#Niche Tweaks / mr. hats mods

1 messages ยท Page 2 of 1

cobalt igloo
#

Use lunar config

#

hat said it worked idk why you wouldn't be able to use that

#

unless lunar config is incompatible with smth in your pack

dusty bane
#

this seems completely reasonable to me though? the mod has no configurable rarities and dawnlib offers that as a feature to any content added

cobalt igloo
dusty bane
#

im down to dog on what lunxara says but thats just not what was said at all though

fickle hazel
#

prob just me

#

tho it is open source ofc so

#

but yeah it does need actual curves

unique spindle
#

Yeah itโ€™s MIT so if they do come back they would be fine with it

fickle hazel
#

ill prob just like cut turret curves in half and use that

#

boom

unique spindle
#

Tbf for now you could probably just give them the same curves as actual turrets

#

And allow them to equally spawn

fickle hazel
#

given they are less deadly

unique spindle
fickle hazel
#

than a normal turret

fickle hazel
unique spindle
#

Dunno

#

I usually just use Lunar for configuring moons

fickle hazel
#

the setting in missile is essentiall a shitty curve config

unique spindle
#

Just feels like you're a lot more on edge at times and I hope everything's alright with ya tbh

proud cloud
#

clearly because of minecraft

cobalt igloo
#

Afaik there should be no isues with Lunarconfig and other mods

unique spindle
#

Configuring enemies is a no go if you have SDM unless the error it throws got fixed

cobalt igloo
#

Heard

unique spindle
#

Yeah, a lot of the issues with Lunar is supposed to get fixed after the DawnLib update

cobalt igloo
#

I will be honest I simply do not have patience for you, that's really it, sorry

#

Short fuse stuff I needa sort out

fickle hazel
#

bc they arent in there you set them in the moon section

#

enemy section is for stuff like stats

#

traps are in mapobjects

unique spindle
#

ah, I never messed with the enemy section too much so I forgot what all was in there

unique spindle
strange rivet
#

TIP: If you convert the hazard mod to libnits it will no longer load. I personally recommend this for configurability

fickle hazel
#

do have an idea for a niche tweak, facility meltdown(and experimental) doesnt have a way to blacklist certain interiors, issue is sime interior have mechanics tied to the apperatus already

#

stuff like habitat, rubber rooms, etc

#

makes stuff like habitat kinda impossible to play properly bc it gimmick is taking the apperatus to open certain areas

north vale
#

Yeah i should probably get to that

dusky wagon
#

or more so moroxide told me to do interiors, i was originally going to do based on moon

fickle hazel
#

on some interiors

dusky wagon
fickle hazel
#

some interiors its full impossible with meltdown

dusky wagon
fickle hazel
dusky wagon
#

Niche Tweaks / mr. hats mods

unkempt parrot
#

I had bought 24 pro-flashlights because they were on discount, and my mod pack you need to use them. After that my Bepinex start to log the warning โ€œsend message returned not ok status: limit exceededโ€.ย ย Idk if it's DimmingFlashlight because I reset the save and played with 3 players more (before was only 3 players) without dimmingflashlight and this problem didn't happen anymore.

dusky wagon
#

I see the problem, were you also the host?

unkempt parrot
#

Yes

dusky wagon
#

I have had a bit of burn out today but almost finished an item mod which ports in a few assets from miside. I had plans for more items and even some furniture, but i dont know how to do furniture and the furthest i got was just registering it with dawnlib as an unlockable after peaking at others peoples furniture mods

Alongside finalising an item script for that, i will also update dimmingflashlights when i get up tomorrow after attempting to stress test it with 4 clients and a looot of flashlights

cobalt igloo
#

hell yeah dude

#

Take as long of a break as you want dawg, burnout's a bitch

icy coral
#

Could you add an setting to make clock visible in spectator mode when clock is disabled in cfg

dusky wagon
#

Yeah i could, the game needs a clock on its deathscreen... i removed the last mod in my pack due to it having issues. so i will add it to the list

fickle hazel
#

in first person with anything above the vanilla fov

#

you can notice the melee weapon animation is missaligned

#

weapon is too high so your left had isnt actually holding it much

dusky wagon
#

i htink ive seen this before, maybe something to do with item properties position offset ? ill add to list to check out

fickle hazel
dusky wagon
#

I actually had done that but deleted it since I htought it looked kinda goofy

#

ill do it again

brisk thorn
#

hi hat!!!!

#

wait

#

reference

dusky wagon
#

hi chee

#

what does this mean... hihat...

brisk thorn
#

its a sound

#

reallly popular

#

used a LOT in trap songs

dusky wagon
#

mfw i dont listen to any trap................ cause its a trap

brisk thorn
#

OMG

#

you are so smart omg

#

but yeah, the gif i sent is a common hi-hat on a drumset

dusky wagon
#

Useless trivia of hat 101

unkempt parrot
#

It's awesome when the visual and sound lightning warnings vanish when you go inside. EmployeeBeleza

dusky wagon
#

i wish i could just remake that from scratch itd be so much neater to do lol

dusky wagon
#

i watch when i wake... back to sleep

fickle hazel
#

its been broken for ages

#

no replacement

#

no licence tho so cant properly fork

dusky wagon
#

Lol yeah i remember using this, i would say that this would probably be a pain to try to patch using another mod rather than editing it directly

dusky wagon
fickle hazel
dusky wagon
#

BOOOOORING

#

BLOOOD GOOD

fickle hazel
#

but yes brutal doom 64 exists

fickle hazel
#

I hate the gameplay changes

#

doesnt play like doom anymore

dusky wagon
#

I didnt know it chanegd gameplay

#

thats kinda lame

fickle hazel
#

all the enemies ais are different

#

jumping, free look

#

its actually fine in map packs made for it

fickle hazel
#

just use project brutality

fickle hazel
#

for gore mods there are plenty

#

that dont actually change gameplay

#

I mean I was using one there

#

nashgore next is the name

dusky wagon
#

wait imma get back to you i gotta go feed my dads cats now

plush cave
#

@dusky wagonHello, do the custom scraps in your "MisideItems" mod not have the PhysicsProp or GrabbableObject scripts attached? I'm trying to make a "trashbox" mod that "destroys multiple scraps and generates an item with their total value." However, the logic in my design can't detect your custom scraps, which is confusing me. But I really love your mod.

dusky wagon
plush cave
dusky wagon
#

Do other dawnlib item mods work?

plush cave
#

[Error : DawnLib] Parenting of object: TrashBox(Clone) failed.
I noticed there's an error report. It might be an issue with DawnLib. Sorry for the trouble! I'll look into it or ask XuXiaoLan for advice.

dusky wagon
#

that's all good, anytime, goodluck!

plush cave
dusty bane
#

Those network object settings seem to be fine from what I remember of vanilla

plush cave
#

Using the original method from the game.

dusty bane
#

hmm

wicked wigeon
#

I really appreciated the option to put the morecompany icon for cosmetics in orange. Do you think you could do the same in the game menu?

dusty bane
plush cave
#

Figure 1 is for the trashbox, and Figure 2 is the DogHouse in the game. However, I set it up based on the wiki instructions. Should I enable AutoObjectParentSync?

plush cave
dusty bane
dusty bane
plush cave
#

Thank you, I'll run some tests.

plush cave
dusty bane
plush cave
#

Haha, okay. It seems the origin of that name is exactly what I thought.

dusky wagon
unkempt parrot
#

the new option about clock on death screen breaks the default clock

empty steeple
#

can we get factory locker mesh fix

#

bottom view, and top view

dusky wagon
#

Lol, i've never even touched meshes or models before other than applying pre existing ones to certain fields in unity editor, but ill try to learn it. is this mesh in the LC assetrip project? must be... ill look at it when i get on pc tomorrow to continue learning to an*mate items

empty steeple
#

yupitty i got it from the main game's rip

dusky wagon
#

awesome ill check it out

empty steeple
#

honestly it's not that hard it's barely just 1 quad missing/one face missing

dusky wagon
#

model be thy enemy, mesh be thy ally...

empty steeple
#

can there be a fix to the nutcracker's ai being busted for clients and walking backwards towards them without shooting them?

#

(i mean in that case it defeats the purpose of it being a "niche tweak" but eh)

tawny wing
#

i dont think theres anything niche about that, everybody would want that fixed lol

hoary hound
empty steeple
#

yeah unfortunatly that's what i would kind of expect, it's called niche tweaks, not moretweaks or tweakscompany, or lethaltweaks

dusky wagon
#

yes what mr moroxide said.. lol. I also forgot to chekc out that mesh, but its on my note. i am just hyperfixated on animating and scripting items in unity project, i understand more than ever on why people setup their own libraries now as well lol

dusky wagon
#

When im in an unfun competition and my opponent is Microcuck gaslighting me into thinking i forgot my password

brisk thorn
#

true

tawny wing
#

I got a niche tweak suggestion:
in the terminal's store page, the furniture items section should be prefixed with a *, for consistency with how other sections list their items

#

I would have used the NewTerminal mod to customize it in this way, but since the decor list is dynamic it wouldnt let me edit it :/

dusky wagon
#

Added to notes list

stray chasmBOT
#

Hewwo there! โ‰งโ—กโ‰ฆ Just a quick heads-up, meow~ We had to block your message because it had tiny text with a link that looked a bit like system text. We wouldn't want our purr-ecious members to get confused and accidentally click on something paw-tentially dangerous, nya! Thanks for understanding, and feel free to reach out if you have any questions! (ใฅ๏ฝกโ—•โ€ฟโ€ฟโ—•๏ฝก)ใฅ

civic mason
#

oh okay! thank you Pawwsy! (Ima take that idea that's cool) ,-,

#

orginal suggestion: jetpacks can go trough open sealed doors

narrow wolf
#

Pawsy is a helpful kitty

empty steeple
stuck skiff
#

if i had to guess its the same thing that makes monsters unable to see you past it

#

even if its open

#

this is particularly annoying for nutcrackers

stuck skiff
#

nope

empty steeple
#

how

stuck skiff
#

zeekerss!

#

i dont know the specifics

empty steeple
#

is there a particular scenario?

#

because to me the doors work on a fundamental level

stuck skiff
#

but its probably
the door has an invisible mesh that considers if its open or closed
but it only changes if the player and monsters can walk through or not
it doesnt alter anything else

#

and therefore the mesh blocks LoS

#

im guessing it also blocks jetpacks some how

#

though i do question why even care about this in the first place

dusky wagon
# civic mason https://cdn.discordapp.com/attachments/1422784198938329160/1451791961840287879/M...

i deleted some components temporarily just to show, but my guess is its the nav mesh obstacle since its the only one that lines up with whats shown in your clip. i will have to go ingame later and check myself though since it kind of looks like you hit the top of the door frame both times, i also use the jetpack so little myself so i dont know its behaviour through gameplay lol. I will check it out, i wont be removing that collider though, inb4 enemies phase through closed doors or something

tawny wing
#

i just tested this in game and it seems like the invisible mesh isn't what's blocking the jetpack from going through.

in the left screenshot you can see me trying to go through it and i'm poking halfway through, and in the right one you can see me jetting into a wall, obviously not poking through.

#

it's just that your hitbox while flying the jetpack gets much larger than it is normally & can't fit through the door, which is the same reason you get pushed away a bit when starting to jet right up against the wall

dusky wagon
#

Yooo thanks for doing this, my next guess was gonna be large hitbox the moment i saw these screenshots. I did see soem crazy box colliders on the player, now i get the joy of finding that collider the jetpack makes

brisk thorn
#

ok mr hat!!!! curseofembrion tweak is not needed anymore!!! the dev came back and fix it! :33333

dusky wagon
#

I saw it got updated yeah, nice relief ! i hadnt done any work on it since i last said i have anyway thankfully

#

mod that shall be used in my pack...

hoary hound
# dusky wagon

CurseOfRa!!!
๐“€€ ๐“€ ๐“€‚ ๐“€ƒ ๐“€„ ๐“€… ๐“€† ๐“€‡ ๐“€ˆ ๐“€‰ ๐“€Š ๐“€‹ ๐“€Œ ๐“€ ๐“€Ž ๐“€ ๐“€ ๐“€‘ ๐“€’ ๐“€“ ๐“€” ๐“€• ๐“€– ๐“€— ๐“€˜ ๐“€™ ๐“€š ๐“€› ๐“€œ ๐“€ ๐“€ž ๐“€Ÿ ๐“€  ๐“€ก ๐“€ข ๐“€ฃ ๐“€ค ๐“€ฅ ๐“€ฆ ๐“€ง ๐“€จ ๐“€ฉ ๐“€ช ๐“€ซ ๐“€ฌ ๐“€ญ ๐“€ฎ ๐“€ฏ ๐“€ฐ ๐“€ฑ ๐“€ฒ ๐“€ณ ๐“€ด ๐“€ต ๐“€ถ ๐“€ท ๐“€ธ ๐“€น ๐“€บ ๐“€ป ๐“€ผ ๐“€ฝ ๐“€พ ๐“€ฟ ๐“€ ๐“ ๐“‚ ๐“ƒ ๐“„ ๐“… ๐“† ๐“‡ ๐“ˆ ๐“‰ ๐“Š ๐“‹ ๐“Œ ๐“ ๐“Ž ๐“ ๐“ ๐“‘ ๐“€„ ๐“€… ๐“€†

brisk thorn
#

hiiiii soooo

#

its niche tweaks time, can i ask what some of the things in here do?

#

like whats the invisible bump in the mines

#

like does it have a bump after it explodes? i had no idea

#

whats the fog condensation on hud?

tawny wing
tawny wing
# brisk thorn whats the fog condensation on hud?

during rainy & stormy weather, looking up at the sky shows a little overlay of raindrops on your helmet visor. it normally doesn't show up on flooded weather even though it also has rain, but the niche tweak fixes that

brisk thorn
#

so niche ๐Ÿฅ€ i love it hehehe ty!!

#

whats this!!

#

seems like its the same as the flashlight one but idk what the helmet light would be

tawny wing
#

that i actually don't know, i'd assume it prevents shadows from being cast onto the helmet model

brisk thorn
#

hmmmm

#

okie ty anyways :3

dusky wagon
brisk thorn
#

true!

#

does it remove the ones for other players too?

#

or just yours

dusky wagon
#

I forgot, im pretty sure i made it not for players but it does off objects as a side effect that i didnt know how to avoid. maybe i could figure it out better today since this was the like 3rd tweak i ever made and thought it was unavoidable at the time

#

I dont really mind this, the shadows look like stretched pngs to me and theyre bad lmao

brisk thorn
#

i do like them a bit, specially like when you see your friends shadow with the light

#

like with floodlight

dusky wagon
#

ill remind myself if its fine with players, i forgort

tawny wing
#

i dont necessarily use that tweak for playing but its lowkey goated when it comes to recording certain things

dusky wagon
#

lol i can see that when i was trying to take like 40+ screenshots yesterday for miside items and my fatass shadow in the way of everything i ended up giving up ๐Ÿ˜ญ (I did not infact have my own mod installed !)

brisk thorn
#

xD

tawny wing
#

lmao

brisk thorn
#

me when i make a mod to help fix my issues but i dont use it:

dusky wagon
#

I actually use like 90% of it in my modpack, it was just my testing profile ๐Ÿ˜ญ

#

had some outdated dll i was too lazy to swap

brisk thorn
#

oh yeah hat please, sorry to bother you but it would be really cool if you could keep the shadows of objects that are not in your inventory

#

flashlights look so bad without that

dusky wagon
#

I will revisit it with my deeper knowledge when back

brisk thorn
#

hehe tysm hat!

tawny wing
#

hello i come with another niche idea

#

fixing the texture on the toy cube, since it is wrapped incorrectly and some faces are in the wrong places or rotated the wrong way

#

you can see the left & top faces are the same but the face on the right is incorrect in the recreation

#

-# maybe this was a confusing way of explaining this, i apologize if so

nova schooner
#

really putting the niche in this ig

brisk thorn
#

putting the niche on the tweaks

dusky wagon
tawny wing
#

aye aye captain

brisk thorn
#

your mod!

#

now

#

!

tawny wing
#

whuh

brisk thorn
#

(whats the name of your mod i forgor)

tawny wing
#

its called Wesley's Moons

#

i maded that one

brisk thorn
#

oMG

#

IM A FAN!

brisk thorn
#

YES ME

#

what was the name

#

the sound one

#

i wanna add it!

tawny wing
#

oh uniqueitemsounds

brisk thorn
#

yay! ty

#

such a cool concept i love it

dusky wagon
#

Workly momes

tawny wing
dusky wagon
wicked wigeon
#

hello I just had an idea for tweaks for generalimprovement can you create an option so that the colors of the custom monitors are applied to the main monitors?

dusky wagon
# wicked wigeon

what specifically are we talking about here? like the background colour and text colour of everything else applies to the primary monitor (big bottom middle one) as well?

wicked wigeon
#

mainly the text and the background ( in the screen make the big bottom middle one look like the other )

wicked wigeon
dusky wagon
#

mm ill see, it might be battling some other major mods for what can change it but added to notes

tawny wing
#

thats why i changed all the other ones to the same light blue so they could match haha

dusky wagon
#

We call it ahem "Vibe" around these parts ... ๐Ÿšฌ

tawny wing
#

i also dont mind it but if i have an opportunity to customize something i will utilize it lol

dusky wagon
#

I am still on holiday but ive spent time doing miside items readme and i may do niche tweaks readme the way i wanted as well

dusky wagon
wicked wigeon
dusky wagon
#

it seems whatever i hunt for will be found in unity editor, not unity explorer, which is fine, i have a few things to do in there anyway like that one mesh and le rubix cube texture

#

BUT NOW I GO !

brittle elk
#

since i do override the text

dusky wagon
dusky wagon
#

I am home but the flu has taught me that the end of the world was not covid. Covid aint got shit on how bad this one is

as a side funny, I just checked out epsteins island moon and spectator clock spams errors every frame, only on this moon lmao

cobalt igloo
#

Oh my god bruh I hope you get better soon!!

stuck skiff
#

actual delusion

brisk thorn
#

Hope you get better mr hat

dusky wagon
#

Thank yiu all

stuck skiff
# dusky wagon i want to see this video lol

WE ARE BACK! Quadrupled the size of the lineup and put many mods on display for all to see. Instead of watching a 1 hour showcase of 2 moons, how about a 1 hour showcase of HUNDREDS of mods? You can find almost anything you want in modded Lethal Company here, hope you enjoy what you find!

None of the content in this video belongs to me in anywa...

โ–ถ Play video
#

its legitimately so bad

#

hope it makes you laugh to feel better :)

dusky wagon
#

maybe its just me but i think he was joking right lol

stuck skiff
#

doesnt really sound like it

dusky wagon
#

"The Discovery"

hoary hound
stuck skiff
#

text that fucking kills you

dusky wagon
# tawny wing heres a picture, on the left is a cube i recreated from the in-game appearance (...

the 'cube' is segmented into more shapes which is why it doesnt wrap around properly, 2nd picture is from inside the rubix cube lol STRETCHED

two ways to do this, either very easily remake the cube mesh (nevber used blender but its a SQUARE im sure its fine...) or very tediously trial and error each individual coloured square texture until it looks correct. the 2nd option might be better if we dont want the cube to become a simple 6 faced cube with no geometry

tawny wing
#

hmm how about this, i think i could re-order the faces on the texture file so that they end up arranged & rotated properly

#

if i did that and sent the texture could you just replace that?

dusky wagon
tawny wing
#

ok this might maybe probably be right

#

a lot of the squares are kinda sloppy and not shaped exactly the same as the original texture but i dont know if it'd be noticeable ingame

stuck skiff
#

what im noticing is different shades of green

tawny wing
#

the colors are the exact same

stuck skiff
#

oh yeah it was a distance illusion sorry!!

#

antagonistic perfect color vision

tawny wing
#

the only thing thats incorrect about the way the texture is wrapped ingame is that the yellow & red faces are swapped and the blue & white faces are swapped, as well as both the yellow & white faces being rotated 180 degrees

#

so i just cut & pasted those faces into places where that incorrect wrapping should fix itself

dusky wagon
#

okay ive managed to do it, i had to reselect hdrp/lit again for the material wondering why it wasnt changing the texture... i honestly cant tell if this is right ๐Ÿ˜ญ I do see the changes place however

#

First 2 = original
Second 2 = your texture (dont worry about the lighting)

#

I also ended up doing this to try and see what went where when i was trying to get this to apply since i thought it wasnt changing at all before

tawny wing
#

Looks right

dusky wagon
#

Excellent, i will load it up ingame. went to work on jetpack and big doors... my findings... making the big door 30% bigger allows you to go through

tawny wing
#

If the green and yellow faces line up like this as well then it should be 100% good

dusky wagon
#

nice i think youre right, that yellow looking one in the middle bottom is white

tawny wing
#

sweet

#

thank you for doing this btw

#

really cool stuff

dusky wagon
#

its okay, the store "* " for decor items is also done

#

no idea if it works with other terminal mods (doubt)

tawny wing
#

who knows

tawny wing
#

it's so peam... tears_holding_back_face

dusky wagon
#

The Evil

dusky wagon
tawny wing
#

no biggie, all good lol

dusky wagon
#

sometimes, thunderstore really eats ass man and i just dont get it

#

yes doo that thunderstore you go girl thats riiiight take all my assetbundles out of the assets subfolder ohhh you got this make me go update 3 mods again

#

Maybe its gales fault

dusky wagon
#

i understand where i went wrong with my mess up, on holiday i downloaded misideitems thunderstore package to edit the readme and didnt repackage assets inside of plugins, then i did the same thing for improved lethal things and sparkledoll since i wasnt aware about it. so embarrassing

oblique abyss
#

is the "disable local player shadow" option supposed to hide the player model completely when holding an activated flashlight?

brisk thorn
#

Yes

#

Like the shadow it cast

#

For it and every other shadow in the game

#

Mr hat have you taken a look at that??

#

Disabling player shadow but none other

dusky wagon
dusky wagon
brisk thorn
#

:3

dusky wagon
#

maybe third person emote with turned on flashlight ? i didnt test that

brisk thorn
#

Wa

dusky wagon
#

Yeah it does lol, it also seems to do something possibly with reserved slot too ? I didnt notice i didnt have it installed on pc test profile, whoops. I will add compatibility with both

oblique abyss
#

do you think there will be compatibility with localflashlight to disable the player model whenever the local flashlight is active ? it's not an item so idk if that makes it difficult

#

or just a setting that just disables the local player model constantly

dusky wagon
#

if localflashlight uses a helmetlight (basically the flashlight when you pocket it) then nichetweaks would cause it, but im on now and i will test myself

oblique abyss
#

i tested it but it didn't seem to work, localflashlight has its own config setting for whether the light should cast shadows or not which may be conflicting

dusky wagon
#

really neow...

oblique abyss
#

i had it disabled but it still displayed be player shadow but i may be misremembering ill try it out again

dusky wagon
#

it seems like its there no matter what and just not affected by nichetweaks anymore with the way ive changed it, whether localflashlight has that shadow option on or off - not experiencing any of this model stuff either

dusky wagon
dusky wagon
oblique abyss
dusky wagon
#

all good, i had a feeling id have to add in a couple of compatibilities for this change up so nothing unexpected

oblique abyss
#

thanks man

oblique abyss
tawny wing
#

being able to hide the 1st person arms (idk if thats what you meant) would be freaking epic

tawny wing
#

actual peak for recording footage

dusky wagon
tawny wing
#

hehehe you're the best, the previous way i'd hide arms while flying was by downloading this weird specific obscure model replacement suit and holding a control pad specifically to get the arms below camera

dusky wagon
#

arms annoyed me when trying to get screenshots for readmes but not being able to fly because of those arms....

tawny wing
#

truee

dusky wagon
#

okayyy that should be that ....... i turned the scav arms inactive but it has to update every frame (as far as im aware) and destroying it was definitely not an option,

unique spindle
#

Why does picking up the Elite Flashlight when I turn off shadows force me to see the inside of my character's helmet?

#

XD

#

Cursed

tawny wing
#

its the brand new Helmet Flashlight

stuck skiff
unique spindle
#

Probably was due to the TME fix that had to be done in 0.2.7, I will try a manual import

#

lol

empty steeple
warm wigeon
#

Hey, just wanted to mention that something added in the last update of Miside doesnโ€™t seem to work well with SelfSortingStorage. In the store, the SSS is named Smart Cupboard. When typing in "smart" or even "smart cupboard" it shows as not in stock, so there must be something in the Miside mod thatโ€™s using the word smart. Would it be possible to make a change to that? I really love Miside so Iโ€™d hate to miss out on this awesome mod :)

dusky wagon
#

I will check for myself actually when i get up

dusky wagon
#

The Evil Candle

#

But yeah, that mod fixes it (I used the word "smart")

#

I was thinking of adding it as a dependency from the sheer amount of unlockables put in the store

stuck skiff
#

@dusky wagon guess why its all 8 weight

weak bronze
stuck skiff
#

ok sudden actual bug report jumpscare
all the other configs are gone for some reason, and some of them werent even set as disabled

dusky wagon
stuck skiff
dusky wagon
stuck skiff
#

basically what im doing here is trying to re-form how it should be structured, based off what i say in this video

#

i checked the file after again, and it completely deleted my surgery attempt

dusky wagon
#

wait ill take a look lol a sec

stuck skiff
dusky wagon
stuck skiff
#

yes!!!!

#

best joke ever!!!!

dusky wagon
#

im literally flossing right now

brisk thorn
#

OMG

#

purple is 7 confirmed

tawny wing
#

finally tried out the "hide arms" config, it's so amazing

#

nichetweaks officially greatest mod ever made

dusky wagon
#

I checked your videos out i really like them

#

let me know if theres anything else you think would help you

#

I wish i had hide arms config for real life

unique spindle
#

@dusky wagon Does this fix the issue with enemies getting stuck constantly entering and leaving?

#

My issue is the enemies getting stuck

dusky wagon
#

but he was a menace troll so i patched it out so hed actually give up doing it

stuck skiff
#

@dusky wagon what specifically was breaking the config for misideitems, if you know
unless the fix is coming soon-ish, ill just disable whatever broke it for now after re-installing the mod

dusky wagon
stuck skiff
#

i legitimately did not read anything about this at all

dusky wagon
#

My bad, im ass at explaining sometimes and legit forget if i said something in real time ๐Ÿ˜ญ

stuck skiff
#

i forget to type words sometimes as im typing because im reading it out in my head at the same time and i think i already typed it

#

the brain worms

dusky wagon
#

wait let me see

#

and dw same lo

stuck skiff
#

yeah ok that fixed it

dusky wagon
#

apologies

stuck skiff
#

also

#

does the furniture give luck

dusky wagon
#

its all 0, partly because i dont like luck and partly because i dont know a good number for them

#

I have so much furniture coming next update... and as such... it needs in-game space...

stuck skiff
#

understandable

dusky wagon
#

but every time i open unity editor my migraine kicks in 10x harder the last 2 days

stuck skiff
#

jesus christ

#

i never looked at it before

dusky wagon
#

Big Key

#

it was big in miside but i guess not that big

#

but i will keep it as is

stuck skiff
#

just to say

#

id love if the guitar was a weapon

#

i know theres a common bug with two-handed weapons where once swung they lose the two-handed property

#

but i have seen one that doesnt have this issue

#

so i know its fixable

#

also, too much of this stuff is inspectable imo

dusky wagon
#

great i forgot to turn it off on everything

dusty bane
#

Everything should be inspectable, you're not doing it right if they arent

#

(there's a reason I keep it on for a bunch of random shit lmao it's funny)

dusky wagon
#

why is this? its just a box you tick right?

dusty bane
#

Ye

dusky wagon
#

I thought it was funny on her shoes... bringing them up to your face ๐Ÿ˜ญ

dusty bane
#

Its funny on everything, who presses z by accident anyway

stuck skiff
dusky wagon
stuck skiff
#

like, genuinely tell me

#

why would i wanna do this

dusky wagon
#

Cable vision

stuck skiff
#

its extra ugly when the model of the item clips into your vision like this

dusty bane
#

You haven't played the game enough to appreciate inspecting everything, it's ok, just get a couple more thousand hours

stuck skiff
#

literally cant even see this one if you move a bit

dusky wagon
#

I never checked really most of the items with inspection in testing so falls on me for leaving it on

stuck skiff
#

one more cause this ones extra funny

dusky wagon
#

lol, why is it uhhh i dont have the inspect tooltip sometimes ?

dusky wagon
#

I wanted to make the guitar and even the mop a derivative of the shovel, but a friend of mine talked me out of it. I also wanted to make the chainsaw and katana (not in the mod but setup behind the scenes) usable, but it seems custom grab animations are something a bit insane to do or very easy to mess up and break everything

dusky wagon
stuck skiff
#

idr want the mop as a weapon

#

but the guitar would be fun

dusky wagon
#

I wanted the mop to clean up decals as well lmaoo

stuck skiff
#

(pls just one damage though)

dusky wagon
#

But i think its less of a mop and more of a window cleaner

#

it will be 1 damage, i believe shovel scripts work with lgu's damage upgrade

#

i think

stuck skiff
#

people dont realize how busted two damage alone is

dusky wagon
#

busted for the lethal company professional

stuck skiff
#

not really just that

#

you can reasonably two hit kill a thumper only taking one hit if you arent super experienced with combat

#

in fact the only monster that isnt drastically effected is the maneater, assuming you dont have damage patch

dusky wagon
#

Are puffers immortal?

#

random question

stuck skiff
#

yes

#

they should be though, idk why you would want to kill one

#

unless youre just evil

dusky wagon
#

I never knew they were immortal since ive always played with a mod to change enemy health and make the unkillable killable - but i didnt remove the immortality off of things that were immortal... except the puffer. Only learned about it because when you do kill something immortal and keep their bodies after they die, theyre bugged out

#

It was extremely difficult to try and scale the game around progression, higher numbers on everything be it health or damage, climbing from zero to hero. and as such, next time i make a modpack to play one year, i will not take this path again

#

ill do it when i feel like i have finished misideitems. well, the items are done other than item inspection stuff. Will make guitar a weapon

tawny wing
#

idk if i'm misinterpreting this config option, but is it supposed to hide my own shadow?

dusky wagon
#

Only with a flashlight on, does lethalconfig show descriptions i forgot

#

It doesnt update at runtime either

#

if changed ingame

#

I actually forgot to add a setting for the player shadow at all times, will do this next update

brisk thorn
#

and what about the option only removing player shadow and not every shadow in the game?

#

:3

tawny wing
dusky wagon
brisk thorn
#

:c

dusky wagon
dusky wagon
#

I did it cheesee... it only hides player shadow

brisk thorn
#

when!!

dusky wagon
#

Yeah rhats done

brisk thorn
#

WHAT

#

and nobody told me!?!?

dusky wagon
#

ummm 2 updates ago but made it actually work last update

brisk thorn
#

omg you are so cool omg!!

#

yay!!!!!!!!!

dusky wagon
#

Aorry it wasnt so obvious the few times i tried to tell you earlier lol

#

Let me know if any issues

brisk thorn
#

ive been dumber than normal lately hehe

#

might be stress accumulating but yeah

#

im slower than usual hehe

dusky wagon
#

I think i am too its okay lol. May the stress dicipate soon...

brisk thorn
#

blehhh

#

also could i ask for a tweak? idk how easy it would be to implement

#

GI internal camera seems to not work unless you enable bettermonitors

#

could there be a way to fix that

#

i mean internalcamera is the vanilla one, the one that shows inside the ship

#

but when you use GI it stops appearing unless you enable bettermonitors

#

and ion wanna enable :c

dusky wagon
#

interesting... I will look into it โค๏ธ taeaking the tweak mod

dusky wagon
#

I didnt end up touching the gi monitor colour for main monitor since it just seemed like a mess with other major mods touching it

tawny wing
tawny wing
#

:o what would you tweak about me

brisk thorn
sly rose
#

Wonder if the Disable local player shadow option can account for the LocalFlashlight mod, as I can still see the local player shadow with it enabled

#

What that mod does is give you a pocket flashlight. I kinda have it added as a "in dire need of a light" if you lack a flashlight or something. Battery life on it is quite low at least with what I have config'd so it doesn't like... replace actual flashlight items

sly rose
#

Wait, it works. Apparently ModelReplacementAPI conflicts and still has the local player shadow render, ignoring the nichetweaks option

zinc stream
dusky wagon
dusky wagon
dense patio
#

@dusky wagon could you add a feature to change bettersaves and lobbyimprovements to something more generic like Saves and Lobby

#

thank you!

dusky wagon
gloomy ibex
#

He probably meant the typo

#

BetterSaves -> Saves
LobbyImprovements -> Lobby

#

Also, BetterSaves has this error that always appear when initializing and it pisses me off... I'd me glad if you're able to get rid of it like you did with Fair AI

[17:29:06.7069057] [Error : Unity Log] Panel label not found.
[17:29:06.7079002] [Error : Unity Log] Delete file game object not found.
[17:29:06.7079002] [Error : Unity Log] Error occurred while refreshing save buttons: Object reference not set to an instance of an object
[17:29:06.7218212] [Error : Unity Log] Error occurred while updating files panel rect: Failed to find FilesPanel RectTransform.
[17:29:06.7218212] [Error : Unity Log] An error occurred during initialization: Object reference not set to an instance of an object

#

Extra details cuz why not = )

[17:29:06.7495736] [Error :UnityDebuggerAssistant]

--- Exception Handler ---

Exception Caught: System.NullReferenceException
Assembly: LCBetterSaves

Plugin Info
GUID: LCBetterSaves
NAME/VER: [email protected]
LOCATION: \plugins\Pooble-LCBetterSaves\LCBetterSaves.dll

Message: Object reference not set to an instance of an object
Source: LCBetterSaves

--- Begin Frames ---

--FRAME 1:
In Assembly: LCBetterSaves
Target Method: Plugin.InitializeBetterSaves

--- End Frames ---

--- End Exception Handler ---

[17:29:06.7495736] [Error :UnityDebuggerAssistant]

--- Exception Handler ---

Exception Caught: System.Exception
Assembly: LCBetterSaves

Plugin Info
GUID: LCBetterSaves
NAME/VER: [email protected]
LOCATION: \plugins\Pooble-LCBetterSaves\LCBetterSaves.dll

Message: Failed to find FilesPanel RectTransform.
Source: LCBetterSaves

--- Begin Frames ---

--FRAME 1:
In Assembly: LCBetterSaves
Target Method: Plugin.UpdateFilesPanelRect

--- End Frames ---

--- End Exception Handler ---

[17:29:06.7495736] [Error :UnityDebuggerAssistant]

--- Exception Handler ---

Exception Caught: System.NullReferenceException
Assembly: LCBetterSaves

Plugin Info
GUID: LCBetterSaves
NAME/VER: [email protected]
LOCATION: \plugins\Pooble-LCBetterSaves\LCBetterSaves.dll

Message: Object reference not set to an instance of an object
Source: LCBetterSaves

--- Begin Frames ---

--FRAME 1:
In Assembly: LCBetterSaves
Target Method: Plugin.CreateBetterSaveButtons

--- End Frames ---

--- End Exception Handler ---

dusky wagon
#

that looks like a useful little mod right there for debugging... okay ill check it out, unsure when since i am dedicating all modding time to a larger project for now

dusky wagon
dusty bane
#

I thought interior at first then a pocket rooms type of thing

stuck skiff
#

is this from miside also

dusky wagon
dusky wagon
dusty bane
#

Mel's has a few issues so she could use some help if you are using a different sysrem

#

System*

#

mainly the way scrap is handled (I've given her the direction on how to progress but making an IL transpiler can be daunting and not always the best way to handle things)

dusky wagon
#

im not using her library no, i had started already when that released. i currently got no navmesh and i am aware the way scrap is handled and the ship boundaries is going to be my biggest challenge if i ever overcome them. I also hope to do something with scrap reparenting to furniture somehow on load, at the very least with misides furniture. I have an additional ~15-20ish furniture unreleased that can store scrap and i wish to make the fullest use of them using this house

this project is also the reason i tried to look so much into item positions not loading on clients properly, fortunately the solution was under my nose all along...

#

thats to assume ship boundaries matter for scrap on load

#

which i think mel said it does in her thread but i forgo

#

I will work on scrap outside of the ship instead of the teleporter tomorrow, i think its more important to do, probably try to come up with my own system and if i gain anything of use, i'll share it

dusty bane
#

DawnLib overrides vanilla saving so doesn't do that

dusky wagon
#

since it did still teleport back to the ship, unless mattys fixes has something to do wit hit

dusty bane
#

Hmm that might've been Matty's fixes dropping it back, it's been like this ever since I overrid the function in DawnLib

#

Now I could be wrong, I haven't explicitly tested this, but at the same time I just looked at the vanilla code and it seemed pretty clear cut

#

Rn I'm doing some terminal related things in DawnLib, but maybe when that's done I'll look into expanding some of the item stuff you've been mentioning before

dusky wagon
dusky wagon
dusty bane
#

The current terminal work being done should allow basic commands to be created in editor and more complex ones in code

#

Eventually a version of terminal conflict fix will be put into it and the ability to make terminal categories will be easier

dusky wagon
#

Absolute dream, i can already envision what im gonna try

brisk thorn
#

Disable cock configs:

#

Why did i have that saved on this thread ๐Ÿ˜ญ

noble radish
#

freaky cheese

dusty bane
dusky wagon
#

whether its mounted to furniture outside of the ship or not

dusty bane
#

hmm, ithought i'd be overriding it, ill take a look soon then

sly rose
#

Oddly satisfying with the Utility Belt slots being lined up thanks to Niche Tweaks

wicked wigeon
#

hello do you think it is possible to change the location of the elads HUD or to reverse the life bar and the stamina by putting the life bar of the HUD at the top? I know this isn't your mod but I saw that you already made changes to this mod?

dusky wagon
wicked wigeon
stuck skiff
#

@dusky wagon peak

brisk thorn
#

WOW

dusky wagon
#

YOOOOOOOO !!!!!!!!!

#

are furnitures meant to be dark in that?

brisk thorn
#

kinda

#

you gotta add compat yourself

#

for each one

#

iirc

#

if you dont, they look dark

#

i could be wrong tho

#

and alsoO uhm i think some vanilla scrap also have that "issue?"

dusty bane
#

this is a vanilla issue for when you're in the interior

brisk thorn
#

Oooh

#

Then i misunderstood

#

Thanks for the niche info xu

stone ruin
#

Oh yeah because sun gets disabled

tawny wing
#

that makes sense, never realized that's what made ads so dark

brisk thorn
dusty bane
#

This is where we start shifting things we wanna see get fixed into the new useless facts vid

stuck skiff
brisk thorn
#

We all noticed

#

But didnt had the exact 1:1 explanation of it

brisk thorn
dusty bane
#

I believe zeekerss has expressed fixing some of em

stuck skiff
#

zeekerss said on the recent patreon post that he doesnt like the idea of fixing bugs explained in this format, or one similar, because it feels embarassing

#

or something along those lines

brisk thorn
#

๐Ÿ˜ญ

#

Lc cant open, wont update because embarrassing

#

(Joking)

dusky wagon
#

funny not embed prp

hoary hound
strong onyx
#

Wth

dusky wagon
#

thank you guys, reminder these assets arent mine but at the very least i did have to recreate a lot of things, mostly materials, some animations, some emissive textures, some custom scriptery balony

tawny wing
hoary hound
jolly solstice
#

what

#

i'm gonna remodel the F.A.R.D.S. now

#

im inspired

dusky wagon
#

@tawny wing have you ever considered messing with unity explorer for shots at all? specifically these give you basically the perfect camera (doesnt hide HUD), but probably wont work well if you need to see yourself for something

nichetweaks does the scav arms already though

tawny wing
#

i have no idea how to use unity editor but seems like it could be useful for something very specific i suppose

stuck skiff
#

ask me to do backgroundless renders troll

tawny wing
#

in terms of having the "perfect camera" i already have a good setup for that, with the only limitations being that i can't look 100% up/down, and the height of the player being either standing or crouching with no middleground or lower option

brisk thorn
#

what about freecam?

dusky wagon
#

freecam options limited

brisk thorn
#

:o

tawny wing
brisk thorn
#

oh yeah i meant you wouldnt have those limitations if you used freecam

tawny wing
#

i did recently find this awesome mod LCCinematicFreecam by DaXcess which basically gives you the built-in freecam in lethal, but it comes with its own limitations like not being able to move up/down, change speed/fov, and not showing some things like trees

dusty bane
#

i've always had a problem with imperiums freecam

#

if i get close enough to a player, their LOD causes them to disappear

tawny wing
#

using ModelReplacementAPI fixes that

dusty bane
#

sick, ill keep it in mind, but also ill need to look into this LCCinematicFreecam ๐Ÿ‘€

stuck skiff
tawny wing
dusty bane
#

oo icic

tawny wing
#

it's also deprecated for some reason

stuck skiff
#

indication no more updates

#

probably

tawny wing
#

hello hi new niche tweak idea: option to remove the muffled audio and ear ringing when theres like a shotgun blast, butler pop, or stun grenade going off

cobalt igloo
#

just checking in, is this mod still niche ๐Ÿค”

dusky wagon
dusky wagon
tawny wing
dusky wagon
#

and rain... and sliding during ship land and departure... and moon ambience ... and eclipse music ... and weird magical green light only present on host from client pov tahts somehow related to the radar and .. . and . . .

tawny wing
#

oh yeah the evil green radar light

#

cant stand it

dusky wagon
#

ohh im not seeing thing someone knows understands !

dusky wagon
#

menacing

tawny wing
#

aura

dusky wagon
# tawny wing aura

this remind me... what do you do to get your nice pictures for prefabs, i want to make some for the readme and switch off 30 billion imgur links and use a simplified 3 million catbox links instead

tawny wing
#

prefabs? wdym

dusky wagon
#

i have an idea for ways but i am not particularly fond of doing of what im thinking of

#

i mean items my bad

tawny wing
#

oh I just use runtimeicons

dusky wagon
#

oh they really just do it themselves huh

tawny wing
#

usually I just rip them straight from my betterrotations but if I need a different angle I just tweak it a bit

dusty bane
#

Runtime icons is a godsend

#

Id like to make an editor tool using it at some point

dusky wagon
#

that would be amazing lol

tawny wing
#

omg that sounds fire...

dusky wagon
dusky wagon
#

ist ebginng to look a lot like chungsmas

dusky wagon
tawny wing
#

yeah of course

dusky wagon
#

awesomeee, ill dm

brittle leaf
#

woah, we got the pocket house

dusty bane
#

woah, we got 2 month delayed replies by mel

brittle leaf
#

smh

#

I'm pretty sure 0.0.6 from 3 hours ago publicly released them

#

unless I'm WRONG and should DIE

dusty bane
#

You SHOULD die

#

Also I thought u were talking about the video sent here ages ago

dusky wagon
#

borf

brisk thorn
#

cool mod is a cool mod

#

guyys is a cool mod really mod

vast birch
#

Are enemies able to enter the pocket room?

brisk thorn
#

Is this miside thread?

dusky wagon
#

this everything threadd

brisk thorn
#

Fix lethalexpansion!!!

dusky wagon
brisk thorn
#

However you wanna see it

vast birch
#

I've never gotten to say, but the miside pocket room is a lifesaverfor my problems with having a massive ship that takes up some parts of the moons and also having all the furniture cluttered up in small areas! This helps me big time with the whole ship entirely. Thank you for adding this in the most recent update.

dusky wagon
vast birch
#

Though.. a few things I can suggest. SPOILERS FOR THE POCKET ROOM: ||Any chance these cupboards can be opened and closed? Or the sink being able to turn off and on? Or the kitchen middle counter being flipped around to the other side? Will other things be openable/enterable/interactable? Also, when purchasing the core room, the tiny wall shelf goes away after buying it.|| I know I'm suggesting/saying/asking a lot, but MAN, this is the first furniture mod/pocket room mod I've actually loved.

dusky wagon
# vast birch Though.. a few things I can suggest. SPOILERS FOR THE POCKET ROOM: ||Any chance ...

i guess ill censor it since you did lmaoo, ||these were taken straight from miside, there are parts of the game where the kitchen is interactable and i actually had planned some form of cooking mod as an addon whilst using this kitchen but a far off dream with an irl friend for now||

||As for what you ask, its kind of hard for me to describe, but miside has a lot of houses of different mitas and they all have different interactions throughout miside, the kitchen cupboard doors actually have some modeled and textured doors that can open but only 2 of them on the mesh i used in particular, whilst other versions have different doors that can open and close. If i learn some form of modeling sometime, i would like to make all of these work and considered it earlier myself||

||the core room and tiny door shelf, probably nothing i can also do about until i learn to do some modeling and mesh editing, right now it swaps the mesh and material around from different versions of mitas house, i would like to add more rooms in the future||

sorry for poor explanations, as always this stuff sounds way easier to describe in my head but also in a rush rn

vast birch
vast birch
#

In the future, will any of the items be saved in their respective positions while in the pocket room? Currently, they teleport back to the ship.

dusky wagon
vast birch
#

Though before I had the same issue with pocketrooms with melanies pocket rooms so it could be a mod incompatability that I dont know about.

dusky wagon
#

i have 3 guesses to what it could be and im going to get on my pc now to find out for sure

vast birch
#

Also I did encounter some bugs during our session (I'll send them shortly)

#

Watch Couchsingle bug by GiganticEvan and millions of other Lethal Company videos on Medal. #lethalcompany

โ–ถ Play video

5 Views - Watch Some of my other friends had the same issue by GiganticEvan and millions of other Lethal Company videos on Medal. #lethalcompany

โ–ถ Play video
#

I'll be able to get the logs once we close the session.

dusky wagon
#

I found the issue with items not saving, I would advice you turn these off in general improvements as dawnlib handles them on their own, and use Matty Fixes which also fixes a bug on non-hosts where items fall off their furniture on load

vast birch
#

Gotcha

#

I'll test it out later, I was just confused at first!

dusky wagon
#

ill check these out now it seems ive... mispaloced my headphones...

#

the evil green light returns lol, yeah thats something to do with the radar light in the longer clip, the 24 second one is refusing to play for me even if i try to download it hang on

#

I guess i need a better solution after all for the evil green light

vast birch
#

the 2nd video is them not being able to use the teleporter and getting sent back

dusky wagon
#

ohhh it didnt finish

#

wait thye both downloaded

vast birch
#

Even on a fresh save I downloaded mattys fixes and enabled the needed stuff on it while disabling general imrovements side of things.

#

I still fall through the room.

dusky wagon
vast birch
#

I whitelisted galetry since it was another company moon

dusky wagon
vast birch
#

The good news is the items saved! (thanks)

#

Though I think I'm going to keep my friends away from the single couch for right now.

dusky wagon
#

Oh so its only single couch? But yeah, I believe what happened is something similar with drawers - i tried to change most if not all furniture to have box colliders in place of mesh colliders, but it seems it just destroyed like 70% of functioning prefabs and i changed all of them back... except the couches, thinking they were fine

#

Alright ill update it today, theres some other things i wanted to follow up on i took notes of after i pushed it

dusky wagon
vast birch
#

Is it normal for items to fall through the kitchen counters when placed on and then rejoining the session?

#

Including the kitchen sink

dusky wagon
#

If theyre not parented, maybe? could be related to tags too... something like this kind of out of my control i sense, but i could make some of those surfaces you can actually store items on if you want later so it doesnt do that

#

how items are handled on load have always and will always make my eye twitch one way or another... mattys fixes is supposed to help with this for non-hosts and it did in testing

vast birch
#

Right, because storing them on anything will work, but this when coming back sometimes its lowered into the ground/furniture

dusky wagon
#

Either way, it seems i have fixed it by changing the layer to room and removing any tag, so i will do that for everything i missed and update

vast birch
# dusky wagon lowered like this?

I was moreso talking about the separated counter. I tried putting flowers/apple bowl and they phased through once re-opening the save.

dusky wagon
unkempt parrot
#

If you get an item almost at the same time as being teleported to the ship, you won't be able to interact with anything. Could you add something like "you can't get any items in the last few seconds while being teleported," like the dropship fix?

#

bepinex log

dusky wagon
#

that's a good find, i can do that, i already see the vision... added to list, i work on some niche tweaks stuff soon... i wanna restructure a lot and put in a few things of my own ive managed to learn through doing misideitems. for the mean time, im working on an update for abandoned company assets

stuck skiff
#

add granny

dusky wagon
#

what da granny....

brisk thorn
noble bridge
#

i got a niche tweak idea

#

rain droplets from the immersive visor are missing during hurricane weather (wesleys weather)

tawny wing
#

that should prob just be added by wesley

stuck skiff
#

immersive visor is different

tawny wing
#

oh my brain didnt read the immersive visor part

#

i thought they were talkin about normal visor condensation

stuck skiff
#

it a little wacky zany

#

yknow what there should be an overlay on the visor if youre sprayed by spray paint

#

temporarily of course

tawny wing
#

yess

brisk thorn
#

and one that adds granny

dusky wagon
vast birch
#

heya, so I found another spot that teleports all the items back to the center of the ship. That being this metal stand shelf (the one thats already in the room) and the roller shelves

dusky wagon
vast birch
#

They were infact saved.

#

I saw the auto save appear on the bottom right and waited an extra 3 minutes to make sure.

#

It could be because of it's placement

#

(I did place it with betterdecorplacement)

dusky wagon
#

I used that too

#

you had lobby control, lobby control lets you just do a save by typing lobby save at the terminal which is what i do to test

#

what items was it?

#

i only tested with some vanilla items and miside items admitedly

vast birch
vast birch
dusky wagon
#

maybe i should try updating the mods i got too later lol

dusky wagon
#

I don't really know what the problem could be, i guess you can send me your modpack code if youd like and i can check it out under the same conditions as you later today. these screenshots are after saving and reloading

vast birch
vast birch
dusky wagon
dusky wagon
#

these two configs are so hard to describe lol. set to false = enabled

brittle leaf
#

I really like visual of a random assortment of apples hidden across what basement

hoary hound
#

apple jumpscare

dusky wagon
#

Creepypasta

vast birch
#

It's not in the storage, nor the shop anymore

#

Though it does appear in a fresh save file, I guess we can have a fresh start!

dusky wagon
vast birch
brisk grove
brisk grove
tawny wing
#

i hav niche Tweak idea:
remove the evil Invite friends button because i havent used it in at least 2 years

dusky wagon
#

Soon. On the final item for abandoned company assets

brisk thorn
#

Remove the resume button because when i press escape i dont wanna play again

dusky wagon
#

Ill remove rhe pause meny

brisk thorn
#

And remove quit because i never wanna close the game

#

So i get sruck in the menu

tawny wing
brisk thorn
#

Imagine if there was a mod that made us die in real life if we die in the game

dusky wagon
#

Holy sh*t

#

If you die in the game yoh die in real life

brisk thorn
#

Purple would be the first to die omg

dusky wagon
# tawny wing i hav niche Tweak idea: remove the *evil* `Invite friends` button because i hav...

was there anything else anyone wanted? so far I have got these up and running:

  • Block item grabbing whilst being teleported, to prevent grabinvalidated (request from leubes)
  • Disable VFX+Volumes in moon scene, for use with custom moons with absurdly strong post processing effects (request from IRL friend)
  • Muted ear ringing sound for shotgun (request from debbi)

In recent notes, I got:

  • nuke mod patch
  • immersive visor + hurricane weather attempt 2
  • very immersive pause menu (remove invite friends button)
    and probably some i missed

as a side note i restructured everything and gutted so much slop code, seems everything works but really have to go test the tweaks that patch other mods since im warey still... so it will come son

brisk thorn
#

I want rainbow cheese as scrap :3

dense patio
#

as in make it just say Lobby and Saves

tawny wing
#

^ would be awesome

#

though it could also be good if it said "Save Files"

tawny wing
dusky wagon
#

if its the muffled audio im thinking of

dusky wagon
dusky wagon
dusky wagon
#

I broke the general improvements lightning ui and ive had enough of it so im going to create my own one that supports inventory resizing, extra slots, reserved slots and lethal things pouchy (forgot ingame name lol) because it will be 10 billion years easier

dusky wagon
#

that is my prayer

hoary hound
brisk thorn
#

Hatttt

#

Speaking about GI

#

I remember a tweak i asked you

#

Internal camera not working if you dont use the better monitor option

dusky wagon
dusky wagon
#

but coding later. because today is mybirthday

brisk thorn
#

Ill give screenshots as soon as i get out of bed but in the meantime, do you know the ahip has an internal cam that shows you the interior of the ship with you in it? Well if you use GI to add more info in the monitors WITHOUT adding more monitors, the internal cam does not appear no matter what

tawny wing
#

i'm beating you to it cheese, here are screenshots of the issue

hoary hound
#

How did you not tell me?

dusky wagon
#

Today started for me an hour ago

dusky wagon
tawny wing
#

happy birthday btw!

brisk thorn
#

WAIT WHAT IM BLIND

#

HAPPY BIRTHDAY HATT

#

Have an amazing day!!!

hoary hound
#

Happy birthday my bruv!!

unkempt parrot
dusty bane
#

@dusky wagon happy birthday

#

as a present you can have the dawnlib update, i timed it perfectly for your birthday trust

brisk thorn
#

oh also the option for the flashlight to not produce any shadows, was that changed? or does it still remove all shadows?

dusky wagon
#

damn its been a while since ive gotten so many wishes in a day, thank you all very much

dusky wagon
dusky wagon
brisk thorn
#

okiii yay!!!

#

so yeah the GI thingy would be my only wish

#

if its even possible

dusky wagon
#

I will try to work it out teehee, im sure nothing can be more of a pain than GI's lightning patch โค๏ธ

brisk thorn
#

oof

brittle leaf
dusky wagon
vast birch
#

Quick suggestion. I've always thought the cozylamps are too bright. Is there any chance that there could be a config to change the brightness of all the cozylights?

gritty ether
#

so found a bug with miside sometimes i could not open the door or walk thru the open doorway

tawny wing
#

i'm curious, what item is that in your inventory?

gritty ether
#

Pluckaphone from the lethalmin mod

tawny wing
#

oooooh man i can't believe i still havent played that yet

dusky wagon
#

itseems i was in the middle of replying but got immediately distracted

dusky wagon
#

which means... i basically didnt

dusky wagon
gritty ether
#

The core

#

Also this mod is peak

dusky wagon
#

ah the core huh that was the second guess, hmmm... did you do anythign in particular to make it happen? asking so i can reproduce it and go from there...

gritty ether
#

Idk i left the house a few times and moved around the teleporter, note the teleporter is in the garden from Beanies pocket rooms

#

Disabling the core and reactivating it fixes it

dusky wagon
gritty ether
#

Nope

#

Rabbit and pikmin

brisk thorn
#

fluffy and boy

#

pot and ato

gritty ether
#

xD

#

Hi che and ese

brisk thorn
#

did you find the furniture?

gritty ether
#

Ya its in the store one on the ship

#

dont have the funds for that just yet

dusky wagon
gritty ether
#

I eepy after getting killed by many monsters

dusky wagon
#

flompp

gritty ether
#

Sadly there is no nav in here so i cant get the pikmin to follow me in here but at least i can store what ever in here

dusky wagon
#

Yeah i was meant to get mels help with it but the way ive set up the extra room(s?), idk how i'd go about with the navmesh since its something that generates... if im understanding that correctly. so i left it on the backburner and set it up so the portal turns itself off and kicks everyone out when in-game on a moon that isnt whitelisted to kind of makeup for it being a hidey hole safespace

#

alrighty thats fixed, i guess ill lower that very not-so-cozy lamps intensity too and update it. I wanted to add tags to every item but ill do that later, im working on nichetweaks first...

gritty ether
#

This mod is fun

dusky wagon
#

i got more to do with it later, like i forgot about making the cage door open amongst other minor things

brittle leaf
dusty bane
#

just setup an offmeshlink if you want them able to teleport

#

you'll have to code the other side of it to be on the other side of the door

#

navmesh itself can be baked onto a prefab

#

its how moons do it, navmesh is usually already baked to begin with (except if there's any outside hazards that spawn, then its rebaked)

dusky wagon
#

thank for replies

dusky wagon
dusty bane
#

think of the company cruiser

#

that has its own navmesh

#

which is how its mobile

dusky wagon
#

mmm.... okay useful, maybe it wont be so much to do then. might tackle it after trying an interior first still lolol

vast birch
brittle leaf
#

I appreciate the music

dusky wagon
dusky wagon
dusky wagon
vast birch
#

Though, me and my friend have been able to do this with other items.

#

It's not just the death note

dusky wagon
#

very odd, im not able to reproduce this at all with that scrap in particular either. however, i will fix the makeup table, i guess i forgot to finalise something

#

maybe has some fancy states in it

#

im not sooo sure...

#

ill show concern if it happens to more

#

bedroomMUtable........?

vast birch
dusky wagon
#

awesom thanks, i guess anything to note would be if anyone is a latejoiner could possibly be another suspicion i may or may not have to keep an eye on ?

vast birch
#

Somehow it fixed itself

#

so now it just works ๐Ÿ˜ญ

dusky wagon
#

I have... done it...

#

a fully event driven lightning warning system that covers everything...

dusky wagon
tawny wing
#

mr. hat? more like.... mr. W

vast birch
dusky wagon
#

i didn even change anything ........ so weirdd.... i guess deathnote just special. SOmeone wrote sync in it to kill its own sync

vast birch
#

TRUE

dusky wagon
brisk thorn
#

Awww

#

Thanks for trying tho :3 appreciate the effort

tawny wing
#

Understandable

dusky wagon
#

oh i forgot the nuke tweak, oh well it was a personal one anyway...

unkempt parrot
#

Dropping an item while it is getting targeted by lightning won't remove the lightning warning HUD until you change the current slot.

dusky wagon
#

Damn, never had it in testing. time to do a thing on my end !

dusky wagon
brittle leaf
#

ah yes, fixing things in the middle of sleeping

brisk thorn
#

Hi professionaly unemployed hat

brisk thorn
#

broooo i had a tweak that was so nicheee

#

but i forgors

#

again

dusky wagon
brisk thorn
#

ok i remember

#

niche tweak that when the ship is changing from moon to orbit, the ship windows close for that period

#

same as when they close for moon transitions, but now it would be for moon to orbit

dusky wagon
#

oh yeah... i thought science bird tweaks doe something like that

brisk thorn
#

nope

#

the confusion was that it closes the ship's door

#

not ship windows

#

i wish i could take a clip or smth but i dont have those foods in this laptop

dusky wagon
#

i think i knwo what you mean and i can already see the vision fortunately, i will try for next update after this little fix

brisk thorn
#

yeah, the moon to orbit transition is too ugly so i wish it would be less noticeable

#

i was thinking, the moment the ship doors close, the ship windows should close too, and when the day has loaded it should open again :3

#

i hope its possible/easy to do!!

#

or at least easier than GI internal cam :c....

dusky wagon
#

yes i imagine itll be just flipping the animation bool for shutters when pulling the lever, or checking the bool for when the ship is leaving which might be better

#

Lightning is violently attracted to one target super hard isnt it

brisk thorn
#

yeah i would much prefer the ship windows closing at the same time the door closes

#

instead of when you pull the lever

dusky wagon
#

i can find when that happens and do it then

brisk thorn
#

like you know when you pull the lever and you start flying, and then there is a point in that animation where the ship doors close and tps everyone inside the ship, thats when i would like for the windows to close too :3

#

i would cry if you can manage to do it hehehe

dusky wagon
#

yes ill be able to find the exact point, this one shouldnt be too hard to do

#

i guess every update i do is just gonna get invalid submission huh

tawny wing
#

thunderstore thinks it's eviltweaks

#

also i have an extremely specific tweak suggestion that seems like it'd be easy to do

#

so the in-game chat is colored with html tags right, you got the red for player names, yellow for message content, and blue is the default color for system messages and stuff

#

the system messages are colored with <#7069ff>, however the actual default color which is applied to the : separating the player name & message is a slightly different shade of blue that also gets turned yellow if you type an unclosed <color> tag in chat

#

so my suggestion would be to change chat messages from <color=#FF0000>[PLAYERNAME]</color>:<color=#FFFF00>'[MESSAGE]'</color>
to
<color=#FF0000>[PLAYERNAME]</color><color=7069ff>:</color><color=#FFFF00>'[MESSAGE]'</color>

#

or a shortened version of this would be <#F00>[PLAYERNAME]</color><#7069ff>:</color><#FF0>'[MESSAGE]'</color>

#

Another solution could be to just change the default chat color from whatever dark blue it currently is to #7069ff nvm this wouldnt fully do it

dusky wagon
#

this looks interesting, i reckon ill make them customisable in general

tawny wing
#

that sounds cool

dusky wagon
#

kinda reminds me of jedi knight 2 jedi outcasts multiplayer colour stuff using an & symbol with a number 0-9 next to it then a word after

dusky wagon
tawny wing
dusky wagon
#

yes, it was some odd S symbol though

#

actually yes... it can do & too

#

i think that was from a plugin idk been so long

#

I remember using this: ยง

tawny wing
#

oh yeah! i recognize that

#

very cool looking symbol

dusky wagon
tawny wing
#

peak!! tysm :D

#

i didn't realize the update came out this morning so i hadnt tried it until just now

#

actual best mod ever

dusky wagon
#

seems my discord wants me to download this video to be able to see it

tawny wing
#

i hate when it does that

stuck skiff
#

wtf official nutcracker music

tawny wing
#

i mean only the audio is important anyways

dusky wagon
#

and now that i have done it, it has no audio LOL

dusky wagon
tawny wing
#

-# this is what happens when i dont re-encode videos before sending them ugh

tawny wing
dusky wagon
#

i try to stick with x264 just for compatibility purposes, with desktop on audio track 1, but i understand the pain cause my video player does not play multiple audio tracks so i got no idea if its picked up my mic or not