#Niche Tweaks / mr. hats mods
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hat said it worked idk why you wouldn't be able to use that
unless lunar config is incompatible with smth in your pack
this seems completely reasonable to me though? the mod has no configurable rarities and dawnlib offers that as a feature to any content added
Yeah but no config doesn't immediately mean "migrate the mod nooow"
im down to dog on what lunxara says but thats just not what was said at all though
also like, idk if that would be weird if the official dev did come back
prob just me
tho it is open source ofc so
but yeah it does need actual curves
Yeah itโs MIT so if they do come back they would be fine with it
Tbf for now you could probably just give them the same curves as actual turrets
And allow them to equally spawn
idk if I want that many, but could always revert it
given they are less deadly
I mean the actual config controls how many max can exist lol
than a normal turret
wouldn't lunar override that
im fairly sure it would since it has the same configure content button when dealing with trap configs
the setting in missile is essentiall a shitty curve config
Have you been okay lately Monty?
Just feels like you're a lot more on edge at times and I hope everything's alright with ya tbh
clearly because of minecraft
True true it wasn't so much like that, but there's stuff that already let you do what Lunx is asking for, so it irked me a little heheh
Afaik there should be no isues with Lunarconfig and other mods
Configuring enemies is a no go if you have SDM unless the error it throws got fixed
Heard
Sorry the batby bug bit me
Yeah, a lot of the issues with Lunar is supposed to get fixed after the DawnLib update
I will be honest I simply do not have patience for you, that's really it, sorry
Short fuse stuff I needa sort out
enemies should be fine tho? even without access to the enemies section
bc they arent in there you set them in the moon section
enemy section is for stuff like stats
traps are in mapobjects
ah, I never messed with the enemy section too much so I forgot what all was in there
I suppose you could also always use the weights from one of the TestAccountVariety hazards as well lol
TIP: If you convert the hazard mod to libnits it will no longer load. I personally recommend this for configurability
do have an idea for a niche tweak, facility meltdown(and experimental) doesnt have a way to blacklist certain interiors, issue is sime interior have mechanics tied to the apperatus already
stuff like habitat, rubber rooms, etc
makes stuff like habitat kinda impossible to play properly bc it gimmick is taking the apperatus to open certain areas
Yeah i should probably get to that
would setting the timer based on the interior also be okay?
I have had a similar idea to filter interiors with true darkness client as well but remains on the backseat burner at the moment
or more so moroxide told me to do interiors, i was originally going to do based on moon
nono no timer tweaks, full disable it
on some interiors
๐ฅ then i can finally make my code rebirth crane event named kyle crane
some interiors its full impossible with meltdown
ill look into it
namely habitat is unusable with it
Niche Tweaks / mr. hats mods
I had bought 24 pro-flashlights because they were on discount, and my mod pack you need to use them. After that my Bepinex start to log the warning โsend message returned not ok status: limit exceededโ.ย ย Idk if it's DimmingFlashlight because I reset the save and played with 3 players more (before was only 3 players) without dimmingflashlight and this problem didn't happen anymore.
I see the problem, were you also the host?
Yes
I have had a bit of burn out today but almost finished an item mod which ports in a few assets from miside. I had plans for more items and even some furniture, but i dont know how to do furniture and the furthest i got was just registering it with dawnlib as an unlockable after peaking at others peoples furniture mods
Alongside finalising an item script for that, i will also update dimmingflashlights when i get up tomorrow after attempting to stress test it with 4 clients and a looot of flashlights
Could you add an setting to make clock visible in spectator mode when clock is disabled in cfg
Yeah i could, the game needs a clock on its deathscreen... i removed the last mod in my pack due to it having issues. so i will add it to the list
Do have a niche tweak that I dont know if its fixable easily
in first person with anything above the vanilla fov
you can notice the melee weapon animation is missaligned
weapon is too high so your left had isnt actually holding it much
i htink ive seen this before, maybe something to do with item properties position offset ? ill add to list to check out
another small one, giving spike traps a scan node
I actually had done that but deleted it since I htought it looked kinda goofy
ill do it again
mfw i dont listen to any trap................ cause its a trap
I did drums for a year when i was 12
Useless trivia of hat 101
It's awesome when the visual and sound lightning warnings vanish when you go inside. 
that's a neat Niche Tweaks
i wish i could just remake that from scratch itd be so much neater to do lol
decided to play my fav classic doom again
i watch when i wake... back to sleep
ok idk how hard this would be but, id be nice to have a freature like this mod https://thunderstore.io/c/lethal-company/p/Suskitech/AlwaysHearActiveWalkies/
its been broken for ages
no replacement
no licence tho so cant properly fork
Lol yeah i remember using this, i would say that this would probably be a pain to try to patch using another mod rather than editing it directly
does this doom have a brutal mod
ew brutal doom ๐ญ
but yes brutal doom 64 exists
id dont give af about the blood
I hate the gameplay changes
doesnt play like doom anymore
the balance is conpletely fucked over
all the enemies ais are different
jumping, free look
its actually fine in map packs made for it
even if you like that style of mod
just use project brutality
for gore mods there are plenty
that dont actually change gameplay
I mean I was using one there
nashgore next is the name
there is also the masterpiece ashes
wait imma get back to you i gotta go feed my dads cats now
@dusky wagonHello, do the custom scraps in your "MisideItems" mod not have the PhysicsProp or GrabbableObject scripts attached? I'm trying to make a "trashbox" mod that "destroys multiple scraps and generates an item with their total value." However, the logic in my design can't detect your custom scraps, which is confusing me. But I really love your mod.
they have physicsprop, but dont have a grabbableobject script no, I wasnt aware you needed one. is it just this?
Thank you for your quick reply. PhysicsProp is a derivative class of GrabbableObject, so it should be detectable. Could you tell me if you placed the PhysicsProp on the root object or a child object?
It is placed on the root, then the mesh and scan node as children. This should be the case for every item
Do other dawnlib item mods work?
[Error : DawnLib] Parenting of object: TrashBox(Clone) failed.
I noticed there's an error report. It might be an issue with DawnLib. Sorry for the trouble! I'll look into it or ask XuXiaoLan for advice.
that's all good, anytime, goodluck!
Could you please share a screenshot of the Network Object settings?
Here you go
Can you send the code for how you're parenting?
Those network object settings seem to be fine from what I remember of vanilla
hmm
I really appreciated the option to put the morecompany icon for cosmetics in orange. Do you think you could do the same in the game menu?
oh this error isn't about parenting items to the trashcan or whatever, this error is when the trashcan is spawned it tries to parent the trashcan to the ship, so you should check your network object settings on the trash can to match vanilla lol
Figure 1 is for the trashbox, and Figure 2 is the DogHouse in the game. However, I set it up based on the wiki instructions. Should I enable AutoObjectParentSync?
I'm not very familiar with Unity Networking. I've been learning to develop mods for games based on Photon, so the multiplayer synchronization part often gives me a headache when developing mods for LC ๐
yes, enable the last one and disable the one before it
thats completely okay, unity networking is also much better than photon
Thank you, I'll run some tests.
By the way, do u know someone named An lin?
:p not in real life but that's where the name comes from
Haha, okay. It seems the origin of that name is exactly what I thought.
you're right, I Should do that - I legit forgot it exists on the main menu since I have it permanently turned off. I put it in my ntoes
the new option about clock on death screen breaks the default clock
Lol, i've never even touched meshes or models before other than applying pre existing ones to certain fields in unity editor, but ill try to learn it. is this mesh in the LC assetrip project? must be... ill look at it when i get on pc tomorrow to continue learning to an*mate items
yupitty i got it from the main game's rip
awesome ill check it out
honestly it's not that hard it's barely just 1 quad missing/one face missing
model be thy enemy, mesh be thy ally...
can there be a fix to the nutcracker's ai being busted for clients and walking backwards towards them without shooting them?
(i mean in that case it defeats the purpose of it being a "niche tweak" but eh)
i dont think theres anything niche about that, everybody would want that fixed lol
I don't think we're that good to touch enemy ai :,]
yeah unfortunatly that's what i would kind of expect, it's called niche tweaks, not moretweaks or tweakscompany, or lethaltweaks
yes what mr moroxide said.. lol. I also forgot to chekc out that mesh, but its on my note. i am just hyperfixated on animating and scripting items in unity project, i understand more than ever on why people setup their own libraries now as well lol
When im in an unfun competition and my opponent is Microcuck gaslighting me into thinking i forgot my password
true
I got a niche tweak suggestion:
in the terminal's store page, the furniture items section should be prefixed with a *, for consistency with how other sections list their items
I would have used the NewTerminal mod to customize it in this way, but since the decor list is dynamic it wouldnt let me edit it :/
Added to notes list
terminal store is a mess
Hewwo there! โงโกโฆ Just a quick heads-up, meow~ We had to block your message because it had tiny text with a link that looked a bit like system text. We wouldn't want our purr-ecious members to get confused and accidentally click on something paw-tentially dangerous, nya! Thanks for understanding, and feel free to reach out if you have any questions! (ใฅ๏ฝกโโฟโฟโ๏ฝก)ใฅ
oh okay! thank you Pawwsy! (Ima take that idea that's cool) ,-,
orginal suggestion: jetpacks can go trough open sealed doors
Pawsy is a helpful kitty
ain't no way this is real, how is that a thing ๐
zeekerss jank
if i had to guess its the same thing that makes monsters unable to see you past it
even if its open
this is particularly annoying for nutcrackers
they can't?
nope
how
is there a particular scenario?
because to me the doors work on a fundamental level
but its probably
the door has an invisible mesh that considers if its open or closed
but it only changes if the player and monsters can walk through or not
it doesnt alter anything else
and therefore the mesh blocks LoS
im guessing it also blocks jetpacks some how
though i do question why even care about this in the first place
i deleted some components temporarily just to show, but my guess is its the nav mesh obstacle since its the only one that lines up with whats shown in your clip. i will have to go ingame later and check myself though since it kind of looks like you hit the top of the door frame both times, i also use the jetpack so little myself so i dont know its behaviour through gameplay lol. I will check it out, i wont be removing that collider though, inb4 enemies phase through closed doors or something
i just tested this in game and it seems like the invisible mesh isn't what's blocking the jetpack from going through.
in the left screenshot you can see me trying to go through it and i'm poking halfway through, and in the right one you can see me jetting into a wall, obviously not poking through.
it's just that your hitbox while flying the jetpack gets much larger than it is normally & can't fit through the door, which is the same reason you get pushed away a bit when starting to jet right up against the wall
Yooo thanks for doing this, my next guess was gonna be large hitbox the moment i saw these screenshots. I did see soem crazy box colliders on the player, now i get the joy of finding that collider the jetpack makes
ok mr hat!!!! curseofembrion tweak is not needed anymore!!! the dev came back and fix it! :33333
I saw it got updated yeah, nice relief ! i hadnt done any work on it since i last said i have anyway thankfully
mod that shall be used in my pack...
CurseOfRa!!!
๐ ๐ ๐ ๐ ๐ ๐
๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ก ๐ข ๐ฃ ๐ค ๐ฅ ๐ฆ ๐ง ๐จ ๐ฉ ๐ช ๐ซ ๐ฌ ๐ญ ๐ฎ ๐ฏ ๐ฐ ๐ฑ ๐ฒ ๐ณ ๐ด ๐ต ๐ถ ๐ท ๐ธ ๐น ๐บ ๐ป ๐ผ ๐ฝ ๐พ ๐ฟ ๐ ๐ ๐ ๐ ๐ ๐
๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐
๐
hiiiii soooo
its niche tweaks time, can i ask what some of the things in here do?
like whats the invisible bump in the mines
like does it have a bump after it explodes? i had no idea
whats the fog condensation on hud?
when a landmine explodes its collision is left behind, so walking over it still feels like it's there. additionally hitting it with a weapon will cause it to beep still, but obviously not explode
during rainy & stormy weather, looking up at the sky shows a little overlay of raindrops on your helmet visor. it normally doesn't show up on flooded weather even though it also has rain, but the niche tweak fixes that
so niche ๐ฅ i love it hehehe ty!!
whats this!!
seems like its the same as the flashlight one but idk what the helmet light would be
that i actually don't know, i'd assume it prevents shadows from being cast onto the helmet model
it prevents this shadow from existing, which is intrusive particularly with strong modded flashlights
I forgot, im pretty sure i made it not for players but it does off objects as a side effect that i didnt know how to avoid. maybe i could figure it out better today since this was the like 3rd tweak i ever made and thought it was unavoidable at the time
I dont really mind this, the shadows look like stretched pngs to me and theyre bad lmao
i do like them a bit, specially like when you see your friends shadow with the light
like with floodlight
ill remind myself if its fine with players, i forgort
i dont necessarily use that tweak for playing but its lowkey goated when it comes to recording certain things
lol i can see that when i was trying to take like 40+ screenshots yesterday for miside items and my fatass shadow in the way of everything i ended up giving up ๐ญ (I did not infact have my own mod installed !)
xD
lmao
me when i make a mod to help fix my issues but i dont use it:
I actually use like 90% of it in my modpack, it was just my testing profile ๐ญ
had some outdated dll i was too lazy to swap
oh yeah hat please, sorry to bother you but it would be really cool if you could keep the shadows of objects that are not in your inventory
flashlights look so bad without that
I will revisit it with my deeper knowledge when back
hehe tysm hat!
hello i come with another niche idea
fixing the texture on the toy cube, since it is wrapped incorrectly and some faces are in the wrong places or rotated the wrong way
heres a picture, on the left is a cube i recreated from the in-game appearance (which makes it impossible to solve now), and on the right is the texture file printed out and folded up (which is possible to solve if wrapped correctly)
https://media.discordapp.net/attachments/1181092511129813004/1453248360353107990/ResizedImage_2025-12-23_20-49-31_0.jpg
you can see the left & top faces are the same but the face on the right is incorrect in the recreation
-# maybe this was a confusing way of explaining this, i apologize if so
really putting the niche in this ig
putting the niche on the tweaks
Now that is niche LOL, im not processing it well right now due to not being at pc but its added to my list lol. J have a reauest for you too actuslly, can you do misideitems runtime rotations ๐ฅบ ill get to work on some reauests when i get back from holiday
aye aye captain
whuh
(whats the name of your mod i forgor)
oh uniqueitemsounds
Workly momes
BRO THIS IS SUCH A COOL SCRAP MOD OMG I LOVE IT
Why thanj you, i workwd very hard on it
hello I just had an idea for tweaks for generalimprovement can you create an option so that the colors of the custom monitors are applied to the main monitors?
what specifically are we talking about here? like the background colour and text colour of everything else applies to the primary monitor (big bottom middle one) as well?
mainly the text and the background ( in the screen make the big bottom middle one look like the other )
in gi we cant change the big bottom middle one color and text only all the other but it look like ugly when we change the other monitors colors
mm ill see, it might be battling some other major mods for what can change it but added to notes
thats why i changed all the other ones to the same light blue so they could match haha
I might be the only person on earth who didnt mind it being the ugly ass windows 98 blue screen with text on it LOL
We call it ahem "Vibe" around these parts ... ๐ฌ
i also dont mind it but if i have an opportunity to customize something i will utilize it lol
I am still on holiday but ive spent time doing miside items readme and i may do niche tweaks readme the way i wanted as well
opprtunities are graceful ! never throw them away... never....
a lot of people do that but I find the colors very ugly
it seems whatever i hunt for will be found in unity editor, not unity explorer, which is fine, i have a few things to do in there anyway like that one mesh and le rubix cube texture
BUT NOW I GO !
i'm almost sure WeatherRegistry might mess with those
since i do override the text
nice
ohhh yeah that one too, my first thought was dawnlib as well
I am home but the flu has taught me that the end of the world was not covid. Covid aint got shit on how bad this one is
as a side funny, I just checked out epsteins island moon and spectator clock spams errors every frame, only on this moon lmao
The WAT moon?!
Oh my god bruh I hope you get better soon!!
fun fact
someone made a moon tier list video on youtube like 10 months ago and they thought that moon wasnt made as a joke and the creator unironically supports the guy
actual delusion
Thank yiu all
i want to see this video lol
WE ARE BACK! Quadrupled the size of the lineup and put many mods on display for all to see. Instead of watching a 1 hour showcase of 2 moons, how about a 1 hour showcase of HUNDREDS of mods? You can find almost anything you want in modded Lethal Company here, hope you enjoy what you find!
None of the content in this video belongs to me in anywa...
its legitimately so bad
hope it makes you laugh to feel better :)
maybe its just me but i think he was joking right lol
doesnt really sound like it
"The Discovery"
"7 Days, 3 Hours"
Text that shows that something badly broke
text that fucking kills you
the 'cube' is segmented into more shapes which is why it doesnt wrap around properly, 2nd picture is from inside the rubix cube lol STRETCHED
two ways to do this, either very easily remake the cube mesh (nevber used blender but its a SQUARE im sure its fine...) or very tediously trial and error each individual coloured square texture until it looks correct. the 2nd option might be better if we dont want the cube to become a simple 6 faced cube with no geometry
hmm how about this, i think i could re-order the faces on the texture file so that they end up arranged & rotated properly
if i did that and sent the texture could you just replace that?
this would save me a lot of time yess il credit you of course
ok this might maybe probably be right
a lot of the squares are kinda sloppy and not shaped exactly the same as the original texture but i dont know if it'd be noticeable ingame
what im noticing is different shades of green
the colors are the exact same
the only thing thats incorrect about the way the texture is wrapped ingame is that the yellow & red faces are swapped and the blue & white faces are swapped, as well as both the yellow & white faces being rotated 180 degrees
so i just cut & pasted those faces into places where that incorrect wrapping should fix itself
okay ive managed to do it, i had to reselect hdrp/lit again for the material wondering why it wasnt changing the texture... i honestly cant tell if this is right ๐ญ I do see the changes place however
First 2 = original
Second 2 = your texture (dont worry about the lighting)
I also ended up doing this to try and see what went where when i was trying to get this to apply since i thought it wasnt changing at all before
Looks right
Excellent, i will load it up ingame. went to work on jetpack and big doors... my findings... making the big door 30% bigger allows you to go through
If the green and yellow faces line up like this as well then it should be 100% good
that's interesting lol
nice i think youre right, that yellow looking one in the middle bottom is white
its okay, the store "* " for decor items is also done
no idea if it works with other terminal mods (doubt)
who knows
it's so peam... 
The Evil
It just hit me i completely forgot to add you into the credits for the texture of the cube, ive done it now but ill push it with the next update if t hats okay with you
no biggie, all good lol
sometimes, thunderstore really eats ass man and i just dont get it
yes doo that thunderstore you go girl thats riiiight take all my assetbundles out of the assets subfolder ohhh you got this make me go update 3 mods again
Maybe its gales fault
i understand where i went wrong with my mess up, on holiday i downloaded misideitems thunderstore package to edit the readme and didnt repackage assets inside of plugins, then i did the same thing for improved lethal things and sparkledoll since i wasnt aware about it. so embarrassing
is the "disable local player shadow" option supposed to hide the player model completely when holding an activated flashlight?
Yes
Like the shadow it cast
For it and every other shadow in the game
Mr hat have you taken a look at that??
Disabling player shadow but none other
basically, what are some cases where you are able to see your character in first person? I couldnt think of any in testing
yeah
:3
maybe third person emote with turned on flashlight ? i didnt test that
Wa
Yeah it does lol, it also seems to do something possibly with reserved slot too ? I didnt notice i didnt have it installed on pc test profile, whoops. I will add compatibility with both
i wasn't sure if the player model disappearing was supposed to happen or a mod conflict, i didn't experience any issues like the player model reappearing while carrying an active flashlight
do you think there will be compatibility with localflashlight to disable the player model whenever the local flashlight is active ? it's not an item so idk if that makes it difficult
or just a setting that just disables the local player model constantly
if localflashlight uses a helmetlight (basically the flashlight when you pocket it) then nichetweaks would cause it, but im on now and i will test myself
i tested it but it didn't seem to work, localflashlight has its own config setting for whether the light should cast shadows or not which may be conflicting
really neow...
i had it disabled but it still displayed be player shadow but i may be misremembering ill try it out again
it seems like its there no matter what and just not affected by nichetweaks anymore with the way ive changed it, whether localflashlight has that shadow option on or off - not experiencing any of this model stuff either
also this, i did have reserved slots installed so i guess its something else i must find...
i can add compatibility for localflashlights if youd like as well
yes pls if it's not a hassle for you
all good, i had a feeling id have to add in a couple of compatibilities for this change up so nothing unexpected
thanks man
kill it KILL!!!!
would it be possible to add a toggle option in the config to completely disable the player model at all times instead? i personally think it looks good like that and would fix localflashlight too (it sounds easier to do than to add manual compat with localflashlight but i could be wrong tho idk)
being able to hide the 1st person arms (idk if thats what you meant) would be freaking epic
exactly
actual peak for recording footage
im going to do the trigger as intended, but i will add a new option entirely to always hide yourself and arms, ahem "Machinima Mode"
hehehe you're the best, the previous way i'd hide arms while flying was by downloading this weird specific obscure model replacement suit and holding a control pad specifically to get the arms below camera
arms annoyed me when trying to get screenshots for readmes but not being able to fly because of those arms....
truee
fuuuck I wish I knew that
that's gonna be yummy
okayyy that should be that ....... i turned the scav arms inactive but it has to update every frame (as far as im aware) and destroying it was definitely not an option,
So uh
Why does picking up the Elite Flashlight when I turn off shadows force me to see the inside of my character's helmet?
XD
Cursed
its the brand new Helmet Flashlight
its this guys head https://thunderstore.io/c/lethal-company/p/mistermoo33/TheJonkler/
Probably was due to the TME fix that had to be done in 0.2.7, I will try a manual import
lol
yes, fixed this in 0.2.7
The video that's too old to even consider
Hey, just wanted to mention that something added in the last update of Miside doesnโt seem to work well with SelfSortingStorage. In the store, the SSS is named Smart Cupboard. When typing in "smart" or even "smart cupboard" it shows as not in stock, so there must be something in the Miside mod thatโs using the word smart. Would it be possible to make a change to that? I really love Miside so Iโd hate to miss out on this awesome mod :)
oh like an unlockable name? of course... before that, does this fix it? https://thunderstore.io/c/lethal-company/p/SylviBlossom/TerminalConflictFix/
I will check for myself actually when i get up
The Evil Candle
But yeah, that mod fixes it (I used the word "smart")
I was thinking of adding it as a dependency from the sheer amount of unlockables put in the store
@dusky wagon guess why its all 8 weight

ok sudden actual bug report jumpscare
all the other configs are gone for some reason, and some of them werent even set as disabled
yes this is a jumpscare BUT this looks to be because of a typo in config
i was about to send a video of me doing an experiment
why is apple lal 8......
basically what im doing here is trying to re-form how it should be structured, based off what i say in this video
i checked the file after again, and it completely deleted my surgery attempt
wait ill take a look lol a sec
because i ated it
yeah i see, if one config errors in loading, it will prevent the rest from loading. I guess its just how dawnlib is, typos are scary... i didnt account/think of that for that when making lots of assetbundles
im literally flossing right now
finally tried out the "hide arms" config, it's so amazing
nichetweaks officially greatest mod ever made
THe Machinima Master at work
I checked your videos out i really like them
let me know if theres anything else you think would help you
I wish i had hide arms config for real life
@dusky wagon Does this fix the issue with enemies getting stuck constantly entering and leaving?
My issue is the enemies getting stuck
It doesn't, I didnt know that was a problem actually but this fixes well... what it describes. Makes me wonder if its only something you get with a client whos ping is super high, since all of our group is australian but theres just one guy from greece with a ping of 280-340 constantly
but he was a menace troll so i patched it out so hed actually give up doing it
@dusky wagon what specifically was breaking the config for misideitems, if you know
unless the fix is coming soon-ish, ill just disable whatever broke it for now after re-installing the mod
Oh i thought you knew from what i said, you have a typo somewhere under bedroom sideclock item config, presumably the weight from what the error says
My bad, im ass at explaining sometimes and legit forget if i said something in real time ๐ญ
i forget to type words sometimes as im typing because im reading it out in my head at the same time and i think i already typed it
the brain worms
yeah ok that fixed it
here I guess i never specified its your config
apologies
its all 0, partly because i dont like luck and partly because i dont know a good number for them
I have so much furniture coming next update... and as such... it needs in-game space...
understandable
but every time i open unity editor my migraine kicks in 10x harder the last 2 days
just to say
id love if the guitar was a weapon
i know theres a common bug with two-handed weapons where once swung they lose the two-handed property
but i have seen one that doesnt have this issue
so i know its fixable
also, too much of this stuff is inspectable imo
great i forgot to turn it off on everything
Everything should be inspectable, you're not doing it right if they arent
(there's a reason I keep it on for a bunch of random shit lmao it's funny)
why is this? its just a box you tick right?
Ye
I thought it was funny on her shoes... bringing them up to your face ๐ญ
Its funny on everything, who presses z by accident anyway
it just doesnt make sense for something to be inspectable when theres nothing to see for doing the action
most things* i will double check items again next update though, when my migraine subsides. I have never had a migraine before and i got told i should put an ice pack on my head - worst mistake of my life
Cable vision
its extra ugly when the model of the item clips into your vision like this
You haven't played the game enough to appreciate inspecting everything, it's ok, just get a couple more thousand hours
literally cant even see this one if you move a bit
I never checked really most of the items with inspection in testing so falls on me for leaving it on
one more cause this ones extra funny
lol, why is it uhhh i dont have the inspect tooltip sometimes ?
10 away from 4k btw 
I wanted to make the guitar and even the mop a derivative of the shovel, but a friend of mine talked me out of it. I also wanted to make the chainsaw and katana (not in the mod but setup behind the scenes) usable, but it seems custom grab animations are something a bit insane to do or very easy to mess up and break everything
pretty crazy, i have less hours on an entire game series i played during all of school and a few years after
I wanted the mop to clean up decals as well lmaoo
(pls just one damage though)
But i think its less of a mop and more of a window cleaner
it will be 1 damage, i believe shovel scripts work with lgu's damage upgrade
i think
people dont realize how busted two damage alone is
busted for the lethal company professional
not really just that
you can reasonably two hit kill a thumper only taking one hit if you arent super experienced with combat
in fact the only monster that isnt drastically effected is the maneater, assuming you dont have damage patch
yes
they should be though, idk why you would want to kill one
unless youre just evil
I never knew they were immortal since ive always played with a mod to change enemy health and make the unkillable killable - but i didnt remove the immortality off of things that were immortal... except the puffer. Only learned about it because when you do kill something immortal and keep their bodies after they die, theyre bugged out
It was extremely difficult to try and scale the game around progression, higher numbers on everything be it health or damage, climbing from zero to hero. and as such, next time i make a modpack to play one year, i will not take this path again
ill do it when i feel like i have finished misideitems. well, the items are done other than item inspection stuff. Will make guitar a weapon
idk if i'm misinterpreting this config option, but is it supposed to hide my own shadow?
Only with a flashlight on, does lethalconfig show descriptions i forgot
It doesnt update at runtime either
if changed ingame
I actually forgot to add a setting for the player shadow at all times, will do this next update
and what about the option only removing player shadow and not every shadow in the game?
:3
ah ok, it did show a description but i dont think it mentioned being for the flashlight only
That is the option he showed in screenshot
:c
My bad, i will make it more clear
Yeah rhats done
ummm 2 updates ago but made it actually work last update
Aorry it wasnt so obvious the few times i tried to tell you earlier lol
Let me know if any issues
:c im sorryyyyyyy
ive been dumber than normal lately hehe
might be stress accumulating but yeah
im slower than usual hehe
I think i am too its okay lol. May the stress dicipate soon...
blehhh
also could i ask for a tweak? idk how easy it would be to implement
GI internal camera seems to not work unless you enable bettermonitors
could there be a way to fix that
i mean internalcamera is the vanilla one, the one that shows inside the ship
but when you use GI it stops appearing unless you enable bettermonitors
and ion wanna enable :c
interesting... I will look into it โค๏ธ taeaking the tweak mod
I didnt end up touching the gi monitor colour for main monitor since it just seemed like a mess with other major mods touching it
does this mean we're getting NicheTweaksTweaks to be able to tweak the niche tweaks
:o what would you tweak about me
Wonder if the Disable local player shadow option can account for the LocalFlashlight mod, as I can still see the local player shadow with it enabled
What that mod does is give you a pocket flashlight. I kinda have it added as a "in dire need of a light" if you lack a flashlight or something. Battery life on it is quite low at least with what I have config'd so it doesn't like... replace actual flashlight items
Wait, it works. Apparently ModelReplacementAPI conflicts and still has the local player shadow render, ignoring the nichetweaks option
August 12th 2036
it should, i added explicit compatibility with local flashlight, however i forgot to write a lot of things in the readme so it only says that in the changelog, but yes i never did test with modelrplacementsapi so i can see that conflicting given the way i did this tweak
I also need to make this option more explicit in the config description/name as well
1845
disable clock configs:
@dusky wagon could you add a feature to change bettersaves and lobbyimprovements to something more generic like Saves and Lobby
thank you!
i can take a look but ill need a bit more info since im unfamiliar with bettersaves and lobbyimprovements, and saves/lobby if thats a mod ? unsure...
He probably meant the typo
BetterSaves -> Saves
LobbyImprovements -> Lobby
Also, BetterSaves has this error that always appear when initializing and it pisses me off... I'd me glad if you're able to get rid of it like you did with Fair AI
[17:29:06.7069057] [Error : Unity Log] Panel label not found.
[17:29:06.7079002] [Error : Unity Log] Delete file game object not found.
[17:29:06.7079002] [Error : Unity Log] Error occurred while refreshing save buttons: Object reference not set to an instance of an object
[17:29:06.7218212] [Error : Unity Log] Error occurred while updating files panel rect: Failed to find FilesPanel RectTransform.
[17:29:06.7218212] [Error : Unity Log] An error occurred during initialization: Object reference not set to an instance of an object
Extra details cuz why not = )
[17:29:06.7495736] [Error :UnityDebuggerAssistant]
--- Exception Handler ---
Exception Caught: System.NullReferenceException
Assembly: LCBetterSaves
Plugin Info
GUID: LCBetterSaves
NAME/VER: [email protected]
LOCATION: \plugins\Pooble-LCBetterSaves\LCBetterSaves.dll
Message: Object reference not set to an instance of an object
Source: LCBetterSaves
--- Begin Frames ---
--FRAME 1:
In Assembly: LCBetterSaves
Target Method: Plugin.InitializeBetterSaves
--- End Frames ---
--- End Exception Handler ---
[17:29:06.7495736] [Error :UnityDebuggerAssistant]
--- Exception Handler ---
Exception Caught: System.Exception
Assembly: LCBetterSaves
Plugin Info
GUID: LCBetterSaves
NAME/VER: [email protected]
LOCATION: \plugins\Pooble-LCBetterSaves\LCBetterSaves.dll
Message: Failed to find FilesPanel RectTransform.
Source: LCBetterSaves
--- Begin Frames ---
--FRAME 1:
In Assembly: LCBetterSaves
Target Method: Plugin.UpdateFilesPanelRect
--- End Frames ---
--- End Exception Handler ---
[17:29:06.7495736] [Error :UnityDebuggerAssistant]
--- Exception Handler ---
Exception Caught: System.NullReferenceException
Assembly: LCBetterSaves
Plugin Info
GUID: LCBetterSaves
NAME/VER: [email protected]
LOCATION: \plugins\Pooble-LCBetterSaves\LCBetterSaves.dll
Message: Object reference not set to an instance of an object
Source: LCBetterSaves
--- Begin Frames ---
--FRAME 1:
In Assembly: LCBetterSaves
Target Method: Plugin.CreateBetterSaveButtons
--- End Frames ---
--- End Exception Handler ---
that looks like a useful little mod right there for debugging... okay ill check it out, unsure when since i am dedicating all modding time to a larger project for now
https://streamable.com/ospdkq my vision, becoming realer one step at a time
What ARE you making
I thought interior at first then a pocket rooms type of thing
is this from miside also
this is a pocket room, and now that you mention it, this does look interior like at first lol. i havent done the teleporter up yet, i will do it tomorrow
it is, it took a lot of work to get it to look fine in lethal company and still has more optimising to do
Is it with Mel's stuff or your own?
Mel's has a few issues so she could use some help if you are using a different sysrem
System*
mainly the way scrap is handled (I've given her the direction on how to progress but making an IL transpiler can be daunting and not always the best way to handle things)
im not using her library no, i had started already when that released. i currently got no navmesh and i am aware the way scrap is handled and the ship boundaries is going to be my biggest challenge if i ever overcome them. I also hope to do something with scrap reparenting to furniture somehow on load, at the very least with misides furniture. I have an additional ~15-20ish furniture unreleased that can store scrap and i wish to make the fullest use of them using this house
this project is also the reason i tried to look so much into item positions not loading on clients properly, fortunately the solution was under my nose all along...
thats to assume ship boundaries matter for scrap on load
which i think mel said it does in her thread but i forgo
I will work on scrap outside of the ship instead of the teleporter tomorrow, i think its more important to do, probably try to come up with my own system and if i gain anything of use, i'll share it
Without DawnLib, it'll send the items back to the ship if they're not in bounds while spawning em
DawnLib overrides vanilla saving so doesn't do that
did this change with one of the latest few updates?
since it did still teleport back to the ship, unless mattys fixes has something to do wit hit
Hmm that might've been Matty's fixes dropping it back, it's been like this ever since I overrid the function in DawnLib
Now I could be wrong, I haven't explicitly tested this, but at the same time I just looked at the vanilla code and it seemed pretty clear cut
Rn I'm doing some terminal related things in DawnLib, but maybe when that's done I'll look into expanding some of the item stuff you've been mentioning before
Two great crossroads appear before me. ill test explicitly as well tomorrow then too
sounds awesome, terminal has needed a great deal of work... i hope to take advantage of whatever youre cooking as well for misides unlockables
The current terminal work being done should allow basic commands to be created in editor and more complex ones in code
Eventually a version of terminal conflict fix will be put into it and the ability to make terminal categories will be easier
Absolute dream, i can already envision what im gonna try
freaky cheese
You wanted to disable the cock configs obviously
it seems no item positions save outside of the ship with only the following installed
whether its mounted to furniture outside of the ship or not
hmm, ithought i'd be overriding it, ill take a look soon then
Oddly satisfying with the Utility Belt slots being lined up thanks to Niche Tweaks
hello do you think it is possible to change the location of the elads HUD or to reverse the life bar and the stamina by putting the life bar of the HUD at the top? I know this isn't your mod but I saw that you already made changes to this mod?
Yeah i can do that, ill add it to my to do list
good news thank you
@dusky wagon peak
WOW
kinda
you gotta add compat yourself
for each one
iirc
if you dont, they look dark
i could be wrong tho
and alsoO uhm i think some vanilla scrap also have that "issue?"
compat to what cheese???
this is a vanilla issue for when you're in the interior
Oh yeah because sun gets disabled
that makes sense, never realized that's what made ads so dark
New useless fact x3
This is where we start shifting things we wanna see get fixed into the new useless facts vid
this is yet another thing im surprised people never notice
I mean some useless facts in the first video would be great if they got fixed
I believe zeekerss has expressed fixing some of em
zeekerss said on the recent patreon post that he doesnt like the idea of fixing bugs explained in this format, or one similar, because it feels embarassing
or something along those lines
https://streamable.com/hv8ly1 alternative
funny not embed prp
ok, that's amazing
thank you guys, reminder these assets arent mine but at the very least i did have to recreate a lot of things, mostly materials, some animations, some emissive textures, some custom scriptery balony
omg this is so cooool
@jolly solstice :]
@tawny wing have you ever considered messing with unity explorer for shots at all? specifically these give you basically the perfect camera (doesnt hide HUD), but probably wont work well if you need to see yourself for something
nichetweaks does the scav arms already though
i have no idea how to use unity editor but seems like it could be useful for something very specific i suppose
ask me to do backgroundless renders 
in terms of having the "perfect camera" i already have a good setup for that, with the only limitations being that i can't look 100% up/down, and the height of the player being either standing or crouching with no middleground or lower option
what about freecam?
Oh yeah i know what you mean by this 100% LOL
freecam options limited
:o
i don't really need imperium's freecam for most things these days unless i need an extremely low FOV or a very low-to-the-ground shot
oh yeah i meant you wouldnt have those limitations if you used freecam
i did recently find this awesome mod LCCinematicFreecam by DaXcess which basically gives you the built-in freecam in lethal, but it comes with its own limitations like not being able to move up/down, change speed/fov, and not showing some things like trees
i've always had a problem with imperiums freecam
if i get close enough to a player, their LOD causes them to disappear
using ModelReplacementAPI fixes that
sick, ill keep it in mind, but also ill need to look into this LCCinematicFreecam ๐
local woman discovers depth of field for the first time
it's mainly really awesome for its ability to show global volume, smoothness when starting/stopping movement, and the camera rolling if you turn fast enough
oo icic
it's also deprecated for some reason
hello hi new niche tweak idea: option to remove the muffled audio and ear ringing when theres like a shotgun blast, butler pop, or stun grenade going off
just checking in, is this mod still niche ๐ค
i was planning to check out the soundmanager soon, i will investigate as a side quest. cant have silly moon audio leaking into the pocket dimension . . . if i find nothing during this time, i added it to the list when i get back to doing stuff for nichetweaks
nicher than ever with requests like this !
true.. the pocket dimension must remain untouched
and rain... and sliding during ship land and departure... and moon ambience ... and eclipse music ... and weird magical green light only present on host from client pov tahts somehow related to the radar and .. . and . . .
ohh im not seeing thing someone knows understands !
menacing
aura
this remind me... what do you do to get your nice pictures for prefabs, i want to make some for the readme and switch off 30 billion imgur links and use a simplified 3 million catbox links instead
prefabs? wdym
i have an idea for ways but i am not particularly fond of doing of what im thinking of
i mean items my bad
oh I just use runtimeicons
oh they really just do it themselves huh
usually I just rip them straight from my betterrotations but if I need a different angle I just tweak it a bit
that would be amazing lol
omg that sounds fire...
i will check whatever generates later when i do the readme again, i think ive conquered everything ive wanted to do with this house and now its just small amomalies like evil green light
ist ebginng to look a lot like chungsmas
im wondering if i can send you the latest update and you can update some icons for them (I renamed some and removed some custom icons for runtime icons usage), and wondering if i can use them in the readme since your rotations are so much better than the default renders that generated, creditedd of course?
yeah of course
awesomeee, ill dm
woah, we got the pocket house
woah, we got 2 month delayed replies by mel
smh
I'm pretty sure 0.0.6 from 3 hours ago publicly released them
unless I'm WRONG and should DIE
borf
Are enemies able to enter the pocket room?
no
Is this miside thread?
this everything threadd
Fix lethalexpansion!!!
is this like domain expansion like websit but for letal
However you wanna see it
I've never gotten to say, but the miside pocket room is a lifesaverfor my problems with having a massive ship that takes up some parts of the moons and also having all the furniture cluttered up in small areas! This helps me big time with the whole ship entirely. Thank you for adding this in the most recent update.
wooo im glad someone likes, enjoyyy, feel free let me know if theres any insane bugss
no bugs so far at all my man, I'm about to suprise my friends in 55 minutes in the lethal session, they're gonna love it.
Though.. a few things I can suggest. SPOILERS FOR THE POCKET ROOM: ||Any chance these cupboards can be opened and closed? Or the sink being able to turn off and on? Or the kitchen middle counter being flipped around to the other side? Will other things be openable/enterable/interactable? Also, when purchasing the core room, the tiny wall shelf goes away after buying it.|| I know I'm suggesting/saying/asking a lot, but MAN, this is the first furniture mod/pocket room mod I've actually loved.
i guess ill censor it since you did lmaoo, ||these were taken straight from miside, there are parts of the game where the kitchen is interactable and i actually had planned some form of cooking mod as an addon whilst using this kitchen but a far off dream with an irl friend for now||
||As for what you ask, its kind of hard for me to describe, but miside has a lot of houses of different mitas and they all have different interactions throughout miside, the kitchen cupboard doors actually have some modeled and textured doors that can open but only 2 of them on the mesh i used in particular, whilst other versions have different doors that can open and close. If i learn some form of modeling sometime, i would like to make all of these work and considered it earlier myself||
||the core room and tiny door shelf, probably nothing i can also do about until i learn to do some modeling and mesh editing, right now it swaps the mesh and material around from different versions of mitas house, i would like to add more rooms in the future||
sorry for poor explanations, as always this stuff sounds way easier to describe in my head but also in a rush rn
All good! I completely understood all of that. Either way, for just this mod being V0.0.6 its pretty awesome just as it is for now!
In the future, will any of the items be saved in their respective positions while in the pocket room? Currently, they teleport back to the ship.
can you link your modpack because i patch dawnlibs loading so it doesnt do this
||019c3ad6-de27-b90a-1ec1-b8af093d3f77 (114 mods)||
Though before I had the same issue with pocketrooms with melanies pocket rooms so it could be a mod incompatability that I dont know about.
i have 3 guesses to what it could be and im going to get on my pc now to find out for sure
Also I did encounter some bugs during our session (I'll send them shortly)
https://medal.tv/games/lethal-company/clips/m4EBDJJlzt2plnCY-?invite=cr-MSxDN1csMTkxNzQ4NTcz
https://medal.tv/games/lethal-company/clips/m4ExhvBokTr5BVf3W?invite=cr-MSxjdjQsMTkxNzQ4NTcz&v=24
Watch Couchsingle bug by GiganticEvan and millions of other Lethal Company videos on Medal. #lethalcompany
5 Views - Watch Some of my other friends had the same issue by GiganticEvan and millions of other Lethal Company videos on Medal. #lethalcompany
I'll be able to get the logs once we close the session.
I found the issue with items not saving, I would advice you turn these off in general improvements as dawnlib handles them on their own, and use Matty Fixes which also fixes a bug on non-hosts where items fall off their furniture on load
ill check these out now it seems ive... mispaloced my headphones...
the evil green light returns lol, yeah thats something to do with the radar light in the longer clip, the 24 second one is refusing to play for me even if i try to download it hang on
I guess i need a better solution after all for the evil green light
the 2nd video is them not being able to use the teleporter and getting sent back
Even on a fresh save I downloaded mattys fixes and enabled the needed stuff on it while disabling general imrovements side of things.
I still fall through the room.
I have a failsafe for if somehow the teleporter is enabled despite it being on a blacklisted moon, a giant collider teleporters the player back to the ship - however i see you have whitelisted it, but i think theres a desync because i spawned something inactive
I whitelisted galetry since it was another company moon
This wasa fix for the item saving issue, the chair one i also think i know the problem
The good news is the items saved! (thanks)
Though I think I'm going to keep my friends away from the single couch for right now.
Oh so its only single couch? But yeah, I believe what happened is something similar with drawers - i tried to change most if not all furniture to have box colliders in place of mesh colliders, but it seems it just destroyed like 70% of functioning prefabs and i changed all of them back... except the couches, thinking they were fine
Alright ill update it today, theres some other things i wanted to follow up on i took notes of after i pushed it
Erm... OK....
should hopefulyl be sorted now
Is it normal for items to fall through the kitchen counters when placed on and then rejoining the session?
Including the kitchen sink
If theyre not parented, maybe? could be related to tags too... something like this kind of out of my control i sense, but i could make some of those surfaces you can actually store items on if you want later so it doesnt do that
how items are handled on load have always and will always make my eye twitch one way or another... mattys fixes is supposed to help with this for non-hosts and it did in testing
Right, because storing them on anything will work, but this when coming back sometimes its lowered into the ground/furniture
lowered like this?
Either way, it seems i have fixed it by changing the layer to room and removing any tag, so i will do that for everything i missed and update
I was moreso talking about the separated counter. I tried putting flowers/apple bowl and they phased through once re-opening the save.
that is okay, they are all one mesh regardless
If you get an item almost at the same time as being teleported to the ship, you won't be able to interact with anything. Could you add something like "you can't get any items in the last few seconds while being teleported," like the dropship fix?
bepinex log
that's a good find, i can do that, i already see the vision... added to list, i work on some niche tweaks stuff soon... i wanna restructure a lot and put in a few things of my own ive managed to learn through doing misideitems. for the mean time, im working on an update for abandoned company assets
add granny
what da granny....
i got a niche tweak idea
rain droplets from the immersive visor are missing during hurricane weather (wesleys weather)
that should prob just be added by wesley
immersive visor is different
oh my brain didnt read the immersive visor part
i thought they were talkin about normal visor condensation
it a little wacky zany
yknow what there should be an overlay on the visor if youre sprayed by spray paint
temporarily of course
yess
and one that adds granny
lol i tried in the past but now that i have been inside of unity editor, i understand a whole lot more now so i will try again
heya, so I found another spot that teleports all the items back to the center of the ship. That being this metal stand shelf (the one thats already in the room) and the roller shelves
ive just tested in-game and inspected the prefabs and i dont see the prefabs set up incorrectly nor was i able to replicate in-game, do you know if the game was saved after you moved the items to these locations before quitting?
They were infact saved.
I saw the auto save appear on the bottom right and waited an extra 3 minutes to make sure.
It could be because of it's placement
(I did place it with betterdecorplacement)
I used that too
you had lobby control, lobby control lets you just do a save by typing lobby save at the terminal which is what i do to test
what items was it?
i only tested with some vanilla items and miside items admitedly
We had the diamond filled liver and the heart from wesleys
Haven't tried manually saving like that yet.
ill try those out, what mod are these from specifically? like just his moon collection?
maybe i should try updating the mods i got too later lol
Just the moon collection.
I don't really know what the problem could be, i guess you can send me your modpack code if youd like and i can check it out under the same conditions as you later today. these screenshots are after saving and reloading
I'll send it in just a little bit after this message, but whenever anybody puts an item in the drawers, it goes in for them, but for the other people, the item doesn't go fully in and is left out where it was put. (leading it to be floating mid air for other clients or even the host if someone else placed it down.)
||019c50a9-74f0-f4a3-65f9-750b497c8bdd 127 mods||
oh yeah good catch, i thought i tested this in lan but i guess i forgot. this one i can go start to fix now
okay, I have now fixed both. I am about to push the update for the desync, as for items returning to the ship - untick unlockable saving (so its turned on) and this fixes your issue
these two configs are so hard to describe lol. set to false = enabled
I really like visual of a random assortment of apples hidden across what basement
Creepypasta
While doing this it got rid of the house teleporter
It's not in the storage, nor the shop anymore
Though it does appear in a fresh save file, I guess we can have a fresh start!
ahh yeah i forgot to warn about that, how come that setting was off anyway ?
Guess I forgot about it? I can't really remember. It was months ago.
That's gonna RIP MoreCupboards with that disabled
i hav niche Tweak idea:
remove the evil Invite friends button because i havent used it in at least 2 years
Easy LOL true
Soon. On the final item for abandoned company assets
Remove the resume button because when i press escape i dont wanna play again
Ill remove rhe pause meny
finally.... the peak of immersion
Imagine if there was a mod that made us die in real life if we die in the game
Purple would be the first to die omg
was there anything else anyone wanted? so far I have got these up and running:
- Block item grabbing whilst being teleported, to prevent grabinvalidated (request from leubes)
- Disable VFX+Volumes in moon scene, for use with custom moons with absurdly strong post processing effects (request from IRL friend)
- Muted ear ringing sound for shotgun (request from debbi)
In recent notes, I got:
- nuke mod patch
- immersive visor + hurricane weather attempt 2
- very immersive pause menu (remove invite friends button)
and probably some i missed
as a side note i restructured everything and gutted so much slop code, seems everything works but really have to go test the tweaks that patch other mods since im warey still... so it will come son
I want rainbow cheese as scrap :3
make LobbyImprovements' and BetterSaves' titles more generic
as in make it just say Lobby and Saves
also just to make sure, for the shotgun thing it also removes the muffled audio right?
this does not i believe, they are separate but i can deal with with this as an addition
if its the muffled audio im thinking of
ahh yes this was you who made thsi request aall that time ago, will do
jarvis, send me a block of cheexe model
I broke the general improvements lightning ui and ive had enough of it so im going to create my own one that supports inventory resizing, extra slots, reserved slots and lethal things pouchy (forgot ingame name lol) because it will be 10 billion years easier
that is my prayer
good luck bruv
Hatttt
Speaking about GI
I remember a tweak i asked you
Internal camera not working if you dont use the better monitor option
youre right i remember you telling me something about that, what were the details again? i can say that monitor colouring one wasnt gonna happen lol
i have created the assetbundle for it now
but coding later. because today is mybirthday
Ill give screenshots as soon as i get out of bed but in the meantime, do you know the ahip has an internal cam that shows you the interior of the ship with you in it? Well if you use GI to add more info in the monitors WITHOUT adding more monitors, the internal cam does not appear no matter what
i'm beating you to it cheese, here are screenshots of the issue
Wait wat
How did you not tell me?
Today started for me an hour ago
awesomee thank you, ill... process this in my head cpu when i wake
happy birthday btw!
Happy birthday my bruv!!
@dusky wagon happy birthday
as a present you can have the dawnlib update, i timed it perfectly for your birthday trust
oh also the option for the flashlight to not produce any shadows, was that changed? or does it still remove all shadows?
damn its been a while since ive gotten so many wishes in a day, thank you all very much
I couldnt have asked for a better birthday wish myself esp with dawnlib being the backbone to most the mods i make lolol
and yes thats sorted, i did add a nullcheck somewhere for this since very rarely itd throw harmless errors on load as i saw on moroxides modpack
I will try to work it out teehee, im sure nothing can be more of a pain than GI's lightning patch โค๏ธ
oof
only 13 more hours, and I can pretend I missed it
yes then you get the special privilege of saying "belated" (no one else could do tat)
Quick suggestion. I've always thought the cozylamps are too bright. Is there any chance that there could be a config to change the brightness of all the cozylights?
so found a bug with miside sometimes i could not open the door or walk thru the open doorway
i'm curious, what item is that in your inventory?
Pluckaphone from the lethalmin mod
oooooh man i can't believe i still havent played that yet
itseems i was in the middle of replying but got immediately distracted
i will turn it down overall, that thing is intense lol i think i did but i didnt adjust the animation
which means... i basically didnt
sometimes huh... is this from the kitchen to the mainroom?
ah the core huh that was the second guess, hmmm... did you do anythign in particular to make it happen? asking so i can reproduce it and go from there...
Idk i left the house a few times and moved around the teleporter, note the teleporter is in the garden from Beanies pocket rooms
Disabling the core and reactivating it fixes it
hmm... might have an idea then. no save reloading at all?
did you find the furniture?
okay i managed to reproduce it by moving the teleporter around with the core unlocked, ty ill sort this out
Im glad that it was able to be recreated, god knows the amount of bugs i have gotten and nobody but i could get the bug
I eepy after getting killed by many monsters
flompp
Sadly there is no nav in here so i cant get the pikmin to follow me in here but at least i can store what ever in here
Yeah i was meant to get mels help with it but the way ive set up the extra room(s?), idk how i'd go about with the navmesh since its something that generates... if im understanding that correctly. so i left it on the backburner and set it up so the portal turns itself off and kicks everyone out when in-game on a moon that isnt whitelisted to kind of makeup for it being a hidey hole safespace
alrighty thats fixed, i guess ill lower that very not-so-cozy lamps intensity too and update it. I wanted to add tags to every item but ill do that later, im working on nichetweaks first...
This mod is fun
i got more to do with it later, like i forgot about making the cage door open amongst other minor things
oh this, the main like floor navmesh part can be baked and added to the house directly, in Unity. The main thing past that will be getting enemies to both teleport through, and see a path from the door to the rooms
I can explain a little better in a bit, I just also seems I was in the middle of replying and also got immediately distracted
just setup an offmeshlink if you want them able to teleport
you'll have to code the other side of it to be on the other side of the door
navmesh itself can be baked onto a prefab
its how moons do it, navmesh is usually already baked to begin with (except if there's any outside hazards that spawn, then its rebaked)
thank for replies
ermmm can navmesh exist on inactive objects, or would i have to rebake it everytime i toggled it? this was my initial worry
it can
think of the company cruiser
that has its own navmesh
which is how its mobile
mmm.... okay useful, maybe it wont be so much to do then. might tackle it after trying an interior first still lolol
https://medal.tv/games/lethal-company/clips/m98b6qzRipADegmFh?invite=cr-MSw3Rm0sMTkxNzQ4NTcz&v=30
(makeup table is completely offset from what I'm seeing.)
Watch new bug by GiganticEvan and millions of other Lethal Company videos on Medal. #lethalcompany
I appreciate the music
Watch drawer bug is back by GiganticEvan and millions of other Lethal Company videos on Medal. #lethalcompany
layer issue probably i can fix
This took me 6 hours to fix last time this is the worst thing ive decided to ever do
im unable to reproduce this on my end, what item mod is that deathnote from
chillaxscraps my friend!
https://thunderstore.io/c/lethal-company/p/Zigzag/ChillaxScraps/
Though, me and my friend have been able to do this with other items.
It's not just the death note
very odd, im not able to reproduce this at all with that scrap in particular either. however, i will fix the makeup table, i guess i forgot to finalise something
maybe has some fancy states in it
im not sooo sure...
ill show concern if it happens to more
bedroomMUtable........?
I'll try to see later in the night if other items do it too whenever me and my friend hop on again.
awesom thanks, i guess anything to note would be if anyone is a latejoiner could possibly be another suspicion i may or may not have to keep an eye on ?
I have... done it...
a fully event driven lightning warning system that covers everything...
Time to move onto this!
mr. hat? more like.... mr. W
i didn even change anything ........ so weirdd.... i guess deathnote just special. SOmeone wrote sync in it to kill its own sync
TRUE
i managed to hardcode it to appear on monitor 7 but it refuses to do monitor 8, i think im probably not going to do this because its a very messy patch, maybe exploring the assetbundle would give me a better vision but thats for another time...
Understandable
oh i forgot the nuke tweak, oh well it was a personal one anyway...
Dropping an item while it is getting targeted by lightning won't remove the lightning warning HUD until you change the current slot.
Damn, never had it in testing. time to do a thing on my end !
Okay this was super easy to fix, however im in bed and so im going to push the update in the morning if there arent any other issues to wake up to
ah yes, fixing things in the middle of sleeping
Hi professionaly unemployed hat
I see how this got past me, I had some tweak from another mod that auto swapped inventory when dropping an item i think from hotbarplus
ok i remember
niche tweak that when the ship is changing from moon to orbit, the ship windows close for that period
same as when they close for moon transitions, but now it would be for moon to orbit
oh yeah... i thought science bird tweaks doe something like that
nope
the confusion was that it closes the ship's door
not ship windows
i wish i could take a clip or smth but i dont have those foods in this laptop
i think i knwo what you mean and i can already see the vision fortunately, i will try for next update after this little fix
yeah, the moon to orbit transition is too ugly so i wish it would be less noticeable
i was thinking, the moment the ship doors close, the ship windows should close too, and when the day has loaded it should open again :3
i hope its possible/easy to do!!
or at least easier than GI internal cam :c....
yes i imagine itll be just flipping the animation bool for shutters when pulling the lever, or checking the bool for when the ship is leaving which might be better
Lightning is violently attracted to one target super hard isnt it
yeah i would much prefer the ship windows closing at the same time the door closes
instead of when you pull the lever
i can find when that happens and do it then
like you know when you pull the lever and you start flying, and then there is a point in that animation where the ship doors close and tps everyone inside the ship, thats when i would like for the windows to close too :3
i would cry if you can manage to do it hehehe
yes ill be able to find the exact point, this one shouldnt be too hard to do
i guess every update i do is just gonna get invalid submission huh
thunderstore thinks it's eviltweaks
also i have an extremely specific tweak suggestion that seems like it'd be easy to do
so the in-game chat is colored with html tags right, you got the red for player names, yellow for message content, and blue is the default color for system messages and stuff
the system messages are colored with <#7069ff>, however the actual default color which is applied to the : separating the player name & message is a slightly different shade of blue that also gets turned yellow if you type an unclosed <color> tag in chat
so my suggestion would be to change chat messages from <color=#FF0000>[PLAYERNAME]</color>:<color=#FFFF00>'[MESSAGE]'</color>
to
<color=#FF0000>[PLAYERNAME]</color><color=7069ff>:</color><color=#FFFF00>'[MESSAGE]'</color>
or a shortened version of this would be <#F00>[PLAYERNAME]</color><#7069ff>:</color><#FF0>'[MESSAGE]'</color>
Another solution could be to just change the default chat color from whatever dark blue it currently is to nvm this wouldnt fully do it#7069ff
this looks interesting, i reckon ill make them customisable in general
that sounds cool
kinda reminds me of jedi knight 2 jedi outcasts multiplayer colour stuff using an & symbol with a number 0-9 next to it then a word after
eviltweaks one which logs 1 million times per frame for optimal frametime
i never played that game before but im pretty sure minecraft signs also use the same thing for colors
yes, it was some odd S symbol though
actually yes... it can do & too
i think that was from a plugin idk been so long
I remember using this: ยง
I just noticed, I forgot to add this to the changelog but it is added
peak!! tysm :D
i didn't realize the update came out this morning so i hadnt tried it until just now
FINALLY can hear nutcracker music properly :))
actual best mod ever
seems my discord wants me to download this video to be able to see it
i hate when it does that
wtf official nutcracker music
i mean only the audio is important anyways
and now that i have done it, it has no audio LOL
oh wow
-# this is what happens when i dont re-encode videos before sending them ugh
probably because i record videos with 4 audio tracks so it's just picking one without game audio
i try to stick with x264 just for compatibility purposes, with desktop on audio track 1, but i understand the pain cause my video player does not play multiple audio tracks so i got no idea if its picked up my mic or not