#Lethal HUD

1 messages · Page 3 of 1

sullen kraken
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Thank you ^^

sullen kraken
flat lake
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Mr sicksboys

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That looks amazing

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Also wanted to ask, i saw that you can change the scan figure, when scanning, but its a global change, could it be possible to make it different depending on the item? Like equipment, keys maybe, scrap, or have a list where you can put which object use which figure

sullen kraken
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I'd also need better textures for those ngl peepoGiggles

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but anyways I'm currently working on the networked features, I'll test them out with someone later, right now in lan everything seems to work (well almost)

flat lake
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Couldnt it be simplified with the use of other mods like the one that changes the scan node of items to blue?

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Like maybe just having that option for the meantime

neat otter
neat otter
sullen kraken
hearty linden
sullen kraken
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Okay here comes a massive text wall

upper creek
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i wouldnt say im a big text wall, thats kinda rude

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really uncalled for

sullen kraken
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{
  "Events": [
    {
      "Name": "Halloween",
      "Start": "2025-10-01",
      "End": "2025-11-01",
      "Overrides": {
        "UnifyMostColors": "#FF7518",
        "ScanColor": "#6A0DAD",
        "SlotColor": "#FF7518",
        "GradientColorA": "#6A0DAD",
        "GradientColorB": "#FF7518",
        "HandsFullColor": "#6A0DAD",
        "HealthColor": "#FF7518",
        "SprintMeterColor": "#6A0DAD",
        "WeightStarterColor": "#FF7518",
        "GradientNameColorA": "#6A0DAD",
        "GradientNameColorB": "#FF7518",
        "ChatMessageColor": "#6A0DAD",
        "GradientMessageColorA": "#FF7518",
        "GradientMessageColorB": "#6A0DAD",
        "ClockNumberColor": "#FF7518",
        "ClockBoxColor": "#6A0DAD",
        "ClockIconColor": "#FF7518",
        "ClockShipLeaveColor": "#6A0DAD",
        "SignalTextColor": "#FF7518",
        "SignalText2Color": "#6A0DAD",
        "SignalBGColor": "#FF7518",
        "SignalMessageColor": "#6A0DAD",
        "LoadingTextColor": "#FF7518",
        "PlanetSummaryColor": "#6A0DAD",
        "PlanetHeaderColor": "#FF7518",
        "SpectatorTipColor": "#6A0DAD",
        "SpectatingPlayerColor": "#FF7518",
        "HoldEndGameColor": "#6A0DAD",
        "HoldEndGameVotesColor": "#FF7518",
        "SeperateAdditionalMiscToolsColors": "#6A0DAD",
        "MTColorGradientA": "#FF7518",
        "MTColorGradientB": "#6A0DAD"
      }
    },
    {
      "Name": "Winterfest",
      "Start": "2025-12-01",
      "End": "2026-02-01",
      "Overrides": {
        "UnifyMostColors": "#00BFFF",
        "ScanColor": "#74C0FF",
        "SlotColor": "#00BFFF",
        "GradientColorA": "#74C0FF",
        "GradientColorB": "#00BFFF",
        "HandsFullColor": "#74C0FF",
        "HealthColor": "#00BFFF",
        "SprintMeterColor": "#74C0FF",
        "WeightStarterColor": "#00BFFF",
        "GradientNameColorA": "#74C0FF",
        "GradientNameColorB": "#00BFFF",
        "ChatMessageColor": "#74C0FF",
        "GradientMessageColorA": "#00BFFF",
        "GradientMessageColorB": "#74C0FF",
        "ClockNumberColor": "#00BFFF",
        "ClockBoxColor": "#74C0FF",
        "ClockIconColor": "#00BFFF",
        "ClockShipLeaveColor": "#74C0FF",
        "SignalTextColor": "#00BFFF",
        "SignalText2Color": "#74C0FF",
        "SignalBGColor": "#00BFFF",
        "SignalMessageColor": "#74C0FF",
        "LoadingTextColor": "#00BFFF",
        "PlanetSummaryColor": "#74C0FF",
        "PlanetHeaderColor": "#00BFFF",
        "SpectatorTipColor": "#74C0FF",
        "SpectatingPlayerColor": "#00BFFF",
        "HoldEndGameColor": "#74C0FF",
        "HoldEndGameVotesColor": "#00BFFF",
        "SeperateAdditionalMiscToolsColors": "#74C0FF",
        "MTColorGradientA": "#00BFFF",
        "MTColorGradientB": "#74C0FF"
      }
    }
  ]
}

JSON looks a bit off, I'd like to change the names for them to make it a bit more readable. Also made a config to opt out of the event based system and a force event option where you can force whatever setup you've made. Everything in the JSON is up to you guys. You can modify them, add new ones etc.

lilac pond
sullen kraken
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I also have some issues rn with swapping back to original settings, but I'll figure that out later

wild hawk
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hey i think the weight decimal is broken, each item always shows .00 after the original number.
left screenshot is lethalhud, right is playerhudtweaks (both holding a wedding ring)

neat otter
wild hawk
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well in vanilla if you hold 2 wedding rings (each of which is 16lb) your total weight is 31lb, so it definitely is using some rounded up numbers, which i can only assume is how playerhudtweaks gets their decimal numbers

neat otter
sullen kraken
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Though I’ll look into it regardless

sullen kraken
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Little info about the next update:

  • Some refactored code (not important for you guys, its for me as I want to tidy some things up) [WIP]
  • Eventsystem Json file which will be in the regular config folder, this is an editable json where you can add / remove / modify events, which are timebased (two examples will be added by default, Halloween and Winterfest) [SEMI-DONE]
  • config option to opt out of the eventsystem’s overrides [DONE]
  • config option to generate a dropdown list of what events you have an force apply them on [DONE]
  • networking! (This means the mod will not be client sided no more)
    • ping counter probably will work [DONE]
    • custom name colors show up for the others nicely and you will only color yours from now on [DONE]
  • Signal Transmitter shenanigans [WIP]
  • Hide Tooltips (do you guys want a boolean config for this or a configurable keybind?) [WIP]
  • ShipLoot with the same visual for total counter when outside ship [SEMI-DONE]

Would be nice

  • A more minimalistic approach to HUD elements
    • Little triangles for inventory slots at the bottom and a tiny circular background behind the item icons
    • Global notifications changed from the bulky rectangles to something more pleasing to the eyes
  • PlayerNamePlates colored the same way you colored your chatname (networked)
  • Will probably ask if we still need some features that are still present in the current one after the event system with the force apply will be used. I feel like some will become a bit unnecessary (main color for example?)
  • WebUI would be neat for the json file
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The minimalistic approach stuff are low-prio, would also be a config option so dont worry if you dont want it.
I also didnt mention small fixes that could still be present in the current version
And webui is only a concept rn as you’d put the json file in, modify it however you want and then export it, completely conceptual as I never touched JS in my life 💀

upper creek
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can i get a config to hide players i dont like? they just really clog up my camera view sometimes

sullen kraken
upper creek
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:(

sullen kraken
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@flat swift Pawsy is sleeping again, cant pin

red oyster
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we finally killed him

sullen kraken
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Poor Pawsy RIP alienPray

late bramble
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No more client-side? stare

sullen kraken
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Its a necessary sacrifice for what I want to add now and in the future

hearty linden
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unless it is waiting 5 minutes

sullen kraken
hearty linden
sullen kraken
hearty linden
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depends on the random seed

late bramble
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could there be some config to just disable all network things stare

sullen kraken
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There, there its fine

wild hawk
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so does that mean we won't be able to use lethal hud if the host doesn't have it? SapSuckerDAMN

red oyster
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st1nkboy 😑

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wouldn't it be possible to not enable networking if the host doesn't have lethalhud installed?

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🥺

red oyster
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oh jesus okay

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do you have all of networking already in there?

sullen kraken
red oyster
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oh no

sullen kraken
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I’ll push it once im home

red oyster
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okie

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and then I'll pr it

sullen kraken
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And i added 4 new css

red oyster
sullen kraken
red oyster
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don't make a website

red oyster
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let me know when it's there chief

sullen kraken
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Wait not css like that

sullen kraken
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Maybe a day

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We sat down on a new train and we have people going to different places and noone knows which train this is

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Wish me luck

hearty linden
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the L0stboy.

sullen kraken
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My adventures every wednesday is something straight out of a movie

sullen kraken
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@ionic bear I havent looked at your code yet (lethalmin) but I do remember it having like pretty nice hud elements, even animations if I recall correctly. Are these ui textures and what not public or private? I’d like to add a proxy so people could recolor those as well to fit their theme yoiled

ionic bear
sullen kraken
ionic bear
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sure

sullen kraken
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Neat

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-# might not do it, will think about it later

flat swift
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@sterile mesa r u ded?

sterile mesaBOT
flat swift
sullen kraken
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Why does she hate me BLUBBERSWTF

flat swift
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probably cuz I don't validate the input and you're sending something wrong

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what are you sending in the command? It should be a message link like this: #1400904379124678716 message

upper creek
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yeah s1ckboy pawsy's arguments are for some reason set to optional iirc so make sure you're doing it right

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its been a while since i did a bot i dont remember if you could force one of the arguments to be required in an optional way there's two

sullen kraken
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/pin-bot pin #1400904379124678716 message

upper creek
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but that has been an annoying thing when pressing enter for it to just go through

sullen kraken
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Also tried the previous very which is the message id

flat swift
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uh worked when I did it

sullen kraken
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She hates me

upper creek
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skill issue

upper creek
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lemme try my thread

flat swift
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lemme read the log I guess

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I added a new feature a day or two ago where pawsy will ignore messages older than 24 hours to stop the fucking "meow at a 3 year old message" thing

sullen kraken
flat swift
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lul ur command somehow gave her an exception

sullen kraken
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Cant believe she hates me

upper creek
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probably cuz of your name

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something exceptional about it

sullen kraken
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Thank you?

upper creek
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exceptional should really be an insult

flat swift
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Somehow command.Data.Options.First() is nothing in your message

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so I guess I could make it FirstOrDefault() cuz I have null checking later and it would hiss at you for a null input but I dunno why its null to begin with

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Are you on mobile or something?

sullen kraken
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Aye

flat swift
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¯_(ツ)_/¯

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I have an update on deck so next time I push a build I'll get better logging if options is null but I legit don't know how that can happen unless you sent the command with no link

neat otter
upper creek
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i hate this thread

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its the only thread that discord doesnt automatically mark as read when i scroll to the bottom

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no other thread does this

upper creek
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literally still happening

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i gotta manually mark it as read

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@sullen kraken fix your thread

sullen kraken
flat swift
upper creek
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i hate this thread

wild hawk
sullen kraken
normal cargo
chilly roost
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@sullen kraken Hey, do you think you could add an accurate stamina function in your mod? and why not a setting to enable or disable it? 🤔 I don't know if you are interested in that
Btw for the performance I did some test again when I saw you fixed the issue (I'm really sorry if I sound like a FPS bitch but someone need to make the testing), I tested with just performances and fixes mods just basic stuff with some unlock FPS, from 310FPS - 295FPS to 280FPS - 245FPS with the mod, I know it's like insignificant with those high numbers but that with an "empty" mod pack just in the ship not landed and in idle when spawning, the mod is cutting a fair bit alone, Full mod pack with the mod : 170FPS - 160FPS, Full mod pack without the mod 185FPS - 175FPS, again just from the ship, when going out when landing and idle outside with the mod ~138FPS without the mod ~153FPS, I don't know if that could be because of conflict with performances or fixes mods or just because it's a heavy boy ahah here is my new profile code if you want to test on your side when you can ofc and thank you for your work: JKLDJM

chilly roost
lunar egret
sullen kraken
lunar egret
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i mentioned an offset for the stamina once too.. ❤️

chilly roost
sullen kraken
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but probably not hard to fix

hearty linden
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Also for some reason (idk if it's my fault) when I set the stamina bar to the section one it never appears, it did with the Halloween stuffs but not anymore for me

hearty linden
hearty linden
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I have the "section" option in the stamina bar but it doesn't seem to work. The gradient one works

sullen kraken
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wdym section option?

hearty linden
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The one that the end section is colored different

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I'm not on my pc I don't remember the name

sullen kraken
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thats accuratestaminadisplay

hearty linden
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So I need it for that setting to work?

sullen kraken
hearty linden
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i can't change the settings in gale what

chilly roost
sullen kraken
hearty linden
sullen kraken
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  • Sprint Meter Coloring – three styles:
    • Solid – single static color
    • Gradient – hue shifts while sprinting
    • Shades – darkens with sprint use (or lightens if already dark, then turns red)
chilly roost
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Isn't the performance issue caused from calling many stuff every frames maybe? I'm no expert in coding mods but I know using many function to update every frame kill the performance in games 🤔

wild hawk
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could there be an option to change the color of just the "system messages" (like when someone joins/starts the ship, gets kicked/disconnected)? because in vanilla those messages are a different color from normal chat messages

normal cargo
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I thought that said chicken jockey

lunar egret
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that's dr minecraft for you

plush rapids
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is the perfomance issue still not fixed?

chilly roost
sullen kraken
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So I’ll probably try to make this more user friendly as well

wild hawk
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yippee ewahooo :D

sullen kraken
hearty linden
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good sick

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sadly I ate that update

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oops

sullen kraken
hearty linden
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yummy code

hearty linden
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NAUER

sullen kraken
sullen kraken
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Pacoito has been reviewing my code briefly, he’ll make a pr later for me to fix some small issues here and there, I just have to push my uncommited changes to the github so he can see what I’ve been cooking up lol

lunar egret
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just doing some testing for some of my own things, seems like lethal hud is adding a lot of gameobjects with mods that add/remove item slots, e.g. utility belt from lethalthings, though to do this you do have to drop and pick it up a... significant... amountof times

lunar egret
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just experienced it myself with... a lot of general improvement lightning slots

upper creek
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reuse yer gameobjects, instantiating new ones can be costly :p

rancid eagle
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Yeah s1ckboy has a few gullible things he’s gonna have fixed for the next update, he’s been having pacoito help him but idk if this specific issue got caught or not

neat otter
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h4ckerboy

red oyster
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sl0tboy

sullen kraken
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Tested performance, it seems to be much better now. I still need some time to fix some of the small issues others mentioned (some I forgor ngl) and I remove the event system for the time being cuz I accidentally broke it and I dont know if I'll have time for fixing it so uhm.. Update is gonna be on friday regardless :p

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(On the currently updated version i got 120-125 fps)

hearty linden
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good job s1ck

sullen kraken
sullen kraken
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v1.3.6

  • Fixed performance issues (garbage collection / allocation / frame drops) thanks to Pacoito
  • Networked name colors
  • Probably fixed some issues but some were not really reproducable or at least I couldnt figure out a way so uhm.. if you encounter the previous issues again, let me know
  • I know this update doesnt seem much but I did a lot and I might sound lazy, and thats because I am .-.
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(also ping counter is still not working cuz apparently I broke it, no clue how, and like I said am lazy rn im going back to mooning lmao)

upper creek
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im so glad paco made lethal hud, what a goat

sullen kraken
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people can never know Skitts made lethal compagny

rancid eagle
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Mu is too bald for that

neat otter
sullen kraken
neat otter
sullen kraken
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As long as things work as they should I'll be happy :p

sullen kraken
neat otter
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The player text colors?

sullen kraken
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the chatname colors

neat otter
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Ah. Welp, sad but not the worst that could happen

sullen kraken
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I've got no idea whats wrong with it, will get some sleep and figure it out. Its essentially applying colors to the right players but its not getting synced for everyone accordingly which is very odd

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I'm leaving some other tiny issues others pointed out while I was melting about this:

  • Lunxara experienced chat wipe again even tho I tried to fix that (this issue came with my "fix" for other mods where I tried to make sure <size=12> and stuff like that wont show up) and her chat goes blank for a while and then fixes itself after some time
  • Kiszony experienced HideHUD blinking instead of hiding which he's been telling me about for a while, I only experienced it once and I have no idea why that happens cuz I literally just call a base game function on key press
rancid eagle
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@true jungle Maybe you can look into this, cus the fix he did is fine when it comes to TME

true jungle
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I’m not really sure what’s going on
LoadingInfo only intercepts and processes the messages that it sends itself.

mellow elbow
sullen kraken
# mellow elbow

Is it my birthday again? haf
-# you’re supposed to see that only on 21st of october lol

mellow elbow
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yes you are

worldly hound
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Would it be possible down the line to include hud bars for the spray paint, weed killer, tzp etc?

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It would be a really awesome inclusion :)

mellow elbow
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나는 I installed Lethal HUD, but I'm not sure what the difference is from the default HUD. What are the differences?

final summit
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You can custom all

sullen kraken
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yes, by default I tried to make sure everything stays vanilla but in lethalconfig you can change anything mid-game

mellow elbow
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can you share ur setting

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@sullen kraken

sullen kraken
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uhh sure give me a second

mellow elbow
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tks sick

sullen kraken
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I went for a winter themed style

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you can just copy paste this into the regular config folder but makesure bootstrap.cfg has local on

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Actually, changed the scancolor to #A3FFA3 (also noticed a small issue I just did .., will be pushing a fix soon)

mellow elbow
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thanks pickachu

normal cargo
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@sullen kraken S1CKBOY-SAN!!!!

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i come to you with a suggestion

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#1443399191761256610 adds pop-up texts for when you get an achievement, would it be scope creeping to add customization for the color, size, etc of those pop-up texts?

sullen kraken
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Mayhaps

sullen kraken
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v1.3.7

  • Merged Pacoito's PR #9
    • Fixes chatnamecoloring
    • Replaced reflections with publicized calls (for compats)
  • using sharedMaterial instead of material for scan as it was gullible in the last rework with lazy init and is better overall
red oyster
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pacoito, every mod's active developer

lunar egret
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A very interesting bug, LethalHUD 1.3.7 seems to disable all fog on every moon

narrowed down by process of elimination of recently updated and downgrading to 1.3.6 fixed it

rancid eagle
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How?

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Lol

rancid eagle
ashen tangle
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W a t

rancid eagle
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I feel like this is more likely to be a conflict than a LethalHud problem

sullen kraken
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Pacoito’s changes didnt touch anything that could be doing that i dont think

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I briefly skimmes thru it just now

rancid eagle
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Yeah I will run a quick test

sullen kraken
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Im gonna go get some coffee

lunar egret
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I thought it was my latest update to my mod and i went "fuck" but i disabled it, then betterfog, then sponge... remained... then i swapped to latest updated stuff from last day or so

rancid eagle
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I don't think Lethal Hud touches fog whatsoever

lunar egret
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I havent tested beyond what ive mentioned nya

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could be more to the story...

rancid eagle
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Yeah cus you said you downgraded a handful of mods

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It could be any of those

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lol

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it's fine on my end

lunar egret
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durrrrrrrhre.... ill test more soon ❤️

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i wonder what could even conflict with it like this lo

rancid eagle
lunar egret
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True i only checked for betterfogs logs but saw it was all working and put my thinking cap on

rancid eagle
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These are all the recent updated things on my side and it's all okay, so it's prolly an edge case mod somewhere that I don't have in my pack

rancid eagle
sullen kraken
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I wonder what it could be tho

rancid eagle
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Same lmao

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OH WTF

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HUHHHHH

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s1ckboy is this LethalHud?

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Lmao

lunar egret
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Oh yeah i saw this one too

rancid eagle
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@scenic sleet What did you do? Your pr was Gullible

rancid eagle
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Hope it's an easy fix at least but ye pretty sure this is the networking in Lethal Hud

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I need to also check when this throws

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As soon as I load into a lobby

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every frame

scenic sleet
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What is trying to remove PlayerControllerB from the player object? 💀

sullen kraken
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Glup

scenic sleet
# sullen kraken Glup

I mean should stop if you remove the [RequireComponent(typeof(PlayerControllerB)] at the top of the class

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But like

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I kinda expect the player to be a player 💀

rancid eagle
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Might be More Company

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cus cosmetic stuff is erroring every frame

rancid eagle
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Oh wait it's mentioning

sullen kraken
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What is a player if not a player

rancid eagle
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WebleyLegsAnimationController

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LMAO

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WESLEY

scenic sleet
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Probably unrelated

rancid eagle
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Still funni

sullen kraken
rancid eagle
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Oh wait

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@scenic sleet It is his cosmetic mod it has code

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☠️

sullen kraken
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Well yeah for the emotes it changes the animation

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But like it shouldnt be that I dont think?

rancid eagle
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Prolly not

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I will test with it off though

scenic sleet
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It ain't that

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It's just side effect of something fucking up at the start with the player

rancid eagle
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Still would be good to know if it's MoreCompany or smth else

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I'm guessing MoreCompany

#

Whatever it is prolly needs to change up how it is patching shit

scenic sleet
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(But also these should all be hashed with Animator.StringToHash() instead of using strings plink)

scenic sleet
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The "CrouchWalk", "Sprint" and stuff I mean

rancid eagle
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Well uh

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Without Wesley's Cosmetic mod it doesn't error every frame

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just this

sullen kraken
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Can you disable lethalperformance for a quick test?

rancid eagle
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I'm not keeping that image posted cus fucking ChuxiaFixes exposes your Steam ID

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☠️

scenic sleet
rancid eagle
rancid eagle
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It's probably MoreCompany

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Wow it is not MoreCompany

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lmao

sullen kraken
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I’d be surprised if it would be that

rancid eagle
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GI has patches for PlayerControllerB

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So does LethalElements

scenic sleet
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It wouldn't be patches for the player class, something's trying to destroy the class for some reason 💀

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I know not why

rancid eagle
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It doesn't log what is doing it either

rancid eagle
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I'm not gonna try and sort out if a mod is doing it, you're free to look and see if smth stands out

scenic sleet
rancid eagle
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I doubt a mod is doing that

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I'm pretty sure shit would explode if that was the case

scenic sleet
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Shit is exploding

rancid eagle
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Okay then you look through the pack and see if you find it

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I'm not doing it.

scenic sleet
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No beevil

rancid eagle
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Nothing is logging it so I would assume it is vanilla

scenic sleet
rancid eagle
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I do wonder what mod would even try and do that though if it is one

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it'd be weird

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I'm more likely to suspect it'd be an older mod

lunar egret
rancid eagle
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Cus when I disabled it on my side I still got it

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But BetterSprayPaint was what I figured might be one of the culprits

lunar egret
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this has been present every test ive done

rancid eagle
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Cus yeah s1ckboy can do a fix but the mod doing this really needs to be updated or deprecated on Thunderstore

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No mod should be removing PlayerControllerB

sullen kraken
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Its hilarious ngl

sullen kraken
rancid eagle
lunar egret
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nd yeah sure

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019ade41-f26d-f323-0896-da85bf66f9c9

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i take a break off pc however

rancid eagle
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Damn we both have big packs shit

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LMAO

lunar egret
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cant even launch a game with that rn so if anyone actually tries it, disable brutal company

sullen kraken
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Oh boy

rancid eagle
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I see a couple mods we share that I think could be responsible

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I'll see if disabling them yields anything

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Yep

#

I found it

#

I had a feeling

#

@scenic sleet @sullen kraken

#

I turned that off and it's fixed.

#

@uncut leaf Why are you removing PlayerControllerB....?

scenic sleet
# lunar egret fog is restored with LethalHUD 1.3.7 when i disable BetterSprayPaint

I still see fog with it enabled, but it does error with this upon landing:

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
BetterSprayPaint.Utils.SyncWithNetworkObject (Unity.Netcode.NetworkBehaviour networkBehaviour, Unity.Netcode.NetworkObject networkObject) (at D:/SteamLibrary/steamapps/common/Lethal Company/projects/LCBetterSprayPaint/src/Utils.cs:59)
BetterSprayPaint.Ngo.NgoHelper.AddScriptToInstances[TCustomBehaviour,TNativeBehaviour] (System.Boolean updatePrefabs, System.Type excluded) (at D:/SteamLibrary/steamapps/common/Lethal Company/projects/LCBetterSprayPaint/src/ngo/PluginNgo.cs:72)
BetterSprayPaint.Ngo.NgoHelper+<>c__DisplayClass4_0`2[TCustomBehaviour,TNativeBehaviour].<RegisterScriptWithExistingPrefab>b__0 (UnityEngine.SceneManagement.Scene _, UnityEngine.SceneManagement.LoadSceneMode _) (at D:/SteamLibrary/steamapps/common/Lethal Company/projects/LCBetterSprayPaint/src/ngo/PluginNgo.cs:86)
UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) (at <c39a522eee05469b8171a6cfeb646c59>:IL_000E)
#

Hmm

lunar egret
#

youre right, i got that too... i never checked log after i narrowed it... interestingggg....

rancid eagle
#

It does not error in my pack

#

lol

#

weird

scenic sleet
rancid eagle
scenic sleet
#

Gotta land

rancid eagle
#

I did

scenic sleet
#

I landed on Snowfall then Foggy

rancid eagle
#

it didn't error for me

#

lmao

#

Funny issue is funny

#

Maybe cus I turned off TME it fixed it erroring?

scenic sleet
# rancid eagle <@139243578504249344> Why are you removing PlayerControllerB....?

@uncut leaf It's the player preview in the UI throwing a fit because of a component added to the player class during Awake() that has the [RequireComponent(typeof(PlayerControllerB))] attribute so it can't destroy the player class when lobotomizing the preview player: https://github.com/cmooref17/Lethal-Company-TooManyEmotes/blob/main/TooManyEmotes/UI/AnimationPreviewer.cs#L127

You could probably just add check after it gets done destroying components for if the preview player still has a PlayerControllerB and destroy it if so, since the required component is presumed to be destroyed by this point lol

#

Fixed from LethalHUD's end by just not having a component with [RequireComponent(typeof(PlayerControllerB))], but any mod can cause the player class to potentially not be destroyed

#

I dunno if it actually is the cause of some of the issues prior though, but still not ideal to have a bonus instance of PlayerControllerB just hanging about

sullen kraken
uncut leaf
rancid eagle
clever torrent
#

I saw an error happening while the moon is doing something with the fog

sullen kraken
#

Gonna update soon, just need to take care of something first

rancid eagle
#

I just removed BetterSprayPaint

tame willow
#

Can we get a compass fade option similar to the inventory fade? So that you're able to make it always visible. This could completely replace the compass alpha option

rancid eagle
#

@sullen kraken Where update Lebronboy?

sullen kraken
#

I'm just making 100% I dont implode it

upper creek
#

@sullen kraken update faster

#

@sullen kraken god you're so fucking slow update already

#

@sullen kraken where. da. update

sullen kraken
sullen kraken
upper creek
#

@sullen kraken my grandma updates faster than you

#

@sullen kraken blaming your faults on the bald cat person isnt cool

upper creek
#

@sullen kraken you're the new maintainer then, update already

#

also tf is lebronboy

sullen kraken
#

I'm John DelayTheStream

upper creek
#

oh right

#

update faster then

sullen kraken
#

Come help me figure out why client is being gullible

bright vapor
#

do not test me

upper creek
sullen kraken
#

speaking of testing

bright vapor
#

unfortunately not at pc rn

#

am on bus

sullen kraken
#

daym

upper creek
#

yeah you're not jacob buddy why would she test for you, get real pacoboy

bright vapor
#

see the difference is that i was at my pc when that happened

upper creek
#

she doesnt like you @sullen kraken

bright vapor
#

and not on a bus

upper creek
#

probably hates you honestly

#

you really just need to be more abusive @sullen kraken

bright vapor
#

buses hate everyone

#

they're very mean

upper creek
#

which is why you're on one

#

you like people being mean to you

#

icic

#

told you @sullen kraken

bright vapor
#

i kinda need it to go to and from college every day

hearty linden
sullen kraken
bright vapor
#

Nah you're probably more available than I am rn

#

go test his thing

upper creek
hearty linden
bright vapor
#

lmao

sullen kraken
bright vapor
#

kenji test s1ck's thing or i'm eating the update again

hearty linden
#

s1cks thing?????????😳

bright vapor
#

I swear that was not meant as an innuendo

#

💀

bright vapor
#

lmfao

sullen kraken
#

I am absolutely losing my mind btw

sullen kraken
upper creek
#

just send the code and what the issue is

#

i dont wanna do this paper rn

sullen kraken
#

and I cant tell at this point

#

I'm have 3 lethal open rn

upper creek
#

99% of the time when someone says lan issue, such things dont exist

#

atleast i dont think i've ever encountered a lan issue with all my time modding

hearty linden
sullen kraken
#

Welp I have absolutely no clue what the fuck is this when a vertex gradient moves up and down for client-client but it wont for client-host but it will for host-client

sullen kraken
upper creek
#

definitely not a lan issue then

#

but also wdym for client-client, what does the - mean

sullen kraken
#

regular client to regular client

tame willow
sullen kraken
scenic sleet
bright vapor
#

that one wasn't on purpose though 😭

sullen kraken
#

v1.3.8

  • Added coloring to nameplates (with a new config option in the misc section)
    • name coloring is hooked up with that chatname gradients and the chatnamecolor boolean config
  • Fixed up an incompat issue with TME
sullen kraken
#

v1.3.9

  • Manul
  • Idk
  • Chu
  • Web
  • (thank Jacob, Kenji and Generic for this amazing update)
    -# @bright vapor you know what time it is
bright vapor
#

...you renamed the bundle didn't you

#

yeah i don't remember it being called that last i checked lmao

red oyster
#

oh my fucking GOD

red oyster
#

you are SICK IN THE HEAD

fleet latch
#

@fringe night

#

you must gaze

#

Lethal hud has manul now

sullen kraken
#

always had pikaSmug

fleet latch
#

now it has more manul

#

i love you

fleet latch
upper creek
normal cargo
#

terrible

red oyster
#

br3akb0y

sullen kraken
#

I’ve been doing this eversince this mod’s initial release

#

Only issue comes with people manually installing

#

And they might mess up

scenic sleet
#

But like you gotta be trying at that point lmao

upper creek
#

which would start becoming very possible with this assetbundle name lol

scenic sleet
#

Thought it was longer for some reason lol

#

Or like I know there's a way to make it longer

#

Uh, I think

upper creek
lunar egret
#

you can get rid of it but it still causes issues on windows

sullen kraken
#

Fair point

rancid eagle
red oyster
#

make it longer 😈

lone ravine
#

At least if there is ever a file path crash we'll know where to look first.

sullen kraken
red oyster
scenic sleet
rancid eagle
fleet latch
#

best mod ever

flat lake
#

is that naranj?

fleet latch
#

No

flat lake
#

then whAT IS It

fleet latch
hearty linden
#

manule

hearty linden
#

s1ck last time I was testing stuffs with LethalHUD, it seems like the "hide HUD" button is not working properly? I hit it and nothing happens, and if I click it again it flickers a bit looking like it was hidden and just reenabled but it never hid

clever torrent
#

Oh I have that issue too! It usually works right at the start of our sessions but eventually it stops working

#

Either after a death / a day, imma do more testing

#

Yeah, it's after dying

normal cargo
sullen kraken
normal cargo
#

I feel like because your HUD gets hidden when you die the logic gets messed up afterwards

sullen kraken
sullen kraken
rancid eagle
sullen kraken
#

it was fine for me xd

hidden tartan
red oyster
#

it's because of alpha

bold solar
hearty linden
red oyster
hearty linden
sullen kraken
#

what

fleet latch
#

Bol

normal cargo
#

Balls

mint basalt
#

Is it possible to have some kind of christmas related scan graphic

#

When christmas comes

sullen kraken
sullen kraken
#

How do you imagine it exactly?

mint basalt
#

hmm

#

how about these leafy circles you put in front of your door

sullen kraken
#

but do you mean it as scanlines or scannodes or something else?

mint basalt
#

scan node that appears on an item

#

could also do scan lines tho

#

@sullen kraken what do you think of it rn

sullen kraken
mint basalt
#

what's the inner, and what's the outer part look like, for say the hexagons' one

sullen kraken
#

both are 256x256 iirc

mint basalt
#

wait no, i was referring to like

#

when you scan, the lines that show on your screen right?

#

the ones that go all accross the screen, what about those

sullen kraken
#

ah

mint basalt
#

that's why i made a whole ass long mspaint stuff for it

sullen kraken
#

heres the default one

mint basalt
#

here's what i came up with

#

i suppose i need to color it in blue

sullen kraken
#

aye

#

but it might not even fit pikaThink

mint basalt
#

hmmm

#

does it really need to be the same size, or can it just stretch

sullen kraken
mint basalt
#

:(

#

lemme guess, imma need to make it smol

sullen kraken
#

you also see something like just the middle of this (I could be wrong but thats what it felt like while I was messing around)

mint basalt
#

here@sullen kraken

#

scaled down and touched up from the stretching

worldly hound
#

@sullen kraken Quick question: what does billboard gradiant mode do?

sullen kraken
grand ridge
#

for some reason I get stuck on this screen when joining public lobbies with this mod on, and I have to alt F4 out of the game. Whenever I disable specifically this mod and then join back the exact same lobby, it's all of a sudden fixed. I then downloaded an older version (1.3.3 to be specific) and it worked there too, so something with the newer versions is preventing me from being able to play public lobbies for some reason

#

probably to do with the multiplayer connected stuff

grand ridge
scenic sleet
#

Network prefabs must match between host and client that attempts to connect

#

Could mayhaps do like a client-side config setting that just doesn't do networked stuff (kinda like ShipWindows for instance)

sullen kraken
#

Mayhaps

crimson merlin
#

Could the compass alpha be increased further and not be affected by the scanner? Like... the 1.0 alpha is still sorta not visible but when you scan the compass becomes much more visible.

I guess what I am saying is that could it be more visible and not change or something when using the scan?

#

...also something fitting for LethaHUD, could a percentage value be added for the Battery Meter if using any tools that use battery?

crimson merlin
#

Prob a gradient from yellow to red as the energy bar lowers, since you have that for the health

#

(Like the shake visual it does when you take damage btw)

crimson merlin
#

Actually, wonder if maybe having the compass be it's own color might work out better? Right now it's shared with the frame color

sullen kraken
crimson merlin
#

Config option could work? If it's not too much

#

Is there a way to change the color for the item value? (Maybe the size as well? I feel it's sorta too big)

sullen kraken
sullen kraken
crimson merlin
#

Ah

sullen kraken
#

oh yeah I just wanted to add that

red oyster
sullen kraken
red oyster
#

oh god the pr

#

will do

crimson merlin
#

Can there be a way to move the clock hud position?

#

Compact's... like that, would like to move it up more

#

Prob same for the default clock too

#

LCBetterClock can work with hud position... sorta, but... it kinda conflicts with LethalHUD

sullen kraken
#

wait

#

no thats just the size

crimson merlin
#

Yea

sullen kraken
#

yeah I can add that too ^^

sullen kraken
crimson merlin
#

Can there be a option to make the stamina bar act like the one from...

#

This mod?

#

The red portion is the stamina bit that isn't visible in vanilla, but basically in vanila stamina is like... 20%-80% visible. Accurate Stamina Display makes it so you can actually see 0%-100% of the bar, with the red portion... if enabled in the config showing the "low" stamina portion where you can't sprint while it's in the red area

#

Could work nicely if you were able to mess around with colors for it too

#

...huh, it sorta works with Accurate Stamina Display. The Red Portion overlay's over it which changes the color... somewhat

lunar egret
#

dis game and stamina bars... big troll face

sullen kraken
#

Its named “Idk” and its absolute cinema

lunar egret
#

LOL

#

Reminds me of lunar dungeon configs

sullen kraken
#

Epic

mint basalt
#

There should be an option to customize the stamina bar graphic

#

Real

vital musk
#

Do any lethal huddians know if there's a way to make the hazard level blue like it is in base game (I have the dynamic risk colors config turned off)

sullen kraken
vital musk
#

Sweet ty!

worldly hound
#

Would it be possible to add a toggle to turn on/off name plate coloring? I've found myself wanting custom text chat colors but I don't want the name plate itself to be colored

sullen kraken
plush osprey
sullen kraken
#

Its been working before and I havent really touched it

#

Wth

charred coyote
#

idk if it's something with my mod pack but whenever i join someone else's lobby i get that black screen where u can't interact with anything or pause to quit the game

#

i figured out it was this mod, so i downgraded and it fixed it

#

ver. 1.3.6 works fine but past that it causes the softlock

#

and also people can't join my lobby too so uh... yea lol

#

019b2e05-ae26-c8fc-637a-e2d2a99b7465
here's my pack, keep everything that's already disabled, disabled, and uh upgrade the hud mod to see what i mean

sullen kraken
#

Yeah the mod became a server-sided mod for some features, @red oyster wanted to make a PR for me about that but he’s prolly busy (still pinged you tho :p) and im also a bit busy with life rn

plush osprey
#

Now its working :/

plush osprey
plush osprey
#

Im not 100% but for clients even if I restart the only looks like it will still work.

neat otter
#

Reopening lobbys is weird and kinda scuffed anyway in LC

#

Especially if you switch from host to client or the other way around

sullen kraken
#

Idk why its like that rn but at least we have the root of the problem, will have to check my code later

fleet latch
#

Lethal HUD

flat lake
#

Thats what they say

hearty linden
#

Eye opener

flat lake
#

That looks like a lethal company...

sullen kraken
#

Figured I should mention it here too https://thunderstore.io/c/lethal-company/p/s1ckboy/Shisha/
Released an old ambient creature with some new stuff. New model, new animations (thanks to Rodrigo), changed some behaviours. Now they spawn in a pair (male and female). There are some small issues that I know of but I've been holding it back for a while and I thought since its the winter time, christmas and all that I should just release it in the state its in. Issues are visual stuff nothing gamebreaking.

hidden tartan
#

the gaming is back 🥲

plush osprey
fleet latch
#

I think they’re fine in forests and certain snowy moons but they’re literally everywhere

#

When I was doing my stream yesterday idk if there was a time where I didn’t see one

sullen kraken
#

but theres also a config option which you can mess around with

worldly hound
#

Not sure if I mentioned this before or not, but a really nice inclusion for next update would be hud bars for TZP/weed killer/spray paint etc

#

Hope you're doing well sickboy

sullen kraken
sullen kraken
#

Happy new year to everyone!

sullen kraken
#

we be cookin in 2026, gonna change connect the diagonals so they look pretty next

upper creek
upper creek
# sullen kraken scannableluck?

Mod I released a bit ago from a commission, it grabs a furniture's luck (if it isn't 0) and creates a scannode to display it

#

And if there's multiple scannodes with luck it puts it under the scrap value total

sullen kraken
#

i'll check it out later, i also want to give this like a positional config

#

-# I still would love to have my config in vector2 but im lazy to pr lethalconfig

upper creek
#

Just edit lethal config within lethalhud, it's what I do

#

😎

sullen kraken
upper creek
#

If Bepinex is then they should be

sullen kraken
#

I like this a lot NODDERS

vast bone
#

Is this mod skibidi

#

Should I download this sigma mod guys

sullen kraken
vast bone
#

It's perfect...

#

Is there a setting to make the clock more red as the day goes on

#

I wanna give some urgency

sullen kraken
crimson merlin
#

Are you able to move the clock placement via XY Coords? Or not yet?

sullen kraken
crimson merlin
#

ah

rancid eagle
neat otter
neat otter
sullen kraken
sullen kraken
#

Okay so I gotta do two more things before uploading: hour coords and that silly stuff with the scrapvalues

#

hopefully I didnt forget anything else

#

but I've been mostly focusing on the new stuff peepoGiggles

sullen kraken
#

Gonna update rn, and will deal with those two things tomorrow

hidden tartan
#

omg healthyboi you're so cool

sullen kraken
#

v1.4.0

  • Added different billboard mode (static, wave, pulse) and layout (vertical, horizontal, diagonal) and networked them properly thanks to pacoito's previous help and tip

  • Finally added LootInfoManager:

    • Shiploot
    • Replace total scanned amount with the visuals of shiploot
    • config option to change the display time of these two
    • animcurve for them to fade in and out nicely and not just pop in and out of existence
  • Added a billboard color config so you can still have your chatnames color but not your billboard

  • Added a basic fallbackcolor which is the original color for planet info stuff (hopefully this is good lol I did this like a year ago, I dont even remember doing it)

  • In the next update I want to declutter the screen a bit more by touching up the global notification

  • Fixing an issue with rejoining the lobby with hotbarplus (on the additional bars the scrapvaluedisplays dont show up)

  • Adding a clock x and y positional config (was messing with this one for a bit but its a bit tricky and I kinda wanna fix it with a proper way I can later reuse on other parts of the ui)

#

ofc these have configs that are changeable midgame, oh and I forgot to mention the color config for these oh well have fun and let me know what do you guys think ^^

lunar egret
#

The S1ckboy. Fades edition

sullen kraken
#

Oh i also forgot that I added positional config to the shiploot and the replaced total scanned value lmao

crimson merlin
#

Oh, next update

#

I'm blind

sullen kraken
crimson merlin
#

Neat that you can move the ship loot hud

#

So no more overlap with the ship loot plus(?) mod

sullen kraken
#

I wanna add cruiserloot as well later

sullen kraken
crimson merlin
#

No need to be fair, Ship Loot Plus Mod already does that

#

Also that mod makes all the scarp scannable if I recall? Since by default only a certain amount gets scanned

#

Prob not for the scanning bit

sullen kraken
#

Mine tho doesnt use the same rotation cuz as you can guess it had the same issue with the scaling stuff as the clock has so its always just facing the camera

crimson merlin
#

ah

sullen kraken
#

My total scan is just a replacer so visually is the same but it works the same, for the shiploot its probably the same, it just scans every scrap thats inside the ship

#

You dont need to face it for that one similarly to every other shiploot version

crimson merlin
#

What does this do exactly?

#

oh wait

#

The scan nodes do the fade out thing

#

That's prob it

sullen kraken
crimson merlin
#

yea, just noticed that after toggling the option

sullen kraken
#

I dont know how much people will like it, personally I want to make the ui a bit less busy

crimson merlin
#

I like it tbh, feels more compact and not... like... in the way

sullen kraken
#

Vanilla total display, global notifications are a bit too big for my taste but I will always try to keep my mod as vanilla for default configs as possible

crimson merlin
#

Yea

crimson merlin
#

I wonder... Late Game Upgrades let's you upgrade your max health with the Stimpack Ability (Amount & level can be config'd). I wonder if maybe the health number color could change if it goes above 100?

#

Like.... 100 is green due to the config

sullen kraken
#

I could add something like that easily for sure

crimson merlin
#

as it goes lower than 100 it turns to yellow to red, so... if going above 100 it goes... to like... green blue to light blue?

#

or something

sullen kraken
#

I have marriage on Seichi where you share hp with someone but you guys have 200 together

#

Rn i have like dark red, bright red and the starter color which by default is green but you can change it to whatever

#

I do want to add that yellow in the middle that would be nice

crimson merlin
#

Yellow is usually the halfway mark, yea

sullen kraken
#

So uh yeah I’ll do that

#

What I did is have below 20 dark red, 20-30 dark to bright red, above 30 goes back to whatever color you have as a starter but I could do some small stuff and another addition for “overhealing” where your hp is above 100 to add yet another color

#

And ofc move that 30 to 50

crimson merlin
#

You know how the hud shows the "Oxygen critially low" when in water? Would it be possible to show a percentage or something between 0% to 100% Oxygen when in water?

sullen kraken
crimson merlin
#

ah

#

Prob one for the vanilla oxygen (Only shows when in water) and prob one for that Oxygen Mod

tall shoal
#

Would it be possible to recolor scan nodes? (Icon and text box?)

crimson merlin
#

Would be neat, since the text sometimes blends in with the background

#

There's different colored boxes though, green for items, blue for... equipment, red for mobs and... yellow which I think is modded only?

#

I only ever seen yellow box & text show for Code Rebirth Coins

#

There might be a purple box for some items, though I forget which mod did that

#

Giving it more thought, dunno how easy that will be if you gotta account for modded ones

sullen kraken
sullen kraken
tall shoal
#

ah, alright.

plush osprey
#

Even with colored name turn off
the name is red

nocturne spoke
#

when the option is off it just reverts to the default lethal name colors which are red i think

plush osprey
#

above the players head

sullen kraken
plush osprey
#

ah

sullen kraken
#

Colored name is for chatnames, billboard names or whatever its called im not near my pc rn theres a seperate

sullen kraken
hidden tartan
#

this update is sick, boy (almost forgot it updated lol)

mint basalt
#

@sullen kraken i'm tryna use global config but it doesn't work, is there anything to do in particular except this

sullen kraken
#

Wdym it doesnt work?

mint basalt
#

well i'm trying to make it work but it only makes my local config work

#

which isn't what i rly want on a modpack

sullen kraken
#

So if you have global config and then start up your game you SHOULD have the global config modifications

mint basalt
#

i do

#

but it doesn't work somehow

sullen kraken
#

That is very odd

#

Havent had an issue with that before and I havent touched it pretty much since I added that feature

mint basalt
#

imma try just deleting configs

sullen kraken
#

The global config is in a different place tho

mint basalt
#

where

sullen kraken
#

\AppData\LocalLow\ZeekerssRBLX\Lethal Company\LethalHUD

#

And once you have that config option and start the game the lethalhud config will swap to that even in modmanager

#

Or wait no

#

Thats a lie

#

Modmanager cant show it

mint basalt
#

pls patch it 🙏

#

it sucks so much having to explain to a noobie he has a compass in this game

sullen kraken
#

Out of my control

sullen kraken
#

For global config you can only do it in lethalconfig

#

But local config is for modpacks

sullen kraken
#

Names might be confusing but I wasnt the og who came up with it. The logic is that global is usable cross multiple profiles it wont get affected as long as the local config is disabled

#

While local is local to the profile

#

Meaning if you want to share your setup you’d use local which is changeable in modmanagers

hearty linden
#

s1ck i found a teeny bugge

#

when you have the ship scan like setting, when you're scanning a group of objects

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if you then scan nothing, the "total" hud thing still marks the last group of scraps you scanned

upper creek
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lol this reminds me of the vanilla bug where if you scan some stuff that doesn't have any value at the start of the round, it gives you the number 300 because that's just whatever number zeekerss left it at in unity instead of smthn like 0

sullen kraken
hearty linden
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i don't have one rn, i'll send it a bit later

sullen kraken
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And then updates itself to 0

sullen kraken
# hearty linden

What I’d probably need to do is when its fading out it goes down to 0

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Should be fairly easy to do

tall shoal
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will there be compatibility for Notezy’s Pikmin Clock?

sullen kraken
crimson merlin
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Mock-up example, if above 100 health the icon starts turning towards blue, caps out at 200 where it's like a light-blue coloring and any that is above 200 remains the same color, light blue

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(The white number is how much of a fill-in the icon is, not the green number, also I didn't want the icon to be too bright so I did like... 127 max hex value, prob can pair well with the HP Number if it were to go to light blue for 200+ health)

sullen kraken
plush osprey
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fixing that problem with hotbarplus?

sullen kraken
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I have an idea whats happening with that

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Will have to check tho

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XuGPT prolly know

crimson merlin
sullen kraken
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I’d prolly make it bluer at 101

crimson merlin
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Each square is 25%, so range is 0% to 200%

sullen kraken
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Since its already overheal and it’d be a nice visual cue

crimson merlin
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Yea

sullen kraken
late bramble
crimson merlin
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Oh hey, Crouch HUD

sullen kraken
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okay coloring stuff done for hp and also for the red canvas (player icon)

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now I gotta reverse its visibility as rn it fills up from bottom to top

hearty linden
hearty linden
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yippee

sullen kraken
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you know me :p

vast bone
sullen kraken
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only testing stuff rn, what do you guys think of this? is it too much?

fleet latch
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its

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certainly something

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i kinda thought it was gonna be empty and then fill up (or other way around, be fill and drain with damage)

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having both colored and both change colors feels very odd

sullen kraken
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yeah I kinda feel the same

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originally it sounded like a good idea but now i have second thoughts

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probably best if I just stick with the drain version

lilac pond
sullen kraken
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and change its color in the meantime

lilac pond
sullen kraken
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yeah I was just messing around but I dont really like this look

sullen kraken
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I've been messing with the total scan issue and had melted my brain so uhm thats gonna be tomorrow's problem, now we've got this:

lunar egret
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lethal company limb damage update

sullen kraken
lunar egret
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Yooo i wanna be able to break my arm, pierce my lungs and twist my foot, let me do it zeeker

lunar egret
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I think it would be kind of cool for the limb you get damaged to flash red for a few seconds in the UI, but i can totally see this being a pain in the ass to do

sullen kraken
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Yeah maybe in the future, it also looked unfinished in unity

crimson merlin
# sullen kraken only testing stuff rn, what do you guys think of this? is it too much?

Could prob do this as config options.

A. The icon is fully filled in and doesn't drain, it's colored and goes from green to yellow to red as you take damage. (Goes to light blue if above 100)
B. Fill up from bottom to top as you take damage, the color would have to remain red in this case. (Will remain empty if above 100, prob can do dark red to bright red as the damage builds up starting from 99 to 0)
C. Starts out filled but drains as you take damage from top to bottom. Color goes from green to yellow to red. (Goes to light blue if above 100)
D. Vanilla

In these images I can see A & B being applied here at the same time, A being the already filled in part while B being the "fills in as you take damage" part

crimson merlin
crimson merlin
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For B, a possible red color ramp to show could prob be this?

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Prob the bottom ramp shown here can work, going from 100 to 0 health with the color being 255 R when at 0 health. (Or close to it at 1 health)

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Or top ramp can work, I dunno

sullen kraken
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but otherwise its pretty much good

sullen kraken
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this one is finished, time to fix up the total value issue and then the rest

crimson merlin
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Does it go to a light blue if going close to 200? Or nah?

sullen kraken
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it should

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I gave it two kinds of blue

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I just havent tested how it looks

crimson merlin
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Ah

sullen kraken
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I'll be pushing the update in a bit, only thing I have left is the clock which Im gonna look into rn, but I might push without that

sullen kraken
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v1.4.1

  • Added Player Icon coloring config (thanks SonicX8000 for coming up with the idea)

    • Vanilla
    • ColorFilled - which is pretty much how the hp is done (also reworked) 100: green (or custom color) which goes yellow orange bright red darkred or overheal is done with two light blue
    • RedFillUp - While ColorFilled was filled to slowly unfilling, this one fills up with bright red to dark red as a player gets lower and lower on hp
  • HealthColor default color slightly tweaked, and the coloring is changed as ColorFilled player icon works

  • Fixed an issue (well two in one) with ScrapDisplay when you rejoined a lobby the numbers started shifting weirdly and on hotbarplus slots they didnt show up at all

  • Fixed an issue with the Total Loot info (the replacer config) where previous scanned number lingered around, also changed the speed of the counter (base game uses 1500 and I went with that but for some reason its a lot faster for me so we are going with 500 for now)

  • Next update I finally want to do

    • the clock position configs
    • gloabal notification and warning changes similarly to the total value one probably
    • readme / description overhaul with gifs
hidden tartan
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would the clock position include possibility of size change?

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🤤

sullen kraken
hidden tartan
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oh

crimson merlin
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(Prob stamina as well?)

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ah

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The icon doesn't change to blue if you have more than 100 health, it remains green

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Unless that's not possible to do?

crimson merlin
sullen kraken
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I specifically tested it lol

sullen kraken
crimson merlin
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...though I dunno what would even be conflicting the hud

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No conflict with just Lethal HUD & Late Game Upgrades, it seems. Icon just remains green

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Though I wonder if the two-tone blues are a bit too close to one another

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Left is 140, right is 200

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Prob not a big deal, but... eh

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I feel that RedFillup should be dark red to bright red, kinda like how the vanilla red fade-in works.

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Yea, I think if it was reversed / inverted it would work out better

sullen kraken
crimson merlin
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I thought 50 was gonna be yellow?

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Wonder if a gradient color option to define HP thersholds to apply the hex colors could be an option?

crimson merlin
sullen kraken
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I have them set as 0.65 yellow turning into starter color (default which is #33ff33 now)
Then 0.4 orange, 0.2 is bright red and belove that is dark red

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I had that dark red bright red logic before since 20 is how far you’ll heal back up and anything under that is critical

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So i slightly tweaked some numbers to make some sense hence why 50 is orangeish

crimson merlin
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ah

sullen kraken
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And yeah I should do something about updating the playericon for overhealing

crimson merlin
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I think bright red if going more towards 0 rather than dark red would prob work out, though there could be another way for critical injury to apply

sullen kraken
crimson merlin
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The player icon could flash during critical?

sullen kraken
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That would be nice yea

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I can probably do something about it

crimson merlin
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Try this color ramp for the colored fill in (Left is 100, right is 0, middle is 50) The color prob would change accordingly as it reaches the thersholds

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Green is 00FF00, Yellow is... FFFF00, Red is FF0000

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Now for blue...

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If accounting for being over 100, to a max of 200. Could use this ramp though I feel like the higher number might be a bit too dark, but that's just me

(Blue is 0000FF, Light Blue is 00FFFF)

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An alt blue to try, though...

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...is this. Not too blue 'ere.

(Light blue is 00FFFF, Teal? is 00FF7F)

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5 Colors, 5 Thersholds being 200, 150, 100, 50, 0

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Rough mock-up example

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12 is like... the one color before hitting the actual red coloring

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FF3F00

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...also, found a funny

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It does account for health being over than 100, but only if you aren't at the health cap

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Here it's 150/200 due to late game upgrades, if I had 200/200 the icon will turn green or whatever you have set for the health color config

sullen kraken
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Current colors are:

  • Starter Color: default #33FF33 (previously it was 00ff00 but I tweaked it cuz I like this brighter green more)
  • #FFFF33 yellow
  • #FF801A orange
  • #FF1A1A bright red
  • #660000 dark red

And for overheal

  • #80D9FF starter light blue
  • #3399FF ending light blue
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Now it’d be nice if we’d have a secondary that’d fill up imo like one of my try looked like before but only for overheal

sullen kraken
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At like 120 hp

crimson merlin
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Yea, I can see that

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Prob cap at 200 since it'll be a bit crazy to account for higher than 200 if one configs stimpack to give you... I dunno... 1000 health per level

crimson merlin
sullen kraken
sullen kraken
crimson merlin
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The green I feel is a bit bright for me, even though I can set the max health color to not be as bright, the other color thersholds are hard-set and can't be changed so I can't have it change color on the same color brightness, if that's even the word

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...wait, why does it work suddenly?

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oooooh

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It doesn't account for the upgrade when it's active for the first time, only when you take damage then it accounts for it

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First time being when you buy the upgrade, or reload your save as it takes a few frames for it to re-apply the upgrade

So... it works, but doesn't know about the health upgrade till later

crimson merlin
sullen kraken
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And I havent tested the health upgrade thingy so that went by me, but I should be able to do something about it

crimson merlin
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It's the stimpack upgrade from Late Game Upgrades

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By default it has 4 levels, boosts health by 20 per level. Can be changed to include more levels or increase the health amount

crimson merlin
# sullen kraken I had that dark red bright red logic before since 20 is how far you’ll heal back...

I think critical only applies if you took damage that isn't 50+ and didn't have enough health to cover the hit. It's like a a second chance thing.

A way to check this is at Galetry (Wesley's Moons) as it has a higher floor and it's just the right height for fall damage, being 30 if you walk off the high ground. If you go from... say 40 to 10, you aren't put in critical but your health does regen back up to 20. Going from 20 to 0 even though the damage taken was 30 puts you in critical with about 5 health and should you hit 0 again during this before the regen hits 20... death occurs.

If you had 50 and go to 0 by jumping from that high ground and fall, you will take 50 damage. Now... in this case death occurs without going into critical as the damage taken was 50 from the fall.

Prob in this case for the hud, dark red can be used if you're in the critical state while if not in critical you can use the usual colored ramp. Dunno if there's way to check if you're actually in critical.

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...though coil heads & spiders do force a critical state when they hit you going from 100 to 10 since both deal 90 damage. I need to see if a turret forces you into critical with like... 60 health since getting shot by them hits you for 50, putting you at 10. Would show that hits that were 50+ and put you below 10 health will put you in critical.

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Wait, I can just edit the Stimpack config for a quick test for that

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50 fall damage: 60 to 10 did not proc critical, 59 to 9 did proc critical. Interesting... prob scales the higher the damage you take?

14 to 9 since I found a Rose Scrap that deals 5 damage when held or when swap'd to... that puts you in critical. Though that doesn't happen if going from 15 to 10.

tall shoal
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the total scrap config doesn’t seem to be working anymore.

crimson merlin
tall shoal
crimson merlin
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huh, interesting

charred coyote
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idk what it is but your mod seems to always leave me with that black screen softlock when i join a lobby

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i tried finding why its doing this, maybe it's some weird incompatibility

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but i come to find the mod on its own with lethal config just does it

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but for some reason the mod doesn't do this at and before ver 1.3.6

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???????

tardy agate
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Would it be possible to have an option to toggle the battery HUD indicator off?

sullen kraken
sullen kraken
charred coyote
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So i can’t use a more up to date version of the mod cuz of that?

sullen kraken
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In public lobbies no unless they have it. I do have an idea how I could maybe potentially do something so you could use it but no promises

charred coyote
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Is alr

sullen kraken
sullen kraken
crimson merlin
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I though that this would be like a gradient green to blue, kinda. I think it turns blue a bit too quickly if slightly above 100.
(I got this health amount by holding a radioactive cell, which damages you the longer you hold it in your hands.)

Health color is 00FF00 in the config

sullen kraken
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Yeah right now its light blue immediately that goes into a different light blue, i’ll probably change it later

crimson merlin
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That one color ramp I posted could work for that, if you wanna use that

sullen kraken
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#80D9FF

#3399FF

this is the two blue