#Lethal HUD

1 messages · Page 2 of 1

sullen kraken
#

What if instead of foxy jumpscare its trite jumpscare pikaLaugh

rancid eagle
#

Lol

sullen kraken
#

#1000th comment pikaSmirkRight pikaSmirkLeft pikaJam

hidden tartan
#

#1001th

rancid eagle
#

@sullen kraken EladsHud support breaks after a lobby reload

sullen kraken
rancid eagle
#

Ye I was testing and downsized the hud which required a lobby reload and it went back to default colors

#

lol

lilac pond
#

oh, yeah, the tilt happened after a lobby reload

sullen kraken
hidden tartan
#

shi- shiploot?

#

-# I can finally get rid of ShipScrap from GI monitor greed

rancid eagle
#

I will keep the GI Monitor functionality over scanning

#

It's more immersive

#

I don't like it just showing up on the hud

sullen kraken
#

im not just merging shiploot im making my own logic to it :p

upper creek
#

i heard s1ckboy was merging shiploot and chatgpt

#

bro thinks hes batby, reacting with a big red question amrk

rancid eagle
#

@sullen kraken I'm gonna fight you

#

your update reset my chat colors

#

Next time you reset shit please warn me

#

lol

#

I noticed everything except the stamina bar colors reset now

sullen kraken
#

Global config should still be the same

rancid eagle
#

No

#

I never swapped

sullen kraken
#

Oh nvm I know why

rancid eagle
#

It just reset a handful of my global values

#

I was mildly infuriated

#

lol

sullen kraken
#

Stuff were named like GradientColorA and now they have spaces inbetween

#

Oops

#

Sry didnt think of that

rancid eagle
#

Goober

sullen kraken
#

Heads up I probably did another batch of that cuz I noticed it during the day that I have a few still without spaces pikaSip

#

Dunno when will I update tho

rancid eagle
#

Gonna fight you s1ckboy

#

lmao

#

jk ofc

sullen kraken
hidden tartan
rancid eagle
#

Doubt I could hurt you very much anyways even if I were being genuine since I'm made of slime XD

hidden tartan
#

hygrodere

rancid eagle
#

hygrodere's are blobs not slime girls :3

hidden tartan
#

@sullen kraken oh also rainbow frames of inventory doesn't apply... like at all

hidden tartan
#

sending clip rq

#

even if I had to reload the game/lobby, the deepmint doesn't look like deepmint I used to have plink

sullen kraken
hidden tartan
#

OOHHH

sullen kraken
hidden tartan
#

thank you pikabro plink

ashen tangle
#

s1ckboy

#

how do I edit the color of the second part of the stamina

#

like wheere it would be red when using AccurateStaminaDisplay

#

or wait

#

I think you said we can use these two mods together

#

I just got my ultra modded lethal working again after all this fuckin time

#

so Im like

#

so back

rancid eagle
ashen tangle
#

in LethalHud

sullen kraken
sullen kraken
#

v1.2.1

  • Fixed EladHUDProxy not working on reload
  • Fixed Sprintmeter sometimes fail to load in with your colors (only affected clients)
  • Fixed Weightcounter sometimes fail to load in with your colors (only affected clients)
  • Fixed ScrapValueDisplay not resetting when something makes you drop all of your items (numbers were lingering around until you scrolled thru your inventory / picked stuff back up)
  • Added SeedDisplay in the Misc section
keen quartz
#

hey I have several requests:

  1. add a configuration file so that in Gale or r2modman you can configure them for builds without LethalConfig
  2. Add a separate HP bar setting
  3. Customization of the flashlight color
  4. Customization of the text from the player, I tried all the functions and the text from the player still remained yellow
native bay
keen quartz
native bay
#

yeah i misread your statement

#

the bool there currently only affects the names but that option for msg color should work

sullen kraken
ashen tangle
#

and im autistic and stoopid

sullen kraken
hidden tartan
#

Wait
You can't config 3 of them at the time? Just one?

sullen kraken
hidden tartan
#

No way Dead (me when config'd them all thinking it would work)

#

Git gud n3rdboy NODDERS

sullen kraken
#

Sprint Meter Coloring – three styles:

  • Solid – single static color
  • Gradient – hue shifts while sprinting
  • Shades – darkens with sprint use (or lightens if already dark, then turns red)
#

Git gud at readin Kiszony peepoGiggles

hidden tartan
#

How am I supposed to know to config JUST. ONE.

hidden tartan
#

No way silksong edit on my lethal companer thread agony

lilac pond
native bay
#

To add to this

#

The patch you made does work correctly for reserved item slots

#

Normal hud slots need to be scrolled over to update though

sullen kraken
#

Gonna look into it soon

#

Bit sick rn

hidden tartan
#

We know
You're sickboy plink

flat lake
#

gn kiszony

sullen kraken
#

Improved the hp display a bit and added more features to it peepoGiggles

hidden tartan
#

now this... is epic

#

no more GI-ahh HP

sullen kraken
#

You guys will hate me but uh... I'm probably resetting some of your configs >.<

sullen kraken
#

Good thing I dodged it peepoGiggles

normal cargo
sullen kraken
lilac pond
sullen kraken
#

Havent fixed it yet but will do

hidden tartan
#

but don't worry, I got your back

#

butter fingers 🙄

sullen kraken
sullen kraken
#

v1.2.2

  • SOME CONFIGS WILL BE RESET UNFORTUNATELY, SORRY I HAD TO REFORMAT SOME THINGS
  • Fixed HP Indicator enable / disable config not changing mid-game
  • Fixed ScrapValueDisplay not disappearing when you put items in ShipInventory
  • Added Health Format config option (plain, percent, label) - they change in base size to fit in well
  • Added Health Size config option
  • Added Health Rotation config option (also changed its base rotation)
  • Added ChatMessageColor (solid)
  • Added Gradient Message Color A and B
  • Changed Health Positions X and Y base numbers
  • Switched from transpiler to just a postfix for AddChatMessage function, will probably mess with this a few more times in the future, not important for players
sullen kraken
normal cargo
#

I love lethalhud

native bay
#

was it only the health number config that got reset?

#

all my other settings seem fine

sullen kraken
#

stamina and health shouldve been affected

sullen kraken
#

v1.2.3

  • HOTFIX: left out a null-check for my HP display (EladHUDs compat stuff or any other HUDmods that would rework UI elements completely)
static turtle
#

the homosexual UI

lilac pond
#

Small request, add an option to use the compact clock from LCBetterClock :]

rancid eagle
lilac pond
rancid eagle
#

Yeah that prompted him to ask Testy about merging in ImprovedClock since ImprovedClock was already in need of some bug fixes and it makes sense to merge it into LethalHud

#

that was part of ImprovedClock so yeah I imagine

sullen kraken
lilac pond
#

yay

sullen kraken
#

So technically you wouldnt need lcbetterclock either

sullen kraken
#

v1.2.4

  • ImprovedClock merge
    • 24HourClock config option
    • ClockFormat config option (Regular or Compact - Compact basically being LCBetterClock, not entirely just the format without the dark first 0 and probably some other stuff dunno)
    • RealtimeClock config option
    • ClockSizeMultiplier config option
    • ClockNumberColor config option
    • ClockBoxColor config option
    • ClockIconColor config option
    • ClockShipLeaveColor config option
    • ShowClockInShip config option
    • ClockVisibilityInShip config option
    • ShowClockInside config option
    • ClockVisibilityInside config option
  • Added two patches to fix names not having digits, underscore or dot
late bramble
#

I'm not trying to be rude, but I left the community for a bit and when I came to take a look if there's any new mods and now LethalHUD swallowed all other existing HUD mods

#

wth happened 😅

rancid eagle
#

It hasn't really swallowed any other hud mods tbh

#

But the aim of it is to be a general AIO solution for Hud color customization and such

late bramble
#

interesting

#

how general can it get Trollface

sullen kraken
# late bramble I'm not trying to be rude, but I left the community for a bit and when I came to...

It was a bit tough to go about adding features others havent added already. Havent touched the clock for a long time for example because there were mods that worked well but not with each other. I only touched that after I asked TestAccount about it and even after that I didnt do it for like 3 weeks peepoGiggles
For other mods I tend to go about adding compatibility instead cuz I dont see a reason why I would include BetterScanVisual for example when the mod works completely fine - only added a proxy to recolor the light with the scancolor (also approved by DBJ NODDERS )

Dw I dont take it as you are being rude or anything :p

#

Also people still use playerhudtweaks for example alongside mine cuz they might like some feature that mod has that mine doesnt (or doesnt yet :p)

late bramble
#

understandable, i'm taking a look at the new features

late bramble
rancid eagle
#

the mod is not open source or licensed

late bramble
#

ok

sullen kraken
#

animeshrug not planning on messing with it currently, I’ll probably push a quick fix Jacob pointed out while we were testing something on Seichi but focus fully shift to that moon for now cuz I see the light at the end of the tunnel alienPray

late bramble
#

is there a option to fade the chat completely?

sullen kraken
#

NiceChat should have a feature like that

rancid eagle
#

GI also has that if they don't wanna use NiceChat

#

Although lowkey s1ckboy

#

I think you should integrate NiceChat's functionality

flat lake
#

both hidechat and nicechat have that feature

sullen kraken
#

Oh yeah Im definitely doing a hotfix tomorrow just remembered my clock configs have no descriptions pikaLaugh

late bramble
#

hmmm, guess i'l stick with HideChat

flat lake
#

tho nicechat is way better

rancid eagle
#

The dev has been MIA and it throws errors for clients

flat lake
#

nicechat is peaknits

rancid eagle
late bramble
#

I don't use GI

rancid eagle
#

☠️

late bramble
#

too many features that other mods do better

late bramble
#

althrough, i would love if the monitors were a separeted mod

rancid eagle
# flat lake use Nicechat :3

I mean like I was just saying I do wonder if NiceChat could be integrated or forked due to the errors it always throws on clients

sullen kraken
sullen kraken
#

Its features are great tho for sure

flat lake
#

never had errors myself

rancid eagle
#

Only on clients

#

doesn't happen on Host

flat lake
#

yeah im not the host, my friend's pcs are way better haha

rancid eagle
#

I told the dev about it months ago

#

they said they would fix it

flat lake
#

still i find no issues

rancid eagle
#

then they don't touch it

rancid eagle
sullen kraken
# rancid eagle Wait does it really?

My fps in 2 dev profiles are capped at 144 one has 30 mods the other has just 9-14ish depending on what mod im checking for compatibility etc..) both has GI but its turned off, as soon as its enabled, in orbit ive got 105-125 fps inconsistent

late bramble
# rancid eagle These errors

that was the reason I stopped using NiceChat, for some reason that just broke the entire chat and no one could use it

rancid eagle
sullen kraken
rancid eagle
#

Actually it's defaulted to false

sullen kraken
#

Ah

flat lake
#

mmmm weird, i havent had issues with it, tho tbf i always play with voicechat, i mainly use nicechat to hide the chat, and because pretty hehe

sullen kraken
#

I absolutely love nicechat

flat lake
#

yeah!!!

rancid eagle
#

:3

nocturne spoke
#

Hi, is this mod able to hide the clock when outside the ship but not inside the facility and able to completely hide the compass? i cant tell if im missing something

static turtle
#

the bright side of basically merging improvedclock into this

#

is that I get to once again yell (or something), that the clock should probably disappear when having the terminal open

rancid eagle
#

It worked with Improved Clock

#

@sullen kraken

#

Fix bug

static turtle
#

it's a very small thing

#

so

#

makes sense if it gets missed

#

lol

sullen kraken
nocturne spoke
sullen kraken
#

v1.2.5

  • Fixed missing descriptions on clock configs
  • Changed from patching DestroyItemInSlotAndSync to DestroyItemInSlot - this way it should properly remove the scrapvalues when you interact with stuff
lilac pond
#

do you by any chance mess with the scan thingy?

#

I have a weird scan stuck on the bottom right

sullen kraken
#

I had this issue but fixed it before I added the fadeaway and gooditemscan compat

lilac pond
#

it dissapeared when I scanned another thing

#

but let me see

#

this is a big modpack

#

so :,]

upper creek
#

how many mods?

lilac pond
#

211

sullen kraken
#

yeah and this type of issue wouldnt really have an error about it peepoLie

upper creek
#

i had to test a 500 mod modpack earlier lol

lilac pond
sullen kraken
upper creek
#

how did you break scanning to begin with

sullen kraken
upper creek
#

hmmmmmmmmmm

#

i dont like the sound of that, makes me think you imlpement the fadeaway in a way im not gonna like

#

im just gonna pretend i heard nothing and look away

sullen kraken
upper creek
#

ig

sullen kraken
upper creek
#

hmm

sullen kraken
#

I cant reproduce it no matter how I try :/

upper creek
#

why do you keep fade if the config is false but good item scan is present

sullen kraken
#

probably just missed it, havent looked at this in a hot minute

upper creek
#

i dont see anything immediately bad but a lot of the good item scan stuff doesnt seem well blended in

lilac pond
sullen kraken
#

time to look at how Xu destroys items in inventory

upper creek
#

me when im using what the game uses for despawning items in the inventory

#

like KEYS

sullen kraken
#

I'm patching DestroyItemInSlot and DiscardHeldObject (and DropAllHeldItems but thats not important here)

upper creek
#

lol im betting keys dont disappear then with your HUD

#

you lucky they dont got value by default

#

you wanna patch PlayerControllerB.DespawnHeldObject

#

DestroyItemInSlot is only for shotgun shells

sullen kraken
#

some mods like shipinventory also uses that

#

or jll stuff

upper creek
#

ship inventory using that is just unnecessary and more expensive

#

for jll stuff idk depends on the usei g

#

use ig*

sullen kraken
#

Idek why is there so many of essentially the same function

#

but thank you, gonna check how that is and then patch that rq

viral iris
#

I just had an idea: what if there is an option that allowed you to have values and options that shift depending on where you are. For example: the color of the HUD could change depending if you're in the ship, on the moon, or inside the interior.

It's definitely complicated but it seems really cool and I thought I'd put it here.

nocturne spoke
upper creek
#

Soft mask killer destroys the soft mask if it errors

#

So if it got to the stage where it'd error then your game wasn't gonna work anyway

nocturne spoke
#

yeah makes sense, i was searching with keywords in this channel in regards to compass and i saw one of the update changelogs s1ckboy sent mention soft masks, and connected the dots...

viral iris
#

Boop

lilac pond
#

probably it has something to do with the despawning keys method that uses coderebirth

#

I can be wrong :]

sullen kraken
#

Okay will look into it ty!

native bay
#

Unlock doors from inventory broke some other mods as well

#

Its probably a bad implementation on GI's part

hidden tartan
#

Btw
The scrap values from my hotbar keeps disappearing for no reason

sullen kraken
lilac pond
rancid eagle
lilac pond
#

yeah, 8 slots lol
In my modpack you can buy some extra slots. pretty expensive btw

sullen kraken
#

Update is coming today 🎃

upper creek
upper creek
#

have u seen the trailer

#

for episode 3

#

its huge

sullen kraken
#

Havent had time to watch it yet, will do in a bit

#

but I'm cant wait to play it

upper creek
#

same

sullen kraken
#

v1.2.6

  • Halloween update! Turn Halloween mode on to override your colors (if you turn it off, your previous colors come back - colors are saved in a json file in the same place your global config is \AppData\LocalLow\ZeekerssRBLX\Lethal Company\LethalHUD)
  • ChatController was reworked for future plans
    • No more solid color, only gradients as it was redundant (if you want a solid color, change both gradients to the same color)
  • Swapped boolean FullHPColor config to hex string so it has its own way of recoloring the hp instead of relying on Main Color (This means in EladsHUD compat you can color border and bar easier)
  • SignalTranslator is configurable now
  • SprintMeter reworked a little bit
    • Instead of 3 seperate configs, theres a list where you can choose your way of coloring it and then theres only one coloring option to color them
  • Changed back from using MonoDetour to Harmony as its currently not needed
  • Removed MonoDetour dependency
normal cargo
hidden tartan
#

this content is sick, boy

sullen kraken
#

oh I messed up the name color lmao

upper creek
#

I never prayed for times like these

#

how could you s1ckboy

sullen kraken
#

v1.2.7

  • Fixed wrong chatname gradients for halloween mode
  • Fixed compass showing up while dead
sullen kraken
#

v1.2.8

  • PlanetInfoDisplay config options
    • PlanetInfoHeaderText color
    • PlanetInfoSummaryText color
    • PlanetRiskLevel custom coloring
  • AnimatedLoadingText color config
  • All have stuff for halloween mode
normal cargo
#

what was he cooking

#

planet info display sounds a little like scope creep but i do hunger for a mod that let's ya edit moon descriptions like that

sullen kraken
normal cargo
#

ehhhhh a bit of a stretch but ye

wild hawk
sullen kraken
#

Its semi done as the animator handles some parts of it and I had to get some sleep (bit busy today) and wanted this feature out but will recolor the other parts when Im back ^^

bold solar
#

I have question about local config and halloween mode override
If i want every player that download my pack to have the halloween mode activated (but they still can disable it if they want), do I simply need to enable the halloween mode and share the code, or do I need to enable the local config, then enable halloween mode then share the code ?

sullen kraken
#

For modpacks always use local if you want to share your setup

#

If they want to tune out of your setup they can just use global instead and then turn on halloween mode

#

Tl;dr local/global change needs to be done first if you want to share or tune out of sharing

#

The halloween mode saves their / your original setup in a json file for colors everytime you enable it so if people download your pack and disable the halloween override and then change their setup and then turn it back on their setup is saved in a json file so when they turn it off again it’ll go back to what they had

bold solar
#

Ok ok thanks for the explanation, i was primary looking for a way to force the halloween mode for all my players so local config is the way to go

#

Im just checking the halloween mode btw, i dont touch any other settings as i find it already great

sullen kraken
bold solar
#

Oh ok but those vanilla colors work fine imo

bold solar
#

You know what, the stamina looks pretty stylish in purple, im gonna keep it this way instead

sullen kraken
sullen kraken
#

Might as well just add that as a feature lol

bold solar
#

Ok!

#

to be more precise, the fade out chat feature of this mod works great when quitting the terminal, but it does not work when writting and sending a message in the chat

#

Having it as a feature directly could be insane tho since it's a very old mod, i kinda want to remove it even if it works just fine

sullen kraken
#

My idea is probably to add it as a feature on like numpad 2 or something

bold solar
#

numpad 2 ?

#

Why not automatic ?

hearty linden
#

having numpad 2 as toggle?

upper creek
#

What about numpad 3

#

It's a lucky number

sullen kraken
# bold solar Why not automatic ?

Well first I need to make sure it works with NiceChat as well and I was just thinking maybe someone like it present like vanilla? but maybe I should just have a config instead

#

actually nicechat already hides chat right?

bold solar
#

Let me try rq

#

Yeah NiceChat works just fine, idk why i never tested it lol

#

there is even a feature for this?? woww okok im late by 1year but this mod is insane

sullen kraken
#

and I didn't have to peepoGiggles only added compat to it

bold solar
#

Thats perfect !

sullen kraken
#

scrolling feature is so nice

lilac pond
#

sorry for bothering, are there any news regarding the inventory price fixes?

sullen kraken
lilac pond
sullen kraken
#

if it happens again, let me know!

sullen kraken
#

The key thing is probably not fixed tho, unsure about that

lilac pond
#

like 3-4 pixels to the left

sullen kraken
lilac pond
#

gotcha, I think those are all the bugs we've found so far. But overall, the mod works incredibly well.

sullen kraken
#

but I had that happen last like 2 days ago

upper creek
#

Now that you're done with LethalHUD, I have an idea for a mod you might be interested in making

#

I call it LethalLevelLoader

#

See the trick is in the name

sullen kraken
#

hmm interesting

lilac pond
sullen kraken
upper creek
#

Is that meant to like mean, a new dawn or age of lethal modding?

#

That's clever

neat otter
sullen kraken
neat otter
#

The only time I encountered it, it got stuck after I looked away from the thing I scanned but Idk if that was relevant for the way it is caused

sullen kraken
#

yeah if you rescan that thing it will fix itself

#

Will try to find the cause

neat otter
#

Good luck, I am sure you'll manage ^-^

sullen kraken
#

going to roll out a new update pretty soon tho ^^

neat otter
#

Ooh, looking forward to what it brings :3

sullen kraken
#

v1.2.9

  • I'm lazy to update readme right now, will do next time

  • Removed unnecessary SprintMeterBoolean and WeightCounterBoolean configs

  • Reworked MiscToolsColors -> now theres a list config to change from Solid to Gradient, and two gradient colors a and b same way as everything else but only for misc stuff

  • ControlTips (Tooltips) recolored with the same colors as fps, ping, seed counters

  • Halloween mode is on by default now for the month

  • Added ChatFadeDelayTime, SlotFade, SlotFadeDelayTime, TerminalFadeDelaysTime

    • ChatFadeDelayTime: you send a message and the chat will stay there for set seconds
    • SlotFade: this is the amount how visible it is
    • SlotFadeDelayTime: same as chat but for inventory
    • TerminalFadeDelaysTime: this is the time when the fade starts same as slot or chat fade delay time but this happens for everything when you enter or close terminal
  • Swapped from MIT to GPL-3.0 (so the code will always stay open-source)

  • Added more things to the halloween mode, have fun guys!

#

15k downloads in this economy peepoGiggles Thank you! pikaLove

lilac pond
sullen kraken
lilac pond
sullen kraken
#

if it still happens to you then let me know

lilac pond
#

oh, gotcha

#

I'll let you know

neat otter
sullen kraken
neat otter
sullen kraken
neat otter
sullen kraken
#

Weightcounterboolean was pretty much unnecessary since it pretty much just handled the color but since default color is set to what it was originally its just another button to toggle which I found redundant

#

Same goes for the color

neat otter
#

I am asking because I currently use GIs Weight counter as it features kilos with one decimal

sullen kraken
#

Oh yeah I forced gradient sprintmeterstyle for halloween cuz I found that to be the nicest for halloween theme

sullen kraken
neat otter
#

Thunderstore apparently has not released it yet so I sadly can not check for you yet X3

sullen kraken
#

I mean I should just add the decimal as an option pikaThink

neat otter
#

Then I'll immediately switch

#

Bc with one decimal it is accurate enough for gameplay

sullen kraken
#

I’ll do that in a sec

#

I think im gonna go with two decimals

neat otter
#

Do you also consider the idea of displaying both pounds & kilos as the same time?

neat otter
sullen kraken
#

As an engineer student I generally go with two decimals so that makes more sense to me :p

sullen kraken
neat otter
neat otter
neat otter
#

This is awesome!

#

(Also cool that you featued manuls as a combined option too X3)

#

And the dot or comma option is pretty neat as well

#

Generally, well thought through

#

Love this, look forward to the update

sullen kraken
#

Gonna do some tweaks

#

but I'll update it in a bit

neat otter
#

Once it is released on Thunderstore I'll immediately go and configure all that. I am beyond stocked, be it just a small thing :3

bold solar
sullen kraken
#

or at least from my test it was fine

bold solar
#

Ok! thanks

sullen kraken
#

If it doesnt, let me know!

bold solar
#

Yep dw ill come back here plink

sullen kraken
#

apperantly my newly added colors arent saving to the json, so uhh updating that too in a bit, almost done with that

neat otter
#

Might be related to this warning that is being spammed in this console, I assume

sullen kraken
#

Json stuff is still something thats somewhat new to me so yeah something went over my head

neat otter
#

This one specifically was caused by the health hex not having a value for some reason

#

Well, one learns best from their mistakes I suppose ^-^

upper creek
sullen kraken
neat otter
#

Also! The toggle for the sprint meter would be nice to have back tbh. as I, for one, prefer using accurate stamina display which allows for a nice TZP effect and such on the sprint meter. Maybe make it a opt-out toggle, instead of opt-in

upper creek
sullen kraken
#

but I finally managed to override the existing json

#

finalizing the update ^^

sullen kraken
#

v1.3.0

  • "Fixed" Json saving colors (sorry for the inconvenience)
    • You would need to go to \AppData\LocalLow\ZeekerssRBLX\Lethal Company\LethalHUD and after HalloweenHUD is created, copy paste what Halloween.json had, I added some in the middle and I've been at this for a while but couldnt come up with a solution
  • Reworked WeightCounter
    • Added TwoDecimalsDot, TwoDecimalsComma options
    • Multiple meassurement visibility
    • Changed sizing so they dont take up as much space
    • Halloween version colors differently
  • Added back sprintmeterboolean, as I forgot some people are using PlayerHUDTweaks which was the reason why I had it in the first place
  • Added halloween version for scrap and total value
sullen kraken
neat otter
native bay
#

is the fps/ping/seed display supposed to use the same colors as the tooltips

neat otter
#

Everything seems to work well! Really nice, I enjoy this quite a bit ^-^

#

This looks really nice. Really, thanks a lot for this great mod! ✨

charred coyote
#

guys yk why this happens? </3

wild hawk
#

ive been having that happen to me too

charred coyote
#

🥀

#

this too

#

ik it's niche but i like looking back at the manuals for small bits and stuff with friend lol

#

idk if it's a setting or the mod in general

native bay
#

something else caused this before lethalhud

#

the workaround is to hold Z instead of tap but idk what causes it

charred coyote
#

weird asf

#

but idk what other mod would do it, cuz i tested my mod pack without lethal hud and it was fine

#

hopefully it gets maybe fixed soon, or it's cuz of some toggle with a setting in the mod idk

wild hawk
#

you can probably also fix that by disabling the depth of field blur with lethalsponge (if you have that)

neat otter
#

@sullen kraken, I am sadly encountering an issue where the hex values for Health Color, Loading Text Color, Planet Summary Color, Planet Header Color, and Misc Tools Gradient Colors are being replaced by an empty value after every restart. Signal Message Color is always being reset to white as well.

I assume this is an error related to the halloween mode as disabling it does not fill in the proper values/does not fill anything in directly after, causing the console to spam invalid hex color warnings. After the halloween mode is disabled the prior described resets happen every launch
-# I have already tried working with a fresh config and so on, which did not change anything about this

bold solar
# charred coyote

oh yeah i also got that with another item from a mod, but then it was fixed without me knowing what i changed

left flower
#

just noticed that the text dont have shadows like the clock does

neat otter
#

Would be neat to have that added

sullen kraken
sullen kraken
neat otter
sullen kraken
neat otter
#

Huh, well no

sullen kraken
#

cuz I made it create the save into a different one

#

hmm

neat otter
#

Curious that the file has not been generated

#

Did not see it once since the halloween mode has been added

sullen kraken
#

I'll try to solve it

#

for the mean time you can copy the content halloween had and then delete it, let it regenerate again and just copy back the stuff you had line by line

neat otter
#

Okay, will try letting it regenerate once

#

The HalloweenHUD.json file generated now

#

And now halloween mode seems to work perfectly fine

neat otter
#

Not really important but maybe it is worth looking into this

sullen kraken
#

thats intentional for halloween

neat otter
#

Also interesting. Had a lag spike rn and suddenly these tips are gone after deactivating Halloween mode

neat otter
neat otter
sullen kraken
sullen kraken
#

got shadow on this badboy as well

sullen kraken
# charred coyote

Getting back to this, I've reproduced it, no clue what causes it, only have some guesses, will try to fix it for the next update

charred coyote
#

<3

lilac pond
sullen kraken
#

okie

viral iris
#

Seriously it's like 12 kinds of cursed, the numbers don't even touch the screen it's like a separate texture or object in front of this blue panel that's also a texture or object that also doesn't actually display over or touch the screen behind it.

#

Zeekers....I love ya.....but wtf.....

sullen kraken
#

Uhm good news my mod is probably going to be fine if I recompile it, bad news most mods will be broken for a while.

golden tartan
#

Is it normal if it spams warnings like this? (I reset it all to defaults and have got rid of its config and reopened it and now it's just doing this) This was all on V72

#

Version 1.3.0 and 1.2.9

sullen kraken
ancient rivet
sullen kraken
bold solar
#

I noticed something strange, when having some items with dynamic tooltips display such as the Ocarina, the tooltips are not colored by the Halloween mode they are just white but when manually triggering a new tooltip to appear (ie with the Ocarina, selecting a new song) then the color will be applied as expected. This will happen every time the item is grabed for the first time, if it's droped then grabed again it will happen again

late bramble
#

It seems that this mod changes the moon loading screen, i'd like to request a minor compatibility with LoadingTips if it's possible

sullen kraken
late bramble
#

I remember ImprovedClock having a option to enable the clock on spectator mode, why it was removed when migrating it to LethalHUD?

sullen kraken
rancid eagle
#

:3

#

It would often randomly appear in orbit

#

Lmao

sullen kraken
#

Oh?

rancid eagle
#

Yeah

#

That is why we kept seeing the clock where it said 12 with the skull in the past

sullen kraken
#

I mean that should a one liner easy fix

rancid eagle
#

it was that option

#

lol

native bay
#

i guess i should ask

rancid eagle
native bay
#

could you please separate tooltip color from the fps counter

#

it would be really cool

#

even if tooltips just use the general color instead

late bramble
sullen kraken
#

Sure thing ^^

sullen kraken
#

Ive messed a tiny bit with it but never shipped anything related to it

native bay
#

the only things i could ask abt spectator is not hud related

#

like scrolling to zoom in or out

late bramble
native bay
#

not really in lethalhud's wheelhouse i'd imagine

sullen kraken
#

@rancid eagle btw in your pack theres a mod that just makes the compass visible and idk what peepoLie

late bramble
#

It's just obnoxious to have the player so close to the cam

rancid eagle
#

The compass doesn't ever fully hide

native bay
#

ya

rancid eagle
#

that's vanilla

#

lol

flat lake
#

there is a deprecated mod that does that

sullen kraken
#

Is it? Lol

normal cargo
native bay
late bramble
flat lake
#

yes

#

yes

normal cargo
#

yea that

flat lake
#

it still works

late bramble
#

I use it only for that = (

flat lake
#

well... v72

native bay
#

it does?

rancid eagle
#

Prolly won't work on v73

flat lake
#

ye

native bay
#

does it have a performance hit or anything

rancid eagle
#

Poltergeist had to update to work

late bramble
flat lake
#

i dont remember honestly

#

i remember another spectate mod having a performance issue

sullen kraken
rancid eagle
#

TooManyEmotes makes the game crash right now when you land the ship on v73

flat lake
#

but not that one

rancid eagle
#

cus of the custom emote camera

native bay
#

for me it was effectively replaced with poltergeist

flat lake
#

ye poltergeist is the better option tbh

late bramble
rancid eagle
#

Yeah Poltergeist is the best spectator mod and it got updated

#

you don't need anything else nowadays

native bay
#

i'll still try betterspectate to see if scrolling works

flat lake
#

it isnt really vanilla tho, thats the only thing i could say

flat lake
#

so it should prob work

native bay
#

first person might be fun too

flat lake
#

yes it is

#

but it messes up with morecompany cosmetics

#

you gotta add another mod

#

unobscured

rancid eagle
#

Btw @sullen kraken Did you update Seichi yet? I wanna throw it in my testing profile if you did but you're waiting on LLL to update

sullen kraken
native bay
rancid eagle
#

I think that's an incompat with CullFactory

sullen kraken
rancid eagle
#

Hachiman for example

sullen kraken
#

Oh shit

#

You right

normal cargo
rancid eagle
#

Yeah you'll need to recomp your DLL and update the netcode patcher goober

#

XD

sullen kraken
native bay
normal cargo
#

also interiors are dark cuz there's no player light

#

prolly

native bay
#

yea that would make sense

normal cargo
native bay
#

me who lowers player light brightness anyway:

flat lake
#

h4ndsomeboy

late bramble
#

is it intended to be misaligned like this?

sullen kraken
late bramble
#

I though it could be another mod and went to test only with this one but 😭

sullen kraken
late bramble
#

idk what's happening then, weird bug

sullen kraken
late bramble
#

ok thanks

#

could you also take a look in the chat appearing after pressing the Enter key

#

It's more noticeable on the terminal

bold solar
sullen kraken
upper creek
#

i have this issue but ill spoiler cuz i dont want it to spoil something important for others:

||it's like, when i play with your mod, there's this ringing audio that goes "you lost the game", i dont know what to do about it, pls help||

sullen kraken
sullen kraken
#

perfect

ancient rivet
hidden tartan
hidden tartan
sullen kraken
#

I improved it

lilac pond
upper creek
#

i think he was showcasing him fucking it up by accident

sullen kraken
#

But currently they look like this

upper creek
#

that does not look centered

#

just put your screenshot far away from you

#

easier to tell that way

sullen kraken
#

Crazy.. its new(0f, 0.025f, 0f)

#

But at least they are misaligned together

ancient rivet
#

Pull out your ruler

#

📐 📏

wild hawk
#

is there a way to rebind 'hide hud' off of numpad5? i use numpad 4-6 for imperium menus and also had a different mod to hide hud bound to Z

wild hawk
#

ty 🙏

golden tartan
sullen kraken
#

I basically messed up the json with adding more to it which didnt want to save into it, but if you regenerate it, it'll fix itself

golden tartan
#

So delete the halloween thing and let it regenerate?

golden tartan
#

So uh I dont think it regenerated and even if it didn't, the bug still persists

#

unless I did something COMPLETELY wrong

sullen kraken
sullen kraken
#

Now FPS, Ping, Seed counters can use a different solid color

#

I could give them gradients as well but idk if thats really necessary, let me know if you want that

native bay
#

Oh nice

#

I dont think they really need gradients tbh

sullen kraken
#

Also added little shadow to them as well

sullen kraken
#

This gave me a little bit of headache but got it ^^

sullen kraken
neat otter
sullen kraken
sullen kraken
bold solar
sullen kraken
#

its not a specific compat but I added two patches two hudmanager functions to keep the colors forced on controltipschange and on clear

sullen kraken
bold solar
bold solar
hidden tartan
#

-# yoooo

sullen kraken
#

v1.3.1

  • Added config option to change HideHUDButton which by default is Numpad5
  • Added config option to split additional misc tooltips from controltips coloring (misc are FPS, Ping, Seed counters while control tips are the vanilla tips on top right like inspect xyz item)
  • Added a solid color for misc tools if you decide to split them
  • Changed boolean(checkmark) option for Hold Scan to an enum (dropdown list) of Scan Mode Type - default, hold, toggle
    • Fixed hold type having small issues with scannodes stucking in the screen and defaulting back to blue when Scannode fadaway was on and GoodItemScan was also present
    • Known issue: toggle type is having the issues I had before with hold type lol, bit of a headache but I'll figure this out, spent a good chunk of my time on figuring this but I know GIS is about to update soon so I might just wait for TestAccount to do a PR :p
  • Forced compass to hide if a player is dead
  • Added shadow (underlay) to HP text
  • Changed some parts of ScrapValueDisplay to use StringBuilder instead
  • Added shadow (underlay) to weight counter(s)
  • Added two more patches to apply controltip colorapplication (so Zigzag's dynamic tooltips work well with it)
  • Changed the way I find ScanVolume and how I handle it (this from my tests fixed when you inspected an item and it was blurry, also might've fixed my incompat with HDLCPatch lol - only tested this once)
  • Improved SignalTransmission coloring and put the cap up to 12 as thats vanilla (idk why I thought 10 was the cap, did that change??)
  • Improved PlayerInfoDisplay coloring
  • I feel like I'm forgetting something, oh well if theres something I changed and isnt on the list take it as a halloween treat, now go trick or treating!
  • I'm lazy to do README, will update it in the next patch
bold solar
# sullen kraken

this should just be the classics when you are playing on v72 with a v73 mod, or v73 with a v72 mod. I don't have those errors in my environment

sullen kraken
bold solar
bold solar
bold solar
upper creek
#

wow, you mislead me zigzag

#

i thought there was tooltip fade away

sullen kraken
#

Glad you like it! For a while I'll probably not update it cuz from what I can tell theres only 2 issues with the mod, one is the scrap value display disappearing on held item if you open a door from a reservedslot, which I've not looked into how GI does it and the other is mentioned in the changelog. Hopefully I didnt forget anything else.
Will focus a bit on Seichi and my own side project, but in the next update I do want to do:

  • some networking finally (dont want to do networking for one feature but for a bunch in one major update thats why ping counter is just a placeholder rn lol)
  • ship loot integration alongside making the total value look like the shiploot display (this is honestly 90% done already)
  • do something about the global tip / warning / error cuz I personally never liked it
sullen kraken
#

oh wait technically there is with the hidehud keybind lol

upper creek
#

that would really help with my UI experience

sullen kraken
#

lmao

#

draw some and I'll steamid you to have em on your hud at all times

upper creek
#

thank you

#

i expect rodrigo will receive the same treatment

sullen kraken
upper creek
#

ill try not to

lunar egret
#

stops when I downgrade to 1.3.0, i haven't investigated deeply though, e.g. i havent regenerated the config and so on

fast cloak
#

how did you get your windows to look like vista...

hidden tartan
#

Perhaps they're on vista

rancid eagle
#

It's not usually worth doing since Windows updates break them

lunar egret
#

though yes, custom theme alongside 3 or 4 other small programs from memory. hasnt broken in the years of use, but would definitely not work on windows 11

fast cloak
#

so peak

fast cloak
#

i noticed for something like daily quota or most messages that pop up, compared to all mine being on the sides of the screen, when i see how it looks on my friend’s display it’s in the center but i think that’s cause of their resolution

sullen kraken
sullen kraken
rancid eagle
sullen kraken
upper creek
#

I just removed it when testing lunxaras pack

#

Cuz ywah, happened to me too

sullen kraken
#

Look at him, what a gentlebark

sullen kraken
sullen kraken
#

bruh

lunar egret
#

s1ckboy. live reaction

sullen kraken
# lunar egret s1ckboy. live reaction
        string[] paths =
        [
        "Systems/UI/Canvas/IngamePlayerHUD/TopLeftCorner/CinematicGraphics/Site/HazardLevel",
        "Systems/UI/Canvas/IngamePlayerHUD/TopLeftCorner/CinematicGraphics/PlanetDescription/HeaderAndFooterLines/IntroText (2)",
        "Systems/UI/Canvas/IngamePlayerHUD/TopLeftCorner/CinematicGraphics/PlanetDescription/HeaderAndFooterLines/IntroText (3)",
        "Systems/UI/Canvas/IngamePlayerHUD/TopLeftCorner/CinematicGraphics/Site/HeaderAndFooterLines (1)/IntroText (2)",
        "Systems/UI/Canvas/IngamePlayerHUD/TopLeftCorner/CinematicGraphics/Site/HeaderAndFooterLines (1)/IntroText (3)"
        ];

A mod moved them out from TopLeftCorner

        string[] paths =
        [
        "Systems/UI/Canvas/IngamePlayerHUD/CinematicGraphics/Site/HazardLevel",
        "Systems/UI/Canvas/IngamePlayerHUD/CinematicGraphics/PlanetDescription/HeaderAndFooterLines/IntroText (2)",
        "Systems/UI/Canvas/IngamePlayerHUD/CinematicGraphics/PlanetDescription/HeaderAndFooterLines/IntroText (3)",
        "Systems/UI/Canvas/IngamePlayerHUD/CinematicGraphics/Site/HeaderAndFooterLines (1)/IntroText (2)",
        "Systems/UI/Canvas/IngamePlayerHUD/CinematicGraphics/Site/HeaderAndFooterLines (1)/IntroText (3)"
        ];
lunar egret
#

Now... for the big question... which mod...

sullen kraken
#

fixed it NODDERS

lunar egret
#

woohoo. I didnt actually get far enough in to land, it was spamming those errors in the ship and i was in a bit of a rush so i downgraded without checking much

sullen kraken
#

v1.3.2

  • HOTFIX: A mod moved some hud gameobjects around, so I made a little scuffed fix for it, will clean the code up later- this doesnt affect players though.
sullen kraken
rancid eagle
ashen tangle
#

You know what we need

#

We need more huds

#

like

#

cuz all we have are the base hud and EladsHud

#

And like I mean unique looking huds

rancid eagle
#

I mean, that's all you really need though, the base hud is neat and Elads is nice if you want something more streamlined

ashen tangle
#

I mean I guess so

#

but what if there were more to fit others' tastes

rancid eagle
#

I can't really think of any other ideas that'd work

ashen tangle
#

or some joke huds

#

Also Lunxara

#

did you have to change your modpack much after updating the mods to v73 in your modpack?

#

if you did update some mods in your modpack

rancid eagle
#

Mods that won't be updating for a little bit I disabled, ones I don't feel like will update for a good while I just removed

ashen tangle
#

Ah gotcha

#

Im just really worried

#

about my Ultra Modded Modpack

#

Im paranoid actually

rancid eagle
#

Most of my stuff still worked, was mostly some enemy mods I had to remove, CodeRebirth and Surfaced I'm still waiting on to get updated

rancid eagle
#

BetterSprayPaint won't work anymore but it was barely working before v73 anyways

rancid eagle
#

I had to get rid of it before v73 came out, cus people kept getting missing textures when spraying it

ashen tangle
#

Well I'd love to go through my Ultra Modded Modpack with someone whos more of an expert sometime

rancid eagle
#

the mod was so broken

ashen tangle
#

this means getting rid of

#

THE FIEND

#

idontwaaannnaaaaa

rancid eagle
#

I never did get into that mod lol

ashen tangle
rancid eagle
#

But I know someone that might update it at some point

flat lake
#

i did and it was funny at first, then its became just an instant killing enemy

ashen tangle
#

HOLD ON WHO

#

WHO SO I CAN PRAISE THEM

rancid eagle
#

No spoilers

ashen tangle
rancid eagle
ashen tangle
#

I'll praise them eventually

#

just wait

lunar egret
#

A world where lethal company has a HUD similar descent

#

okay as a real suggestion though

#

Is it possible to be able to create a configurable offset for when the stamina bar finishes depleting? Some stamina mods don't deplete it fully with elads hud and sprinting finishes at 10% and it looks off putting, unless i disable the percentage. I could swear it used to be fine with a different stamina mod, but I don't remember

red oyster
rancid eagle
lunar egret
rancid eagle
lunar egret
#

I forgot to disable it and wait for other peoples thoughts since i havent run into it either in the past, but i have also 0 real playtime with other people since v73 came out so i'll take your word for it

rancid eagle
#

It shouldn't hurt to keep it

#

Since it do seem to be a rare edge case scenario that it resolves, More Company's update prolly didn't fix this unless v73 solved it

lunar egret
#

duly noted

neat otter
#

@sullen kraken Hey, meant to ask, are you considering to add support for GI's inventory sorting regarding the slot value display? ^-^
-# Can imagine that could get messy to implement

sullen kraken
neat otter
#

Awesome ^-^

sullen kraken
#

oh wait I think I understand

upper creek
sullen kraken
hearty linden
#

isn't that like, the normal behaviour?

sullen kraken
#

i'll just do something about it, should be simple

bold solar
#

Hmmmmmmmmmmmmmm?

#

HMMMMMMMMM

#

i changed the key to None if that was not obvious

sullen kraken
#

oh lol

#

yeah I wasnt thinking about that

#

will fix that later 👌

bold solar
#

ok

neat otter
#

Hey, have you considered tweaks and/or alternative modes for the oxygen meter? I just noticed that it could also be something for this mod

sullen kraken
#

Havent thought of that yet

neat otter
#

If you are into making alternative modes of display, I thought about maybe a SM64-like meter (with more steps tho, min. one per 10% I'd say) as one alternative.
Another, less feasible idea I also had was that maybe you could make an overlay of sorts for the "damage meter" which slowly fills up blue the less oxygen you have. Sounds like a hassle though X3

lunar egret
#

but seems fine when bound so ill just leave it bound

sullen kraken
hidden tartan
#

To seichi?

#

-# fuck, wrong thread

flat lake
#

Hehe

sullen kraken
hidden tartan
#

Pog

normal cargo
#

Helloooo I come with another small suggestion

#

it would be awesome if there was somewhere I could check for to see the basegame colors of certain things you can change in this mod

#

like for example the planet info when you land has a different color

#

same as the signal translator messages

#

I don't really want to change those and it's a bit annoying that those are changed in the first place but in any case I do really wanna keep their look from the base game

#

is there also no way to turn off the gradient on the weight UI element?

sullen kraken
sullen kraken
normal cargo
#

same thing was happening w my name on the chat box a bit ago lemme check

sullen kraken
#

the text where it says you joined the game?

normal cargo
#

ye

sullen kraken
#

yeah so the way it works is Im not updating previous messages sent in the chat

normal cargo
sullen kraken
#

but if you start the ship it will go back to normal blue now

normal cargo
#

ooooh

#

that makes more sense now

#

ye everything's fixed

#

thank you stinky dude :D

normal cargo
sullen kraken
#

I meant like if you start the ship the fartpants started the ship will be blue

#

or whatever color you gave it

normal cargo
#

oh gotcha ye

sullen kraken
#

updating the chat would be a bit expensive with other mods (translator mods are already doing expensive shit that basically will freeze the screen if you have colored names lol)

normal cargo
#

ye that makes total sense, dw

#

thank you!

chilly roost
#

Hello, Im doing a bit of testing here and there and I noticed this mod cause loosing around 30FPS~ in my modlist is there a reason for that? can it be because of conflict with other mods or it's supposed to be a bit performance hungry?

sullen kraken
chilly roost
chilly roost
#

IDBYQ0

sullen kraken
# chilly roost IDBYQ0

Gonna test it and give you info later. I did notice that you dont have the "Use local config" enabled. If you are doing a modpack and want to share your setup, I recommend enabling that. By default the mod uses globall config which basically means that no matter what profile you are using as long as the pack doesnt use local config, you'll have your own saved setup so people can opt out of a modpack's forced configs and keep a seperate saved stuff.

chilly roost
sullen kraken
#

So right now in orbit I have 143-144 fps, 120-130~ish if I'm looking at the monitors and 110ish on Experimentation (which so far looks normal). Going to disable LethalHUD to see a difference and if theres some noticeable differences, I'm going to profile my code later when I'll have a bit more time.

chilly roost
sullen kraken
#

Gale shows it as LethalHUD (as it should) but if you search for bootstrap it shows that too.

chilly roost
#

Found it thanks

#

It's true now

sullen kraken
#

Nice, now you gotta set up the config again but you can find your original in \AppData\LocalLow\ZeekerssRBLX\Lethal Company\LethalHUD

#

I dont see much right now but if you update the pack where I can fetch your config options then I can do another test

chilly roost
sullen kraken
#

but yeah it does need to be relaunched to generate it

chilly roost
#

Ah yeah I see the settings now

#

I pushed the update

#

oops didn't copy the global to the local mb

#

I can just copy past the text from the global.cfg to the lethalhud.cfg?

#

Done and pushed

chilly roost
sullen kraken
#

I dont see fps drops? (my fps counter shows a different number on top left than nvidia on top right because nvidia's change less frequently)

upper creek
#

gasp

#

s1ckboy is ACTIVELY inflating fps

#

smh

chilly roost
sullen kraken
#

in this modpack my fps was around 100-112 with my mod using your configs, time to disable this mod and check it again (on experimentation without seeing any enemies, or looking at monitors etc)

#

shoot, now I have ~118-136 alrighty, gonna do some optimization later! Thanks for finding this (Im even surprised I havent noticed it yet)

chilly roost
#

No worry's! I way loosing my mind trying to optimise the best way this modpack because some friend got low end pc so I try to keep it performance friendly but I was not able to find what mod was eating good on the list and found out it was this one, it's a really good mod but Im sure you will find a way to optimise it a bit 😄

#

I did some test too to show you with and without but you know now

rancid eagle
#

@sullen kraken Optimize the mod before we play today if you can and definitely before the big stream tomorrow, I am curious what exactly is eating at the frames lol

sullen kraken
rancid eagle
#

Ye I wonder if it’s that scuffed patch you had to do lmao

#

Would be interesting to know if the previous version also affects framerate

neat otter
#

For some reason the lines of the signal translator message are purple instead of green. I have no idea why (halloween mode is disabled)

neat otter
#

I have switched from GI's inventory management to HotbarPlus'. Now the value count seems to get more offset with each slot

sullen kraken
#

Didnt I just fix that BLUBBERSWTF

neat otter
#

You fixed it generally but HotbarsPlus seems to bring it back :c

sullen kraken
neat otter
#

Also, I assume there is no compatibiltiy with extra hotbar slots that can be bought with HotbarPlus

sullen kraken
neat otter
neat otter
#

Idk if it helps but there seems to be a pattern. On slot two it moves a bit more to the right, on three a bit down, on 4 a bit more to the right

#

I'll buy a 5th slot rq to check if that keeps up

#

Now it lines up perfectly again

#

This is only a problem if you have an un-unlocked slot!

#

@sullen kraken

sullen kraken
#

huh interesting

#

okay that probably helps

neat otter
#

Hoped so ^-^
I will just disable the buyable slot for now then

sullen kraken
#

will look into it later thank you Shayde pikaHeadpat

neat otter
#

PlayerHUDTweaks are incompatible, in case you are interested in taking a look for compatibility. Seems to work though despite the error spam

lilac pond
# neat otter

Pretty sure it is compatible (I'm using both with no issues), but there may be an option enabled on one of these mods that causes this bug

neat otter
#

Okay, so one option that is used (likely the health meter? or sprint meter?) is causing the error spam

gray bay
# neat otter

setting this to none is what caused that.. I changed it back and it went away

sullen kraken
sullen kraken
#

I already fixed that on my end, will push an update where you can put it to None

neat otter
#

Sorry for false alarm then

sullen kraken
#

No worries

bold solar
# sullen kraken I already fixed that on my end, will push an update where you can put it to None

btw i noticed this config some time does not work?
like im not sure if this is a conflict or something else (this is probably a conflict) but when i tap this key it will not work, then i tap again and the HUD will quickly disappear then reappear as if it was already hidden or something
i was doing an emote from TME while doing that, but i find it strange that it is this mod conflicting, this shouldnt be the case

bold solar
gray bay
#

would like if there was an option to stop each category from changing things like for example I prefer the mod lcbetterclock over the options for the clock it gives you in this mod but the options in lethalhud mess with how it looks another thing is I don't like how the messages like joining the ship and pulling the lever have to be the same color as somebody typing in chat stuff like that I just think it would be nice to stop certain things from changing anything

golden tartan
#

Is this normal for this type of content to display? If it's any other color than the default it will display like this (This happens with other mods that send stuff in the chat like toomanyemotes with random emoting and huntdown with it telling you what to huntdown in the chat)

sullen kraken
bold solar
#

actually let me find a clip

sullen kraken
sullen kraken
# bold solar if you cant repro thats ok

I had that once but I wasnt sure if it was gale using my current version thats messed up or the currently uploaded version (sometimes gale caches local mods to other profiles which is weird but it is what it is)

bold solar
#

i found it, look at when i do the emote with the other player, i press numpad 5 to have a better visual and thus a better clip, it does not work, so i press it again and it just kinda flicker very fast

gray bay
#

lcbetterclock centers it like this also has the dark zero but it won't show while using lethalhud

sullen kraken
sullen kraken
dense abyss
#

hey, sorry if that's been asked before buti couldn't find anything: it seems the big info text that's sometimes displayed on the middle of the screen (current bet from lethalcasino, loadinginfo, seed) never disappears, it can only be replaced by some other text later on but it always stays there otherwise

sullen kraken
sullen kraken
bold solar
dense abyss
sullen kraken
sullen kraken
bold solar
#

nice

dense abyss
#

i can send you my cursed mod pack if that can help

sullen kraken
sullen kraken
#

-# tho if you disable name coloring it just defaults to the vanilla base color which is blue rather than the hardcoded red the name has which is an oversight I made while switching out my ways a few patches ago but that will also going to be taken care of

lilac pond
neat otter
lilac pond
#

Another option would be just a config to disable this modification :,]
LGU has an upgrade that Extends the maximum length and increases the speed of the text, something this mod doesn't

sullen kraken
#

I was planning on adding maximum length stuff too later and ye the “?!-:;.,” etc characters too as well as space

#

You can however iirc change the speed?

#

Or at least I had it I mightve removed that I dont remember lol

lilac pond
dense abyss
#

correct me if that's not a bug, but pressing Enter anywhere seems to unhide the chat briefly (for example, when writing in the terminal) which I think is not the intended behavior

sullen kraken
#

while addressing the other stuff

sullen kraken
red oyster
#

lol that's amazing 😇

sullen kraken
#

good job pikaHeadpat

red oyster
#

danke

sullen kraken
chilly roost
#

Take your time don't worry 😄

dense abyss
#

hey, when gambling all my scrap at the casino (lethalcasino mod) i noticed that when a scrap's value changes and i have the option to see the scrap values in the hotbar enabled, it updates only when i focus on a slot, would it be realistically feasible to make it more real time?

rigid garnet
#

I can't test it right now but I'm wondering if this mod is what's been spamming the chat with these logs

hearty linden
#

It's not the logs, but the color codes not working

#

And size coded and all that

#

@sullen kraken do you think this is on LethalHUD?

chilly roost
#

Hello, I don't know if that just a me issue but the weight and hp text shadow look like this 🤔

tribal lotus
#

D'y'all know the uhh

#

default hex codes for the signal translator and moon description popup

#

We don't like the white...

native bay
#

moon description is #FFFFFF iirc

#

these arent perfect but close enough

#

didnt even realize i had the bars color changed

native bay
static turtle
#

moon desc thing is normally a lil blue

golden tartan
#

hey idk if it's just me but everytime I reset my config/hud back to the default one it ALWAYS goes back to halloween, even though halloween mode is off and I hit confirm

lunar egret
#

Yeah

#

Mine just keeps re-enabling or not saving the colours

clever torrent
#

I have the same issue

normal cargo
#

Same

#

Also can't seem to figure out how to force hallowed mode off for modpacks

rigid garnet
#

does deleting the halloween mode json file in the global config work?

clever torrent
rigid garnet
#

AppData > LocalLow > ZeekersRBLX > Lethal Company > LethalHUD

clever torrent
#

It works 👍

hearty linden
#

for me it just resets after doing that to the halloween one after doing that...

#

oug

sullen kraken
#

Hey Im alive, uhm hopefully I fixed most of you guys' concerns, but let me know if theres anything. Also I behind with 2 update notes here but im lazy to figure out how to properly send the latest here (I dont think discord handles lists like that properly)

sullen kraken
#

bwa PikaBWA

upper creek
#

My bunny from bring a bunny to work expects a lot

lilac pond
#

but the sun in the clock

sullen kraken
#

Fortuantely its simple fix (and this is why I had that little seperation for them lol)

sullen kraken
#

v1.3.5

  • Fixed small mishaps with compact/default and 24 hour clock messing up it's layout AND fixed the layout for 'murican (am/pm version) being messed up with compact clock
sullen kraken
#

No problem ^^ If theres anything, do let me know!

lilac pond
#

specially having the hotbarplus mod

sullen kraken
#

(when its in a reserved slot and you have something in your hand)

lilac pond
sullen kraken
lilac pond
sullen kraken
#

I'll have to see what Aloe uses to drop items

#

okie

#

I'll just blame that stinky Xu then beevil

lilac pond
sullen kraken
#

Forgot about that my bad

lilac pond
sullen kraken
#

Aye NODDERS

lilac pond
final summit
#

how to get the config file? i start the game but i only have the hud license

native bay
final summit
#

thank you

sullen kraken
# final summit how to get the config file? i start the game but i only have the hud license

There are 2 different configs, I have a description in the readme why, one is the basic one but it depends on the other one as that dictates how this main one is generated and the other is to switch between local or global.
Local - config generates the same way as most mods
Global - config persists through different modpacks as it can only be changed by you only, its in a seperate folder which is mentioned in the readme where its located exactly

sullen kraken
#

I worded it a bit poorly cuz im sleepy, let me know if you get stuck somewhere or have questions and I’ll answer when I wake up ^^