#Lunar Config
1 messages · Page 3 of 1
I wouldn't mind this, i have trouble with staring at just white for so long, it makes my eyes hurt. but i also don't like excel's dark mode. you paint a box dark blue and it turns out light blue, paint a box white and it turns out black, etc.
My one is also a massive pain in the ass to scroll in. Having 3 monitors to work with it is an absolute god send, but on my laptop with a single monitor, it is awful to deal with lol
this also means when you do load it into something with light mode... its all back to normal and the colours look pretty gross lmaoo
Oh...........fuck i was just kidding.....I'm sorry
Is the only way to edit stuff currently through the config editor or is there something I'm missing?
config editor
what "people" are talking is the excel sheets they have made to make the process less painful and more organized
and comparing it to LQ (LethalQuantities) that has a web editor which is very comfy for editing
LQ has been my go-to for a long time, but it hasn't really received updates at all recently so I'm looking for alternatives. I'm not a huge fan of using config editor. Its a slog of a process, lol.
true
Ik
but Lunar is the only maintained config mod to date
I've straight up sworn off of em
and has really neat features
it depends how much you do with it
i dont do very advanced things for my mod packs
and with the process of changing to dawnlib, it will get even more features! (me thinks)
lunar makes spawn curves more complicated to edit compared to centralconfig though
which is what i still use atm
I'm sorry but if it's set up as a bunch of config files I just can't. All of the quality in the world is superseded by the accessibility and usability of the UI.
i wont switch until its broken fully
In my old packs I've updated every modded item's spawn rate, adjusted moon prices, adjusted dungeon sizes and enemy spawnrates, etc etc.
on top of editing all eight major stats of over 50 moons across 3 different mod packs
i also have a heavily edited monster skin config on all of them
and i used itemweights to alter item value ranges and weight
and some store prices
This too
It would be nice if there was a program kind of like lq's online UI that you could open which allows you to make changes to the configs without having to open them directly.
Honestly it wouldn't even have to look good it would just have to feel somewhat smooth.
It can literally just be a page that runs commands to update the config files it wouldn't have to be anything fancy.
That alone would make it 80% easier to use, the difference would be night and day.
Agreed. It's so much simpler to have every editable value on a singular page with dropdowns and what not for a specified moon.
What's dawnlib? Will it allow customization to be easier once it's swapped?
its like lethallib, but way better
i dont think it will allow customization to be easier
it will allow to make more customization options
That's the thing I don't want more options I just want easy customization. If it's a pain to use it's not worth it.
Ah, okay. I'm not too versed on mod libraries atm so I don't really know what LethalLib does either, lol.
in short, makes other mods exist hehe
i completely disagree but hey at least LQ still works
i mean at the end of the day it comes to personnal preference
LQ still works and maybe it doesnt have every customization option but it has a cool UI that makes it easier to edit
but if you want something that LQ doesnt have well...
you have other options, but not as easy to use as this one
at least you have the option
Right but any good editor should have a decent amount of both not just one.
Because having too much of one defeats the purpose of the other.
It's not like it's a mod development tool, it's a tool for basic setting adjustment. This little accessibility really just hurts it in the long run.
The very least it should have a single page you open and not just seven different separate pages.
It's unreasonable.
im just gonna say
i am 95% sure there isnt a single content configuration mod thats as intrusive as you guys are making them out to be
like
lunarconfig has a separate thing for interior hazards
centralconfig has a separate thing to input interior weights
so does LLL
thats like, the total extent afaik
and the other separate configs make sense to be such
dont include me in there, im not saying its a mess
That's not the same at all, LLL has everything contained into a single page. That already puts it ahead.
im just saying it has more options at the sake of not having a web editor
That's not a good trade
i can understand if you prefer LQ web stuff
but like
its not that bad to use the others
Actually I hate the web stuff but the UI is pretty simple.
id argue LQ is more complex overall tbh
again, personal preference
csuse you gotta manually import files into your mod pack after creating your edits
Going to 7 different files that take 1 - 5 seconds of delay to open with most of it being text based is pretty bad.
i think having them be organized into different sets is better than having all cramped into one space
true
meanwhile the other options are right there in your mod manager
and activate changes instantly
If it was done via tabs then yes. Seven different files all together no.
but they are kinda like tabs no?
They are not tabs
use whatever you like btw, its fine
.....wait what
That's not what I saw
im just saying i personally do not see the value of LQ's style over others
Where did that come from?
and think its much easier to just manage it from the mod manager configs
This is what I saw
oh well its basically the same but in another mod manager
When I saw this I thought it literally was an editor like lethal util
That image is what throws me off altogether
But if it's more like this then that's actually really good
that adds the files its getting it from
its literally the same image
with different wording because of the mod manager
Okay so that's the thing I was missing I thought they were all completely separate because of that first image.
centralconfig doesnt have separate config "tabs" like lunar does
however, this stuff i marked is only shown because i enabled allowing configuration for it, i have 95% of the other options above those disabled
mine is gale, wawa is r2
and the separation in the list is obvious cause well
it shows "Dungeon:" or "Moon:"
.....oh so it's just thunderstore that's terrible
... yes...
and there are still people out there... defending tsmm...
i wont say who they are
im joking
I can safely say that anyone who defends thunderstore has not used thunderstore or has not used anything better. That thing sends my GPU into the stratosphere and often crashes because of how much RAM it uses.
Now that i can agree thunderstorm is awful.
Honestly it's half the reason I have so much trouble with so many config files.
it used to crash my entire pc, like not even blue screen, just straight out blackness
....that looks better
similar to lunar
but theres separate ones for each moon
im so confused have you used lunar before?
its like almost the exact same
What mod manager is this? I've been using R2 my whole life because I thought it was the only one
Gale
Well no because I saw that first image.
XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
That image alone was enough to completely put me off
people really dont know what gale is
Plus because of how other people described it
this is why i make my claims using anything besides LQ isnt fucking terrible
The way they talked about it in the way it looked completely drove me away
the only thing i dont really like about lunar is how it handles hazard spawns and spawn curves for monsters
centralconfig is just a simple number
lunar uses the same system coderebirth hazards use
although in fairness
centralconfig doesnt spawn hazards "traditionally"
I still think it should be centralized at least
what it essentially does is use this string, which can also be done for lunar
0,X ; 1,Y
also, there is a web editor to make curves easier
the X is equal to the minimum
the Y is equal to the max
and if you have it like this
there is only say
a 1/12 chance for 11 turrets with
0,0 ; 1,11
so it will always be a linear spawn chance
thats what central does with hazards
this is gale yeah
and i felt like for months something was off about it
as if monty isnt also everywhere here
as if
i am pretty sure youre in like almost every forum post cheese
embed fail
your rage bait will not work on me little fucker
I recognize them from when I was active in some mod forums lol
::::33333
hey if its a problem i can stop
i do feel like im way too active
yeah he's a no life he should get out of here *hurls mucus into spitoon
anyways despite the hazards being less configurable than lunar and forcing a linear chance like 1/11
i am too
it is much much much more simple to manage
XD
Does gale by the way access the same servers?
yes
it's totally fine as long as it's not messing w your routine
.....which is to say I should go to sleep cuz I work out in 6 hours
Well I know what I'm switching to
its helping me keep sane
:3
sometimes i forget you're my age and every time i re-realize it im like "what a funny bloke"
as long as you're not annoying it's fine
just means you're a regular!
maybe yeah
@tidal pagoda @weary edge another thing gale has that other mod managers dont is these additional windows for string settings
norman is also really active
What the
that i have noticed hehe

I have been cucked so hard and I didn't even know it
Playing around w/ it right now
and the "edit as list" is also extremely peak
i dont use edit as list tbh
i've used it sometimes
though i did recently use it to scan for typos
Wat dat
like periods instead of commas
makes it so each entry is separated
Oooooo
filitrios ogopogo when the radio station fire exit is the only sensible way to play filitrios is cruel 😭
not even i would be that mean
wtf dude
Fuck it, I'll LEARN lunar if it means having good options with gales UI.
xD
its crazy when ogo spawns in filitrios yeah
i also only use radio station
its like insta death
Fuck youuuuuuuuuu thunderstore
literally no way to save yourself
W A I T!
......does gale have ads or any fuckery?...
Ah good
no overwolf
monty you little fucker
you made a piece of shit trash with your shit mod
Gale makes it a lot more manageable, but still gotta get over the hurdle of probably writing every modded enemy and moon down somewhere so I can remember everything I have installed, lol
WOOOO-
yes
thats where excel comes in handy
oh yeah
gn monty! i hope you have a great day tomorrow!!!
-# he prob not even gonna read it, but i say it either way nyehehehe
With R2, you had to scroll all the way down and enable editing on every single fricken thing, and there wasn't an expandable text option so if you wrote something down wrong then you'd have to take some extra steps to fix it. Hella tedious.
This is so much easier. Really appreciate the recommendation.
that's fair. you could link a template on excel/google sheets that generates strings like hat spoke abt in the mods readme maybe
I forgot about this despite it always being in my face, this... is gonna be epic...
Thunderstore and R2 both stopped working on me so Lunar was made with Gale in mind
based actually
does anybody have a decent template like this actually? i'm pretty unfamiliar with excel so google sheets is preferrred but like idm i guess
making the switch from LQ to LNRC
ive reached the point in mine where i can copy and paste scrap weights and (kind of) enemy weights directly from excel straight into the config, but... unfinished, messy, unpleasing to look at...
maybe i will try to make a general template for myself
is it doe... 😭
a few random datapoinst thrown in whilst trying to figure out a reasonable wayto calculate spawn weights based off rarity and in-game weight
looks good!
i have a formula which creates comma separated lists for stuff at the top if anyone would find useful
=IFERROR(TEXTJOIN(", ",TRUE,FILTER($A3:$A&":"&Y3:Y,($A3:$A<>"")*(Y3:Y<>""))),"")
e.g. this one comes out as:
Fractured Complex:75, Sector α:300, SCP Foundation:75, Expanded Mineshaft:50, DeepcoreMines:50, Sub Systems:1, Haunted Mansion:1, Store:1, SanctuaryFlow:25, Greenhouse:10, Slaughterhouse:75, Rubber Rooms:1, Circus Facility:5, Toy Store:25, PlayZone:1, Tomb:5, Raven Manor:1, SpookyManorFlow:1, Scarlet Basement:1, Scarlet Foyer:1, Halls of Flesh:100, Liminal Facility:3
this will be useful, very useful... thank you... amazing table btw, im still new with excel and currently the knowlegde gap between when i started my spreadsheet verses where i am right now is astronomical to the point where one may consider restarting some sheets lmao. its CSS all over again for me...
So, how do you remove moons or inteors that are no longer in the modpark from the config?
this option but be warned cause itll remove any orphaned entries, including old items and old enemies, etc
Yeah, just again beware cause like if you disable a moon mod or something then turn it back on it'll delete all the configuration you may have done for it
noted :)
thanks!
small request.
Add an option to disable a specific scrap from spawning completely.
For example, Disable the Laptop for LCOffice to spawn without having to go to every moon and deleting the item in the scrap list
your tip was invaluable and now i can copy and paste most if not all of the moons config straight into lunar config, auto sorted. thank you
ignore some of the item names, im aware lunar config doesnt pick up usualscrap and coderebirth items right now
Config lunar's brain
really glad to be of help 
sighs... guess I'll start reworking my own spreadsheet to work with lunar instead of CC
If only these technological advancements were around in my day 😭
Also that whole sheet looks sick
Would be really cool if someone made a template or something :3
I can try making one, if I could get some help ofc
what kinda help specifically?
Not sure, atm. but I can try starting with something
I would not mind doing something too, but I just don't know what. That picture i sent puts on a good front, but backend inside of that spreadsheet holding it together (the other sheets) is a huge, huge mess lol. But i learnt a lot compared to where i started, at least...
I was too deep in so i committed to it
Can you give me a screenshot of all the configs of Lunar Config Moons?
I'll try doing a good frontend based with that
uhhh theres this to start with, but ill go load up a vanilla profile real quick
yeah, the moons
I'll struggle with the MapObjects & OutsideMapObjects
yup, all the options will be their respective columns, although I could use some formula for some
yeah i couldnt work that one out either and its the only one i left out of my own one, atleast if using code rebirth
thanks!
I can do somwthing with this
Hey crafty
Oh yeah, that's looking real neat. what's the scope here? to easily format, copy and paste in interiors + weights, items + weights, etc?
I'll try doing a dropdown for interior, scrap and enemies
yeah
still have to type in the items yourself, but truly makes it 1000x easier. though calculating the spawn weights you want to set items based on value and in-game weight (pounds)... i think it's quite subjective, i did it for myself but i guess for this it'll have to be more universal and manual input?
I hope you understand what i'm saying lmao
btw
https://docs.google.com/spreadsheets/d/19plTz-gfOzarUZA7QfqTdRgdxQvVTKIT__3cZhjMp9U/edit?usp=sharing
and dw, I have a copy in case of raids lol
yeah, but I'll add a dropdown to let the player select what scrap can select per moon
mb didn't realize it was shared for a moment, I'll try to fill a few in
I still need to do a lot of things
Is that c#?
only guessing from the consts when looking at some tutorials not long ago lol. I have messed with regex at least before, but nothing crazy
Enough to make use of it with a llm frontend and discord word filters at least...lol
Oh yeah sweet. will this work for anywhere that needs to add more rows/columns for custom moons/items?
atm this is just for moons, from LunarConfigMoons to LunarConfigMapObjects
I'll try changing the const names.
I do this for my understanding first lol
Yeah it is in another language isn't it lol i did notice
i'm heading to bed now, i wish you two luck during my slumber on the great spreadsheet journey
dw, good night!
Made it work correctly :]
Just I can't add the black lines automatically :,]
I'll try to improve it even better, cuz rn if you add the moons too fast, it can bug out and repeat the last moon lol
i here
I'll do the same for the enemies page
can't do any of the expandable custom wizardry tho
Finished vanilla enemy defaults
All these cells... make a spreadsheet... all these cells make a spreadsheet... 😵💫
someone got it loll
I'll do an upgrade to this soon
I believe there is a bug when you change the display name of an item that triggers the orphaned entries deletion (it is enabled for me, but still) and fully resets those particular items
There is a tear in my eye as I watched 100+ renamed item configs disintegrate before me
The hell is that?
I don't get it.
What's wrong there?
Why is the value of the big bolt 50-80
I remember from LQ That the price set is reduced with 0.4 or smth like that
What
its some stupid ass equation zeekers made
yeah. that
iirc is this
Wdym, "with"
[Price between mix-max]*0.4
So 32 x 0.4?
Wait
THE MEDIAN??
Wait
Wtf is this equation
I literally do not understand
no, [50~80]*0.4
And how do you solve it?
pick a price between 50 and 80
and then ,multiply it with 0.4
It means, the bolt has a price between 20 to 32
Oh, this is so AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAASSS
and I have to do this fuckass equation with like, 50+ scrap items

do NOT set weight to items
Wdym
you don't Have to
It's set by default on vanilla
but if you want to change it, yeah. you have to do this
it works, but I don't recommend it
It has a weird bug when placing items on the company place that resets the weight making it nehative and bugging out
Urgh
I mean, it only does on the last frame when putting items
And how are you supposed to do this problem?
if it's not a big difference, the worst thing is that it sometimes you get pushed back
talking to this
Doesn't Science Bird Tweaks fix that
not sure
I've not checked
I could
Equations son, Equations
but I also don't want to bloat my modpack
(X-1)*105=W
X = Value in config
W=Weight ingame
X-1=W/105
X=(W/105)+1
Yes, this all seems nominal
Ohh
Right.. and this is supposed to be the weight of the Brass Bell?
Welp, I may have done something wrong
what I usually do is copy the weight from another item
for example, I changed the weght of an Item from Wesley´s moons
To not have to do this stupid equation, I copied the weight from the Apparatus
at least that's better than this lol
@lusty lake Sorry for the ping, but do you know anything?
I am about to kill Zeekors irl
you may meet them in a convention, they was there recently with Silksong
Shaw
what is the question
What is/how do you solve the equation to find an item's physical weight?
i had fun doing this ❤️
i did do this myself wait
I mean moroxide already said
but to clarify, X is what you put in the config, so a big bolt would be (1.18-1) x 105 which translates to 19 lbs ingame
Ty
I think I have this shit down(?)
This also explains why weights in-game are randomly rounded up; they contain decimals
I'll give my info too ig
So if you want to take the min/max in-game and convert it to the internal value lunar uses, you would multiply by 2.5, so if you want the minimum value of an item to be 20 credits, you do 20 x 2.5 = 50, and you'd put 50 into lunar
For weight you can use an equation like
( the weight you WANT / 105 ) + 1 = the weight you put into Lunar
[x] x 2.5 is a more reliable and efficient equation over [x] x 0.4?
X * 0.4 is just the reverse
Like the value in lunar * 0.4 is the value it is in game
Doing 2.5 just reverses the values
So you'd put 1.2 in Lunar?
I might go like one or two more decimal points but yeah that would make an item that weighs 20 pounds
yeah lol
it's booty
Is there even an explanation why Zeekerss chose this method
he's a lil silly
I can't even fathom how this would be good for him
We love zeekers making weights a decimal AND not even making it out of 100 but 105
It's for is base-105 number system of course
I have over 100 items to do
wow, 00 items!
Have fun. I had 100+ items reset on me the other day ❤️ thank crafty ❤️
Having the 'correct' value for weights is something I'm thinking about for an update, but for any update:
A. I'm really busy
B. My computer is kaput
This is why I keep my modpacks backed up, in case of bullshit like this
ujoke btw
Just dont change the display name of items
why did pc kaput? :0
Scan or display
display
Is that why ur shit reset, because of the display names?
Yeah that's an issue where I'm also using a value you can change in the uuid I read (NOT good decision), I'll have a different system in dawnlib
yeah for the time being, sounds like crafty has it under control when the great journey to dawnlib happens
I think it also only happens with clearing orphaned entries enabled as well
Previously it kept failing POST, updating the BIOS fixed that, now it just is in an endless cycle where it turns on, blue screens, turns on again, and continue the cycle until it prompts me to troubleshoot
My first guess is it sounds related to the RAM
any LED lights on?
on the motherboard
Yeah, if that setting is off your configs will never get deleted, they might be lost to the tens of thousands of note pad lines but they're still there
What is POST?
Power on self test, the very first thing your computer does when turning on
Does this only ever become a problem if you uninstall said item mod?
Oh yeah, doesnt sound like a great experience LOL.
oh thats annoying :c i hope you can fix it
If the setting is off, the entries will still be there, you just won't see them until you reinstall the mod and refresh the config
If the setting is on and you uninstall a mod the entries will be deleted when you refresh
Oh ok so I'm fine
So leave it off if you don't want that
I don't plan to uninstall any of the scrap mods so yea
I like having my shit neat and organized too
make sure they work though before you bother configuring it
I made my mistake with abandoned company assets
Of course spawning is fine... but I mean if they're not updated to v73/recently and have some kind of quirky interaction that causes errors and exceptions in console
Terra's seem to be working fine in that department
I think it's a driver's problem, so hopefully fixable without needing to replace anything
Awesomee
Even though he ragequit and depracated all of the mods post-v73-
He dislikes Zeekerss even more than me it seems
what driver is your suspect? out of curiosity... or even, whats the bsod error?
Did he LOL
Oh god, infamous...
Is it?
True...
who is terra?
Well it gives me some time to work on the stuff I really should be doing, instead of playing like 6 hours of stardew valley
Creator of Terra's Rebalance and Scrap
Try making it an equation in desmos or something for the weight, makes it easier to just quickly do 89 values
haha fair, i should get my drivers messed up too
oki, i think i've heard of those mods but dont really know what they do, i mean i guess the scrap is new scrap
well, infamous to me. When i worked on a computer to get it fixed, I was getting this alongside freezes. The issue was actually quite a few things - but the big one was a dying SSD, which I determined after uhhh... running lots of cmd commands on disk and also through a windows installer environment off a USB.
The rest of the builds issues could have stemmed from anything - the CMOS battery was (unbelievably) flat, so BIOS kept resetting every boot. Then the RAM sticks were not in their preferred slots in the motherboard, making boot times also quite long due to memory training (not really an issue on motherboards past 2019 tbh, even rare for then), and the graphics card... blower style quadro card, single slot... boot up computer, instant 105 degrees hotspot and max temps... the fan had so must dust in it that it actually stopped rotating completely 😭
The scrap is new scrap and all I really use Terra's Rebalance for is nutcrackers firing faster the closer they are to death
I forgot to say. I do have heaps of spare parts so I was just fortunate enough to go try a spare SSD I had
Do you plan to do the weights as well? are you making a spreadsheet?
Actually a spreadsheet could work even better for mass converting
That sounds horrible, hopefully that's not what I'll need to do :D
If I feel the need to do so. The only sheet I'm making is one for me to look at when I begin implementing the scrap items into moons
[Scrap item codename] - [Weight] / [Min]-[Max]
And I have 11 moons to change the entity, scrap, and hazard weights on, as well as figure out the spawn curves after that
I'mma kms!
I know some people in here were working on a spreadsheet template that made it really easy to organize stuff for Lunar
I never got a good look though
I could just, include the values, if that's what you're implying
it was... but I got paid super handsomely since it was a mining company my dad works at 😭 But at the very least, I reckon you should at least try only using 1 stick of ram just to know for sure... rule it out...
if still happens, try the other, if happens on both, I find it unlikely both sticks of ram would fail, I would move on and rule it out
[Scrap item codename] - [Weight](Lunar weight) / [Min](Lunar min)-[Max](Lunar max)
and I'm using Notepad++ for this too
Samantha...
My shit looks like this so far
I promise...
if you use a spreadsheets program... you will save so, so much time and brainpower
I know this because i did the same and also used notepad++
To be brave enough to do this with lightmode too...
your eyes... they will BURN after 3 days... LOL
Notepad++ has a dark mode?
Ougghhh it's soo good
I configured it to work closer to actual notepad since I'm use to that behaviour way more (essentially, not using tabs)
Hopefully I actually release this modpack because CC was finished multiple times but never released due to laziness
Enoguh motivation to write thermbillion values down but not enough to draw an icon and write a description
I think my mod pack would be a good one to release but... I'm too shy for that... I will leave it for my friends... even though it probably has too much time and effort sunk into it for it to only be for friends... but I SEEK NO LESS THAN PERFECTION...
I have nobody to play it with, HA!
-# It would be nice to have playtesters, though
ENEMIES, HAZARDS, ITEMS, MOONS, WEIGHTS, DIFFICULTIES, DESCRIPTIONS, DUNGEON SIZES, ALLLL DONE!!!!!!
I've spent most of my LC time solo
I did all of this but I deleted the modpack again and starting from square 1
I'm just getting things set up so I can actually start putting the moons together
The scrap items and tool prices r the only things left
i wouldnt mind doing that. I playtest my own one alone though, using two open clients on same computer in LAN
BUt only os much can happen with that...
It would be easier than tryign to fix an old one at the moment with v73...
? Are you telepathically controlling both clients at the same time, what're you doin' bruv
wait i took a silly screenshot somewhere
Yeah, also I was oblivious to a lot of non-Zeekerss-like stuff
This is all of the custom content I'm down to now
(For Wesley specifically, I only use the Fractured Complex, Expanded Mineshaft, and Greenhouse)
Lunar's icon was made in gimp by having a big circle and a slightly smaller one and moving the text around
You can make one too!
Wtf are you playtesting exactly with all these instances
Yeah that's good... god, the weathers one is actually a nightmare. I forgot to do something particular with it in excel, so I did half of it manually and... you're just too prone to human error
You need MOREEE
Oh yeah I also call the first two Factory EX and Mineshaft EX for convenience
It also sounds badass somehow
that one was kind of a half joke with something related to a bug with 10+ players and i thought... "hey... i could try that"
Vanilla Mineshaft is gonna go completely unused in our modpack lol
I had no issues though but no other mods installed, not enough ram for that many mods... lol
?
The weathers were the first thing we did
How is that a nightmare
More.
it's the quirkiness related to the combined weathers
This is what it sounded like by the way, my fans were revved up LOL
I also used the config for reference when I had combined weathers
like specific behaviours
e.g. to have rainy + stormy as a weather, you have to have rainy as a weight even if its set to 0 and same with stormy
seems simple enough... could do that in my head
But stuff like the end of the world
End of the world is a combo of every modded weather, at the same time
Oh
And vanilla maybe
BACK IN MY DAY, IT USED TO BE CALLED HELL WEATHER!!!
you also have to make sure to blacklist moons or weathers you dont want will appear too
and yes, end of the world is every weather except heat wave, blizzard and...
one more i believe but i forgot...
oh yeah, toxic smog
Oh yeah I don't have Elements anymore
and foggy
I like to see them as flooded remasters instead hahaha
Even so some fit places better than flooded
Flooded also isn't supported on every (modded?) moon
I'm tryna keep my modpack as non-bloated as possible
I have.. certain friends who r picky
and I'm picky myself
I understand that, i have done my best to keep the game simple upfront and to its core, but behind the scenes. you get spreadsheets like that
Not as in it'll be hard for me to keep track of
As in, it just won't feel like something Zeekerss made anymore, and also too much of a good thing can and will become a bad thing over time
I know what you mean, i mean it that way too... effectively i aim to up the immersion whilst sticking to the core gameplay loop
balancing out the high quota, progressive but not full of slop
I'm also tryna make the game feel more Rain World-y
I really like the ecosystems of these moons
Having thermbillion entity mods will throw allat off
lunar config has been the saving grace...
Seems so
I can see this... buuut instead of going for all out enemies or heavily mechanical enemies, I have added in mods that add neutral things... simply, again, make some places feel more alive. you're in a forest? tag that shit up with valley, and give it some leaf boys and snail cats.
Snail cats don't feel like natural animals, and Xu isn't interested in separating the flora from CR
Another instance of how we're picky
LOL yeah fiar enough
Code rebirth i had to configurate a lot to get it where i want it to be in my list of mods
no gals... no shop...
I already have Wesley's interiors, I don't wanna have to force people to download even more gigabytes upon gigabytes for some plants lmao
Also bloats the FUCK out of Lunar's config even further
most hazards controlled through lunar config... at least, with the previous version
CR is nice that you can turn almost everything but man is it bloat if you just want a couple things
Yes. yes it is
yeah they are heavy hitters for sure, i dont use any of them myself just because i dont like the mechanical side of things in them alongside some nicher things, my friendgroup are split between loving and hating them
very sorry i was busy and forgot to respond
but the answer you were given by the others is correct
Yeag
take whatever weight you want, divide by 105, and then added 1 to it
It's good
Idk what it's like now, but on an older version of lunar, with just Wesley's Moons and vanilla, if you opened the item config file in just notepad instead of a mod manager it was ~32,000 lines
Did you by some chance have all the configs in one file once upon a time LOL
No, it's just that every individual config setting is several lines, multiply that by how many settings a single item has, multiplied by the hundreds of items Wesley's includes, it's in tens of thousands of lines
Unrelated, but it's weird how small cabinets are in vanilla, so a resized them to 1.2x:
Their cabinet form is like, knee-level height vanilla
I type too much.
I haven't used this mod before despite its popularity
looks like itd be good on housing maps
I just got it because it looked vanilla
and yeah, it is great for Manor moons
You should try it, it has cool mechanics
I won't spoil anything specifically, but they're neutral class
if I get it (I will try it out), i'm gonna be spoiled anyway since im the one whos gotta set them up to spawn on their respective moons n stuff lo. but always fun to see others reactions to what ive setup
Yeah same
the idea is also to make every death preventable and not go "wow, taht was bullshit!" after dying lol
I can never get the same pleasure of experiencing my stuff for the first time, BUT I can get the pleasure of tailoring my experience to me
one of my aims
Complete opposite for us
Lethal Company is a bullshit game, and we're gonna stay in that direction
Why we have Starlancer Enemy Escape for example
some might call it bullshit though, since its still very difficult
(Dogs and leviathans can uncommonly go in and out of facilities)
Kidnapper fox AI literally ceases to function indoors though, so they're unfortunately not one of the bigger threats that can go in or out
oh yeah so thats what that does LOL. mmm there was a smaller enemy that worked similar to dogs that were for interiors
some scp, it gave me lots of errors though and looked oddly realistic
SCP-939?
yeah that
I might include it in a private ver of CC
We just love SCP-939 too much
Well, depending on whether it's broken or not
I want it but just need it to work, but haven't checked if its got another update. It had one after v73.
I must go now to go gym
Then the lunar config grind continues...
...and doing some... 'coding' for flashlights...
they fixed it recently, I've been using it for a pack myself
I have some configs set up so their running speed doesn't look weird with their animation too
and I also intended to send the guy behind it some footstep SFXs for the chase part of the AI but I uuhhh forgot!
Does anyone know if lunar config works with dawnlib currently?
Does not
How so
Oh really... guess ill be investigating it for muh pacjk sometime..... better send htose sfx bio-broly !
FINALLYYY
IT'S BEEN TWO FUCKING YEARS SOMEONE FINALLY GOT THE REFERENCE
It was my first thought when i saw your name 😭 I just never said anything till now LOL
GLAD I GOT IT
well i've never met a REAL bio broly fan before... LOL
they work relatively well and also seem to path just fine outside if you're for that
oh im not a fan I just thought it was a funny name to have
I haven't seen the Z movies yet
whaat even made you reference bio broly in the first place?
I just think it's hilarious how they took a good concept like broly and exploited it until it became so watered down it turned into LITERAL slop, like the guy literally turned into a pile of goop and slop
Well it doesn't register dawn lib items yet
Will be fixed when lunar is ported to DawnLib, but that might be a considerable amount of time away
will any major rewrites happen then? as in, would I have to re-do my configs when you update to DL?
I am unsure, it should be the same settings but the entries will be different for instance:
"LLL - Airhorn (zeekers.lethalcompany...)" will become "lethal_company:airhorn"
Hopefully I can have it find the old uuid and the new one so that you won't have to move it all over manually
But we'll see
this is funnier put into words, youre right LOl
Mmm I hope the text formatting for the name can be changed after the fact, "LLL - Airhorn (zeekers.lethalcompany)" is easier to spot than "lethal_company:airhorn)" in a sea of config entries
good to know it might be backwards compat though
It's just dawnlibs uuid system :p
Instead of being sorted by LLL and LL it'll now be sorted by mod author
For instance magicwesley:concrete_block
ye that makes more sense
what I mean tho is it'd probably look better as
"MagicWesley - Concrete block"
I imagine that's off your hands, though
And craziest part is this is wrong a lot of the time, like I showed you that dregs outside objects are thought to be vanilla since they aren't in CRLib
I mean I could try and make that uuid look nicer
technically its actually modname not mod author
its just wesley names his mods after himself
sometimes.
sometimes its therubberrooms:therubberroomsinterior
ye lol
Oh yeah there's magic_wesley and magicwesley too
wesley does NOT have consistency for mod names lmao
I would def appreciate that yeah, something I think helps make configs readable is not having a jumble of text all squished together for names, some proper separation would help but I understand if that's too much work cuz it prolly is
either you or xu could implement that hi xu
idk how she'd go about integrating it but i am just here as a consumer
how do you open the config for editing?
i mean for the looks of the config stuff is separated into Namespace and Key, namespace being stuff like magic_wesleysmod or lethal_company and key being puppeteers_needle or whatever, so that could definitely be moved around a bit to be like:
Magic Wesleysmod | Puppeteers Needle
it's just the way the config is written has to be magic_wesleysmod:puppeteers_needle in code but lunar config can do whatever it want to turns something else into that ig
The thing I did was just change the moon scrap multiplier to 1. This removes the need to math
Idk if LunarConfig let's you do that
Er, scrap value multiplier*
Idk why he made it change by 0.4 it feels like such an unnecessary mechanic lol
Wdym
if you change the multiplier of the equation to 1 you don't have to calculate the end values each time you set new scrap values for your items
however this does mean you have to grab the vanilla items and do the equation on them and then replace THOSE min and max
The setting we're talking is on moons they have a "value multiplier"
Which is usually 0.4
Because zeekers idk
If you change to 1 on all moons, you should be able to put in the normal values
Oh ok I’ll just do that then
It is 0.4 by default right?
yes
I'm asking in lunar's config since I might have done something strange
And I can't check now
ohh duno then
I actually think lunar has it default to a multiplier of 1, in which case you should set it to 2.5 to be able to input direct values without conversion
How does the spawn deviation value work again? I always forget what exactly it does
Allow me:
So at each spawn wave the game takes the time of day and converts it to a number between 0 and 1. It takes that and plugs it into the spawn curve, there it gets a number, say 3. Now it takes the deviation value for that specific curve, let's say it's 4. It will add that number to the one it got from the curve for the upper bound (3 + 4 is 7) and subtract it for the lower bound (3 - 4 is -1 and gets capped to 0). Then it takes these two numbers and picks a random number between them (in this case between 0 and 7), the random number it picks now is how many enemies will spawn this wave for that curve.
That's a simple as I can make it lol
Reading this off my meds made my brain fart. I'll be back in an hour
Makes sense, basically a randomizer for the spawn curve
Today I was making custom spawn curves and this crossed my mind, I am thinking about lowering them for my moons to make them less swingy
Is there an outdoor/nighttime deviation value? If there is, this mod does not let us change it
Not a great source, but the Wiki lists one for each moon. I trust you though
is this just a display bug or have my interior weights not been set
(lunar 0.1.11, lc v72)
prob a display bug, do you have set the interiors through
LLL?
no
just lunar
i havent touched lll
ill just test it by making one of the interiors not listed in the terminal effectively guaranteed
it seems like they just arent affected
yeah, it's a display bug
oh what
The same happens on LQ
i just ran that same stuff with fractured complex set to 5000 weight and i rolled facility
Your config should work
Or I can be perfectly wrong 😄
the thing is that LQ had the same Issue, the interior does not match to the simulation terminal
so It was a chance that it could be the issue same here
but if it doesn't work at all... welp
oh also i have another question: wtf causes this? i loaded up a completely new save file, this happens fairly often
deadline: 7 days, 3 hours
routed to assurance for whaetevr reason
and 509 first quota
hmm... I didn't had a bug like that from a while ago
theres also a strong chance im just doing something stupid-im porting from lq to lunar rn
I think that's also Lunar.
Try deactivating the moon settings and check if it still happens
its happeend without any moon configs im pretty sure
its the wrong thread for this tbh i just thought you might know 😭
totally not a lunar bug
not sure :,]
wait returning to the original issue - i just rolled storehouse????
now idk what to think
there's the like .001% chance i just somehow twice haven't rolled complex
because storehouse also wasnt on the display
?>???? after landing the display has changed to this. this is strangely identical to what i've rolled previously. facility twice and storehouse once.
but before i landed it showed the same stuff as before
im totally baffled
OH fuck
it was my fault
😭
the display is inaccurate, but the strange rolls are because some of my aliases were invalid. i didn't enable content configuration for the interiors that i created new aliases for
im literally gonna cry its still not working
im tottally stuck now :(
Changing aliases does nothing
wuh
That setting just tells you what works
It says in the description of the setting
Happens lol
yeah honeslty i think it was a fair thing to be confused by
@ornate harbor now that im paranoid, "does not regard whitespace" means only spaces at the start/end will be ignored, and "Fractured Complex" cannot be written as "FracturedComplex"
It can be written like that
fracturedcomplex is too
cool
Caps not needed
ya i saw case insensitive
F rac tu r ed c OmP l ex:35 should technically work too but that's disgusting
revolting
id love to be able to add aliases tbh
like "haunted mansion" being the shortest sensible thing to refer to level2flow as is a little annoying
totally, dw
Isn't that the name Batby gave it
or is it really called Haunted Mansion in the files
I think batby, as far as I know the vanilla flows are only called level1flow, level2flow, etc.
mansion shorthand would save lives 🙏🙏
is that where the two aliases come from? LLL and DL
It comes completely from LLL, DL is much newer so we just adopted it :p
But haunted mansion also makes sense
The mansion is haunted
yes
but it's like another word 💔💔💔
1 million years extra spent typing
it's unforgivable
Fractured Complex
The Rubber Rooms
That one outdoors interior by beanie
Most interiors are two words
Why? It's a haunted mansion
The name is literally describing it
No one came up with it without like any reason, the name is thay because thays what it is
i just feel that "mansion" would suffice
it's no big deal tho ofc
like it'd be silly to call the facility "abandoned facility" or something
it's true, but why elaborate
custom*
all of mine are two words
deepmines is a valid alias tho
which i appreciated
cant remember what all my aliases are
only other i can remember is hangarflow
oh yeah
liminalhouseflow (shoulda shortened to houseflow)
OutdoorFlow
annd
StorageComplex
funny how they are all different
ones just the name, two are the name + flow, ones a descriptor plus flow, ones two descriptors and ones
i love inconsistency
(ignore that i intentionally updated all the interior icons to be consistent recently)
@ornate harbor Will lunar config be switched to dawnlib
😔
We have been saying that since the dawn of lib
Yeah it will get switched
But crafty doesnt have his pc rn
Will lunar config be switched to rodigolib
Whenever surfaced gets ported first
Yes it will, I actually fixed the computer yesterday (I think), but I am still quite busy and it is likely to be quite some time until I am able to work on the project again
It was a really stupid problem
What was it ??
I have this unused wifi dongle plugged in to the computer (I use Ethernet) but just having that plugged in caused the computer to blue screen on startup
I think it was broken or really outdated or something
Wtf
Wonderful
Thats so weird and scary
W cheese
At least the fix is simple
But if a wifi dongle is causing bsod's there might be some other system instability
I found out when I unplugged it and the computer worked, then I wanted to use wifi rq and it blue screened as soon as I plugged it in
It's likely an outdated wifi adapter driver or something, but I use Ethernet so I'll just put that off :p
Still weird that it does all that
Like at least just not work, but crashing the entire pc is crazy
i thought lunar used dawn already
am i silly
It uses code rebirth lib which was a old version of dawn
Ones more up to date, and I don’t like having duplicated mods in profile
oh ok
dawnlib has way more features
i think so yeah
It mean it works with v73
afaik only scene selection right now?
do u know if lll moons are compatible
Yes
they are yeah
it would be good testing for xu cuz idk how stable the moon side is apart from like, oxyde
cuz thats the only dl moon rn i think
yeah i checked earlier that seems right
boom moons require dl but idk why, they also require lll
that's real good i was a bit worried it would have another le/lll awkward transition phase
which doesn't seem feasible at this point considering how many of these moons are now inactive
yeah no ide
a
boom moons has like 20 billion dependencies that I don't understand but there's prolly a reason for em being there
yea it wouldn't make sense to mke an API for moons thats incompatible w the current one
@ornate harbor btw you might need to update the default dine values in config for v73 dine
it looks like v72 rn
It grabs them automatically so... :p
oh.. i was playing on v72 so that makes sense
glad to hear that's how it works tho!!
does it update the default values if it detects a version change or is there just an easy way to regenerate a moon config that idk
Well it'll automatically update the default values every time you load into a lobby
In terms of actually updating the real values the only way is just deleting the file
ooh
ok
If I disable a moon but keep it in the pack will it reset all the values I changed in the config?
No your changed values will remain
If configuring that moon isn't disabled
Awesome, thanks.
idk whats going on but lunarconfig will only generate two files, enemies and items, and the enemies file is blank
additionally if i have moon config enabled, i get stuck on generating seed and nothing generates
any idea whats happening
getting this error
[09:10:00.0851578] [Error :LunarConfig] An error occured while initializing LunarConfig, please report this! System.NullReferenceException: Object reference not set to an instance of an object
at LunarConfig.Objects.Config.LunarCentral.CurveToString (UnityEngine.AnimationCurve curve) [0x00001] in ./Objects/Config/LunarCentral.cs:40
at LunarConfig.Objects.Config.LunarCentral.InitEnemies () [0x00a25] in ./Objects/Config/LunarCentral.cs:629
at LunarConfig.Objects.Config.LunarCentral.InitConfig () [0x00057] in ./Objects/Config/LunarCentral.cs:123
at LunarConfig.Patches.RoundManagerPatch.startMod () [0x00007] in ./Patches/RoundManagerPatch.cs:31
at LunarConfig.Patches.RoundManagerPatch.onAwakePostfix (RoundManager __instance) [0x00044] in ./Patches/RoundManagerPatch.cs:515
If you have SDM it's because of that, just turn off enemy configuration for now til the dev releases a patch
sry what does sdm stand for
Oh scarlet devil mansion?
ok got it ty
tysm @modern vector everythings working
shovels are working too now didnt realize sdm caused thatlmao
Will you add AI features next update?
Specifically I want to be in one of those crappy adverts that contain second hand thinkers
“Hey Lunar, what was the name of my son’s goldfish again?”
If you mean disabling the moons mod, it will only delete your values if in your LunarCentral file you have "Remove orphaned entries" set to true
here its working
what's the difference between can die and can destroy in enemy configs?
I don't really know what can destroy will do, but can die will control whether or not the hp is taken into account (if can die is false... it just won't die)
hm
maybe its to do with other forces like explosions or the car? idk
the only non-destroyable enemy is the ghost girl
so probably not that
I always thought it referred to if a corpse is left behind
Either that or it refers to something like getting eaten by Earth Leviathans, which is treated separately from getting ‘killed’ because they just get instantly deleted
that's got it's own option
but that sounds like it could be it
maybe I'll test this at some point
@ornate harbor
Idk what the lerp rate is anyways so I'm just gonna disable it from being configurable for now
lol
I turned off configuring lerp rate and it's erroring
idk
This config mod seems to have a lot of bugs and I may just stop using it til the DawnLib conversion happens
i think I'll stick with it because I'd rather have something that's being fixed up than something that'll only get worse
it's a bit of a pain to swap between LQ and lunar, but idk about CC since i never really liked it
currently I'm using CC for moon/Interior settings (Except tags, LC changes that), and LC for Items and Enemies.
No issues using this
Not like the others are more stable, besides maybe LLL but its so limited
Yeahhh
yyyup
although lunar is far from poison
I don't like CC due to it being so invasive
ngl
i trust that crafty will make lunar peak
I just use CC for the moon/interior
Everything else on CC is disabled on my side
i might do that for the meantime
It still will forcefully mess with seed stuff unfortunately
and that causes issues
idk about this, what is that?
i was not very active in central configs prime
What are you currently using config mods for?
Mostly the moon stuff to configure Dungeons, but I tried to downsize the Rubber Rooms a little since it is far too large and it just errors from that apparently
is it even all that necessary? I always thought LLL was adequate for most things besides tags and enemies but usually enemy mods have their own config
hmm so like, the interior size for each moon?
or interior size in general?
i remember something about the rubber rooms kind of breaking down when pushed too small. is it possible it's related to that?
idk who purple is 💔💔
It's a Lunar Config problem not an issue with the interior
are you 100% sure
YES cus it is Lunar Config that errors.
