#DawnLib [V80]
1 messages ยท Page 3 of 1
He does it everytime we route to Trite
im leaving the thread
v0.2.4
- Fixed an issue relating to buying custom vehicles.
- Fixed some issues with some moons not setting up their dungeon generator correctly.
- Fixed some issues with some enemy creators COUGH ALICE COUGH not setting up the enemy on the right timing.
out of curiosity what exactly was the issue?
My preloader that was injecting fields just injected the right thing but grabbed the wrong thing when trying to buy it
hmmm, i see
i'll go give it another go and see if it works then :)
Yee
There might still be a couple problems like I don't currently handle stuff without a station and I don't remember if I did saving properly
i don't currently have a station, but that's fine, as long as i can atleast purchase it and it comes from the dropship, then atleast it'd be a start
the station stuff i'll dabble into later
i do have some questions regarding station stuff and what certain things do, but that's for later
Yee I think it'll work
infact i will ask about these now, what is the intended purpose for these?
Just unity events for docking and undocking from a station
i.e. ..?
Dunno, whatever you might want, like if you wanna disable lights or smthn but too lazy to do it through code
ic, makes sense
i can order the vehicle now, though i do get this error, could be something on my part but i don't think it is
also accidentally left a camera in on my vehicle from testing lol
Huh
also, i noticed the dawnvehicleinfo has a terminal info node just like the CC does, not sure if that's just an unfinished feature right now but is there any way to set that?
Try doing "info name" in the terminal
U can set the display text in the buyable preset in the scriptable object for the vehicle
But iirc I create a default if its empty
the display text seems to affect the purchase prompt node
like the "you have requested to order the bla bla bla please [CONFIRM] or [DENY]" usually
Oh hm, I'll take a look when I'm on my pc for where I'm making it then
Oh also send your log
You got a Unity error so I'm actually not sure about this one, never seen it before
I'm hoping there's another error a bit above that'll explain it
i only have my logs set to error/fatal right now and that's the only thing that came up
In your screenshot I can see an error above smh
that was when i landed on experimentation
Just cut out
i would send the log but
Damn
there's an issue
Error spam?
Lmao
You did download bepinex monomod debug patcher right
That helps a lot with errors
I cant remember if it was you who didn't have that install
it was me that didn't have it yeah
it was the from the vehicle collision trigger thingy
funny zeekerss moment
Right yea
If you reproduce error with that installed it miiiiight give me something more
But unsur
Unsure
that's with the monomod debug patcher
Damn I have no idea lol, I'll check my code when I'm on the pc then
When does this occur anyway
@woven island zaggyyyyyy
What the heck is the method "IsNativeObjectAlive" doing and how am I making it error
Oh right we have a group chat for this purpose
lmao
Might need to test it quite a bit, are you able to make a Unity package with your Unity setup? (And a copy of the script if possible too :p)
of my vehicle?
i can send it to you yeah, never made a unity package though
you just drag two folders into plugins
Oh it'll do that automatically for me
All u gotta do is highlight the specific thing u wanna export as a packahe
And then just right click export
ah, so easy then
It'll include a bunch of dependencies like base game files
There's a checkbox for each and everything
i'll take a look soon, i gotta go somewhere now
Guys its called dawn lib cuz its the dawn of a new era for lethal modding. This is so deep
Rejoice
No way
If I were to turn a new leaf and start content modding could I just use DawnLib for everything?
It seems like that
Yes
I'll say specifically for moons, is there anything I'd be 'missing out' on without LLL or JLL?
JLL and DawnLib are doing completely different things so you'd need that if you're using it, plus DawnLib doesnt add moons or interiors so you'd LLL for those
but for everything else you'd want DawnLib
Ah I see
@oak linden wait one more time Xu sorry for pinging again
Do we have like... A guide for converting LLL scrap to dawnlib
no, there's a template that has a scrap setup but it's mostly the same as LLL scrap except a few tiny differences
OH WITH A TEMPLATE?
Me waking up from my 1000 year nap to see what's new with dawnlib
YAY
None
did you patch your project with lethal company?
Well yeah or else then my LLL scrap wouldn't work
i'd either delete what was added and try reimporting, or figure out why the console didnt give an error, cuz it definitely should be
reimporting as we speak
Closing and reopening unity
Yeah I just keep trying to open it to no avail
i mean the script that's missing there is a base game script, so clearly your basegame scripts arent in your unity project properly ๐
jsut so I can check
What's the script called?
physicsprop
hmm#
well i guess its fine that that script's null
you already know how to setup that stuff anyway
its only basegame scripts that are null right?
you should be able to tell whats basegame by the name i gave the Assets
uh i dont think so? where do you see that
No no just asking
Uh... lemme check
whats the important ones
i think all of the ones in the registry folder shouldnt be null
those are dawnlib and not basegame
yeah, not null
then yeah, you'll know how to do the rest, it's fairly simple to go from LLL to DawnLib because we both use basegame stuff
Okay FEW QUESTIONS
uhuh
MOON INTERIOR AND WEATHER
yeah?
Do I have to just do Moon Spawn weights
you can do whichever ones you want
like the screenshot above? yeah? but that just means there's no spawn weights
no that doesnt make sense
12 to what?
it needs to be like
Experimentation:+12
or
Experimentation:12
or
Experimentation:*2
or
Experimentation:/10
or
Experimentation:-5
WAIT
and then u can do like
Experimentation:+12,March:-15,Vow:-999,Rend:*3,Dine:*4
for interiors it'd be the interior name, for weathers it'd be the weather name
yeah that'd work fine
not including an operation symbol like + - / or * just defaults to +
it's the weights?
you add or remove weight? because you can have moon, interior and weather weights
like
experimentation:-12
facility:+50
rainy:-999
just means that if its rainy, the interior is facility and the moon is experimentation, you get -12 + 50 - 999 weight total
so not gonna spawn at all
So facility is 50
in the example i gave yes
Because rainy is -999
yes
OKAY BASIC MATH
yes
and just to be clear, we follow the opposite of bidmas rules
if you have something like:
experimentation:*3
facility:-90
rainy:+91
it'll do -90 + 91 * 3 or 91 - 90 * 3
it will prioritise + or - first over * or /
because if it prioritised * or /
then you'd have
nothing or 0 * 3 - 90 + 91
which would just be 1, wouldnt make sense
Do I have to tie every single asset to a assetbundle
Cause I have over 600 items

idk why u have over 600 items, but you only need 2 assetbundles atleast
Well Like all the scrap
the content container and modinformation are in one assetbundle
and whatever's inside your content container determines what assetbundles there are
Technically I'd just need these two
I ALSO HAVE LIKE
An assetbundle I used for LLL
Would that work
I tied most of my stuff to it
i mean yeah, i dont support registering moons or interiors so if you have those with LLL ou'd need an LLL bundle
but i wouldnt be registering scrap with both dawnlib and lll simultaneously
and the only bundle that needs an extension, which is .duskmod, is the one with content container and mod information
the rest can just be called whatever without an extension
Is there a way to disconnect from LLL?
Cause I am LOST
just... dont register with LLL? im confused
Me too
you have ExtendedItems and whatnot with LLL
just get rid of them
get rid of your scraps' lethal bundle
well yeah you dont need that anymore?
fun
eh i reckon it'd take an hour or two at most
Okay run this back rq
Or well
Once im done delete the LLL version
and then build a bundle?
yeah put all the new item definitions into a bundle, and build that, and make sure it matches with the one you put it under in the content container
and then build the content container bundle, and then use the mod information to build a zip package
Does the uh
models
or shit need to go into the file
Folder
I didn't think so since the item properties reference the model and would bring it in automatically
Unless it dont
which is gonna be even more work...
i've seen someone have a weird problem with automatic stuff like that, there's always ways around it though so just build it as you see fit
as long as its auto included
Ill just put the models in
I dont want to have 5000000000 errors
its more so the item's prefab that needs to be in at most
i dont care about the models, the prefab is the one that i saw someone have issue with
How I feel rn
@oak linden
Just one thing
?
just the prefab
OKAY PHEW
Okay side note this shit is horrible
It's so messy
Why did I NOT ORGANIZE MY SHITTTTTTT
@oak linden
Two things!
Uh...
Do you know Level Tags I can use Including like Vanilla Interiors
And Remember how I mentioned I wanted to like add achivements for multiple items
I can't remember if I needed to do anything extra
you can use whatever you were able to use in LLL in terms of content tags or whatever in the string
i mean, u just add your achievements just like the template does
and then u gotta trigger the achievement depending on what you're doing
I aplogize for this shitty item
But Dusk Discovery Achivement
And then this?
Like What?
idk, you're the one doing a progressive achievement
there's 4 types of achievements
There's 4 types of achievements.
- Instant
- These have no primary conditions and are just marked as completed once they are set to be completed.
- Stat
- these can only be completed when a counter inside the achievement definition is hit.
- Parent
- these can only be completed when the child achievements are all listed as completed, and won't even show up if all child achievements don't exist.
- Discovery
- this is the most complex on, you give it a list of objects with the objects names through the namespaces system, and whenever you go to mark another object as completed it checks the list of completed objects with the list of objects it needs to complete, if it completes every object then the achievement is completed
yeah, but there's no point in doing a progressive achievement if you're only gonna do one thing inside of there
No
better to just do an instant achievement
then yeah use discover
But it looks fine rn right
ye
And like
Do you know where I can Find Level Tags
And Interior Tags
just Vanilla
Also
Don't know what Description and Color Mean
Unless description is the text color
Oh I didn't see this
Thanks
there's an achievement and achievement description
So... The Description Color Gradient is just the Color of the Description
If I am Understanding right
yes
havent updated it yet
ye about like 20 or smthn
You can have Code Rebirth Lib and Dawnlib
Right

ye
Cool
Back to work for me
@oak linden More Questions! Again if you don't know it's fine. Is there a Way to have a trigger that happens if you bring a scrap item outside when it's raining?
Or would this be a custom script kinda thing
Okay
Click on it and screenshot the error that appears on the bottom
Fixed it
But the bundle is empty??
Wdym the bundle is empty
Okay
I build it
It says NOTHING
And just
The plugins folder is emptu
Did you BUILD the assetbundle before building the package?
.
Uhm...
How do you do that...?

After building the asset bundle
Well...
Hmm
One second
Wait
I manually like
Do the Changelogs and shit
Do I need to use the like
Like this
You need to put the changelog file in the place I let you put it yeah
WOW
File Size Decreased
By quite a bit bro
Its a bit weird
I don't seem to see the achievement section unless im stupid
Wheres your .duskmod bundle
Never generated
The one that contains the mod information and content container
Idk what you mean by never generated, its an assetbundle, you need to generate ir
Okay so
I did the asset bundle
Yes, where is your .duskmod bundle
Clearly it never built or never built in the right place
Duskmod bundle? I am so confused it generated as like a file
Only 2 that generated
Is it this?
Omg
Wait..
Yes it would be that if you took it straight from the template
I missed that asset bundle
Oopsie
@oak linden
Does this look okay now
Yeah
67
DIE
Im not the one who put mangyo and mustardyo in the description!!!!!
ITS NOT MY FAULT
THE MEME SUCKS
I still Don't see Code Rebirth Achievements?
Code rebirth achievement update isn't out yet
Oops
If thats what you're referring to
updating to 0.2.4 be like
bro where's everything
also clicking migrate didn't do shit for me
Achievements didn't have configs to begin with though?
I dont even know if you needed to rebuild, achievements were already migrated from content container the instant they were made
when i updated my files, y'know by replacing the old version of the api with the new one
it just said what i had were missing scripts
and now yeah i can't even add any def to a content container??
Yeah you don't need to anymore
Dunno why it would lead to missing scripts, initially anyway, but its an improvement
Okay so how does it work now?
I'm forced to ask because if i don't know i'm not gonna do anything to update my achievements
Same way it always has, configs just aren't inside of the content container now
Make sure your stuff runs to begin with though
Big changes were made internally so you might be forced to update
Which involves just rebuilding your bundles
Where are they
Inside of the dusk content definitions themselves
Aight i guess that checks out
@oak linden
Question if Haunted Mansion is the manor
Is the LLL tag Like
HauntedMansion:5+
Or
Am I stupid
I'm unsure tbh, if you go into dawnlib configs you can enable some extra logging
Alr
There should be a lethal_compamy:interior_name thing as a debug log
So enable your debug logs in the bepinex config
And enable the interior/dungeon logging in dawnlib logging
It'll pop up when you load into the lobby
Apparently it's just Mansion
Weird...
It's called Level2 ingame
Factory is called Level1 but has variants
And mineshaft is Level3
Ig zeekerss didn't need to name interiors
So weird dude...
It's just how it is, if you check the rip, the dungeonflows are called "Level1Flow" "Level2Flow" ect
I KNOW THIS IS NOT EVEN RELATED
But Do You Have Any Cool Moons
I only have Wesleys And It's Getting Dull
Uh
I dont really play this game
I mean I've heard people saying Dreg is really cool and stuff like that, I checked it out and wasn't a big fan of the texturing but if people like it then it's prob a me problem
Just check out the popular mooners in here, they're always rolling out new moon slop for ya
Lmao
@oak linden
I just noticed it seems my scrap isn't spawning...
Yeah uh
It seems to keep resetting the presets
Yeah Idk
Dawnlib strikes again ig
I love Pursuer Cereal!
@oak linden Okay So... Weights Don't Save And Lethal Is Like Asking For Dawnlib Version 0.10.0 Or Something
Also
I keep trying to have it naturally spawn and it's doing NOTHING
Also Side Note
Seems Like
Even Putting In Custom Spawn Rates
Just DOES NOT WORK
Wdym lethal is asking for version 0.10.0
Like if you build a new version
Even though I set the proper version it still is asking for 0.10.0
And well also my scrap also won't spawn...
Also I had like si many scrap items it stopped at S
๐ญ
will fix it
you dont gott ado anything new except regen config
after the update
found the issue
in terms of this, no idea, might be a gale thing? dunno lol
@oak linden
Wait What about the no spawning of Scrap
Cause like
it was reading the spawn weights off of the config
so yeah, i fixed the config, fixes that
dreg looked like ass on first release, it looks a lot better now after terrameshing it a week or two after release, I'm also adding some funky props and bushes and outside objects to spice it up so if you want I can tell you when that releases !
though if you did play after the terramesh update then ye you probably just don't like it and that's just a preference thing which is aight
also ouch, that's really mean
i mean lethal comapny is called friend slop, i dont think the term slop is derogatory anymore if thats what you mean
im using it to mean "yeah there's a fuck ton"
yeah I do mean that
I do think it's pretty derogatory, or atleast reductive in a way
i guess that's just me though
maybe, dunno
Wait like I even set custom spawns and they weren't spawning
Unless like that was fixed
i know people could def take it to heart so I'd maybe watch out w that word (don't wanna repeat what happened a bit ago) but at least I know you don't mean it that way
i fixed the config for the spawn weights, which is being used for spawn weights, from erasing itself, so i'd assume that would fix your problem
let me know if on the current version it's not entirely working forr you
oh also like send me an example config that isnt working for you
Will keep you posted when it releases
sure, but this would also help, the config formatting in dawnlib is different from what most people expect
it uses namespaces, so stuff like:
lethal_company:bottles to refer to bottles, etc, although lethal_company: isn't needed purely because it auto adds lethal_company: if theres no namespace provided
but you'll have cases for moons like:
magicwesleysmod:trite or smthn
lemme check otu the stuff again rq its been a hot second
oh right i totally forgot the formatting is a bit different
In general even if I do Vanilla:+999,Custom:+999
It didn't spawn

tags are fine, but the problem is the :
it needs to be an =
i forgot about that part lol, my b
it's because the format is like:
lethal_company:vanilla=+999
or
magicwesleysmod:trite=+999 on a scrap's config for example
it'll take a bit for people to get used to, but it is objectively the better way of doing things (system adopted similarly from minecraft's own systems iirc)
Soooo
It'll be Vanilla=+999,Custom=+999
yes
yes
ah is that to prevent potential issues with shared item/interior/moon names n stuff?
yeah
it's a little annoying when cough wesley cough accidently sets his different moons and interiors to have a different modname like magicwesleysmod and magic_wesleys_mod but i cant do much about that ๐

people are gonna love this
no, i mean wesley's inconsistency in naming shit, i was being sarcastic
the configs would have to be like:
grand_armory:grandarmoryflow=+5,magic_wesleysmod:aquaticdungeonflow=+5 etc

the auto correct AI is smoking something, i didnt even touch entity replacements, and it copied my bwaa???
https://github.com/TeamXiaolan/DawnLib/releases contains a unity package template to start using the mod in editor, it assumes you're using a lethal company patched unity project
also since you were asking about moons I'd recommend Kenji's (retrorado on thunderstore), and vodkacorn's altMoons, also that new moon pack called Moons of Ascension looks cool
@kindred charm
Thanks!
I used the template I'm pretty sure
I'm gonna cry bro
That v50 fix was good for the time being and I won't budge! At least as a temp patch

Ohhh okay
You took a bullet for the whole team man I defend you
idk if I was for or against it when it was around but looking back it made no sense for people to freak out that bad about it
I do know I used it cuz of the moon Serenity depending on it
definitely yeah

Truly a beautiful moment
okay i do see another problem lol, it was just a missing ! somewhere in the code, ill test it and push it out with some config proofing stuff that warns you if you type stuff wrong in the config
Okay
I did try force updating the text
that wouldnt change anything
I mean like this
So Makes sense why It Didn't Work

yes that's formatted correctly, but again, wouldnt do anything lol
Lol
why she got the thanos glove
Melted Crayon
Uh uh uh uh..............
It taste like Metal
Dont worry my doctor is named house
@oak linden
Does this look good
Im like redoing them all rn\
ye
you dont need lethal_company: added onto vanilla stuff
if there's no Namespace i just assume it's a vanilla object and add lethal_company: myself
So
Mansion=+7
?
ye
Alright Good To Know
its out
And all that and thank you for helping me Xu
dawnlib more like noonlib
Guys its called dawn lib cuz its the dawn of a new era for lethal modding. This is so deep
gif of hostility
im gonna shoot myself
hi gonna shoot myself
Oh yeah Xu I was wondering if you were gonna add an option for players to see achievements when in a game instead of just on the main menu
Again this doesn't have to be but I love keeping track of achievements so that's just a me thing
could but im not too good with UI so it wouldnt look that nice sadly
Can't it just be text like the main menu?
Unless it can't
I don't do GUI stuff so I'm useless in this suggestion
the stuff on main menu doesnt look that great either
I think it looks awesome!
Doesn't need to be all fancy
Imo
Fits the Style of Lethal perfectly
WHATS HAPPENING
Useful zapgun
||ok but now fumo has to rename his thread to dawnlib||
About time
This is awesome
can I rename mine to CodeRebirth
as the head of CR i need your permission
This is true
surfaced thread already did that
dammit, my bit!
yeah sorry find someone else's thread to nameswap with
@oak linden
So...
Weird Bug
Remember how I said I have so many scrap that it cuts off on S? In the Config?
It seems to just not want to show up in the Spawn thing of Emergency Dice
It shows up in Imperium
Yeah There is no Copy Of Slungus Cube
And I'm on 5.1.1
Not 5.1.0
Weird
Some Things Are Just NOT showing up
Ya?
meow
@oak linden I hate to be bad news after bad news but after a period of time the game just soft lock people in multi
The only error I can work with is this
And this
I mean there has to be, otherwise it wouldn't say there is
Also without a log I doubt this is a me thing
just read his mind to get logs
True
the only error that is coming from dawnlib is you trying to register the same scrap twice
the rest is a lot of other stuff like kiwi erroring a lot
enable weight logging in the config and reproduce the error
one of your configs is just messed up
This error doesn't happen if you force weathers in singleplayer
what do you want me to see in that log?
its teh same error of you registering the same scrap multiple times
just like clear a day with weather registry installed, and every moons weather will change and itll trigger it
Specifically if it's flooded or stormy
Cause I set my scrap to increase during those weather's
then just change every moons weather to flooded or stormy with imperium and wr installed and check the logs for errors
Alr
Also with some of my scrap not showing up in the spawn menu of like Emergency dices debug thing
It shows up in imperium
So it means it's okay right
Or is it that slungus cube that's causing the issue more than likely
yes
Okay
the slungus cube is blocking the rest from being registered
Time to go through every single config
you gotta figure out where you're re-registering that cube

just look in unity
Is there like
you're looking for places
where this will say
whatever the namespace you're using is
and the key being slungus_cube or whatever
Wait so just check the tags area
Not like every single file
wut, i want you to check the Key on each content definition
Cause it's the prefab. The spawning code. And then the like weight and price amount
for slungus_cube
I blame rodrigo
i blame mu
I blame wesley
You said rodrigo again 
Oops Sorry I meant I blame fumo
:p
yeah?
update your editor dll with the last one on github
did you hardcoded line or smth?
yeah im gonna switch the editor tool to not be hardcoded
just edit it manually for now, ill update the dll again in a bit
All good
So
This happened to me too
Uh
If two mods add achievements
uh ill check
Only one shows up
can you send me your mods' zip
Like My One?
yeah
Here
the one with the achievements
can you take a screenshot of your content container
I'm an idiot ... What does that look like

thats the thing in unity that's next to the mod information
can you rebuild your bundles and send me another zip?
cuz my thing is saying you have two assetbundle thingies that have the same assetbundlename
Wait wut
Yeah sure
also i never got this issue, do you have stuff disabled in the config or smthn?
Nope
Okay here it is again
@oak linden do you want me to like send my code
you might have to, but for now i uploaded a fix for the issue i saw with using both my mod and yours together
Weird
I did try before with another mod called Purgas scrap
It's just like if two mods do achievements one overwrites the other
i dont think purgas scrap adds achievements, maybe it does
It does
i'd try making a new profile if i were you
im not too sure why your profile does what it does with the achievements
?????????????
WHATS HAPPENING
:shrug
NOW BOTH OF OURS ARE COMBINED
i fixed that in the update i just released
Lmao
that was the only problem i noticed
Well shoot
Guess I need to redo configs
Thats not fun
i mean, it might be a case of a config messing things up, let me know if thats the case
It was
Deleted Code Rebirth Config and it's fine now?
Seems Disabling some enemies causes issues
Cause I had Safe Disabled
ill check
yeah i tested smthn similar and they did break, ill check it out
All good
Or well
Awesome
yeah that will happen every update
Mb
Hey, so, recently I played with friends and inbetween one, or multiple of my friends would not be able to hear me (the host) nor could I hear them. After removing DawnLib (along with FacilityMeltdown) that issue went away entirely. After searching the log I found this error:
[18:46:09.9118748] [Error :MaxWasUnavailable.LethalModDataLib] Failed to register ModData attributes in Dawn.Compatibility.SoundAPICompat+<>c from com.github.teamxiaolan.dawnlib.compatibility plugin: Could not load type of field 'Dawn.Compatibility.SoundAPICompat+<>c:<>9__2_0' (2) due to: Could not load file or assembly 'me.loaforc.soundapi, Version=2.0.8.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
I do not have any mods installed that depend on laoforcsSoundAPI.
Any idea how this is related and what I can do to avoid this issue?
Oh, yes, I do have LethalSponge installed
Do you think the issue mentioned is at all related to DawnLib itself?
If it helps I can also provide the code for the mod profile that night
sorry, had to be away for a second, go to your lethal sponge config and disable audio dedupe related stuff
that causes it from my experience
shouldnt be related to dawnlib at all though
neither dawnlib or soundapi teach player sounds afaik
No problem X3
Very well, I will try that! Thanks a lot ^-^
this looks like a problem with lethal emotes api? everything about dawnlib seems to be running okay
one way i got around this without disabling lethal emotes api was installing lethalvrm. not exactly sure why that fixed it, but i'll have to check on it later since i had to disable it anyway due to the updates causing multiple issues
v0.2.10
- Changed some bestiary node behaviour to do with enemies.
- Fixed issues with Ship Upgrades and Decors not being assigned the correct ID's.
- Edited the spacing in the ContentDefinitions for enemies items and entity replacements to give the user more space to write configs.
- Fixed DawnLib Scrap not saving after a game restart.
update out once its approved on thunderstore
Yippee 
You've been bamboozled 
I've been smackledorfed
wait guys, why is it named after useful zap gun
this is clearly the useful zapgun thread
the people in the surfaced thread might know #1241786100201160784
what in the ham sandvich is happening
what does this have to do with the zap gun
zap gun can now register new items ingame
do you have video proof of that
my video proof? if you want it, you can have it, i left everything i recorded together in one place, now you just have to find it
i dont even know where u got that old icon ๐ญ
Dude
it's from your ko-fi lol
oh lol
@oak linden
So...
Remember you had fixed scrap saving between rounds?
Now they just are destroyed instantly
Had My Fat Pearto from a previous round get DESTROYED
and was gone
wdym destroyed instantly
I had it and when I logged back in it was gone basically
logged back in? do you mean reloaded lobby?
this is my rendition i hope you guys like it
oh that, that seems like an issue with the item
DUDE
i was worried about the feet but you really captured my essence
WHAT IS THIS
Just with the Pearto?
That's weird
in your item's script, make sure you have this assigned
art vro
True
this is like the most important part of any scrap, so yeah
But that's the issue
I found it on adamance
And then I went to orbit to update mods
When I did my scrap despawned
yeah, like i said, thats the most important part of the scrap, you need it
also, lethalmin was the mod that destroyed it anyway, so it might not just be that thats wrong
idk what lethalmin checks
uh
not sure then, i assume u have the prefab filled in
you'll have to talk with the guy who made lethalmin, cuz stuff works fine for me
i just tested reloading game and lobby on scrap
Weurd
2nd sToRy sHiP wOrKs wItH dAwNlIB
2 sToRy ShIp, Utility Furniture, Farming and Cooking Mod (and I guess DawnLib)
what merged
sir this is 2 sToRy ShIp, Utility Furniture, Farming and Cooking Mod (and I guess DawnLib)
sir this is furry rp thread
no thats the admin private chat
it was tailor made for @sudden cliff
@tawny hull Hows your day been?
fixed an issue involving lobby reloads and weather weights
pushed another fix for unlockables breaking the interior
2 sToRy DaWn works w/ Wider Dawn Mod
2 sToRy DaWn works w/ Wider Dawn Mod
pacoito coming up with peak names over here

unlockables werent even breaking the interior
i meant the terminal for non host
im so tired of doing patches today lol
Understandable ๐
WIN
Die
jesus mu
I'll take a look but I had beef test it...
Okay yeah I do see the problem
I'll post a fix soon

you did what your nick said i know what you are
in all seriousness tho day was good though probs coming down with smth which kinda ruined the very end but it's fine
i can ruin it more
just let me know
please don't
If you can, do the same thing @sly marsh and see if it works this time
๐ญ
its broken
omg guys mel is typing
stop enjoying my bodily fluids
โน๏ธ

What a weird channel name 
i love 2 story dawn
Dawnlib and tworadarmaps dont work together
That'd explain why there were issues when testing today with my friend
I do not know in how far though and if there are not other things factoring in. He at first could not join per steam invite (lobbyimprovements threw an error on his side, which is unusual), and when he joined per Lobby ID it was very laggy at first. It seemed to get stable though and then he disconnected randomly.
I plan to test this in more detail later, I'll probably have more useful info then
Any logs?
