#Skelaah's Wild Moons
1 messages · Page 7 of 1
What moon from SWM has Vehicle Hangar as the recommended interior as I see it mentioned in the recommended mods section but not any of the moons
i dont think ive added weights for it yet but i could be wrong
ill do it someday i promirs
noted it down
Chronos might be a good fit
meanwhile ACF site 
god forbid more than one recommended interior 😔
only interiors at my chronos are niven reactor & ACF with ACF being 75%
:3
for the weathers are clear (ofc), eclipsed, snowfall & blizzard
cuz I know how strict are your moons in terms of weathers
Black Mesa would prolly fit better than Niven tbh
agreed but I don't use it atm
recede has similiar treatment but with earthquakes in addition
I don't know how tf flooded weather works there 💀
Version 2.11.2
Kanie
- Slightly optimized the terrain
- Added new gameplay clutter to the landing area
- Added more visual and sound elements to main entrance
- Reduced the chance of Forest Giants and Old Birds spawning
- Added Tulip Snakes and Baboon Hawks to the spawn list
- Removed some out of bounds AI nodes, which caused a spam of NavMesh errors
- Fixed an issue where the cruiser would take damage as it's too close to an opening gate
- Fixed an issue where the gate would sometimes take an extra second to begin its opening animation
Phobos/Deimos
- Removed the "Phobos" tag as it made some terminal mods unable to route properly
- Removed the landing platform as I didn't like how it looked on the moon
https://thunderstore.io/c/lethal-company/p/TheWildSkelaah/SkelaahsWildMoons/
also WHAT THE FUCK?
I swear it feels like yesterday when I hit 100k
Thank you everyone! ❤️
150k 🗣️
-# I don't wanna ruin this to you, but remember updates adds up to the download count and separate downloads will have tremendously lesser downloads 🤓☝️
-# congrats regardless
150k total is insane congrats skelaah!!!!!!!!!!!!!!!!
same actually
No way kiszony moons got 100k downloads yesterday too?
skelaahs downloadable moo's
i gotta step it up and update my moo pack
half my fucking moons arent in it
this is why skelaah is so succesful
secret trick to make peak: just organize well
I mean kanie is a weed moon with custom appy
chronos has time anomalies
phobos-deimos is a gemini something-something type of moon
noctis has a big-ahh lightbulb at the center
terra is boring
deadlock has a train
obscura has a draining power lightbulb (and it's a city)
they are somewhat unique lol
dude I get you its a nightmare
my short-term memory loss doesnt help, I take fucking forever to bundle standalones because I keep forgetting if I already added new stuff or not 😭
goldfish
real
dude me when i change 70 different tiny things and i forget to document them
You should make Kiszony moons 
because theres never too many moon mods
and for some reason everything in the modding scene has slowed down except moons which is rapidly speeding up
makes sense
moons are basically the easiest form of content you can do in this game besides maybe suit skins
no darker green Botany Appis 😔
literally proving myself right 💀

why is your blender sideways (it looks like there's kiwi juice inside)
suit skins are actually easy 
9 minute tutorial vid with blender and a bit of artistic spirit (that I have it very weak but somewhat worth improving lol)
don't know about the moons tho

standard item mods without much functionality can also be easy
but maybe one day, I need to find motivation
skelyyyyyyyyyyyyyyyyyy boi 
why some of your moons still has LLLU dependency?
updated Kanie & got jumpscared by pacotio

pls fix this quick 
my perfectionist mind can't comprehend such disgrace
I know the question asking from me is starting to get extremely annoying so I'm just going to ask my last 4 big questions and then implode
-
Would Expanded Facility work well with Deadlocked, or is Deadlock more focused on Grand Armory due to it's lack of enemies (asking cuz I wanna save the reveal of Grand Armory for Chronos as my friends have not seen Grand Armory yet)
-
Would Expanded Mineshaft work well with Acheron incase I don't have Deepcore Mines (this one is more random as I'll be using Deepcore anyways, you can ignore this one if you want)
-
Are the Bird Watchers still lobotomized (removed), and will they be back at some point
-
What moons have Biodiversity support
i can answer 1 - 3
- Depends on your preference.
- [See answer 1]
- Yes
Thank you my good sir.,.,.,.,,..,,..,,,,,....,,
I will take this info with great uhhhhhhh
Chesse Burger idk
1.Yes
2.Yes
3.Yes, currently working on it
4. Iirc all up except Obscura and PhoDei
Alright, Thank you so much.
🫡
me when water on noctis

what
I was asking less on Ogopogo spawns and more Biodiversity entities in general
But I'm guessing this might be a joke due to you saying Noctis and not any other waterless moon
yeah most of the Biodiv entities spawn on my moons
most of em at least
I gotta ~~flirt ~~talk to Monty about adding said entities to my latest moons
Skelaah my goat how are you modding so fast? I still haven't played the new acheron and now you keep releasing bangers 🗿
Keep going my friend 😉
Hiii 
Hello ☺️
@sonic perch Dunno if Glitch got around to reporting it but Deadlock has no exterior navmesh so enemies can't path and move around when they spawn outside
I ate those NavMesh sorry
Could be the chainlink gate closing whenever the train is about to pass
But I'll check regardless
sometimes unity does the funny when you make new moons
What I do is having a spawnable outside object that includes an empty object, so the game regens the navmesh when landing

That seems like such a hacky workaround lol
But if it works it works
pretty sure the navmesh does spawn, its just that the fence breaks it for like a minute which might make some enemies wonky
same thing with the gate on Kanie
on Kanie its much less visible tho, since the landing area is much more open than on Deadlock
We got a key Single Item Day on Kanie yesterday
idk if its one of the mods we have that fixed it but normally keys dont count to the bottom line, meaning it could be 0 which deletes all your xp
By that you mean normal keys or Greenhouse keys? In anyway wow thats unlucky lmao
normal keys
Hello, just here to say thank you for these moons, I really enjoy the Vanilla "plus" feel they have, my favorite being Bilge, both the layout and gimmick are really nice imho.
Acheron (overhauled) a close second because it's so Lethal for most of my crewmates, only 1 out of 6 managed to come back on their first try 🌋
I keep mistaking Obscura/Noctis, those names had to be deliberate right ? 🤣
I'll avoid a wall a text for my first message here but I really enjoy the other moons as well, nice work 👍
Hey, I'm glad you like them! Thanks for playing 
Hey there, Skelaah just like the person above said, thanks for all the moons, and especially for Chronos on my side. Love a moon with a black hole!
I'm currently running an older version modpack (pre-V73) cause some mods are deprecated, and updating to v73 cause incompatibilites and whatever, I was wondering if there was a way for me (via editing the mod files, somehow) to change the color of the (pre-V73) Chronos black hole from blue to yellow?
Because, obviously updating Chronos to 2.0.0+ would make the game crash but that's normal cause the dependencies and Unity are still on their pre-V73 versions as I keep them
I know this is a kinda weird question/request, but I was wondering if that was something possible without having to like fully rewrite the mod? If not or if you do not allow this, all good, no problem. Chronos is running fine on v73 and running fine on older versions, that's just a me thing
Hey! I think it should be possible but I'd have to look for my older project first, I'll see what I can do
Thanks a lot for having a thought of it, appreciated :)
while it's entirely up to you, at this point I don't think it's worth trying to stay on V72, a vast majority of mods have updated and or people made forks for, you aren't starved of choice atp, but the more you stay on 72, the harder it'll become to maintain and the less options you'll end up having
what mods do you use that don't work on 73 anyways
I'm not on v72 i'm on v69, i'm doing that cause it's just less annoying for me regarding the config files, time trying to fix issues and spending hours, I already did that previously and I'm just done having to troubleshoot and fix issues so, I'm in a version where everything is stable and isn't breaking apart or desyncing, and me and my friends all have our little different mods
Also there's no point for me to spend hours of troubleshooting for one new ennemy, and a few new items/decorations we already got with mods lol
oh god that's even worse
you're more likely to have more issues on older versions than the later versions
I mean yeah, most mods that have updated won't be backwards compatible
We are keeping all the files the same, game files and mod files
When there's a game update, we just like erase LC folder and extract the archive
anyways, are there any specific mods in particular that you like that don't work on 73? If you don't mind me asking
So steam isn't annoying with the update not being done, and it's good to go until next update
Not really, I just know it won't work and I don't really want to bother with it
..do you have a modcode? I'm kinda of interested to see your psck
that's misery
That's 30% of why it's annoying to bugfix, but well me and my friend we just don't want mod loaders or like additionnal softwares, my friends more than me
even aside from vanilla additions, most mods have updated, and most new mods that come out and or most mods that will update and fix issues won't be backwards compatible lol
you're making your life 600x harder
for no reason
just install an mm
😭
Yep, nope thanks haha I know
That's why we staying like that now cause I don't have to deal with crap and we are not adding more mods to our list
even using an mm would make it easier to keep your modpack compatible with older versions
you're making your life more difficult doing it manually
I struggle to see why people don't want to use an mm
I'm used to do it manually always have done that
trust me once you install an mm you won't go back
I used to do it manually in 2023
I use gale now
I believe you but well i'm just good like that
Yeah but well they don't mind so that's whatever
I couldnt imagine having to manually send the zip of my 150 mod modpack
that's awful
you really need to get an mm 😭 idc if you're used to doing it manually
I don't need to thank you
suit yourself then I guess, but you're making your life, your friends life significantly more difficult for no reason lol
Our modpack is like, Idk 2Gb something so it's quick to up and download
What the fuck
Nothing is significantly difficult about deleting files and extracting an archive
We've been doing that since Terraria and Minecraft ages
Lol
an mm is just clicking install and or pressing uninstall in the profile
it doesn't matter if you've been doing it like that in other games 😭 I'm pretty sure anyone else here would tell you the same as what im sayin lmao
I know but there's nothing difficult about deleting files and extracting an archive either
yes but it's just extra steps and all for what
an mm also makes downgrading mods easier if you're on older versions
That's cool cause, I don't really mind what people would tell me about it
gale even has a featured called synced profile codes
so you can push updates to a profile and people can pull those updates you made
I know I'm not completely oblivious about what mod managers can do.
then why do it manually 😭
Alright
sorry if I can't understand why you'd want to willingly do this
You don't need to, apologies for the messages quantity Skelaah, hmu whenever but don't take it too seriously either if it's annoying changing the black hole ✌️
sorree skelaah
all good
Skelaah pay for your sins
cheese wheel
Stone age
Version 2.12.0
All Moons
- Significantly reduced file sizes (shoutout to pacoito)
Terra
- Reduced the route price to 0
- Reduced interior size multiplier to 1.30x
- Reduced scrap spawn for balance reasons
- Added Tulip Snakes to daytime enemy pool
- Added Baboon Hawks to outside enemy pool
- Added Foggy and Rainy weather
- Removed some enemies from the inside enemy pool
- Optimized the terrain
Bilge
- Readded terrameshed terrain as it was missing for quite some time
- Reworked the scrap pool
Deadlock
- Forced the weather to override to Clear (intended behavior, most weathers dont work really well on that moon)
https://thunderstore.io/c/lethal-company/p/TheWildSkelaah/SkelaahsWildMoons/
Since Terra doesnt really have a gimmick, I decided to make it a free moon
Also all hail pacoito (before/after)
The entire pack was reduced by almost 30MBs
ALSO also I will be updating the standalones sometime later today
What is this dark magic? 
pacoito
properly insterting blank references so they copy into the moon scene
I also cleaned out my project thanks to that so now most moons should have much smaller sizes
Ya werent using blank references??
Did you also fix the duplicate masked prefab in PhobosDeimos?
Pacoito doing all sidequest omg
Can't believe Skelaah was being so gullible 😔
No no I was using blank refs
Sorry what am I looking at
I dont remember ever bundling such a thing
thats not even remotely related
why would having extra ship assets on a moon override a ship mod
It's an issue on Whitespike's end
They nuked ShipWindows
lol
casual
moment
lol
and I now see why
lol
No it was loading into the lobby
I didn't see the red pop up in the console it was my bad
lmao
Back to this, I was using blank refs but back when I was starting I made a lot of mistakes with it and never knew about them until paco saw the bundles
Also yes this is fixed now
But I need to update the standalones
Wesley still needs to fix it for Acidir
lolol
and yeah I was checking if you fixed it when I ran into the ship funny
Rather curious how a missing enemyPrefab field (as opposed to empty) was actually including said enemy into the bundle 
Figured that since it doesnt have a gimmick it'd make sense to balance it out and make it a free moon
oh alright that makes sense
ngl tho thats my favorite moon you made because one time me and my friends were playing in a blizzard on Terra. We were all in the cruiser and then the driver turns the corner and then see a guardsman from code rebirth for the first time. We were like "oh an old bird... wait.... THATS NOT AN OLD BIRD" I just love that moon because of how threatening it was and how many corners there were also it was just a really concept imo and im typing to much
i love kanie
what am i looking at
east
kanie's moon prefab
testing obscura, and i can see some heavy fps drops in it
only when im looking behind the ship
If they need help with optimizing foliage

i had to do that
it sucked
i think its more so the buildings too......
but yeah
the joyous lod:
Ohh I never had that before
I ate those fps 
am in love with phobos/deimos, thanks skelaah
moreso because im running an integrated graphics computer lmfao
so i guess if y'all want to use my pc as a performance tester
I wouldn't mind 
Glad you like it 
forgot to add to this
Noctis
- Put the dropship lights a bit further away to make driving the cruiser away from it a bit easier
- Fixed an issue where the enemies would spawn at really early hours
Nothing for Noctis?
lol
hit enter too fast lmao
reminder to not write patch notes while being minutes away from vomiting lmao
(I caught some weird illness that day)
Shit I did, I informed him his blank references were a bit gullible 
I got rid of all blank references except the fixed ones btw
So enemies should no longer be gullible
the humble FBX exporter + blender decimate
||It is a bit tedious when you have a lot of different foliage though||
does he know
What "weather don't work well on this moon" is supposed to mean?
I mean flooded I guess could ba an issue but what else? I don't see the point
Depends on which one we're talking about. But the main thing is, most weathers kinda break immersion on moons in a way I personally don't like.
Some moons like Obscura, Noctis or Deadlock, where their best traits rely heavily (if not almost entirely) on the atmosphere and ambience, both of which can be overridden by some weather mods, be that by having the volumetric fog replaced or having loud weather ambience. I mean imagine Noctis, a moon with its entire point being a moon with very limited visibility, suddenly having removed the main gameplay mechanic. This is not to shit on the weather mods, I still have other moons with custom weather compat. It's just how I'd like people to experience that other part of my moons, those which mechanics work better without said weather
Oh no dw I understand that
I thought it just didn't work for like a technical reason or a bug in the code
It's fine then
Yeahh its mostly about visuals and overall experience not really anything technical
eclipsed on deadlock, from what i remember, made the train more frequent. has eclipsed also been removed?
not bothered by it but just curious
it has been yeah, due to it making other modded weather also appear on the moon
Deadlock gotta be an all time favorite modded moon for me & my group, perfect combo of atmosphere and an actually fun gimmick.
we experimented in our pack giving it sciencebird's improved blackout weather and I actually really liked how it affected the vibe of the place, albeit after we did some configuring to keep some of the lights on so it wasn't impossible to navigate...
thanks, I'm really glad you guys like it! Blackout on Deadlock sounds horrifying lmao
We might've also messed with the enemy pool at one point, leading to this beautiful moment
-# I'm sorry little one...
LMAO
Insert Thomas the Tank Engine theme
Currently updating the standalones, sorry it took so long
I was battling demons today (hangover)

DAMN!!!
wha-
what just happened
Immortal snail, clearly 🐌
@sonic perch You still did not fix it lol
Lmao
@terse sun Watch and laugh at this funny, I remember when you experienced this
I see he did not glitch proof the gate lol good to know
this shouldn't be happening anymore, the kill trigger is disabled up until the gate is almost closed
like look it is disabled during the animation preview here
How do you have the AnimatorController set up
I be wonderin
I don't see the new boxes I put up in the update
this could be a standalone issue at fault here
I didnt update it for like 5 days so you might have had the older version
wait no I did that a while ago actually
okay so my conclusion is: you're playing on a rather old version of the moon that being before patch 3.2.0 for the standalone / version 2.11.2 SWMs
Why are are the doors so small lol
which doors? 
Uh the main entrances. They are like a smidge shorter than vanilla or other modded moons
I dont remember changing them but I'll check
It appears that would be it yeah
Sorry I didn't consider that
nah it's all good, you're keeping my schizophrenia in check lmao
Version 2.12.1
Chronos
- Readded Bird Watchers, now with a reworked behaviour:
||Instead of movement detection, now the Bird Watchers act as an area denial, activating every couple of seconds and shining a red spotlight onto an area. Entering said area will cause the player to take continuous damage until leaving. This effect is only active when the apparatus is pulled out in the interior.|| - Replaced the stop sign near the first Bird Watcher with a much more diegetic one (design made by the goat @oblique ore)
https://thunderstore.io/c/lethal-company/p/TheWildSkelaah/SkelaahsWildMoons/
I tried saving the old movement detection gimmick but I gave up, maybe some other moon in the future will have that gimmick
also holy shit I took my damn time with this, I just realised I got the sign from you like almost 2 months ago 😭
i made it with pleasure man, there was no rush 
it looks so good, I can't thank you enough for this
<3<3<3

Wild Moons 2: Return of Mu
why specifically Mu 💀
@long rune tell em why
Skelaah's (Outer) Wild(s) Moons
what

Could be gas as a weather maybe
:(
I thought of that too but seems a bit crazy when combined with some outside entities like forest giants or dogs
As long as you have a decent warning it’s fine methinks
Dogs are kinda a non issue unless they wander into you
Ur not making sound when not moving
Yeah dogs might not be as bad actually
But forest giants and old birds on the other hand 
I feel like its more fitting for a moon gimmick that doesnt have as dangerous outside entities
Could always just blacklist the weather from harder moons
I’d just hate to see the old gimmick die
I liked it
Rapture but triggered by movement 
yeah valid
once I finish NULL I'll look more into that gimmick
good news: I'm kinda cooking with NULL, most of the stuff I wanted to work is currently working without any issues
bad news: its already taking VERY long 😭
I'm not sure if I'll have it ready for march tbh
there will be a 2-week break after my college semester ends in february so I'll try to get as much work done as possible when it happens
I mean to ask this a while ago, but could you consider adding Eclipse back to Deadlock but as a config that is off by default? I just think it is so lame that those of us who know what we are doing miss out on a cool feature because it conflicts with some mods
It’s not hard to just blacklist Deadlock from other weathers in WeatherRegistry
& hydrate
Watch Dumb, Dumber, Dumbest by WickedSunshine and millions of other Lethal Company videos on Medal. #lethalcompany
This is what happens when you have 3 morons in the tunnels of Deadlock
meanwhile I was suffering inside the rubber rooms
LMAO
Version 2.12.2
Obscura
- Fixed an issue where the item dropship would not open its doors, making players lose their bought items
- Reduced stutters near the landing area
Kanie - Replaced the dropship christmas jingle with the vanilla one
- Added more athmospheric volume shaders during the end of the day
- Map objects, such as rocks, trees or the Sapsucker Nest should not be spawning on the landing area anymore
that ruins @long rune's holiday spirit
nah i just cba to get a new pfp
why do you always tag Mu in here 😭
I don't like the one I had prior too much this one is cuter it just happens that this was a christmas pfp
lmao
also the thought of having a christmas pfp for a comically long time is mildly amusing to me

you'll never have to prepare another christmas pfp if you never change it back in the first place

and a happy birthday
TRUE
Happy Leif Erikson day
Version 2.13.0
- Changed / Added new Content Tags for every moon:
Every moon will now have 3 general content tags - Skelaah | Modded | Custom - as well as additional ones which change / add specific modded interiors to the vibe of the moon:
- Acheron:
Volcanic | Dry | GIDR150 | Redlight - Noctis:
Dry | Dark | HasCabin100 | GIBR150 - Terra:
Temple | Jade | Rocky - Deadlock:
Factory | Argon | GIDR50 | Redlight - Kanie:
Fun | Temple | GIBR50 | GISH150 | HasCabin50 - Bilge:
Ocean | Factory | GISH50 | GIBR50 | GIDR300 - Obscura:
Urban | Atomic | Murica | GIBR50 | GISH50 | HasCabin50 - Chronos:
Anomaly | Tundra | Ice | Glacier | Bloody | GIDR50 | GISH50 - Phobos/Deimos:
Deimos | Flesh | Organic | Bloody
Kanie
- Fixed an issue where the Botanic Apparatus would not spawn
- Added a funny new effect that players will experience when holding the Botanic Apparatus
- Same effect is added to Cannabis Plants, albeit only upon "Consuming" the plant
https://thunderstore.io/c/lethal-company/p/TheWildSkelaah/SkelaahsWildMoons/
-# As per last big update, I'll have to delay the standalone changes because I don't have the time to update them at the moment
wait... terra has Jade? 👀
nephrite has a friend ig 
-# (before beanie ask who would play nephri- I WOULD)
so... does every moon now have custom modded and custom again? lol, i thought LLL adds a custom tag to every moon
lmao
wait holy fuck
is phobos/deimos a mine moon
rigut
deepcore gona go so hard
you should add the forest tag to your forest moons too…

I did both mainly because I wasn't 100% sure

i never thought about this but wouldnt it be cool if acheron had sections with whiter crystals and calcite rock
like as it approached the lava it could turn to white crystal, then stone
might add to the visual clarity and make it more detailed

Updated all standalones 🫡
Acheron has an obsidian surface, not amethyst but yeah that'd be pretty cool
oh i thought it was amythest
cus of the purpnits
yeah its the same texture so not really suprised you'd think so
speaking of Acheron, I also fixed an issue where the players would snap onto a travelling floating rock underneath the terrain
Hello skelaah
Can I have your permission to use your moons to create brochures for my interior?
Tried out Phobos-Deimos today! Just wanted to say, I love it.
Φοβος—δειμος
Only minor nitpick is the amount of dust (fog) in the "atmosphere" being a bit too high to really appreciate how messed up the place is, but it's a very tiny nitpick/preference x)
And the Deimos side only having one fire exit (that I have seen) compared to the much busier Phobos side feels a little odd.
And baboon hawks being present xD Despite (I presume) the lack of atmosphere.
Other than that, I adore it. Wonderful concept, properly unsettling ambience and locale without ever going into in-your-face horror, superb skybox (we really need more custom/non-vanilla ones) and good gameplay.
I also saw Kanie got new visuals since the last time I played it 👀 Several months ago, when I tried it, it looked a bit dull for what I expected, but now it looks very endearing!
Probably 
because a lot of the icons just turn into a square
thats greek bruh
you cannot handle my strongest potions
Yeahhhh...you can tell I didn't have much of ideas for Deimos, as I poured most of my time into making Phobos work as much as it does now. Also I know that outside enemies technically should not be able to breathe outside but I'd rather tank the immersion than to not have the outside enemies at all
Very understandable!
And, even if the Deimos side is a bit lackluster compared to the other, it's a very good contrast to see a normal asteroid then crossing the bridge and seeing the bony, otherworldly landscape.
Tried it with Castellum Carnis as recommended and it fits wonderfully!
I will be trying Chronos, Bilge and Kanie next time I play solo 👀 !
Gameplay-wise, even if Deimos is small (which is accurate to real life tbh) it's awesome to have a cruiser-friendly option for the players who know how to drive it (which I'm not a part of xD)
Φοβος's side is also Cruiserable, if you're brave enough 
Don't ask why there's a Cruiser in the pit
Lmao
I like the eeriness added by the brackens, there (two on the left side of my head)
I disabled Masked since I'm terrified of them, but they fit a lot on this moon.
Imagine seeing one far into the distance on the Phobos side while going back to the ship.
They fit especially because of the moon's lore 
Or the series it's from, rather 
Liminal House also kinda fits both this and The Iris 
I've always loved the theming of expeditions into unknown, messed up locales.
Someday it'd be rad to see a Mystery Flesh Pit moon to go along with Castellum Carnis 👀
I got a very funny Liminal House on Nostalgia, yesterday.
Lemme...
Behind me was a locked door.
Behind that locked door, the fire exit.
On the far side of that small, locked corridor room... A locked door.
No keys in sight xD
"No scrap for you, enjoy the pool"

Hate crime against my country smh
I'm never trusting you with the cruiser ever since the Pandoramus incident
how does it fit the iris 😭
Who put my house inside a giant living being
LMAO
LIMINAL
I hope the word itself explains
does beanie lives in the iris? 
Yeah if you know the lore it fits a lot better than you would think
ah yeah actually the iris mimic variants as inhabitants of the house
sheeesh
if there's a lack of atmosphere like you mentioned before then the cruiser should be completely unable to start :3
True xD Good point
i started playing lethal again and I saw this gap on deadlock
sick moon btw brough
we got a gapper
You can’t say that anymore
I have neighbours which live in very homely gaps and they’d be greatly offended.
This might be intentional but the main entrance on Noctis feels a tad too offset into the ground.
yeah
we gotta put him in the marrow furnace
lol i forgot to report this, it is too far into the ground
Version 2.13.1
Bilge
- Made the water plane render the backside as well as the front side (you're now able to see the water plane when underwater)
- Added new visuals towards the end of the day
- Reworked the tides slightly: now at the start of the game the tide will choose between Low and High, instead of defaulting to Low Tide, allowing for more replayability!
Acheron
- Added an easier way to access main building (look near the pipes)
- Added a backside rendering to the lava (same as Bilge)
Noctis
- Fixed an issue where the Main Entrance doors would clip into the ground slightly
- Added volume effects to make the map more athmospheric for people using maximum gamma settings
Deadlock
- Fixed an issue where a gap would be seen in between the Main Entrance wall and the ground
Chronos
- Added Stormy weather (with custom "rain" particle system)
- Reduced the interior size down to 1.50x (was 1.75x)
- Nerfed the spawn curve of interior enemies (will spawn later in the day)
- Made the lighting during Eclipsed more orange during later parts of the day (was defaulting back to blue)
- Added a functionality to Bird Watchers: they now instantly activate during Eclipsed, without having to pull the apparatus
more chronos variants more chronos variants more chronos variants more chronos variants more chronos variants more chronos variants more chronos variants more chronos variants more chronos variants more chronos variants more chronos variants more chronos variants more chronos variants more chronos variants more chronos variants more chronos vari-
Now beanie is kinda homeless
You are fucking awesome, thank you for getting those sorted so soon after the reports (the deadlock seam and the noctis sunken entrance)
skeelah...
I've actually had the Noctis entrance fix for like a good week and I just forgot to put it out
got this on lobby start
019c43be-2eaa-7419-77bf-bd416167456c
test code
dunno which moon in the bundle throwing fit with mirage (again)
hmmm weird
oh I see
I've bundled Terra incorrectly
wait no
what the hell happened lmao
I must have bundled the pack incorrectly
gonna push the fix in a second then
okay update is out, my bad 😅
@sonic perch i like your moon vro <3
still getting the error with the latest update 😅
019c459c-341e-5bbf-d38c-3cea01021aa3
same test profile just with updated moon bundle
does this affect anything? I launched into the lobby just fine
Oh
One of your spawnable outside objects may be goofed, but it's a thing with Emergency Dice (there should be a null check there)

I still spawned into the lobby which is kinda weird, no?
I'll go fix it anyway but still
oh ffs is it the snowmen
Lmao
I added snowmen to Chronos LMAO
They no longer exist in vanilla 
So blank references for em don't work
But you can have the prefabs though (if you still have em), you just gotta include them yourself lol
Nahh fuck the snowmen 

should be
actually
snow me 
rain me 
why is paco's gif uncomfortably not looping
LMAO

Wanted to pin that because its beautiful 🥹
banger art !
It looks so fucking cool
And it reminds me of Outer Wilds Ventures-like style as well
there's another version i made that had "visit terra" on it which i didnt like as much but i think it still looks fine
maybe if i edit the text a lil
its still heat idc
Looks awesome!
Now we need a Deadlock poster in the style of a 30s art deco railway advertisement
Something like this
will do
that'll be my project for tomorrow
@sonic perch what's the name of the deadlock train
would it just be like "deadlock express" or some shit
Didnt really name it but sure, Deadlock Express it is
Rem Railways, Graves Express, Lash Lanes, Sinclair Expressways, Ivy Roads...
The thing is though is that Deadlock’s railways are automated, so maybe a company name rather than a train service would be better
I doubt there would be passenger services given what we can see of the network
small update on myself, I'm currently recovering from either a virus or a severe food poisoning so I couldn't work on the mods at all, and I probably won't be able to for at least the next 1-2 days if not more
-# I'm kinda mad that this happened the second I get my 2-week break from college but oh well
atleast you got 2 weeks to yourself regardless, get well soon
You are not obligated to work on this stuff you know - hope you get well soon though.
Get well soon!
get well soon bud 
Get well bro <3
From what I've observed something broke on Noctis for me with the 1.0.3 update and creature spawning. 0 creatures would spawn for me inside or out on Noctis. Reverting back to 1.0.2 fixes the issue (and I honestly found the sunken entrance charming so I don't mind the reversion). There's an error that would throw that has me suspecting a compat issue with Lethalthings, so lmk if you'd like me to post a bug report with you or with that mod.
#help-and-troubleshooting message
logs from before I reverted
I'll have to take a look at it myself but I don't remember changing anything related to spawn curves
just tested without lethalthings, did a 3-day run on Noctis, everything seems to be correctly spawning
Hmm, not sure where the incompat is then, but it is consistent me on that version. Something to keep on your radar I suppose but at least its not as common as just LL + noctis. Lmk if I can provide any extra diagnostic info you'd like.
I misread you tested w/o LL
yeah was gonna test if the enemies don't spawn at all / if this was an issue on my part
To my observation that is the only moon I ran into this with in the same environment, but the error thrown on start of day is about their boomba spawns so Ill probably throw these logs their way too
Ty for the looksy though
I ate it
fat fuck
his gluttony will be his downfall
had a single case of a baboon hawk spawning inside of terrain on Kanie near the ship
I found the issue, will patch it out in a second
also I'm currently fixing an issue which was bothering me for months related to 3D audio not properly cutting off where it should be
Version 2.13.4
Deadlock
- Fixed an issue where the train's ambience would be heard inside the interior and when it was not moving
- The train can now go in 2 directions
- Readded Eclipsed as a weather
- Reduced interior size to 1.65x from 1.90x
- Added a new icon
Kanie
- Fixed an audio issue, where the automatic gate would be heard at a much longer distance than it was supposed to
- Fixed an issue with an AI node being under the terrain
- Added a new icon
Obscura
- Fixed an audio issue, where the EMP Blast would be heard at a much longer distance than it was supposed to
Noctis
- Fixed a reoccurring issue where the Old Bird's rockets would clip into the terrain instead of exploding on contact
I think this is a good time to announce that all standalone moon icons (excluding Phobos/Deimos) and the main moonpack icon will be reworked as a part of the final moonpack content update (3.0.0) releasing alongside NULL/CMD
Wanted to release them all at once but might as well do it in batches (most of them are not ready yet)
Poor purchawka being replaced 😔
with herself (she's still the one making them lmao)
Why are you stopping after the next moon btw?
He mentioned his roadmap some day
mostly because I want to focus on college and finding a proper job in the gamedev industry, as I finish college this summer
Ooh fair
other than that I will probably return to modding after that, most likely with a different moonpack
Idek what you would name it lol
Wild Moons is such a good name for every moon you make to be included in it
XD
I already have some ideas
Neat
Skelaah's Feral Moons
We’re so back
you are in college? 
man im an infant
you're like 67 or smth idk
you're like an infant baby I think
HERES HOW ILL TORTURE YOU DAVID.
NUMBER ONE, THE MARROW FURNACE. ILL INJECT LIQUID METAL INTO YOUR BONES, BOILING THEM FROM THE INSIDE.
NUMBER TWO, THE NERVE HARVESTER. EACH NERVE FIBER WILL BE PLUCJED AND STRONG. VIBRATING WITH AGONY.
NUMBER THREE, THE ORGAN GRINDER. YOUR ORGANS WILL BE TWISTED AND CRANKED, A GROTESQUE PUPPET OF PAIN.
NUMBER FOUR, THE SKIN WEAVER. YOUR SKIN WILL BE PEELED AND REWOVEN. A LIVING TAPESTRY OF TORMENT.
NUMBER FIVE, THE EYEBALL CRUCIBLE. YOUR EYES WILL BE ROASTED AND REPLACED WIH BURNING COALS.
NUMBER 6, THE MIND FLAYER. YOUR THOUGHTS WILL BE SHREDDED. ECHOES OF ENDLESS TORMENT.
ty for saying this
i think that guy built the machine under the ship in company
David, my favourite member of Sigurds crew
bro you are desmond
now I want ice cream lowkey
bitch
I'm honestly so glad I finally did Chronos the justice it deserved, I was very unsatisfied with how the first iteration aged with time ngl
I gotta tackle the time anomaly thing eventually since it does interfere with some mods but for now I'm happy with it
top moon of all time tbh
even before the rework
-# not the greatest, but surely top 10 maybe even top 5 in my honest to pain opinion
hi xu
What's the time anomaly?
random time skip or time reverse in skelaah's logic by couple of hours in-game
I think except for recede, there's no other moon that can have changing time
Never heard of recede, what's it do
are you going to implement time anomaly mechanic into dawnlib for developers? 
I don't see a reason to
Its something you'd get from like itolib or JLL
To modify time speed
Just go into negative speed
DawnLib already has the code needed to fix the time multiplier on moons skipping days, not really planning on doing more since it's not really relevant
it's almost the same, except it's time machine that throws players into the past (~1 hour earlier than fixed time) or into the future (~1 hour later)
mobs are also affected except they're "in the past" or "in the future"
idk how to explain that exactly, notezy is gone and recede is deprecated, but the moon works fine for now
fair
Time stuff is kinda wonky, makes certain stuff break like meteor showers (makes them fall all at once like in that one clip from @barren burrow)
oh yeah I remember that one clip LMAO
the lag 
it's beautiful how majora moon works fine with time anomalies
unless it shoots your time past 3 PM
Oh vanilla meteor shower does that in general sometimes
lmao dont let me start with this
never go to Chronos with majora moon
Vanilla meteor shower is just kinda buggy in general sadly
-# and recede
I have it disabled anyway, I prefer CR meteor shower smh
it's as laggy, but a bit more interesting
i like vanilla meteor showers but they're just buggy as shit
Okay gettig rid of cr
I heard the funny alert it does breaks audio or something but that's mostly it from what I've heard

Nah it's the fact that every meteor falling at once has like a few audiosources
Even with the max sounds fix it sometimes isn't enough
they cause missing audio, half the time they bug out and desync
jeez lmao
it's been years months since I played vanilla meteor shower
sometimes they just straightup fail for whatever reason
Rodrigo actually doesn't like CR's meteor shower lol, he's been wanting to change it and I've been against that for a while, not like we'd do it anytime soon though a lot more we wanna do that's more important
oh actually Xu since you're here
Ye what's up
I mean meteor shower as a weather is more like a sweet seasoning to already-decent cake
it's not like I would cry about if it was gone
I heard you got the custom gravity script in DawnLib, I haven't checked it yet and I wanted to know how it works (or how to use it)
Oh it works based off of footstep surfaces
Imagine the gravel tag changed gravity strength
And that's basically it
oh shit thats actually pretty nice then
You don't have to define a new footstepsurface either you can just use vanilla ones
i wonder if it would be possible to make the gravity affect other physics objects (i.e. vehicles)
Definitely I just got very tired after finding the right code to transpile in playercontrollerb
Also I forgot about vehicles
Though is that gravity rigidbody based?
yes
indeed
Footstepsurface in general is pretty cool, I plan to use the gravel sounds in vanilla but add footstep particles in oxyde
It's also technically more performant to use than not to use it due to how zeekerss grabs footsteps surfaces to begin with lol but that's fairly negligble
youre going to change it then ?
slightly tweak it, yes
more of a bugfix as I realised the anomaly itself is not synced between clients
found out on Mithzan's video of all places that the clients' anomalies don't really have an effect
oh ?
You still use the same code as before ?
If yes, this code is indeed local and does not sync automatically, so you either need to run it in ServerRpc/ClientRpc or run it at the same time on all clients
If i remember correctly you said you were using JLL to call your code via an event ?
If so, then this JLL event is not synced
I was going to but I didn't do so in the end
at one point they were claiming Registry broke all weathers just because they had a client-side mod to reroll stormy weather
so it might be something else messing it up
not in this case I think
bruh
it took me a month to reproduce it
Funny mod prank 
Chronos has its own plugin
-# It can be improved a bit 
LMAO
ah yeah ok
yeah i know, but what runs the function that updates time?
its a bit difficult to explain but I can try:
the anomalies only happen when they are rolled on the host side, the host gets the anomaly warning, the time properly skips forward / backwards (clients also have the time skipped, but they DONT get the warning) example of it working correctly for the host
when anomalies happen on the client's side, they DO get a warning and the time is also skipped forward / backwards, HOWEVER the next time the clock refreshes (which is usually 2~4 seconds later, it goes back to the time the client had when they initially got the warning. Any other client (including the host) does not get neither the warning, nor the timeskip
I have this example from Mithzan, where Daresiel says stuff about the anomaly skipping the time forwards an hour (even though you can see on Mithzan's screen that there's no warning shown) then immediately says it went BACK, which is not how the gimmick is supposed to work
⚠️𝗬𝗜𝗣𝗣𝗘𝗘 𝗠𝗘𝗥𝗖𝗛 𝗡𝗢𝗪 𝗔𝗩𝗔𝗜𝗟𝗔𝗕𝗟𝗘⚠️
https://mithzan.store/
🔢𝗠𝗼𝗱𝗽𝗮𝗰𝗸 𝗨𝘀𝗲𝗱 𝗶𝗻 𝗩𝗶𝗱𝗲𝗼:
019b0a4f-c835-c12b-e30e-12bd37234188
🌟 𝗦𝗲𝗿𝘃𝗲𝗿 𝗛𝗼...
⚠️𝗬𝗜𝗣𝗣𝗘𝗘 𝗠𝗘𝗥𝗖𝗛 𝗡𝗢𝗪 𝗔𝗩𝗔𝗜𝗟𝗔𝗕𝗟𝗘⚠️
https://mithzan.store/
🔢𝗠𝗼𝗱𝗽𝗮𝗰𝗸 𝗨𝘀𝗲𝗱 𝗶𝗻 𝗩𝗶𝗱𝗲𝗼:
019b0a4f-c835-c12b-e30e-12bd37234188
🌟 𝗦𝗲𝗿𝘃𝗲𝗿 𝗛𝗼...
THANK YOU hahahaha
good times
so it's your fault
LMAO
that was easy to pinpoint
im not sure i understand everything
HUM
Maybe you want me to just fix your entire plugin for you ?
💀 A
I mean, if you want to I'd be very happy 
yeah ok
lets go then
just send me the thing and ill fix that when i can (which means, very soon)
after reading again your message, it seems the anomalies are calculated on each players ? When it should only be on the host (or synced via a seed), this should be very easy to fix
Should mayhaps get rid of the Courotine that's runnin at all times in the background 
🗿 there is a coroutine??
why
by why, i mean, why is there a coroutine? You can do the whole thing without it
At all times, even when not landed at the moon

Lol
🤯
😭
dw skelaah, ill fix it for you, just send me the files when you can
I can send you em tomorrow if you'd like
ok!
@rich wharf can we get a confirmation on this?
so
i did not thought it was real
but it seems it's real


oh boy there is a 2nd one
😭
Version 2.13.5
Chronos
- Fixed an issue where the Time Anomalies were not synced between clients
- Added variety to Time Anomalies depending on weather:
Clear: unchanged
Eclipsed: small cooldowns, stronger anomalies
Stormy: increased chance for reverse anomalies, weaker anomalies
Majora Moon: very small cooldowns, weaker anomalies, they also stop occurring after 1:00pm to prevent automatically ending the Majora timer
Blood Moon: stronger reverse anomalies, bigger cooldowns
Big shoutout to Zigzag for fixing the anomaly code for me
https://thunderstore.io/c/lethal-company/p/TheWildSkelaah/SkelaahsWildMoons/
ive heard these moons are wild
how wild?
skelaah thank you for the love for chronos 
-# but majora moon is quite unecessary XD
this is good news, we can finally have majora moon on Chronos and not have it end your run in a split second
ooooo already out ?? Niiiice !
Also very good idea to change the values based on the weather, did you hardcoded each one ?
yup
are unique visuals for corresponding weathers also planned other than eclipsed variant?

Ok ok, as long as there is no desyncs lmao
there shouldn't be as I already playtested the changes myself
(I did the LAN multiple game instances thingy)
Oh ok then its fine
not really, unless you want the moon scene to weigh up to 30MBs
my heaviest standalone moon n the modpack is 76 MB
Ziggy's weathers already change the visuals enough to be their own variants
first version of Kanie had like 65MBs lmao
multi scene, each weather is another scene 
safe to say I'm not looking to reach that number again
I mean that still adds up in the end
filesize schmalsize
I wonder how schmal can the moons filesize get
I'd probably have to ask DemonMae, their moons are like 5MBs each 😭
if mel can get two interiors in like 1mb, then you can get em pretty small
waht
how 
she knows how to optimise her stuff idk
mel's always been good at making sure filesize stays down
mel has interiors?

I know she has all the ship stuff but I never heard about the interiors
They're pretty baller
yeah
she has two interiors
one is pretty good
the other is its own thing but more empty than the other
Museum and Mausoleum
actually in hindsight my interiors probably big because all of the fuckass tiles and variants
50 painting pngs for liminal house
and half of them are super rare
i think melanie's interiors also has a bunch of paintings alongside the custom scrap, skybox stuff and whatnot
the asset bundle browser doesnt show the actual compressed size
Ye
meaning it is fucking useless half the time if youve compressed big assets already
since they come to the top anyways
I use it just to double check assets are being compressed though
But I rip bundles and compare actual sizes there
how do u see such a thing
Like if it shows a much smaller size than what it says it'll bundle as
Open bundle in AssetRipper -> Extract to folder -> Open folder with somethin like WinDirStat or WizTree (I'm usin WizTree in that) -> Sort by size (default) 
Asset bundle browser does say where the specific assets are being referenced though
If you press refresh on the top left of the bundle window it make it a bit more accurate
You're also includin the Vent texture in there, you can have Blank References of vanilla synced objects 
if i recall i had to resize my vents to prevent clipping
Oh ye just makin sure you knew of Blank References for em, but if intentional then it's fine
eventually ill compress all my files and rebuild this stuff
you're not supposed to use it to look at that stuff
you need to use unity data analyzer for that thing iirc
i used to use it ages ago
havent used it in a while so i dont even remember what it looks like
but it shows the comrpessed size of the asset inside of the assetbundle
Sounds more convenient than what I do probably 
UnityDataTools is the one
xunit is a real thing 😔
Damnit I thought I sealed that thing in the tomb on that moon in the alpha centari constellation

I'll be releasing a small readme updates with credits section for licensed Sketchfab assets (to moons which use such assets)
oh yea also enjoy a slightly modified Noctis icon
I was about to say but I couldn't find your thread and then forgot
also why the hole kinda looks like pressure pandemonium

am I the only one seeing it?
I've been wanting to add these banners to the readme, now that I have HD versions of the new moon logos, but I never had the will to make them until yesterday. Made a couple of concepts, what do yall think?
had to send them separately since discord formatting
Purchawka made the logos (as always), I just took these and added a background and reformatted them so they fit the logo
I remember someone made a similar banners to their readmes but I forgor who it was
Kenji?
could be Kenji yea
I liked them a lot, so figured I'd make my own version
yup thats it
Leave as it is, no point of shrinking the writings
yea that's probably what I will end up on since the logos already fit into the readme quite well
Sacrifice kiszony to the letters

We need him to maintain 300+ mods though
real
As were at it
Mr ito mito would you consider adding a script to put a players voice through an audiosource? 
so if someones holding on an interact trigger their voice can be heard from like a speaker or something 
Mr ito bito my mito
Ayo?
I dont think this is possible, something related to MoreCompany iirc

same reason as to why players with TZP dont have their funny voice
at least that's what I think might be the reason
Xu probably has more knowledge on it than I have lmao
Undoubtly mr worlduniverse
Nah it wouldn't be that
Say again, who made chronos
It's just the way the player walkie works, is it makes your audiosource, the speaking one, 2d
So moving it is kinda weird, but ion tbh paco have his reasons for not wanting to do it
Most I did was make a megaphone
That one I forget what the problem even was, the pitch wouldn't get edited or smthn like that?
Yea sth like that
I only remember someone telling me that the TZP thing worked with Advanced Company back in the day because it was doing something related to player audio stuff on runtime...?
not 100% sure
it's MIT, you can just copy it 😳
Absorb them into DawnLib
oh god
Oh fuck
but yea back to this I will add every banner once I get all icons remade, wouldn't want to have some moons missing them
And dont make special update just for changing the icons and banners 
Find or make out some bugs to tell ppl that it was necessary
-# some still dont know about cache cleaning those who use mod managers
Kiszony you should check out what the next patch version will be btw
Oh fuck even better
@paper tangle papaj
I could add the funniest thing to Kanie
-# mrov prolly wants to kill and hang on my balls by now for the amount of pestering I'm doing to em
still alive
you don't have balls
True, then he maintains only one mod
🙂

Important Update
I've come to a conclusion that the making of NULL/CMD is taking a crazy toll on me, both mentally and physically. The scope of the project is, to put it lightly, very fucking big, and I've already spent almost 2 months on it, and it not even being halfway done (turns out having to make over 20 custom weather compatibilities and like 30 custom interior compatibilities makes for a ton of work.)
That being said, I don't want to scrap the moon, as I still want to work on it. I just don't want to release something that I'm personally not satisfied with. With that in mind, I've made the decision to** postpone and sidegrade the work on NULL** for the time being. I will still work on it in my free time, just not completely focus on it. It will still be released in the future, maybe as a part of another moonpack or just a standalone moon. Either way, its not happening anytime soon.
In the place of NULL, I will be making 412-Fracture instead, as it got the 2nd most votes on the moon poll. On top of that, I'm already done with most of the work on implementing working ziplines, as well as first iterations of the layout. As the 1st anniversary of SWM's is coming, I want to have something to release for the occasion and I believe I can make the entirety of Fracture in around 2-3 weeks time.
I'm very sorry to those who voted for NULL, I can only promise that the final version will definitely be my biggest and hopefully one of the best works when it is fully done.
WHAT DO YOU MEAN 50 CUSTOM INTERIOR COMPATIBILITIES
HUHH'
what would constitute needing that ;-;
(btw im just shocked about the amount of work, its fine by me to change it)
there's a lot of interiors I wanted to be compatible, ideally all of them
what about the gimmick was incompatible again?
cant rember
I wanted to at least have the custom compat with all Wesley's, D.U.L.L., UT99, Beanies, PlayZone, LC_Office, Dam, Generic
and thats like 25 at least
that fourth one SUCKKKS
NO
hate that guy
the moon changes depending on the weather / interior
yeah
ideally it'd have over 500 variations

