#Science Bird Mods

1 messages · Page 2 of 1

calm wedge
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Thanks both! I'll look into these.

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Yeah, the freezing/stalling has basically been ruining multiplayer for me, nobody wants to keep relobbying 😓

lean pendant
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doesnt seem to happen with just SBT and Diversity installed, so probably not a core issue of my mod at least

calm wedge
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I do have LC Office installed (though I'd thought Xu had fixed its issues), but I don't have voxx's.

fallow hornet
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jacob did fix most of the lc office issues

lean pendant
calm wedge
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Like, I just wanna die horrible deaths and not meet quota already DogeMegaKek

north iris
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@lean pendant suggestion

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tweak to make the radioactive barrels from fission-C SHUT THE HELL UP

glad panther
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I personally do not find them much worse than Clocks with their noise

spiral flame
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suggestion
tweak to make the clocks SHUT THE HELL UP

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(I don't actually mind the clocks too much. The barrel I guess wasn't too bad either, but I think it was a bit worse. Jokingly, I want it to shut up. In actuality, I don' really mind)

lean pendant
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I imagine it wouldnt be that hard to make a config blacklist of items to mute

fallow hornet
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i know a few people that would put all the noisemaker scraps in there greed

tribal spear
shadow lily
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So their gimmick isn't gone entirely

shadow lily
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Would you also be interested in adding a patch that allows earth leviathans to emerge anywhere

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They can only emerge on terrain, so earth leviathans are non-functional on moons that don't have their terrain setup correctly, or the playable area lacks any terrain, e.g. Calt Prime and Prominence

sturdy lion
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wdym by "terrain"?

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just took a quick look at earth leviathan's code, they seem to be able to emergy anywhere with navmesh, are you asking for them to be able to emerge in places without navmesh?

shadow lily
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It's a weird thing like

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They can only emerge when there's a player on the moon's geography

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if said player then walks onto an artificial structure, say... one of Artifice's warehouses, the earth leviathan can no longer emerge on that player

sturdy lion
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probably this then

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i'd have to check the artifice's warehouses to make sure though

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does it still make the emerging sound or just completely disappear?

shadow lily
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No

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When you look at the monitor (Or Imperium's mini-map), you can see the earth leviathan repeatedly snapping onto their target player that's on an artificial structure, trying to begin emerging, but doesn't actually go through with it

sturdy lion
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oh actually i think i might be seeing what you mean

shadow lily
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No noise, no particles, nothing

sturdy lion
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                    for (int k = 0; k < StartOfRound.Instance.naturalSurfaceTags.Length; k++)
                    {
                        if (raycastHit.collider.CompareTag(StartOfRound.Instance.naturalSurfaceTags[k]) || (StartOfRound.Instance.currentLevel.levelID == 12 && raycastHit.collider.CompareTag("Rock")))
                        {
                            flag = true;
                        }
                    }
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it's a bit indented so looks a bit weird

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and i'd have to read more to really tell

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but it might be that it wont emerge if you're not on a natural surface or "the 12th level with a tag of rock (probably embrion)"

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does this seem consistent to you?

shadow lily
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Ya

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What seems consistent? Earth leviathans being unable to emerge on non-terrain/natural geometry?

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If so, then yes

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Every time

north iris
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if you spawn earth leviathans on the moon "adoration"

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they cant emerge

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because the moons playable area isnt marked as natural terrain

shadow lily
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Ya

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I'm essentially asking for earth leviathans to not give a shit about natural tags, and to simply emerge whenever they're given the opportunity to

north iris
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the thing is

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this is how zeekerss created safe spots outside of the small radius around the ship that makes earth leviathans ignore you

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if sciencebird tweaks were to add this, you can no longer use a few structures to regain stamina at an earth leviathan

shadow lily
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Well, obviously, have the Ship be an exception, as well as ladders

north iris
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plus the issue of clipping through stuff looking off

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that said

shadow lily
north iris
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zeekerss actually forgot to make the shed on artifice count

north iris
shadow lily
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I mean

north iris
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logically you would expect the structure in question to collapse

shadow lily
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A giant-ass worm emerging through anything makes sense

north iris
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or be eaten

shadow lily
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Same with trees and scrap

north iris
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worms actually dont leave holes behind in real life though

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last i heard anyways

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they just push dirt away from them, but it reforms

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but trees and shit yeah

shadow lily
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??
Yeah, the 40m biological drill is totally not going to leave any damage behind

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Also, you're wrong regardless

north iris
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my overarching point is zeekerss intentionally created things that make leviathans unable to pop out

shadow lily
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This gives the opportunity to integrate earth leviathans on finnicky moons (Like Prominence) better, and if you don't like the change, then disable it. Every option in ScienceBirdTweaks is optional. No since in complaining

tribal spear
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Leviathan being destructive would be cool, hard to prevent soft locks if it removed game objects on collision though, I'd think a texture overlay would be easy-ish similar to quicksand

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Actually just spawning an actual quicksand puddle is probably a decent approach

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Loose dirt or something

viral tide
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what are we arguing about

spiral flame
glad panther
glad panther
quaint viper
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and also i imagine it's a nightmare to implement beyond like a decal, or similar

lapis olive
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"careful guys theres worms out there"
my PC:

lapis olive
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!!!feature request!!! would it be possible to add a config to hide the exhaust smoke from the cruiser? (And maybe even the old bird's exhaust too tbh)
IMO it never really looks good, but so often is wayyy too visible through all sorts of weather effects which makes it look 1000x worse.

Or if possible - but prob way harder to actually do - make it actually render below other detail layers instead of seemingly above every other effect.

lean pendant
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yeah I've noticed that many times myself, there's a lot of weird render priority stuff lethal. would def like to fix it if it's do-able

lapis olive
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So true. idk if anything else has that smoke effect beyond old birds and the cruiser... but if it's something inside it wouldn't be so noticeably bad looking from long distances so ig it wouldn't really matter.

trail patrol
north iris
trail patrol
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yeah but levis can't pop out on the arti shed

north iris
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not the big buildings

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the small one

trail patrol
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I'm pretty sure he fixed them being able to do so in an update

north iris
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with the bathtub

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oh did he

trail patrol
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yeah ik

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I had it happen on super early artifice and then ever again even when leviathans were active and near me or other players

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and I also read he made sure they couldn't go in that shed LMAO

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in some patch notes I think

nimble pond
trail patrol
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yeh

nimble pond
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i think earth leviathans also used to be unable to attack on embrion and then that got fixed

trail patrol
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it was kinda bullshit dying there cuz like

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you have to crouch to get out

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and the place is super cramped so it's not easy to run away

trail patrol
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?

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they couldn't attack on embrion

north iris
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what

trail patrol
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so it was fixed

north iris
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yeah???

trail patrol
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wdym how is that a fix LMAO

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narpy please sleep at a normal time your brian ain't brianing

north iris
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our dog, brian griffin, is dead

nimble pond
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but the entire surface of embrion is considered rock

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so in earlier versions of v50 earth leviathans could spawn and target players but they would endlessly grumble and never be able to attack

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zeekerss allowed them to attack through rock when the ship is landed on embrion

spiral flame
sturdy lion
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yes to answer your question

spiral flame
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Bruh just let them break through rock or change what Embrion's tagged as at that point 😭

fallow hornet
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worms on Nephrite boutta feel real dumb

lean pendant
fallow hornet
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idk why the ground on embrion can't just be tagged the same as assurance ground

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arent they the same sound anyway

lean pendant
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assurance ground is tagged as sand iirc, but sand footsteps sound a lot like rock for some reason

north iris
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not

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really?

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idk why so many people think the sand footstep sfx is weird

lean pendant
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that's why for my own moon I used snow tag for my sand footsteps. I guess it's subjective though, just sounds a little gravelly to me

north iris
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sand does not make gravely sounds unless you dig in it or something like that

lean pendant
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I think it works well on assurance and offense and such because they're quite rocky moons

north iris
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actually walking on sand irl when it isnt wet feels rougher and doesnt really emit any unique noise from stepping on concrete

lean pendant
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depends a lot on the sand, but I get ya. when will zeekers add 10 different sound effects to account for varying soil density

north iris
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add granny

lean pendant
quaint viper
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add john

sturdy lion
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i dont think theres a sand tag btw, pretty sure it's gravel

north iris
quaint viper
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you get it

lean pendant
tribal spear
nimble pond
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snow sounds too wet and crunchy

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and there's two different varieties of "hard rock" (both rock and gravel)

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i forget what the vanilla maps use

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offense and assurance anyway

sturdy lion
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they do gravel cuz worm, remember?

lean pendant
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yeah, vanilla doesnt have any proper sandy moons, assurance and offense just use gravel

nimble pond
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oops

sturdy lion
spiral flame
lean pendant
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yeah I also dont know, just guessing. my only idea would be the really big rocks on assurance and offense

spiral flame
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Ah, yeah that makes sense

north iris
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what stops leviathans from emerging is checking the surface tag a player is standing on

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different objects have different tags obviously

spiral flame
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Yeah I know. I assumed those rocks might have the rock tag

lean pendant
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I'm pretty sure the random rocks do have the rock tag, but idk enough about leviathan AI to say how that affects their behaviour. they could still easily emerge from the ground underneath the random rocks

sturdy lion
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also u cant add tags to the game in runtime

north iris
rich cove
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Wanted to report a bug: the green light doesn't show when you disable spike traps with the zap gun for some odd reason

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I'm not using any other mod in this clip other than imperium (and dependencies) and lcbettersaves

lean pendant
crimson thunder
lean pendant
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a little more out of the way than removing ship objects, but yeah that's probably possible

crimson thunder
north iris
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add a setting that breaks every single thunderstore ToS

sturdy lion
jagged sapphire
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dunno if this error broke something i didn't noticed, I just search if there's an error in my test run

lean pendant
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probably an incompatibility with something else changing the hazards, I'll add some more safety to the code later 👍

jagged sapphire
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afaik only fair ai I have that changing hazards

lapis olive
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Idk if you've had time to look into the exhaust visibility thing @lean pendant but I tried a bunch of ways to get it to disappear using Darmuh's shipcolors (which can be a bit finicky because disabling rendering actually disables the whole object - meaning like you disable something from rendering and the audio and stuff from it gets disabled too)

Anyway tl;dr I can't get it to show up to be disabled using shipcolors, so I'm not sure how the particle system (I presume) works as far as rendering goes. Inb4 hardcoded lol

lapis olive
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Unrelated but I'm having trouble conclusively testing this - does having apparatus true blackout off but these other config options enabled still work?

lean pendant
lean pendant
north iris
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@lean pendant a couple suggestions
tweak to make eyeless dogs not hear tulip snakes flapping their wings on your head (yes, this actually happens)
tweak to not get uncrouched after being hit by a turret, cause theres a lot of times it happens a few frames after youre behind cover, and they just kill you anyways because of doing that

lean pendant
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I'll add them to the list. I'm working on an update right now which will add a bunch of things that were suggested here, including some for enemy AI

north iris
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🙏 🔥

lean pendant
lean pendant
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hopefully! need to learn a bit more about that door stuff you were talking about

north iris
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still annoying as shit that you can just randomly die

shadow lily
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Tbf that makes them more dangerous

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They're an aggressive, although daytime entity

sturdy lion
lean pendant
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yeah prob something with the player animator I assume

sturdy lion
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there's probably a hitting animation that the player uses that wont run unless the player is standing so zeekerss forces an uncrouch, my guess anyway

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and if my guess is right itll bug out by repeating the damaged animation if you uncrouch later if the damage didnt uncrouch you

lean pendant
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seems like the crouching might just be tied to the animator itself, at a glance I dont see any obvious place where the player is manually uncrouched

north iris
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im pretty sure there is something that damages you that doesnt make you uncrouch

sturdy lion
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different layer entirely

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i dont know where the uncrouching is happening either though

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i'd have to check in ilspy or smthn

lean pendant
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hmm, yeah I've only lightly messed with the player animator, it's a bit of a mess

sturdy lion
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it's not something i'd like to touch at all, broke the players' arms and crouching a couple times myself

north iris
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i guess if it cant be patched then oh well

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not that its a patch

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its just annoying as shit

sturdy lion
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should be possible, just dunno where the code that triggers it is

shadow lily
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Up Zeekerss' ass or something

quaint viper
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Can we add the 5 fish of legend

glad panther
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Have the force uncrouch when damaged be removed would be nice for me too. I have died a couple times to turrets in that way like Purple, and I suspect that there is trouble waiting to happen in the Mineshaft’s water tile

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I asked about the water tile before and nobody could predict what would happen if you took damage while in it

quaint viper
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1 fish 2 fish red fish blue fish

sturdy lion
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ye game forces a crouch if you're not able to really be stood up like that

lean pendant
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the crouching again thing actually seems to happen even outside of a tunnel, damage only makes you stand up for a bit, but that'd be hard to notice with something like a turret

sturdy lion
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oh interesting

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it might really be an animation thing then

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but i couldnt really tell from looking at the animator

lean pendant
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yeah even though it's on a different layer I'm thinking it's probably the damage animation temporarily overriding the crouch animation, will test that soon

glad panther
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Hopefully it is that simple

shadow lily
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Mask Fixes' tragedy masked aren't compatible /w Science Bird Tweak's masked scrap

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If the masked is tragedy; it spawns comedies instead of tragedies

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Any plans for this compat?

lean pendant
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It's supposed to check what mask the enemy is wearing, but would depend how it's implemented. I'll have to check if it works with MaskFixes version of that or if it's just that mod specifically

north iris
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wonder if it works with seichi onis

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i have both in my main mod pack i just dont use the collectable masks because i think its too strong

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masked are arguably the easiest monster to kill, and the game practically forces you to fight them due to how theyre designed

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im not one for there being a reward for it

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but i can check the oni mask

lean pendant
lean pendant
north iris
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yeah it doesnt work

nimble pond
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i have to apply the mask mesh and sound effects to the comedy mask

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because the tragedy mask is disabled by default

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and won't play sound effects if it's re-enabled because it's a network behaviour

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even vanilla wouldnt have correct behavior with this mod though

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because tragedy masks look like a comedy mask in vanilla

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so you'd put on a tragedy mask -> become a comedy masked -> drop a tragedy mask

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if you're checking the mask type

lean pendant
# nimble pond mask fixes would cause this issue yes

what I do is check what the active game object on the masked enemy is, I assumed that the disabled tragedy object would actually be the one used but I guess not. in that case I can just check the mesh renderer directly I guess

nimble pond
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yeah if you want cross compatibility you'll need to check the mesh renderer

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sorry it's a little hacky

lean pendant
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no problem, I've dealt with plenty of hacks in my time

glass lodge
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Id be to be able to disable the moreinteriors bunker rats, interior works fine besides them fucking up the bestiary

lean pendant
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if it's not too hard I'll see what I can do

glass lodge
trail patrol
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isn't it possible to just downgrade to a previous version of it without the rats?

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the version I use without em works just fine, unless newer versions have like extra tiles i don't think you'd be missing out on anything if you downgrade

glass lodge
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would be nice

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I cant imagine id be that hard a tweak

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to disable their spawns

trail patrol
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iirc there's like,,, other issues w the interior other than the rats on newer versions

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like the generation just tweaks out and some tiles just make the game crash, or I recall hearing smth like that at some point

trail patrol
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yeah 2.2.0. was the one before the rats

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and the versions after did some changes to the generation which may or may not have fucked up some stuff

glass lodge
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like voxx did with the older sector 0s

trail patrol
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uhmmm

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I'm 99% voxx was able to do that because rosie had the files

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the main reason why bunker wasn't updated is that major's pc just fucking exploded and he lost everything

glass lodge
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thats why there are 3 versions

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last I remember

trail patrol
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for real?

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I thoguht rosie was just a perfectionist

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how did they lost the files like, 3 times

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that's unfortunate

glass lodge
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since she redid it twice

trail patrol
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true true

lean pendant
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so should I still look into disabling the enemy or is it not worth it if the newest version has other problems?

glass lodge
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Ill try and find someone to pick it up tho

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since a decomp is probable

viral tide
lean pendant
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lol what

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uhh, if you have any logs I can see if it's an issue on my end

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I'm in the middle of rewriting Wither's scripts for an update later on, so if it is an issue with me it'll probably be fixed whenever that gets done

lean pendant
# viral tide

also there's some other really whacky stuff going on in that video, did one of you get an apparatus and it de-synced? since it isn't there in the socket, that might be the root cause

viral tide
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on my friend's end the apparatus was invisible

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in orbit

lean pendant
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was it from the map?

viral tide
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after we left Vacuity

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Nah

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Vacuity

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by

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luakite

lean pendant
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ahh, okay then I guess that's an issue with Vacuity that ended up causing issues with Wither. if one of you doesn't have the apparatus on your client it's def gonna cause issues

viral tide
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we left vacuity

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went to wither

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restarted

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also

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what causes items to not produce sounds

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like

lean pendant
# viral tide well we also restarted actually

if the apparatus is still invisible it's definitely still de-synced. from what I've seen with other maps that have that have had that issue in the past (e.g. Tomb), restarting doesn't fix it, it's on the person who made the mod to register the item correctly.

viral tide
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it feels like items are producing less pick up and dropping sounds

lean pendant
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do you have LCMaxSoundsFix?

viral tide
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hm

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i couldve sworn the apparatus made a sound when you picked it up

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and sniper's pillow and abandoned company asset's emergency flare

lean pendant
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no it doesn't, I also thought that was weird but it's only on drop. it does make a sound when you initially pull it out of socket but not after that

viral tide
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k

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ALSO

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The Pinto Boy is like

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floating in midair

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and then falling

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its so weird

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ill get a vid

lean pendant
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haven't tested that one myself, but it'd be weird if it had an incompatibility with a moon. if it's all the same session with the invisible apparatus could be generally de-sync related, not sure though.

restive schooner
viral tide
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like it has this weird animation where it like

restive schooner
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Does it fall upwards?

viral tide
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a little bit and then it falls onto the ground

restive schooner
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Curious. I'll have to check later to see if it does in my pack 🤔

trail patrol
glass lodge
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been a min since I talked to them

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didnt know they were still active

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tbh

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lol

trail patrol
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I don't know, you'd have to ask them but I they kinda just go with the flow

trail patrol
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the only reason altMoons hasn't updated is because batby still hasn't fixed the one issue that kills the update they worked on

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scene selection is still fucking Dead

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like it's set up just fine, and works offline but I think it desyncs? I'm not super sure on the deets but they can't release the update cuz of that

glass lodge
trail patrol
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yeah so I've heard

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I can't imagine It'd be easy to do classwork and LLL at the same time

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is batby from the US? cuz like if so I think they might be coming up on sunmer break

lean pendant
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hoping everything will be fine compatibility-wise when v70 rolls around 🥴

trail patrol
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don't wanna speculate though, just hope all goes well with his classes lol

glass lodge
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if im remembering right

trail patrol
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I don't wanna go through early 2024 LC where you couldn't use any interiors cuz they'd all desync constantly

glass lodge
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or im thinking of someone else

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lol

trail patrol
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but hopefully school's going good for em

glass lodge
lean pendant
trail patrol
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yeah hopefully not

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it's new content but not like.... new content

glass lodge
glass lodge
lean pendant
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I'm expecting I'll have to be looking through a lot of code changes regardless, sciencebird tweaks touches basically everything at this point lol

glass lodge
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so the mod is true

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to the name

lean pendant
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true...

viral tide
blazing onyx
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i noticed in discussions before, there was chatter regarding people falling through the ship with some of your mods, perhaps a long time ago, but im just wondering, is there something you changed in the last update regarding below the ship?

i think i either have a corrupted save, or just one bugging out due to a mod, but, not sure which mod yet, but only ScienceBirdTweaks updated in the last 7 days since i last played with no issue. going to turn off a tonne of mods, and see if i can fix the save, but it may just be borked, just thought id ask.

lean pendant
blazing onyx
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ok, well i know whats leading to me falling out of the ship.

the lobby is bugged, so i fall out of the ship...
if there is no shipwindowsbeta.. i bounce off the floor non-stop
if there is shipwindowsbeta, i fall through the floor into oblivion (presumably because im falling into the skybox instead of a brick wall)

so its not your mod, and not really ship windows fault either, as imho its the "bouncing" issue XD, might try deleting all beltbags or something as thats what erroring.

edit: fixed it by using imperium to move all items to normal positions within the ship.

north iris
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i dont actually believe it is anymore, but i still experience it, and i have no clue what could be causing it

blazing onyx
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well, the issue itself is seemingly due to an item within the floor of the ship.

i remove the item, and things behave normally again.

north iris
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more descriptive?

blazing onyx
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for example, i had a belt bag stuck in the floor, now i removed that, and still got the issue, but i moved EVERY item using imperium (without ship windows installed so i didnt fall through the floor) and i stopped falling through the floor

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to be fair.. because i had tonnes of mods off.. all my items moved a bit by themselves, because i had nothing to stop them falling...

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so it could be an item fell into the void, which fixed the issue.

north iris
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hmmm belt bags and jetpacks do this frequently

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even with mattyfixes/smartitemsaving/etc

blazing onyx
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well i noticed i had a second item position and rotation fix mod installed, i probably should only have one (explains why ive had issues in the past), also, i think i bought normal jetpacks... for the first time in months.. (discount).. which maybe triggered the issue

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i normally use "takeypacks" (jetpacks with a theme, for the same price)

dusky pumice
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@lean pendant

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the mask does not have the mask on when I kill them but I have your config enabled

dusky pumice
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I can get them but here is the code also

0196bbb7-f38f-fd05-22ae-d65e7226dcc1

dusky pumice
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oh

lean pendant
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yeah there needs to actually be a mask for it to work

lean pendant
shadow lily
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PEAKK

fallow hornet
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what do they do

lean pendant
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stimulate your neurons

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(some of them are able to control the floodlight if you have that enabled)

oak veldt
lean pendant
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I could, but I'm not sure if I should...

halcyon sable
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it would be funny greed

oak veldt
lean pendant
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it'd be nice if there was some way to add totally configurable functions or something, would need a whole API for that though

north iris
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add a button to instantly kill anyone using mods
(as in,"its not a cheat, its a mod!")

sturdy lion
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add a big red button that says dont press, it does nothing

lean pendant
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actually configurable button tooltips would be pretty easy, might do that for fun

trail patrol
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insane

lean pendant
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it's what lethal was truly missing

trail patrol
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so true!!

restive schooner
glad panther
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One of the buttons starts the eject sequence

jagged sapphire
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on orbit

shadow lily
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Would you be interested in implementing this?

fallow hornet
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Why should the fox not be affected

lean pendant
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a bit involved for something non-vanilla, so not a major priority for me. maybe if zeekers brings back the kidnapper fox someday

shadow lily
shadow lily
fallow hornet
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it doesnt make sense to me though

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it is the exact kind of thing you should be able to run over

shadow lily
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Again, it makes them irrelevant

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and they're low enough to the ground where I could see them realistically slipping under the car as it passes over them

lean pendant
# shadow lily Tbf you've done similar for mods, but if you don't want to do it, then fair enou...

I usually stick to small fixes for mods since they're generally harder to work with than vanilla patches. something like the Wesley tape skip was one of the hardest things I've put together and I'd only do something like that if I have a large motivation to do so (and feel like there's a lot of player demand).

I don't mind you asking though, since this is basically the misc bullshit mod, but I can only prioritize so many things

viral tide
#

@lean pendant this only removes collision, no texture or geometry right?

north iris
#

@lean pendant this isnt as much of an issue as it would be if you were to have the arachnophobia mod installed at the same time
but basically, your zap gun rework is causing spider webs to be able to block connections with actually zapping things

lean pendant
north iris
#

thats interesting actually

#

i forgot that theres a priority setting

#

so the way i discovered this was playing with the haunted harpist
i made them explodable with the zap gun(via usefulzapgun, shouldnt be related to this afaik), and when i tried to target them, the zap gun just wouldnt pick up they were there, and at the time, there was a spider web in front of me

#

i tested this with multiple vanilla game monsters, but it doesnt happen quite as consistently as it does to the harpist, probably due to how their hitbox is

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tbh its hard to tell if it is even a thing happening

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but i have no other explanation for the past events

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and yes i made the top priority as enemies

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additionally, ive never had issues with targeting the harpist, aside from just distance

#

its always worked just fine before

lean pendant
#

looks like it's just being picky about distance, but I can do some debugging with the raycast to make sure everything's working properly

lean pendant
#

ScienceBird Tweaks 4.2.0: I Heard You Liked Quality of Life

  • Many new small tweaks of various sorts:

    • Taking damage will no longer cause you to stand up
      -# (suggested by Purple)
    • Opening the belt bag interface will clear any scan nodes on your screen
      -# (suggested by Purple)
    • Cruiser exhaust and other smoke effects are no longer be visible through fog
      -# (suggested by Geist)
    • Most scrap items that make passive noise can be muted in a config list, including masks, the clock, animated items, and Wesley's radioactive barrels
      -# (suggested by various people)
    • The starting moon can now be configured to something other than Experimentation
      -# (suggested by AdjectiveNounNumber)
    • When (vanilla) bridges collapse, the items on them will now fall as well
      -# (suggested by Narpy/Purple)
    • When starting a hold interaction before you've moved your cursor over the trigger, the hold tip will now still display
    • Option in technical/debug config to disable all red warning pop-ups
    • Mod tweak fixing ShipWindowsBeta shutters not closing when entering orbit
    • Mod tweak fixing ship lever being interactable while routing with LLL
  • New tweaks for enemies:

    • Fix for coilhead sightlines being calculated incorrectly for players in the mineshaft elevator
    • Ability to override the list of "natural surfaces" which Earth Leviathans use to determine what they can burrow through
      -# (suggested by Narpy)
    • Option for Earth Leviathans to spawn quicksand where they enter and exit the ground
      -# (suggested by xameryn)
    • Maneater can be adjusted to exit its transformation animation when hit and its door opening speed can be increased
      -# (suggested by Narpy)
    • Tulip Snake laughing triggering Eyeless Dogs can be disabled
      -# (suggested by Purple)
  • New "ship additions" category (including rotating floodlight):

    • More ship panel controls for the rotating floodlight: position reset button, rotation speed knob, and player targeting toggle (and a few other refinements to the code)
    • Fully interactable "fancy ship panel" just for fun, easy for mods to patch in functions (also comes with dynamic light animations)
    • Customizable "maximum occupancy" sign, which can update dynamically as players join
    • Notification sound effect transmission to all players upon player death
    • Bodies auto-teleport (if there's a teleporter) and are collected upon death, with special notification if the teleport fails
  • Changes and overhauls to existing tweaks:

    • Shotgun unloading totally rewritten to cause less prefab issues, give a visual indicator, and be integrated with LCAmmoCheck's animation (with the author's permission), so you now check the chambers and hold the button down to eject
      -# (suggested by Geist)
    • Ship Removals now includes an option to remove the clipboard manual from the cruiser
      -# (suggested by Lunxara)
    • When any True Blackout occurs, a global sound effect plays
    • Fixed Ship Objects now has a configurable blacklist/whitelist for modded items (rather than all-or-nothing)
    • Gimme That Mask now correctly finds tragedy masks and also supports Seichi's oni masked
  • Some experimental tools to adjust and debug interior generation and scrap spawns:

    • Config section allowing you to spawn an additional amount of scrap whenever an interior generates
    • Logging option which will calculate the "scrap density" of an interior, based on the total area of its tiles and amount of scrap spawned
  • Totally overhauled config to hopefully make it a bit more nicely organized and readable

    • This will mean you'll need to re-setup all of your config after updating
sturdy lion
#

the fix with the ship lever being interactable with LLL would be pretty nice as a PR to LLL if possible perceive

#

im also curious to see where in zeekerss code taking damage forced the player to stand up, i didnt look more than however much i did last time but it was fairly bizzare

lean pendant
#

it's just the damage animation which makes you do it, so I just reset the animation trigger after the damage animation.

as for LLL, my fix is completely external and a bit scuffed (I just continuously update the interactable flag while the routing is happening). I assume fixing it in LLL would be done differently (and generally better). I dont actually know what causes the issue in LLL, I just threw the fix in last minute because it was easy

sturdy lion
#

afaik you're both fighting for the lever in Update 💀

buoyant fractal
nocturne ether
lean pendant
sturdy lion
#

dam

gloomy cove
#

banger update

#

I wonder how the 'grab mask on death' feature works ? I see in the image it works with the seichi custom mask, so what about other custom mask ?

lean pendant
#

I just find the mask on the body and replace it with the actual item, but I need to add in a check for each one. right now it's just comedy, tragedy, and oni.

crimson thunder
#

I asked TestAccount about it once and he never said it wasn't in fact he kinda just ignored the question lol

#

Also I'm impressed by how large this update is lol you fucking cooked 🔥

gloomy cove
crimson thunder
#

lol

#

Yeah it does nothing

kind matrix
crimson thunder
#

0196ca6b-c2e8-a8b1-c87f-71aa068287ea My pack if you need to test, I suspect you didn't account for compat with Wider + 2SS potentially

north iris
#

what the setting is referring to is what mineshaft does

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not like, scrap injection

kind matrix
#

Just lets you specify the scrap spawns, amount etc.

north iris
#

well then i dont think it will conflict

#

extra scrap via specific interior is a different thing

kind matrix
#

wanted to make sure, because some things dont work with LQ like that
Like LethalElements blacklist for creatures not spawning outside during snowfall are ignored by whatever you set in LethalQuantities

sturdy lion
#

it's literally just hard coded if mineshaft, give extra scrap

#

it would be nice if different interiors could define extra scraps to their scrap pools

sturdy lion
#

but nope, just a mineshaft thing

nimble pond
#

Lol

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or if it reorders and changes dungeon IDs

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because the value is hardcoded like xu posted

kind matrix
oak veldt
#

I'm satisfied with the update

kind matrix
glad panther
#

I am surprised you remembered my starting moon suggestion, thanks for that!

lean pendant
vale wind
#

Is the auto tp body button toggable?

#

If not, it's a good idea

lean pendant
#

as of now, the auto tp will just always happen if you have it enabled in config (all gameplay affecting stuff is off by default)

vale wind
#

Ah k

wicked ruin
#

How the hell can someone cook this hard
You do know the city is on fire, right? No longer just the kitchen

The option to have more scrap based on interior is going to be so helpful on some interiors
Also the customizable "maximum occupancy" sign is the best thing ever thank you

oak veldt
#

if it is, it's a good idea to have an option to see it with no auto tp

lean pendant
#

yes, and only when a body is automatically teleported. the idea behind the auto teleport is for it to be a death notification

It shouldn't be that hard to make it more separately configurable, I was already thinking about that

north iris
#

appreciate you remembering my belt bag report btw, i guess it was just a lot harder to think of a fix for and it took a bit of time due to that

#

but im happy that bullshit wont happen anymore to me when im playing my mod pack

lean pendant
#

it wasnt that bad, I just hadnt bothered to learn much about HUD stuff until now (which is why I did a bunch of other ui fixes). though I did have to add an extra case for gooditemscan which handles scan nodes differently

shadow lily
#

Would you be interested in having the Apparatus True Blackout ignore fire exit lights and lamp posts on the ice moons

#
  1. I imagine they're on another power grid due to their significance, and 2. Makes navigating in a dark facility more unbearable
#

Also, peak btw

#

Thank you for all ur work 💚

lean pendant
#

yeah I think i'd be down with adding an option for that, true blackout is pretty cruel lol. gotta pack like 3 flashlights

shadow lily
#

or radar booster if you're demented enough

#

These are requests btw you don't have to do them, but it'd be nice if there was a sub-option for making only LethalPerformance shut up

#

Oh I forgot Discord's dying

#

Disable Warning Popups is the config option I'm talking abt

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GRAH THIS IS FUCKING AMAZING

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Ugh

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Check and Unload Animation

#

I remember the mod for it used to break viewmodels despite being very good, so seeing it here is amazing

#

Tysm

lean pendant
shadow lily
#

Alr

oak veldt
#

OOH

#

THAY EXPLAINS MY IMAGE

shadow lily
#

Last yap session, a critque I meant to make awhile ago is for the Dust Clouds Noise is for it to use Experimentation's ambience, not Rend/Dine's

#

Experimentation utilizes Dust Cloud's particles anyway, and is overall weaker than Rend/Dine's blizzards

trail patrol
oak veldt
#

I mean, the discord dying

shadow lily
#

Monty pissed on the server computers I have photographic evidence

oak veldt
#

but teah, that thing too :]

shadow lily
#

Source: Trust me

lean pendant
shadow lily
#

E.g. if you're high up on Assurance, it just sounds like normal blowing wind

lean pendant
#

yeah ill have to check myself later, I just dont remember anything but the wind height thing

shadow lily
#

On Experimentation, it sounds like there's something physically moving in the air

shadow lily
#

The weather feels more ambient personally

#

If we assume that the weather isn't an early version of Foggy, that is

lean pendant
#

fair, dust clouds is a moving weather effect so I like the idea of it being a "sandstorm" sort of thing. rend/dine blizzard fog is also moving the same way

glad panther
#

I do think Experimentation’s ambience is different from the generic wind blowing sfx, and LethalResonance has separate sounds for both fwiw

shadow lily
#

Pluh!

oak veldt
shadow lily
#

Dusted?

#

It works for me

#

You have to set the moon names you want for the weather to be on in both WR and Dusted's configs

lament aurora
#

I don't think this is already in the mod but it would be cool if there was an option for the blackout weather to only turn off the sunlight while having the other lights continue? (like asteroid 13)

shadow lily
#

It's... stupid, but yeah

#

That's what you have to do

oak veldt
#

for both

shadow lily
#

Man, rlly wish I could show screenshots rn 🥲

#

but yes

lament aurora
#

like this right?

shadow lily
#

Ya

#

Same thing in WR's config I'm pretty sure

lament aurora
#

hope that screenshot helps

shadow lily
#

That's just how I did it at least

lament aurora
lean pendant
lament aurora
#

cool

#

also another thing with that is that the apparatus blackout would have the lights go off so you can have a double one

north iris
#

@lean pendant wait so

#

by default sciencebird tweaks makes mineshafts no longer have extra scrap spawn?

shadow lily
#

The maneater changes are great

#

I can't thank you enough lmao

lean pendant
north iris
#

oh i see

glad panther
#

Minecraft +12 scrap 🤑

north iris
#

ah, the joy of not having to have a complicated start to this mod pack anymore

glad panther
#

I am glad Science Bird did not forget my idea, I honestly kinda did myself

lean pendant
#

I write down almost every suggestion I get and put it in a big list (no promises I get to everything tho)

shadow lily
glad panther
#

Good idea, that is what I do myself when debugging my modpack

lean pendant
shadow lily
#

Might be Imperium actually Idk

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Nvm it's not

#

Let me check if it's Dusted then

#

It's inconsistent

#

What the fuck is going on lmao

#

I have no idea, man

lean pendant
north iris
#

@lean pendant whats the tag for the footsteps of carpet

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(its probably just carpet i just wanna make sure)

lean pendant
#

uhhh, I feel like it's just carpet or something? theres chance I forgot to include some tags for earth leviathan thing, I'll check when im next able to

north iris
#

well

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im currently standing here on filitrios

#

and this guy is just not popping out

#

so either filitrios has insane earth levaithan blockers when they dont even spawn naturally to begin with

#

or the tweak doesnt work

#

oh no ok its just filitrios

#

wtf

#

above and below

lean pendant
#

I tested a bit on stuff like calt prime and kast for metal and concrete, mighta forgotten carpet tho

north iris
#

why does it have pop out blockers 😭

lean pendant
#

I would not wish filitrios earth leviathans on my worst enemy

#

the dogs are bad enough 😭

north iris
#

but the outside nutcrackers (besides the one you can spawn) are gone

#

so its balanced!!!

glad panther
#

You could say they make transfers rather arduous

north iris
#

@lean pendant do you get teleported after being corrupted by a masked with auto teleport?

lean pendant
#

I believe that counts as the body being unrecoverable, since the player corpse doesnt exist. dont think I tested it tho

#

I might actually just disable it for masks to keep it mysterious

tribal spear
#

What's one more config option at this point 🚬

shadow lily
#

@lean pendant @sturdy lion Idk who's at fault here, either this mod or CodeRebirth, but I'm getting the tzp bug for some reason upon load now
0196cc52-fa9b-3d64-bb23-c8730da9039e

crimson thunder
shadow lily
#

Nvm, reinstalling Lethal Company fixed it

#

¯_(ツ)_/¯

crimson thunder
lean pendant
#

wtf, I havent touched that in months 😭, I guess that might explain why the implementation is subpar

#

anyways looks easily fixable with better implementation

lean pendant
# crimson thunder The Ship Windows tweak doesn't even appear to work in my testing

Figured this out: the way it's implemented it's tied to the "hide transitions" ShipWindowsBeta config. Since I'm using ShipWindows' existing methods to close the shutters (to minimize breaking any of the existing logic), my choice is either the transition shutters event or the landing one, and since the landing one waits for the ship doors to open (which wont ever happen when leaving a moon) I have to use the transition shutters event.

might figure out a less hacky way to do it, but for the moment you'll need hide transitions enabled for it to take effect.

crimson thunder
#

The only thing I miss with your tooltip for the shotgun vs the seperate mod is enabling the colors btw lol, but dunno if that has a performance impact

lean pendant
#

havent messed with the tooltips in a while since I was focusing on all the other shotgun stuff, I can look into that though

crimson thunder
lapis olive
#

Insanely goated update holy moly

#

Does the LCammocheck integration make it incompatible with the separate LCammocheck (old, specifically) mod btw?
I'm just wondering if I need to immediately remove it upon this update - bc if it doesn't outright break I might leave it in until I overhaul my pack with v70

lean pendant
north iris
#

maybe too specific of a suggestion

#

but i just realized the coderebirth puppeteer also has a mask
is it possible to make it able to be picked up alongside the other drops

lean pendant
#

I'm willing to add compatibility for any creature which wears a mask that is also a scrap item (e.g. seichi's oni)

north iris
#

would also make it more worth it to actually kill, which is not easy to do at all

quaint viper
#

tbf it already gives u a weapon and a scrap so I mean

north iris
#

its like ~70 credits

#

in total

#

and the weapon is currently just a knife reskin

#

i know they plan to make it more special but its still just excruciating to put in the effort to kill it and be rewarded with just that

fallow hornet
#

It's a better reward than the butler at least

north iris
#

disagree tbh

quaint viper
#

for first kill only

#

since u can just farm knives after that lol

north iris
#

when you have a knife, all butlers are easily profitable, yeah

#

the puppeteer is not the same

fallow hornet
#

Hmmm

north iris
#

and even if you dont have a knife, theyre way easier to kill than the puppeteer is

sturdy lion
#

the reward for killing the puppeteer is moreso meant to be being released from the torture that is a secondary heart

north iris
#

thats understandable

sturdy lion
#

yeah, i wouldnt mind seeing extra scrap drop though he is a strong mfer

north iris
#

can still take like 3 in game hours to find it

#

after you get the doll

#

at that point you might as well just deal with it

sturdy lion
#

yeah he specifically teleports somewhere far from where you are

#

randomly atleast 30 units away from ya

jagged sapphire
#

small issue with the recent update.
I have this mod called RandomMoonFX which when the lever is pulled, it will land the ship on a random moon
with the new update, the lever now need to be pulled twice to land the ship
the previous version don't have this issue.
just these 2 mods I tried with my testing

lean pendant
#

wowza that's a wild one, it literally happens with every config option in the mod disabled. it'll take some debugging but hopefully I can narrow it down

north iris
#

minor inconvenience

jagged sapphire
#

yeah just minor one not a priority 😅

glad panther
#

My modpack has the Halls of Flesh interior, which has a built-in +6 scrap modifier. How does this interact with this mod’s scrap modifiers, is the interior’s own modifier overridden?

lean pendant
#

i.e. any modifiers from my mod will just add on top (same with vanilla mineshaft)

glad panther
#

Sounds good, thanks

lean pendant
#

Quick patch is out for some small things:

  • New blackout config to keep guidance poles, keep emergency exit lights, or only blackout the sun
  • Option to enable the "body unrecoverable" message any time a teleport fails regardless of auto-teleport
  • Auto teleport now has a bit of a delay before activating, and will completely ignore death by mask
  • Fixed not all surfaces being included with Earth Leviathan config by default
  • Slight changes to the timing of the blackout sound effect
  • Rewrote old code to fix errors with big screw
  • Fixed things breaking without LLL installed
  • Fixed weird patch incompatibility with RandomMoonFX
lean pendant
#

I was patching a method and immediately returning but that somehow still caused issues so I just used a different method 😭

gloomy cove
#

oh weird

shadow lily
#

Getting this error in my Vanilla+ pack (Pre-patch)
0196ce48-1de6-2841-a9d6-0cf82ae70caa

lean pendant
shadow lily
#

Oh ew it didn't pick it up

#

Hold on

#

Whatever this is

#

Causes the moon to fail loading and softlock the ship

#

Post-patch doesn't fix it

lean pendant
# shadow lily

I'll add some safety so it shouldnt be possible to lock up anymore, but it also shouldnt be possible to end up in this state in the first place. are you using the clientside mode and fancypanel configs?

shadow lily
#

Yes

lean pendant
#

gotcha, I'll fix a few things up

lean pendant
shadow lily
#

Yayayayayyyaa

nimble pond
#

@lean pendant just curious... do all the gameplay changing options that could be implemented client-side (like snare flea forgiveness, as an example) automatically get disabled when running clientside mode

lean pendant
# nimble pond <@233771575550279680> just curious... do all the gameplay changing options that ...

as of the recent patch I made it so stuff that involves network prefabs automatically get disabled (I already had it so the network prefabs wouldnt register, but now the tweaks themselves are also disabled), but havent gotten around to anything more than that.

clientside mode is a bit of an experimental extra thing I threw in, not something I super strongly support, so it's not exactly fully fleshed out.

nimble pond
#

i see

#

for what my opinion is worth i feel like "client side mode" sort of implies it shouldn't change gameplay in any major ways

#

since it needs to be compatible with vanilla lobbies

#

and with how many options exist for changing game balance i think some sort of way to ensure "mostly vanilla" gameplay would be nice

#

whether that's just "use client side mode as a host and then that limits what other players can use" or maybe an alternative of "everyone uses the host's config if client side mode is off"

#

i understand both are not effortless implementations though

#

and i have generally good faith my friends will be playing fair, so

viral tide
#

@lean pendant Has a fix for the "Hands Full" tooltip been applied when opening doors with ur hands full/putting them in a cupboard

lean pendant
# nimble pond for what my opinion is worth i feel like "client side mode" sort of implies it s...

yeah ideally that would be the case. I probably need to generalize some of my config checking stuff to make that work nicer.

as for gameplay and vanilla stuff: my current approach is if you install the mod and change nothing in config, it's basically just a very light QOL mod. so, any gameplay changes need to be manually enabled in config anyways.

I definitely agree that's how clientside mode should work though, will look into that at some point

lean pendant
viral tide
#

like this

crimson thunder
#

Need it to also allow us to climb ladders while holding 2 handed items lol

#

Would be useful for LC Office when the Elevator drops to the 1st floor after pulling the Appy

crimson thunder
#

That mod caused me issues and errors in the past

#

I'd rather not

viral tide
#

this one?

crimson thunder
#

Yep

viral tide
#

use the other one

crimson thunder
#

What other one? lol

viral tide
crimson thunder
#

🤔

gloomy cove
#

the name of the guy says it all

#

sus mod

crimson thunder
#

Yeah

#

lol

viral tide
#

also a tweak that would be nice is to allow for items like jetpacks/belt bags to not be carried in your inv

#

i know theres reserved item slots but with that the belt bag doesnt show up until you select it

#

like on u

#

so when you pick it up it just disappears

#

@lean pendant

#

for example

fallow hornet
#

the sound replacements are whatever but the 2 actual mods that are stolen don't have permissive licenses

viral tide
#

just example

#

s of what i mean

gloomy cove
shadow lily
shadow lily
#

Would you be interested in fixing the equip animation playing twice when you scroll to a slot?

#

It makes organizing outside the cupboard painful

north iris
#

sometimes it also plays constantly with specific items

shadow lily
#

Inb4 someone says it, "isn't necessary"

north iris
#

no idea what causes that

north iris
#

then it is necessary in the sense of the specific thing i mentioned

#

because it is really dumb looking and distracting

shadow lily
#

Mhm

lean pendant
#

yeah I've noticed that myself as well, no idea what causes it tho. anything with player animator is pretty rough ricardo

shadow lily
#

If it isn't too painful either, fixing baboon hawks constantly pogging after making a call would be nice too

#

I'd understand if you wouldn't want to do either in the end

north iris
#

i feel like theres a more important animation error with them

#

sometimes they dont exit their animation for sleeping when disturbed

#

and they just
move like that

shadow lily
#

That's much more uncommon than them pogging

#

It's every time they make a call, their mouths remain open afterwards

#

and it looks very weird and unintimidating

lean pendant
#

I can give them a shot if they arent too difficult, depends how the animators are set up

shadow lily
#

Oki

#

Thank you

#

Btw Science Bird

#

do you actually play the game often

#

I was wondering if you'd be interested in playing LC sometime

lean pendant
#

I havent played in a little bit due to some scheduling difficulties with my group, but usually pretty often. I'm honoured by the request but I generally prefer playing with people I know personally, and I think our modpack visions probably differ quite a bit lol.

shadow lily
#

Alr

nimble pond
#

i wasn't even 100% sure it wasn't caused by, say, additionalnetworking

lean pendant
#

I've experienced it in my bare bones testing setup a few times, so I don't think it's caused by that at least

north iris
#

its a vanilla game bug

shadow lily
#

Two requests for barbers:

  • When they open a door while jumping, they burst it open
  • Rookie barbers physically follow (Or rather stay in close proximity to) the Master; the Master's snare drum actually has some use to it since the Rookies will be in close proximity to it, for which you can hear and judge when a rookie is about to jump
#

The latter probably requires some rewriting of the Barber's code unfortunately

lean pendant
#

yeah I'm not sure about the viability of that one, changing door opening speed isn't usually that hard tho

crimson thunder
lean pendant
#

ah, yeah that's another old one that could probably use a second look

crimson thunder
#

Btw if using Auto Teleport Bodies I imagine GI's auto collection setting should be off since that patch will cover that

lean pendant
#

it shouldn't make a difference if it's on, but yeah auto teleport will do the same thing

viral tide
lament aurora
#

yeah?

lean pendant
#

it's embrion but better

#

(detritus my goat)

north iris
viral tide
#

thats what i mean

shadow lily
#

Yes, because the moon is composed of amethyst

viral tide
#

@lean pendant noticed how u fixed cruiser smoke

#

could u do the same for redwood titans?

lean pendant
#

maybe, but you should probably try asking them to fix it in CodeRebirth itself

sturdy lion
lean pendant
sturdy lion
#

Problem with HDRP/Lit when I tried is that my particles didn't inherit the colour over lifetime from the particle system or the base colour from the PS, also that it would turn white on thr angle you were looking at

lean pendant
#

I feel like I might've solved similar issues by just playing around with the surface settings, not sure if that would work in this case though

#

I havent worked with colour for this one so I cant speak to that aspect

sturdy lion
#

Hmm I'll give it a try, it's been a minute since I tried switching the shaders

north iris
#

@lean pendant the things youve set in motion

north iris
#

i could also do this on demetrica but i already did something evil there

#

so i wont

crimson thunder
#

@lean pendant So since the 1.6.0 update there's been a bug that is sometimes causing the teleporter to teleport other players when teleporting bodies

lean pendant
crimson thunder
#

Yeah I wonder if it's some conflict with the GI setting, I may just disable it later

calm wedge
#

Can bird implement general fix for word parse failures for the terminal by chance 😄

Lethal Internship no longer wants to load its terminal command, but this seems to be a relatively common issue with mods, so thought I'd ask. I have let Szumi know for this particular case, just waiting to hear back.

north iris
#

unless this is something entirely different

#

ive seen it a few times before sciencebird tweaks ever existed

#

but its decently rare if its that bug and not something else youre referring to

crimson thunder
#

Oh interesting cus I never had it til now

#

my other guess was maybe it's cus of LethalElements Beta

fallow hornet
#

i don't think LE beta has anything that would do that

#

unless its something with solar flare

#

but i don't think that touches teleporter?

north iris
#

ive seen a few cases of that where a bug is so rare people dont know it is vanilla, like the inventory softlock bug

#

but it could just be from a mod and no one knows what causes it

#

i know it isnt sciencebird tweaks though

nimble pond
#

it's possible some combination of mods makes it manifest more frequently but im sorta leaning towards it being a rare vanilla bug, at this point

#

for a while i thought it was general improvements but then i started experiencing it without GI

jagged sapphire
gloomy cove
#

What is LLL lever fix ?

fallow hornet
#

(idk if its just until the level id is updated or until everyone is finished loading the moon into ram)

gloomy cove
#

Oh i see

#

I wonder if "removing the interactor for the ship lever" also means canceling any attempt to use the lever during moon routing, cause if yes that's the issue with RandomMoonFX it uses the ship lever 2 times (including 1 automatic use) to randomize and to start the moon. In any case this was fixed so we are good

lean pendant
#

Yet another hotfix with new config options:

  • Landmine disabled sound effect now defaults to a clicking sound (can be configured back to the original beeping sound or made entirely silent)
  • Added another mod tweak for ShipWindowsBeta letting you choose what sound effect (not voice line) plays when the shutter is switched, or mute the switch sounds
  • Fixed teleporter de-syncing or teleporting multiple players (yes this was my fault in the end due to some bizarre Harmony patch shenanigans)
  • Fixed Tiny Teleporter hitbox not working on other clients
  • Consistent Catwalk Collision will no longer throw errors when it can't replace a catwalk
sturdy lion
#

i love QoL

#

when are we getting the terraria QoL where i get $100000 day 1

fallow hornet
#

Ship windows tweak is so good

#

The stupid shotgun dropping sound gets tiring after a while

viral tide
#

hope it was fixed

sturdy lion
#

i also dont think science bird will be able to plink, since there's changes to the colour as it goes up into the sky and making it hdrp/lit affects the colour depending on if light is pointing at the fog, but ill give it a try just incase

#

i have already changed all particles in the project, meteor shower, redwood, etc, to use hdrp/lit but they looked terrible and took a bit to go back to how they were

viral tide
sturdy lion
#

yes

north iris
#

clearly the solution is to create a mod that replaces the smoke texture with a clear background PNG so you just see nothing

trail patrol
sturdy lion
#

so like i said, QoL

trail patrol
#

that's exactly the qol you're asking for yes!!!

kind matrix
sturdy lion
#

why even pull apparatus if you can just go to aquatis and get 2k

crimson thunder
kind matrix
#

Its insane

crimson thunder
#

Enhanced Monsters by default does a similar thing with the default prices idk why

kind matrix
glad panther
#

I think the better approach is to make them tied to items rather than straight buffs. Like, instead of having extra slots be permanent upgrades, use BagConfig to let Belt Bag pick up scrap and balance that accordingly. Same for weathers, you can install the Beacons mod for Foggy, Lightning Rod mod for Stormy, etc. and make it so the weathers are easier but not better than clear.

I think this kind of approach fits the game more, none of the vanilla stuff just let you use it with no downsides. They also are easier to balance, like as someone who knows all the vanilla moon exteriors, I would be purposefully routing to Foggy moons for free extra scrap

viral tide
#

YES YES YES YES YES

#

"Made the disabled mine sound effect configurable between a click (new default value), a beep (original sound), or nothing"

#

I don't see this in my config?

lean pendant
#

should be here

lean pendant
# viral tide

I cant actually confirm 100% that this works yet since I havent gotten a test going with >4 people, but it should. let me know if it does lol

viral tide
#

what does this sound like

north iris
#

@lean pendant suggestion
an option to blacklist specific items from being a SID option

sturdy lion
#

SID option?

north iris
#

Single Item Day

sturdy lion
#

ah icic

lean pendant
gloomy cove
#

Why tho? It's a very cool event

north iris
#

i dont mean two-handed scrap

#

i more so mean like roses from usualscrap

gloomy cove
#

But that's the whole part of the fun for this event
Imagine you get an all Uno Reverse Card day, you know you are cooked because you will use them all to troll

#

But I can understand your point

lean pendant
#

Some more quick tweaks out:

  • Fix for stretched out/incorrectly scaled hand icons on modded moons/interiors
  • Logic to check for items with null properties (i.e. bugged invisible items from moons which didn't register them correctly, like the shovel and boombox from Aquatis) and attempt to replace them with the intended items
fallow hornet
#

Damn

#

You are on fire recently

lean pendant
#

I keep trying to go back and work on my more major projects but then I think of another silly tweak I can add AAAAAAAAAAAAAA

north iris
#

(i advocate this to be fixed by every moon maker, this is probably not possilbe)

fallow hornet
#

And I think it deserves to be on the pedestal of must have mods

north iris
#

without a doubt this is one of the best tweak/QoL/bug fix mods

fallow hornet
#

I think what especially sets it apart is the mod tweaks

#

Since nobody else really does that

#

At least not to this scale

lean pendant
fallow hornet
#

I believe that's it

#

I think the reason for that happening is some gameobject or component that's disabled while landing in base game, but isn't disabled in modded levels?

#

Someone told me that a long time ago and I don't know if it's true

lean pendant
#

might be like the hand icon thing I just fixed where it's something messed up with the basic LLL setup, but subtle enough most people dont notice. I'll definitely check it out at least

fallow hornet
#

I'm trying to think of anything that would be a good tweak but I'm blanking right now

#

I might figure something out tomorrow, and I'll mention it here

fallow hornet
north iris
#

no

#

what about it

fallow hornet
#

That one has the triggers for item spawning still visible plink

#

It's really funny

#

4 red circles that follow the dropship

north iris
#

😭

sturdy lion
#

music gets started too early, about it

#

i dont know how easy it would be to really tweak this, since you're editing animation data (which i dont think is actually accessible at runtime so you'd have to brute force it) that's per moon and you're assuming that whatever the mooner is doing is wrong if its not like vanilla

lean pendant
#

swapping out the animator is probably doable, though it'd have to come with something like a blacklist or whitelist of moons

north iris
#

i see

spiral flame
viral tide
lapis olive
#

This may be wayy too much trouble to add @lean pendant, but would it be possible to have some way to balance the global death notification?
Like maybe pay a configurable amount of credits to press a button to activate it for that moon only. That way it can be bought as an extra/termporary safety net on harder moons without always being active.

I really love the idea of the feature, I just think having it always active fo' free might be a bit too strong.

  • then the scenario where everyone is dead and you don't realize it yet wouldn't be able to ever happen with the setting enabled.
vale wind
#

Ngl, thinking about the OG office map -

I wonder what amount of scrap is good for that interior?-

#

Like 6 or 8 makes sense

trail patrol
#

I would say about the same as that

vale wind
# trail patrol what's mineshaft's?

it's 6 base game for mineshaft-

But I did tweak the size of Deamon's subsystem interior to be smaller, so I just added 4 extra scrap to spawn there

#

not sure it's exactly balanced or not

#

but considering how large it is and sometimes the interior being seperated by a huge body of water -

I might up it to 6 actually-

lapis olive
#

I didn't see whomsts it was, but I just wanna say whomstever came up with the idea for customizable useless buttons I love you

dusky pumice
#

@lean pendant I have a suggestion for the mod.

  1. Add a way to make the apparatus true blackout work with the meltdown mod, this can be done by adding a percent chance that the meltdown happens when pulling the apparatus. If there is not a meltdown then the Apparatus True Blackout will happen.
lean pendant
lean pendant
lean pendant
lapis olive
# lean pendant It was me 😳, glad you've found good uses for it

Well thank you! It's epic. My only thought for a potentially fun use for one of the currently useless buttons might be adding a configurable transmit command to that red button next to the blue light - only because one of the funny names for them I came up with was "Transmit Insult". Perhaps even randomly transmitting one of a few different configurable commands? (thus there could be different insults lmao) Assuming that functionality is even possible to begin with.

Regarding the ship additions being purchasable; at least speaking for myself, it wouldn't make much of a difference from the current implementation if it was a one-time purchase since (for me) it would still be too strong as a permanent upgrade for the run. My preference would be if anytime you pressed the hypothetical "activate death notifications" button you got charged credits and it only stayed active for the duration of that moon.

Not at all saying that it SHOULD be that way just because I'd like it that way, of course greed but just givin' me 2 cents. Tysm again for all the epic changes 🫡

fallow hornet
#

here's a weird suggestion, a fix for one mod's compatibility with another:
fix QualityCompany Fork's scrap value UI from breaking down if the utility belt from LethalThings is held?
currently the UI acts up and duplicates the value and total elements for each slot on utility belt, which doesn't update until the belt is dropped (this does not affect hotbarplus or reserved slots)

#

don't worry about it if this is too hard to implement

#

i just figured i'd ask since this is currently the only reason i don't use quality company

#

there's also a separate bug that causes icons to be doubled when doing the same thing, where you only scroll every second slot instead of each one, but i couldn't replicate it

gloomy cove
#

Another issue with this mid belt 💀

fallow hornet
#

cus if the GI lightning fix from enhancedtweaks doesn't work with it i might just bin it

lean pendant
lean pendant
fallow hornet
#

alright yeah

#

the utility belt doesn't work with enhanced tweaks either

#

guess it's done for

fallow hornet
#

cus its gotta be something with how the utility belt is coded

#

but that's probably too big of an undertaking

#

(and honestly should be on lethalthings to fix it)

gloomy cove
#

In that cas you could wait for the remaster by Xu

lean pendant
#

yeah sounds like somebody needs to port utility belt using a more supported API. like I said I can look into anything with it that's surface level, but I'll leave the remaster to others

fallow hornet
#

is xu still working on it

#

last update was 4 months ago and that was just merging someone elses pr

#

theyre probably more concerned with coderebirth right now

fallow hornet
gloomy cove
#

This will take time

fallow hornet
#

in the meantime i'll jus have to convince my friend to use beltbag instead

sturdy lion
#

Yeah not working on LT rn, also been working on a coderebirthlib so I can actually just not copy paste my code everytime I make a new mod

lapis olive
#

ye I can't even remember all the issues the utility belt caused in my game. desyncs, disappearing (it and items with it) - much less incompatibilities with other mods. 100% recommend the beltbag over it rn

sturdy lion
#

That was just JLL before JLL was a thing lol

fallow hornet
#

maybe itll incentivise us to use the hotbarplus additional slots

sturdy lion
#

CRL will actually be the stuff I have in CR for registering enemies and items and whatever else is in the game with different assetbundles and automatically created configs

lapis olive
# fallow hornet maybe itll incentivise us to use the hotbarplus additional slots

personally I used to think an extra slot was an OP buff but it really helped people be more able to bring tools. Then I thought adding the dedicated flashlight slot would be wayyy overboard since it means 5 (FIVE) item slots - but making mirage masked more convincing + flashlights less of a wasted slot + the weight system covering the balance anyways (for the most part)... it really wasn't too bad.

imo if you've got crazy modded creatures and other modded difficulty multipliers a lil QoL buff here and there isn't too bad Trollface

fallow hornet
#

it's not perfect right now because there are many cases where things get swung in the players' favor too much

#

but i'm getting there

#

quota is probably a good way to sum it up

#

every moon has more scrap spawns and the weather multipliers are pretty generous, so in exchange the quota ramps up crazy hard

viral tide
#

You should lowkey add a fix for objects that have this weird transparency effect when you are spectating

#

or whitespike's weird ass shaders lol

#

when you hold it up to blood and stuff

sturdy lion
#

i'd rather see that in a proper fix mod like #1245891961966170204 tbh, but also curious as to what causes it as i remember @gloomy cove having the same problem but idk if he ever fixed it

viral tide
sturdy lion
#

yeah i've seen it for those i agree

viral tide
#

lgu and other whitespike mods just have it when u hold it up to blood

sturdy lion
#

oh they'll also have it for those

#

spray paint too

north iris
#

it happens for enemy skins using ESK/ESR also

#

at least all the ones ive seen does

#

but its only really noticable on outside monsters

sturdy lion
#

i have a guess on what causes it then, and i might have a weird fix

north iris
#

before you check

#

just note it is not an issue for hoarding bugs, theyve actually always been slightly transparent

#

just a missable detail

trail patrol
#

Yeah this has been a thing forever

sturdy lion
#

it's probably not something i can fix personally but would have to be fixed by the person since the fix is similar to the AggresiveMaterialFix mod

trail patrol
#

any little decal just makes mc cosmetics see through

#

spray paint, landmine explosions, blood

#

that's usually where I encounter it the most

viral tide
sturdy lion
#

you shouldnt

#

it changes too much

viral tide
#

weird as hell

sturdy lion
#

i dont really see a fix for this being a thing since it's a shader issue, only the person who made the content can fix it by using nomnom's patcher

viral tide
#

hero

#

damn

#

radar zoom is still stretched

sturdy lion
viral tide
# sturdy lion ?

you said you had a weird fix but then you said it would be impossible

sturdy lion
#

it's not impossible, there's already a mod for it, it's just super destructive and aggressive and isnt worth it

#

the person who made the thing has to fix it themselves

viral tide
sturdy lion
#

maybe? you'd have to play with it and see

viral tide
#

whats this second head in my shadow caused by?

nimble pond
#

it's the helmet model you can see at the edges of your screen

#

zeekerss didn't disable its renderer being allowed to cast shadows

#

i fixed it in butteryfixes but I disable that code if you have modelreplacementAPI installed, i think, because i didnt want to test if it broke anything

viral tide
nimble pond
#

yeah i think i'll just make it a config setting in the next version

#

so users can disable it if there's trouble

viral tide
#

in fact it fixed the viewmodel on the camera being shown

viral tide
sturdy lion
#

I wouldn't know

viral tide
gloomy cove
sturdy lion
gloomy cove
#

that i dont know

#

should be, but can't confirm

lean pendant
# viral tide

yeah I've noticed it doesn't work consistently for everything, will try to make it fix more things in a later update

dusky pumice
#

@lean pendant Also for some reason the zap gun on the heavy doors in the facility is not working

#

the zap gun wont lock onto them

lean pendant
# dusky pumice

I assume you've disabled the lethal doors options in config? looks like those broke it at some point, I'll get a quick fix for that out now 👍

lean pendant
dusky pumice
#

I don’t have the code because I’m not on my pc right now but you can see all the mods if you install the modpack

shadow lily
#

That modpack is fucking huge

dusky pumice
#

Yeah

#

Optimized though, unlike some others

shadow lily
#

I doubt Science Bird would have any interest in sifting through it to find a mod incompatibility that could be anything

#

I wouldn't either