#V.E. Scanvan Thread! (and any other of my vehicles)
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mouse wheel up is to shift up mouse wheel down is to shift down
give some gas when setting off
i did and it didn't work plus
I feel this is too complicated for causal gameplay for me
and release the clutch
it's working for me ;p
did you stall it?
i guess it's okay if it's not for you, but you just need practice first
it's like when the cruiser came out and no one knew how to use it properly
Scanvan rejects yet another employee ๐
you may not be good now but you can get better if you take the time to learn x3
and if you never take the time, you'll never get good at it =)
also did you disengage the parking brake
it's inbetween the seats
car experience
gravity happened
JcJenson variant is not for the weak
I legit tried and it never even disengaged-
Like not being mean but it's mostly cause I feel it's a tad overwhelming-
espically since I expected a full blown normal cruiser or something like the hauler
the JcJenson motor company accepts no liability for this accident
"a full blown normal cruiser" so just.. a normal cruiser? that would just.. be extremely boring
the hauler right now also suffers the issue of just basically being a 4 door cruiser
which i'm not a fan of
arguably the scanvan is a lot more "full blown" than the cruiser is
I didn't mean it that way
it's just a manual transmission
i probably misunderstood, apologies
you click E on the handbrake, you can tell if it's on by the little light on the dashboard, or if the car alerts you it's on, then says thank you after disengaging it
plus I don't drive the cruiser much but I know how it works
just used to driving in source games with WASD so it wasn't hard to understand.
custom vehicles might not really be for you then, and that's okay ๐
never saw the handbraken though I forgot to mention I didn't read the manual before hand, before I slowly looked at it to make sure
the handbrake kinda gets covered by the employees arm but it is there and you can see the prompt for it
its the big ol lever between the driver and middle seat
it also has sound cues for when it's engaged or disengaged
parking brake light
i believe the handbrake is mentioned in "what to do in the event of a stall"
but i also feel like the car just audibly alerting you "YOUR PARKING BRAKE IS ON" would make players look around till they find it
or if you saw it before getting in
maybe not ideal, but you aren't completely in the dark
That's good to know-
just that I'm those types of people that have set expectations in things and become downtrodden as a result. So I feel extremely bad for what feels like insulting you.
As I definitely do see myself playing with in the future just not right now.
i do find it a little upsetting if your expectation of this mod was "just a slightly different cruiser" but i also don't blame you for the most part, and don't worry you aren't like, insulting me or anything
i'm not like, taking anything negative to heart, lol
anyways, i can get why it feels overwhelming especially when compared to the cruiser
but as i have said, it's just something you'd need to take the time to practice if you want to get better at it =)
a bit like driving irl
the manual transmission is probably like, the biggest difficulty for most people
which i do see
Yea thing is I don't see myself driving cause I have lots of issues and one bad day or distraction can greatly hurt people.
So I legit rather not learn to drive.
I do feel a bit better and gonna give your mod a chance again.
But it is mostly I probably wasn't aware of the other features as I was focused on more of the positive features it added as i skimmed through it.
lol, it's okay
1.3.7 sblam
- A gear, a grind, for all the learner drivers, does the clutch exist?
Yea I can read full enemy mod descriptions just fine but it's more likely me just wanting to shove it in quicky
in fairness i don't explicitly say "comes with a fully fledged manual transmission" in the description
it's a surprise ๐
although any one with keen eyes might notice it in pictures
Yea I think it was just me not noticing the brake
that is definitely not your standard park reverse drive like the cruiser =)
yeah the brake is like
kinda obscured
apologies
lol
It's good.
i literally didn't have a better place to put it
-# add a jester skull to it like those on gear shifts /j
plus also lead to this issue is probably cause the company building is dark as hell
so I think I would've noticed it but didn't have a light on hand as I was just testing it
that's fair
Hi so like an hour ago my friends tried the scanvan
we got it to work after those idiots realized there was a manual in the back
did ya get it moving? ๐
an issue we all had was something i cant wrap my head around
THey tried to go forward but the handbrake went up, and when they turned off the handbrake the car went off
Is this a case of fat fingers or is there some controller nonsense at play
sounds like you stalled it
when pulling away, give some gas and release the clutch
if the handbrake is on, then the brakes overpower the engine
and it'll stall (when not using the clutch)
(and if not in neutral, of course)
very detailed mod
but why does it keep turning on
oh, as for controller support, uh
i haven't implemented controller support yet
it's a bit of a pain up the ass
it doesn't
the driver has to interact with it
if there's a driver, only the driver can use the handbrake
So its by accident?
probably
you can tell it's engaged by three ways:
listening to the handbrakes audio when you interact with it
the (P) symbol light on the dashboard
the car audibly telling you it's on
it has an animation but when you're driving you can barely even see it because your arm covers it
okay thank you
the model is visually satisfying
i admittedly put too much effort into the modelling side of things
my perfectionism is a curse.. and a blessing, i guess
Is it intended to stop ignition if I stop moving?
Cause I can't even drive it without it happening
Or move it
you stalled it
use the clutch to prevent a stall
when you come to a stop, if the engine can't keep turning the wheels (and you're not in neutral) it'll stall, which is where you use the clutch
a bit like irl, if you just come to a stop in gear with no clutch, the car would also die
if you hit things and lose all your momentum, that can also "lock the engine up" and stall it as well, but you can catch the clutch quickly and prevent it from dying
there is a "grace period"
under heavy braking the wheels have a tendancy to lock up
especially since the van has no anti-lock-braking
you can feather the brakes, or like i said just clutch in
Yea I think the clutch thing being super close irl is breaking it for me.
For I did figure it out and try to do it but honestly seems like a hassle
it is a very simplified clutch model, keep in mind, i'm making this work for keyboard (since majority of users are keyboard)
i drive a manual irl
this is
way simpler
but yeah, i getcha
Driving a manual in traffic BLOWS dude
it is horrible yes
i dread to think the wear that stop and go traffic is having on my clutch
since i'm trying to take care of my car
it's a cheap little city car i bought for next to nothing, but it's low mileage and rare
Maintain are usually a pain in those cars if they're old as well
Impossible to find replacement
Might be cheap but nearly impossible
it's a 2008 ford ka that dates back to 1996
And then it's either expensive as all hell
the humble ford ka
there are practically none of these left on the road
and these are future classics
its working
Fuck yeah baby. I rarely seen those at some part houses that employees drive around here
very good
awesome to hear!
i bought this one for ยฃ500
it was on 24 thousand miles when i bought it
so basically next to nothing on the clock
lol
How many miles you put on it?
it's on 29k now
I used to own a 2005 Scion FRS
are you in the US?
Yes
you didn't get the KA there haha
Hmmm probably I seen something that looks like
they're slowly being imported, but right now it's mostly the pre 2000s ka's (due to age), and those are rare as gold at the minute
It's might been a Saturn from the front
they sold them in south america but they had some differences to the EU ka
british Ford KA imported to the US
there's also two streetkas (convertibles) roaming around the US somewhere
a black and a blue one
this one is very cool
it's an R reg
so a '98
an early KA
a true survivor
the KA my parents had was also an R reg 98
Funny enough that first pic is from my state
company is called "Vandal Electronics"
Promoted product contains a diesel engine
Curious
the truck is manufactured by the JcJenson Motor Corporation in co-partnership with Vandal Electronics
Vandal Electronics did not do the powertrain
i don't worry too much about the lore side of things but that's the general idea ๐
V.E are mostly responsible for any of the actual electronics in the truck (like the EVA)
as it's my own in universe electronics company
you can even see it plastered on some vans if you have the "Vehicle Hangar" interior
if the logic is "electronics" should imply "electric vehicle" then the company cruiser should be electric and not a gasoline =) (Halden Electronics)
but that doesn't make too much sense since you don't really say "electronic vehicle", if it said "vandal electrics" or something then it would make more sense for it to be an EV
V.E. for the most part just get to plaster their shit over the side of the truc
there is a JcJenson variant though =)
has a 9% chance to spawn
Touchรฉ
updated some landmine related patching, won't really have any impact on gameplay but allows better compat for creators with mods like CruiserImproved that inject a method via a transpiler to prevent player knockback in vehicles
i inject the same thing unless CruiserImproved is present now, in which then i patch the method it injects and prefix it with my own "should check" and "knockback conditions"
ideally no other mod should really be injecting the same thing, otherwise stuff gets messy, aside from DawnLib whenever those changes come around, but that can be figured out in due time
the solution to me would be straying a bit from realism to give people a smoother experience on the terrains of vanilla moons
like staggering less on collision with trees and maybe having some sort of checks to avoid getting stuck on smaller rocks
also this sounds very cartoony and may not at all fit what you have in mind but what if you had good grip force on the tires but also high peak torque to allow people to go up steep slopes
this isn't something I can do without sacrificing the vans design
the tyres already have really good grip and there is a hill assist that works in the background that gives the car a torque boost already and helps modulate the pedals when setting off
But has a max inclination of 32 degrees
Which is ridiculously steep for a van
The van deals with slopes differently due to how it's applying torque to the wheels
Since it's not like the cruiser
I see
I was thinking a bit more like... ๐คญ
70ยฐ
yeah I can see that
32 is double that, which is fine for most applications in this game
and a good balance between "realism and gameplay"
for the most part
I suppose so
first gear is your best friend for very steep slopes =)
i know this van can climb more than 32* slopes
but you just have to stay in first gear for the most part
but it will do it
I'd have to hop in and see where it's standing right now in terms of how strong it is
the issue is i just don't want it overly overpowered in terms of acceleration
I have faith in him
it's hard to strike a right balance
i'm overall really happy with where it sits right now
it's different enough from the cruiser, but it also isn't a major pain up the ass
yeah it's definitely very fun and interactive
the main gripe people have with it seems to be the fact it's trying to serve the same purpose as the cruiser while also being the same type of vehicle
well that's kinda impossible to avoid
all vehicles really need to be able to do is transport scrap
it's kind of hard to "innovate" on this
and a losing battle when you try to
ya
hey at least it's got personality
the cruiser's a nobody without carjack bloke...
and yes it is "cruiser based" but i'd argue it's "different enough" to justify it not just being a cruiser replacement
i'm pretty happy with the scanvan overall and i'm okay with the fact that "it has its origins in the Cruiser"
i don't see myself remodelling the van to be "more unique" as i don't really see the point
maybe it's just me and my bias but i think theyr'e different enough =)
Honestly I just assumed halden was just frauds
Generally most vanilla moons are difficult with even the base cruiser, some impossible to traverse to the entrance
most moons are very cruiserable
titan, experimentation aren't, and assurance just ain't worth it but you can do it
march also got made completely uncruiserable
the rest of the moons can be driven on
Free car wash
true..
Imo there's a reason there's a lot of modded cruiser moons
i think there's a lack thereof but yus there are cruiser moons =3
I've been in the Scanvan with this guy driving on fucking Vow
I'd say you can drive the Cruiser or Scanvan anywhere
Just would take an immense amount of skill/practice
true
Dude I still can't believe you did that I was like my mouth was wide open when you got over those hills and shit โ ๏ธ
Vow seems so unforgiving for the vehicular
there's a semi easy route you can take
its one i take regardless of what car i'm driving
Ohhh
No way
I'm so serious he actually did
I asked him what moon he wanted to drive the Scanvan on (I really wanted to see how he used it), and he said "Let's go to Vow"
no one drives like i do on vow

=3
You're crazy
i am the madman
the routes you can take look like this
the car may "bottom out" on some terrain but it's usually unlikely to get stuck, and if it does get stuck just rock it out of whatever situation it's in
and just because you heard a collision noise it doesn't mean it took damage
I hate you
vow
No
yes
๐ญ
driving over the precarious wooden bridges like it's RV there yet
Emphasis on you
i'm sure there's a way without having to jump the car, it's just "not worth it" for the most part
Yeah
one of my friends managed to get the v55 car on modern march to main
so
it is possible
WHAT
it was 3pm by the time they got there but they did it
it was fun to watch
it took so long because the car got stuck in weird pits
and it took forever to push out
1.4.0
- Added "transmission health".
- A gear, a grind, for all the weary learner drivers, does the clutch exist?
- Can be healed with weed-killer.
- Fixed radio animation not playing properly.
- Fixed initial radio volume being negative.
and no, there is no bar for the transmission health, i'm too lazy to add one right now
healing the transmission is the same as spraying it into the engine bay, if the transmission is not at max health then spraying weedkiller will heal the transmission first then heal the engine, and if the car is at full health but low transmission health BUT the turbo switch is off, then it heals the transmission (but being at full health with the turbo switch on will just add boost to it)
the transmission has 20 health and can be reduced by shifting without the clutch being engaged, it is not guaranteed to damage the gearbox but it will make a crunch noise, and if it does damage the gearbox it will do anywhere between 1-2 damage
at 12 hp or less on the gearbox, it starts affecting the cars driveability (clutch slip)
at 0 hp it is not unuseable but it is noticeably slippy
so awesome i love it
was a bit hesitant to implement this, i'll be honest
it's pretty easy to avoid damaging the gearbox, as soon as you start pressing the clutch key, then you cannot "grind" the gears
the only thing im not immediately on board with is "a random chance to deal damage, and damage randomized between 1-2"
if the chance is random i feel like it should just be 1 damage
alternatively if the damage is guaranteed the random range makes sense
i feel like randomizing both is a bit awkward and hard to get a feel for
but that's a super minor gripe and idk if it really matters
i'll have a think about it
just had a moment to think about something else, probably going to implement the transmissions health into the engine bays green health meter (alongside the cars overall hp)
1.4.1
- Transmission damage is now a flat rate of 1 damage (but the chance for it to take damage is still random)
- Transmission health is now also part of the cars health-meter.
it is done =)
well
i like both of these changes
so sounds cool to me
i assume weed killer just repairs both HPs at once
and they are added up collectively to total the car's displayed health
here's the gist of how it works at the moment:
if the transmission gets damaged, spraying weedkiller into the engine bay will repair the transmission first before repairing the engine
if the car is at full health and you go to add turbos in the engine, but the transmission is low, it will repair the transmission first, unless you have the "turbo switch" enabled, in which case it will just add turbos like normal
i didn't think to make it collectively repair, if i'm honest
i may make that change later down the line, since i'm not opposed to it
if both the transmission and the car are at full health, the green meter under the hood will be at full
_ _
anyways, it is like, really easy to avoid damaging the gearbox
the moment the clutch key is just pressed down, you cannot damage the gearbox from changing gear
so it's just a bit of a "punishment" for trying to shift without the clutch (since you can now do that, unlike before where it just never let you change gear)
i will add "make both hps add up together" to my "things to do" ๐
well honestly i dont think there's a huge issue with "repair transmission before repairing engine"
except i guess maybe it'd be weird for the car to explode at what looks like mostly full HP
because the engine HP hits 0 but the transmission is still in perfect condition
meh
fair point, still better than nothing for now
not "mostly full" but probably like, a little below half, i mean
it'll just consume a bit more weedkiller if you're careless with shifting gears
the combined health and turbo gauge is still a good indicator
on the dashboard
the small needle to the left
below a certain point it stops displaying turbos in the engine and just shows health
your dashboard would also be lit up like a Christmas tree
so many little surprises in this little van
anyways
weed killer is honestly way too effective on the cruiser
not in the sense it "desperately needs to be changed" but in the sense it basically feels like a non-issue
one bottle comes with 30 sprays and each spray is 4/30 HP
one bottle can fully repair a destroyed cruiser 4 times over
so scanvan "costing a little more weed killer" shouldnt be an issue at all
especially with bottles costing only $20 now
mine only heals 2/46 (this is excluding the transmission)
the transmission is 2/20
yus this is true
most people have surplus weed killer anyways
and with the current state of the car they basically never have to use it to heal the car anyways
i think at the least, the whole thing about weed healing the car should present more of a maintenance upkeep
because right now it's basically never an issue
1.4.2
- Fixed clutch-slip being able to go near zero.
- Fixed clutch-slip not affecting reverse.
so it looks like this update i mysteriously broke the mirrors from working
i mean
not a major thing but like
why
anyways, going to look into (when i get a chance) why the car has a chance to never save any items inside of it since that happened in todays run
it looks so heppi ^^
who's a good car? you are!
it's not the scanvan
Scandal, when do we get realistic denting and destruction on the full truck? /j
it's black and it has 4 doors
๐ค
how it feels to play minecraft with quake pro FOV
i'm thinking that i'm just going to go back to using unities wheel for now until i figure out static friction
otherwise this is just going to be at a complete roadblock until further notice
damn
Ford Focus
Yes. Make the launching when standing on top of the hauler a โจFEATUREโจ instead of a bug, 10/10 experience.
Completely joking, but it was honestly funny how wacky the physics could be at times lol
it became a nuisance pretty quickly
I have been desperately trying to learn to drive this thing without veering into a wall only to find out that there's been a config option the entire time to re-center the wheel automatically. Anyway 10/10 mod no notes.
Very fun to drive once you figure out what you're doing.
Haha, glad you like it! even more awesome you seem to be getting the hang of it on your own =)
And yus, steering is manual recenter by default like in vanilla
Although mine is smoother steering by default
Another note about the steering - the first few turns of the steering wheel have greater effect on turning angle
Towards the end of rotation, it tapers off and has less effect
This is not like vanilla, but it feels "similar" but doesn't sacrifice 2/3s of the steering animation (also means the wheel isn't desynced)
ford ka
1.4.4 your washer fluid is low
- Fixed the beloved and unhated driving companion never playing one of the ignition alerts
- Fixed compression some of the trucks audios
It was the all monitored systems functioning message
It was never playing for some reason
It's fixed now anyways
Nah lol
That one has always worked
I have also temporarily pulled the disc brake pad alert so you're not going to hear that until further notice
also love the small detail under rainy weather
The roof rain?
yeah
That was a thing in the Hauler, but I really liked it and decided the ScanVan can have it too
I also added compat for Wesleys Hurricane and Forsaken weather for it
LE update will be sawesome, my trucks heater will finally work again..
๐ฅน
That was the whole point of the trucks heater, and then LE broke before I released the van
It's sadge
I miss having the heater do heater things
The Theta is a fork by Paco
I think there's some issues with TerraMesh atm which LE requires
I don't know the ins and outs
The original creator v0xx has been MIA for over a year now
ahh I see
well that apparently had been under v0xx in theta as well
sounds like some work
yes, I meant terramesh had been working fine up until v80 so it hadn't been forked alongside lethal elements itself
Ah, yeah,
1.1.7 scandalous tweaks
- Fixed inverted statement causing backwards knockback behaviour.
Is it possible to disable the alarm noise that plays when for example you leave your keys in the ignition? Because like. I love the car telling me things it's very charming but I hate that damned noise
remove the key
||or close the drivers door||
or leave the engine running
=)
...how do I leave the engine running??
just start the engine, leave it in neutral
neutral, parking brake on
just a quick note incase it isn't on your radar already - to remove the key while sat down with it in the ignition, you may need to hold left mouse button switch ignition action, then the key should give you the remove prompt (then while holding LMB hold E on the key, and it should be removed)
hope this helps <3
removing the key is obviously also a way to make the EVA shut up
if not sat down with just the key in the ignition, you will be able to just simply removei t
Oh yeah I know about removing the key, I just prefer to leave it in because it lets me keep the cabin light on for when I get back
ah, yeah, that reminds me
i'd like to make it so the cabin light can be toggled even with ignition off
Hard to see the dash in the dark of some of the modded moons I frequent
like in real cars
Oh that'd be awesome
at the minute the toggle only works with ignition on/off
That'd be fantastic since it'd solve my reason to leave the key in lol
it's on my things to-do!
i think my idea for this is to have 3 modes
one: off permanently, two: on permanently, three: default behaviour (on/off with ignition)
although the idea of making based on front door states sounds cool
okay, going to work on making the cabin light stuff =)
no keys in, but cabin light switched
1.4.5 - my keys are not in the ignition
- Added the ability to override the cabin-light to be permanently on. || @calm lark ||
Thank you for pinging me o7
Hope you don't mind ๐
nah usually I would but this was 100% worth it
^^
I think it is required of me to send this clip here
your keys are in the ignition (you need to shut the drivers door or turn the engine on)
LOL
this is good
will be fixing various issues with reloading with an attached scanvan soon
also hopefully the final fucking fix for the player ignition animations not playing properly for v55 and scan
1.2.2 v55
- Hopefully for the last time, fixed an issue with the player ignition animations. I'm so sick of these.
1.4.6 scanvan
- Hopefully for the last time, fixed an issue with the player ignition animations. I'm so sick of these.
- Fixed various issues with the ignition and reloading with an attached ScanVan
i.. forgot the vehicle information display upon reloading with the car on
well, before i fix that, i want to fix some stuff with the model anyways
the LED displays are difficult to read due to the pixelation filter
I don't know how you'd want to deal with that but I just wanted to bring it up in case you're playing on a higher res
yeah i know, not much i can do about that, i just mainly meant the vehicle overview thing
i'm not too bothered by it since you don't really need to read anything from it
it's just there because, fun
ahh gotcha
anyways, the stickers will now just have a black backing face from inside
so they won't be two sided
for the most part that readout just displays what the voice alert is saying
i did at some point in time plan to also add an "odometer" there
with a randomised mileage upon buying a van
yeah I figured. I was having trouble with the radio rather than the main information display
ah
yeah, not much i can do about that sadly lol
for the most part that just
displays time, current track
and volume when you change it
yeah it's a little nitpick but like I said I still wanted to bring it to your attention in case you play with increased resolution
i am very indeed aware ๐ sadly not much i can do, besides the informations displayed on either aren't really "important" to anything
I assume that might have been what inspired the voice of the truck
anyways
1.4.7
- Fixed vehicle-ifnromation-display not being on upon reload
- Fixed window stickers being two sided (from the inside they have a black backing plate)
hm?
wym
the voice of the truck is a chrysler system
lol
oh
i was browsing online one day and saw someone had recorded crystal clear quality recordings straight off the chip boards for the chrysler system in english
and i knew i had to add it to something (also because i just love the eva)
I thought you'd added it because led information display was difficult to read
and i was working on the van at the time
I mean the fact it has narration
and thought it would be funny to have "a talking work van"
not THE voice in particular
the display was added at the same time as the eva
well
actually
the display came after
oh? interesting
but it was added for the eva
because the real chrysler cars also had a readout
for each message
the 24 func ones anyways
Electronic Voice Alert (EVA) system test on a 1985 Chrysler Laser XE Turbo. THE CAR IS NOT BROKEN this is just a test of all the voice alerts!
#Mopar #retro #1980s #radwood
okay that's sick asf
chrysler pouring stupid levels of money into talking car
lol
i think chrysler mostly did away with some of the old beeps bongs and chimes for the 24 func ones
they sound alot more muted on the 24 func ones
but i love the 11 func beeps and bongs
they were made for eva lol
bro you keep on making updates, how much problems are you noticing last minute ๐

btw i tried the scanvan in testing, this is rly good but it is a bit too slippery for my taste i'd say
what part is "slippery"
because the car has really good traction
if you're talking about the smooth steering, you can turn this off, otherwise it's something you just get used to
just maintaining my stuff idk
i'm a perfectionist
when you try turning, the tires feel like they're on ice
for me it does
the steering is just smooth, but also
maybe it's that smooth steering you're talking about
the truck has rack and pinion steering
so the first few turns of the wheel
have greater effect
and it tapers off towards the end
vanilla just has a fixed steering rate (linear)
but that would be pretty awful on mine combined with the full steering animation
hmm
you don't need to turn the wheel that much to turn much
the tyres have very good forward and sideways traction, so it is not the tyres ๐
don't expect it to handle like an f1 car though =)
irl cars also basically do this
if you use mods like cruiserimproved on the vanilla car or cars like your roadrage, it limits the steering wheel to 1/3s of its full animation, which i guess fixes the desync but like
i don't like that way of fixing the desync/aligning the front wheels to the steering wheel
if you'd like to know what this feels like, try my v55 car with true-v55 off ๐
that linearly matches the front wheels to the steering wheel
makes the car feel really heavy/slow to steer
i'm thinking of looking into making the van perform a little better on inclines, but i would also like to make stalling a bit less forgiving
right now you can literally just
put it in first, quickly catch the gas
and be fine
you can literally pull away in fourth gear by just feathering the clutch
which is also a bit dum
whether i'll actually do anything about this, though
i'm unsure
maybe i'll give it a "initial boost compensation" so when setting off on a hill, the wheels get a boost of torque until you "get movin"
which might help with hill starts
we'll see
i'm pretty happy with it at the moment but i feel like there's room for improvement
without making it stupidly op
as for this, i could probably just make the clutch release quicker if you're going too slow for the speed/gear, whatever, i could figure out the math later
or limit low end wheel torque a bit more, perchance
maybe i could make "riding the clutch" actually damage the transmission
so if you try to pull away in fourth, you quickly start damaging the transmission
and the clutch starts slipping
that might be a good deterrent
that is such an obscure reference for an already obscure reference, lmao
lol
i got the reference... i understood......
thats what im saying
||"a pardon, a defense; a tunnel, a hole in the fence, for all the weary workers does it exist" - v60||
itwas awesome reference
can you pull something from the logs next time
i would try to think of something but i can't think rn
too busys
i'll see what i can do ๐
which itself was a reference to something it half-life or something
Yay Hooray Thank you scandal i smiled
unfortunately, the video has been taken down (likely the author got in troubles with authorities). but it was a fun channel while it lasted. his cars' signaling lamps on the panel were turning into a christmas tree by the end of "test drives"
i don't know the channel name, but I would assume so. this one wasn't any particularly different from the rest
just treat the LED indicators as achievements. the more lights the cooler you are
you so right
yeah, it's the same latvian guy
is it normal for it to take a bit to start moving forward?
Well yeah it needs to accelerate
such realism hehe
yes, also if you damaged the clutch then the clutch will start slipping and it'll take a bit longer
if you damaged the clutch just use weed
on it
no idea how to damage that
shift gears without the clutch while the engines running
you'll hear a nasty crunch noise
going to play around with the incline compensation, i think removing clutchEngagement from the formula might improve hill starts by a significant amount
i'm also adjusting stalling behaviour to hopefully prevent being able to "cheese the clutch"
but without being too harsh on the user
alongside this, hill starts should be a little easier
1.4.8
-
Improved incline-compensation.
- The truck was supposed to give a "torque boost" on inclines, but due to an oversight in the math, it was mostly reliant on clutch engagement. This has been fixed and should be less frustrating.
-
Improved stalling behaviour.
- Previously, you were able to easily set off in say, fourth gear, and do a bunch of other weird things. The clutch behaviour has been tweaked, and many of this weird behaviour should no longer be really possible.
- The stall threshold has also been corrected to be below the minimum engine RPM, and is also no longer reliant on wheel-speed difference.
the car would just let you take your foot off the gas and quickly press the gas, and it would not stall
I dont see why this would be unintentional?
it's a weird one to explain but i hope it makes sense if i explain a little bit more
if you put the car into first gear, release the clutch (without giving it any revs beforehand) you could then quickly just hold the gas pedal and it would not stall
that didn't sit incredibly right with me
you now have to give it atleast some gas then release the clutch
basically, you were able to avoid "giving it some revs before releasing the clutch" when setting off from a standstill
this should be basically fixed now
also realised i typo'd in the changelog
๐ญ
I mean, it technically wouldnt be an issue as long as the sudden load increase doesnt bring the engine down to stall speed
this change shouldn't negatively impact the controls of the car as long as you "use the clutch somewhat properly"
but it just prevents "cheesing the clutch" when setting off
when you set off, you must:
give it atleast some gas
release the clutch
but before you were able to:
release the clutch
give some gas
(which is backwards)
if this were in the real world, this would be insanely jerky and also likely result in a stall
you don't have to like, give it a terrible amount of gas, just enough to "keep the engine speed up" when setting off
so if you were already doing this before you'll be fine
hope this makes sense =)
it would logically of been enough to bring it to a sudden stall
it was basically dumping the clutch pedal and then using the gas
aside from this change the clutch works basically the same way it did before under normal operation
_ _
oh, okay, i just re-tested the car, and i'm just wrong i guess, you can still kinda do this
sigh
whatever
i'll look into this another time
...maybe
would it be funny if the "big diesel american station wagon" i had in mind was front wheel drive
rather than the typical rear wheel drive boat they were irl
it would make almost no sense but it would be really funny
yes
i have a funny suggestion
make its boost instead of launching you, just multiply the speed and acceleration of the vehicle by a huge amount for a couple seconds
totally useless, but funny
nitro 
the hauler finally receives these weird contraptions called "windshield wipers"
i've also had a change of plan for the Hauler, for now
i'm going to swap back to using unities wheels, a custom solution is going to need more time in the oven to get working properly, and i remembered i can configure the substeps for unities wheels, in which i'm hoping i can reduce low-speed jitter
also fixed the interior door normal-maps so they aren't as rough
hauler gauges
sticking "mostly true" to Glojams original design
i will update the symbols, though
hauling
hi
heyo!
seek is to change radio station
how i change the gear, sorry lmao
then reload the game
ah
hold left-shift (the clutch)
then mouse wheel up or down
you can change this i nyour keybinds
in your*
mouse wheel up is shift up
mouse wheel down is shift down
i see it now
if the car instantly shuts off, then ya stalled it, you got to practice clutch control =)
yeah, apologies it's not like, immediately obvious ๐
i was kind of praying on people to naturally check their keybinds for the most part (or figure it out on their own)
and see that to change up/down gears it's mouse wheel but they can also change that
i think i also put it in the README
as part of the default control scheme
i tried to check the manual
in the thing
yeahh it's not like explicitly stated that it's mouse wheel, apologies in advance
but i don't think i paid attention lmao
it just kind of says "change to the desired gear"
partly my fault but i also didn't want to break immersion too much
yeah i see that
but like, the mod is really great
i see love on this
ya getting the hang of it?
the fucking car even talks ๐ญ oh my god
yes it does
ye i already get it
it will nag and nag at you for doing stuff wrong
okay well it's not that aggressive, you'll probably instinctively start doing stuff before it even talks
like taking the keys out
turning the lights off
etc
the car will also alert you at different health thresholds
lol that's sawesome to hear
that's cool, ima check it
you're going to have to bash it around quite a bit haha
it goes fuel level --> coolant level --> oil level --> charging system malfunction/electrical system --> engine oil pressure --> engine overheat OR engine temperature above normal
it was ""the most logical"" order
in my head
engine oil pressure is pretty catastrophic to lose in the real world, so that's why it's nearly one of the last alerts
the engine overheat/temperature can either play when the hood is on fire
it is heavy
but i wouldn't say it's slippery
it has very good traction, infact
if you're getting confused by the steering, i'll give a bit of an explanation
my car uses smoothened steering inputs + a steering 'curve'
the first few turns of the wheel have the greatest effect on turning angle
and it tapers off towards the end of the steering wheels travel
the smoothened inputs just mean the wheel keeps rotating for a bit after releasing the inputs (this can be configured off)
you can also enable auto centering
if you're trying to take sharp turns at high speed you need to slow down a bit
i think it's unreasonable to expect a truck of this size to corner perfectly at like 60 mph
i did also add a "steering decay" at high speeds, in an attempt to "prevent oversteering" at speeds, but i guess that's a double edged sword
i am kinda accustomed to cruiser
when you corner at high speeds, the weight of the truck shifts quickly and the tyres are fighting for traction
that's fair, most people are
yeah i just saw that
but this is very night and day to the cruiser haha
i think a unique driving experience that is different to the cruiser is a good thing =)
kinda hard to kill a giant with scanvan
it gives the car more of its own identity
well the scanvan does more damage than the cruiser does
lol
the cruiser has a flat rate of 12 damage it can deal at high speed
the scanvan can do 20
what part are you struggling with?
maybe getting speed to kill it lmao
ye
the car isn't just limited to first gear ;)
if i had to take a guess a scanvan could probably kill a giant in two hits as long as you're "going fast enough"
the speed thresholds are the same as vanilla
if there is a bug with the scanvan and killing enemies i can look into it
the only real thing i changed with damage dealt to enemies was the maximum damage it can do
ima record it 1 s
alr!
BITCHJ
ohhh you got the jcjenson variant
9% chance =)
and it's slightly more durable than the normal one
you killed it? haha
lost your window in the process too by the look of it
oh really ๐
like
it have more variants?
ye
1 sec, ima record
there's just the vandal electronics red one and the white jcjenson one
jcjenson also has yellow dashboard lighting
rather than green
and the EVIL creture
oki =)
i haven't really tried to kill a giant with my car in a while
it's okay, let me take a look
just out of curiosity, did you willingly disable seat boosting?
or is a mod breaking the seat boost?
also
just note, the tyres get slippy on snow
HOLY SHIY MY BRO
what seat boost
it's not incredibly slippy but i will just mention it, lol
the camera by default is raised up slightly
the attention to detail is insane
to match the players visor model
probably
but i think you have a mod breaking it
you can also roll down the window and lean out the side but if you have a mod breaking the camera then that won't work
by breaking i mean, force setting the camera position
by default it's meant to be like this
but in this video it is down here =)
if you willingly disabled it then that's oki but if it's a mod breaking it, i just thought i'd let ya know
because if a mods breaking it, then it also breaks leaning
disabling my seat boost still allows you to lean normally
yeah ๐ you gotta be a bit more careful on snow =)
it's not undriveable but you will "slip n' slide"
ima test
the window button is on the door if you're curious, if you struggle to find it, try turning the headlamps on, the window button has a light to it when the lights are on
the ignition must also be on
'cause they're powered windows
ok
it's works
the windown thing
it have other mechanic then that?
i see that a giant can't kill me sometimes inside the scanvan
if you're missing the windscreen you become vulnerable to giants in the front
having certain doors open also makes you vulnerable
the side windows not at the minute, other than also contributing to the audio muffling/occlusion for player voices and the trucks sounds
oh yeah, so my assumption was correct
it's on my todo list to make the windows have importance in enemy protection but
i just haven't gotten round to it yet
it would be giants, sapsuckers and old birds (since they're "large" enemies and i coded it so they can hit you in the cab if the windscreens missing, i think it makes sense if they can hit you through an open window)
well, if you see in this persepctive
i'm not too sure what is going on here haha
they just can break the windown and get you
spamming jump and looking around
well that's true but
i'm too lazy to do that
and i would 100% get complaints if they could just gank your windows immediately
because then it makes the whole "windshield protects you from large enemies" thing useless
you can just say
it's special windows
bullet proff
haha
it's just better for gameplay if they can't gank the side windows
and the windshield can only break via collisions
i mean, the windshield has a buffer before it disappears
there is a "cracked" state
in which it will still provide protection
yeah i saw it
the windshield also mattered wHEN lethal elements still worked... urhgh i miss lethal elements
the heater in tyhe truck was so good for that mod
then it broke in v80 =(
hdrp cameras are extremely expensive to render
i have to make sacrifices in quality
lol
i have a pretty beefy computer but hdrp cameras will start tanking my performance pretty bad in this game
so many sacrifices are made
the rear view mirror isn't so much useful but it's fun to watch your coworkers tumble around in the back
a van like this would probably never have a rear view mirror anyways
most small vans don't have any
i "just liked having a rear view mirror" even if it's "mostly useless" for anything other than bird watching people in the back
the price is set by lethal level loader not me
it'd be quite tricky to make that configurable on my end
since LLL is the one that handles all of that
because like, this thing compared to the cruiser
it's like having 2 cruiser
just not being able to get kill by giants
it's already a huge W
well, i guess, it is a cruiser based vehicle, but i feel like they both have their fair share of differences n' whatnot
it have more space too
this is one of those things that makes sense, but i also don't want the player to feel like they're totally invincible and can dominate everything
like
it's a 440 dollar truck with no seatbelts
lol
i don't want it to feel like paper machete though, obviously
that would just be absolutely abysmal and unfair considering the learning curve of the cars controls
and some other factors
not sure if i'm going on an unrelated side tangent but, my goal isn't to create something that just, out competes the cruiser in every way
because as i've talked about before, trying to compete and be better than the cruiser always equals a losing battle
and then you have to sacrifice any of the vehicles identity to achieve that goal
and then it just literally becomes a cruiser clone that probably doesn't really drive any differently
Well I say that I think and for the little I experienced your mod
The cruiser is more easy to learn and drive
The scanvan is more hard to drive, but - have more space, driver canโt be killed by giants, feiopars and sapsuckers and have cool mechanics
For example I can just infinite reverse and kill a sapsucker , stealing eggs
oh, yeah, for sure, i do agree
Or moons like dine or rend, itโs 100% easier to come back , because getting killed by a giant is impossible basically
So what I will do , i going to make scanvan more costly
So itโs balanced out
๐ฅฒ
But in general , I think imo this one of the best mods in Lethal company
regarding dine and rend, yuh you become basically invincible to giants/old-birds, but you also have to actually drive in the snow, which means you have to be a bit more on the careful side of things
which i think is (indirectly) a good balance
Itโs not too much awful
yeah it's not
Itโs playable
it was in pre-release versions lol
it was like, undriveable in pre-release
on sno
snow
Well
i think what i have now is a good balance, it's not undriveable but it requires caution
in terms of?
ah, more vehicles, hm
well
one vehicle i've had in mind for a while
is a 1980s american station wagon with 8 seats
big old diesel v8
automatic
rear facing third row
split two-way tailgate
it would be so sawesome and terrible and funny
anyways before that i need to finish the hauler revamp ๐ญ
This?
that's a pretty strange looking american wagon
The Oldsmobile Custom Cruiser is an automobile that was manufactured and marketed by Oldsmobile from 1971 until 1992. Marking the return of Oldsmobile to the full-size station wagon segment, the Custom Cruiser was initially slotted above the intermediate Oldsmobile Vista Cruiser, ultimately above the later mid-size Oldsmobile Cutlass Cruiser.
F...
square on wheels
Oh , this
yus
huge american wagon
with 8 seats
i don't know why i want to, i just know that i want to and i feel a pull to do so
combined with the tragedy that was the oldsmobile 350dx diesel engine
genuinely horrific engines
anyways yeah, i did begin modelling that but it's on hold for now. the hauler will be next on the list to hopefully get some work done on =)
Then just do it ๐ญ
i already begun modelling it
lol
i'm just saying i don't know why i want to do one, it's just funny
What you think about a helicopter , lol
well, you could absolutely make a working helicopter and probably add like a landing pad or something silly, but it would be horrendously inefficient and impractical to use
it would make my v55 car look useful lol
Well , if you are cooking something is probably going to be something peak
Because scanva is truly peak
the hauler is next in line ;p
The attention on detail is insane ๐ญ
Why a sun visor
and i loveee small details
.-.
i mean i could of just added static sunvisors but then there would always be those people that are like "why no interactable"
i don't see myself removing interactable sunvisors because like, they're just fun interactables, and they don't hurt gameplay being there
a bit like the cruisers windshield wipers and cabin window, totally useless but, just a bit of immersion, ya'feel?
you can't
LLL doesn't let you change custom vehicle prices as an end user
if it's something i could of enabled i would of lol
?
you can't change the price after the bundle is created
i can change the fixed price, but it's not easy for me to make it configurable
you are the end user, for reference
Alr
if that makes sense
hope that's not confusing, my wording isn't great ๐
i literally just put a fixed number into my extended buyable vehicle scriptable object, then bundle everything, and LLL sorts the rest out
there is no direct ability on my end to easily just "allow users to change the price by config"
tl;dr i don't have the magic switch i can flick at will ๐
Would be nice if thereโs was a config to change the price , but I guess itโs not possible then
it probably is possible, but it would be nice if LLL allowed me to just flick a switch to do it
would be much easier on my part, haha
๐
