#V.E. Scanvan Thread! (and any other of my vehicles)

1 messages ยท Page 16 of 1

humble geyser
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hold the clutch and shift gear

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mouse wheel up is to shift up mouse wheel down is to shift down

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give some gas when setting off

finite quest
humble geyser
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and release the clutch

humble geyser
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did you stall it?

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i guess it's okay if it's not for you, but you just need practice first

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it's like when the cruiser came out and no one knew how to use it properly

glacial geode
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Scanvan rejects yet another employee ๐Ÿ’”

humble geyser
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you may not be good now but you can get better if you take the time to learn x3

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and if you never take the time, you'll never get good at it =)

humble geyser
neat kiln
humble geyser
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it's inbetween the seats

glacial geode
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โ˜ ๏ธ

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What

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What happened

humble geyser
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car experience

neat kiln
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gravity happened

glacial geode
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JcJenson variant is not for the weak

finite quest
humble geyser
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the JcJenson motor company accepts no liability for this accident

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"a full blown normal cruiser" so just.. a normal cruiser? that would just.. be extremely boring

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the hauler right now also suffers the issue of just basically being a 4 door cruiser

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which i'm not a fan of

arctic ocean
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arguably the scanvan is a lot more "full blown" than the cruiser is

finite quest
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I didn't mean it that way

arctic ocean
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it's just a manual transmission

neat kiln
humble geyser
humble geyser
humble geyser
finite quest
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plus I don't drive the cruiser much but I know how it works

just used to driving in source games with WASD so it wasn't hard to understand.

humble geyser
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custom vehicles might not really be for you then, and that's okay ๐Ÿ™‚

finite quest
humble geyser
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the handbrake kinda gets covered by the employees arm but it is there and you can see the prompt for it

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its the big ol lever between the driver and middle seat

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it also has sound cues for when it's engaged or disengaged

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parking brake light

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i believe the handbrake is mentioned in "what to do in the event of a stall"

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but i also feel like the car just audibly alerting you "YOUR PARKING BRAKE IS ON" would make players look around till they find it

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or if you saw it before getting in

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maybe not ideal, but you aren't completely in the dark

finite quest
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That's good to know-

just that I'm those types of people that have set expectations in things and become downtrodden as a result. So I feel extremely bad for what feels like insulting you.

As I definitely do see myself playing with in the future just not right now.

humble geyser
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i do find it a little upsetting if your expectation of this mod was "just a slightly different cruiser" but i also don't blame you for the most part, and don't worry you aren't like, insulting me or anything

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i'm not like, taking anything negative to heart, lol

humble geyser
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but as i have said, it's just something you'd need to take the time to practice if you want to get better at it =)

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a bit like driving irl

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the manual transmission is probably like, the biggest difficulty for most people

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which i do see

finite quest
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Yea thing is I don't see myself driving cause I have lots of issues and one bad day or distraction can greatly hurt people.

So I legit rather not learn to drive.

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I do feel a bit better and gonna give your mod a chance again.

But it is mostly I probably wasn't aware of the other features as I was focused on more of the positive features it added as i skimmed through it.

humble geyser
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lol, it's okay

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1.3.7 sblam

  • A gear, a grind, for all the learner drivers, does the clutch exist?
finite quest
humble geyser
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in fairness i don't explicitly say "comes with a fully fledged manual transmission" in the description

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it's a surprise ๐Ÿ™‚

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although any one with keen eyes might notice it in pictures

finite quest
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Yea I think it was just me not noticing the brake

humble geyser
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that is definitely not your standard park reverse drive like the cruiser =)

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yeah the brake is like

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kinda obscured

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apologies

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lol

finite quest
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It's good.

humble geyser
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i literally didn't have a better place to put it

finite quest
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-# add a jester skull to it like those on gear shifts /j

humble geyser
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7-ball

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oh 7 balls are actually a thing and not just a lethal company thing

finite quest
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plus also lead to this issue is probably cause the company building is dark as hell

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so I think I would've noticed it but didn't have a light on hand as I was just testing it

humble geyser
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that's fair

zinc coral
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Hi so like an hour ago my friends tried the scanvan

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we got it to work after those idiots realized there was a manual in the back

humble geyser
zinc coral
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an issue we all had was something i cant wrap my head around

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THey tried to go forward but the handbrake went up, and when they turned off the handbrake the car went off

Is this a case of fat fingers or is there some controller nonsense at play

humble geyser
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sounds like you stalled it

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when pulling away, give some gas and release the clutch

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if the handbrake is on, then the brakes overpower the engine

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and it'll stall (when not using the clutch)

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(and if not in neutral, of course)

zinc coral
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very detailed mod

zinc coral
humble geyser
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oh, as for controller support, uh

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i haven't implemented controller support yet

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it's a bit of a pain up the ass

zinc coral
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I meant controller as in controls in general

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Im sorry

humble geyser
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ah

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alright

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lol

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no worries

humble geyser
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the driver has to interact with it

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if there's a driver, only the driver can use the handbrake

zinc coral
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So its by accident?

humble geyser
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probably

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you can tell it's engaged by three ways:

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listening to the handbrakes audio when you interact with it
the (P) symbol light on the dashboard
the car audibly telling you it's on

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it has an animation but when you're driving you can barely even see it because your arm covers it

zinc coral
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okay thank you

humble geyser
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np!

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if there's an actual issue with anything do let me know!

zinc coral
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the model is visually satisfying

humble geyser
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i admittedly put too much effort into the modelling side of things

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my perfectionism is a curse.. and a blessing, i guess

finite quest
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Is it intended to stop ignition if I stop moving?

Cause I can't even drive it without it happening

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Or move it

humble geyser
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you stalled it

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use the clutch to prevent a stall

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when you come to a stop, if the engine can't keep turning the wheels (and you're not in neutral) it'll stall, which is where you use the clutch

finite quest
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Thing is I was

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Oh

humble geyser
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a bit like irl, if you just come to a stop in gear with no clutch, the car would also die

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if you hit things and lose all your momentum, that can also "lock the engine up" and stall it as well, but you can catch the clutch quickly and prevent it from dying

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there is a "grace period"

humble geyser
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especially since the van has no anti-lock-braking

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you can feather the brakes, or like i said just clutch in

finite quest
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Yea I think the clutch thing being super close irl is breaking it for me.

For I did figure it out and try to do it but honestly seems like a hassle

humble geyser
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i drive a manual irl

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this is

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way simpler

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but yeah, i getcha

rain dragon
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Driving a manual in traffic BLOWS dude

humble geyser
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it is horrible yes

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i dread to think the wear that stop and go traffic is having on my clutch

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since i'm trying to take care of my car

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it's a cheap little city car i bought for next to nothing, but it's low mileage and rare

rain dragon
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Maintain are usually a pain in those cars if they're old as well

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Impossible to find replacement

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Might be cheap but nearly impossible

humble geyser
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it's a 2008 ford ka that dates back to 1996

rain dragon
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And then it's either expensive as all hell

humble geyser
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the humble ford ka

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there are practically none of these left on the road

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and these are future classics

zinc coral
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its working

rain dragon
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Fuck yeah baby. I rarely seen those at some part houses that employees drive around here

zinc coral
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very good

humble geyser
humble geyser
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it was on 24 thousand miles when i bought it

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so basically next to nothing on the clock

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lol

rain dragon
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How many miles you put on it?

humble geyser
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it's on 29k now

rain dragon
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I used to own a 2005 Scion FRS

humble geyser
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are you in the US?

rain dragon
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Yes

humble geyser
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you didn't get the KA there haha

rain dragon
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Hmmm probably I seen something that looks like

humble geyser
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they're slowly being imported, but right now it's mostly the pre 2000s ka's (due to age), and those are rare as gold at the minute

rain dragon
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It's might been a Saturn from the front

humble geyser
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they sold them in south america but they had some differences to the EU ka

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british Ford KA imported to the US

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there's also two streetkas (convertibles) roaming around the US somewhere

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a black and a blue one

humble geyser
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it's an R reg

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so a '98

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an early KA

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a true survivor

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the KA my parents had was also an R reg 98

rain dragon
zinc coral
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company is called "Vandal Electronics"

Promoted product contains a diesel engine

Curious

humble geyser
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Vandal Electronics did not do the powertrain

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i don't worry too much about the lore side of things but that's the general idea ๐Ÿ˜„

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V.E are mostly responsible for any of the actual electronics in the truck (like the EVA)

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as it's my own in universe electronics company

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you can even see it plastered on some vans if you have the "Vehicle Hangar" interior

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if the logic is "electronics" should imply "electric vehicle" then the company cruiser should be electric and not a gasoline =) (Halden Electronics)

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but that doesn't make too much sense since you don't really say "electronic vehicle", if it said "vandal electrics" or something then it would make more sense for it to be an EV

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V.E. for the most part just get to plaster their shit over the side of the truc

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there is a JcJenson variant though =)

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has a 9% chance to spawn

zinc coral
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I remember getting it

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I was like who the fuck bleached my car

humble geyser
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updated some landmine related patching, won't really have any impact on gameplay but allows better compat for creators with mods like CruiserImproved that inject a method via a transpiler to prevent player knockback in vehicles

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i inject the same thing unless CruiserImproved is present now, in which then i patch the method it injects and prefix it with my own "should check" and "knockback conditions"

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ideally no other mod should really be injecting the same thing, otherwise stuff gets messy, aside from DawnLib whenever those changes come around, but that can be figured out in due time

cobalt crane
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like staggering less on collision with trees and maybe having some sort of checks to avoid getting stuck on smaller rocks

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also this sounds very cartoony and may not at all fit what you have in mind but what if you had good grip force on the tires but also high peak torque to allow people to go up steep slopes

humble geyser
humble geyser
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But has a max inclination of 32 degrees

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Which is ridiculously steep for a van

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The van deals with slopes differently due to how it's applying torque to the wheels

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Since it's not like the cruiser

cobalt crane
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I was thinking a bit more like... ๐Ÿคญ

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70ยฐ

humble geyser
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hell no lol

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a van of this size begins to struggle at 16*

cobalt crane
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yeah I can see that

humble geyser
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32 is double that, which is fine for most applications in this game

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and a good balance between "realism and gameplay"

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for the most part

cobalt crane
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I suppose so

humble geyser
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first gear is your best friend for very steep slopes =)

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i know this van can climb more than 32* slopes

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but you just have to stay in first gear for the most part

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but it will do it

cobalt crane
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I'd have to hop in and see where it's standing right now in terms of how strong it is

humble geyser
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the issue is i just don't want it overly overpowered in terms of acceleration

cobalt crane
humble geyser
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it's hard to strike a right balance

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i'm overall really happy with where it sits right now

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it's different enough from the cruiser, but it also isn't a major pain up the ass

cobalt crane
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yeah it's definitely very fun and interactive

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the main gripe people have with it seems to be the fact it's trying to serve the same purpose as the cruiser while also being the same type of vehicle

humble geyser
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well that's kinda impossible to avoid

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all vehicles really need to be able to do is transport scrap

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it's kind of hard to "innovate" on this

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and a losing battle when you try to

cobalt crane
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ya

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hey at least it's got personality

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the cruiser's a nobody without carjack bloke...

humble geyser
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and yes it is "cruiser based" but i'd argue it's "different enough" to justify it not just being a cruiser replacement

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i'm pretty happy with the scanvan overall and i'm okay with the fact that "it has its origins in the Cruiser"

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i don't see myself remodelling the van to be "more unique" as i don't really see the point

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maybe it's just me and my bias but i think theyr'e different enough =)

zinc coral
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Generally most vanilla moons are difficult with even the base cruiser, some impossible to traverse to the entrance

humble geyser
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most moons are very cruiserable

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titan, experimentation aren't, and assurance just ain't worth it but you can do it

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march also got made completely uncruiserable

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the rest of the moons can be driven on

zinc coral
humble geyser
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true..

zinc coral
humble geyser
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i think there's a lack thereof but yus there are cruiser moons =3

glacial geode
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I'd say you can drive the Cruiser or Scanvan anywhere

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Just would take an immense amount of skill/practice

humble geyser
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true

glacial geode
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Dude I still can't believe you did that I was like my mouth was wide open when you got over those hills and shit โ˜ ๏ธ

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Vow seems so unforgiving for the vehicular

humble geyser
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there's a semi easy route you can take

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its one i take regardless of what car i'm driving

glacial geode
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Ohhh

zinc coral
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No way

glacial geode
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I'm so serious he actually did

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I asked him what moon he wanted to drive the Scanvan on (I really wanted to see how he used it), and he said "Let's go to Vow"

humble geyser
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no one drives like i do on vow

glacial geode
humble geyser
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=3

glacial geode
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You're crazy

humble geyser
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i am the madman

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the routes you can take look like this

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the car may "bottom out" on some terrain but it's usually unlikely to get stuck, and if it does get stuck just rock it out of whatever situation it's in

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and just because you heard a collision noise it doesn't mean it took damage

glacial geode
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I hate you

humble geyser
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vow

glacial geode
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No

humble geyser
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yes

glacial geode
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๐Ÿ˜ญ

humble geyser
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tune in next week when i use the scanvan on march

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you are not ready for my strats

glacial geode
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LOL

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STOP

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You said it's not possible but I believe you could somehow find a way

humble geyser
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driving over the precarious wooden bridges like it's RV there yet

glacial geode
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Emphasis on you

humble geyser
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i'm sure there's a way without having to jump the car, it's just "not worth it" for the most part

glacial geode
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Yeah

humble geyser
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one of my friends managed to get the v55 car on modern march to main

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so

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it is possible

glacial geode
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WHAT

humble geyser
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it was 3pm by the time they got there but they did it

glacial geode
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โ˜ ๏ธ โ˜ ๏ธ

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What the fuck

humble geyser
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it was fun to watch

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it took so long because the car got stuck in weird pits

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and it took forever to push out

humble geyser
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1.4.0

  • Added "transmission health".
    • A gear, a grind, for all the weary learner drivers, does the clutch exist?
    • Can be healed with weed-killer.
  • Fixed radio animation not playing properly.
  • Fixed initial radio volume being negative.
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and no, there is no bar for the transmission health, i'm too lazy to add one right now

healing the transmission is the same as spraying it into the engine bay, if the transmission is not at max health then spraying weedkiller will heal the transmission first then heal the engine, and if the car is at full health but low transmission health BUT the turbo switch is off, then it heals the transmission (but being at full health with the turbo switch on will just add boost to it)

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the transmission has 20 health and can be reduced by shifting without the clutch being engaged, it is not guaranteed to damage the gearbox but it will make a crunch noise, and if it does damage the gearbox it will do anywhere between 1-2 damage

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at 12 hp or less on the gearbox, it starts affecting the cars driveability (clutch slip)

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at 0 hp it is not unuseable but it is noticeably slippy

fallow perch
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so awesome i love it

humble geyser
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was a bit hesitant to implement this, i'll be honest

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it's pretty easy to avoid damaging the gearbox, as soon as you start pressing the clutch key, then you cannot "grind" the gears

rain dragon
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True

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Honestly if possible don't like it

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They can stay on the previous update

arctic ocean
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the only thing im not immediately on board with is "a random chance to deal damage, and damage randomized between 1-2"

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if the chance is random i feel like it should just be 1 damage

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alternatively if the damage is guaranteed the random range makes sense

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i feel like randomizing both is a bit awkward and hard to get a feel for

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but that's a super minor gripe and idk if it really matters

humble geyser
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i'll have a think about it

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just had a moment to think about something else, probably going to implement the transmissions health into the engine bays green health meter (alongside the cars overall hp)

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1.4.1

  • Transmission damage is now a flat rate of 1 damage (but the chance for it to take damage is still random)
  • Transmission health is now also part of the cars health-meter.
arctic ocean
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well

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i like both of these changes

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so sounds cool to me

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i assume weed killer just repairs both HPs at once

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and they are added up collectively to total the car's displayed health

humble geyser
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here's the gist of how it works at the moment:

if the transmission gets damaged, spraying weedkiller into the engine bay will repair the transmission first before repairing the engine

if the car is at full health and you go to add turbos in the engine, but the transmission is low, it will repair the transmission first, unless you have the "turbo switch" enabled, in which case it will just add turbos like normal

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i didn't think to make it collectively repair, if i'm honest

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i may make that change later down the line, since i'm not opposed to it

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if both the transmission and the car are at full health, the green meter under the hood will be at full

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_ _
anyways, it is like, really easy to avoid damaging the gearbox

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the moment the clutch key is just pressed down, you cannot damage the gearbox from changing gear

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so it's just a bit of a "punishment" for trying to shift without the clutch (since you can now do that, unlike before where it just never let you change gear)

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i will add "make both hps add up together" to my "things to do" ๐Ÿ˜„

arctic ocean
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well honestly i dont think there's a huge issue with "repair transmission before repairing engine"

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except i guess maybe it'd be weird for the car to explode at what looks like mostly full HP

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because the engine HP hits 0 but the transmission is still in perfect condition

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meh

humble geyser
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fair point, still better than nothing for now

arctic ocean
humble geyser
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the combined health and turbo gauge is still a good indicator

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on the dashboard

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the small needle to the left

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below a certain point it stops displaying turbos in the engine and just shows health

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your dashboard would also be lit up like a Christmas tree

arctic ocean
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oh wow

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i didnt realize there was a health gauge on the dash

humble geyser
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yes

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to the left of the tachometer

arctic ocean
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so many little surprises in this little van

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anyways

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weed killer is honestly way too effective on the cruiser

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not in the sense it "desperately needs to be changed" but in the sense it basically feels like a non-issue

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one bottle comes with 30 sprays and each spray is 4/30 HP

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one bottle can fully repair a destroyed cruiser 4 times over

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so scanvan "costing a little more weed killer" shouldnt be an issue at all

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especially with bottles costing only $20 now

humble geyser
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mine only heals 2/46 (this is excluding the transmission)

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the transmission is 2/20

humble geyser
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most people have surplus weed killer anyways

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and with the current state of the car they basically never have to use it to heal the car anyways

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i think at the least, the whole thing about weed healing the car should present more of a maintenance upkeep

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because right now it's basically never an issue

odd niche
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saving that, and adding it to my special tv in my moons mod, thank you

humble geyser
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1.4.2

  • Fixed clutch-slip being able to go near zero.
  • Fixed clutch-slip not affecting reverse.
humble geyser
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so it looks like this update i mysteriously broke the mirrors from working

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i mean

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not a major thing but like

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why

dire vector
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@humble geyser

sudden sandBOT
humble geyser
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anyways, going to look into (when i get a chance) why the car has a chance to never save any items inside of it since that happened in todays run

humble geyser
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werk in pro gress

rugged copper
humble geyser
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it's not the scanvan

flint prawn
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Scandal, when do we get realistic denting and destruction on the full truck? /j

humble geyser
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it's black and it has 4 doors

rugged copper
flint prawn
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Waitโ€ฆ

humble geyser
rugged copper
humble geyser
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i'm thinking that i'm just going to go back to using unities wheel for now until i figure out static friction

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otherwise this is just going to be at a complete roadblock until further notice

rugged copper
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damn

formal whale
humble geyser
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chevrolet silverado 1500

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crew cab

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(hauler)

halcyon owl
# humble geyser

Yes. Make the launching when standing on top of the hauler a โœจFEATUREโœจ instead of a bug, 10/10 experience.

humble geyser
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No

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because that makes the car completely unusueable 99% of the time

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lol

halcyon owl
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Completely joking, but it was honestly funny how wacky the physics could be at times lol

humble geyser
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it became a nuisance pretty quickly

static horizon
calm lark
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I have been desperately trying to learn to drive this thing without veering into a wall only to find out that there's been a config option the entire time to re-center the wheel automatically. Anyway 10/10 mod no notes.

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Very fun to drive once you figure out what you're doing.

humble geyser
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Haha, glad you like it! even more awesome you seem to be getting the hang of it on your own =)

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And yus, steering is manual recenter by default like in vanilla

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Although mine is smoother steering by default

humble geyser
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Towards the end of rotation, it tapers off and has less effect

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This is not like vanilla, but it feels "similar" but doesn't sacrifice 2/3s of the steering animation (also means the wheel isn't desynced)

humble geyser
humble geyser
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Whuh, apparently I broke one of the EVAs startup voice alerts

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Fuck sake

humble geyser
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1.4.4 your washer fluid is low

  • Fixed the beloved and unhated driving companion never playing one of the ignition alerts
  • Fixed compression some of the trucks audios
cobalt crane
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huh

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this was working yesterday

humble geyser
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It was the all monitored systems functioning message

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It was never playing for some reason

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It's fixed now anyways

cobalt crane
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ahh alright

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thought it was the one about the washer fluid

humble geyser
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Nah lol

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That one has always worked

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I have also temporarily pulled the disc brake pad alert so you're not going to hear that until further notice

cobalt crane
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also love the small detail under rainy weather

humble geyser
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The roof rain?

cobalt crane
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yeah

humble geyser
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That was a thing in the Hauler, but I really liked it and decided the ScanVan can have it too

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I also added compat for Wesleys Hurricane and Forsaken weather for it

cobalt crane
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oh wow

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I'm excited for a lethal elements update ngl

humble geyser
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LE update will be sawesome, my trucks heater will finally work again..

cobalt crane
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๐Ÿฅน

humble geyser
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That was the whole point of the trucks heater, and then LE broke before I released the van

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It's sadge

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I miss having the heater do heater things

cobalt crane
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do you happen to know if it's even being maintained

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or on hold for a fork

humble geyser
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The Theta is a fork by Paco

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I think there's some issues with TerraMesh atm which LE requires

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I don't know the ins and outs

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The original creator v0xx has been MIA for over a year now

cobalt crane
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ahh I see

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well that apparently had been under v0xx in theta as well

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sounds like some work

humble geyser
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Theta is a fork by paco

#

v0xx was still gone at the time

#

Still is now

cobalt crane
#

yes, I meant terramesh had been working fine up until v80 so it hadn't been forked alongside lethal elements itself

humble geyser
#

Ah, yeah,

humble geyser
#

i broke the seated knockback

#

awesome

#

i think i just need to invert a !

humble geyser
#

1.1.7 scandalous tweaks

  • Fixed inverted statement causing backwards knockback behaviour.
mortal owl
#

literally the entire vc we just had

calm lark
#

Is it possible to disable the alarm noise that plays when for example you leave your keys in the ignition? Because like. I love the car telling me things it's very charming but I hate that damned noise

humble geyser
#

||or close the drivers door||

#

or leave the engine running

#

=)

calm lark
#

...how do I leave the engine running??

humble geyser
#

just start the engine, leave it in neutral

calm lark
#

Ohhh okay.

#

Thank you!

willow charm
#

neutral, parking brake on

humble geyser
#

np ๐Ÿ‘Œ

#

for sure

humble geyser
#

hope this helps <3

#

removing the key is obviously also a way to make the EVA shut up

#

if not sat down with just the key in the ignition, you will be able to just simply removei t

calm lark
#

Oh yeah I know about removing the key, I just prefer to leave it in because it lets me keep the cabin light on for when I get back

humble geyser
#

ah, yeah, that reminds me

#

i'd like to make it so the cabin light can be toggled even with ignition off

calm lark
#

Hard to see the dash in the dark of some of the modded moons I frequent

humble geyser
#

like in real cars

calm lark
#

Oh that'd be awesome

humble geyser
#

at the minute the toggle only works with ignition on/off

calm lark
#

That'd be fantastic since it'd solve my reason to leave the key in lol

humble geyser
#

it's on my things to-do!

humble geyser
#

one: off permanently, two: on permanently, three: default behaviour (on/off with ignition)

#

although the idea of making based on front door states sounds cool

humble geyser
#

okay, going to work on making the cabin light stuff =)

#

no keys in, but cabin light switched

#

1.4.5 - my keys are not in the ignition

  • Added the ability to override the cabin-light to be permanently on. || @calm lark ||
calm lark
#

Thank you for pinging me o7

humble geyser
calm lark
#

nah usually I would but this was 100% worth it

humble geyser
#

^^

formal whale
#

I think it is required of me to send this clip here

humble geyser
#

your keys are in the ignition (you need to shut the drivers door or turn the engine on)

#

LOL

humble geyser
#

this is good

humble geyser
#

will be fixing various issues with reloading with an attached scanvan soon

#

also hopefully the final fucking fix for the player ignition animations not playing properly for v55 and scan

#

1.2.2 v55

  • Hopefully for the last time, fixed an issue with the player ignition animations. I'm so sick of these.

1.4.6 scanvan

  • Hopefully for the last time, fixed an issue with the player ignition animations. I'm so sick of these.
  • Fixed various issues with the ignition and reloading with an attached ScanVan
humble geyser
#

i.. forgot the vehicle information display upon reloading with the car on

#

well, before i fix that, i want to fix some stuff with the model anyways

cobalt crane
#

I don't know how you'd want to deal with that but I just wanted to bring it up in case you're playing on a higher res

humble geyser
#

yeah i know, not much i can do about that, i just mainly meant the vehicle overview thing

#

i'm not too bothered by it since you don't really need to read anything from it

#

it's just there because, fun

humble geyser
#

so they won't be two sided

humble geyser
#

i did at some point in time plan to also add an "odometer" there

#

with a randomised mileage upon buying a van

cobalt crane
#

yeah I figured. I was having trouble with the radio rather than the main information display

humble geyser
#

ah

#

yeah, not much i can do about that sadly lol

#

for the most part that just

#

displays time, current track

#

and volume when you change it

cobalt crane
#

yeah it's a little nitpick but like I said I still wanted to bring it to your attention in case you play with increased resolution

humble geyser
#

i am very indeed aware ๐Ÿ˜… sadly not much i can do, besides the informations displayed on either aren't really "important" to anything

cobalt crane
#

I assume that might have been what inspired the voice of the truck

humble geyser
#

anyways

1.4.7

  • Fixed vehicle-ifnromation-display not being on upon reload
  • Fixed window stickers being two sided (from the inside they have a black backing plate)
humble geyser
#

wym

#

the voice of the truck is a chrysler system

#

lol

cobalt crane
#

oh

humble geyser
#

i was browsing online one day and saw someone had recorded crystal clear quality recordings straight off the chip boards for the chrysler system in english

#

and i knew i had to add it to something (also because i just love the eva)

cobalt crane
#

I thought you'd added it because led information display was difficult to read

humble geyser
#

and i was working on the van at the time

cobalt crane
#

I mean the fact it has narration

humble geyser
#

and thought it would be funny to have "a talking work van"

cobalt crane
#

not THE voice in particular

humble geyser
#

the display was added at the same time as the eva

#

well

#

actually

#

the display came after

cobalt crane
#

oh? interesting

humble geyser
#

but it was added for the eva

#

because the real chrysler cars also had a readout

#

for each message

#

the 24 func ones anyways

cobalt crane
#

okay that's sick asf

humble geyser
#

chrysler pouring stupid levels of money into talking car

#

lol

#

i think chrysler mostly did away with some of the old beeps bongs and chimes for the 24 func ones

#

they sound alot more muted on the 24 func ones

#

but i love the 11 func beeps and bongs

#

they were made for eva lol

odd niche
#

bro you keep on making updates, how much problems are you noticing last minute ๐Ÿ™

glacial geode
odd niche
#

btw i tried the scanvan in testing, this is rly good but it is a bit too slippery for my taste i'd say

humble geyser
#

because the car has really good traction

#

if you're talking about the smooth steering, you can turn this off, otherwise it's something you just get used to

humble geyser
#

i'm a perfectionist

odd niche
humble geyser
#

i mean

#

they don't

odd niche
#

for me it does

humble geyser
#

the steering is just smooth, but also

odd niche
#

maybe it's that smooth steering you're talking about

humble geyser
#

the truck has rack and pinion steering

#

so the first few turns of the wheel

#

have greater effect

#

and it tapers off towards the end

#

vanilla just has a fixed steering rate (linear)

#

but that would be pretty awful on mine combined with the full steering animation

odd niche
#

hmm

humble geyser
#

you don't need to turn the wheel that much to turn much

#

the tyres have very good forward and sideways traction, so it is not the tyres ๐Ÿ˜„

#

don't expect it to handle like an f1 car though =)

humble geyser
#

if you use mods like cruiserimproved on the vanilla car or cars like your roadrage, it limits the steering wheel to 1/3s of its full animation, which i guess fixes the desync but like

#

i don't like that way of fixing the desync/aligning the front wheels to the steering wheel

humble geyser
#

that linearly matches the front wheels to the steering wheel

#

makes the car feel really heavy/slow to steer

humble geyser
#

i'm thinking of looking into making the van perform a little better on inclines, but i would also like to make stalling a bit less forgiving

#

right now you can literally just

#

put it in first, quickly catch the gas

#

and be fine

#

you can literally pull away in fourth gear by just feathering the clutch

#

which is also a bit dum

#

whether i'll actually do anything about this, though

#

i'm unsure

#

maybe i'll give it a "initial boost compensation" so when setting off on a hill, the wheels get a boost of torque until you "get movin"

#

which might help with hill starts

#

we'll see

#

i'm pretty happy with it at the moment but i feel like there's room for improvement

#

without making it stupidly op

humble geyser
#

or limit low end wheel torque a bit more, perchance

#

maybe i could make "riding the clutch" actually damage the transmission

#

so if you try to pull away in fourth, you quickly start damaging the transmission

#

and the clutch starts slipping

#

that might be a good deterrent

serene surge
humble geyser
#

lol

grave flume
#

i got the reference... i understood......

north pine
#

2 people understood the reference

#

Is it really that niche

grave flume
#

thats what im saying

north pine
#

I didnt get it

#

2/3

humble geyser
grave flume
#

itwas awesome reference

#

can you pull something from the logs next time

#

i would try to think of something but i can't think rn

#

too busys

serene surge
humble geyser
serene surge
grave flume
#

Yay Hooray Thank you scandal i smiled

serene surge
# serene surge

unfortunately, the video has been taken down (likely the author got in troubles with authorities). but it was a fun channel while it lasted. his cars' signaling lamps on the panel were turning into a christmas tree by the end of "test drives"

humble geyser
#

lol rustbucket motorsport

#

did all his videos go down?

serene surge
#

i don't know the channel name, but I would assume so. this one wasn't any particularly different from the rest

humble geyser
#

that's rustbucket motorsport

#

ah yeah

#

his videos

#

are gone

serene surge
#

just treat the LED indicators as achievements. the more lights the cooler you are

humble geyser
#

you so right

serene surge
#

yeah, it's the same latvian guy

north pine
#

is it normal for it to take a bit to start moving forward?

willow charm
#

Well yeah it needs to accelerate

north pine
#

such realism hehe

humble geyser
#

if you damaged the clutch just use weed

#

on it

north pine
#

no idea how to damage that

humble geyser
#

you'll hear a nasty crunch noise

north pine
#

hehe yeah i gotta learn it more, no idea where the gears are

#

but i really like it :3

humble geyser
#

going to play around with the incline compensation, i think removing clutchEngagement from the formula might improve hill starts by a significant amount

humble geyser
#

i'm also adjusting stalling behaviour to hopefully prevent being able to "cheese the clutch"

#

but without being too harsh on the user

#

alongside this, hill starts should be a little easier

#

1.4.8

  • Improved incline-compensation.

    • The truck was supposed to give a "torque boost" on inclines, but due to an oversight in the math, it was mostly reliant on clutch engagement. This has been fixed and should be less frustrating.
  • Improved stalling behaviour.

    • Previously, you were able to easily set off in say, fourth gear, and do a bunch of other weird things. The clutch behaviour has been tweaked, and many of this weird behaviour should no longer be really possible.
    • The stall threshold has also been corrected to be below the minimum engine RPM, and is also no longer reliant on wheel-speed difference.
willow charm
#

the car would just let you take your foot off the gas and quickly press the gas, and it would not stall

I dont see why this would be unintentional?

humble geyser
#

it's a weird one to explain but i hope it makes sense if i explain a little bit more

#

if you put the car into first gear, release the clutch (without giving it any revs beforehand) you could then quickly just hold the gas pedal and it would not stall

#

that didn't sit incredibly right with me

#

you now have to give it atleast some gas then release the clutch

#

basically, you were able to avoid "giving it some revs before releasing the clutch" when setting off from a standstill

#

this should be basically fixed now

#

also realised i typo'd in the changelog

#

๐Ÿ˜ญ

willow charm
#

I mean, it technically wouldnt be an issue as long as the sudden load increase doesnt bring the engine down to stall speed

humble geyser
#

this change shouldn't negatively impact the controls of the car as long as you "use the clutch somewhat properly"

#

but it just prevents "cheesing the clutch" when setting off

#

when you set off, you must:

give it atleast some gas
release the clutch

but before you were able to:

release the clutch
give some gas
(which is backwards)

humble geyser
#

you don't have to like, give it a terrible amount of gas, just enough to "keep the engine speed up" when setting off

#

so if you were already doing this before you'll be fine

#

hope this makes sense =)

humble geyser
#

it was basically dumping the clutch pedal and then using the gas

#

aside from this change the clutch works basically the same way it did before under normal operation

#

_ _
oh, okay, i just re-tested the car, and i'm just wrong i guess, you can still kinda do this

#

sigh

#

whatever

#

i'll look into this another time

#

...maybe

rain dragon
#

I dunno if this is ok to post here but I thought you guys would enjoy this

humble geyser
#

๐Ÿ˜ญ

fallow perch
#

LMAO

#

How it feels to drive the scanvan

humble geyser
#

would it be funny if the "big diesel american station wagon" i had in mind was front wheel drive

#

rather than the typical rear wheel drive boat they were irl

#

it would make almost no sense but it would be really funny

cold dune
#

i have a funny suggestion

#

make its boost instead of launching you, just multiply the speed and acceleration of the vehicle by a huge amount for a couple seconds

#

totally useless, but funny

#

nitro Homer_Award

humble geyser
#

the hauler finally receives these weird contraptions called "windshield wipers"

#

i've also had a change of plan for the Hauler, for now

#

i'm going to swap back to using unities wheels, a custom solution is going to need more time in the oven to get working properly, and i remembered i can configure the substeps for unities wheels, in which i'm hoping i can reduce low-speed jitter

humble geyser
#

oki the haulers wipers are animated =)

humble geyser
#

also fixed the interior door normal-maps so they aren't as rough

humble geyser
#

hauler gauges

#

sticking "mostly true" to Glojams original design

#

i will update the symbols, though

humble geyser
#

hauling

weary marten
#

hi

humble geyser
#

heyo!

weary marten
#

so

#

how i change

#

the seek

#

it's not letting me to ๐Ÿ˜ญ

humble geyser
#

seek is to change radio station

weary marten
humble geyser
#

that's the live radio

#

you must disable the dmca config as the host

weary marten
#

how i change the gear, sorry lmao

humble geyser
#

then reload the game

#

ah

#

hold left-shift (the clutch)

#

then mouse wheel up or down

#

you can change this i nyour keybinds

#

in your*

#

mouse wheel up is shift up

weary marten
#

ohhh ok

#

thx

humble geyser
#

mouse wheel down is shift down

weary marten
#

i see it now

humble geyser
#

if the car instantly shuts off, then ya stalled it, you got to practice clutch control =)

humble geyser
#

i was kind of praying on people to naturally check their keybinds for the most part (or figure it out on their own)

#

and see that to change up/down gears it's mouse wheel but they can also change that

#

i think i also put it in the README

#

as part of the default control scheme

weary marten
#

in the thing

humble geyser
#

yeahh it's not like explicitly stated that it's mouse wheel, apologies in advance

weary marten
#

but i don't think i paid attention lmao

humble geyser
#

it just kind of says "change to the desired gear"

#

partly my fault but i also didn't want to break immersion too much

weary marten
#

but like, the mod is really great

#

i see love on this

humble geyser
#

ya getting the hang of it?

weary marten
#

the fucking car even talks ๐Ÿ˜ญ oh my god

humble geyser
#

yes it does

weary marten
#

ye i already get it

humble geyser
#

it will nag and nag at you for doing stuff wrong

#

okay well it's not that aggressive, you'll probably instinctively start doing stuff before it even talks

#

like taking the keys out

#

turning the lights off

#

etc

#

the car will also alert you at different health thresholds

humble geyser
weary marten
humble geyser
#

it goes fuel level --> coolant level --> oil level --> charging system malfunction/electrical system --> engine oil pressure --> engine overheat OR engine temperature above normal

#

it was ""the most logical"" order

#

in my head

#

engine oil pressure is pretty catastrophic to lose in the real world, so that's why it's nearly one of the last alerts

#

the engine overheat/temperature can either play when the hood is on fire

weary marten
#

holy ๐Ÿ˜ญ

#

like i feel it's very heavy to drive it

#

and a bit slippery

humble geyser
#

it is heavy

#

but i wouldn't say it's slippery

#

it has very good traction, infact

#

if you're getting confused by the steering, i'll give a bit of an explanation

#

my car uses smoothened steering inputs + a steering 'curve'

#

the first few turns of the wheel have the greatest effect on turning angle

#

and it tapers off towards the end of the steering wheels travel

#

the smoothened inputs just mean the wheel keeps rotating for a bit after releasing the inputs (this can be configured off)

#

you can also enable auto centering

weary marten
#

๐Ÿค”

#

so if i want sharp turns i just turn a bit then?

humble geyser
#

if you're trying to take sharp turns at high speed you need to slow down a bit

#

i think it's unreasonable to expect a truck of this size to corner perfectly at like 60 mph

#

i did also add a "steering decay" at high speeds, in an attempt to "prevent oversteering" at speeds, but i guess that's a double edged sword

weary marten
humble geyser
#

that's fair, most people are

humble geyser
#

but this is very night and day to the cruiser haha

#

i think a unique driving experience that is different to the cruiser is a good thing =)

weary marten
#

kinda hard to kill a giant with scanvan

humble geyser
#

it gives the car more of its own identity

#

well the scanvan does more damage than the cruiser does

#

lol

#

the cruiser has a flat rate of 12 damage it can deal at high speed

#

the scanvan can do 20

#

what part are you struggling with?

weary marten
#

maybe getting speed to kill it lmao

humble geyser
#

you tried shifting up gears?

#

higher gears let you go faster

weary marten
#

ye

humble geyser
#

the car isn't just limited to first gear ;)

#

if i had to take a guess a scanvan could probably kill a giant in two hits as long as you're "going fast enough"

#

the speed thresholds are the same as vanilla

weary marten
#

maybe i got the high speed

#

but the feeling is kinda different

humble geyser
#

if there is a bug with the scanvan and killing enemies i can look into it

#

the only real thing i changed with damage dealt to enemies was the maximum damage it can do

weary marten
#

ima record it 1 s

humble geyser
#

alr!

weary marten
#

BITCHJ

humble geyser
#

ohhh you got the jcjenson variant

#

9% chance =)

#

and it's slightly more durable than the normal one

humble geyser
#

lost your window in the process too by the look of it

weary marten
#

like

#

it have more variants?

weary marten
#

1 sec, ima record

humble geyser
#

there's just the vandal electronics red one and the white jcjenson one

#

jcjenson also has yellow dashboard lighting

#

rather than green

cold dune
#

and the EVIL creture

humble geyser
#

and some other small easter eggs

#

teanie

#

๐Ÿต nie

humble geyser
#

i haven't really tried to kill a giant with my car in a while

humble geyser
#

it's okay, let me take a look

humble geyser
#

or is a mod breaking the seat boost?

#

also

#

just note, the tyres get slippy on snow

weary marten
weary marten
humble geyser
#

it's not incredibly slippy but i will just mention it, lol

humble geyser
weary marten
#

the attention to detail is insane

humble geyser
#

to match the players visor model

weary marten
humble geyser
#

but i think you have a mod breaking it

#

you can also roll down the window and lean out the side but if you have a mod breaking the camera then that won't work

#

by breaking i mean, force setting the camera position

humble geyser
#

but in this video it is down here =)

#

if you willingly disabled it then that's oki but if it's a mod breaking it, i just thought i'd let ya know

#

because if a mods breaking it, then it also breaks leaning

#

disabling my seat boost still allows you to lean normally

humble geyser
#

it's not undriveable but you will "slip n' slide"

weary marten
#

ima test

humble geyser
#

the window button is on the door if you're curious, if you struggle to find it, try turning the headlamps on, the window button has a light to it when the lights are on

#

the ignition must also be on

#

'cause they're powered windows

weary marten
#

ok

#

it's works

#

the windown thing

#

it have other mechanic then that?

#

i see that a giant can't kill me sometimes inside the scanvan

humble geyser
#

if you're missing the windscreen you become vulnerable to giants in the front

#

having certain doors open also makes you vulnerable

humble geyser
weary marten
humble geyser
#

it's on my todo list to make the windows have importance in enemy protection but

#

i just haven't gotten round to it yet

#

it would be giants, sapsuckers and old birds (since they're "large" enemies and i coded it so they can hit you in the cab if the windscreens missing, i think it makes sense if they can hit you through an open window)

weary marten
humble geyser
weary marten
#

they just can break the windown and get you

weary marten
humble geyser
#

well that's true but

#

i'm too lazy to do that

#

and i would 100% get complaints if they could just gank your windows immediately

#

because then it makes the whole "windshield protects you from large enemies" thing useless

weary marten
#

it's special windows

#

bullet proff

#

haha

humble geyser
#

it's just better for gameplay if they can't gank the side windows

#

and the windshield can only break via collisions

#

i mean, the windshield has a buffer before it disappears

#

there is a "cracked" state

#

in which it will still provide protection

weary marten
humble geyser
#

the windshield also mattered wHEN lethal elements still worked... urhgh i miss lethal elements

#

the heater in tyhe truck was so good for that mod

#

then it broke in v80 =(

weary marten
#

also

#

the image from that can't get better?

#

there's anyways?

humble geyser
#

hdrp cameras are extremely expensive to render

#

i have to make sacrifices in quality

#

lol

humble geyser
#

i have a pretty beefy computer but hdrp cameras will start tanking my performance pretty bad in this game

#

so many sacrifices are made

#

the rear view mirror isn't so much useful but it's fun to watch your coworkers tumble around in the back

#

a van like this would probably never have a rear view mirror anyways

#

most small vans don't have any

#

i "just liked having a rear view mirror" even if it's "mostly useless" for anything other than bird watching people in the back

weary marten
#

better just to do this

#

@humble geyser there's a config to adjust he's price?

humble geyser
#

it'd be quite tricky to make that configurable on my end

#

since LLL is the one that handles all of that

weary marten
#

because like, this thing compared to the cruiser

#

it's like having 2 cruiser

#

just not being able to get kill by giants

#

it's already a huge W

humble geyser
#

well, i guess, it is a cruiser based vehicle, but i feel like they both have their fair share of differences n' whatnot

weary marten
#

it have more space too

humble geyser
#

i know buttery touched on this before

#

^

humble geyser
#

like

#

it's a 440 dollar truck with no seatbelts

#

lol

#

i don't want it to feel like paper machete though, obviously

#

that would just be absolutely abysmal and unfair considering the learning curve of the cars controls

#

and some other factors

humble geyser
#

because as i've talked about before, trying to compete and be better than the cruiser always equals a losing battle

#

and then you have to sacrifice any of the vehicles identity to achieve that goal

#

and then it just literally becomes a cruiser clone that probably doesn't really drive any differently

weary marten
#

Well I say that I think and for the little I experienced your mod

The cruiser is more easy to learn and drive
The scanvan is more hard to drive, but - have more space, driver canโ€™t be killed by giants, feiopars and sapsuckers and have cool mechanics

#

For example I can just infinite reverse and kill a sapsucker , stealing eggs

humble geyser
weary marten
#

Or moons like dine or rend, itโ€™s 100% easier to come back , because getting killed by a giant is impossible basically

#

So what I will do , i going to make scanvan more costly

#

So itโ€™s balanced out

humble geyser
#

having good balancing is well, a tricky balancing act

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lol

weary marten
#

But in general , I think imo this one of the best mods in Lethal company

humble geyser
#

regarding dine and rend, yuh you become basically invincible to giants/old-birds, but you also have to actually drive in the snow, which means you have to be a bit more on the careful side of things

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which i think is (indirectly) a good balance

humble geyser
#

yeah it's not

weary marten
#

Itโ€™s playable

humble geyser
#

it was in pre-release versions lol

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it was like, undriveable in pre-release

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on sno

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snow

weary marten
#

Well

humble geyser
#

i think what i have now is a good balance, it's not undriveable but it requires caution

weary marten
#

What are you going to do next

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Track vehicles ?

humble geyser
#

in terms of?

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ah, more vehicles, hm

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well

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one vehicle i've had in mind for a while

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is a 1980s american station wagon with 8 seats

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big old diesel v8

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automatic

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rear facing third row

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split two-way tailgate

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it would be so sawesome and terrible and funny

humble geyser
#

anyways before that i need to finish the hauler revamp ๐Ÿ˜ญ

humble geyser
#

that's a pretty strange looking american wagon

#

The Oldsmobile Custom Cruiser is an automobile that was manufactured and marketed by Oldsmobile from 1971 until 1992. Marking the return of Oldsmobile to the full-size station wagon segment, the Custom Cruiser was initially slotted above the intermediate Oldsmobile Vista Cruiser, ultimately above the later mid-size Oldsmobile Cutlass Cruiser.
F...

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square on wheels

weary marten
#

Oh , this

humble geyser
#

yus

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huge american wagon

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with 8 seats

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i don't know why i want to, i just know that i want to and i feel a pull to do so

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combined with the tragedy that was the oldsmobile 350dx diesel engine

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genuinely horrific engines

humble geyser
# weary marten Oh , this

anyways yeah, i did begin modelling that but it's on hold for now. the hauler will be next on the list to hopefully get some work done on =)

humble geyser
#

i already begun modelling it

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lol

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i'm just saying i don't know why i want to do one, it's just funny

weary marten
#

What you think about a helicopter , lol

humble geyser
#

it just

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i've seen people suggest helis before but like

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it seems a bit pointless

weary marten
#

I joking

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How a helicopter will work on lethal

humble geyser
#

well, you could absolutely make a working helicopter and probably add like a landing pad or something silly, but it would be horrendously inefficient and impractical to use

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it would make my v55 car look useful lol

weary marten
#

Well , if you are cooking something is probably going to be something peak

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Because scanva is truly peak

humble geyser
#

the hauler is next in line ;p

weary marten
#

The attention on detail is insane ๐Ÿ˜ญ

humble geyser
#

i have a bit of a like

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keen eye

weary marten
#

Why a sun visor

humble geyser
#

and i loveee small details

humble geyser
#

because i can

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lol

weary marten
#

.-.

humble geyser
#

i mean i could of just added static sunvisors but then there would always be those people that are like "why no interactable"

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i don't see myself removing interactable sunvisors because like, they're just fun interactables, and they don't hurt gameplay being there

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a bit like the cruisers windshield wipers and cabin window, totally useless but, just a bit of immersion, ya'feel?

weary marten
#

I got

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Btw

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Where I edit the price in lll

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I canโ€™t find

humble geyser
#

you can't

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LLL doesn't let you change custom vehicle prices as an end user

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if it's something i could of enabled i would of lol

humble geyser
#

you can't change the price after the bundle is created

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i can change the fixed price, but it's not easy for me to make it configurable

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you are the end user, for reference

weary marten
#

Alr

humble geyser
#

if that makes sense

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hope that's not confusing, my wording isn't great ๐Ÿ˜…

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i literally just put a fixed number into my extended buyable vehicle scriptable object, then bundle everything, and LLL sorts the rest out

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there is no direct ability on my end to easily just "allow users to change the price by config"

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tl;dr i don't have the magic switch i can flick at will ๐Ÿ™‚

weary marten
#

Would be nice if thereโ€™s was a config to change the price , but I guess itโ€™s not possible then

humble geyser
#

it probably is possible, but it would be nice if LLL allowed me to just flick a switch to do it

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would be much easier on my part, haha

weary marten
#

๐Ÿ˜”