#V.E. Scanvan Thread! (and any other of my vehicles)
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I think a plane or boat is a little bit out of the scope of what I want to do haha, plus:
No maps are designed for boat usage
No maps are designed for plane usage, though this does seem a little more feasible than a boat, I have no idea where I'd start with trying to code a plane
They'd also be far more impractical than something like my truck haha
As for 'other terrain vehicles' could you list some examples? I'm curious what'cha thinking of
not if i do something about it...
-# as in i could make moons for these vehicles
-# no guarantee if i can pull it off though 
I'm also just not really interested in coding stuff like boats or plane, they're just out of my scope and the scope of my mod haha, they're interesting ideas though
But they need some framework built around them, like alot of the "Cruiser moons" for the CC, but also work for other vehicles
I feel like a helicopter would be far more practical than a plane for transport on most moons. Maybe if it was a small heli with minimal storage space that took weight into account.. Still probably not in scope for this mod
Scandal is very brave for making custom cars though
It's something I wanted to do day 1 the Cruiser came out, very few people have tried it which is unfortunate but somewhat understandable. right now I'm only aware of one other person doing a custom vehicle and it's a big 4 door Pickup called the Hauler (iirc?)
Oooh I kinda wanna go find that thread. I hope the two mods are compatible once they get released
Anything to do with driving in LC is my jam
they should be since they both just use LLL's extended vehicles
although i did tell him to add some checks to make sure the vehicles animations he's replacing is his own since he didn't appear to be using his own methods for putting players in cars
Although unreleased, liquidation:
god knows when that'll arrive haha
and that might require a Submarine more than anything
Do we even know ANYTHING about what that moon will look like?
nope, other than its short description
there will be much liquid
The cruiser, modified to be airtight:
James Bond Lotus Esprit style :)
this thing is so funny
from what i remember it wasn't too bad
but it rolled way too much
cus the wheels are sucked into the body
there's actually someone on my street who owns a white S4 esprit
though ive never seen them drive it
Probably broken like every single Lotus known to man haha
unfortunately true
Lots of trouble usually serious :)
Very true!
idk
my favorite of the british brands was always TVR
such an unusual brand identity with them
Austin Cars :)
austins are pretty cool
I love the Montego wagons
i'd probably like MG more if they weren't just making econoboxes now
makes sense
holden did something similar with the monaro in this timeframe
not a wagon ofc but the styling
The MG/Rover reminds me of an X-Type wagon sort of
With the quad round lights
oh yeah
Also a beautiful car but, horribly unreliable
jags are so cool, sucks that they break down so much
i'm kinda hoping whatever they're doing with their new marketing just blows over
You talking about that shitty air-conditioning looking thing? and the rebrand they tried to do?
I thought they went back on that
It's just awful haha
from what i remember, the person who made it is often brought on to make stuff that catches peoples eyes, and then their work is discarded
no more than just clickbait basically
I see
it makes sense i guess
the videos they put out would make you think jaguar is a fashion brand
oh no i just looked it up
This?
they fired the entire ad agency
Ah lmao
cus it backfired on them so hard
GM couldn't even stay afloat during that time
They had to be bailed out
And they axed off alot of brands
GM ≠ good cars
like if there's any study you want to make on planned obsolescence, look no further than GM
they're expensive, inefficient, brutes of vehicles that appeal to people with no concept of maintenance
cus when something goes bad most people just replace them anyway
They keep em till the warranty expires
And that's usually when the car starts having issues
yup
But because it's GM, it usually fails before the warranty expires
Because, y'know, GM
like i wanna believe in them
especially cadillac
because it seems like they're trying to regain some of their former glory
but as long as cadillac is attached to gm, they're not gonna get far
Unfortunately expensive, inefficient, brutes of vehicles are the ones that sell in the US, bad and outdated regulations can be partly to blame here
primary target of a lot of car people here is to close the light truck loophole
which might lead to a bit of downsizing if these vehicles are forced to contend with the same regs as passenger cars
though there's a lot of people that think deregulating emissions standards in general will solve the problem
which i don't think will be true
if emissions in general gets deregulated, cars are just gonna get bigger and more inefficient, reliability probably won't change, price will only go up, etc
lmao
mb!!!!!
most people don't seem to realize car companies don't provide small economic options because they want to
they do it because they have to
Pretty much
if there were no regulations they'd only sell the biggest and bestest vehicles for the highest price
especially because our government protects them from having too much competition
because they know, if the asian brands were allowed to do what they want over here, on the same terms as americans, the americans would be swept away
Hai Scandal I followed you here 
I saw you typing, so I figured :)
Lemme just remove that thing from the media section. Now that I know this is a thing.
Truly a masterpiece I've created
Anyways. Hello! I’m not a modder myself but I like testing out stuff.
I will tester as well
Please do it’s very fun :D
I love all the little details that go into Scandal’s vehicle, and REALLY vibe with the EVA.
goofy ah cruiser
I'm going to see if I can figure out why this is happening
i found the issue (?), it's the physics colliders (?)
as to why, i 'unno
surely it couldn't be the wipers physics pusher
yeah i have zero clue
ahh, it could be the physic material
yeah, i set a bunch of stuff to medium friction (no bounce) and it seems alot more stable now
it's not freaking out after rolling over
i feel pretty confident saying it's because stuff like the physics colliders/box colliders are set to the low friction physic material
i feel like it may of been intentional on Zeekers part to make the car bounce in the event of a fast collision, but it does cause issues like it bouncing around after trying to push it over
setting it to medium-friction pretty much eliminated all the bounce
heeell yeah
hmmmmmmm
the animations are a little rough since i'm not an animator, also ignore the key rotation when it's in the ignition since that's a little broken lol. this was also some good practice animating the player
still got the shifting animation to do too
but that should be relatively easy
It on the right? The wheel i mean… just like home in australia
Mhm! Right-Hand-Drive Cruiser
Made out of sheer boredom
I've had this one for a little while but haven't showed it off much because this one isn't as interesting, this Cruiser model had one goal and it was:
Be as authentic to vanilla as possible
While fixing all the small model and other issues
It's also a recreation of the post-release V55 car, with some minor tweaks, even got the original service manual photos that didn't have wee-kill written crudely on them haha
Nope haha
I just randomly chose this one to do it on
I could very easily transfer alot of this RHD stuff over to my other one though
I guess this is also some good practice for animating, and can be put to good use when I start working on the car (Saab) again
Alright, I'm hopefully done with the "Pull gearstick" and "Hand near/on gearstick" animations haha, took a bit of playing around, getting the left arm to bend in natural ways was a bit annoying
I think the last thing left to do is to just code in the random chance and save it to the save file
Oh, and verify that it's working in Multiplayer, haha
Ehh, that's not right
Alright, I've hopefully fixed the arms sometimes becoming dislocated, what a pain haha
Just hope this won't fuck up any other animations and whatnot
Since I apply rotations to stuff like the left shoulder, mainly that I'm worried about
I was also thinking that, for the car, I might just end up replacing the player animator entirely, as it would allow me to actually add new animations for things (i.e. pulling a handbrake), there's only so many default anims I can override haha
Keep it
As a rare chance
Nobody will notice if its rare
What
It's literally just a bugged shoulder rotation
I'm not keeping it in
I've already fixed it anyways
I'm not going to unfix it to "keep it as a rare chance"
i didn't even notice the i was missing
lmao
i honestly thought you were talking about the shoulder rotation
the i is definitely there it's just black for some reason
Infact it's probably something with the resolution of the game in editor
super late to this, but BIKES with SIDECARTS
It's certainly an interesting idea and I think it would be fitting and fun, but I think I'll leave stuff like bikes to someone else to do haha
graaah okay
Although I wonder if you could take the Cruisers uprighting code and use it for a bike 🤔
I've just never played around with bikes/bike physics before that's all haha
And I'm more interested in actual cars
maaaybe. Have wanted to try doing it myself for a while but I do not have time.
yeaaah that's fair
A bike would probably be alot easier than a car icl
Aside from the physics side of it
my vision of what it'd be like would have the vehicle very minimal and almost militaristic
I believe aside from some general animation polish, I'm pretty much done with this right hand drive gimmick Cruiser
ooh delectable
I'm gonna run, want to stay here and be autistic but am packing for a flight
Fair enough haha, enjoy your flight!
sigh
anyways i've implemented a cooldown on the seats and exit triggers as exiting/entering too quick would break animations
hopefully that cooldown fixes that issue permanently, haha
other than this the animations seem okay in Multiplayer
??????????
good god this is being a pain in the rear haha
The player model rig is so scrunkly
i don't know why it does this, the animation in editor is nothing like this
there's so much weird jank going on
when clients get in for the first time they face the wrong way up until they get out and back in, and then it's fine???
this is such a headache
i'm just going to deal with this later
I said the same thing a while back haha
But yeah lets just let Scandal cook with these vehicles first
And maybe then a few people will start getting a spark for new vehicles
I cant even see the original issue you were talking about xD
I can only see grition
Hand was in the wrong place when twisting the key
These custom animations are driving me insane haha, I think I might have an idea of what's going on with them though, just need to play around with them in editor first
This bug doesn't happen if I apply the custom shifting animation to the normal Vanilla Cruiser, so something in MY Cruisers code is fucking it up, and it's probably some of the code that applies rotations to arms to prevent the ignition key from going wonky
As for this uh, I unno
I might know but, the fact it goes away after getting out and getting back in is, beyond me
That later is now, so I'm going to try fix all these issues, hopefully without doing too much janky shit
thankfully the shifter one replicates in editor
the sideways sitting one
not so much
too determined to get this shit working
in an atleast semi-stable and functional state
this is so strange, it's not the code applying any rotations or anything
🤔
alright, so for some reason the upper and lower arm are fucking them selves up specifically on my car, but if i apply the same animation in the vanilla cruiser, it does not do this
just
why
okay, i may have a lead, it happens when i look over to the left
probably some weird shit going on with the torso twisting to the left
it's super scrunkly but it's alot better than whatever was going on before
oooo i love that
i'm trying to make sure the arm doesn't go bananas like this 😭
it's difficult
the player rig is such a mess
i'm going to twist the torso less and see if that also helps
once this bug is fixed i can investigate this
sigh
this is genuinely so frustrating
even if i try rotate the shoulder this way it'll just fuck up in super weird ways
okay, that's a little bit better
i might be getting closer
and if i look too far to the left it goes super wonky again
everytime i apply a rotation to these in the animation clip, they immediately snap back to this horrible rotation
this is awful
oh my god, i might have finally done it
what a nightmare 😭
this is also happening to me rn and its so painful. Custom animations are just behaving completely differently in game vs editor
i was just pausing it midgame and playing around with the animation
i'm REALLY happy with this result and i hope it stays this way
did you end up messing with the ladder horizontal check? I had to write a transpiler to skip that line so you could shift the gear even if looking forward
I imagine you'd have to negate it if the wheel is on the right
i run my own Update code for this, so no i didn't haha
this uses its own seperate Controller
you might want to end up running your own Update() code instead of transpiling the vanilla one because otherwise all these changes for your truck will apply to the vanilla CC
unless you have a check in place
like is HaulerController or whatever
I do __instance checks like this during patches so it only affects my controller
static void Postfix(bool on, VehicleController __instance)
{
if (__instance is HaulerController hauler)
yeah I don't blame you they're not very clear and kinda hard to write, but kinda cool once you learn enough cil commands
absolutely haha, i've only ever gotten one transpiler to work before and it literally just changed a float
i haven't really run into anything that would require something like a Transpiler yet fortunately lmao
i honestly still think it would just be easier to run your own code in your controller rather than transpile it 
but yeah i had to flip the value around for rhd
i have to account for both interior types however
since it's a random chance whether it's rhd or not
well, the chance is seeded anyways
btw unrelated to this but a quick headsup you might want to call Base.Awake (unless you're just using the base controllers awake or already do this) if you want it to be compatible with mods that cache vehiclecontroller (i.e. weedkiller fixes, butteryfixes for enemies etc)
I just do this
super horn? lol
... possible spoiler
all I will say is it involves the big red button with emergency markings on the dash
oh yeah that's much better, i can live with this, i would like the player to be angled a little bit more but, can't have everything
it's very weird driving the Cruiser sitting on the other side, even though it should be natural for me since i'm from the UK haha
looks really good!
my issues were the left arm being super finnicky haha
okay, it is happening again
the sideways bug
🤔
it happened on the LHD cruiser too, which doesn't replace animations
so this is a weird one
okay so that null ref might be the clipboard
it's almost as if the player "doesn't really exist" until they get out of the car
okay, that might be fixed now
both interiors will be active by default, and the one not selected will be disabled after
i think one interior being disabled was messing stuff up
load bearing interior
load bearing drywall
i refactored the code for the interior selection slightly, so fingers crossed it doesn't break
Alright, at some point I will look into getting the Saab actually working again and update it for v70
As of right now, the engine logic is completely broken and it's undrivable haha
Updating for v70 is easy, figuring out what's busted is a whole other challenge
Would also like to quickly implement a passenger seat too haha
for some reason now, i can place it after and it doesn't break
so as to what was going wrong before i literally have zero clue
i mean i'm not complaining, i would rather have it after
okay, i may be able to actually fix the rhd shifter animation, the hand near gearstick animation wasn't screwed and that had the left hand really close to the gearstick, so i'm copying that and then just quickly remaking the animation
all this grief over a shifter animation 
the shoulder also isn't clipping really badly into the players face anymore
A or B? personally i'm leaning towards A but i'm curious what other people think
A
A looks a little more polished than B haha
something just feels so off about this roof, maybe it's because i'm used to it never having one, or maybe i should make it less angled, i 'unno
Does the "eject" button still work/even exist with the roof?
probably not lol, i haven't even implemented this ingame yet though
this has just been sitting in my files collecting dust
besides, when i initially started on the roof, i was going to replace the ejector button with a dashboard mounted shifter and have a 3 seater configuration
imagining the roof just flipping up really fast when it's pressed
hole in roof :)
I'm honestly just imagining something like this, lol
currently just doing a mockup, i think a less angled windshield does fit a little better
fancy stuff
Ooh! Side door into the back area is cool
that side door has been on there since forever lol
you can see it in this photo for example
never noticed it, that's so sick
it's pretty nice for fast loading and unloading
don't have to trudge all the way to the back and jump up into the back
can just park sideways to the entrance and hop in and out
oh hell no all the radio songs combined are a little over 18 mb lmfao
i think i'm just going to make all the radio songs a seperate cruisertunes mod
Oh? did you make your own radio songs?
i put some custom songs onto the radio yeah haha
i am most likely going to put them as CruiserTunes mod though, for two reasons
maybe technically three
one, file size on the main mod
two, they aren't copyright free
three, people might not like the songs i add and want to use their own
ohhh that's super fun, custom made though? 👀 or just from somewhere else
oh no not custom made lol
ye making it a separate mod is a good idea, saves time you'd have to spend on a config or whatevs :P
hey you talented as hell I wouldn't be surprised
saves time
i love being lazy
but yeah it would
I wish I wasn't getting my ears blasted by karaoke rn to listen to this arghh!!!!
it's just a low quality version of car wash by rose royce
lol
right now my bundle is like, 17mb which is pretty hefty, and that's without all the radio songs and stuff
the biggest thing in the whole bundle is the main body texture at a whopping 4.2mb
i could probably compress that down to a 2k texture without sacrificing visual quality a whole bunch
i'll have to play around with it and see what i can get smaller
i tried LZ4 compression out of curiosity
why on gods earth is my v55 cruiser 30 mb
oh right the destroyed texture is still 4k and a little over 10mb
that's probably half the reason
4K wow
yeah for some reason the vanilla destroyed texture is 4k
and its a little over 10 mb
got to see that crispy texture on a heavily decimated destroyed truck model 🔥
i thought i already compressed this texture though 🤔
this is a 10mb reduction at the cost of having to put the radio songs on a seperate mod
which is fine i guess because it comes with additional benefits
More songs?
the fact i don't have to make configs or anything because the songs i added aren't copyright free

and obviously it just cuts down on size on the main mod
anyways Good luck to you
ty!
oh no sorry not 10mb
fucking 20 mb??
the nmap and roughness are 5.3 a pop
i'm not sure if unitys correct
because file explorer says 10
idk
either way
it's getting reduced
10 mb is crazy
that's bigger than the average minecraft marketplace add-on
and a lot of fully fledged Lethal mods actually
512x512 with crunch compression ez
yeah that got it down to like
30kb according to unity
lol
okay the new roof is done
also 3 seater
and i remodelled the dashboard shifter
and fixed the airvents
wow, 400kb, lmao, i mean it is 44100 hz instead of 48000 like the rest
currently just finding 1920s public domain stuff rn
huh, funnily enough 44.1khz is recommended for cds
and this is meant to have a CD-player
are you gonna make custom manuals for your cars?
i am yeah haha, i had one for the Scanvan but it's pretty rough around the edges and it's not final
mostly just a reskin of the Vanilla truck manual with some things swapped around
the fourth one desperately needs redoing
it's mostly just slapped together right now for the sake of having a manual
i'll update it at a later date since it's not really high on my priority list
the manuals also kind of oudated lol
the windshield wiper toggle for example is a stock behind to the right of the wheel, not a button to the top left of the dashboard
the cabin window toggle is on the cabin window mesh its self
perfect parking on Bilge
managed to squeeze it down to 11 mb
was at like, 14
a little more after compressing some audios..
the passenger seat is supposed to be the least buggiest and yet it's causing the most problems
so many weird problems that i end up not being able to reproduce, like players getting stuck, and someone else attempting to enter the seat causing their game to crash
and now the random issues where peoples games crash after trying to get out is happening, again

weird, this game gets SPAMMED with this
i've refactored the code slightly, i can't reproduce this issue my self consistently so i can't really test it
i've also learnt that Ogopogo breaks custom car animations when he tries to grab me out of the seat
i'll probably just prefix the exit driver side seat method
to call mine instead
i.e causes the player to slowly descend and phase through the car while sat down
Ogopogo destroying unrelated game mechanics part 5 million
oh?
Hmm I'll report that, do you have any more details?
iirc the passenger seat also isn't correctly programmed either, it doesn't disable your vehicle collision when you sit down
by pure chance you don't intersect with any box colliders so it doesn't cause any issues, but if it does then weird stuff happens like the vehicle just flying away
it's probably because it's calling the base method for ExitDriverSideSeat
it's fine, a prefix redirecting the call should work
i completely rewrote the code for setting passengers in cars, passengers colliding with cars isn't the problem i'm having
it's very similar to how drivers are set in cars now
getting into the passenger side and getting back into the drivers seat would fix it
just thinking about it this would probably fail because:
it's checking exit points that don't exist, basically
mine checks currentInterior.driverSideExitPoints
so yeah dw, i imagine a prefix redirected call should fix this issue
yeah this issue has now been fixed
just tested on Adamance
Ogopogo will no longer cause the player to slowly descend through the car and phase through the floor
Ogopogo took the car with it
Oh huh, so no work needed on our side then hahah
yeah haha, it's just i use my custom code for stuff like exiting the seat and stuff
so calling the base method like Ogopogo does just breaks stuff
i just ended up doing this
Oh sicknasty, thanks a lot :]
I honestly forgot, I think it's like 20?
I had a sheet a long time ago with every enemy's stats but I really just forgot where it is (it was done on physical paper) and don't exactly remember the values
ic, it's just that i implemented the flat 12 damage from the v70 cruiser instead of the insta-kill haha
Ogo shouldn't die anymore after touching the truck
well, atleast not for the first time
ideally i'd just exclude Ogopogo from truck collisions, which i might look into doing
Whatever you think is best honestly 🫡
i need to investigate the truck 'colliding' with players in the back when it's at steep angles (where the physics region disables its self but they're still in the back)
idk if this is an inherent issue with physics regions or i fucked something up on my end, if it's a physic region issue i probably won't bother looking any further
spot on spelling there zeekers
because i had a time on Adamance where i drove up a steep hill with a friend in the back, the truck got to the steep part, physics region disables its self, he collides with the truck as he falls to the back and it immediately blew up the truck
it was funny yes but also kind of annoying
ideally the physics region should still be active but the player stops getting rotated past the tipping point
unfortunately that's not how it works
i'm actually not sure why it blew up the truck
because the code for that shouldn't count players as an object it just collided with and cause damage
🤔
idk if i should try give the truck a little more shine, like this sort of
this is what it looks like right now
Oh wow! he got it out! haha, will have to try that
I'll try it out in a minute, got to fix my truck first haha
I somehow broke the cabin light, god why
even tho i don't use the cruiser this one its really well made, has a few different things that make it different enough to the cruiser
didnt pedro release a sleigh
oh idk
it was bundled w the xmas moon
we could also count melanie's 2 story cruiser, and code rebirth hoverboard
the RV mod is more of just a reskin, kind of like mine, except mine is a seperate vehicle, so it's a bit of a weird one
the hoverboard i wouldn't really count as a vehicle
that's a bit of a grey area
i mean yes, mine does have a fair few extra features than the vanilla one, but it still is just based primarily on the Cruiser
i mean it is a vehicle by definition, but yeah i wouldn't either
i can add as much variety to it as i want but it's still, at its core, a Cruiser based vehicle
doesn't make it less cool!
oh yeah, i need to try out the "super horn" or whatever it was on that Hauler haha
you can also roll up the windows!!
Just about to try it out haha
reading the manual rn
this is really well made
i drove it really fast, put it in park, hit something and exploded
oopsie
that's one wide health bar!!
says more than 2x the cruisers hp and thats already a tank
That would be 60 hp than haha
My truck has like, 45
what purpose do they serve? i 'unno
i like the dash indicators on the Hauler for stuff like traction control and i've been wanting to implement something like that on mine for a while, for stuff like the parking brake, the headlights, and now the turn signals
whoa
i'm just putting this here since i don't want to flood Trains own thread, i think i said it before here but i would still like to add compatibility for LGU and maybe even add some visual changes depending on the upgrades you get haha
i just don't use LGU so it's also not very high on my priority list
i also kind of just forgot but we don't talk about that
hehe
i should probably jot notes down somewhere, maybe even something like a Trello board might work, hmmm..
thanks for the consideration, it would be really cool tbh, but all to its due time
mm maybe
you do have a lot of things planned so it may be good to keep track
noting stuff down in my unused alt accounts dms isn't really working to "keep track of things"
if ya'll have any ideas feel free to toss them my way and i'll add them to this board
oh so the other car isn't there?
not right now haha, i'm just using this board exclusively for the truck right now
there's alot of things i need to keep track of, if i put the car on there the amount of things will triple tenfold
i would probably give it its own board
just fixed some of the images lol
when i make a board for the car i'll definitely put it here
i was going to work on the car the other day and then i realised i only have the updated files for that on my other computer lmao
going to wait on that one i guess
hmm
Hey so I saw that you are working on right hand drive version and I got a question: will there be an option for it to be random? It would be a little confusing but refreshing to get the other version after using the opposite one
It is already random, the right-hand-drive one is currently on my v55 Cruiser, but I would love to port over alot of those features to this truck
Oh shit I cant wait for this mod
Ah I misread your question, woops

I need to get the right-hand-drive stable first before anything haha
It's currently very weird
It's stable ish, but then there's times it breaks in super weird ways
And then I can never reproduce those issues my self, so it's impossible to fix
As for their being an option for it being random, I'm not sure yet
Its fine, that mod is already looking like the only mod that can make me and my boys finally buy the company cruiser for the goofs and not the "we need a great way of transport that requires maximum 2 braincells and 1 potato"
in a way the Cruiser is meant to be a fun item :)
Yea but I always ended up screaming at my friend for going inside because he was tired of me driving and crashing it
currently working on dashboard symbols, partly inspired by the Hauler, but I did also have these ideas in the back of my mind for a while :)
But now it will be like "it can do that? cool, now its a cool and expensive looking toy"
It can talk :)
If you've ever seen the 1980s Chrysler EVA system, you'll recognise the voice immediately
10/10
If I had some money I would donate to you
Buuuut im saving for other games...
Haha it's all good, I got a chunk of money today since it's mu birthday
I aged today 🎉
|| still havent paid for lethal company and enjoying the pirated version but shhhhhh..... ||
Happy birthday then

I wouldn't admit that :< but now that you do you should probably buy the game, it's not expensive anyways :<
(20% off on steam)
I know but I got a 2nd excuse
This server doesn't take very well to pirated copies :<
Because what's the point of buying the game if im still gonna play on the pirated one with friends?
Help support the creator, and you get future content updates as soon as they release, also, idk if any Lethal mods do it but they might, they might only work on the Steam version, and adding onto modded, you won't get support here if you're on a pirated version
You don't want to end up like the one guy that got put on The stairs
It is £6.80 right now, it's really worth just buying the game
Mods work on both version, tested it while making like 3 modpacks

Still, you should probably buy the game, it's not expensive at all for what it is
The Stairs, Robyn will tell you all about 'em
It's 6 pounds
W- who's Robyn? 
Should I be scared?
Wow, you don't know haha? she's one of the admins here
Ehhh im here just to ask people to fix bugs in my modpack
And to look on some amazing creations
Like mods
Also how do I buy my character glasses? I cant read shit from close 😭
Dont know what mod causes this but thats pretty hardcore realism right there
Whats next? Being deaf?
:<
does the alert icon connect to either of those gauges? like if it relates to the left one it makes more sense to be over there and if it relates to the middle then it makes sense in the middle.
it'd make sense to be to the left since that's a combined health/turbo gauge (more meant to be a sort of "engine oil pressure" gauge" the middle gauges is the tachometer (engine speed/ engine rpm) right is wheel speed/speedometer
i think you kind of get the general gist from the message above
it'll be a warning when the car is critical
so not only will you get the naggy voice alert telling you that your engine is critical while its visibly on fire, you'll get a nice little red alert :<
the dashboard pre-ignition/dashboard sweep whatever works, however, i accidentally included the sun in the prefab and i broke the doors
i have zero clue why the doors broke, genuinely
it'll be something super stupidly obvious that i won't ever spot despite it being right in front of my face
okay, why does it keep fucking up the moons lighting
i've removed the sun, why is the sun still in the truck
why does removing the sun, not remove the sun
???
anyways it's looking pretty neat
i'm thinking of making the mirrors fold in/out with the key being in the ignition
i've already seperated and animated them
might also make them fold automatically when magneted to the ship
i REALLY want to try make players voices muffled from the outside
and make opening a door/rolling the windows down effect that
my assetbundle keeps spawning the fucking sun, whyy 😭
HERE COMES THE SUN, DOODOODOODOOO
The cruiser is solar powered
it won't stop bundling the sun in my mod despite there being no sun in my prefab
and it completely fucks up the lighting
there is no light source here
i'm just going to restart unity
it's doing some weird shit
if that doesn't work then, ????
I'm sorry to be joking about a bug that could be annoying to fix but it's just really funny. Idk why, it really shouldn't be.
it's all good lol don't need to be sorry
it's such a strange issue
i removed all directional lights and somehow there's still one
okay, i might know the issue
i had made some backups of prefabs and i think it may of been bundling those for WHATEVER reason
so i have moved them out of my project
lets see if it still does it..
yyup
fixed
getting there :p
I wanted to do this too, but ended up not bothering
it does seem like it might be a bit of a pain, but i'd like to give it a go nontheless
actually.. maybe you could just use the same code that the snare flea uses when its on your head?
i did take a look at the snare flea code haha
i'll tackle it when i'm finished up doing everything else
like adding collisions to the roof, fixing the enclosed roof windshield wipers, coding the middle passenger seat etc
also need to make forest giants not grab people out of the car
which should be easy
Can we get a qol hat we can scan the cars? (Also the cruiser)
Like CruiserImproveds scan node?
I'll add that to my to-do on Trello
No i dont and even if i did i didnt know it did that, i think i do know the mod exists
Neat
infact i just realised if i make the mirrors fold they're going to clip into the door when they're open since they aren't attached to the door
i didn't really take that into consideration
i mean i could extend the door
like this
but extending the door just looks, well, stupid
it's a little funky but it looks way better than extending the door
i might also make the cameras stop rendering when the mirrors are folded, but this may become a config option
since it'd look a little weird seeing them pop in and out of existence
this has the fortunate side effect of allowing the window to roll down further too :>
i'm also going to add some fog exclusion zones to the cabin (if it has an enclosed roof anyways) like i did in the rear storage compartment
so fog can't get in
alright so fog shouldn't leak into the cabin anymore lmao
cozy
wow, the employee barely just has enough headroom to stand up in the cab lol
i feel like as soon as i add collisions to the roof it's going to cause some funky physics shit
i might add a little sloped collider to make it easier to get into the truck so you don't gotta jump or smth
i'm not sure how fixable this is but hugging the back wall can kinda do some funky shit with the truck
this is also probably a issue with the vanilla truck
how long until releasable? just curious not even the actual release
'unno, it's why i put this in the first message of this thread
once i knock some stuff off my trello board i would probably be able to release it, but it wouldn't be in its complete final form and some features would have to come later
this is my board right now
i'm currently working on the roof and 3 seater configuration
stuff like a right hand drive can defo wait and come at a later date, same for stuff like the foot brake pedal and stuff
i'm also just generally very slow at working on things and get sidetracked super easy 😭
the Cruiser will also now block rain leaking into the cabin like i did with the rear storage compartment :>
and the variety (different front ends and stuff) that could defo wait
and for the meantime it'd just always have a roof
so i guess the physics when standing in the cab is just going to super wack and janky, like i expected
you should ideally just sit down anyways, there's 3 seats
alright, the colliders, weather blockers, fog exclusion zones and all that fancy stuff should be done for the enclosed top
if you stand up in the cab it may cause some funky interactions with the truck but i guess that's to be expected, especially since it's a cramped area and player v vehicle interactions were never great to begin with
you have barely enough room but regardless it can still cause the truck to freak out, especially on inclines lol
i'm going to code in the third middle seat, that should be pretty easy though
i still need to beautify the interior headliner but that can wait for now
after the passenger seat i'll fix the dashboard symbols
also optimised the mirrors (ty Train!) and reduced their size (they were unnecessarily huge)
fixed some missing colliders around the roof
i think old birds can somehow see me in the truck lmao
or maybe not?
can't tell
old bird was probably mad at something else ig
yeah no they can't
can't see me in the cab when flying either which, makes sense ig
if you open a door they can see through the door but if its shut they can't
ignore the blue light but you can roll down the window (no sound yet)
this is shaping up very nicely so far
the truck should prevent giants from grabbing you unless the doors are open, need to test first though
they probably won't even see me in the cab to begin with
Will the player be able to look in a wider angle (like with CI) if the window is open?
it already had the wider angle thing, but now i need to implement a restriction of looking over to the left (driver) right (passenger) if the windows closed lol
right now you just clip through the window if you look over the back
Got it
It's the one drawback of the hauler imo, it has the limited vanilla view angles
oops
i did NOT
mean to post the dll
for the truck
i was trying to post a screenshot
😭
The dllnits
idk why my stupid clipboard even pasted that 😭
interesting errors that i'm pretty sure aren't caused by my truck
anyways yeah giants don't see you unless you open a door or window lol
anyways yeah it seems like he can't grab me out of the seat now
either that or i broke them entirely
one or the other
Imperium
It does that for some reason
ah
ic
i wonder if i could have two physics regions, one for the front cab and one for the rear compartment, and have it so if you're in the front one (not sat in a seat) and all the doors are shut you can't be grabbed
dunno how buggy that might be
i would probably just have a capsule collider that checks if the player is in it
rather than multiple physics regions
or that yeah
lol
something like this? i've added a capsule collider to the cab of my truck which is cabinPoint
yeah that's perfect
awesome
i should probably add a similar patch to the old bird
added a little mount for the Sunvisors on the enclosed roof
i want to make a display up here, but i'm not sure what it should display
my initial idea, many many months ago, was that it would show the total amount of scrap in the back (credits worth)
but i'm open to suggestions
Moon Scrap or Ship scrap. Idk that all I got.
add seatbelts
to the seats
and if the vehicle is started up and passengers are present but are not using their belts, needs to be some flashing icon and beeps to indicate that belts need to be used otherwise the vehicle won't accelerate
that was also another idea i had
like my parents Saab
idk what i did but its broken super bad LOL
its doing cartwheels in the air
it's ascending off into the Thistle Nebula
I think we finally found out what the 'boat' is
it was a talking truck :)
i slightly altered the windshield wipers and it started doing this
They were too powerful
Bosch wiper blades :>
okay i think it's the capsule collider, may of forgot to exclude some collisions
problem fixed!
the wipers don't uh, wipe
interesting
a quick clip that shows the mirrors in action :)
i need to fix the shifter animation haha
it's a little off since i redid the model for the gearstick
what if it would display time but it would start beeping and showing that you need to fasten your seatbelts?
this feels weirdly vanilla like
something that Zeekers would make
and thats why I love it
if zeekers made it it would break in really strange ways
the mirrors would probably fall off the minute you take the key out
yea, he got great ideas but not the best coding skills I guess
i don't think it's that he lacks the ability to code he just makes some really weird decisions
or maybe that
idk, I shouldnt be speaking about coding, I only know print fuction and thats it 
probably because it's a vanilla Cruiser that has just received an extreme overhauling session
yea but that music and the car saying "check fluid lvl" just feels vanilla
Chrysler system :>
it feels like you bought an expensive item but it got so many downsides yet its still pretty good
by this I mean the old music for example
it just feels like its going to fall apart but in a good way
i kinda have to put the old music in or else if anyone makes videos on it they'll be immediately dmca'd
i did have some non copyright friendly songs but i'll make them a seperate submod that are loaded through CruiserTunes
and it adds an extra charm to it
stuff like this
car wash was my favourite
it doesn't really fit with what i was doing, but i don't want to get people immediately dmca'd
i changed out the cassette player for an 8 track preset CD player w/ FM and AM
which i wanted to have more ""modern"" music
i get it and its still a pretty good list of songs for the base mod
and this would be perfect for a optional add-on
just like you said
i would LOVE to somehow implement that live radio that can connect to real stations onto the truck
i think that would be so COOL and i'm surprised nobodys tried it yet
i think the closest was a mod adding a radio furniture
its open source on github and im not a big nerd but i think you could use some of its code/make something similar
i already took a peak at it
im actually the opposite of a nerd
it's not something i'm in dire need of so it'll probably just go on the backburner for now
i'll add it to the board
just like that cat
no clue at all
wait I got a good question
do other CruiserTunes mods work with yours?
yes
it's probably cause i call base.awake and i believe cruisertunes patches awake
hmmm, I have 0 coding experience and it would take whole summer but I could try coding for the first time
(spoiler: it went probably horrible)
and make a seperate mod for yours
i only call base.awake for compatibility with mods that cache vehiclecontroller like butteryfixes or yesfox or weedkillerfixes, but i guess that also meant cruisertunes works with mine too
that would add real life time radio
I have no idea what base.awake means but I guess google is here to help with stuff like this
it's calling awake on the base vehiclecontroller script
time to tryt making some funny code hehe 
any mods that patch awake will make changes to mine
if cruisertunes adds songs to the radioClip list on awake, it'll apply to mine when i call base.awake
ok that one I know from log spams
awake shouldn't spam
"lethal perfomance patched blablabla"
it's called once
yea but its called for multiple mods
and my log is literal warfare between many mods
should probably sort your modpack out then :)
im trying to do that but I still want to configure scrap/moons, lost wifi for 2 days meanwhile and I still dont know why my character cant read shit from close
I love modding this game 
the wipers have been fixed :p
watch your idiot coworkers tumble around in the back with this terrible rearview mirror :)
snowman
finally I can watch my idiot friend goof around back there
you dont wanna know how stupid he is tho...
i was just playing a game with my friend haha, i think now i'm going to look into limiting the lean angle unless the window is open
it's a small thing but i don't think there's a whole lot i can do regarding rain hit particles slightly clipping into the cab when moving
it's such a small and insignificant thing but it still really irks me
honestly if i could just make rain not render inside the cab (like a fog exclusion zone) that would be fine with me
i hope this shit isn't buggy and doesn't break if anyone else wants to do this, but the car should automatically enable Triggers on the rain particles and add its weather blocker objects to them
they get their mode set to Kill so it should stop droplets leaking in
:p
YEAH
Isn't this a problem with the vanilla cruiser? The rain splash particles.
Shit like this reaaally bugs me too
Minecraft has a billion issues with particles like this
rain particles only collide with Foliage and Room layered objects, i couldn't use Room since it prevented the trucks magnet range detection so i made the weather blockers Foliage and then patched OccludeAudio to include the Vehicle layer so it muffles audio like Room would, i've had this for a while.
However, ever since i added the roof and the weather blocker objects, i started noticing that at speed, particles can sometimes "leak" into the cab, so i've created a function that runs in the Start of my truck that will enable Triggers on the rain particles and automatically adds the rain blockers to the list
particles SLIGHTLY leaking into the back at speed has always been an issue, but i just never really took any notice of it until i added the roof over the cab, and started noticing them going into the cab
they shouldnt do this anymore with my new function, i just hope that, for any other vehicle mods wanting to do something similar, that this would be compatible with those
rain particles leaking into the cab of the vanilla CC is okay since it has no roof
but the rear compartment has a roof, but they leak in
i could probably just spawn two of my trucks and see what happens
although, i guess the whole "hope it doesn't break with other vehicles!" is more thinking of "multiple vehicles at once" which in its self doesn't really work that well
i'm not aware of any other mods that modify the Triggers for the rain particles, could be wrong though
okay. spawning two just means that the last spawned one overwrites the existing rain blockers in the list
fixed :)
now i need to remove em from the list when the car is destroyed or deleted
i might move the code that sets Triggers to true to its own harmony patch tbf that seems like a slightly better idea
i'm pretty sure the weather particles are persistent between going into space and landing on a moon? so this should be okay
i love how looking up even under shelter causes helmet condensation
okay, for whatever reason it's now creating a bunch of random empty objects
and that's just spawning one car
mkay, this issue has been fixed
and it seems like they correctly get removed when the car is destroyed
i'm calling this part done
okay it may appear like i've broken giants entirely grabbing you
ah, okay, i see the issue
alrighty, the giant prefix should work correctly now, it was pretty busted before aha
yup! it's working as intended
you should now have protection from giants while sat in the cab
they do have a little bit of trouble trying to grab you because of the code that just checks if the player is in the vehicles physics region and the back doors shut but eh, i'll see if i can do something for them
Hahaha, this is too cool not to share, but did you know there were Spanish and French versions of the EVA system? I'd love to implement them onto my truck alongside the english one currently on it but they're sooooooooo rare. I just found this video but the quality is pretty dire https://www.youtube.com/watch?v=WTIiGeKNr8E
El Chrysler que hablaba, aquí algunos de los mensajes que el sistema EVA podía emitir en un Chrysler New Yorker 1986.
playing around with the EVA some more, added a six beep chime when you insert the key and altered the behaviour of the startup alerts
i should probably make it a little quieter, aha
it's a little deafening
alright, i got all the open top roof assets set back up again haha, they're just hidden right now but atleast they're there for when i can code in the random roof chance
the model hierarchy is becoming such a mess, but i'm still trying to keep it atleast somewhat clean
If its not too much effort, can we have a small chance for the mario kart race starting sound (the beep pitch reminded me of it)
it's not too much effort at all, i just don't want to do something like that
https://www.youtube.com/watch?v=WTIiGeKNr8E i know this is spanish but it's the ignition chime
El Chrysler que hablaba, aquí algunos de los mensajes que el sistema EVA podía emitir en un Chrysler New Yorker 1986.
Aw… thats fair tho
at 0:10
Oh ok
Yeah thats fine
Just leave it to other modders to make mods for mods :p
Actually… now that i think of it how many mods are there for other mods?
Mod squared
Probably a lot
Guess they are just buried by mods to vanilla…
And also you can do it yourself when the mod drops hehe
Its not hard at all tbh
I guess i could start learning sound replacement
loaforcs :3
Speaking of how complex would it be to make a mod that makes a sound play when there isnt normally one playing (cough kidnapping rhymes with grug cough)
Its not even learning
True
I have almost zero knowledge in coding and i was able to figure it out in a few hours
Hardest part was publishing the mod to thunderstore tbh xd
The tutorial loaforc provides is amazing
Same pain when i made my suits lol
The worst part of suits is dealing with Zeekers god awful texture
Just follow the tutorial
He just uses the automatic unwrapping feature and it's awful
i can never get the cars shader to look good haha, it's either shiny with some really weird inverted patches of darkness, or rough with no inverted patches
i mean, it has a little bit of shine, the lighting in this editor isn't great
but it's very rough
i want some roughness yes, but i don't want it completely matte like
messing around with smoothness remapping gives me this - i could probably work with this
i feel like this could just be what i'm looking for
i contemplated attempting to map this to the Cruisers texture to try make it "look more vanilla" but that's for another time
This car looks so cool im really excited for it hehe
i can't wait to bin that god awful interior model
if i get this under some proper ingame lighting it'll give me a better idea of how this shader looks
atleast the tires aren't glowing like crazy anymore haha
i might see if i can actually get the car working again
been a while since i looked at this code, haha
this is terrible
makes me want to redo all of it all over again
going to organise a bunch of stuff first lol
alright, i've cleaned up everything in the Saabs code and nuked the old engine code so i can redo it, and hopefully it'll actually drive this time
well, everything aside the ignition code
can check that off the list now
the only secret i would probably add in regards to sound would be like, knight rider (KITT) voice lines that replace some of the EVA ones as a very rare chance
wow, my trucks bundle is now just a measly 8 mb
if i use default compression anyways
LZ4 or whatever bumps it up to like 11-12
it's working again! got a long road ahead of work to do though..
sweet jesus that suspension travel
ah neat my whole pc locked up
That happen to me like 2 or 3 times
pretty rad
rn it's just on the default Cruiser logic until i can come up with something better and more suited to it
If you can, it should be lighter, or are the physics automatically determined
lighter as in the color or the weight?
Weight
Also if u have a way to easily, can we get a speed comparison?
If you have them at different speeds that is
i can change the weight yeah, but i just want to give this car its own engine and transmission logic
and i might try get a better wheelcollider for it
it's just temporarily on the Cruisers logic so it can atleast move
that logic is not final at all
it's just a bandaid right now
since when i tried implementing stuff from my truck onto it it just refused to move under its own power
just did a run with my friend with the truck, some past issues have started persisting again..
and some news one crept up..
i've moved the animation code to the interacttrigger on a prefix, hah, hope this is a little more reliable
it should run before the truck animation bool is set (?)
coolant, battery and oil light :>
Wait is the battery just flavor or would it be a feature?
...and a hazard light symbol
probably just flavor for now
i've also implemented a new horn but i stfg horns are so difficult to loop without clicking or popping
i would like to add a sort of basic "overheating" mechanic to make the coolant light come on
maybe it'd make the car unable to start until its cooled off
it probably wouldn't be long of a wait time ofc
oh i should add a glowplug light
would love to add a glowplug mechanic
especially for snowy moons
i also made some of the radio music a little louder to match the others :>
they were a lil quiet
battery fucking dies because nobody turns headlights off ever
i always do ❤️
if you take the key out with the lights on it'll very much warn you :)
YOUR HEADLAMPS, ARE ON
BEEP
BEEP
BEEP
BEEP
BEEP
BEEP
BEEP
BEEP
BEEP
BEEP
BEEP
BEEP
<repeat>
i'm going to restructure some of the custom animation code, hopefully less prone to breaking this time
okay i just made things worse
if i run the storeparameters it seems okay, now i probably just need to check that:
A. it works in MP
B. it doesn't break other vehicle anims
seems alright with the vanilla CC
seems fine in MP too
welp, only a matter of time until i find out if this is stable enough
it'll probably break in the strangest ways imaginable
i'm going to see what I can in terms of optimising the side and rear-view mirrors, atleast I assume they're the root of performance problems (testing on Bilge, it starts tanking a little)
Also tested the Hauler, and it tank slightly but only a little less, so I'm putting my bets on the wingmirrors
It's not like, major, it's not like 1 fps, it's around 45-50
But, still
going to significantly cut down the render distance and play around with the rendering settings
the fps clears up as you get away from the main area
so i'm confident it's the mirrors not rendering that area as you get away from it
fps seems a little better after completely nuking the render distance by about 3/4 of what it originally was and messing around with rendering settings
hmmmm 
is it supposed to be cheaper or more expensive than cruiser?
i haven't really decided on a price for the car yet haha, i want to finish like, all the major stuff before i consider that
right now it's just 1 credit for testing purposes lmfao
it'd probably be cheaper
maybe like, 150 credits or something
or maybe even like, 90 or 99, would be a fun reference to the cars history too
then what if it would be lighter as someone said but harder to steer and had worse brakes?
these cars didn't handle like garbage irl
90 is a lil too cheap ngl
maybe 190?
well, I never really learned anything about them
so idk, I trust you then 