#ButteRyBalance

1 messages · Page 4 of 1

daring oar
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from early versions of lethal company

analog cypress
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i want it

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please

unreal ginkgo
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I don't remember that while playing v2 and v4

analog cypress
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add it on ButteryFixes lol

daring oar
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he removed them because i think it causes white screens for some players

unreal ginkgo
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Did it exist then?

analog cypress
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it's cool as hell

daring oar
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and it's cool for atmosphere

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so i think it's a net positive

daring oar
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just to be safe

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or, at least, it'd be disabled by default

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but i do want to add it back some how or another

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i love restoring cut content

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it's like that one mod i made for lasso man

daring oar
vapid pier
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Chameleon?

daring oar
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idk about v4

unreal ginkgo
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Speaking of, have you ever considered restoring Red Pill's old model

unreal ginkgo
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Obunga feels out of place when I add it as a secret in moon rosters lol

unreal ginkgo
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v4 and v9 I think

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There's no available v2 I think

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or am I misremembering

daring oar
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no not really

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but it's there

unreal ginkgo
daring oar
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you just have to enable its renderer and then change the material to something other than obunga's face

unreal ginkgo
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the classic suit

daring oar
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an unlit red material is probably accurate enoug

unreal ginkgo
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Would go good as apart of RestroLasso methinks

analog cypress
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i get hyped thinking what if lethal company had lasso man, but it would probably be like that mod of SnatchinBracken

daring oar
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chat is this real redpill gaming

analog cypress
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and the entity would be annoying as hell

daring oar
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idk what lasso man would act like

unreal ginkgo
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Like a better

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mysterious harbinger

daring oar
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and i think zeekerss said he's not going to add it anymore

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or like

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puffo or blueray said he wont

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or something

unreal ginkgo
daring oar
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anyways it probably wont be added and that's fine i guess

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i dont have any sort of strong love for it exactly

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but i do think it's a shame to not use the cool red pipe cleaner man design

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it's really surreal and unique

unreal ginkgo
vapid pier
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thank you Art Gallery wesley interior

daring oar
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and it fits at home in the same game with the barber

unreal ginkgo
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Even Sigurd says that the lasso man freaks him out

unreal ginkgo
unreal ginkgo
daring oar
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i mean

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im pretty sure all sigurd is canon and simultaneously not canon

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as much as i like the concept of zeekerss' world and i love to hear more about it in each update

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i think it is pretty obvious he's winging it a bit

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because it doesn't stand up well to scrutiny

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he has had to correct like 4 separate sigurd timeline errors

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at this point

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and at this point it's like

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does it even matter

analog cypress
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it just gets even strange when looking at the stats

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large pip size, 30 seconds of stun

unreal ginkgo
daring oar
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butteryfixes adds sigurd's text back to the old bird bestiary entry in spite of the broken timeline because whatever sigurd is fun

unreal ginkgo
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Exist in 1968

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It should be in like the 2400's

daring oar
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maybe

unreal ginkgo
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Explains the drill's cleanliness anyways

analog cypress
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Sigurd is a time traveler

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chill guys

unreal ginkgo
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So you could keep all the fun stuff in Sigurd's vandalism

unreal ginkgo
analog cypress
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it will be revealed on v80 cinematic

unreal ginkgo
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Would Sigurd make a good time lord

daring oar
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(no idea where they got this number, it has 3 HP)

analog cypress
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fandom wiki moment

unreal ginkgo
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Pretty sure all of the invincible entities had 3 hp

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Including the old versions of forest keepers

daring oar
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im pretty sure 3 is just the default value

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tulip snakes have 3 HP

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but their damage function just instakills them

unreal ginkgo
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Yeah this is why the Fandom wiki sucks ass

daring oar
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instead of counting their HP

unreal ginkgo
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No offense to Giosuel, but it seems like he doesn't maintain it a lot anymore

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Like

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The toy train's values are ? and ? on their wiki page

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Like

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lol??

vapid pier
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is it not becuase he's busy

unreal ginkgo
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Idk, I haven't talked to him in like

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a year

daring oar
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in any case i dont think he should be solely responsible from maintaining it

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for a while i worked on the miraheze wiki

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but then there was some weird stuff going on

unreal ginkgo
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The miraheze and wiki.gg wikis are 10x more reliable than the Fandom wiki, that's for sure

daring oar
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i think one of the admins or the owner or something ran a really tight ship and kept reverting page edits

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but i might just be misremembering

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idek anymore

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at this point i dont use the wiki for anything

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it's honestly easier to just look at the game code or unity project and figure it out from there instead

unreal ginkgo
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Edits should be processed by a higher up, not automatically set lol

daring oar
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because at least it wont have misinformation

analog cypress
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interesting

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pipeCleaner

daring oar
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even though it deals no damage

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because it's bugged and can't collide with players

analog cypress
daring oar
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yes

unreal ginkgo
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They have an attack animation, right?

daring oar
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yes

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but the animator doesnt have any transitions set up

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so only the idle animation works

unreal ginkgo
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Are you planning to restore their entire behavior, or just gonna allow them to spawn?

analog cypress
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Lasso man is very appealing to restore, but thinking about how would he work is annoying

unreal ginkgo
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There’s no footage of their attack animation online, and it’d be really interesting to see in action

daring oar
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his attack animation is called "BeginPulling" and looks pretty much exactly like it sounds

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anyways

unreal ginkgo
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Wtf

daring oar
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if i ever make the lasso man mod

unreal ginkgo
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It’s literally a precursor to the kidnapper fox

daring oar
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all im going to do is fix them not being able to deal 40 damage on hit

jagged nexus
daring oar
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and try to fix the walk animation

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im not going to write custom behavior for it

jagged nexus
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I get a lot of lag when going back into orbit and stuff anytime a Cruiser is attached to the ship, do you know if any mods like Cruiser Improved/Additions/Magnet Lock might be running checks every frame?

daring oar
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not off the top of my head

jagged nexus
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I would guess not Improved since you said you use that, no idea if you use Cruiser Additions though

unreal ginkgo
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I haven’t gotten lag from the former

jagged nexus
unreal ginkgo
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I don’t use Magnet Lock, or even knew of its existence until now, so this is just a guess

jagged nexus
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But I could also see the move script in Cruiser Additions maybe causing overhead

unreal ginkgo
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That could be it

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What is Magnet Lock, anyway?

jagged nexus
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Useful when you use a mod like Doorbelle

unreal ginkgo
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Ah, so basically an anti-troll mod

jagged nexus
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Ya

unreal ginkgo
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Idk how that would cause lag…

analog cypress
unreal ginkgo
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A pre-v47 thumper?

daring oar
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well it is true but i don't have much interest in working with it beyond that

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it's in an extremely unfinished and broken state and i don't think anybody other than zeekerss will be able to meaningfully restore it

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but if someone tried maybe they could make something cool out of it

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idk

jagged nexus
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I love the unique way Wesley restored it for Art Gallery

daring oar
jagged nexus
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tbh

daring oar
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it doesn't look like it's doing too much

jagged nexus
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It's prolly Cruiser Additions then if I had to guess since it has that script for moving scrap into the ship

analog cypress
jagged nexus
jagged nexus
# daring oar it doesn't look like it's doing too much

Also if you ever get around to it, a fix for the host only bug of colliding with the cruiser when entering the passenger seat or getting the door in the back of the cruiser closed on you would be great. It gets Exaggerated with Mel's Cruiser mod really badly sometimes

daring oar
jagged nexus
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👀

vapid pier
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why is it so big

daring oar
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i added an optional side mode that makes embrion enormous (larger than titan) and adds a ton of scrap to it

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it's disabled by default and i probably wont do a ton of balance testing

vapid pier
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o

daring oar
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but it's the most interesting thing i can think of doing with it

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maybe in the future i'll even slow down the speed of the day passing

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i like the idea of just having a behemoth map that's really calm on the inside

daring oar
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and i think the best place to put that is embrion (low indoor spawn rates, pretty amethyst caverns, "meme tier" status)

daring oar
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2.4x manor

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2.35x factory

unreal ginkgo
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Lord

daring oar
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on average i don't think it's going to be that much more profitable

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but i like the idea of it having more maximum potential if you really strategize to squeeze it dry

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even if the average returns are still terrible

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like vanilla embrion

daring oar
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im designing that infestation rework now

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this is the last bit i want to push for in this update

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and im going to downscale my original plans

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i wanted to include barber infestations

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and i wanted to add outdoor infestations (dog/baboons)

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and i was even thinking about some crazy stuff like coil and snare flea infestations

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but i think this update will take another week if i keep pushing for more

daring oar
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and i will add masked + butler infestations

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and the rest can be a future update

unreal ginkgo
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Is ButteRyBalance vanilla compatible

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Vanilla maneater just sucks too much balls for me to enjoy

daring oar
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no

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this is my first mod that utilizes custom networking

unreal ginkgo
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I see

daring oar
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my goal was to make it configurable where everybody needed the mod, but only the host needed to customize settings for everyone to sync and get the right stuff

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all of my other mods (except for barber fixes kinda) are host-only or client-side

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but i couldn't really do that this time

daring oar
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maneater power level and growth mechanics are all completely host-sided

unreal ginkgo
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It's up to you, you're not obligated to go thru the process of removing all the networking + not that big of a deal anyway overall

daring oar
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i'm pretty sure the lunge is client-side, though, so that wouldnt work in vanilla

unreal ginkgo
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Unrelated to BR, but do you know what causes forest keepers to Micheal Jackson towards you

daring oar
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wdym

unreal ginkgo
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Sometimes a forest keeper's AI tweaks out, and walks sideways toward their target during their aggravated phase

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As seen here

daring oar
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never seen it before

unreal ginkgo
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They pretty much remain sideways until they either calm down, or come eye-to-eye with a player (Doesn't matter if its their target or not)

jagged nexus
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I've never seen them be sideways either

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Something with your pack Narpy

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XD

unreal ginkgo
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Shrug, this happened in my client-side modpack, and it happens in Purple's as well

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It's not common though

jagged nexus
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Weird

unreal ginkgo
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I wasn't the host in this instance, so it couldn't be FairGiants doing this as (I assume) it's not active while client-side

raven patrol
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Just finished catching up on today’s conversation, man I wish my afternoon was not so busy. Just want to add a couple things:

  1. I also would like Bees to be able to spawn on Offense, the moon’s giant exterior would feel less empty and pointless if it had them. It also helps balance the moon
  2. Please please please add the VHS menu effects, I want those so badly!
  3. I see Buttery’s point on the Experimentation garage door, very interesting. The more you know…
jagged nexus
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They walk away just fine on their own in recent game versions

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FairGiants is a mod I hate keeping around as a seperate mod but it's good for the vision nerf

unreal ginkgo
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So these two are good to disable?

jagged nexus
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Random Wander is kinda nice, but Enhanced Anti Camp is kinda unnecessary

unreal ginkgo
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Their vision's decay, right?

jagged nexus
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yeah

unreal ginkgo
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Oh, cool

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Do old birds have the same anti-camp?

daring oar
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i think you need enhanced anti camp on for it to work

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random wander

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the random wander setting just makes it so when they walk away from the ship after a chase, they go to a random spot

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instead of going to a specific node every single time (the one furthest from the ship)

daring oar
jagged nexus
shut torrent
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Can we expect thumper infestations at any point?

daring oar
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probably not

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i dont like thumpers (skill issue) but they are also capped at 4 per day

shut torrent
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Awwww

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Unfortunate

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I love thumpers (killing them is satisfying)

daring oar
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when you use an entrance

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but i wont be doing that in 0.1.0

analog cypress
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Update today at 10PM 🗣️ 🔥

ripe tartan
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an idea from another mod, Jester despawns after it kills someone, someone can sacrifice to be rid of it? or maybe just force him back into its box after a kill? does it already do that? or does it run around killing everyone (i really should google this instead of typing this here)

vapid pier
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It runs around killing until everyone is outside for like 5 seconds or something

naive mesa
vapid pier
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close enough

analog cypress
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I don't agree with that, but I use a mod called JesterTimetout, that makes him hunt for a limited time (60 seconds)

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Jester killing only one player would make him not very dangerous

ripe tartan
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its a unique thing for it kill all

daring oar
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yeah the only other thing i might do for jester is force it to go away from the entrances

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once it goes back in the box

balmy pier
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you could have it do a similar thing the bracken does if no one is inside

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but obviously not all the way to the furthest point

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cause then it wouldnt do anything anymore

daring oar
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i am actually confident the update will release today

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it feels like i've gotten my energy back and im making good progress on a new system

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the infestation stuff is probably about ready for testing and that's the last feature coming in this update

marble spruce
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i have finished every scene but artifice which is like half done

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fuckin

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scriptable objects wasted my time for so much i got tired and had to sleep

daring oar
balmy pier
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Masked Masked Masked Masked Masked

fallen musk
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The dream stans are coming

raven patrol
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Beat me to it

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In Arduous Hardships where high tier moons are infested with Masked I constantly make Dream Stan jokes

daring oar
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this is assurance

raven patrol
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Are these unrelated or the same day

daring oar
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for clarity

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unrelated i just thought it was interesting

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anyways the custom infestation stuff is like

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"done"

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except it seems to lock up and stop spawning enemies

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which obviously a major issue

raven patrol
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Honestly it would be interesting if Masked infestations forced Mask SID

daring oar
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this is really weird

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i was able to get a masked infestation working on dine

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but now i cant even get infestations to work at all on assurance

raven patrol
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Hmm

daring oar
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enemies are being assigned to the vents and never actually spawning

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i wrote custom spawn logic for the infestations (i'll explain why once it's finished)

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and it's supposed to piggyback off of indoor waves

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but it's not working right

raven patrol
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Is there some sort of check that is messed up by the custom spawning?

daring oar
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oh

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you know

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i think i just figured out what's up

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actually

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yeah i see

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that's kind of annoying

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but i can work with that

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whatever

daring oar
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spawns only worked if a natural wave spawned enemies

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and only if that natural enemy spawned after the infestation enemies

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on assurance spawn rates were so low that had way less likelihood of happening

raven patrol
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Are you not just modifying spawn weights

daring oar
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no, im doing something else

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it'll make sense

daring oar
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okay i had to fix one more very silly bug

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but im gonna retest and it might be good to go, now

daring oar
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i discovered a bug with vanilla in the middle of doing this

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Lol

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so i needed a sec to write a bug report for that

daring oar
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the bountiful fields of experimentation

hushed dawn
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what on earth

runic cobalt
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If that's your own foliage pls tag it with the tag/layer foliage, zeekerss doesn't always do that and it annoys me owo_sip

hushed dawn
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the weeds are on top of the silo

hushed dawn
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I'm gonna reduce to atoms

daring oar
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this is all vanilla foliage + vain shrouds

raven patrol
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I swear, I see screenshots are the colors are more bold and saturated than on my computer. Does LC/Unity do things to make the game look fancier while being run in more powerful hardware (I am only on a laptop)

vapid pier
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cornucopia

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i think this is just volumetric fog disabled

raven patrol
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It is not that

daring oar
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which makes the game darker but makes the colors richer

raven patrol
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Ah, it may be that

daring oar
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i did the whole brightness calibration thing on the title screen

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when you first launch

vapid pier
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i like the vain shrouds on top of the silo thing

daring oar
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and for me the symbol was barely visible after going several clicks below default

raven patrol
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Yeah, I just out the slider on max and called it a day

daring oar
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oh yeah

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that'll wash out the colors a ton

raven patrol
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Hopefully I can change that, I am somewhat regretting that now

daring oar
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you might be able to apply some color grading to resaturate the image but idk if any mods exist to do that yet

daring oar
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you can move your save file to a diff directory, launch, calibrate, screenshot the slider, then put your save file back and re-adjust the slider until it's in the right spot

runic cobalt
daring oar
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but when it's far away from the camera it changes to a material that's green

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🙂

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very cool

raven patrol
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Is foliage affected by the seed

daring oar
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nah that's all just part of the scene

raven patrol
daring oar
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the boulder and vain shrouds were seeded

raven patrol
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Just as weird as when in a very large interior tile (only really seen in modded interiors), there is a distant fog effect that makes super far away things easier to see than things closer. I assume it part of Unity

daring oar
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ok new infestations work

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update very soon

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sorry it took me like

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a week longer than i predicted it would

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but i think it will live up to the wait

runic cobalt
daring oar
raven patrol
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Cool beans

daring oar
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i wanna buff TZP

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like, more than I already have, I mean

unreal ginkgo
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Drugs

daring oar
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I think increasing the recovery speed of stamina would help since it tanks your recovery speed

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might also be nice if it could temporarily decrease the intensity of the weight penalty

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just spitballing because im having to write out descriptions for all this shit im adding

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and it's on my mind

analog cypress
balmy pier
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imo tzp cans should just have enough to equal 3 full dosage effects

analog cypress
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3 full dosages are a lot

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we can manage 2

balmy pier
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yeah but you have to take like 14 seconds to get one of those

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plus if its stormy, thats even more risky, cause the more drunk you get, the harder it is to hear the can could be sparking

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its also just not better than the cruiser in any capacity as it is right now

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besides on a moon cruiser isnt really good

unreal ginkgo
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Drug overdose

daring oar
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i want to make driving the car harder while you're on tzp

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zeekerss implied he would do it but im pretty sure he didn't change anything about it

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i think it'll be funny

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and it's not like it impacts any real gameplay scenario anyway

unreal ginkgo
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Finally, real drunk driving in Lethal Company

balmy pier
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cruiser is perfectly functional on every other moon except titan

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but TZP is also not good for titan so like

unreal ginkgo
balmy pier
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yes, the titan cruiser jump is real

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but who the fuck is doing that seriously

unreal ginkgo
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I still don’t get how you would get down without immediately exploding on impact though

balmy pier
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you can just land into the magnet

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probably harder than landing up there

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but regardless, its a pointless thing to do

unreal ginkgo
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Lethal Company players trying to perform bullshit

raven patrol
# daring oar i wanna buff TZP

I think it could be made cheaper, its current 80 credit price still feels too expensive. Back when it was just TZP and Jetpack, TZP had its niche for transferring 2 handeds, but now with Cruiser you are better just saving for Cruiser. Making TZP cost 50 or maybe even less would make it be the cheap consumable option

marble spruce
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i have no idea how

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but like

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i really like them and i wish they were more useful

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maybe making them have more visible range on the monitor would be cool

daring oar
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i was gonna make them work with the 2 teleporters

marble spruce
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that too

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yes

daring oar
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but apparently a mod already exists to do that

marble spruce
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yeah

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enhanced radar booster or w/e

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its cool

daring oar
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that's the only change i'd make to them, so as long as that mod works, i don't think i really need to do anything

marble spruce
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but i feel like it still kinda falls short

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as a utility item

daring oar
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radar boosters have "some" added niche in that they set coilheads on cooldown

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so they get stunned for 20 seconds now, instead of 5.6875 (flashes normally dont last as long as full stuns)

marble spruce
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thats fair

daring oar
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that's about as long as a stun grenade

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which is 24.375

marble spruce
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being able to inverse a bunch of boosters and then teleport them back into ship is super fun if you're Ship Guy™️

daring oar
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oh actually i lied

daring oar
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like lightning rods

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they are already conductive, but I mean that within a certain range, even the random lightning that instantly strikes the map itself

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would hit the radar boosters instead

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i think that'd be nice

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especially if you could warp them back on to the ship at the end of the day

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you could also ping them constantly to attract dogs

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and get them struck by lightning

marble spruce
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wtf thats true

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that would be cool

raven patrol
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EnhancedRadarBooster still works afaik

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You cannot Inverse Boosters with it, instead what happens is if the Ship Camera is pointed at a Booster, the Inverse Teleporter brings players to the Booster instead of randomly on the map

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I really like this interact as it buffs Inverse too

daring oar
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ehhh that feels too strong

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you can just carry a radar booster in a belt bag or something and drop it in the middle of the map when you're ready to go back to ship

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and immediately put yourself back exactly where you need to be

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it is cool as a feature but i think it obsoletes a bit too much of the gameplay

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it's sort of the problem with cruisers and jetpacks

daring oar
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where they are undeniably fun but they do bypass a lot of the game's design

marble spruce
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i think you're thinking of a different mod ngl

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enhanced radar booster just lets you inverse them normally

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it doesnt teleport players or whatever

raven patrol
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Does this really help that much with transfers? You get to get to facility for free but have to bring stuff back

daring oar
#
  • Radar Booster can be teleported to random location in facility by Inverse Teleporter.
  • When Radar Booster selected on Ship Monitor and Inverse Teleporter activated Player will be teleported to selected Radar Booster.
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does both

marble spruce
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oh i see

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i didnt know that

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tbh that sounds kinda cool lol

daring oar
marble spruce
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but strong

daring oar
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but then you have the cruiser and jetpack to optimize loot transfer

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and so you've kind of optimized foot travel out of the picture

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at least mostly - obviously you will always be walking in this game

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have to take the stuff out of the building before it can be transferred to ship

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etc

raven patrol
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I think it is fine, it is a niche endgame situation that is not a priority buy

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Inverse has 210 second cooldown too

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Not like you can just spam this to travel anywhere, it probably will be faster to walk back on most moons if there is like 40 seconds or higher on the cooldown left

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Anyway though these are all configs in EnhancedRadarBooster, if you think Inverse targeting Boosters is OP you can turn it off

raven patrol
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You can configure how much of a range boost it get, if any

daring oar
runic cobalt
#

Update coming out at 7:45pm

balmy pier
#

update coming in 52 minutes

unreal ginkgo
analog cypress
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idk what you'll think about this suggestion

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But what if you made 120% sell rate at the company true

unreal ginkgo
analog cypress
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yeah, it's the only reason i use that mod

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I customized to have 2% chance of randomly the rates soaring to 120%

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it's a cool mechanic in my opinion

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would also give this mechanic a utility

daring oar
#

overtime effectively makes any scrap you sell over the limit worth 120% value

#

though, if i had to guess, the overtime bonus is probably a carryover from the days when company price used to fluctuate

analog cypress
#

it's a fair trade off, you sell earlier, lose the chance to get a good/bad day

#

accumulating scrap is more advantageous for experienced players, but noobs (like me) would benefit more from this random mechanic

daring oar
#

because the $15 extra per day makes sense when selling on any day is a reasonable choice, depending on the company's price

#

but in the final game there's no universe where +$15 is better than the hundreds you lose from selling at 70% value

analog cypress
#

well, it's just weird that Zeekerss left this

wind spoke
#

I think it might be interesting if masked did the stun animation sometimes while it thinks it is alone (seeing it twitch in the darkness facing away from you)

marble spruce
daring oar
#

v0.1.0

  • Initial pass on moon balance
  • Several new options for enemies and items
  • Reworked foggy weather
  • Reworked infestations
  • Oh hey, a wiki
marble spruce
#

buttery stancakes my goat

daring oar
#

i didn't finish writing the page for artifice or titan

#

my brain is mush

#

it was not going to be unmush before 10 pm

#

and i've been delaying this update for hours just coalescing my thoughts into the wiki

#

i will pick it back up later

#

i am most interested to know how the store price changes and the weather changes sync in multiplayer - they should work "mostly ok" but they might require a little more elbow grease in the future to ensure proper syncing

marble spruce
#

im honestly surprised you left offense's power count alone

#

not a criticism or anything

#

ive always just found it interesting, bc assurance/offense/adamance respectively have power counts 6, 12, and 13

#

offense has a really weird jump that isn't very linear between the moon tiers

#

i made it 10 bc of that

daring oar
#

offense has kind of rightfully earned a reputation for being super dangerous

#

and i didn't want to just nerf that danger

marble spruce
#

i feel like it will be regardless because of the enemy weights

daring oar
#

adding masked to the pool sort of helps, because they are a lot less threatening than coils and thumpers, and reduce the spawn rate of those

marble spruce
#

its a lot of crawler and spring action

#

and maneater

daring oar
#

well keep in mind that maneater and coilhead both had their power level increased

marble spruce
#

ah

#

i thought i remembered you debating higher coil head powers with me before lol

#

like you said it made sense it was 1 because they work in pairs

#

i always thought it should be higher because they're invincible enemies that sprint towards you and instakill you lmao

daring oar
#

i dont remember saying that

#

i've always been a believer in increasing coilhead's power level

#

i think that, as of the v60 nerfs, they are a lot less demanding of increased power

#

they are "fine" at 1, now that you can get away from them while they are recharging

#

but i'd still personally make them power level 2

jagged nexus
daring oar
#

no i just think a 42lb weapon is almost useless

jagged nexus
#

I agree

#

lol

daring oar
#

and leafar suggested swapping its weight with the chemical jug

#

which sounded good enough to me

jagged nexus
#

Also the Foggy Weather Rework being configurable like the Mineshaft Variants in Chameleon could be cool, if you can't figure out custom moon support

daring oar
#

it would have to be implemented on a case-by-case basis

#

i disabled foggy weather's object

#

instead i adjust the volume on the actual moon

#

which requires a hierarchy search

runic cobalt
#

there's only like a million custom moons, you got this

jagged nexus
#

Lmfao

unreal ginkgo
runic cobalt
#

that one just needs custom moons to be able to put feedback back into something like the data tags batby was cooking a while ago that he can read

#

but the problem is similar

daring oar
#

new foggy is extra cool on embrion and adamance

#

embrion looks awful in screenshots but in action it's pretty awesome

#

it looks a little weird on vow because it doesn't fog up the valley

#

i might adjust that in the future

marble spruce
#

OH

#

i should fix that on my end at least

#

the volume on vow is kinda weird yea

signal stream
#

I love data tags I wish they we’re real

daring oar
#

if you would like to suggest a way for me to scene search for a moon's volume object based on data tags i am all ears

#

jokes aside

signal stream
#

I forget whats the volume object

daring oar
#

it is too much of an undertaking for me

runic cobalt
#

Sky And Fog smthn

daring oar
#

this object

marble spruce
#

ugh

daring oar
#

on all the vanilla moons, it's where zeekerss sets the color and density of the fog

runic cobalt
#

so thats why there were 2

daring oar
#

there is no telling what custom moons do with their volumes

marble spruce
#

buttery can u pls do me a favor and show me the ladder trigger here on offense
i screwed up and im having a hard time lining it back up

signal stream
#

Whats on that object

marble spruce
#

huh

runic cobalt
signal stream
#

why can’t you just get that again

daring oar
marble spruce
#

oh wtf

wind spoke
#

typo in config

daring oar
#

oops

#

btw i know about the typo in the titan description

#

says 28-31 scrap -> 22-35

#

the 22 is a typo

#

it's 28-35

runic cobalt
unreal ginkgo
#

Am I misremembering

daring oar
#

and there's also no guarantee they follow the vanilla format either

signal stream
#

can you not like figure that out

#

This is probably me

jagged nexus
daring oar
#

there's also no guarantee that my way of adjusting the volumes will look good on custom moons

jagged nexus
#

I remember them always being 60 dollars

wind spoke
daring oar
#

the typo is radar booster @jagged nexus @unreal ginkgo

unreal ginkgo
#

Oh I see lol??

daring oar
#

it's supposed to say stun grenade

unreal ginkgo
#

That's funny

daring oar
#

i missed this description

jagged nexus
#

XD

daring oar
#

i do some kind of hacky shit with weather

unreal ginkgo
#

I do find this nerf weird tho considering how

  1. Expendable they are
  2. How the full purchase stacks up high quick when you're buying multiple of them
  3. Easy to miss actively moving targets
daring oar
#

i dont apply any patches to the first weather call that occurs on each client

#

in the future i think i need to just rewrite weather to be host authoritative

#

(which will probably make it unusable with weather tweaks)

unreal ginkgo
daring oar
#

that is why it's a config setting

#

but anyways

unreal ginkgo
#

I know, I'm just curious behind ur thought process

daring oar
#

it's $40 for a couple of reasons

unreal ginkgo
#

That's why I was asking

daring oar
#

i want to make some other items appealing to use

#

in vanilla you can afford over 13 stun grenades for the price of 1 zap gun

#

with these changes, 1 zap gun is 5 stun grenades

#

radar boosters got cheaper and their flash function is more useful on coilheads

jagged nexus
#

The Zap Gun is never worth buying with the Vanilla pricing, the way I always have gotten them is through Code Rebirth crates lol

#

Cus I'm not wasting 400 credits XD

daring oar
#

stun grenades being $30 isn't really an issue

#

but i think they are worth $40

jagged nexus
#

Even though UsefulZapGun makes them amazing

unreal ginkgo
#

Idk what Zeek was smoking taggin the zap gun at $400

daring oar
#

well that's the thing

#

it was $200 in v9

#

i just reverted the random huge price nerf he did at some point

#

lol

daring oar
#

all of the price adjustments i did in the store were just reverting changes from previous updates that i dont agree with

#

with the exception of the jetpack discount thing

#

i just feel like it makes sense that jetpacks would have a reduced max sale price

#

since he reduced ladders (for some reason)

unreal ginkgo
#

Cruiser is $500 and Jetpack is $1000 in my modpack, I agree with the changes he made

daring oar
#

and jetpacks completely break the game as-is

unreal ginkgo
#

Ya

daring oar
#

to be honest i feel like the jetpack is more like $1200-1500 value

#

but above all else, the biggest thing is just reducing discount effectiveness

unreal ginkgo
#

Purple had it at that at one point, but it completely killed the fun factor of getting jetpacks

#

I don't wanna be spending an arm and a leg for one jetpack lol

daring oar
#

being able to afford like 5 jetpacks because you get lucky and they are marked down to $180 is kind of dumb

#

because then those 5 jetpacks will last you the rest of the game basically

#

anyways

#

reducing the max discount also reduces the average discount

#

so you will more often be paying for jetpacks at full price, or at least at a smaller more reasonable discount

jagged nexus
#

I feel like the default Zap Gun price is cus Zeekerss probably had plans for it to be useful at some point, then he never really did anything with it and it got left in Purgatory

#

Even with Fumo's mod it's not with 400 dollars

daring oar
#

zap gun used to be an essential tool

#

vents didn't exist and instead you'd have to use the "zap gun" to patch over anomalies that would make the map "unstable"

#

instability would cause enemies to spawn

jagged nexus
#

I never used it even when I started way back in v40

#

Ah I see

#

Was that in v9?

daring oar
#

that's why the zap gun is called the PatcherTool still

#

internally

jagged nexus
#

Or wait maybe it was v4

#

v4 didn't have naturally spawning enemies

unreal ginkgo
#

Was it even in the game at that point?

daring oar
#

but when he completely redesigned the game, zap guns needed a brand new use case, which turned into a stun gun instead

unreal ginkgo
#

Aside from the default map

daring oar
#

i havent really played the alphas

#

so i dont know all of the differences between them

#

zap gun would've already been transformed by v9

#

im not sure if v4 has the instability + anomalies mechanics

jagged nexus
#

so v4 probably had it

daring oar
#

either version of v4

#

one of them at least has the old clipboard that explains this mechanic

unreal ginkgo
#

It's still interesting to me that brackens went from anomalies to animals, which is probably why they're the most iconic Lethal Company entity (Not to me though)

daring oar
unreal ginkgo
#

They still have traits of what they once were

daring oar
#

you can see instability, see him using the zap gun on anomalies, see a "red pill" spawn out of one, etc.

#

in his early footage

raven patrol
signal stream
#

Also has the ui in the alpha no

daring oar
#

i meant to put jetpack fixes in the dependencies

#

v49jetpacks has absolutely no fixes

#

it just rolls back the physics

#

i will probably deprecate v49 jetpacks because this mod is going to be the only v49 jetpack mod i maintain going forward

unreal ginkgo
#

Speaking of, are you interested in restoring the jetpack's behavior in the v50 beta

#

In this mod, I guess

raven patrol
#

Why would you want that

daring oar
#

v49 jetpacks is just the standalone version that works on vanilla

marble spruce
daring oar
#

this mod lets you network v49 jetpacks to all clients

marble spruce
#

so thats something

unreal ginkgo
wind spoke
#

masked

daring oar
daring oar
#

to me

#

a long time ago i thought about making adjustments to the jetpack

wind spoke
#

I don't know

daring oar
#

making it fly worse as you were carrying more weight

unreal ginkgo
wind spoke
daring oar
#

and bringing back the long warmup period when you were trying to take off

#

and maybe i will still do that, now that this mod gives me an avenue to release it

raven patrol
unreal ginkgo
#

Jetpacks need a nerf in one way or another, which is why I keep its bugs enabled in my modpack (Sorry, Purple)

marble spruce
#

oh lord i just realized this mod probably fights with mrov's foggy patches

unreal ginkgo
#

Thankfully JetpackWarning makes it a lil less annoying

daring oar
#

zeekerss "fixed" overheating explosions

#

except he actually didnt

raven patrol
#

Zeekerss moment

daring oar
#

v49 doesn't un-fix what he fixed by default

#

iirc

#

but you have the option to unfix it, which makes explosions way more common

raven patrol
#

I see

daring oar
#

and also makes them more accurate to v49 behavior

#

that being said

#

if you're using jetpackfixes (and you should be)

#

it will most likely overwrite whatever setting you have in v49 jetpacks

#

because i actually fixed the overheat bug for real there

#

if you want the v49 experience you should set "MidAirExplosions" to "Always" in the jetpackfixes config

raven patrol
daring oar
#

my jetpack catalog is extremely confusing

#

and even now, sitting here explaining the deal with that, i feel like i am not making it any less confusing

#

but alas

raven patrol
#

I think I get it

#

v50 came with some fixes in addition to physics change, JetpackFixes takes the fixes to their full extent, v49Jetpacks has the option to restore v49 physics with either v50 fixes or no fixes

daring oar
#

if im understanding you right

#

then yes

#

that's what im getting at

#

both jetpackfixes and v49jetpacks fix a bug that was newly introduced in v50

#

jetpackfixes completely fixes overheat explosions, v49jetpacks gives you the option to un-fix it (and they probably conflict, which is why i say don't use the v49jetpacks setting and just turn on "always" in jetpackfixes)

#

and then this mod and v49jetpacks allow you to get the old physics back

#

with the crazy inertia

#

v49jetpacks is a client mod that will work in all lobbies

#

this mod requires everyone to use it, but will let you enable v49 jetpacks for all players as the host

raven patrol
#

I see

daring oar
#

sorry

#

i wish i had made this less confusing

raven patrol
#

I guess replacing v49 Jetpacks with this mod is how I slip this mod into my modpack

daring oar
#

oh yeah

#

most of the wiki is just the ramblings of an insane person

#

but i do recommend reading this page

#

to make sense of the infestation rework i finished earlier today

#

if you are creating a modpack it is probably information you will want to know

#

and it is less self explanatory than everything else

unreal ginkgo
runic cobalt
#

that's a very nice wiki

#

insanity comes in different shapes and sizes

daring oar
#

lol wtf are you even doing here

runic cobalt
#

caching the mask so i dont do GetMask multiple times

raven patrol
#

Stop being so hard on yourself Buttery

runic cobalt
#

one of the masks i use like.. 5 times an update cycle greed

daring oar
#

i have just run myself a little thin this entire week

#

i am just so completely spent

#

no thoughts, head empty

runic cobalt
#

best feeling as a modder

#

no feeling

raven patrol
#

It’s only Monday give yourself a break 😭

daring oar
#

i will write the artifice page later but it is pretty much just "reverted all the v60 changes but didn't remove the v60 content"

#

also v50 beta turret spawn rates

#

since artifice's interior is really easy

#

and it gives ship player something to do

daring oar
raven patrol
#

What were v50 beta turrets

daring oar
#

0 min, 35 max, no major curve (pretty much just straight randomization)

raven patrol
#

So only slightly easier than Titan

daring oar
#

right around the time v50 left beta, he reduced it to 9 max, and changed the curve

#

50% of days have 0 turrets, 35% have only 1

#

and the remaining 15% range from 2-9

vapid pier
#

do we know how the interior stuff works with LLL n shit

raven patrol
#

I agree with this change, Artifice interior does feel too easy

daring oar
#

my complete lack of testing is one of the reasons this is 0.1.0

#

as long as lethallevelloader uses vanilla's dungeonFlowTypes list on SelectableLevel

#

and applies scalars to the RuntimeDungeon.Generator

#

it "should work more or less"

raven patrol
unreal ginkgo
#

You probably have never heard it before

daring oar
#

i've heard a couple people say they like v50 beta jetpacks because they were really easy to use

#

and like

#

yeah, i guess

unreal ginkgo
#

I'm pretty sure I'm the only person who prefers it due to how shit it is

daring oar
#

but they are just so boring

raven patrol
#

Super low skill ceiling

raven patrol
daring oar
#

you burn half the battery just going to the entrance

#

and then you need the other half to take it back and recharge

unreal ginkgo
#

Makes you more vulnerable to old birds, earth leviathans, and forest keepers

daring oar
#

i do think 40s is a good battery life for the jetpack

unreal ginkgo
#

and those entities are usually squashed by jetpacks

daring oar
#

it actually makes running out of battery at a bad time a real risk, if you aren't constantly recharging it

#

and constantly recharging it is reducing the margins on the time you are saving

#

but 40s battery is terrible with how slowly the v50 beta jetpacks got around

#

you had no choice but to keep recharging it, which was really annoying and still meant you'd basically never run out in a bad situation

#

i don't know if i will rework the jetpacks on the same scale i did way back in the v50 days

#

i tweaked them a lot in a mod i never wound up releasing

#

because i could never get them to a state i was completely happy with

#

but i think nerfing the battery life and making v49 physics an option are both major improvements

#

and i might add an option to bring back the slow takeoff speed because that was also a good change

#

having to warm up the thrusters for 2-3 seconds before you could actually get airborne

#

made instant evasive maneuvers way riskier and gave ground enemies a chance to intercept you

#

it was the best thing to come out of the v50 beta jetpacks

#

and then it disappeared in the next update when he super buffed jetpacks

#

Cool

unreal ginkgo
#

A chimera of the good aspects of the v50 beta and v50 stable jetpacks would be nice maybe

#

Shrug

raven patrol
#

More configs, we need more configs

#

Give them to us Buttery

unreal ginkgo
#

Make that shit look like the Haunted Harpist's config (There's so many options while being vague that I don't even understand what the fuck any of it is trying to convey)

raven patrol
#

Have Buttery make the descriptions at the end of the week when her brain is legitimately mush

unreal ginkgo
#

Reddit copypasta tier descriptions

raven patrol
#

Oh btw Buttery before I forget, will JetpackFixes be a soft dependency? Part of me wants to not fix the v50 bugs so Jetpacks still have a bit of that jank

#

I do not want things to be too smooth and reliable

daring oar
#

it will be a soft dependency but depending on what you want

#

i would say just use jetpackfixes and enable always on mid air explosions

#

if you want jetpacks to explode when you fly too fast with them, that doesn't even happen consistently in vanilla anymore because of zeekerss' partial fix in v50

unreal ginkgo
#

Where's the non-newtonian dependency

daring oar
#

anyways this mod actually has no hard dependencies but it is intended for use with the dependencies listed in thunderstore

#

my vain shroud settings obviously dont work without yesfox

#

masked can be extremely laggy without mask fixes

raven patrol
#

I see

daring oar
#

butteryfixes has some things that affect balance

#

like bee hive price fixes, or mask hornet power level fixes

#

this mod will function on its own though

raven patrol
#

Anyway though what about Cruiser, are we gonna nerf that in some way? In meta play it is more powerful than Jetpack at this point, if a HQ WR attempt does not get enough credits for Cruiser + Artifice it is a reset

daring oar
#

idk

#

it is a dumb answer to your question but my party just plays without practicing cruiser jumps

#

so most of the time, a cruiser jump is like a 50/50 of us fucking losing everything or clutching

unreal ginkgo
daring oar
#

and driving on its own feels pretty fun and balanced

raven patrol
#

No that is fair, Jetpack is way easier than Cruiser tech

daring oar
#

idk how i'd fix the cruiser without ruining what makes it fun

#

cruiser jumps are really cool and a good reward for learning the tech IMO

#

even if they are consistent and reduce the need to deal with outdoor gameplay once you learn it

unreal ginkgo
#

I do think old birds should be able to see you in the Cruiser though
It's weird that they don't, lore-wise as well since they were programmed to kill anything and everything that breathes

daring oar
#

well

daring oar
#

that is more of a programming logic issue than a design issue

unreal ginkgo
#

If you're in the back, you're fine

daring oar
#

i think the entire cruiser's collider is the same object on the same layer

unreal ginkgo
#

That's an intentional design choice Zeekerss has stated

daring oar
#

so im not sure how you can give them selective vision into the front seats while not being able to see into the back

unreal ginkgo
#

But the seats also being a safe spot from old birds specifically is weird when forest keepers can target you

daring oar
#

vanilla already has some super hacky logic

marble spruce
raven patrol
marble spruce
#

but thats been done alrd

unreal ginkgo
#

What mod adds that

daring oar
marble spruce
#

lifetime cruiser warranty

unreal ginkgo
#

Oh

marble spruce
#

it just fines you

#

when you lose it

daring oar
#

but you get parented to the cruiser if you are standing on top of it

#

so like

marble spruce
#

it basically treats the cruiser like a ship upgrade which makes perfect sense to me

daring oar
#

the kidnapper fox's tongue breaks if you're standing on top of the car and the backdoor is closed

unreal ginkgo
#

Tbf the kidnapper fox was canned too early for Zeek to have noticed this, so

daring oar
#

because those two conditions would be true if you shut the backdoor on the fox's tongue while you're in the back storage area

jagged nexus
#

I really blame the Competitive community for the fact the fox isn't coming back in Vanilla

unreal ginkgo
#

Oh yeah, another thing that would be a good balance change

daring oar
#

i dont blame anyone

#

i just cry

#

it's easier that way

unreal ginkgo
#

Being able to close the ship doors while the kidnapper fox is dragging you to hell

unreal ginkgo
jagged nexus
#

It was really just the shroud system that needed adjustments and the optimizations we have now for the Vehicle Controller stuff tbh

daring oar
#

i dont think the fox's tongue prevents you from closing the ship doors

runic cobalt
#

i blame everyone

unreal ginkgo
runic cobalt
#

i heard complaints from basically everyone

raven patrol
marble spruce
#

i mean

unreal ginkgo
#

and they weren't yapping in a respectable manner either

marble spruce
runic cobalt
#

jetpack and foxes, everyone was just being very annoying about em both

jagged nexus
unreal ginkgo
#

I'm also at fault for treating v60 like shit

signal stream
#

it was the whiny babies who we're complaining
from what i saw of it it aligned very closely with the competitive community but not exclusively

jagged nexus
#

Still love the fox, it is such a derpy and cute enemy

raven patrol
marble spruce
#

bread immediately was telling people the fox isnt too big of an issue with high quota stuff and there were multiple ways to cheese it

#

so it wasnt really comp players

#

it was a ton of casual players complaining about it iirc

daring oar
#

and as much as i love the fox

unreal ginkgo
daring oar
#

i do not want to misrepresent the truth

#

the fox was absolutely awful for casual players

runic cobalt
daring oar
#

in its v56 state

jagged nexus
#

Yeah it was horrible when it existed in Vanilla and felt too rushed

unreal ginkgo
daring oar
#

i think it is easy enough to fix, and i hope (but no longer expect) that one day zeekerss will be interested in fixing it

raven patrol
daring oar
#

because it's very cool, when you are not getting stomped by bugginess

runic cobalt
#

the funniest parts were people looking at the jetpack and being like "im quitting the game, it is so unplayable", like it aint dat deep

daring oar
#

but i think pulling it out of v60 was definitely fair because it had a tendency to make the game completely unplayable if you got unlucky

marble spruce
signal stream
#

Zeekerss seems to really struggle with confidently acknowledging that a lot of feedback is useless as hell

jagged nexus
#

Oh god the complaints about the Jetpack nerf, he nerfed it for emphasis on the Cruiser honestly

daring oar
#

other way around

vague pewter
wind spoke
daring oar
#

he nerfed the jetpack in v50 before the cruiser was added

vague pewter
#

tyty gobbless

unreal ginkgo
signal stream
daring oar
#

but he said part of the reason he added the cruiser is because after the jetpack nerfs got such vitriolic response that he decided to revert them

vague pewter
#

Just wanted to check b4 installing it and blowing everything up lol

daring oar
#

he wanted to add something else to fill the same gap as the reworked jetpack did

raven patrol
#

Geez everyone came out of the woodworks for Kidnapper Fox discussion, hot button topic

runic cobalt
marble spruce
runic cobalt
#

not out of like feedback but just out of wanting people to stop

daring oar
marble spruce
#

shameless self plug but yea

signal stream
unreal ginkgo
daring oar
#

so tl;dr yes it is compatible, although my mod doens't change shotgun behavior at all, it's just hexibettershotgun (my logic is ignored)

unreal ginkgo
#

Speculation is a helluva drug

wind spoke
#

fuck

jagged nexus
wind spoke
#

I didn't mean to send

unreal ginkgo
#

The fox wasn't fuck

signal stream
#

not much of this is actual speculation tbh

runic cobalt
#

what update was the jetpack craziness again?

unreal ginkgo
marble spruce
#

v50

wind spoke
runic cobalt
#

ah right, the beta

daring oar
#

absolutely

unreal ginkgo
#

Everybody should've pointed fingers toward vain shrouds, yeah

#

The kidnapper fox was in a good state

jagged nexus
#

I loved how funny Easter Eggs were in the V50 beta tbh

vague pewter
unreal ginkgo
#

Though I'm still sad to see that kidnapper foxes camping on the ship like masked was just a bug

marble spruce
signal stream
jagged nexus
signal stream
#

it's how they were doing it

jagged nexus
#

I recommend

vague pewter
marble spruce
#

yeye they work together

unreal ginkgo
marble spruce
#

i use them both

signal stream
#

the point of an early access game and a public discord is to get feedback on the changes

what was given was not feedback, it was aggravated shit-talking

jagged nexus
#

Best combo for shotguns imo

unreal ginkgo
wind spoke
# raven patrol In hindsight yeah

from my perspective the vain shrouds were made so that people wouldn't go to the same 2 moons until the paid ones but the problem with this is on the paid ones you can't really switch without a major loss of money

vague pewter
#

Might have to try it, I kinda like the tracers though bc they show where the boolets hit

unreal ginkgo
#

This is a joke btw

jagged nexus
daring oar
marble spruce
#

i love it

vague pewter
#

Also on the topic at hand for my 2c having never played with the fox but from what I've read the fox seemed fine (if a lil close to the ship) but yeah the shrouds seemed insane to keep up with

daring oar
#

but i dont think this was ever actually zeekerss' intention

wind spoke
#

maybe not

daring oar
#

nothing about how the system was programmed feels that way (although this is just my personal analysis, obviously i am not in his head)

raven patrol
daring oar
#

i think the biggest point of confusion was probably how weed killer functioned

wind spoke
#

yeah

daring oar
#

the shrouds and fox are some of the most confusingly implemented systems in the game

#

and they are very cool and i love them

#

but it is extremely difficult to explain and it is a maze to learn those mechanics

#

and a lot of misinformation was being shared, or a lot of intentional behaviors being misunderstood and reported as bugs, etc.

daring oar
#

on top of everyone (rightfully deserved, but not rightfully done) complaining that the fox made the game borderline unplayable

jagged nexus
#

To me I hated the system cus Shrouds would grow so out of control, and weed killer was borderline useless at the time

daring oar
#

there was a complete maelstrom of correct and incorrect information

jagged nexus
#

you would have to buy so much

daring oar
#

community discussion was a disaster for weeks

signal stream
#

in fairness unity has nothing directly to support saving changes to scenes at runtime like that. i dont blame the code for being pretty cooked

jagged nexus
#

you could spend so much time spraying shrouds, and by the next land they were all back

daring oar
#

and i feel like it's fair enough for zeekerss to want to distance himself from the whole shitshow

jagged nexus
#

It felt like a rushed system that wasn't tested well

raven patrol
wind spoke
#

this might be false but I think vain shrouds staying on the same moon might be a reference to a rumor during v50 that once an old bird spawns somewhere it stays on the moon in the same place

daring oar
#

even if it is sad that the fox will likely never receive his blessing again

wind spoke
signal stream
#

idk why you keep saying rush

#

its an early access game

unreal ginkgo
#

That doesn't mean you can't not rush certain things

wind spoke
daring oar
#

it was like, extremely early v50 days - it was pretty quickly proven wrong

wind spoke
#

probably

daring oar
#

but i do remember some discussion that people thought old birds persisted across days

wind spoke
#

I remember the server going crazy

daring oar
#

because the bestiary kind of hinted at it (in-universe, not as a mechanic)

unreal ginkgo
#

I remember seeing an old bird for the first time on Adamance and thinking it was a half-buried statue that I initially missed

jagged nexus
# signal stream its an early access game

It was just compared to everything else he added before hand. Everything else he released came out with really high quality. The Vain Shroud system was very messy. I get your point of course but it just felt lower quality while the fox itself was amazing. I fully respect the original intent and what it was going for it just needed rebalancing instead of him yanking the fox entirely

unreal ginkgo
#

It was positioned in a way below the tree's shadows that I thought it was half-buried

wind spoke
jagged nexus
#

It also had the issue of shrouds always growing in the ship

daring oar
#

to my knowledge vain shrouds weren't ever actually that buggy

jagged nexus
#

Leading to insta deaths on the ship from the fox

unreal ginkgo
#

Oh god I rememeber vain shrouds in the ship lmfao

daring oar
#

the main issue was them spawning inside the ship almost every single time they grew, which was a bug that he tried fix that never actually got fixed

#

but like, for example, a bunch of people reported that weed killer didn't work

jagged nexus
daring oar
#

and weeds would just reappear the next day anyway

daring oar
#

which, yes, that is true, but that wasn't a bug and was actually a mechanic

jagged nexus
#

Weed Killer was so painful

daring oar
#

so people reported it to zeekerss and he said "we havent experienced this problem in testing" or something along those lines

jagged nexus
#

You could spray down so many weeds, and then a huge number would come back the next day

daring oar
#

which was also true