#RebalancedMoons + Atlas

1 messages · Page 21 of 1

snow kite
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(idk I don’t have TikTok)

sinful jungle
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:-(

cinder jackal
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shit i thought you said investors 😭 was gonna ping investor.....

tawdry peak
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Tell the assessment to shove it up their assess

dense hull
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@sinful jungle @clear cradle Question

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Snowmen are still in non-Christmas LC right

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So...

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why have I literally seen none of them on y'alls ice moons

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If it's even a you issue

clear cradle
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I don't have any ice moons

dense hull
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You have Dine options tho

clear cradle
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Map improvements is the vanilla scene with add ons spawned in

dense hull
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Scratches head

clear cradle
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That's how it's compatible with rebalanced & custom moons

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Are you using both our mods together?

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maybe dopa messed with the spawn rates

dense hull
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Yuh

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Usin' both

clear cradle
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try disabling one of them and see if you still can't find any, then try with the other disabled

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If neither changes then it's probably some other mod

sinful jungle
sinful jungle
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I should remind you this mod no longer modifies the stats of the levels

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it just swaps out the scene

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any issues you have with spawning is something else

cinder jackal
unique wyvern
snow kite
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Ye, even during the holiday update I never ever saw any. I am not sure I ever saw a vanilla snowman, they always seem to be the CustomOutsideObjects ones

cinder jackal
clear cradle
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That have a minimum of 1

dense hull
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Rebalanced Moons isn't compatible /w LethalRichPresence

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lmfao

clear cradle
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same

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trying to figure out which mods are breaking rn

clear cradle
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as far as I can tell Map Improvements works and just is a bit off with the new trees on adamance

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I dont think any other maps have changed, but I haven't looked at the paid moons yet

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it seems like the new contour maps are set textures

clear cradle
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good luck with that dopa

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Map Improvements will not be touching that

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Interestingly Titan does not have one

obtuse mortar
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how are these even made?

high haven
clear cradle
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March does not have one either

obtuse mortar
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i might be in preference of the old terminal's visuals tbh but i'd need to look at it more often to judge it

clear cradle
# obtuse mortar how are these even made?

Its seemingly just a texture on a plane floating above the map (but assurance seems to be parented to the ship because it moved down) and a camera above the player can see it

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I also prefer the old one

obtuse mortar
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that might really suck honestly

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for like updating that texture etc

clear cradle
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Yeah Dopa will have to edit the texture for rebalanced

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March not having one might point to changes coming to that scene

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I guess custom moons need one made

tawdry peak
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How bad is it

clear cradle
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how bad is what?

tawdry peak
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How m uch work is gonna be needed to fix this lol

clear cradle
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Depends on how much actually changes with the full release. Right now in regards to our map edit mods its just Adamance's aesthetic and the contour maps

tawdry peak
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Good luck friend

sinful jungle
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I am probably gonna have to ask him how he makes them and pray

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He answers like 85% of my questions so its worth a shot

clear cradle
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ask him about Titan's and March's missing ones while you're at it

snow kite
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This will unfortunately spell the death of the unsupported modded moons that were able to hang around methinks

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Hard to get around a missing map element

clear cradle
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It doesn't break anything

obtuse mortar
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It's not that easential

snow kite
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That is true

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But for people like me it will be impossible to unsee

clear cradle
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just makes it hard to see where others are outside on the terminal

obtuse mortar
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Waiting on the @stable moon tweak that reverts to the old visuals laughsharder (/j unless?)

snow kite
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Not a horrible idea, at least for the exterior anyway

clear cradle
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Looking forward to making Cesspool's contour map (big hole)

snow kite
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An algorithm to scan the surface of moons and live-generate some sort of map would go insane, but that is too much to ask

sinful jungle
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.

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oops

obtuse mortar
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Wow

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Strong opinions

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Keep em to yourself smh

clear cradle
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maybe something using the depth texture from the map camera and then posterizing that to create the different levels?

snow kite
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That would be the way

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Take moon texture and smoosh it into a radar view background

clear cradle
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I was just gonna take a screenshot in editor and then edit it

sinful jungle
clear cradle
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orang

obtuse mortar
clear cradle
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probably cutting off the damn would make it sound less sarcastic

obtuse mortar
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Probably

sinful jungle
snow kite
clear cradle
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you photobombed the recording lol. The 'orang' was separate

snow kite
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Oh I see

sinful jungle
clear cradle
stable moon
cinder jackal
sinful jungle
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And As The Years Go By
I Will Never Die

tawdry peak
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Excited for chapter 3 and 4?

sinful jungle
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I know how to make the contours now so I should be ok

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my only problem is procrastination

obtuse mortar
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just fighti t

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beat it

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bop it

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twist it

clear cradle
stable moon
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I've developed a pretty good pipeline for doing it in Blender, the "clean up" part in particular can take a while. Also found a way to shade contour layers based on height. Might compile a full tutorial at some point, but I'm waiting for updates to see if the contour maps change much/see the ones that arent added yet.

high haven
sinful jungle
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v70 updated moon scenes

high haven
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this error occurred when starting a new lobby and trying to land on experimentation with RBM

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didn't happen after taking RBM out

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though i should say

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it only sends that error on the first time

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quitting and reloading it works fine

sinful jungle
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are you using this

high haven
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yes

sinful jungle
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weird

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maybe update broke something on LLL end

high haven
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it does seem like the issue hot reload patch is supposed to fix

sinful jungle
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i will have to consult bat by

high haven
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didnt wanna bother him rn cus hes busy

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but i can tell him

clear cradle
# sharp finch

Do you know if there a set distance for the contours? ie 1m?

sharp finch
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this is all he posted

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i have virtually 0 experience with blender and have not toyed around with this at all

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sorry

stable moon
clear cradle
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no worries, just seeing if there's a consistent way to make them look as vanilla as possible

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I'll mess around with it and see, but update me if you find what looks best

clear cradle
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Cesspool. I used the intersect method (sometimes difference gave better results) at every 8m. I might change the stairwell so it has the edge of the stairs. Thoughts?

high haven
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Looks good

unique wyvern
valid sparrow
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Does this mod have any incompatibilities?

valid sparrow
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Oh yeah also this doesn't work with v70 with the new radar if you arent aware

tawdry peak
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She is, she just needs to find time to work on it

mental breach
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@high haven @sinful jungle So I just ran a test and LLLHotReloadPatch worked fine for me when testing RBM, I suspect you have some other mod breaking it 🤔

high haven
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i haven't had it happen in a while

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so idk

mental breach
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It might have been some mod breaking initially after the V70 update cancelling the patch from running then cus something else errored first

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XD

mental breach
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Btw @sinful jungle What are the price overrides?

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I don't know what that does

sinful jungle
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like 650 i think

mental breach
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Ah btw any changes in mind for when you update for V70? I almost think the new grass on Adamance might look cool on Vow

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Also I believe I've caught a bug that seems to happen on your replaced moon scenes when SoundAPI is present where sometimes footsteps and some other audio stops working

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I produced it on Titan in the past but also had it on Vow while doing some testing

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I never experience it without RBM

sinful jungle
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vow already has custom grass

proper grotto
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Does RBM use the loot pool from the original moons? As in if a mod adds scrap or monster weight to experimentation will RBM use that or does it essentially just use a copy of vanilla experimentation weights?

sinful jungle
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rbm doesnt affect loot pools barring embrion

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in other words

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yes it uses the vanilla ones

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and respects mods

tawdry peak
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Thats why I use butterebalance

sinful jungle
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that is why the mod depends on butterybalance yes

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me and her generally share the same balancing philosophies

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and it is easier for me to maintain this while she does her side of the fence and i do scene changes

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she is essentially the co creator of this mod against her own 77 - Volition

tawdry peak
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Oh I'm dumb

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I forgot there was a dependancy

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Did you finish your deltarunes

sinful jungle
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yes

tawdry peak
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Yippeeeee!

sinful jungle
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i will update this soon

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im kind of just dreading remaking all the contours

tawdry peak
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Oh thats more yippee to deltarune being finished

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||dancingtenna ||

solemn gull
tawdry peak
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Squish

tawdry peak
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But see mine is compact

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Also maybe we should spoiler in case someone hasn't played

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I wouldn't want to ruin someone else's experience

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Not that its a major spoiler anyway

sinful jungle
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It's fine

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People have had plenty of time to figure out who tenna is imo and he was in the trailer for the game

tawdry peak
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True, but the shock of him being 3d surprised me

wanton spoke
clear cradle
sinful jungle
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adamance, offense, dine, embrion

clear cradle
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Yeah just send me the files and I'll get them back to you as soon as I can

clear cradle
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@sinful jungle did you actually want me to help make the contour maps?

sinful jungle
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yes, sorry, ive just been busy

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id pay you like 10 bucks to do them for me lol

clear cradle
tawdry peak
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So with universal radar out, is this mod able to work with current version. Or does it need an update still

unique wyvern
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rebalanced adamance (if it even has a scene change) isn't up to date but since no other moons got an update it should be fine

spark heath
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i think rbm alters the terrain near the fire to make it more Cruiser friendly and it adds two lights to the main entrance

proper grotto
tawdry peak
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Rbm adamanced also adds another path to the cruiser after falling off the bridge

sinful jungle
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anyways I'll update it soon, no pc atm

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probably tomorrow lol

unique wyvern
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or didn't until the update ig

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I also use RBM with MapImp so like

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it's kinda hard to keep track of which does what LOL

sinful jungle
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holy christ its a miracle

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i somehow didnt lose my project files when my pc was reset

obtuse mortar
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pog

sinful jungle
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@sharp finch do you know if like

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repatching projects still works

sharp finch
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with v70+

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you should be generally safe but definitely backup

sinful jungle
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u should join vc

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yes i will

sharp finch
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sorry i forgot

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anyways i have somewhere to be "early-ish" tomorrow and will be kinda busy for a good chunk of the week end (not to be confused with the weekend)

obtuse mortar
# sinful jungle repatching projects still works

The easyness depends on how your Unity project is structured, if all your assets are under one folder then u can just patch another Unity project, and drag that folder in there in the same spot

sinful jungle
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ye i have all my shit under a folder

sinful jungle
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because assets like uhh

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selectable levels items etc

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they reference specific metadatas for the lethal company stuff

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so patching another project and just dragging stuff over will cause it to load an invalid script

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that happened to me before, at least

obtuse mortar
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I do dis all da time

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Works for me and I got moons, enemies, items, weather's, uh everything really

sinful jungle
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well i can try again but

obtuse mortar
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Just not interiors ig but those would work

sinful jungle
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when i send people my scenes, i have to include all scripts inherently

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because it tries to load the specific id for it

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and its different per project

obtuse mortar
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Uhhh that part I'm unsure about, for me I just have people patch, clone the github, and drag the files into a newly patched project

tribal parrot
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Hello, I noticed there seems to be a compatibility issue I thought was worth pointing out between Lethal Resonance and RebalancedMoons. The issue involves the outdoor ambience for Lethal Resonance glitching when loading the level and exiting/entering the area around the ship... I attached a clip of it (on a save using only Lethal Resonance, RebalancedMoons, and their dependencies). The issue disappears when disabling RebalancedMoons.

sinful jungle
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tell loaforc to update soundapi then

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tired of people reporting this to me when it isnt my fault lol

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@cobalt ravine please broo please

tribal parrot
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ah my bad will do

unique wyvern
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I wonder if bongo could get a separate maintainer or a helper for soundAPI at this point, could be helpful in keeping up w bugfixes and other stuff when life gets busy... I think resonance was also waiting on an update? I could be wrong tho

tribal parrot
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Yeah, that would be good :)

versed bone
obtuse mortar
versed bone
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wait can resonance work without the button addon for soundapi???

crisp mango
tribal parrot
cobalt ravine
sinful jungle
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questionable

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im probably not gonna be retaining this new grass texture in the update

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i already gave adamance my own in the past and frankly i think it looks a lot nicer than this

unique wyvern
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were you gonna change your grass texture to a diff but similar one or keep the current vanilla one?

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whatever you decide to do I know it'll look great :]

sinful jungle
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im just gonna edit the grass texture i made for adamance to be a similar color to this

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instead of using the one zeek added

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honestly, its kinda bad, its really high res compared to the other terrain textures and thats something i try to keep consistent

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he didnt even bother texturing the out of bounds stuff lol

tawdry peak
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I feel like zeekers is a bit checked out at this point and would rather just be done with lethal

sinful jungle
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I don't think so he was pretty excited to make v70

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i think it was just a simple oversight

unique wyvern
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yeah he's pretty pumped about working on the game imo

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not checked out at all, if he was he'd still be on another hiatus

versed bone
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Yea

tawdry peak
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Maybe im just projecting then

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My friends didnt really see this update as a big deal

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So its getting harder to convince them to play now

high haven
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I think the implications of the update are bigger than the update itself

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We're moving toward finalization of features in preparation for full release

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And we basically have a road map of what's next

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That's good enough to keep me interested

tawdry peak
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If only it would keep my group wanting more

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I guess we have played nearly 400 hrs though so

unique wyvern
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not something I expected out of LC

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like the shirt pngs and the tools rack that's just painted on the wall

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but I guess every major update does shift the artstyle a little bit, so I can't complain

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Butlers were the first big artstyle shift I remember noticing, cuz no other enemy had that "realistic" of textures, it was really off-putting lol

high haven
sinful jungle
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what lol ?

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no

high haven
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I imagine it'll happen to other enemies eventually

high haven
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Or at least new normal map

sinful jungle
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not sure what you're talking about

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they've looked the same since v40 at least

high haven
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I gotta get a pic

spark heath
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i think the foliage and trees and stuff are alright but the terrain texture is super wack

high haven
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lighting is different but u can see what i mean

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they got more shriveled-looking at some point

unique wyvern
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I'm pretty sure this is just the lighting affecting this, like actually

high haven
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it's not

tawdry peak
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Foreskin looking ass

high haven
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it was either v50 or v55 that changed it

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because that 2nd pic was in mid july

unique wyvern
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doubting hard rn but maybe idk

high haven
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terrible angle but surely you see this

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from a clip on jan 13th

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2024

tawdry peak
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Should go look at old videos from before those changes

high haven
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i could've referenced one of those but i knew i had clips from v49 i could check

half lion
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I wanna say it was the challenge moon update but I don't know exactly which update it was, just that it was atleast before v50

half lion
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nvm it was v50

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Left is Pre-v50, Right is v50

tawdry peak
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Wrinkly ass

sharp finch
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but it could be intentional?

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artifice is the same way

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artifice had its "grass" modified to be a lot more vibrant orange in v55

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but all of the out-of-bounds stuff retains the original darkened palette

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it might just be my taste but when i tried changing it to match, it looked really weird to me

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i think he might have intentionally been going for that effect

sinful jungle
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the texture is bad

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thats probably why

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(imo)

sharp finch
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where the playable space is a lot more vibrant

sinful jungle
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sorry

sharp finch
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and the seams are not really visible with all the fog as the ship is landing anyway

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anyways tldr adamance is maybe similar

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i do lean a little more towards it being a mistake

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though

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it feels less intentional than the artifice thing

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but that is from my extremely biased and not at all informed viewpoint

clear cradle
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Did vow get new splatmap with v70? I swear there's new dirt paths around that weren't there before

sharp finch
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it looks the same for me on both v69 and v72 projects

sinful jungle
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the scenes call for specific metadata ids for assets such as scripts and textures

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so even if you import them into a new project, all vanilla assets will just die

crude valley
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Dunno the specific workflow but unitypackage’s are the intended solution for this kinda thing

sinful jungle
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ye

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that was my solution before

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so it will be my solution again

obtuse mortar
tawdry spruce
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I feel like more games with modding communities should do that

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like mojang getting help from their modding community to improve the game's performance

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bc there's a good reason why there's like 50+ different optimization mods for the game

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it's just weird how nobody does

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batby IS this a sign

crude valley
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Sign of interest, not anything happening lmao

tawdry peak
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Truthfully I really would like that

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The game certainly needs some optimization

sinful jungle
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I think zeek is too stubborn about the solo dev thing (or simply just has no interest)

tawdry spruce
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yeah i'd expect that

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not like specifically from them but just in general with all game devs

unique wyvern
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It's just an interesting thought is all

sinful jungle
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just clarifying because pedro seemed to have the wrong impression

tawdry peak
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Many games are a team effort

cunning steeple
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allowing someone to "join the effort" means splitting the rewards

sinful jungle
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hes made it clear he doesnt need money anymore

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irrelevant

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he just wants it to be a solo art project

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thats literally it

cunning steeple
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opinions change

sinful jungle
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wym

cunning steeple
sinful jungle
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hes said this after he was already adamant on being a solo dev

cunning steeple
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you may not need the money now

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is what I'm saying

sharp finch
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on a fresh project

sinful jungle
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when i did it i got flooded with bird AI errors

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lol

sharp finch
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and is why i went back to just cloning my v69 project and using the old patcher on it

sinful jungle
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i couldnt even load a scene

sinful jungle
sharp finch
sinful jungle
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wtf why

sharp finch
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that i've been using since like v49

sharp finch
cobalt ravine
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@sinful jungle when people ask you about the soundapi incompatibility, please ask them to try enabling AudioClipSpoofing in the experimental section of soundapi config. this should in theory fix it but it's also very invasive

tawdry peak
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but now its...kinda died off, especially with REPO

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Perhaps thats the way he wanted it

crude valley
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Only really died off cuz of the big gap in updates tbh

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Still a massive demand for these kinda games

unique wyvern
versed bone
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A true company asset stays with the company fr fr

unique wyvern
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though it's still at a good place in my opinion, esp w it being more of a friends game and less of a public lobbies thing (although I bet those are fun)

sinful jungle
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do you ever, ever play pubs?

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because im willing to bet that you dont

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and a large majority of the players dont as well

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so why is popularity relevant at all lol

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LC pubs are like their own small community

mental breach
unique wyvern
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I honestly should check out pubs at some point, but I'm afraid it'll be like other public lobby games where you get kicked the moment you make a mistake or smth loll

mental breach
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We even played the new update today and while the new stuff they added is cool, they nerfed the gameplay in other ways that make it feel worse

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REPO has been on a steady decline since a month before V70 dropped tbh, it took off extremely for the first 2 months it existed but then it started getting really divisive and losing popularity when they had the new update in Beta stage for a while

unique wyvern
tawdry peak
tawdry peak
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Or theyll say some horrid shit

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so yeah no thanks

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Id rather play with a trusted friend group

unique wyvern
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I mean. I'm not saying it's like this, so don't lump me into your experience hahah

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I've just experienced that on games like L4D2, and that game's like one of the most toxic ones when it comes to public lobbies, esp on VS and shit

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No idea if it's like that on Lethal

tawdry peak
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God dont remind me

high haven
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like

unique wyvern
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I made friends from l4d2 lobbies though, so I can't imagine the experience on lethal is any worse

high haven
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how tf you bein toxic on a pve game

sinful jungle
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VS?

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l4d2 has an asymmetric vs mode

high haven
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still like

unique wyvern
high haven
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i don't think it has a good reason for it

sinful jungle
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i mean

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if you give a playerbase a competitive gamemode they're gonna get tilted over it

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its kinda just given

unique wyvern
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when there's no way for the game to tell a new player from an old one and everyone sweats the easiest course of action is kick the guy that just joined if they make a single mistake

high haven
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yeah that much is unavoidable

unique wyvern
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it's not. good, it sucks but people there are evil asf LOL

high haven
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i just don't get why l4d2 in particular is so bad with it

unique wyvern
high haven
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ye

unique wyvern
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which is survivors vs zombies, it's really fun when the connection isn't ass and the people aren't evil asf

high haven
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i'd really like to get people to play vs but i don't have enough friends to get on it

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it's already hard enough getting people to play mvm

versed bone
unique wyvern
unique wyvern
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that'll do it

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if you cant insta as a charger you're kicked from the lobby 99% of the time it's ass

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or you get insulted over crusty ass mid 2000s valve voice chat HAHAH

unique wyvern
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the 4th time it was w people outside my own country so the connection was terrible

versed bone
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Which is why I stuck to single player cause it's fun and I'm the guy who just downloads mods that just improve the game, gameplay/visual wise in terms of details

Like that one script that patches like a specific oversight

spark heath
unique wyvern
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l4d2 is like one of the ggoat honestly

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-# (greatest games of all time myeeah)

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im super happy me and generic love the game cuz we were able to play it a bunch as inspiration for tower

tawdry peak
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l4d2 is still fun to play in single player or with a friend

unique wyvern
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yeah 100%

high haven
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so much fun

tawdry peak
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The bots are surprislngly useful

unique wyvern
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they are, I just prefer to play games MP if I can help it honestly

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I really fell out of singleplayer games the moment I got a better PC and better WiFi sadly

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wait wtf am I saying I play terraria by myself

high haven
#

there was a mod i used a while ago

unique wyvern
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literally just lying through my fucking teeth LOL

high haven
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that made the bots able to help with finales and use tier 3 weapons

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that was a lot of fun while it worked

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it stopped working out of nowhere months ago and idk why

unique wyvern
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l4d HAS been getting mad server updates so maybe smth broke that for whatever reason

high haven
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probably

sinful jungle
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hiii xu

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im like

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kinda worried abt this update im ngl

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in order to import all my scenes properly im gonna have to overwrite every asset that they use

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like this

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because of GUID bullshit

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its so annoying

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i wish i could just make it reference the files i already have

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and if ur wondering "why not just replace the assets in ur project with the unitypackage ones" im just scared of replacing something that was potentially updated in v70

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i already asked batbyyy and he has no clue

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so like fuck

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idk

obtuse mortar
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Hmmm

sinful jungle
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why does unity use this guid bullshit and not just

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raw filepath

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for references

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literally why

obtuse mortar
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Bleh, this is why I always just put everything in one folder and send it across

sinful jungle
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well yes

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in your case that makes sense

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im only working with mostly vanilla assets tho

obtuse mortar
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Yeah I do get your problem, though when I use vanilla assets I do just drag the vanilla assets into the folder I send across lol

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Idk if there's a good way to tell whether something like a sound changes though

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Whether it's overwriting, using the original, or just having both in one project

sinful jungle
#

i might just have to remake everything a third time

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so exhausting

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i am not mentally sound enough for this lol

obtuse mortar
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Mmmm

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Iunno, that feels like it'd be fairly tedious

sinful jungle
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I'm just worried of undoing potential v70 changes

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like sounds

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textures

obtuse mortar
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And if you don't replace the sound, it goes missing in your scripts?

sinful jungle
#

yeah

#

bc it references exact guid

#

because uh

#

idk

#

unity momento

obtuse mortar
#

Dam, there's usually a script for these kinda things but unsure about any rn

sinful jungle
#

i at least appreciate you listening to me rant lol

obtuse mortar
#

Anytime, unity can be pretty rant worthy

#

Well this might be kind of stupid, but all the audioclips are stored in the same place right?

sinful jungle
#

ye

obtuse mortar
#

And I'm probably wrong but if the guid is stored in the .meta files, then you just gotta copy all the .ogg audio clips, not including the meta files, replace em with your own using unity packages and then paste the .ogg files to replace the ones you initially replaced with unity package

#

Something I'd probably try as an attempt of madness

sinful jungle
#

no you're correct

obtuse mortar
#

Feels like I've dome this before though

sinful jungle
#

meta files contain the guid stuff

obtuse mortar
#

Then yeah as long as the file name matches nothing should change about the GUID when you replace in a file explorer

sinful jungle
#

its not a bad idea

#

certainly better than starting over.. again

#

so backup all referenced clips, import and replace, then re-replace the replacements but not the meta files

obtuse mortar
#

Yeah, just make sure you copy paste the audio clips folder somewhere out of unity, get rid of the meta files for the audio clips so you can select all the audio clips at one time

#

Then obv just replace the ones in unity with your own and re replace

sinful jungle
#

thank you for piecing this together for my dumb idiot stupid brain

#

goat ...

obtuse mortar
#

Nu thank you for letting me be helpful

#

When unity is dumb we gotta band together, and I also discovered this on accident a while ago replacing old audioclips for some hazard

warm meadow
#

What exactly does Atlas improve/expand compared to vanilla skyboxes? Does LC have no unique skyboxes?

sinful jungle
#

LC only has one skybox texture used on every moon

#

atlas expands it to like

#

uhh

#

i think 4 skyboxes

#

or something

warm meadow
versed bone
#

Yea used it on 3 of Skelaah's moons and they improved the visuals of them well

sinful jungle
#

as of v70

versed bone
sinful jungle
#

It depends on if the moon has proper content tags or not

#

it should work automatically on vanilla moons

#

if it does, the automation system still works, bc i didnt manually apply them to vanilla moons

versed bone
#

Ah k, must be their moons tags then

But they do look nice with them

mental breach
#

Btw @sinful jungle Whenever you update Rebalanced Moons, I fixed Sponge nuking my cosmetics by making sure they were properly set to HDRP/Forward, idk if terrain is also using that but if you were using deferred it might be why it nuked it so badly

sinful jungle
#

makeover of a makeover

#

old/new

spark heath
#

the old grass texture is so jarring, especially ingame haha

sinful jungle
#

it almost looks safe, lol

#

overall its a lot more cohesive, more warm colors to compliment the trees and it now more properly feels like an autumny biome to me

#

very happy with how this turned out

#

i might give it a custom skybox

unique wyvern
tawdry peak
#

Heck yeah

high haven
#

it looks nice being vibrant

sinful jungle
obtuse mortar
#

you should probably add some gradual rotation over life

#

or just general rotation on its own

sinful jungle
#

oh god that was a great idea

#

thank you

unique wyvern
obtuse mortar
#

some other stuff you could do, assuming u havent already, is for most variables where its like a number you put in you could make it so you can add a min and max number instead and it just gives you some really nice variety
i.e. speed variation, size variation, rotation speed variation, lifetime variation, slight colour variation

sinful jungle
#

ye i did that already

#

not color tho

#

i dont think it needs color variation, all the leaves are one color

obtuse mortar
#

it might look more natural with some that are slightly darker/lighter but iunno

tawdry peak
#

Cant wait to die on this moon

clear cradle
#

@sinful jungle if you still want me to contour map your moons just send me the terrain models

sinful jungle
#

im gonna just use universalradar

#

they gave me some stuff to have custom sprites for it

clear cradle
#

damn

sinful jungle
#

something went terribly wrong Lol

mental breach
#

Hmmmm got ya

mental breach
versed bone
sinful jungle
#

it wont kill your performance

#

sponge does a ton of shit

sinful jungle
#

is this too bright

#

it looks cool to me but i havent played in a while so my touch with the style might have gotten rusty

#

uhhh who do i ask that already doesn't dislike how my admanace looks

#

@unique wyvern you

mental breach
#

I'd have to see what Vanilla Adamance looks like for a comparison

sinful jungle
#

just forget what it looks like

#

pretend this is the first time you've seen adamance

#

im not going for accuracy

unique wyvern
#

I likey

sinful jungle
#

kewl

mental breach
sinful jungle
#

i meant like

#

its definitely different from vanilla adamance

#

i just meant "too bright" in terms of taste

#

i intentionally made it brighter

#

only during the day tho

obtuse mortar
#

i always kinda felt like the trees look a bit jarring cuz the texture might seem a bit too low quality? i think thats it?

sinful jungle
#

idk i think the trees look good

#

ill look into it

sinful jungle
#

the leaves you mean?

#

if anything the leaves are higher res

#

i am a bit confused

mental breach
#

I like the new trees and am confused lol

sinful jungle
#

oh

#

i did make the leaves darker

#

you can see that in my screenshots

#

they're not like a blinding red anymore

#

its more muted but still vibrant

#

heres a comparison

obtuse mortar
#

well ig its two things, not neccessairly a you thing but when i look at this spot it feels like theres a lot of visual clutter cuz of vanilla posterisation, probably cuz these tree assets dont have a lot of leaves so theres more visual focus on each individual leaf than you'd see in usual tree assets

sinful jungle
#

its prolly cuz i killed lods

#

for treews

#

trees

obtuse mortar
#

mayyybee

sinful jungle
#

so i suppose that is a me thing

obtuse mortar
#

also just realised there were two different tree types here lol

sinful jungle
#

oh yea

#

small and large

#

the large ones have the falling leaves

#

the small ones dont

#

performance concerns

obtuse mortar
#

depending on how many it is the only real performance concern you should have is just disabling it when the local player enters the interior

sinful jungle
#

oops wrong reply

#

because like

#

when i walk away from a tree and to another one

#

it takes a sec to like

#

start falling

obtuse mortar
#

idk tbh since its visual effects and not particle systems

#

though on the topic of visual effects you can kind of forget about performance concerns too much since its handled by the gpu which is where you'd put your more "lots of particles" heavy stuff

obtuse mortar
#

ah right

#

the vfx bounds

#

i do remember that

sinful jungle
#

ye

#

the bounds are the size of the tree leaves

#

just about

obtuse mortar
#

that might cause your leaves to just disappear while looking at em in some camera angles, but unsure

sinful jungle
#

wut? its a huge box

#

how

#

oh you mean at the ground

#

yea i should make it extend to the bark

#

good ideas

#

ok it covers the whole area now

sinful jungle
#

i fixed the graffiti's normal map to not say "20 adamance"

#

thaniks to buttery for pointing it out i always wondered why it looked off

#

these are the vanilla normals lol

#

actually here

crude valley
sinful jungle
#

i think its funny its drawn around the light switch

sharp finch
#

on an unrelated note it's kinda dumb that the lights are on

#

because you can just look through the windows of the cabin and see "68 ART" and immediately get the clue

#

without having to unlock the door

sinful jungle
#

i thought about just removing the widnows

sharp finch
#

i guess maybe the light switch is easily missed

sinful jungle
#

but everyone knows about art

#

theres no point

sharp finch
#

well yes but i mean from zeekerss' perspective

#

idk why there was 0 effort made to prevent this

#

when it was a brand new secret

sharp finch
#

the only thing that comes to mind

sinful jungle
#

at least the log adds some purpose

sharp finch
#

shrug

sinful jungle
#

but its probably gonna be removed soon

#

so

sinful jungle
crude valley
#

congrats

sinful jungle
#

thanks i cant wait for everything to break when LLL updates skjdlflsjkdf

#

since i do invasive shit for interior selections

crude valley
#

we'll see

tawdry spruce
#

holy smokes..

#

the yellow update.

sinful jungle
#

oh right heres the changelogs

sinful jungle
#

the update was entirely fueled by your guys' support bc i kinda dont have anyone to play with, my duo's gpu died lol

#

so thank you guys

#

i probably wouldnt be doing it otherwise

unique wyvern
sinful jungle
#

i really appreciate it monty, and if you want i could invite you to my discord server and maybe we can get a game going sometime

#

generic is already there and sends manul images daily lmao

obtuse mortar
#

betrayed, left out, back stabbed, gut wrenched, back stabbed 2x, out-monty'd

#

😔

sinful jungle
#

that extends to you as well

#

i just try not to be annoying abt that

#

lol

unique wyvern
#

yeah that'd be awesome

sinful jungle
#

i wanna do more visual makeovers to other moons like zeek did to adamance

#

i might add pine trees to vow

#

alongside unique flora

light moth
sinful jungle
#

I have a full terrain layout for a custom moon in unity, i just halted development on it because i suck at modelling trees

#

i think zeekerrss used some generator

coarse spear
#

Do i need to turn off vanilla maps from universal radar?

sinful jungle
#

I don't think it does anything

#

btw, more proper support for universal radar will be in the next update, it'll have sprites and stuff

#

gonna try to get that out today

sinful jungle
#

i looove uni radar

zenith dust
#

Woah

#

the new update looks really cool

sinful jungle
#

thank you!!

woven tiger
#

how did you move the maple trees on adamance? i thought they were combined meshes without their actual mesh available

sinful jungle
#

i split them manually in blender

woven tiger
#

ah

sinful jungle
#

by exporting the combined mesh to fbx

woven tiger
#

would you mind providing the split model...

sinful jungle
#

i would not, but its only lod0

#

i didnt do the other lods

elfin leaf
#

this mod + problematic pilotry

tawdry peak
#

Peak has released

#

Wait

#

Peak (this mod) has released

sinful jungle
#

update out, full support for universal radar was added with sprites

tawdry peak
#

Finally I can try to get my friends to play

sinful jungle
#

I didn't realize fiufki died

#

i might have to make custom planet videos aghhhh

coarse spear
#

snowy dropship is a little bugged in your moons for some reason.

mental breach
mental breach
#

Ah he's on break

sinful jungle
#

oh

#

i see the issue

#

no thats not an incompat thats me fucking up replacing animated textures after my ssd died

#

i will fix it right now

coarse spear
sinful jungle
#

yea]

#

missing texture

#

my fault

#

ill push an update rq i was editing titan contours anyways

#

is this correct

#

@sharp finch

#

i legit cant remember

#

i remember the star being more yellow

#

yeah its def more yellow but i cant find the material

#

ill look in my other project

#

oh huh

#

i used the right material

#

i guess it just looks dif ingame

sinful jungle
proper grotto
#

Love this mod so much. Almost all of the changes feel rather needed or are otherwise really aesthetically pleasing

sinful jungle
#

lmk if you have any criticisms im pretty open minded to that stuff

snow kite
#

I still would like options to remove the extra Fire Exits on all moons that have them, my modpack is balanced around them having their default amount, meaning this cool mod is a no-go for me atm

proper grotto
tawdry peak
#

Double them

unique wyvern
shadow coyote
#

Ooh trees! Thanks!

sinful jungle
#

thank you guys for 20 likes on thunderstore! as far as i can tell barely anyone uses this feature so this is kind of insane to me

unique wyvern
#

20 likes is damn good bro!!!

#

pretty much only people who publish shit on TS like stuff since they already have an account

#

so it's kind of like a "how much do active community members like my stuff" thing

sinful jungle
#

ye

tawdry peak
#

You do deserve more

#

The mod does many things id love to see vanilla wise

gilded saddle
#

Will something break if i uninstall fox?

woven tiger
sinful jungle
woven tiger
#

ah

#

i will try that then

shadow coyote
#

Yeah flowers were fine. I’m not really sure what causes some meshes to split well and others to split terribly

sinful jungle
#

it depends on complexity

woven tiger
#

Something went wrong with my tree

sinful jungle
#

like i said

#

scaling might be fucked

#

so

#

sorry but i didnt wanna go through the hassle of getting it 1:1 so i just resized it and changed the axis of the hitboxes in unity

woven tiger
#

Also comes in hell flavor when put in the place of the lod

sinful jungle
#

well thats probably because its not designed for lods

#

or my export isnt i mean

woven tiger
#

is there any way to keep the scale of colliders while changing the scale of the mesh

sharp finch
#

both inherit the transform of the object they are attached to

woven tiger
#

what's the easiest way to do that

shadow coyote
#

If you copy the break trigger and the leaf colliders from one of the Adamance ones, here's the scaling/rotation I have for the big one

sharp finch
#

lol

#

have a gameobject that's either just the collider or just the renderer

#

and then have the other be a child gameobject with the other component

#

and then you can adjust the scale on the child so it lines up with the parent

#

and then you can prefab-ize that or whatever

#

to reuse it

shadow coyote
#

since I'm here, is there a way to swap the order of these materials while keeping them associated with the proper part of the mesh? I ask because the tree without the leaves looks kind of cool in some cases, but I don't see how you can have an empty element 0 while keeping element 1 if that makes sense. If it were the other way around I could just use one material, the bark and it'd be fine.

sharp finch
sinful jungle
#

just use an invisible material

sharp finch
#

someone maybe wrote an editor plugin to do it but otherwise you'd need to re-export the mesh with the submesh order swapped or edit the actual text data of the mesh

sinful jungle
#

why

#

no

sharp finch
sinful jungle
#

just use a material with full alpha

sharp finch
#

and what i was gonna suggest doing instead

#

for this specific use case

shadow coyote
sinful jungle
#

its not really a hacky solution

#

if you have a model and want a face to be invisible (but cant/dont want to edit the mesh) you use a transparent material

woven tiger
#

"we're going all in- Okay we're not going all in"

tawdry peak
coarse spear
#

white square

sinful jungle
#

titan?

coarse spear
#

logs and the dropship are with the white square

sinful jungle
#

yea ik but

#

is this titan

coarse spear
#

the first one is titan

#

the second is vow

sinful jungle
#

alright thanks ill look at all the logs

coarse spear
#

and artifice dropship the top light is purple

sinful jungle
#

sobbing

#

okay ill fix all this rn

#

sorry about that

#

consequences of ssd death

#

was going through all the moons and my brain was low power or something and searched "april" after i did march

unique wyvern
#

my favorite

sinful jungle
#

is it actually good lol

unique wyvern
#

it's just a forest moon

#

nothing of note lol

#

an okay layout, probably super outdated atp

sinful jungle
#

some things slip through the cracks

unique wyvern
#

love the scrap in the shack

#

although I will say the normal is a lil too overdone here, feels like the paint's fully jutting out of the wall

#

-# or atleast it feels too much

sinful jungle
#

yea prolly

#

ill adjust it another time

unique wyvern
#

doesn't look bad though

#

just a bit jarring

tawdry peak
#

Free scrap?

unique wyvern
#

or lockpicker

tawdry peak
#

Free scrap

sinful jungle
#

its not free scrap lol

#

it takes scrap from the moon's scrap pool

#

ergo, less stuff spawns inside

unique wyvern
brave lotus
#

the nine thousand baboon hawks down there:

proper grotto
#

Are you planning to add something similar to artifice or other moons with buildings outside?

sharp finch
#

i think she already added outdoor scrap spawns to rend's cabin previously

#

unless i am mistaken

tawdry peak
#

I mean its "free" since I dont have to go inside

#

It does give a reason to go in those cabins

coarse spear
#

ladder from titan

sinful jungle
#

fixed

coarse spear
#

I need to turn off vanille sprites from universal radar to your sprites appear?

sinful jungle
#

no

coarse spear
#

experimentation

tawdry peak
#

Just climb it its fine

proper grotto
#

Just jump really high

coarse spear
#

is it intended to be like this?

shadow coyote
# coarse spear is it intended to be like this?

If you're talking about the quality of those beams, then unfortunately, it's probably how the mesh split. When we rip the game into Unity a lot of the props in the moons are sort of baked in place and together as a combined mesh so we have to do something to split it. Some meshes don't split well and lose quality.

shadow coyote
#

Yeah, one of the moon/interior making struggles lol

tired ravine
#

can artifice's terrain near the fire exit be changed to be a bit more flatter? right now its really inconsistent when cruiser jumping and it kinda ruins the fun of the moon for me
great mod tho!

sinful jungle
spark heath
#

some of the trees on RB Adamance have the snowman breaking effect

#

iirc it's a layering issue?

#

there was one around here that had it

unique wyvern
#

This also happens on a lot of modded moons

spark heath
#

pretty sure it's just a layering thing

unique wyvern
#

probably!

spark heath
#

some trees on RB vow too lol

#

there was one around where my truck is rn

#

theres probably some on all moons that have trees

sharp finch
#

if the collider on the "Terrain" layer is not tagged "Wood", it defaults to playing the audio from running over snowmen

#
if (this.tempColliderResults[0].gameObject.CompareTag("Wood"))
{
    gameObject = this.breakTreePrefab;
    audioClip = this.breakTreeAudio1;
    audioClip2 = this.breakTreeAudio2;
}
else
{
    gameObject = this.breakSnowmanPrefab;
    audioClip = this.breakSnowmanAudio1;
    audioClip2 = this.breakSnowmanAudio1;
}
spark heath
#

yeah lol, i was looking at the code the other day

#

yeah that

sharp finch
#

this is a new v70 thing

#

i guess zeekerss wanted to keep the snowmen at first but before the final release he removed them completely

#

even though the cruiser interaction is fully functional

spark heath
#

made breakable then removed the same update

#

might come back during christmas time

sharp finch
#

probably a similar case of vain shrouds getting nerfed in v60 even though they were simultaneously removed

spark heath
#

well, not entirely removed, they're still in the game

#

they just don't spawn on planets anymore

river ferry
#

Why the hell did he do it like that

coarse spear
#

🤣

spark heath
shadow coyote
#

Oh I need to fix that on my moons!

unique wyvern
#

I was gonna @ you but I figured you'd seen that already

#

sorry lol

shadow coyote
#

No worries. Easy enough fix

#

already done with it. Probably push the updates with something else small within the next few days though

grand jewel
#

kinda wanna try atlas but idk how to tell if the modded moon have their own skybox or not(grabbing from vanilla?) bwaaa
does anyone have a good list to blacklist

kind horizon
#

I think Arcadia is a good one to blacklist off the top of my head

#

But other than that I don’t know

#

I would also be very interested if anyone has a general blacklist for moons that shouldn’t have atlas skies

coarse spear
#

Calist

rustic crypt
#

Not sure if reported already, but the rope ladder on Vow doesn't work anymore

#

Can post pack code if you need

proper grotto
#

The ladders on vow and offense work fine for me

rustic crypt
#

Oh, hmm not sure what's wrong with my pack, it's pretty basic in terms of content 🤔

kind horizon
#

I play with 250 mods and I can use the ladder perfectly fine

#

So

#

Whatever mod you have on that breaks it should be relatively easy to narrow down

#

Lmk what mods you have installed

rustic crypt
#

Here's my profile code:
0198410f-ad69-6450-58a0-589e7ad7239b

sinful jungle
#

just nothing?

rustic crypt
#

It shows the interact prompt, but pressing/holding E doesn't show the circle or does anything

sinful jungle
#

wtf

#

yeah idk i dont think thats me

#

because like my networker only does shit after the interaction prompt

#

it not showing the circle is very strange

#

all thats client sided

rustic crypt
#

My modlist is pretty tame, only vanilla moons, wesleys interiors and standard GI, Sciencebird, Buttery stuff

#

I have gone in and configured stuff to how I like it though

#

RebalancedMoons is all defaults though

coarse spear
sinful jungle
#

you can just say uhh

#

its a stylistic choice

#

it broke in lore lol

coarse spear
#

Do you know any differences between vanilla moon and modded moons that broken fox IA?

#

Your mod changes vanilla moons but the fox still works

sinful jungle
#

fox ai shouldnt be breaking on modded moons with yesfox

#

but i modify how vain shrouds behave on my stuff

#

i basically reworked them so they cant generate in inappropriate areas

#

i think im the only person to do this

coarse spear
#

Wesley and generic moons the fox doesn't work

sinful jungle
#

aw thats unfortunate:( poor guy

#

you might wanna ask 1A3 or Buttery

#

something might be wrong with the moons navmesh nodes too but idk given wesley and generics experience i doubt it

coarse spear
#

1A3 says that maybe is that moons don't have mold attraction points but buttery says that Dine and Rend dont have this too.

sinful jungle
#

hmmm

#

that is correct yes

coarse spear
#

The log: See player leubes begging attack. Something like that but it never attacks.

#

Sorry for bother you. Even the mod owner doesn't know.

sinful jungle
#

nah you're ok dw

#

wish i could help more :(

#

ill try to look into it with buttery later

coarse spear
#

First i thought it was a problem with generic moons since it has problems with navmesh.

rustic crypt
#

I feel it should work same as when holding single-handed items but not double-handed

sinful jungle
#

thanks for the clarification

#

for now just remember to use both hands i guess xp

high haven
#

Oh yeah I got that as well

sinful jungle
#

lmao i might have ticked a box on accident

high haven
#

It doesn't do anything if you're in an occupied slot

sinful jungle
#

it happens

rustic crypt
#

Also, I found a ||cube with a cat texture and a tail|| in one the corners of ||Adamance||. Is that vanilla easter egg or modded?

coarse spear
#

It looks like something Generic would do.

coarse spear
#

Is it possible to add compatibility of snowyweeds with chameleon?

proper grotto
coarse spear
#

Chameleon has better texture for the vain shrouds. The snowyweeds is the default one.

proper grotto
#

and also Dopa either made that part of chameleon or helped make it

coarse spear
#

FancyFoliage - Improves the shaders used on foliage to allow light to spread through the leaves.
FancyShrouds - Applies the same visual improvements from FancyFoliage to Vain Shrouds (for YesFox users)

#

This one here

sinful jungle
#

and it works with snowy shrouds

#

they arent incompatible

sinful jungle
sinful jungle
#

A mystery we take to our graves

sharp finch
#

i just refactored how it discovered objects to apply the textures

sinful jungle
#

anyways its entirely compatible

sharp finch
#

as an aside

#

the normal forest materials and new adamance trees use fancy diffusion profile stuff already

#

i just apply it to the greenhouse plants and snowy forests

coarse spear
#

For me the snowy vain look like this and never like that

sinful jungle
#

The snowy maps are naturally very dark so theres not a lot of light that can pass through it

proper grotto
#

Ladder wants to be released twice i guess

tough niche
proper grotto
kind horizon
#

hes played with two story too long

#

🙏 💔

tough niche
#

Like actually?

#

It looks so odd lmao

tawdry peak
#

That is indeed vanilla

unique wyvern
proper grotto
#

It is really mismatched tbf