#RebalancedMoons + Atlas

1 messages · Page 20 of 1

dense hull
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It's usually at 40-50% while running my modpack

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Thank you for this lol

high haven
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Is it really that much of a difference

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I didn't notice much of a change in ram usage when updated

cinder jackal
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fps is also much higher now peak updatesTulipSmile

ancient wolf
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ive had it happen back in october but i assume it was my fault since like 60 mods 120 fixes and it was a wesley moon

dense hull
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This mod wouldn’t be mid if Embrion had a cart ride into 17 pregnant hyenas

tawdry peak
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Excuse me?

sinful jungle
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I'll figure something out

pallid tide
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do these get disabled if i turn off scene load

dense hull
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ye

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s

pallid tide
# dense hull ye

is there a mod that ties lights on the outside to building power

dense hull
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no

high haven
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at least 200mb ram freed up and titan running at 120fps

sinful jungle
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trying to fix this for the next update

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i managed to encounter this error earlier today

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i think i got it

tawdry peak
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oh sweet

bright tiger
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🤑

sinful jungle
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they're holding hands @sharp finch

clear cradle
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What if I put my BRBNetworker(Clone) next to your RBMNetworker(Clone)? Haha jk jk... Unless...?

sinful jungle
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floshed

sinful jungle
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nova helped me test :D

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i then popped his head off

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because i couldnt shoot him

dense hull
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HOW COULD YOU

sinful jungle
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i was watching him stare at the ladder in suspense and i sighed in relief when it worked 😭

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shit sucks

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i hate networking

sinful jungle
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thanks to buttery again for saving me the huge headache of figuring out whatever was wrong

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i didnt know what was wrong with my network handler code so i just copied her code that spawns it xd

obtuse mortar
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your code on onnetworkspawn concerned me and i had no idea what you were doing lol

sinful jungle
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IDK!! it worked in lan!!

sinful jungle
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like the stuff where i was despawning it?

obtuse mortar
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yes, this looked pretty cursed

sinful jungle
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i took that part specifically from diminishing returns

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cuz i was having issues

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and theirs seemingly worked

obtuse mortar
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and i still think that it's cursed for a few reasons lol

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you want me to list off my reasons for the sake of it?

sinful jungle
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fuck i forgot to do this for the event i was using

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again

obtuse mortar
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this is in lethal wiki?

sinful jungle
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yeah i referenced it for event subscriber stuff

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but when i refactored the networker stuff i forgot to set the event to null onnetworkspawn again

sinful jungle
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well

obtuse mortar
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my god

sinful jungle
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barring the null check

obtuse mortar
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oh

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null check is better than ? in this case because i think unity does weird things with that syntax

sinful jungle
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well i was checking for != null anyways

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so it doesnt matter

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whats wrong with this code

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?

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and if its wrong why is it just on the wiki lol

obtuse mortar
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it's not "wrong" (i think anyway, there's a chance it could be since the timing is such a weird one).
but doing this on OnNetworkSpawn is a really weird place to be doing it

sinful jungle
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this is how im doin it now

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well

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this is how buttery is doing it

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i stole this

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xp

obtuse mortar
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this is what i do lol

sinful jungle
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this looks a lot less

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weird

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but i dont think ill be poking my stuff with a 12 foot pole for now, i tested with nova and it works and thats all i care about lol

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oh but i need to fix that event

obtuse mortar
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i would agree, if an instance already exists i dont really do anything, something would've had to have gone horribly wrong for an instance to exist past lobby reload anyway

sinful jungle
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now that i think about it

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i think i specifically added the null check bc the snippet from the wiki was just fucking erroring out

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without it

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😭

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yeah i remember now

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it took me hours to figure out why my stuff wasnt working

obtuse mortar
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oh it wont error (unless you mean in runtime then there's a decent chance it did yeah lol)

sinful jungle
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yes in runtime

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like it was making the ship lever hang or something

obtuse mortar
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i gotta update that part of the wiki at some point, and quite a lot more later lol

sinful jungle
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p

dense hull
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@sinful jungle What the fuck did you do to Map Improvement's Experimentation AI O_O

unique wyvern
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idk if it was on spooky's thread or here though

dense hull
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Is it just random chance for this glitch to manifest?

sharp finch
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dopadream's scene for experimentation deletes the interior

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since it's inaccessible in vanilla

dense hull
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Wh

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So THAT'S why 💔

clear cradle
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Yeah its just an unfortunate incompatibility

dense hull
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Dopa could you consider adding it back or adding an option to add it back

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🥺

unique wyvern
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didn't you two use to account for that by just making it so that improvement can't show up or smth

sharp finch
high haven
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you can

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but that'll also remove the other stuff that got improved

sinful jungle
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generally i remove all unused OOB stuff

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i dont account for other mods using it/ adding it back

high haven
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map improvements A is really the only case of it doing that anyway

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all the other map improvements don't seem to make use of OOB stuff

dense hull
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E.g. it'd be weird that Experimentation's exterior lights won't turn off when the interior lights are while the rest of the vanilla moons do

sinful jungle
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thats a cut feature that was supposed to be on all moons

dense hull
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My Experimentation is an entire homage to v4

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That's why

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Down to the stats too

obtuse mortar
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the problem with keeping OOB stuff is performance

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and it does make a difference

sinful jungle
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the interior isnt a major performance concern

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i just saw it as unused content and culled it

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as i do everything else

unique wyvern
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can't you check if map improvements is active and reenable it or smth? just wondering

sinful jungle
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its a bit more work than that

clear cradle
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I could technically re-add it, but it is a big mesh

sinful jungle
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i optimized + replaced the entire mesh of the building and also i removed all the meshes and triggers inside

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and i removed the door on the side

clear cradle
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Maybe I can just have the interior as its own mesh

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since you left the main entrance hole

sinful jungle
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the side hole is still gone though

clear cradle
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That one isn't as important, so I'll just wall off that path like I do if B spawns after A

sinful jungle
clear cradle
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what

sinful jungle
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you used to check for my scene

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and just disable the interior improvement

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what happened to that

clear cradle
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its there

clear cradle
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idk something's always breaking

sinful jungle
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ok let me check ur code ig[

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brb

clear cradle
sinful jungle
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yea was just wondering

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anyways i checked your code and you're not doing anything to stop it when my scene is loaded

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which is why thats happening

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its not broken i think you just forgot

clear cradle
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I put the entrance & scan nodes back

sinful jungle
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Don't do anything on your end

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I'm just going to change my scene at runtime so it has the version of the building with the interior when mapimprovements is loaded

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it'll just take a bit

unique wyvern
dense hull
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There is something blocking the Cruiser from being in the space just behind it

minor thicket
clear cradle
sinful jungle
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your idea of manually making a new interior mesh is dumber tbh lol

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just let me fix it

dense hull
unique wyvern
clear cradle
sinful jungle
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ig

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its just kind of pointless

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at least let me fix the hole on the side ??

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i dont want it to be weird with this mod installed

earnest nebula
sinful jungle
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love his other work though

earnest nebula
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yeah, he improved a lot over time

sinful jungle
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i used to be really big on tf2

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i have almost 3k hours i think

clear cradle
sinful jungle
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no

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im not

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im just gonna do an rpc to swap out the building mesh, and re-add the stuff i deleted as disabled objects to the scene

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really simple stuff

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i honestly prefer that idea a lot better

clear cradle
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Alright but I won't be releasing an update anytime soon so it'll still be inaccessible for a while

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I also should start laying the groundwork for more than 3 improvements

sinful jungle
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i fixed all my networking bullshit so it'll be easy

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I should help you out with that. so you can have synced doors

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would be cool

sinful jungle
clear cradle
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I mean I figured I'd just spawn the doors separately so they can be a synced prefab, but having the whole mod not client side would be smart

clear cradle
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most moons have that

sinful jungle
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I assume because if a player exited the building it would cause the car to fling

dense hull
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🥀

sinful jungle
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if its blocking the doorway

unique wyvern
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prolly ye

sinful jungle
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Srsly tho what moon is that

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rend?

clear cradle
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snowy artifice probly

sharp finch
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looks like it is artifice with the blizzard

sinful jungle
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oh my god

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i love your pfp

sharp finch
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lol

sinful jungle
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sorry lol

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ya ok ill look

sharp finch
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this was my pfp before it was whatever it was for like 3+ months

dense hull
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There are two wolves inside you

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You are gay

sinful jungle
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the pancakes look like a paper mario food item sprite

sharp finch
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it's funny you mention that

sinful jungle
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ahhh

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makes sense

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havent beaten this game

sharp finch
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i liked that game i kinda want to revisit it

sinful jungle
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i was playing it on my steam deck and when i built my pc i started playing other games and forgot

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same

sharp finch
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i did it on hard mode but if i replayed now id probably just be lazy and replay it on normal

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it's been long enough since i 99%ed it or whatever

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i could basically re-experience it and it would be just as good except i know some of the story beats

sinful jungle
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are you familiar with black mesa's achievements

sharp finch
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lol i can not get into that game at all

sinful jungle
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i have all achievements but one that require you to carry a pizza to the end of the game

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its annoying as hell

sharp finch
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i've tried playing black mesa like 5 separate times and i always lose interest

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my furthest attempt made it to on a rail before i gave up

sinful jungle
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i think i beat it like 5 or 6 times

sharp finch
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im familiar with some of the achievements

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like the questionable ethics one where you have to do a bunch of weird experiments

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or the purple hat in lambda core(?)

sinful jungle
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yes

sharp finch
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you have to warp to xen

sinful jungle
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i did those

sharp finch
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i've heard xen is really impressive and i've avoided all the spoilers

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so that if i ever feel like i can get through the game

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i can be fully immersed and surprised by it

sinful jungle
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did you just get lost a lot or smth?

sharp finch
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actually i never had trouble with navigation

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it actually flowed pretty well

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i forget why i dropped on a rail

sinful jungle
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its just a common complaint i see from people who dont like it

sharp finch
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i just feel like i never picked it up right in the first place

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the voice acting feels kind of corny and distracting to me lol

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it's nothing like half life or half life 2

sinful jungle
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i have to play the game modded because the gun sounds piss me off

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the smg sounds like a stapler

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i also just generally dislike the vanilla viewmodels but its just a nitpick

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also the fact that they just. Used the vanilla hl2 headcrab models

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despite them being evolutionally modified by the combine

sharp finch
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oh yeah i think the general inconsistency in enemy designs always kind of turned me away a bit

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in general i dont like how most of the stuff was redesigned

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the bullsquid is my favorite half life enemy (was my pfp for years) and it looks really ugly in BM lol

sinful jungle
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generally i like the enemies from this pack a lot

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especially the vortigaunts lol

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so cute

dense hull
sinful jungle
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its very charming to me

sharp finch
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that's a good looking bullsquid

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lol yeah

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i was about to say

sinful jungle
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they look so silly

sharp finch
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maybe i could "fix" black mesa by using some mods like this

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and actually get into it

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i dunno

sinful jungle
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cat is laying on me

wind marlin
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bug fables mentioned

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so peak

sinful jungle
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good find lol @dense hull

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thx

dense hull
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Yw

sinful jungle
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@clear cradle do you use these colliders

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on experimentation

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its inside the interior

clear cradle
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no

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I can't enable objects that are disabled unless they're added in runtime

sinful jungle
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they're not disabled

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thats why im asking

clear cradle
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Oh maybe I do

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Let me check

clear cradle
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Never seems to work for me

sinful jungle
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that's odd

clear cradle
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I can enable stuff I add but never anything in base game, which makes it even weirder

sharp finch
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you can enable stuff that's disabled

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but you can't find it with gameobject.find

sinful jungle
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ah

sharp finch
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you need to find an active parent and use transform.find to search down its hierarchy

sinful jungle
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yeah that adds up

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pretty sure thats how i was doing it when i was trying to

clear cradle
clear cradle
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I'll look into implementing a way to search children but that'd be hard for my system, especially for custom moons

stone lance
sinful jungle
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oh no

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what did i do

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lay it on me

stone lance
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@mental breach has some words

high haven
sinful jungle
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I literally have an appointment in 30m so whatever it is that's broken will have to wait

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a bit

mental breach
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We spent the last hour and a half trying to find out what mod it was

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lol

sinful jungle
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I tested it with nova online and it worked fine, wym not consistent ?

high haven
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whats the symptoms

mental breach
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Noone could join in Multiplayer

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Kept getting error on join

versed bone
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What's happening?

sinful jungle
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¿

versed bone
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I'm confused

sinful jungle
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version mismatch

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?

mental breach
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Because the id isn't consistent

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Version Mismatch yeah

versed bone
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Gotta make sure to share modcodes

high haven
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why is this happening only now

obtuse mortar
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i think there's some misunderstandings happening

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the latest update where you changed how you make your network handler

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is causing issues

mental breach
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We did share the code

versed bone
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OH

sinful jungle
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im just doing it the same way buttery is tho

obtuse mortar
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lunxara isnt saying version mismatch as in not the same codes

mental breach
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It's literally a networking mismatch

stone lance
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yeah, and the issue is with how global object id hash is calculated

mental breach
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Cus every client gets a different id

sinful jungle
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i see

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why did it not break in my testing :?

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is it only replicable with more than 2 people

obtuse mortar
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nope it instantly didnt allow anyone else to join other htan host

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not sure why it didnt break on your end though

sinful jungle
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ok thats rlly weird

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i literally played online with it

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im gonna be gone for like an hour, do you think you could make a pull request or something

obtuse mortar
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yeah and i vouched for you when mentioned cuz of it 😔, ill take a look at the code and see if i can figure it out lol

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oh that

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right

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@latent inlet what was the actual code for this lol

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ill also try to find it rq

latent inlet
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#1348089079673393152 message

sinful jungle
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i stole that from buttery panstan

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bc i stopped using a bundled prefab

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literally same code so idk

latent inlet
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as a minimum using Unity Hash32 on the mod GUID.

or the way in the snippet with a custom determinitic hashfunction

sinful jungle
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weird

obtuse mortar
sinful jungle
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rybalance

stone lance
sinful jungle
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oh

stone lance
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you're calling Assembly.GetCallingAssembly() inside of patch, while butteryBalance is calling it in other method

latent inlet
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why using the calling assembly instead of a constant anyways?

stone lance
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typeof(RBMNetworking).Assembly should do the trick

sinful jungle
latent inlet
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you def have mod name/guid somewhere as a constant in your plugin

sinful jungle
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i didnt really notice

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yes i do

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ofc

stone lance
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or yeah just use plugin guid

versed bone
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So should I just like downgrade to the previous version for now?

sharp finch
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i don't remember exactly which but it was what batby encouraged

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i just figured it was because plugin GUID was determined to not be unique enough

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or something

versed bone
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So is rebalanced moons broken rn??

sharp finch
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i believe it was this exact spot

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which is attributed to day and xilo

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so the rabbit hole apparently goes deeper and deeper

woven tiger
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has the canyon skybox changed? the screenshot on the mod page doesn't seem to resemble it ingame too much

sinful jungle
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huh

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no

sinful jungle
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cuz offense is just more orange with this mod + rbm

latent inlet
sharp finch
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lol i just mean i figured it would be easier to run into a hashing collision

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with a smaller input string

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im actually not familiar with the internals of md5

latent inlet
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i guessed that. mine was a half joke.

the probability of collisions depends on the algorithm used. md5 definitely has a low collision chance but is more expensive to compute

sinful jungle
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@latent inlet so like this?

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i dont have to do anything else

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or

versed bone
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So what is the issue rn?

As I plan on hosting an LC game which has this mod

sinful jungle
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srry just kinda wanna get rid of this asap

latent inlet
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you could replace the entire Md5[...]GetBytes with a .Hash32() call but in theory your code should be fine and now deterministic

mental breach
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or downgrade 2 versions back

sinful jungle
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I have the update ready already I just didnt know if this would suffice or not

mental breach
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Yeah fair lol

versed bone
latent inlet
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netObj.GlobalObjectIdHash = (PLUGIN_GUID + prefabname).Hash32();

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Hash32 is a extension method so you probably need to import it but that should be trivial

sinful jungle
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I did not have to apparently

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fix out

sinful jungle
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i like heard the prowler theme in my head

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i noticed that thunderstore's beta site always gets updates instantly

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but normal ts takes a bit to refresh sometimes

unique wyvern
snow kite
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Rebalanced Moons x A Minecraft Movie crossover confirmed??

dense hull
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THUMPER JOCKEY

snow kite
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A guy on Bread’s server made this and it would be fitting

dense hull
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KIDNAPPER FOX JOCKEY ‼️ 🔥 🗣️

unique wyvern
unique wyvern
sinful jungle
sinful jungle
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everything ties back to minecraft

unique wyvern
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was the movie good dopa

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everyone i've talked to told me it's shit

sinful jungle
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not rlly but i enjoyed it

unique wyvern
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but i wanna watch it still cuz i wanna give it a proper chance

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no shitty camrip no shitty unfinished cgi version

sinful jungle
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its a fucking minecraft movie like set your expectations as low as possible

unique wyvern
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oh they are im not expecting anything

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the only thing i had any expectations for i was already spoiled on so i'm at like

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ground.... 0.1

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not quite the lowest i can go but i don't expect a fucking masterpiece

sinful jungle
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its pretty much just goofs

unique wyvern
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i feel like everyone expected to be blown away or smth and i cant rlly get that cuz it's a movie about fucking minecraft

sinful jungle
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like the movie doesnt take itself srsly at all

unique wyvern
unique wyvern
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i feel like you could smell that away from all the trailers

sinful jungle
obtuse mortar
sinful jungle
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its an amazing experience

unique wyvern
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(i don't actually care that much that they don't like it)

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im moreso stinky about the fact they didn't wanna wait for a proper rip of it w me but that's w/e

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my wife still hasn't seen it and she loves matt berry so she wants to see it

unique wyvern
sinful jungle
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i watched a camrip of the final cut

unique wyvern
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ye that's totally acceptable

sharp finch
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ethan matt berry

unique wyvern
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I just tend to dislike how crusty and terrible cam rips sound most of the time

sinful jungle
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is this some tbs shit

dense hull
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Grace

sinful jungle
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what is heed

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huj

dense hull
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An entity from Grace

sinful jungle
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huh

sinful jungle
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never heard of it

dense hull
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Reverse Eyefestation where you have to stare at them

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Grace is much better than DOORS and Pressure combined personally

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Love the fast-paced gameplay over the drag that is DOORS and Pressure

unique wyvern
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what is grace narpy we want to know!!

unique wyvern
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that doesn't explain shit cuz i don't fucking know what doors and pressure are :D

dense hull
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You know Rooms at least?

unique wyvern
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no i don't play videogames

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i just pick my nose and drool on myself

dense hull
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Ok whatever

unique wyvern
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no i don't actually know what those are though 😭

sinful jungle
dense hull
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Imagine Spooky's Jumpscare Mansion mixed with Pizza Tower then

sinful jungle
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they're roblox games

dense hull
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That's Grace

unique wyvern
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oh is it like a nextbot thingy

dense hull
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3D

sinful jungle
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not rlly a platformer at all no

dense hull
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No

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😭

sinful jungle
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nothing like pt

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idk why they said that

dense hull
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Because it has heavy inspiration from PT

sinful jungle
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its just like spookys jumpscare mansion infinite mode vasically

unique wyvern
dense hull
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This is not a good description

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lmfao

sinful jungle
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it is though

unique wyvern
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im sorry guys im not horror pilled

sinful jungle
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you walk through a linear procedurally generating set of rooms where entities periodically attack you

unique wyvern
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i know what spooky's is, don't know the infinite mode tho

sinful jungle
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it is quite literally the same gameplay loop

unique wyvern
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so that's what doors and pressure are then?

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what is gra- ah ok

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ok i understood nothing

sinful jungle
unique wyvern
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but that ui is gorgeous

sinful jungle
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except both of them end at a certain point

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i forget the exact numbers tbh

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i think room 100 and 125

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both of them have endless modes though iirc

dense hull
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Grace no

sinful jungle
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thats what i meant ye

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not grace

dense hull
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Oh

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Ok yeah I agree then

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The official ost of Grace also fucking rocks

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U should listen to it

unique wyvern
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ok but is grace just doors but again then you didn't explain what it was

dense hull
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I'm kinda focusing on Lethal Company rn, but Grace is DOORS with a lot more platforming, dodging, and overall isn't boringly slow like the previous two
The entities are also more than just, "hide from them, " e.g. Sorrow you have to get under geometry to avoid their acid rain, Litany where you have to slide each time she opens her three eyes, Kookoo where they'll show a timer, and will kill you if the timer strikes and you still have an item out, Doombringer is a fucking rat that latches onto your inventory, and will explode via screaming if you don't shut their mouth

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Of course there's the A-60 clone, but you don't use lockers to hide from them. You hide from them in little cubby holes that yellow arrows point u to, but entities like Doppel/Rue can follow you into them, so you aren't truly safe, and still have to keep your chin up at all times

dense hull
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Yea I was looking for that clip but I couldn't find it lmao

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You see what I mean

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Anyways I'm going to stop talking here and focus back on Lethal

sinful jungle
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ROOMS + Pressure + DOORS

sharp finch
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you forgot about grace

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cant blame you though

sinful jungle
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ROOMS + Pressure + DOORS + Grace

dense hull
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This mod's finally good...

tawdry spruce
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wait

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i love all of these

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but..

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where's Rooms and Doors?

dense hull
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I don't think either of them know about it

tawdry spruce
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oh they dont know???

dense hull
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Idk

tawdry spruce
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oh they dont knowww

dense hull
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Do y'all know about it?

tawdry spruce
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do yall know about Rooms and Doors

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I don't think they know about Rooms and Doors

dense hull
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Nova got Omega & Alpha first try

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Hate that mf...

tawdry spruce
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that

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no they didnt

dense hull
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Well

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On the second day of trying they did

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I meant

tawdry spruce
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thats like getting lockerless first try

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ridge pandemonium will always be waiting

dense hull
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Nuh-uh

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Counter-point: Camping in the checkpoint room until Pandemonium spawns

charred turret
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reference to the ridge pandemonium that spawned on my glutton for punishment win

tawdry spruce
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my lockerless win consisted of winning the 50/50 with pandemonium since the room was a split path and there were no other hiding spots

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with no spatial audio

#

so i had no sense of direction i just had to trust how close the dude sounded to me

charred turret
#

the pandemonium that spawned for me happened when i had no lockers nearby, and i had to weave around a storage container so they wouldnt see me

#

i literally had like 0.3 seconds to move to not be seen

crisp mango
#

wrong ping lol

crisp mango
charred turret
#

i mean they probably know about stans mods tbh

#

she has some of the most popular bug fix mods

cinder jackal
#

Unbalances your rebalanced moons

sinful jungle
#

so i generally avoid it

#

i forget the specifics tho id rlly have to ask him

cinder jackal
sinful jungle
#

i kind of do tho

#

like

#

he made it sound like it was kind of serious shit

#

and id like to know the facts yk

cinder jackal
#

fair

sinful jungle
#

i mean i update my shit so often i imagine its on the front page often

crisp mango
sinful jungle
#

oh lol

#

RebalancedMoons + Atlas

#

btw

#

hm i guess i should ask in another channel nvm

cinder jackal
#

we should play lethal company again sometime...

sinful jungle
#

Yes

cinder jackal
#

@fossil owl sticker varient of tuliptalk!!?

charred turret
cinder jackal
unique wyvern
unique wyvern
unique wyvern
dense hull
sinful jungle
#

lethal

#

what is that?

unique wyvern
#

what's lethal gompany?

charred turret
unique wyvern
#

i just dowwnloaded vencord this is fucking awesome

unique wyvern
wind marlin
#

not reealy

unique wyvern
#

well maybe im just stupid ok maybe im just fucking stupid ok maybe im just a buffoon maybe im a Fool maybe im a Googy geegy idiot!!!!

wind marlin
#

u can show what OBS output is recording as a fullscreen window 😭

unique wyvern
#

i dont know how to do that!!!

#

truth be told though i barely use obs anymore

sinful jungle
wind marlin
#

just right click the preview and it's Full-screen Projector (Preview) or Windowed Projector (Preview)

charred turret
#

dang

#

its over

cinder jackal
#

dopanightmare

#

made unbalanced moons...

obtuse mortar
cinder jackal
#

lol

fossil owl
snow kite
cinder jackal
cinder jackal
stable moon
#

not sure if this is already reported, but some of the light animators added to experimentation (the ones which turn off on power outage) appear to be not hooked up correctly, and stuck in the on state even after others are turned off (hard to see but left image is the one outside the main entrance which is correctly turned off).

sinful jungle
#

yea thats intentional

#

the railway is powered via mysterious means

#

do not ask

#

(it just doesnt seem like its powered by the building to me, idk)

stable moon
#

the lights still appear to be powered off though, it's just the texture stuck on 🥴

in that case I'd just remove the animator from those lights altogether

sinful jungle
#

oh rlly

#

i thought i did that

#

ill look l8r ye

stable moon
#

I encountered the issue since I'm working on a script which blacks out light textures, and the ones here cant be changed since the animator is overriding it. thanks for looking into it 👍

sinful jungle
#

well

#

i think i know whats happening

#

they r prolly just untagged but i left the animator on accident

pallid tide
#

Usually lights are controlled by the building not the railroad infrastructure

sinful jungle
#

they extend way beyond the building though

#

it just seems detached to me

#

but idk

#

i can make them powered ig

crude valley
#

If there’s an easy improvement to however that hashing is done for LLL btw someone can make a issue on git and i can try and push it out when i have time

crisp mango
#

just a small question, does this mod fixes the non-collision pillar near the fire exit in Experimentation? (I know MapImprovements has it)

sinful jungle
#

yes

#

the mesh is actually slightly different too

#

ubt i doubt its noticeable

obtuse mortar
#

i've noticed it

#

thank you

unique wyvern
#

oh yeah this is a super small, teeny tiny thing but does it also add collission to some of the other utility pole props on the map?

#

thjese things

#

the one next to the pipe route from fire has collission throughout the whole thing but the others only on the main pillar, not on the little wooden things that stick out

#

not that... they need to have it since who tf's gonna get up there but I just thought i'd ask cuz I noticed it yesterday while testing

sinful jungle
#

what

#

i dont care about that

#

how the hell would u even get up there

#

dont say jetpack i dont take that shit into account

unique wyvern
#

🚎

sinful jungle
#

i mean i can add them i guess

unique wyvern
unique wyvern
obtuse mortar
#

i wouldnt add stuff to unreachable areas, it's like zeekerss big ass mesh colliders on unreachable parts of the map lol

#

if it's a box collider or two though who cares

unique wyvern
#

i mean they are within the playable area, but yeah i was just curious about that is all lol

sinful jungle
#

i did it alr

unique wyvern
cinder jackal
#

peakbalanced moons

mental breach
#

@sinful jungle So Embrion gambling caused us to get an oops all Purple Action figure day, I might recommend making a check so valueless tools and scraps can't spawn in the loot pool

sinful jungle
#

purple action figure ?

#

but ye good ideea

#

i can do a value check

#

i think

mental breach
dense hull
sharp finch
#

you might want to set a threshold higher than $0 i guess

#

in case some mod adds a scrap that's worth like $0-3

sinful jungle
#

hey

#

its been a bit hope you're doing ok

#

just been kinda bleh

sharp finch
#

for something like that

#

i suppose

sharp finch
#

wasn't sure if you were sick or just feeling down

#

as for me ive just not been present in lethal space but i am "around" and "doing ok"

tawdry peak
#

Is he eating a burrito

dense hull
#

Did u add dust cloud's ambience to Assurance and Offense

dense hull
#

This part of the right fire exit's supports doesn't have LC's shaders I think

#

You can tell because it's popping out against the fog

sinful jungle
#

might be wrong material

sinful jungle
dense hull
#

Experimentation's ambience aka

sinful jungle
#

big canyon?

#

i probably put it on ass and offense

dense hull
#

If that's the codename then yeah

sinful jungle
#

uhh

#

thats the reverb

#

the ambience is like

#

wind outside

dense hull
#

It's used on Experimentation, but I've now noticed it's on Assurance and Offense

#

Yes

#

The wind

sinful jungle
#

i can removes it

dense hull
#

Na, it's nice

#

I was just wondering

#

It came out of nowhere one day so I was a bit taken aback as it was something I wasn't expecting

#

The desert moons feel weirdly quiet in vanilla so this is a nice change

#

(Quiet in a bad way)

sinful jungle
#

i just made the ambience object play on awake

#

that's all i did

dense hull
#

I likes it

#

Whatever you did

sinful jungle
#

for moon devs, heres the prefab for the rollup ladder on vow, it comes with the prefab, the plugin (its required for the script) and all of its dependencies. just place it on your scene where you want like this and make sure its not slanted (until someone makes a fix for mounting ladders at an incline)

#

@obtuse mortar

obtuse mortar
#
this.ladderPlayerPositionNode.position = new Vector3(this.ladderHorizontalPosition.position.x, Mathf.Clamp(component.thisPlayerBody.position.y, this.bottomOfLadderPosition.position.y + 0.3f, this.topOfLadderPosition.position.y - 2.2f), this.ladderHorizontalPosition.position.z);

also this is the problematic line of code that's causing the player to be put in the wrong position on the ladder, im trying to see what would fix it

sharp finch
#

it's placing them at the x and z of the origin

#

based on wherever their height places them

#

i haven't patched this in butteryfixes yet (been on hiatus for a bit...) but what i was planning to do was inverse lerp the player's Y position with the bottom and top Y positions

#

then lerp that value between the bottom and top positions

#

i'd need to try that in game just to be sure it'd do what i expect it do, but that should place the player on the ladder at the same Y position they'd be placed normally

dense hull
#

@sinful jungle Could there be spawn blockers on every artificial structure 🥺

sinful jungle
#

artificial?

#

like manmade

dense hull
#

Forest keepers spawning on Titan's scaffolding and facility is ASS

#

For example

sinful jungle
#

uhhhhhhhh

#

yeah ill look into it ik what you mean

#

it is kind of ass

dense hull
#

Plus doesn't make sense since they're like

#

digging out of it

#

somehow

#

That's not my main point though

#

Gameplay-wise it just fucking sucks

dense hull
#

@sinful jungle What did you do to Dine's v50 fire exit tf

sinful jungle
#

nothing

#

i think

#

are you using map improvements

dense hull
#

Yes

sinful jungle
dense hull
#

Anyways, MapImprovements doesn't affect the v50 fire exit

#

At least the the improvements I have enabled

#

So I don't know why the building would be missing

sinful jungle
#

ic ic

#

ill look rq

#

was playing fortnite

#

idk

#

something u have is removing it

zenith dust
#

it just decided to be evil for no reason

dense hull
#

What the fuck?

#

01964e50-b446-7a07-c438-812ee46afcd9

#

I have nothing else that affects the vanilla moon's scenes

clear cradle
#

Unless you renamed the cube or moved it nothing has changed for the check

sinful jungle
#

i didnt do anything

#

i havent touched dine

wary narwhal
#

Has anyone come across an issue with Experimentation's alternate building not loading its interior?

sinful jungle
#

for now disable experimentation scene overrides or disable experimentation A (i think its A)

wary narwhal
#

Thank you, one day I'll learn to read patch notes 😬

sinful jungle
#

no worries

#

not calling you out lmao the thunderstore UI is pretty bad and it obscures patch notes

#

was just lazy to type

high haven
#

does anyone else have where titan plays experimentation's ambience? its basically the same reverb triggers as experimentation for some reason

sinful jungle
#

i just enabled the high/low audio on titan

#

thats all

#

there are subtle ambience changes to a lot of moons

high haven
#

is it supposed to be playing FactoryWindAmbiance in the entire outside on top of the normal titan ambiance

sinful jungle
#

uhh no

#

windoutside i think

unique wyvern
#

dopa

high haven
sinful jungle
high haven
#

the soundpack i use has both of those sounds as the same

#

so WindOutside is supposed to be playing constantly now?

sinful jungle
#

yea

high haven
#

ok

#

i didnt notice it before so just making sure

dense hull
#

Hopefully this can be at least looked into because both Dine A and Rebalanced Dine are equally too good to disable

high haven
#

is the company tag in Atlas any different than the normal one?

sinful jungle
#

its just the tundra sky

dense hull
#

Idk whether this is a Rebalanced Moons or Map Improvements issue, but this eyeless dog spawned here

sinful jungle
#

might have to remove nodes from the weird catwalk thing

clear cradle
#

It's on mine but also just how spawning is

#

Sometimes deciding to spawn on geometry out of bounds because why not

tawdry peak
#

Atlas?

#

Wuzzat

sinful jungle
#

check pins

tawdry peak
#

Oh lol

#

Haven't really been paying attention lately since my friends and I been doing other games

tawdry peak
#

Perhaps

#

Although I'm really missing lethals loop

#

My friends can easily just kill the enemies

#

In repo

snow kite
#

Even with the recent combat nerf of the overheat mechanic? That change must not have done as much as I thought?

unique wyvern
#

Ye

#

Still combat should be relatively easy still after that, but it'd be more dependant on the tile you're on

#

the change is moreso so one person doesn't eat up all the strength upgrades and become God

#

atleast that's how I see it

snow kite
snow kite
obtuse mortar
#

no that'll still be a thing lol

snow kite
#

I guess I should not underestimate players

#

REPO devs are gonna have a power struggle with players just like Zeekerss before them

tawdry peak
#

Yeah repo update not out

#

And idk if the new mechanic gonna fix a lot

#

The big issue is the level 3 enemies are just too easy to kill

#

I literally watched someone i play with kill the robe quite easily with just a bat

#

When we played lethal with him he tried to kill a braken with a shovel

#

Learned the hard way

dense hull
#

Can there be an option for the apparatus to not shut off lamps on ice moons

#
  1. They're probably not connected to the same power grid, and 2. It makes trudging through the ice moons at night worse
sinful jungle
#

where do you think the power comes from

#

its in the middle of butt fuck nowhere

dense hull
#

Idk

#

I imagine it's kind of like the fire exit light where it has its own power source due to its significance

#

Somehow

sinful jungle
#

I can look into it maybe but its kindof a difficult thing to change at runtime

dense hull
#

Alr

proper grotto
#

I am hoping that my group returns to LC in v70

#

In general I do prefer LC’s gameplay loop but REPO is a really fun game and I love them both a lot.

unique loom
#

is there any way i can load my own HDRI into the game with atlas?

sinful jungle
#

It's just a bit of legwork that I'm unfamiliar with

#

(reading generic system files)

unique loom
#

yay

cinder jackal
spice igloo
#

Me when i smell balanced re moons

#

And atlas for some reason

#

I thought he was busy holding up the world

proper estuary
spice igloo
#

Lunxzaza

tawdry peak
#

Does it make you randy?

zenith dust
#

moons

#

in regards to #974101195545280542 message ("rudimentary height map") I think it should look something like this (but good actually)

sinful jungle
#

yes

#

this is pretty much what i had in mind

#

but more digital

zenith dust
#

yeah

sinful jungle
#

did your pfp.. always vibrate like that?

zenith dust
#

it should have a fire exit path marked out but you can't see it that well

sinful jungle
#

wait i just noticed you're friends with sydney

#

that's cool

zenith dust
#

but its been like that for about 5 months

zenith dust
sinful jungle
#

we have worked on stuff together before

#

small world

zenith dust
#

it was from my days within the manic server

zenith dust
unique wyvern
zenith dust
woven tiger
#

hello guys it iis autumnis from harvest moons im making rebalancedmoons 2 hope you look infront for it

unique wyvern
#

i'll look back for it

crisp mango
#

I'll look through it

sinful jungle
#

i havent been updating this because hes reworking moons and shit and im waiting for v70

#

mainly adamance its getting reworked

unique wyvern
#

back. off. gumnis. NOW!!!!

sharp finch
#

i forgot

#

that is probably going to be sort of annoying for you to pick up on

sinful jungle
#

yea maybe

#

it's whatever

sharp finch
#

i think the hardest part for you will probably be generating new contour maps

#

for the radar

#

since you change the surface layouts of some of the maps

sinful jungle
#

ha ha ha

sharp finch
#

idk if zeekerss just uses an asset for it

sinful jungle
#

i hope not bro

unique wyvern
tawdry peak
#

Ah

#

Ive not been paying attention

#

This can either be a great thing or a disaster lol

#

V70 definitely gonna break all my mods

#

Did he give a time estimate on when it's coming

unique wyvern
#

if you want news you can check this channel, theres a lot of shitposting when there's no news but when there is it's a pretty good resourc

#

e

tawdry peak
#

Figured as much lol

#

At least there's potential

high haven
#

all i've seen about the adamance rework is some different foliage

#

so like

#

is it gonna be drastically different from the original

unique wyvern
#

it's still a scene change, to be fair

high haven
#

like dine from v49 -> v50

unique wyvern
#

his whole deal with changing them was supposedly because all forest moons kinda look the same

high haven
#

??????

#

adamance was the only one that didn't look like the others lmao

unique wyvern
#

they 100% do, except for adamance being slightly yellower

unique wyvern
sinful jungle
#

adamance uses the same damn assets as the other 2 forest moons

#

the lighting is just different lol

#

ok i didnt realize that was still from a locked post

#

ignore that image i sent and deleted

unique wyvern
#

I wonder if he'll make offense/assurance changes too... im curious what v70 holds

sinful jungle
#

the post showing a screenshot of adamance unlocks in 2 days

#

i was a bit off

snow kite
#

The pics were leaked, wanna see them?

sinful jungle
#

I already have seen it and would prefer if you didn't send them here

#

thanks

sharp finch
#

seems like it publicized early

sinful jungle
#

i cant

#

it says its locked when i open it in incognito

cinder jackal
#

kills all leakers of zeekerss pateron >:3

unique wyvern
#

shits pants

snow kite
sharp finch
#

maybe there's just some residual cookie or something

sinful jungle
#

the post says it was released 14 days early for members and it was the 30th

#

it should still not be publicly available yet

tawdry peak
#

well I hope theres some good stuff to come

#

He posted on bluesky (I saw you dopa lol)

#

Im cautiously optimistic

#

Worse case scenario: We got some cool modders to fix up whats needing fixes

snow kite
# sinful jungle

Is it just me or are the graphics of the radar different? Like, the rooms are wider and the colors a little bolder

stable moon
#

yeah, radar is getting reworked in v70

snow kite
#

I know about the compass and RB camera, but a total rework is news to me

tawdry peak
#

RB finally getting a use eh?

#

Id probably still want the bodycam though

pallid tide
#

Can there be a confg option to only enable the exterior lights/vain shrouds/texture changes?

rancid gale
#

Now that you point it out I like it more

sinful jungle
#

the teeth are long gone

#

i am too lazy to restore that

#

i think it looks fine as is atm

rancid gale
#

Oh, lol

#

Nvm

sinful jungle
#

the support beams are still there, but they're not segmented cubes anymore

#

its just one long beam

rancid gale
#

Don't mind me I am not caught up

sinful jungle
#

so it doesnt look like teeth

#

looks like this now somewhat

#

new texture i think but yeah

rancid gale
#

You will be remembered embrion building with face 🫡

sinful jungle
#

still has eyes!

rancid gale
#

That still looks really good

sinful jungle
#

im so hyped for v70 so i can start updating this again

#

I really wish I could rename this mod :(

rancid gale
#

For real

sinful jungle
#

I'd prolly call it RefurbishedMoons now or something

#

it hardly "balances" them

rancid gale
#

Yeah that'd be more fitting lol

#

Alright folks time to deprecate RBM and start over 🗿

#

In all seriousness banger mod

sinful jungle
#

I'll prolly do that after the game releases

#

like mrov did with weather tweaks

#

cuz u can deprecate a package and make launchers download a new one iirc

rancid gale
#

Mayhaps greed

obtuse mortar
#

deprecate package, update it with empty dll, make it depend on new package

#

win

sinful jungle
#

genuinely?

#

or is that joke

obtuse mortar
#

genuinely

sinful jungle
#

o

#

ok i didnt know that would be allowed

#

that's cool

#

will keep in mind

#

Cool video!

cinder jackal
#

Dopa's Balanced MoonsTulipSmile

sharp finch
#

you can also drop beta from the title

tawdry peak
unique wyvern
#

i am a big fan of a bunch of the changes

rancid gale
#

Same

#

Tho I remember holding off on updating for a while when I found out about the added dependencies

#

(I'm that guy)

sinful jungle
#

im too crunk to respond to this person but im baffled im still hearing abt the audio stuttering issue

high haven
#

oh yeah this problem

#

still don't really know why it does that

#

all i know is jacob's experimental thing to make reverb triggers only apply on entry fixes it

cobalt ravine
snow kite
#

I thought F students were inventors