#RebalancedMoons + Atlas
1 messages · Page 20 of 1
Is it really that much of a difference
I didn't notice much of a change in ram usage when updated
fps is also much higher now peak updates
ive had it happen back in october but i assume it was my fault since like 60 mods 120 fixes and it was a wesley moon
This mod wouldn’t be mid if Embrion had a cart ride into 17 pregnant hyenas
Excuse me?
I lowk agree with u
I'll figure something out
WHAT
is there a mod that ties lights on the outside to building power
no
nvm computer mustve been doing a goofy last night
at least 200mb ram freed up and titan running at 120fps
trying to fix this for the next update
i managed to encounter this error earlier today
i think i got it
oh sweet
🤑
they're holding hands @sharp finch
What if I put my BRBNetworker(Clone) next to your RBMNetworker(Clone)? Haha jk jk... Unless...?
floshed
fixed it
nova helped me test :D
i then popped his head off
because i couldnt shoot him
HOW COULD YOU
i was watching him stare at the ladder in suspense and i sighed in relief when it worked 😭
shit sucks
i hate networking
thanks to buttery again for saving me the huge headache of figuring out whatever was wrong
i didnt know what was wrong with my network handler code so i just copied her code that spawns it xd
your code on onnetworkspawn concerned me and i had no idea what you were doing lol
IDK!! it worked in lan!!
also wym specifically
like the stuff where i was despawning it?
this
yes, this looked pretty cursed
i took that part specifically from diminishing returns
cuz i was having issues
and theirs seemingly worked
and i still think that it's cursed for a few reasons lol
you want me to list off my reasons for the sake of it?
this is in lethal wiki?
yeah i referenced it for event subscriber stuff
but when i refactored the networker stuff i forgot to set the event to null onnetworkspawn again
also this is from the wiki too
well
my god
barring the null check
oh
null check is better than ? in this case because i think unity does weird things with that syntax
well i was checking for != null anyways
so it doesnt matter
whats wrong with this code
?
and if its wrong why is it just on the wiki lol
it's not "wrong" (i think anyway, there's a chance it could be since the timing is such a weird one).
but doing this on OnNetworkSpawn is a really weird place to be doing it
this is how im doin it now
well
this is how buttery is doing it
i stole this
xp
this is what i do lol
this looks a lot less
weird
but i dont think ill be poking my stuff with a 12 foot pole for now, i tested with nova and it works and thats all i care about lol
oh but i need to fix that event
i would agree, if an instance already exists i dont really do anything, something would've had to have gone horribly wrong for an instance to exist past lobby reload anyway
actually
now that i think about it
i think i specifically added the null check bc the snippet from the wiki was just fucking erroring out
without it
😭
yeah i remember now
it took me hours to figure out why my stuff wasnt working
oh it wont error (unless you mean in runtime then there's a decent chance it did yeah lol)
i gotta update that part of the wiki at some point, and quite a lot more later lol
p
@sinful jungle What the fuck did you do to Map Improvement's Experimentation AI O_O
this was reported before
idk if it was on spooky's thread or here though
Is it just random chance for this glitch to manifest?
dopadream's scene for experimentation deletes the interior
since it's inaccessible in vanilla
Yeah its just an unfortunate incompatibility
didn't you two use to account for that by just making it so that improvement can't show up or smth
couldnt you just disable experimentation's scene entirely
generally i remove all unused OOB stuff
i dont account for other mods using it/ adding it back
map improvements A is really the only case of it doing that anyway
all the other map improvements don't seem to make use of OOB stuff
Yes, but I want consistency with all of my moons
E.g. it'd be weird that Experimentation's exterior lights won't turn off when the interior lights are while the rest of the vanilla moons do
then why do you want experimentation to have a sub interior
thats a cut feature that was supposed to be on all moons
the interior isnt a major performance concern
i just saw it as unused content and culled it
as i do everything else
can't you check if map improvements is active and reenable it or smth? just wondering
its a bit more work than that
I could technically re-add it, but it is a big mesh
i optimized + replaced the entire mesh of the building and also i removed all the meshes and triggers inside
and i removed the door on the side
Maybe I can just have the interior as its own mesh
since you left the main entrance hole
the side hole is still gone though
That one isn't as important, so I'll just wall off that path like I do if B spawns after A
what happened to this @clear cradle
what
you used to check for my scene
and just disable the interior improvement
what happened to that
its there
?
idk something's always breaking
I'll probably do this so it wont be needed
yea was just wondering
anyways i checked your code and you're not doing anything to stop it when my scene is loaded
which is why thats happening
its not broken i think you just forgot
I put the entrance & scan nodes back
Don't do anything on your end
I'm just going to change my scene at runtime so it has the version of the building with the interior when mapimprovements is loaded
it'll just take a bit
maybe it's jsut my luck but when i added rebalanced moons to my pack that improvement just never showed up again
There is something blocking the Cruiser from being in the space just behind it
well look who I found in the tmodloader workshop haha
That's dumb just let me do it it'll save everyone
no
your idea of manually making a new interior mesh is dumber tbh lol
just let me fix it
where's this from I'm curious
I was literally going to rip the mesh and just remove the building wut
ig
its just kind of pointless
at least let me fix the hole on the side ??
i dont want it to be weird with this mod installed
an reanimation pack for the scout (from tf2) on gamebana
its kind of bad
love his other work though
yeah, he improved a lot over time
Not worth swapping out the whole scene
no
im not
im just gonna do an rpc to swap out the building mesh, and re-add the stuff i deleted as disabled objects to the scene
really simple stuff
i honestly prefer that idea a lot better
Alright but I won't be releasing an update anytime soon so it'll still be inaccessible for a while
I also should start laying the groundwork for more than 3 improvements
i fixed all my networking bullshit so it'll be easy
I should help you out with that. so you can have synced doors
would be cool
Also sorry i missed this; all moons have a "vehicle blocker" at the main entrance so you cant block the door with the car. its probably still misplaced on... whatever moon this is
I mean I figured I'd just spawn the doors separately so they can be a synced prefab, but having the whole mod not client side would be smart
What
Why
most moons have that
I assume because if a player exited the building it would cause the car to fling
🥀
if its blocking the doorway
prolly ye
snowy artifice probly
looks like it is artifice with the blizzard
lol
this was my pfp before it was whatever it was for like 3+ months
it's funny you mention that
i liked that game i kinda want to revisit it
i was playing it on my steam deck and when i built my pc i started playing other games and forgot
same
i did it on hard mode but if i replayed now id probably just be lazy and replay it on normal
it's been long enough since i 99%ed it or whatever
i could basically re-experience it and it would be just as good except i know some of the story beats
are you familiar with black mesa's achievements
lol i can not get into that game at all
i have all achievements but one that require you to carry a pizza to the end of the game
its annoying as hell
i've tried playing black mesa like 5 separate times and i always lose interest
my furthest attempt made it to on a rail before i gave up
i think i beat it like 5 or 6 times
im familiar with some of the achievements
like the questionable ethics one where you have to do a bunch of weird experiments
or the purple hat in lambda core(?)
yes
you have to warp to xen
i did those
i've heard xen is really impressive and i've avoided all the spoilers
so that if i ever feel like i can get through the game
i can be fully immersed and surprised by it
did you just get lost a lot or smth?
actually i never had trouble with navigation
it actually flowed pretty well
i forget why i dropped on a rail
its just a common complaint i see from people who dont like it
i just feel like i never picked it up right in the first place
the voice acting feels kind of corny and distracting to me lol
it's nothing like half life or half life 2
i have to play the game modded because the gun sounds piss me off
the smg sounds like a stapler
i also just generally dislike the vanilla viewmodels but its just a nitpick
also the fact that they just. Used the vanilla hl2 headcrab models
despite them being evolutionally modified by the combine
oh yeah i think the general inconsistency in enemy designs always kind of turned me away a bit
in general i dont like how most of the stuff was redesigned
the bullsquid is my favorite half life enemy (was my pfp for years) and it looks really ugly in BM lol
generally i like the enemies from this pack a lot
especially the vortigaunts lol
so cute
Bullsquids are my favorites too
Little alien puppies 🧡
buttery what do you think abt the bull squids from this pack
its very charming to me
they look so silly
maybe i could "fix" black mesa by using some mods like this
and actually get into it
i dunno
Yw
@clear cradle do you use these colliders
on experimentation
its inside the interior
You can
btw
Never seems to work for me
that's odd
I can enable stuff I add but never anything in base game, which makes it even weirder
ah
you need to find an active parent and use transform.find to search down its hierarchy
Yes do not steal pls
I do find objects by type to get disabled objects & that works
I'll look into implementing a way to search children but that'd be hard for my system, especially for custom moons

@mental breach has some words

I literally have an appointment in 30m so whatever it is that's broken will have to wait
a bit
Your networker is broken and breaks multiplayer cus it's not consistent
We spent the last hour and a half trying to find out what mod it was
lol
I tested it with nova online and it worked fine, wym not consistent ?
whats the symptoms
What's happening?
¿
I'm confused
Gotta make sure to share modcodes
why is this happening only now
i think there's some misunderstandings happening
the latest update where you changed how you make your network handler
is causing issues
We did share the code
OH
im just doing it the same way buttery is tho
lunxara isnt saying version mismatch as in not the same codes
It's literally a networking mismatch
yeah, and the issue is with how global object id hash is calculated
Cus every client gets a different id
i see
why did it not break in my testing :?
is it only replicable with more than 2 people
nope it instantly didnt allow anyone else to join other htan host
not sure why it didnt break on your end though
ok thats rlly weird
i literally played online with it
im gonna be gone for like an hour, do you think you could make a pull request or something
yeah and i vouched for you when mentioned cuz of it 😔, ill take a look at the code and see if i can figure it out lol
oh that
right
@latent inlet what was the actual code for this lol
ill also try to find it rq
#1348089079673393152 message
i stole that from buttery panstan
bc i stopped using a bundled prefab
literally same code so idk
as a minimum using Unity Hash32 on the mod GUID.
or the way in the snippet with a custom determinitic hashfunction
weird
which mod of buttery's
rybalance
it's failing because of inlining
oh
you're calling Assembly.GetCallingAssembly() inside of patch, while butteryBalance is calling it in other method
why using the calling assembly instead of a constant anyways?
typeof(RBMNetworking).Assembly should do the trick
i think when i pasted it autofill just did that
you def have mod name/guid somewhere as a constant in your plugin
or yeah just use plugin guid
So should I just like downgrade to the previous version for now?
i got this code from either LLL or lethallib
i don't remember exactly which but it was what batby encouraged
i just figured it was because plugin GUID was determined to not be unique enough
or something
So is rebalanced moons broken rn??
i believe it was this exact spot
which is attributed to day and xilo
so the rabbit hole apparently goes deeper and deeper
has the canyon skybox changed? the screenshot on the mod page doesn't seem to resemble it ingame too much
are you on like offense or something
cuz offense is just more orange with this mod + rbm
fun fact: if two mods have the same GUID BepInEx will load only one of them 😅
lol i just mean i figured it would be easier to run into a hashing collision
with a smaller input string
im actually not familiar with the internals of md5
i guessed that. mine was a half joke.
the probability of collisions depends on the algorithm used. md5 definitely has a low collision chance but is more expensive to compute
So what is the issue rn?
As I plan on hosting an LC game which has this mod
uuuh @stone lance :3
srry just kinda wanna get rid of this asap
you could replace the entire Md5[...]GetBytes with a .Hash32() call but in theory your code should be fine and now deterministic
I would disable it til it's updated
or downgrade 2 versions back
I have the update ready already I just didnt know if this would suffice or not
Yeah fair lol
k,
I would disable it but I legit have a custom log located on the water tower on march
netObj.GlobalObjectIdHash = (PLUGIN_GUID + prefabname).Hash32();
Hash32 is a extension method so you probably need to import it but that should be trivial
With all due respect I hope I don't get a notification from you again 🤣
i like heard the prowler theme in my head
i noticed that thunderstore's beta site always gets updates instantly
but normal ts takes a bit to refresh sometimes
god do I know that feeling
WHY DOES MY PHONE COMPRESS IT >:(
no worries i annoyed plenty of people with this
Rebalanced Moons x A Minecraft Movie crossover confirmed??
THUMPER JOCKEY
A guy on Bread’s server made this and it would be fitting
KIDNAPPER FOX JOCKEY ‼️ 🔥 🗣️
kills you with many bricks and stones
if lethalmon hadn't halted development 💔
both of these are materials you can get in minecraft js
everything ties back to minecraft
not rlly but i enjoyed it
but i wanna watch it still cuz i wanna give it a proper chance
no shitty camrip no shitty unfinished cgi version
its a fucking minecraft movie like set your expectations as low as possible
oh they are im not expecting anything
the only thing i had any expectations for i was already spoiled on so i'm at like
ground.... 0.1
not quite the lowest i can go but i don't expect a fucking masterpiece
its pretty much just goofs
i feel like everyone expected to be blown away or smth and i cant rlly get that cuz it's a movie about fucking minecraft
like the movie doesnt take itself srsly at all
or like they wanted to be met with like a sick plotline and interesting characters
ye
i feel like you could smell that away from all the trailers
i feel like ppl should have expected this from the camera zooming in on jack black saying i am steve like an avenger
i've kind of heard the opposite
yeah lmao
its an amazing experience
glad your friends know how to have fun smh
(i don't actually care that much that they don't like it)
im moreso stinky about the fact they didn't wanna wait for a proper rip of it w me but that's w/e
my wife still hasn't seen it and she loves matt berry so she wants to see it
noted lol
i watched a camrip of the final cut
ye that's totally acceptable
ethan matt berry
I just tend to dislike how crusty and terrible cam rips sound most of the time
is this some tbs shit
Grace
An entity from Grace
huh
never heard of it
Reverse Eyefestation where you have to stare at them
Grace is much better than DOORS and Pressure combined personally
Love the fast-paced gameplay over the drag that is DOORS and Pressure
what is grace narpy we want to know!!
that doesn't explain shit cuz i don't fucking know what doors and pressure are :D
You know Rooms at least?
Ok whatever
no i don't actually know what those are though 😭
if they didnt know either two of the mainstream ones why would they know abt the obscure predecessor
Imagine Spooky's Jumpscare Mansion mixed with Pizza Tower then
they're roblox games
That's Grace
jumpscare platformer?
oh is it like a nextbot thingy
3D
not rlly a platformer at all no
Because it has heavy inspiration from PT
its just like spookys jumpscare mansion infinite mode vasically
i knew doors was a roblock game ye
Hell no
This is not a good description
lmfao
it is though
i.. i don'... i,,,
im sorry guys im not horror pilled
you walk through a linear procedurally generating set of rooms where entities periodically attack you
i know what spooky's is, don't know the infinite mode tho
it is quite literally the same gameplay loop
ohh gotcha
so that's what doors and pressure are then?
what is gra- ah ok
ok i understood nothing
yeah p much
but that ui is gorgeous
except both of them end at a certain point
i forget the exact numbers tbh
i think room 100 and 125
both of them have endless modes though iirc
Oh
Ok yeah I agree then
The official ost of Grace also fucking rocks
U should listen to it
ok but is grace just doors but again then you didn't explain what it was
I'm kinda focusing on Lethal Company rn, but Grace is DOORS with a lot more platforming, dodging, and overall isn't boringly slow like the previous two
The entities are also more than just, "hide from them, " e.g. Sorrow you have to get under geometry to avoid their acid rain, Litany where you have to slide each time she opens her three eyes, Kookoo where they'll show a timer, and will kill you if the timer strikes and you still have an item out, Doombringer is a fucking rat that latches onto your inventory, and will explode via screaming if you don't shut their mouth
Of course there's the A-60 clone, but you don't use lockers to hide from them. You hide from them in little cubby holes that yellow arrows point u to, but entities like Doppel/Rue can follow you into them, so you aren't truly safe, and still have to keep your chin up at all times
oh hey my clip
Yea I was looking for that clip but I couldn't find it lmao
You see what I mean
Anyways I'm going to stop talking here and focus back on Lethal
ROOMS + Pressure + DOORS
ROOMS + Pressure + DOORS + Grace
This mod's finally good...
I don't think either of them know about it
oh they dont know???
Idk
oh they dont knowww
Do y'all know about it?
reference to the ridge pandemonium that spawned on my glutton for punishment win
my lockerless win consisted of winning the 50/50 with pandemonium since the room was a split path and there were no other hiding spots
with no spatial audio
so i had no sense of direction i just had to trust how close the dude sounded to me
the pandemonium that spawned for me happened when i had no lockers nearby, and i had to weave around a storage container so they wouldnt see me
i literally had like 0.3 seconds to move to not be seen
wrong ping lol
btw, the HQ voice actor from Pressure knows your mod
She likes it
i mean they probably know about stans mods tbh
she has some of the most popular bug fix mods
idk shitycomics told me the owner is a weirdo
so i generally avoid it
i forget the specifics tho id rlly have to ask him
yeah im still not gonna let go of what he said and i don't want to find out either
i kind of do tho
like
he made it sound like it was kind of serious shit
and id like to know the facts yk
fair
I doubt that but if thats true then thats rlly cool
i mean i update my shit so often i imagine its on the front page often
Believe me, I made her a modpack
oh lol
RebalancedMoons + Atlas
btw
hm i guess i should ask in another channel nvm
Yes
one more clip before i disappear

get that fuckass mouse and keyboard off the screen
what's that one?
ok it's way smaller there thank god asoidjsiaosa the other one was kinda fucking w the clip's visibility
What?
what's lethal gompany?
sorry im bad at judging the size because OBS shows a smaller screen
LMAO you're good you're good, obs is ass about that i get you
not reealy
well maybe im just stupid ok maybe im just fucking stupid ok maybe im just a buffoon maybe im a Fool maybe im a Googy geegy idiot!!!!
u can show what OBS output is recording as a fullscreen window 😭
just right click the preview and it's Full-screen Projector (Preview) or Windowed Projector (Preview)
i looked away, thought to myself "dopanightmare" and for 3 seconds thought i came up with that 😔
lol
it’s too low res for it to be a sticker. i dont have the original ”
” either 
Mod just does nothing and keeps vanilla stats
so true 😭
not sure if this is already reported, but some of the light animators added to experimentation (the ones which turn off on power outage) appear to be not hooked up correctly, and stuck in the on state even after others are turned off (hard to see but left image is the one outside the main entrance which is correctly turned off).
yea thats intentional
the railway is powered via mysterious means
do not ask
(it just doesnt seem like its powered by the building to me, idk)
the lights still appear to be powered off though, it's just the texture stuck on 🥴
in that case I'd just remove the animator from those lights altogether
I encountered the issue since I'm working on a script which blacks out light textures, and the ones here cant be changed since the animator is overriding it. thanks for looking into it 👍
well
i think i know whats happening
they r prolly just untagged but i left the animator on accident
Usually lights are controlled by the building not the railroad infrastructure
they extend way beyond the building though
it just seems detached to me
but idk
i can make them powered ig
If there’s an easy improvement to however that hashing is done for LLL btw someone can make a issue on git and i can try and push it out when i have time
just a small question, does this mod fixes the non-collision pillar near the fire exit in Experimentation? (I know MapImprovements has it)
oh yeah this is a super small, teeny tiny thing but does it also add collission to some of the other utility pole props on the map?
thjese things
the one next to the pipe route from fire has collission throughout the whole thing but the others only on the main pillar, not on the little wooden things that stick out
not that... they need to have it since who tf's gonna get up there but I just thought i'd ask cuz I noticed it yesterday while testing
what
i dont care about that
how the hell would u even get up there
dont say jetpack i dont take that shit into account
i mean i can add them i guess
i know im justasKINGCUZIWASCURIUOUS
lol if you want
i wouldnt add stuff to unreachable areas, it's like zeekerss big ass mesh colliders on unreachable parts of the map lol
if it's a box collider or two though who cares
i mean they are within the playable area, but yeah i was just curious about that is all lol
i did it alr
peakbalanced moons
@sinful jungle So Embrion gambling caused us to get an oops all Purple Action figure day, I might recommend making a check so valueless tools and scraps can't spawn in the loot pool
Yeah from Wesley's Moons, usually exclusive to Galetry
@charred turret They made your ass marketable 😔
https://github.com/dopadream/RebalancedMoonsPlugin/blob/37027f1597aca327650f332ec7e9e6e79de8ee76/RBMNetworker.cs#L254
something like if ((int)(item.maxValue * RoundManager.Instance.scrapValueMultiplier) > 0) continue; ought to be fine
you might want to set a threshold higher than $0 i guess
in case some mod adds a scrap that's worth like $0-3
checking minValue instead of maxValue also might be a better idea
for something like that
i suppose
yeah it has been fine
wasn't sure if you were sick or just feeling down
as for me ive just not been present in lethal space but i am "around" and "doing ok"
Is he eating a burrito
Did u add dust cloud's ambience to Assurance and Offense
This part of the right fire exit's supports doesn't have LC's shaders I think
You can tell because it's popping out against the fog
might be wrong material
im also ngl ifk wtf u mean sorry
Experimentation's ambience aka
If that's the codename then yeah
It's used on Experimentation, but I've now noticed it's on Assurance and Offense
Yes
The wind
i can removes it
Na, it's nice
I was just wondering
It came out of nowhere one day so I was a bit taken aback as it was something I wasn't expecting
The desert moons feel weirdly quiet in vanilla so this is a nice change
(Quiet in a bad way)
for moon devs, heres the prefab for the rollup ladder on vow, it comes with the prefab, the plugin (its required for the script) and all of its dependencies. just place it on your scene where you want like this and make sure its not slanted (until someone makes a fix for mounting ladders at an incline)
@obtuse mortar

this.ladderPlayerPositionNode.position = new Vector3(this.ladderHorizontalPosition.position.x, Mathf.Clamp(component.thisPlayerBody.position.y, this.bottomOfLadderPosition.position.y + 0.3f, this.topOfLadderPosition.position.y - 2.2f), this.ladderHorizontalPosition.position.z);
also this is the problematic line of code that's causing the player to be put in the wrong position on the ladder, im trying to see what would fix it
it's placing them at the x and z of the origin
based on wherever their height places them
i haven't patched this in butteryfixes yet (been on hiatus for a bit...) but what i was planning to do was inverse lerp the player's Y position with the bottom and top Y positions
then lerp that value between the bottom and top positions
i'd need to try that in game just to be sure it'd do what i expect it do, but that should place the player on the ladder at the same Y position they'd be placed normally
that's sick! thanks a lot
@sinful jungle Could there be spawn blockers on every artificial structure 🥺

Plus doesn't make sense since they're like
digging out of it
somehow
That's not my main point though
Gameplay-wise it just fucking sucks
@sinful jungle What did you do to Dine's v50 fire exit tf
Yes
WHAT
Anyways, MapImprovements doesn't affect the v50 fire exit
At least the the improvements I have enabled
So I don't know why the building would be missing
ic ic
ill look rq
was playing fortnite
buh
idk
something u have is removing it
it just decided to be evil for no reason
What the fuck?
01964e50-b446-7a07-c438-812ee46afcd9
I have nothing else that affects the vanilla moon's scenes
Unless you renamed the cube or moved it nothing has changed for the check
Has anyone come across an issue with Experimentation's alternate building not loading its interior?
for now disable experimentation scene overrides or disable experimentation A (i think its A)
Thank you, one day I'll learn to read patch notes 😬
no worries
not calling you out lmao the thunderstore UI is pretty bad and it obscures patch notes
was just lazy to type
does anyone else have where titan plays experimentation's ambience? its basically the same reverb triggers as experimentation for some reason
i just enabled the high/low audio on titan
thats all
there are subtle ambience changes to a lot of moons
is it supposed to be playing FactoryWindAmbiance in the entire outside on top of the normal titan ambiance
dopa
oh yeah whoops
me
the soundpack i use has both of those sounds as the same
so WindOutside is supposed to be playing constantly now?
yea
Disabled MapImprovements; building is back
Hopefully this can be at least looked into because both Dine A and Rebalanced Dine are equally too good to disable
01965133-0339-17b7-a332-ff9e43f40548
is the company tag in Atlas any different than the normal one?
its just the tundra sky
Idk whether this is a Rebalanced Moons or Map Improvements issue, but this eyeless dog spawned here
weird will look into
might have to remove nodes from the weird catwalk thing
It's on mine but also just how spawning is
Sometimes deciding to spawn on geometry out of bounds because why not
check pins
Oh lol
Haven't really been paying attention lately since my friends and I been doing other games
The logical answer being REPO of course
Perhaps
Although I'm really missing lethals loop
My friends can easily just kill the enemies
In repo
Even with the recent combat nerf of the overheat mechanic? That change must not have done as much as I thought?
That update is not out yet
Ye
Still combat should be relatively easy still after that, but it'd be more dependant on the tile you're on
the change is moreso so one person doesn't eat up all the strength upgrades and become God
atleast that's how I see it
I see
That is how I see it too, which should add some nuance and difficulty to combat. No more strength 13 and just ragdolling all the enemies you encounter
no that'll still be a thing lol
I guess I should not underestimate players
REPO devs are gonna have a power struggle with players just like Zeekerss before them
Yeah repo update not out
And idk if the new mechanic gonna fix a lot
The big issue is the level 3 enemies are just too easy to kill
I literally watched someone i play with kill the robe quite easily with just a bat
When we played lethal with him he tried to kill a braken with a shovel
Learned the hard way
Can there be an option for the apparatus to not shut off lamps on ice moons
- They're probably not connected to the same power grid, and 2. It makes trudging through the ice moons at night worse
Idk
I imagine it's kind of like the fire exit light where it has its own power source due to its significance
Somehow
I can look into it maybe but its kindof a difficult thing to change at runtime
Alr
Same
I am hoping that my group returns to LC in v70
In general I do prefer LC’s gameplay loop but REPO is a really fun game and I love them both a lot.
is there any way i can load my own HDRI into the game with atlas?
No but I'm considering adding this in a future update
It's just a bit of legwork that I'm unfamiliar with
(reading generic system files)
yay
Me when i smell balanced re moons
And atlas for some reason
I thought he was busy holding up the world
me when I smell that zaza
Lunxzaza
Does it make you randy?
moons
in regards to #974101195545280542 message ("rudimentary height map") I think it should look something like this (but good actually)
yeah
did your pfp.. always vibrate like that?
it should have a fire exit path marked out but you can't see it that well
no
but its been like that for about 5 months
yeah
it was from my days within the manic server
yeah
i don't have access wjat is juhis...
what the tier 3 moons should have instead of a video
hello guys it iis autumnis from harvest moons im making rebalancedmoons 2 hope you look infront for it
i'll look back for it
I'll look through it
die
i havent been updating this because hes reworking moons and shit and im waiting for v70
mainly adamance its getting reworked
lol
i forgot
that is probably going to be sort of annoying for you to pick up on
i think the hardest part for you will probably be generating new contour maps
for the radar
since you change the surface layouts of some of the maps
ha ha ha
idk if zeekerss just uses an asset for it
i hope not bro
what're those?
Oh shit where did he say that
patreon chats
Ah
Ive not been paying attention
This can either be a great thing or a disaster lol
V70 definitely gonna break all my mods
Did he give a time estimate on when it's coming
nah not really
if you want news you can check this channel, theres a lot of shitposting when there's no news but when there is it's a pretty good resourc
e
all i've seen about the adamance rework is some different foliage
so like
is it gonna be drastically different from the original
it's still a scene change, to be fair
like dine from v49 -> v50
I imagine layouts won't change much
his whole deal with changing them was supposedly because all forest moons kinda look the same
they 100% do, except for adamance being slightly yellower
meh, that's what I heard anyway
wym
adamance uses the same damn assets as the other 2 forest moons
the lighting is just different lol
ok i didnt realize that was still from a locked post
ignore that image i sent and deleted
yeah, which is why I agree adding some new props is a good idea
I wonder if he'll make offense/assurance changes too... im curious what v70 holds
The pics were leaked, wanna see them?
i can see it even when im not logged in
seems like it publicized early
kills all leakers of zeekerss pateron >:3
shits pants
Of course, I only was if you wanted and assumed you would say no
weird because it worked for me doing the same
maybe there's just some residual cookie or something
the post says it was released 14 days early for members and it was the 30th
it should still not be publicly available yet
well I hope theres some good stuff to come
He posted on bluesky (I saw you dopa lol)
Im cautiously optimistic
Worse case scenario: We got some cool modders to fix up whats needing fixes
Is it just me or are the graphics of the radar different? Like, the rooms are wider and the colors a little bolder
yeah, radar is getting reworked in v70
I know about the compass and RB camera, but a total rework is news to me
Can there be a confg option to only enable the exterior lights/vain shrouds/texture changes?
Now that you point it out I like it more
the teeth are long gone
i am too lazy to restore that
i think it looks fine as is atm
the support beams are still there, but they're not segmented cubes anymore
its just one long beam
Don't mind me I am not caught up
so it doesnt look like teeth
looks like this now somewhat
new texture i think but yeah
You will be remembered embrion building with face 🫡
still has eyes!
That still looks really good
im so hyped for v70 so i can start updating this again
I really wish I could rename this mod :(
For real
Yeah that'd be more fitting lol
Alright folks time to deprecate RBM and start over 🗿
In all seriousness banger mod
I'll prolly do that after the game releases
like mrov did with weather tweaks
cuz u can deprecate a package and make launchers download a new one iirc
Mayhaps 
genuinely
o
ok i didnt know that would be allowed
that's cool
will keep in mind
Cool video!
Dopa's Balanced Moons
yeah
you can also drop beta from the title
It certainly makes them better imo
i am a big fan of a bunch of the changes
Same
Tho I remember holding off on updating for a while when I found out about the added dependencies
(I'm that guy)
https://github.com/dopadream/RebalancedMoonsPlugin/issues/7 @cobalt ravine pleaaase fix yo shit
https://youtu.be/v8rluV9ZZeo As you can see in the video the audio is completely bugged. If you can fix this, it will be a pleasure.
im too crunk to respond to this person but im baffled im still hearing abt the audio stuttering issue
oh yeah this problem
still don't really know why it does that
all i know is jacob's experimental thing to make reverb triggers only apply on entry fixes it
if I wasn't getting obliterated week by week by assessment sure
I thought F students were inventors
