#RebalancedMoons + Atlas
1 messages · Page 18 of 1
its like -deepprofiling or something
if you're getting extremely slow loading times or running out of memory you might have too many mods
or just low specs overall
i mean if i7 12700kf, 4070 super, 32gb ram isn't sufficient hardware i should just not play this game
ah
i assume you posted this earlier
i just missed it because im dropping into convo late
last night i think
ur good
now that i think about it
so its super concerning lol
when i last did profiling i did it the manual injection way because i forgot modman can set launch parameters
maybe i should try it again
I like niche things that more often than not nobody else likes so it shouldn't come as a surprise lol
it was hardly niche though
like it was a pretty big change and it probably got the most criticism other than the original 3rd exit spot for titan
Wtf I've never seen it
Also not to mention that vanilla March sucks horrid balls so that's another thing to praise the new fire exit for
spooky, monty, buttery, and some of my friends pretty much all agreed that its too close to the ship, and it just wasnt as interesting for gameplay in the end sadly
i will also admit since i added the feature i pretty much always had a bias to check that exit first bc its so safe and close to the ship
that was also kind of the issue with the original titan exit location
you could just walk there in seconds and it was too free
ill figure something out with march later
im holding off right now bc idk if it will stay the same as is
like in the base game
Completely Western fire exit gameplay isn't any more interesting either Imo
uh
maybe i should turn motion tracker off
idk what to look for in profiler im not sure if this will help
both main entrance and the fire exit behind the ship are arguably already eastern
but i also just dont even think it is a big deal in general
Then we agree to disagree
i dont think ive ever seen anybody else mention march surface feeling lopsided
not that people would express that anyway
i guess
yeah no it wasnt like a "fix" to me i just thought waypoints evenly placed around the moon could be fun
but it was like too easy in consequence ig
I'll be adding a fire exit in the bottom right across the lake with Map Improvements so you can use that when the update is released
I'd love to get the update out on the 31st because it's March and I think that's funny
@sinful jungle i tried something out with the profiler just now and i mightve found something
when i ran the modpack as is with profiler open but not running, titan ran at like 25 fps and the profiler was pointing at the motion tracker (cus i think its calling FindObjectsByType())
so it took it out, now with profiler open (not running) titan runs like 68fps
i'm gonna see how it behaves without debug running if it helps having motion tracker off
oh
yes
motion tracker v3 is unoptimized and i need to fix it :(
dang
i havent had the time lately
i'll pull it for now
and let u know how it works now
strange
Oh yeah Titan's light doesn't have volumetrics for sum reason
Was this not a thing in vanilla
Oh
i could experiment with adding a thin layer of fog
Also not to point fingers at RM but I notice that there's no longer the droning ambience on Assurance
Might also be a Map Improvements issue
o
also, for the record ambience is broken with soundapi
i pinged you with that before
not sure if you saw
Wtf???
yes
its loaforcs
oh
does bside use loaforcs
?
oh right it does
mb
yes so its bside
thats also why bigmachine was broken on adamance
adamance also had zero ambience
it was just silent
UGHH SUCH GOOD SONGS THO..,
hoping this gets ironed out soon, reverb triggers are super broken with soundapi
I have to get rid of it Ig...
Soundapi only breaks ambience if it has a replacer for that sound
If bside doesnt have replacers for bigmachineroom it won't be affected
i dont think thats the case
i tried playing on my adamance with loaforcs installed and it was just silent
and i had nothing else
but disabling it fixed it
I tried it myself, turning LR outside ambience off and then having a custom replacer that doesn't touch ambience audio fixed it for me
huhh
Noted
ill check assurance ambience
just in case
but i know for a fact this is because of loaforcs
Like I also noticed big machine room ambience not playing in some cases and removing the replacers for them fixed it
Resonance doesn't use Loaforcs IIRC
It does
yeah itt does
I know for sure since Loaforcs relies on Unitask
2.0 no longer needs unitask
those who dont know
I do move the reverb triggers at main there but just to account for the water tower
you're fine
They change Music1's volume
ya i didnt set it to play on awake
and the code only accounts for that if theres no volume changes
because zeekeers
I hear BigMachine on Vow rn
Shrug
koi
1% lows at like 85fps
this has been a known issue for a bit
it spikes high to like 111fps occasionally
i just need to cache a new enemy list every time an enemy spawns
i should see if it improves frames on tenebrous and rampart cus i didn't have a good time there either
imperium is a goof and doesnt add enemies to that list when it spawns em
yeah it breaks a lot of what i have in coderebirth because it doesnt fill that list lol
does it update when an enemy is killed?
ye
well ig it doesnt matter
ok then i can definitely get a patch out today
im really sorry for this btw
since this is definitely my fault
when i was testing with my friends i never had issues with the way i was doing it so it seemed "Good Enough"
cus i get a default performance drop whenever people join for mp
it probably scales on the size of the moon and stuff cuz it's gotta go through all the objects
I do now for some reason
Also no volumetrics here either
its just bc adamance is bright
Ic
what mods are you using here?? im completly unable to replicate this
i think this issue is pretty similar to repo where its just an oversight in the game that requires i manually transpile to fix it
0195defd-c070-ae83-5ff1-47435bb304c2
just my debug env
i did already
that doesnt make a ton of sense
enemyai.start() adds the enemy to the list when it spawns if it isn't there already
with a sole exception being the masked enemy because zeekerss override without calling base.start and forgot to add that line of code

butteryy i want ur opinion on something
i havent investigated exactly why it happens, but i was told that imperium doesnt get the enemies added to that list and it matched my testing
i wasw thinking of
like yknow
cuz its the original fire exit location
but i dunno
sniff v49 Dine 🥲
make compatibility with TonightWeDine and you'll have that 
not how that works
I think Terra would have to make his mod compatible with Dopa’s scene
its not foggy weather..
titan just has all encompassing fog
thats just how the moon was designed
It just is an easy compromise to “idk if people will like this”, I always assumed it was not too hard to do
i mean tbf titan is pretty much identical foggy/non foggy
thats what im saying though
im always a fire exit behind the ship lover on dine
like its just supposed to be like that
it's just a really cool remote location
i like your fire exit spot too though
shrug
for dine fire exit?
hmmm
is it one of those accessible via extension ladder?
i kinda miss that old fire exit
ye
both of those two spots are
they both require ladder
one is just, in a different spot
wdyt adjective
i like it but i guess my only problem-ish with it is that you're basically safe from most enemies since there's a lot of cover around you and if you need to you can just run back to the ship
If I may, what is the argument for keeping the current spot? The old spot is the v49 spot everyone loves
Well up to you if you want to move it
the v49 spot is closer to the ship
ye im just looking for opinions
Personally I like how the lights in v50 Dine are just a red herring, adds to its maze-like quality
yeah im still completly unable to reproduce this
what i meant was: foggy does not extend vertically to the entrance
lol wtf xd
which is so bad
thats intentional tho
i think its supposed to look like this
but it translates bad
in game
it's shit 😭
i like that you can see over the fog on titan
same
climbing over the fog for better visibility is cool
titan still looks like shit though because there is 0 fog up top
trying to improve the translation ingame btw
well, i'll have to agree to disagree on that
so the next update will prolly have another titan makeover
so all the volumetrics are non-existent
i think it's bad that its size is not fully covering the map
i think titan would benefit from a global weak fog
and that's it
but like :/
well foggy has the other issue of not extending to the horizontal boundaries
like its supposed to make the facility look huge
which is super-de-duper ugly
thats the intention
no justification for that
exactly my point
it looks really good in editor
it's so bad 😭
oh that is surprising, i like it then, feels more hidden and cramped
and i think for titan's feel it's really important that you're able to climb above the thickest of the fog and see out
it shouldn't expand infinitely upward, at least not as thick
the thing is
You could make the transition more gradual, like ground fog is dense and slowly becomes lightens as you climb, with little to no fog by the time you reach the top
in vanilla yeah
?
like the edges
unless im mistaken the ground fog is always there
let me show you
talking about foggy only
the far clipping plane being apparent is the ugliest part
the fog needs to hide the far clipping plane better
since adding fog randomly is kinda bad for performance, i wonder how much better titan would look with a fog on top using a scrolling 2d noise texture that would replicate the visual of the fog
u could rlly just increase the size of the fog volume and increase the blend
maybe but the idea is to forsake the local volumetric fog where possible, atleast speaking from an optimisation standpoint anyway
for chameleon i just disabled the foggy weather object
and set the moon's specific fog volume to be the same density as foggy weather would have been
looks almost indistinguishably thick in game (doesn't affect gameplay that much) but it's a lot prettier and doesn't require 2 volumes
it just requires a lot more manual setup
(and on that note - titan doesnt use this system because foggy weather is less dense than titan's base volume 🥲)

so titan still has the sucky rectangle problem
its a really good system but it doesnt work on custom moons
im not sure if there's a performance concern with just making the rectangle bigger
use mrov weathers for that 🤭
fog already stops rendering if you fly above the map with a jetpack so it seems like there is a cap on rendering it further from the camera
true unironically
it worked last time i've checked 🥺
i do really like how mrovs foggy looks
more doggy
butterys is more dynamic but it only works for vanilla moons
probably is because you have more of it to process (not sure about whether it takes into account whether its on screen or just distance etc though)
i wish there was some way to influence the foggy color though
chat post more shiba inus for xu's sister
@placid rapids i'd need to consult my experienced dev to really know though lol
my sister is just screaming into the mic "DOG DOG"
i'll think how to do that
to use lll
😅
because i used the
emote
oh rright
well, lethal elements does something similar
it has tags for smog color / snow color
lol maybe one of these days i will actually consistently start playing modded content with friends
my sister's having the time of her life with these gifs
but in the meantime there is "just above 0" motivation for me to provide support for anything beyond vanilla content
it is a general design issue for me
i dont even remember what i was thinking when i decided to add 150+ different types of flora to moons depending on snowy grass or desert, but im glad people like that, a few people have told me it reminds them of chameleon lol
probably lol
she still wants more
there was also the temperature thing i was messing with
damn you xu jr
where enemies and whatnot change tint very slightly, blue-ish or redd-ish depending on lgiht source in the area
sorry dopa, your thread is just my sister's place to look at rodrigo's animal gifs now
she still wants more
chat she isnt satiated
i need backup
shes finally gone
back to our scheduled program
moons, rebalanced ones
better to rebalance your mom
Late but I'd say keep it because it gives some love to that area of the map. TonightWeDine already provides v49 fire exit location, and I don't even touch that area aside from some fences, so you're really the only one giving something to that location. If you do end up moving it I'll consider adding more decor over there to compensate
@sinful jungle @high haven can either of you tell me if this fixes it, this is the most complicated patch i think i've ever made lmao
this is for triggers buzzing?
yeah
ite
i dont hear any buzzing on experimentation anymore
theres just a really small crackle when going through it but thats it
did you like
set it to only apply its change once
yeah
gotcha
i think thats what jacobs reverbtriggerfix does too (in the experimental change)
i looked at that and it does it uhhh in an interesting way
i think i can get rid of the crackle eventually but not rn
are you thinking of pushing that today?
no
Would you be there?
17
21
1
I'd be there for Dopa Moons 🙌 🙌
Real
im getting this on launch
(im using it with the beta you sent me before)
did you import mod via gale or manually?
manually
try with gale
kk
probably mod requires patcher to run
yeah you haven't installed the preloader correctly
yeah its working now
wtf are you doing here
why is there like
a slight crackle when going through reverb triggers
the seamless transition is gone
i also dont understand why you cant reproduce cz i gave you the exact profile im testing this on
from the code i don't think there ever should have been a seamless transition?
can u elaborate
bc it doesnt do this in vanilla
so why does it do this with soundapi
it like, causes the audio to restart or something, idk
if (this.audioChanges[i].changeToClip != null && audio.clip != this.audioChanges[i].changeToClip)
{
bool flag = false;
if (audio.isPlaying)
{
flag = true;
}
audio.clip = this.audioChanges[i].changeToClip;
if (flag)
{
audio.Play();
}
}
else if (this.audioChanges[i].changeToClip == null && !audio.isPlaying && !this.audioChanges[i].changeAudioVolume)
{
audio.Play();
}
vanilla only calls Play() if the audio clip wasn't already playing or if it was playing a different clip
because Play() restarts the assigned clip from 0s
ah
if soundAPI is calling Play() every frame it is going to keep restarting the sound
yes, im going through reverb triggers not even changing the audio clip
and its doing popping shit
it's not? i think it's getting confused because of zeekers checking audio.clip != this.audioChanges[i].changeToClip
if audioChanges has changeToClip assigned and the audio source is assigned a different clip or no clip at all
it reassigns the clip
and calls Play() if the previous clip was playing
otherwise if changeToClip is null it just plays whatever clip is assigned already
that all makes sense
gwrahhh if i could reproduce this it would be so muc heasier
all of these triggers have Forest assigned to it
and yet, going through them causes the clip to restart
but only if im using resonance
is soundapi not reassigning changeToClip?
or transpiling that code into something else?
no it doesn't, the main sound replacement code happens in SoundAPI, which has no idea that it's even running in lethal company
plus that would break a few other assumptions sound api needs to function
i basically need to keep original clips intact for replacement to work reliably
so you aren't replacing the clip on the audiosource??
yes? i'm saying that i don't touch .changeToClip
@sinful jungle can i get the logs from this? make sure you have soundapi logs on as well
which logs
all?
did you revert whatever it is you did to fix ambience not playing
because i have to manually enable it with unity explorer again
for it to do anything
no? that fix is in the soundapi mod not the lethal company bindings
um
all i did in that was copy paste the offending function with logs
1 sec
2.0.6 is correct right
:|
i have Music1 set to play on awake and it isnt with soundapi
yeah that's correct? how do you have it setup?
ok i got it working, i think importing this actually just caused it to download the soundapi from thunderstore downgrading it
anyways
should be near the end
wuh this doesn't have my new logs
huh
all i did was locally import it
after deleting everything
ill try again ig
is it here
no it should be prefixed with stupidahhfunction
i think i may have found a solution now, i just need to battle with this transpiler lol
so idk
ahh it may have been msbuild/rider actually i dont think i have it configured fully correctly yet
can you try? it transpiles to check based on clip name instead of just the clip which should hopefully work
help
ambience isnt playing either sdjlfksdlkfjsdf
i am so sorry for this btw this is probably a pain
oh oops :3
btw just out of curiosity how tf does this work
i notice the mod has two dlls
but when i import through gale theres only one
one goes into patchers, not plugins
bepinexgui :P
its been around for a while
very useful for debugging
its by CatsArmy
Ah
this is as bright as i will make them tbh
it is more dim still but i think the brighter lights just look kinda fugly
i think the bright lighting is good
but i think this dim lighting is more remniscent of the earlier versions
and it is moody in a good way
it was too dark before but this screenshot is perfect
i also fixed up the volumetrics on them
like here (and in vanilla) the light range is really weird and it starts like midway where it should
i should prolly also add high/low audio to exp
both are good
but I like exp's main being darker like it used to b
e
@lyric shale
@sinful jungle finally figured out what was wrong with the transpiler lol, this should work now
So for vow, teh ladder should release right?
it gives me an option, but nothing happens
ill look into it, it was working in lan for me but there might be some issue with doing it as a client over network
can i get logs
from your end
like when you tried releasing it and it did nothing
the only reason it shouldnt have worked is if the network handler borked
yeah idk i tested in lan and clients were able to use the ladder and it synced
uhhhh
Where would those be
And we left and are on company now, does it get deleted?
it only gets deleted if you shut the game off and launch it again
if you're using gale its here
i guess i forgot to put logs for when the network handler gets instantiated on the client
that being said there are still like no errors here so this is kind of weird
Fixed it by reimporting the mesh. I think it had something to do with the mesh having a 2nd uv layer
Also, maybe i'm crazy, but the new fire exits spawned near each other twice in a row
Once is a coincidence, twice makes you wonder
never did get a chance for a third
Other than that, the changes are quite nice
fire exits dont have any proximity checks in vanilla
Hmm, next time we play ill keep an eye out
vanilla bug yeah i cant do anything about it. happens a lot on March too
sniff
...Rebalanced Int- jk
rebalanced zap gun..
Ah fair enough lol
hey there's no dependency listed for chameleon on rebalanced moons but a friend is getting this error message
that's fine
she is shipping two dlls
one exclusively contains cross compatibiliy code with chameleon and if it fails to load it doesnt matter
because it only needs to run when chameleon does
ah cool!
I would probably make it a soft dependency on the other dll that logs a warning instead of an error but it doesn't really matter
oh i can do that
so at least ppl will stop worrying about the error
but wont that cause the plugin to run anyways?
Ye, just make sure whatever stuff you do you do it not in awake, a separate function, and you remove optimisation and inlining or whatever it was that functions needed
then it will generate errors trying to patch a method that doesnt exist
Nah just check the chainloader
For if the mod exists
And log a warning ans return early
you need to be quarantined
im so fucked up rn
i fixa da aadamance bridge
the stuff can fall now @butgtery
e
looks like im the best and uuuur the worst
i wonder who got the chest hair..
what a day to be alive
@everyone new upsmhate plz plz plz plz favorite and rate 5 stars
😭
either that or playing schedule 1 irl
Are you drunk?
nooo she's just a little silly
I kinda feel like I shouldn't unmute you
Why do people get muted if pinging everyone doesn't even work?
It catches spammers for me
Oh, makes sense
I get like 4-6 a week from it and it stops them from realizing it didn't work and trying another ping or something
@sinful jungle out on good behavior
WHA
evil..
why did my message get deleted sobbing
I ain't delete nothin
automod
Dopa drunk
:[
LOL??
What in the whar
Lmao wat?
That be what you said, yup.
ATLYSS species
i think someones had a little too much tzp..
Okay no it flagged it as a common naughty word on my end not a slur
I've played ATLYSS so I can vouch for Dopa lol
also why did 7 messages send at the same time 😭
I'm in the modding server goob
i think u lagged
Drunk Nova when
I unvouch, send dopa to the dark abyss
[ 5 people are typing ]
nononoonno
You live in the abyss.
Lmao
Modders together strong
anyways im sorry for the commotion 😭 i was a tad tipsy and goofin off but yes i promise this is a real update that i released
The Xu Xiaolan abyss
I miss the old dopa, she was so much more real 
i got fake
What did you drink
You're just seeing dopa unfiltered
try the forbidden poon word again
poon
Poon 💔
im pooning out
I dunno why it told you it was a slur, I just bonked clyde and added it to the safe list
when is the next atlyss update..
or i guess the First one (?)
Whenever you release Dopa Moons
Can't have original thoughts no more
Make like 27
Lol we shared the same brain cell Xu
Lmao
unbalanced moons
oh god id have way too much fun with that xd lol
id put like a staircase to the sky on march that leads to a fire exit floating on a cloud
Rebalanced Moons + Atlyss
Do it
gotem
Oh no what is going on
i was hoping nobody would make that connection but i knew it was over when i learned robyn is in the community lol

GYATT
Should we not be updating 😆
EW
I have the see that FUCKING cat every time I scroll down in Confined COntrat
FREAKY zat
WHATT THE UFKC


👋🏽 oki bye now, don't get automodded for 100 years again
i wont sob
Freaky Nova?
NO
Poon Nova?
POON NOVA 😭
NO...
wait that woulod go hard
this is the amount of tzp everyone inhaled..
The reality here is that you're the one on TZP but instead of getting high it makes you too serious lol
oh wtf really
i think xu is right tbh this is something i'd PR into butteryfixes lol
jokes aside
ill need to look into it tho
hello
actually this might be considered a Balance Change so idk if buttery would want that
might fit better in butterybalance or something
hi jack
I'm never right, you're still drunk
yeah its kind of annoying considering your stamina regen is also slowed to a crawl when you use them
i will take a look.. and try to pr it into butteryblaance maybe (unless she dont want that, then ill just do a standalone)
because i love tzp lol
means vagina in slang
You didn't know? Lol
crazy I know more slang than you (even though idk if you're from the us or not its funny loll)
i am
howwwww LOLL
hi
hi jack
i mean
hello
Name everything you know
not that i think it should be blocked for that reason, i mean, i can just understand why it's autoblocked i guess
probably some of that too
NONONO
I shouldn't have told people about APNG's
Oh jesus
this is gonna turn into freakybalance moons..
Bro stocked up on freaky gifs 😭
the coilus
I would win
what if
nuts
oh speaking of balls
i have this funny repo clip i wanna share
I found two balls in the fridge
in the fridge
Erm ma'am those are globes
they appear ball shaped to me
Where else would you store the balls
Earth is NOT ball-shaped!!!!!!!
it lowk is tho
Idk it looks ball shaped
This is a tumor
it is now!!
we live on a perfect sphere
this is fucking fake right
like
genuinely what
Literally how would the planet orbit correctly
or something
This question has bested me, I cant come up with something funny to respond to it
Asteroids orbit things just fine, and they are anything but ball-shaped
I've seen asteroids bigger than my ears
you can be any shape and just orbit things just fine
??
Dopadream is the bunny here bruh
Dopa said they tinier than ear
Oh
im what
Oh Dam (DOORS reference)
i think the mines gets worse towards the end
they updated the last like 20 rooms and i havent seen them yet
huh
The Dam Seek, "boss fight," is the icing on top of the rock and oil-filled cake
can i fix this an pr it to butteryhbalance
It just gets so long 💔
or should i standalone
lowkey fuck that boss thing
yes
you'll probably need to transpile it
Dude I hate it so much
I keep on dying due to how bad the jumping mechanics are
you could fix it with some weird hacky postfix technically i guess
i could implement it into butterybalance if it bothers people
oh i wanted to do it though
(and if you want to write code for that i wont stop you)
it doesnt bother me but spamming jump sounds funny
i could try
idk about making that configurable
i wanna practice transpilers
horrible mechanics..
Do it while drunk
PTSD from those jump parts
it sits in a gray area of "intended behavior" vs oversights
and it seems kind of silly to make a config option for it for how little it affects things + how little it even comes up
i don't think there'd be much problem with just making it always enabled but also since i can't say for certain it's unintended it wouldn't belong in butteryfixes
at least
a doors classic
true..
i dont think anyone would be like
fuck.. i wish i could jump and consume more stamina while using tzp
i mean
it has been proven before that "meteor impacts spawn masked corpses" is desired behavior
so i dont know about that
thats more vanity though
and like i honestly kind of get that its a funny thing
has weird implications
Who is desiring that extra terrestrial behaviour 😭
naaarpy
I'm not even surprised
lol
it would be cool if the meteor had a bunch of masks
lodged into it
kind of reminds me of the headcrab shells that the combine used in HL2
bonus points if hit players revive as a masked lol
idk maybe im just weird but that sounds cool to me lol
if like 1/10 meteors were like that xd
You do be a competent modder, if you think its cool enough u should fo it
Happens
my backlog grows
If you're coding 24/7, you won't have time to think about a backlog, its how I do it
@sinful jungle you probably dont actually need to transpile it
aw
and i am leaning a little more towards this being unintentional
upon further inspection
float num3 = 1f;
if (this.drunkness > 0.02f)
{
num3 *= Mathf.Abs(StartOfRound.Instance.drunknessSpeedEffect.Evaluate(this.drunkness) - 1.25f);
}
if (this.isSprinting)
{
this.sprintMeter = Mathf.Clamp(this.sprintMeter - Time.deltaTime / this.sprintTime * this.carryWeight * num3, 0f, 1f);
}
else if (this.isMovementHindered > 0)
{
if (this.isWalking)
{
this.sprintMeter = Mathf.Clamp(this.sprintMeter - Time.deltaTime / this.sprintTime * num3 * 0.5f, 0f, 1f);
}
}
else
{
if (!this.isWalking)
{
this.sprintMeter = Mathf.Clamp(this.sprintMeter + Time.deltaTime / (this.sprintTime + 4f) * num3, 0f, 1f);
}
else
{
this.sprintMeter = Mathf.Clamp(this.sprintMeter + Time.deltaTime / (this.sprintTime + 9f) * num3, 0f, 1f);
}
oh pffff
this is an excerpt of a bunch of code from PlayerControllerB.LateUpdate
is it bc hes checking for walking only
num3 is factored into every stamina calculation
but it is not calculated or factored into:
DamagePlayer(the "adrenaline" effect when you get hurt)Jump_performed(jumping obviously)
tzp sort of "soft increases" your maximum stamina
the drain/refill rate get scaled proportionally to each other, so (if desired) you can interpret it as your maximum stamina increasing, with your current stamina being increased proportionally to how much your max stamina increased
probably because TZP would be super duper busted if you could sprint for like 30 seconds and then recover in 5
idk
not really from what i can tell
its just factored into it
and doesnt cover all aspects of it
i.e jumping
i think it's pretty likely jumping was not intended to decrease the same amount with TZP
but it's hard to say if the adrenaline effect is meant to be scaled
because right now it means taking damage gives you a huge boost of stamina after doing TZP
but like
if that were patched
then because of how long it takes to recover from exhaustion with TZP
you might need to take 2 or 3 hits to be able to run again
which is most likely going to just be death
anyways
you can just redo this calculation, then subtract "num3" from 1 and add 0.08*num3 back to sprintMeter after a jump
oh was it rlly
yea i remember
crisis adverted!! waoo

skibi nova
Meow!

what did i just read
dopa dream was bezoinked
I can explain
Is this mod good guys
its ok ig
I mean like is there any terrible horrible bugs I should know about lol
Alright
i had one player report that clients couldn't activate the ladder on vow which is weird bc i couldn't reproduce it
but it's not really a super huge deal anyways
that's abt it
Good thing I'm don't play with other people

No clients to worry about
Yeah that guy sucks let's beat him up
just do lmk if that happens again ig
kill that fraud with sharp rocks and blunt weapons
It probably doesn't help we had a large set of mods
But nothing that shoooould effect it
yeaaa but other mods shouldnt be touching that
Who knows
its all original code i made
so idk
its just weird cuz. on two clients in lan i was able to activate it as a non host just fine
so i think the network handler just died for you somehow but idk
The earth is flat!!! (/j)
sometimes lan doesn't replicate the same as online multiplayer
from what i've been told
yeah but it usually is the same
usually
like stuff is networked the same way
its all just rpcs
Those are words
99% of LAN blaming is wrong if that helps
I'm sure they mean something
sorry basically just uhh
stuff is relayed from client to server in the same exact way
From what I can tell
i could be missing smth but im pretty sure it's the same
that's a strong assumption
Sorry I missed a word
Yeah fair
I mean hey mod works well enough, a little ladder bug is the least of my concerns
you don't need to explain having fun 🤭
Oh yeah weird request
Can u add like
well
if the maneater cheese on Artifice is still possible, can u add a hitbox that teleports the maneater to the closest node if they're dropped in there
If you trap a maneater by clipping them into this corner, they won't be able to exit (For a bit) and you get a free kill essentially