#RebalancedMoons + Atlas

1 messages · Page 18 of 1

sharp finch
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sounds like you might just not have sufficient hardware

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in general

high haven
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its like -deepprofiling or something

sharp finch
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if you're getting extremely slow loading times or running out of memory you might have too many mods

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or just low specs overall

sinful jungle
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they definitely do not have low specs

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its very odd

high haven
sharp finch
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ah

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i assume you posted this earlier

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i just missed it because im dropping into convo late

high haven
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last night i think

sharp finch
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then yeah you really ought to be fine

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that is weird

high haven
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ur good

sinful jungle
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my game ran like almost twice as good as them with a 9900k + 2080ti

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and like 16gb

high haven
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now that i think about it

sinful jungle
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so its super concerning lol

high haven
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when i last did profiling i did it the manual injection way because i forgot modman can set launch parameters

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maybe i should try it again

dense hull
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I like niche things that more often than not nobody else likes so it shouldn't come as a surprise lol

sinful jungle
dense hull
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Wtf I've never seen it

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Also not to mention that vanilla March sucks horrid balls so that's another thing to praise the new fire exit for

sinful jungle
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spooky, monty, buttery, and some of my friends pretty much all agreed that its too close to the ship, and it just wasnt as interesting for gameplay in the end sadly

i will also admit since i added the feature i pretty much always had a bias to check that exit first bc its so safe and close to the ship

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that was also kind of the issue with the original titan exit location

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you could just walk there in seconds and it was too free

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ill figure something out with march later

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im holding off right now bc idk if it will stay the same as is

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like in the base game

dense hull
high haven
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maybe i should turn motion tracker off

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idk what to look for in profiler im not sure if this will help

sharp finch
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but i also just dont even think it is a big deal in general

dense hull
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Then we agree to disagree

sharp finch
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i dont think ive ever seen anybody else mention march surface feeling lopsided

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not that people would express that anyway

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i guess

sinful jungle
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but it was like too easy in consequence ig

clear cradle
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I'd love to get the update out on the 31st because it's March and I think that's funny

high haven
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@sinful jungle i tried something out with the profiler just now and i mightve found something

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when i ran the modpack as is with profiler open but not running, titan ran at like 25 fps and the profiler was pointing at the motion tracker (cus i think its calling FindObjectsByType())

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so it took it out, now with profiler open (not running) titan runs like 68fps

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i'm gonna see how it behaves without debug running if it helps having motion tracker off

sinful jungle
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yes

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motion tracker v3 is unoptimized and i need to fix it :(

high haven
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dang

sinful jungle
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i havent had the time lately

high haven
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i'll pull it for now

sinful jungle
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ye

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id recommend so

high haven
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and let u know how it works now

sinful jungle
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but

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it only calls find objects by type if its being actively used

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iirc

high haven
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uuuuh

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i do have remnants so it can spawn inside facility

sinful jungle
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but yes when it is on it calls it every frame

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when its off it does nothing

high haven
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strange

dense hull
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Oh yeah Titan's light doesn't have volumetrics for sum reason

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Was this not a thing in vanilla

sinful jungle
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oh no it does theres just no fog up there

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volumetrics depend on fog

dense hull
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Oh

sinful jungle
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i could experiment with adding a thin layer of fog

dense hull
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Also not to point fingers at RM but I notice that there's no longer the droning ambience on Assurance

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Might also be a Map Improvements issue

sinful jungle
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nah dw its always a possibility

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i redid ambience everywhere

dense hull
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o

sinful jungle
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so i might've missed somethtings

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let me check, rq

sinful jungle
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i pinged you with that before

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not sure if you saw

dense hull
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Wtf???

sinful jungle
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yes

dense hull
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So it's BSide then

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😭

sinful jungle
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well

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no

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its resonance

dense hull
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oh

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I don't use Resonance

sinful jungle
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its loaforcs

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oh

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does bside use loaforcs

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?

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oh right it does

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mb

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yes so its bside

dense hull
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yes

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buh

sinful jungle
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thats also why bigmachine was broken on adamance

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adamance also had zero ambience

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it was just silent

dense hull
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UGHH SUCH GOOD SONGS THO..,

sinful jungle
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hoping this gets ironed out soon, reverb triggers are super broken with soundapi

dense hull
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I have to get rid of it Ig...

sinful jungle
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also narpy

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let me know what you think abt the titan snow..

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its different

high haven
dense hull
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Oh

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Then it's not that then?

high haven
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If bside doesnt have replacers for bigmachineroom it won't be affected

sinful jungle
dense hull
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Also the ambience only plays here for some reason

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Ass's main entranc

sinful jungle
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i tried playing on my adamance with loaforcs installed and it was just silent

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and i had nothing else

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but disabling it fixed it

high haven
sinful jungle
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huhh

dense hull
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Noted

sinful jungle
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ill check assurance ambience

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just in case

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but i know for a fact this is because of loaforcs

high haven
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Like I also noticed big machine room ambience not playing in some cases and removing the replacers for them fixed it

dense hull
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Resonance doesn't use Loaforcs IIRC

high haven
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It does

sinful jungle
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yeah itt does

dense hull
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I know for sure since Loaforcs relies on Unitask

high haven
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2.0 no longer needs unitask

sinful jungle
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those who dont know

dense hull
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Me when I can't fucking like

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speak because of internet issues

sinful jungle
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okay no you got me

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assurance ambience might be borked

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i will check

clear cradle
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I do move the reverb triggers at main there but just to account for the water tower

sinful jungle
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you're fine

clear cradle
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They change Music1's volume

sinful jungle
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and the code only accounts for that if theres no volume changes

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because zeekeers

dense hull
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Shrug

sinful jungle
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go to ada..

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see if u hears it

dense hull
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koi

high haven
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oh yeah

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motion tracker turned off, fps on titan averages 100

sinful jungle
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lol

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ok

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i will try to patch it today

high haven
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1% lows at like 85fps

sinful jungle
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this has been a known issue for a bit

high haven
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it spikes high to like 111fps occasionally

sinful jungle
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i just need to cache a new enemy list every time an enemy spawns

obtuse mortar
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huh

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RoundManager.Instance.spawnedEnemies exists

high haven
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i should see if it improves frames on tenebrous and rampart cus i didn't have a good time there either

sinful jungle
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wtf

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really

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oh my god

obtuse mortar
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yeah

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dont test it with imperium though

sinful jungle
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does it just

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what

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why

obtuse mortar
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imperium is a goof and doesnt add enemies to that list when it spawns em

sinful jungle
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:/

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ok well

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thats good

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thank you

obtuse mortar
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yeah it breaks a lot of what i have in coderebirth because it doesnt fill that list lol

sinful jungle
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does it update when an enemy is killed?

obtuse mortar
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ye

sinful jungle
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well ig it doesnt matter

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ok then i can definitely get a patch out today

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im really sorry for this btw

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since this is definitely my fault

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when i was testing with my friends i never had issues with the way i was doing it so it seemed "Good Enough"

high haven
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wait

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i wonder does it scale with how many players are in?

sinful jungle
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idfk

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maybe

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i doubt it

high haven
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cus i get a default performance drop whenever people join for mp

obtuse mortar
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it probably scales on the size of the moon and stuff cuz it's gotta go through all the objects

dense hull
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Also no volumetrics here either

sinful jungle
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there are

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its just subtle

sinful jungle
dense hull
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Ic

cobalt ravine
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what mods are you using here?? im completly unable to replicate this

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i think this issue is pretty similar to repo where its just an oversight in the game that requires i manually transpile to fix it

sinful jungle
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just my debug env

high haven
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try it on experimentation too

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imo its most prevalent there

cobalt ravine
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i did already

sharp finch
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enemyai.start() adds the enemy to the list when it spawns if it isn't there already

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with a sole exception being the masked enemy because zeekerss override without calling base.start and forgot to add that line of code

obtuse mortar
sinful jungle
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butteryy i want ur opinion on something

obtuse mortar
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i havent investigated exactly why it happens, but i was told that imperium doesnt get the enemies added to that list and it matched my testing

sinful jungle
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like yknow

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cuz its the original fire exit location

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but i dunno

dense hull
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sniff v49 Dine 🥲

marsh wave
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make compatibility with TonightWeDine and you'll have that greed

sinful jungle
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not how that works

snow kite
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I think Terra would have to make his mod compatible with Dopa’s scene

sinful jungle
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its not foggy weather..

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titan just has all encompassing fog

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thats just how the moon was designed

snow kite
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It just is an easy compromise to “idk if people will like this”, I always assumed it was not too hard to do

sharp finch
sinful jungle
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thats what im saying though

sharp finch
sinful jungle
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like its just supposed to be like that

sharp finch
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it's just a really cool remote location

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i like your fire exit spot too though

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shrug

sinful jungle
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idk

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what do you think xu

obtuse mortar
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for dine fire exit?

sinful jungle
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ye

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the image i posted

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the right fire exit, which do u think clicks more

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?

obtuse mortar
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hmmm

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is it one of those accessible via extension ladder?

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i kinda miss that old fire exit

sinful jungle
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ye

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both of those two spots are

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they both require ladder

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one is just, in a different spot

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wdyt adjective

obtuse mortar
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i like it but i guess my only problem-ish with it is that you're basically safe from most enemies since there's a lot of cover around you and if you need to you can just run back to the ship

snow kite
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If I may, what is the argument for keeping the current spot? The old spot is the v49 spot everyone loves

sinful jungle
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uh.. its just

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the work is done already?

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and it plays well i guess?

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idk

snow kite
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Well up to you if you want to move it

sinful jungle
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ye im just looking for opinions

snow kite
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Personally I like how the lights in v50 Dine are just a red herring, adds to its maze-like quality

cobalt ravine
cunning steeple
sinful jungle
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lol wtf xd

cunning steeple
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which is so bad

sinful jungle
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i think its supposed to look like this

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but it translates bad

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in game

cunning steeple
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it's shit 😭

sharp finch
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i like that you can see over the fog on titan

sinful jungle
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same

sharp finch
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climbing over the fog for better visibility is cool

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titan still looks like shit though because there is 0 fog up top

sinful jungle
cunning steeple
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well, i'll have to agree to disagree on that

sinful jungle
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so the next update will prolly have another titan makeover

sharp finch
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so all the volumetrics are non-existent

cunning steeple
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i think it's bad that its size is not fully covering the map

sharp finch
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i think titan would benefit from a global weak fog

cunning steeple
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and that's it

sharp finch
sinful jungle
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like its supposed to make the facility look huge

sharp finch
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which is super-de-duper ugly

sinful jungle
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thats the intention

sharp finch
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no justification for that

sinful jungle
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it looks really good in editor

cunning steeple
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it's so bad 😭

obtuse mortar
sharp finch
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and i think for titan's feel it's really important that you're able to climb above the thickest of the fog and see out

sharp finch
cunning steeple
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the thing is

snow kite
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You could make the transition more gradual, like ground fog is dense and slowly becomes lightens as you climb, with little to no fog by the time you reach the top

cunning steeple
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you can see the fog disappear when you're on top

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which is weird at best

sinful jungle
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in vanilla yeah

sharp finch
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?

sinful jungle
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like the edges

sharp finch
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unless im mistaken the ground fog is always there

sinful jungle
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let me show you

cunning steeple
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talking about foggy only

sharp finch
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oh yeah that's still its own thing

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but i agree

sinful jungle
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in vanilla it looks like this

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ugly line cutoff

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bc fog cutoff

high haven
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the far clipping plane being apparent is the ugliest part

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the fog needs to hide the far clipping plane better

obtuse mortar
sinful jungle
obtuse mortar
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maybe but the idea is to forsake the local volumetric fog where possible, atleast speaking from an optimisation standpoint anyway

sharp finch
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for chameleon i just disabled the foggy weather object

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and set the moon's specific fog volume to be the same density as foggy weather would have been

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looks almost indistinguishably thick in game (doesn't affect gameplay that much) but it's a lot prettier and doesn't require 2 volumes

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it just requires a lot more manual setup

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(and on that note - titan doesnt use this system because foggy weather is less dense than titan's base volume 🥲)

obtuse mortar
sharp finch
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so titan still has the sucky rectangle problem

sinful jungle
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its a really good system but it doesnt work on custom moons

sharp finch
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im not sure if there's a performance concern with just making the rectangle bigger

sinful jungle
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which sucks

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or like its unfortunate i mean

cunning steeple
sharp finch
sinful jungle
cunning steeple
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it worked last time i've checked 🥺

sinful jungle
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i do really like how mrovs foggy looks

spice igloo
sinful jungle
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butterys is more dynamic but it only works for vanilla moons

obtuse mortar
sinful jungle
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i wish there was some way to influence the foggy color though

sinful jungle
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from a moon dev standpoint

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mrov, maybe u could add a tag 🥺

spice igloo
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chat post more shiba inus for xu's sister

obtuse mortar
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@placid rapids i'd need to consult my experienced dev to really know though lol

obtuse mortar
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my sister is just screaming into the mic "DOG DOG"

cunning steeple
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to use lll

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😅

obtuse mortar
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because i used the DogeKEK emote

sinful jungle
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oh rright

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well, lethal elements does something similar

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it has tags for smog color / snow color

sharp finch
obtuse mortar
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my sister's having the time of her life with these gifs

sharp finch
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but in the meantime there is "just above 0" motivation for me to provide support for anything beyond vanilla content

sharp finch
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it is a general design issue for me

sinful jungle
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well

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im just thankful it works on my scenes at least

obtuse mortar
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i dont even remember what i was thinking when i decided to add 150+ different types of flora to moons depending on snowy grass or desert, but im glad people like that, a few people have told me it reminds them of chameleon lol

sinful jungle
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ough that would be so good as a standalone

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but i get it

obtuse mortar
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probably lol

spice igloo
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she still wants more

obtuse mortar
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there was also the temperature thing i was messing with

spice igloo
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damn you xu jr

obtuse mortar
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where enemies and whatnot change tint very slightly, blue-ish or redd-ish depending on lgiht source in the area

obtuse mortar
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sorry dopa, your thread is just my sister's place to look at rodrigo's animal gifs now

spice igloo
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she still wants more

obtuse mortar
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shes just shouting "some more" into the mic

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so greedy

obtuse mortar
obtuse mortar
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moons, rebalanced ones

spice igloo
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yes yes

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rebalanced

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we must rebalance yield

obtuse mortar
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better to rebalance your mom

clear cradle
# sinful jungle i wasw thinking of

Late but I'd say keep it because it gives some love to that area of the map. TonightWeDine already provides v49 fire exit location, and I don't even touch that area aside from some fences, so you're really the only one giving something to that location. If you do end up moving it I'll consider adding more decor over there to compensate

dense hull
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God the cold Factory LOOKS SO FUCKING COOL

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Uh

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no pun intended

cobalt ravine
cobalt ravine
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yeah

high haven
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ite

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i dont hear any buzzing on experimentation anymore

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theres just a really small crackle when going through it but thats it

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did you like

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set it to only apply its change once

cobalt ravine
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yeah

high haven
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gotcha

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i think thats what jacobs reverbtriggerfix does too (in the experimental change)

cobalt ravine
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i looked at that and it does it uhhh in an interesting way

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i think i can get rid of the crackle eventually but not rn

high haven
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are you thinking of pushing that today?

cobalt ravine
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no

obtuse mortar
#
poll_question_text

Would you be there?

victor_answer_votes

17

total_votes

21

victor_answer_id

1

victor_answer_text

I'd be there for Dopa Moons 🙌 🙌

high haven
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Real

sinful jungle
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(im using it with the beta you sent me before)

stone lance
sinful jungle
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manually

stone lance
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try with gale

sinful jungle
#

kk

stone lance
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probably mod requires patcher to run

cobalt ravine
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yeah you haven't installed the preloader correctly

sinful jungle
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yeah its working now

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wtf are you doing here

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why is there like

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a slight crackle when going through reverb triggers

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the seamless transition is gone

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i also dont understand why you cant reproduce cz i gave you the exact profile im testing this on

cobalt ravine
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from the code i don't think there ever should have been a seamless transition?

sinful jungle
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can u elaborate

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bc it doesnt do this in vanilla

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so why does it do this with soundapi

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it like, causes the audio to restart or something, idk

sharp finch
#
if (this.audioChanges[i].changeToClip != null && audio.clip != this.audioChanges[i].changeToClip)
{
    bool flag = false;
    if (audio.isPlaying)
    {
        flag = true;
    }
    audio.clip = this.audioChanges[i].changeToClip;
    if (flag)
    {
        audio.Play();
    }
}
else if (this.audioChanges[i].changeToClip == null && !audio.isPlaying && !this.audioChanges[i].changeAudioVolume)
{
    audio.Play();
}
#

vanilla only calls Play() if the audio clip wasn't already playing or if it was playing a different clip

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because Play() restarts the assigned clip from 0s

sinful jungle
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ah

sharp finch
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if soundAPI is calling Play() every frame it is going to keep restarting the sound

sinful jungle
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yes, im going through reverb triggers not even changing the audio clip

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and its doing popping shit

cobalt ravine
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it's not? i think it's getting confused because of zeekers checking audio.clip != this.audioChanges[i].changeToClip

sharp finch
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if audioChanges has changeToClip assigned and the audio source is assigned a different clip or no clip at all

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it reassigns the clip

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and calls Play() if the previous clip was playing

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otherwise if changeToClip is null it just plays whatever clip is assigned already

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that all makes sense

cobalt ravine
#

gwrahhh if i could reproduce this it would be so muc heasier

sinful jungle
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all of these triggers have Forest assigned to it

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and yet, going through them causes the clip to restart

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but only if im using resonance

sharp finch
#

or transpiling that code into something else?

cobalt ravine
#

no it doesn't, the main sound replacement code happens in SoundAPI, which has no idea that it's even running in lethal company

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plus that would break a few other assumptions sound api needs to function

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i basically need to keep original clips intact for replacement to work reliably

sharp finch
#

so you aren't replacing the clip on the audiosource??

cobalt ravine
#

yes? i'm saying that i don't touch .changeToClip

cobalt ravine
#

yeah ig

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oh actually not UpdateEveryFrame

sinful jungle
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because i have to manually enable it with unity explorer again

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for it to do anything

cobalt ravine
#

no? that fix is in the soundapi mod not the lethal company bindings

sinful jungle
#

um

cobalt ravine
#

all i did in that was copy paste the offending function with logs

sinful jungle
#

1 sec

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2.0.6 is correct right

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:|

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i have Music1 set to play on awake and it isnt with soundapi

cobalt ravine
#

yeah that's correct? how do you have it setup?

sinful jungle
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anyways

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should be near the end

cobalt ravine
#

wuh this doesn't have my new logs

sinful jungle
#

huh

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all i did was locally import it

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after deleting everything

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ill try again ig

sinful jungle
cobalt ravine
#

no it should be prefixed with stupidahhfunction

sinful jungle
#

:/ nothing

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i locally imported that zip you sent twice

cobalt ravine
#

i think i may have found a solution now, i just need to battle with this transpiler lol

sinful jungle
#

so idk

cobalt ravine
#

ahh it may have been msbuild/rider actually i dont think i have it configured fully correctly yet

sinful jungle
#

ambience isnt playing either sdjlfksdlkfjsdf

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i am so sorry for this btw this is probably a pain

cobalt ravine
#

oh oops :3

sinful jungle
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i notice the mod has two dlls

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but when i import through gale theres only one

cobalt ravine
#

one goes into patchers, not plugins

mental breach
#

lol

sinful jungle
#

bepinexgui :P

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its been around for a while

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very useful for debugging

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its by CatsArmy

mental breach
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Ah

sinful jungle
#

this is as bright as i will make them tbh

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it is more dim still but i think the brighter lights just look kinda fugly

sharp finch
#

i think the bright lighting is good

sinful jungle
#

idk

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idont like it

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it looks too stark if i make them brighter

sharp finch
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but i think this dim lighting is more remniscent of the earlier versions

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and it is moody in a good way

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it was too dark before but this screenshot is perfect

sinful jungle
#

i also fixed up the volumetrics on them

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like here (and in vanilla) the light range is really weird and it starts like midway where it should

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i should prolly also add high/low audio to exp

unique wyvern
#

but I like exp's main being darker like it used to b

#

e

crisp mango
#

@lyric shale

lyric shale
sinful jungle
#

?

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wat

unique wyvern
#

JacuJ

cobalt ravine
tawdry peak
#

So for vow, teh ladder should release right?

sinful jungle
#

u have to interact with it

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is it not?

tawdry peak
#

it gives me an option, but nothing happens

sinful jungle
#

weird

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are you the host

tawdry peak
#

oh you know what Im not

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lemme try

sinful jungle
#

ill look into it, it was working in lan for me but there might be some issue with doing it as a client over network

tawdry peak
#

with the host

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okay yep they were able to

sinful jungle
#

can i get logs

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from your end

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like when you tried releasing it and it did nothing

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the only reason it shouldnt have worked is if the network handler borked

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yeah idk i tested in lan and clients were able to use the ladder and it synced

tawdry peak
#

uhhhh

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Where would those be

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And we left and are on company now, does it get deleted?

sinful jungle
#

it only gets deleted if you shut the game off and launch it again

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if you're using gale its here

tawdry peak
#

Thats perfect we are using gale lol

sinful jungle
#

i guess i forgot to put logs for when the network handler gets instantiated on the client
that being said there are still like no errors here so this is kind of weird

clear cradle
#

Fixed it by reimporting the mesh. I think it had something to do with the mesh having a 2nd uv layer

tawdry peak
#

Also, maybe i'm crazy, but the new fire exits spawned near each other twice in a row

#

Once is a coincidence, twice makes you wonder

#

never did get a chance for a third

#

Other than that, the changes are quite nice

sharp finch
#

fire exits dont have any proximity checks in vanilla

tawdry peak
#

Hmm, next time we play ill keep an eye out

sinful jungle
dense hull
cinder jackal
#

rebalanced zap gun..

tawdry peak
#

Ah fair enough lol

unique wyvern
#

hey there's no dependency listed for chameleon on rebalanced moons but a friend is getting this error message

sharp finch
#

that's fine

#

she is shipping two dlls

#

one exclusively contains cross compatibiliy code with chameleon and if it fails to load it doesnt matter

#

because it only needs to run when chameleon does

unique wyvern
#

ah cool!

obtuse mortar
#

I would probably make it a soft dependency on the other dll that logs a warning instead of an error but it doesn't really matter

sinful jungle
#

so at least ppl will stop worrying about the error

#

but wont that cause the plugin to run anyways?

obtuse mortar
#

Ye, just make sure whatever stuff you do you do it not in awake, a separate function, and you remove optimisation and inlining or whatever it was that functions needed

sinful jungle
#

then it will generate errors trying to patch a method that doesnt exist

obtuse mortar
#

Nah just check the chainloader

#

For if the mod exists

#

And log a warning ans return early

sinful jungle
#

to do the patches

#

alr

sinful jungle
#

in awake()

#

this is ok rite

obtuse mortar
#

Yee I think

#

Then you'd just else log warning and return

sinful jungle
#

re'

#

balanced

#

baaaaaaaaaaaaaaaaaaaaaaaaaaaalllls

obtuse mortar
#

you need to be quarantined

sinful jungle
#

im so fucked up rn

unique wyvern
#

holy shiit

sinful jungle
#

i fixa da aadamance bridge

#

the stuff can fall now @butgtery

#

e

#

looks like im the best and uuuur the worst

#

i wonder who got the chest hair..

dense hull
obtuse mortar
#

what a day to be alive

sinful jungle
#

@everyone new upsmhate plz plz plz plz favorite and rate 5 stars

obtuse mortar
#

😭

unique wyvern
obtuse mortar
#

either that or playing schedule 1 irl

obtuse mortar
#

nooo she's just a little silly

stiff pewter
#

I kinda feel like I shouldn't unmute you

dense hull
#

At least for now

#

Muting her permanently, no

forest spruce
#

Why do people get muted if pinging everyone doesn't even work?

stiff pewter
#

It catches spammers for me

forest spruce
#

Oh, makes sense

stiff pewter
#

I get like 4-6 a week from it and it stops them from realizing it didn't work and trying another ping or something

#

@sinful jungle out on good behavior

sinful jungle
#

WHA

sinful jungle
#

why did my message get deleted sobbing

stiff pewter
#

I ain't delete nothin

sinful jungle
#

automod

mental breach
#

Dopa drunk

sinful jungle
dense hull
#

LOL??

stiff pewter
#

What in the whar

mental breach
#

Lmao wat?

ocean fossil
#

That be what you said, yup.

dense hull
#

ATLYSS species

sinful jungle
#

wait is it also like a bad word

#

i didnt know that lmao

cinder jackal
#

i think someones had a little too much tzp..

stiff pewter
#

Okay no it flagged it as a common naughty word on my end not a slur

dense hull
#

I've played ATLYSS so I can vouch for Dopa lol

cinder jackal
#

also why did 7 messages send at the same time 😭

stiff pewter
#

Poon_Stare I'm in the modding server goob

sinful jungle
#

i think u lagged

dense hull
obtuse mortar
#

I unvouch, send dopa to the dark abyss

ocean fossil
#

[ 5 people are typing ]

cinder jackal
ocean fossil
mental breach
#

Lmao

obtuse mortar
#

Modders together strong

sinful jungle
#

anyways im sorry for the commotion 😭 i was a tad tipsy and goofin off but yes i promise this is a real update that i released

mental breach
#

The Xu Xiaolan abyss

obtuse mortar
#

I miss the old dopa, she was so much more real sadge

sinful jungle
#

i got fake

mental breach
#

You're just seeing dopa unfiltered

stiff pewter
sinful jungle
#

poon

dense hull
#

Poon 💔

sinful jungle
#

im pooning out

dense hull
#

LOL

#

Such a horrid word

#

I'm gonna poon out

stiff pewter
#

I dunno why it told you it was a slur, I just bonked clyde and added it to the safe list

sinful jungle
#

when is the next atlyss update..

stiff pewter
sinful jungle
#

or i guess the First one (?)

mental breach
#

Whenever you release Dopa Moons

sinful jungle
#

grah

#

why does everyone say that plural 🥹

obtuse mortar
sinful jungle
#

im gonna have to make multiple atp

#

gg

obtuse mortar
#

Make like 27

mental breach
#

Lol we shared the same brain cell Xu

obtuse mortar
#

Put em in a journey

#

Instead of rebalanced moons

#

It's just

#

Balanced moons

mental breach
#

Lmao

sinful jungle
#

unbalanced moons

stiff pewter
sinful jungle
#

oh god id have way too much fun with that xd lol

#

id put like a staircase to the sky on march that leads to a fire exit floating on a cloud

stiff pewter
#

Rebalanced Moons + Atlyss

obtuse mortar
#

Do it

stiff pewter
#

gotem

tawdry peak
#

Oh no what is going on

sinful jungle
#

i was hoping nobody would make that connection but i knew it was over when i learned robyn is in the community lol

stiff pewter
dense hull
#

GYATT

tawdry peak
#

Should we not be updating 😆

sinful jungle
#

NONO i promise the update is good

#

it works

#

i tested it 😭

dense hull
#

NO

#

FUCK OFF

sinful jungle
#

EW

dense hull
#

I have the see that FUCKING cat every time I scroll down in Confined COntrat

dense hull
#

FREAKY zat

sinful jungle
versed bone
stiff pewter
#

👋🏽 oki bye now, don't get automodded for 100 years again

sinful jungle
#

i wont sob

dense hull
sinful jungle
#

it was merely a moment of weakness

#

will not happen again

cinder jackal
#

NO

dense hull
mental breach
#

Poon Nova?

dense hull
#

POON NOVA 😭

cinder jackal
#

NO...

sinful jungle
#

wait that woulod go hard

stiff pewter
cinder jackal
mental breach
cinder jackal
#

jumping stamina still depletes as normal with tzp unplayablee game... /j

obtuse mortar
#

Make buttery fix it

#

Only option available

sinful jungle
#

i think xu is right tbh this is something i'd PR into butteryfixes lol

#

jokes aside

#

ill need to look into it tho

zenith dust
#

hello

sinful jungle
#

actually this might be considered a Balance Change so idk if buttery would want that

#

might fit better in butterybalance or something

#

hi jack

obtuse mortar
cinder jackal
sinful jungle
#

i will take a look.. and try to pr it into butteryblaance maybe (unless she dont want that, then ill just do a standalone)

#

because i love tzp lol

cinder jackal
sinful jungle
#

WHAAAT

#

HAHAHAH

obtuse mortar
#

You didn't know? Lol

sinful jungle
#

BUT ITS A BUNNYYY

#

NO

unique wyvern
#

crazy I know more slang than you (even though idk if you're from the us or not its funny loll)

sinful jungle
#

i am

sharp finch
#

i mean tbh the word just kind of sounds offensive

#

meaning aside

unique wyvern
#

howwwww LOLL

sinful jungle
#

this is just

#

like

#

one thing i didnt know

#

lo

zenith dust
unique wyvern
#

hi jack

sinful jungle
zenith dust
#

hello

obtuse mortar
sinful jungle
#

it is one letter off from a racial slur

#

that might be why

sharp finch
#

not that i think it should be blocked for that reason, i mean, i can just understand why it's autoblocked i guess

sharp finch
sinful jungle
#

STOP

#

GET TS OUT OF MY THREAD

obtuse mortar
#

I shouldn't have told people about APNG's

obtuse mortar
#

Oh jesus

cinder jackal
obtuse mortar
#

Bro stocked up on freaky gifs 😭

sinful jungle
sinful jungle
#

what is this thoingy

#

thongamabib

unique wyvern
#

the coilus

cinder jackal
zenith dust
obtuse mortar
#

I would win

sinful jungle
#

what if

dense hull
#

nuts

dense hull
sinful jungle
#

oh speaking of balls

#

i have this funny repo clip i wanna share

#

I found two balls in the fridge

sharp finch
#

in the fridge

dense hull
#

Erm ma'am those are globes

sinful jungle
#

they appear ball shaped to me

obtuse mortar
#

Where else would you store the balls

dense hull
sinful jungle
#

it lowk is tho

obtuse mortar
#

Idk it looks ball shaped

tawdry peak
dense hull
sinful jungle
#

wtf this planet does NOT look like that

#

i refuse to believe that

cinder jackal
sinful jungle
#

we live on a perfect sphere

obtuse mortar
#

Can't trick me

sharp finch
sinful jungle
#

like

#

genuinely what

#

Literally how would the planet orbit correctly

#

or something

obtuse mortar
dense hull
sinful jungle
#

ya but they ttiny

#

i think

#

tinier.. than

#

ear

#

th

#

right

dense hull
#

A lot of them are huge

#

but it doesn't matter I don't think

sinful jungle
#

OK IDC THE EARTHDONT LOOK LIJE THAT

#

NO WAY

obtuse mortar
#

I've seen asteroids bigger than my ears

dense hull
#

you can be any shape and just orbit things just fine

dense hull
#

Dopadream is the bunny here bruh

obtuse mortar
#

Dopa said they tinier than ear

dense hull
#

Oh

sinful jungle
#

im what

obtuse mortar
#

😔

#

You're ear

sinful jungle
#

o

#

dam

dense hull
#

Oh Dam (DOORS reference)

obtuse mortar
#

Never beating floor 2 in that one

#

Clocked out at door 50

dense hull
#

Floor 2 is so dogshit solo

#

As if Floor 1 wasn't slow enough

sharp finch
#

i think the mines gets worse towards the end

sinful jungle
#

ahhh buttery

#

i have a question

sharp finch
#

they updated the last like 20 rooms and i havent seen them yet

sharp finch
dense hull
sinful jungle
#

one sec

sinful jungle
obtuse mortar
#

It just gets so long 💔

sinful jungle
#

or should i standalone

sharp finch
#

lowkey fuck that boss thing

cinder jackal
sharp finch
dense hull
#

I keep on dying due to how bad the jumping mechanics are

sharp finch
#

you could fix it with some weird hacky postfix technically i guess

#

i could implement it into butterybalance if it bothers people

sinful jungle
#

oh i wanted to do it though

sharp finch
#

(and if you want to write code for that i wont stop you)

sinful jungle
#

it doesnt bother me but spamming jump sounds funny

sinful jungle
sharp finch
#

idk about making that configurable

sinful jungle
#

i wanna practice transpilers

cinder jackal
obtuse mortar
cinder jackal
#

PTSD from those jump parts

sharp finch
#

it sits in a gray area of "intended behavior" vs oversights

#

and it seems kind of silly to make a config option for it for how little it affects things + how little it even comes up

#

i don't think there'd be much problem with just making it always enabled but also since i can't say for certain it's unintended it wouldn't belong in butteryfixes

#

at least

sharp finch
cinder jackal
#

true..

sinful jungle
#

fuck.. i wish i could jump and consume more stamina while using tzp

obtuse mortar
#

I'm gonna be like that

#

To spite you

#

Jumping is overrated

sharp finch
#

i mean

#

it has been proven before that "meteor impacts spawn masked corpses" is desired behavior

#

so i dont know about that

sinful jungle
#

thats more vanity though

#

and like i honestly kind of get that its a funny thing

#

has weird implications

obtuse mortar
sinful jungle
#

naaarpy

obtuse mortar
#

I'm not even surprised

sinful jungle
#

lol

sinful jungle
#

it would be cool if the meteor had a bunch of masks

#

lodged into it

#

kind of reminds me of the headcrab shells that the combine used in HL2

#

bonus points if hit players revive as a masked lol

#

idk maybe im just weird but that sounds cool to me lol

#

if like 1/10 meteors were like that xd

obtuse mortar
#

You do be a competent modder, if you think its cool enough u should fo it

sinful jungle
#

oh yea

#

i forgot

obtuse mortar
#

Happens

sinful jungle
#

my backlog grows

obtuse mortar
#

If you're coding 24/7, you won't have time to think about a backlog, its how I do it

sharp finch
#

@sinful jungle you probably dont actually need to transpile it

sinful jungle
#

aw

sharp finch
#

and i am leaning a little more towards this being unintentional

#

upon further inspection

sinful jungle
#

i wanted to learn how to not be stupid

#

oh well

sharp finch
#
float num3 = 1f;
if (this.drunkness > 0.02f)
{
    num3 *= Mathf.Abs(StartOfRound.Instance.drunknessSpeedEffect.Evaluate(this.drunkness) - 1.25f);
}
if (this.isSprinting)
{
    this.sprintMeter = Mathf.Clamp(this.sprintMeter - Time.deltaTime / this.sprintTime * this.carryWeight * num3, 0f, 1f);
}
else if (this.isMovementHindered > 0)
{
    if (this.isWalking)
    {
        this.sprintMeter = Mathf.Clamp(this.sprintMeter - Time.deltaTime / this.sprintTime * num3 * 0.5f, 0f, 1f);
    }
}
else
{
    if (!this.isWalking)
    {
        this.sprintMeter = Mathf.Clamp(this.sprintMeter + Time.deltaTime / (this.sprintTime + 4f) * num3, 0f, 1f);
    }
    else
    {
        this.sprintMeter = Mathf.Clamp(this.sprintMeter + Time.deltaTime / (this.sprintTime + 9f) * num3, 0f, 1f);
    }
sinful jungle
#

oh pffff

sharp finch
#

this is an excerpt of a bunch of code from PlayerControllerB.LateUpdate

sinful jungle
#

is it bc hes checking for walking only

sharp finch
#

num3 is factored into every stamina calculation

#

but it is not calculated or factored into:

  • DamagePlayer (the "adrenaline" effect when you get hurt)
  • Jump_performed (jumping obviously)
#

tzp sort of "soft increases" your maximum stamina

#

the drain/refill rate get scaled proportionally to each other, so (if desired) you can interpret it as your maximum stamina increasing, with your current stamina being increased proportionally to how much your max stamina increased

#

probably because TZP would be super duper busted if you could sprint for like 30 seconds and then recover in 5

sinful jungle
#

not really from what i can tell

#

its just factored into it

#

and doesnt cover all aspects of it

#

i.e jumping

sharp finch
#

i think it's pretty likely jumping was not intended to decrease the same amount with TZP

#

but it's hard to say if the adrenaline effect is meant to be scaled

#

because right now it means taking damage gives you a huge boost of stamina after doing TZP

#

but like

#

if that were patched

#

then because of how long it takes to recover from exhaustion with TZP

#

you might need to take 2 or 3 hits to be able to run again

#

which is most likely going to just be death

#

anyways

sharp finch
cinder jackal
sinful jungle
#

not by zeek

#

she meant like

unique wyvern
#

ohh

#

yea gotcha

sinful jungle
#

narpy complained when it was fixed

#

ye

unique wyvern
#

if that was desired behavior i woulda had to rewrite...

#

so much lore

cinder jackal
sinful jungle
#

skibi nova

cinder jackal
#

meow

summer pewterBOT
cinder jackal
cunning steeple
#

what did i just read

cinder jackal
#

dopadream was using TZP

unique wyvern
#

dopa dream was bezoinked

sinful jungle
bright tiger
#

Is this mod good guys

sinful jungle
#

its ok ig

bright tiger
sinful jungle
#

not that anyone has told me lmfao

#

it should be fine yeah

bright tiger
#

Alright

sinful jungle
#

that's abt it

bright tiger
#

No clients to worry about

tawdry peak
sinful jungle
#

just do lmk if that happens again ig

unique wyvern
#

kill that fraud with sharp rocks and blunt weapons

tawdry peak
#

It probably doesn't help we had a large set of mods

#

But nothing that shoooould effect it

sinful jungle
#

yeaaa but other mods shouldnt be touching that

tawdry peak
#

Who knows

sinful jungle
#

its all original code i made

#

so idk

#

its just weird cuz. on two clients in lan i was able to activate it as a non host just fine

#

so i think the network handler just died for you somehow but idk

bright tiger
unique wyvern
#

from what i've been told

tawdry peak
#

Oh this wasn't lan

#

We were connecting to someone

#

So we used online

sinful jungle
#

usually

#

like stuff is networked the same way

#

its all just rpcs

tawdry peak
#

Those are words

obtuse mortar
#

99% of LAN blaming is wrong if that helps

tawdry peak
#

I'm sure they mean something

sinful jungle
#

From what I can tell

#

i could be missing smth but im pretty sure it's the same

tawdry peak
#

Oh I'm just being a clown

#

I just assume you know what you're talking about

sinful jungle
#

not really

#

lol

obtuse mortar
#

that's a strong assumption

tawdry peak
#

Sorry I missed a word

#

Yeah fair

#

I mean hey mod works well enough, a little ladder bug is the least of my concerns

sinful jungle
#

ye

#

im just picky lol

#

hopefully i can figure out whats going on soonn

cunning steeple
dense hull
#

Oh yeah weird request

#

Can u add like

#

well

#

if the maneater cheese on Artifice is still possible, can u add a hitbox that teleports the maneater to the closest node if they're dropped in there

sinful jungle
#

um

#

where

#

just use lostenemyfix?

#

it should teleport them out

dense hull
#

If you trap a maneater by clipping them into this corner, they won't be able to exit (For a bit) and you get a free kill essentially