#RebalancedMoons + Atlas

1 messages · Page 12 of 1

sinful jungle
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the reason this update has taken a bit is because im actually getting it over with and implementing a moon filter

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so u can put any sky any where (?)

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i know this is scuffed but

sinful jungle
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okk up[date is out

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u can now apply the skyboxes to any moon (it'll only work if the moon has their sky volume set up like the vanilla ones) but its not idiot proof, so dont do stupid shit like putting one moon in more than one override list or putting it in the blacklist at the same time, idk what will happen if you do that

snow kite
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Epic

plush elk
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well, now i have to know. .

solar elm
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the new scene update seems to work good so far!

sinful jungle
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gg

zenith dust
sinful jungle
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@obtuse mortar thank you yippee

obtuse mortar
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i donts know what i did but thumbsup

sinful jungle
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you stopped my shit from crashing and burning (for now)

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i was too geeked to look into that myself lol

obtuse mortar
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AG_Pray that's great lol, i was just bored

cosmic cobalt
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w

sinful jungle
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the silence is so relieving yoiled

obtuse mortar
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its broken

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pls fix

dense hull
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LCMaxSoundsFix in real life when

mental breach
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I know Junic was one of the ones Wesley told me to Blacklist cus it has it's own Skybox so dunno

mental breach
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@sinful jungle You have a ladder to fix

sinful jungle
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oh noes

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is that uuhhhhh assurance

tawdry spruce
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yeah

mental breach
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yep

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Landing on there also bugged out my audio for whatever reason

sinful jungle
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wym

mental breach
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Like my character audio was all behind me

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lol

sinful jungle
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wtf lmao

mental breach
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I see no audio reverb errors though

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No idea what happened

sinful jungle
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weird af

mental breach
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So besides the broken ladder, what was changed on moons like Assurance, Vow, and Offense? Cus the descriptions don't say

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so I was visting them trying to tell

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LOL

dense hull
sinful jungle
sinful jungle
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and the ladder models just didnt like the process for some reason

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so I've been having to replace them

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lol

sinful jungle
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just for transferring

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the pipe on offense now has smooth collision around the beams so you can just walk across the pipe easily

mental breach
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@sinful jungle Your Titan lighting with DemonMae's Sub Systems interior looks sick as hell

snow kite
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This is just an idea since we are exploring Rebalanced Moon’s benefits for low-end hardware, Dopadream could release her improved moon scenes without the rebalance changes as a sort of performance mod. I am not too interested in the rebalance changes but performance mods are always welcome

dense hull
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@sinful jungle Dopadream................

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This mod forces the [At least one player is loading custom moon!] to manifest at all times..............

mental breach
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Don't use LLL 1.4.6 and the problem is solved

dense hull
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Isn't 1.4.10 the version where you can't return to lobby

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or does LLLHotreloadPatch fix that

obtuse mortar
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pretty sure it does

dense hull
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Noted

obtuse mortar
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i'd have to check what dopa patched but if they patched leave and join then yes

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if dopa didnt

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then i think leaving lobby, joining (it not working), then leaving, then rejoining (it working) i think

gleaming pilot
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Uh, do I really need YesFox and ButteRyRebalance for this mod to work

sinful jungle
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not really no

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you definitely dont need yesfox but butterybalance is kind of intended for the stats of the moons

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you dont need either though

forest plover
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any chance for it to be added as a optional dependency?

dense hull
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It is optional

sinful jungle
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no

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i dont wanna

forest plover
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fair enough im not making the mod lol

sinful jungle
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yesfox is just a consequence of it being a dependency in butterybalance, if i could id make it only download the one mod

forest plover
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yeah lol i just had some buggy happenings with the fox so figured id ask but i suppose where to ask is butterybalance

sinful jungle
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you can just remove it

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it wont break anything

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its just kind of annoying for modpacks which sux

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sorry abt that

forest plover
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yeah problem is doesnt work too nicely on modded moons and kinda weird to ask devs to add support for a removed feature. so ill just remove it from my modpack manually for now

sinful jungle
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moons have a toggle that actually prevent vain shrouds from spawning

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but like

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i can understnad not wanting to tell devs to mess with that

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i could make a little plugin that adds a config list so u can prevent the shrouds (and fox) from spawning on moons by choice

forest plover
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ah thats already in yes fox basically can just set vain shroud chance to 0 or even just the fox chance to 0

sinful jungle
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not per moon tho

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its global

forest plover
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yeah

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more things to ask for lol

sinful jungle
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the only thing it has is "all moons" which makes it ignore the moon setting i was talking about

forest plover
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either way sounds like spot to ask at all is buttery balance to remove yes fox as mandatory dependency. pretty sure you can do some code magic to make it able to detect if it is installed and then apply your code

sinful jungle
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it already does that

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the dependency is just a suggestion iirc

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which is why like i said you can just remove the mod and nothing happens

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it wont error out or anything

forest plover
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i cant say if it does or doesnt. but on thunderstore it does say its mandatory and unfortunately thats just what the average person sees

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either way ill give it a shot, but worst case scenario its just 0 & 0 for the chance

snow kite
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Some mods are required, Thunderstore just does not specifier which ones are

forest plover
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yes it assumes they all are

snow kite
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To it YesFox and a library mod are the same

sinful jungle
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ladder update

mental breach
sinful jungle
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ya ur a little late

mental breach
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Does it still error on Wesley's?

sinful jungle
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no

mental breach
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That's my main concern

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Okay good

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LOL

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How did you sort that all out?

sinful jungle
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i just forgot some null checks before checking for some stuff

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dont remember what specifically

sinful jungle
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gonna be doing a lighting re-pass on all the moons + make a majority of the outside lights powered by the facility he he

unique wyvern
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beautiful...

sinful jungle
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i was told the shadows add too much texture and i kind of agree so im gonna remove most of them

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it looks weird on the railway specifically

unique wyvern
proper grotto
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Is that from the blackout weather?

sinful jungle
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nop

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its just late

proper grotto
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Since when is experimentation that moody when it’s late

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I have my brightness slightly higher than the default so that does desaturate the colours a little

sinful jungle
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i think always?

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oh

proper grotto
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I ought to lower it

sinful jungle
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my brightness is lower than default

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thats probably it

proper grotto
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That’d explain it

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I’d do that but playing with full darkness would be a nightmare

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I’ll try it anyway since that’s unnecessarily beautiful

sinful jungle
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i like my game moody tbh because i always buy flashlights

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i have it one tick below default

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i think

proper grotto
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Flashlights aren’t affected by full darkness and I use flashlights commonly so it’d probably work fine

sinful jungle
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full darkness is a mod right?

proper grotto
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Yep by integrity chaos

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Diversity used to make dark areas fully dark but chaos ported it to a standalone

sinful jungle
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when i play minecraft singleplayer sometimes i like to play with this mod called hardcore darkness

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i think it does something similar

proper grotto
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It does

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I use that in my horror modpack

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Unless that’s true darkness

sinful jungle
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i think they both do the same thing

proper grotto
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Ill try lowering the brightness and see how it looks, it’s a lot darker and way more saturated than it usually would be

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Pretty much horror slime rancher

woven tiger
crude valley
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When are you gonna make your own moons? 😄

sinful jungle
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i have one planned i just need to figure out how im gonna do the trees lol

crude valley
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mhm?

cunning steeple
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the council wants you to work

zenith dust
forest plover
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Was there a plan to be able to tweak amount of boulders on embrion?

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I remember trying it months ago and i havent thought about it since...

proper grotto
kind horizon
woven tiger
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could i have the desert skybox? i think it'd look really cool on sierra so i want to add it even without atlas installed...

sinful jungle
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oh yeah sure

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ill package it and send it when im done playing fortnite lol

woven tiger
sinful jungle
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oh yeah

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i forgor

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one secod

woven tiger
clear cradle
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@sinful jungle what specifically about Embrion did you change?

sinful jungle
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i just fixed the map so you cant go under it out of bounds

clear cradle
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the rocks are just random spawns?

sinful jungle
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yes

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map objects

clear cradle
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epic

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where was this out of bounds you fixed?

sharp finch
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all of the maps have this out of bounds terrain object

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that spans a huge distance

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and it has "mounds" objects to sort of plug the holes between the actual terrain and the giant OOB mesh

sinful jungle
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i continued thiis here

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#1325899802503811172 message

sharp finch
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i see

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anyways this issue also affects artifice

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and maybe some other maps

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it's just not really that likely to come up in most situations

unique wyvern
sinful jungle
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uhh idk

unique wyvern
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rhetorical question

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anyway I've had that happen before I think, I have a habit of flying oob with the jet on vanilla moons just to see the whole thing and iirc I got stuck on some weird fucking limbo area on embrion by doing that

sinful jungle
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@woven tiger hey did the package i sent work okay?

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just wondering

zenith dust
sinful jungle
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what the sigma

sharp finch
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you know

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lol

sinful jungle
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help

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lol

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what did i do

sharp finch
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that's probably why he put the giant cube there

sinful jungle
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what giant cube lol

sharp finch
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the rain particle is starting inside the building

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and there's no backface

sinful jungle
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oh

sharp finch
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remember you dm'd me about this

sinful jungle
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fuck me LOL

sharp finch
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anyways butteryfixes just disables the renderer but leaves the gameobject (and the collider there)

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which is probably why it only affects your scene

sinful jungle
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ill fix it

high haven
sharp finch
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and several other out-of-bounds objects

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basically it'll be a little more optimized (although it's not a gigantic difference)

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butteryfixes makes the same alterations to the original scene except i didn't remove the interior

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so you probably won't get as noticeable of an improvement if you've used the former before, but it will help, even if just a bit

high haven
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ah gotcha

sinful jungle
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thank you

high haven
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i also messed around with mapimprovements which removed the normal entrance doors and makes the interior accessible again, i didn't know all that was just sitting there and mapimprovements just made it so i can go into it

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and i guess my computer is just weird bcus when i first enabled the titan override it lagged super hard, but subsequent visits have ran just fine

sinful jungle
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do you have any custom interiors?

high haven
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many

sinful jungle
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titan actually has a very simple scene

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most of the lag comes from its huge interior

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and custom interiors dont help

high haven
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yeah

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idk if it was the interior causing it though

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cus it went down from 100+ to like 20 avg

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for only 1 landing

sharp finch
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it is possible there was some sort of initialization failure causing extreme lag

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for example, with the masked AI in vanilla, masked will cause huge frame drops if you're not on a mineshaft

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because their AI will search the entire scene for the elevator script every 0.2s until it finds it

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meaning if an elevator doesn't exist (because factory/manor) it never stops searching

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you could very well have had something similar happen with a mod, maybe, searching the scene for an object or component that doesn't exist on a regular interval

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or if you dont have async loggers, stuff that logs every frame causes a bunch of thread stalling and disk access

high haven
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i did have asyncloggers and your maskfixes though

sharp finch
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oh im not saying masked were causing the bug, im just saying it's a design pattern that could have been utilized by something else to cause the same issue

high haven
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my guess was that since i enabled it with lethalconfig after the game loaded it had to pull it from storage and wasn't in the cache from the faster assetbundle loader?

sharp finch
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the masked were just a contextual example

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if you have asyncloggers it's likely not just logging causing the issue yea

high haven
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atp i just have to be careful with what i change

high haven
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this profile is so temperamental i can only really change 1 thing at a time so that i can revert it if it lags too bad

sinful jungle
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im pretty sure my scenes will still get loaded into memory regarldess if you have them enabled or not

sharp finch
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in general it's a good idea to make minute adjustments (the more controlled your environment, the easier it is to figure out regressions)

sinful jungle
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all the toggle does is replace the vanilla moon scenes

sharp finch
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but unless you are adding poorly designed mods each time you encounter lag, it is possible you have a more deeply rooted issue

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where a mod you already have needs a certain set of circumstances to generate problems, and those circumstances don't replicate without adding conflicting stuff

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so like

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if you have mods ABCDE, then add G, F, H, I, and then J starts lagging to hell

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you could dump J but who's to say B isn't sitting there fine only to cause huge issues when J is added

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etc.

high haven
sharp finch
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i still have no clue what's going on there

high haven
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LGU and betterstamina getting along just fine until bf 1.12.0, like how

sharp finch
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it might be some sort of underlying monomod/harmony conflict i'm not aware of, maybe?

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because im not patching the method that those two mods have conflicting

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and since both are patching the same code in the same method it should replicate with just the two of them alone

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it's very strange

high haven
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i think whitespike mentioned betterstamina was replacing a method or something

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still don't get how this only became a problem recently but it seems fixable

sharp finch
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yeah it's just that there are two transpilers trying to find the same value to alter an equation

sharp finch
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or maybe one of them recently switched to a different method of patching

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who knows

high haven
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that sounds right

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it was something along the lines of "LGU was running its patch before betterstamina, and somethings update caused BS to run first which breaks LGU patch"

sharp finch
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yeah

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in that case BS probably just failed more gracefully than LGU

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so there was always a conflict preventing one or the other from applying its changes, but one of them is a show stopper whereas the other could recover (or just fail silently)

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my guess

bitter salmon
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It's basically this.

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They replace carryWeight with their method so it breaks any mod that is looking for carryWeight after.

sharp finch
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oh you know what i just realized

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lol

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butteryfixes 1.12.0 marked better stamina as a soft dependency

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because i needed to do so to check if i need to cancel my ladder patch

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the reason this didn't replicate with earlier versions is because betterstamina used to patch after LGU

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and im probably moving it up the patch order by making it a soft dependency for my mod

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which has a GUID that starts with butterystancakes and would load very early

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that all suddenly makes way more sense

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so im technically not causing any issues, but i am the catalyst for the issue being replicated

bitter salmon
fluid silo
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I remember having compatibility issues with Better Stamina in my testing pack as well, a long while ago.

cloud otter
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what are the scene changes for Experimentation and Vow?

high haven
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earlier i was told experimentation's changes got rid of the old "interior" where the offices and elevators are

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idk what vow's changes are

snow kite
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Mostly optimizations, removing random out of bounds stuff and smoothing out rough patches of terrain

sinful jungle
wanton spoke
woven tiger
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titan lighting doesn't work with custom interiors

ruby crow
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last time i tried it worked with storehouse

mental breach
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I've seen it work with Sub Systems and Grey Apartments

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Some interiors just naturally have a similar lighting color to what it changes it too

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So it's super subtle

high haven
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I swore it worked with lost edifice when I spawned it there

mental breach
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Interiors with lighting that is naturally yellowish it will work with well

mental breach
woven tiger
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i tested it with gray apartments and i didn't notice a difference

mental breach
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It works with all of them, it's just the difference is subtle if the interior already has similar lighting

mental breach
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Gray Apartments is normally very yellow

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It's much colder and white on Titan

woven tiger
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oh the breaker might've been off

mental breach
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Yeah probably lol

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That would do it

woven tiger
mental breach
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the light emitting changes but the glow against the ceiling is yellow still

woven tiger
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also, enemies seem unable to path off of this little catwalk section leading to the second fire exit

mental breach
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Yeah I noticed that

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We kept having a Shy Guy go outside and stand there screaming

woven tiger
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infact they path partially through the wall

mental breach
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LOL

woven tiger
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also the grey metal parts below the catwalk feel off. nothing is specifically wrong about them but i feel like they should use a different metal material

high haven
woven tiger
high haven
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Which one are you talking about

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The one inside the small room?

woven tiger
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all of them

high haven
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Idk this light seems more on the blue spectrum to me

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Like a solid 6000k

mental breach
high haven
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Oh I guess so

mental breach
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Sub Systems doesn't have this happen, so I think that is just a texture on those lights that happens when they're on tbh

high haven
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Baked lighting from an emissive texture?

woven tiger
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i think this is the same light source that's still on even when pulling the apparatus. i think it's just a weird gray apartments bug/issue, it should probably get removed entirely

mental breach
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Probably yeah

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@solar moon Any plans to fix this?

high haven
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If it stays on when apparatus is pulled then it probably doesn't use the same light code as the rest of the lights

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Which might be why it isn't changed by the titan scene changes

solar moon
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Gray apartments lights have two bits to them, the spotlight, and a point light, they have differing properties, but I can't remember which is for what at the moment. It looks like only the spotlight is being touched.

woven tiger
sinful jungle
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ill make it more metally

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i prolly need to add an offmesh link on the catwalk

sinful jungle
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i also still have to fix GAMEBREAKING bug on experimentation

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(it kinda rains in the main entrance room outside and it's killing me)

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well i already fixed it but i need to release it

mental breach
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Lol

split island
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Yeah I got really confused for a sec with that typo

mental breach
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Mobile

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Lol

split island
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"sergeant guy??? who tf is that"

mental breach
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Lmao blame mobile it for some reason wanted to autocorrect it to Sgt Guy even though I never talk about Sergeants

split island
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lmfao

sinful jungle
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i guess ill just add an offmesh link anyways

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i guess they just cant squeeze through there or whatever

sinful jungle
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why didnt you tell meeee

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😭

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but this might be why they're clipping into the wall

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ill add a modifier here

mental breach
sinful jungle
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fair hehe

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@sharp finch do you think the lights on the railway should also be powered by the apparatus

sharp finch
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to be honest i dont even know what lights you're talking about

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apparently i've just never noticed them

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i do feel like the idea is that unplugging apparatus powers off everything

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since it was requested due to artifice

sinful jungle
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oh

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umm

sharp finch
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where the warehouse lights are powered off by unplugging the main building's apparatus

sinful jungle
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the yellow lights

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on the left

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here

sharp finch
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yeah i have never noticed these

sinful jungle
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they're everywhere xd

sharp finch
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in my personal opinion the apparatus should only affect the building itself since it's likely everything else runs on a different power source

sharp finch
sinful jungle
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i was thinking that too

sharp finch
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so it's not wrong either way i guess

zenith dust
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NICE

sinful jungle
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its a bit outdated

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i removed all the shadows bc buttery said it was too noisy

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well most of them

clear cradle
languid fiber
sinful jungle
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oh for fucks sake lol

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i was so confused

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like why does my vow have no dam and 2 bridges

languid fiber
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Oh doesn't one of Map Improvement's variants for Vow do that or smth? 🤔

sinful jungle
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yep

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xd

languid fiber
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Ahs

sinful jungle
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i just didnt know you punted the dam hehe

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i wish i could check for your variants somehow or something

clear cradle
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I drained the lake

sinful jungle
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oh

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so you did

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wait so wheres the fire

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ohhhh

clear cradle
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far right side of the facility building past the fence area

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let me know the names of the lights so I can destroy them

sinful jungle
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oh hey

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not sure if i can capture this well but something is wrong with the new vines u added

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they dont cast shadows correctly

clear cradle
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Yea I saw that on Offense

sinful jungle
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should look like this

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but i forgot what causes it

sinful jungle
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in map

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tried to keep it similar to how zeekerss orders/names the stuff

clear cradle
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Untagged or different tag?

sinful jungle
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PoweredLight

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in the next update im changing most of the exterior lights to be poweredlights

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so tthe apparatus makes them go off

clear cradle
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I'll update anything accordingly with my next update

sinful jungle
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do you think this looks weird

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i added a lamp here too

zenith dust
zenith dust
clear cradle
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dam ones may be a bit too bright

zenith dust
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yeah

sinful jungle
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wb the positioning?

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and yeah they're too bright i agree, i just copied the offense building lights

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ill fix that

zenith dust
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maybe a little bit higher?

sharp finch
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like

sinful jungle
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i dunno how2 do that

sharp finch
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you could probably bring back the shadows on experimentation and reduce the shadow strength a bunch

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so the texture is there but it's not overwhelmingly contrasted

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oh what the hell

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maybe that's difficult to do in hdrp

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normally there's just a "shadow strength" field on the light component but maybe that only works in default render pipeline

sinful jungle
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does indirect multiplier even do anything

sharp finch
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i think that's only used by baked lights

sinful jungle
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its used by mixed too iirc

sinful jungle
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@sharp finch at buttery stancakes

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i think it is pretty

sharp finch
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very nice how much

marsh wave
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Does rebalanced moons REQUIRE LLL

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Like

sinful jungle
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yes

zenith dust
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I believe so

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it is basically different moons that get swapped out with the vanilla

sinful jungle
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well its just scenes but they're registered thru LLL

marsh wave
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Ok, I understand 😔

sinful jungle
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its like asking if a moon mod requires LLL xp

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but like, is it really an issue? all my stuff is server side anyways

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except for like 1 feature

marsh wave
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Cuz i was interested in some of Rebalanced moons features but didn't want to include LLL, it's having a lot of problems recently. I thought that LLL was included to fix interior desyncs or something like that

sinful jungle
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ohh nono

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its like

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the entire foundation of the mod lol

mental breach
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1.4.11 is stable

sinful jungle
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1.4.11 is out?

mental breach
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It's been out for a bit, it doesn't fix the issue your patch fixes but it fixed the issues with closing out lobbies

sinful jungle
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oh i see

mental breach
sinful jungle
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my patch thing still functions on .11 tho right

mental breach
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It does yeah

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I've been using it

sinful jungle
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this sudden fog cutoff on rend always bothered me

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i made it fade off more

cunning steeple
marsh wave
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I'll take a look then

sinful jungle
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not sure what you mean

sinful jungle
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or at least it overrides its intended behaviore

dense hull
sinful jungle
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yes

dense hull
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Ic

sinful jungle
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he moved it a while ago when i was discussing issues w the config with him

dense hull
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Was confused at first

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Cuz I remember it being Tweaks-exclusive

sinful jungle
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yeye

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it just moved

cunning steeple
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yeah, I really like it and wanted for more people to have it (since Tweaks is a difficulty modifier, first and foremost

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so it's been moved to a weather mod 🤭

cunning steeple
sinful jungle
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yeye

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rend and dine have the thick smog

cunning steeple
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the snowy mod I've never got time to do 🥲

sinful jungle
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oh and tit

cunning steeple
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I'd have to check my messages, but I'm almost sure my ranting about (and solutions to) the snow fog were an inspiration for Blizzard

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iirc

sinful jungle
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ahh

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well

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voxx beat you to it but im sure you know that by now lol

dense hull
marsh wave
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i accidentally clicked in this thread when cirno mentioned the cave tile hitboxs (ButteryBalance)

mental breach
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@sinful jungle Seems the mod breaks hard for the 2nd client when launching 2 clients, this error I got just from trying to host a lobby on the 2nd client in lan

sinful jungle
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for anyone else reading this no it doesn't

mental breach
sinful jungle
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well idk cuz i use that on my dev env and im able to run two clients through lan

#

but i always host on the first client

#

i just saw you say it was diversity so i assume its some conflict

#

i cant test until saturday

mental breach
#

I don't think I had Diversity enabled when trying to host on the 2nd client

#

lol

#

I had it off cus I had a feeling it was what broke lan

snow kite
#

@sinful jungle I was having a conversation in the ButtRyBalance thread about modded moons feel eerie in a bad way when they did not have ambience, and thought about if there was a mod that let us assign ambience to moons based on content tags or name. I come to you because Atlas does a similar thing, would you be interested? It does not need to be too crazy, just let us assign vanilla moon ambience to modded moons that were not programmed with any

zenith dust
#

it would also be cool if there was something that made it so it didn't do music

dense hull
#

Artifice and Embrion could definitely benefit from not having the ost play

zenith dust
#

yeah

snow kite
#

I could see this as an add-on to Atlas or its own mod

sharp finch
#

which already has a setting to block eclipses from playing music

#

i could add a blacklist for certain moons

#

that is about as far as i think i'd go with it though

zenith dust
#

that would be nice

sinful jungle
# snow kite <@717509908479868999> I was having a conversation in the ButtRyBalance thread ab...

I don't really wanna do this. I'd have to fuck around with reverb triggers and that's something that can change around a lot for moons, or some moons could just be missing them entirely. To a certain degree i think moon developers should be upholding a quality standard and including all the basics from vanilla moons from the get-go, including the basic necessities such as reverb triggers and soundscapes. Skyboxes are not variable in LC by default, so most competently made vanilla themed moons do not have different skyboxes, because why would they. That's why I made Atlas

snow kite
#

Darn

#

Well thanks for the consideration

sinful jungle
#

I could maybe like

#

check for the vanilla ambience and change the audio clip based on theme

#

but that wont help for moons that dont have ambience already

snow kite
#

I honestly would settle for just playing the ambience non-diagetically to players who are outside, kinda like the Embrion ‘music’ track. Rudimentary but better than nothing at all

#

The moons in my modpack that lack ambience are wide open so any sort of reverb would be unneeded anyway, and afaik they are all unsupported one-offs to I cannot just ask their devs to add ambience unfortunately

high haven
#

what gets changed in the Rend scene override?

marsh wave
#

I'm also curious about that, but to every scene in general

snow kite
#

Removing oob map objects and smoothing out bad topography

#

Rend has oob dam asset

marsh wave
#

if i disable Offense scene override because i don't want the alternative path to the fire exit i won't get any benefits?

snow kite
#

Presumably not

marsh wave
#

😑 strange configs

wind marlin
#

...no

marsh wave
#

how so?

sinful jungle
#

what benefits are you seeking

snow kite
#

Improved performance

sinful jungle
#

its really not that big of a difference

snow kite
#

For your brand new computer probably not

dense hull
#

It's one model...

sinful jungle
#

but i literally had this person test performance on my scenes and they said there was little to no difference

snow kite
#

Ah

dense hull
#

You should add the dam in a secluded part of Rend where you can see it half sunken

#

Would be funny

sinful jungle
#

lol

dense hull
#

Put some actual use to that mf

sinful jungle
#

ok

#

i did just str8 up delete it

#

could probably shove it somewhere'

dense hull
#

Rip the Rend Dam 2023-2025

sinful jungle
#

i also deleted the strange oob ladders

#

on the other moons

dense hull
#

W

marsh wave
# snow kite Improved performance

I'm not exactly seeking only performance, but there are some small changes that i like...
I can't have the improved navmeshes on moons without having , why can't March have the water tower without moving the fire exit but i'm able to remove the bridge at will?
I can't have access to Dine slightly altered terrain without the 2º fire exit and light poles

sinful jungle
#

i mean i can probably add a config to disable the alt offense path but like

#

i just dont see why else you'd wanna use that scene

marsh wave
#

Some changes aren't specified in the README but i know because i've seen them in-game or here, like Titan and Rend extended fog on low levels or Experimentation black window

marsh wave
snow kite
sinful jungle
marsh wave
#

you could just make an "small vanilla compatibility" if people disable all changes and leave only the client-side ones

sinful jungle
#

none of the changes are client side

marsh wave
#

titan lightning ⭐

sinful jungle
#

thats the thing

#

oh

#

well

#

that is the only outlier guess

snow kite
#

Buttery said light temperature config is planned for Chameleon

sinful jungle
#

im pretty sure titan lighting works on vanilla scenes

#

fwiw

dense hull
marsh wave
dense hull
#

They're pretty immersion breaking as well since

sinful jungle
dense hull
#

they're floating

#

lol

marsh wave
#

Idk when we'll have that

dense hull
#

Red pill's descendant

#

The floating silo

#

Don't ask how the fuck those two correlate

sinful jungle
#

why you tryna disable my offense path tho... its so goated

#

i even intentionally made it a time waster so climbing the rocks like you would in vanilla isnt slower

dense hull
sinful jungle
#

i jest though lol

#

i will prolly get around to it eventually

marsh wave
dense hull
snow kite
sinful jungle
#

oops sorry didnt mean to ignore you

#

prolly something i'd not prefer to tackle

snow kite
#

Very well

sinful jungle
#

btw

#

in the next rebalanced moons update (for all you yesfox users) im going to attempt to add my own "spawn blockers" for vain shrouds

#

so i can block them from growing right on the ship, on bridges, concrete, etc

#

shouldn't be too hard

#

(also this will only work if you have my scenes enabled sorry </3)

mental breach
#

I don't like going to Acidir and seeing shrouds right there directly in front of where the ship lands for example

sinful jungle
#

yep it sucks

#

im going to fix it for at least the "vanilla" moons

sharp finch
#

yesfox respects the "canSpawnMold" property on levels so this is like 99% an issue with mod authors not tagging their moons correctly

#

not that that is necessarily their problem

mental breach
#

I even have it set to 70m so it should never do this

sharp finch
#

since you need yesfox to restore the fox in the first place and i imagine most of the community (including moon authors) is not using it

mental breach
#

Lol

sinful jungle
#

uhh

mental breach
#

Yeah

sinful jungle
#

they dont spawn within 70m

#

but they can grow inside that perimeter

sharp finch
#

but there is no limit where weeds can grow

#

so they can start 70m away

mental breach
#

Got you

sharp finch
#

and grow straight into the ship

#

if you are unlucky

#

there is no way to fix that without client side modifications to the growth algorithm

#

host can only control the starting position of the weeds, and how many iterations occur

#

anyways

sharp finch
#

and disabling them if they dont

#

but i think yesfox is still too niche for that to be a design consideration for most

mental breach
#

I will say I had YesFox disabled and it randomly reenabled itself so I've seen all the issues it has on Wesley's Moons lol

#

I don't blame Wesley of course cus the fox was taken out of the game for a big part of his update he worked on

#

Is unfortunately an afterthought cus Zeekerss removed it nowadays

sharp finch
#

experimentation's furthest valid spawn point for weeds is like 72m away from the ship

#

which is why that value is capped at 70

woven tiger
sinful jungle
#

imperium helps

#

with the instant takeoff stuff

sharp finch
#

well

#

i normally just edit my save file and set all the moons to 20 iterations

#

maybe i could make a helper utility that lets you instantly cap spawn iterations

#

maybe even cycle through the max weeds at each spawn point

#

so you can visualize it in-game

sinful jungle
#

who cut off the lights :-(

snow kite
#

Stuff like this is why I wish I could get the optimized scenes without the gameplay changes, I like how the vanilla moons’ exteriors play but the amount of QoL stuff this mod gives them is nuts

sinful jungle
#

oops

#

i think this should also fix glowing lights in blackout with mrov weathers

mental breach
# sinful jungle

Why do you have an ai that tells you when you start recordings?

sinful jungle
#

idk medal does the weird voice

#

idk how to turn it off

mental breach
#

lol odd

sinful jungle
#

its annoying

#

oh wait i think i found the option for it

#

oh cool the cabin on rend uses metal door sounds

#

i should fix that i guess

snow kite
#

I think one of Buttery’s mods already does that if you care, I think it is EnemySoundFixes

sinful jungle
#

ah i forgot that was moved into that mod

#

i forgot where it was before

#

i think butteryfixes or something

sinful jungle
#

did you know this path is supposed to be gravel

#

me neither

#

i made it so its actually like legible now

sharp finch
sinful jungle
#

wait it literally doesnt get smoother than this

#

i just ticked high quality on compression

#

lol

sharp finch
#

i think some of the grit is lethal's visual style

sinful jungle
#

yeah but the terrain textures in lc are like high res

#

it doesn't make sense to me

sharp finch
sinful jungle
#

even 1024x feels kinda weird to me tbh
the terrain in LC is relatively smooth texture wise, even the quicksand looks better

marsh wave
#

Be careful in Rainy Dine or the void will consume your soul

sinful jungle
#

ok i got it working (buttery helped me understand how mold gen works a bit more so huge thanks to her)

#

if shrouds attempt to spawn in any area i specify it will destroy it

#

and if its the starting shrouds than it'll do another iteration

#

and try to spawn somewhere else

dense hull
#

Why couldn't have Zeekerss done this smh 😔

dense hull
#

since this could backfire and nerf vain shrouds heavily

#

to the point you'll never see em

sinful jungle
#

they'll just grow off in another direction

dense hull
#

oh ok

#

Dub

sinful jungle
#

manually relocating the weeds individually would be a lot harder i think

#

and they grow off in random directions

#

i could ask buttery though

#

i was told that would be a waste of time

sharp finch
#

and vanilla has several spawn locations where weeds can grow but never actually reach the count required for foxes to spawn

#

yesfox has a bunch of special logic to try and prevent that from happening whenever possible

#

and the way dopadream implemented her logic, yesfox should be able to account for her changes and skip over points where the fox would be unable to spawn

#

what could still happen is that dopadream's logic might take a spot that normally generates 80+ weeds (maximizing the fox's spawn rate) and prevent it from generating more than 40-50

#

which would mean the fox couldn't ever reach max spawn rate in that position

#

but that is

  1. bypassed by setting a spawn chance in the yes fox config to skip the chance calculation
  2. already a problem with several vanilla spots (yesfox doesn't validate that it can generate 80+ weeds, only that it can spawn enough that "minimum weeds" is satisfied)
  3. not extremely likely, just going on gut intuition (but I could validate that with certainty once dopadream releases the update)
#

if i made yesfox's spawn point selection more restrictive, then it would avoid that possibility completely, but it would also

  1. reduce the variety of where vain shrouds are allowed to grow each run
  2. guarantee that all selectable spawn points eventually reach 100% daily spawn rate for the kidnapper fox, which is an unpopular situation for most players, as far as i can tell
  3. blacklist a bunch of spawn points that might generate 65-70 weeds and basically shouldn't be that different from an 80+ weeds spot
#

so i ultimately decided against it

snow kite
#

I actually like the idea of the Shrouds growing in only a handful of spots, it adds some consistency to a very rng-heavy mechanic

#

I understand the other issues though

woven tiger
sharp finch
#

so i think i will do it

sinful jungle
#

if you dont do it i will

dense hull
#

Seems like Atlas is kinda fucked on a lot of Wesley's moons

#

At nighttime on Oldred (No complains on Oldred at least) and Filitrios, the sky turns brighter instead of darker

#

Idk why

#

To the point it's an entirely white sky

sinful jungle
#

shrug

#

any errors?

dense hull
#

no

sinful jungle
#

must be some weird edge case where wesley is doing... something with volumes on those moons idk and atlas isnt playing nice with it

#

i would just blacklist them

dense hull
#

Yeah I did so already

#

At least for Filitrios

#

Seems to work fine on the rest of his moons

sinful jungle
#

i can only check and change stuff i assume moons have based on how the vanilla moons are setup

#

if a moon changes their volume names or whatever im pretty sure thats enough to break atlas

#

or well

#

just make it not do anything rather

sinful jungle
proper grotto
#

Is that vain shrouds specifically avoiding the ship?

sinful jungle
#

yes

woven tiger
#

could i perhaps have the script that is used to make rebalanced titan have different interior light colors

woven tiger
sinful jungle
#

yeah its hardcoded in the dll

#

just look at plugin.cs on the github

woven tiger
#

mmm

sinful jungle
#

and ctrl f titan creepy lights

#

i commented it

high haven
#

what do assurance, vow, and artifice's overrides do?

sinful jungle
#

nothing yet just scene and navmesh optimizations

high haven
#

gotcha

#

are they compatible with map improvements?

sinful jungle
#

yes

high haven
#

cool

clear cradle
#

I do need to add the destroy lamps on dam to vow in the next update

sinful jungle
#

that's not released yet anyways

clear cradle
#

When do you plan on that?

#

Just so we can avoid another ladder situation

clear cradle
#

Lamps on dam added, but Vow B removes dam, so floating lamps

dense hull
#

Like

#

the ice moon's lamps?

clear cradle
#

Like the ones on Offense or Dine facility

dense hull
#

Ohhh

#

Those

#

Cool

sinful jungle
#

im on titan atm

zenith dust
#

Oooo

#

I'm excited to see what you'll add to titan

sinful jungle
dense hull
#

Also this goes hard as fuck 🔥

#

Now Embrion looks like a legitimate testing ground

charred turret
#

buildin

#

g

sinful jungle
clear cradle
#

what the

sinful jungle
clear cradle
#

I'll definitely need a build for testing now. Probably the Embrion scene too

snow kite
# sinful jungle

I am so sorry but this is all I see, the two lights as eyes and the white support struts as the teeth. Not sure if it is just me

sinful jungle
#

oh my god yeah it looks like a face

#

ill prolly just make the support beams darker then

snow kite
#

Maybe using the rectangular lights would make it less apparent, it does totally have the Cars eyes look with the circular lights

sinful jungle
#

oh no im keeping those eyes

#

i like them

#

sometimes buildings be lookin like faces

#

thats just how it be

dense hull
#

I thought there could be nothing worse than houndeyes

#

Then I met

#

the eye

snow kite
#

Other than this I like it, a cool alternative take that is not overly detailed

#

I like my concrete cube bunker entrances

sinful jungle
#

so like

#

what even is the ball thing

#

im hcing it as a giant microphone

#

because i made it look like one on accident

snow kite
#

I think irl it is a sensor of some kind

dense hull
#

A radar

#

The ball is to protect it from weather

#

I was imagining in this case it's like

#

protecting it from heat

#

Somehow

#

Which is dumb

#

but whatever

sinful jungle
#

It's a microphone a giant microphone

dense hull
#

The Raveyard but instead of DJ Skeletunes it's the Commodore-02

sinful jungle
#

main building hears all

obtuse mortar
sinful jungle
#

i mean i didnt design it

obtuse mortar
#

look at the goofy smile this thing has lmao

obtuse mortar
sinful jungle
#

1 sec

obtuse mortar
sinful jungle
#

but yeah the whole time i was modelling it i never rlly noticed

#

lol

dense hull
#

Neither did I

#

I

#

still don't see it really

#

lol

sinful jungle
#

i kinda see it

#

theres teeth and eyees

dense hull
#

I have to squint to see it

#

Looks like Bender from Futurama a bit

snow kite
# sinful jungle

Funny enough I think the “teeth” are not meant to be slanted, they are just visible from the underside as a perspective thing

#

At least as I see the drawing

sinful jungle
#

Im pretty sure they're slanted

dense hull
#

Yuh

#

They are slanted

#

Slightly based it off this thing as well

snow kite
#

Wait did you draw the idea for this building?

sinful jungle
#

yea

#

narpy did

snow kite
#

Well then

#

Slanted they are

spring trellis
zenith dust
#

amazinfg

#

can't wait for the artifice one

tough niche
#

that a moon?

obtuse mortar
#

scroll up

tough niche
#

omgosh, that looks awesome!

sinful jungle
#

i did make it a little less toothy

#

it was kinda throwing me off lol

cunning steeple
cunning steeple
sinful jungle
#

it looked a little too silly 😭

sinful jungle
woven tiger
#

buried 💔

sinful jungle
#

sealed away

cunning steeple
dense hull
#

Now this is the tumor

sinful jungle
#

i also fixed this for the record

#

no more tumor

dense hull
#

:p

dense hull
#

Is Atlas client-side?

sinful jungle
#

it says so in the description silly

#

:P

#

it is fully clientside yes

#

even if you dont have LLL it falls back to support vanilla

dense hull
#

Buh

#

Oki, thank you

#

Sorry, I didn't realize it said so in its description lol

sinful jungle
#

dw hehe

#

btw

#

new artifice may or may not break cruiser jump lol

#

i dont really know or care

#

also the new buildings prolly wont have a toggle

#

unless u turn the scene off ofc

dense hull
#

I don't use the cc jump personally, so Idc

#

Wonder how it'll, "break", it tho

sinful jungle
#

well like

#

if the building is different it might just not work idk

#

it'll probably be fine

dense hull
#

I mean, you could probably still angle it fine, I assume

#

I imagined Artifice's redesigned building remaining in the same general area

sinful jungle
#

yeah it'll still be there

#

same spot

dense hull
#

Ya, should be fine

sinful jungle
#

i only moved embrion's building a little bit because the shape is totally different

#

and uhh

#

i had to make the floor level accessible

#

i had to do this shit in blender lol

dense hull
#

Moldy Embrion 🧡

#

COUGH

zenith dust
sinful jungle
#

why is unity lying to me

zenith dust
#

evil

crisp mango
#

One of the ladder on Experimentation have some missings... steps?

sinful jungle
#

oh ffs

#

i thought i fixed all of those

#

lol

crisp mango
#

sorry :,]

sinful jungle
#

dw

crisp mango
#

the ones near the main entrance, on the right

sinful jungle
#

ty for letting me know xd

clear cradle
#

those sneaky ladders

sinful jungle
#

never splitting combined meshes with ladders again

#

lol

crisp mango
#

lol

cinder jackal
dense hull
#

Beautiful

clear cradle
#

We love offense

cunning steeple
sinful jungle
#

i thought yall were joking but if ur serious i can do it

dense hull
#

I meant its skybox be darker

#

and the current skybox does it perfectly

#

Since it's, y'know, an asteroid

sinful jungle
#

oh ok

obtuse mortar
#

@sinful jungle do ladders have a set length for how long they can be?

sinful jungle
#

they have a top point and a bottom point

#

that determines the length

obtuse mortar
#

hmm okay maybe i just didnt save my bundle right, i was leaving the ladder early for some reason

sinful jungle
#

well

#

they have to be placed like this

#

make sure bottom pos is kinda floating so players auto dismount the ladder going down

obtuse mortar
#

icic o kay

sinful jungle
#

top pos goes where the player should be standing

#

when they reach the top of the ladder

#

so like the ground in front of it

sinful jungle
obtuse mortar
sinful jungle
#

they should, but i havent tested anything weird

#

i have done it with long ladders tho

obtuse mortar
#

icic

sinful jungle
obtuse mortar
#

for me lights are so hard to get right so that looks really good

wind marlin
#

holy moly

dense hull
# sinful jungle im doing a thing

This fucking rocks
Also, I imagined the spotlights on the top as reengineered old bird heads. Just clarifying because I just now realized how easy it is to miss, but it's not a big deal. Cool regardless

sinful jungle
#

you want me to behead an old bird and use that instead?

#

i could

dense hull
#

Up to you. It'd add more to the, "It's rumored that active machinery has been left behind. ", part in Artifice's FAUNA section in its description, which is why I went that route for the spotlights, but again, it's cool regardless without it

#

Plus, it kind of makes sense considering how ahead of its time old birds were. I'd imagine Artifice's military would like to put the advancements from the old birds to other uses than just terrorism

sinful jungle
#

I just worry it'd look lazy

dense hull
#

I'dunno how it would

sinful jungle
#

look at these sick ass barrels i modelled. i dont think LC has barrels and I refuse to stoop to sketchfab

#

they dont even have a top texture

#

xd xd xd

dense hull
#

Mmmm
We love the mysterious chemicals™️ that were totally put to a good use for the benefit of humanity

#

No, we don't talk about red pills, lasso men, jesters, ghost girls, nutcrackers, masked, butlers, nor barbers. They do not exist. That is propaganda and not very democractic for you to ever bring such a topic up

zenith dust
azure ferry
unique wyvern
sinful jungle
#

it is but i prefer to make my own assets

unique wyvern
#

they're cute though, I like it

sinful jungle
#

if i use sketchfab i have to start crediting for individual models and then it gets messy and its like meh

#

id rather take the 10 minutes

#

or less

#

it was more like 5 probably

clear cradle
#

literally just blender default cylinder, smooth shading. Texture is the only thing that'll take time

sinful jungle
#

ya

#

and also the bevels on the top/bottom

#

the texture was what took the most time

clear cradle
#

if you wanted to make it fit the art style better you can always slightly fuck up the uvs for some classic LC stretching

sinful jungle
#

ive fixed most of the stretched uvs on the vanilla moons so

#

it would be kinda weird in this case

#

By the way- the next update will have a new client setting, it uses a postfix so it will affect all moons, not just vanilla ones. I did this so that light volumetrics can be seen further away for better visuals. (before/after)

#

this might have a performance hit on laptops or something, but I wasnt able to notice any difference in fps on my end

#

so i made it a toggle just in case

woven tiger
versed bone
#

those shrouds are vain

sinful jungle
#

bro theres not even that many

#

wait whats that

cunning steeple
sinful jungle
#

vain shrouds are awesome when they cant grow into the ship

unique wyvern
#

ikr, it's almost like it's the only thing that made them ass !!!

#

they did shrouds dirty...

sinful jungle
#

its not in the scene

unique wyvern
#

so it's gonna be a rebalanced moons thing?

sinful jungle
#

but the vanilla moons do have blockers that prevent them from growing onto stuff like bridges and buildings

#

yeah

sharp finch
#

i am loosely interested in implementing spawn blockers around the ship into yesfox

#

i havent done it because it's not strictly a bug fix

#

and yesfox's default settings are supposed to mimic vanilla, just with bug fixes

#

it's also something that is best implemented as a clientside change and right now yesfox's config is host only

#

so i'd probably want to make it configurable and would then need to network it

sinful jungle
#

why you so noodle

tough niche
sharp finch
#

yes

#

all the default values are what's in v60's code

#

which are slightly reduced from v56's values

#

zeekerss adjusted it between the final v56 patch and removing the fox entirely

tough niche
#

I did not know that :0

#

That'll help me config it

tough niche
# sharp finch yes

Sorry but I have a question regarding yesfox. It says by default a minimum amount of weeds to spawn is 31 and a seperate spawn chance = -1. Could you explain what this means?

sharp finch
#

the fox wont spawn until 31 or more weeds exist on the map

tough niche
#

I thought it was a minumum of 7 on base game

sharp finch
#

when spawn chance = -1, it does the default calculation of (x/80)% spawn chance for the fox

#

with any other value it is used as a flat chance (if you make the setting 30, the fox has a 30% chance to spawn with 31 weeds and a 30% chance to spawn with 250 weeds)

tough niche
#

Trying to balance it out atm, but what would you recommend me changing in this config? Want to have this mod especially since butteryrebalance will require it when I install it

sharp finch
#

i personally use the mod with the default config

tough niche
#

Doesn't that spawn a ton of weeds on all moons though? Like every moon will have +1 weed like every day

sharp finch
#

i would advise you play with it and decide whether or not you are happy with the default settings

#

the settings exist to tune the experience but if you haven't played with the mod it is difficult to know what you want to change

sharp finch