#RebalancedMoons + Atlas

1 messages · Page 11 of 1

mental breach
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Yvw, hope it's an easy fix lunxara_love_with_tail

sinful jungle
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me too lol

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xd sorry

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for the record lunx you shouldnt have to blacklist moons with custom skyboxes

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i added a check so it just skips if its not the cedar bridge image

cunning escarp
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i srill have no idea how i did that.
I think maybe i just grabbed the wrong file since its a dependancy and has a very similar name but i swear i double even tripple checked and somehow posted the wrong thing

sinful jungle
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ok i found out whats causing this

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i will be able to fix it

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sorry lol xd

mental breach
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Seems like the error with Atlas might not have caused the soft lock in the end, cus we reprod it and this time only Diversity errored lol so weird

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Gonna disable the Walker

sinful jungle
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U sure??

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hmm

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idk

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ill still keep an eye out

mental breach
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Prolly still worth fixing that error but yeah, I would guess the Walker's dimension fails to spawn on repeat lands on that moon

sinful jungle
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omg i fixed it

mental breach
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Yay

cunning steeple
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@sinful jungle are you changing the skybox on all levels or only vanilla ones?

sinful jungle
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all levels

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based on content tags

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that is why there is a blacklist

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but also, it should skip custom moons if the moon has a custom skybox already

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(so adding moons like Bozoros for example to the blacklist should be pointless)

cunning steeple
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alrighty

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how are you detecting a custom skybox? 😅

sinful jungle
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value name

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lol

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every skybox in vanilla is cedar_bridge_4k

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so

cunning steeple
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because I'd like to have a feature for Registry which allows to do what you do

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like weather-based and stuff

cunning steeple
sinful jungle
cunning steeple
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lol that's easier than I thought

sinful jungle
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thank zeek for literally using one singular texture for every skybox

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lmao

cunning steeple
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and you're getting the sky from SunAnimContainer?

sinful jungle
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no

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uhh

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sky and fog volume

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oh well

obtuse mortar
sinful jungle
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i guess iits a child of sunanimcontainer yes

cunning steeple
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alrighty

sinful jungle
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admittedly my code is a little messy bc i split the vanilla compat and lll compat into two separate functions

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to avoid any potential errors without the headache

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lol

spring trellis
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what exactly does the amethyst skybox to do the interior fog?

sinful jungle
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it has a very slight purple tint

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and its a little more dense

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i think

spring trellis
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neat !

zenith dust
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it would be nice if the skybox's could also be used in a list format

sinful jungle
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wym

zenith dust
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a level filter would probably be a better term, mainly for modded moons that aren't tagged

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or just general customization

mental breach
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Ah yeah @sinful jungle I got to repro the error, it dies when landing on Galetry lol

sinful jungle
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also ty

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oh wait

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do u mean like

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a whitelist i guess

zenith dust
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yeaj

sinful jungle
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ohhh

zenith dust
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whitelist

sinful jungle
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i misread the config u sent

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i thought it was just planet names

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i see what u mean

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yeah ill def put this on my todo list

zenith dust
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cool

sinful jungle
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what is galetry btw

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what mod

zenith dust
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wesley's moons

dense hull
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This is beautiful 🔥

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Good job

zenith dust
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the moons of wesley

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's moons

dense hull
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The moon:

sinful jungle
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Oy vey im a fucking idiot

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the blacklist's default value has the moons separated with spaces

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but that breaks the blacklist xd

void root
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Wait does that mean.. Atlas technically allows us to choose skyboxes and sun colors for moons?

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like skyboxes are tied to sun colors i guess right, but still

sinful jungle
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no it just has some new skyboxes for certain content tag themes

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idk how sun color work

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s

void root
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eh, that's interesting still

sinful jungle
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i would like to add more customization in the future

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like, maybe users can supply image links for their own skyboxes lmao

void root
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please make it so we can change sun colors and sun size 🙏 🙏 .. even though Atlas is a mod for skyboxes

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but that's amazing I will deffo check that out and start to use it i'm sure

zenith dust
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it would also be nice if we could do something similar to the titan lighting for atlas

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(and having a whitelist)

sinful jungle
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sorry for the update spam btw xd i keep finding new little things

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but i think it should be ok now

zenith dust
void root
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so does Atlas automatically selects the adequate skyboxes or can we have control over it?

sinful jungle
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rn they're automatically selected based on tags and theres no manual control over it other than disabling them per moon

void root
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got it

crisp mango
sinful jungle
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ye

crisp mango
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the tags are set by their respective moon maker

sinful jungle
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and if ur not using LLL, it'll just apply to the vanilla moons manually through code

void root
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can't moon tags be overwritten via LLL though?

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i mean from config

sinful jungle
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huh

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can they?

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idk tbh

obtuse mortar
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Don't think so

void root
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i'm not sure at all

crisp mango
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no, You can't set tags on LLL config

obtuse mortar
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It'd defeat their purpose

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Maybe some mods like CC doss it but that's just me talking without checking

sinful jungle
zenith dust
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very nice

void root
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alrighty, that's awesome

zenith dust
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I don't think its suppose to look like this

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I presume its rebalanced moons because that should be the only one that changes offense

crude valley
crude valley
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If a moon doesn’t have tags tell the author!!

sinful jungle
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i just had to ask beanie to tag their moons and they dont wanna rebuild 🥺

crude valley
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Users don’t gotta “fix” issues and flaws in content every time

zenith dust
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some older moons that aren't being updated don't have tags

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thats what I was mainly referring to

zenith dust
sinful jungle
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1 sec

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bro

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what

zenith dust
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lmao

dense hull
sinful jungle
# sinful jungle

i accidentally fucked up the original scene so i had to replace the ladder manually myself... so it might be slightly different now but hey its better than no bars Lol

mental breach
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So @sinful jungle since it seems like it only errors on Galetry I'm guessing it's cus Galetry works like a Company moon

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lol

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I'll just blacklist it on there

sinful jungle
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can you just add it to the

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yea

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also remove the spaces from your blacklist xd

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i made a mistake

mental breach
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I did

sinful jungle
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mb lol

mental breach
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Luckily it didn't break anything on Galetry, it just would cause Ship Windows to partially die and the shutters wouldn't open while on there

sinful jungle
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ill add it to the default blacklist in the next update

mental breach
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Not a huge issue

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XD

obtuse mortar
mental breach
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The Mazon thing wasn't your fault and was an issue on Diversity's part. Voxx added a fix to his patch for Diversity to prevent the door patch in Diversity from causing soft locks on lands since it was inconsistent

sinful jungle
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i didnt know trim was a thing greed

obtuse mortar
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now you do greed

dense hull
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Do your moons not appear in LLL's config anymore?

sinful jungle
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no

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gone

dense hull
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Dub

mental breach
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@sinful jungle Btw Atlas is missing LLL as a dependency lol

sinful jungle
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intentional

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it functions without it

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so i removed it

mental breach
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ah

dense hull
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Where my ladder at (Idk which mod is causing this)

sinful jungle
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mine

dense hull
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This is on Assurance

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o

sinful jungle
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im about to push an update that fixes it lol

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sorry

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i fucked up when separating combined meshes

dense hull
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Tbf the employees don't fucking use the main part of the ladder so it's technically fine without them lol

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(I'm joking obv)

sinful jungle
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dude idfk why

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like

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the ladders on exp auto dismount you when you reach the bottom, but on offense i cant get the ladder to do that

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i mean i guess it doesnt matter bc why would you even ladder down on offense

dense hull
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Consistency, I suppose

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Have you tried tried copying Experimentation's ladder over to Offense?

sinful jungle
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u wan know the funny thing lmao

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i actually did the opposite

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bc i had to fix exp ladders too

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so they're both already the same

dense hull
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Oh

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Weird

sinful jungle
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ok idk what i did but its fixed now xd

dense hull
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Peak

dense hull
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I've always hated this part of Offense

sinful jungle
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stupid nitpick fix

wind marlin
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waow..

sinful jungle
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these landmine spawns are getting ridiculous

marsh wave
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idk how to describe this image, it's just Embrion shenanigans

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Just doing some extra test on foggy moons, the sky is still bright at night and the skybox movement is very perceptive on Embrion because of the moons, but that's a cool effect there because of those visual impairing particles

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but the sun position makes it go the mountain direction and do that

sturdy pumice
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@sinful jungle I noticed that YesFox & ButteRyBalance are dependencies for RebalancedMoons. Why?

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specifically YesFox

minor thicket
sturdy pumice
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ah

sinful jungle
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you can just remove yesfox if you don't want it

sinful jungle
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@sharp finch isn't it

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bc i tested the embrion sky, it gets dark at night

sturdy pumice
sinful jungle
sturdy pumice
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I'll try

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eventually

crisp mango
sinful jungle
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oh i see

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weird thunderstore shenanigans

marsh wave
sinful jungle
obtuse mortar
sinful jungle
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idk i imagined theyre oob

sinful jungle
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i had my audio off when i uploaded it so i didn't notice

marsh wave
sinful jungle
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boiled

mental breach
sinful jungle
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:V

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i will look into it

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can i have a full log

mental breach
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Prepare for a 30mb log cus someone spawned Maneaters on there and it kept talking about Baby Crying Set to False ((I suppressed this for the future in AsyncLoggers)) lol

sinful jungle
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oh lord

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i think i will just try to reproduce it myself xP you just route to Galetry and land right?

mental breach
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The error should be way before that tbh so you should be fine

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But yeah basically

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Lol

crisp mango
sinful jungle
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i cant help but notice your blacklist has "Galety"

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instead of galetry

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is that intentional??

mental breach
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OH might have been an accident

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LMFAO

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Gdi

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Thank you for noticing that

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XD

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My bad

sinful jungle
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np lolol

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i still need to add galetry to the default blacklist

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or actually i might just check for it in code and force return the function

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because it breaks

cosmic cobalt
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sick looking mod

zenith dust
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it would be cool if the blizzard fog was lowered on titan to cover up this area

sinful jungle
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where is that?

zenith dust
sinful jungle
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thank you! will be fixed next upd8

zenith dust
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also maybe you could fill in the area under the megastructure

sinful jungle
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but im filling it with snow >:3

wanton spoke
zenith dust
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that one seems a little more intended

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but maybe a little bit of fog could be used there

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it does seem a little weird if its just instantly no fog

wanton spoke
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thats how i feel lol

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which is why i pointed that out

sinful jungle
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i kinda wanna make it fade out

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more

sinful jungle
zenith dust
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what if there was a buried light pole in it

sinful jungle
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meh i dont want people to think its a point of interest

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anyways i fixed the fog volume there

sinful jungle
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i moved the point lights on dine's main entrance to actually be inside the lamps and now they emit these really cool volumetrics

zenith dust
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as an easter egg of sorts

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nothing that couldn't be explained

sinful jungle
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yea yea

zenith dust
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just something generally silly

sinful jungle
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i do wanna add more cool stuff like that

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i just have felt less motivated to

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because map improvements is a thing

zenith dust
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a bathtub?

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the one from artifice

dense hull
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You might have broke Experimentation's scene config similar to how you did with Dine's.

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MapImprovement's Experimentation A isn't loading.

mental breach
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What's funny is in my game there is a door there, and there's even the ladder restored if you go inside. Dunno if that's vanilla or if a mod restores it tbh

sinful jungle
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theres a door in the vanilla game its just OOB

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buttery fixes moves the door back into the slot

mental breach
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Ah makes sense

sinful jungle
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kinda silly lol

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but i think its cute

mental breach
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I like that the door even has the old V4 interact prompt but it doesn't work

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It will say to use LMB to open it

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but you have to use E

sinful jungle
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omg ur right

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LOL

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thats so funny help

mental breach
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I would love to see V4 Experimentation get a full restoration tbh

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Ngl

sinful jungle
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I would like to see a restoration of the v4 gameplay loop

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as like a mod

mental breach
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Except of course when you take the Elevator down you would enter the facility via Main Entrance door

sinful jungle
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but that would be a huge undertaking

dense hull
# sinful jungle nah

Oh, no, Spooky straight up just fucking broke Experimentation A somehow. It doesn't even have a description now, nor does it load.

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@clear cradle Pinging you here because I'm too lazy to move the topic over to your thread.

sinful jungle
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im lowkey eating a sandwich rn

dense hull
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I'm highkey making a sandwich rn

mental breach
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I understand changing the way the game works and not having the facility work as it did in V4, the only reason it worked in V4 without having to enter it like you do now is cus it had such a small generation and was barely anything, and Experimentation was the only map at the time

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I do hate that instead of fixing the Elevator and stuff though he just scrapped it

clear cradle
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Tldr pls

sinful jungle
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experimentation a isnt loading for narpy

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whatever that means

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i think thats just bc u dont check for scenes yet because there hasnt been an update yet, right?

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so it should be fixed soon

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unless they mean it isnt loading in their config

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then idk

clear cradle
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Yeah but the scene check is just for compatibility's sake

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Idk why the config would break

dense hull
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No, I figured out that Dopadream's config didn't break.

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Experimentation A is just straight up not loading.

clear cradle
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Not loading as in can't land, doesn't appear, or not in the config?

crude valley
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it was hand placed

mental breach
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Ah I see, I knew it was extremely small and only seemed to have a few different seeds it could have

dense hull
clear cradle
# sinful jungle because map improvements is a thing

Sorry. Great minds think alike and we made a very similar mod. Feel free to rebalance the moons however you see fit. I try not to step on your toes with my changes, and luckily the mods are compatible so our visions can combine to create the greatest versions of the moons :)

sinful jungle
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oh no its just like

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this dude is already doing cool cosmetic stuff for maps so i feel less like i have to because people can just go download that and they work together lol

mental breach
# crude valley no seeds

Ah so it literally just had a few different hand placed layouts 🤔 That's actually kinda cool

crude valley
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no

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its just the 1

mental breach
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Ah I thought it had at least 2, especially since if you would take the Elevator down again in Multiplayer you could run into a case of getting a desynced layout between the host and clients

crude valley
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what

mental breach
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Yeah there was a video on yt that showcased it, very odd

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Lol

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You could plug the Apparatus in, wait for it to charge and if you went down again it would plop you back into another layout but it wouldn't be synced

clear cradle
zenith dust
sinful jungle
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dog

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im ngl

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i lowkey broke fog again

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1 sec

mental breach
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Makes me wonder if that 1 layout just breaks if you go down it again

dense hull
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Oh, this is a bug?

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Or was it just unused?

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I thought Titan intentionally didn't have blizzard ambience due to its fog being stagnant.

sinful jungle
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i mean i think its a bug bc titan is missing a lot of snowy stuff that was added when rend was

dense hull
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I see.

sinful jungle
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but idk

proper grotto
wind marlin
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v9 doesn't have the gameplay loop of v4

proper grotto
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I know but it’s the closest we have

wind marlin
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ehh

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kinda

sinful jungle
sinful jungle
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this is cool but not what i meant

clear cradle
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hey is the "At least one player is loading custom moon" thing a known issue? Dont know if its you or LLL but it stops me from landing anywhere

sinful jungle
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hmm? you'll have to ask batby

clear cradle
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besides company I guess

sinful jungle
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i havent gotten that

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except when the moon is loading

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id suggest asking in the LLL thread

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i simply use LLL's scene selection feature to make the moons have different scenes

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it didnt have any issues until LLL 1.4.0

clear cradle
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also did you change the ladder name on Offense?

sinful jungle
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ummm

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i copied the ladders from exp because i was having issues with the offense ladder dismounting the player

clear cradle
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you wanna just send me the new name for that then?

sinful jungle
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should be the same name of the ladders on exp, the 1.5x ones

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but i can check soon

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im out rn

clear cradle
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"Environment/Map/Ladder1.5x" is the offense one

sinful jungle
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I'll try to correct it

clear cradle
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I can just add in a check for the new name

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also did you double up the fence?

sinful jungle
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yeah

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lol

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my solution to have the bars on both sides. was lazy to edit the mesh

obtuse mortar
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makign the material double sided wouldnt have just made it show on both sides?

sinful jungle
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you misunderstand

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i mean like

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the poles

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the pole is only on the left side

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the right just cuts off

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so i duped and mirrored the model

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lol

clear cradle
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why not just put another fence adjacent that extends into the terrain

obtuse mortar
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ah ic

sinful jungle
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i could ig i just kinda liked how stupid the single fences look around the map

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like they're so ineffective

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if u want me to remove the duped fence and edit the model i can

clear cradle
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I dont care I was just making sure I hadnt done that

muted pulsar
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@sinful jungle what does atlas do?

sinful jungle
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on thunderstore

muted pulsar
sinful jungle
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its a client mod

muted pulsar
dense hull
# sinful jungle

This is what the architects from Subnautica watched in their free time

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The entertainment of gods

clear cradle
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Offense ground shrubbery LOD seems to be the wrong color

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you can kinda see how its green instead of brown

sinful jungle
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ohh good eye

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thanks

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ill fix it

sharp finch
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it's broken on all maps

sinful jungle
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well ill fix it

sharp finch
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FoliageDetailDistance has an LOD material assigned and for some reason the LOD material uses the wrong color

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i was going to fix it in butteryfixes/chameleon but it wound up on the backburner

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i was a bit worried it could cause unexpected behavior on custom maps

sinful jungle
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@cunning steeple distant horizons on my new pc is driving me insane

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i cant even tell a performance difference

snow kite
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Just curious, do the new meshes and terrain of the moons lead to better performance? Like, could I download RebalancedMoons, disable all the exterior changes, and just have it as a performance mod?

sinful jungle
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I honestly have no idea but I do delete a lot of unused shit across the moons

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I don't think the terrain meshes being more optimized will affect performance that much

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they're not super high detailed so

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I did some profiling on vow and my performance was about exactly the same as it was on vanilla

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so id say no

snow kite
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Garten of Banban showed me how detail has no bearing on a model’s ability to tank performance

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Thanks though

sinful jungle
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i mean the issue with their models is that they're insanely highly detailed in topology

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they're literally just sculpted

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and not retopologize

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d

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thats why the game runs so terrible

sharp finch
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yeah in the case of banban it's not that low detail = performance

snow kite
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I just wondered if you gave a somewhat similar treatment a the vanilla moons and removed enough unnecessary polygons and whatnot that performance noticeably increased

sharp finch
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the models appear low detail because there is basically nothing interesting happening with the design

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but then a single model has like 1000x the number of polygons it would to display that lack of detail

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so it is basically just super-de-duper negative optimization powers

sinful jungle
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poly count only rlly hurts performance at insanely high degrees like banban from what i can tell

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or like

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yandere simulator

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but that game is also just coded terribly from what ive seen

snow kite
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The billion polygon spider

sharp finch
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i like this one

wind marlin
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what the hell is that

sinful jungle
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the snail is my favorite

sharp finch
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you can see how a simple cube shape only needs like 12 polygons

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6 faces, 2 triangles each

sinful jungle
sharp finch
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but then the cylinder is subdivided into a million polys

snow kite
sharp finch
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and then in game it looks like this

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despite probably having more polygons than an entire moon in lethal company

sinful jungle
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hold on

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im gonna improve the employee model

sharp finch
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lol

snow kite
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It almost looks knitted it has so many polygons

sinful jungle
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my blender crashed immediately

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nvm we good

sharp finch
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it looks like an ear

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but really fucked up

sinful jungle
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@sharp finch thinking about making a new mod that makes lethal company hd, maybe ill call it HDLethalCompany

snow kite
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This will be Lethal Company in 2033

sinful jungle
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i should be shot dead for this joke

snow kite
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Did HDLC do stuff like this

sinful jungle
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no lmfao

snow kite
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That mod was before my time

sinful jungle
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its just like

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stuff like shadow/fog/texture quality

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and resolution

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it didnt actually change assets

snow kite
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It does remind me of how LC got the Minecraft treatment where a bunch of 3D modeling YouTubers made realistic takes on the player and various entities

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They were cool but kinda miss the point imo

sharp finch
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of the usual yandere sim code review jokes

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this specific block

dense hull
sinful jungle
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is it peak?

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👀

sharp finch
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i like the idea that he had to remember the order of "weapon and blood and insanity" in every single instance he assigned

sinful jungle
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wtf

sharp finch
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because it's stringmatched

sinful jungle
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i would at least have the courtesy to do a switch statement tho

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im ngl my code is kind of terrible it just Functions

sharp finch
snow kite
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Switch statements alone would fix so much with that game, how long was the longest If/Else chain again?

sharp finch
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this sort of thing could be done with a bitflag enum

snow kite
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Whenever people (mostly HQ at this point) are taking jabs at Zeekerss for the game being unoptimized I just remember how much worse it could be

sinful jungle
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zeeks stuff aint even that bad

snow kite
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No they are not

sinful jungle
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i mean when you look through lc's code you can infer yeah this was made by like a solo indie dev

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but like

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idk hes kinda smart with some things lol

snow kite
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Human being just like being negative and cynical

sinful jungle
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maybe im just relatively novice

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but some of his stuff has really impressed me before

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mostly AI stuff

snow kite
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What he has done is very impressive and I love the game, but we all know the game kinda is spaghetti code

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As a Minecraft fan I am content with it

snow kite
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How it is not, this game has so many mechanics that are bugged if not completely nonfunctional

sharp finch
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there is a lot of spaghetti in individual places, but for the most part i think it's just pretty normal for it to get messy when it's a one-man-band

crude valley
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problems != spaghetti

sharp finch
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sometimes spaghetti does cause problems that probably could've been avoided with a little less jury rigging

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for example, he re-ordered some functions in v64 and it broke rainy weather because quicksand puddles spawned in a function completely separate from the weather system code

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that's a spaghetti problem imo

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but i dont think LC is a clusterfuck or anything

snow kite
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Light fixtures in facility being labeled as Vain Shrouds

crude valley
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thats not spaghetti, that's a mistake

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that kinda stuff just builds up overtime

snow kite
crude valley
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spaghetti is fundementally cooked code

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the three hotspots spaghetti wise imo is terminal, weather and some of the enemy ai stuff (and honestly i would be shocked if enemy ai stuff wasn't)

sharp finch
#

maybe we have different definitions of spaghetti but i feel like weathers having their own scripts and functions with quicksand specifically being nested inside of a generic "spawn map objects" function

crude valley
#

and the former two are just down to them being made fairly early and not having refactors

sharp finch
#

that was accidentally broken by reordering 2 function calls months after launch

#

is avoidable and sort of spaghetti

snow kite
#

I guess we have different definitions then, everyone in the Minecraft technical community calls game spaghetti code but it works

crude valley
#

weather is spaghetti

#

weather is the #1 thing i would change

sharp finch
#

enemy AI is definitely spaghetti but it is difficult to define organic behavior without devolving into spaghetti

#

because as simple as a state machine is to implement, and as perfect as it seems for capturing clearly defined behavior states

#

you will almost always discover that you can not design complex thought processes in a finite number of behavioral states

#

and then that's when the rabbit hole into spaghetti begins

crude valley
#

games be arbitrary as fuck and ai is fake

sharp finch
#

zeekerss' AI is actually decently elegant and simple to understand compared to what i expected

#

but it's definitely no surprise that it's some of the messiest stuff

crude valley
#

there could def. be more foundational re-writes to make things more flexible and generic in a way that would allow more dynamics that could include enemy on enemy stuff

snow kite
#

I will concede most of LC’s worst issues are more so missing code than spaghetti code

sinful jungle
#

im confused

snow kite
#

“Derail” we derailed your thread

sharp finch
#

there is a single script that controls every weed on the map

#

it has a high detail and low detail material set

sinful jungle
#

ohhhh

#

i see

#

thank you

#

i found it

sharp finch
#

(although they are basically identical except the low detail one has gpu instancing enabled)

#

anyways the low detail one isn't tinted red like it's probably supposed to be

sinful jungle
#

i turned gpu instancing on on every texture lol

#

noticed nothing wrong happened when i did that

#

not that i can tell

#

ill just go through and make all the low detail materials the same on every moon lol

dense hull
#

Though his uvs are

#

But apparently people don't do uvs manually so Ig it's not a problem to most

snow kite
#

The convo moved past his models, though yes I agree they are fine

sharp finch
#

he just paints them in blender and auto-generates the UVs

clear cradle
#

titan uvs will always kill me

dense hull
sinful jungle
sharp finch
#

it is kind of annoying to edit the textures themselves but you can do the same process to get around it i guess

dense hull
snow kite
#

Me when Titan UV

dense hull
#

YARNABY NO

sharp finch
#

titan uses submeshes with separate materials

dense hull
#

Also I like how you can tell in that cutscene that Yarnaby's head enlarges

#

It's so funny

sharp finch
#

the problem is that the UVs just stretch the hell out of whatever gets applied to the surfaces

#

because they don't at all match the shape of the face

clear cradle
#

The kitchen floor one also always kills me because its a flat surface yet the uvs aren't straight

snow kite
sharp finch
#

i think the kitchen floor is probably the worst of it

dense hull
#

WHAT THE FUCK DID HE DO

#

Most of the Manor assets are from Dead Seater, so like

snow kite
#

Scariest thing in LC

sharp finch
#

well the kitchen is just a cube

#

he probably didn't reuse the kitchen from dead seater

#

just the furniture that he placed in it

dense hull
#

I wonder if he just kept it in because it looked funny

#

Looks pretty hard to miss to me

snow kite
#

I mean a lot of things seem hard to miss but make it to release anyway, Zeekerss is just one man at the end of the day

dense hull
#

Fair, I suppose

#

Not like I'm any better

#

@sinful jungle Is Shity cringe or cringe

sinful jungle
#

skibidi gravy is the traitor

dense hull
#

🎑

snow kite
#

While we are here, Dopadream are you still interested in maybe doing the idea I had about hidden moons having a chance to appear in the terminal?

#

I would link the thread in #1188298686560739389 but we all know how threads is

sinful jungle
#

uhhh

#

idk im kinda lazy to tbh

#

well its more like i have a lot i need to do lol

snow kite
#

Fair enough

obtuse mortar
# sinful jungle poly count only rlly hurts performance at insanely high degrees like banban from...

It depends what you call insanely high degrees, this game is one where you fill the ship with a lot of different shit so it doesn't take as much as you would think to tank performance.
Zeekerss does okay but he struggles a lot with adding faces in places that aren't visible, like the terminal keyboard has a bunch of internal faces, the zapgun has like, the screws actually modelled instead of textured for whatever reason, etc

#

It definitely very easily adds up over time.
Especially for modded scrap that people pull off like sketch fab not realising it's like 5k+ tri's for something that isn't even close to needing that many

#

At one point LGU's most common item, the hunter samples, were about 150k tri's each, safe to say they TANKED performance

obtuse mortar
obtuse mortar
dense hull
#

I agree

obtuse mortar
#

I like how all of this is redundant if he just sets up the models materials right

green terrace
# obtuse mortar This is mine

Just FYI, this leaks memory and also may not be working. You need to get the materials array, do stuff with it and then reassign back as the final step. Not access it via .materials, as it creates a copy.

obtuse mortar
green terrace
obtuse mortar
#

Lol

#

It's too atrocious to be mine

mental breach
#

@sinful jungle I would love to know what changes you did to Vow, Rend, and Artifice since you don't seem to have them listed anywhere lol

#

Rip

#

Tried to land on Experimentation

sinful jungle
#

LLL bug

sinful jungle
brave lotus
#

jesus thats good

#

how does butterybalance work with rebalanced moons btw?

obtuse mortar
sinful jungle
#

like scrap monsters etc

brave lotus
#

both mods change that stuff afaik

sinful jungle
#

not anymore

brave lotus
#

which one takes priority then?

sinful jungle
#

buttery bc i removed all the stuff she was also changing

brave lotus
#

im probably not asking the right questions clueless just wanna know if i should touch anything in the config

#

oh nice

#

this mod goes back in yaay

#

guessing rebalancedmineshafts is compatible too?

sinful jungle
#

yes

brave lotus
#

incredible

mental breach
#

Soft locks on lever pull

#

I'm actually surprised Batby didn't fix it when he fixed the other issues in the most recent update

sinful jungle
#

no i have no idea im not batby, i just know it has to do with loading a save and then landing without rerouting

brave lotus
#

oh... wait should i not be using this then right now?

mental breach
#

Ah weird

sinful jungle
brave lotus
#

wait so this happens if its the first moon thats selected upon loading the save

sinful jungle
#

for me yeah

brave lotus
#

should be fine then

sinful jungle
#

cant reproduce otherwise

brave lotus
#

im the host so ill do that for the other players and its alright

mental breach
#

I just hope it gets fixed soon, I suspect if Batby doesn't fix it JLL will end up adding an alternative that works since I know Batby mentioned it's a side effect of how the assetbundle system works now after the hot-load additions

sinful jungle
brave lotus
#

whats JLL btw out of hte loop

sinful jungle
#

tool/api for moon creators that lets them do certain things easier

#

like uhh

#

map changes per weather etc

#

i dont think it would help me

brave lotus
#

oh

obtuse mortar
#

i've used it to reference some of my own code before, but if you know how to write your own scripts its not necessairly needed

sinful jungle
#

yeah ive just been doing my own scripts and stuff manually

obtuse mortar
#

JLL is made in a way where it's sort of you're given a bunch of puzzle pieces, and its up to you to go from there, it's very vague but its on purpose as it allows the mooners to do a lot more than what specific scripts would do.
again, wouldnt entirely be useful for someone who can do their own scripts

sinful jungle
#

like this is unfortunately just something that has to be fixed on lll end

obtuse mortar
#

yah, best you can do is probably somehow forcing the player to route off of your moon and back on but that could get a bit janky

#

im not suggesting you do this either, just food for thought

crude valley
mental breach
#

I know you're busy with Uni so I imagine you're actively fixing it when you have free time tbh

sinful jungle
mental breach
#

I believe in you though NODDERS Even if it takes a while to fix it

sinful jungle
#

this problem is a doozy to me

mental breach
#

No rush on ya

obtuse mortar
#

out of curiousity

sinful jungle
#

All

obtuse mortar
#

oh neat

sinful jungle
#

but some moons have no changes rn other than like basic scene optimizations

#

its still beta ofc

obtuse mortar
#

yah, so i'd assume the problem is replicatable on all moons right? just messing with the problem rn personally

sinful jungle
#

yeah

#

you just load a save and land

#

without rerouting

#

and you will error out

#

voxx apparently says this happens with other mods too

obtuse mortar
#

ah yeah just got it, interesting how it doesnt happen on day 0 but happened with other days

#

i'd have to test more but thats my current conclusion

mental breach
#

I had loaded into a new save and tried to land on Experimentation

#

XD

sinful jungle
#

It seems inconsistent

obtuse mortar
sinful jungle
#

whether it works on day 0 or not

ruby crow
#

wait so does this mod still work?

obtuse mortar
#

si

sinful jungle
#

yes

#

LLL is just weird

brave lotus
obtuse mortar
#

just gotta route off and onto the moons again when u load into a save

sinful jungle
#

and first lands sometimes error out if you dont route off

brave lotus
#

yea so idk if its reb. moons or improved moons

#

but ladder on assurance

sinful jungle
brave lotus
#

ill go over to the thread

sinful jungle
#

im pretty sure i dont put that there

tawdry spruce
#

Anything but that

warped timber
#

Trying to land on Experimentation, pulled the lever and nothing is happening

#

This also happens with only the mod itself and its dependencies installed

zenith dust
#

had this happen to me as well but I didn't bother to investigate much further

#

since when I relaunched it worked again

sharp finch
#

this is an LLL bug although rebalancedmoons is utilizing the specific features that cause it to happen

#

when loading your save you need to re-route the ship before you pull the lever or it will not work

sinful jungle
#

er

#

well

#

the latter is false

#

apparently it just Happens

wind marlin
#

Felt like it

sinful jungle
#

apparently this also affects other custom moons

#

people just arent loading saves already routed to custom moons and immediately landing as often as people will say, open a save on experimentation and try to land

#

with my mod

#

Voxx and Xu have both told me it affects all custom moons regardless of the scene selection feature and they're like top dogs so i trust them

sharp finch
sinful jungle
#

i dont think so

sharp finch
#

because your mod is starting the ship out on a custom moon

sinful jungle
#

its not a specific feature that causes it

sharp finch
#

lol

sinful jungle
#

um

#

yes but my point is it happens regardless of the scene selection feature

#

i figured you were implying that it was causing it

sharp finch
#

well, not specifically, but i did misunderstand that it was specifically related to that

sinful jungle
#

yeah so apparently if you say have a save on aquatis for example and just launch the game start the save and land it'll also happen

#

i rlly dont know how this went under the radar for so long, like people didnt start complaining about it until recently

#

but afaik its been an issue since 1.4.0

#

have people just not been playing? lol

sharp finch
#

well the gist of what i was trying to say is that it needs to be fixed upstream in LLL regardless

#

RBM just makes it much more common to replicate which is why you have been farming the most reports for it

sinful jungle
#

yeye

sharp finch
#

i could be wrong but most of the time i host we are at the company from our previous session

sinful jungle
#

oh yeah

#

i guess so

#

its jjust weird the reports started flooding in recently

#

ig

#

i didnt change anything

#

oh wait

#

lol

#

i added experimentation

#

omg thats why

sharp finch
#

we rehost a lot because people desync or disconnect but if you use latejoin that's probably going to happen less

#

the people this affects most are savescummers i guess

obtuse mortar
brave lotus
#

this is how i felt when noone mentioned that JUST having shrimp on cause a client monitor desync

#

do non host not look at the monitors 😭

sinful jungle
#

I missed that

#

if thats the case that's sort of relieving

brave lotus
#

oooh

#

so only sp

obtuse mortar
#

Yeah I believe I accidently didn't have my code running when testing lan multiplayer, and it was working so I assumed it was fine lol

#

Also if you want to temporarily fix it until LLL does for single player, u can just rip the patch I put in, it should work

sharp finch
brave lotus
#

btw i wanna compliment atlas, was a great addition

#

i love mods like atlas and chameleon

#

need more visually enhancing stuff

sharp finch
#

and i guess it just syncs the load state on all clients, including the host

#

question mark

sinful jungle
obtuse mortar
sinful jungle
#

would that even do anything for like

#

new saves though on initial startup

obtuse mortar
sinful jungle
#

ah

obtuse mortar
#

Which is consequently what causes bundles to get loaded when u enter a lobby as a host

#

(and maybe as a client? No idea, but i doubt someone is hosting a lobby, leaving, not quitting game, plays with a friend as a client)

#

From looking at batby's patches I think the unload patch just isn't running

#

Atleast on the server

#

OnClientDisconnect doesn't seem to ever be called on the server

#

So I patched OnLocalDisconnect

sinful jungle
#

i dont think this would solve the issue of it not loading bundles when starting the game and landing which kind of sucks 4 me because every time i want to test a moon im already on i have to route off and then route back on lol

obtuse mortar
#

Ah so loading into the game to begin with doesn't load the bundle?

sinful jungle
#

it do not

#

if u just launch the game open a save and land on exp it will fail

#

or whatever moon your save was already routed to

obtuse mortar
#

I can take a look at what to patch for that, it's the same as what I did for OnLocalDisconnect except I'd do .TryLoadBundle

cunning escarp
mental breach
sinful jungle
#

because we've established already it happens on every custom moon

mental breach
#

I've loaded saves just fine when routed above a moon of Wesley's and have never had issues with landing

#

It's only your mod that did this

#

lol

#

Idk

sinful jungle
#

i had voxx confirm it happens regardless of moon

#

and xu

#

so idk

green terrace
sinful jungle
#

truly cursed it be

mental breach
#

I will say I only just readded RebalancedMoons when I ran into the problem too

obtuse mortar
#

I'll try without rebalanced moons later but it's easy to replicate, you can also look at the logs LLL gives you lol

mental breach
#

lol

#

I do however know if you close and reload a lobby without a game restart you can't land the ship

#

I saw Hiccubz experience that solo with 1.4.8, doing another lobby reload would resolve it

sinful jungle
#

maybe the scene selection feature just easier replicates the issue

#

because it changes what scene is tied to that moon on runtime

mental breach
#

Very possible yeah

crude valley
#

my guess is that its maybe related to the bundlegroup getting a load request during an active unload or vis versa

obtuse mortar
#

My best guess was that you just never unloaded the bundles on lobby leave

crude valley
#

i mean i might not be but that shouldn't inherently be problematic in this context

sinful jungle
#

mind you this isn't only about disconnecting '

obtuse mortar
sinful jungle
#

Also happens on first session

obtuse mortar
#

I guess there's a couple problems in there which created a bit of smthn lol

obtuse mortar
#

Ohh, alright ill look from there when I'm back on pc then, I wonder why I couldn't find that before

#

But yeah behaviour was kinda weird.
What I noticed was that if the bundles were loaded when you entered a lobby, you'd unload em.
If they weren't loaded, you'd load em

#

So I was trying to find a patch for leaving a lobby that would unload the bundles, and I saw something similar OnClientDisconnect but that never ran on the host (didn't test for clients)

crude valley
obtuse mortar
#

Oh I don't doubt that, my method was basically brute forcing it

#

I'm just not familiar enough with the overall system to figure out the intended logic, unloading everything on lobby leave, and trying to load the current custom moon's bundles if you're on one when you load into a lobby was the simplest way I was trying to brute force

#

(I also noticed the OnBundleLoaded event would incrementally get called more the more often it was called, though I think darmuh pointed out that one)

mental breach
#

trying to find every moon it errors on and Blacklist them all is a bit much

#

😅

sinful jungle
#

if it detects another skybox it shouldn't error out it should just return the function

mental breach
#

Ah what causes it to sometimes error then?

#

These 2 every time if it doesn't work on a specific moon

#

Lol

sinful jungle
#

idk something else is returning null, its not the skybox texture

#

idk what it is

#

ill figure it out soon

mental breach
#

NODDERS yeah I had it error on both Sorrow and Hyve, even though it worked okay before on Sorrow so I'm wondering if something with LLL's update made it act weirder

rancid gale
#

Ayo? (I'm catching up changelogs)

#

I wonder how the new system works

sinful jungle
#

i thought you needed selectable levels for scenes to register properly for one

#

you do not

#

and for another i was using them for moon stats

#

but thats all handled through butterybalance now

#

so i was able to just remove them

rancid gale
#

Swag 🔥

zenith dust
#

who left their big pile of sand on embrion?

sharp finch
#

on that note you should pay attention to the minecarts in the amethyst caverns

zenith dust
#

I've seen

sharp finch
#

: )

sinful jungle
#

its a singular sand pile and its not really visible in gameplay

#

idk why its there

zenith dust
#

giant sand bucket

#

from nearby orbit

snow kite
#

Just got Atlas installed in my modpack very epic mod. I do have one request though, could you add a config that lets us manually assign skies to moons? Modded moons may have the wrong tags or no tags at all, as its the case with some in my modpack

sinful jungle
#

planned

#

but if a moon lacks tags

#

you should probably tell the moon creator

#

js

snow kite
#

Well a lot of moons are good but have been abandoned by the creator

sinful jungle
#

yeah i understand that

#

which is why this is a planned feature

#

just saying, for the ones that still get updated, wouldnt hurt to ask their creators to get their tags working

#

(looking at beanie!!!!)

snow kite
#

I have asked Powerful to get tags added to his moons but he has not yet

#

As an avid user of skin mods, believe me when I say I want moons to all have tags

#

There are also edge cases like Penumbra that are difficult to assign a tag to

#

(Though Penumbra has its own skybox)

sinful jungle
#

this should fix errors with landing

#

with this mod

#

i will add it as a dependency in the next patch

zenith dust
sinful jungle
#

ok i need to fix that lol

#

im gonna do some null checks and figure out Wtf going on

#

do you know how to reproduce this

zenith dust
#

I'll see

sinful jungle
#

its like 10+ extra fps on average

snow kite
#

Hmm, as a laptop user this may be useful then

sinful jungle
#

i am a little curious what the difference is on lower end hardware

proper grotto
#

As someone who runs experimentation on 35-40FPS I could try it soonish

snow kite
#

I can run vanilla fine for the most part, it is just stuff like this keeps modpacks running smoothly over time (laptop heats up)

marsh wave
#

my hardware is shit

#

btw don't forget to change the company skybox on Atlas next update

sinful jungle
#

waiting for jack to get back 2 me

#

before i do anything

#

but ye i will

zenith dust
#

I think I might've found it but I'm going to look closer to make sure

#

I think its Code Rebirth?

sinful jungle
#

ive heard that so many times when shit errors out i doubt thats true

zenith dust
#

like it started working again but the same error happen

sinful jungle
#

it probably just also errors out since my stuff does

sinful jungle
#

i think its because uhh

#

the method checks for all volumes in the scene and i didnt do a null check for that

zenith dust
#

for some reason when I put it on its own with Atlas it works but in my main modpack it doesn't and when I disabled Code Rebirth Atlas worked again (in the main modpack)

sinful jungle
marsh wave
#

which moons had the meshes changed a lot

#

just to narrow down some tests

zenith dust
#

it worked

sinful jungle
#

huh ok

#

i didnt rlly think it would

zenith dust
#

or at least the sky did

#

chameleon is still being weird though

sinful jungle
#

weird how?

zenith dust
#

caves not working

sinful jungle
#

can u send me log

#

full log

zenith dust
#

other stuff might not be either I just haven't checked

sharp finch
#
[00:54:41.1176472] [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
TemplatePluginName.Plugin.initLLL (System.String[] blackList, UnityEngine.Rendering.Volume[] volumes) (at <82e17dd11db64790a4940df4129e1e48>:IL_0088)
TemplatePluginName.Plugin.ApplySky () (at <82e17dd11db64790a4940df4129e1e48>:IL_008E)
TemplatePluginName.Plugin+AtlasPatches.PostFinishGeneratingNewLevelClientRpc (RoundManager __instance) (at <82e17dd11db64790a4940df4129e1e48>:IL_0000)
(wrapper dynamic-method) RoundManager.DMD<RoundManager::FinishGeneratingNewLevelClientRpc>(RoundManager)
RoundManager.__rpc_handler_2729232387 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <bdf6a080e98a49fd84b92b24894f768c>:IL_002E)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:IL_004E)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendClientRpc(FastBufferWriter&, UInt32, ClientRpcParams, RpcDelivery)
RoundManager:DMD<RoundManager::FinishGeneratingNewLevelClientRpc>(RoundManager)
<LoadNewLevelWait>d__131:DMD<RoundManager+<LoadNewLevelWait>d__131::MoveNext>(<LoadNewLevelWait>d__131)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
sinful jungle
#

wtf

#

ok

sharp finch
#

this is crashing FinishGeneratingNewLevelClientRpc which is what I patch to apply all of the chameleon features

#

so none of chameleon's stuff runs

sinful jungle
#

i dont know whats returning null

#

its after it processes some volume

#

@zenith dust can u send me ur modpack code

zenith dust
#

uhhh wait a sec

#

I wanna see if its broken in a smaller one so you don't have to download 165 mods

marsh wave
#

quick quest

#

should your mod break if butterybalance isn't present?

sinful jungle
#

i dont think so

marsh wave
#

i don't have great news for you

#

[Error : Unity Log] Scene 'ReEmbrionScene' couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded.
To add a scene to the build settings use the menu File->Build Settings...
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Unity.Netcode.SceneEventProgress.SetAsyncOperation (UnityEngine.AsyncOperation asyncOperation) (at <895801699cfc4b4ab52267f31e2a4998>:0)
Unity.Netcode.DefaultSceneManagerHandler.LoadSceneAsync (System.String sceneName, UnityEngine.SceneManagement.LoadSceneMode loadSceneMode, Unity.Netcode.SceneEventProgress sceneEventProgress) (at <895801699cfc4b4ab52267f31e2a4998>:0)
Unity.Netcode.NetworkSceneManager.LoadScene (System.String sceneName, UnityEngine.SceneManagement.LoadSceneMode loadSceneMode) (at <895801699cfc4b4ab52267f31e2a4998>:0)
(wrapper dynamic-method) StartOfRound.DMDStartOfRound::StartGame(StartOfRound)
StartMatchLever.StartGame () (at <bdf6a080e98a49fd84b92b24894f768c>:0)
StartMatchLever.PullLever () (at <bdf6a080e98a49fd84b92b24894f768c>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <e27997765c1848b09d8073e5d642717a>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <e27997765c1848b09d8073e5d642717a>:0)
InteractTrigger.StopSpecialAnimation () (at <bdf6a080e98a49fd84b92b24894f768c>:0)
InteractTrigger+<specialInteractAnimation>d__69.MoveNext () (at <bdf6a080e98a49fd84b92b24894f768c>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:0)

sharp finch
#

that is just the LLL issue wth rebalanced moons i believe

sinful jungle
#

get this

sharp finch
#

if you don't reroute the ship before pulling the lever it explodes

marsh wave
#

oh ok

sinful jungle
#

LLL bug

#

tldr

marsh wave
#

also, i'm not noticing any major improvements on FPS with the new meshes changes unfortunately

#

but there we're some things that caught my attention

zenith dust
#

01950c4c-531d-21ca-9dab-5b8c4548d28e

sinful jungle
#

yeah i doubt it'd be anything huge

zenith dust
sinful jungle
#

tyyyy

#

how do i reproduce

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just land on embrion?

zenith dust
#

sorry that took so long I just didn't realised I was editing the mineshaft weights on the vanilla embrion rather than yours

zenith dust
#

also if atlas doesn't download it was because I was using the version you sent

sinful jungle
#

dw

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ty for the help

#

holy shit im so fast

#

i forgot imperium GG

dense hull
sinful jungle
#

errrrrrr

#

i dont really know Lol

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but it fixes the couldnt load scene error

sinful jungle
#

@zenith dust I fixed it, but I also noticed rebalancedmoons was erroring trying to change the weathers on dine as well haha

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i'm a dunce xp

#

ill fix that too

#

thanks for helping me out again

obtuse mortar
#

@sinful jungle a bit tired rn so not reading back on the thread, does atlas have any problems currently? Any that might cause a moon to not load?

sinful jungle
#

it probably causes FinishGeneratingNewLevelClientRpc to fail because whatever returns null

#

but i fixed it

#

im just writing up the changelog now

obtuse mortar
#

Okay ty

#

#1241786100201160784 has just been a back and forth of "coderebirth is causing atlas to error and break" when there's nothing I touch on moons lol

sinful jungle
#

yeah like i said earlier

marsh wave
obtuse mortar
#

Ah lovely lol

sinful jungle
#

ive seen so much random shit get blamed on coderebirth that when someone says coderebirth is breaking x mod i assume the latter is the thing that is broken lol

sharp finch
#

it's just because coderebirth patches a ton of shit

obtuse mortar
#

DogeKEK my problem is that I don't even see coderebirth anywhere in the error log like what??? But yeah if it's relevant I have some volumes I keep in samplescene

sharp finch
#

so whenever there are exceptions caused by other mods, they will still usually eventually fall back to coderebirth in the stack trace

obtuse mortar
#

Yea

sharp finch
#

and that will stick out as "hey it's a mod name"

sinful jungle
#

im just checking that my null checks fix the issues with Galetry then im uploading

obtuse mortar
#

Bet, ty

sharp finch
#

the other day someone had coderebirth in their error log because metalrecharging (the mod that explodes you if you recharge a conductive item on the ship) had an old method signature for KillPlayer

#

lol

obtuse mortar
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Lmao, of course

sinful jungle
#

splendid

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now i can uploads

sinful jungle
#

i honestly think it works perfect

snow kite
#

I do not think Gordion needs a different skybox, like what, you want a different set of storm clouds?

sinful jungle
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um thats the idea yeah

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its normally just the same skybox as experimentation

sinful jungle
#

its a separate config option btw

marsh wave
#

sure

sinful jungle
#

does anyone know what content tag Junic uses

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is it marsh

sinful jungle
#

ok sorry