#RebalancedMoons + Atlas
1 messages Ā· Page 5 of 1
Yeah Idk why there isn't a mod to just flat out remove them already, or at least to make them explodable
hence why i said
.
Fair
the data logs have inconsistent scaling yeah
hi
trying to figure out whats causing this on my offense
bc as far as i can see theres no missing audio sources
so im a bit puzzled
this would be the line that the error comes from (as far as i can tell)
it was also causing the player light to stop working
isnt that interesting
like how on earth would the two be connected
well IL number 001F is what was shown in the error, and what that's doing is loading the field allPlayerScripts, which im not sure how that would error unless you called those methods really early before the array was even made? idk, but it's nice that it works
sorry i was looking at this and got distracted and forgot to follow up
but i guess you fixed it
so all is well
hi
Santa is DEAD
btw i didnt delete the star object i disabled it
thats
not a problem right
you're not supposed to delete it
oh ok
zeekers just disabled it as well
i figured so
theres also fog in the facility
I have indoor fog disabled
They acknowledged that it was indeed a RM issue anyway, and it has since been fixed
I didn't mean the fog event thing, I meant that the standard fog outside was in the facility but now looking at it I think that was fixed somehow (or maybe it never existed)
I am also proud even though you do not know me š
friend had desyncs and had mineshaft or facility everytime making them fall through the floor dying every single time. Then I disabled this mod and it fixed everything.
my friend couldn't get the log
but it happens every time
and this is on the latest version of the mod?
V1.5.1?
yup
i cant reproduce ima need like a profile code or something
our friend group modpack with 129 mods. Rebalanced comes disabled for now.||01942525-0fc4-0dbb-2ed5-be19505bc455||
ill look in a sec
dude ugh why do you have so many moons
this shit is killing my pc trying to load two instances at once lol
anyways uh
if im not able to figure this out
you can disable the interior overrides in the config
that will prevent the code from running entirely on both ends
so
disable moon mods
that you aren't using
always a good idea if doing multiple instances of the game at once lol
It's extremely extremely unlikely to be another moon doing anything
yeah well i can see whats going on
the network manager isnt working on this modpack for some reason
it just throws errors when i land
idk what it is tbh but you have multiple things that spammed errors in console for me, both some dice mod and disckjockey (which i notice has not been updated in 11 months)
The dice mod is fine and the disc jockey works perfectly fine
im just saying
your modpack throws network handler errors whenever you land and it could be related
but i wasnt even able to get the interiors to desync in lan
also you can remove companycruiserfix
it doesn't do anything anymore
Yeah I removed the moon mods I had that relied on it and LTB
It says wesleys moons pack requires it
r u sure?
iām pretty sure it is still required for wesleys moons
yeah he hasnāt updated them yet so landing there spams the console with pre-V50
honestly pretty cool variety
yeah thats really neat
Dude WHAT that's so cool
Artifice though is mid for having Company-related stuff in it, but every other moon in here is great
same person also just released a mod that adds more random props(like the pumpkins, big rocks, etc)
I checked it out but idk how I feel about that
It changes them up way too much and way too subjectively
Hopefully its configgable
heavily cfgable seemingly
Yeah but the screenshots suck
they're too small
100%
Also the configs are just for the diff layouts
def needs a test run
trust me I tried it out
I probably won't use it
I think that's just Thunderstore being goofy the way it's formatted
seems awesome
But I'm trying it out regardless after I get this Endless Pressure badge
This is rlly interesting
RebalancedMoons and this mod going together in my modpack will be awesome
wait
oh
You can config it apparently
So both can work in tandem
OOOOOOOHHHH
would be neat
wait dude thatās actually really cool
I already was skeptical to use this mod but it keeps things much more minimal and I prefer minimal changes over huge layout changes that go against Zeekerss' intended design
im just most surprised the the other mod doesn't use LLL
I just want more decorated moons
Still brutalist and generally desolate moons, but still more to look at nonetheless
i appreciate the dedication to being a standalone mod
i thought it was just showing all the changes they made but no itās like
https://thunderstore.io/c/lethal-company/p/SpookyBuddy/CustomOutsideObjects/ This is probably more interesting to me
seperated into different sections of config
but with LLL this could have been really easily done with LLL's scene selection stuff
and not through like whatever this is
Oh that is a mess

Yeah no thanks
may wanna tell them that lol
idk its probably fine
im just saying it could've been done simpler with LLL i guess
but not everyone wants to use that
so
thats fine
I'm locking you away
They could've just checked using a contain condition
waittt
The changes to Dine I'm not a fan of at all in it
would editing/adding stuff to moons include
All of them change it too much
i dont think so
the ideas are flowing
Artifice as well
the ideas stopped
company building doesnt run generateNewFloor
and this mod uses that to apply the stuff
it seems
I likely won't use the mods tbh, they're cool but just do too much and take away from vanilla too much
Not really Map Improvments when they're all practically redesigns
festive company building is an idea that must be served at a later date
good way to mix it up when youve been to the moons a million times
The minimal changes in this mod I like cus I prefer to keep the vanilla aesthetic in tact and it's nice to keep Zeekerss' design flow in mind
true yeah
i should check out the mod
interesting
I'm just not a fan of it not feeling like something Zeekerss would do
some of the screenshot locations arenāt the best
If they were new moons it'd be different
Ye
were you like
Went to Titan
falling through the world and shit
No
WAIT in the cfg there is a chance for when landing it to be either the vanilla moon or the modded layout
thats sick
oh neat
I'll get the log for that later (whenever my friend hosts I'll get the log on my end for that)
i really wonder if it crashes and burns with this
oh wait yeah i remember reading that
on vow it said changes B and C were randomized
Still isn't gonna make me use it
I'm not adding additional bloat to my pack when I don't agree with the changes
skill issue
Not saying it's a bad mod ofc I just don't personally agree with it
yeah thats fair im just trollin
im in love becasue I cant stand vanilla anymore XD
so I gotta mod everything to be less vanilla
Have you even tried it out?
/j
No but I checked out the screenshots and a lot of the changes are just a bit too much
You should probably look at the full thing before coming to a finale decision, because it might not be what it seems
sam can u see if it dies with this lol
After Pressure yeah
ok
Door 353
If I die now I'm going to fucking lose it
I've been here for almost 3+ hours
oh wait
@minor thicket i was wrong
i just glanced through it
and i didnt notice but
it does have a method for changing the company building
hm
oh dude iām actually gonna have so much fun with this
OOOHHHH the ideas are flowing again
oh shit there are even options to combine the different layouts
of the same moon
No way I adore this mod
I kid
you goin outta business
dude to have multiple mods changing the scene and it actually being compatible like that would go inSANE
How about we delete all mods :3
this is gonna take a while for me to cfg lol
even if this mod isnt for everyone the tools are cool
Why are you back in School already? 
thatās what iām sayin
It's only the 2nd day after New Year's
I died at door 400 due to turret bullshit, I fucking hate this game
we got 2 days left of the week anyways why not just commit to the rest of it
I literally had 100 doors left
this could go so hard on modded moons too, with having multiple variations of the same moon(prob already possible but I'm dumb so idk)
my schoolās wack
YES dude
so many possibilities
I've always imagined each time you land on a moon, you land on a different sector of it
Doesn't make exact sense why we land on the same ones every time
I mean some modded moons have this already, DemonMae's anomaly moon prob does it best depending on the interior rolled the whole damn design of the moon can change
true forgot about that one
oh yeah the mod did say id modify modded moon eventually
wait they made map improvements to their own moon XD????
yeah dude i saw that right next to it
thatās how i remembered who made it
iām confused why they didnāt just apply it to their moon
like they have the scene
.
wait
how would you apply changes to modded moons if you donāt have the scene for them?
because they dont actually edit the scenes
they just instantiate new objects into the scene
like with vanilla moons you can actually see where youāre placing them
so you can change them from there and add the changes through the mod
but with modded moons
tbh maybe they wanted to make an example on how to do it on modded moons
do you just
since they said there was a tutorial
trial and error it?
more an example for other people
lemme see real wuick
yeah maybe thereās a tutorial for modded moons later
bc iām not seeing how you would see where youāre placing the prefab without trial and error with a modpack
oh lmao
Probably the other mod
The other
yes how do you know which one is on and which one is the not on help
Check under "basics", it explains it
No, it's pretty bad
You can have, for example, C everywhere here, when in actuality, it only affects one of these categories
It's pretty wtf
seemed to work for me
I'm not saying that it isn't working, it's just
tho tbh prob best to keep it to 1-2 modifictaions
new factory on vow is so cool
Imma check it out in a few
it moves the dam and 2nd fire exit to be behind the ship
attached to a new factory
replacing the old dam with a breakable bridge
def gonn take some time cfging all this to my liking
Same
ooooo, landing in a garage on ART
wtf happens if you land on adamance with my mod installed š
cuz my shit literally modifies the terrain
i imagine there will be floating objects
around the fire exit path
Yea
adam works
Please, never let this mod actually touch the scenes themselves š
Not urs, I mean this one
So compat /w RM remains
tbh I think it was made so they could do it without LLL
since it has tools for others to do so
All three of the changes aren't spawning at once
How do I make it so all of them spawn at once?
I tried combine, but that didn't work
having all enabled givs them a chance, combineall on all of them worked for me
Weird...
so like this, right?
no
Oh shit
Well
What if I don't want
C
for example
What do I do then
to keep B and A
You combine B with A then disable C
Most complicated config award goes to
Complicated for a good reason though
They could've explained it better at least
Why is it complicated again
we talking about a new mod
I am aware
?
The B change for Assurance I actually agree with btw, it seems to just add a bit extra to make it less bland
More pipes
ill get back to you when I mess with it a bit more
k
C makes it more Cruiser friendly which I guess is okay, you really don't have the Cruiser that early on anyways so it's kinda pointless
I don't want all moons to be cruiser-friendly, so I'm keeping that disabled personally
I'll just enable the B change for Assurance, I don't like the extra fire exit when it has an easily accessible one already
I got it
if making to cruiser friendly damages the moons layout/vibes im against it
You have to do CombineA
Since you're combining said option with the first, you specify it as such
I think layout A might be the most subjective for it
is it not possible to have like a Flag or single String for this š
The mod creator just explained it badly
Don't really see a point for an extra fire exit anyways, the ladder is right at main
I would not have known what to do without Turtle's help
that one im def disabling
Artifice is good if you use ArtificeBlizzard
I don't like Artifice as an ice moon
It isn't invisible
I like the "Concrete" dam building but not the new landing spot
I too am not that big of a fan of snowy artifice, it makes it feel less unique in a way I can't really describe
There's no other vanilla moon with orange grass
or something
whatever you want to call it
There's piles that can spawn right next to the ship that are due to the lighting on Artifice
yeah dead grass ig
Though maybe Chameleon's change fixes it
Baited nobody award
What
if im correct this is right
What?
Tf are you talking about?
There is quite literally no vanilla moon with dead orange? grass...
I will say I hate all the Adamance changes in Map Improvements
What I figured out earlier (seems) to be working right
I like their ideas but im not sure if ill keep any of them
They all do too much to the Aesthetic
yee, il prob choose a single one
Adamance is probably my favorite vanilla moon cus it's the most visually gorgeous
and I like it's simple aesthetic and layout that Zeekerss did
it's evil but in a good way
Artifice is now 20% cooler
unlike Embrion without RebalancedMoons
Embrion without RebalancedMoons is a shit fest
lol
Mine is even worse
could you explain it a bit more haha
I would imagine they aren't compatible with the Rebalanced Moons Adamance anyways
and I like the Rebalanced Scene
they work fine
oh i forgot
It does bug fixes and slight changes to make the Cruiser more friendly
i uh
that is all I need
IIRC i reduced the outside power count on embrion from like 70 to 50 or something
i need to write that down
in the readme
only 1 one of them edits the scene
If u want to enable one of these, enable it, and if u want to combine it with another thing, put combine[enabled thing] in that one's value
No no the Scene change includes the bug fix
for the terrain overlapping the fire exit
ohhh
I just dislike that every Map Improvements change for Adamance basically adds an extra fire exit
That's really interesting
and B just adds shit that doesn't fit
this also worked for me
OUGH WHY RebalancedMoons alreayd adds t wo fie exits..,
I don't want it to have three..,
I turned off the scene changes for Dine anyways
I never play on Dine
But when I do I prefer the Vanilla layout
NO WHY
A USES V60 DINE'S FIRE EXIT
FUARK
I CAN'T USE ANY OF THESE
AUGH
Wait
MAYBNE
I'll see..,
vanilla dine layout makes me want to bash my head through a wall
and it was my primary motive for making this mod in the first place
I liked the V50 layout, didn't understand the change in V60 but learned to live with it
I love how vanilla Dine is universally hated more than Offense lmao
i have died to a giant instantly coming out of vanilla's main entrance like 3 times
v50 dine was fun
Did Zeekerss ever state why it was changed?
Apparently he did
he said it wasnt hard enough yeah
which is fucking awesome because its more expensive than rend and has less loot
I mean tbf I can agree
In Dark Place's Discord Patreon chat
i will still die on the hill that dine is worse than offense simply because you're paying to lose money
ĀÆ_(ć)_/ĀÆ
With your Rebalanced layout it didin't feel as threatening
I still never issue with dine's layout lol
its its spawns which I dislike
fire exit being the "main entrance" for the main building is such an odd decision to me
i think it was bc of mineshaft
faster and easier to get to
The Fire Exit on V50 was the entrance I always took yeah
Where is Dopa's second fire exit? I don't think this mod is actually compatible /w RM...
will say, this dam is ass
I mean she said it wouldn't be
on ass
Use either dopa's Scene or the other
I said i had no idea tbf š
adamance seems to work
there is only one scene in the equation it seems
do you think it moved it? lol
this mod doesnt change scene tho
it just instantiates objects to it
doesnt one of the settings "move the ship"
the ship has a fixed position so that would imply it moves everything else around
unless it somehow patches the ship animator instead without destroying everything
yeah the equation is RebalancedMoons + whatever this mod is called I forgot
doesnt move the ship, just reshapes that area around it
hi buttery
hello dopadream and others
Oh god
it is interesting but it is not a homerun for me
adamance is frankly strange and i would've rather seen a new adamance-style moon with those designs
but i like the new fire exit on vow
in the back alley
experimentation's back alley fire exit is a vibe that none of the other moons express
closest thing is artifice which is like
i guess
or titan
(i guess)
" "
I like the Vow change that adds a flooded area, the rest meh
I feel like an always flooded Fire Exit is cool cus it's a high risk kinda addition
is it the area to the left of the ship where there's water already
i dont think it adds anything new yea
Yeah, Dopa's Dine is just not loading at all
im pretty sure they just stapled a fire exit into the middle of the existing river
Lol
I feel like ass's new fire exit would be better if it didn't require to have the ugly wall near the ship
i do like flooded fire exit gameplay but that's why you visit vow on flooded
Idk why this mod is so adamant on adding so many fire exits
Ass's first change just adds a parkour section to get to the already existing exit
but also kinda this
why not š„
So not as bad as I thought
i think dine and titan could use extra fire exits
Idk
It's odd
I already have Dopa's two fire exit Dine
both feel like gigantic installations and a fire exit could be a pretty impactful buff for both
I love dopa's Titan
and i dont think march needs to have a unique extra fire exit gimmick
a titan exit somewhere in the snow fields would be cool
without the cheesey bottom exit
I want to use both at the same time, but if there was compat, I'd have three (fire) exits
but like
look i didnt know what else to do with it š„¹
but buttery had a cool idea
assurance and vow are tiny on the inside and already pretty easy to full clear with just one fire exit
might get to that soon
False...
Hey that's fine, removing it by default and making it a config is fine
adding a second fire exit is kind of much
The jump gap Fire Exit is so cool
and that whole section addon feels Vanilla
I love it
Offense could use a second fire exit
I like Titan to remain as a hard moon
having the cheesey exit takes away from that
It was the original final end game moon, and should remain being difficult
I could go back to my reasoning on why the third exit is still extremely risky, but I don't feel digging it up
lil funny idea for a titan exit, hide it somewhere in the snow fields lol
You do subjecting rebalance changes with CC though
Tl;dr: Spike trap, turret, and landmine in front of fire jumpscare, or dog/giant camping the exit outside
Vow I just left untouched and added the flooded exit
Other changes were too subjective
I combined the Company changes cus
Why not
Giosuel I hate you sm why are they not in order š
I genuinely spend five seconds or so every time looking at this looking for the moon I want to go to
The company is boring
Don't let them hear that
they are in order
that looks correct to me yeah
Exomoon Catalog-wise
Gordion, too
with the exception of adamance (which zeekerss moved into the middle of the list during dev) this is the order they were developed in
and how they are indexed internally
oh
why would they be sorted by catalog? it has to support custom moons as well
thats an odd way to index them
not really much you can do without being annoying imo
it's not, because that's their order in StartOfRound's level list
imperium reads that straight out
I rlly love this flooded fire exit gimmick on Vow
Is nice
I mean flooded by default
Not during a flood
imma play some hide and seek with the guys there haha
The changes made it kinda laggy
again, still no idea why zeekerss moved adamance where it is, but that is correct
didnt seem to effect me but ill look again
wasnt there for long
I don't like how this blocks off the rest of the moon
What I like about LC's moons is their lack of invisible walls, or clearly placed borders
what moon
Gordion
this is the one time im ok with that tbj
tho ill have it random prob
some days more some day less
https://thunderstore.io/c/lethal-company/p/SpookyBuddy/CustomOutsideObjects/ Btw @dense hull Doesn't this essentially add Paradise Embrion with the Crystals?
rn just messing around with dine
embrion does have sand on it
lol
Paradise Embrion according to Zeekerss was going to be a lush, forest moon, probably like a beach or something
yeah
wills say upon testing they spawn to much
I dont need 20 lamp posts all over the moon
Didn't even know he had plans
thats why chameleon's manor windows for embrion is a beach
to make the moon different
This was before he made it an amethyst moon
He made it an Amethyst moon that was his testing ground for Old Birds
the moon sucks honestly
What
i think that's the point
It isn't a test moon, but it is a test moon canonically
ye same thats why i just made it funny gambling
Old birds were finished before Embrion
I stole the idea in my modpack as well
I like that Detritus tries to improve upon the concept and make an actual moon but the terrain going to Main is odd
It also has Experimentation's minimum scrap, and Artifice's maximum scrap
Detritus is ok, but I got a little iffy after what I realized about old birds, and Rusty's presence on the moon
Distinct Moon Variety as a whole I just didn't keep not cus they're bad but cus they just fall short
Doesn't feel like something Zeekerss would make
Wtf
They're pretty much the only good custom moons aside from Dopa's and Matt's
Not based lol
Hard disagree
tho for vanilla looks
You've clearly never played Wesley's Stuff
id say they are closest
What
or stuff like Seichi, etc
Baited nobody award
Distinct are good as vanilla-like additions but I felt like they fell short compared to Vanilla and didn't do enough for me
That's fair, they feel very unique to me though
Attenuation's crevice, Volition's... Idk what to say for Volition, and Detritus' fire exit & mech apparatus
I am lurking
Not to mention the Fox is buggy as shit on Volition although I pulled the fox cus I got sick of him causing lag everytime he grabbed someone
man when are they gonna update LE, this LLL stuff is getting stale 
Waterridge is peak clearly
we must bow down to lord LE
The best moon by far
Whats waterridge
winter lodge if it was water

Oh lmao
Winter Lodge but it's summertime
oh was i on the right track
not really, it was the first ever modded moon
if you aint trollin
You might want to rephrase this
Ye no I heard about it but never tried it, tbf most ancient moons are also doodoo imo
But thats just how the nature of modding is, mods improve over time
its was good for the time.... even tho it was a free unity scene unedited 
that shows how stardards were back then
It was WHAT? lol
Yeah I mean 2025 is gonna be lethal companyās year I can promise you that
We'll see
the whole moon was just a free use unity test map
if I remember right
Game is low-key dying off in popularity as time goes on as much as I still love it
Am I weird for headcannoning this as an ogopogo corpse
I didn't think of earth leviathan since they're invertebrates
I mean thats just how the genre is 
Big audience in the beginning cuz omg funny coop horror game - but then people get bored of it
But the modding scene is getting livelier than ever
there's still a wealthy amount of players playing
I don't care about "video game tourism" and id be creating content for this game regardless if it had 2 players or 2 million lol
If Lethal Company has two last players, then I'm one of them
It'll probably remain as my main game until content starts dying off or something else I really enjoy comes out and takes off
Phasmo and devour also had similar phases, these games are attracting attention in the beginning but only a fraction remains.
Devour never really took off
i am glad lethal company exploded because that is the reason i found out it existed
this is like every game ever
It's always been a niche game that people play from time to time
i worry that my taste in games is "too trendy" since most of what i dedicate my time to are the sorts of games that go viral and then fall off the face of the earth
Nah that died off too, and only recently regained traction cus of the return of Chapter 1
Yeah but its much more noticable in games like lethal company
but i do tend to stick with the games i like far past any reasonable metric would suggest and lethal company is the newest of those interests i suppose
what I usally do is habe like 1-3 games I always come back too as sort of an anchor
died off is extreme but I guess
Phasmo has died off in popularity cus the devs have become corporate and take too long to release content anymore, the past 2 events have been incredibly mid community events
I just don't care about it anymore
whatever u think about corporate
the game just
hasn't nothing new
for like years
I really liked Phasmo in the past but I slowly lost interest after they did the progression system
Yep
Culturally dead, like sure plenty of peeps play, dota 2, league and Fortnite but its relevance is minute
and the progression system did more harm than good
the new ghosts from ages ago were just same shit different story š
wow these are some rebalanced moons
The game was better when it was more simple
I just wish they didnt lock themselves to being so "realisitic"
I wish they would go ham with some crazy ghost events
but ik they never will
thats not really their vibe
I still miss the old lobby despite it being a Unity Asset and the Old Simple Shop
and the Old Asylum tbh
The new shop system sucks
I like the new base but the 2nd shop overhaul is OK
I got used to the previous one after the lobby revamp, then they redid it to be like 2x worse
but v1 is best
Anyway, mark my word.
I just want Wesley to upload his Moons update already and fix the layering and pathfinding issues with his interiors
lol
CODENAME: ASSASINATE WESLEY
MY MISSION IS CLEAR
Toy Store should not be the only Interior that causes the game to lag later in the day when you get it, that tells me something is weird with Enemy Pathfinding in it
Yeah hes about done. Its gonna be a real banger of a start.
Did you mention this to him?
I've brought it up several times but idk if he remembers
XD
I usually bring it up on stream
Also sry @sinful jungle for flooding your thread 
Oh yeah and dear god Grand Armory if you allow the Old Birds to wake up
I still remember the time the Old Birds woke up on Ultimatum and my frames went down to like 30
XD
layering issues?
Yes he has a lot of stuff on the wrong layers
If you use the gals from CodeRebirth like the Terminal gal
It shows it badly
I still love his interiors though
@minor thicket The hitching and stuttering issues I were getting were something with UsualScrap's update cus it was happening even on moons like Experimentation so I just went and disabled mods that recently updated til I located it
This mod's fire exits don't work
Probably not registering them properly go figure
Yea
Not that big of a deal
I can just ignore them 'till they're fixed
I like me some extra decor
Are you sure it wasn't the interior btw?
Double check the interior that loaded
@dense hull
I'mma do a test on Vow rq just to see if I repro it
I had an issue recently with Metro on Affliction where an entrance failed to generate
I still have a feeling the mod isn't registering them properly but
rather be safe than sorry
Oh yeah the mod is definitely not registering them properly
it causes bad lag too
@sinful jungle Maybe you should suggest to them how to do it with LLL
lol
I'm ok
i have no interest in stepping on their shoes
plus LLL wont help if you're not just switching the entire scene out
True
@sinful jungle #1241786100201160784 message
what if u moved the third fire exit really far to the right of the building 
01942697-db13-7de3-c6a2-211465d765e5 @sinful jungle
@charred turret Send your logs too
Your Dine is giving us interior desyncs, even after I disabled MapImprovements
Honestly I'd say just disable the interior overrides for dine. You set your own weights anyways and I think its fighting with that essentially
Since you manually set weights for every moon id disable them all tbh
It is off...
?? on all clients
Yes
I'm doing more tests rq to see what's going on
With RebalancedMoons
Without
Idk why, but even with your custom Dine scene disabled, MapImprovement's Dine gets destroyed
MapImprovements is broken anyways
How so?
nap i literally told you its cause of having both on at once
the interior desync may not be
but this is
but even with your custom Dine scene disabled
Causes hitching on every moon, and the fire exits don't generate properly
uhhhhHhhhhhngmhmhmh
It could still be a conflict
Well, it is
When the scene is off for dopa's mod it forces the vanilla one to load
That's why it's manifesting
im confused blanca so did you have both the scene and the interior overrides off
Yes
ok
maybe i forgot an if check for the client i have no idea
ill look after i shower
I had everything relating to your Dine off for the main entrance thing
When the interior desync happened, I had MapImprov and Dine's custom int size disabled
I just blame Dine for being Dine
The fire exit thing is fine for now
I like me decor
Doesn't affect gameplay really either since
Well
There's nothing to load relating to the second exit
Me casually being your best debugger because no sane person ever goes to fucking Dine willingly
this mod tries to make it worth going to šæ
My modpack makes it less ass too
- now MapImprov actually gives proper shelter from forest keepers
you should check out dine in arduo-
I forgot what Dine in Arduous is like anyway
in what
The ice moons in your modpack are so forgettable because we've barely been to them š
basically, you rush out as much as possible
I just wanna see v49 Dine return as it's own seperate moon
That exists
Pretty sure that mod is not only broken but it's unoptimized as shit
i see
How would it be broken? It's a 1:1 port of v49 Dine via LLL
LLL moons don't (usually) break over time
148.6mb
bro....
Isnt there like a TonightWeDine mod?
Not the same
yeah bro nah what
there is no excuse for that
if i can fit five fucking duplicate scenes in 65 metabytes, theres absolutely zero excuse 4 this
TonightWeDie
Yeah lol
It's not the same
It uses the current dine layout it doesn't restore the old one
Isn't it an option?
It's not, the option it has can be a Hybrid which moves the Fire Exit behind the ship
well, dine in v50 and onward is actually the exact same map
Wtf huh
That's weird
zeekerss just moved where the ship lands and altered the terrain poisitions a bit
Idk why there's an option for a hybrid, but no actual v49 Dine
Yeah I was talking about restoring pre-v50 Dine lol
idk i dont really miss it
TonightWeDrive
i also enjoy how new dine feels more like a frozen-over forest
I'd like to reexperience old Dine again as a blast from the past ngl
Eh I always loved doing the parkour up to the Fire Exit
Same
Old Dine had some charm to it
Which is why I love Dopa's Dine
Dopa's Dine doesn't really give me that feeling that Old Dine did
but too bad MapImprov shits itself when paired with Dopa's Dine
Not at all
Yeah the charm of being Rend2.0 
Like
get this
DOPA'S SCENE STILL LOADS
THE LIGHTS 'N STUFF R STILL THERE
MapImprov for some reason forces Dopa's Dine scene to load despite RM's config saying no
dine in v49 has exactly 2 more min/max scrap than rend did
Fair
Not worth the lag
also had hoarding bugs and thumpers able to spawn
and a lot more hazards
it was not worth it to go there
zeekerss made it pretty decent in v50
You probably have you're just choosing to ignore it, it made my game a bit stuttery and hitchy on any planet I landed on
a lot of people say v55 killed it, but i dont agree at all with that statement
Yes but their pool was also different, had more two handers and cheaper one handers than Rend
i think v60 killed it
neither did i
Tf do you mean by, "choosing to ignore it"
š
I LITERALLY didn't notice anything
you adjust your brain frequencies to aline your eyesight to match the framerate
Game felt smooth to me
Well it wasn't for me lol
How big is your pack
Not gonna go into a debate on pack size cus my pack is really smooth without it
I wouldn't be surprised if it shat itself somewhere due to an incompatibility
That still is on the dev of the mod to fix then
i got 245 mods
(tbf half of the entire modpack is just fixes and tiny changes)
I have 140 mods
i have like 160
Yeah dependencies add up 
Seichi alone adds like 10 deps or deps of deps
I still dunno why Seichi relies on XuMiscTools
200 mods are really not all that crazy nowadays
Istg I download a simple mod nowadays, and it has like 1 morbillion dependencies
Me when I had to add a new dependency to a couple of my mods to help out with the Memory Leak issue I discovered with MoreCompany
I basically use 1 feature of XMT for it which is a bit different than what JLL does. I could probably remove that but Iād need to restructure a couple of things and Im a bit lazy
ā ļø
First Emblem, and now this
DAYUM
It only affects you if you reload the lobby several times, I would just recommend rebooting your game if you need to reload more than a couple of times
NoMoreCompanyLogo doesn't fix that lag, but it reduces the memory climbing
I don't think it's the logo change
I think it's something else, and the logo change is just affected by it
Cus as I said if you reload the lobby 10 or so times you get the same lag regardless
It's an underlying issue somewhere
I let 1A3 know about it and he's most likely looking into it
Don't worry, I've got this guys (Dude was at max speed btw)
I will say I'm glad I went back to using the Red Apartments over the Gray ones, the Gray ones are nice but too many markers were stripped so you get lost way easier
Red is too immersion-breaking, but Idk why Gray was neutered so much
Many of the major rooms from Red were removed in Gray
Eh I feel like the Oneshot themed stuff fits into LC pretty well tbh with it's visual style
Not so much the Moons but the Interiors
except Green Ruins ig
Blue Mines basically got a whole revamp not too long ago to fit in better
It's too pixelated, underdetailed + references the game itself
It does not feel like something Zeekerss would've made
LC Office uses assets from v4 Experimentation, and is generally more of a homage to that than the Upturned due to the similarities/differences, plus it isn't as in your face anyways, so
Anyways sorry for hogging the thread lol, I'm about to go finally get some sleep I should have went to sleep hours ago tbh 
the body is round
Loaf
check my server pronouns 
The equivalent to Mrovās once weather particle issues lol
they really wanted me to go to march lol
relevant mods are this, selene's choice (discounts are disabled), and if really reaching, weathertweaks but i doubt it
this was the cyrilic name one
checked the logs and M'a'rch was foggy as is this one
the normal a (vanilla) march was on blackout
first time it happens, have been to march a bunch of times
all the times it had the funny bridge in the middle so i dont think it's ever routed to vanilla march by mistake somehow