#RebalancedMoons + Atlas

1 messages Β· Page 4 of 1

sinful jungle
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oh i thought that was in wr

cunning steeple
sinful jungle
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ah

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oh lmao

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2 lines

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yeah i can do this maybe

cunning steeple
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the second option is to set it to whitelist and leave the filter empty

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it's not gonna be available anywhere

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yeah, when setting up your Weather object replace Weather.Config with your custom instance

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and that's it

sinful jungle
cunning steeple
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no worries πŸ˜…

sinful jungle
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and this'll just make the option show nice and snug under the entry in the WR config?

cunning steeple
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exactly

sinful jungle
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like it does in WT

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cool

sinful jungle
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rebalanced manul

sinful jungle
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after some reconsideration I've decided I'll be putting a scene replacement config in the next update, but that's the most I'll be doing

sinful jungle
dense hull
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Sugma

sinful jungle
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@crude valley any way to reset scene selections instead of just adding/removing to and from them?

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other than restarting the game ofc

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or is this just not doable

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oh also batby im making a repo :3

obtuse mortar
sinful jungle
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here it is!!

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no assets atm but at least the codebase is all snug in one place

ruby crow
dense hull
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Agree

mental breach
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@sinful jungle Seems like the HDRI skies are broken and throw a NRE

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Turning them off fixes it

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Maybe a compat issue with ShipWindows since it adds a HDRI Skybox

sinful jungle
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in which case you can just ignore the error

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i already fixed it

mental breach
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Okay

sinful jungle
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Land on embrion and look at the sky

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i dont have screenshots of the embrion one on me

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but i can show the snow one

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blends with titan's fog a lot better

dense hull
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LethalResonance

crude valley
sinful jungle
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it doesn't get the scenes by name does it??

crude valley
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you can copy lists πŸ˜„

crude valley
sinful jungle
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oh wait

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ohhh i misunderstood oops hehe

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it does just use the scene string

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apolocheese

crude valley
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The list is serialised in editor but LLL ensures it always has atleast its own scenename when I setup stuff

sinful jungle
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@crude valley i am no longer stinky

cinder jackal
# sinful jungle

alright sense a config exists i want a config for moving the facility into another moon
jk :TulipSmile:

sinful jungle
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BTW forgot to mention

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chameleon compat will not work until chameleon's next update

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so it might temporarily not work for now

mental breach
mental breach
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No it just turns off the external changes

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So if you prefer to stay true to vanilla for Dine and Titan externally you can now disable that

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Which I will be doing after tn lol

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Doesn't Titan's change revert it back to being larger?

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Cus I think Zeekerss made it smaller at some point

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Could be wrong though

sinful jungle
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your options are use a config mod or uninstall cuz i aint doing all that

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at least not for a while

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i understand this mod does not fit everyone's use case which is unfortunate but i never rlly intended it to

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the only reason i did this was bc as it stood there was no way to prevent my scenes from loading even with external tools

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same cannot be said for stats so i cant be bothered atm

mental breach
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@sinful jungle btw maybe you could send Buttery the fix for the Titan wall for Chameleon possibly

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Unless you wanna include it in this mod if the scene override is disabled for the Vanilla scene

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I will say I don't hate the Rebalanced Titan though lol

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I think my personal recommendation would be to remove the Fire Exit on the bottom hill, the addition of a Fire Exit with a jump gap is smart but the easily accessible one I would remove

dense hull
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This is the coconut png of Lethal Company

mental breach
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Just cus I feel it takes away from Zeekerss' vision too much, where as the jump gap one feels like something he would add

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Also a fix for the snow falling weird with Snowfall and Blizzard would be nice

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It only happens with the Titan Scene Override

dense hull
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Fire exits are naturally dangerous since they don't have hazard safeguards like main, and considering where this one is anyway, being so close to entities is very risky

mental breach
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But also lemme post the issue with LethalElements with the Scene Override

dense hull
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I like the risk and reward of it; you're bought more time going to it, but you have a higher chance of dying due to everything surrounding it, both in and out

mental breach
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It's like it considers the skybox right there

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It is so weird

gloomy moth
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The fire exit at the bottom is a bit overpowered.

dense hull
mental breach
dense hull
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Does fog on all moons have the same size 'n stuff?

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I know it doesn't extend outwards to encompass the entirety of the moon

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So it might be an issue on Voxx's end for using it as a reference maybe

sinful jungle
dense hull
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Ough

sinful jungle
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fire exits tend to generate right next to each other indoors so it doesn't even accomplish what i wanted it to

gloomy moth
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That's a march moment

sinful jungle
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idk, do you think i should yeet it terra

gloomy moth
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I might have some bias but I'd say it's probably for the better.

sinful jungle
mental breach
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I like the jump gap one

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That one feels like a Vanilla addition

dense hull
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Generic was right when he said that I have weird mod tastes Ig lmao

sinful jungle
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I mean

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Do you like it?

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I could uhh

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try to make it an option somehow

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lol

dense hull
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Didn't you say these were enough 😭

sinful jungle
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i mean yeah but

gloomy moth
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The bottom fire exit feels way too safe and would just encourage everyone just using that one.

dense hull
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If it's more hellish work on you, just yeet it entirely if u rlly want to

mental breach
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I just prefer to keep the core Aesthetic of the moon and your redesign does well besides that bottom exit

sinful jungle
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as i said before im only comfortable doing config stuff for stuff u cant change with already existing config mods

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u cant change my scenes with config mods

mental breach
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I was pleasantly surprised with the addition of the jump gap one

gloomy moth
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(Though i'm kind of a hypocrite because this is exactly the kind of strength v49 Dine has)

sinful jungle
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thats kind of my job

dense hull
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One forest keeper at fire, and it's over

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Well, practically over

mental breach
crude valley
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i haven't used this yet but you should add a elevator to titan

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would be cools

dense hull
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I had to pray to God multiple times for keepers camping at fire to not yoink me out of the car on my way back

mental breach
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Glitch told me he kept getting soft locked trying to land on Offense

gloomy moth
sinful jungle
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Hmm? okay

gloomy moth
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(i'm sorry)

crude valley
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elevator w/ button outside the elevator and only on the bottom would go harddd

mental breach
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Also the Embrion rebalance is actually really nice I like that it's actually worth going to now

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High risk High reward sort of situation

dense hull
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OH

sinful jungle
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It's okay I guess

dense hull
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YOU SAID V49 DINE

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Nvm yeah I agree

sinful jungle
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it honestly kinda still feels underwhelming to me

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but its a bit fun

dense hull
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I thought you meant v50

gloomy moth
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Did you implement the whole gambling idea?

sinful jungle
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maybe i just get unlucky

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yeah

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i did

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lol

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but i restricted it to 1 handed items, cuz jetpack

wind marlin
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iconic takes one after anotha

mental breach
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I could see dopadream removing the Jump Gap Fire Exit and putting an Elevator there

dense hull
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(Embrion is almost impossible now)

sinful jungle
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Offense loaded fine for me

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But i did get an error with reverb triggers

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I think I forgot to fix that

dense hull
mental breach
mental breach
sinful jungle
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oh yeah? where

mental breach
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Not sure but had these

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Guessing when hovering one of the entrance doors

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I just know when I checked my log it said I was on Dine when I got those

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lol

sinful jungle
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this is coderebirth

dense hull
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Wonder if it has to do /w the Chameleon stuff

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Oh

mental breach
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Xu said it's not specific to CodeRebirth though

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CodeRebirth is just in the error logs

dense hull
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What

sinful jungle
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:?

dense hull
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Why tf is it there then

mental breach
sinful jungle
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chameleon compat stuff only loads if chameleon is loaded

dense hull
mental breach
sinful jungle
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mm

mental breach
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Xu's words

dense hull
sinful jungle
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okay ill look but im pretty sure this is not an issue on my part

mental breach
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CR hooks into a lot of errors for whatever reason

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lol

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It's a large mod

dense hull
mental breach
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I don't really question it anymore

dense hull
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I don't use 99% of CR's features, so I see none of this

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I don't think I've ever had bugs with CR aside from air control units tweaking

sinful jungle
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what mod adds snowfall

dense hull
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LethalElementsBeta

mental breach
sinful jungle
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ok i guess ill ask whats going on there

mental breach
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I would imagine the same issue would happen with Blizzard too

dense hull
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Lethal Elements is the thread name

sinful jungle
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anyways lunxara i appreciate the feedback

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(and the reports)

mental breach
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Yw πŸ™‚ I really liked the Rebalanced Titan outside of the really easily accessible Fire Exit

sinful jungle
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maybe wobbles a bit on the way up lol

mental breach
sinful jungle
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would be cool but the hole is supposed to be cuz the catwalk is broken

mental breach
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Yeah

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I'm just not sure where else an Elevator would fit

sinful jungle
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I also want to add a drop down/roll up ladder to vow

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that u can use from the top

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and then it becomes accessible

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but I need to figure out how to do that lol

dense hull
crude valley
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a weight limit elevator

dense hull
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Wait that's peak actually wtf

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Batby try not to cook challenge impossible

sinful jungle
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just you wait

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when i figure out how to make prefabs like that its over

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why do some vanilla moons have reverb triggers in the sky where the ship lands

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but others dont

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i dont understand that

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it seems totally random

gloomy moth
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I think that's v50 moons

sinful jungle
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yeah adamance for example doesnt

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did he just start doing it in code

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or something

gloomy moth
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v50 moons have a weird thing where they play ambience before they land

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It's something with the scene

sinful jungle
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is it just this?

gloomy moth
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Idk

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There's a reverb trigger that gets activated as soon as a v50 scene's loaded

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Dine and Artifice have this

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I believe Embrion does too

sinful jungle
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lol

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@gloomy moth just hypothetically

wind marlin
sinful jungle
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OH

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tysm

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anyways

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terra

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what do you think would happen if through code i destroyed the 3rd fire exit door on round start based on a config option lol

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would it like. still generate the door down there

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maybe if im smart about where i inject it i can do it before the dungeon generates

gloomy moth
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If you can somehow do it before it generates the dungeon, it should in theory work.

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You could probably just get away with deactivating it but I don't know if LLL takes decativated entrance objects into account.

sinful jungle
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πŸ€”

crude valley
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it wont find inactive objects

gloomy moth
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Ah okay that should be okay then.

sinful jungle
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Now I just gotta figure out where I can do it before the dungeon

crude valley
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onsceneloaded

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oh wait ur lll pilled

sinful jungle
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oh alrighty

crude valley
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yippee

sinful jungle
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wait wha

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yes i am

crude valley
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LevelManager.CurrentLevel.LevelEvents

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theres a couple in there that'll be fine

sinful jungle
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:V

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ill take a look

crude valley
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if you haven't checked the events ur missing out

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cool stuffs

sinful jungle
sinful jungle
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inzane

crude valley
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they exist per extendedlevel so you can listen to ones for a specific level or whatever is current

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dungeons have em too

sinful jungle
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these events are awesome batby thanks

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i might actually do some cool stuff with the apparatus event

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like turning off the outside lights on titan if you pull app

mental breach
sinful jungle
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lol close

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just gotta switch up the IDs

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so this doesn't happen

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(it says fire exit #1 and #3)

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but yeah thanks to batby's events this was super easy

sinful jungle
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@dense hull I made an option for the rickety bridge on march if you're not fond of it btw

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I can kinda see how it would look out of place so idm

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just thought it was a fun idea

wild brook
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@sinful jungle can we have a blank config like this but for the names of the rebalancedmoons? so we can just copy it there to paste it on other mods πŸ€” . if its not possible, its fine. you can just pin a message with the names in this thread πŸ˜…

sinful jungle
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hm

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I don't suppose why not I guess

sinful jungle
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since yall wanted configs so bad im making CSync a dependency because this can happen if configs differ and theres no way im doing an rpc for this

cunning steeple
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csync πŸ₯΄

cinder jackal
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why

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that face

gleaming pilot
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That bridge on March is such a good addition btw

sinful jungle
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because people are dumb and mess with their configs a lot and desyncs like this are not something i want to deal with

cloud otter
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speaking about configs, do I make changes to the Vanilla Level or the Custom Level ones for them to actually take effect? moons with a rebalanced variant seem to create a duplicate moon entry in LLL's config

cunning steeple
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autumnis the everloving

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πŸ₯Ί

cinder jackal
sinful jungle
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i completely overreacted

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its 8 am and i dont know why i am still working

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i think this is a sign i should take a break

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autumnis i apologize i dont know you well enough to say stuff like that i have just been a bit annoyed in general because i have felt pressured to do things a certain way to meet everyone's expectations and i kind of immaturely flipped my lid

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im gonna sleep on this and then figure out what i wanna do regarding the config desync stuff

ruby crow
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work on what your comfortable with working on

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its alright if you dont want to do something others want

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no need to feel any pressure

rancid gale
# sinful jungle i mean yeah but

I agree with Shroud that if it's not too much trouble to have as an option, I personally like the bottom exit yoiled it adds a new perspective since I'd otherwise never go that direction, and I find the monster spawns there being so brutal anyway that it's perfectly balanced imo

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I just read above, take your time ofc

sinful jungle
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i did successfully make it an option. it just doesnt sync if you turn it off but the host has it on

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and vice versa

rancid gale
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Ohhhhh man I am behind mb lol

sinful jungle
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autumnis said they dont see why its needed and i kinda overreacted and said they were annoying because they always complain in my threads which was a pretty bad exaggeration

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i shouldnt take this stuff that personally

woven tiger
sinful jungle
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yeah i understand

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i think i might have just been overworking myself and i have been kinda bleh lol

rancid gale
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Hm... I used csync once before, and it kinda messed things up with my config mod even in singleplayer. Not sure why but I had to redo my configs in LQ.

But yeah, about the autumnis thing, at first I also thought they complained a lot until I realized that they're kinda just like that. Not really complaining but either sharing any bugs they may find or just giving opinions, perhaps without filter.

Or I'm completely wrong. Autumnis I personally don't know you very well either, so apologies if I'm like, incorrect

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Back to csync, I think a good practice for modpackers in general would be to all share the same configs in the first place tbh, idk if I'm naive to think that but I don't see any negatives arising from that. It's what I do anyway to avoid any desync issues

sinful jungle
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i will say

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csync is not touched by lq or vice versa

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im thinking maybe you deleted your config on accident somehow

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idk

sharp finch
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im not sure lethal config and csync play nicely with each other

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also

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never looked into it but csync does something to network the configs that i wouldn't be surprised to learn doesn't work right with lethalconfig

sinful jungle
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it works fine for me

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even when changing stuff with lc

rancid gale
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That's weird. I can try again, but I'm just iffy about mods that can control configs depending on how they work.

Spent 2 months on my thingy and got worried when I saw changes that I didn't change, but it happened once and it was apparently significant enough to make me remove it. Idk it's weird to me

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I could try again in case it was a one off thing I just hope it's not a rare chance of getting silly sometimes

sinful jungle
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its always good to make occasional backups

sharp finch
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as the non-host?

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what csync does is it adds a new configentry-like class that gets synced across the network

sinful jungle
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oh er no i meant before joining

sharp finch
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the host reads their config file and sets those values but then they send all of their values across the network and clients use the values sent across the network instead of reading the ones from their own config file

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if the host changes their config mid-game it will still lead to desync im almost certain

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i think it only syncs on network join

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if clients change their settings midgame it'll either do nothing or cause unexpected behavior

cunning steeple
sinful jungle
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I'm sorry but wym

cunning steeple
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rpcs

sinful jungle
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:(

cunning steeple
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yeah, i know 😦

sinful jungle
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it might be over tbh

sinful jungle
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but why the fuck would a client be toggling the march bridge midgame

sharp finch
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it's probably not a major concern

sinful jungle
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dont even answer that bc i know someone will find a way

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and report it lol

sharp finch
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i was more bringing it up as a potential explanation for "using csync deleted my config for x mod"

sinful jungle
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yeaa

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oh

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wait what

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oh

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theres no way that's actually possible right

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idk

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I've never heard of that

rancid gale
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Didn't fully delete everything (Thankfully) but let me just make a duplicate of my profile with csync installed to see if I'm crazy

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Last time I believe it switched some values around here and there or something it was weird, possible that I didn't save something properly or was adjusting LQ while testing and downloading the presets.json too soon (during the game)

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I figured nothing in there loads except for when the game initially starts but I could be wrong, I just know I used to do that and I was testing a shopping cart mod when the csync issue happened

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Then again I didn't mess with any configs at that time... idk I'll just test

sinful jungle
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im using a newer version of csync for the record

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not sure how much that changes

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the one thats on the sigurd account

obtuse mortar
gleaming pilot
rancid gale
mental breach
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@sinful jungle Someone got an invalid scene error when trying to land on March with the scene override disabled for everyone

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I'm suspecting it was trying to load the scene for them

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even though it should have been off

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Yeah disabling scene override is broken

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Reenabling it fixed it

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I'm guessing it's only disabling them for the host

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lol

sinful jungle
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wait so were you able to land fine

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it was just this person..?

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but... batby promised me that wasnt possible sobbers

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he wouldnt lie to me. Surely

mental breach
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and we couldn't land

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It soft locked trying to

sinful jungle
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ohhh ok

mental breach
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Yeah so hopefully @crude valley can help you fix it ^^

mental breach
sinful jungle
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probably today

zenith dust
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Ooo nice

sinful jungle
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i just uh

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need to figure out how to do rpc stuff i guess sob

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it sounds simple enough

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i wonder if this works

mental breach
crude valley
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@sinful jungle for completely normal reasons any chance i could request a tiny hotfix

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i will look into the problem above in return..

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(this needs to check if your extendedmod isn't null)

[HarmonyPatch(typeof(TerminalManager), nameof(TerminalManager.GetExtendedLevelGroups))]
            [HarmonyPostfix]
            static void onGetExtendedLevelGroupsPostfix(ref List<ExtendedLevelGroup> __result)
            {
                List<ExtendedLevelGroup> newList = new List<ExtendedLevelGroup>();

                foreach (ExtendedLevelGroup group in __result)
                {
                    if (!group.extendedLevelsList.Any(x => rebalancedMoonsMod.ExtendedLevels.Any(y => y == x)))
                    {
                        newList.Add(group);
                    }
                }

                __result = newList;
            }
sinful jungle
#

was snoozing mb

minor thicket
#

MUST MAKE MORE FREE CONTENT

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MUST FEED THE FANDOM MACHINE

sinful jungle
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understood

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back to the dungeon i go

minor thicket
sinful jungle
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@crude valley i have pushed some stuff, also moved configs into its own file to keep things organized

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you dont have to like fix anything for me or anything i was just wondering if you could push me in the right direction

sinful jungle
crude valley
sinful jungle
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well

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since this i did add a thing that assigns the vanilla scene instead of just doing nothing if the setting is off

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not sure if this will help

sinful jungle
# mental breach

im only able to reproduce this when the clients have differed configs

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in LAN

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did you change your configs in-game or something because at that point i hadn't implemented anything to disable moon scenes after launching your game

sinful jungle
# crude valley

but ye i verified the error happens when the host has the scene config on but the client doesnt

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so ig it can desync

mental breach
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And they confirmed the scenes were turned off for them

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So probably a Multiplayer issue that doesn't repro in lan

sinful jungle
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gotcha

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i suppose if i can prevent the error entirely it doesnt matter how or what causes it

sinful jungle
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this was a pain in my ass but i did it

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by "it" i mean figuring out however the hell networking works

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i figured out rpc :DDD

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which means i can actually sync stuff now without syncing configs thru external libraries etc

cunning steeple
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hehehe

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told ya πŸ˜‡

sinful jungle
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i was going in circles trying to figure out a null reference error for like 15 minutes when i finally realized i forgot to apply the patches for my network handler

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that was fun't

cunning steeple
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"my client claims oopsie daisy"

sinful jungle
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man you can't pass shit through rpc params

sharp finch
sinful jungle
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yeah it kinda fuckin suucks

sinful jungle
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some errors and stuff are being stupid and i gotta work that out so im delaying the update 4 later today

mental breach
crude valley
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just gotta be built diff

obtuse mortar
#

i never did end up looking into how to serialise stuff for putting it into rpc's, it's been fulfilling enough as is in hte context of modding what you CAN pass into it atleast

crude valley
#

next lll will let u put extendedlevels in rpcs

sinful jungle
crude valley
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so you can pass id's and find the correlating level

sinful jungle
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duh

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idk why my peabrain no think of that

crude valley
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thats how they will be able to be passed through kinda and why you can pass in networkobjects into rpcs

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since each spawned networkobject has a unique id NGO can implicitly convert your reference to a non network serializable object into just it's unique id

crude valley
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@sinful jungle also if you don't know about networkvariables and networklists

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u should

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99% of networking in lethal company mods and base game would be improved by using them lol

dense hull
#

That shade on Zeekerss

crude valley
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No

dense hull
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That sunlight on Zeekerss

sinful jungle
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i am currently struggling

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i have this network handler that gets instantiated on startofround.awake (i pretty much just followed what the wiki said) but when i close the server and reopen it this happens

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annoying

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idk why

crude valley
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show me how your doing it

sinful jungle
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i should push everything

crude valley
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probably

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im doing networking stuff rn so

dense hull
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Am I dumb, or isn't the vanilla skybox on your Titan supposed to not be there?

sinful jungle
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if apply skies is on no it shouldnt be there

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but it could be fighting with chameleon changing titan's sky tbh im not sure

dense hull
sinful jungle
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yeah try that

dense hull
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Yeah, it was

sinful jungle
crude valley
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gimmie a min

sinful jungle
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ye

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there's also this

crude valley
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can u try something like

#
        internal void GameNetworkManagerStartPrefix()
        {
            if (NetworkManager.Singleton.IsServer == false) return;
            ModNetworkHandler modNetworkHandlerPrefab = LethalLevelLoaderNetworkManager.SetupNetworkManagerObject<ModNetworkHandler>();
            Instantiate(modNetworkHandlerPrefab).GetComponent<NetworkObject>().Spawn();
        }
sinful jungle
crude valley
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you don't have to no

sinful jungle
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does this then gives me the stupid black screen with the tzp effect

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ow my eyes

dense hull
#

Bro somehow made the console bluescreen

sinful jungle
#

bepinex gui can highlight stuff

crude valley
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not in startofround awake

sinful jungle
#

wha i didnt

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oh

crude valley
#

gamenetworkmanager start prefix

sinful jungle
#

wait

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i forgot to remove the othert method

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oh

olive plover
#

Are there any mods that currently conflict with it?

sinful jungle
#

tonight we dine

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probably

olive plover
#

Nito noticed that there are many updates and improvements in support

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this is very cool

olive plover
sinful jungle
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not much else

olive plover
#

Is it supposed to support Chameleon?

sinful jungle
#

yeah

olive plover
#

Displaying doors there is something

#

Interesting

#

names of hidden vanilla and new rebalance

#

they won’t be confused if, for example, this one does a navigation breakdown event and transfers it to the old version of moons

#

although this shouldn't be the case if vanilla moons are disabled by default

sinful jungle
#

im pretty sure this mod works with malfunctions

dense hull
#

Malfunctions isn't even networked atm

sinful jungle
#

neither is this mod

dense hull
#

@sinful jungle >:3

sinful jungle
#

im trying to fix it atm

#

augh

#

evil

dense hull
#

You know what's actually evil? These two:

sinful jungle
#

Sky is working ok right

#

btw

#

since u turned chameleon thing off

dense hull
#

It does work without it yea

crude valley
#

@sinful jungle did the thing work btw

sinful jungle
crude valley
#

selectablelevel has it

sinful jungle
#

it was not doing this before

#

but i also dont get the error i was getting previously

crude valley
#

id need to see the code thats throwing

#

oh

#

try uh

#

DontDestroyOnLoad(modNetworkHandlerPrefab) in its onnetworkspawn

olive plover
#

I'm so tired when 5-6 robots appear on the Titan stairs xD

#

And along with them, boxes from CodeRebirth and traps

#

But it's funny)

#

but now there is a fire exit from below

rancid gale
#

It's a W

sinful jungle
#

now im kinda back to square one where

sinful jungle
#

taking a break for now because i caught a fever

#

i dont wanna vomit stressing about this further

#

apolocheese friends

ruby crow
#

no problem

tawdry spruce
#

no neeed to apolocheese

ruby crow
#

enjoy your break

tawdry spruce
#

get yourself some rest

#

however long you need

sinful jungle
#

yeah idk wtf is going around

#

it took divine intervention to get me off The Grindℒ️

cunning steeple
#

the grindset never stops

olive plover
#

What about the shadows? I just came to Offense

#

I'm not sure what can break them xd

#

From the last thing I added to the build

sinful jungle
#

def isn't my mod doing that

olive plover
#

Maybe there was a Blackout before this

#

But there is no light there and shadows are not needed?

olive plover
sinful jungle
#

id imagine its full darkness making the shadows fucky wucky but i cant say for certain

#

(ive never used it)

olive plover
#

Although these shadows are not the worst thing, who even looks at them? xd

sinful jungle
#

looking Lethal Company ModdingLethal Company ModdingLethal Company Modding for Lethal Company ModdingLethal Company ModdingLethal Company Modding players

summer pewterBOT
sinful jungle
#

i love you pawsy

sharp finch
#

thank mew

cinder jackal
#

meow

summer pewterBOT
sinful jungle
#

OMG

#

meow

summer pewterBOT
cinder jackal
cinder jackal
summer pewterBOT
cinder jackal
#

no....

#

πŸ˜”

dense hull
#

Betrayal

sinful jungle
#

@summer pewter can you play lethal company with me

#

:(

dense hull
#

not even a response 😭

cinder jackal
#

cough cough meow cough cough

summer pewterBOT
sage rover
#

so uh

#

im having interior desyncs with this mod

sinful jungle
#

are you using another config mod to change interiors

#

cuz theres no reason that should be happening otherwise, havent had that happen with my group at all and nobody has reported so

sage rover
#

im not

sinful jungle
#

very strange

#

what moon?

sage rover
#

all of em, mostly march tho

sinful jungle
sage rover
#

yeah

sinful jungle
#

i only touch march and dine

sage rover
#

weird

sinful jungle
#

so theres something else awry with ur modpack i think

sage rover
#

lemme double check a few tho, cuz i know it mostly happens on march

#

i could be wrong about the rest

sinful jungle
#

that would make sense

#

if it was just march

sage rover
#

annnddd my friend is asleep

sinful jungle
#

can i have ur code

sage rover
#

ye sure

#

the name stabalized is not living up to its name atm

01941b92-d8d0-6182-f191-620d211f4245

#

((modpack name lmao))

sinful jungle
#

yeah im able to replicate this

#

which is strange asf because in my modpack of 170 this doesn't happen

#

ill look into it

sage rover
#

k ty

sinful jungle
#

apologies

sage rover
#

this wasnt happening before

#

also no worries at all

sinful jungle
#

before what?

sage rover
#

not sure, it couldve been an update of some sort

#

but

sinful jungle
#

hm

sage rover
#

this started happening recently

sinful jungle
#

forgor

sage rover
#

yeah i remember having titan be an issue

sinful jungle
#

@sharp finch I DID IT

#

it was literally just THIS 😭

#

in my defense the wiki does NOT say to do this

#

should be updated

#

I FEEL SO SIGMA

sharp finch
#

well

#

null propogation would normally mean Instance?.gameObject.w/e

#

gets skipped if Instance is null

#

maybe it is just not supported by the version of C# you are using

#

idk

#

at least it works now

sinful jungle
#

anyways

#

if all goes well

#

the update should be out tonight/tomorrow

#

i am feeling "well" enough to not sulk in my bed all day

crude valley
#

Don’t use ? on gameobjects iirc

sinful jungle
#

hi batbyh

#

i got my shit working

sinful jungle
#

im deprecating the package until i can find a solution

sage rover
#

I think someone else said smth about an update starting it Some where around 1.2-1.4

sinful jungle
#

gonna have to talk to batby about this because this is way above my understanding

#

i dont really know what i did wrong

sage rover
#

Really doesn’t make much sense

sinful jungle
#

i know what the error is

#

on the client its only generating the vanilla interior for march

#

which is weird, because im running the code on both client and server

#

so this is really puzzling

sage rover
#

Wth

#

Yeah that’s weird

sinful jungle
#

it literally used to work before so idk wtf happened

dense hull
#

that explains the march desync in smxrez's modpack

sinful jungle
#

yeah

#

i have deprecated the mod for now until i fix it

#

this shouldnt affect people who have manually set interiors to their stuff

cinder jackal
#

rebalanced moons..no...

#

wait what got deprecated

sinful jungle
#

rebalancedmoons

#

until i can fix interior desyncs for people who arent using config mods

cinder jackal
#

NO...

sinful jungle
#

you can still use it nova i doubt this issue affects you

#

but im not sure

cinder jackal
#

tbf i haven't played lc in like 4 days ever since i got helldivers

sinful jungle
#

lol

rancid gale
#

So people who aren't using stuff like LQ or CC are getting desyncs on your moons? Or the other way around?

sinful jungle
#

yes to the former

sinful jungle
#

i am working on resolving it today while simultaneously battling the flu(?) or something

#

but damnit ill get this done

woven tiger
#

why is this deprecated?

sinful jungle
#

interior desyncs, and i was too sick to get a working fix out in time

#

but i plan to roll out a fix (and undeprecate) today

#

apologies for the inconvenience

rancid gale
#

All good, just dont forget to take care of yourself. I respect the dedication πŸ™

#

In the case it doesn't work out, I do use LQ, so if that means there won't be desyncs then I'll keep it enabled

tawdry spruce
#

@sinful jungle hey quick question

#

did you just have to ask zeekers for the lethal company piano soundfont?

#

i might have to consentually rob them of the soundfont they used for the old bird's song

zenith dust
#

I think it was just reveal in patreon chat?

tawdry spruce
#

ah

zenith dust
#

I was wrong

tawdry spruce
#

oh cool

sinful jungle
#

i do indeed enjoy this piano

snow kite
#

Just curious, has something like what had been discussed in #1322457363931992145 been considered for this mod? I think better Fire Exit generation in bigger moons is a pretty popular request

sinful jungle
#

Ask these people not me
#1195583267546595389

#

Tell them to put that in dungen plus

tawdry spruce
#

okay yeah cool i'll see if i can dm them abt it

sinful jungle
#

Ive asked them before and I don't remember if they were keen on the idea

#

But if they ever do something like that, I would gladly incorporate it here

snow kite
#

What is the argument against it? People just like having terrible March seeds?

sinful jungle
#

but modifying dungeon logic is beyond this mods scope

sinful jungle
#

that's pretty much it

tawdry spruce
#

ok nvm zeeker's dms aren't open

sinful jungle
#

do you just want the piano

#

i can go dig it up

tawdry spruce
#

i'm trying to find the instruments for the old bird tune

sinful jungle
#

oh

snow kite
sinful jungle
snow kite
#

Fair

sinful jungle
#

The most i can do is like, apply other interiors to march

#

and apparently i couldnt even do that right

#

hence the reason the mod is currently deprecated

snow kite
#

Hmm, I can just put interior into LLL’s March config and it works fine, are you trying something more advanced?

sinful jungle
#

I do some code to change the default values when the game starts

#

and it works fine

#

but it only works on the host for some reason

#

meaning, the clients dont get the updated values and therefore a different interior generates and they fall through the map

#

i think i know why and i plan to have a fix rolled out for it today

snow kite
#

Best of luck!

#

Cool to see someone is making a proper rebalance mod, usually people keep their changes to themselves or in their modpack, which makes using them as a player difficult

muted pulsar
tawdry spruce
#

deprecation juice

sinful jungle
#

the message you replied to is why

muted pulsar
#

Could you not find a fix

sinful jungle
#

not for the time being

#

i will undeprecate it when i do

sharp finch
olive plover
sinful jungle
#

i did this myself

#

apolocheese

#

its temporarily deprecated for now

#

probably until tonight(?)

gleaming pilot
#

damn right when i was gonna play modded with friends…

snow kite
#

You seemingly can still play with it, just do not play March

crude valley
#

@sinful jungle don’t be too hard on yourself

#

A lot of LLL’s side of this isn’t super robust because I was new to networking and the author of lethal quantities didn’t want to depend on LLL so i was somewhat limited in how I could do things

#

A lot of stuff on my end could be way better in hindsight

#

Iirc LLL still barely works when doing multiple lobbies in the same instance

obtuse mortar
#

hindsight is 2020

#

or something

crude valley
#

Your struggling because it’s hard not because your bad

daring nexus
#

What happened to march?

sinful jungle
#

interior desyncs

#

also should theoretically happen on titan and dine

#

which is kinda bad

#

hence the deprecation

daring nexus
#

yikes

crude valley
#

@sinful jungle if ur git is updated

#

ur subscribing on start of lobby

sinful jungle
#

it is updated yes

crude valley
#

But unsubscribing at end of level

sinful jungle
#

OH yeah i forgot to change that

#

its bc i used to subscribe at start of round

#

but it wasnt working

#

will fix

#

ty

crude valley
#

Define start of round

sinful jungle
#

like when you pull the lever

#

i mean

#

i think it was like

#

a generatenewfloor prefix or something

crude valley
#

I don’t use that api shit but

#

You don’t necessarily have to unsubscribe

sinful jungle
#

i dont?

#

ok

crude valley
#

U want it to happen every time that happens

#

Like ur listening to that specific thing no

sinful jungle
#

im new to all this networking stuff lol so idk if never unsubscribing was like

#

a bad idea

#

yeah

crude valley
#

its just events

#

personally i would be conditional in the thing that gets triggered by the event rather than conditionally listening if that makes sense

#

also two nitpicks that doesn’t matter

In ur applysky you don’t need to load ur assets every time, can load it up at plugin awake or smth and save it for later

sinful jungle
#

I'm pretty sure it only loads the asset again if its null

#

because i have a try catch

crude valley
#

and ideally instead of FindObjectsOfType u can FindObjectsByType<>(FindSortMode.None)

FindObjectsOfType spends abit of time ensuring it’s in a consistent order (from top to bottom hierarchy iirc)) so u can be faster if you don’t care what order they are in

#

Ahh my b

#

Reading from phone

sinful jungle
#

what the fuck

#

when and how did i do this

#

lol

crude valley
#

It happens lmao

mental breach
#

@sinful jungle RebalancedMoons is marked as deprecated?

#

;c

sinful jungle
#

for nowww

mental breach
#

But whyyyy

sinful jungle
#

been too ill to fix things

mental breach
#

Fair, fair

sinful jungle
#

and theres interior desyncs

#

which is no fun

mental breach
#

I hope you fix it soon, I've noticed the vanilla facility just doesn't generate on them for me so I've avoided the desyncs

#

Custom Interiors seem to generate and the vanilla ones get ignored likely due to the issues

sinful jungle
#

i hope to undeprecate it tonight but my immune system is telling me that's wishful thinking

mental breach
#

I wish you the best and a speedy recovery

sinful jungle
#

tyy

mental breach
#

Yw

dense hull
#

Can't you just rollback the most recent update?

dense hull
sinful jungle
#

no bc i think it still affects the older version

dense hull
#

Every version?

sinful jungle
#

that i know of

#

i would rather just fix it

sharp finch
#

you can just use it while it's deprecated

#

if you are that insistent

#

it is really more like a "use at your own risk" warning

sinful jungle
#

yeah

sharp finch
#

deprecating a mod doesnt change the functionality of the mod at all

sinful jungle
#

i just dont want people to download my mod and have ruined sessions because of me :/

#

genuinely sucks so bad that this is a thing that can happen

#

why the fuck is the dungen implementation clientsided

sharp finch
#

i mean

#

i feel like clientsided dungeon generation makes sense

sinful jungle
#

why

#

genuinely asking

sharp finch
#

he used an asset to do it and im not sure the asset supports networking to begin with

#

there is the possibility that it was just genuinely easier to use it as it is instead of modifying it

#

and in the realm of vanilla, barring very specific hiccups (pretty much only experienced during the challenge moon betas), "it just works"

sinful jungle
#

i guess so

sharp finch
#

every client has the same moon data, every client gets the same seed, every client generates the same dungeon

#

for sanity's sake i think it would have maybe been a good idea to sync more stuff with the host

#

but it's not dangerous to assume every client has, for example, the same interior size when zeekerss is the guy setting the interior sizes and distributing it via the game's only official builds

#

it makes things annoying for modders but if it's a problem modders encounter it seems fair for modders to solve it

#

that has always been my view of things

sharp finch
#

and it can cause official clients to desync between each other

#

usually zeekerss protects against that with the game version number check on joining a lobby

#

but you'd have problems if two people played on titan during the v50 beta before and after he shrunk the interior size, for example

sinful jungle
#

ive heard people in wttdp say they've gotten "ghost" interiors where they fall through the map in vanilla and i can only interpret that as a desync

sharp finch
#

i have never seen that outside of the betas

#

though im not saying it's necessarily impossible

#

i could see another situation where this indoors size thing came up was in the v50 beta where he increased the size of rend, dine, and artifice

#

there's a bunch of math that goes into determining the actual size that gets fed into dungen and i feel like it would have been smart to calculate that value on the host and send it with the level generation RPC

#

since there are a lot of points of failure there for individual clients

crude valley
#

99.9% of desync questions in basegame come down to him probably not being networkvariable pilled yet imo

#

And rpcs but like

sinful jungle
#

i must rest

sinful jungle
#

i have fixed the desyncs

ruby crow
#

nice!

cinder jackal
dense hull
sinful jungle
#

This took me like

#

8 hours

#

😭

#

or something idk

dense hull
sinful jungle
#

ik im just keeping the record straight lol

sinful jungle
#

The package might take a bit to become "undeprecated" but 1.5.0 is out now, hopefully fixing all the issues with desyncs. host configs are synced too! this update took me a LONG time and changed a TON under the hood, so please let me know if you run into any jank!! ive done extensive testing through lan and was not able to reproduce any of the issues anymore

#

@sharp finch hi bestie did u ever release that chameleon update for fancy doors compat

#

i never looked

#

it was a bit ago so u probably have already

sinful jungle
#

okay ^^

sinful jungle
#

mrov will be So proude of me

#

BTW - it is still technically possible to bruteforce a desync by turning off the interior overrides mid-game and then rejoining/recreating a lobby afterwards. dont be stupid!!

#

i will add a failsafe for this sometime down the line but for now i have no idea why you'd be doing this anyways

dense hull
#

March and Dine's interior sizes are 2.2 by default?

sinful jungle
#

huh

#

no

#

march is like 2 in vanilla

#

its 1.8 here

#

idk what dine is but i dont change its size

dense hull
#

I meant ur mod

sinful jungle
#

this is it

dense hull
#

Ig CentralConfig is tweaking

sinful jungle
#

vanilla dine is also 1.8

dense hull
#

Weird request, but could you consider giving Gordion a spawn curve

sinful jungle
#

i just verified with LQ to make sure my mod wasnt tweaking

#

it is definitely 1.8

#

it auto generated like this

#

on both entries

dense hull
#

Weird

sinful jungle
#

also why

dense hull
#

I want ogopogos to uncommonly spawn on it

sinful jungle
#

it actually already has one for some reason

dense hull
#

Oh what

#

Why is it unable to spawn entities then?

sinful jungle
#

it has no daytime curve

#

that could be why

dense hull
#

OH

#

That explains it

#

Daytime curve then

sinful jungle
#

maybe soon sure

#

i can prolly do it through code

#

easily

dense hull
#

Since Gordion lacks time, do nighttime entities just not spawn at all on Gordion?

#

If you put them in its roster

sinful jungle
#

idfk

dense hull
#

Fair

obtuse mortar
#

Gordion doesn't have time

#

Doesn't have inside ai nodes

#

Or outside ai nodes

#

Or navmesh

dense hull
#

NavmeshInCompany:

obtuse mortar
#

Which does 3 of those 4 requirements

#

There might be more but afaik that's all you need

sinful jungle
#

i mean i could probably figure it out pretty easily

#

its just a bit of an odd request lol

#

does gordion straight up just not have time or is it always just 7am

#

i know in orbit the clock is 00:00

obtuse mortar
#

I think time just doesn't pass

#

I've never looked at the functions for when it does the spawning but it's probably just like checking time thresholds and then running functions for em

dense hull
#

THE LOG HERE IS SO SQUISHED LOL

sinful jungle
#

wut

#

why is there a log there

#

where tf is that lol

#

is that gordion?

dense hull
#

Below the building, behind the drill

#

Yeah

#

Gordion

sinful jungle
#

wtf

#

umm

#

huh

#

i didnt do that

dense hull
#

Have you never seen it?

sinful jungle
#

is that vanilla lol

#

i seriously never noticed it was squished no

dense hull
#

Yeah

#

"Sound Behind the Wall"

#

I'm not sure if ogopogos will even spawn properly on Gordion since there's just so much water

dense hull
#

Dopa..,

#

You messed up Offense's scene somehow, and now the player isn't emitting a faint light

#

Disabling your custom Offense scene brought it back

#

I'll send a log in a second

#

Seems to be just Offense though

sinful jungle
#

ohhh

dense hull
#

It is just Offense

sinful jungle
#

ya i think i know why

#

oh shit i need to remove the christmas bullshit

dense hull
#

The Grinch stole the lights 😭

sinful jungle
#

i apologize

#

fixing it rn

dense hull
#

Ur good

sinful jungle
#

i made offense harderℒ️

dense hull
sinful jungle
#

lol

#

wtf

#

i cant say fuck ass??

#

wait no i can

#

huh

#

this bot is weird

dense hull
#

Not as one word

#

Which is weird

sinful jungle
#

anyways i was saying, have you seen that fuck ass ice cream truck theme i made

dense hull
#

The what

#

No, I've never heard it

sinful jungle
#

I dont remember why i made this

dense hull
#

Early Roblox type beat

#

Goes hard

sinful jungle
#

i did sample the roblox yum thing

dense hull
#

It's weirdly fitting for the Tier X moons (Artifice and Embrion)

dense hull
#

Wait, what?

#

The issue is actually still present, even with your custom Offense scene disabled

sinful jungle
#

wuh?

#

did you restart

#

thats weird

dense hull
#

Pretty sure I did, but I'll do it again

#

The light literally came back when I disabled your scene, wtf

#

Idk why it's gone again

sinful jungle
#

hmm

dense hull
#

Yeah no, it's still gone

#

I guess I overlooked it while debugging

sinful jungle
#

umm

dense hull
#

I'll disable RM to see if that changes anything

sinful jungle
#

yea do that

dense hull
#

It's back now

sinful jungle
#

alrighty

#

well ill look into it

#

say

#

do you know what the snowman chances are since halloween was removed

#

i mean

#

fuck

#

christmas

#

my brain

dense hull
sinful jungle
#

maybe

dense hull
#

but no

#

I don't

marble hill
dense hull
marble hill
#

it's honestly so much better

#

indoors is actually scary again when you can't just rush everywhere without a light

#

need some additional mods to make it balanced though, like keeping flashlights on teleport otherwise inverse teleporter is pointless

#

and maybe reserved flashlight slot

dense hull
#

It's scary yeah, but loses its initial charm when you realize the game is almost impossible without the faint light

sinful jungle
#

fucking shit this is getting on my nerves

#

fuck these snowmen

marble hill
dense hull
sinful jungle
#

i cant find what the weights for them are in the current version lol and i dont feel like decompiling the game again

dense hull
#

Are they causing the Offense issue, what?

sinful jungle
#

oh no

#

i just need to kill christmas

dense hull
#

Oh