#RebalancedMoons + Atlas

1 messages · Page 3 of 1

sinful jungle
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might just be my 400 hours tho

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i think this is the kind of thing you only realize after playing for so long

sinful jungle
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i saw

sour flicker
sinful jungle
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i think people will murder me if i nerf artifice Lol

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i lowkey want to though

sinful jungle
sour flicker
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like on ur own

sinful jungle
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yeah yeah ill get to that eventually, but i wanna finish this mod first

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after making this tbh i feel kinda confident in making my own

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might make a new interior too

sour flicker
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can we vc in like 30m im going for wr runs rn

sinful jungle
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lmao im not home so no sorry

sinful jungle
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can i have context for this sound please lmfao

zenith dust
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it being a concrete slab surrounded by actual buildings just sucks

gloomy moth
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Tbh I kinda wish Rend and Dine had better detailed buildings too

zenith dust
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that isn't as bad since the blizzard obscures them

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also theres no other buildings around

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but on artifice you have 2 different styles right next to eachother

gloomy moth
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At the very least, I do think Rend can be improved by giving it's building the same detailing Dine's building has

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and perhaps having a sloped roof

zenith dust
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yeah

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a sloped roof would be nice

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one thing I really like about the mansions is that the fake windows (to me at least) imply that they wanted to see outside but the blizzard sucks so they made their own outside

gloomy moth
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I have a theory that the mansions were facilities designed for housing (assumingly important) people.

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But in order to keep their sanity, they designed it with very human-like architecture.

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And the windows are kind of a vain attempt to make it feel like there is an outdoors.

sinful jungle
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yeah thats kind of the impression i got too

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esp considering zeekerss considered adding a manor security system

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for the traps

gloomy moth
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I had another theory that because of how desolate Rend and Dine are, they could've been used as "prison" moons.

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As in they would strand possibly political prisoners out on a moon with no way off it.

sinful jungle
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why is it blacked out

olive tangle
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Because its not for a specific person but the plague that is mrapi uploads lol the cat reminded me of it

sinful jungle
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oh lmao

olive tangle
sinful jungle
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WHAT THE FUCK

wanton spoke
olive plover
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При сканирование на Dine

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Shows Main incorrectly

sinful jungle
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oh i didnt move the scan node

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oops

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will fix asap

sinful jungle
sour flicker
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@sinful jungle You should make March have a rickety bridge through the middle of the giant lake, risky to use but useful early in the day

ruby crow
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just dont get lost!

rancid gale
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I have an ogopogo in there lol 💀

forest plover
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yeah

dense hull
sinful jungle
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ModelReplacementAPI

sinful jungle
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😨

cinder jackal
dense hull
ancient wolf
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I have no idea if this has been considered, or if its easy/you want to, but has a config been considered? My best guess is its too much work, though I might be wrong as I haven't done lethal modding before

forest plover
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thank you for doing this! just went through again since some LQ edits and also LethalConstellations. saved me tons of time

sinful jungle
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update out

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(this only affects new save files. srry)

sinful jungle
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this is considering yesfox is installed

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to clarify

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in which case, yes, they do

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i had made it so they didnt but my prefix wasnt working so i just put it on the startofgame postfix and its working now

ivory robin
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are all moons gonna be "rebalanced" with this mod sometime in the future?

sinful jungle
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i doubt it

ivory robin
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if you plan to do them all PLEASE balance artifice

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i swear to god that moon is so bad

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after V60+

sinful jungle
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you serious?

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i wanted to nerf artifice

ivory robin
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yes

sinful jungle
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that moon is piss easy

ivory robin
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i go so deep in just to find loot

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and then I GET LOST

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BECAUSE MINESHAFT SUCKS

sinful jungle
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oh

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this mod is designed to be used with rebalanced mineshaft so that might be where my standpoint comes from

ivory robin
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mineshaft artifice is the worst thing in the game

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once im in I NEVER find my way out

sinful jungle
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buy a spraycan or something if ur bad with pathing

ivory robin
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not to mention the fact I got like 20 nutcrackers in one day once btw

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shit was wild

ivory robin
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Artifice is mostly good but when its mineshaft

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its wretched for me

warm meadow
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Rebalanced Mineshaft is goated. Mineshaft slander shall not be tolerated. uSerious

ivory robin
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t

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shit gets real annoying

tawdry spruce
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alike to the dastardly herobrine

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none can destroy what is undestroyable

gloomy moth
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v50 Artifice stats but with 75% Mansion, and 12.5% Factory/Mineshaft (with rebalancedmineshaft)

olive plover
sinful jungle
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you can override them

olive plover
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Does it affect all moons and custom ones from Rebalance and Vanilla?

sinful jungle
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you need to edit the vanilla moon entries in LLL's config to change stuff

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or use a config mod like lethal quantities or centralconfig

olive plover
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Understood

gloomy moth
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However if you want to edit the nitty gritty of the settings and set things to be exactly a certain way, there isn't a mod like that currently.

sinful jungle
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lq is close

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but it can't do certain things

gloomy moth
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Actually that got me thinking

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Perhaps there can be a way to allow people to provide custom stats to maps via bundles 🤔

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using like a weird system

dense hull
# sinful jungle

This is bigotry against vain shrouds and kidnapper foxes alike…

cinder jackal
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dopadream...
rebalanced zap gun when :TulipEvil::TulipEvil::TulipEvil::TulipEvil:

cinder jackal
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i didn't mean to use tulipevil sticker...

cinder jackal
sinful jungle
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all it does is patch an existing item

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removing it after using it wouldnt do anything

cinder jackal
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i already installed the mod and did the stuf i needed to do so :tulipsmile:

sinful jungle
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i figured

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just saying

cinder jackal
sinful jungle
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download this shit rn

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its peak times a million and a half

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download or consider me your new e-opp 🤬

dense hull
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These are the only good changes Imo

sinful jungle
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its all configurable

dense hull
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Now they are?

sinful jungle
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yeah

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well it has been for a while i assume

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hasnt been updated in 3m

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i like the butler changes

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and the stormy changes

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i could do without the other stuff though

dense hull
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Is the mask hornet's speed faster in singleplayer?

sinful jungle
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its slower in singleplayer

dense hull
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Oh sorry

sinful jungle
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but they can also open doors

dense hull
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I meant the other way around

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lol

sinful jungle
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so like

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if u can trap them easily behind a door the speed decrease kind of isnt necessary

dense hull
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My butlers have 5 hp both multi and single

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and kidnapper foxes have 8 hp, with a compensation of doing 90 dmg

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They're surprisingly pathetic, even /w the buffs

cinder jackal
dense hull
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and considering you're gonna be switching moons like, a lot, they're almost a non-threat

sinful jungle
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download terras shit NOW!

dense hull
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That's DISGUSTING!

cinder jackal
dense hull
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They took my FUCKING TRUCK

sinful jungle
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@cunning steeple you still need to fix that mapper bug with terminal formatter friend :^)

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the truck is still Gone

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i have been refraining from asking bc yknow

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weather reg

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just reminding ya

dense hull
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I'm up registering my weather rn

cinder jackal
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killer zap gun sale 84 bucks :D...

sinful jungle
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oh shit yeah i didnt even notice

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buy that rn

dense hull
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I'm not playing multiplayer

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Why do I need a zap gun

sinful jungle
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oh

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get that mod that lets you kill bees Lmao

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its busted but its so funny

dense hull
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I had it

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Didn't find much use in it

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Removed it

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  • zap guns are realistically more likely to short circuit tools/strengthen the power of circuit bees than to aid you in anything
cinder jackal
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it by default allowing blowing up of roaming locuts is kinda funny

dense hull
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Idk why that's a thing, same /w masked hornets

cinder jackal
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its weird yeah

dense hull
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My config was red locust bees and shockwave drones before I ended up removing the mod entirely

cinder jackal
sinful jungle
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its so fun

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i love blowing up bees

cinder jackal
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dopadream is the bee murderer

dense hull
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Let it bee

cinder jackal
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company really wants me to play music huh

sinful jungle
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i love blowing up locusts too

cinder jackal
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MEAN!..

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alright i need to actually start playing the game instead of talking in discord LOL 😭

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sitting in orbit for almost 40 mins..

rancid gale
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His ass is not being a great asset!

cinder jackal
cinder jackal
gloomy moth
sinful jungle
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oh i was just saying cuz they asked as if it was a new thing

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but it looks like ur mod has had config stuff for a while

cinder jackal
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i should just use the jetpack its in the belt bag ...

gloomy moth
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Ye it's had configs for a bit now

cinder jackal
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😭 the purple hue goes away when it floods

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i died instantly...

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never driving the car here again.

dense hull
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Getting threesomed by flash turrets was not on my bucket list

sinful jungle
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😳

dense hull
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WHAT THE FUCK ARE THEY DOING BRO

cinder jackal
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oh god this fog might be insane..

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really bright..

cunning steeple
sinful jungle
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just reminding u teehee

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ive stopped using the mapper ATP because your bug actually inspired me to do #1313321395610062948 LMAO

dense hull
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Dopa

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We've been over this

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Pointing a gun at someone is not, "Reminding them"

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:}

cinder jackal
forest plover
cinder jackal
zenith dust
sand rivet
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Scraps, enemies, hazards, ambience

sinful jungle
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I'm pretty sure I do not

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ambience maybe

sand rivet
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All can be emptied out since you only need the name

sinful jungle
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all of my blank references have nothing attached to them

sand rivet
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What about the bottom part? Meshes and materials

sinful jungle
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i did not forget that either

sand rivet
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Aight

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Just double check if you are referencing the correct emptied out ones cuz you might be referencing the one in the game folder

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Had that before for cave dweller only for some reason lol

sinful jungle
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this is what the assetbundle looks like a bit

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lots of sounds

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for some reason

sand rivet
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Yeah those are coming from the enemies

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You are probably referencing the wrong enemy assets

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And i see the mine trigger too

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You’d only need an empty prefab with the name

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There are also easter egg, whoopie cushion so you might still have those not fully emptied

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Headmask comes from maskedenemyplayer

sinful jungle
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i just found out offense had some vanilla references :V

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i missed some

sand rivet
sinful jungle
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sneaky bastards

sand rivet
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Its alright these are easy fixes haha

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Your rebalancedmoons.lethalbundle should be 1-2mb (id guess even less but i dont want to give you too much hope)

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Scene can be as big as it is without losing any quality, the normal bundle tho is for referencing stuff vanilla moon has

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One of my moon’s lethalbundle is 176kb and they usually only go up whenever I add my own custom scrap or something

sinful jungle
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have to keep in mind i also include the video clips for the vanilla moons

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theres also all the ambience

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oh and i gave offense a video clip thats like 1.8mb

sand rivet
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Thats fine

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But these do add up

sinful jungle
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i cannot do blank references for ambience can i

sand rivet
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Yes you can

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That’ll yeet like 5 mb

sinful jungle
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how would i even do that just like

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just create empty audio clips?

sand rivet
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If you go in the selectablelevel

crude valley
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the scriptableobject

sand rivet
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Theres a thing where you have the ambience asset

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ForestAmbience in my instance

sinful jungle
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ohhh yes

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i see

sand rivet
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You can just copy paste it to a seperate folder and 0 out all things

sinful jungle
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i totally missed this thx lol

sand rivet
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👌

sinful jungle
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lol apparently i made these somewhere down the line and just forgot to use them

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this is pretty sick

cinder jackal
sand rivet
sinful jungle
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under 100mb is insane

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for 5 scenes

sand rivet
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Nice pikaLove

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Good job!

cinder jackal
sinful jungle
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out now

versed bone
ruby crow
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would be funny if you did something with the inside of experimentations building

rancid gale
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1.4.7
Re-created the entirety of lethal company version 9 inside experimentations building

rancid gale
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Just thought I'd drop this here - not sure when this started happening but I noticed last night before this latest update: The fog on titan seems to work strangely (maybe an imperium quirk, I just don't have the time to check at this moment since I gotta leave but I can check when I get home tonight)

forest plover
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I know this has been brought up before but i dont remember where it was left? But are there any chances for config to disable some of these changes?

sinful jungle
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not sure whats happening here

zenith dust
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I've had the same issue even without rebalance moons

sinful jungle
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huh?

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wym

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my mod clearly has different fog here

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left is off, right is on

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but all i did was copy the fog volume from the vanilla scene..

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so i guess it decompiled incorrectly.. somehow? i don't know

crude valley
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comparing timeee

sinful jungle
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would it rlly affect it that much??

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ig i could get a 1:1 time comparison

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1 second

sinful jungle
# crude valley comparing timeee

yeah no that's definitely not the issue here, somethings going on with how fog is calculated in my scene but im not sure wtf is going on here because it looks the exact same as the vanilla scene in my editor

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oh cool discord bugged the video again

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you can download it to play it

crude valley
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looks fine dw

sinful jungle
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oh alr

crude valley
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thats why i don't like testing in editor

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check the uhh

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lighting settings

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idk how much hdrp shit uses em but

sinful jungle
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ive been dicking around with the fog start or whatever trying to get a similar look lol

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ill look

crude valley
sinful jungle
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I think the most I can do here is bake lightmaps for 10 hours

crude valley
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thought there might be some stuff in the environment tab but apologies if it's a bust

sinful jungle
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yeah i dont think so, its cool tho

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i just need to modify the fog volume some

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it doesnt have to be 101% accurate

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i just dont want it to look completely different

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lol wtf

rancid gale
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Damnnn yeah I'm none the wiser either

sinful jungle
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looking into this i actually discovered an error with vanilla titan

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it doesn't use the Snowy Fog volume

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it just uses the normal sky volume

rancid gale
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Oh fr? Thats kinda weird

sinful jungle
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yeah

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thats why the sky is so bright

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on titan'

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its Probably not supposed to look like this lol

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anyways hopefully i can make it look even a little nicer than vanilla titan?

rancid gale
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I guess titan always did feel a bit diff from rend and dine's atmosphere, like it was just always foggy

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Yeah I wonder how it'd look following the typical snow moon atmos

sinful jungle
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should i also fix the uvs here lol @rancid gale

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im leaving this decision up to you

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on one hand

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Its funny

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on the other

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it looks odd

sand rivet
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Another thing you can do @sinful jungle is copypasting the woodenplank base and normal for the testtrigger and testtriggerred materials and obliterate them (32 size), since noone sees them just you for reverbtriggers, interacttriggers, ainodes etc.

sinful jungle
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holy shit

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sorry to cut you off

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but i love this

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looks so much nicer

sinful jungle
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you wanna know what i did Lmao

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i selected like every texture/material and just crunched them and instanced them in one go

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i did not have the patience

sand rivet
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Some audio things in systems also use these materials and so does the dropships killtrigger

sinful jungle
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it surprisingly worked well

sand rivet
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Noice

cinder jackal
sinful jungle
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RIGHT

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ITS SO GOOD

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it feels like so intentional

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i cant believe he missed this

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wait a second

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no

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NO

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FUCK YOU @dense hull

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FUCK YOUUU

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HOW MANY TIMES

rancid gale
dense hull
sand rivet
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Btw do you touch up the layout of the maps by any chance? Havent really played your mod and Im 400km away from my pc rn

sinful jungle
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yes

dense hull
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I CARPET BOMBED YOUR TITAN /W VAIN SHROUD SEEDS

sinful jungle
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adamance has altered terrain and theres other changes

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dine has 2 fire exits, march has a moved one, march also has a bridge down the middle now

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theres a lot thats different tbh

dense hull
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Are you testing it with the All Moons setting off

sinful jungle
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YES LMAO

rancid gale
sinful jungle
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i fucked something up

dense hull
sinful jungle
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im lowkey

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like

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close to making a config option that destroys all vain shrouds after the level generates if the scene is titan/embrion

sand rivet
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What did you change on adamance?

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Was thinking Zeekerss really missed out on adding a cruiser way here ESP. since he added adamance with the cruiser update NOPERS

sinful jungle
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added a cruiser route

sand rivet
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Peak

dense hull
sinful jungle
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yes

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thats why im making it a toggle

dense hull
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Cool

sinful jungle
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but only if i cant figure out why this isnt working

dense hull
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Kidnapper foxes haunt tuahing you rn

sinful jungle
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@uncut raven please im sorry for bothering but why isnt this working

sand rivet
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How come Embrion only has one handed items btw? Thought that moon would have large axels and V engines and stuff like that since its the old birds’ moon

sinful jungle
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well

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ill be honest

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i did it because the route to ship is really far and i wanted it to be more jetpack friendly

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i know it makes the cruiser less prominent there but also its kinda fun for me

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so idk

uncut raven
sand rivet
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Aight just wanted to get some intel

sinful jungle
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ofc you can override scrap spawns

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just with LLL i think

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edit the vanilla entries

sinful jungle
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i was just curious if somehow the mold is generating before this postfix

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is that possible at all

uncut raven
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mold increases on StartOfRound.SetPlanetsMold which is when the day changes (when you go back to orbit after each round)

sinful jungle
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so in other words no

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so strange

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ill do some debugging

uncut raven
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well ur code would only stop it if they arent already spawned

sinful jungle
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this is a new save file

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so

uncut raven
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ah nvm then

sinful jungle
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something is def wrong

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grah

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oh btw we did end up putting the light diffusion for vain shrouds in chameleon

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it prob fits better

uncut raven
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well YesFox just loops through __instance.levels and checks canSpawnMold (__instance being StartOfRound)

sinful jungle
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nope they're still fucking generating nvm lol

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whats going on

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why is my ship scan node being moved under the map :V

cinder jackal
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😔

sinful jungle
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the coordinates are like this but its this in editor

cinder jackal
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sob..

sinful jungle
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wtf i dont understand its the exact same as vanilla titan :(

sinful jungle
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does it really need it

crude valley
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u can

sinful jungle
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will do

sand rivet
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Oh yeah you can

sinful jungle
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wow

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this looks kinda weird lool

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@sharp finch look at this

rancid gale
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WeNeedYou Hell yeah

sharp finch
sinful jungle
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uh

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it looks like this normally

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i remember someone asking you to fix the uvs

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and you said it was too much effort

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theres a lot of stretched textures like this around titan actually

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i went around and fixed them all

sharp finch
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ahh

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it looks good

sinful jungle
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also

sharp finch
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i just wasn't sure if that's what you were pointing out

sinful jungle
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i need to dm you about. something

sharp finch
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because i missed a bunch of convo

sinful jungle
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@crude valley you inspired me to experiment a little with new hdri stuff

crude valley
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yippeeeee

sinful jungle
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i like

sinful jungle
sinful jungle
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no

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i made it less blue

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since that screenshot you posted

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its just not orange still i like the blue light there

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i cant lie this is cool as shit

sinful jungle
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im going to kill someone

cinder jackal
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what happened...

sinful jungle
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compiling just takes so long

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prob cuz i also have "copy to streaming assets" checked

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but bleh

sinful jungle
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config in this mod feels so cursed

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wasnt really planning on making one at all

gloomy moth
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Is there a preview of the new snowy HDRI skies?

sinful jungle
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ill record it rn

gloomy moth
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like in game?

sinful jungle
dense hull
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I'm not the squid boy himself, but it doesn't play for me

sinful jungle
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o

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weird

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its playing on my end

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discord has been odd with videos lately

gloomy moth
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It plays for me

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Hmm

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I'm split on the new Titan look because I do like that you can actually see the "horizon" on Titan

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but at the same time the added visibility kinda breaks the vibe of Titan

sinful jungle
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true true

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i shouldadd horizon fog

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maybe

gloomy moth
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Honestly

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I kinda wish the snowy moons' skies weren't as bright as they are

sinful jungle
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like just in general or here?

gloomy moth
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I kinda wish they felt more desolate and dark, I mean they are situated near white dwarfs

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In general

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Like imagine how unsettling it would be to be standing up at the Titan entrance and look out and just basically see nothing but the snow hurdling in your face

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There's this one gif that kinda gives me the kind of vibes I feel like should be on a snowy moon (even though the gif doesn't actually show snow)

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This gif

sinful jungle
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do you think i should try this distance or should i just make it completely thick like foggy weather

gloomy moth
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Distance is probably better

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Foggy is already a Titan weather so it'd be redundant.

cinder jackal
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forgot titan can get foggy 😭

sinful jungle
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i still cannot get the vanilla volume to be 100% accurate

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to vanilla titan

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kind ofa shame but if i can get it to look even better than vanilla then im happy at least

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i just hope it isnt a dealbreaker for some

gloomy moth
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Wait I just realized

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you used cull factory to change the viewing distance

sinful jungle
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yea cuz there was no horizon fog

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i wanted to see what it would look like far

gloomy moth
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Yeah, horizon fog seems like the way to go then

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at the default distance, it kinda looks bad with that grey nothingness there between the sky and snowy ground

sinful jungle
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i agree

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i also agree with you about making the sky darker

gloomy moth
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Actually I was thinking of doing something that changes the skybox texture for all the vanilla moons

sinful jungle
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i like the idea of snowy moons just being fucking dark as hell

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but not blackout dark

gloomy moth
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Ye not blackout dark

sinful jungle
merry shuttle
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@sinful jungle question, cuz i like changing prices, scrap etc manually for my modpack, and your mod enforces the changes to have priority over the ones i did. Will there be a config option to turn those changes off in the future? i absolutly love the map tweaks, but the moon price changes and scrap... yea, not too much.

sinful jungle
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you can already do this with LLL's config

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im not adding a config for this

merry shuttle
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yea, but it doesnt work when your mod is installed.

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yours takes priority.

sinful jungle
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im able to change it just fine

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probably try copying your LLL settings for the vanilla moon entries to the custom ones

merry shuttle
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yeah, no, it doesnt work, only when rebalancedmoons mod is active.

sinful jungle
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Idk what you're doing wrong. 3 of my friends have been able to separately change the stats of my moons just fine

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I really don't know what to tell you, sorry

merry shuttle
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i mean most of them work

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adamance, dine, rend and titan, not so much

gloomy moth
merry shuttle
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LLL

sinful jungle
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(which i just verified doing so works)

merry shuttle
#

welp, i do know it doesnt work for me so i wont be using this mod for now i guess

#

and i just hope anyone else wont have the same issue... cuz that would suck a lot

#

thx and have a good one

sinful jungle
#

im probably gonna buff the bridge a lil btw

#

on march

#

its adamance bridge stats rn

#

which is

#

kinda cruel tbh lol

rancid gale
#

Let em suffer :dog_emote:

#

Do what you think is right lol, I thought march bridge would defeat the purpose of the lake, but it's a risk vs reward kinda thing that could result in death and lost scrap

#

And it kinda looks neat

sinful jungle
#

yea i was just thinking of making it somewhere inbetween vow and adamance

#

bridge

#

but i may just leave it alone

sinful jungle
#

Not sure if placebo or what but I've been getting pretty noticeably better performance on the past couple updates

#

which is very nice

#

i think the gpu instanced materials helped a lot

dense hull
#

Tears of Sorrow™️

sinful jungle
#

i didnt end up doing that other thing

dense hull
#

Swag

sinful jungle
#

LMK tho

dense hull
#

kk

zenith dust
#

this is such a mod

dense hull
#

Do you have a source on that? Is this really a mod?

#

Are you sure it's not a hallucinogenic?

zenith dust
sinful jungle
#

perhaps

dense hull
sinful jungle
#

NOOOOO

dense hull
#

I'd be willing to draw diagrams of the ice/hidden moons if that's the route you /w your previews btw

zenith dust
#

it would be cool if it had the same vibes of the antarctic expeditions

dense hull
#

True

#

I was especially thinking of ||Artifice||'s preview being a homage to its concept art

zenith dust
#

yeah

zenith dust
#

I'm thinking the embrion one should have some distortions on it

sinful jungle
#

oops mb bro i had friendly fire turned on

dense hull
#

CS:GO reference

sinful jungle
#

Teamkilling zeekerss for a 24h cooldown

dense hull
#

I'll redesign ||Artifice|| and ||Embrion||'s facilities a bit rn since you asked me iIrc, but Idk how I'd go about them both looking brutalist but also slightly detailed

sinful jungle
#

could be cool

#

i wanna do new building models

dense hull
#

I'm for sure gonna include some rot in the designs

#

These mfs have been abandoned for what

#

500 years?

#

Well

#

Actually

#

Not sure

#

Moons like Titan probably weren't accessible then

#

Since they were still in use

#

Idk

sinful jungle
#

im gonna be honest you know more about it than I do

#

I tend to forget the details easily

#

so I'll trust you lmao

zenith dust
#

yeah

#

I think artifices building might look cool if it used a little bit of the brick colors from the vow building

dense hull
#

? Something like this @sinful jungle

#

For ||Artifice||

#

Or this

zenith dust
#

I like it being on the roof

#

also the spot lights

#

I think embrions building should feel more derelict

dense hull
#

I'm gonna make it look like something that'd observe a runway

#

Since the sector we go to was an area for testing old bird flight

zenith dust
zenith dust
#

maybe have some sort of flight control tower thing that looks like the adamance tower thing

sinful jungle
zenith dust
#

indeed

dense hull
#

I'm fine /w ||Embrion||'s fire, but not their main
The satellite dish would reuse the same model as the satellite dish from Vanilla Content Expansion (With permission of course) as a nice little homage to it

#

@sinful jungle Dopaicecream

zenith dust
#

Oooo

#

thats very nice

dense hull
#

Thank

#

I can give them basic colors if Dopa wishes

zenith dust
#

wait

#

I just had an idea

dense hull
#

What's the idea

zenith dust
#

what if the adamance tower thingy signals where the fire exit is

dense hull
#

I was gonna do that, but it wouldn't make sense for a fire exit to be on a tower of all things

#

Especially one that's presumably used for overseeing old birds

zenith dust
#

I was just thinking it could be above it

dense hull
#

OH

#

Yeah, that could be cool

#

It could also be a water tower since Embrion is hot as fuck

zenith dust
#

I imagine embrion would a lot closer to the sun than most other moons

dense hull
zenith dust
#

maybe it could have some burn marks on the tumor

#

(from the old birds)

dense hull
#

Also you know how like ||Detritus|| from Distinct Moon Variety has randomly spawning old bird corpse decor
Embrion could use could some of those, with a hint dried blood over them, or maybe simply torn to pieces

sinful jungle
#

cant wait for people to ask for this to be a config option

dense hull
#

(Implication of forest keepers/earth leviathans duking out an old bird, and managing to come out as the winner)

dense hull
sinful jungle
#

fuck if i care

dense hull
#

Oh my god my English is ass today

#

At least a couple old bird should've died throughout the 500 years they were abandoned, constantly fighting superhuman-level wildlife

zenith dust
#

yeah

#

also maybe have some fucked up prototypes

#

old bird with no arm cannons or a different head

dense hull
zenith dust
#

if I remember in the bestiary it does say that they go into stasis for long periods of time

dense hull
#

Yeah, seems more likely there wouldn't be any battle-scarred old birds here Ig

zenith dust
#

some might just break from decay

#

like falling over or a forest giant getting curious at this big metal thing

#

(accidently copy and pasted something for those who saw)

dense hull
zenith dust
#

also if embrion is where the old birds were made it could make sense that there would be prototype old birds before the design was finalized

dense hull
dense hull
zenith dust
#

I presumed that was what you meant

dense hull
#

Yeag

dense hull
#

What

zenith dust
#

oh wait

dense hull
dense hull
sinful jungle
#

oh lol

#

i already sent it to her

#

oops

dense hull
#

I meant to write Experimentation/Offense's doohickeys

#

I forgot Ass had the same storage units(?) as Offense

gloomy moth
#

These lead to the ura route

dense hull
#

What

gloomy moth
#

Secret route

zenith dust
#

Ohhh

dense hull
#

Secret route?

sinful jungle
#

?

sinful jungle
#

what does their satellite dish looj like

dense hull
#

Wtf I thought it had a body

#

You'd have to make the body yourself, but the head would be this

sinful jungle
#

maybe idk

#

i would probably just end up making my own

dense hull
#

I only added it as a cute tribute, it's not necessary at all

dense hull
rancid gale
zenith dust
#

indeed

minor thicket
sinful jungle
#

true that

#

man

dense hull
#

Or do an original model resembling it Idk

minor thicket
#

hes radio silent on all fronts

dense hull
cinder jackal
#

chocolate content expansion when 😔

tawdry spruce
#

strawberry content expansion

cinder jackal
#

LOL

crude valley
#

no github link is very stinky btw

sinful jungle
#

the github is private rn bc its full of lethal company assets

#

it just hasn't been a priority atm i guess since its unfinished

crude valley
#

your code shouldn't be tho?

sinful jungle
#

its just all under the same repo atm

ruby crow
#

@sinful jungle idk which update did it but the mod breaks fov adjust

#

i'll get a log

sinful jungle
#

???

ruby crow
#

the fov adjust mod

sinful jungle
#

legit impossible since that mod only patches playercontrollerb

#

i dont touch that

ruby crow
#

well idk if it breaks fov adjust specifically

#

but my fov resets when rebalanced is enabled

sinful jungle
#

what is all this spam

ruby crow
#

ahh

#

weird that broke all of a sudden

sinful jungle
#

well

#

they both patch playercontrollerb

#

so

#

my money is on this

ruby crow
#

i'll try disabling it

#

kinda confused on why the fov seemed fine after rebalanced was turned off

sinful jungle
#

me too cuz i dont do anything related to player stuff

#

fluke maybe?

ruby crow
#

yup insanityremastered was it

#

damn thats a shame its broken

sinful jungle
#

what even is that mod I'm kinda curious

ruby crow
#

it added hallucinations to losing sanity

sinful jungle
#

it might just be that they both are fighting over adjusting fov or something

#

tho idk

ruby crow
#

visual and auditory

#

i wish more mods expanded upon the insanity mechanic

sinful jungle
#

@ruby crow can you check if sanity whatever breaks without rebalancedmoons

#

just in case

dense hull
#

@sinful jungle Worst mod dev of all time /j

#

The fence here on your Offense lacks collision in one of the most recent updates

sinful jungle
#

OOPS LOL

#

HAHAHAHAH

#

well im working on a patch rn

#

for the record; enemies cant path through it still

#

so enjoy this little exploit while u can

sinful jungle
#

hellooo

#

patch should come out today

#

just gotta do some compat stuff with chameleon

dense hull
#

Swag

sinful jungle
#

lol

#

@dense hull

#

so

#

i unticked the collider on accident

#

xp

dense hull
#

Whoopsie daisies

sinful jungle
#

silly me

dense hull
#

To the gulag with you!

twin bluff
#

[23:17:32.0330596] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
RebalancedMoons.Plugin.ApplySky () (at <c0eb94a2f5544f3dbcc77c4c0e8d1788>:IL_00EB)
RebalancedMoons.Plugin+<>c.<Awake>b__16_0 (UnityEngine.SceneManagement.Scene <p0>, UnityEngine.SceneManagement.LoadSceneMode <p1>) (at <c0eb94a2f5544f3dbcc77c4c0e8d1788>:IL_0000)
UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) (at <e27997765c1848b09d8073e5d642717a>:IL_000E)

#

this pops up when loading.

ruby crow
#

null reference!

rancid gale
#

My fav kind of reference

sinful jungle
#

yaya ik u can just ignore it

#

its not important

#

and ill have it fixed next patch

#

its just trying to apply new sky stuff before theres a sky

dense hull
#

Add a config option to literally remove everything added to RM

#

I'm joking

#

99% of mod creators hate me anyway because I ask for the most niche things to have a config option lmao

zenith dust
#

config option that just uninstalls rebalanced moons

dense hull
#

Because I need to touch grass

sinful jungle
#

no

#

i lowkey dont care atp

wild brook
#

ACUnit spawned on Titan last session. I have RebalancedMoonsBeta if that matters

#

what name should I put on there ?

sinful jungle
#

@obtuse mortar what is this

#

numberlessPlanetName?

obtuse mortar
#

si

sinful jungle
#

gotcha gotcha

sinful jungle
#

Tіtan

#

Zort if you'd like to add that to the default values as well I'd appreciate it

#

but then again it might be confusing for people not using it

#

so

#

in retrospect, using cyrillic names for my planet entries was probably not the best option, but hey it was batby's idea lol

obtuse mortar
#

ah right

#

lol

#

ill add it then

sinful jungle
#

chameleon compat update going well

cinder jackal
#

WHAT THE

dense hull
#

LMAO WHAT

#

Guys I dropped my Manor doors 💔

sinful jungle
#

why did i not ask butterystancakes for the door object before she went to bed

#

noo ill figure it out myself

#

ill be fine i said

#

FUCK

#

HELP ME DOG

dense hull
#

Idfk bro

#

I don't use Unity

#

😭

#

Why's it at an ANGLE??

sinful jungle
#

we're so back

dense hull
#

Peak

cinder jackal
#

manor wasn't having it

sage rover
#

I have a quick question:

Are there plans for making a config to disable certain rebalances? If not/not soon, is there an alternative for me to disable some in that time?

dense hull
#

You can just edit their stats via LethalLevelLoader/CentralConfig's configs

sage rover
#

ty, ngl forgot I could do that 😭

sinful jungle
#

I would honestly appreciate if a moderator pinned this bc I'm kinda tired of answering the question

sage rover
#

i didnt think it was an already asked question sorry 😔

sinful jungle
#

noo its okay

#

but yes its asked like almost on the daily lol

sage rover
#

yikes

cunning steeple
#

🤭🤭🤭

sinful jungle
#

ah! ty!

sinful jungle
#

now i can just say check pins :D

sinful jungle
#

oh ya @river ferry its rlly this simple lol

#

no extra dependencies needed

river ferry
#

oh wack

#

yeah i dont really know how all that stuff is handled so i just use jll lol

#

what mod is blackout from

sinful jungle
#

weather tweaks

river ferry
#

what

#

since when

sinful jungle
#

idk

#

like

#

a week ago

#

or something

river ferry
#

i use weather tweaks i coulda sworn

#

oh

sinful jungle
#

its the beta

river ferry
#

oh the beta

crude valley
#

you only need to check objects in the level scene rather than all but idk if that matters

river ferry
#

i dont have beta on my test profile

crude valley
#
internal static List<T> SearchInLatestScene<T>() where T : UnityEngine.Object
        {
            List<T> returnList = new List<T>();
            foreach (GameObject sceneObject in SceneManager.GetSceneAt(SceneManager.sceneCount - 1).GetRootGameObjects())
                foreach (T component in sceneObject.GetComponentsInChildren<T>())
                    returnList.Add(component);
            return (returnList);
        }

generics go brrr

sinful jungle
#

i also didnt return

cunning steeple
sinful jungle
#

i still wanna do a PR that disables all the glowing stuff during blackouts

cunning steeple
#

I would be super grateful for that 🥺

sinful jungle
#

i will get to that after i release this

cunning steeple
#

too dumb&lazy to do it myself 😅

crude valley
#

oo glowing stuff

sinful jungle
#

would prolly require a tiny assetbundle if thats Ok

#

for like using a new material

cunning steeple
#

for the "disabled" textures?

sinful jungle
#

ya i was gonna just make an "off" material

crude valley
#

u can fuck with the materials bbygrl

#

i already got the code

cunning steeple
#

👀

crude valley
#

if (mat.HasFloat("_UseEmissiveIntensity")
mat.SetFloat("_UseEmissiveIntensity", 0)

#

then maybe fuck w/ the colour

sinful jungle
#

i think uhh

#

hm

#

ill try that again but i feel like i did that before and it didnt work

cunning steeple
#

i'll check that rq

crude valley
#

i mean

#

im certainly doing things

sinful jungle
#

this all works?

#

OK. my bad

crude valley
#

im not doing the same thing you want but im touching the same things

sinful jungle
#

no yea i see

#

but like

crude valley
#

flick emissive off for starters but then you maybe wanna grab the emissive colour and set the base colour to that

#

and possibly tint it?

sinful jungle
#

theres certain keywords i know just dont like being changed in runtime

crude valley
#

so far theres literally only 1 usecase i've hit a wall with

#

and idk for how much longer that wall is standing

sinful jungle
#

me and buttery were having the issue of not being able to change doublesided on runtime

#

and Zagster told us we can't do that

#

so we had to package a material

crude valley
#

oh i guess that is another wall

#

if you ever actually need another shader you might need a bundle

crude valley
sinful jungle
#

hmm

#

idk maybe we did something wrong

#

i just kinda believed them

cunning steeple
sinful jungle
cunning steeple
#

no 😦

sinful jungle
#

ok

#

so

#

how are you iterating through the emissives

#

show me

#

i think i know how you can fix it

sinful jungle
#

or rather what gets disabled

#

i see nothing in here pertaining to materials

cunning steeple
#
foreach (Light light in AllPoweredLights)
      {
light.gameObject.SetActive(false);
      }
crude valley
sinful jungle
#

ur just disabling the gameobject mrov??

cunning steeple
#

yea-ah

crude valley
sinful jungle
#

im specifically asking what they're doing to disable the material emissives

cunning steeple
#

nothing

crude valley
#

but mrov should probably be turning off the light rather than the object

sinful jungle
#

im sorry i think im misunderstanding the issue

#

isnt this supposed to be lit

#

isn't that what you're talking about

cunning steeple
#

but some stuff aren't designed to be "off" (such as lamps outside on Rend/Dine)

cunning steeple
sinful jungle
#

o

cunning steeple
#

the lights are on - the weird shapes next to them are the light cones

sinful jungle
#

what am i supposed to be looking at

cunning steeple
#

i forgot to put a decimal in there

#

so it was very bright 😭

sinful jungle
#

oh i see

sinful jungle
#

is that normal?

#

they have the LED lit material in their object

#

is it just not used

cunning steeple
#

you know that i haven't seen that as well?

#

let me check

sinful jungle
#

might give me an excuse for a new chameleon feature Lol

#

if it isnt working for whatever reason

cunning steeple
sinful jungle
#

ohhh ok

#

i guess it just looks odd at a distance

#

neveerminds

#

yknow @cunning steeple

#

something that wouldn't hurt to try

#

if you're not doing something similar already

cunning steeple
#

👀

sinful jungle
#

you could use the snowy sky volume profile for a darker sky

#

artifice uses it already

#

so it like

#

Works outside of snowy situations

cunning steeple
#

do not judge what i'm about to show

sinful jungle
#

loll

crude valley
#

huh

#

does animated sun not have

cunning steeple
#

i don't think i can get the sky darker than that 😅

sinful jungle
#

I kinda wanna take advantage of the cool stuff mrov has been doing to do a cool vanilla style "blizzard" weather for this mod

#

nothing too fancy

cunning steeple
#

if you got anything i can help you with, let me know 😅

sinful jungle
#

well

#

does ur api have stuff for doing weathers based on content tags

#

fat chance just wondering

cunning steeple
#

LLL ones?

sinful jungle
#

maybe

cunning steeple
#

sure

sinful jungle
#

hmm

dense hull
#

I just realized, aren't configs for this mod entirely unneeded? Can't you just deregister RM's custom scenes via LLL's config?

dense hull
#

Yeah, there's an option for that

sinful jungle
#

what? really?

dense hull
#

Yeag

cunning steeple
sinful jungle
#

dog how

#

wym

#

at blanca i mean

river ferry
#

Wdym

cunning steeple
#

to target levels with that tag, use $Tundra wherever it's resolving strings into levels

river ferry
#

Oh wait I was looking at like

#

20
Minute old messages

#

Whoops

sinful jungle
#

which was why i asked

cunning steeple
#

$ in front

dense hull
sinful jungle
#

Oh

#

I dont think this will do that no

#

I can probably do a simple config for disabling scene replacements

#

but that opens the path for desyncs and ugh

dense hull
#

Also yeah if you do revamp the ice moon's blizzards, please consider it as a config option because I like the ice moon's blizzards where there are, and Idk how far-off yours will be from Zeekerss' style

sinful jungle
#

at least i think it would

dense hull
#

Cool

cunning steeple
dense hull
#

(No pun intended)

sinful jungle
#

ik plenty of other mods already do blizzards

#

so

#

i dont wanna step on their shoes

#

it will absolutely be optional

ruby crow
#

rebalanced manul

river ferry
dense hull
crude valley
#

i dont think it can desync in terms of what level actually gets loaded for what its worth

sinful jungle
#

oh rlly?

#

is that completely host side

crude valley
#

lll does the cool thing where it can't desync what level is loaded because i literally do not care about anyone who isnt the host

sinful jungle
#

i was thinking of just doing a config to disable the scene replacement code

#

niceee

#

sounds good ig i can try it

crude valley
#

just depends on if your shit checks what did get loaded and isnt assuming if that makes sense

sinful jungle
#

nothing in the code really relies on my scene changes

#

i need to get a repo setup soon

#

anyways if level desyncs are absolutely impossible then i have no issues adding a scene config ig

#

but not the other shit i lowkey dont care enuff for it

crude valley
#

assuming i didnt fuck up the weird scene selection stuff ye

sinful jungle
#

I'm planning on adding a new snowstorm weather using WeatherRegistry

#

If you didn't know, wr already has a handy config for manually disabling weather types

#

I don't really have to add an option for anything now that I think about it

dense hull
#

Oh, okay

cunning steeple
#

if you're talking about this, it's a weathertweaks exclusive: