#RebalancedMoons + Atlas

1 messages · Page 2 of 1

gloomy moth
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It's a sense of agency I don't think should be taken away from the player.

dense hull
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its just upturned as shit*

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ftfy

sinful jungle
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kills you

dense hull
cinder jackal
olive plover
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Well, I think it’s not so important, the exact location of the Main scan xd

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There have never been so many... I thought the limit was 250 xd

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As I understand it, it ignores the vanilla meadow settings and uses custom ones with the probabilities of Interiors and other things, right? @sinful jungle

unique wyvern
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embrion has no biological life and titan shrouds are the stupidest shit ever cuz there's like 3cm between the ship and the catwalk stairs

rancid gale
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It's logical, but I feel that regardless of the situation, it's always nice to provide some config. Everyone is after a different experience

unique wyvern
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tru, although like dopa said yesfox overrides it with its own config so there's no need

rancid gale
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Yeah it'll work. I prob won't have the fox on embrion, titan is a maybe if the shrouds can spawn behind the ship. I would think so?

I guess it's not a big enough deal to me. It's prob both or neither the way its currently set up lol

dense hull
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Every natural entity is on Embrion /w a weight of 1

unique wyvern
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ah makes sense

dense hull
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Also I just like kidnapper foxes being on Titan since it’s supposed to be a living hell, and the moons after Titan don’t get any better /w my edits lol

dense hull
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The duplicates are Dopadream's edits

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Tl;dr: When you route to a moon that Dopadream edited, it redirects you to her scene instead, not the vanilla one

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Well, it's the way Batby apparently told her to do it, so

sinful jungle
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batby told me to do it that way idk

dense hull
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Wouldn't it basically be a mess of bodygroups at that point?

sinful jungle
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i don't wanna do it that way because of how much i change on the existing scenes already particularly dine
the way i do it is an easier workflow for me and i like it better

dense hull
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Like yeah it'd be convenient...

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for the users

sinful jungle
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which is best case scenario tbh

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and i would

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i just kinda don't feel like it

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though

dense hull
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Seems too big of a downside for the one making the mod

sinful jungle
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you can unregister the duplicate moons from the terminal

dense hull
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Charge thy phone

sinful jungle
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idk how to feel about it tbh. i could refactor the whole mod and it would save a lot on filesize but does the 120mb matter that much? genuine question because idk how much impact that has being externally loaded, but ive had no performance issues with any of my friends

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oh idek what that is

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i guarantee if you just unregistered the moons from the terminal it would work fine ?

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unless it works differently

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i wanna do it in code

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but

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afaik its only possible through the config

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i cant have it unregistered by default

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which sux

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so i just hide+lock it

gloomy moth
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I wouldn't exactly say it's easier rather than it is a more tidier solution.

sinful jungle
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it is definitely more ideal and i understand that

gloomy moth
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As of now, it's the only way to replace scenes directly aside from editing them so I understand why it was done.

sinful jungle
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however i primarily made this for use within my friends and we dont mind the filesize

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man!

sinful jungle
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@crude valley lowkey how can i optimize the filesize of this? im already using blank references for all of the scrap/enemy types, what more can I do?

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i want to change adamance's scene but this is already a staggering 120mb

crude valley
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probably not much

sinful jungle
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that's unfortunate

rancid gale
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Changing vanilla moons could mess with vanilla files right? Or are yall doing copies cause it's easier to work with?

warm meadow
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None of the mods mess with vanilla files.

rancid gale
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Epic

crude valley
rancid gale
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Dang

sand hemlock
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I'd love to see adamance's terrain next to the broken bridge edited and shaped the cliffs into inclines to create long but relatively safe route that would also serve as a cruiser route. Adamance simply does not have enough alternative routes. The long bridge is too fragile to haul scrap, broken bridge has limited uses and valley is dangerous and hard to travel via cruiser.

crude valley
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@sinful jungle Forgot the mention

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There actually is one way

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But it's like fucked

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so you probably don't want it but

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In theory you could load the vanilla scene and re-create all your changes via code

sinful jungle
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yeah i know

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thats what tonight we dine does

crude valley
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ah bet

sinful jungle
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if i did that i wouldnt need LLL

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idk

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i just like the luxury of getting to edit the entire scene and packaging it

crude valley
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Absolutely

sinful jungle
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LLL is super awesome for that

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but like, rn, my mod has more filesize than distinct moon variety

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which is

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bleh

sand hemlock
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What takes most space in the package?

sinful jungle
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Its mostly textures

sand hemlock
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Not suprising

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Couldn't you use the textures from the game itself instead of copying them again?

crude valley
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You need a ref to it tho

sinful jungle
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can i use blank references for textures

crude valley
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no

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anyone can only swap stuff like that if they have access to the original

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a majority of what your touching would only exist in the scene

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which i can't touch until it loads

sinful jungle
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i see

sand hemlock
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Couldn't you load the original, reference the textures, unload and then load the edited one?

crude valley
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That is a viable route in theory yeah, Although you run the risk of tripping up mods that aren't expecting weird scene loads like that

sand hemlock
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Or you could remove everything once the map loads at the end and load the edited assets

crude valley
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you can't edit scenes at runtime

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only the instance of it

sand hemlock
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I didn't mean scenes

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Actually there could be problems with the generation in the 2nd method

gloomy moth
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I should mention that editing terrain of vanilla moons is possible but not as straight forward.

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You have to export the terrain mesh and edit it in Blender, and editing the splatmap of the terrain is also very difficult.

rancid gale
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Sounds like the file size just comes with the territory atp

crude valley
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I'm imagining not the worst thing in the world right?

green terrace
crude valley
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In this context it's Zeekerss ones so they were exported from terraintomesh so they wouldn't yaa

crude valley
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sorry I mean they wouldnt be using overhangs or caves

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because they were built using the same limitations re-verse building would have

green terrace
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The only caveat with vanilla meshes is that on some levels edges are cut down + he fucked up the topology on some of them and to map it back onto a height map some vertex interpolation would be required as well

crude valley
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mm

green terrace
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@crude valley This is what I mean by bad topology (left)

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For a height map you'd want to sample vertices on a grid to map them 1:1 in the texture

crude valley
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yaya

sinful jungle
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well i have good news

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i think my mod pretty much hit the limit at 120mb

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i redid titans scene and it didnt go any higher than that

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which means i pretty much didnt have to reference any more textures lol

sinful jungle
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would yall hate me for this lowkey

dense hull
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No

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But tbf I have my Titan has Mineshaft already, so

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I think the way you're revamping Titan will make the Mineshaft experience better anyway, lol

cinder jackal
sinful jungle
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do you even use this nova..

cinder jackal
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uhh uhhh

warm meadow
cinder jackal
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i forgot..

sinful jungle
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wait a bit

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im pushing a big update probably tonight

cinder jackal
sinful jungle
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@gloomy moth thank you for telling me how to edit the terrain

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lol

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this might be overkill, but holy hell this looks so fun for the cruiser + a ladder maybe

gloomy moth
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No that's completely valid

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I was actually thinking of making the same change too

sinful jungle
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oh my god its so fun to drive on

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smoothened it out

dense hull
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GOD FUCKING DAMN IT

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WHY DID I SEE THE TREE AND DARKENED HILL AS THAT STUPID BIRD

sinful jungle
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update is out

dense hull
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Gonna be fr you should chill out with the quicksand spots on Dine

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Idk what you did, but rainy is super tough on Dine now

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They block off most paths to main/fire

sinful jungle
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i didnt change them

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why would i do that

dense hull
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Not sure then

gloomy moth
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The quicksand spots are determined by nodes iirc.

dense hull
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Might wanna check your Dine's nodes then, I suppose

gloomy moth
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No I mean like the pathing node objects.

dense hull
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Yuh

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What I mean

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Idk if it'll help at all but it's at least worth looking into lol
I've never had the same quicksand experience on vanilla Dine over Dopa's Dine

gloomy moth
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Dine's quicksand can be rough

sinful jungle
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I literally didnt do anything that would've changed how quicksand works on dine

dense hull
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Hm

rancid gale
dense hull
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Bug /w only your Titan it seems: Dropship plays its music as it's landing, not when it's landed like it normally does

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Aside from that, u cooked 🙏

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Great job

crisp mango
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they are almost the same except the vowels being changed

warm meadow
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Vocals?

crisp mango
warm meadow
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Vowels.

crisp mango
warm meadow
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Thought for a second that dropship music had vocals.

crisp mango
warm meadow
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I see.

unique wyvern
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it makes titan hellish but it's fun

rancid gale
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Is titan supposed to be 0 credits or is that an issue on my end?

crisp mango
rancid gale
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Thats so silly

warm meadow
sinful jungle
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oops

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nothing is configurable atm

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did i make the spawn curve too steep? i barely touched it

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its very slight

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or should be?

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needs more testing tbh

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i just wanted less half on facility enter

crisp mango
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I've checked the values on LQ, there's almost no change

sinful jungle
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ok well uh

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idk how to make scene changes configurable atm

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cuz i literally swap the entire scene

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so idk

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sorry

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oh well

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i guess i could make each planet configurable

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like whether or not their scenes are replaced

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would that suffice Lol

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ok

dense hull
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Ooblterra and Bozoros did it

crisp mango
sinful jungle
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this happens on every single scene I replace

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I don't know ??

crisp mango
sinful jungle
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LLL issue I think?

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but it sounds kinda funny so

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i dont really mind

crisp mango
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I think so, but it's not a BIG issue

sinful jungle
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anyways

crisp mango
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but if there's a way to fix it, you could try

sinful jungle
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I made it S

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and its 2

crisp mango
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kk

sinful jungle
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i also did this Lol

dense hull
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But also

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#1198545579765141565 message

crisp mango
sinful jungle
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um

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yeah

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but

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that entire pathway is different

crisp mango
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yeah, it looks good

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specially for cruiser

sinful jungle
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i tested driving on it and its so good

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they just have the water that came with the project patcher

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idk if its any different

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yeah

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it came with water shaders

sharp finch
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you have to manually fix it in your project

sinful jungle
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okay

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ill look into it

sharp finch
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that's why it's broken on like every custom moon

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there's a music gameobject toggle in the animationclip

sinful jungle
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as for the water

sharp finch
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you just need to turn that off until it lands

sinful jungle
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yeah it looks weird but idk why this is just

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how it imported

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does nomnom's have like

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a fake water shader that it uses in place?

crisp mango
sinful jungle
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so that theres no pink shit

crisp mango
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it's kind of funny

sinful jungle
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lol

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hm

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no i think this is correct

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the texture looks the same

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could someone do me a favor and screenshot vanilla adamance water

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yeah

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could you get me a SS

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ok ty

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maybe i can just download the shader

dense hull
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Hell naw they industrialized Adamance…

sinful jungle
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i was gonna say

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i think thats march

dense hull
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Fuck

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Close enough

sinful jungle
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dude this is fucking hard

sinful jungle
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this is going great

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holy hell how do i fix this

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wtf

dense hull
sinful jungle
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IDK WHY ITS DOING THIS

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its fine in editor

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😭

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auuughh batby from the skies help me

dense hull
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(Batby looking down in horror at the Unity spaghetti)

unique wyvern
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I don't like the titan changes but the march water tower's cute

sinful jungle
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the fuck is happening

sinful jungle
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@crude valley can you explain this

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its just flat with no texture

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when i export it in an assetbundle

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why is this

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but the shader is loading because it like

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has displacement

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its just completely wrong

sinful jungle
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ok all the issues shoudl be fix now.

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im not entirely sure what was going on with that water material so i used a different one that looks identical and its working now so. Ok.

dense hull
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Swagilicious

crude valley
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@sinful jungle yeah sorry

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failed feature that i should mess with but just bleh

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assetripper fucks up shaders as you probably know so LLL tries to do a asset replacement esque thing where i swap out the botched shader with the real one i get at runtime

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the isuse is I wasn't aware that the shader zeekerss uses is from a free pack that other creators tend to use w/ adjustments

crude valley
# sinful jungle idk how to make scene changes configurable atm

I would caution you with getting into the habit of config stuff because this community has abit of a problem with expecting everything to be configurable. might just be a little cynical on my part.

If you do theoretically instead of setting the scene selection list to what you want you can instead just add

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the good part with LLL's scene selection feature is it works just like any other weighted system LC has so by default all moons should have one listing for their default scene with 300 rarity, whatever you add just plays into that decision

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It's cool to see you cooking so much btw

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If you want a fun idea to think about one vanilla revamp i've thought of and been a big fan of is making world war 1 esque trenches in embrion that would help prevent the robots from crushing you and/or helping obstruct the bulk of the missle impacts

sinful jungle
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hello

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ty :D

crude valley
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And for a fun rabbit hole to dive in that I haven't had enough time to get results out of

This is a tool that looks into unity resource, level and assetbundle files way more than assetripper and can potentially modify them.

https://github.com/nesrak1/UABEA

The way Unity works is it builds level files for every scene in the game. Then it analyzes the content in the game, what scenes it's references in and what assets it's referenced in (scriptableobjects, prefabs, materials etc.)

It then builds in data into those level files to determines what sharedasset files need to be loaded when a given (or multiple) scenes are loaded.

In idea is that in theory there could be a way to manipulate these level files in a way to trick them into requesting certain asset files earlier than initially intended. Something like this would have a ton of benefits that range far outside of what your doing.

@ornate ocean @frozen jay I don't know if I sent this to you yet Zaggy but figured you would be interested just incase

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There's possibly potential memory increase implications of course but depending on the use-case it shouldn't be a practical problem

For example if your fine making copies of things like what a mod like this might want you could load up vow, offense & dine on the initial launch scene, scrap that data and then let them unload once that scene is gone

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Anyone who gets this working gets 3 features in LLL btw

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w/ priority on development

sharp finch
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im not sure if exactly what you want to accomplish is possible but you can definitely make alterations to cross-file asset loading with it

crude valley
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From my understanding we’d just need to request certain sharedasset files earlier by associating them with earlier scenes

crisp mango
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nope

sinful jungle
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is anyone having issues with enemies navigating on adamance

rancid gale
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Now that you ask, indeed I was having that issue

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But it was for one modded entity so far, so a minor issue really

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Heck maybe giantspecimens has just gotten overripe

ornate ocean
ornate ocean
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were you trying to get the water shader out of the scenes? does the one in the mineshaft dungeon not work?

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or are you talking about other shaders?

crude valley
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If we can get assets loading as early as possible we could export tiny versions of copies and replace

wanton spoke
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i think artifice should be the most dangerous (serious) moon

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ohhhh i see..

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so its like, 1- titan; 2- artifice; 3- dine?

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in terms of difficulty that is

sinful jungle
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heres the new water shader btw
its not 100% accurate but you literally cant tell ingame

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or at least, i cant

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at the very least it is an improvement

sinful jungle
silent shuttle
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are there plans for anything that would make usage of the cruiser better on the moons?

warm meadow
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Would require drastic changes I imagine.

silent shuttle
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i mean

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every single moon doesnt need to be 100% drivable with no issue whatsoever

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thats just not how the cruiser cruises

sinful jungle
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I literally just updated adamances terrain for that

silent shuttle
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oh

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epic

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yeah so as i was saying
there can be spots that are easy and hard to drive on even within a single moon thats just natural™️

warm meadow
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The thing can fly, essentially.

forest plover
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throwing my hat into the ring for it.
a lot of the vanilla maps just have a million trees for no reason so its a pain in the ass to drive

sharp finch
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that's pretty much only an issue on vow

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and the cruiser destroys trees anyway

forest plover
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how many trees can you hit with the car before it needs to be fixed?

sharp finch
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you can drive from the ship to the main entrance on rend destroying every single tree along the light path and then drive back and still have half the car's health left

forest plover
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my group is a bunch of bad drivers but we love the cruiser lol so we hit everything on the way

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oooh good to note

sharp finch
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you can just drive between the trees on march and the least of adamance's problems is the trees

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on rend you'd probably do good to bring weed killer just in case, if you want to use the car at main entrance, but you can "make do" without it

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dine and artifice are good for the cruiser and have virtually no trees blocking the way

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offense has no trees, assurance has no trees (but the terrain makes it kind of a pain to take it anywhere but fire)

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embrion has no trees

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etc.

forest plover
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ill have to give it a try since the cruiserable moon mod is like 300mb

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i guess my group was traumatized by the one time we hit too many trees and we blew up. thanks for telling me that its more durable than i thought it was!

sharp finch
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well, if you're doing nothing but ramming the car into trees, you can definitely destroy it

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but again i really feel like that's only a problem on vow

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but vow's bigger issue is the "hilliness"

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crashing into solid terrain hurts more than breaking trees and rolling the car over just fucks it up

forest plover
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yeah the mod i used removed the trees near the bridge so the main problem is the hilliness and then made the bridge wide enough for the car

rancid gale
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Only asking cause I'm keeping track of RB and vanilla moons in LQ. any new moons since adamance/titan or just bugfixes? (I'm assuming the latter)

crisp mango
rancid gale
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Alr thanks man

sinful jungle
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i also fixed some ai wander nodes being inside of trees

dense hull
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Zeekerss...

sinful jungle
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it was actually me.

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sorry

dense hull
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o

sinful jungle
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yea i added some new trees

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and i like

dense hull
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Force of habit LOL

sinful jungle
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put one inside of a node

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on accident

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but yea i fixed it

dense hull
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Col

sinful jungle
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these trees

dense hull
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Those evil trees

sinful jungle
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you're intended to run them over

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:D

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its fun i think

dense hull
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Oh I was just saying evil trees for the fun of it lol, I didn't even notice the Cruiser thing

sinful jungle
dense hull
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Ye

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I rember

sand hemlock
sinful jungle
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yep

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life isnt easy

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just hit them Lol

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trees hardly damage the car if you didnt know

crisp mango
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It's Cruiser compatible, not Cruiser friendly

sinful jungle
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its slightly more cruiser friendly

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but i didnt make it a cakewalk

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i did initially but the map felt really sided to the fire exit after i did that

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so i added trees and wander nodes there

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and made the route back from main a tad easier

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to hopefully balance everything out

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feels nice imo

crude valley
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you should do the idea i had

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where certain objects float with flooding

sinful jungle
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that would be fun

crude valley
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so like on adamance loose boulders and stuff raise with the water allowing jump paths

rancid gale
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Is changing the moon dynamically based on weather possible?

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I guess in modding many things are

gloomy moth
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It's possible, though there's different ways of going about it

sharp finch
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there's really no feasible path back to the ship with 15lbs+ before 1 pm and there are few ways to bring that to the building in the first place

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the long bridge hard limits your weight and the small bridge cant handle more than 3 players crossing it, so you have to limit what you bring into the building

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if you could cross the valley in other ways i think the jumps would need to be impossible when carrying more than a certain amount of weight, or it would kind of defeat some of the fun in the design

gloomy moth
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I don't really like that the most optimal path in Adamance is the fire exit valley thing, and not only that but how players go about it is very memey.

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The map really feels one sided because the main valley is just hard gambling with the odds being against you if you enter it past 12:00 PM.

sharp finch
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there are ways to cross on both edges of the valley and there are multiple different ways to approach the valley itself too

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extension ladders are cheap, cruiser can be driven or flown across

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3 people can cross over the broken bridge

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you can use the fire exit valley to skip walking through most of the main valley even on the center path

gloomy moth
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It's just weird that the map kinda forces you into the very awkward routes if you wanna play it most efficiently

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I mean the most clean way of doing it is using extension ladder in the valley near fire to transfer stuff but if you happen to do Adam on first quota, that's all you're gonna be bringing in terms of equipment too.

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And Adam is very prone to spawning thumpers so you're kind of screwed if you don't find a stop sign or even a yield sign

dense hull
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Since you already have a custom Embrion scene, if u gave this boulder proper nodes so old birds that spawn on them don't get softlocked, that'd be baller

sinful jungle
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i do not have a custom embrion scene

dense hull
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WTF

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Is LLL lying to me or

sinful jungle
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there is a custom level

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but the scene is the same

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it just loads the vanilla scene

dense hull
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Ah

sharp finch
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enemies can only spawn on AI nodes

sinful jungle
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thats what i figured tbh

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i was kinda confused

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what blanca meant by that

dense hull
gloomy moth
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If the rock's navmesh is separate from the ground's, the enemies will never fly off of it.

dense hull
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Yeah, what I meant

sharp finch
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yes the issue is that the topology of the rock doesn't support a navmesh generating to get off the rock

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it's probably pretty easy to add an offmeshlink but i dont know how kindly that will play with the old bird flight behavior

dense hull
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Isn't old bird flight behavior just noclipping from point A to point B?

sharp finch
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no it moves just like normal along the navmesh

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it just animates flying into the sky

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at least, as far as i am aware

dense hull
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I'm aware, but they ignore all models/collisions until they pick a landing spot and land there

sharp finch
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i guess that wouldn't explain how it's able to get on top of buildings on artifice

olive plover
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and which one is rebalance?

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I remember before that he replaced the original ones and there were no problems 0_0

sinful jungle
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you are using a mod that unhides moons

olive plover
sinful jungle
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i have to hide the duplicate moon entries

olive plover
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But when introducing the Titan terminal

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How does he understand that he needs to take a card from rebalance?

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or is it pre-written even if the vanilla moons are hidden?

sinful jungle
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I don't quite understand what you're saying but the way my mod selects the new moon scenes is just by changing the scenename to my rebalanced moon's scenes

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im gonna have to talk to the creator of this mod and see if they can add exceptions for my mod

warm meadow
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You need to unregister the Rebalanced ones from terminal in LLL.

sinful jungle
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oh yeah

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i forgot you can do that

crude valley
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can you

sinful jungle
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yes

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in the config

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i cant do it automatically in code though

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which sucks

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not that i know of anyways

crude valley
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dopadream

warm meadow
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Some mods need to use their own blacklist though.

crude valley
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if the config can do it so can you 😛

sinful jungle
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IDK HOWW

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sobs

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one sec

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i could Not figure out where this is

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like in code

crude valley
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what mod is that

sinful jungle
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yours!!!

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LLL

crude valley
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doesnt sound like my kind of wording tf

sinful jungle
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this is LLL's config

crude valley
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i legit be forgetting parts of my mod now yippeee

sinful jungle
#

i could force isHidden/locked

#

but idk how to unregister it from the terminal

#

i could probably look through LLL's code and see how it does it in the config

#

i just havent yet

crude valley
#

lmaoo that is so cooked wtf me

#
                    if (isLevelRegistered.Value == false)
                        foreach (CompatibleNoun compatibleNoun in new List<CompatibleNoun>(TerminalManager.routeKeyword.compatibleNouns))
                            if (compatibleNoun.result == extendedLevel.RouteNode)
                            {
                                List<CompatibleNoun> modifiedNounsList = new List<CompatibleNoun>(TerminalManager.routeKeyword.compatibleNouns);
                                modifiedNounsList.Remove(compatibleNoun);
                                TerminalManager.routeKeyword.compatibleNouns = modifiedNounsList.ToArray();
                            }
#

i don't think it would even help in this situation

olive plover
#

well at least it's something

crude valley
#

its not tho

olive plover
crude valley
#

what

sinful jungle
#

batby would it be feasible at all to like

olive plover
#

nothing, the translator is just letting me down

sinful jungle
#

you made the display hidden moons mod right

crude valley
#

yeah you can do some cooked shit one sec

sinful jungle
#

oh

#

i was gonna ask if you could just make an exception Lol

#

but i guess it would be better to do it on my end if i can

crude valley
#

yeah im def not updating for an exception sorry

sinful jungle
#

thats fair

crude valley
#

thank god im not working on lll when your doing all this weird shit

sinful jungle
#

lol

#

i am so sorry

crude valley
#

no dont be

#

im just glad i don't have to try and find you a good way

gloomy moth
#

I submitted a feature request issue on the git for LLL for allowing developers to unregister their moons by default.

#

You can set your moon to be hidden by default but not unregistered.

versed bone
#

does this work with malfunctions?

sinful jungle
#

does malfunctions route to locked planets

versed bone
#

it did but I think they added a blacklist to prevent that

#

so do I add the vanilla or your moons?

sinful jungle
#

it basically depends on that

#

you should only be routing to the vanilla moons

#

as i just change the scene it loads when you land on them

versed bone
#

k

#

so add yours to the blacklist?

sinful jungle
#

yeah

#

for now

versed bone
#

got it

sinful jungle
versed bone
#

sweet

#

also I did check and there's no black list-

sinful jungle
#

if malfunctions routes to locked moons that is something they should look into TBH

#

that seems like an oversight on their part

versed bone
#

I do know they blacklisted liquidation-

#

I have to ask about that

warm meadow
#

You say locked, but what you mean is hidden?

sinful jungle
#

no

#

locked

#

not hidden

#

they're both locked & hidden

warm meadow
#

So like Liquidation?

sinful jungle
#

if you manage to type out the name with the unicode character it will give you an error like [moon is locked] or something

#

I think so

warm meadow
#

Because I don't think Malfunction routes to those.

#

I don't think it routes to hidden either.

forest plover
#

Possibly didnt enable configuration for that moon in LLL?

#

I know I made that mistake a few weeks ago lol

sinful jungle
#

Update is out fixing duplicate moon entries showing for mods that unhide/unlock moons

#

this is something I've been wanting to tackle for a while so huge thanks to batby for that lol

#

Oh shit I forgot to mention. I decreased the turrets on Titan from 35 to like 20 and also decreased landmines a bit. I'll amend this not being documented next I get the chance

dense hull
#

Were the Titan support beams also included in this update

sinful jungle
#

yeah

dense hull
#

Coolio

sinful jungle
#

thats in the changelogs

#

kinda

dense hull
#

W

sharp finch
#

making it actually safer than rend

#

which is already laughably devoid of traps

gloomy moth
sinful jungle
#

oh it was just a suggestion of theirs

#

small visual tweak

gloomy moth
#

Ooh

sinful jungle
#

might be a bit goofy idk

#

i think it looks ok

gloomy moth
#

Oh it's a 2nd fire exit I see

sinful jungle
#

oh yeah that's been there

sinful jungle
gloomy moth
#

Wait that might be a bit busted

#

If that extends out far enough, that might be enough for an extension ladder to reach out to drop items right onto the ship

sinful jungle
#

I tried and I couldn't reach but if someone can figure that out then well idk gg

gloomy moth
#

I do solo Titan a lot so I can imagine it being very useful to have that bit more reach at the top

gloomy moth
#

Yeah but it's right at the top now rather than at the top of the stairwell

#

Either way i like

#

One thing that is kinda regrettable about Titan albeit I think it sets it apart is the lack of specific enemies

#

Titan only has gotten 3 new enemies since release.

zenith dust
#

I was wondering if possibly in the future a config could be made to disable certain moon rebalances since I tried turning off "Is Level Registered In Terminal" for the custom versions of the moons and they're still there

sinful jungle
#

yeahhh i uh

#

guess i should do that eventually

#

its just kinda hard to push myself to because i dont really care to

zenith dust
#

ok

sinful jungle
#

i mean

#

im not against the idea

#

ill probably do it soon

#

shouldnt be too difficult

#

i just havent been too worried about config atm since its in beta

zenith dust
#

yeah thats fair

#

my main problem is that the chameleon mansion doors don't work on most of them (besides titan for some reason) but thats presumably out of your hands

sinful jungle
#

@sharp finch is there literally Anything i can do about this

#

this is like the 3rd time ive had people complain to me about it

#

like atp can i check if they have the option enabled and do it myself

sharp finch
#

i just need to change chameleon to look for your scene name in addition to my own

#

i wouldn't suggest trying to fix this on your end

#

you'd have to replicate all of chameleon's data and import the asset bundle from it

#

just sounds like a bunch of headache

sinful jungle
#

guh

sharp finch
zenith dust
#

thats funny

sharp finch
#

i will fix it on my end

#

just drop me any of the scene names you've edited

gloomy moth
#

Couldn't you take the assets for the fancy doors and add them to the modified scenes and then add compatibility and config checks in relation to Chameleon?

sharp finch
#

as long as you dont move the main entrance on any of them

sinful jungle
#

about that

sharp finch
#

im assuming dine changed

#

right

sinful jungle
#

yeahh

sharp finch
#

i can just exclude dine

#

or you can take a look at how terraformer handled fancy entrances in tonightwedine

sinful jungle
#

what

#

you What

#

terra wtf..

sharp finch
#

tonightwedine is in a slightly different conundrum because it just modifies positions in dine's vanilla scene

#

and finds the stuff i add with chameleon

#

after i get done adding it

#

so i still need to change chameleon to generate the stuff on your custom scenes

#

but then you can grab it and fix it

gloomy moth
#

I used the old v50 fancy door position

sinful jungle
#

but like

#

how do you

#

do you load the asset bundle from chameleon

sharp finch
#

they dont

#

tonightwedine doesn't replace dine's scene

sinful jungle
#

oh right

sharp finch
#

so chameleon still identifies it and adds the door stuff

sinful jungle
#

wait

sharp finch
#

it just gets moved afterwards

#

by tonightwedine

sinful jungle
#

why tf does it work on my titan again

sharp finch
#

legit no clue

sinful jungle
#

thats so weird

sharp finch
#

unless your modded titan uses the same scene name

sinful jungle
#

no

sharp finch
#

i couldn't explain that

sinful jungle
#

the game wont load

#

if u do that

zenith dust
sinful jungle
#

its like ReTitanScene or something

zenith dust
gloomy moth
#

Looking at Chameleon

#

It seems it only looks at the level name but not the scene name

sinful jungle
#

oh

#

does it just say Titan

#

because that would explain it then

gloomy moth
#

Well it refers to "TitanLevel"

sinful jungle
#

hm

#

that might still work

#

yeah

gloomy moth
#

Does Rebalanced Moons transfer the custom moons' properties onto the moons they're replacing?

sinful jungle
#

yes

gloomy moth
#

Hmm, in theory Chamelon should still work then

#

Try to see if Chamelon puts out any warnings when loading one of the rebalanced moons

sinful jungle
#

i dunno

#

i dont think it does but ill check later

warm meadow
sinful jungle
#

no matter what my scenes will always load

#

there is no way to prevent that right now

#

it hasnt been a priority of mine to make it configurable

warm meadow
#

They don't show up in terminal for me, which is all that matters.

#

Which is what the person I replied to was asking about.

sinful jungle
#

I'm pretty sure they're asking how to disable the moon rebalance entirely because unregistering it from the terminal does not disable the rebalance

#

because yes, it does not

#

also, the last update i pushed fixed them showing up in the terminal under any circumstances

#

you dont have to manually unregister them anymore

warm meadow
dense hull
#

I love this light being brighter but Imo it should've remained yellow for consistency /w the rest of the facility

#

Doesn't matter ultimately, just a small nitpick of mine because I'm bratty Ig

#

3 exit Titan has been really fun and a breath of fresh air

#

Love it

sinful jungle
#

thats faaaiir i just wanted to try it i thought it looked neat

#

i will probably roll that back

#

its admittedly more intense in game than i wanted

dense hull
#

Frutiger Aero is leaking

sinful jungle
#

the sun is leaking

dense hull
#

STOP talking SH1T about us

#

"Hm, why's my Titan so ass rn" -Me, a moment ago

#

My Titan's max turrets being 25:

marble hill
#

Getting some curious results when combining this latest update with https://discord.com/channels/1168655651455639582/1237241662128918578

The number of available moons per selection (8 total in my config) fluctuates! So far the amount has ranged from 3-6 but still testing.

I actually like this as an unintended feature, only issue is I'm pretty sure SC dropped me on a moon that wasn't in the selection earlier. Will try to reproduce.

sinful jungle
#

tbf mine is 20 which is still pretty bad

dense hull
#

Uh

#

Isn't vanilla 20

dense hull
#

No wtf

#

It's 35

marble hill
sinful jungle
#

yep, just got liquidation

#

err

marble hill
#

@sinful jungle How does LLL config work with your mod? Let's say I want to edit some weights for March, do I edit the vanilla March or the custom March?

rancid gale
#

I had to edit custom with LQ, haven't tried LLL since that config is kinda weird with weights ig and I haven't gotten it to work right in the past (though I was an amateur at adding mods then)

marble hill
#

The one time I tried it, LQ didn't work at all for some reason so that's why I'm using LLL.

rancid gale
#

Huh

#

You used the web editor right?

#

I could prob help if you ever use it again

forest plover
#

in LQ

rancid gale
marble hill
#

Anyway, LLL tells you if a moon is custom or vanilla lol

rancid gale
#

Oh wait, you're using the individual dungeon configs?

I think you're only meant to use LQ > advanced > presets.json or however the path was

sinful jungle
#

copy the planet name, paste it in google

#

if you get a word definition, then its probably the vanilla moon

#

if not, its probably mine

#

the goal is to edit the vanilla entry

sinful jungle
rancid gale
#

Ohhhh interesting

#

Ty for that, I'll try it next time a moon is changed

marble hill
#

it did generate whatever those configs were, but nothing changed in the game

rancid gale
#

Yeah I'm only using the presets file inside the "advanced" folder and nothing else, and everything works as expected

#

I believe it mentions so on the thunderstore page as well

marble hill
#

ah, gotcha

#

tbf i don't really remember what i was trying to change

rancid gale
#

You prob don't need it if you're not going too in depth or LLL does what you need it to

#

I've spent hours and months working on my project with LQ lol 💀

turbid kernel
#

how different are the moons?

sinful jungle
#

ill get screenshots in a moment

turbid kernel
#

just trying to confirm if I am on the rebalanced one or not

sinful jungle
#

but theres a list of changes on the readme

#

what moon you on?

turbid kernel
#

I checked rend and adamance

#

looks the same

sinful jungle
#

rend is the same

#

adamance's fire exit route is different and has rocks leading up to the ship from main path

turbid kernel
#

rend isn't one of them ok

sinful jungle
#

im trying to get screenshots but unity takes a millenia to start

turbid kernel
#

can't tell anything different about assurance

sinful jungle
#

assurance is also the same

#

the ones with different scenes are

#

march, offense, titan, adamance, dine

turbid kernel
#

I was told Assurаncе,Mаrch,Offеnsе,Adаmance,Dіne,Tіtan,Embrіon

sinful jungle
#

some of these are only stat changes

turbid kernel
#

so yes it is a different moon

#

these are the loaded moons

sinful jungle
#

oh yes

#

i thought you meant the scene, sorry

turbid kernel
#

adamance,assurance,dine,embrion,march,offense, and titan are duplicate extendedlevels

#

those are the numberlessplanetnames so I can see that they are different, the Cyrillic letters are alphabetically all after the latin ones so its the second appearance that is the RM ones in CC

#

I cannot put the cyrillic name into the terminal

#

so I assume you are doing some route patch?

sinful jungle
#

ur able to drive down there now

#

this path

turbid kernel
#

lemme look

sinful jungle
#

im doing the same postfix i showed you before yes

#

to remove my entries from the terminal

#

so typing them in theory should do nothing

turbid kernel
#

but if I go to adamance

#

then I am going to the vanilla adamance correct?

sinful jungle
#

uh yeah

#

but it loads my scene

#

and also changes all the level properties

turbid kernel
#

when are you updating level properties

sinful jungle
#

this gets patched into StartOfRound.Start()

#

yes, i know this code needs a function

#

i will do that eventually

turbid kernel
#

that may override setting mods

sinful jungle
#

it doesnt

#

i use LQ and it works fine, ive also been told this works with centralconfig

turbid kernel
#

oh cool

#

ok yeah it looks like the correct scene is loaded

sinful jungle
#

ummm

#

so v69 is a thing

#

not entirely sure if snowmen work

#

@sharp finch do you know if snowmen spawn like big rocks

#

and pumpkins

#

cuz if so then i have to update my shit

sharp finch
#

i don't know for certain

#

but i'd say it's like

#

99% likely

#

he didnt implement any unique spawn mechanics for them and they aren't on the enemy list

olive plover
#

Will they appear correctly on rebalanced moons?

sinful jungle
#

idk

#

probably not

olive plover
#

sinful jungle
#

i am working on an udpate

olive plover
sinful jungle
#

huge update coming today

#

accidentally deleted all my scenes so i had to remake them all from scratch; gave me the opportunity to optimize some things and the mod is 90mb now

#

which is almost half of what it was before

warm meadow
sinful jungle
#

also snowmen will be in this update :)

sinful jungle
#

I'm just a silly bunny

sinful jungle
#

also @crude valley is this any better

#

i had to do some research for this cuz i dont know about action stuff lol

sinful jungle
#

stop staring at me like that

sinful jungle
dense hull
sinful jungle
#

Adamance

#

Find him

#

uh

#

soon

#

when i release it

dense hull
#

They're not in plain sight, right?

sinful jungle
#

no

dense hull
#

Out of bounds

#

Okay good

sinful jungle
#

kind of oob yeah

dense hull
#

I rlly dislike goofy shit like that so I was just hoping

sinful jungle
#

yeah its pretty well hidden i think

#

actually i can just show you and if you want me to move him before release i can

#

lol

#

||He's right here on adamance, you have to walk behind the ship and around some mountains||

dense hull
#

Oh okay, so you have to go out of your way to find them

#

Cool

forest plover
#

put him right above the main entrance

sinful jungle
#

and scale him up 5x

forest plover
#

exactly you get it

#

or or or

dense hull
#

Btw

forest plover
#

replace the sun with it

dense hull
#

I noticed that CentralConfig doesn't register the moons you edited anymore

#

and uh

#

will that be a problem

#

because I have my own edits of said moons

sinful jungle
#

thats because impulsivelass added compat

dense hull
#

Oh ok cool

sinful jungle
#

you just edit the vanilla entries

dense hull
#

So all my stuff will transfer over?

#

Ah

#

Nice

forest plover
#

infinitely appreciated

dense hull
#

Yuh

sinful jungle
#

actually

dense hull
#

Dawg who sent me to Wutville 😭🙏 (Not on topic, but funny)

sinful jungle
#

question

#

before with CC

#

did editing the vanilla moon entries still work

#

?

forest plover
#

I believe so

sinful jungle
#

it should

forest plover
#

I didnt really go back and verify it

sinful jungle
#

ok

dense hull
#

Let me check like

#

rn

#

Yeah it works

sinful jungle
sinful jungle
silent shuttle
#

how does this work with selenes choice

sinful jungle
#

idk let me check

#

like

#

compat was added for this mod specifically

#

but i added an entry for rend

#

so

sinful jungle
versed bone
sinful jungle
#

pushing a hotfix right now to fix fire exit entrance ids

#

all this really does is fix fire exit scanner mods showing the wrong number

#

but it bothers me

#

so

ruby crow
#

manul

sinful jungle
sinful jungle
#

Oh fuck i forgor

#

this update also fixes snowmen spawning on dine and titan i think

#

and the dropship is festive

versed bone
sinful jungle
#

hes pondering

sinful jungle
ruby crow
#

wdym

#

it might be the fov

sinful jungle
#

idk did i fuck up the lighting or something

#

wheres the fog

ruby crow
#

might be betterfog

sinful jungle
#

ohhh

#

ok nvm phew

sour flicker
#

Someone needs to make another moon like Adamance fr

#

definitely the best moon ive ever played, tech is really cool,, i dont fuck with artifice just because of the complete and utter lack of anything, its very bland so editing the terrain to be more wild would be super cool

#

maybe space out the warehouses a bit more, put holes in them or something to make the map more unique

#

change the fire exit to not be a straight shot from main, but have a stairwell leading up to it

silent shuttle
#

artifice slander

sour flicker
#

adamance is the best moon in terms of layout in the game

silent shuttle
#

you're completely ingoring the gameplay value of the warehouses

#

the existence of numerous old birds

#

and more

rancid gale
#

Art is just built different lol

sour flicker
#

you learn how to trap shit and outside is free

silent shuttle
rancid gale
#

Though the "winding forest" description is a little misleading, seems more hilly/dry to me

#

It's still a cool moon and has a unique identity among the rest

sour flicker
#

skill issue

rancid gale
#

I feel adamance is more comparable to vow and march

sour flicker
#

march is fine

rancid gale
#

Vow's aight for the first forest moon I think. Most hilly, more hiding spots from giants, dense trees

#

I do like adamance layout a lot myself

#

The variety is good

sour flicker
#

its a guide

rancid gale
#

Sure

sour flicker
#

its a bit silly at the start

#

intentional

rancid gale
#

LOL

#

I was hoping bro didn't sound like that 😭

sour flicker
#

i dont i was just trying to be loud bc my mic is quiet

#

im 17

rancid gale
#

I get that lol

#

You're good I'm 20 and feel like my voice got higher somehow 💀 could just be me though

sour flicker
rancid gale
#

Interesting tech yo

gloomy moth
#

As cool and quirky as Adamance tech is, playing on it is annoying, especially since I play solo most of the time.

sour flicker
#

it has a big interior

gloomy moth
#

No it doesn't.

#

It's interior is 1.18.

sour flicker
#

also i dont even think you know clipboard trick

#

it makes baboon hawks literally nonexistent, you can kill maneater on adamance easily at fire

#

you just dont know the moon

gloomy moth
#

Relying on game breaking mechanics doesn't exactly justify a moon's balancing in the way it's intended to be played.

sour flicker
#

maybe im biased i have WR on adamance

gloomy moth
#

And?

sour flicker
#

i just love the moon

#

in every way

#

so

dense hull
#

Both of y'all would give me so much shit for saying Offense is the best early-game moon lmfao

#

(Which I believe it is)

sour flicker
gloomy moth
#

The only thing holding Offense back is the enemy spawns being borked

#

And maybe the loot table being not so great.

sour flicker
dense hull
#

I don't find thumpers, especially coil-heads now in v50, that hard to deal with

#

It's only really them most of the time

sour flicker
dense hull
sour flicker
#

i LOVE tech on moons, intentional jumps you can do to make routing easier,, moons that arent just a learn then play are way more fun than ones that have a short skill ceiling

gloomy moth
#

I mean yeah but it only has so much tech because you need to avoid the valley at all costs

sour flicker
gloomy moth
#

I mean not really imho.

#

It basically cuts off 50% of the moon.

forest plover
#

lol yeah

#

like i love the tech

dense hull
#

If baboon hawks didn't have such bipolar mechanics and attack you for no reason half of the time, Adamance would be more fun

forest plover
#

but its like saying artifice is the best moon because you can walk around the outside and avoid the middle

dense hull
#

The sole problem with Adamance is baboon hawks being busted-ass entities

#

Also I'm bleeding apparently?? brb

#

lol

forest plover
#

damn

gloomy moth
#

Well that's mainly why you avoid valley.

#

Either that or there being a giant in the valley.

forest plover
#

exactly

sour flicker
forest plover
#

my guy

forest plover
#

im not saying i like artifice

sour flicker
forest plover
#

explaining to nobody

sour flicker
#

bro..

forest plover
#

i like adamance, the tech is cool. but it shouldnt need the tech to be playable

sour flicker
dense hull
#

They’re fine in the valley Imo

forest plover
#

they always fuck up pathing in my experience and they just camp the bottom forcing you to go and use the tech

gloomy moth
#

Them being in valley is actually the best outcome.

#

Since often times, giants like to spawn right next to ship on Ada.

#

Personally my favorite free moon is Assurance.

#

I like that the moon is kind of a triangle in layout.

#

And it's the safest bet for solo play.

sour flicker
#

lethal company isnt even meant to be played solo

gloomy moth
#

Yes it is.

dense hull
gloomy moth
#

I mean it's meant to be played both ways.

dense hull
#

I don't have anything to say about it specifically, I just prefer Offense more

sour flicker
dense hull
forest plover
#

like butler hp

gloomy moth
#

Basically what Shroud just said

dense hull
gloomy moth
#

Lethal literally has a bunch of differences for single player

dense hull
#

It'd be weird for a game to be multiplayer-exclusive anyway

gloomy moth
#

The ones I know off the top of my head are:

  1. Snare fleas aren't as dangerous.
  2. Butler's have 2 hp.
  3. Mask hornets are slower.
  4. Baboon hawks are generally more afraid of you.
dense hull
#

Sometimes people won't be there, yet I want to play the game I love most, so

dense hull
#

I like to imagine we gained more aura to baboon hawks just from us merely doing this dangerous job alone

forest plover
#

Giant code also works correctly in singleplayer right? I thought that in multiplayer the stealth meter wasnt properly decreasing

dense hull
#

No, keepers are still broken iIrc

#

Tbf I haven't played vanilla since v55, so

gloomy moth
#

Giants are generally just less broken in the latest versions.

#

But I still think they're awful enemies

#

Literal snipers on Rend

dense hull
#

Speaking of, what do you think of my entity tier list, Terraformer?

#

(For barbers, I use their v55 mechanics, so that's why they're so high up)

#

I'd also rank kidnapper fox up to fine if I could, this list is pretty old

gloomy moth
#

btw we should probably move channels since this is someone's mod thread >>

dense hull
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Where to?

forest plover
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lol i was thinking that

gloomy moth
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Uh...

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I guess just General

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Nobody been posting in there

dense hull
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It doesn't have embed perms

forest plover
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to keep it relevant, if anything could be done to make Vow cruiserable like the bridge being wider that would be banging

zenith dust
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I'm not sure if this would be too much of a change but I think the artifice main building should look a little more like the vow building and less like the snow moon concrete slab things.
maybe these things on the vow building could be added to the artifice one or something else?

rancid gale
olive tangle
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Should be the optional sound effect lmao

sinful jungle
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art's layout is kind of piss easy when you're not trying to do the cruiser jump