#Beanie's Mods🌳(Enter The Gigastructure)
1 messages · Page 2 of 1
this looks really close tho
like it just looks like the displacement is fucked or something
got it working
however
idk if the waves will be noticeable
im also gonna color it lighter blue
tysm tho it looks infinitely better
!!!
ill give u a special thanks on the mod page
i would make the water more blue
for this moon specifically
you can edit the colors :>
like these colors look perfect
try to replicate this
for bigger waves edit the "displacement" variable
make it bigger
this good?
hmmm
maybe a tad deeper :3
and try to make the shallow color more white if it isnt already
i cant tell tbh
it can give u like a sea foam effect
This is usuallly the color tropical oceans have irl near shore (and then the right of the third photo is what it’s like deeper) for reference
I'd go for something like this, personally
so uh
its createds incredibly violent waves
so i need to fix that
is there any way to play its animation in the editor without having to boot the whole thing up
man screw this ive been doing modding too much
i gotta take a break
im gonna release an update for reign to fix its horrible balancing just a bit
and then im done for the next couple days
well
what i would do is use unity explorer to edit it in real time ingame
if you want help you could send me over the assetbundle for the mod and i could figure it out myself
and then get the value from there
but ye, dont overwork yourself lmao
take a ss it sounds funny
like half the map gets covered and then the next second its entirely dry
atp just make lethal company natural disaster survival
get real!
could be a funny water moon gimmick ngl
You get a warning like meteor shower
and if you dont get inside the facility the wave is coming
@fallow mango how do i scale the size of the water without scaling the wave size too
ia m suffering
you'll have to make the water more complex in geometry lol
thats how vertex displacement works
if you make the overall mesh bigger the waves are going to get bigger too
just like
select the model in blender and subdivide it
or again just mess with the displacement variablee
kite had an idea of a snowy moon that you'd find a bus at
it'd be a modded vehicle you can't take back into orbit, so it'd be unique to the moon
@patent hinge Just wanted to let you know I'm adding these moons for us to check out today
:3
I hope they all work with LLL's hot-loading system too
Also @patent hinge Desperation and Symbiosis are both missing the space between the number and moon name in LLL
The others are fine
Like for example lol
#1329604473667981443 message Just incase you wanna check to make sure btw
i think they all do
But just incase, im gonna go back and redo em all
today im also gonna buff some of the scrap spawns
cus reign sucks loot wise rn
also ive got other minor updates to do
i hope you enjoy them!!
im quickly updating some
mainly thallasic and reign
if the update for reign isnt out in time i reccomend increasing the scrap counts via LLL manually
👍
i dont know why their names are different but i think its a nonissue so
were all good
apparently i screwed up thallasics bundles so it didnt have hotloading.. maybe??? i couldnt tell
but im fixing it rn
and giving it better water
i am about to release major patches for all of my moons
this includes:
-making sure they work for hotloading
-generic bugfixes
-moon cost changes
-scrap spawns
-enemy spawns
please contact me here if anything is even mildly broken or needs fixing!
hopefully they will all update in time for lunxara
also, this update will add changelogs
for any future stuff
updates have released on the website!
should be on app relatively soon
enjoy!
theres some stuff I missed, so ill list em here for later updates
-Desperation's main door is (visually) flipped around, resulting in weird looking metal bars
-Veld still has the old water shaders
(probably a wee bit more that i missed)
but other than those minor visual things i think everything shoulllld be good
i already have
tee hee

wait wut
were
modpacks dont count btw XD
is there anyway to remove it as a modpack ;-;
wills ay these came a long way from their early versions
old desperation was...

dont get me started on old veld
even now they still feel like they are missing something
i think veld needs more foliage
thallasic is fine
cus its newer
reign is fine
and id consider symbiosis fine atp
but desperation, something feels off and same with veld
and i cant tell exactly what
now hide the Tungsten Cube in the moons pack

i fr need to work on my scrap mod
tho
like i have several models done
im not gonna make a thread for it until it releases tho
instead, ill put this lil teaser
I should showcase the moons fr fr
that would be splendid
yumy mineral bags
obv finish what ur doing first lol
evil plant scrap jumpscare
(this was used as a part of a larger project so ignore the stuff around it)
ong the plant is in the backrooms
these glass vials will be a scrap too
they will not look that nice tho ingame...
and i also made a copper plating version of the metal sheet
of which i dont have a screenshot for
Bean scrap when
No, we need beans
i also made an upgraded pro flashlight ignore the ourple
idk if i will ever use this tho
maybe i can add it as a rare scrap
that works like a pro flashlight but has value
remove the modpack tag its not a modpack 🤑
One of those police flashlights that could be used as a weapon(would work like a knife)
fun fact
i did that for my friend
nuh uh
it was for a roblox game
but uh
it wouldnt fit in lethal company
and its just a modified version of the one i sent, bigger front
peak
do yu... have any idea... how to remov it :(
oh
wait
i just changed it
:p
no longer a stinky modpack
done
WHOOO

ok
note to self
brutally kill 25% of the bhawks on thallasic with hammers
also known as
reduce max enemy outdoor power and make dogs slightly more common
Lmao it was so funny seeing 1 dog and like 12 Baboons
adamance
spawn weight?
power level
sometimes i call it spawn weight for some reaosn
fail
spilled the beans https://www.youtube.com/playlist?list=PLBuGXqLymvSdkM27gRFuBrNrmHdgLKbTe
Desperation is quite laggy
lol
Bit better this time, gonna blame Stormy Weather
Well it was laggy with Stormy and Mineshaft

what
its like
literally the smallest map
what the heck is lagging it
ive never had issues on it before…
I noticed enemies couldn't get on the ship on there either lol
It was fine after that one game btw
thats cus of your larger ship 
Stormy + Mineshaft combo it was laggy
oh yeah stormy is laggy
I've just blacklisted Stormy again I hate Stormy weather in this game
It's laggy and buggy and just doesn't add anything meaningful
by default, enemies CAN get on the ship on desperation
every time i see mentions of stormy being awful weather, i remember this one community post someone made on youtube
Ah well hopefully you can figure out how to fix the weirdness with Wider + 2SS
"would you rather go to an eclipsed moon, or stormy moon?"
the majority vote was eclipsed
actually insane
I mean tbh it just needs optimizations more than anything else
Eclipsed is less annoying too
Yeah it's way more hazardous
id have to widen the whole landing pad which would be kinda weird
But you don't have to worry about lightning going nuts
hmmm
Maybe, you might be able to expand the navmesh and stuff potentially without that
the issue is with wider ship it needs a really big flat area around it
i think a reason people find the lightning more annoying is how a person generally responds to the sound
unless its one of those sparks that has less time to react to it
i always wait a few seconds before i drop
because on desperation, it is a raised platform, it doesnt work well
it makes it so much more tolerable
memorization of what is and isnt conductive also helps
hopefully, the dev of 2 story ship or wider ship can implement some sort of feature that makes an extra long nav mesh connection node
cus its hard trying to change moons to accommodate for larger ships
but ill see if i can maybe get something to work
Btw Fog Reprojection in Chameleon is peak I love it, I can never go back to vanilla fog it makes you able to see better in it and gets rid of that ugly noisy pixelation. Buttery mentioned it ruins flashlights but it doesn't. You only get the trail if you're holding it in your hand turned on and 99.9% of the time you have them holstered in this game lol
Aiming this at you btw @ornate girder
Ye you got this
is this in reference to me playing without post processing?
the game without post looks very… bright
hard to explain
ig its cus all of the dark lines are gone
for one thing i dont use flashlights, and i didnt stop using them because i can "see easier" (i cant btw)
but also i dont play without post processing to make fog look less ugly
i just really like how much it looks that way
more vibrant and less grainy
Im gonna make a joke moon
it might be exclusive to my moon pack
it is going to be very stupid and funnuy
not at all intended for real gameplay
beanie more like freaky
honestly you should do the opposite
your moons are advertised as vanilla so if the joke moon isnt vnailla you are basically forcing the people who use the pack to use it
so maybe it should be standalone idk
True Embrion is a joke moon that Zeekerss made
thats true
ill make it standalone
The issue is, then its not a secrety suprise
technically you could find the moons name right now
its in the info of one of the moons
but you wouldnt expect it
also sorry abt this but i wont be able to get it done in time for the stream today :(
i just got home
and it wouldnt even upload to thunderstore in time if i got it done instantly
also wont be able to nerf baboon hawk rates in time
but you should be able to config that yourself with LLL
by just decreasing nighttime enemy power
0.5 = one baboon hawk
and 2 = eyeless dog
Send me cat pic right now
Very good
i am dousita nyehehe
(also the joke moon is gonna be called scringulation)
if i ever make it
and it will literally just be desperation but evil
in every way
Indeed he is
ok, ive made minor changes to desperation
widened the landing pad
(hopefully this allows things to climb on board with the bigger ship)
smoothed the terrain around said landing pad
and dats it
ill update it asap
Btw any idea why enemies like small fries fail to get on the ship on Thallasic but enemies like Masked can get on it just fine?
I found that to be pretty funny
lol
hmm
no idea
all enemies should use the same node points and stuff
unless the small fry are specifically coded to not use AI navmesh connection nodes
for example, the ghost girl and masked are able to use ladder nodes to get on the top of the ship while dogs are blocked from it
maybe the smallfry enemy is blocked similarly?
otherwise, no idea
but it is funny
lil guy just cant seem to climb up...
did you figure out the shadow stuff btw?
I'm 90% sure it happens cuz you have too many lightsources, can you show a picture how many you have?
alr
gimme a sec to open the project
theres alot of those lightposts used to guide in snowy moons
thats likely the issue
howeve
however
i deleted a ton and nothing changed
so idk whats causing it now
ok desperations updates are out on website

these are all the lights
its A LOT
but i really do need to keep most of em
cus otherwise you fall off a cliff and die
i deleted some of them
i only got the error in the editor when i flew into a specific area
and im not getting it anymore
but idk if its fully fixed truly
only problem is finding the places will be harder so ill slightly reduce fog
oh god dont show me your navmesh ;-;
I'll post some pics about perfomance boost and filesize compression soon
what about it...
you have it everywhere 
oh yeah
i forgot to move the navmesh blockers onto the cliffs
they exist
and block outside of the map
but not on the cliffs yet
ill do that now
you also dont want navmesh on those roofs
add navmeshmodifier , override area - not walkable
or just add more boundwalls above em
either of it works
@patent hinge beanie beanie
how does the water look on thalassic
i cant check rn but im so curious
meh
vanilla moons have navmeshes on the roofs of buildings
its probably fine, tbh
better is better 
true that
urr...
oh and it just hit me, it might cause vain shrouds to generate there for yesfox users
is this okay...
good!
truee
ok i take back what i said lol
you only want navmesh where enemies can spawn, move around etc
ty for the shader
i know 
how do u make ur terrain
if players fall off the mountain i want dogs to be able to hear them and kill em
"help i fell"
the nefarious dog:
do you just use unity terrain then terramesh
ive only used terramesh on thallasic so far
oh noes
i learned how to use it while i was making it...
i plan to use it on everything else
ill use it on reign right now
that means post processing will be fucked on your other moons until you get around to it
its probably fine tho
i lowk need to make a moon
with different patterns, weights, brush types
yu should 
im gonna have to model and animate swamp trees 
anyways
just optimized and converted reign
its ready for the next update
but
im gonna wait to mesh convert and optimize ALL of the moons before releasing it
dude wait...
i dont think i added a navmesh blocker to the water in veld...
enemies could NEVER get down there but
its stupid i forgot to add one
for performance reasons
bro got that wide spread
beanie 
sing me a song beanie
epic embed fail
and veld is where its at because I think the entrances are too close to the ship
valid
i need to move the fire exit back
would be like a B without probably
singaling a songaling
squingaling
thats my song
yeah
i single a songle all day longle
the only issue is
(idk how im gonna move it back)
due to how its positioned on a hill
i cant exactly move a hill
maybe i can extend the mountain to be bigger
so you have to walk for longer
yeah ill do that
anyways
GIVE ME ALL OF YOUR CRITICISMS
NOW!!!
you stink

stinky cat
WAAH
that clip thjrought he floor
oh...
yeah...
forgot to patch that
BUT ITS ONLY FOR A SPLIT SECOND!!!
ill fix it anyways
its gonna be annoying tho
ill have to make a custom mesh to dip it down
if a place is really wet and muddy irl it wouldnt be muddy on top of those high up places
all the mud would be down in the valleys
maybe the higher up places could have less mud and more foliage
cuz like all the mud would be in the pits cuz all the water would flow there
if it was a really wet place
i am not a minecraft dirt block!!!
i swear!!!
@ornate pewter any criticisms for desperation?
desperation is my oldest one so
it needs alot of work
forest moons work well when they are larger and have the potential to get lost in imo
uh
other than enemy spawns being horrible
and the bots turning on early
originally a bug, became a feature
other than just like general decoration/terrain improvements i think desperation is fine
its point is to be a small exterior thats dangerous and it does that
@patent hinge this is spamming on Veld
uh oh
thats a nav mesh issue
agent, is likely an enem
enemy
therefore
im assuming this is an AI node that isnt close enough to spawn an enemy
ill have to check them all
although i gotta study rn
so
laterrr
(sowwy)
once midterms are done imma lock in and patch em all
whar.t..
i updated veld but im waiting to fix all the other moons before updating it
Veld
-Optimized navmesh
-Fixed broken ai spawn nodes (Thanks for the report Lunxara!)
-moved 1st fire exit back farther, should now take just as much time to travel to main as it does to both fire exits
-terrain is now a mesh (shaders apply to terrain now)
-nicer looking water shaders (Thanks dopadream!)
the major patch update (of all my moons) will release this weekend likely
it will include fixes for reign and thallasic too
and desperation
beanie 
ough!!
NO
i smell like roses
grrr
The bean
so
i fucked up desperation
the landing pad doesnt have collisions rn
somehow
;-;
fixing it rn
oughhhh
update released
it should be good now!!!
somehow, by updating the pads thickness and navmesh it just
killed the player collider with hammers

but its good now!!!
as soon as the update releases, ofc
Meanie's modded- moons
52-Scringulation
new moon! 👀
53-Unscrungled
54-PepsiManInc
you can make it a different gemstone
i plan on it
hmm
what color…
i think a deep red or orange could be nice
or green
blue doesnt seem like a good option for some reason but ill see
detritus is fun if you haven't seen it
but we do need more gemstone moons i think
so im all for this
i also tried to make embrion more fun to play on but i havent gotten a huge amount of feedback on that lol
I was thinkin a deep red..
hmmm
obsidian could look cool…
but i think ill stick to reddish orange
more reddish
Like aragonite
thats a cool mineral i just found
(im tempted to color it like the crystals i found in my backyard but it would look bad)
they are greenish crystals
called prehnite
ive got a collection of crystals atp
I love minerals
like glass, but cool
So Detritus v2?
joking of course, I look forward to seeing what you come up with but Detritus essentially does the same thing :3
just to mention this, if monsters spawn at the ai nodes at main entrance on thallasic, they get stuck at them permanently, because you dont allow monsters to cross the water
and in my opinion this didnt even need to be a feature of the moon to begin with
sure its "logical"
but flooded moons have this exact same "problem"
I saw enemies walking in the water I believe when I played on there, at least a Baboon Hawk did
they can still but they cant fully cross it
idk how that guy got down there
he might have been stuck
the thing is i don’t wanna keep navmesh in the water because imo it doesn’t make sense and two it is good counterplay to bamboo hawks in difficult situations
Here ill hold a poll for something real quick
navmesh connecters means enemies would use the parkour to follow you
and would jump around on it themselves
could cause issues with dogs
but idk
and thin ai path is that i add a small strip of ai navmesh from the corp island to the main island allowing enemies to cross through the water
and removing ai nodes means enemies wont spawn on the corp island at all
i plan on making it a different gemstone and perhaps adding a new type of prop
im still thinkin pf what to do right now
oakcitjhshfhhs
my bran
chat i have been struck with inspiration
not for a new moon
but for something else
wisheth me luck
luck
For doing drugs

evil nondescript doorways and walls
definitely NOT being used for anything remotely related to lethal compan
trust
those who cook
im gonna be unlike zeekers and actually CARE about uvs!
@patent hinge yo im stupid how do u like
block out navmeshes on roofs again
what component is it
is it just nav mesh obstascle?

im optimizing the navmesh on vanilla moons
nice
mainly for vain shrouds
theres two places they get stuck
on top of the giant rock to the right as ship lands
and inside a giant rock to the left
it also happens on artifice if one spawns on the catwalk inbetween two buildings
fun fact
see that bump on the top of the facility
thats literally just marches outside
he just stuck in some cieling lights sideways and called it a day

based
what
no
and the interior facility ceiling lights scaled up and shoved in sideways

whart
How should i change the water-navmesh on thallasic?
3
4
3
Add a thin ai path through the water
ack
you scared me
you didnt hear it from me but i would still go with the 2nd one for the least awkward results xd
you can use off mesh links to make jumps
yaah thats what i was thinkin
i feel like them just walking thru the water will be very weird lookin
like how dogs casually just walk underwater on flooded lol
They always walk under water on flooded though so I don't feel like it would look too strange XD
enemies pathing through water is pretty standard for whatever reason
plargh!!
thats what i just said xd
You said it'd be very weird lookin but to me I'm used to it
lol
Ah
yes
I do it for free
lird..
cooking has kicked into full gear
beanie 
wahrt,t.t
beanie thread when "im cooking" "cooking" "its time to cook"
thats because i am!
you will see!
Neabie 
pleabie
Riwte me a sngo aoutb uincrons
there once was a unicorn, strong and true
but he tripped and fell and lost his horseshoes!
so he went to the soup store, filled with hope
but all he found were clothes, made of rope
he fled to the hills as fast as he could
and fashioned some horseshoes, out of wood

it is time to reveal what ive been working on for so long
a couple of ya alr figured out but
ITS A NEW INTERIOR!!!
what theme?

Beanie has been working for 9 months on their biggest update yet
And will release the trailer soon
So many new moons and interiors
yeah im actually secretly wesley
i do need to release the major patch tho…
ive yet to revamp symbiosis
and im gonna do that eventually
visual overhaul
and better elevator shafts
but I wanna get the interior done first
i trust the chef
its never that easy 😔
test hazard spawning with stuff like code rebirth or surfaced hazards, theyre pretty big and abundant
unless you want stuff like this lol
ok so
i finished cooking
but
im playing with a friend
so i cant release it yet
:3
i literally havent played a video game in the last 3 days
its been ALL MODDING
every waking moment
alll I do is play the game and not mod :true:
i decided im gonna work on it more today
i wanna implement different randomly generated assets for more rooms
and fix some stuff
and maybe a new big room
currently theres only one gigantic room
and one big one
the rest is medium or small
heres a small teaser
much of this looks different now tho
or, it will
BEHOLD
oh
fuck
i need to make an icon
OK ILL POST IT LATER
wait no
NOW
IT IS ALIVE
@dense iron hi beanie
its beanie, beanie
ok gtg
pls lmk if it works!!!
huge thanks to @last aurora for helping me with som stuff
whos that
You need a proper icon dawg 😭
i know
i will update it when i have the time
i dont really know what to set it as
also doesnt the office interior do the same lol
Yeah but it’s not squished
Still looks bad though
beanie
thats a good hat
whart
chat do we fw this icon
oops. accidental interior speedrun
very minor update has released
new icon!
Ehh.. I just don't get it, In LLL config "Enable Content Configuration" is on true for Storage Complex
Dungeon Injection Settings are on "Manual Level Names List = 41-Experimentation:1000"
I tried with 1000, 500, 300, 15, it seems stuck and I can't find a config file for the storage complex if there's supposed to be one
The other injection settings are on "Default Values Were Empty"
My weights for Experimentation are Facility 300, Office 35 and can't get Storage complex to any wanted weight
And Storage complex is appearing on all moons, while it's not setup that way in LLL config
are you using centralconfig
Nope
oh wait
the problem is how you wrote the moons name
you dont write the number, just the name
Does the same with Experimentation
caps sensitive
It does the same yeah
The config file auto generates it with 41-Experimentation, so on my first try I left it, then saw it didnt work so I changed the name, change the weight etc
Tried to revert back and all
Well no since I got 7 others interiors that work fine with their weights
But I guess it could be my LLL version that is outdated then
It’s decent but the text wouldn’t be readable on the icon lol
Same, completely ignores the config values.
Do you run the latest LethalLevelLoader version by any chance?
Yes. It's been a week since the last update dropped
Cause I know I do not, maybe it's coming from there, even though other mods are fine
Alright so it's not that then, good info i guess
I tried to get into the Storage Complex to see how it looks like in person but, with those meager 8% chances being locked .. 
I went to Dine because it had the highest chances by default and got it right away
Fitting for Dine too
Ah! Should've tried that then
Yeah. The default weight on Dine is 300. Should be easy to get unless you have another interior with a higher weight on Dine
Erhh.. most of our paid moons have high chances of modded interiors so, that'd be a hassle too, I'll wait for a fix or sum
Same, I just keep Dine with custom interior weights smaller than default haunted mansion.
thats exactly why i put it there. Fitting, and for testing
additionally if you want an ever higher chance download riegn
cus its like 90% on there or smthn i think
ill try and fix this
no idea why its happening
or go to thallasic
it also has a high chance there
On the other hand, if anyone is interested, the interior is technically kinda almost compatible with Mimics
Interesting info too, thanks
It'll be a little obvious when it's a Mimic but it's there
ah, nice
they should be able to climb up the non dead end ladder tiles too
but this is what I mean by a little obvious
Yeah there's a small gap surrounding them when they spawn
rip
Unsure how it'd be fixed but probably something something cutouts
shrug
if you happened to notice every single door is slightly stretched
I don’t like it
So imma try and fix it eventually
Seems to be the only issue so far aside from the door one you mentioned and that one ladder placement being weird.
which one?
i tried to center them all
did it have yellow or blue lights
and was it tall or short
Tall
There is no issue per say, it just felt like the ladder should have been on the other side. I will take a pic when I find it again
wdym?
oh wait
do you mean the two story square room
Yes
yeah im gonna move the ladder
it is kinda illlogical
but i made it so it works
Thats an easy fix tho
anyways, not that ive got most of the issues with the interior noted
anything you guys like that you want expanded upon?
Does it have apparatus?
Also I think Valunarion would be a good moon for this interior by default too
not yet
im planning on adding a minimum of 3 more tiles
appy will be one of them
Nice
Did you toggle the switch that makes the config active?
Yes
Love the interior and would love to see a few more tiles than that(tho its possible I havent seen them all yet)
its gonna have at minimum 20
it has 17 right now
some dont have variants yet
im gonna give the 4 way open and closed hallways variants
thats technically 4-6 new prop tiles
mind if I pitch a few (simple ideas)
on top of the three new shaped tiles im adding
unless I missed something like this, maybe in one of the medium sized rooms, have a ladder(not super obvious at first) lead to above that rooms celling tiles where some loot may be
Worker accommodations(such as barracks and bathrooms)
maybe a larger room(like the facility mines area) with large shipping containers on racks
maybe with a (non functional) crane and a chance for some of them to be open, having possible loot
diagonal tiles could be nice(tho not really needed)
last idea I had was one of those amazon warehouse sorting areas(smaller scale than this image tho lol)
4 days of working essentially nonstop

i lowkey only stopped to eat do other work or go somewhere
Actually i watched some youtube too
but thats just about it
theres a two story square room
leads to another loot floor area
oh wait I have seen that, just forgot about it
lol
i might add them
i mean, nothing can be truly diagonal
actually
hmm
diagonals would mess with the tiling
I cant imagine the pain lol
i might do workers quarters
it was a planned idea
on top of basic workers quarters, a break/lunch room, boss's office and locker room
Beanie 
the office is sort of the bosses office
true
