#MelanieMelicious Mods ๐Ÿ˜ฑ (2 sToRy ShIp, Utility Furniture, Pocket Rooms, Farming and Cooking, etc.)

1 messages ยท Page 9 of 1

rich ice
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but maybe I could consider adding lone doors, though it'd be slightly more niche-case since it would mostly be fore 2-story doorways, or SmoothReserves doorways

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guys, there's a hidden extra e in one of these messages. Can you find it?

rich ice
brisk widget
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yet another wow from you

rich ice
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WOW

brisk widget
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good

carmine topaz
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@rich ice since I know Xu and Rodrigo have already said something about this, I take it since you fixed the material the normal map now needs some adjustments to not be so shiny?

rich ice
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also wdym already said something about it

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did they say something somewhere?

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oh I found it nvm

floral ocean
rich ice
floral ocean
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lol

rich ice
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2 sToRy ShIp 1.2.5

  • Non-plank wood texture no longer shines bright like a diamond I got diamonds on my feet, yeah.
harsh atlas
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Also a followup on this would be nice. Love ur mods!

carmine topaz
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that looks much nicer lol

rich ice
# harsh atlas R u going to add support to turn off the oven and fridge for ur mod and instead ...

I should probably add configs to disable each type of furniture, in general, instead of just some, yeah. And yeah, I still need to do that for the trees, too. I'll get to that once I finish something rq

Also yeah, same with in farming mod, I should add options to disable things the same there. After adding configs to disable, I'll probably change the fridge to be a different style of fridge. Though I don't see myself replacing the oven with microwave since they're still different appliances

harsh atlas
rich ice
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(mini oven)

harsh atlas
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Oh wait

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It is an airfryer isnt it

rich ice
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that's also different, but closer. Mini oven is actually just a smaller oven that you can bake stuff, while being really portable

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but yeah, they look very similar to microwaves, but are different

harsh atlas
rich ice
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I mean, yeah, I guess I could

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I just have to hope if there's another big furniture mod, we don't share the same names. Though that can still happen with numbered versions either way

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well tbh, I don't imagine it'd be common for somebody to make another minioven, but if I also change the big oven to just oven, that's the one I'm thinking of being more common

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but yeah, I guess I'll change it when I next add stuff

harsh atlas
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Cause it looks awkward with numbers

floral ocean
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what does science bird do?

fervent robin
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Probably just uses normal names like "Green cupboard" or something

cloud sundial
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And it's a bird

floral ocean
fervent robin
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I mean, who else is gonna add another Green cupboard lmao

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you could also just do like...

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M. Green Cupboard

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Numbers is just kind of awkward really

halcyon trout
# floral ocean what does science bird do?

the way I do it is internally they're all still named with numbers (1cupboard, 2cupboard, etc.), but I have a bunch of patches for the terminal which change their names to colours instead ("orange cupboard", "green cupboard") or merge all of the entries into a single "cupboard" entry, and typing "cupboard" just buys the first available one.

the reason why numbers are used in the first place is because if you do something like "purple cupboard", you'll never be able to buy it without a terminal conflict resolution mod since anything starting with "purple" will redirect to "purple suit".

Not sure what I'd recommend in this case since my method is pretty scuffed and involved, but that's what I do at least.

floral ocean
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@rich ice incase you're blind, look up!

fervent robin
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@rich ice QUICK! LOOK BEHIND YOU

floral ocean
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lmao the message got deleted

brisk widget
floral ocean
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good

fervent robin
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good

fathom marlin
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good

supple mantle
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neutral

brisk widget
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perish

rich ice
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y'all ๐Ÿ˜ญ

fervent robin
torpid fiber
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Does this mod work bepinex?

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How to make work with melinex

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Who melanoi melicioso

unique tapir
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this mod only works melonloader

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melanieloader

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hope this helps

fervent robin
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kills everyone with mind

meager tiger
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2 story cruiser does not deliver itself when you order it :(

rich ice
brisk widget
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cant believe this channel is just for advertising mu streams now

rich ice
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who anybody newly interested, or was interested in this moon+interior before abandonment. I was given permission to ownership ๐Ÿ˜€

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also, might as well post other changelog here, too

RV Cruiser 0.2.4

  • Fixed incompatibility when using 1-story wider ship.

I also have the update for Utility Furniture to disable any furniture ready in files, but unless it's something important like a bug fix, I want to instead include it with another update, which I plan

floral ocean
timid silo
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Hey there, trying to use this mod to put all the consoles and screens upper floor... searching a mod to moove or duplicate the two monitors above the landing lever

rich ice
timid silo
wintry sparrow
teal quail
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Has anyone been seeing weird behavior with ShipWindows with just the 2 story ship?

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I'm not seeing anything in my terminal about it, but rn the windows are gone

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So I can just hop through the windows

rich ice
rich ice
# wintry sparrow how did it go from 90MB to 4MB

magic ๐Ÿ˜€ ๐Ÿ˜€ ๐Ÿ˜€
I just did a handful of things I'm being very specific about, to lower optimize and lower the overall size of what was being put in the assetbundles, and reducing what was actually brought in with the asset bundles

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it really depends on the project, but besides conventional ways, and stub references, there's also just a ton of cutting corners wherever I noticed could be done

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like, think of the perspective of a player going in blindly, and consider things players don't/wouldn't notice, or barely would if changed

teal quail
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Normal, should I be using beta?

rich ice
# teal quail Normal, should I be using beta?

normal is the one it should work with. Does this happen when you start the lobby, buy a window, or both? Do any logs show up on whichever when you see it happen? And also, are you able to send a mod profile code so I could try recreate the issue if I can't myself

teal quail
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I'd have to experiment with a new save

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I'm playing with a friend rn, so I can send the code for now

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It could really be anything I have a lot of interior mods

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Though they're not all enabled rn

teal quail
teal quail
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I just realized that not everything in my Async Loggers config is set to true for printing

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That includes ShipWindows and probably 2 story

gusty basin
rich ice
rich ice
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okay, now I can start looking into the reports

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also iono how many people here would be interested if I post the Yavin IV logs here since I'm now working on it. I'm also posting them in the original Yavin IV thread

Yavin IV Training 2.0.1

  • Added 1 reworked room tile. Others coming SOON, this is a PATCH, OKAY. Stop COMPLAINING, SHUT UP, OH MY GOD, BE PATIENT.
  • Added interior tile map radar icons, friends ๐Ÿ˜Š.
brisk widget
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remove friends

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also rework more rooms

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wrong gif whatever

rich ice
rich ice
brisk widget
rich ice
copper sage
rich ice
copper sage
rich ice
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AI baby plane crash poor pug

copper sage
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๐Ÿซก ๐Ÿ‡ซ

rich ice
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hey

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y'all wanna know something

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I still gotta do some test checks, but I managed to squish Melanie Interiors to 1 MB

rich ice
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I can't wait for 0 B Melanie Interios

carmine topaz
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LMAO

floral ocean
rich ice
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Melanie Interiors 1.1.2

  • Mod is now 1 MB, WOW ๐Ÿ˜€.
  • Fixed puzzle with "four" pattern being broken.
  • Fixed normal textures resulting in random dark shading in museum interior.
carmine topaz
rich ice
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uhhhh

carmine topaz
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I saw Tolian updated Nyx today so the timing of you updating these is good

rich ice
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probably? Pretty sure interiors can be blacklisted from it though

carmine topaz
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Mausoleum will fit on there hand in hand lmao

rich ice
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speaking of, I do want to work on the actual update where I update mausoleum to have some of the aspects the REPO version had

carmine topaz
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We don't really have any Castle like Interiors outside of Scoopy's and Mausoleum which is kind of wild lol

rich ice
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and I'm also feeling like making more interiors, too, in more than just Yavin

carmine topaz
rich ice
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tbh I also want to try fix the normal loot table for if people disable all the custom items, to have it more centered in loot rooms more often

carmine topaz
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Yeah that could also be nice lol, have regular scraps have chances to spawn in places the custom ones usually spawn if they're disabled

copper sage
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Mel moons when?

rich ice
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1 MB moons

harsh atlas
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1 KB mod

rich ice
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Yavin IV overhaul is technically my first moon, but I did plan to make a Melanie Moons pack soon

maiden basin
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1 MelanieBelicious moons/interiors

rich ice
copper sage
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if you makin moons, i'll definitely pixelize the ones born from originality for LC modding

rich ice
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what does this mean

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are you threatening to atomize originality

gusty basin
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im using cullfactory would that be a problem?

rich ice
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the top should show the symbols that need to be red, and sometimes it'll also show the pattern of what should be red

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but either way, the report still helped me to fix an old issue I never got around to doing. So still thanks on that ๐Ÿ‘

gusty basin
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dam iv been reading it wrong the entire time concern

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i guess all teh other times i got it was pure luck

rich ice
rich ice
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Mostly just affects friends or people who just really like the random 5 cosmetics
so I've decided I suddenly felt like going back to the random cosmetic mod just to optimize a couple cosmetics that I use in friend's lobbies, and wow. Because my face was just a rip at first, it was using 2 2048p textures ๐Ÿ˜ญ
I've edited it to be more low-poly and use a 2x1 texture for the head part, and then I gotta do the face

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don't even get me started on the squidward

fervent robin
torpid fiber
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melanoi melicioso is a bully evil meanie

tall obsidian
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Hey, I just realized... If you ever decide to expand on the ship in some way, a whole-ass apartment would be an amazing step-up from Room0

rich ice
unique tapir
tall obsidian
# rich ice I mean, IF YOU INSIST (I wanted an excuse to do this)

On that note, an option to include the Fire Exit along with the apartment complex would be a great package deal (for the config, that is). I use Room0 for storage purposes, but it'd be awesome if it has a "Display Room" of sorts that lets us place custom scrap (sorta like an Otaku's dream room). Bonus points if you include a kitchen for your cooking mod, and a "Theater Room", which is just the company TV, but bigger

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Someone else could even port DOOM in that big 'ol screen, too

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To clarify on the Fire Exit thing, imagine the Fire Exit being in the apartment complex, like you have to enter the apartment first before entering the Fire Exit

rich ice
# tall obsidian On that note, an option to include the Fire Exit along with the apartment comple...

I like your ideas for the preset rooms; they sound pretty cool to have, so I'll probably use those ideas. That being side, I'm also wondering if I should just split the pocket rooms into another mod entirely

Also, if you ever do want to furnish the rooms, or put say, the buyable fire exit in the rooms, you can use FurnitureLock and move the furniture 150 units up. That should be place it roughly where the room is

brisk widget
tall obsidian
native cape
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I think we need one ship story to be bigger on the inside greed

I want a TARDIS greed

coral shoal
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alright guys

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who's got the non-euclidean geometry knowledge

tall obsidian
native cape
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YES

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If I don't get lost inside the ship while my PC is burning, I don't want a ship at all greed

tall obsidian
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The ambience in that interior is just the Narrator talking sass to every player, lmao

native cape
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@manic magnet GPT, please make that for us greed

manic magnet
brisk widget
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thats a very long emoji

native cape
tall obsidian
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"And so the player took the door ahead and stepped foot into the iconic Bracken Room. Yes, you heard that right. We heard your complaints and made an honest-to-god apartment for the Bracken. It's quite cozy in here, isn't it? The Employee stood in the room, basking at the surprising amount of care put into maintaining the well-kept furnishing, and the television displays a lovely Korean Drama. It would seem our Bracken friend is quite the dramatist! Distracted by the unusually human environment, the Employee sat in the Bracken's reclinable chair to enjoy the show, and to keep the chair warm for their Bracken friend."

[5 real-life minutes later]

"The employee really seems to being enjoying the Korean Drama... Perhaps this is their first binge in a long time. Nonetheless, they ought to return to their ship soon"

[Close to midnight on the moon]

"The employee is really invested in the Korean Drama. They might even stay for a sleepover, assuming there are enough snacks to go around"

oak chasm
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That interested in a korean drama after 5 minutes? I call bullshit

graceful crest
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Hey, for some odd reason when standing on the railings of the wider ship the game lags out a LOT! have this mod on with the 2 story ship and the furniture mod (as well as a lot of other mods) any clue why it's lagging so much? specifically on the railings?

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was asked to redirect my report here

rich ice
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y'all want the 4th dimension for a ship

ebon flax
torpid fiber
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i heard the mod dev is a cowboy

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yeehaw

floral ocean
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as mel would say "Y'all tarnations relax"

rich ice
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GOD

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DAMMIT

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dang nabbit

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๐Ÿ˜ญ

floral ocean
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these gosh darn tootin kids

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holler at em mel!

brisk widget
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melanie go kill cobalt

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or i will send y-word in this thread-

rich ice
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somebody just taught me about the Discord quests for free nitro, and guys look, I can finally express myself
CattoBlush CattoBlush CattoBlush CattoCry CattoBlush OhNo iwanttodie spoon

fervent robin
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congratulations

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๐Ÿ˜€

rich ice
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๐Ÿ˜€

fathom marlin
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๐Ÿ˜€

unique tapir
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๐Ÿ˜€

maiden basin
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๐Ÿ˜€

floral ocean
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YOU'RE NOT ALLOWED FREE EXPRESSION MELANIE

copper sage
rich ice
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oh yeah, I should probably give an update on next plans atm
I've started and will be inbetween a content update for my mausoleum interior, and a 2-story ship update
Then I want to look around making a new interior, and some functional furniture ideas

left leaf
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Can't wait to see what you got in store for us!

copper sage
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jumpscare mansion interior? .3.

rich ice
left leaf
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Honestly i would love if someone added the enemies of Spooky's Jumpscare Mansion into LC.

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Just imagine how evil the food demon would be, hiding the fire exit or main entrance peepo_hehe

rich ice
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a lot of the unique elements some of them have would be really cool to see, yeah

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like deer lord instantly teleporting through anything between you making you need to not cut corners and stuff, no closing doors

torpid fiber
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greed i wanted a similar enemy mechanic to deer god in cr but we never really found a good ganeplay premise

left leaf
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True the deer god would be sick in terms of mechanic.

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LC needs some more supernatural stuff like the ghost girl greed

torpid fiber
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stare i know which is why cr has more of those coming

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Love doing manor esque enemies

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The one frame in the v1.0.0 trailer plink go find it

copper sage
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Specimen 6. horrifying, but i require it agony

rich ice
torpid fiber
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Be a mel and dont tell your idea

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Nobody can know

rich ice
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smh

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should I tell it privately

torpid fiber
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"I have an idea"
Whats your idea
"Not telling"
-mel

rich ice
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uM aCtUaLlY, I go, uh, no, it's my idea

torpid fiber
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No its my idea

copper sage
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yes. privately (to me)

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๐Ÿ™‚

rich ice
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wait a minute

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I have to think of the idea for a bit, nvm

copper sage
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does it involve enemies spawning in the ship?

rich ice
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wow, you think I'm evil

copper sage
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"melicious", yes.
evil, that's wesley.

rich ice
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wow, working with the nuances

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the spectrum, even

copper sage
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rodrigo can be evil too, when his chaotic side allows it

left leaf
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Can't wait to see what the update has greed

copper sage
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it has content

left leaf
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There's no way it has content.

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That would be way too crazy.

wise horizon
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Is there a way to make the floor window of the third floor to become purchasable instead of constantly enabled?

rich ice
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๐Ÿ˜ฉ

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not atm, no ๐Ÿ˜ฆ
and idk when I'd feel like doing that OhNo

covert ocean
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what is the chance of this puzzle

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i have never seen it but seen like 80 of these

rich ice
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atm they're a 10th of the chance weight compared to the ones you're probably seeing more often. If they're a bit too rare, and it could be cool seeing more of them, I can try slowly bumping them up

covert ocean
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nah i like rarer variants as a concept

rich ice
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yeah, I definitely plan on keeping them rarer than the others. But if it's way too rare, I'm open to changing it to like, double the weight chance for example. Otherwise, yeah, I can also keep it the exact same

coral shoal
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u might want to add a check for rv cruiser mod

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now that we have an actual case of LLL's ExtendedVehicle being used, i'd ask for a check if LLL is installed and only applying your changes if it's the base company cruiser

modest mica
coral shoal
modest mica
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they were all missplaced

coral shoal
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i'll have to let them know about that

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probably also check to disable their patches for anything that isn't company cruiser

rich ice
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oohhhh, okay, I guess yeah, I should add a quick patch for now, to change that. But assuming ExtendedVehicle from LLL just lets you add new vehicles, I might later on, move to making it its own vehicle

coral shoal
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yes, ExtendedVehicle is the framework for adding vehicles separate from the company cruiser

modest mica
rich ice
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wow

modest mica
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bc I imagine its a pain in the ass

rich ice
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I guess I just never noticed it, smh

modest mica
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the cruiser is really janky as it is

coral shoal
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i'm sure there will be more of these down the line

rich ice
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yeah, it might be

coral shoal
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especially with scandal doing his vehicles too

rich ice
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but yeah, I still think it'd be a good idea to make mine a separate vehicle now

coral shoal
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so existing cruiser mods need to make sure they work with extendedvehicle now

rich ice
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yeah, there's that ๐Ÿ˜ฌ

coral shoal
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luckily better vehicle controls and cruiser improved seem to work fine

rich ice
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okay, I'm going to actually try it rn I guess, since I kinda feel like it

real lotus
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the Hauler calls Base.Awake (and so do my vehicles, this helps keep compat with mods that cache VehicleController, also means CruiserTunes works with it :)

real lotus
rich ice
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thanks
so I lied and didn't do it rn 12 hours ago ๐Ÿ˜€
but I decided I didn't feel like dealing with stuff like the sounds and other assets on a new vehicle once I realized I had to do that, so I'll just add the ID check on the patch for now, and move it from reskin to new vehicle when I feel like dealing with it

real lotus
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it is a monumental pain haha, especially having to reassign everything when you apply a new controller :<

rich ice
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also lets me delay having to deal with people asking why cruiser is vanilla cruiser, when it moves to a new one

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yeah ๐Ÿ˜ฌ

real lotus
rich ice
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that's kind of what I hope, but some people probably just type out the vehicle name without looking

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like if they assume it works the same as older versions

real lotus
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i was going to say a seperate mod but that seems annoying having to maintain two mods ๐Ÿค”

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i mean it's really just up to you

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i see it as just being a minor inconvenience at most

rich ice
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I guess it mostly only affects peopel if they want to be able to have vanilla cruiser and changed cruiser on the same pack. Mainly in like, upgrading vehicles, type deal

real lotus
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and then people would get used to typing out the new one :)

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yeah that's fair

rich ice
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I still wanna make it separate once I'm in the headspace to deal with the tiny little bits, because upgrading vehicles over time does kinda sound like a cool progression. Though yeah, for now, I'll just fix the issue, and come back to it when it's time

real lotus
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i could of probably made mine a replacement, but i wanted more flexibility and less conflict with other Cruiser mods for the time being, until i can figure out my own compat for them

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infact, mine was a replacement, but i swapped it over once i learned how to use LLL's extended vehicles lol

rich ice
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I do think having it as an entirely new vehicle is better in general, though tbh, if other cruiser mods also add the ID check thing, unless compat is added, the other vehicles would miss out on those additions

real lotus
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CI already has ID checks for some stuff

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since i told DiggC about it and suggested it

real lotus
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and some of those additions could be pretty easily implemented onto yours, like, if it was a light in the back, that wouldn't be radically hard to add

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i just liked the flexibility it gave me, and the less headaches i'd have when dealing with having other Cruiser mods installed

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i didn't want to have to make a bunch of radical changes to the base controller and then potentially screw up the vanilla truck or something

rich ice
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oh yeah, for sure, it saves a lot of having to deal with things. Me, I'm just, I guess I like the feeling of having everything combined like I did when I first did 2SS compat with other ship mods

real lotus
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i've slowly been integrating some features from other mods like BVC onto mine

rich ice
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okay, double-checked to make sure both vehicles spawned fine (and drove them to test), so I guess it seems to be working. I'll just upload this for now, and come back if I want to make it its own vehicle, another time

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vvv I hope that's immediate report after only 2 minutes of upload

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hi

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wait, shit, now it's pointing at my message

rich ice
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FUCK

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anyways, here's the changelog

RV Cruiser 0.2.5

  • Now only tries to convert vanilla cruiser, instead of any possible vehicle. Thanks, Scandal.
  • Premature warning that I might separate the vehicle into its own vehicle, at some point.
floral ocean
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you're premature

rich ice
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something about the t rex having nubs is so funny to me

brisk widget
torpid fiber
rich ice
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okay, I was asked to add a little feature, and I decided okay

2-sToRy ShIp 1.2.6

  • Added bool config to change magnet connection point (negatives for further, positives for closer). Mainly QoL for using vehicles wider than default cruiser. But oNlY iF yOu uSe mY sHiP
torpid fiber
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I didnt ask for that mel

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Liar

covert ocean
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@rich ice have you known about this

torpid fiber
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Yes i know

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๐Ÿ˜ƒ

brisk widget
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๐Ÿค 

rich ice
covert ocean
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like genuinely how do people not notice these things ๐Ÿ˜ญ

rich ice
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so am I ๐Ÿ˜ฉ, but tbh, I also don't use lock pickers like, at all, or anyone in groups I play with

coral shoal
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That's why

carmine topaz
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Most use Doorbreach

covert ocean
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bad mod smh

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(jk)

rich ice
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oh, thanks for reminding me to do that. I was getting preoccupied bouncing to the song that goes waka waka wa oh oh waka waka aye ey, dun dun dun dun dun, dun dun dun, yeah yeah yeah africa

brisk widget
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waka waka wa oh oh waka waka aye ey, dun dun dun dun dun, dun dun dun, yeah yeah yeah africa

tall obsidian
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Oh yeah, I dunno if I'm the only one with this problem (I usually am), but monsters behave weird in the ship, especially the dogs. They used to go apeshit and run everywhere prior to 7.0 and up, but now they clip just slightly between the ship floor and just idle around in a stop-go motion, like they're struggling to enter the ship. It happens on every moon

rich ice
tall obsidian
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The only thing I modified was the addition of the third floor. Everything else is untouched, but since you're curious...

[Navmesh]

Listed moons will always regenerate navmesh.
Setting type: String
Default value: 220 Assurance,5 Embrion
Navmesh Regen Whitelist = 220 Assurance,5 Embrion

Listed moons will never regenerate navmesh.
Setting type: String
Default value:
Navmesh Regen Blacklist =

Toggles janky fix for enemies being unable to reach certain areas with the wider 2-story ship (more balanced, potentially less immersive).
Setting type: Boolean
Default value: false
Inner Balcony Nerf = false

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I keep forgetting Discord does that...

rich ice
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I like the sporadic change in text size

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damb ๐Ÿ˜”

tall obsidian
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It does it with the # sign. Personally, I hate that every chat service (and youtube) made it so that using stuff like * and _ alters text, but I digress

rich ice
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do you use a mod manager? If so, could I get a code to try looking into at some point? Enemies have usually worked in my experiences, so not sure why it breaks for you here

coral shoal
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2 or 3 of them on both ends of your message will make it ignore discord formatting

rich ice
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you can also ignore this so you have to manually go through the trouble of dealing with it again

coral shoal
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it's also ideal to use the 3 ` when doing code because you can specify encoding for them

floral ocean
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Pretty sure using \ or the other one right after or before the special character makes it not do its thing as well

tall obsidian
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Oh shoot, good to know. Thank you, Wawa

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I am actually strongly considering using modmanager from here on out because I haven't gotten much help using BepInEx for a good while

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Hardly anyone plays with me so there hasn't been much incentive to do so

floral ocean
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You don't download your mods through a mod manager?

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Also bepinex is the mod every mod relies in otherwise none of them would work

rich ice
tall obsidian
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And Gale, huh? Hopefully it can comprehend my future problems ;P

copper sage
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yexhaw

fathom marlin
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yexhaw

rich ice
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WHAT DID I DO

copper sage
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๐Ÿ˜€

torpid fiber
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Yexhaw

covert ocean
#

ok now how rare is this one

#

like genuinely i thought i have seen every puzzle ๐Ÿ˜ญ

floral ocean
#

just realised the one you sent before doesnt have the display above the puzzle for what the end result is meant to look like unlike the others

#

@rich ice bad mod

rich ice
#

some only give the symbols instead of both that and pattern, so people have to figure it out sometimes

rich ice
#

like same chances

covert ocean
#

thats not a bug

#

ive seen that on the common ones

floral ocean
covert ocean
floral ocean
#

though the inconsistency is kinda weird

covert ocean
#

also is there any other rare patterns

floral ocean
covert ocean
#

its not really an extra step though

#

you just identify which to make red

#

you can do that in like 4 seconds

floral ocean
#

yeah which is why im saying i dont see the point of this extra step

#

its barely anything

rich ice
#

at first it was only the symbols, but people thought you just press those symbols and then asked me why it doesn't work. Then I just added the symbol at a chance so people get the general idea sometimes

#

otherwise they have to spend like 2 seconds doing a very quick decipher

#

"decipher"

floral ocean
#

yeah but like whats the point of the useless ambiguity

#

of not having it

covert ocean
#

add a super rare 18x18 puzzle

#

it will be funny

rich ice
#

so it's not a 100% blind copy

floral ocean
#

if this is like a way to introduce more randomness to it that's kind of just focusing on the wrong thing

rich ice
#

that's not what I'm saying

torpid fiber
#

new 2 story ship deco

rich ice
#

IDEA

verbal hound
#

i deleted my shipwindows config and the windows still not there, what to do next stare

carmine topaz
verbal hound
carmine topaz
#

yes

#

set all the windows to always unlocked

verbal hound
#

i remember i didnt have to do that pre v70, did they change that

#

oki will do stare

carmine topaz
#

for the Shutter Switch if you use FurnitureLock I would recommend having Furniture Lock unlock it

ashen herald
#

I need help, I have a problem. How to fix it? I don't think it should work like that.

coral shoal
#

I can send mine which puts it under the green screen in a few

ashen herald
ashen herald
coral shoal
#

i'm not exactly sure

#

there might be a hacky way to do this if you have melanie's utility furniture pack and furniturelock

#

where you set one of the movable ship speakers from utility furniture to always be unlocked and spawn stored

#

but i'm not sure if that's the best way to do it

ashen herald
coral shoal
#

rotations are kept at default

#

will look like this

ashen herald
ashen herald
#

@coral shoal Do you know how to adjust the lever for the magnet? I can't find it on the ship

coral shoal
#

Magnet lever can't be adjusted, it should be on the same outside wall as the door

rich ice
ashen herald
#

@rich ice And a question regarding the interior, is it possible to add a configuration for this door so that it can be turned off or add one-sided doors? It's just not clear why this door is needed if there is another one on the right

#

And a question about the interior, is it possible to somehow configure the interior so that when starting a new save you donโ€™t have to rearrange it manually? For example like this

brisk widget
rich ice
copper sage
#

5 story ship LET'S FUCKING GO

rich ice
copper sage
#

also, why is that crying emote so perfect?

copper sage
#

ship so large that it's its own dungeon

verbal hound
carmine topaz
#

maybe your log might show the errors though

coral shoal
#

Using toomanysuits and furniture lock, something like this would be predated by error spam in the logs

#

Usually it means something else failed and toomanysuits broke as a result

carmine topaz
#

TooManySuits iirc has been having issues for a while too for people randomly and hasn't been updated

#

I know it broke for most after V70

coral shoal
#

Hasn't broke for me

#

Don't know why it would do that

#

Its fragile for sure but not outright broken

carmine topaz
#

I just prefer suits terminal for optimizations lol

coral shoal
#

It can't be that much better for frames can it

carmine topaz
#

By getting rid of the rack it helps a lot, cus the game always renders the suit textures otherwise and More Suits makes all suit textures 2k, ofc with LethalSponge it will downscale them to 1k but still the rack existing means you have to always render all the suit textures at all times while on the ship which can cause significant performance drops while on the ship

#

I don't know if TooManySuits has a caching thing in place for it, I think it might? I remember the dev trying and running into some issues but can't remember if they ever succesfully got it working

coral shoal
#

I can check by comparing framerate with TMS vs suits terminal

verbal hound
coral shoal
#

thats honestly a big factor why i don't use it

#

some people in my group tend to hog the terminal already so locking suits into that would be harsh

carmine topaz
#

@red ether GUI mod for Suits Terminal? plink

verbal hound
#

ayo

#

that is actually gonna be so good

carmine topaz
#

Assuming he sees it and feels like making it lol

coral shoal
#

seems like a minimal improvement, and not one worth completely removing the rack

red ether
copper sage
#

yexhaw.

fathom marlin
#

Found this in a drawer with a price tag of $12 bucks.

rich ice
#

๐Ÿ˜ก

#

you'll never know the end of it

unique tapir
#

i bet its a 2 handed item greed

fathom marlin
#

indeed

#

super heavy

graceful crest
#

not sure if i should be reporting this to the lethal min thread or "Melanie Melicious's utility furniture" thread, but Pikmin seem to walk to the "ship fire exit" and then turn around or get stuck instead of entering...

rich ice
#

A temporary solution, could be trying to put it somewhere they don't naturally go to. But that's only either if you have a bigger ship, or use the pocket room with furniture lock setting the fire exit 150 into the sky (to be in the pocket room)

copper sage
#

put door on ceiling. porblem solved

rich ice
#

ahh, see, we have a thinker

rich ice
#

original message from your good ol' friend MelanieMelicious

#

don't check original location to see who sent message

rich ice
#

slow on actual content updates even though I am going to them every now and then. But patch fixes on the otherhand are important. Also, here's one:

2 sToRy ShIp 1.2.8

  • (Re)Added config to disable navmesh regen IN ALL CASES except if listed moon is on navmesh regen whitelist. Defaulted to false due to horrendous wait times, and sometimes even disallowing players (pacoito) to play on some packs.
coral shoal
#

It was said a while ago you added navmesh obstacles to the ship to prevent enemies clipping through right? Because I don't think it works

carmine topaz
coral shoal
#

Enemies are still able to clip through the front wall even if the door is closed

carmine topaz
#

I haven't had any of that

coral shoal
#

And actually it causes enemies like masks to come up with you when taking off

carmine topaz
#

Are you using 2ss + Wider or 2ss on it's own?

coral shoal
#

2ss wider

carmine topaz
#

Weird cus it works fine for me

coral shoal
#

I'll get the video of it happening tmrw

carmine topaz
#

Have you tested with the new update?

coral shoal
#

I remembered to save the log this time so I have that as well

carmine topaz
#

Just to make sure it wasn't an issue of Navmesh Regen kicking in on some moons

coral shoal
carmine topaz
#

I know that broke Shy Guy opening the doors on some moons

#

With the new update he works fine

#

Also it might help to mention the moon it's happening on

coral shoal
#

Multiple

carmine topaz
#

That doesn't help

coral shoal
#

Happened on adamance, titan at least

carmine topaz
#

Okay weird

#

Wait uh

#

Maybe some issue when using Rebalanced Moons?

#

Cus I think you use that

coral shoal
#

I do but I doubt its that

carmine topaz
#

It's possible you might need to Whitelist Navmesh Regen for them

#

since the scenes are being completely replaced

#

It definitely doesn't happen on vanilla Adamance for me

coral shoal
#

I can try that

carmine topaz
#

So I think your issue is

#

Enemies are using the "Old ship" navmesh

coral shoal
#

Navmesh whitelist on those moons wont mean they phase through the wider parts of the ship right

#

Cus it still has navmesh obstacle

carmine topaz
#

It should fix it

#

The issue of them clipping would be cus they're using the Vanilla ship navmesh

#

most custom moons work fine without regen, but I know Dopa does stuff in a bit of a strange way she's said it herself

coral shoal
#

Wait my brain fried

#

I interpreted whitelist as blacklist

carmine topaz
#

By default with the new update everything is blacklisted unless moons are in the Whitelist

coral shoal
#

Forcing a navmesh regen should help I think

carmine topaz
#

test if it's fixed with that first, if not then Whitelist the moons

#

yeah

ripe lotus
#

whats happening there is, there were dogs in the ship walking in/out, and when the ship took off, the dogs came with it like collected items do. Ive seen dogs and other things floating in orbit outside the ship previously, no clue whats causing it, just figured id share here (i was using the previous version so maybe something that is now fixed was this? i saw a setting regarding navmesh whitelisting was re-added so wondered if that fixes this xD)

maiden basin
#

whats up dog? ๐Ÿคฃ

fathom marlin
ripe lotus
fathom marlin
#

worthless perfection (code rebirth... spoiler?)

coral shoal
#

alr i have a clip of it happening

carmine topaz
# coral shoal this was actually on Wither

Oh yeah I remember having it on Wither but only on there for me and Mel double checked everything and didn't understand why it happened so maybe it's a problem with that moon or an issue when Wither is present?

coral shoal
#

i don't think its a moons problem

#

since wither isnt the only place this is happening

carmine topaz
#

It's probably just issues of those moons needing navmesh regen whitelisted then

#

Test if it happens when you shove Wither into the Whitelist, it needs to be the full name you can grab it from LLL's config

#

Or double check it ingame and add it since the config should update in real time

carmine topaz
#

So enemies can walk through it

#

As for enemies sometimes going into orbit with you from the railing that is normal

#

Since the Ship has navmesh always

#

So they can just hang out until the game despawns them

#

But yeah the coat rack and wall next to it existing has always been a bit janky for enemy pathing, I think ikrc it's the same way with Base Wider Ship as well

coral shoal
#

the coat rack wall isn't what i'm concerned with

#

its that the mask phased through the front wall with the door closed and then got dragged into orbit by the ship

carmine topaz
#

Honestly if it's only Masked I think it's a problem with masked enemies

#

Cus every other enemy has been fine byeah Masked are funny

#

When I was playing on Ichor no enemies could get on the ship except for masked

#

So Masked just behave differently

#

I'm pretty sure it's similar to how masked can just walk in the ship with the doors closed with the vanilla ship on March

#

I've also found Masked don't really do it as often since I got rid of Mirage so the MinickingPlayer stuff might also make it more likely for them to behave weird

#

My only case of it happening was Ichor without Mirage

rich ice
#

yappers

#

time to see what things messed up ๐Ÿ˜ฐ

rich ice
# ripe lotus whats happening there is, there were dogs in the ship walking in/out, and when t...

if you only mean when flying up, yeah, that's normal since the new ship navmesh is always there at all times, with the ship. But should despawn on orbit. If you mean when you're in space, and they're still there, then no idea, and it might be another mod directly messing with enemies or the round. Either that or a combination bug with mine. (Though I doubt it. Most I'd see mine doing is making an existing issue, more visible.)

rich ice
# coral shoal this was actually on Wither

it's kind of hard to tell the points where the masked got in from. Since this could be caused by a couple different things. Since the masked comes up with you in orbit, that should mean it's using the new navmesh. Though I couldn't see what it looked like when they enter through in the video, I suspect it might be an offmeshlink (basically the old ladders), which I apparently hadn't changed properly. And I'm assuming masks are able to walk in "small" and "medium" spaces, they're most likely the ones able to access the old offmeshlinks

coral shoal
#

also i forgot until now but its not only masks

#

baboon hawks and tulip snakes can get in too

#

i got it on a video for monty

#

i'll go get it

rich ice
#

oh yeah, baboon hawks might be able to enter those spaces too (I didn't check). Tulip snakes should. So yeah, makes sense if this is the issue

coral shoal
#

this was regarding a different problem but you can see it pretty clearly here

rich ice
# coral shoal

ooohh yess, these are the exact spots with the old offmeshlinks, where I was having issues with. So yes, thanks for helping clarify where the issue was

left leaf
ripe lotus
# rich ice if you only mean when flying up, yeah, that's normal since the new ship navmesh ...

ah ok, if thats normal, ok, just yeah, people almost dying as a dog attacks them as the ship flies into orbit is interesting.

and yeah, probably a mod was causing them to be stuck in orbit, havent seen it in over a week (and i removed a few suggested culprits)

im guessing you dont control the despawning, but perhaps them despawning quicker after the ship is taking off might be nice ;o if you dont control that though, then no worries (im guessing its just the vanilla despawn timing xD)

meager tiger
left leaf
#

Just tested for funsies with a Dog in front of the ship and yeah, bro just came straight through the front right where the window is dead

#

But i believe at this point this is an issue with wider ship as a standalone and less two story.

#

@brisk widget you think this could be an issue on that end?

brisk widget
left leaf
brisk widget
left leaf
#

So there is no way to fix the issue then?

brisk widget
#

its not my issue

#

ask melanie

left leaf
#

Alrighty.

harsh atlas
harsh atlas
#

how to remove numbers?

real lotus
#

i don't think you can, i imagine they're there so they don't conflict names lol

rich ice
left leaf
supple mantle
rich ice
#

okay, a little bit ago I applied some changes, but I'll test it a little bit later before uploading, to see if it actually fixed it this time

left leaf
#

No problem, take your time!

wicked ruin
#

is this fix related to dogs entering the front door? I was playing with some friends and they said a dog ran through/killed through the door. Now I can't remember which but they where like on the other side of the ship being quiet so possibly the first option

torpid fiber
#

@rich ice hi mel have a great day stare

maiden basin
left leaf
#

@rich ice ok so, i did some testing after the last update and the issue seems "sort of?" fixed but not entirely. Got those screens on Rend and it's weird. The dogs cannot move inside the ship but they can still get into the front like in the first screenshot and if they do and you touch them they still kill you. In the second screen they clip through the front too but in this case it doesn't kill you for some reason.

south sonnet
#

Does the Christmas tree still give presents?

maiden basin
modest mica
#

@rich ice would you mind fixing this gap when using just 2 story by itself

wicked ruin
rich ice
#

yeah, I guess I can do that finally. Shouldn't be too hard

rich ice
#

items

rich ice
south sonnet
#

after a total of 3 days

rich ice
south sonnet
rich ice
# south sonnet alrighty then ๐Ÿ˜„

oh actually, has the loot chance for the presents, changed in your config? The default is currently 1, which is how much of a percent chance each item on the tree will increase. It also only checks for that at the starts of the day

south sonnet
#

does this seem normal?

rich ice
# south sonnet does this seem normal?

yeah, it does. I'm just thinking maybe you had the old default config values, and if you redownloaded the mod or reset the config in some way, it went down to the default lower value. That might be what happened

Also, I actually noticed the maximum value for the beehive config, isn't there. And it turns out I named them the same. So that's just an unrelated thing I gotta fix

south sonnet
#

i'll try again later with friends

#

maybe then itll work

graceful radish
#

If you have 2 story and wider ship mod, do you need to disable navmesh generation from one of them?

brisk widget
graceful radish
#

fab, t hanks

rich ice
#

okay, so I get I haven't made any actual content updates YET. turns out I suddenly felt like reworking 2SS, which I'll probably finish soon. It should fix a lot of cosmetic issues like visuals and audio configs, and make it easier for me to do certain customization configs I want to add, soon
.

floral ocean
#

๐Ÿ’€

#

you do realise that this makes it possible to steal the apple from the shop right? assuming its sellable

rich ice
#

I did like minimal testing, and the shop script runs after mine, so I'll just hope I'm 100% fine

#

I took this extremely seriously ๐Ÿ˜  sadx2

carmine topaz
floral ocean
#

remove your logerror

#

i dont need more errors showing up in my logs

#

50mb logs from you guys are error'd enough

floral ocean
#

didnt test but totally tested

carmine topaz
#

Right now I wanna figure out why Snail Cats and Cranes keep desyncing for clients

#

lol

floral ocean
#

you've got this, for sure

carmine topaz
#

I disabled like half the pack and it still happens

#

So I hope you found something on your end

#

lol

floral ocean
#

im pretty sure i said its on my end and i fixed it

carmine topaz
#

Yay

floral ocean
#

well i never tested whether it wasnt working

#

but now its host only

carmine topaz
#

Yeah idk what in the recent updates caused Snail Cat desyncs again, cus when we removed Enhanced Monsters before it fixed it

floral ocean
#

@rich ice until you get rid of your logerror im making coderebirth disable itself with this mod greed, im putting my foot down

carmine topaz
#

โ˜ ๏ธ

#

Why is that an Error log?

#

It should be a Fatal log

floral ocean
#

๐Ÿ’€

#

im updating coderebirth to disable itself rn

floral ocean
rich ice
#

maybe even 2.0.0, update is so big for this mod

carmine topaz
#

Nooooo I need CR, Mel has to fix the Log Error

rich ice
#

fInE

floral ocean
#

wesley's annoying enough as it is with his errors

#

same with @red ether

#

stop misusing your loggers

#

otherwise ill misuse mine

carmine topaz
#

NightOfTheLivingMimic having that Fatal log on boot

floral ocean
#

yes im aware

carmine topaz
#

Tbf Wesley only does it for The Man In The Rubber Rooms thing but yeah I can understand being annoyed, the good thing is JLL has a nuke Wesley option

floral ocean
#

yeah and clearly so many people use it when they send me logs

#

i dont like scrolling through a hundred errors before i get to a real error

carmine topaz
#

I get ya

rich ice
#

yooooooo, my favourite modder MelanieMelicious just released the biggest content update for Generic Apple Fix

floral ocean
#

melaniemelicious is no one's favourite modder

rich ice
#

how did you know I was no one sadx2

floral ocean
#

i always knew

carmine topaz
rich ice
#

uM aCtUaLLy I dOn'T eVeN hAvE pEaK

carmine topaz
# floral ocean i always knew

I'd remove NOTLM to get rid of the misuse of logs but then people would riot over the removal of BALD chat so maybe I just prevent it from logging lol

floral ocean
#

you dont wanna do that incase it actually errors

carmine topaz
#

Fair lol, maybe I just disable Fatal logging

rich ice
#

but how will you know if it's trying to kill you

carmine topaz
#

Btw @floral ocean Do let me know when the update goes live since you fixed the issue plink

floral ocean
#

will be a while

#

maybe a week or more idk

#

im working on stuff other than the plushies rn and the plushies themselves arent finished

carmine topaz
#

Ahhh

rich ice
#

๐Ÿ˜€

carmine topaz
# scenic haven what the fuck

All cus Lyra joked about nuking the Apple from our ship, then I found out anytime it was being spawned outside of being bought from the gift shop Wesley wasn't setting Grabbableobject.grabbable to true so Mel went on her way to fix it, Your apple shall live!!!!

rich ice
#

I'm unironically bugfixing it ๐Ÿ˜ญ

Generic Apple Fix 3.0.0

  • 3.0.0 update wasn't as big as 2.0.0.... I liked it, but it also lacked as much new content as I was hoping
  • added 1 missing =
  • I'm unironically updating this mod, guys ๐Ÿ˜ญ
brisk widget
#

melanie you are the best mod dev i ever seen and i hope you have a great day

rich ice
#

WAIT WHY YOU TELL ME TO GREAT A DAY

brisk widget
#

yeah i noticed

brisk widget
#

you make me CORRECT messages

#

worst person i ever met

rich ice
#

๐Ÿ˜ญ

covert ocean
#

this interior on lecaro goes hard

#

also the badacken

brisk widget
#

actually nvm

rich ice
#

now I want to go back to continuing interior update, but also I wanna finish 2SS stuff

floral ocean
#

Tested my ass

rich ice
#

๐Ÿ˜ญ

floral ocean
# rich ice ๐Ÿ˜ญ

In vc I looked at your mod and I saw one = in the if statement and I was like "Huh, surely that's not a decompiler bug right?"

rich ice
wicked ruin
#

That was weird to say it directly like that oops. I just figured I'd say it, I think it's CR that adds it

floral ocean
#

Yes she cries when you hold her

#

She's a baby

rich ice
#

wow

rich ice
#

...guys, I've been unironically updating apple fix to improve it ๐Ÿ˜ญ

unique tapir
torpid fiber
floral ocean
#

You realise he came up with the idea so this is his mod right

torpid fiber
#

greed thats how it works

rich ice
#

๐Ÿ˜ฆ

torpid fiber
#

Yexhaw

carmine topaz
floral ocean
#

no mel wrote bad code

brisk widget
#

Before huh

floral ocean
#

but rodrigo takes all the good credit cuz he thought of the idea

torpid fiber
vagrant meteor
#

When using 2-story ship with wider ship, is there some way to only extend one of ship's sides (the one without the cruiser magnet)? Usually wider ship has a cfg. setting for that but afaik it's overwritten/ disabled by 2-story. My problem is just that on some moons the cruiser being too far off from its intended position can cause problems with using it.

cloud panther
#

A few quick things to report with the cooking mod:

  • The value of Meat Scraps still doesn't show for clients
  • It would still be really really helpful if the config didnt use prefab names and instead used just the normal item names like in most configs
  • If a client places a body onto the meat grinder, it will grind it and produce 1 meat, but the body will remain on the meat grinder still just for the host, allowing them to grind it a 2nd time, basically giving double yields on the bodies

If any of those are outliers and dont occur with just the mod, i can get logs and do it on a limited profile

rich ice
#

oh yeah, I probably could've switched the item prefab thing to the item name when I last updated, but just didn't. I'll get to that then going back around to it
meat scraps value and duplicate player bodies thing, I'll see what I gotta change. Value thing I did something wrong

rich ice
torpid fiber
#

hi mel

#

have a great day mel

#

@rich ice

copper sage
rich ice
#

EXCUSE ME

copper sage
#

reads the changelog
that's... a ton that i have to make sure work

carmine topaz
rich ice
#

oh yeah, I should post changelog, but I'm doing a very quick patch mostly fixing something for non-wider 2-story

#

I'll post them both once I finish

#

fyi, you MIGHT want to reset the current door panel config. Though tbh, I could probably do some other tiny update to auto reset it so it isn't in the wall for old users, but idk how I feel about doing that yet

2-sToRy ShIp 2.0.0

  • Added "ship layout" config, exclusive to Wider + 2-Story ship, which allows you to switch between premade ship interior "room/wall" layouts for first and second floor (only 2 right now). Default layout changed, legacy (old) layout still available in config.
  • Fully remade models of ships (should fix a handful of minor visual issues, like holes in ship stealing all our oxygen, and messed up textures).
  • Ship surface audio is now automatically decided by object's "main" material.
  • Ship hull and inside surface audios are now separate (you're WELCOME s1ckboy, smh, hates wood sound on metal roof).
  • (Hopefully) Fixed ship door randomly turning players into mimes for a period of time, on Oxyde (some tests, but bug was random, so I could just be lucky).
  • Fixed default ship style's floor lines not properly aligning cut-off section when using Ship Windows' floor window.
  • Moved default door button panel position overwrite.

2.0.1

  • Fixed non-wider 2-story 2nd floor mansion-style rails not appearing.
  • Moved default charger position for wider 2-story.
mellow pilot
torpid fiber
#

@rich ice i noticed you didnt add mel having a great day

#

Is this an oversight?

mellow pilot
#

a large melanie plushies on top of the ship would be cute

copper sage
#

anyone got images of 3 Story + Wider Ship enabled? i wanna see if itd be worth doing

EVERY SINGLE

piece of furniture over again ๐Ÿ˜‡

quaint oxide
#

neat update

coral shoal
quaint oxide
#

Floor1

#

Floor2

#

Floor3

#

well... (2nd floor right window)

#

and I've noticed that If you have disabled the Left window on ShipWindows config, the front window doesn't appear too

quaint oxide
# coral shoal

and yeah... this is a curse now, I think it can't be fixed

coral shoal
#

it was fixed in legacy

#

the front wall needs to be just a bit thicker

quaint oxide
#

these yellow thingys on the celing near the stairs are not collisionable

#

maybe for quality of life, but It's kinda weird

rapid sandal
#

MAN

#

NOW I HAVE TO ADD WIDER SHIP BACK TO MY PACK

#

too cool not to have

rough berry
#

Getting every single furniture mod and putting it in this ship. RIGHT NOW.

rapid sandal
#

i like having a claustrophobic ship tho i wish we could have ship size upgrades ๐Ÿ˜”

quaint oxide
#

one last thing.
I think it'd be better to move the left window to the leftside wall before the wall like the right window.
Right now it is in a little unconfortable spot

#

yeah, this is a bit weird

#

but overall.
This is one of the best update of your mod

#

Congrats :]

rich ice
rich ice
left leaf
#

Pain

rich ice
#

also, glad people are liking the update so far ๐Ÿ™‚. I definitely like the new layout a TON. Still a couple little things I gotta fine-tune, but it's nice

rich ice
rich ice
#

WHAT

left leaf
rich ice
#

deprecating right now

verbal hound
#

that is some sharp corners

left leaf
#

So sharp i cut myself

#

Came out from fire, saw the sharp ahh wall and thought an ACunit spawned in my ship first ngl

coral shoal
rich ice
coral shoal
#

either that or removing the ribs will work good enough imo

rich ice
#

I think I'll keep the ribs since the "default" style is supposed to stay mostly loyal to the default vanilla ship's style. I'll just find a way to compensate them in a way that looks good

left leaf
#

Uhh...

#

I tried deleting the configs and stuff, relaoded new save, even downgraded but the sharp, painful corners are still there.

rich ice
left leaf
rich ice
#

yeah, that was definitely a my bad then. I entirely remodelled the parts of the ship, so now things are no longer secretly -0.0000034 rotation, and floor is actually flat, even compared to vanilla

#

also the parts are grouped slightly differently

#

I'll go fix that for non-wider 2SS rn

copper sage
#

fuuuuuuuuuuuck... shit's peam.
will sadly stay with legacy til i get a day where im motivated to redecorate

rough berry
#

Is there a way for the magnet on ||oxyde|| not to go straight through the ship and grab onto it? Or is that just part of the experience ( I had no idea where to post this. Either here or the code rebirth thread.)

rich ice
wicked ruin
#

Where is the light switch? It's dark in the middle of the ship

rich ice
wicked ruin
#

Is there a chance there will be an option for the entire second floot to be covered off. Like where the middle is open in the latest, could that be closed off as well?

#

That would make the ship feel supoer vanilla while still having more floors and being wider

#

just a recommendation

wicked ruin
#

Thank you! That would look awesome!

torpid fiber
#

Im already tired of the new ship, mel can you release a new ship every day

#

thanks

torpid fiber
#

thank you mel

#

youre so kind mel

unique tapir
#

i need a layout where my crew of 12 each has their own room greed

torpid fiber
#

I need an infinite ship with infinite rooms for an infinite amount of people

#

it will be full but Ill have a bus with infinite people come by

rich ice
#

don't make me move every person into every other room

torpid fiber
#

make it also slanted

#

i need to move a boulder to the top

verbal hound
copper sage
#

finished renovations. had to move my christmas tree outside ;n;

rich ice
#

will Melanie finally do it? Will Melanie finally shrink the christmas tree?

copper sage
#

as tall as the ship itself

rich ice
copper sage
#

but the same width

rich ice
#

WOW

torpid fiber
#

Let christmas take over the world

copper sage
#

but nah, i was gonna do it. just didnt realize it was primarily floors 1 and 2 that got edits. floor 3 was nearly untouched

torpid fiber
#

wheres my 0.5 story ship mel

#

and fumos thinner ship

floral ocean
#

0.5 story ship works w thinner ship

rich ice
#

you mean

#

MelanieMelicious 0.5 sToRy ShIp works w Thinner Ship Mod

floral ocean
#

XuXiaolan 0.5 sToRy ShIp works w Thinner Ship Mod

#

dont steal my mod bitch

rich ice
#

SMH

#

I can't believe I forgot the simple universal rule

torpid fiber
#

Your mod will be merged into code rebirth

#

Rejoice stare

#

This is great news

unique tapir
#

code rebirth consumes all

wicked ruin
#

I always though how cool would it be if people could have their own like 0.5 ship but the game hosted off of everyone's pc so they had it as well. And you just went to your own moon and did your own thing, occasionally meeting a friend that landing on a moon you did

#

That would be so cool but I don't think that's possible ๐Ÿ˜‚

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Like imagine your halfway through a day, a friend lands on the moon not knowing your there, and goes inside to see you. That would be awesome

wicked ruin
#

Would it even be plausible? I figure having everyone as their own host would be ridiculously difficult if not possible

torpid fiber
#

Yeah mel can do it in one night

wicked ruin
#

HAHA

worn escarp
mellow pilot
#

can we seperate the ship into tiles like the interiors so every time i start a new save the ship has a different layout

rich ice
mellow pilot
#

is it possible to add like 1 or 2 more lights to the 2nd floor? especialy back right corner seems realy dark to me.

#

i mean together with wider ship rn

carmine topaz
#

@rich ice Any idea what's going on here btw?

#

This wall has some funnies happening

#

Only this wall on the 3rd floor though

mellow pilot
#

i always have the door open in orbit and ive not seen this

brisk widget
#

is your door 0.00001 size?

mellow pilot
#

yes

#

mainly so dogs cant come in and eat us anymore

#

they too fat

rich ice
rich ice
floral ocean
#

Try it with puppet from Manor lord

rich ice
#

oooh good idea

#

also yes, gals worked too (they were easiest to test first)

#

I'm considering I might separate pocket rooms into its own thing, and make other rooms types for it. I played with idea of separating it when somebody asked for more rooms, so now that the navmesh is kind of mostly working, I might do that

#

but tbh, I also promised small 2SS to add a couple things, so I should probably do that too ๐Ÿ˜ญ

#

wtf why did I change topics like 3 times

floral ocean
#

If you want my opinion don't do pocket rooms and stuff

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Code a way to make em modular

#

Then add that in as a separate mod

rich ice
#

do you mean like keep the existing room in same mod, and then just have a separate mod that sort of expands the room?

#

expands, like if you buy those extensions or something

floral ocean
#

Well, what if you had a mod, where you'd buy a door and it'd open up to another room in that pocket dimension

rich ice
#

except instead of being another teleport, it's just an actual door leading to another room in the same space?

floral ocean
#

You would have a prefab of a basic room

#

And buying the door creates the room and adds a hole in the wall for it for the door

#

And then if you can figure out how to allow furniture up there

#

You could allow for different room types like long rooms etc

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One way you could do it is having the room attached to the door

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So buying the door just has the room infront of it but u can't move the door from where it was bought

#

Dunno

#

Just some random thoughts

rich ice
#

I could do that for some rooms, since expansions are cool. Part of my appeal for separate rooms though, was having the ship feel like the "hub," for branching out. Like imagining 2SS, having basement teleport or hatch at bottom, and then bedroom doors on second and/or third floor. Which is why this just makes me wanna do both

wicked ruin
#

That would be an awesome implementation if possible. Buying a decor/ship room that open up and extends a specific part of the ship. Idk how that could be done but that would be pretty cool

torpid fiber
#

Great idea, I mel will get to work on it right away

rich ice
wicked ruin
#

ohhh. Oops ๐Ÿ˜…

fervent robin
#

(ignore the embed name)

#

(im using vencodr

#

i wanted to ask if it would be possible to have the cruiser model from your mod use the shade smooth setting so that it doesn't look so blocky in certain areas

#

specifically here

rich ice
# fervent robin specifically here

hint: I actually made it modular for the roof part, even though I kind of don't need to in this case. So it's actually just that they're not from the same mesh. I can probably change that at some point since like, I really didn't need to make it separate there, I kinda just did out of habit

fervent robin
#

also from the screenshot I just noticed there's a gap here

rich ice
#

WOW

brisk widget
#

gapanie gapicious

rich ice
#

just like the old 2SS ๐Ÿ˜”

fervent robin
carmine topaz
fervent robin
#

I love the rv though it's super cute

fervent robin
fervent robin
rich ice
#

well, I guess while I'm at it, feel free to throw random ideas to also add

#

๐Ÿ˜€

rich ice
#

๐Ÿ˜ญ

carmine topaz
#

Honestly since you're gonna update it I hope this means the wheels can finally be fixed

#

lol

rich ice
#

uhhhh wah was up with wheels

carmine topaz
#

I think some aren't on the axles and I know some clip into the back lol

#

normal wheels not the monster ones

#

It might just be the back wheels for both issues actually

rich ice
#

I guess I'll check

fervent robin
#

sorry im watching smth w my wifey

#

uhmmm

#

lemme think of features

floral ocean
#

4 story rv

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18 wheels

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More wheels for lunxara

brisk widget
#

Playstation 5

bleak sky
#

Button to eject wheels I reckon ๐Ÿ’ช

brisk widget
#

Button to explode

floral ocean
#

Button to explode sounds nice

#

Just call it thr happy button

brisk widget
rich ice
#

reset button even

fervent robin
#

like this maybeh

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(well except cover the whole thing but im not drawing the wholr thing out

rich ice
#

clearly you mean cover the bottom area and leave the area at the top

#

๐Ÿ˜€

fervent robin
#

yes! you're so smart neramie nericlous