#MelanieMelicious Mods ๐ฑ (2 sToRy ShIp, Utility Furniture, Pocket Rooms, Farming and Cooking, etc.)
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yeah i can
why did you say its hidden tho
yet another wow from you
WOW
good
@rich ice since I know Xu and Rodrigo have already said something about this, I take it since you fixed the material the normal map now needs some adjustments to not be so shiny?
oh, okay, since I happen to have Unity open, I can fix that rn. Thanks for telling since I didn't check ๐
also wdym already said something about it
did they say something somewhere?
oh I found it nvm
lower the normals and make sure the normal texture is actually set to being a normal map lol
I already set the normals lower earlier, I just have to check it now. The image in old versions where it wasn't shiny, actually had the image set to default instead of normal map, which I fixed, but is also why it's super shiny now, since the settings were like, adjusted before finding it, with me being like, "why doesn't it look proper?!"
lol
2 sToRy ShIp 1.2.5
- Non-plank wood texture no longer shines bright like a diamond I got diamonds on my feet, yeah.
But you dont have legs
R u going to add support to turn off the oven and fridge for ur mod and instead use the fridge and microwave in the base game?
Also a followup on this would be nice. Love ur mods!
that looks much nicer lol
I should probably add configs to disable each type of furniture, in general, instead of just some, yeah. And yeah, I still need to do that for the trees, too. I'll get to that once I finish something rq
Also yeah, same with in farming mod, I should add options to disable things the same there. After adding configs to disable, I'll probably change the fridge to be a different style of fridge. Though I don't see myself replacing the oven with microwave since they're still different appliances
Oven0 and Oven1 are different but one of your Ovens is a microwave iirc
(mini oven)
that's also different, but closer. Mini oven is actually just a smaller oven that you can bake stuff, while being really portable
but yeah, they look very similar to microwaves, but are different
You could rename it to Mini ovens in an update
I mean, yeah, I guess I could
I just have to hope if there's another big furniture mod, we don't share the same names. Though that can still happen with numbered versions either way
well tbh, I don't imagine it'd be common for somebody to make another minioven, but if I also change the big oven to just oven, that's the one I'm thinking of being more common
but yeah, I guess I'll change it when I next add stuff
Oh yeah that reminds me. Could you remove the numbers and implement a system like @halcyon trout 's morecupboards?
Cause it looks awkward with numbers
what does science bird do?
Probably just uses normal names like "Green cupboard" or something
cant wait to have Green cupboard and Green cupboard and the game bugs out
I mean, who else is gonna add another Green cupboard lmao
you could also just do like...
M. Green Cupboard
Numbers is just kind of awkward really
the way I do it is internally they're all still named with numbers (1cupboard, 2cupboard, etc.), but I have a bunch of patches for the terminal which change their names to colours instead ("orange cupboard", "green cupboard") or merge all of the entries into a single "cupboard" entry, and typing "cupboard" just buys the first available one.
the reason why numbers are used in the first place is because if you do something like "purple cupboard", you'll never be able to buy it without a terminal conflict resolution mod since anything starting with "purple" will redirect to "purple suit".
Not sure what I'd recommend in this case since my method is pretty scuffed and involved, but that's what I do at least.
@rich ice incase you're blind, look up!
@rich ice QUICK! LOOK BEHIND YOU
lmao the message got deleted
bully smh
good
good
good
neutral
perish
y'all ๐ญ
me none
Does this mod work bepinex?
How to make work with melinex
Who melanoi melicioso
kills everyone with mind
2 story cruiser does not deliver itself when you order it :(
are you using Wider Ship by itself? I can try to fix that rn, bc for some reason cruiser mod breaks atm when it's specifically with it
I guess might be that
Lmao
cant believe this channel is just for advertising mu streams now
who anybody newly interested, or was interested in this moon+interior before abandonment. I was given permission to ownership ๐
also, might as well post other changelog here, too
RV Cruiser 0.2.4
- Fixed incompatibility when using 1-story wider ship.
I also have the update for Utility Furniture to disable any furniture ready in files, but unless it's something important like a bug fix, I want to instead include it with another update, which I plan
Congrats Mel!!! 
Hey there, trying to use this mod to put all the consoles and screens upper floor... searching a mod to moove or duplicate the two monitors above the landing lever
I mean, if I really wanted, I could play around with adding a config to change where those parts are located. Either that or I look into adding it into "moveable ship parts" in Utility Furniture. I'll have to check to make sure it doesn't cause problems though
would be insane, I'm trying to build a horror mode for friends, with a scenario and progression, and about forty mods, but since I'm too scared, I'd need to be able to stay at the controls, and preferably upstairs.
Has anyone been seeing weird behavior with ShipWindows with just the 2 story ship?
I'm not seeing anything in my terminal about it, but rn the windows are gone
So I can just hop through the windows
just an initial check before getting deeper. Are you using normal ShipWindows, or ShipWindows Beta?
magic ๐ ๐ ๐
I just did a handful of things I'm being very specific about, to lower optimize and lower the overall size of what was being put in the assetbundles, and reducing what was actually brought in with the asset bundles
it really depends on the project, but besides conventional ways, and stub references, there's also just a ton of cutting corners wherever I noticed could be done
like, think of the perspective of a player going in blindly, and consider things players don't/wouldn't notice, or barely would if changed
Normal, should I be using beta?
normal is the one it should work with. Does this happen when you start the lobby, buy a window, or both? Do any logs show up on whichever when you see it happen? And also, are you able to send a mod profile code so I could try recreate the issue if I can't myself
I'd have to experiment with a new save
I'm playing with a friend rn, so I can send the code for now
It could really be anything I have a lot of interior mods
Though they're not all enabled rn
01978b05-df91-d109-e459-bcd5854651e2
I just realized that not everything in my Async Loggers config is set to true for printing
That includes ShipWindows and probably 2 story
the museum interior's puzzles are not working anymore
hmmm, I'll check that in a bit. Thanks for the report
okay, now I can start looking into the reports
also iono how many people here would be interested if I post the Yavin IV logs here since I'm now working on it. I'm also posting them in the original Yavin IV thread
Yavin IV Training 2.0.1
- Added 1 reworked room tile. Others coming SOON, this is a PATCH, OKAY. Stop COMPLAINING, SHUT UP, OH MY GOD, BE PATIENT.
- Added interior tile map radar icons, friends ๐.
the puzzles seem to work perfectly fine for me. Though I'll still go over them in case there might just be one that isn't functioning
Also, if possible, if you could share a mod profile code while I'm checking them for where things might be breaking?
L
anie
turns out there's been a missing component for the puzzle with the
###
#```
pattern. That's actually the one that existed for a while, but I'm going to fix that now
https://i.gyazo.com/f79334d6096e5a36bd963faf30b5ea1a.jpg theyre learning
srry i was asleep
you should give them iPad and TikTok
dont forget the content farms
AI baby plane crash poor pug
๐ซก ๐ซ
hey
y'all wanna know something
I still gotta do some test checks, but I managed to squish Melanie Interiors to 1 MB
Yooo lol
I can't wait for 0 B Melanie Interios
LMAO
just create the textures at runtime
Melanie Interiors 1.1.2
- Mod is now 1 MB, WOW ๐.
- Fixed puzzle with "four" pattern being broken.
- Fixed normal textures resulting in random dark shading in museum interior.
Do they still have issues with CullFactory?
uhhhh
I saw Tolian updated Nyx today so the timing of you updating these is good
probably? Pretty sure interiors can be blacklisted from it though
Mausoleum will fit on there hand in hand lmao
speaking of, I do want to work on the actual update where I update mausoleum to have some of the aspects the REPO version had
We don't really have any Castle like Interiors outside of Scoopy's and Mausoleum which is kind of wild lol
and I'm also feeling like making more interiors, too, in more than just Yavin
And that could be cool, you did add a few unique tiles when converting it over
tbh I also want to try fix the normal loot table for if people disable all the custom items, to have it more centered in loot rooms more often
Yeah that could also be nice lol, have regular scraps have chances to spawn in places the custom ones usually spawn if they're disabled
Mel moons when?
1 MB moons
1 KB mod
Yavin IV overhaul is technically my first moon, but I did plan to make a Melanie Moons pack soon
1 MelanieBelicious moons/interiors
oh by the way, unmentioned in logs, but enemies can finally use the ladders properly
if you makin moons, i'll definitely pixelize the ones born from originality for LC modding
ah, you see, the issue here is those aren't the solutions ๐ญ
the top should show the symbols that need to be red, and sometimes it'll also show the pattern of what should be red
but either way, the report still helped me to fix an old issue I never got around to doing. So still thanks on that ๐
dam iv been reading it wrong the entire time 
i guess all teh other times i got it was pure luck
iono, letting me take it sounds like a skill issue on your part smh
Mostly just affects friends or people who just really like the random 5 cosmetics
so I've decided I suddenly felt like going back to the random cosmetic mod just to optimize a couple cosmetics that I use in friend's lobbies, and wow. Because my face was just a rip at first, it was using 2 2048p textures ๐ญ
I've edited it to be more low-poly and use a 2x1 texture for the head part, and then I gotta do the face
don't even get me started on the squidward
what a malicious deed
Hey, I just realized... If you ever decide to expand on the ship in some way, a whole-ass apartment would be an amazing step-up from Room0
I mean, IF YOU INSIST (I wanted an excuse to do this)
On that note, an option to include the Fire Exit along with the apartment complex would be a great package deal (for the config, that is). I use Room0 for storage purposes, but it'd be awesome if it has a "Display Room" of sorts that lets us place custom scrap (sorta like an Otaku's dream room). Bonus points if you include a kitchen for your cooking mod, and a "Theater Room", which is just the company TV, but bigger
Someone else could even port DOOM in that big 'ol screen, too
To clarify on the Fire Exit thing, imagine the Fire Exit being in the apartment complex, like you have to enter the apartment first before entering the Fire Exit
I like your ideas for the preset rooms; they sound pretty cool to have, so I'll probably use those ideas. That being side, I'm also wondering if I should just split the pocket rooms into another mod entirely
Also, if you ever do want to furnish the rooms, or put say, the buyable fire exit in the rooms, you can use FurnitureLock and move the furniture 150 units up. That should be place it roughly where the room is
if I should just split the pocket rooms into another mod entirely
more mods to maintain
your greed makes me sick
Ooooh, I had no idea that was a feature. Thanks for the headsup. I'll look into Furniture Lock for that
I think we need one ship story to be bigger on the inside 
I want a TARDIS 
Alright, hang on, why stop at 2-story ship? What if we got an interior based on the Stanley Parable office? That setting is perfect for Non-Euclidean shenanigans
YES
If I don't get lost inside the ship while my PC is burning, I don't want a ship at all 
The ambience in that interior is just the Narrator talking sass to every player, lmao
@manic magnet GPT, please make that for us 

thats a very long emoji


"And so the player took the door ahead and stepped foot into the iconic Bracken Room. Yes, you heard that right. We heard your complaints and made an honest-to-god apartment for the Bracken. It's quite cozy in here, isn't it? The Employee stood in the room, basking at the surprising amount of care put into maintaining the well-kept furnishing, and the television displays a lovely Korean Drama. It would seem our Bracken friend is quite the dramatist! Distracted by the unusually human environment, the Employee sat in the Bracken's reclinable chair to enjoy the show, and to keep the chair warm for their Bracken friend."
[5 real-life minutes later]
"The employee really seems to being enjoying the Korean Drama... Perhaps this is their first binge in a long time. Nonetheless, they ought to return to their ship soon"
[Close to midnight on the moon]
"The employee is really invested in the Korean Drama. They might even stay for a sleepover, assuming there are enough snacks to go around"
That interested in a korean drama after 5 minutes? I call bullshit
Hey, for some odd reason when standing on the railings of the wider ship the game lags out a LOT! have this mod on with the 2 story ship and the furniture mod (as well as a lot of other mods) any clue why it's lagging so much? specifically on the railings?
was asked to redirect my report here
tbh, I might have to play around with moving reverb triggers a little more to prevent that. But yeah, I saw Wider Ship thread, and yeah, reverb trigger fix recommendation should help with that
y'all want the 4th dimension for a ship
use one of those mods
- Lethal Performance
- Reverb Trigger Fix
- General Improvements
as mel would say "Y'all tarnations relax"
Meow meow!
somebody just taught me about the Discord quests for free nitro, and guys look, I can finally express myself

๐
๐
๐
๐
NO
YOU'RE NOT ALLOWED FREE EXPRESSION MELANIE


oh yeah, I should probably give an update on next plans atm
I've started and will be inbetween a content update for my mausoleum interior, and a 2-story ship update
Then I want to look around making a new interior, and some functional furniture ideas
jumpscare mansion interior? .3.
ah, well I wanna do that too ๐ฎ, but the one I was planning, I had a new idea for
Honestly i would love if someone added the enemies of Spooky's Jumpscare Mansion into LC.
Just imagine how evil the food demon would be, hiding the fire exit or main entrance 
a lot of the unique elements some of them have would be really cool to see, yeah
like deer lord instantly teleporting through anything between you making you need to not cut corners and stuff, no closing doors
i wanted a similar enemy mechanic to deer god in cr but we never really found a good ganeplay premise
True the deer god would be sick in terms of mechanic.
LC needs some more supernatural stuff like the ghost girl 
i know which is why cr has more of those coming
Love doing manor esque enemies
The one frame in the v1.0.0 trailer
go find it
Specimen 6. horrifying, but i require it 
I just had an idea based on Don't Starve
"I have an idea"
Whats your idea
"Not telling"
-mel
uM aCtUaLlY, I go, uh, no, it's my idea
does it involve enemies spawning in the ship?
wow, you think I'm evil
"melicious", yes.
evil, that's wesley.
rodrigo can be evil too, when his chaotic side allows it

Can't wait to see what the update has 
it has content
Is there a way to make the floor window of the third floor to become purchasable instead of constantly enabled?
atm they're a 10th of the chance weight compared to the ones you're probably seeing more often. If they're a bit too rare, and it could be cool seeing more of them, I can try slowly bumping them up
nah i like rarer variants as a concept
yeah, I definitely plan on keeping them rarer than the others. But if it's way too rare, I'm open to changing it to like, double the weight chance for example. Otherwise, yeah, I can also keep it the exact same
u might want to add a check for rv cruiser mod
now that we have an actual case of LLL's ExtendedVehicle being used, i'd ask for a check if LLL is installed and only applying your changes if it's the base company cruiser
@rich ice yeah car time, extendvehicle is real now XD
u said cruiser additions was messing with interact triggers right
yeah
they were all missplaced
i'll have to let them know about that
probably also check to disable their patches for anything that isn't company cruiser
oohhhh, okay, I guess yeah, I should add a quick patch for now, to change that. But assuming ExtendedVehicle from LLL just lets you add new vehicles, I might later on, move to making it its own vehicle
yes, ExtendedVehicle is the framework for adding vehicles separate from the company cruiser
been around for quite a bit just nobody really took advantage
wow
bc I imagine its a pain in the ass
I guess I just never noticed it, smh
the cruiser is really janky as it is
the first one is always the hardest
i'm sure there will be more of these down the line
yeah, it might be
especially with scandal doing his vehicles too
but yeah, I still think it'd be a good idea to make mine a separate vehicle now
so existing cruiser mods need to make sure they work with extendedvehicle now
yeah, there's that ๐ฌ
luckily better vehicle controls and cruiser improved seem to work fine
okay, I'm going to actually try it rn I guess, since I kinda feel like it
a simple vehicleID (check that its 0, since thats the vanilla truck) check would be enough haha
the Hauler calls Base.Awake (and so do my vehicles, this helps keep compat with mods that cache VehicleController, also means CruiserTunes works with it :)
unless you go through with making it a seperate vehicle, that is
thanks
so I lied and didn't do it rn 12 hours ago ๐
but I decided I didn't feel like dealing with stuff like the sounds and other assets on a new vehicle once I realized I had to do that, so I'll just add the ID check on the patch for now, and move it from reskin to new vehicle when I feel like dealing with it
it is a monumental pain haha, especially having to reassign everything when you apply a new controller :<
also lets me delay having to deal with people asking why cruiser is vanilla cruiser, when it moves to a new one
yeah ๐ฌ
in fairness i think they would immediately notice "RV Cruiser" in the terminal, unless you mean on reload when they had one before
that's kind of what I hope, but some people probably just type out the vehicle name without looking
like if they assume it works the same as older versions
i was going to say a seperate mod but that seems annoying having to maintain two mods ๐ค
i mean it's really just up to you
i see it as just being a minor inconvenience at most
I guess it mostly only affects peopel if they want to be able to have vanilla cruiser and changed cruiser on the same pack. Mainly in like, upgrading vehicles, type deal
I still wanna make it separate once I'm in the headspace to deal with the tiny little bits, because upgrading vehicles over time does kinda sound like a cool progression. Though yeah, for now, I'll just fix the issue, and come back to it when it's time
i could of probably made mine a replacement, but i wanted more flexibility and less conflict with other Cruiser mods for the time being, until i can figure out my own compat for them
infact, mine was a replacement, but i swapped it over once i learned how to use LLL's extended vehicles lol
I do think having it as an entirely new vehicle is better in general, though tbh, if other cruiser mods also add the ID check thing, unless compat is added, the other vehicles would miss out on those additions
those additions might not play nicely in the first place
and some of those additions could be pretty easily implemented onto yours, like, if it was a light in the back, that wouldn't be radically hard to add
i just liked the flexibility it gave me, and the less headaches i'd have when dealing with having other Cruiser mods installed
i didn't want to have to make a bunch of radical changes to the base controller and then potentially screw up the vanilla truck or something
oh yeah, for sure, it saves a lot of having to deal with things. Me, I'm just, I guess I like the feeling of having everything combined like I did when I first did 2SS compat with other ship mods
i've slowly been integrating some features from other mods like BVC onto mine
okay, double-checked to make sure both vehicles spawned fine (and drove them to test), so I guess it seems to be working. I'll just upload this for now, and come back if I want to make it its own vehicle, another time
vvv I hope that's immediate report after only 2 minutes of upload
hi
wait, shit, now it's pointing at my message
FUCK
anyways, here's the changelog
RV Cruiser 0.2.5
- Now only tries to convert vanilla cruiser, instead of any possible vehicle. Thanks, Scandal.
- Premature warning that I might separate the vehicle into its own vehicle, at some point.
you're premature
something about the t rex having nubs is so funny to me
average rimworld creature
Mel as a dinosaur
okay, I was asked to add a little feature, and I decided okay
2-sToRy ShIp 1.2.6
- Added bool config to change magnet connection point (negatives for further, positives for closer). Mainly QoL for using vehicles wider than default cruiser. But oNlY iF yOu uSe mY sHiP
@rich ice have you known about this
oh, I'll be honest, I never tested the lock pickers and just hoped I put the positions correctly. But I guess I can properly re-adjust and test them since they're WAY off
i am more so amazed no one has reported this
like genuinely how do people not notice these things ๐ญ
so am I ๐ฉ, but tbh, I also don't use lock pickers like, at all, or anyone in groups I play with
Nobody uses lockpickers
That's why
Like Wawa said, Lockpickers generally aren't used
Most use Doorbreach
oh, thanks for reminding me to do that. I was getting preoccupied bouncing to the song that goes waka waka wa oh oh waka waka aye ey, dun dun dun dun dun, dun dun dun, yeah yeah yeah africa
waka waka wa oh oh waka waka aye ey, dun dun dun dun dun, dun dun dun, yeah yeah yeah africa
Oh yeah, I dunno if I'm the only one with this problem (I usually am), but monsters behave weird in the ship, especially the dogs. They used to go apeshit and run everywhere prior to 7.0 and up, but now they clip just slightly between the ship floor and just idle around in a stop-go motion, like they're struggling to enter the ship. It happens on every moon
assuming you've updated and everything, what are your navmesh configs for 2-Story Ship?
The only thing I modified was the addition of the third floor. Everything else is untouched, but since you're curious...
[Navmesh]
Listed moons will always regenerate navmesh.
Setting type: String
Default value: 220 Assurance,5 Embrion
Navmesh Regen Whitelist = 220 Assurance,5 EmbrionListed moons will never regenerate navmesh.
Setting type: String
Default value:
Navmesh Regen Blacklist =Toggles janky fix for enemies being unable to reach certain areas with the wider 2-story ship (more balanced, potentially less immersive).
Setting type: Boolean
Default value: false
Inner Balcony Nerf = false
I keep forgetting Discord does that...
It does it with the # sign. Personally, I hate that every chat service (and youtube) made it so that using stuff like * and _ alters text, but I digress
do you use a mod manager? If so, could I get a code to try looking into at some point? Enemies have usually worked in my experiences, so not sure why it breaks for you here
in the future you can use the ` character for these kinds of things
2 or 3 of them on both ends of your message will make it ignore discord formatting
you can also ignore this so you have to manually go through the trouble of dealing with it again
it's also ideal to use the 3 ` when doing code because you can specify encoding for them
Pretty sure using \ or the other one right after or before the special character makes it not do its thing as well
Oh shoot, good to know. Thank you, Wawa
I am actually strongly considering using modmanager from here on out because I haven't gotten much help using BepInEx for a good while
Hardly anyone plays with me so there hasn't been much incentive to do so
You don't download your mods through a mod manager?
Also bepinex is the mod every mod relies in otherwise none of them would work
I personally would recommend Gale. It runs really well for me, with pretty much no bloat. And in general, any mod manager makes everything easy to, well, manage
What I meant to say was that I've been doing it through Windows Explorer entirely, but the logoutputs have not been helpful whatsoever for a while now. Any time I've posted them, even the Bot puts out a very cryptic warning, but nothing is ever stated what the problem is. Hence why I'm giving up on it and resorting to a mod manager instead
And Gale, huh? Hopefully it can comprehend my future problems ;P
yexhaw
yexhaw
WHAT DID I DO
๐
Yexhaw
just realised the one you sent before doesnt have the display above the puzzle for what the end result is meant to look like unlike the others
@rich ice bad mod
that's the pOiNt
some only give the symbols instead of both that and pattern, so people have to figure it out sometimes
should be the same as the other
like same chances
they dont always
thats not a bug
ive seen that on the common ones
bad mod
saw the first rare one 3 times before this one so statistically no 
though the inconsistency is kinda weird
also is there any other rare patterns
i dont really see the point of like this extra step lol
its not really an extra step though
you just identify which to make red
you can do that in like 4 seconds
yeah which is why im saying i dont see the point of this extra step
its barely anything
at first it was only the symbols, but people thought you just press those symbols and then asked me why it doesn't work. Then I just added the symbol at a chance so people get the general idea sometimes
otherwise they have to spend like 2 seconds doing a very quick decipher
"decipher"
so it's not a 100% blind copy
wdym
if this is like a way to introduce more randomness to it that's kind of just focusing on the wrong thing
that's not what I'm saying
new 2 story ship deco
IDEA
You need to turn them on in it's config
shipwindows ?
for the Shutter Switch if you use FurnitureLock I would recommend having Furniture Lock unlock it
I need help, I have a problem. How to fix it? I don't think it should work like that.
2 story ship has a config for moving the door panel
I can send mine which puts it under the green screen in a few
how to remove the sound column 2nd column, which is located next to these buttons?
like the speaker?
ye, i have 2
i'm not exactly sure
there might be a hacky way to do this if you have melanie's utility furniture pack and furniturelock
where you set one of the movable ship speakers from utility furniture to always be unlocked and spawn stored
but i'm not sure if that's the best way to do it
Can you send me your config so I can rearrange the buttons for the door?
thx
@coral shoal Do you know how to adjust the lever for the magnet? I can't find it on the ship
Magnet lever can't be adjusted, it should be on the same outside wall as the door
oh shoot, I do want to change the default position for that actually. So I might do that in a bit. But yeah, thanks Wawa for explaining the configs.
I can add a config for the magnet lever, too
It would be great, but what about the basic arrangement of buttons and levers like the original ship? And then if someone needs to change their arrangement, they will do it through the config?
@rich ice And a question regarding the interior, is it possible to add a configuration for this door so that it can be turned off or add one-sided doors? It's just not clear why this door is needed if there is another one on the right
And a question about the interior, is it possible to somehow configure the interior so that when starting a new save you donโt have to rearrange it manually? For example like this
Search Furniture lock in thunderstore
I'm kind of planning to change how I do 2-Story Ship soon, so that the inside can be more configurable and flexible, soon. That being said, that'll happen once I get to it, and I have other things I'm preferring to do atm. There will be a tiny update to fix a small issue in a little, but not yet the stuff I planned for 2SS
5 story ship LET'S FUCKING GO

ship so large that it's its own dungeon
it seems like furniture lock is having a stroke with the suit rack.
do u know any mod that is conflicting with it ?
Nope I've been using Suits Terminal for ages and haven't had a suit rack lol
maybe your log might show the errors though
Using toomanysuits and furniture lock, something like this would be predated by error spam in the logs
Usually it means something else failed and toomanysuits broke as a result
TooManySuits iirc has been having issues for a while too for people randomly and hasn't been updated
I know it broke for most after V70
Hasn't broke for me
Don't know why it would do that
Its fragile for sure but not outright broken
I just prefer suits terminal for optimizations lol
It can't be that much better for frames can it
By getting rid of the rack it helps a lot, cus the game always renders the suit textures otherwise and More Suits makes all suit textures 2k, ofc with LethalSponge it will downscale them to 1k but still the rack existing means you have to always render all the suit textures at all times while on the ship which can cause significant performance drops while on the ship
I don't know if TooManySuits has a caching thing in place for it, I think it might? I remember the dev trying and running into some issues but can't remember if they ever succesfully got it working
ahh yea it seems to be those
I can check by comparing framerate with TMS vs suits terminal
i kinda wanna try suits terminal but that goes against my plan to make the terminal as hands free as possible lol
just like how LGU gui mod saved me and the terminal
but maybe
thats honestly a big factor why i don't use it
some people in my group tend to hog the terminal already so locking suits into that would be harsh
@red ether GUI mod for Suits Terminal? 
Assuming he sees it and feels like making it lol
TMS runs peak 118 in the ship, suits terminal runs peak ~120, both still dip to 110's when moving/looking at radar
seems like a minimal improvement, and not one worth completely removing the rack
technically dice has that feature kind of in the debug menu, so I could just probably rip it out of there as it's own separate mod lol
yexhaw.
Found this in a drawer with a price tag of $12 bucks.
i bet its a 2 handed item 
not sure if i should be reporting this to the lethal min thread or "Melanie Melicious's utility furniture" thread, but Pikmin seem to walk to the "ship fire exit" and then turn around or get stuck instead of entering...
sounds like something that's more an issue I should have to figure. Not sure what's happening atm (obv), and I'd have to look into it.
That being said, unsure how high of a priority it'll be, especially since, though I'm being pretty slow, I'm doing an update to my mausoleum interior, and then have other plans. But I'll try to find time to take a look, and see if I can figure anything
A temporary solution, could be trying to put it somewhere they don't naturally go to. But that's only either if you have a bigger ship, or use the pocket room with furniture lock setting the fire exit 150 into the sky (to be in the pocket room)
put door on ceiling. porblem solved
ahh, see, we have a thinker
original message from your good ol' friend MelanieMelicious
don't check original location to see who sent message
slow on actual content updates even though I am going to them every now and then. But patch fixes on the otherhand are important. Also, here's one:
2 sToRy ShIp 1.2.8
- (Re)Added config to disable navmesh regen IN ALL CASES except if listed moon is on navmesh regen whitelist. Defaulted to false due to horrendous wait times, and sometimes even disallowing players (pacoito) to play on some packs.
It was said a while ago you added navmesh obstacles to the ship to prevent enemies clipping through right? Because I don't think it works
Works fine in my experience
Enemies are still able to clip through the front wall even if the door is closed
I haven't had any of that
And actually it causes enemies like masks to come up with you when taking off
Are you using 2ss + Wider or 2ss on it's own?
2ss wider
Weird cus it works fine for me
I'll get the video of it happening tmrw
Have you tested with the new update?
I remembered to save the log this time so I have that as well
Just to make sure it wasn't an issue of Navmesh Regen kicking in on some moons
Happened yesterday so no
I know that broke Shy Guy opening the doors on some moons
With the new update he works fine
Also it might help to mention the moon it's happening on
Multiple
That doesn't help
Happened on adamance, titan at least
Okay weird
Wait uh
Maybe some issue when using Rebalanced Moons?
Cus I think you use that
I do but I doubt its that
It's possible you might need to Whitelist Navmesh Regen for them
since the scenes are being completely replaced
It definitely doesn't happen on vanilla Adamance for me
I can try that
Navmesh whitelist on those moons wont mean they phase through the wider parts of the ship right
Cus it still has navmesh obstacle
It should fix it
The issue of them clipping would be cus they're using the Vanilla ship navmesh
most custom moons work fine without regen, but I know Dopa does stuff in a bit of a strange way she's said it herself
By default with the new update everything is blacklisted unless moons are in the Whitelist
Forcing a navmesh regen should help I think
whats happening there is, there were dogs in the ship walking in/out, and when the ship took off, the dogs came with it like collected items do. Ive seen dogs and other things floating in orbit outside the ship previously, no clue whats causing it, just figured id share here (i was using the previous version so maybe something that is now fixed was this? i saw a setting regarding navmesh whitelisting was re-added so wondered if that fixes this xD)
whats up dog? ๐คฃ
just consult the image above 
better ask that 3 times if your only saying dog xD cause there was 3 dogs there lmao
worthless perfection (code rebirth... spoiler?)
Oh yeah I remember having it on Wither but only on there for me and Mel double checked everything and didn't understand why it happened so maybe it's a problem with that moon or an issue when Wither is present?
i don't think its a moons problem
since wither isnt the only place this is happening
It's probably just issues of those moons needing navmesh regen whitelisted then
Test if it happens when you shove Wither into the Whitelist, it needs to be the full name you can grab it from LLL's config
Or double check it ingame and add it since the config should update in real time
Oh wait I don't have the coat rack section of the wall enabled but iirc it has no collision
So enemies can walk through it
As for enemies sometimes going into orbit with you from the railing that is normal
Since the Ship has navmesh always
So they can just hang out until the game despawns them
But yeah the coat rack and wall next to it existing has always been a bit janky for enemy pathing, I think ikrc it's the same way with Base Wider Ship as well
the coat rack wall isn't what i'm concerned with
its that the mask phased through the front wall with the door closed and then got dragged into orbit by the ship
Honestly if it's only Masked I think it's a problem with masked enemies
Cus every other enemy has been fine byeah Masked are funny
When I was playing on Ichor no enemies could get on the ship except for masked
So Masked just behave differently
I'm pretty sure it's similar to how masked can just walk in the ship with the doors closed with the vanilla ship on March
I've also found Masked don't really do it as often since I got rid of Mirage so the MinickingPlayer stuff might also make it more likely for them to behave weird
My only case of it happening was Ichor without Mirage
if you only mean when flying up, yeah, that's normal since the new ship navmesh is always there at all times, with the ship. But should despawn on orbit. If you mean when you're in space, and they're still there, then no idea, and it might be another mod directly messing with enemies or the round. Either that or a combination bug with mine. (Though I doubt it. Most I'd see mine doing is making an existing issue, more visible.)
it's kind of hard to tell the points where the masked got in from. Since this could be caused by a couple different things. Since the masked comes up with you in orbit, that should mean it's using the new navmesh. Though I couldn't see what it looked like when they enter through in the video, I suspect it might be an offmeshlink (basically the old ladders), which I apparently hadn't changed properly. And I'm assuming masks are able to walk in "small" and "medium" spaces, they're most likely the ones able to access the old offmeshlinks
they were getting in through the front left corner so it probably is relating to that ladder
also i forgot until now but its not only masks
baboon hawks and tulip snakes can get in too
i got it on a video for monty
i'll go get it
oh yeah, baboon hawks might be able to enter those spaces too (I didn't check). Tulip snakes should. So yeah, makes sense if this is the issue
ooohh yess, these are the exact spots with the old offmeshlinks, where I was having issues with. So yes, thanks for helping clarify where the issue was
Can confirm at least this one case as well, i had it happen once where a Baboon Hawk just zoomed in and out on the front left to the ship, roughly where the window is.
ah ok, if thats normal, ok, just yeah, people almost dying as a dog attacks them as the ship flies into orbit is interesting.
and yeah, probably a mod was causing them to be stuck in orbit, havent seen it in over a week (and i removed a few suggested culprits)
im guessing you dont control the despawning, but perhaps them despawning quicker after the ship is taking off might be nice ;o if you dont control that though, then no worries (im guessing its just the vanilla despawn timing xD)
if they enter through the ship while the doors are closed you can't damage them and they can't damage you either
Just tested for funsies with a Dog in front of the ship and yeah, bro just came straight through the front right where the window is 
But i believe at this point this is an issue with wider ship as a standalone and less two story.
@brisk widget you think this could be an issue on that end?
wider ship code is not working when 2ss present
That's strange, it used to work fine before v72 no?
work what? code? never worked
So there is no way to fix the issue then?
Alrighty.
how to remove numbers?
i don't think you can, i imagine they're there so they don't conflict names lol
yeah, it's just I have to properly update offmeshlinks (old ship ladders) since they that's usually what they're using to get in. I'll actually try check it rn since my current thing for updating it isn't working
It would be amazing if you can manage to fix that since 2ss is just so good to have with stuff like CR or your furniture mod that requires a bit of space!
why did i read it as fent
okay, a little bit ago I applied some changes, but I'll test it a little bit later before uploading, to see if it actually fixed it this time
No problem, take your time!
is this fix related to dogs entering the front door? I was playing with some friends and they said a dog ran through/killed through the door. Now I can't remember which but they where like on the other side of the ship being quiet so possibly the first option
@rich ice hi mel have a great day 
this doesnt work anymore?
@rich ice ok so, i did some testing after the last update and the issue seems "sort of?" fixed but not entirely. Got those screens on Rend and it's weird. The dogs cannot move inside the ship but they can still get into the front like in the first screenshot and if they do and you touch them they still kill you. In the second screen they clip through the front too but in this case it doesn't kill you for some reason.
Does the Christmas tree still give presents?
fixed it by manually putting their prefab names on the configs. dunno why it doesnt work now, it works before
@rich ice would you mind fixing this gap when using just 2 story by itself
I notice that little gap every single time I play too. Yes please fix if you would ๐
yeah, I guess I can do that finally. Shouldn't be too hard
I guess I messed up the item being placed into default list
items
it should, it just depends on how many "ornaments" are placed on the tree, on how often they spawn
yeah thats how I remember it but me and my friends tried doing the strat of shoving everything on the tree but we only like one present
after a total of 3 days
oh, okay, maybe I'll check to make sure I didn't brea kthings, when I can
alrighty then ๐
oh actually, has the loot chance for the presents, changed in your config? The default is currently 1, which is how much of a percent chance each item on the tree will increase. It also only checks for that at the starts of the day
yeah, it does. I'm just thinking maybe you had the old default config values, and if you redownloaded the mod or reset the config in some way, it went down to the default lower value. That might be what happened
Also, I actually noticed the maximum value for the beehive config, isn't there. And it turns out I named them the same. So that's just an unrelated thing I gotta fix
i never touched the spawn values for this mod tho
i'll try again later with friends
maybe then itll work
If you have 2 story and wider ship mod, do you need to disable navmesh generation from one of them?
wider ship config doesnt work when 2 story installed so edit only 2 story config
fab, t hanks
okay, so I get I haven't made any actual content updates YET. turns out I suddenly felt like reworking 2SS, which I'll probably finish soon. It should fix a lot of cosmetic issues like visuals and audio configs, and make it easier for me to do certain customization configs I want to add, soon
.
and then suddenly I wanted to make a new very serious mod guys, for all the Wesley fans content enjoyereres. here you go my friends (derogatory)
https://thunderstore.io/c/lethal-company/p/MelanieMelicious/Generic_Apple_Fix_MelanieMelicious/
๐
you do realise that this makes it possible to steal the apple from the shop right? assuming its sellable
I did like minimal testing, and the shop script runs after mine, so I'll just hope I'm 100% fine
I took this extremely seriously ๐ 
She tested that
Woah a whole rework for the ship mod?
i doubt it
remove your logerror
i dont need more errors showing up in my logs
50mb logs from you guys are error'd enough
"btw i ddin''t tset this wit clients but poorbaby works and also you can't have shoplift powers from this, i checked"
didnt test but totally tested
Right now I wanna figure out why Snail Cats and Cranes keep desyncing for clients
lol
you've got this, for sure
I disabled like half the pack and it still happens
So I hope you found something on your end
lol
im pretty sure i said its on my end and i fixed it
Yay
Yeah idk what in the recent updates caused Snail Cat desyncs again, cus when we removed Enhanced Monsters before it fixed it
@rich ice until you get rid of your logerror im making coderebirth disable itself with this mod
, im putting my foot down
SMH, already wants 1.0.1 update
yes
maybe even 2.0.0, update is so big for this mod
Nooooo I need CR, Mel has to fix the Log Error
fInE
wesley's annoying enough as it is with his errors
same with @red ether
stop misusing your loggers
otherwise ill misuse mine
NightOfTheLivingMimic having that Fatal log on boot
yes im aware
Tbf Wesley only does it for The Man In The Rubber Rooms thing but yeah I can understand being annoyed, the good thing is JLL has a nuke Wesley option
yeah and clearly so many people use it when they send me logs
i dont like scrolling through a hundred errors before i get to a real error
I get ya
yooooooo, my favourite modder MelanieMelicious just released the biggest content update for Generic Apple Fix
melaniemelicious is no one's favourite modder
how did you know I was no one 
i always knew
Wdym? Her mods are all peak
uM aCtUaLLy I dOn'T eVeN hAvE pEaK
I'd remove NOTLM to get rid of the misuse of logs but then people would riot over the removal of BALD chat so maybe I just prevent it from logging lol

you dont wanna do that incase it actually errors
Fair lol, maybe I just disable Fatal logging
but how will you know if it's trying to kill you
Btw @floral ocean Do let me know when the update goes live since you fixed the issue 
will be a while
maybe a week or more idk
im working on stuff other than the plushies rn and the plushies themselves arent finished
Ahhh
what the fuck
๐
All cus Lyra joked about nuking the Apple from our ship, then I found out anytime it was being spawned outside of being bought from the gift shop Wesley wasn't setting Grabbableobject.grabbable to true so Mel went on her way to fix it, Your apple shall live!!!!
I'm unironically bugfixing it ๐ญ
Generic Apple Fix 3.0.0
- 3.0.0 update wasn't as big as 2.0.0.... I liked it, but it also lacked as much new content as I was hoping
- added 1 missing =
- I'm unironically updating this mod, guys ๐ญ
melanie you are the best mod dev i ever seen and i hope you have a great day
I was accidentally giving every item Generic Apple properties ๐ญ
WAIT WHY YOU TELL ME TO GREAT A DAY
yeah i noticed
happy now?
you make me CORRECT messages
worst person i ever met
๐ญ
oh that looks cool asf
now I want to go back to continuing interior update, but also I wanna finish 2SS stuff
wow and still didnt show me how much does the interior weigh in assetbundle browser
oh 
HAHAHAHAHAH @bitter depot I TOLD YOU SHE WAS STUPID AND IT WASNT A DECOMPILER BUG
Tested my ass
๐ญ
In vc I looked at your mod and I saw one = in the if statement and I was like "Huh, surely that's not a decompiler bug right?"

I found you as a plushie today in LC
That was weird to say it directly like that oops. I just figured I'd say it, I think it's CR that adds it
...guys, I've been unironically updating apple fix to improve it ๐ญ

Thanks for updating my mod

Mel why u leeching off of rodrigos work
You realise he came up with the idea so this is his mod right
thats how it works
๐ฆ
Yexhaw
So that means Mel wasn't the one that made the mistake before with the code in v2.0.0 and it was actually Rodrigo then

no mel wrote bad code
Before huh
but rodrigo takes all the good credit cuz he thought of the idea

When using 2-story ship with wider ship, is there some way to only extend one of ship's sides (the one without the cruiser magnet)? Usually wider ship has a cfg. setting for that but afaik it's overwritten/ disabled by 2-story. My problem is just that on some moons the cruiser being too far off from its intended position can cause problems with using it.
A few quick things to report with the cooking mod:
- The value of Meat Scraps still doesn't show for clients
- It would still be really really helpful if the config didnt use prefab names and instead used just the normal item names like in most configs
- If a client places a body onto the meat grinder, it will grind it and produce 1 meat, but the body will remain on the meat grinder still just for the host, allowing them to grind it a 2nd time, basically giving double yields on the bodies
If any of those are outliers and dont occur with just the mod, i can get logs and do it on a limited profile
oh yeah, I probably could've switched the item prefab thing to the item name when I last updated, but just didn't. I'll get to that then going back around to it
meat scraps value and duplicate player bodies thing, I'll see what I gotta change. Value thing I did something wrong
I would like to, but there's also a handful of complications I'd have to take into account, which is why I still ended up not feeling like doing it, to this day ๐ญ. But since I actually did a kind of "remake" of some parts, I can see what I'll feel like doing with it
EXCUSE ME
reads the changelog
that's... a ton that i have to make sure work
New ship is super cool
oh yeah, I should post changelog, but I'm doing a very quick patch mostly fixing something for non-wider 2-story
I'll post them both once I finish
fyi, you MIGHT want to reset the current door panel config. Though tbh, I could probably do some other tiny update to auto reset it so it isn't in the wall for old users, but idk how I feel about doing that yet
2-sToRy ShIp 2.0.0
- Added "ship layout" config, exclusive to Wider + 2-Story ship, which allows you to switch between premade ship interior "room/wall" layouts for first and second floor (only 2 right now). Default layout changed, legacy (old) layout still available in config.
- Fully remade models of ships (should fix a handful of minor visual issues, like holes in ship stealing all our oxygen, and messed up textures).
- Ship surface audio is now automatically decided by object's "main" material.
- Ship hull and inside surface audios are now separate (you're WELCOME s1ckboy, smh, hates wood sound on metal roof).
- (Hopefully) Fixed ship door randomly turning players into mimes for a period of time, on Oxyde (some tests, but bug was random, so I could just be lucky).
- Fixed default ship style's floor lines not properly aligning cut-off section when using Ship Windows' floor window.
- Moved default door button panel position overwrite.
2.0.1
- Fixed non-wider 2-story 2nd floor mansion-style rails not appearing.
- Moved default charger position for wider 2-story.

a large melanie plushies on top of the ship would be cute
anyone got images of 3 Story + Wider Ship enabled? i wanna see if itd be worth doing
EVERY SINGLE
piece of furniture over again ๐
neat update
I'd do :,]
Floor1
Floor2
Floor3
well... (2nd floor right window)
and I've noticed that If you have disabled the Left window on ShipWindows config, the front window doesn't appear too
and yeah... this is a curse now, I think it can't be fixed
these yellow thingys on the celing near the stairs are not collisionable
maybe for quality of life, but It's kinda weird
Getting every single furniture mod and putting it in this ship. RIGHT NOW.
i like having a claustrophobic ship tho i wish we could have ship size upgrades ๐
one last thing.
I think it'd be better to move the left window to the leftside wall before the wall like the right window.
Right now it is in a little unconfortable spot
yeah, this is a bit weird
but overall.
This is one of the best update of your mod
Congrats :]
WHAT, I BROUGHT IT BACK ๐ญ
oh yeah, you know, I actually kinda agree with moving that window. There's definitely prettier spots for it, when using the new default layout
also, glad people are liking the update so far ๐. I definitely like the new layout a TON. Still a couple little things I gotta fine-tune, but it's nice
WHAT

deprecating right now
that is some sharp corners
So sharp i cut myself

Came out from fire, saw the sharp ahh wall and thought an ACunit spawned in my ship first ngl
Little suggestion, maybe extend the top fence pieces toward the middle a bit so they align with the ribbed wall pieces on the first floor?
yeah, I was looking at that and thinking I probably wanna do something like that, since they do NOT feel very good sticking out like that
either that or removing the ribs will work good enough imo
I think I'll keep the ribs since the "default" style is supposed to stay mostly loyal to the default vanilla ship's style. I'll just find a way to compensate them in a way that looks good
Uhh...
I tried deleting the configs and stuff, relaoded new save, even downgraded but the sharp, painful corners are still there.

I'll uhhhh, fix that. I'm assuming this is on the non-wider 2-story
Yep! It's the regular 2ss.
yeah, that was definitely a my bad then. I entirely remodelled the parts of the ship, so now things are no longer secretly -0.0000034 rotation, and floor is actually flat, even compared to vanilla
also the parts are grouped slightly differently
I'll go fix that for non-wider 2SS rn
fuuuuuuuuuuuck... shit's peam.
will sadly stay with legacy til i get a day where im motivated to redecorate
peam
Is there a way for the magnet on ||oxyde|| not to go straight through the ship and grab onto it? Or is that just part of the experience ( I had no idea where to post this. Either here or the code rebirth thread.)
well, that would be compat thing that either of us could do. Just neither of us felt like it ig. Maybe I can look into how I'd go about it on my end
Where is the light switch? It's dark in the middle of the ship
I messed something up, so it's in the wall rn. I'll have a patch for this in a bit, while I also fix some other stuff
Is there a chance there will be an option for the entire second floot to be covered off. Like where the middle is open in the latest, could that be closed off as well?
That would make the ship feel supoer vanilla while still having more floors and being wider
just a recommendation
yeah, that can be done super easy
Thank you! That would look awesome!
Im already tired of the new ship, mel can you release a new ship every day

thanks
i need a layout where my crew of 12 each has their own room 
I need an infinite ship with infinite rooms for an infinite amount of people
it will be full but Ill have a bus with infinite people come by
don't make me move every person into every other room
real bed update with cat teaser wowie 
finished renovations. had to move my christmas tree outside ;n;
wow, you were quick to change your mind
will Melanie finally do it? Will Melanie finally shrink the christmas tree?
Bigger.

as tall as the ship itself
don't make a typo !!
but the same width
WOW
but nah, i was gonna do it. just didnt realize it was primarily floors 1 and 2 that got edits. floor 3 was nearly untouched
0.5 story ship works w thinner ship
excuse me, wtf is this title
you mean
MelanieMelicious 0.5 sToRy ShIp works w Thinner Ship Mod
code rebirth consumes all
I always though how cool would it be if people could have their own like 0.5 ship but the game hosted off of everyone's pc so they had it as well. And you just went to your own moon and did your own thing, occasionally meeting a friend that landing on a moon you did
That would be so cool but I don't think that's possible ๐
Like imagine your halfway through a day, a friend lands on the moon not knowing your there, and goes inside to see you. That would be awesome
Would it even be plausible? I figure having everyone as their own host would be ridiculously difficult if not possible
Yeah mel can do it in one night
HAHA
Which one
can we seperate the ship into tiles like the interiors so every time i start a new save the ship has a different layout
hey, so I'm still gonna do this, but it won't be in the immediate upcoming patch. I kind of should upload some of these fixes sooner, and I'll need to do a little bit of setup in adding this. So unless I need to fix something else, probably the update after this next patch
is it possible to add like 1 or 2 more lights to the 2nd floor? especialy back right corner seems realy dark to me.
i mean together with wider ship rn
@rich ice Any idea what's going on here btw?
This wall has some funnies happening
Only this wall on the 3rd floor though
oxygen leak
i always have the door open in orbit and ive not seen this
is your door 0.00001 size?
uh, I have an idea of something I can do to try fix that maybe
I'll look into it when I'm next going to update, on where the lights can look best without feeling "unaligned" or anything, when adding that new one
Try it with puppet from Manor lord
oooh good idea
also yes, gals worked too (they were easiest to test first)
I'm considering I might separate pocket rooms into its own thing, and make other rooms types for it. I played with idea of separating it when somebody asked for more rooms, so now that the navmesh is kind of mostly working, I might do that
but tbh, I also promised small 2SS to add a couple things, so I should probably do that too ๐ญ
wtf why did I change topics like 3 times
If you want my opinion don't do pocket rooms and stuff
Code a way to make em modular
Then add that in as a separate mod
do you mean like keep the existing room in same mod, and then just have a separate mod that sort of expands the room?
expands, like if you buy those extensions or something
Well, what if you had a mod, where you'd buy a door and it'd open up to another room in that pocket dimension
except instead of being another teleport, it's just an actual door leading to another room in the same space?
Ye
You would have a prefab of a basic room
And buying the door creates the room and adds a hole in the wall for it for the door
And then if you can figure out how to allow furniture up there
You could allow for different room types like long rooms etc
One way you could do it is having the room attached to the door
So buying the door just has the room infront of it but u can't move the door from where it was bought
Dunno
Just some random thoughts
I could do that for some rooms, since expansions are cool. Part of my appeal for separate rooms though, was having the ship feel like the "hub," for branching out. Like imagining 2SS, having basement teleport or hatch at bottom, and then bedroom doors on second and/or third floor. Which is why this just makes me wanna do both
That would be an awesome implementation if possible. Buying a decor/ship room that open up and extends a specific part of the ship. Idk how that could be done but that would be pretty cool
Great idea, I mel will get to work on it right away
oh, well we're talking about pocket rooms, like the one I have in Utility Furniture, and we were talking about upgrades that extend some of the rooms
ohhh. Oops ๐
Hello!!!!! How are you FUCKYOU
(ignore the embed name)
(im using vencodr
i wanted to ask if it would be possible to have the cruiser model from your mod use the shade smooth setting so that it doesn't look so blocky in certain areas
specifically here
hint: I actually made it modular for the roof part, even though I kind of don't need to in this case. So it's actually just that they're not from the same mesh. I can probably change that at some point since like, I really didn't need to make it separate there, I kinda just did out of habit
Ooh I thought it was all the same model, that makes total sense
also from the screenshot I just noticed there's a gap here
WOW
gapanie gapicious
just like the old 2SS ๐
how dare you...
She hasn't updated the RV in a while and now you're making her fix it smh smh
she better fix it or i will be really really really angry and honestly miffed... how dare how dare...!
I love the rv though it's super cute
also there's no collission on the roof for this version of it (on the inside I can just jump up and clip thru the ceiling)
you're gonna be milfed?!
bio-mommy
oh, uhhhh
im gonna throw a rock at you
3 story RV

๐ญ
Honestly since you're gonna update it I hope this means the wheels can finally be fixed
lol
uhhhh wah was up with wheels
I think some aren't on the axles and I know some clip into the back lol
normal wheels not the monster ones
It might just be the back wheels for both issues actually
I guess I'll check
Playstation 5
Button to eject wheels I reckon ๐ช
Button to explode
"emergency clean up button"
reset button even
maybe try to cover the gap on the back of the cruiser with some of the white material you use on the rest of the cruiser?
like this maybeh
(well except cover the whole thing but im not drawing the wholr thing out
yes! you're so smart neramie nericlous
