#[Discontinued] LethalMin (LC Pikmin Mod)
1 messages · Page 13 of 1
btw notezy, i noticed when you activate multiple onions in a day and they all fly to ship, pre-merge, they just kinda stack on top of each other on the "ONION_SPAWN_POINT_0" object, rather than spreading out to the other ones. i assume this'd be an issue if you have onion merging disabled and want them separate, especially with modded onions
(i also forgot to account for that with my objects and will be adding numbered up to like 20 just in case probably, for if/when they can spread out)
enemyskinkit compat when
Pickle is like writing a story right now
alr, will fix that
@tiny sable Why are my pikmin just not picking up items??
More like a death compilation in text
What mods do you have
Could be modded items incompat
Only thing I can think of:
Configs are fucked
Mod is fuckdd
Yeah, they just don't wanna work anymore lol. They still attack enemies, but they don't pik up anything anymore
Hm, odd
Might be something witht the nodes?
No idea
I have the warning things copied, but how do I condense it to the expandable thing?
Like what notez does for changelogs
Oh the file, you go into the profile uhhh file folder
And then find the log
And post it here
WAS LETHALMIN DELETED FOR YALL???
Idk
Yeah basically because thunderstore sucks they consumed every possible legume

What is “legume”
TELL MEEEEE
My lethalmin wont even work lol
Beans and nuts
Bad thing?
thunderstore
Im using gale
Intrigue
We need Notez 😭
exactly the reason
1.0.7 should fix it
that update was delayed an extra 2 hours because of the invalid submission thing
Does that mean my pikmin can grab things again 🥺
yes
Thank you Father Note
This is the peace, after the storm of the beta to full transition…
The small, bug fixes, qol
We are freeee of the wait
:D
Does vr work btw? Cuz i heard the main lcvr doesnt since the update
a type of seed
A seed? spread
What

spread
spread
spread
somebody call the HR department
nah bro we not gonna gloss over that wtf was that
Its simply tree
it should work with LethalMin VR
Yay
But is it possible for custom onions to fuse with vanilla ones
at a later time
I think I've thought of a way to add compat between vanilla and custom types without causing unity to have a stronk
Ok phew bc it is wrong having 2 with fuse on
Speaking of onion fusing, can you make onions de-fuse when the config is disabled
can't
odd, cuz they did in the beta
The Pikmin explained in one video
https://www.youtube.com/shorts/ln07V_VcnrY
ピクミン再生リスト⇨https://www.youtube.com/playlist?list=PLD4YJXSIG3MBxAQOVzS8-oxRe2Nk7dVJT
▼登録ヨロシク▼
チャンネル登録→https://goo.gl/CJ4iHx
ツイッター→https://twitter.com/magogogoro
インスタグラム→https://www.instagram.com/magogogoro/
配信(Twitch)→https://www.twitch.tv/magogogoro
#MG56 ...
False, too big
OBJECTING: NOT THE WRAITH
Might have made a breakthough, unity didn't crash when I imported creaturemin into the editor :D
okay just released another Pikmin type mod so heres the little forum
https://discord.com/channels/1168655651455639582/1385833151489900554
i got jumped by a mimic
he was frozen
note make frozen mimics stop the spewing
pleas*
my pikmin shield me from te coilhead lol
^ odd
I think I got compats for custom pikmin types fully working without unity making unity crash
To make .LethalMin files importable into the editor, I had to use editor scripts. When a .LethalMin file was loaded, the editor had to load in the Mod Info and other scriptable objects from the file. But the issue with that was I had to reference classes from the LethalMinLibrary assembly to get the scriptable objects. Which makes unity crash when recompiling. So instead, I put the editor scripts inside of the LethalMinLibrary assembly (had to take some of the unity editor .dlls from the unity folder) and it actually works without crashing.
this is so well made
working on a new example type for the library
The Null Pikmin
make him have no immunties
useless pikmin
I wouldn’t say useless
also cut off his hands
Ive only known the Null Pikmin for about 67 seconds and if anything ever happened to it I will kill everyone and everything around me and then myself
geeze
But fr it’s adorable
thats it
Brutal company idea, have the onion not land and replace every sprout and wild Pikmin spawn with a Null Pikmin
note, make the example pikmin food
nah bro dont do my boy dirty like that
I remember the PikPik Carrot in the first example type tutorial
ayo note do they have an onion yet
who?
The Null Pikmin
it's just a white onion, nothing special to it
should be a light gray to avoid confusion but k
i am fully aware of that
consume
uhm bro
vr doesnt work
99% this is on lcvrs end but i thaught u said having lethalmin vr fixes it
just doesnt launch with vre
i checked i have the mod on
doesnt even error
also checked the config and i dont have disable vr
Going to turn bucket into a lack of
a what
if Note won't make it a mod then I will
I will make Bucket happy
I will make Null Pikmin happy
idk about everyone else
Note you won't make it a mod right?
probobly not
so that means I could put him in PikTypes?
sure
Weren’t we gonna use them for a hard mode of sorts?
Eh it’s fine it would be fun to see nulls alongside other types by all means go ahead lol
never even heard of someone saying it but that'd be cool
It was a conversation me and note had in DMs lol my bad
Probably should have clarified
If you do, make thier ability to be easier to propagate. having their onion produce twice as much seeds from enemy bodies than other Pikmin. For example, a thumper will give you 40 instead of the usual 20.
To do that, I'd need a script which I don't know how to code 
Music playing before he spawns? Does this mean the game spawns him like old birds to know if music triggers?
I think the guy that made the video edited the music in
Oh… my point still stands tho when u add music to the wraith make it trigger if he will spawn not when he does, removes the surprise in turn for more anxiety
Or configurable since h still has separate music after he spawned
Hello, i am having problems with loading the lethalmin mod for whatever reason it seems. Whenever i try to host a game it just doesn't load anything? its really weird
This is what it looks like whenever i try doing that
[Info : Unity Log] soumdmanager: True; False
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LethalMin.HUD.PikminCounter.Update () (at ./Scripts/HUD/PikminCounter.cs:27)
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LethalMin.HUD.GlowMobHUD.Update () (at ./Scripts/GlowPikmin/GlowMobHUD.cs:22)
And heres the log that keeps showing up again and again
For your specification, i'm using r2modman
That usually happens when another mod breaks somthing causing lethalmin to break when initalizing (has happened to me before)
could you provide a profile code?
did you figure it out?
Fuck
Who was that I want to see the full video
After months of waiting for the full mod to release. Lethal Min is here in it's full capacity. This video is but a taste of what the mod offers, but I can assure you that more is to come. If you want to see more, leave a comment and subscribe so I know this is content you want to see soon.
Foxy: @FoxyFan11
Lethal Min mod by @NoteBoxz
None of...
Yippie
Watching that guy wait for the onion to leave his hands was like watching a guy try to cut down a Minecraft tree for the first time
For those who don’t know, dropping the onion yourself still allows it to land next to the ship, saving time and having it so you don’t drop all of the items from you inventory.
did you figure it out?
even if he figures it out it will take some time since it will need fixing
One thing important to understand is that I don’t think any modder here’s job is doing this kind of thing. Some modders accept donations and all but I doubt any of them make enough to live off of. Maybe some of the top mods but I doubt even they do. It’s mainly just passion projects worked on during free time in their lives. Even if a bug is known, it could be more than a few days depending on what the bug is, how hard the fix is, and how much real life gets in the way.
Perhaps the fix will be tomorrow, but unless they can suggest that to be the case, “might need some time” could be longer.
smh you mean the guy doing this in his spare time between his real life stuff doesn't have my interests and happiness in mind? how greedy
Wow how rude im going to send a pipe bom
xd i love this server

I just woke up from a nap wtf is happening
One real question i have, will this be updated when new types are confirmed/released in pikmin 5
apparently theres a lethalmin bug
From my ceiling fan
pikmin 5, thats a funny joke
On a rope by the ne-
back to workin on my ttrpg
Ok but jokes aside, pikmin 4 was ten years, nintendo said it would take less time, so pikmin 4 was 2021 right, so assuming less is about half, next year if we are lucky
Since its usually one per console at this rate
the wii
Pikmin 3 was made for the wii
But got delayed to wii u
But seeing one and 2 were on the same console that makes up for the wii
What have I done
Made us lost media
Me every time I read this thread:
Oh sorry, didn't mean to sound offensive or anything
My bad
Note blowing up the ship every time theres a leak
Yeah where everything breaks and you can't load in
Nvm I think note can relate to this a whole lot more
Speaking of
I’m just the ideas guy
Note says that he cant make onions de-fuse when the config to allow fusing is off..l but they did in the beta?
Dance
Yo note if u has spare time can u make my achievements mod library concept thing bc i cannot code for the life of me
hmmmm?
Ok, that’s good. It doesn’t happen very often but every once in a while someone does seem to lack the patience/understanding so I was just saying
Why are my pikmin pacifist
I keep throwing them at my enemies but they just stand there confusedly
as if they have not learnt the concept of violence
Should I arc my throws differently?
Do I give up
o great bulbmin
do I just accept it?
that pikmin are not combat oriented in this mod?
and simply use them to carry my items?
Do I accept my lack of a personal army and move on?
Surely
Surely you must know
You could probably take advantage of the white pikmin’s poison
And maybe the purple stun
The end
i also want to ask: when the mod is fixed, will i be notified oooor
I’m not the dev. But if you’re using a mod manager it’ll tell you when there’s an update available
oh goodie
I'm actually not sure what's causing the bug
nvm again, it was HeavyItemSCPs

it breaks somthing which causes LethalMin to also break causing it to error spam
Oh
So it was heavyitems
God damn it
god damn it
seriously what is wrong with these guys
theyll be getting massacred by a thumper while i keep throwing them at it and none of them will even attempt to attack it
Had that exact problem once
Note was with me when it happened, I think it was a bug caused by a modded moon and it the way it causes enemies to load.
simply uninstalling the modded moon will fix it
Good luck finding which one though he never told me how he found out
Ello chat
I make a suit but i forgot to make it a separate file
I also make some tv clips but idk how to publish
Looks better ingame than the previewer lol but idk how to make glowy
Hopefully this helps you and your Pikmin regain their thirst for blood.
But I did fix that
Could you send me your profile code?
Then I got nothing
the problem with that is that I dont have any mods that were there when i started playing with lethal min that are still...
hmm
did you do this matt?
odd, I play LethalMin with that mod and the pikmin still attack
0197a01e-e845-e71c-20f6-f6ec8dd580ad
I have lethal mon and lethal casino enabled which id assume are the most likely to cause issues
but this was an issue before i installed those
atleast if i recall correctly
Can we get pikmin style clock config for the gamestyles as well?
no
I meant like 4 has a semicircle shaped one instead
maybe
Ok
didnt someone make that
it's lethalmon
compat is broken
still thanks a lot for the help, very nice.
This mod has been one of the best things I have played ever it is incredible.
Actually, it's just a typo in the code making it so Pikmin only attack tammed enemies (Will be fixed next update)
Incredible new feature makes it so that you can only do friendly fire
this will help the company I think
New blood
@quaint echo Is there any documentation on making custom pikmin
I need to make this guy i saw in a dream like two years ago
lol
He was found in the postgame minecraft area in pikmin 5
What does he do? I have no idea
see @south apex
they make custom pikmin, just not models or coding
but stats, yeah def
I pinged the wrong guy i think yeah haha
I'd love to have documentation for stupid people (like me)
I think i could maybe learn modeling using the null pikmin as a base (love the null btw can we have a config setting to enable them)
sometimes VSCode's terminal becomes lobotomized
Got a friend that specializes in making custom Pikmin
The original null Pikmin?????
Protect the lumiknoll, new blood.
Base Mod Pikmin Types can now use Custom Onions
Haven't made a way for custom types to use Base Mod onions yet though
“Depressedmin”
Also bulbmin in an onion?
Just a demonstration to show a Pikmin Type from the normal mod being able to use an onion from another mod
Ok, but speaking of when force onion config, so all types get an onion?
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Never
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Released on: 2016-02-01
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Meaning @novel turtle can now add fully functional pellets to pik moons.
and thunderstore still hates LethalMin
Then stop putting malware in your mods smh
🗿
wait so how do i add a preferred type on the new version? it looks the same as before (i manually updated by downloading and putting the new version in my project files)
You need to install the Library's unity package by installing via git url and inputing "https://github.com/NoteBoxz/LethalMin-Unity-Library.git" and this option should be in the create menu
whoops
okay instead remove the Library Package and with just the LethalMinLibrary.dll, import this
np
could you provide me a .log file?
also the wrong library version, the latest is 2.1.0
yeahh, i think i updated both in my project but not my testing profile
yep, it works correctly, i just goofed
wait what is the mod called for the map?
Pikmoons! I made it, feel free to check it out, though the update that improves many things is not out yet
Give me your lethalmin opinions (could be about the Pikmin themselves, game mechanics, pretty much anything)
I want to play with this guy I swear the hes somehow always around for the funniest lethalmin moments
It sounds like the dog screamed in pain lmfao
Charge on Whistles is okay (not great in big groups of Pikmin)
goat???
Did the pikmin-container error with pikmoons get fixed
hey Note I'm pretty sure Attack Range is broken cause custom types still attack from the close range they would usually
I've set my Min-at-Legs attack range to 10 yet he attacks from the same distance as others
the Attack Range is just how far the type can detect enemies
wait
nvm
it might be bugged
theres an Enemy Detection Range and a Attack Range
his Enemy Detection Range is 20 and his attack range is 10
MLG pikmin is actually just going to throw hands the moment they go through main
wait Note did you update onions to have their name when you scan them?
I was just testing and realized the onions had names when scanned instead of, "???"
Screenshot
no
…you should tho.
no
odd
Thats epic why isnt that official
don't rember doing that
It could help with colorblindness and bc of how weird Pikmin 3 shading is it can help me know what color onion I’m carrying (I use Pikmin 3 models)
If it’s a bug, make it a feature.
I agree wit this
I’m not asking anymore this is an order.
also when I updated Lethalmin
Ooooo
Is that ice pikmin KRUMPING
Wait it updated?
up here
It’s everywhere


so thats why when I was first testing Skeleton Pikmin my sprouts were red
this isn't a bug at all with how PikminItemSettings currently works, but it'd be cool to have an array to put preferred types into, where you could have a separate multiplier for each array entry
been playing lethalmin constantly and it's been pretty fun! there's only really a few minor issues i'vee came across. Pikmin not navigating offense correctly and some custom interiors (mainly ones included in Weshly's interiors mod) Other "Issue" i have (not a real issue just something i feel like mentioning) is that the damage the pikmin deal to enemies seems very inconsistent and sometimes really minscule... Maybe this can be helped by adding in a Pikmin style HP bar to enemies to make it feel more impactful? (Not saying to buff the damage values, i'm sure if i ran reds and purples things would be dying much easier.)
Really like the inclusions of plukaphone and the abilites to change the whistle sound, very funny.
also question, any plans to add in the bitter and spicy sprays, or even nectar for pikmin? Would be funny if you could use weed killer to Kill pikmin other then white LOL.
There are enemy hp bar mods!
No… the damage IS consistent and there are health bars
Wesleys moons are just broken, I dont think thats a pikmin issue lmao
There is a enemy health bars mod, that does have compatabilty with LethalMin to show the spefic ammount of damage Pikmin deal
https://thunderstore.io/c/lethal-company/p/NotezyTeam/EnemyHealthBars/
Weshly's interiors has pretty bad NavMeshes. (Primarily in the grand Armory) so I don't think I will be able to do anything about that.
It is planned, but work hasn't started on actually adding them
oh that's great! thanks for letting me know!
so like, how much time dose it take for a single pikmin to deal 1 shovel amount of dammage?
and doose it stack addively or multiplicitivly
(talkin about just a basic pikmin withou any extra traits)
0.1 damage is the go to
So if its 0.1 per second, 10 seconds
If 4 pikmin are on, 0.4 per second
0.15
Reds got buffed?
Last time I checked reds did 0.05 and others do 0.01
And ice and wings did 0.005
Wdym
One decimal place
Also, I just straight up think thats false, cause 4 pikmin can end a hoarding bug really fast
After like 4 seconds of hit
Bc hoarding bugs only have 3 hp
also theres a typo, purples and whites do 0.01 not 0.1
Go to the page for accurate info
checks page
typo
Reds use to deal 0.1 in the beta and other types use to deal 0.05 in the beta too
pretty sure
Reds now deal 0.05 and other types now deal 0.01
Also WHAT PUTPLES AND WHITES DO 0.1 PER HIT
bucket
I’m blind.
I thought .05 was okay-
It was a good number
yeah
I swear I checked the red pikmin's config and it said 5
Note i stg
oh wow it is 3 damage not 5
Tell me we're stupid for not checking the page one more time
THIS WAS ONE TRIP TO ADAMANCE AND I USED RERS TO FIGHT AND THEY GOT RIPPED APART
I keep thinking it was 2.5
It should do 3 to hoarding bugs tho
don't know why I used my memory to write the mod page instead of just looking at it
Smh
I swear Zeekers used to have Hoarding Bugs have 2 HP but buffed them to 3 HP
Yeah he did
also somehow AttackRange is unused. Not sure why I didn't implument it and instead use a hardcoded value
Note istg let me write the page myself so you stop accidentally spreading misinformation
hey Note did you use the stuff from LethalMinLibrary to make some of the pikmin
like the stats and stuff
wdym
like so it was easier to config all of the pikmins stuff
the same thing that LethalMinLibrary uses (pretty sure its LibPikminType)
the types in the base mod don't use the library
does HelpfulLevel have any use case?
It doesn't have any use
oki
1.4.0 has just released (though it's taking waaaay too long to show up in launchers) so these changes are now live
(and so we did it ourselves) im glad you noticed it tho lol we're happy to have you here
Alright, I'll update LethalMin VR as soon as possible
👍
YOU.
Idk
Pikmin 4 stuff was okay for me
Even oatchi
Cute but makes Pikmin redundant

I can agree with oachi tho he didn’t have to be put in
The game would be so much more fun if they just replaced all required jumps with ramps and all oatchi-tunnels with regular tunnels. Captain toad style.
Now THAT is something I’d pay $80 dollars for
Just remove oatchi from the game
YEAH
Eventually he can just FUCKING SWALLOW TREASURE
Like what the fuck is the point
FLOAT IN WATER
Blue gone
Fr
Glowmin fit night time missions don't get me wrong but idk I just am simple with the Pikmin 1-2-3
You could probably beat the final cave (not the final boss) with just oatchi
U can
Yeah that alone proves how broken oatchi is
YEAH
Just woke up from a nap what happened
Thanks
wait how did Note even know if this mod works
oh nvm
-# i kinda asked him to make that one.
I wonder if Ganvious is gonna try out the full version
who?
A playtester of the Beta version of LethalMin
https://www.youtube.com/watch?v=PZWEHW7-wDY
Featuring:
@WigwamMan
@captainjaysalty
@flamsey
@collztoons
Pikmin mod by: NoteBoxz
► My "Pikmin" Journey - https://www.youtube.com/watch?v=YCi-4HXLx5U&list=PLUYozhddzOFPJxW9IjhIn8YFZ2rRkg7NK&ab_channel=Ganvious
► Pikmin Journey Extras - https:/...
ohhh the same guy who got to play the pikmin 2 interiors mod and didnt share the link and for that i remain bitter
ik its not done
they were playtesters of the pikmin 2 interiors mod aswell
us.
First we Pik, then we min, let’s PIKMIN!
Wait do you get notifications every time a LethalMin message is posted
I hate you
Hate is a strong word, I prefer unpositive
Don’t fall asleep
But are you asleep
Yeah
You need to be shot
0197b92e-097b-ed85-c20d-cd975cb8c60e (server name is Pikmin 5)
join it
you know you want to
nvm modpack is glitched imma fix it then ill send a new one
0197bc5d-0e3b-6429-c009-3bf05958da7c
if you join ill give you a cookie
you have till 12:20 PM EST to join (late company is installed so if you miss it, dont fret.)
I'm joining
in like 2 min
guys this isn't a joke Note made a very rare type
Auto Correct: Fixed Blues not being useless
balatro
Ew
ooo i wanna join for a lethalmin session sometime @ me next time yall do it again
I like glowmin but I am unable to ever find a proper use for them
Also I installed 2 interior mods and now the pikmin are walking into walls
modding is fun
I disabled the interior mods and it doesnt happen now
but uh
I can no longer take out pikmin
Which interiors
Out the onion?
Yea Pikmin have a little trouble with some modded moons and interiors
fuck
Yeah
Something about them not having a proper navmesh
Its weird that it affected the normal interiors though
Which the Pikmin rely on
0197c62d-ebd3-ee5b-053d-ab25324e6020
I can change the numbers but the confirm button does nothing
Pretty sure this can happen randomly (idk why but going to the next day fixes it)
happened to me playing with Note and Bucket
Does anyone know the name of this interior as i dont remember downloading this
Lethalmin is automaticly compatible with modded vehicles like the company hauler https://thunderstore.io/c/lethal-company/p/Glojam/Company_Hauler/
I think I've seen this inteiror before
Let the pikmin drive
I know its a map i had but the thing is i dont remember redownloading it
which is why im confused why its showing up
I think its called Mercy Hospital
its not that one
it was a mental hospital it has that vibe, if you pull the appi the interior gets shrouded in darkness that can kill the player
WesleysInteriors im dumb
WHAT
WAIT THERES ALREADY OTHER VEHICLES???
I mean like
I know theres that one other mod thats being made adding more vehicles
BUT I DIDN'T KNOW ONE WAS ALREADY OUT
I'm just tired
We all are bbgirl
did he fall
Talking about PEAK I'm going to mod it once a project patcher releases for it
Yeah he did
Then sent me an essay explaining how he felt like he was controlling a “lobotomized bar of soap”
I mean I don’t disagree it’s his opinion
rubber rooms from wesley's interiors
Yep
Who wins
100 Flower Red Pikmin
or
1(?) zappy bois
There's a hive amidst all the pikmin I promise
Oh whoops
dunno who pinged me, but thank you, you reminded me for the other reason I came here
@tiny sable hello! I've been having a blast with LethalMin, truth be told, you guys are the reason I even got back into Lethal Company 
I have a bug/oversight(?) I wanna report, and also a couple requests!
THE BUG/OVERSIGHT:
If you whack an enemy that has pikmin attached to them, you also whack your pikmin resutling in their death
I imagine this is because the pikmin technically aren't following you so you can still friendly fire them as if they were just standing on the floor
REQUESTS:
I think a config option to disable the ZapGun from targetting pikmin would be really helpful
as of right now, having any pikmin around you will either make the ZapGun lock onto a pikmin or completely ignore the target you're ACTUALLY aiming at
I also think being able to grab items that pikmin are carrying would be a good idea
there's been a few times a snare flea has grabbed me, making me drop all my stuff, and I throw my squad at the flea to get it to let go, but as soon as it does let go it flings the pikmin off, which means they will grab the nearest item they can get their hands on... which is usually my whistle and flashlight 
queue benny hills theme as I have to chase them all the way back to my ship to grab my equipment
Thanks again for making this mod, it's made SinglePlayer super fun, and more importantly, viable! 😁

and also apologies if any of these have been brouhgt up in the past, discord's search engine is absolutely terrible and I couldn't find anything
I was the one that replied to you lol
I tried responding to it with Hydrogen Bomb VS Coughing Baby but accidentally clicked something else
I love hydrogen bomb vs coughing baby
who doesn't
no bug complain, does anyone have advice for using glowmin?
I'm trying to make them work but cant find a good use for them
there is actually code to prevent the oversight. But due to a DeathDesync issue (which is still occouring not sure how to fix) it has been unused.
I've been improving the Onion withdrawing code so hopefuly it won't be so buggy
Any list of compatible modded interiors currently?
Most of generic moons
All of Wesley's Interiors and some moons
Hydrodere: gains ability to trap Pikmin.
Old bird: able to grab and kill Pikmin
Spore lizard: is able to poison and kill Pikmin if threatened
Masked:
Rate the new Pfp Guys
Cool white
i tried to find a puffmin gif to respond to this... 2 gifts are normal... the rest... i dont know what to say
@tiny sable
Is there any mods I should definitely avoid with lethalmin?
Snows, have I seen you before?
I would say avoid Wesley's moons, because they're buggy esp with pikmin
But otherwise I haven't seen any critical failures
I'm around, not so much on this discord anymore (near 40 log posts asking for help with no responses over the past 8 months).
And cool. So there isn't issue with the bigger ship anymore?
I unironically go to the ror2 modcord for help getting errors looked at now.
Bigger ship was updated and new one coded with big ship now
nice nice. cool!
I use gale now since r2 sometimes takes up to 45mins to show updated mods, and its logs I'm told are cleaner.
and I mostly meant risk of rain 2, not r2modman discord
Yeg
Trying to lower my modcount, nobody has been willing to help me drop qol/fix mods that don't work anymore lol
wanna get it low-impact and high performance and then add lethalmin
What does the "New" follow mode do?
Make them follow like they do In Pikmin 1,2, and 4
I don’t recommend you use it tho it’s gotten me and several Pikmin killed many times
Take my word for it, just don’t.
yeah while it sounds thematically great... so many hazards lol
Random little thing I thought about. Instead of landmine yes or no, pikmin are very light, except purples and maybe rocks, maybe have them trigger only instead
or a weight, if possible (3+ pikmin or somat)
wouldn't honestly change THAT much now that I think of it but eh, something to think about if possible
Nah I think it’s fine the way it is.
I do love that I can toss them at seamines, as cruel as that sounds.
We already have winged being unable to trigger mines it would be mean to make others have that ability.
ahhh, right fair.
and also it’s too funny to get rid of I mean cmon bro
Are rockmin resistant to any explosives or just squishers?
They can still get clapped by the nutcracker tho
gods, I had a nut pop out of a vent and just obliterate 75 pikmin instantly
scared the hell out of me
If you say triggering mines, I use bulbmin for that.
Crazy
Oh, yeah for sure bulbmin. I do wish I could keep the bulbmin
Rip lil homies
Me and note talked about possible adding an upgrade to the Pikmin container that allows you to keep bulbmin.
Sick
It’s a strong maybe
Right. I mean, they are already more resistant to some things arent they? I think its fine that you can't as long as they are pstrong.
I personally just think they are adorable so having a couple aroudn the ship is nice.
Just a buyable bulbmin that does nothing but chill in the ship.
NOTE WRITE THAT DOWN WRITE THAT DOWN
a dropship buy that gives you bulbmin seeds that can grow anywhere between 1-5 of them in 2 in-game hours.
gods its been so long since I played that
Basically parasitic pikmin consume baby, grow into mama, spread spores into other baby, olimar comes over kills mama (still under control of bulborb), then collects bulbmin (under control of parasite)
Would be cool if your bulbmin grew into thick sized bulbmin, and could have kids
Btw you wanna know how the “wild Pikmin do damage?” Config came into existence?
It was late at night and me and note were on a call together. I was already in a bad mood cus my Pikmin were being dumb. Then this happened:

The only thing that I've had similar to that is pissing off all the Hoarding Bugs on Hyve in Wesley's Moons
I had some of my Pikmin waiting outside my ship while I was inside grabbing stuff, came out and there were 8 very angry hoarding bugs waiting for me back at home base
and at 100+ weight, they quickly cut me down
Join Steam City Today! https://discord.gg/RZjTKNRJpR
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heres a youtuber that used Lethalmin if anyone wants to watch it 
https://www.youtube.com/watch?v=ascteiDty5Q
DOWNLOAD LETHALMIN FOR YOURSELF!!
https://thunderstore.io/c/lethal-company/p/NotezyTeam/LethalMin/
This is the most fun I've had playing Lethal Company in so long. Before last year, I was never really big on modding games, but recently I've grown to love it. The Pikmin were implemented to Lethal Company so incredibly well. All the mechanics fr...
is there a way to counter masked puffmins?
or does he just steal all your pikmin for free forever
Also I tried to feed the Lumiknolls a bunch of scrap and it spawned no glow pikmin :c
Kill them with Shovels
You can also use your Pikmin like a shield of sorts, Masked can't walk through them so you can just hang out in a crowd of Pikmin and beat the masked to death risk-free
Lumiknolls spawn Pikmin based on the item's weight, so the heavier the item, the more Glow Pikmin you'll get
Speak of the devil, and he shall appear
strange, I gave it some pretty heavy 2h items
does it only accept unmodded scrap?
Oh right
It's based off of Pikmin Weight, not Player Weight
Like uhhhh
Bad example if you don't have GoldScrap installed, but there most items from that mod are really heavy for the player, but a single pikmin can carry it
The more pikmin it takes to carry an item, the more Glow Pikmin you will get for depositing that item is probably more apt
Homeboy got FOLDED
average pikmin 2 experience
strange, it still didn't give me any... is there anything else I'm supposed to do after feeding it the item?
I'll try and get it to happen again and get a log I guess
make sure there isn't 100 pikmin on the field or else the glow pikmin will despawn
right. I haven't been able to hold onto that many yet even after nerfing the cooldowns on enemies lol
is there specific moons that will get the lumiknoll more often?
not sure what happened but a handful of pikmin got puffed and instead of being turned into puffmin they just sat there jabbering madly and couldnt be interacted with or killed. strange
Why you have their size so small
Btw note can you exclude indoor spawned pikmin from the limit if possible? Since in pikmin 4 wild pikmin let u go over the limit
On a similar note(boxz) can we also get a config to add flarlics? In the next update?
Standard size makes them almost completely block your view when you crouch down, and I had to sneak away from eyeless dogs a bunch of times, so it made it pretty difficult to see where the dogs were going 
ah i see
aw was so hoping pellet posies worked for the onion
so does it take time for the lumiknoll to shoot out the glow pikmin? I've fed it all sorts of scrap and its not doing anything
Should be pretty instant
hihihi! i absolutely adore this mod!!!! is there a guide for using lethalmin library? i have a few ideas for pikmin types, but absolutely no lethal company modding experience X3
You can follow this for the setup (but everything else is very out of date)
https://youtu.be/T5ViWXOWY3Q
links:
https://thunderstore.io/c/lethal-company/p/Evaisa/HookGenPatcher/
https://thunderstore.io/c/lethal-company/p/NotezyTeam/LethalMin/
https://thunderstore.io/c/lethal-company/p/BepInEx/BepInExPack/
https://github.com/EvaisaDev/LethalCompanyUnityTemplate
https://github.com/Unity-Technologies/AssetBundles-Browser
also if you have any questions you can ask me or Note (I've made two custom type mods)
I'm wanting to make types too!!!
team up???
🔊 Laila - Not My Problem (Lyrics)
Follow Laila!:
https://www.youtube.com/@lailasmithmusic
https://www.instagram.com/prodlaila/
⚡ InvertOG Spotify Playlist:
https://open.spotify.com/playlist/11vit4GPK2VHY7GsiQVqom
(LYRICS)
[Pre-Chorus]
Not my problem, that's just not my problem (Problem)
Not my problem (Oh-oh), that's just not my problem...
I don't have any other way to do it because I tried to add a space between the words like the other ship items but the terminal would just pull up the bestiary entry
OHHHHH
Okay
hmm... some other mod must be stopping them from spawning then. I've given it one of every scrap type I currently have now and still nothing
||onions will be able to revive maskeds in the next update||
Ok but why would anyone want to do this.. ||and can they still whistle||
Second part is spoilered cuz it reveals who it is
Interesting, I wonder how this would work with mods that ||let you take the mask from the masked corpse||
You know… this mod is so big… im considering making a server for it.
- What do yall think
- I need an icon
for the funi
and the uninformed
Note is evil confirmed
there's plenty of bigger mods that don't have their own servers
If anyone makes this mod a dedicated discord server, note better be the owner/highest admin.
Only the crator can be owner but i would give note owner perms
True but also this mod has other pikmin types able to be made
No bc I believe thats notes choice to make. I’d love a LethalMin server but I think note should be the owner
The Pikmin waiting in the car after they dropped scrap there instead of taking it to the fucking ship
Fr tho the car should be a place where Pikmin return to once they’re done carrying scrap so you don’t have to make the walk of shame back to the ship once you run out of Pikmin.
I will die on this hill
no need to overcomplicate the process of transporting items
yeah true the car already does that
In what world does it make sense to leave Pikmin and scrap in a car outside where they can just take it to the ship where it can be collected? It would make much more sense for it to be a pickup spot for Pikmin once theyre done
I am still pissed after that once incident where I was desperately trying to carry scrap to the ship during sunset and they kept taking it to the car
You were there for that you can understand my pain
you are going to have to drive the car back to have the scrap in it collected when magneticing it
also that was during the early access, so there was no option to make them not take it to the car
Okay that one’s fair you got me there
you try driving that braindead bar of soap we all call a car at 10:00PM with countless Pikmin and hundreds of dollars worth of scrap at risk of being lost if you drive into too many things or god forbid a giant worm. And dont you dare say high risk high reward you gain fucking nothing from using the car when you have Pikmin that can carry instead.
I could give the kindergarten class a pack of crayons and they would design a better vehicle
-# high risk more profit
Instead of having to go all the way to the ship, you could just have the car that is parked next to the building to get the pikmin
thats the entire point of the car
to have a place to bring items rather than having to go all the way back to the ship
Okay fair point
But I do like the idea of a pickup spot for Pikmin to go to once theyre done carrying to the ship
OHHHHHHHH MAYBE IF THE DOOR IS CLOSED ON THE CAR THEY TAKE ITEMS TO THE SHIP THEN HEAD TK THE CAR
or just head straight to the ship and ignore the car completely that would make more sense
you’re no fun :(
There ARE times where having your Pikmin wait in the car would be safer but I ain’t opening a whole ass config just to give/revoke their ability to do that.
what do you mean by "I anint opening a config to revoke theri abilty"
It's only a few clicks
configs exist so you can change the way the mod works to your likeing
so if you don't use them then idk
I’m saying is if you do have it enabled and the car trunk thing is closed then Pikmin ignore the car, as it would (realistically) be impossible for them to get scrap in there.
it would be an interactive way to enable/disable the config for the few who keep it on but want their Pikmin to go to the ship instead of the car, such as while youre driving the thing. Or the Pikmin have a rare item you don’t wanna risk losing so you have them carry it straight to the ship to ensure it’s collected.
ITS ALREADY IN???
also
-# dont call me that
Wait so youre telling me that I spent almost an hour trying to convince you to add a feature that already exists?
I was gonna bring it when you said this
but the you followed it up with this along with a family guy meme
and i forgor to
Crazy
thank you so much!!!!!! :D
!!! if i end up figuring this out i'd love to!!! >:3c
Do i make a lethalmin server
3
5
2
No
1199993438377091123
agony
Took a long time but i have acquired all onions
Stuff keeps breaking in my modpack and I have to keep resetting, but gathering all onions is def a highlight of every run
and then you get 5 purples, 95 reds, and go giant hunting 
infinite pikmin
last run I had over 1000 Whites, just because I would be using them in the facility to carry stuff out, a giant would pass by my ship and they would all aggro onto it, kill it, and drag the corpse back to the onion 
I really can't figure out why the lumiknoll doesnt work D: I want my glowpikies
wait but why are we reviving dead masked, just for funi?
oh, and I assume the player revive is only while in a multiplayer game? hasn't happened to me yet in solo
maskeds are basically players, so it would make since that the onion would be able to revive them as well
If someone decides to ||gather a masked for resources||, they'll learn the hard way it doesnt work
cries in pareidolia as my winged pikmin zoom off to sow chaos
Is there anything you guys can think of might be stopping my lumiknolls from functioning?
When are you adding ||pikmin sex||
they power up but don't ever spit glowpikies
Soon.
also blue pikmin eyes are pitch black its horrifying
still can't figure it out. posted a log a while ago.
also get a pretty major lagspike entering the facilities with a ton of pikmin (75-100, less usually a slight stutter)
Could you provide your Modpack code?
yee
I cannot think of any mods that could break the lumiknulls
0197e02b-1343-3671-3d31-a0849acd36ff
theres probably like 5-10 fix mods in there that don't need to exist anymore but the support channels suspiciously die whenever I ask for help.
temporarily
probably paying protection money to nintendo overlords.
"Sadly, I can't suggest any changes to make this less likely. We've had a rapid expansion of the security system and false positives are sorta gonna happen. We're catching plenty of stuff before it hits the shelves, tho, so its worth it. Sorry it seems to hate your mod tho"
- Robyn
this is what I was told
Okay so no errors pop up when depositing an item, just that nothin happens which is odd. Using Unity Explorer I can call the function that spawns glow pikmin which does work with no issue.
I think it might be because the item despawns before the function is called when depositing
(no idea why I wrote it like this)
ofcourse there would be no errors for me specifically ;_; just my luck
And that doesnt happen with others?
Hmm... well, I guess the best bet is to look at mods that might tweak how items are placed etc
General Improvements, Matty Fixes off the top of my head
Yeah it could be a mod that makes it so the DespawnHeldObject function despawns the item instantly causing the bug
good news that was the issue and I fixed it
bad news...
no idea what happend
Okay so that has happened to me with other pikmin, I swear it has to do with navmesh or something similar
sometimes pikmin will hit some geometry, scream rapidly for a few seconds, and then die
happens more often on vanilla moons/interiors, strangely enough
like the new pool room in the mansion interior, touching the pillars sometimes just kills a swath of pikmin for no reason
and its loud
Everytime I try to recreate the issue it doesnt happen, and then I go about my business and it happens again
usually when touching something vertical.
happens quite often in the mansion interior now that I think about it.
they've also played the sound of a door being smashed open by another mob that I cant remember the name of when trying to path through it, without actually smashing the door... my mods are cursed.
I dont think I actually have a mob that does this anymore unless its in coderebirth
now only if thunderstore would post the dang thing
Well theres the 1.0.12 atleast :O
heyo I'm having some issues with the configs in the game
first off let me say I love this mod so much
second the issue is I have the mark for hydogenere traping pikmin off and the pikmin still get trapped
same for the circut bees as well
I have them in false in the lethalconfig but nothings changing
If I can get some help with this it would be fantastic, no rush though.
While I haven't tried changing stuff in the log for Slimes and Bees, so dunno if it's broken for me, I can recommend another mod that covers both of those!
https://thunderstore.io/c/lethal-company/p/mborsh/Useful_Zap_Gun/
Let's you dehydrate Slimes and and destroy Bees
Dehydrated Slimes can even be brought back to the onion for some extra pikmin
On the topic of bees though, does anyone else have issues with Pikmin not grabbing the hive?
Sometimes they're fine grabbing it, othertimes they refuse to even look at it
-# other times they grab the hive before getting zapped and run with it, leaving the bees to fly round the map
Callback to this gem
I hate saying that i had to turn off masked taking my pikmin, but something in my modlist is guarenteeing atleast 5 masked to spawn on any map period and it was getting to be a bit much lol
Once i find the culprit and yeet it i'll turn it back on
Lol
“Well when you encountered a masked, you were shitting yourself!” Yeah I know I’m an asshole lmao
I dont disagree that its a bit cowardly but i already have like 6 extra entities that the pikmim cant target. Tbh might remove thosw too.
Mainly scps
Wait.... do glow pikkies trigger the locker 👀 ?
are you sure that you have this config set to ON as well?
OH
0197e5ea-0761-455e-d5b4-1283d267926b server name is pikmin 5
THATS RIGHT WE DOING ANOTHER ONE OF THESE
to whoever said they wanted to play the next time me and note hosted a lobby, nows your chance!
Yeah
It doesn't work if you dont ping me 😭
that has been an inconsistent bug
not sure how to fix it atm
Alternatively a group chat would be really cool
one day Bucket will finally have more than 1 person with a mic
I'm mic'd up i do streams
from time to time
I've been wabting to stream lethalmin but its hard to steal people for it
Bucket is it possible for you to host a lobby in 3 hours?
Yes
and you're joining Orchid right?
