#[Discontinued] LethalMin (LC Pikmin Mod)

1 messages · Page 8 of 1

tiny sable
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The Pikmin AI Recode is about half way done, other than that I haven't added in anything new yet.

glad mist
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Have you played raldis basics

tiny sable
glad mist
main blade
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zoomers 😔

marble mesa
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I lost a bunch of pikmin because they got stuck attaking an enemy this enemy can be killed but it seemed like the pikmin got stuck like this same thing can happen when carrying something where once they are done i cant call them back and they are stuck idle

tiny sable
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Was the somthing an enemy body?

gaunt mirage
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Looks very nice

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Honestly that’s really funny

main blade
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He is adding it as a feature

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He told me he would

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It is very funnt

marble mesa
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nexttime it happens ima record a small video

marble mesa
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Someone said something about a turret for the ship

main blade
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ship turrets

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they target pikmin as is

proud mantle
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LateGameUpgrades' Discombobulator would hurt Pikmin then right?
I should make time to test that, it's been awhile since I've played

tiny sable
tiny sable
glad mist
main blade
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Huh

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Apparently thats a racial slur (from deleted message)

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Anyways, as I was saying

main blade
tiny sable
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I've now made it so that Pikmin actually have HP and don't instantly die when the Damage Function is called

main blade
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Should make most pikmin have 0.5 health

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So rock and them can have 1 and be stronger

tiny sable
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The way the game works is that anything that is or under 1 HP, will be insta killed anyways.

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Because HP values are intigures and not floats so they can't be decimals

main blade
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Thats dumb, all my homies hate integers

tiny sable
main blade
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??? so ig imperium handles it one at a time?

tiny sable
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It has to do with the fact Imperium does recalculations for each enemy death.

main blade
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eugh

tiny sable
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Normally this is fine, however with somthing like LethalMin, having a bunch of pikmin die will cause the game to have a stroke doing that many recalculations

main blade
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esp for me, cause i always boost the limit to 200 pikmin

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:sbo:

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imperium is a mod on its own, right? or is it a dependency

tiny sable
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Yeah it's just a very helpful, but kinda unoptimized debug tool I use

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it is not a dependency

main blade
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thx bb, I pray every day for my 200 purple pikmin

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oh also i never mentioned this

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but there is a mod that adds pikmin 2 treasures as scrap

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how does the carry mechanic work?

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by weight, i assume?

tiny sable
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Yeah the mod takes the weight from an item and calculates that to determine how many pikmin is needed.

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However in the beta this mostly results in the number of pikmin need being 1 or 2

main blade
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whats the ratio bb

tiny sable
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wdym ratio

main blade
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how much weight per pik

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i assume like, 20? 10?

tiny sable
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Most items in the beta just require 1 to 5 pikmin

main blade
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yeah, but

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mm, dunno how to phrase it

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so anyways, whats the new system gonna be like?

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because I would love to see some capatibility shenanagins with the pikmin 2 treasures mod

remote tree
tiny sable
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Devs can actually set custom item weights for pikmin in the beta using LethalMin Library

main blade
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the only problem is, if unoptimized, peeps can't run snethal with a high pikmin count

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which means the mod becomes essentially unusable, will item weights be reduced by a % or do you mean each individual item can be modified?

tiny sable
tiny sable
main blade
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mmmmmm, icic

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individually is like, changing apparatus, globally means lowering all items by a flat % right?

tiny sable
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Yeah

main blade
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very cool

glad mist
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@tiny sable

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DO YOU THINK STARLANCERS AI FIX

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MESSED WITH THE PIKMIN

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WHICH CAUSED THE LAG BEFORE

tiny sable
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🆔 🇰

glad mist
tiny sable
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I made it by stealing porting over the ghost shader from engine 404 to shader graphs

main blade
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why does this look like its saying "you got games on yo phone?"

tiny sable
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Client-Side test (Despite using imperium there is no lag because I modified imperium to not recalculate when an enemy dies)

glad mist
main blade
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my brother in christ

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you are pineapple

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not pear

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turn off that digusting

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fruit

glad mist
main blade
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no

glad mist
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Die...

tiny sable
tiny sable
glad mist
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Why?

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Would you ever use full size Pikmin

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0.7 makes the most logical sense

tiny sable
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idk

main blade
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I like to make the sprouts 1.4x the size

glad mist
main blade
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I like the jank

tiny sable
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idk is my answer

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why are pumpkins so big?

glad mist
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Magic pumpkin

tiny sable
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You can now switch between whistle sounds

olive haven
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i was not expecting the car horn

main blade
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Its just chacho

south apex
wind torrent
south apex
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I am Bulblaxing serious Fish

green imp
main blade
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So when renaming this to lethalmin (noy beta)

tiny sable
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when the full version comes out

main blade
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Sad

tiny sable
south apex
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cuando el

main blade
short chasm
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is there a way to stop baboon hawks from killing pikmins? couldnt find any option in the config

tiny sable
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no

short chasm
short chasm
# tiny sable no

are you going to add an option for that in the future? i dont see why that wouldnt be an option as its configurable for other enemies

tiny sable
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yeah

tiny sable
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So converting Custom Pikmin Types from the Beta is going better than expected.

south apex
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looks like the only problem is sounds

tiny sable
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oh no, its way more than that :)

south apex
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the wollymin shall curse your LethalMin by shattering it

tiny sable
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the animations are also screwed to hell, I'm not entirely sure if I can do anything about that.

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But I'll try

south apex
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If I do have to re-make every animation, I'd be sad.

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I have like 50+ animations in CreatureMin

tiny sable
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Nah it just has to do with the animation states and not the animation clips them selves

south apex
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Easy fix for me, you don't have to try and fix it if you don't wanna

tiny sable
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Actually it seems like the animations are my only problem now.

south apex
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oh wow, good job

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I really hate how the Wollymin sounds, but I don't got any other sounds to grab.

short chasm
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interesting :D
new pikmin types
im hyped

tiny sable
south apex
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Although there is probably gonna be new types for LethalMin

main blade
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Snethal needs more damage types to begin with

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Baboon hawk is the only one with piercing

south apex
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is it LethalMin

main blade
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snethal, yk, snethal snumpany

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the base game outside of lethalmin

wind torrent
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nah you still have half the keyboard to work with

main blade
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you still have me 🥺

south apex
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What even happened to it

plush pike
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Noooooo

proud mantle
tiny sable
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So it turns out if you attempt to refernce a varible from a DLL in unity, unity will have a stroke and crash when attempting to recompile

tiny sable
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Re added some basic UI

remote tree
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One question, why are you redoing it from scratch and not re-using assets from the beta? (like ui assets, chunks of code where possible ect)

main blade
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Optimization

tiny sable
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For example, in the beta every sound effect that is played by a Pikmin is a ClientRpc. Meaning every time a pikmin plays any sound, a clientRpc is being called. Which is an issue because Pikmin tend to play a lot of sound effects, especially when attacking something. Which equates to a lot of ClientRpcs being called

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Unlike how it is now in the full version where only one Server/Client Rpcs are needed. I haven't even used the Rpcs for the sound effects yet because any time I needed to play a sound effect; it was in a part of the code that is running on all clients.

main blade
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question

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is it possible to make glass doors?

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you know, like a wall that rock pikmin can break?

short chasm
main blade
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also question, can there be compat between red pikmin and meteors?

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i feel like they shouldnt die from meteros

south apex
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Like Landmines

main blade
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dumb and stupid

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are there really only 4 damage types? drowning, damage, fire and explosion

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mm i guess lightning too

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I wish it was get

tiny sable
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The Final version now uses sound culling so pikmin won't be nearly as loud as they were in the beta

main blade
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doesn't look that dif

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and then you hit the new version

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whistling 100 took nearly 4 seconds, now its about half a second

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good job

tiny sable
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Yeah, whistling is way faster now because the mod isn't calling like 100 Rpcs Per-Pikmin

remote tree
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Ah i see

glad mist
main blade
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Onipn dont perform vad my guy

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Ni idea where you saw that

main blade
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oi

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wheres the big man who made the big mod including big pikmin

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not you note

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the uhhh, pikmin3 pikmin mod maker uh,, thing

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unless someone else knows, does rock pikmin have an onion?

glad mist
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VERY badly

main blade
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answer my quesitom

glad mist
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And 3

main blade
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no in the mod

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in snethal

glad mist
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For the mod

main blade
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thx

wind torrent
south apex
wind torrent
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idk if crushing works

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i gave rock pikmin crush resistance but they still get crushed i think

main blade
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yeah, like spike trap

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plus theres no real crushing "type" just damage

tiny sable
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The PikminAI script now has 2157 lines of code (1912 excluding empty lines)

main blade
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each indiivdual line as its own message

tiny sable
main blade
tiny sable
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The Pikmin AI script in the beta has 5360 lines of code alone! (4893 excluding empty lines)

main blade
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yeah, i thought i remembered something like 6k

glad mist
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Such a change

tiny sable
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Could I be forgetting anything?

main blade
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I dont think global call back is that important tbh

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Onion revive? Is that the 0 pikmin thing?

tiny sable
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Is a mechanic where Pikmin can take back player bodies to the onion to revive them

main blade
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Thats sick as hell

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Pik1

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Moment

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You gonna throw a leaf on em?

tiny sable
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I'll try

main blade
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Not necessary, but yk

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Pluck a phone btw should be a seperate whistle

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That you can buy

tiny sable
main blade
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Revive them as a pikmin with the pikmin model suit lmao

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Sounds like hell but

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If possible t_pray

tiny sable
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Thinking about it, that shouldn't be too hard to do, (if the pikmin model suit mod is installed).

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Because I'll I have to do is run the code that swaps the player model with the pikmin model when they revive

main blade
tiny sable
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Oh yeah

main blade
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Keep wraith as a standalone

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But havs lethalmin come with wraith

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On base

tiny sable
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I'll just add compat

main blade
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Are you considering other options at this time? Or are you trying to get the full one out as an improved beta?

tiny sable
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Like what other options?

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I'm still down for suggestions

main blade
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Adding daytime enemies

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Or something like functioning flowers

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No more roaming whites and purps, now we get em in flowers like any other pik

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Plus, yellow red and blue flowers that spawn outside naturally

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I'd suggest pellet posies but those are boring and wont serve a purpose until you get onions, and even then might mess with the map

tiny sable
main blade
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Smh going to throw you into one

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Also if you wanna take a crack at the toady bloyster

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I would be immensely happy to see you make it

tiny sable
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Mabey but in a sperate mod

main blade
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Like waterwraith is

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Plz, I will givd yoy a kiss

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I can give you a picture of my bnuy, this is oreo

tiny sable
main blade
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Oh an ext is a great idea

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Could formalize it into:
Base pack
Extended pack
Enemy pack

tiny sable
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I'm thinking of naming it:
LethalMin Extras

main blade
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Ver goog

tiny sable
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The mod no longer uses AI nodes to dertmined sprout spawn locations, now it's determined by the map seed.

main blade
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Your reliance on bees will be uour downfall

plush pike
glad mist
tiny sable
tiny sable
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An issue with plucking in the beta was that if you held an item with a special holding animation like a shovel, when the animation finished. It would default to the normal holding animation.

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LethalMin uses unity's AnimatorControllerOverride to implement custom animations.
For some odd reason, in unity when setting an animator override, the parameters are not affected. But, when reverting back all of the parameters get reset. This is why in early versions, if you were holding an item when the plucking animation is played, the holding animation would stop after the animation is finished and the override is reverted.

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At the time, the way I fixed this was just checking if the player was holding an item when the animation finished, if so then play the holding animation after reverting. This did kind of work, however this also caused items like shotguns and shovels to play the normal holding animation like in the video.

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So now the way I do is that before reverting the override, the mod stores the parameters and resets them once the animator has been reverted.

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This now makes it so that there will (hopefully) be far less animation bugs with the pluck animation.

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Also the plucking animation will be re animated

tiny sable
# tiny sable
poll_question_text

Should things from the Pikmin games (Pellet Posies, Nectar, Spicy Spray, ect...) Be a part of the main mod, or be in a sperate "Extension" mod?

victor_answer_votes

6

total_votes

10

victor_answer_id

2

victor_answer_text

Add them as an Extension Mod

victor_answer_emoji_id

1202033479106175006

victor_answer_emoji_name

Code

tiny sable
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ok

tiny sable
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Sprouts can now grow

remote tree
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So it is +1% like the game

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Also i dont like the glow functionality-

remote tree
remote tree
proud mantle
tiny sable
tiny sable
main blade
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They meant grow*, I believe

tiny sable
remote tree
tiny sable
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Ohhh okay

tiny sable
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New Plucking animation (Might reanimate again because it feels too rigid)

tiny sable
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Players will no longer clip into the map when plucking Pikmin like in the beta.

plush pike
tiny sable
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"Pretty sure that's Freddy..."

tiny sable
remote tree
tiny sable
tiny sable
tiny sable
south apex
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Hey NoteBoxz will custom Pikmin immune to Lethal not be killed by stuff like Shotguns?

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Cause my Breadmin dies when he gets shot by a Nutcracker

tiny sable
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I have changed it so that shotguns are their own thing in the hazards list.

main blade
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Oh hey note, you know that extension mod you're gonna make?

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How about pikmin healthbars?

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On the enemies, like the round circle that go on top of em

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Realistic, or nah?

tiny sable
main blade
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So you have nosey

tiny sable
# tiny sable
poll_question_text

Should I make Pikmin 1 and Pikmin 2 the same Generation or keep them separate? (I'm 99% sure that Pikmin 1 and 2 use the exact same models)

victor_answer_votes

9

total_votes

10

victor_answer_id

1

victor_answer_text

Make them one generation

tiny sable
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ok

main blade
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What if

tiny sable
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When the

glad mist
main blade
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hey note

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real quic k

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is this a problem?

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friends can't join me

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oh jesus chrsit

quaint echo
remote tree
quaint echo
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Yo I’ve been wondering for a while, bulbmin can still die to fire attacks, is that a bug or is it to make red Pikmin more viable?

tiny sable
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I don't even know. They are supposed to be resistant but i must have forgot at the time.

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I don't remeber if they are even resistant to fire in pikmin 2

south apex
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Last time I checked their config it says the Bulbmin are immune to fire.

main blade
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might wanna check the beta, in case it's a problem with one of the dependancies

tiny sable
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ModMan Code plz????????????????????????????????????????????????????????????????????????????

main blade
#

01953fbc-917b-d16c-e800-93618c5fffd7

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41 mods, nothing super deadly to lethalmin

tiny sable
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thats odd, it works for me

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does this issue occur when you do anything spesfic in game? Or does i just happen when the game is first started?

main blade
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i launched it

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and straight up, had those errors

quaint echo
quaint echo
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No problem, I love the mod btw.

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Another thing I’ve been trying to figure out, do purple Pikmin do damage on impact or is the slam sound simply to match the games?

tiny sable
#

You can kill an enemy by just throwing a bunch of purples onto it.

quaint echo
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Thanks! I’ll be using purples more often now.

tiny sable
quaint echo
#

One more question lol, was there a mistake when white Pikmin were given their poison? In the games the white pikmins poison was enough to be lethal to a bulborb, but in this mod it takes 9 to kill a hoarding bug. Was this also a mistake or was this to prevent easy corpse farming?

tiny sable
quaint echo
#

Understandable lol, will they be buffed in the future?

tiny sable
#

Yeah

quaint echo
quaint echo
#

Will VR support be a possibility?

tiny sable
#

Mabey

tiny sable
dense turret
#

why do all of your clips end with you dying horribly

tiny sable
#

to get screenshots like this

glad mist
#

That spam will cause lag though no?

tiny sable
#

Not really

glad mist
quaint echo
tiny sable
main blade
#

They want to revive you

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Also note

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Big problem

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That function won't work in single player, right?

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Since once you die, dont matter if they carry you, the game will take off

tiny sable
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Yeah unfortunately :(

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I don't have any ideas to solve that within lethalmin without risking breaking the entire game

main blade
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Hmmm

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Solution?

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Whenever someones hp would go below 1, set it =

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1

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And then knock out the player, having them be carried?

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Thots?

tiny sable
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That wouldn't work too well because the game will still make the ship leave instantly after the last player alive dies, not matter their HP value.

glad mist
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Not touch that

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It's not a good idea to mess with the revive kinda stuff cause you're gonna have a hard time with compat and just errors nonstop

tiny sable
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I know it is very possible because I have done it before.

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And besides the mechanic is only intended to be used when there are other players alive.

main blade
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Yeah fair

tiny sable
#

The only issue now is that the console gets spammed with

[Warning: Unity Log] Some metrics in the collection went over the configured values limit. Some values were ignored.
[Warning: Unity Log] Some metrics in the collection went over the configured values limit. Some values were ignored.
[Warning: Unity Log] Some metrics in the collection went over the configured values limit. Some values were ignored.
[Warning: Unity Log] Some metrics in the collection went over the configured values limit. Some values were ignored.
[Warning: Unity Log] Some metrics in the collection went over the configured values limit. Some values were ignored.
[Warning: Unity Log] Some metrics in the collection went over the configured values limit. Some values were ignored.
[Warning: Unity Log] Some metrics in the collection went over the configured values limit. Some values were ignored.
[Warning: Unity Log] Some metrics in the collection went over the configured values limit. Some values were ignored.
[Warning: Unity Log] Some metrics in the collection went over the configured values limit. Some values were ignored.
[Warning: Unity Log] Some metrics in the collection went over the configured values limit. Some values were ignored.
[Warning: Unity Log] Some metrics in the collection went over the configured values limit. Some values were ignored.
[Warning: Unity Log] Some metrics in the collection went over the configured values limit. Some values were ignored.```
main blade
#

wh-

tiny sable
#

I think it's cause by 100 Pikmin being spawned in within a short interval. However, I'm not entirely brcause there isn't much explanation as to what causes "Some metrics in the collection went over the configured values limit. Some values were ignored." aside from "high network traffic". Despite the fact the beta does more networking this error barley shows in the beta.

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It's also not just caused by the onion spawning pikmin, it's cause by 100 pikmin being spawned in at once in general. Because the same warning was getting spammed into the console when I used imperium to spawn 100.

main blade
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ima be real

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warnings and snethal go together like peanuts and butter

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i dont even think it's possible to have a modpack not spawn a million fuckin warnings

glad mist
#

No offense dude

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Do it with a modpack

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I stg

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Some mod causes weird things to happen

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At the end duh

tiny sable
glad mist
#

Body cams? Mod?

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Why the fuck did you blow up

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WAIT

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A FUCKING MINUTE

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Why IS BODY CAMS MONITORING A PIKMIN

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That's probably the lag issue

tiny sable
# glad mist Why IS BODY CAMS MONITORING A PIKMIN
tiny sable
glad mist
#

Did you fix that metric thing

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When throwing Pikmin?

tiny sable
#

wdym when throwing pikmin?

glad mist
#

Would say an error

tiny sable
#

Oh yeah that has been fixed.

glad mist
#

Are you gonna work with the issues and Pikmin finding the ship?

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Some modded moons would completely fuck up their AI

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And don't even get me started with the 2 story ship mod...

tiny sable
#

The most I can do is add a warp point to the ship for moons that don't have a way of entites to get onto the ship. But other than that, I don't think I can really do anything if a custom moon has a crappy NavMesh.

glad mist
#

Ohhhh

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Good to know

glad mist
#

That's fun to know

tiny sable
#

I wondered why it wasn't in any of 251's OST tracks, turns out it's because it's from the actual game.

tiny sable
tiny sable
#

So I found out the spam is caused by the NetworkTransform :D
Now I need to find a why, as the NetworkTransform never caused any issues in the beta.

quaint echo
#

"I've been expecting you."

glad mist
undone hearth
tiny sable
#

So it seems like the beta also has the same issue?

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I wonder if this has to do with the new WIFI I'm using

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Either way I see why Zeekers wouldn't use Network Transforms if he did know about them.

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I could have sworn i've seen unused code refernceing Network Transforms in the item script

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This issue does not occur with vanilla entities as far as I know.
Because I tested it with 100 hoarding bugs and no warnings

glad mist
tiny sable
#

And I have attempted to change the threshold settings, but it just made the client side look odd

tiny sable
#

It also causes this to happen on the client side

glad mist
#

Why didn't you blow up...

tiny sable
glad mist
quaint echo
tiny sable
#

I've made a Custom NetworkTransform script that doesn't spam the console when there are 100 pikmin. And doesn't make the pikmin float.

main blade
quaint echo
#

i like it

tiny sable
quaint echo
#

nice

tiny sable
plush pike
#

hey is there a way to configure how many pikmin spawn outside?

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or does the spawn chance config take that into account

quaint echo
#

i think wild pikmin spawn outside sometimes instead of an enemy, so if you got a mod that increased outdoor spawns, you might find more wild pikmin.

tiny sable
plush pike
#

ok so turning down the outdoor pikmin spawn chance will reduce sprouts right?

tiny sable
#

Yes

glad mist
tiny sable
glad mist
tiny sable
#

I got stumped for a few days on the stupid metrics error so I couldn't work on other things until I got that fixed, so the final version will probably not come out this month.

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I have gotten the new save system for onions and sprouts done though.

tiny sable
#

I never realized how by each game, purple Pikmin became more saturated in color

plush pike
#

Blurple

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I like pikmin 2 one the most

tiny sable
tiny sable
main blade
#

Hag, nice

quaint echo
#

AWWWWWWW I LOVE IT

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Whats with the onion model change?

tiny sable
quaint echo
#

Oooooooh fancy

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Keep up the amazing work! And remember to take a break if needed lol.

main blade
#

(We all share that sentiment, make sure you take care of yourself note)

plush pike
tiny sable
#

You can now switch pikmin types while holding (ignore the bug)

remote tree
tiny sable
glad mist
plush pike
#

Speaking of, a config for the pikmin sounds would be nice. I’d like to turn them down a touch, if possible

tiny sable
quaint echo
#

They got caught like a kite PikminGhost

tiny sable
#

I never noticed how different Bulbmin and regular dwarf bulboarbs are

quaint echo
#

they look so goofy

olive haven
plush pike
#

Treemin

tiny sable
# tiny sable

I will have to partially use AI nodes for spawning to prevent something like that from happening.

quaint echo
#

ive noticed that onions usually land on the ai node closest to the left side of the ship.

tiny sable
tiny sable
quaint echo
glad mist
tiny sable
glad mist
tiny sable
tiny sable
tiny sable
remote tree
tiny sable
tiny sable
#

Got the Pikmin Container working relatively easily.

remote tree
# tiny sable

Lmfao “wear the pikmin container” make this a feature enabled by configs and you just have it on your back facing forward so you can get the pikmin

plush pike
#

I want to be the pikmin container

wind torrent
#

best mod

proud mantle
#

Pikmin container suit that changes color depending on how many Pikmin you have stored

olive haven
#

every pikmin adds weight

main blade
#

Do ya one bettr

#

Make it look like a bulborb

south apex
#

Noteboxz, whenever Pikmin types are immune to crushing and about 10 of them go under one, there is a sudden lagspike

#

for like 0.20 seconds

tiny sable
glad mist
tiny sable
glad mist
main blade
#

Wow he managed to do a weeks worth of work in a several month long project

#

Gj

#

(Just gotta be patient my guy)

tiny sable
#

The first version of LethalMin took around 3 weeks, I thought that final version would take a little longer than that, but once again I've underestimated the amount of time devlopment will take.

main blade
#

Only 3 weeks? Surprising

#

But then again, first version didnt have all the new shit you added yk

#

So now redoing it all, you have a bigger laundry list than initially

tiny sable
#

yeah

plush pike
#

Would you consider releasing some of it in the mean time or are you trying to do it all at once

glad mist
#

With all of the updated stuff release first

#

And then like the new stuff that wasn't added last update be added later?

main blade
#

issue is, he's trying to undo the beta mess with clean code

#

he'd have to have the basics made for it to even function

#

and at that point, then he could release it and maybe update it

#

but I reckon he just wants to finish it and release it as a finished product

quaint echo
#

On one hand I want to see my carrot children again, but on another I can see why note is waiting till everything is finished.

glad mist
#

Again

#

Just a suggestion

tiny sable
# glad mist Can we like have an update

Like I said before, V1.0.0 will be the final update with the future updates just being bug fixes, yeah like Eliza said it will be released as a finished product. I don't think I will release it until it's fully done.

#

But the LethalMin Extras mod will come at a later date and will not hold back the Final Update's release.

quaint echo
#

Extras??

tiny sable
quaint echo
#

I’m jumping for joy rn

south apex
#

How much will custom type makers have to change to fix with LethalMins full release?

quaint echo
#

Guess we’ll cross that bridge when we come to it, we still have 10 years till the full release.

main blade
#

Impatient bastarrs lmao

tiny sable
quaint echo
main blade
#

Dw I know everyone here is chill

quaint echo
quaint echo
#

Once this mod is fully completed, do you think you’ll add the Pikmin to other games?

main blade
#

Other games? Like?

quaint echo
tiny sable
tiny sable
main blade
#

Tho that'd be cool

#

Idk what they'd do tho

quaint echo
#

Idk Pikmin things

glad mist
tiny sable
#

i just realized I messed up the colors on the Pikmin 2 flowers again

quaint echo
#

History repeats itself

tiny sable
#

fixed it

remote tree
#

Speaking of, does orange have the right color flower?

tiny sable
#

i don't know

quaint echo
#

orange pikmin (bulbmin) have a white flower

main blade
#

no?

#

I might be wrong but i dont believe you

quaint echo
#

i have played pikmin for almost my entire life, never doubt me again.

main blade
#

but i found a better image

#

same colour as red

main blade
#

specifically pikmin 2

#

consume bridge

#

even better image

tiny sable
main blade
#

Hd

tiny sable
main blade
#

Pov

plush pike
#

hey using the configs for pikmin doesnt seem to change if they can use the pikmin container or not

#

like i set use pikmin container to true for bulbmin but it didnt change

tiny sable
plush pike
tiny sable
tiny sable
#

There is also more that i forgot to add

remote tree
remote tree
remote tree
# remote tree Yes

Tho i meant like in the games it only loops when the sound ends + a bit of time and not when the selected type changes, this is better anyway

tiny sable
remote tree
#

btw, if your making the ui vanilla-accurate, the inventory ui isnt perfectly evenly dotted line, and it moves around a bit

remote tree
#

btw

#

is it going well making sprouts save when you take off and change moons

#

so they despawn only changing moons and respawn when coming back

tiny sable
tiny sable
#

I found a way to extract animations and models from Pikmin 3 Deluxe

tiny sable
quaint echo
tiny sable
quaint echo
plush pike
#

The pikmin 3 onions looked the strangest to me, personally

#

Cool idea but I prefer 2 onions. 4 was ok too

quaint echo
#

Its optional bro

tiny sable
quaint echo
#

Purples are rare, it makes sense for them to be this good.

plush pike
quaint echo
#

im stealing that word

proud mantle
south apex
tiny sable
dense turret
tiny sable
dense turret
#

i'd say 0.5 damage would be good

#

or atleast better

quaint echo
#

All I get are bulbmin

main blade
#

I pray for whites

#

All I get is 4 whites 1 purple and 40 bulbmin

#

I'd say purples are rare lmao

quaint echo
#

If you put enough flowered whites on something they can zoom past any dogs before they get pissed enough to attack.

quaint echo
tiny sable
#

either the Beta's RNG system is busted, or the bad RNG in general

main blade
#

But fr idk why those two are the rarer types

#

Snethal just loves bulbmin

tiny sable
tiny sable
#

finna make an announcement trailer

quaint echo
tiny sable
wind torrent
# tiny sable

the pikmin 3 onion looks really cool with the pattern thingy inside it

#

bothers me that its way smaller than the other but i know its like that in the games

#

is it gonna be like in 3 when fused?

#

so bigger and the colors are like mixed or whatever

tiny sable
glad mist
#

UI as in I mean the uh UI that shows up when Pikmin pick up items

remote tree
#

Also, wait, final update

quaint echo
#

What if lethal adds new stuff? Will you add Pikmin interactions for that?

tiny sable
tiny sable
#

Although now I'm not sure If I should call it the "Final Update" or "Full Version"

quaint echo
#

just call it full version

#

bc like you said youll update it later for bugfixes

#

plus "final update" makes me feel sad :(

glad mist
#

I mean it is the final major update

quaint echo
glad mist
tiny sable
south apex
#

Whenever you throw a Pikmin onto an item and you’re close to it, they will just go back into your group.

#

Is that fixed in the final?

tiny sable
#

I'm not too sure, because the issue is caused by the Pikmin colliding with something at the start of the throw. Mabey I could add a slight buffer so Pikmin won't instantly go back into the player's squad

main blade
tiny sable
main blade
#

Whh

#

Theyre all under not started

#

But if its done and playable, damn

tiny sable
#

It's just a comparison trailer, not a release trailer

main blade
#

Yeah thats what confused me

#

I get it now

quaint echo
#

i hope alter ego does a video on the ai of pikmin

#

i would pay actual money for that

tiny sable
#

Same, but I wouldn't bet on it because I don't think he even does Modded entities in general.

quaint echo
#

he might

#

idk bro ur mod is sick as hell, if h2o delirious noticed it, im sure alter ego will too.

#

you gotta give yourself more credit

glad mist
#

I think

tiny sable
#

LethalModDataLib Will be the hardest compat to re-add, because I had to do some goofy stuff with System.Reflections so that it wouldn't be a dependency.

tiny sable
#

I've made a new config system that can be initialized with just 1 line of code So now I don't have to write 100 lines for code for every config that is added.

remote tree
#

Wait

#

So

#

Pluckaphone, whistle+, and container+ are done?

#

I had more questions and i forgot agony

remote tree
quaint echo
#

I also have a question

#

Where Glowi bois? glowwave

#

Or when

tiny sable
#

If I can find a way to make flying pathfinding then I would add every single type to LethalMin.

quaint echo
#

They don’t even fly they float,

tiny sable
quaint echo
#

Fair

#

Maybe have it as like an add-on and just work on it whenever you’re bored and eventually after 15-20 years we’ll have it.

quaint echo
# tiny sable they still are complex...

Give them the basic Pikmin ai, make them immune to every elemental hazard, give them them the ability to teleport to the player who last threw them once they finish a task, bake 300 degrees until crispy, and BAM. Glow Pikmin.

tiny sable
quaint echo
remote tree
remote tree
quaint echo
#

how do we implement that?

#

"we don't."

proud mantle
# tiny sable yeah

Is there a Pikmin "banlist", where certain type(s) won't spawn?
IE. Purples, Yellows, Blues are banned
So only Reds outside, and White & Bulbmin spawn inside?

remote tree
#

Make it act like homemade flashbang but no explode

proud mantle
#

Resident spider vs my 1200 glow Pikmin nuke

quaint echo
#

the baboon hawk thinking he boutta get an easy meal but then me and my group of glow pikmin pull up:

tiny sable
#

Okay, I'm gonna admit. I think I can add the types from Pikmin 4, Glow Pikmin will just be a bit more complex but doable since they don't really fly and just teleport when out of their leader's squad. I think I can also recreate the freezing effect with Ice Pikmin for water and enemies. All I have to do with water is just add a solid collider when the water is frozen, and with enemies I can just apply a temporary frozen texture and disable their nav mesh agent when frozen.

#

But with Pikmin 3, I can make rock Pikmin because the only special thing I have to do with them is make them bounce off of things instead of latching on. However, and this is the only reason why I'm likely not adding the types from 3 and 4, Winged Pikmin can literally fly over obstacles. I can't just use a normal Namesh agent, because Namesh agents are locked to the Namesh, meaning that they can't hover off of it. So, if I just added pseudo flying, like just making a flying animation and not real flying. It would look odd because the Winged Pikmin will get stuck on other entities and not be able to really fly over obstacles. Yeah, I could just set their agent to have no obstacle avoidance, but another issue comes when flying between a gap in the NavMesh. For example, the bridge on adamance. When it collapses, with this pseudo flying method Winged Pikmin will take the long method instead of just flying across the broken bridge. I'd really hate to add all the types from 3 and 4 and just exclude Winged Pikmin because of this...

tiny sable
quaint echo
#

isnt there alreadt a mod for rock and wings

tiny sable
#

#1307154045751918675 just rocks

quaint echo
#

i think hes working on winged

tiny sable
remote tree
#

also because why not maybe add the 251 types to the main mod

quaint echo
#

please dont-

quaint echo
dark rockBOT
main blade
#

Personally, I think pik3 types should be left to the other mod

#

And once the other mod finishes, maybe work on incorperating it into the main mod, would be kinda ick to just make the pik3 pikmin while its being made by someone else

#

Oh, you could make glow and ice in the meantime! Pik4

quaint echo
#

pikmin 4 ever

quaint echo
#

bruh y'all dont want glow and ice pikmin?

main blade
#

I dont want them to work on pik3 when pik3 is bein worked on rn

quaint echo
#

they should have put that as one of the answers-

main blade
#

should have

#

pik4 would be pref

quaint echo
#

pik4 would be sick

remote tree
#

BTW

#

i for some reason

#

cannot have

#

buy*

#

i cannot buy the container

main blade
#

try terminal fix

#

@remote tree

remote tree
#

btw note

#

PLEASE make pikmin bring beehives to the outside of the ship

#

and make the bess take more than 1 to carry to balance

quaint echo
main blade
#

also, 1 pik makes sense

#

just have electricity kills

#

aint no pikmin gonna outrun bees

quaint echo
#

the amount of pikmin needed to carry a peice of scrap is tied to the wight of the scrap

main blade
#

sends a requirement for yellers

quaint echo
#

i think its every 5 pounds = 1 pikmin

main blade
#

beehives weigh more than 5

quaint echo
#

they weigh 0

#

hold on im pulling up the wiki for this one

remote tree
#

this is all true

quaint echo
quaint echo
#

i have so much notes about it if anyone wants to read

main blade
#

bruh they're conductive but weigh 0 thats bullshit

quaint echo
#

they're conducive bc they're the hive of ELECTRIC BEES

#

its simple science bro

main blade
#

yeah, and electric bees make a metal hive tht weighs zero?

#

:sus:

quaint echo
#

light metals exist

quaint echo
main blade
#

i am awr

#

bolt requires 3 pik

#

or something

quaint echo
#

yes

main blade
#

ridiculous how a bolt, single handed weighs more than a beehive made for electric bes

remote tree
#

Tbh beehives are hollow

#

And light

quaint echo
#

zeekers made it weigh 0 so its easier to outrun the bees while holding it

#

shhhhhhhhhh

#

i type too fast

quaint echo
quaint echo
#

i will shove a purple pikmin down your throat i swear to god

#

petition to call the units that are used to determine how many pikmin it takes to carry a peice of scrap "pikmin pounds" or "pikpounds"

#

thoughts?

main blade
#

how many pp does it take to lift a clown horn

quaint echo
#

Uh-

#

1…. It takes one.

#

Just call them lps (get it because instead of lbs it’s lps because p because Pikmin hahhahahahah I’m so clever)

tiny sable
#

I've updated the way explosion damages are calculated so they are now 24% more lethal!

olive haven
remote tree
#

Btw, can we get a config to make the purples black or brown (and hairy) like the original plans

#

Maybe it would take to long for the models but just a thaught

quaint echo
#

Evil Pikmin be like: burymax

tiny sable
tiny sable
#

Pikmin no longer die from getting pestered by poltergeists

glad mist
#

@tiny sable just focus on Pikmin 2

#

3 and 4 are a bit much anyhow

quaint echo
#

He already made Pikmin two bro

tiny sable
quaint echo
#

Is this a threat?

tiny sable
#

No, just somthing I find funny

quaint echo
#

Yeah but it looks threatening lmao

#

The yellow Pikmin turned off your life support, you are on your own, you are powerless against the feral carrot child.

glad mist
#

I'm saying don't dabble into 3 and 4

#

Smh...

main blade
#

dabble 4 in extended version

#

leave 3 to the 3 mod

quaint echo
#

Ok I understand not doing 3, someone else is already doing that. But actually declining having a chance of having glow and ice Pikmin in lethal company is insane

tiny sable
glad mist
quaint echo
#

Bruh the souls have a physical hitbox?

#

Physicsbox?

green imp
#

Keep it in for the lols

tiny sable
#

omg I forgot to remove the default mesh collider on the ghost's mesh plane agony

quaint echo
#

Truly a PikminGhost moment

tiny sable
remote tree
tiny sable
proud mantle
# tiny sable

Well that's amazing, now we gotta ask for a Pikmin Ghost Collision config option

tiny sable
#

I've spent all day trying to figure out why the Pikmin would not carry items into the cruiser. So I ended up just using a hack to teleport them inside when they get close enough.

tiny sable
quaint echo
#

they dont squeal

quaint echo
#

you're welcome

tiny sable
wind torrent
tiny sable
quaint echo
tiny sable
quaint echo
#

It’s no problem at all

#

If you need anything else let me know

#

For white Pikmin I guess speed up the sound or make it higher pitched

remote tree
#

wait

#

i just remembered

#

as of pikmin 4

#

all types except red with blue have a different voice

#

can we config which games voices we get?

#

like we can for models

tiny sable
#

yeah that's planned

#

Pluckaphone

main blade
#

Looks great tho

wind torrent
#

yeah why is the thing on the blow part

#

how are you gonna blow into the whistle

remote tree
#

OML I JUST NOTICED

#

also can we get a use anim for the whistles

remote tree
quaint echo
tiny sable
quaint echo
tiny sable
main blade
#

Not enough stuff to put into a ship

wind torrent
quaint echo
#

I saw it like day one, and it never bothered me

tiny sable
#

I was able to get the ship whistle sound from Pikmin 3 Deluxe

tiny sable
glad mist
# tiny sable

I was gonna say something about how it's held but it's fine

tiny sable
glad mist
#

I'd rotate it facing forward

#

Slightly at least

tiny sable
#

Okay

glad mist
#

Cause RN it looks like it's like coming out like a mortar

#

YEAH

#

Mortar rn change it to like a cannon view

#

Both do the same thing technically

#

If that even makes sense I was kinda just trying to find something similar

tiny sable
#

I'm tempted to have the PluckAPhone just be held like this, but I think it's too long/in the way like this

olive haven
#

honestly it feels like it takes up less screen space this way

tiny sable
#

Looking at it side-by-side, yeah, I think you're right

main blade
#

Plus, holding it out makes it more obvious what you're holding

tiny sable
remote tree
#

Yippeeeeee

#

Me after murdering a forest giant and putting its body in my purple onion (i have an army now thanks to the pluckaphone giving me time)

#

Also

#

Make any item over 300 weight just automatically need 1000 pikmin to reference doomsday device and golden vaulting table

tiny sable
#

This was an Issue that happened a lot in the beta where Pikmin that were sent to the ship would run out and get the selves killed chasing something that was outside.

olive haven
#

glad to see they still get absolutely slaughtered by a single baboon hawk

glad mist
wind torrent
# tiny sable

it looks like a cigarette when you hold it like that

glad mist
#

What

#

How

olive haven
#

I can see it lmao

tiny sable
glad mist
#

OH ORIGINALLY

#

I thought You meant AFTER THE CHANGE

quaint echo
#

i lost a bunch of brave but stupid purples that exact way, they were chasing a baboon hawk like a kid chasing a butterfly.

quaint echo
remote tree
#

Make them not kill rocks

glad mist
#

Enemy stun:

remote tree
glad mist
remote tree
glad mist
#

Hmm

#

I forgot about those

#

Impale Pikmin enemy

#

The one with the red nose and blue back

remote tree
glad mist
#

They can impale rock too

quaint echo
#

i hate baboon hawks theyre the reason why i stopped going to adamance to get pikmin

remote tree
#

And whatever they were in 1 and 2

quaint echo
remote tree
glad mist
#

Oh they can't?

#

Intriguing

remote tree
glad mist
remote tree
tiny sable
tiny sable
quaint echo
quaint echo
#

i wrote that down somewhere

remote tree
quaint echo
#

just land, whiste for like 5 seconds, then dip

tiny sable
#

I will change it so that AI nodes are not entirely depended on the average number a Pikmin will spawn per moon and instead make it dependent on the power level per moon.

#

But I will still give adamance a slight spawn multiplier

quaint echo
#

um-

#

yeah a rocky planet has a bunch of plant creatures yeah dat makes sense-

#

just imagine doing to embrion and there's like 50- 80 pikmin sprouts there

tiny sable
#

Then I'll have Emberion have a way lower chance of spawning sprouts

remote tree
#

Nah

quaint echo
#

have embrion spawn only rock pikmin if that mod is installed lol

remote tree
#

Embrion is perfect high risk high reward

tiny sable
#

Yeah

quaint echo
remote tree
#

Make the pikmin dead before you pluck them

#

Wilted

#

Gone

quaint echo
#

unbreathable air,super hot surface, giant killer robots...

tiny sable
quaint echo
#

perfect envirement to grow healthy and happy pikmin

#

envirorment*

remote tree
quaint echo
#

spelling mistake, i lose.

remote tree
#

And bulbmin for the unbreathable air

quaint echo
#

cus according to lore, rock pikmin are like bulbmin, but instead of infecting a host, they infect a rock.

remote tree
remote tree
tiny sable
#

They are similar lore-wise

quaint echo
quaint echo
#

ik they're called old-birds but that name sounds dumb