#[Discontinued] LethalMin (LC Pikmin Mod)

1 messages · Page 7 of 1

gaunt mirage
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Am I stupid

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let me test this

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Ik it works with monster bodies but

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it doesnt work with lethalescape updated

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ill try starlancer escape

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yeah, that doesnt work either, idk what your on about bro

main blade
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Who ping

main blade
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Apparently its there

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Baked into lethalmin pn its own

gaunt mirage
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I’m looking at it rn

main blade
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Idk ive never gotten it to work

gaunt mirage
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bruhhh

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Okay

dim cliff
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We have Lethalmin. Now wheres LethalMax

remote tree
main blade
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Yeah but I also havent tried lmao

tiny sable
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you don't even need lethal escape or Starlancer escape

copper vapor
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When you toggle the individual Pikmin config files to appear?
They all have a toggle option to use the container.
To where the red/blue/yellows actually try and run to it and use it. Obviously the ship takes off too fast soo... Giving them the insta-enter-onion option the whites/purples have?
Doesnt let them enter it at all.
I assumed the toggle was intentional to let us have the option of just storing all Pikmin on the ship 😭

green imp
tiny sable
copper vapor
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Also; Doesn't the Waterwraith have a voice/noise in the game while its rolling around? 🤔
Im surprised it wasnt added at all!
If ya do add its little noises at all, could trigger whenever it finds a "Target" to follow or something!

Also: it may have gotten stuck in a wall randomly 😭

tiny sable
plush pike
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Yeah I think it does have a voice/noises it makes while rolling around, at least definitely in pikmin two

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Also what is the water wraith called in lethal quantities?

main blade
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So the rollers make a constant kcrrrrr noise thats like cement dragging against stone

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And as larn says, the water wraith has a "blurblublu" sound and a "blurreahhh" sound

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Blurreah comes around when its around pikmin i think

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But the blurblublu happens in general, mf be babblin

tiny sable
copper vapor
tiny sable
main blade
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Also I saw wraith

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It def DOES have sound

green imp
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can the water wrath be killed

main blade
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not yet

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planned, but nothin done yet, hes immortal

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as he aught to be

green imp
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k thanks

plush pike
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Hey does anyone know what the water wraith is listed as using lethal quantities? I’m trying to make him have a higher spawn rate on pikmin moons

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Or will he not work with lethal quantities

south apex
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Maybe ask Noteboxz what the WaterWraith's name is in unity.

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Like how the Thumper is called Crawler in unity.

plush pike
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Yeah that’s what I need I think.

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Noteboxz do you know the answer to this?

remote tree
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Chat

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The only time i dont ping is if somebody is offline (i do silent it however) so

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Curse of note is offline chat

green imp
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hey there is a glitch were the pikmin will drop stuff out side the ship then baboon hawks come and well problems happen please fix this

tiny sable
remote tree
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Make it bubble buddy

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For the memes

green imp
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Hey I just got this idea that might be cool just a tweak but if your near an enemy the pikmin look scared like a dog and maybe trying to avoid it and maybe start to run around scared when someone dies

south apex
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Maybe whenever the dog roars, it sends your Pikmin into a panic state like the Emperor Bulblax

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That’s a good idea btw yoiled

green imp
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Thanks

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Also maybe have the Pikmin attack the puffmin

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Like this gif

south apex
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If yes, that would be kinda bad since you can already whistle Puffmin to return them back to what they used to be.

green imp
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Yeah point

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But funny W A R

main blade
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thats it

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remove puffmin feature to be whistles

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we are now at war

green imp
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War never changes

plush pike
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Hey noteboxz, does the water wraith spawn with the pikmin spawner or the regular spawner? Because it doesn’t seem to work when spawning with lethal quantities

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I’m assuming it was the water wraith anyway, it was an enemy called “pikmin (water type)”

south apex
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All Pikmin are called “Pikmin” no matter the type

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So that would be yes

plush pike
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So weird, I don’t get why it’s not working. I tried giving it a weight of 999, tweaking the spawn curve, but no luck

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This is only with using the lethal quantities mod though

tiny sable
stone idol
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So what’s special about the Firey Blaxmin of Creaturemin?

gaunt mirage
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I’ll try it tomorrow

plush pike
tiny sable
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But soon

main blade
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Hey note, after waterwraith whats the plan for lethalmin

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I assume just random garbo you got cookin like bugfixes and such

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Because you've gotten like, 99% of pikmin functionaliry

tiny sable
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ngl, I kinda want to re-program the entire mod for the next major update. Mainly because: The Client Side is not very good, the game tends to lag a lot on lower-end devices, and most of the code is good practice (mainly the PikminAI script). Thats all because LethalMin is my first Lethal Company mod I made that uses Networking. My other mods are mainly just client-side mods.

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Actually, until recently, I had no idea that you could apply scripts within the Unity Editor. So LethalMin applies the scripts to the game objects when the game starts up. Because of that mods like Remnants break.

main blade
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Mmm, would remake from ground up make the interiors work?

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I got a bunch of em that refuse to work with the pikmin-like mods (except waterwraith, that one works fine)

tiny sable
main blade
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Ughhhh, more testing

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I will get back to yoy

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Not sure when though

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Inb4 I launch it just fine and another mod was breaking the interiors

dense turret
# tiny sable But soon

what if zernaos had a special interaction where it spawned after a certain amount of time on each floor

wind torrent
tiny sable
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*5360 lines

main blade
south apex
main blade
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Mostly asking for my list

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UwU

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Old toady bloyster, with original toady bloyster sound

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First

tiny sable
main blade
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Yes, mine

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🥺

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Things I would like

tiny sable
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aw crap how did I not realize that

main blade
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I am willing to offer

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One can of beans

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Or the equivalent in polish złoty

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Also i need to find someone (or learn myself) how to use model api cause I need cosmetics 😭

main blade
tiny sable
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Just like programming in unity. But with extra steps.

plush pike
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A request I have as well is more options for controlling how quickly the pikmin move scrap in the config. I feel sometimes it’s still to fast, even with the speed cap config set to true

green imp
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this is both for lethalmin and creaturemin ok so the breadmin is the rockpikmin for my friend but bread min for me what is going on???

south apex
tiny sable
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Subject to change obvi

tiny sable
# green imp this is both for lethalmin and creaturemin ok so the breadmin is the rockpikmin ...

I can think of 2 causes...
1: Your friend is playing an older/newer version of creaturemin, while you are playing on a newer/older version with different Pikmin Types.
2: The mod is registering the Pikmin Types in a different order on your friend's machine than yours. (If that's the case then it's an issue with LethalMin, if that's the case then that's another reason why I should re-program the mod)

green imp
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yeah that is what we think

tiny sable
gaunt mirage
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Getting it in a hyper polished state would be sweet

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Enemies from Pikman would
Go hard even without lethal min installed

main blade
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Enemy pikmin list

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Every day I pray for toady bloyster

plush pike
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Also, are those pikmin cave interiors ever going to be released?

tiny sable
plush pike
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Aw darn, ok

green imp
tiny sable
green imp
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hmmm maybe they can just leave it outside and maybe a distends away because of thunder

main blade
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Grand armoury is major fucked

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Just doesnt wprk

glad mist
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The Pikmin move fine though

main blade
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No I mean

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There was one

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Hard crashed my comp

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Because its compatibility list was very very low

glad mist
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It does?

main blade
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Grand armoury, is the thing where apparatus locks the doors and its got a bunch of walkways, roght?

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Bunch of green goo everywhere?

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Because whateevr that interior was, it worked with alot of mods but jesus christ if it didn't crash every 2 minutes cause a locker decided to spawn on one of those thin ass walkways

tiny sable
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While I think the Grand Armory is one of the scariest custom interiors, the AI navigation being broken kinda ruins it.

main blade
tiny sable
main blade
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I wouldn't say scariest, but most thematic, ues

glad mist
main blade
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Is it becayse of any of his real content?

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No

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Its that horrible fucking noise when the shutters close

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Yk that stupid ass voice

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Its infuriating

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That being said i do like some of his content

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But he uses the fuckin, old shit that nobody else uses

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Dependencies no other mod uses

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Which make me sbo

tiny sable
main blade
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YES

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That

tiny sable
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"closing the ships.. shutters..."

main blade
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YSS

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That shit drives me insane

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Probably a touch of the tism but

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But its called wesley's in configs

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Maybe I'm just zoning out idk

tiny sable
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yeah it is

main blade
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Wesley

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I will destory him

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Oh brw note forgot to mention

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Because ninty remade pik2, does that mean all models (HD) are available for grabbing?

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I assume models are ripped directly from the switch port, for pikmin

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But are all of them available?

glad mist
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Yes let us kill Wesley

tiny sable
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I'm not too sure because afaik there are no public rips of the models from the HD remakes.

glad mist
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Suffocation by ball pit

tiny sable
main blade
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So then if I may be so bold, where you get yours?

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Stg if you said made from the ground up agony

tiny sable
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and I have no idea how to rip the HD remakes because while it is a port of a game, it is made for a different console meaning that the model ripping will be different from ripping the ones from the original game cube version.

tiny sable
main blade
main blade
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And theyre from pik2?

tiny sable
main blade
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Knew it

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Wait

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Is pik4 easier to rip than the remakes?

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Is it because pik4 runs in unity?

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(I might be mixing up memories)

tiny sable
tiny sable
main blade
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Sorry I was thinking of that thjng

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Uhhh

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Diamond pearl remakes

main blade
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No wonder that game is unbreakable by gunna

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Hm, interessante

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Btw I'll be testing compatibility between lethal and the interiors, see what interiors are bugged up

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If it really is or if i fufked up

wispy cape
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what mods are incompatible with lethalmin??

main blade
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A few

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Due to navmesh shenanagins

wispy cape
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Ah okay

tiny sable
remote tree
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Note

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U should make a backup system for maps that have buggy navmesh moments

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Like the mkwii moons

tiny sable
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wdym backup system?

remote tree
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Like

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An alternate way the pikmin follow the leader

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If they cant reach them due to lack of navmesh

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Like maybe have them just follow a second behind the player or so no matter what

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Like cosmic clone

tiny sable
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cosmic clone?

remote tree
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Mario galaxy

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Just follows the exact movements as the player but a bit delayed

tiny sable
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not even sure if i can do that

main blade
remote tree
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Ok

main blade
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Yeah, you'd literally be making an entire mechanic from scratch

remote tree
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I was just suggesting

remote tree
main blade
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Its a good idea but the game wasn't made for thatt

main blade
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And follow a peep

tiny sable
main blade
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Makes me think holding a whistle makes pikmin follow you

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So they dont just yk follow any joe schmoe

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That would be pretty cool, and if it somehow used its own pathfinding without navmesh, could be neat

remote tree
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But still just need any backup system

tiny sable
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There could be a backup system for moons/interiors with broken navmeshes, but I'm not entirely sure how I would go around implementing it.

remote tree
tiny sable
remote tree
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Hm

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Maybe check for collision surfaces

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Or soemthing like how the player character can stand on things

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Or maybe how tulip snakes dash?

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Idk

tiny sable
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ITS DEAD

main blade
remote tree
south apex
# tiny sable ITS DEAD

I know Purples will be able to kill the WaterWraith, but will there be a config to LethalMinLibrary for a type to kill the WaterWraith? (or damage it in the rolling state)

tiny sable
south apex
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Maybe there can be a option for LethalMinLibrary to add the landing effect to a pikmin. (For example: I can give my Firey Blaxmin the slam option in unity)

main blade
south apex
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Thinking that a shockwave makes the WaterWraith attackable (probably) means like most stuff that is explosive.

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should make it vulnerible

glad mist
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@tiny sable

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So I keep trying to use Melaines 2 story mod

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But the pikmin keep breaking on specific moons

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I have no idea how to fix it

main blade
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Probably not the mod

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Probaly the moons

glad mist
tiny sable
glad mist
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So

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I did that

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And now they just... Don't move

tiny sable
glad mist
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Kinda looks like mine but less green...

tiny sable
tiny sable
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i (kinda) figured out custom interiors

wind torrent
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S T A R T

south apex
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S T A R T

south apex
tiny sable
tiny sable
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I've changed the way collision works so now you can have a real Pikmin 2 moment in Lethal Company

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Before there was an interval between pikmin getting crushed

remote tree
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Aka the same one used in

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Regretevatorio roblox

tiny sable
remote tree
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Also

dry hedge
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I didn't even mean to do it too lol

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I was in shock and just dropped the body

remote tree
# tiny sable

Make the wraith emit his song throughout the enitre interior/exterior (where he is spawned)

dry hedge
# remote tree

Pov: You inverse teleport into the facility with your pikmin and just hear that

remote tree
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WE GETTIN PTSD WITH THIS ONE

dry hedge
remote tree
dry hedge
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Jarvis, make that into a meme

plush pike
main blade
south apex
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Mithzan tried out your mod at 3:33
https://www.youtube.com/watch?v=MWnrofqPd1g&t=178s

My Worst Lethal Company Nightmare


⚠️𝗬𝗜𝗣𝗣𝗘𝗘 𝗠𝗘𝗥𝗖𝗛 𝗡𝗢𝗪 𝗔𝗩𝗔𝗜𝗟𝗔𝗕𝗟𝗘⚠️
https://mithzan.store/


🔢𝗠𝗼𝗱𝗽𝗮𝗰𝗸 𝗨𝘀𝗲𝗱 𝗶𝗻 𝗩𝗶𝗱𝗲𝗼:
01947a89-e6b9-d070-d902-2f478f464b59


🌟 𝗦𝗲𝗿𝘃𝗲𝗿 𝗛𝗼𝘀𝘁𝗶𝗻𝗴 - 𝗡𝗼𝗱𝗲𝗖𝗿𝗮𝗳𝘁
Get 30% OFF any plan! Code: Mithzan
https://nodecraft.com/r/mithzan
______________...

▶ Play video
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pretty rad

tiny sable
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The water wraith Update is almost done, I just have to update the Pikmin 2 style's models and animations

south apex
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sweet

tiny sable
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i hate snareflees as much as I hate shereflees

south apex
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I'm always testing on Experimentation and I go inside and them stupid evil snarefleas

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thats why I banish them if I see it spawn

dense turret
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both of the water wraith model styles seem to overlay on eachother

tiny sable
south apex
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Can Lethal Company Get More Brutal?


⚠️𝗬𝗜𝗣𝗣𝗘𝗘 𝗠𝗘𝗥𝗖𝗛 𝗡𝗢𝗪 𝗔𝗩𝗔𝗜𝗟𝗔𝗕𝗟𝗘⚠️
https://mithzan.store/


🔢𝗠𝗼𝗱𝗽𝗮𝗰𝗸 𝗨𝘀𝗲𝗱 𝗶𝗻 𝗩𝗶𝗱𝗲𝗼:
01947a89-e6b9-d070-d902-2f478f464b59


🌟 𝗦𝗲𝗿𝘃𝗲𝗿 𝗛𝗼𝘀𝘁𝗶𝗻𝗴 - 𝗡𝗼𝗱𝗲𝗖𝗿𝗮𝗳𝘁
Get 30% OFF any plan! Code: Mithzan
https://nodecraft.com/r/mithzan
____________...

▶ Play video
remote tree
dense turret
marble mesa
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(Crying)

south apex
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the two mods that have dependencies for LethalMinLibrary, they look like brother and brother.

wind torrent
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when did my mod hit 1000 downloads

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thats cool

tiny sable
gritty thicket
south apex
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Is there any way to attack the WaterWraith using pikmin once its been stunned? I throw pikmin at it once its stunned and it doesn't do anything.

tiny sable
south apex
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Also, I don't know if the WaterWraith can spawn outside. I set the config to Indoor and Outdoor spawning, but I've never seen him outside.

tiny sable
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The water wraith uses nodes to determine it's spawn location, and because there tends to be more indoor nodes than outdoor nodes there is a higher chance for its to spawn indoors

south apex
wind torrent
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keep it inside

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i dont want a water wraith getting into the ship

tiny sable
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ʷᵃˡᵗᵉʳ ʷʳᵃᶦᵗʰ

tiny sable
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Has anyone had any issues with the Water Wraith not moving after spawning?

dry hedge
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I found out that you can get infinite common enemy essence with a yellow pikmin, tesla gate, and sellbodiesfixed.

south apex
tiny sable
# south apex wait how with a yellow though, aren't they immune to electricity?

It's prolly due to the way SellBodies work and the way I made Pikmin immune to the tesla gate. From what I can assume, SellBodiesFixed looks to see if an entity's kill function has been called. When it is, it spawns in the body. However, SellBodiesFixed does not check if the enemy is actually dead before spawning in the body. So, because I wanted to make yellows immune to the tesla gate without any compat issues, I modded the tesla gate's script to check if it will zap an enemy, if it's a pikmin that is resistant to electricity, then give the pikmin temporary immunity before zapping. Durring the zap, any enemies within it's trigger will have their kill function called. This also goes for pikmin, but due to the immunity, calling the kill function does not kill the pikmin. After the tesla gate is done zapping, it disables the immunity. This works normally, but because the tesla gate calls the kill function, even though it does not really kill the pikmin, SellBodiesFixed still spawns the body, or in this case common enemy essence. So, you can get infinite common enemy essence.

tiny sable
# tiny sable It's prolly due to the way SellBodies work and the way I made Pikmin immune to t...

In lethal company, there is a variable on every entity's script to check if it's dead. This variable is usually set to true when the kill function is called. But, I assume SellableBodiesFixed does not check if this varible is true before spawning in the body. Because, when I was testing the water wraith and called the kill function, even though it did not set the variable to true, SellBodiesFixed moved the water wraith in an attempt to spawn in a body. This just ended up making it look like the water wraith vanishes in the middle of its dying animation. So, I had to work around that by only calling the kill function after the water wraith does it's death animation.

south apex
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it just kinda sits there dead on the ground forever.

tiny sable
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(I might have messed up with calling the kill function manually)

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looking at the repo code, It does appear that SellBodiesFix just spawns the body after the kill function is called and does not check if the variable "isEnemyDead" Is set to true.

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I assumed that the delay before spawning the body was to check if an enemy had really died, but it seems like it's just used to let the enemy play its death animation before spawning the body.

south apex
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So it waits 4 seconds, then spawns in the body because I don't think any vanilla death animations are longer than 4 seconds.

tiny sable
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I can imagine that it waits 4 seconds just to be safe, because enemy death animations in lethal company are very short.

south apex
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Also maybe because since it has compatibility with custom enemies, it waits 4 seconds just in case for any modded enemies.

tiny sable
# tiny sable It's prolly due to the way SellBodies work and the way I made Pikmin immune to t...

Acutally, now looking back. I prolly did not have to do the whole protection thing with the tesla gate because it kills enemies in an OnTriggerStay function. That function is called once for each enemy that stays within the tesla gates kill trigger. So, I could have just modded the method to be skipped when it's called for the Pikmin if it's immune to electricity and there would likely be no issues.

dense turret
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pikmin seem unable to be crushed by the dropship

tiny sable
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thats because there is no death triggers for entites under the dropship.

dense turret
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this is so sad

formal fog
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I imagine since its being made for this, are the pellet posies breakable in pikmoons? I hear noises when I hit them but we punched at them from 7:45am-12:45pm with no luck

south apex
formal fog
south apex
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woah thats cool

formal fog
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sadly they cost basically nothing

green imp
dim cliff
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Piggy's variety mod

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With the guns

main blade
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its terrible

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the tesla gate never works

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bricks my computer every time

marble mesa
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They cant drop :c

tiny sable
tiny sable
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I wonder if I can make the Pikmin detect when they are on a ledge like this to make them down warp to the ground.

south apex
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That would probably need to rework some code to make it work

tiny sable
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I'm already re-programming the mod so might as well try

glad mist
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I'm gonna be real

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Even zeekers doesn't know what to do

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OH YEAH

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I forgot to mention there were some issues with one moon and Pikmin

tiny sable
glad mist
glad mist
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Why? They forgot to add fucking navmesh

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By the fire exit

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I think

tiny sable
# tiny sable Add navmesh links.

There are just some areas where he didn't add navmesh links because he didn't expect entitys to get into areas where they can't get down from. Like the fire exits on offense and assurance

glad mist
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Why tho

glad mist
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Simple solution!

tiny sable
wind torrent
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those pikmin are very intimidating

green imp
# tiny sable

You fool I told you not to do it you fool use integrated John pikmin fools all of you fools

short chasm
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how does the obstacle avoidance work? which value should i set?

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Can this mod be made compatible with ProblematicPilotry?

south apex
short chasm
south apex
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Maybe no navmesh is in the new ship area, or Pikmin just cannot find a way to get onto the ship.

short chasm
remote tree
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did you just call the pikmin minions

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GET OU-

short chasm
short chasm
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@tiny sable
Here i wanna summarize the questions again that i currently have and that arise from the gameplay and the mod page on thunderstore:

  1. Will the pikmins eventually unstuck themselves when they are stuck pathing in the interior? They also get stuck on the yellow pipe in the apparatus room in facility btw. i know that if you wait long enough they somehow manage to free themselves most of the time but it may take almost the whole ingame day. when youre too late into the day, they wont make it.
  2. how does the obstacle avoidance work? which value should i set? whats the difference? There is no explanation given on the mod page or in the config files. the existence of options concerning that implies that they each have advantages and disadvantages in certain situations.
  3. Can you make the pikmins come back to you from the ship/main entrance after they deposited their items?
  4. Will you make it possible to cancel pikmins carrying items in the future (for example if they are stuck and you wanna get back the scrap and the pikmins)?
  5. Do the pikmins count to the interior enemy pool (as they are marked red when scanned)?

Also the stats at the end of the round dont seem to be correct

green imp
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For 3 no not at the moment

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But plan to be an item also errrm (puts up nerd glasses) the plural to pikmin is just pikmin only a true gamer would know that nerd🤓🤓🤓🤓🤓🤓(jk I don’t really care

short chasm
green imp
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Yeah, don’t worry I’m just pulling your leg

green imp
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Gasp

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I can’t believe you

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Only one thing can solve this and THATS

tiny sable
# short chasm <@783536050248351744> Here i wanna summarize the questions again that i current...
  1. You can call pikmin off an item by buying a whistle to get them unstuck. Their pathing is screwed in the apparatus room for some reason, so you need to place items outside of the room for them to carry.
  2. A little complex, but the simple answer, "No Obstacle Avoidance" means that pikmin will walk through each other and doors. Complex answer (From unity docs) Obstacle avoidance quality. If you have high number of agents/entities, you can save CPU time by reducing the obstacle avoidance quality. Setting avoidance to none, will only resolve collision, but will not try to actively avoid other agents and obstacles.
  3. Like quack said, no right now.
  4. You can buy a whistle from the store to call pikmin off items. It is literally implied that on the mod page, but now looking at it now, I should have clarified that more. The amount of people I've seen that just does not even know that the whistle exists, or that it is even realized to LethalMin is insane.
  5. Yes, in the game they are counted as enemies. Meaning that if pikmin are near a door, it will show up as "nearby activity".
short chasm
short chasm
short chasm
tiny sable
tiny sable
main blade
#

I forgot the mod that adds the "AC units"

#

Wait im srupid

#

Ok so.

#

Ship turrets

#

They target pikmin

#

Do you have fix? 🥺

tiny sable
#

Does the mod have an enemy black list in the configs?

main blade
#

Nah, whitelist

#

Or, wait yes

#

Its a whitelist for what not to target

#

So i suppose that is a blacklist lmao

#

Pikmin iirc are all named "pikmin" in files right?

#

Red blue yellow etc, all just pikmin

tiny sable
#

Just "Pikmin"

#

Every pikmin type is registered as just one enemy in the game.

main blade
#

And uhh

#

Does that impact other pikmins?

#

Yk the rock and other shenanagins?

tiny sable
#

wdym

main blade
#

Mm i suppose you might not know what those other pikmin mods name their piks

#

Nvm, I'll do that uhhh later

tiny sable
#

are you refering to the custom pikmin type mods

main blade
#

Yes

tiny sable
#

Yeah, every Pikmin type, including Custom pikmin types are registred as just one enemy in the game

#

So adding "Pikmin" To a White/Black list will count every pikmin type.

main blade
#

Oooh intrigue, I avoided whitelist since I didn't know it targetted pikmin, and once it did, I figured I'd check out here beforehand

#

Goog to knoog thx bb ily

#

Also, do blues really have any practical use?

#

There's hardly any water in snethal

short chasm
tiny sable
tiny sable
short chasm
main blade
tiny sable
# short chasm is there a noticable difference?

When the config is off, random pikmin types can spawn in on the moon. This happens more often on moons with high power levels. However, this does not really happen too often so it's not really noticeable.

short chasm
tiny sable
#

Are you refering to the pikmin that spawn indoors?

short chasm
tiny sable
#

I won't be using AI nodes anymore for sprout and onion spawn locations because they have been proven to be quite problematic on custom moons.

remote tree
#

I wonder if Masae has heard of this degenerate before

tiny sable
#

I'm going to pay a lot more attention to the performance and the client-side this time. This is how the game runs when testing 100 Pikmin, currently.

remote tree
#

I only lag at 300 pikmin

south apex
remote tree
#

Unless im on laptop

#

In which case i lag with only framerate IMPROVING mods let alone no mods

south apex
#

I'm on a Laptop rn, and I can run about 250 pikmin.

#

Until it starts to get laggy

remote tree
#

Only gaming pc

south apex
#

My brother has a gaming PC, I don't sadly.

remote tree
tiny sable
main blade
#

The people have spoken

tiny sable
tiny sable
glad mist
#

The amount of times I have mentioned the fps shit

short chasm
green imp
green imp
#

Also take very thing I say will caution because I did not make lethal min or had anything to do it with this is just what I know with me just using logic

short chasm
#

also i noticed pikmin get killed by baboon hawks. theres no option to turn that off in the config. the baboon hawk is not one of the enemies you can configure in the lethalmin config

main blade
short chasm
#

i cant really estimate how much a change in for example +0.05 for spawn weight (for example for the onion or indoor or outdoor pikmin) does. it seems like even small changes make a huge impact

#

Also what if you set the maxradius for the whistle to 1000? can pikmin hear it on the entire map?

#

Is the hoarding bug eat buffer in seconds?

green imp
short chasm
tiny sable
tiny sable
short chasm
tiny sable
tiny sable
short chasm
short chasm
marble mesa
marble mesa
#

Killing dog day nets a bunch

wind torrent
#

you have not seen what it looks like to bring back a giant

#

the dog gives nothing compared to a giant

south apex
#

Doesn't it take like 140 pikmin to carry a Giant

glad mist
#

But you guys haven't even seen what a redwood giant does

plush pike
#

How’s the compatibility with this mod and pikmoons

tiny sable
tiny sable
south apex
#

they jumping me

plush pike
#

Hey do we need to have the moon number in the water wraith config

#

For moon rarity

tiny sable
#

So far, the Reprogrammed throwing system is looking much better on the client side (Mostly). Now that is actually using the pikmin's rigid body and not a network rigidbody.

dense turret
#

i feel like it'd be easier to do the regular name (one you see on the terminal) like every other custom enemy instead of the name with the number...

tiny sable
plush pike
south apex
#

I was testing on my moon with the Company Cruiser and whenever it blows up, the pikmin are still in the back, acting like nothing happened.

#

The exploded car kept bouncing for like 10 seconds too.

tiny sable
# tiny sable
poll_question_text

Should I switch the throw key bind to [R] in the Reprogram?

victor_answer_votes

6

total_votes

8

victor_answer_id

2

victor_answer_text

Switch it to [R]

tiny sable
#

ok

glad mist
#

@tiny sable

#

What do I do about the orange circle

tiny sable
#

what orange circle

#

@glad mist

main blade
#

Me

glad mist
#

With other players they can see an orange circle by their feet

#

Like a

#

Hitbox?

tiny sable
glad mist
#

Release

#

Like in my mod pack

#

People can see orange circles

tiny sable
glad mist
#

Here

#

I have a video too

#

Like in the videos you show

#

Weird right?

tiny sable
# glad mist

That is a debug trigger that visualizes the range pikmin notice the player. It is supposed to be removed once it is first initalized. The fact that it's still there means that something is screwing up the initialization processes.

tiny sable
#

ye

glad mist
#

My friends are getting mad about it

tiny sable
#

ye ye

glad mist
#

Here ya go

tiny sable
#

did the circles show once the game first started?

short chasm
#

@tiny sable is the "damage multiplier" in the cheats section responsible for how much damage the pikmin do to enemies?

green imp
#

Yes

#

It says that

short chasm
green imp
#

It say it what are you using for the configs

#

Are you used g lethal config or are you use the config in thunderstore/r2modman

short chasm
#

1... so 1 damage point? So if a spider has 20 health points (idk) a pikmin does 1 point. im using gale btw. also have lethalconfig for ingame yea

green imp
#

Don’t use lethal config

short chasm
green imp
#

Yeah but sometimes key information does not show up

short chasm
green imp
#

Most of your questions at this point should be answered if you just spend 1015 minutes just looking through that not with lethal config but with your mod manager

short chasm
green imp
#

The answer to the question is yes

#

sorry went I wee bit on a rant

short chasm
tiny sable
south apex
green imp
#

@tiny sable what mod is the Tesla gate in

south apex
green imp
#

Thanks

south apex
#

np

glad mist
#

Remember it was on other clients

#

I never saw them

#

Only they did

glad mist
tiny sable
tiny sable
glad mist
#

So weird

#

If it happens again I'll make sure to ask them to record

tiny sable
#

Okay

#

and provide .log files, if they can

glad mist
plush pike
#

I can’t seem to get the spawn config for the water wraith to work on the pikmoons

main blade
#

btw

#

I never really did give you that list of interiors

#

but here's an error that i spent 2 seconds looking at lmao

stone idol
#

For some reason I am unable to buy the pikmin container?

#

The terminal just says
“This action is not compatible with this object”

tiny sable
#

type "pikmin-container"

#

with a dash

stone idol
#

I did

#

If it’s case sensitive I’m going to flip

tiny sable
#

or just type "pik"

south apex
#

I managed to angle my Pikmin at the right angle to attack the hygrodere

remote tree
#

Note, patch this bug by making the hydrogere unlatchable

#

If u can/wanna

plush pike
#

Could it be that the water wraith is incompatible with certain interiors or is it that if pikmin can spawn in them he will spawn in them

plush pike
#

nevermind, he works in the interior. I think the config isnt working. When i used the individual weights he wasnt spawning, but when i changed the main spawn rate to 99 he did

#

heres the config i was using

#

0194af43-86c2-a3d0-789e-059b97f9b4ba

tiny sable
#

I've decided to no longer update the Beta (public) version of the mod to work on the Full Version of the mod.

tiny sable
wind torrent
#

herobrine pikmin

tiny sable
#

This only affects the local client side

green imp
#

hey can you fix the onion spawn on motra for Wesley moons journeys and asteroid-13 idk if other moons in that one have bugs too have not unlocked them yet

plush pike
tiny sable
tiny sable
#

^ (counter subject to change) ^

plush pike
tiny sable
plush pike
#

Here’s the code I was using

plush pike
tiny sable
#

173 mods

tiny sable
#

aw crap

#

yeah because I was to lazy to implement my custom spawning function I just used lethal company's spawning function which reqiures the waterwraith to be in the enemies list. Some mod must be affecting what enemies can spawn on what moons so I'll change the code to use a custom spawning function

#

Acutally I didn't know the enemies list was a list and not an array so I can just add the water wraith to the end of the list

#

Oh that and also due to an extra comma at the end of the list, I think the spawning system breaks entirely

tiny sable
regal mountain
#

Water Wraith somehow fits into LC's style I like it

plush pike
green imp
tiny sable
green imp
#

I beg you

main blade
#

Regimin

tiny sable
#

Due to the complexity of the new Pikmin Type code, The Library will also be Reprogrammed. However custom Pikmin Types (CreatureMin/RockPikmin) made from the Beta version will be compatible with the full version.

plush pike
#

Once again, awesome work

tiny sable
olive haven
#

no way, it's like pikmin Mio_smug

#

them just sliding over while tposing is very funny

tiny sable
green imp
#

Do not disturb their meeting

remote tree
#

So is the mod just completely being redone?

tiny sable
#

Yeah

tiny sable
#

The throwing system is now 10 times better on both the Client and Server sides.

main blade
#

And its r, right?

tiny sable
#

yet

#

*yep

main blade
#

Goog

wind torrent
tiny sable
tiny sable
#

found a way

wind torrent
#

his eyes are so big

#

there aren’t whites and purples in hey pikmin tho

tiny sable
#

crap you're right

#

I'll just make custom models for purples and whites

olive haven
#

take pikmin 2, put big eyes, good enough blepeline

south apex
#

It might be the next type for CreatureMin if yes

main blade
#

Make it so its 7 tongues latch itself on harder than others, meaning it cant be shaken off, and does .07 more damage

tiny sable
#

Looking at both Red Pikmin's 1 and 2 Models, I don't think there's that much of a noticeable difference between the 2.

wind torrent
tiny sable
main blade
#

I suspect theyd be darker

#

Pik1 itself is so dark

tiny sable
south apex
#

I was testing on my moon and I got the Meteor Shower event, and the pikmin are kinda buggy with it

#

Sometimes if a meteor lands on them, they won't die, or will

#

its like a 50%

tiny sable
#

Okay

#

odd 🤔

south apex
#

Also what is the Squashed Animation for custom pikmin used for? I've never seen the animation actually be used (Like Spike Traps)

green imp
#

For gits and shiggles

tiny sable
#

But it will be used in the full version of couse

south apex
#

I think instead of Brackens just doing nothing to Pikmin should be changed to like being able to kidnapp 2 at a time (When angered)

wind torrent
#

in the full version, will crush resistant pikmin be turned into sprouts when crushed?

#

like in the games with rock pikmin

tiny sable
#

As an option yeah

remote tree
#

Will we get upgrades?

#

For the whistle and container

#

Like, “container: bulbmin” to upgrade per type that cant be stored

#

Like

#

You have to buy an upgrade for each of the types individually but u can choose which type the upgrade lets u store

south apex
#

Probably yes, because I think Noteboxz has said yes to the Pluckaphone (idk if I spelled it correctly)

remote tree
remote tree
#

I wonder if/what upgrades will be not from the games

#

Like the better container

#

I suggested above

south apex
#

I'd like that, maybe for like $700

#

cause storing Bulbmin would be pretty OP

remote tree
#

Ye whati was thinking

#

To get all unstorable types so far including what u made would be like, 2800 because of bulb, blax, parasite, and orange

#

(The upgrade would only allow one extra type to be stored at a time)

#

And i hope they fix the custom onions not merging

south apex
#

Maybe custom type makers can change the price too.

remote tree
#

Ye

south apex
#

cause like Parasitic Pikmin being stored would also be pretty OP

remote tree
#

Honstly the rarity balances it

south apex
#

The Parasitic rarity is 0.6 or close to it.

#

As other types rarities are 1

remote tree
#

Fair

#

Note, we (i) would like:

  • purple and white onions as config
  • per onion rarity configs (for the type makers)
  • container upgrades (buy for one extra type containable, type makers can change price for their types upgrade and even block it from being upgraded to be stored in upgraded container)
  • pluckaphone upgrade (not a separate item, upgrades whistles)
  • whistle+ (range upgrade, also not a separate item, upgrades normal whistles)
  • desync fixes
  • Force onion in cheats (dynamically makes an onion for each pikmin type including custom ones)
  • carry weight overrides (so i can actually harvest the giant)
#

I wonder which ones are: confirmed, possible, impossible, “no, just no”

tiny sable
remote tree
#

Make the bracken moss

#

Also

#

Let him carry 4 at a time (i would be able to take 2 in each hand) or even 10 (aforementioned and his leaves)

#

Also i forget/hadnt seen, can the pikmin and puffmin fight

#

And can pikmin attack masked

remote tree
remote tree
#

Did i really just guess/form the next update

#

Lol

wind torrent
south apex
dense turret
dense turret
#

what mod works well for making enemies drop corpses as scrap for pikmin

tiny sable
tiny sable
#

The Whistle no longer cause lag and no longer buffer Pikmin

green imp
green imp
tiny sable
# tiny sable The Whistle no longer cause lag and no longer buffer Pikmin

The reason the Beta version lags so much when whistling is that, when a Pikmin is whistled, instead of calling just a single server and client RPC as it does now, it calls multiple Server RPCs and Client RPCs. (I believe it’s around 2 Server RPCs and 3 Client RPCs, possibly even more if the Pikmin is holding an item.) I can’t determine the exact number because the code is tangled in a mess of spaghetti code. For example, when the whistle method calls a Server RPC, that Server RPC might call another Server RPC, which could then call a Client RPC, and so on, (Not to mention the hundreds of if statements the code went through). The buffering between each Pikmin was just a Band-Aid solution to address the lag. Because at the time, I didn't understand that you only needed to call one Server and Client RPC.

tiny sable
green imp
south apex
tiny sable
remote tree
#

Btw note

#

Can we pls have, atleast as a config

#

A way to stop pikmin carrying the whistles

#

(They steal it when me/my friend try to kill snare fleas)

tiny sable
#

There is a way currently via this config

remote tree
tiny sable
#

Just "Whistle"

#

I think

remote tree
#

Ty

plush pike
#

I’m stoked for the big update

remote tree
tiny sable
#

I'm focusing more on Item Routing this time so that Pikmin won't get stuck on walls so often. Here is what I have so far

dense turret
#

i wonder if you could make them take a more central route instead of hugging the walls

main blade
#

Seems more cosmetic than anything

dense turret
tiny sable
main blade
#

Seens not that important rhi

#

Again, cosmetic more rhan anything

olive haven
#

kinda just seemed like they were taking an optimal route, not trying to stick near the walls lol

main blade
#

^

#

A to B

#

Type beat

tiny sable
# tiny sable ohhh okay i get it

I also wonder if that is possible, because I'd like it if the pikmin were to stop at the point they get blocked off at, and while sometimes they do, other times they go into a random wall that is nowhere near the point they are blocked off at (kinda like in the video), and that has to do with the way Unity's pathfinding works.

dense turret
#

he loves playing with key

tiny sable
tiny sable
#

Unlike the beta, the full version now dynamically switches the primary Pikmin that is on the item. Meaning that if the first pikmin on the item is called off the item, the primary pikmin carrying the item will switch to the next pikmin that is carring the item.

#

Instead of just removing every pikmin on the item

glad mist
#

@tiny sable I don't mean to be a broken record

#

But the spawning and taking Pikmin out the onion is gonna be improved right?

#

Cause pulling pikmin would cause a spike

#

And don't even tell me about the onion

#

I really recommend testing with some mods

#

Cause it gets... Bad.

main blade
#

Can we add vitamin C to the gamw

tiny sable
#

yeah of course

#

@glad mist

tiny sable
glad mist
#

I just don't wanna have a lag spike or have the game move to 12 frames from removing just 10 Pikmin

#

😭

#

The weird thing is that like I think it's with certain mods???

#

Just Pikmin alone didn't do too much

tiny sable
glad mist
#

It's my pack

#

So idk!

tiny sable
glad mist
#

I have no idea

#

Theres like 86

tiny sable
glad mist
#

I don't know what I did

#

But with a pack it was HELL

#

And with like idk

#

20? It was fine

tiny sable
#

hmmm

glad mist
#

It performed better

#

It's odd

glad mist
remote tree
tiny sable
glad mist
tiny sable
glad mist
remote tree
tiny sable
tiny sable
#

[WIP] New logo

main blade
#

make orange leafs more yellow, and make the flowers more pink, less orange

dense turret
#

i wonder if you could make the lethal part also flowers, but with bracken leaves and a white flower

main blade
#

I think lethal is fine as is

#

it shows that its not a unique mod, it's an exapansion to the game

#

not meant as a replacement

tiny sable
#

I'm going for more of an autumn look.

#

Instead of just removing every color aside from red

main blade
#

Fitting but the flowers look ew

tiny sable
#

ikr

main blade
#

Try what I said

#

I think it'll look good having a brighter palette

tiny sable
#

okay

#

nope, i messed it up

main blade
#

My eyes

#

Its so brignt

#

I didn't mean that saturated but uhh, I do think darken it like, 20% and maybe it'll be goog

main blade
tiny sable
#

I think I got it now

main blade
#

there we goooo

#

yeah, even tho the leaves are brown, those flowers are much more pink than orange

#

perfect

#

does feel very autumn-y

tiny sable
south apex
#

Breadmin are going to be useful

tiny sable
#

Yeah, I've recoded the weight calculation to be more accurate to the item's actual weight

main blade
#

hey note

#

why are pikmin dragging bodies to the ship and not their onion?

#

i thot onion worked?

#

does having sell bodies mess it up?

tiny sable
#

Are you playing on the latest beta version?

main blade
#

yeah

#

0.2.22

tiny sable
#

Could you provide your config file

main blade
#

0194dda0-1f92-9f80-a53b-5ac37ac20129

#

has config on it

tiny sable
#

Okay

#

So the issue has to do with lethalmin, throwing an error right on the line code that allows pikmin to carry it to the onion

#

I have no idea what could be causing this though

main blade
#

Could you try disabling sellavle bodies?

#

Or is it not caused by that

tiny sable
#

sellavle bodies is supposed to be compataible with lethalmin. Infact the line of code that is throwing the error is what allows sellable bodies to be brought to the onion.

main blade
#

So uhh

#

Whats the fix mack

tiny sable
#

It does work when sell bodies is disabled

main blade
#

Oki so disable, hotit

#

Thx bb

main blade
#

The blue onion wasnt gunnin it

tiny sable
#

I tested it with multiple onions and they all didn't work with sell bodies

main blade
#

wondering, cause i launched it again with sell bodies off, and blues still wouldn't bring to onion

#

(it may have to do with using the same save file though)

main blade
#

no sell bodies, and it was taken to the ship

tiny sable
main blade
#

a pellet posey

#

if im being scammed by the map

#

please tell me lmfao

tiny sable
#

Only enemy bodies can be converted

main blade
#

ripppp

#

also is there a way to use pikmin to latch onto mimics?

#

i throw pikmin but they wont touch em

tiny sable
#

There is no way to make pikmin latch on to mimics

#

That is because the game mostly considers mimics as players, and so, pikmin cannot attack them

main blade
#

not even if leader config is on?

tiny sable
#

not even

main blade
#

zamnnnn

#

ok ig that makes sense, thx bbgirl

#

also, how to buy pikmin container?

#

i set config to 150, and tried typing it in every which way

#

never worked

#

pressing enter just makes it use enter

tiny sable
south apex
#

So there is a problem where if you try to shoot a shotgun itll most likely hit the Pikmin behind you instead of the enemy, will that be fixed?

#

I’ve tested with Imperium and it says “Pikmin have been hit by 3 damage”

tiny sable
#

Yeah

tiny sable
#

[WIP] new latch on system

remote tree
#

Wow

#

Talk about a code rebirth

plush pike
#

Any idea on when the big update is dropping?

tiny sable
#

Possibly late next month

#

or even later

#

Beacuse there is still alot to do.

plush pike
#

Awesome, can’t wait

main blade
#

I mean

#

Mans overhaulin the entire mod

green imp
tiny sable
tiny sable
#

Something that I just realized is that In Pikmin 4 (not sure about the other games) Pikmin will actually automatically jump and latch onto enemies and not try to hit them when standing like they do in the Beta.

plush pike
#

Pretty sure that’s only in 4 but I’m not 100%

#

Personally to me it makes more sense they don’t jump because it highlights the symbiotic relationships between them and the captains. Because they can throw them and make them more effective

glad mist
#

Btw

#

Only Pikmin 4

tiny sable
#

Okay, I'm gonna make that a config then.

#

I think the do also do the same thing in Pikmin 3 when you charge them at somthing

south apex
#

Noteboxz, I think the eating damage when a Pikmin dies is somewhat broken if its a high number.

#

Example: My Parasitic Pikmin deals 3 damage when eaten, but it takes 3 Parasitic Pikmin eaten by a Hoarding Bug to die

#

and last time I checked Hoarding Bugs only have 3 HP

tiny sable
#

Okay

glad mist
#

They stay on the ground pretty sure

tiny sable
#

I pretty sure like a few lunge on, but most of them don't.

main blade
#

Hunger

#

Shrugging

tiny sable
south apex
south apex
#

Should I set it to like 3?

tiny sable
tiny sable
#

(The blue debug cube is water)
The way drowing works now is that you have to keep your whistle zone on the pikmin for them to move out of the water
Meaning that if you stop whistling or move the whistle zone out from the Pikmin, they will stop moving.

wind torrent
#

drowing

#

add blue pikmin lifeguards like in 1 and 2

olive haven
main blade
tiny sable
#

I Just realized that the Big Eyes on the Hey Pikmin model are removeable

tiny sable
#

Figured out how to fix the Pikmin 4 Animations from Fmodel

wind torrent
#

cone head

wind torrent
tiny sable
tiny sable
#

(The Pikmin aren't supposed to get launched when the enemy dies, thats an oversight btw)

proud mantle
#

Anime Pikmin jumping 12 feet into the air after bashing my enemies to death
Bless

main blade
#

keep that as a feature

#

and call it "pikmin celebration"

#

on or off

tiny sable
#

ok

main blade
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put it with the funni onion

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thx bb i love u

remote tree
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Me waiting for somebody to make bikmin stuff for this:

main blade
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Or are you thinkin of flower > bud

remote tree
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Better question: i would prefer nectar and being buried instead of glow pikmin function

tiny sable
tiny sable
wind torrent
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also will the pikmins speed be more similar to what it is in the pikmin games

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cus leaf pikmin in lethalmin are way to slow

main blade
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While in 3 4, its 1 stage

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Pik 1 2 go fron flower >leaf
3 4 go from flower > bud > leaf

tiny sable
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mabey

glad mist
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Why your ass on baldis basics plus

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Please for the love of God play raldis basics

tiny sable