#[Discontinued] LethalMin (LC Pikmin Mod)

1 messages · Page 6 of 1

wispy cape
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what about modded creatures?

is this mod compatible with those??

south apex
gritty thicket
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WHAT DID U DO...

tiny sable
gritty thicket
wispy cape
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works with the nasked from Slaughterhouse scraps

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not surprising since nasked are masked reskins lol-

tiny sable
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Yeah it prolly just re-uses the Masked's script which is what allows them to use puffmin.

remote tree
tiny sable
remote tree
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this time its obv just a suit

plush pike
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What’s next in store for this mod?

green imp
tiny sable
tiny sable
plush pike
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That’s awesome

remote tree
remote tree
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yo note, you know that indie game i was talking abt

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lead dev enjoys this mod (they arent in this server tho)

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their entire squad got decimated by turret

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Which Pikmin Tastes The Best?

SUBSCRIBE OR I WILL SEND YOU TO THE SHADOW REALM!!!

╔═╦╗╔╦╗╔═╦═╦╦╦╦╗╔═╗
║╚╣║║║╚╣╚╣╔╣╔╣║╚╣═╣
╠╗║╚╝║║╠╗║╚╣║║║║║═╣
╚═╩══╩═╩═╩═╩╝╚╩═╩═╝

Socials -
Discord: https://discord.gg/zjnj8nWdP4
Twitter/X: https://x.com/CarbonatedTwit
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tiny sable
remote tree
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(and theres a normal type with no immunities

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i can inv u if u want since even being in it is supportive (less than 100 members) and u can have it or this as a side project (i don mind)

tiny sable
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Bing auto corrected it to photos skull skull skull

remote tree
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ik

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oh dont bother looking it up its hidden asf and doesnt have any coders working on it yet

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it only has modellers

tiny sable
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Okay

remote tree
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anyway i'll dm the link but its up to u if u wanna join or not 👍🏾

tiny sable
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I'll have to decline because I only do solo projects but thanks for the offer.

remote tree
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ah ok

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the links still there if u feel like joining the server to play it whe its finally done

tiny sable
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okay

tiny sable
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Wip Space Onions

wispy cape
remote tree
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(And a de-fuse if you have it off)

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(Im thinking like pikmin 3’s

remote tree
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Idea: make the default throw leybind “r” (it is the same as in p-wip)

dense turret
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p-wip?

remote tree
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Roblox game

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It was THE pikmin fangame

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Even failboat played it

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Sadly it is now lost media

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(Main developer got ip banned)

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Im sure somebody here knows of it

remote tree
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what do i do if i want a pikmin type im making to use the onion

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i mean

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to use the container instead of onion

south apex
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Set uses container

remote tree
south apex
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If you scroll down it should have stuff like uses onion or spawn using lethal company and other stuff

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thats a part of it

south apex
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Oh

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have you created a custom pikmin type object yet?

remote tree
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no only changed the model of the example one

south apex
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That is inside of it

remote tree
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so what now?

south apex
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So you'll need the example pikmin type for that

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wait lemme open my unity

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do you have lethalminlibrary in the project?

remote tree
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no

south apex
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Thats needed for a custom pikmin type object too

remote tree
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ok so do i just take the mod file and put it in unity

south apex
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yeah I think

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or github idk

remote tree
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oki

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is there a way to set a custom model as the seed

south apex
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After, right click where your pikmin is going to be, and go to Create > LethalMinLibrary > PikminType

south apex
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you might have to ask Potato though

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idk how to

remote tree
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oh ok

south apex
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The bottom part

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whatever its called

remote tree
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ok so

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in the main section like in or out the lethalmin library folder

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like what do i do here?

south apex
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Yeah right click in that box

remote tree
south apex
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yeah

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Then PikminType

remote tree
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i dont see it could u point bc i am blind

south apex
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oh uh

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which way did you download it?

remote tree
south apex
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You need to download the LethalMinLibrary through github too

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just remembered

remote tree
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oh ok

remote tree
south apex
remote tree
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ty

south apex
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np

remote tree
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ok now what (where is it here)

south apex
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Did you download all the .dll's for LethalMinLibrary? (In the console does it say LethalMinLibrary won't load?)

remote tree
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wait does lc have to be open

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wheres the tutorial page

south apex
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no

south apex
remote tree
south apex
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Does the console say anything btw

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forget what I said earlier

remote tree
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does now (relaunching fixed it not being there)

south apex
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I don't really know anymore now

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Might have to ask Noteboxz since I forgot a lot of the setup

remote tree
south apex
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Idk either

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mb for late response I did something

remote tree
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allg

main blade
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yeah make throwing R, its just better

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and add white and black pikmin

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and onions

remote tree
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@tiny sable needs help plea

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this is what i have

south apex
remote tree
south apex
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yeah its hard

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It just takes unity practice and lots of time

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and lots of help

remote tree
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then forget it i am NOT a programmer in the slightest

south apex
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Dang

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Your custom pikmin did look cool though

remote tree
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yea

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was doing it half out of my own enjoymeny half so people could know abotut an indie game

south apex
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what indie game is it from?

remote tree
south apex
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Whats it about?

remote tree
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WAR NEVER CHANGES

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ok but jokes aside:
ecoterrorists commit animal cruelty and play character try stop them, obviously theres more than just that but the first few channels have all the lore

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and the gameplay is just pikmin 4 but balancing and very much legally distinct, and hopefully better

south apex
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ah

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thats why its a pikmin

remote tree
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indeed lol

remote tree
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bc the lead dev enjoys playing this mod

south apex
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ooh that would be cool

remote tree
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yeah

south apex
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But if your having problems, you can maybe ask me to create it

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or try for yourself

remote tree
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oh also if u could it needs coders

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i say if u could because im worried about seeming like im trying to force people to do things...

south apex
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I cannot code ANYTHING

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I'm bad at code

remote tree
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rip

remote tree
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if ur ok to do so, also,

south apex
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?

remote tree
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didnt u make that lc awakening wood moon bc it doesnt have maps modeled by it does have map concepts

south apex
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No, that was Pineapple

remote tree
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ah ok

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ill dm u the models, also, does the stem leaf and bud gotta be separate models

south apex
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no

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It has to be all a part of the model

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like merging together

remote tree
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ah ok i alr seperated them tho so, ill ask if i can give u the moel rq just incase

south apex
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I can re-merge them if you want me to give me the models apart

remote tree
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ye

south apex
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Alright, I'll defiently do it.

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It'll be a different mod other than with CreatureMin

remote tree
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just waiting for response from the dev to give u the model

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ye i didnt expect it to be with creaturemin, different aesetics

south apex
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Alr, make sure to dm me to tell me if they said yes

remote tree
tiny sable
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How?

remote tree
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i have no idea

tiny sable
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I mean what happens

remote tree
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oh uh

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they said that the pikmin just replace whatever the target enemy is

tiny sable
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What have i done?

remote tree
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Jokes aside did you encrypt something?

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I think thats what happens

tiny sable
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nah I just changed the font settings in VScode just to see what would happen

remote tree
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Oh ok lol

tiny sable
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Anyone have any ideas for the defult button mappings for contorler?

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There are none yet because I don't play on controler

remote tree
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Also PLEASE make default throw buttong for pc “r” so it matches with p-wip

remote tree
tiny sable
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mabey

remote tree
remote tree
tiny sable
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????????????

remote tree
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Idk

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Miht be a bug

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I hink they saying it doesnt make the “brrrt” sound

tiny sable
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where are you forarding these messages from btw

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just wondering

remote tree
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The developer server of that indie game

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Forwarding for the lead developer

tiny sable
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no it just says forarded

remote tree
tiny sable
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prolly because it's from dms or it's from a server im not in

remote tree
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Second pne

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Its the indie game i told you abt

tiny sable
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Oh yeah

remote tree
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I think the inv i still active if you wanna join to directly talk to them, you dont gotta code for it unless you want to as you said the other time

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(In dms the inv)

tiny sable
remote tree
tiny sable
dense turret
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get this freak out of here

plush pike
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What is the meaning of that lol

round flare
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would it be possible to make the pikmin drop objects from higher up?

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ive noticed that when they bring things to fire exits over bridges like this one the items tend to fall through the floor

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i just lost a yellow onion to this 😭

tiny sable
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hmm

tiny sable
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But for now there is no way to do so
Aside from making Pikmin only go to main

round flare
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rip

round flare
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after leaving and rejoining a save i cant order whistles anymore

tiny sable
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That might be an issue with the way I register items

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I'll look into that

round flare
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thanks

round flare
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@tiny sable i think i have the error code for it

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trying to give myself whistles with imperium also creates 2 whistles that dont work for some reason

plush pike
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Hey any update on the resizing of the pikmin counter not staying consistent

tiny sable
glad mist
plush pike
tiny sable
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I'm making a new tutorial

remote tree
tiny sable
remote tree
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YEY

tiny sable
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It is marked as decreped because it is painfully unpolsihed

remote tree
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Does it have an onion?

tiny sable
remote tree
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Oki

south apex
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I made my Breadmin animations in Unity

tiny sable
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I used to animate in unity but I found that animating in blender is way better.

tiny sable
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useing your mod manager

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Use the link and click install with mod manager

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Also you need to turn on decrepaed in the search because the mod is marked by decrepaded and thunderstore hides decrepaded mods by defult

green imp
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ahhhhh

green imp
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thanks and dose lethalmin work with bigger ships?

remote tree
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Doesnt break but

tiny sable
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It might not work well with some moons

remote tree
green imp
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like what moons give me a list

tiny sable
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there is no list

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unfortunately

green imp
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ok thanks anyway

plush pike
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So fellas I tried to resize the hud but it’s still not saving

plush pike
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I’m on the classic setting

green imp
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is there anyway if you say add more pikmin it would be cool to only find this pikmin on this moon so vow has yellow and red and white but on rend you have a bulbmin red and purple. and for modded moons every run is random what pikmin spawn but a blue is more likely to spawn then purple

main blade
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That would require a massive undertaking with spawn rates for the user under uhh

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One of those mods, lethallevelloader

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iirc

main blade
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That being said, there's no sliders so you have to manually adjust the spawn rates yourself. and when some mods update, they reset config files

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So what you want is possible, but I'm jus sayin, its possibly more work than its worth if you want to play the most updated lethalmin when it comes out

green imp
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Eh it is cool so eh just I am making a mod pack and cough cough there are 26 moons and if I can pull up the pain with customizing every single monster, for every single one of those along with the ability to sponsor 4+ interiors and change their scrap if I wanted I am the king of doing stuff now. Probably won’t have any affect, but still does it anyway for the lols

main blade
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Thats... why I tore my hair out when I discovered updates reset configs

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Best way I found was copy and paste

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Set common to a number like 80, set uncommon to 50, set rare to 10

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And keep similar moons similar

green imp
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Every time I make a change, I just write it down in a book just in case

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I know I can just put it in a note in my computer, but writing stuff down with a pen and a notebook makes me look more smarter than I actually am

main blade
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Xd agreed

tiny sable
dense turret
plush pike
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It worked when changing it but when I reloaded the file it reset

tiny sable
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that might have to do with this line of code

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This line of code basically causes the Hud configs to reset every time the HudManager starts

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Or when ever the game is re entered

plush pike
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Oh damn. Is it fixable or is that just how it be

tiny sable
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I just fixed it,

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finna upload the fix

plush pike
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Awesome!!

glad mist
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Do we need any other mods for it

tiny sable
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nope

glad mist
tiny sable
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I hate when custom moons don't have a NavMesh for the ship (Moon: 223 Perplexing, Pikmoons) still W moon though

tiny sable
# tiny sable

Also I changed the hoarding bug's defult attack buffer from 2 to 10 seconds. (I forgot to put that in the chagne log)

green imp
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is there a way to play lc vr with pikmin

tiny sable
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not yet :(

remote tree
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Also i cannot wait for a waterwraith mod

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#

Lcvr+letahlmin+hypotherical waterwraith mod =

tiny sable
# tiny sable not yet :(

It's not like I can't because I do have a VR (I've even made a VR game) Just that I haven't started on it yet

remote tree
tiny sable
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TRTF 2 VR

remote tree
#

Whu

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What?

tiny sable
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The name of the game is TRTF 2 Vr

remote tree
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Oh ok

tiny sable
remote tree
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Can we get “force onion” config, forces all types to get the average color of the pikmin types (unless otherwise specified) and uses that to forcefully give them onion (so we can get purple, orange, parasite, bulb, bread and white onions)

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Also the 2 handed scraps dont work properly

remote tree
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But yeah

tiny sable
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Could you detail what happens when Pikmin attempt to grab XL scrap

remote tree
tiny sable
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hmmmmm

remote tree
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uninstalling and quitting lc forever

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(the pikmin pushed the hydrogere into me

tiny sable
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when did u get the modder role

remote tree
tiny sable
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yeah

remote tree
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nah thats fanart role

tiny sable
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ohhhhhh okay

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I should read more before asking

remote tree
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nah its allg

green imp
tiny sable
green imp
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oh yea

green imp
tiny sable
green imp
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k

green imp
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i dont know how to do i go to lethal config nothing and the config in thunder store nothing

green imp
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sadly dose not work

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or not wanting to

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just got to wait for a vr update then

remote tree
tiny sable
# remote tree Any leads?

It prolly has to do with the way XL items work. The holders are not actual items but lethalmin registers them as items because they have a grabbable object script on them. The Actual Item prolly has a script that checks if both of these holders are held before allowing the item to be carried. So I might have to make special compatbility patches to get it working with lethalmin.

remote tree
tiny sable
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I just found out I tamed maskeds can still convert Pikmin into Puffmin (I'm gonna fix that in the next update)

remote tree
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make it so they can but puffmin made by a tamed masked help you and attack wild masked

tiny sable
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mabey

remote tree
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👍🏾

tiny sable
remote tree
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can we make it so sprouts are permanant if produced by onion?

tiny sable
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yeah I'm planning on adding that I just got lazy

remote tree
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also

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(ignoring purples because its hard to get enough for it) why is the giant so hard to get without changing config

remote tree
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its 148

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units of weight

tiny sable
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Rhetorical answer: It's a giant what did you expect?

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Technical answer: It has to do with the way the weight for enemies is calculated. The mod uses an enemies HP to determin it's weight. So because a giant prolly has a lot of HP, it has alot of weight.

remote tree
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that makes sense (for both answers lol)

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THERE WAS SO MANY PIKMIN IN THE ELEVATOR I FELL THROUGH THE MAP

tiny sable
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I've seen that happen before. But I've never had it happen to myself.

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I find it odd because Pikmin cannot push/collide with players

remote tree
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i would assume its lag or smthn

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i dont do coding but if i had to assume maybe its trying to unload things to make space for the pikmin to load

wispy cape
#

Is the outside config I guess allow them to leave the dungeon to the ship?

dense hinge
wind torrent
tiny sable
#

Or somethin like that I can't look because I'm on mobile

tiny sable
#

Pikmin can now use the Elevator in LC_Office (Ignore the Debug Cubes)

tiny sable
#

I accidently spawned 12 shrimp instead of 12 pikmin 💀

gritty thicket
tiny sable
#

Yellow Pikmin and Bulbmin are now resistant to Piggy's tesla gates

remote tree
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on the bright side you got a lot of common_enemy_remains

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_ _

wispy cape
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I really hope for something for the fox enemy-

Cause I just imagine them just being the Whiptongue Bulborb-

tiny sable
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We'll see when zeekers offically re-adds them back to the game

wispy cape
#

There's a mod that adds them back in-

tiny sable
#

Yeah Ik, but I just don't want to spend time implumeting an interaction for them until they are added back in. That and, they might be re programmed a little when they get added back in so it's best to wait until they get re added offically

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also thats why I added "offically" in the other message

wispy cape
#

Ahhh okay
Yeah especially since it would break the interaction

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But I do love how the skin variety mods made by distinct go super well with the pikmin mod

tiny sable
plush pike
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Hell yeah! Glad because I use this interior a lot

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An interior I’ve noticed some struggle with is the mineshaft vanilla interior and sometimes the storehouse modded interior

tiny sable
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I reprogrammed the system for determine where to go for interiors with multiple floors to be more dynamic. Just in case there is an interior with an elevator, a compatibility for it can be easily added. (Before the system was just a bunch of bools)

dense turret
tiny sable
#

All I need to do now is to test the ClientSide and the Piggy update should be good to go

wispy cape
#

I forgot you were doing compat with piggy's Tesla

So I thought you were gonna add a piggy Roblox update

tiny sable
tiny sable
wispy cape
#

best you don't know lol

tiny sable
#

I tested it and it seems like enemies do get stuck attempting to path into the elevator in the same way as the video. But in this case it's alot more noticeable because of the warping

remote tree
tiny sable
#

Pikmin now do the zap death effect when shocked by tesla gate

south apex
tiny sable
#

It should

tiny sable
remote tree
# tiny sable yep it works

I thaught breads were meant to be immune to everything? Infact parasitic should aswell since its the ikmin in the bread and bulbmin

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Especially electrical immunity for bread since well, CONDUCTION

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Or the opposite of conduction

tiny sable
south apex
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Breadmin are immune to Explosions and Gunshots

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nothing else

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Parasitic Pikmin are immune to everything except turrets and explosives

tiny sable
#

Bread can still conduct electricity so it makes sense

remote tree
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Oh wait can

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Im dum

remote tree
south apex
tiny sable
stone idol
#

Wait can the pikmin go outside on their own now?

stone idol
#

Nevermind I figured it out
The answer is yes, heck yeah

tiny sable
stone idol
#

What do the green pikmin do? I saw that creaturemin added them but I haven’t been able to see what they do? Anybody know what’s their unique trait is?

tiny sable
plush pike
#

So pikmin can now go all the way to the ship from inside right

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With scrap

tiny sable
#

yeah

plush pike
#

Awesome

tiny sable
#

But currently it's a bit buggy with interiors that have multiple floors

stoic laurel
#

Just a quick heads up, this is what I got yesterday when I played with a friend:

[Info : LethalMin] syncing Unity.Netcode.NetworkObjectReference
[Error : Unity Log] NullReferenceException
Stack trace:
Unity.Netcode.NetworkObject.ApplyNetworkParenting

We've gotten softlocked at the Random Feed a couple of times. I'm unsure if the Pikmin cause it, but this was the response I got regarding the issue. So far, no one has reported anything on the like so it could just be me who's having this problem

tiny sable
#

Could you share the entire log

stoic laurel
remote tree
remote tree
tiny sable
remote tree
#

And pikmin are stupid in the official games cut to sage leaf white jewel winged chasing the big snootwhacker

tiny sable
#

and besides they wouldn't beable to reach the button in game lore wise

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unlike mimics

tiny sable
#

Those are planned

remote tree
#

I know theres a config for size change, what number would the pikmin canon size

tiny sable
#

I use 0.75

remote tree
#

Ok

tiny sable
#

Just small enough so that the pikmin's sprouts won't get in the way

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The scaling also scales the Pikmin's hitbox, not just the model.

remote tree
#

I think it would be cool if (as a config for a config) a pikmin size determines how strong it is for carrying thing (as a multiplier)

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Because it feels cursed seeing a single purple pikmin carry a gold bar when the golden volting table is 1000 weight

tiny sable
#

I'm thinking of adding in dynamicly generated config files for PikminTypes (Includeing Custom ones).

tiny sable
#

You can now override the ammount of Pikmin are needed on your custom items.

green imp
tiny sable
marble mesa
#

you killed them

fading pendant
#

captured with lethal snap

green imp
tiny sable
undone hearth
remote tree
undone hearth
#

But you can tell the difference

dry hedge
# tiny sable

If you ever add winged and rock Pikmin, I have an Idea:
Winged Pikmin: Can only be found outdoors in clear weather, and with a lower spawn chance. Winged Pikmin have faster movement speed while carrying an object when paired with only other winged Pikmin. They are the only Pikmin that make little to no noise when carrying items, in return they do not alert eyeless dogs.

Rock Pikmin: Rock Pikmin are a bit slower than the average Pikmin, but they do count as 2 Pikmin when carrying items. What really makes them usefull is that they do a shovel worth of damage when thrown at an enemy directly. Sadly, they can only be found on snowy moons such Rend, Titan, or Dine.

#

I still can't wait for this mod to get updated more, I'm loving every second of it.

south apex
#

Its being made by Potato

remote tree
south apex
#

I saw that video too

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Idk if he will ever see CreatureMin though

remote tree
#

Also he is using the same pack(the lethalmin ui is in the stalker footage)

south apex
#

what same pack?

remote tree
south apex
#

oh yeah

tiny sable
tiny sable
#

I've been playing LethalMin with WiderShip+2Stories and it's been working really well so far. Aside from Pikmin dropping items infront of the ship's door instead of inside of the ship. It seems like the issues stem from having both Wider Ship and 2 Stories regenerate the navmesh for the ship. I fixed that by disabling the GenerateNavMesh config on the WideShip mod and keeping it on for the 2 stories mod.

tiny sable
#

I've also tried the RV mod and it seems like Pikmin are unable to get off / on the RV, they can't stand on the second floor, but they can stand on the first floor.

south apex
#

I wonder why they can't stand on the second floor, I'd like to ask though, can enemies go upstairs to the second floor?

tiny sable
#

Prolly because there is no navmesh for the second floor.

south apex
#

So that means monsters probably can't go up it

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so thats why

tiny sable
#

They can't get on/off it prolly because they forgot to add a NavMeshLink, which allows AIs to get on to moveable NavMeshes like Elevators, and Cars

remote tree
remote tree
#

bump 👍🏾

green imp
#

Merry Christmas to all of you

tiny sable
#

I've decided to make the rest of 0.2.x updates bug fixes and have 0.3.x have more additions. I haven't been working on the mod much lately because I've been working on other projects.

south apex
#

That is so much stuff

#

oh my goodness

round flare
south apex
#

Did you drop the whistle, then grab it again?

#

Spawning the whistle with Imperium for some reason makes Pikmin not listen to it unless dropped and grabbed again

round flare
#

thats not the whistle issue

south apex
#

Idk, that’s a NoteBoxz question

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That’s the only problem I know with the whistle and Imperium

round flare
#

im not even running imperium

#

i load game for the first time, whistle can be ordered
if i return to title and then go back into the game, i cant order whistles anymore

#

i posted the errors that appear when i try to order a whistle the second time around

tiny sable
#

updated todo

plush pike
#

I think reindog has a similar issue with his holding pen item for his mod. I think he had to not register the item with lethal level loader or something

marble mesa
#

Ya think its possible to add purple and white onions?

main blade
#

They don't want to add it

#

Cause the dev has double standards on the QoL stuff he wants to add lmao

dense turret
wind torrent
#

the pikmin storage can’t make sprouts tho

main blade
#

He wants it to be more pikmin 2-like

#

Yet, has QoL features from pik4

#

Which is also where purp and white onions come from

#

And he doesn't want to add it, not even as config

marble mesa
#

Understandable

marble mesa
remote tree
marble mesa
#

XD

main blade
tiny sable
#

But at the same time, I want to add more spawning options for Pikmin and Onions aside from just a multiplier. That and I was too lazy to Implement them as a config.

#

I will implement them when I get around to re coding the Onion Spawn system in 0.3.0

#

For now I'm just working on bugfixes

main blade
#

Ultimately, my bitching shouldn't change your mind, you know you are the dev

#

But adding purp and white would be very gool

#

Could even do a collab with one of the map makers, have them make a specific map for it

#

That would be sick

fading pendant
tiny sable
#

Got dynamically generated Pikmin Type config files working

main blade
#

One time I left offense, and the yellow onion flung me across the map

#

To which I died ofc, and it could have been a skill issue but might want to make the onions exiting your inventory transparent in case they murder you when you bring em outside

tiny sable
main blade
#

Thats what I mean, also no doubt it was cause I was running around but it might be better to idiot proof it lol

tiny sable
#

did it

main blade
#

Easy fix, btw was the compatibility with that big ship mod fixed?

#

Or is that out of your hand cause the ship aint got navmesh

tiny sable
#

Which one, the wide ship or the 2 story ship?

remote tree
main blade
#

Intrigue, didnt know there was mor than 1

#

I was referring to 2 story

tiny sable
remote tree
#

Both of these boths (one or the other breaks it and having both also breaks it)

remote tree
tiny sable
#

When I have both on, and have only 2 story generate the navmesh and not wide ship, it seems to work fine. However, when I tested with just wide ship the pikmin did seem to struggle pathing to the ship. I think it's mainly out of my hands, but I'll have to test it later to see if it has to do with the way I made Pikmin path to the ship.

#

The only issues I've had where that Pikmin tend to drop items outside of the ship than inside.

remote tree
#

Might be mainly wider then bc when i have wider make the navmesh it breaks landing the ship (its broken anyway with my new pack but still)

#

Also last time i checked was prob around last month

tiny sable
#

So it might have to do with wider ship not generating the navmesh correctly, or it has to do with this function, which just gets the inside ship positions from the StartOfRound script. I'm not sure if Wider Ship does anything with the Inside Ship Positions though.

tiny sable
remote tree
#

O

#

I see

south apex
tiny sable
#

I've collided with onions flying off before by moving forward when it does the flying animation. I just throught it was a minor thing, didn't think players could actually fly off with them though.

main blade
#

so uh

#

does this mean pikmin colour and function can be randomized?

south apex
tiny sable
#

not really as the Pikmin Color values only affect the HUD and not the pikmin's model

main blade
#

sadge, but fine lmao

#

stats is still wild

remote tree
#

I wants pikmin bloom decor

main blade
#

oh god

#

whats that lethal cosmetic mod lmao

tiny sable
#

ExtraEnemyVariety?

main blade
#

no, for players

tiny sable
#

MoreCompany?

tiny sable
# tiny sable

looking at this just made me realize that I totally forgot to change the attack system for bulbmin, which is why they don't do any damage.

south apex
# tiny sable

Also for the configs, you might want to leave out the attack animation frames, cause messing with it will probably make the timing and animation bug.

tiny sable
#

I've been playing with the Zeranos Moon mod and it is super interesting and I really like it, while at the same time it is super incompatible with LethalMin. But not because of the pathing this time, but because when I went on the elevator and the moon generated the floor, all of my pikmin that were with me just despawned. The mod is still in a very early phase so I'm not sure if I should look into from my end, but I will be adding compatibilities for it.

#

but at least pikmin can go inside the elevator

south apex
#

Looks similar to LC Office elevator

tiny sable
#

prolly because both elevators are based off the alpha version of lethal company

tiny sable
#

After playing around a bit, I think I know what the Zeranos Moon is doing. So, when the elevator is activated, it moves for a bit before generating the floor. When it does this, the moon sets back time, despawns all items (excluding the ones in the elevator) and entites, (including pikmin) and stops the elevator at the floor. So, what I need to do is to make it so that before the pikmin are despawned when the elevators generate a floor, it will saves the pikmin in the elevator/in the group temporarily, then respawn them when the elevator stops.

#

Pikmin also for some reason clip to the bottom of the elevator when it's moving.

#

Which is why when the elevator is moving the pikmin seem to just glitch in and out of existence, in reality, they are just being clipped in and out of the moving elevator while just staying at the bottom of the elevator shaft.

south apex
#

Maybe cause it has no nav mesh while moving, so it finds the closest nav mesh under it which is the floor.

tiny sable
#

prolly

tiny sable
upbeat gull
#

Then throws some cool errors 🙂

tiny sable
#

Updated ToDo List

tiny sable
#

While working on somthing else, I just realized the reason the game lags when using the onion is because a client rpc is being called every frame a pikmin is withdrawn. Despite the fact that it is intervalled, I only intervalled the animations and not the spawning. Intervaling the spawning should fix the lag though.

upbeat gull
#

Never use RPCs like that damn

remote tree
upbeat gull
#

Do not call RPCs every frame

remote tree
#

Ohhh

#

Even i inow that would cause lag

#

old minecraft creeper to other entity interactions

tiny sable
#

Entites cannot path onto the ship for some reason

south apex
#

Good progress!

tiny sable
#

i have no idea what happened to the blue pikmin in this clip

south apex
#

Plasm Wraith got him concern

upbeat gull
tiny sable
#

Pikmin no longer get stuck on offense's and adamance's fire exits

wind torrent
#

that looks really goofy

#

they just teleport

#

but if it works it works

tiny sable
#

them getting stuck on the end of a cliff is even goofyer

main blade
#

but im really glad to hear it's been fixed

tiny sable
#

updated todo list

#

I've attempted to warp the pikmin to the player while the elevator on the Zeranos Moon is moving, but the elevator moves so fast that the pikmin still clip into the floor.

glad mist
glad mist
glad mist
#

Okay so

main blade
#

They extend

#

Become long

tiny sable
#

what?

main blade
#

Just a visual thing, when going down the elevator they get stretched

#

Like how bodies do

#

Not sureif thats what hes talking about

glad mist
# tiny sable what?

If you try to use Pikmin in the mineshaft interior. They

A: become very laggy and don't move.

B: Lose pathfinding and take items into walls.

#

But if you make them take things to fire exit they behave properly

tiny sable
glad mist
#

It's very odd

#

But it's bad I have to specifically choose path to fire exit

glad mist
main blade
#

They do get lost sometimes, going in triangles where they pathfind breaks

glad mist
#

In mineshaft they just walk into a wall

#

They don't do the circling thing

tiny sable
tiny sable
glad mist
#

No I have both on

#

Path to fire exit and path outside

#

Then they are fine

#

But Mineshaft they physically cannot path to the elevator anymore as of new updates

#

They used to just leave them either inside or if the elevator wasn't there the outside of the elevator

#

Now they just

#

Don't respond

tiny sable
tiny sable
#

prolly

glad mist
#

But if you do mineshaft and like make them go path to Main instead of path to fire exit

#

They will not function

#

They stutter they carry things into walls

#

Lethal company did do changes to the elevator so that might've fucked them up

tiny sable
glad mist
#

I'd have to show

#

Did you need recording of this

#

Cause it's SUPER weird

tiny sable
glad mist
#

It's so weird

tiny sable
glad mist
tiny sable
#

Instead of calling a client rpc for each pikmin, only one client rpc is called for every pikmin

glad mist
#

@tiny sable

#

WOW

#

THAT DID NOT TAKE LONG

tiny sable
#

strange

#

could you send me the .log file?

glad mist
#

@tiny sable Here is the main

tiny sable
#

Because you have OnlyPathToMain and OnlyTargetOutdoors on, Pikmin are attempting to path to the main exit upstairs.

tiny sable
#

I think I already fixed this, by making Pikmin defult to the elevator if they can't find a path to an exit when pathing outside, but I haven't tested it yet.

glad mist
tiny sable
#

strange

tiny sable
glad mist
#

@tiny sable

#

Lies

#

They do work but uh

#

One thing if they elevator isnt there

tiny sable
# glad mist

Okay I admit that I didn't add a check that checks if the elevator is on the same floor as the Pikmin.

glad mist
#

I just had heavy issues with withdrawing pikmin and this

#

Everything else has been perfect

tiny sable
remote tree
glad mist
#

Whoop whoop!

remote tree
#

Btw

#

What exactly does the dynamic positioning config do

tiny sable
remote tree
#

Ok

remote tree
#

the countdown mod doesnt show up when in vr

glad mist
#

That was quick

glad mist
#

Are we close to the release?

tiny sable
#

very

glad mist
tiny sable
plush pike
#

Awesome

#

Quick as hell

glad mist
#

@tiny sable

#

OKAY!

#

Notes

#

Dynamic positioning is just javing them all between my legs basically

glad mist
#

Also Idk if this is you or lethal or something. But the doors audio is reversed as of recently.

#

Closing a door plays opening sound

#

And closed plays open

remote tree
#

BRO WHO INVERTED THE DOORS

glad mist
#

I have

#

No idea

tiny sable
#

prolly a sound replacement mod

tiny sable
#

did this happen all the time when turning it on, or only some times?

tiny sable
#

crap

glad mist
#

Did it on several moons

#

If they have flowers they basically merge with the player

#

Sorry that sounds incorrect

#

They uh... Basically try to be where the player is currently standing instead of behind.

olive haven
#

oh also I saw in the changelog it fixed Adamance and Offense fire exits but what about Assurance?

tiny sable
#

aw crap, I meant to write assurance not adamance

olive haven
#

oh lol

tiny sable
glad mist
tiny sable
#

also i just realizied that the storehouse pathing is broken again agony

tiny sable
#

rock pikmin

wind torrent
#

real

south apex
#

How do you get the custom config for pikmin?

#

Its not showing up for me in the configs.

tiny sable
#

Turn on dis config

south apex
#

Thanks!

glad mist
#

@tiny sable

#

Okay day 2

#

Uh

#

The onion still lags...

tiny sable
glad mist
tiny sable
tiny sable
icy lantern
tiny sable
tiny sable
remote tree
#

my onion ant onioning

tiny sable
#

this is prolly happening because the onion wasn't properly initialized

remote tree
#

ok because it was in the ship when i loaded my save for some reason

tiny sable
#

yeah, onions are initalized by the Pikmin Manager when it spawns it in. The Onions are intended to be only spawned in by the Pikmin Manager and not by anything else, like when loading a game. The onion loading prolly happend because you might have added/removed mods which messed with the save file

#

In hindsight, I should have done something similar with Pikmin and just make the Onion pick a random type if it wasn't initialized by the Pikmin Manager script.

fading pendant
#

what about sprouts player cosmetic?

#

r we getting the dog later?

#

make him as big as baboon hawk

main blade
#

There's a mod that lets you be dog sized

#

Pair that with oatchi skin mod

fading pendant
#

i don't want to be a dog i want to ride the dog

main blade
#

That's much better than any functional oatchi imo

fading pendant
#

immersion

main blade
#

Isn't that the same thing as being the dog tho?

fading pendant
#

i can also make the dog carry my stuff

#

and company

main blade
#

Can rp with a friend lmao

#

Lord knows ive done it with the dog mod

fading pendant
#

i play solo

tiny sable
main blade
#

Thx notebox

#

I love that you arent adding the worlds most hated dog

#

We dont see eye to eye on some things but I'm glad this is where we connect

green imp
main blade
#

Rock and stone?

green imp
#

Rock pikmin and a drg (deep rock galactic) reference

#

If you’re curious what that is imagine Minecraft, Star Wars battlefront, and left for dead, rolled into one

tiny sable
main blade
#

Nosey

#

Do you have the power to pin that

#

I'll newd that later

#

Nvm i realized its a link and I can just copy paste it

tiny sable
#

Sierra

south apex
#

If you give a pikmin a AK-47, will it fly into outerspace by the knockback.

formal fog
#

Is lethalmin still incompat with bigger ship v:?

tiny sable
#

Yeah, Theres nothin much I can do about it.

formal fog
#

aw

tiny sable
#

It seems to work fine with both bigger ship and 2 story mod, but only having the 2 story mod re-generate the navmesh.

formal fog
#

0.o

#

wait so if I have both, im fine, but just one and it freaks out?

tiny sable
#

it seems like it

formal fog
#

... weird

tiny sable
#

yeah

dense turret
tiny sable
#

While making 0.2.20, I realized I cannot add support for LateCompany because as far as I know, LateCompany does not work on LAN mode when I tested it.

tiny sable
blazing tusk
#

yall probably heard this enough times but when pikmin follow you it makes the game a bit laggy

main blade
#

Iirc he fixed that like

#

Twice now

#

Probably is still an issue but bug fixing is a nightmare

south apex
#

since this update atleast yoiled

tiny sable
#

Dynamic Positioning does cause minor lag

#

and having 100 Pikmin following you also causes minor lag

#

but those are really the only cases I've seen consistent lag

main blade
#

Dont pik lag in certain maps

#

Something something missing navmesh something

#

Then again, that could be from stupid mimics spawning on maps without proper outdoor navmesh, I don't think I've ran pikmin solo

main blade
#

Cause iirc someone else did part of the work adding rock pikmin (and there could be more idk) but it'd be fun to see breadbug and bulbear

tiny sable
blazing tusk
south apex
green imp
blazing tusk
tiny sable
main blade
#

Disappointing but understandable

#

That being said

#

Who wants to make pikmin enemies

tiny sable
#

I was thinking about making a water wraith mod but I need to learn more on how it's AI works in Pikmin before I can work on it

fading pendant
#

i hope someone make the yellow dog

main blade
#

That teaches you so much about the wraith ai

#

Not yk the coding part, but kinda the coding part

#

I imagine collision will be the difficult part, while chasing is pretty standard in the existing mobs

south apex
remote tree
#

Also

#

Jester code

#

Ez

tiny sable
#

The second thing is that the water wraith is obviously not made for lethal company's tight and claustrophobic corridors. So I'll bet that 9 times out of 10 it will just be clipping into the walls.

main blade
#

Oh wait you said idle, maybe

dense turret
main blade
tiny sable
dense turret
# tiny sable ahem

it could be really malleable stone, nothing ingame disproves it i think i haven't played pikmin 2 yet

south apex
#

The Groovy Long Legs, can only spawn past 8 PM. It spawns outside of course.

#

just an idea plink

#

Another idea is the Smoky Progg, which spawn like Old Birds and activate once the time is 8 PM. Their inactive phase is them in the egg, and the active phase is the Smoky Progg.

novel turtle
#

I was wondering if we could get a pikmin hittable/pikmin latchable script in the library, for compatibility with jll hittable objects

#

For no reason in particular, definitely not for any of my map features... PEPE

tiny sable
#

Yeah I was planning on adding that when I first started working on the library, I think there is a script that is nammed somthing like that in the library, but it doesn't do anything yet.

main blade
#

hey guys, if you have any ideas

#

post

tiny sable
#

screw it, im working on it

main blade
#

Yes

tiny sable
main blade
#

It being a constant threat is fun, but it'll prevent people from pairing up since its big

#

Also should make it kill other entities it comes into contact with

remote tree
south apex
#

Especially if entities are done spawning inside

south apex
#

What does the debug mode do, I saw it in the config

tiny sable
#

Adds a debug menu and more console logs

#

The debug menu just shows information

tiny sable
main blade
#

aight idk if this is news to anyone, but wider ship alone works with pikmin mod

glad mist
tiny sable
#

I managed to get the water wraith's 3D model and animation from Pikmin 2, Although the animations are a bit scuffed.

remote tree
tiny sable
#

You can now switch between the water wraith's Pikmin 4 and 2 models

south apex
#

ITS PUBLIC??

#

I mean

#

It is simple to code its AI.

south apex
#

It would show its almost ready to spawn and for people to evacuate.

#

it would also make it more spooky yoiled

undone hearth
plush pike
plush pike
plush pike
south apex
fading pendant
#

bulborb

#

well actually, it's not neccesary cus vanilla entities eat pikmins

glad mist
#

@tiny sable

#

Does the Water Wraith have animations for the uh wheels?

south apex
#

It doesn't I don't think

#

I haven't tested the mod out yet but from the animation videos, it doesn't.

main blade
#

btw

#

i dont think this works with alot of interiors

tiny sable
glad mist
#

Cool

tiny sable
remote tree
tiny sable
#

They prolly had the poltergest mod installed which is why the pikmin where dying "randomly"

#

the poltergeist mod allows dead players to damage enemies

remote tree
remote tree
#

uninstalling

#

jk

#

but

#

uh

#

a pikmin pushed a slime into me because he was walking in circles

remote tree
#

lol i have wild pikmin can hold items and a high spawnrate, free quota

remote tree
#

redwood jiants body

remote tree
copper vapor
#

Why do the Red/Blue/Yellow pikmin have the option to use the Pikmin Container, when they dont seem to actually use it / have UI for it?
Or am I doing something wrong?
(Also someone wanna give settings to put the HUD UI when having Pikmin with you into the bottom right corner?)

dense turret
tiny sable
# dense turret it lets players pester enemies, which is supposed to do 0 damage but make enemie...

ohhhh okay, so it's due to the way the Pikmin AI is programmed. You see, what I think the poltergiest mod is doing is it's calling the HitEnemy(damage: 0) function on the pestered enemy. Normally, when the damage is 0, nothing will happen aside from it playing the damage animaition. However, because the PikminAI script never accounts for there being a 0-damage input, the PikminAI script thinks the Pikmin is being hit with something that doesn't take 0 damage, and so it just kills the Pikmin.

tiny sable
dense turret
wind torrent
indigo sierra
# tiny sable

This Is so cool Will you make other enemies in future?

plush pike
#

hey so an error i noticed is that after deleting a save file and starting a new one, the pikmin onion data seemed to stay in the position and not shift with the old file, if that makes sense. so the new file had the old files onion data

#

also, is there a way to make items require more pikmin to carry?

#

i see the item subtraction config but not sure how to use it to require more pikmin

tiny sable
#

Set the subtraction config to a negetive number

south apex
#

Can you make it so the Water Wraith can become weak if you throw Purple's at it.

#

the purples just get squashed when you try

#

And if you throw enough Purples, it becomes vulnerible to any Pikmin.

#

I also found a bug where if your about to get squashed and you jump, you jump onto the WaterWraith and just sit there.

#

He is my mount now yoiled

sacred ibex
#

The mod looks really sick, can't wait to play with it

tiny sable
tiny sable
gaunt mirage
remote tree
#

Also if ur going to use an unrelated reply may as well ping them

remote tree
south apex
#

I have some more pikmin enemy ideas

  • Plasm Wraith (outdoor)
  • Wollyhop (outdoor)
  • Honeywisp (outdoor)
  • Gildemanwee (indoor)
  • ScorchCake (indoor)
  • ShockCake (indoor)
  • Moss (indoor)
main blade
#

If you wanna throw them there

south apex
main blade
south apex
#

Okay time to make the mechanics in that

#

thx

main blade
#

Yeah, thought we'd have a comprehensive list (starting with my good ideas ofc :emoji_30:

remote tree
main blade
#

i got a bulborb suggestion uwu

south apex
gaunt mirage
#

I’ve been playing with it today

south apex
#

I realized there is no WaterWraith bestiary so I did this for fun

WaterWraith
Sigurd’s danger level: 100%
Scientific name: Amphibio Sapiens
! EVACUATE IF SEEN !
We don’t have a lot of research on this creature. The thing looks like living water, connected to 2 stone cylinders. The creatures way of moving is rolling around on the rollers, squishing anything seen, even monsters! No Pikmin can touch it, so that makes running from it great. I have a feeling its body doesn’t exist in this dimension, making the thing not killable. Nothing is spared, so if you spot one, get out of there as fast as you can.

plush pike
#

I’ve had an interesting issue where if someone has pikmin carrying an item from the facility to the ship, the item
looks invisible to other people once outside. If you whistle the pikmin it reappears though

#

Also, any plans for a carrying speed config? Trying to balance a bit more. And I set the item subtraction config to -2 but certain items are still one, like the airhorn

remote tree
green imp
tiny sable
glad mist
#

The water wraith

tiny sable
tiny sable
#

It has been a feature since 0.2.12

glad mist
# tiny sable yeah

I almost laughed and thought to myself you could sell the stone cylinders

#

😭

#

Selling the company fucking stones

tiny sable
#

I'm thinking of more vanilla ways to kill it without needing to use Purple Pikmin from LethalMin.

south apex
glad mist
#

Stun grenade

#

Or the zapper to zap it into our reality

glad mist
main blade
#

Because purple pikmin let out a big shockwave or whatever because of another fuckin dimension (random garbage), maybe loud sounds?

#

The slime itself in game be dancin af

main blade
#

So, maybe loud sounds could make it weak? And its an easy fix, cause once you set that, its already weak to vanilla, and you can just make purple pikmin "louder" when they are thrown

gaunt mirage