#[Discontinued] LethalMin (LC Pikmin Mod)

1 messages · Page 5 of 1

glad mist
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😭

tiny sable
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what

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btw updated todo list

south apex
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2 more things and they are almost done! Good job with the speed

tiny sable
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^ made the control text smaller btw ^

remote tree
# tiny sable what

As in it doesnt look like its shot out, looks more like it is dragged from one point to the ground

glad mist
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If just looks like an entirely different mod

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Did you see the lag thing with Pikmin and taking them out the onion

tiny sable
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no not really

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my PC might be too high quailty for me to get lag spikes from the onion

tiny sable
tiny sable
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hmmmmm

glad mist
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Maybe it's my pack???

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I have someone with an RTX 4090???

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And even they complain

tiny sable
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Exactly, how many pikmin are being taken out to cause the lag

glad mist
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32

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I only had 32

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😭

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Should I send my pack or smth

gaunt mirage
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yo does the lethal escape stuff work with Pikman now?

gaunt mirage
gaunt mirage
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W

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I need to have UpdatedLethalEscape installed right?

glad mist
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No

gaunt mirage
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Or does it use star lancers?

glad mist
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They just leave on their own

gaunt mirage
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Oh fr?

glad mist
gaunt mirage
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W

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🥶🥶🥶

glad mist
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Its peak

gaunt mirage
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That sounds peak

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Gotta try that

glad mist
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@tiny sable Should I add Masked to the spawn pool for my moon...

gaunt mirage
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Imma wait for it to go up on thunderstore

glad mist
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Oh

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2.0 stopped the lag?

tiny sable
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idk

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I never had lag after 0.1.5

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But there is a huge lagspike on the client side when a pikmin converts an enemy into an item

glad mist
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@tiny sable

tiny sable
tiny sable
glad mist
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Ok one

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Pikmin aren't carrying it out the door

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And that error is spammed every time a Pikmin tried to carried an object out

tiny sable
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ohhhhhhhhh. I see,

glad mist
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They also fell through the floor.

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Once delivered

tiny sable
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WHAT

glad mist
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IT WAS WEIRD

tiny sable
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wdym fell through the floor

glad mist
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😭

tiny sable
glad mist
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It probably was just me

glad mist
tiny sable
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I only half implumented the LethalEscape function

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The Pikmin only go outside when carrying enemies and not items

glad mist
tiny sable
glad mist
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NVM

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6 errors for each Pikmin thrown ig

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I thought it was so funny watching them sink

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I genuinely had my jaw drop the floor

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But the Lag and other stuff are seemingly gone

glad mist
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Took 20 Pikmin out and they were fine

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Shall I keep testing?

tiny sable
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yeah

glad mist
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K

gaunt mirage
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I’ll test too here in a few mins

glad mist
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How do you do the uh Pikmin time

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I like it better and never have figured it

tiny sable
glad mist
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OH

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I'm stupid

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Sorry

glad mist
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Right?

tiny sable
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Yeah unless you have SellBodiesFixed installed

glad mist
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Then what happens?

tiny sable
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Then players and Pikmin can carry enemies

glad mist
south apex
# tiny sable

Is the tutorial still up to date after these updates?

tiny sable
south apex
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oh I didn’t know you needed to use the git url

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I’ll do that once I’m home

glad mist
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This is new

undone hearth
glad mist
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Thats a vanilla moon...

undone hearth
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If you are using 2 story ship, on SR Marooners Bay it fails to make navmesh

glad mist
undone hearth
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Thats odd

glad mist
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Its adamance and Vow

undone hearth
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Never had issue with 2 story on vow, unless updates borked it

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I kinda stop using 2 story for now

glad mist
undone hearth
undone hearth
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Yea

glad mist
undone hearth
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2 story ship and wider ship are newish in field of larger ship so, I let that have more times to bonk the issues out

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Normal ship ain't bad honestly, just no room for decro though

main blade
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Also, got the larger ship mod

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Pik container wont move in larger ship mod, onion clips into the ship and, pikmin drop off items on the railing instead of in the ship (plus immense lag, I'm assuming from pikmin pathfinding)

glad mist
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The pathfinding is fine

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It's just 2 story ship deletes all navmesh

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So the game thinks the rails are the right area

dense turret
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where's the trailer...

undone hearth
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Also when I was talking about nav offlinks while back

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I don't think lethalmin can add these into maps, these allow jumping gaps,climbing and ect

glad mist
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They just stop moving

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And errors are thrown

undone hearth
# glad mist Nope

When you talked about adding places where pikmin can jump down ect

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not that

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That is unknown to me

glad mist
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My moon has high to reach places Pikmin can come down

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Just set AI nodes

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For the throwing I recommend shrinking the throw distance

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But it should be fine

wispy cape
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Wait how do the pikmin use/carry bodies?

Does it require sellbodies mod?

wispy cape
undone hearth
remote tree
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Make it so that (ik its oddly specific) white pikmin (since they’re immune) attack masked if they try to get whistled or see other pikmin get whistled

glad mist
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@tiny sable

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Be warned...

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Masked will be spawning in my moon...

glad mist
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@tiny sable

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If an enemy comes outside they just.. Vanish

tiny sable
tiny sable
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do you have sellablebodies installed btw?

glad mist
glad mist
south apex
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@tiny sable how do you download the git.url and put it in unity? I'm a bit confused

gray timber
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I imagine like this:
Open unity, probably preferably a ripped version using nomnoms patcher, though might not be required, open the package manager, press the plus button, add package by git url, and use the url

south apex
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I have downloaded the LethalMin Library, but nothing is happening. Also the custom pikmin tutorial doesn't work with nomnom's patcher due to NoteBox's not figuring out how to support it.

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The LethalMin Library should from what NoteBox is saying, remove the need for all the .dll's

tiny sable
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You just need an empty unity project, don't use NomNom's patcher @south apex

tiny sable
south apex
south apex
tiny sable
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Just install the LethalMinLibrary package, Do not install the LethalMin.dll

south apex
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OK, I deleted LethalMin.dll and its working now! No console errors and the .dll actually loads.

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Thank you!

tiny sable
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👍

glad mist
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We will see it soon probably

south apex
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What does Lethal and Spore do?

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Is the spore the thing that masked use to make pikmin puffmin?

tiny sable
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Lethal is a hazard that no Pikmin type is intended to be resitant to. Kinda like the smoke progg's smoke

tiny sable
south apex
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since I see its not there

tiny sable
glad mist
main blade
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By the by, when are functional onions and compatibility for bigger ship mods coming?

south apex
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breadmin file sneak peak

stone idol
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Breadmin? Like breadbugs?

south apex
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yeah, I'm making a custom pikmin which are like bulbmin

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but bread

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I'm trying to find the leaf, bud, and flower models because my Breadmin model doesn't have them on him rn

wind torrent
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i got my rock Pikmin model from there but theres also the leaf bud and flower

south apex
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Thanks!

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also, how did you rig it onto the pikmin?

wind torrent
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that i do not know

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i think you can just import the model into blender and move it to the right spot

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and then when putting it into unity you should be able to animate it

tiny sable
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That replaces the paths system that used to be used

wind torrent
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thanks for letting me know

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ill figure it out once i start working on my rock pikmin again

tiny sable
main blade
# south apex but bread

Have breadbugs immune to bullets, they're thick so they have padding to protect them from pain

south apex
tiny sable
main blade
south apex
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I've been trying to put the leaf, bud, and flower on the Breadmin for like 2 hours, and its not working

tiny sable
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In blender or in unity

south apex
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Blender

tiny sable
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Is the breadmin rigged?

south apex
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Yea

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The 3 armature's are the leaf, bud, and flower

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The Breadmin is the enemy armature

tiny sable
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Okay, so move the leaf,bud,flower all to the same position at the top of the breadmin's sprout

south apex
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Yep, I've done that

tiny sable
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Then, go into pose mode on your bread min and select the top sprout bone on the breadmin

south apex
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I'm guessing I need armature there.

tiny sable
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💀

south apex
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I knew that

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this is an older model

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I was going to update it, the first one was I extruded it and saw the model didn't have any problems.

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Until I saw I needed to add the leaf

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I fixed it

tiny sable
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okay, go back into object mode and select all of the plants by using Shift-LMB in the hiracrhy

south apex
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Yep

tiny sable
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Then, with the plants selected, in the 3D view, shift click the bread min rig then press Ctrl P, then click Bone

south apex
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It says no active bone

tiny sable
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did you keep the bone selected when you went out of pose mode?

south apex
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Idk, am I suppose to?

tiny sable
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yes

south apex
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Keep the plant's bones selected?

tiny sable
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Keep the top Sprout bone on the bredmin's rig selected when going out of pose mode

south apex
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Yep, it all merged together

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The rigging is a bit broken, but its not that bad. The rigging still does work though

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Its just because the rig I used for the Breadbug, thanks NoteBoxz!

tiny sable
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your welcome

south apex
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the breadmin stares into your soul

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Also, I can't find the growth stage thing in the updated PikminType

tiny sable
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what growth stage thing

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with Speed or gameobjects?

south apex
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This, its a screenshot from the video

tiny sable
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Oh yeah, that part of the tutorial is out dated aswell.

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So to make the process easier, you now need to add a PikminMeshRefernces script to your main Mesh Prefab, which is where you can directly add in the growth stage plants

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You also need to specifiy the PikminMeshRefernce script in the PikminType scriptable object aswell

south apex
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What would go between pikmin glow root? Also is the animator part needed although I already have the animator on the Breadmin

tiny sable
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The "Glow Root" is the just the root bone of your bulbmin's sprout. (The bone your plants are parented to)

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Also drag the Animator onto the PikminAnimator variable in the inspector if they are on the same game object

south apex
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Like this?

tiny sable
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Yep

south apex
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Nice that the leaf to flower part is more simple than the tutorial version

south apex
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I am going to test the Breadmin, cause I am actually done with the setup and everything

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still needs animation but I'll do that later

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Oh no what happened

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I messed up something

tiny sable
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did you replace the LethalMin asset bundle? The one that comes with the mod

south apex
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Wdym by the LethalMin asset bundle?

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I'm using the Lethal Company folder for this cause idk how to test with Thunderstore without publishing

tiny sable
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Did you move a file like this?

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It must be in the same location as the .dll

south apex
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No I haven't

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Did I forget that?

tiny sable
south apex
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Thats all thats there

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the 4 things

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If your talking about this which is where the bepinex is

tiny sable
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show me the plugins folder, the folder with the lethalmin dll

tiny sable
south apex
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Yeah

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its a test folder

tiny sable
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You need the lethalminassets file in your test folder aswell

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As that contains all the assets for the mod

tiny sable
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💀

south apex
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I'll do it tommorow, cause I gotta go to bed.

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I'll tell you if it works

tiny sable
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Okay

undone hearth
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I find this funny on my moon, some of the pikmin decide to exist on death plane

tiny sable
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☠️

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The impossible Pikmin

undone hearth
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The mario 64 goomba that never existed

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Doomed forever

undone hearth
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I think I put some nodes to deep in ground so it does that

glad mist
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Putting ai nodes spawns Pikmin

undone hearth
south apex
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Do I need LethalMin Library or does it just do that

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also it loaded the Breadmin perceive

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How do I know if my Breadmin spawned in?

tiny sable
tiny sable
undone hearth
undone hearth
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I think when a spout spawns on a node, it detects ground it can collide with and since is spawns too deep in the ground it can't so it see death trigger has collision so it spawns on that

tiny sable
south apex
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Also, does the mesh reference have to be filled out?

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Cause I can't find the Breadmin

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oh I think its because I had spawns naturally off

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Hey @wind torrent what settings did you do to get your Rock Pikmin to spawn inside? I don't think mine is spawning

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My Breadmin isn't being registered

south apex
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This is probably why but I don't know why its happening

wispy cape
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sometimes I can't order the whistle

south apex
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I've been able to

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I think thats a mod problem that isn't LethalMin

wispy cape
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ah

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then idk

wispy cape
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0193278d-750b-b177-866c-13937ff59445

here's the modcode

wind torrent
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i made them have sprouts since they have an onion

south apex
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Did you have naturally spawning on

wispy cape
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cause idk

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mostly I have bug fixing mods

south apex
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I'll check soon

wind torrent
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i think i did

south apex
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Well I think its a problem I am having not with spawning

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cause for some reason its saying it loaded the bundle but it didn't register my pikmin

wind torrent
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i think i can check the settings i had once i get home

wispy cape
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cause idk why it's like that for me

glad mist
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Helps a fuck ton

main blade
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does 2.2 have compatibility with the bigger ship mod?

tiny sable
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Not yet

tiny sable
main blade
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gotcha, I'll put that on the backburner then

wind torrent
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@south apex i checked my spawning settings and i have natural spawning turned on

plush pike
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hey im noticing that scaling the hud does not work anymore. it keeps reloading to the same size when quitting and reopening the game

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logs if its in there at all

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should i regenerate the cfg?

tiny sable
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I'll look into it

plush pike
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ok cool

south apex
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It also saying it’s not registering my Breadmin

tiny sable
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Did you install LethalMinLibrary in your BepInEx Test folder

south apex
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Yeah

tiny sable
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hmmm

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I'm not toatlly sure until I can take a look of the .LethalMin bundle

south apex
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Do I just send it to you?

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In DMs?

tiny sable
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Yeah

south apex
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Alr, I’m currently not home but I will be in like 20 min

tiny sable
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Okay

remote tree
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Is there a config to unlock onions on spawn

tiny sable
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not yet

south apex
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Breadmin showcase

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no animations rn

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also why is the glow thing right there?

tiny sable
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Did you set the glow root on your PikminMeshRefernce script?

south apex
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yeah, this is the top of the sprout where the leaf is

tiny sable
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Hmmm

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I think thats a bug on my end

south apex
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Another bug I think is the pikmin growth stages don't work

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Its just all three at the same time

remote tree
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And i think the flower is tiny

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Compared to the other types stems

wind torrent
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yeah

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and we can see all 3 at once

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which is not supposed to happen

remote tree
tiny sable
south apex
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He’s a bit big

undone hearth
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Odd pikmin spouts are just full lit in shadow

tiny sable
south apex
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I can’t rn since I’m going to bed

tiny sable
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okay

south apex
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I got school Tommorow since it’s 9 PM for me

undone hearth
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@tiny sable Question how deep would a onion spawn node need to be?

tiny sable
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Just until the Center point is in/on the ground

tiny sable
south apex
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How would I do animations for my Breadmin?

wind torrent
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you can make some in untity

south apex
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Yeah but I feel like you would need a specific trigger for the animation to play

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like whisling a pikmin

wind torrent
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what i did is open the exemple animator and drag and drop the animation file in the right place

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and it worked

south apex
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Did you do any other animations though?

wind torrent
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no

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because im really bad

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at making animations

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i had no idea what i was doing

south apex
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Yeah so that might be the problem

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multiple animations might break it but idk

wind torrent
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why would it break it

south apex
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I feel like the animation would just loop or smth idk

wind torrent
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yeah animations loop

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thats how they work

plush pike
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Will you be posting the breadmin mod?

south apex
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I might need some help with the Breadmin sound

south apex
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Idk what Breadmin should be immune to

main blade
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Bullets is a good one

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Or have them able to take a hit

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A higher "hp" than normal pik

wind torrent
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i think

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last time i checked that didn’t exist

south apex
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I mean Lethal is

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but it also turns on multiple other stuff that I might not want

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@tiny sable I tried making a walk animation for my Breadmin, but it won't play for some reason

tiny sable
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Show me the animator window

south apex
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Oh wait its because its off for some reason

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I never remember doing that

tiny sable
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Not that the other Animator window

south apex
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Oh woah, where is that

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Found it

tiny sable
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at the top of the unity editor click Windows -> Animator (i think i don't have unity open rn)

south apex
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so much going on

tiny sable
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Click on the walk action and replace it's motion in the inspector with your animation

south apex
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Lemme test

plush pike
south apex
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It spams this too

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oh wait nvm

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I dunno what was happening but it works now

tiny sable
# south apex It spams this too

I might be wrong, but if you spawned in a whistle using something like imperium, and it spawns in your invintory instead of on the ground. You need to drop the whistle and pick it back up due to the way whistles work. Thats prolly what was causing this issue.

south apex
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oh

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thats why

undone hearth
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dam

icy lantern
south apex
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The Breadmin is too powerful...

tiny sable
icy lantern
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Are you ok

south apex
icy lantern
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Breadmin pog

south apex
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Moving work to #1306772798361964554 if you want to follow it and see when it releases

remote tree
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down the drain you go

wind torrent
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ill do that later

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when i have time

gray timber
south apex
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@tiny sable for some reason the Lethal and Explosive pikmin stats don't work. Turrets and landmines still kill my Breadmin (which has those 2 stats)

tiny sable
south apex
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Also my Breadmin aren't dealing damage

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I have the dmg set to 0.05, but also the attack noise isn't playing

tiny sable
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hmmm

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oh wait

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Thats because I hard coded the attack function with the animation.

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So if there is no animation then it won't do any damage

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That is something I also will fix in the next version. By adding a faillsafe incase there is no animation

south apex
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one more thing, the leaf to flower thing doesn't work too.

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There all just there at a single time but the speed does change

tiny sable
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did you set the gameobjects on the meshrefernce script correctly?

south apex
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oh gameobjects

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I did the armatures

rough crown
south apex
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and yet I somehow made animations for all of them

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which aren't the greatest lol

south apex
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How would I create a custom onion for the Breadmin?

tiny sable
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The same way you create a custom PikminType.

south apex
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Ik, I meant like this

tiny sable
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By putting your custom PikminType in the TypesCanHold list.

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You don't need a mesh prefab btw

south apex
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Is that all, also does the onion name need to be Breadmin Onion?

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or just breadmin

tiny sable
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It doesn't need to be nammed anything spesfic

tiny sable
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Fused Pikmin 1 onion

wind torrent
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looks very cool

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are you going to make it possible for custom onions to fuse with the main one eventually?

remote tree
remote tree
remote tree
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also

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note how close to done is orange

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and that one other person doing the rock picked man

main blade
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What if breadmin were immune to damage only while carrying items?

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It can die to anything if fighting, idle or following

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But while its carrying it can't be killed

remote tree
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this needs better compat with xl scrap

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(the holders dont move and it breaks

tiny sable
tiny sable
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Patience please, Pickle

remote tree
tiny sable
remote tree
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Ah, so you mean not started as in 0 code

tiny sable
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Yeah

remote tree
south apex
remote tree
south apex
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It’s fine

remote tree
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Note, when we get hazards, can we get B O M B

south apex
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I don't think the pikmin container works for custom pikmin cause my Breadmin can't go in it.

tiny sable
wind torrent
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im gonna be trying to work a lot on the rock pikmin this weekend

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also note do i have to remake it all over again to make it work on the new version?

tiny sable
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You could just remove the LethalMin.dll and replace it with the LethalMinLibrary.dll

wind torrent
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k

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ill also try and fix the eyes on the model

tiny sable
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Also make sure Validate Refences is off when you replace the dlls

wind torrent
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i might also just start over since im gonna make it on a different computer

tiny sable
south apex
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@tiny sable another thing that doesn't work is Crush

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for custom pikmin

tiny sable
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yeah ik, I'll fix that as well

wind torrent
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like what some enemies do in the games

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idk if it would be possible

tiny sable
#

mabey

wind torrent
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also in the lethalmin library page you accidentally wrote "Unity 2022.9.3f" instead of "Unity 2022.3.9f" and it really confused me for a bit

tiny sable
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💀

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WHOOPS

wind torrent
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i was looking in the unity archive and couldn’t find it

tiny sable
south apex
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I love how the first person just dissapears after getting whacked by the Puffmin

wind torrent
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how do i install the unity thing now

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because it’s not extremely clear

tiny sable
wind torrent
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thanks

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he is white

south apex
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whitemin

tiny sable
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white pikmin

wind torrent
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i have no idea how to fix it

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but its not like he doesnt have textures

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they are just very bright

tiny sable
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oh I might know

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it might be the emission being on for some reason

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Set the strength to 0

wind torrent
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worked perfectly

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saw that i could get the model from pikmin bloom so im using that instead

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looks a lot better and he has eyes

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tho his bones are even more broken than the other one

remote tree
wind torrent
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found how to fix the eyes

tiny sable
undone hearth
wind torrent
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theres a setting to make it so pikmin dont latch onto enemies

stone idol
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Is there a way to alter the volume of the pikmin? I honestly think they are kinda loud

undone hearth
south apex
south apex
# tiny sable

Also, how would I update LethalMinLibrary without it deleting my current data for my Breadmin?

tiny sable
#

If you installed via Git url then you can update it from the package manager

south apex
#

It worked, thanks

south apex
tiny sable
south apex
tiny sable
#

No, don't delete them. You can just replace their motions with your animation

south apex
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here is my setup

tiny sable
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hmmm

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Okay that might be a bug with lethal min again

south apex
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Dang

tiny sable
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But do they play the animation

south apex
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yeah

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and logs don't spam anything yellow or red

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And Pikmin Container for custom pikmin still doesn't work

tiny sable
#

Can you show me the logs for when the game first starts and registers breadmin?

south apex
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This is when you get to the screen for online or LAN

tiny sable
remote tree
remote tree
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suggestion: i know fox and vein bushes arent ingame rn but the fox mods are getting popular to my knowledge, can we get the ability for pikmin to dig up vein shrouds

wind torrent
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i also made a separate forum for it

#

#1307154045751918675

stone idol
#

So I’ve noticed something about the pikmin’s behavior in custom interiors

#

They tend to act weird, like their pathfinding breaks in certain parts of the maps

#

I assume that’s just incompatibility between the mods tho

remote tree
stone idol
#

Like Whomp’s Fortress as a fairly extreme example

stone idol
tiny sable
stone idol
#

Ok every time lethalmin updates it causes LC_VEGA to become a problem for some reason? Can somebody explain this because I don’t see how the mods are correlated?

stone idol
tiny sable
#

I'd still like to know, What happens to LC_VEGA when LethalMin updates?

stone idol
#

Screen goes black when I load in and disabling LC_VEGA fixes it

#

But Reenabling it doesn’t seem to cause the problem so I am very confused

tiny sable
remote tree
#

pikmin wont spawn (this started a few rounds after installing breadmin

south apex
#

oh no man is that a bug I hear

remote tree
#

heres my pack with 338 mods for yall to check stuff with 019337c2-5287-7b0b-7738-fb022f554e5e

tiny sable
south apex
#

I've had no pikmin once, it was on Awakening Wood. Could just be bad luck

remote tree
#

ill look in terminal now

#

i mean console*

#

also it happend on any moon i decided to test

#

included vanilla interiors and moons

#

OH

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also when i take my 2 purple pikmin out they turn into one of a random type

south apex
#

my friend took 2 purples out and it was fine

remote tree
#

kk

#

it probably isnt purple in particular

#

is this anything?

tiny sable
#

no

remote tree
#

ok

#

then it says nothing abt lethalmin

#

let alone errors (red text)

tiny sable
#

was breadmin uninstalled

remote tree
#

does matty_fixes do anything it installed with creaturemin

south apex
#

It'll do something with LethalMin

#

it shouldn't with CreatureMin since LethalMin is basically how it loads the mod

remote tree
#

well it is in the list just before where creaturemin was so

#

(lethalmin is above it)

#

another note is that there wasnt even an option for pikmin with control company @tiny sable

south apex
#

LethalMin has a bar of code that makes it not register Pikmin as enemies I think

#

cause it kinda broke LethalMon

remote tree
tiny sable
#

I only modified LethalMon

south apex
#

yeah, but I tihnk ControlCompany looks if a creature is registered as a monster

remote tree
#

uninstalled creaturmin now its not loading, not a problem with a mod just one of my interior mods hates loading

#

seeing if it will work with my smaller pack with only pikmin stuff

#

it works with this pack so idk

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019337d2-1df0-c14e-43e5-d9d41584d41f

tiny sable
#

̷3̷̷3̷̷8̷ ̷m̷̷o̷̷d̷̷s̷

remote tree
tiny sable
#

Did you install any new mods or did you update a mod before this started happening?

remote tree
#

but

#

for whatever reason

#

it started happening in the same instance it was working fine

#

like second load (i reset for death) it broke but it was fine the first load

#

ima try my main pack again and see if it was one off

#

@tiny sable fixed itself somehow

#

just needed to relaunch

tiny sable
#

🤔

remote tree
#

(i did uninstall creaturemin, relaunch, and relaunch again after re-installing

remote tree
#

what happend actually

#

is i had to relaunch twice after uninstalling creaturemin

tiny sable
#

Lemme reword that qeustion "Did you uninstall creturemin before this started occuring?"

remote tree
#

first time i relaunched it just didnt load

remote tree
#

so it continues to resume working after re-installing creaturemin

glad mist
#

@tiny sable OK

#

So lag test

#

The lag worsens with more people in the group

tiny sable
#

Yeah I've seem streamers with like 1243897142409271094720417093309 people and their frame rate becomes that of a powerpoint slide show

remote tree
#

Also, when i install a new item/pikmin it wipes (item isnt focus for rn)

#

My onion got wiped

tiny sable
tiny sable
remote tree
south apex
remote tree
#

Also

#

Why is my store shifted down 1

#

(I buy an item it gives me one below on terminal store)

south apex
#

idk actually

#

I've heard someone had the same issue but I forget. I just know its a mod issue

remote tree
#

Somebody finna make a mod to fix it

remote tree
#

Ill do that later

glad mist
#

Spawning Pikmin slowed down to like 32 frames

#

From the onion

wind torrent
#

33333 downloads

undone hearth
#

Every game is better with the Pikmin, this is no lie

tiny sable
#

The only reason why I used the assets from Pikmin 4 is because it's the easiest game for me to decompile.

wind torrent
# tiny sable

that reviving with the onion thing seems really cool

glad mist
# tiny sable

Can we add the lag with onions or is there nothing we can do waddle

tiny sable
glad mist
#

There was Lag When An Enemy Became An Item???

south apex
#

Yeah, if 140 pikmin tried grabbing a Forest Giant's body, the game would freeze every 1-2 seconds

glad mist
#

Has someone checked if uh

#

Wait nvm

#

Scratch that

wind torrent
south apex
#

yeah in the config

#

but I also had some purples so yeah

main blade
#

Btw what if instead of upgrading the regular whistle into a pluckophone, the ships horn became the pluckophone

#

Saves time on modelling a new item, by assigning value to an already existing item

tiny sable
remote tree
remote tree
# tiny sable

No way homesick signal and pluckaphone real aswell

remote tree
# remote tree Leafling real

Also make it so the players head is covered in leaves (dont ask how it will work for custom models same as coilhead does prob, aka not too well)

plush pike
#

That would be pretty damn crazy if the onion could spawn like a masked with a leafling skin

#

That would be cool

gaunt mirage
# tiny sable

Yo Note, has the pikman pathfinding improved? Last time I played with it the Pikman moved really slowly and took ages to catch up to me

tiny sable
#

When they are flowers they should be around the same speed as a player's running speed.

#

Unless the last time you played was on version v0.1.0

undone hearth
#

Still wish config allowed changing speed for each stage of pikmin tbh, lots of people are use to pikmin atlest being able to reach player, but I can see why this is

gaunt mirage
south apex
#

@tiny sable what is Rig_WaitSqueekwle2?

tiny sable
#

It is an idle animation

#

I forgot to change the name to something more comprehencible

south apex
#

Yeah, something like Idle8 or something different

tiny sable
desert copper
#

any idea what could be causing this? re-joined a lobby then i heard the sound mimics make when trying to infect pikmins while i was in orbit

#

don't know if this sphere underneath is related but have been seeing this in previous versions

#

probably some weird desync thing but some pikmin arent dropping their items

gaunt mirage
tiny sable
#

I forgot to make the node that makes the masked use their whistle despawn when the masked despawns

tiny sable
tiny sable
#

It seems like the WhistleZone is not being synced to the client side which causes the error.

tiny sable
#

It looks like the sphere is where the masked should be on the client side

green imp
#

Question are you planning to change the look of some monsters to look more like well an enemy from a Pikmin game like the giant, being a bullborb or I mix between the two or change the names of well the forest giant to downy timberstomp ect

#

Btw this is the best mod in the game unfortunately is not compatible with the wider ship that is literally my only gripe

tiny sable
#

There is not really anything I can do with ship mods because the NavMesh breaks for every entity, not just Pikmin and there is no way to fix it on my end.

#

Then again now that I think about it, Pikmin do struggle a bit when carrying things back to the wider ship so it could be something wrong on my end.

green imp
#

They know that they are supposed to climb up a ladder but it is not there so I guess they just drop it that is my theory

#

But still I will never play this game with out pikmin again this is great

tiny sable
tiny sable
green imp
#

Huh that is wired I have it installed for a mod pack that I’m working on and it never gave me that

tiny sable
#

The error only occurs on the Client-Side and not the Host's side.

green imp
#

Ahhhhh

desert copper
#

have had it happen recently before this as well

#

the red one right in the middle is just kinda taking the scrap for a joyride :p

#

once we got into orbit the item disappeared alongside him

#

my friend who was hosting said he didn't see scrap on that pikmin which is why I was thinking it was desync

desert copper
fading pendant
#

don't make ur pikmin deliver items from assurance's fire exit, they'll get stuck

tiny sable
#

I wonder if there is a mod that adds offlinks to adamance's fire exit

gray timber
#

am i crazy or is that assurance

tiny sable
#

Whoops I mean assurance

gray timber
#

i solved this problem by detecting future positions and having my AI turn off the agent if need be, do a .MoveTowards with a special animation

fading pendant
#

the name quite similiar

gray timber
#

i.e. one of the AI's rides a shark across the air, one of em is a drone that uses propellers, that type of thing

#

dunno if thats a thing that pikmin can do

#

but before any pathing attempts i make a bunch of checks about whether theres an elevator, etc

tiny sable
#

I was thinking of adding in a teleport trigger that warps the pikmin down to the ground on adamance.

#

assurance

gray timber
#

yeah offmesh links would work too, only downside is that enemies not intended to use it would also use it unless u gave it a specific agent mask i think?

fading pendant
#

wait, the item that i told my pikmin to deliver just arrived once i take off the ship

gray timber
#

do pikmin just tp to the ship on takeoff or smthn?

tiny sable
#

If they have an onion they path to it and go inside it. But if they don't then they just scatter.

fading pendant
#

it's right next to my pikmin container

tiny sable
#

Oh yeah, Purples and Whites teleport to the Pikmin Container because it's impossible for them to path to it when the ship is leaving.

#

It doesn't really matter if they make it to the onion or not because the game automatically counts them as being in the onion when the ship starts to leave.

tiny sable
#

Acutally it seems like the issue is just caused by LunarLights. It seems like whatever is happening is also causing Imperium to have several indexes of "Masked"

gray timber
#

LunarLights is a moon pack?

tiny sable
gray timber
#

They probably accidently added a full SO copy of the masked on one of their moons that imperium detected

tiny sable
#

What is an "SO copy"?

gray timber
#

ScriptableObject, basically they included into their level the actual ScriptableObject of the masked, and it must've been picked up by imperium to be a separate enemy

tiny sable
#

Oh yeah

gray timber
#

Moon makers are supposed to make.blank copies of enemy ScriptableObjects into their level so that LLL replaces it, etc

wind torrent
#

i was looking for a mod so i can do that

tiny sable
wind torrent
#

oh

#

i didn’t know i could spawn stuff with it

#

because i do have it installed

tiny sable
#

use f2

wind torrent
#

thanks

#

will be much easier to test my rock pikmin

tiny sable
#

This has nothing to do with LethalMin, because when I disabled it, the masked was still invisible on the client side

gray timber
#

Yeah the wrong type of masked is getting spawned then

#

This is because the masked in this instance hasn't been added to the network prefabs list

#

Therefore any type of networking just doesn't work

#

Including .Spawn to the network object

tiny sable
#

Yeah, I can't do much about that aside from preventing LethalMin's console spam when this occurs.

gray timber
tiny sable
glad mist
#

@tiny sable

#

What is this>

#

?

#

Can I like Remove it

tiny sable
#

Turn this off

#

Also they persist through rounds for some reason so you have to reset the lobby to get rid of them

glad mist
#

@tiny sable

#

Also Tulip snake while in Pikmin Pluck Anim does this

tiny sable
#

okzh

#

okay

glad mist
round flare
#

how does the mod break with latecompany?

#

i'm running both at the same time and it seems just fine

south apex
round flare
#

multiplayer

south apex
#

Has someone joins late? (The game already started)

round flare
#

yea

#

everyone was able to pikmin just fine

south apex
#

Idk then

#

Might be a question for NoteBoxz

wind torrent
#

is it the ability to join late thats broken?

round flare
#

nope

wind torrent
#

ah

#

maybe it was broken before but got unintentionally fixed?

round flare
#

🤷

round flare
#

only issue ive noticed is that turrets can aggro on and shoot pikmin thru walls

#

which is killing off a lot of my soldiers

tiny sable
#

I mentioned it on the mod page because I've seen a streamer who was unable to throw Pikmin and the Pikmin where almost entirely unfunctional and they fixed it by uninstalling late company

fossil drift
#

did you have any polaroid glitches?

remote tree
#

can we get oatchi update

dense turret
#

oatchi would make everything stupid and easy...

main blade
#

Can we get oatchi update where we can hit him with a shovel and he immediately dies

south apex
#

make update where Oatchi explodes if you don't feed him 50 scrummy bones

main blade
#

make update where oatchi is added, except it's a png and all it does is stand there until you beat it to death

plush pike
#

No wait… add Louie and he eats all your pikmin lol

#

Louie as a monster lol

wind torrent
#

replace the nutcracker with louie

#

louie with a shotgun

#

oh wait no it cant im misremembering

#

note sent a photo where it looked like a nutcracker was eating a pikmin

#

still

#

louie with a shotgun

stone idol
#

Does the mod work with lethal escape or do I have to wait until that’s implemented?

south apex
#

It already uses its own type of LethalEscape though

stone idol
#

Or are we talking about two different things?

south apex
#

Theres a part of code in LethalMin that makes Pikmin follow you

#

inside and outside

#

And they can also carry dead enemies outside too without LethalEscape

stone idol
#

But no scrap yet?

south apex
#

There might be a config later

#

but not right now

stone idol
#

Alright thanks

glad mist
#

@tiny sable

#

OK

#

So

#

CRAZY THING

#

it was an interior incompat WITH LETHALMIN

remote tree
#

Erm what the

glad mist
remote tree
glad mist
#

Slaughterhouse

remote tree
#

This gives me an idea

glad mist
#

Removed it and the lag is gone

#

Period

remote tree
#

LET THE PIKMIN BE MEAT GRINDED

glad mist
#

You will lag every single time

#

😭

remote tree
glad mist
remote tree
#

Beeg gamin pc

glad mist
#

Let's go

round flare
#

could a "charge" feature be added to the whistle?

#

orders all following pikmin to rush the targeted treasure/enemy same as the games

main blade
#

Even if it was just like

#

Throw all pikmin at once

#

I wanted that in pik4 so badly

#

Sucks that it was locked behind all that shir

glad mist
#

Are you talking about the charging horn?

#

I guess it'd be interesting

main blade
#

Oh sorry, I forgot

#

I was thinking of the pik 2 horn

#

That can make pikmin swarm around an object

glad mist
#

With the C stick and you can move them around???

main blade
#

Yeah that

glad mist
#

Idk if that's even possible tbh

main blade
#

Charge is functionally the same in this scenario thoufg

round flare
#

im thinking something more along the pikmin 3 charge

main blade
#

which is worse than the pikmin 2 horn, but in snethal, it'd be better off as a instant "throw all pikmin" button

round flare
#

sometimes theres just a big mean monster after me and i need ALL my soldiers after it at once

fading pendant
#

is any of u got an issue when u pluck a pikmin, that pikmin disappear?

main blade
#

Once, it went through the floor lmao

remote tree
tiny sable
tiny sable
#

I didn't add them in sooner because I didn't know how I would implumet them.

remote tree
#

yo absolutely not fun fact: the aus governnment is banning everything online from people under 16

#

there finna be riots

tiny sable
remote tree
# tiny sable

MAN THATS NOT LETHAL COMPANY LET ALONE PIKMIN COMPANY

main blade
#

Hopefully the rest of the world follows suit

remote tree
#

agony theres probably 1000 of people that are between 13 and 16 on discord

#

not to mention things ilke youtube

#

probably would be included

main blade
#

Yes, and imagine how much safer everyone would be if those millions of impressionable people who can be warped by the absolute trash on youtube, or suspicious dm links, or even just casual nsfw stuff. Imagine a world where kids can't interact with that, ever.

remote tree
#

well im not getting into this its a topic thats likely to start arguments

main blade
#

True, anyways, sucks that freedoms are being taken away

tiny sable
main blade
#

When adding wogpoles to snethalmin?

remote tree
tiny sable
remote tree
remote tree
main blade
#

Same energy

remote tree
tiny sable
fading pendant
#

can we get all the pikmins internal name?
i need it to add them in shockwave gal blacklist attack

tiny sable
#

Every Pikmin type goes under the same EnemyType name, Just "Pikmin".

fading pendant
#

include puffmin?

remote tree
tiny sable
#

Puffmin are actually entirely sperate entitles from Pikmin. So they go under the internal name as "Puffmin".

remote tree
#

(the light green bit has colors in the shape of an eye that look like glow ikmin)

tiny sable
remote tree
#

ah

fading pendant
#

finaly, shockwave gal won't massacre them anymore

remote tree
#

oof

remote tree
fading pendant
#

wait, bulbmin too right?

tiny sable
#

Yeah

remote tree
#

also

#

i think modded pikmin also go with that name

tiny sable
#

Bulbmin count as Pikmin

fading pendant
#

alr

#

finaly they get along. thx

tiny sable
#

np

tiny sable
gaunt mirage
formal fog
#

should add a 1 in 100 chance that if pikmin pick up a gun (shotgun, rifle, revolver, etc) that they will immediately shoot you with it. After all, aren't they supposed to be your weapon of choice?

#

Or have them run off with it and fire it at the nearest enemy. "Here, go do a crime"

#

satire, but still funny

remote tree
formal fog
#

lol

#

I shouldnt be giving modders more ways to kill unsuspecting players in a game like this

remote tree
#

true

formal fog
#

I think I asked before but I dont remember the answer.. if I make the old birds killable, will the pikmin latch onto it?

formal fog
#

Cool.

formal fog
#

oh dear.. uhh.. well, yeah pikmin just yeet into the ether when I throw them

remote tree
#

@tiny sable perhaps you could give each pikmin (including a setting for custom types) a body type thing that allows puffmin to somewhat better show what pikmin they used to be (purples be fat and darker and no hair and mouth purples and ect)

#

just a random thaught i had

#

also

#

i would love for this to get an lcvr dependant feature where u press a button to grab a pikmin and irl fling your arm to toss

green imp
#

Me when 3 masked are running at me and my 67 pikmin

green imp
glad mist
#

Idk

#

Tbh in Pikmin they just all turn into the puffmin model

#

And I would rather have other features than model changes

plush pike
#

Is there any plans to allow pikmin to target masked?

#

Or is it because they are a “leader”

formal fog
#

oh, is it 2 story ship that makes pikmin fall through the map?

glad mist
#

Rest in peace...

formal fog
#

if I turn off the 2story part, can I keep the wide ship?

main blade
#

Breaks

glad mist
#

Since it completely wipes and resets navmesh

#

The game doesn't know what to do

remote tree
tiny sable
remote tree
#

Also

#

I think it woukd be funny if electricute showed the actual model bones

tiny sable
#

I'm attempting to test the electroncustion paricles, but they just show as pink squares lol

south apex
#

getting into toasted breadmin

gray timber
tiny sable
gray timber
#

Oh lol

tiny sable
remote tree
formal fog
remote tree
merry steppe
#

Is there any chance of controller compatibility?

remote tree
round flare
#

waterwraith enemy

tiny sable
fading pendant