#[Discontinued] LethalMin (LC Pikmin Mod)

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glad mist
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THEY HATE PIKMIN

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And dont want the GUI

icy lantern
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Mods, crush that guy's skull. Thank you

remote tree
glad mist
remote tree
glad mist
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@tiny sable

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BTW

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Uh

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Can we have compat with Wider Ship mod?

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They kinda just go through the walls

tiny sable
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I'm gonna add more config options that allow you to affect where the onions go when they land on the moons in the next update

fading pendant
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r u gonna add bulbord too?

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since bulbmin there, it's weird without bulbord

tiny sable
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in another mod

main blade
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is there going to be a more expensive pluckophone upgrade?

dense turret
remote tree
main blade
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oh, also

main blade
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playing with cassette tapes, and the cassette replaced the whistle item

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and now we weigh 100 pounds

plush pike
remote tree
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Will obv have direct compatibility

plush pike
remote tree
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One thing im worried about is ||submerged castle theme fades in||

south apex
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LC Office

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I think Shrimps broken sadly

fading pendant
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well if u play in continued save while installs mod that add new items, there's chance ur current items in ur ship will get replaced

remote tree
remote tree
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Also

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My store is shifted by one

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Like i buy wallet but it gives whistle (for example)

gray timber
main blade
tiny sable
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copilot

wind torrent
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it seems copilot knows of a pikmin 3 deluxe port for windows

tiny sable
wind torrent
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yo thatโ€™s my favourite video game

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lethal the lost chapters is really good highly recommend

tiny sable
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(they will be nerferd)

south apex
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Maybe a config for that

undone hearth
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Just seeing mask hurl puffmin at you is going be new ptsd

main blade
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Question, which pikmin do what?
Red is immune to old birds flamethrower + higher damage
Blue is immune to flooding ig?
Yellow immune to bees + stormy weather
White ??
Purple (just 10 pikmin)

south apex
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White poison enemies when eaten

main blade
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I know what they are in the games, just wondering where the snethal overlap is

main blade
south apex
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I think Notebox hasn't coded in White Pikmin poison when eaten damage yet

main blade
fading pendant
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wait, old bird can't eat red?

south apex
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Old Birds can't burn reds, although they can blow them up with missles

main blade
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It was a showing in the trailer, where red was flamed and they survived

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They should add a special thing for blues, since blues don't actually do much

south apex
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I mean

fading pendant
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purple have 10 pikmin strenght

main blade
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Should add a speed multiplier on rainy and flooded days

south apex
main blade
fading pendant
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also, bulbmin immune to almost all

fading pendant
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but u can't store it

undone hearth
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I think in first game blue did save drowning Pikmin then that logic was gone for others

main blade
south apex
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You can't I've tried

fading pendant
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mine only have option for white and purple

south apex
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Same

main blade
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Oop, sorry I misread

undone hearth
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Note should make blue able to save drowning Pikmin

main blade
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Still thoight you were talking about purples

fading pendant
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it's like in the game

main blade
south apex
main blade
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Played it once, maybe twice and never picked it up again

south apex
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I've only played Pikmin 4

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it was a very good and big game

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I've 70% the game rn

main blade
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Pikmin 4 is probably the 3rd hardest entry

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Not as hard as pik1 or pik2

south apex
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I once lost 70 pikmin to the Empress Bulblax

main blade
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But nowhere near the baby difficulty of hey pik and pik3

main blade
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The OG "I hate my players" game

south apex
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The Empress Bulblax is in Pikmin 4 too

main blade
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1 is difficult because its dumb, jank and has a time limit

south apex
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yeah, I've heard how janky it is

main blade
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2 is difficult because it fights you as you try to play it

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Two completely different sets of difficulty

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4 is difficult because it takes out the jank of 2, and presents a bigger variety

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Tho ngl, not being able to have 5 types of pikmin out on the field, that blows

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Having 20/20/20/20/20 was my go to in pik2, but eh

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Small price to pay for ice pikmin

south apex
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oatchi what happened

tiny sable
south apex
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oatchi loves squid games

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mm I love cursed screenshots

main blade
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But yeah, consider adding special effects for pikmin that arent really represented in snethal, like blues sped up on rainy days, or bulbmin being more powerful indoors than outdoors, or adding specific enemies that have those traits

tiny sable
south apex
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WHERE IS HIS EYES

tiny sable
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untextured

south apex
tiny sable
south apex
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oh woah bulborb

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but white

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white bulborb.

plush pike
formal fog
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do we have a list somewhere of confirmed custom interiors and moons that the pikmin struggle too much with?

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I know they hate Arelion so far

south apex
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I think the Storehouse is not good for Pikmin

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but also people are saying pikmin fuction on Storehouse fine so idk

formal fog
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I know they dont like the uhh... asylum or whatever interior. they see a lot of areas as un-navigateable

main blade
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Pikmin struggle with the fire exit of offense

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Getting trapped between the pipes

south apex
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Thats just the AI on Offense

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its not a problem with Pikmin

formal fog
main blade
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I meant carrying an item

south apex
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Well the pipes on Offense must not have the NavMesh that allows enemies to go across stuff

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like the jumps in facility

formal fog
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those jumps in vanilla facilities actualyl can be used by the pikmin, i'm not sure if they can while carrying an item though

south apex
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They can

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The only enemy is Bunker Spiders cause they are coded not to follow that type of NavMesh

tiny sable
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Most of the issues with pathfinding like pikmin not being able to path some where have to do with the navmesh and not the pikmin. Like the Nevien Reactor interior, Genereic Moons, Castle Grounds moon, and Mentration moon.

main blade
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:Nosey:

tiny sable
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But issue with pikmin going into walls/ded ends most likely have to do with the Pikmin's AI.

main blade
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Well, is not being able to grab an item pikmin are carrying (thrown by another player) a bug or a feature?

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Say a scenario where pikmin get stuck, the owner dies, now they'll be stuck forever (unless you have a whistle)

tiny sable
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๐’ป๐‘’๐’ถ๐“‰๐“Š๐“‡๐‘’

main blade
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Breadbug replacing lootbugs when

tiny sable
proud mantle
tiny sable
south apex
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So like Moss but causes Pikmin to get turned into Puffmin?

tiny sable
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Y

south apex
remote tree
south apex
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maybe

remote tree
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Oof

tiny sable
icy lantern
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That fucking pink pikmin that I hate

main blade
tiny sable
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yeah the SFX are placeholders for now

plush pike
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Maybe you could use the SFX that cricket uses in pikmin 2 that possesses your pikmin

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Pikipedia

The Antenna Beetle (ใ‚ซใƒžใƒ‰ใƒ•ใƒž?, lit.: "Cave Cricket") is an enemy in Pikmin 2 which distracts Pikmin. Antenna Beetles use their roars to produce sounds of a particular frequency, which interferes with the Treasure Gauge and attracts nearby Pikmin, similar to the whistle. This noise overrides any commands issued by a leader, so the Antenna Beetle can...

main blade
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Thats even more annoying lmao, I think something short like the "dismissal" sound from the whistle would be better

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And maybe done only when the masked stops

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Or when he grabs you

tiny sable
undone hearth
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I love this already

south apex
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attempting to make the project for my beautifal breadmin

main blade
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Breadmin, bout time ๐Ÿ˜ญ

south apex
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YES

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I finally got the unity project working

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so I can now start following the tutorial video and yeah

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hope my game doesn't shatter

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oh is this normal or no

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I pressed clear and its gone

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but its saying LethalMin will not be loaded due to InputUtilties missing

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oh so I need to add InputUtilties ok

tiny sable
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tbh I recomend waiting for the Library Mod to release before making custom types. Because the Library's setup removes all need for setting up the unity project making it way easier to add in custom types. (That and the Pikmin Type scriptable objects from V0.1.x will become obsolete).

south apex
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Oh dang, do you know when it'll release?

tiny sable
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soon

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It will release with V0.2.0

south apex
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Alr, I've added a lot of the .dlls already tho so I might have to delete those

plush pike
plush pike
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so havent had anymore issues with anyone throwing pikmin! that seems fixed completely. I read in one of the changelogs that hoardingbug function and bees were restored. I enabled them in the config but was still getting errors. heres the logs

dense turret
tiny sable
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yeah ik

tiny sable
plush pike
glad mist
tiny sable
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noteed

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noted

glad mist
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The bigger the number the worse the lag obviously

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But like I took out 20 and I dragged to like 12 frames

tiny sable
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how long was the lag in total

glad mist
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They have a shit pc and complain a lot

tiny sable
wind torrent
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the cube of death

tiny sable
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Looking at the code of SellDeadBodies fixed, it does exactly what I thought it did. How the mod works is that it spawns in an item prop that entirely replaces the enemy's regular dead body. But despite this, SellDeadBodies makes enemy courses ungrabable to entitles which is why Pikmin cannot carry coupes form SellDeadBodies.

gray timber
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funnily enough i also think sellbodiesfixed sends unkillable enemies to a very far location, unrelated but funny

tiny sable
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Yeah it does

remote tree
south apex
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Thats if you have everythingcandie

remote tree
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Ye ok

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If i use that mod ill actually balance it by giving old birds 2x giant health

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Then ruin it with instakill

tiny sable
remote tree
plush pike
fading pendant
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hate when boulder spawn right in the onion

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btw, i found out the numbers of pikmins from older save (even after the save file removed) carry over to new save file. for example in previous save file u have 5 pikmins, once u created new save, the game thinking u still have 5 pikmins

rough crown
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what happened?

formal fog
# rough crown waaa ;-;

They prefer to spawn in the catwalks, and also get stuck on the catwalks until you go through an exit/entrance.

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Like they cant leave em

rough crown
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I can fix the first one pretty easily, thought I fixed that before releasing but I guess I didnt lol - the second one I'm not sure what's the issue but I'll look into it

formal fog
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Its weird because they can get into the catwalks just fine, just not leave them

rough crown
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Now that im lookin at it I am missing AI nodes on my 4th version which looks like this

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maybe this is the issue(?), if not then the issue could come from Pikmins being unable to use MediumSpace which my buildings use

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They also shouldnt be able to spawn on catwalks since I'm using SpawnDenialPoints pikaThink

formal fog
plush pike
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hey not sure if this is related, but I had an error with lethal min and then i kept getting a this error spammed

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this is what kept spamming:

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[Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.Stack trace:SoundManager.PlayNonDiageticSound () (at <d491ed1d4cc34874a2498af41192fe04>:IL_0120)SoundManager.Update () (at <d491ed1d4cc34874a2498af41192fe04>:IL_0080)PlayNonDiageticSound

plush pike
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Never mind, seems to be SCP dungeon

tiny sable
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A current issue is that puffmin most of the time latch on to the player just out of view so you can't really tell most of the time if a puffmin is latched on to you or not

main blade
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Except for yk, the damage indicator

tiny sable
south apex
undone hearth
tiny sable
south apex
dense turret
tiny sable
glad mist
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@tiny sable

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Question...

tiny sable
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yeah?

glad mist
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Is there a way to set Onions spawning?

tiny sable
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as in where they land or when they spawn indoors

main blade
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You can increase spawn rate

glad mist
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Okay lmk because I have the Awakening Wood Moon ALMOST done

tiny sable
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Oh, there is a way in that case

glad mist
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Oh?

tiny sable
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Create at least 3 empty game objects named "ONION_SPAWN_POINT_(number)" and move it to the positions where you want the onions to land on your moon

undone hearth
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It's that easy?

tiny sable
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Yeah

undone hearth
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Dam

glad mist
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WAIT

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Alr

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One second

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Is it 123

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or 012

tiny sable
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1 2 3

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1-based indexing

glad mist
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I assume not this

tiny sable
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Nope, just an empty gameobject on your moon's scene named "ONION_SPAWN_POINT_(number)"

glad mist
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Uh...

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So first

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Like this

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Secondly

tiny sable
glad mist
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Merged Pikmin bulb will spawn at POINT 1?

tiny sable
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Yes

glad mist
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Ok!

glad mist
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This is super SUPER dumb thing

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Basically

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The Blue Bulb Spawns where that grey one is

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Can you like? Put a spawn point for a bulb

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Or do you think that's too much

tiny sable
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Unfortunately not yet, you can not set Onion Spawn Points for specific Onion Types.

undone hearth
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I seen a moon have scrap spawn outside

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And a onion spawned outside

glad mist
undone hearth
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I am unsure if one can force spawn item though

glad mist
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Imagine you can only reach the scrap on top of this stump with a ladder or yellow pikmin

undone hearth
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True

remote tree
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WAIT, can you do more than 3 to add compat for custom onions like orange and grey

remote tree
tiny sable
glad mist
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I'm gonna cry

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Literally only gonna do one moon

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How people be making 5

tiny sable
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Whats so bad about it

glad mist
tiny sable
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I can understand that, especially if you don't have alot of experience with Unity.

tiny sable
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Aside from some console errors, my own method of making bodies grabbable to pikmin seems to be working as exepected.

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Which is just adding an PhysicsProp component on to the enemy's game object when it dies.

gray timber
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If the host returns, won't grabbable still be true?

tiny sable
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wdym

gray timber
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Also making Item SO's in runtime without usinf a registry like LL or LLL is gonna.... mmmmm

gray timber
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And none of the variables in physicsprop are networked

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So setting grabbable to false would only do that for the host

tiny sable
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Oh yeah, thanks for catching that.

gray timber
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Though grabbable might be false by default so it wouldn't cause an issue in this case? I don't remember for sure

tiny sable
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oh yeah grabbable is false by default.

gray timber
remote tree
tiny sable
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If sellbodies is not installed then LethalMin will use it's own method to make enemies grabbable. But if it is installed then it will just use it's method to make enemies grabable and not use it's own method.

gray timber
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finally, a proper use for the chaining event

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the perfect pikmin killer

dull orchid
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Horrible

undone hearth
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Yellow ain't immune

dense turret
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yellow pikmin should be made immune to that

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also will a config be available to make it so bodies are brought back to the ship to sell instead of the onion?

tiny sable
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yeah

dense turret
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the most ferocious battle

analog finch
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anyone else have a problem with the pikmin just getting stuck going back and forth?

remote tree
# tiny sable

Also, since when did the pikmin have unique pip colors

plush pike
analog finch
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I had this happen on both vanilla interiors

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sorry, caves and facility, fogot there are 3 now

dense turret
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if you mean radar, they've always had that

tiny sable
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Did it look like they where bugging out or where they just moving back and forth normally?

analog finch
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just stuck moving like a few steps worth back and forth

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these were on vanilla interiors on vanilla moons

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I think it might have been one of the other mods conflicting? cause I removed a couple of things that really shouldn't have affected and it stopped

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so idk

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if it was, I think it was the mall wizard mod somehow

tiny sable
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I'm gonna have to redo the exit determining system again because I have also seen the pikmin glitch out in the mineshaft.

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Anyways, I've now made it so that the Physics Object Component is only added to the enemy when a Pikmin attempts to grab it. Just so that the system LethalMin uses to make enemies grabbable is a little less 'destructive'.

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(The coroutine error is unrelated)

analog finch
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also, are pikmin supposed to carry stuff all the way to the ship, or drop it at the door inside or is that a config thing?

tiny sable
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When indoors, Pikmin will just drop scrap at their target exit. When outdoors, Pikmin will drop the scrap in the ship.

analog finch
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ok

remote tree
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Such attention to detail

glad mist
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@tiny sable

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Is there a way to prevent this from happening?

remote tree
# glad mist

I saw this happen on that moon with glowing red stuff that functions as quicksand

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I forget the name

tiny sable
glad mist
tiny sable
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Currently, the only way to prevent that is to not put any AI nodes in water

remote tree
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Btw pineapple

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If your going to not do many moon mods

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You are obliged to atleast do all the maps from 2 to match the awakening wood one

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(Or come up with an excuse not to lol)

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And hopefully you get used to it and you can do it for all the piked man maps

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Also whats the mod that adds the pikmin 2 cave layouts to interiords?

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And also also can you set it to guarantee those interiors on the pikmin moons

remote tree
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Oh ok

remote tree
glad mist
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ALSO IDK I wanna first do Awakening wood

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THEN ill do the others

proud mantle
glad mist
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When it releases I'll see what I can do

proud mantle
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DM the creator, maybe you 2 could work out some comparability day 1 or something

glad mist
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idk who the creator is again

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But lmk and ill see what I can fo

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Do

plush pike
glad mist
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@tiny sable

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It just doesnt wanna land

tiny sable
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I think thats a bug

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How many onions do you have

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@glad mist

glad mist
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Imperium doesnt give me any others

tiny sable
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In that case It might be due to the fact I stupidly used <= instead of just < on this line of code

glad mist
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What can I do?

tiny sable
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Just to test this, turn off Onion Fusing in the config and the collect another onion, then reland on the moon to see if it lands where it should.

glad mist
tiny sable
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Due to the way onions spawn, you cant normally spawn it in with Imperium. However, you can turn up the onion spawn chance to 1 (100%) in the config, and just use imperium to teleport the onions that spawned indoors up to the surface.

glad mist
tiny sable
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Yeah, so the issue is initially occurring because the mod doesn't do the check for custom spawn points if there is only one onion in the save data because the for loop immediately skips itself because 1 is <= 1.

dense turret
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would it be possible to make more pikmin of a certain type spawn in certain weathers? like more blues in flooded or more yellows in stormy

tiny sable
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That is already a thing

dense turret
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oh

analog finch
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and they weren't carrying it

gray timber
# tiny sable That is already a thing

If you want to add custom weather support, you should probably talk to @naive stream about giving a bridge for us (since he's made weather registry)

tiny sable
dense turret
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very normal tulip snake activity

icy lantern
tiny sable
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I just realized the SpawnPoint issue is caused by the fact the mod checks for the save data instead of the registered onions dictionary

glad mist
tiny sable
proud mantle
glad mist
tiny sable
#

60 out of 60

glad mist
tiny sable
glad mist
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No Pikmin

dense turret
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it checks out

glad mist
tiny sable
plush pike
fading pendant
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i got a problem
when i throw pikmin to the smiling critters, the pikmin disappear

glad mist
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The who

fading pendant
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maybe, they just ate the pikmin

glad mist
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WHAT

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IS

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THE

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SMILING CRITTERS

fading pendant
glad mist
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Oh

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Idk much about that mod

plush pike
glad mist
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Literally

tiny sable
glad mist
south apex
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Can't wait for the update to release so I can get to modding my Breadmin

undone hearth
tiny sable
gritty thicket
tiny sable
plush pike
# tiny sable

Are you waiting to release this as one big update or is a partial update coming soon?

tiny sable
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I'm releaseing it a a big update

plush pike
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Awesome

tiny sable
#

New Pikmin Container

undone hearth
plush pike
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Based and louiepilled

remote tree
tiny sable
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Havent tested

remote tree
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btw incase u didnt know, in the original pikmin its decided by which type has the most pikmin carrying the object

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also just saw the new container

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SHEEEEESH

glad mist
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@tiny sable

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WOW

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PIKMIN HATEEEEEEEEEEEEEEEEEEEEE

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Meteor shower from code rebirth

tiny sable
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thats an issue I've been having from the start

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the failsafe I created for that must not be working fully

remote tree
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i made the pikmins abduct a cat

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it hissed 2 times

wind torrent
remote tree
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i made them carry a cat from needycats

glad mist
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@tiny sable

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Uh...

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Weird things are happening

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Is the pikmin moon working or not working?

tiny sable
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It's working normally for me

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Whats happening

glad mist
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My test pack is fine

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But the thunderstore version isnt?

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Can you test V 1.1.1?

tiny sable
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Okay

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It's working normally for me

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so far

glad mist
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When you pick one do they follow like mine?

glad mist
tiny sable
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If it helps here is by profile code: 019309e9-b233-4e3d-1986-bb5ee27f31d0

glad mist
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Its just...

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My usual pack I use for stuff

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It stopped working

tiny sable
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The only errors I get like those are these

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But no issues are cased from this

glad mist
glad mist
tiny sable
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I'm not sure. Mabey re-evalualte your pack

glad mist
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???

gray timber
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u can ignore runtime navmesh builder errors

glad mist
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What in...

tiny sable
#

what?

glad mist
remote tree
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also a bug with this mod

tiny sable
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Oh yeah I saw that. You might need to resize the fog volume box thingy

remote tree
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uhh

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so

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the input changes dont work

tiny sable
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That will be fixed in v0.2.0

remote tree
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kk

tiny sable
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But for now you can change inputs on the main meun

remote tree
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oh ok

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bc i want to set the throw to r to match P-WIP

glad mist
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@tiny sable I have no idea what's going on...

glad mist
gray timber
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in what way?

glad mist
gray timber
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and how'd you figure that out?

glad mist
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But it's a mod that's doing it

glad mist
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But my group modpack

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It just... DELETES EVERYTHING

gray timber
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no but have you looked using unity explorer whether the nodes are there or what are you observing that makes you think the ai nodes are gone

glad mist
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Pikmin stop moving

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Enemies floating

tiny sable
# glad mist

I recognize the names, the errors are being thrown from the maps terrain and not just hanging lamps.

gray timber
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that would mean theres no navmesh rather than nodes

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go to the ground meshes or whatever

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the fbx for them

tiny sable
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That would be the cause of the broken enemy movement because the navmesh is not being built properly

gray timber
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set read access to true

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this allows navmesh to spawn on those meshes

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the bottom option, set it to true on surfaces where navmesh SHOULD generate

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the erorr is just telling you that you have stuff where navmesh tried to generate but couldnt because read/write access isnt given

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the error is more descriptive rather than breakign everything

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ur ai nodes are fine

glad mist
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Lemme check

gray timber
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fbx

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the ones that have this box icon

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gives u this view

glad mist
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OH

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Do I do that for all FBX/Models

gray timber
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the ones that you want navmesh to generate on

glad mist
gray timber
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navmesh is the thing that enemies and pikmin use to traverse terrain

glad mist
#

?

gray timber
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i have no idea what awakening wood is but this would allow navmesh to generate on top of the awakening wood

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a prime example since im in the artifice scene rn is the fbx for the artifice's terrain would have read/write turned on

gray timber
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yeah the blue stuff is navmesh

glad mist
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I know what Nav Mesh is

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Its just odd it stopped working

gray timber
#

unity editor and ingame might be a bit different if thats how you're testing

glad mist
#

No no

#

I test in game only

#

And my test pack works but the other doesnt

#

Its strange af

gray timber
#

i have no idea either then

glad mist
#

Guess ill try this

glad mist
gray timber
#

its a bear trap, its on teh ground area

#

already*

#

its also a hazard, so it spawns AFTER the game generates navmesh

glad mist
#

OH

gray timber
#

so no point allowing it really

glad mist
#

Ok

#

Neat

glad mist
#

THAT

#

IS SO WEIRD

#

It must rebuild the map

gray timber
#

still not workin?

glad mist
#

And since the uh read access was disabled it scrapped it

gray timber
#

ah

glad mist
#

No it does

#

that's the weird part

gray timber
#

nice then

glad mist
#

Fr

#

Thx

glad mist
#

You know how to fix this

#

Weird Nav mesh holes

gray timber
#

you might have to add a link inbetween the places where theres no navmesh path like the start of that bridge, or manually forcing navmesh to spawn in the parts it isnt spawning

#

@rough crown might know how to do the latter

gray timber
#

yeah im 90% sure theres a way u can force it

glad mist
#

But the weird thing is that if you shrink the bridge

#

Perfect

gray timber
#

lol

glad mist
gray timber
#

you'll just have to wait a bit for someone to chime in who knows and tell ya

remote tree
#

yo is the rock pikmin done

glad mist
#

Nothing happened

#

Unity says there is fog

#

And it's even there!

main blade
#

As yk, a config option

glad mist
#

They're stored in the ship like the OG game

main blade
#

Have you played pikmin 4?

#

The onions exist

glad mist
#

I don't remember 4 all that well tbh

main blade
#

But yes, they're the last thing you get after you complete everything. So yk, its like that ability that allows you to carry your own items without pikmin

#

Super cool concept

#

Given away at the end of a game for a final "fuck you" to all of the pikmin fans

glad mist
#

Wow I did not know this

main blade
#

Except you have 1 carry strength

#

Which is, yk, pathetic

#

But yeah. The "super" upgrades in 4 are:
Captain carry items (1 strength)
White & purple onions
Pikmin 2 C-stick horn

#

Captain you get for 100% the game, white and purple onions you get from beating those dandori trials, pikmin 2 C-stick horn you get from louie I think after beating olimar's mode?

gritty thicket
remote tree
#

trial of the sage leaf

remote tree
#

can we pls get the pluckaphone in this update

tiny sable
#

Any ideas on redesigns for the HUD?

glad mist
tiny sable
#

I'm just asking for suggestions on how should I redesign the HUD

undone hearth
tiny sable
#

based

glad mist
#

DUDE

#

I couldnt stop laughing for like 3 minutes

glad mist
#

But I kinda like the uh simplified Version

plush pike
#

Personally I didnโ€™t mind the hud I just made it smaller

undone hearth
glad mist
tiny sable
#

Yeah thats what I had in mind aswell

undone hearth
#

Me getting happier by the second

glad mist
#

DUDE THAT GIF

#

IM CRYING

#

๐Ÿ˜ญ

main blade
#

But uhh

#

Purple and white onin?

#

๐Ÿฅบ

tiny sable
#

no

main blade
#

As a config option?

main blade
tiny sable
#

Because this mod (mechanically) is mainly based around Pikmin 1 and 2.

main blade
#

But you have the merged onions feature?

undone hearth
#

Yea but like, would be better if there was ultra rare chance on S++ moons though

main blade
#

I just dont see the pushback (especially if its easy), because you can have the container to keep them, until you get to strong moons (that cost money), and at that point, you'll have blue, yellow etc etc onions, and be able to breed those

#

And the purple and white onions being able to breed will be a reward for exploring those tough tough planets that cost a ton to get to

#

So its not like you'll be turning your 251$ container into a redundant piece, it'll have its use for those who want it

#

Also, I changed the throw pikmin to R, and sometimes it ignores my setting and it forces me to use 4, even if it says R in the config, and in my control settings

undone hearth
#

Man has point make people suffer hardest planet for white and purple onions

#

Though I rather have them be ultra rare on S++ because real challenge

wind torrent
tiny sable
undone hearth
#

White Pikmin gaming

glad mist
dense turret
#

my ears :(

tiny sable
#

The audio will be fixed

tiny sable
#

deja vu

tiny sable
plush pike
#

And eta on the release date for the new update?

tiny sable
#

N/A

#

But here is the updated ToDo list

undone hearth
#

Two things

#

HUD, more puffmin testing

tiny sable
#

what about them

undone hearth
#

Nothing

#

But I am guessing puffmin still have a few issues

tiny sable
#

Mostly on the client-side

undone hearth
#

Fair

glad mist
#

Coming out an onion

tiny sable
#

Didn't I reduce the lag in like 0.1.4 or somethin

glad mist
#

Lemme run it back

glad mist
tiny sable
glad mist
#

๐Ÿ˜ญ

remote tree
main blade
#

Question, for carrying bodies, do pikmin have the ability to carry with the lethal escape mod?

#

Ie, if a bracken is outside, can it be ganked and then put into onion?

#

And lastly, does it do the same for unkillable enemies? Like yk the giant and old birds and the other ones that allow death with the "killallthethings" mod

glad mist
#

Wait what

main blade
#

Pikmin carry bodies to the onion. Does this work with mods where the outside enemies consist of things other than tulip snakes, bees, dogs and giants

remote tree
main blade
#

My concern being invincible mobs

#

Ie jester, and old birb

main blade
south apex
#

Thats if you have everythingcandie

#

Still, they will carry it to the onion like any other dead body

main blade
#

Mmm pileup might be issue but eh

tiny sable
#

Also here is a newer ToDo list

glad mist
glad mist
#

@tiny sable

#

What is the like

#

Name of the pikmin

#

If I was to add it to a blacklist

tiny sable
#

Pikmin

#

With a Capital P

#

Just Pikmin

glad mist
#

SO FUCKING SIMPLE

tiny sable
glad mist
tiny sable
#

What do you guys think about this Hud Layout (proof of concept not final)

plush pike
#

Iโ€™ll be honest I liked it more to the right

#

But if we can still change itโ€™s position thatโ€™s not bad

tiny sable
#

I don't really like the right corner due to the fact that It overlaps too many other UI elements there

undone hearth
tiny sable
#

How about these layouts

undone hearth
#

As you can see the forward and back

glad mist
#

That one is VERY good

wind torrent
# tiny sable

looks good but i think it would look better if it was top to bottom on the right side

formal fog
#

if I add everything can die, will pikmin start latching onto them or will they just chase them and be crushed inevetibly because thats their favorite passtime

tiny sable
#

It depends on how the EverythingDies mod works

formal fog
#

Also I'd love a config for baboon hawks cuz they just kinda.. slurp up entire hordes of pikmin in a second

#

faster than a snagret

tiny sable
glad mist
undone hearth
tiny sable
#

I used the tragedy mask instead of the game-accurate comedy mask because I hate the comedy mask's face

#

and the tragidy mask fits better here anyways

remote tree
tiny sable
#

Thankfully no

icy lantern
#

What are these

remote tree
icy lantern
#

I have not, yes

remote tree
#

Theyโ€™re puffmin

#

Obtained through pikmin 1 puffstool

#

They can be commanded by a glitch

#

And only by a glitch

#

They go normal whenever a task is completed

tiny sable
#

Like bulbmin, they have not returned since their debute game.

icy lantern
#

Slight problem

#

I cannot land

tiny sable
#

Is this on a modded moon

icy lantern
#

No

#

Adamance

tiny sable
#

ModList plz

icy lantern
#

126 mods

#

You sure?

tiny sable
#

๐Ÿ’€

#

can you send me the r2modman code instead?

icy lantern
#

019313d7-6f15-c276-3896-aee9bf9270e0

#

Idk if it'll work since I think R2 and Gale codes are incompatible with each other, but I hope it works

#

OH

#

It's literally right there

#

Incompatibility with SmartItemSaving

tiny sable
#

๐Ÿ’€ ๐Ÿ’€ ๐Ÿ’€ ๐Ÿ’€ ๐Ÿ’€

#

I'll add that to the list of mods compatibilties I need to add

icy lantern
#

Idk why it's doing something now, it was workin' b4

#

Wait what

tiny sable
#

what

icy lantern
#

It's still there dawg

#

Why the FUCK did my console mention that mod then

tiny sable
#

โ‰๏ธ

#

The console is throwing this:

[02:23:26.3266830] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LethalMin.Patches.GrabbableObjectPatch.CreatePikminItem (GrabbableObject grabbableObject) (at ./LethalMin/Patches/GrabbableObjectPatch.cs:50)
LethalMin.Patches.GrabbableObjectPatch.StartPostfix (GrabbableObject __instance) (at ./LethalMin/Patches/GrabbableObjectPatch.cs:16)
(wrapper dynamic-method) GrabbableObject.DMDGrabbableObject::Start(GrabbableObject)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineGrabbableObject::Start?-459710568(GrabbableObject)
SmartItemSaving.Patches.GrabbableObject_Start (On.GrabbableObject+orig_Start orig, GrabbableObject self) (at D:/projects/mods/lethal-company/SmartItemSaving/src/Patches.cs:400)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookGrabbableObject::Start?1536041704(GrabbableObject)

#

Meaning that there might be another mod that could be breaking both SmartItemSaving and LethalMin Since both are mentioned in one error log

#

So I bet the error will still occur if I disabled just LethalMin and kept SaveItemSaving on

#

nvm I was wrong

#

also I said this before, I cannot rollout a quick patch for this because I'm an idiot and did not think to create a branch on github for the 0.2.0 update and now I'm too deep into 0.2.0 to go back.

tiny sable
#

well on the upside I now know that Gale exists, which I am liking better than r2modman

#

Mainly because you can see the full description of the mod without needing to go to the webpage

icy lantern
#

Ye

#

Thunderstore walked so R2 could run and Gale could go at mach 10

tiny sable
#

Oh my god

#

Yep, gale is the best mod manager

#

Now I don't need to waste time attempting to run 2 instances of lethal company automatically with .bat/.ps2 files.

tiny sable
#

Got the Lib converter working

#

System.Reflections is really powerful

gaunt mirage
#

Only real issue ive encounted is pikman move way to slowly until they pick up an item, its really odd

tiny sable
#

That has to do with the way speed is calculated when carrying an item

dense turret
wind torrent
#

in another server i mean

glad mist
#

@tiny sable

#

How's the list going?

tiny sable
#

This list?

undone hearth
glad mist
#

Wait how are you doing the route system redo

tiny sable
#

I'm making it so Pikmin can take items out of the facility and so that they get stuck less often. The Route System is the system that tells the Pikmin where to go when carrying an item.

glad mist
#

They created the shockwave gal with the ability to take stuff back to ship

#

I dunno if it comes back but I think it does

tiny sable
#

I'm fine, I already got it figured out.

glad mist
#

Nice work!

tiny sable
glad mist
#

Yep that's lethal

#

Totally

glad mist
#

Is that what I think it is...

tiny sable
#

It's the thing that converts a PikminType created using the LethalMin Library to a PikminType that the main LethalMin mod can use.

glad mist
#

Awe man

tiny sable
glad mist
plush pike
#

Good thing that purple pikmin had that sign or I would t know who he was

glad mist
tiny sable
glad mist
tiny sable
glad mist
#

๐Ÿ˜ญ

wind torrent
#

it looks weird

tiny sable
#

idk it was like that when I imported it from sketchfab

tiny sable
glad mist
#

@tiny sable

#

Idea that popped in my head

#

You know how my moon has ledges?

tiny sable
#

yeah?

glad mist
#

In Pikmin when they drop from a ledge they like... Trip or fall over

#

Would that be possible?

#

Or is that too much physics

tiny sable
glad mist
#

Ok makes sense

glad mist
#

One more idea

#

Red Pikmin will go through water making them drown

#

Can there be an option for them to find a way around the water?

#

There's even a ledge for them.

#

But since the water area is closer they go there instead

tiny sable
#

Mabey

glad mist
undone hearth
undone hearth
# glad mist No?

nav offlinks is what the AI needs to make those hope and stuff, also is seen on ladder that they climb so

remote tree
# tiny sable

Pikmin: hello leader, why do you have that funny glowing mask

tiny sable
glad mist
tiny sable
#

A Functional Custom "Pikmin" Type made using the Library Plugin.

#

Meaning I can check that off the ToDo List:

remote tree
tiny sable
#

no :(

dense turret
#

it's hit movie The Cube

tiny sable
remote tree
#

Oh ok

#

Speaking of orange, is it nearly done

remote tree
south apex
tiny sable
#

Also I forgot to mention, Custom Pikmin Types can now have a spesefic carry strength instead of just 1 or 10

south apex
#

Oh sweet

south apex
undone hearth
#

Bikmin

#

they were from that

#

one of the bikmin mods

#

Very cursed pikmin mod though

stone idol
#

Are there plans for the other remaining types of pikmin? Winged, rock, ice and glow?

tiny sable
#

mabey

glad mist
undone hearth
#

Wing is going be interesting

#

Since they fly

#

I guess this also apllies to the almighty glow

south apex
#

They would need coding to make Winged Pikmin

#

more for the picking up scrap part

wind torrent
#

and they will probably be broken once the big mod update comes out

dense turret
#

i like the current selection, i don't think any more pikmin are needed for the base mod

undone hearth
#

Honestly pikmin 3 and 4 addons just be good

#

Also the only thing ice would be fun with is

wind torrent
#

once ill be done with the rock pikmin ill try doing winged

#

maybe

undone hearth
#

Freezzing water

wind torrent
#

if i want to

#

and if i finish the rock pikmin

#

i probably will but maybe not because making the animations is very boring

main blade
south apex
#

Wdym by Lootbugs?

#

Like their code?

main blade
#

they fly

south apex
#

No I meant like

wind torrent
#

dont think you could use their code

#

you would need to make some changes to the item pathing

#

of the pikmin

south apex
#

If a Winged Pikmin and a Red Pikmin attempt to grab a object, the Winged Pikmin would have to fly down to the object instead of carrying it in the sky

#

But if all wings grab it, they will make it float

wind torrent
#

i donโ€™t think it would require a lot of code to make it work

#

then again i canโ€™t code at all

south apex
#

same lol

icy lantern
#

Manticoil code:

wind torrent
#

as i said i dont think you could reuse the code from other enemies

#

yes they both fly and move around but its not the same thing

wind torrent
#

more ways to get pikmin killed

main blade
#

oh, salty is involved in the mod, that makes sense actually

wind torrent
#

i think hes just working on another mod

#

that adds cave interiors

#

something like that idk

tiny sable
#

salty is involved a little as he helped me with the particles shown in that image

wind torrent
#

ah ok

plush pike
#

Thatโ€™s really cool

tiny sable
glad mist
glad mist
#

I just noticed

tiny sable
glad mist
#

Okay okay

remote tree
#

Will this mods method to make the enemies grabbable let them use the skins from #1220501885753098250

tiny sable
#

Yeah it should.

#

Because all it does is add a grabable object script to the enemy's gameobject and doesn't repalce it like SellBodiesFixed does

remote tree
#

Ye ok

analog finch
fading pendant
#

pretty sure pikmin that spawn in interior never move

#

but yes, they can follow u outside by default

analog finch
#

no, i mean with the new lethalescape functionality

gaunt mirage
analog finch
gaunt mirage
#

lmao typo

#

trust

plush pike
#

This update is gonna be sweet

tiny sable
dense turret
glad mist
glad mist
# tiny sable

EXCUSE ME WHAT THE FUCK IS EATING THE YELLOW PIKMIN

tiny sable
glad mist
tiny sable
glad mist
#

What the fuck ...

#

Why it look like that

wind torrent
#

they can eat pikmin?

tiny sable
#

the camera angle is werid

#

the pikmin are just latched on to it's eye

#

they are not being eaten

wind torrent
#

ah

glad mist
#

@tiny sable btw

#

Can we have the uh super whistle upgrade

#

As an upgrade

tiny sable
#

mabey

glad mist
dense turret
#

it's called the pluckophone...

#

also will more enemies be able to shake pikmin off in 2.0.0

glad mist
tiny sable
glad mist
#

Functioning onions are better anyways

gaunt mirage
gaunt mirage
remote tree
#

Btw

#

I feel the onion animation could use some tweaks

tiny sable
#

what

remote tree
#

It goes from point a to point b doesnt do the upwards arc thingie