#[Discontinued] LethalMin (LC Pikmin Mod)

1 messages · Page 3 of 1

tiny sable
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wait hold on, can other entites even pick up the items?

remote tree
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and also the "___ ore"

remote tree
tiny sable
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Because Pikmin cannot pick up items that other entites cant pick up.

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Mabey the mod maker made it so entites can't pick up the items

glad mist
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What if those scrap were made with the cannot be picked up by entities option

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Because you can set that

tiny sable
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thats what I said

glad mist
tiny sable
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it's alr

remote tree
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idk coding so idk but from a non-programmer perspective, i think it might be whats happening

glad mist
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Or is it all scrap from the mod

remote tree
glad mist
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It's news to me

remote tree
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i do have acess to my pack just not loading yet

tiny sable
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For example, Pikmin cannot pick up the lamp because zeekers made it so that enemies cannot pick up the lamp specifically

remote tree
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i have added a few at the bottom everything from "shiphomedecore" was added since, heres the code 0192c6d1-4809-c0b9-ac17-78d790ac7418

glad mist
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I'm glad lethalmin is cool.and good

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Now I shall tweak my mod pack cause bad code

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Grr

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Make me mad

remote tree
south apex
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wow

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So uh a somewhat of a issue

glad mist
south apex
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If you die like in a pit inside the interior with 100 pikmin your game shatters and lags HARD

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I'm guessing all pikmin are teleporting outside to run to their onion

remote tree
glad mist
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Also when it spawns in a wax soldier the thing gets flooded with errors

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And the locker they broke the code

hexed olive
south apex
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Idk why the WaxSoldier can spawn

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idk what he does

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And he seems unfinished

hexed olive
south apex
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dang

glad mist
hexed olive
hexed olive
glad mist
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If you wanna pick it apart @hexed olive

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There were so many errors today

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My jaw dropped to the floor

remote tree
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srry offtopic but i lazy, whats the mod that adds the android that mithzan used

glad mist
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What's it look like

remote tree
glad mist
remote tree
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ye that one

glad mist
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Code rebirth

remote tree
south apex
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It looks like a thing from Ultrakill tbh

glad mist
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PLEASE BE CAREFUL EITH THAT MOD

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It adds so much shit

remote tree
south apex
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What does it even add

remote tree
south apex
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oh.

glad mist
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You're talking 2 new weathers

4 new enemies

An android

Some weird INFESTATION OF MOSS OR SOMETHING

MONEY YOU HAVE TO STORE IN A BAG

remote tree
glad mist
remote tree
glad mist
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Also

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Strange crates

remote tree
glad mist
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The only thing I care about in that mod is the shockwave gal

remote tree
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ill be headed out for a bit now cya

glad mist
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And the hoverboard

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Bye

tiny sable
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I remade 251 orange pikmin in pikmin 4's style.

glad mist
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@tiny sable

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Tested

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If a pikmin is on quicksand and you try to pull it

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The game cant tell

tiny sable
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Is that the only thing that happens?

glad mist
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Its mild tbh

tiny sable
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I think thats a vainlla thing, I can't really do much about that.

remote tree
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and my pfp has a bigger version (two whole pictures) that i drew all but the basic 1 thruogh 3 types (no bulbmin or puffmin)

tiny sable
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I think I just unintionally fixed the moon issue.
If you didn't know, there is a bug where some custom moons broken on multiplayer.
The console only logs that gameobjects are being destoryed on the client side.
My theory is, on the pikmin item function, there is a method that checks if the root item is null. If it is, then destory it. The issue is caused due to the fact that the client is also running this check, when only the server should run it.
So, because Level Generation can be weird on some moons, the game tricks the mod on the client side into thinking that the root object is null, which destorys the object on the client side, which then stops the moon from loading.

glad mist
proud mantle
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There might be a problem with Pikmin attacking Butlers
Quote Balrog couldn't get a Bulbmin to latch on one at the end of his stream today, and from my testing Pikmin followed, never attacked, a ScarletDevilMansion Maid (Butler derivative)

tiny sable
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I'll look into it

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I'm planning on making a sperate API mod just so it is easier to make custom pikmin types.

dense turret
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when i first played lethalmin i managed to fight a butler with pikmin, but that was on the first version (and the butler also got stuck i think?)

remote tree
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@tiny sable sorry to ping but whats the internal name for each of the types (so i can blacklist shockwavegal from code rebirth from being targeted)

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nvm (sorry for the ping even more now

remote tree
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yo sometimes sprouts spawn EXACTLY where the onion does

edgy sparrow
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You would also need to code it so then they are balanced to where they take the most direct option to the ship without it being too overpowered

plush pike
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You know a blacklist for who the pikmin attack in general would be good because I want to make them not attack the clownfish from surfaced

plush pike
tiny sable
tiny sable
south apex
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yeah it lags like crazy when you have 100 pikmin do that

tiny sable
plush pike
tiny sable
glad mist
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REMAPPING

wind torrent
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yesterday i tried making the rock pikmin

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i didnt work

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honestly i had no idea what i was doing most of the time but when i pressed build at the end nothing happened

tiny sable
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wdym nothing happened?

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like LethalMin just didn't load the assetbundle or nothing got built

wind torrent
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no the file didnt appear

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i pressed build and the folder stayed empty

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i probably did something wrong

tiny sable
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did the unity console log anything when you pressd build

wind torrent
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like i probably did not put the model together correctly

wind torrent
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i can try in like an hour

tiny sable
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okay

wind torrent
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and send a screenshot

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i also still need to get the rock pikmin audio

tiny sable
glad mist
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Btw dude that video is BLOWING UP

tiny sable
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That is both a good and bad thing considering the IP

glad mist
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I just realized

plush pike
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But it’s cool your hard work is being recognized!

dense turret
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there's tons of other nintendo mods it'll be fiiine

wind torrent
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as long as no one snitches well be fine

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dont go sending an email to nintendo

wind torrent
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i pressed build again and it worked

tiny sable
wind torrent
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i will see if it works

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i need to find a rock pikmin first

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and i dont even know if it works so i might not find one

tiny sable
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did you check the console to see if lethal min loaded the rock pikmin?

wind torrent
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what would it say if it loaded it

tiny sable
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when you first open the game, it would say something like "Loaded bundle: (bundlename)"

wind torrent
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say this

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[Info : LethalMin] Loaded bundle: rockpikmin
[Error : LethalMin] Pikmin type with ID 0 Rock Pikmin Pikmin has no mesh prefab, skipping registration!

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how me fix

tiny sable
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did you assign your mesh Prefab to the pikmin type scriptable object?

wind torrent
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i didnt

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i did now i think

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i will test again

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i dont currently have a sprout so ill get that later

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[Error : LethalMin] Pikmin type with ID 0 Rock Pikmin Pikmin anim path does not contain an animator, skipping registration!

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it says this now

tiny sable
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did you put an animator componet onto your mesh prefab?

wind torrent
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yes

tiny sable
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currently, (this is subject to change) you need to also input the path to the animator in the prefab.

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You can do that easily by using the GetPath.cs script

wind torrent
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well i did that

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i think

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i mightve done it wrong

tiny sable
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Now looking at is, it says " Rock Pikmin Pikmin anim path does not contain an animator" so you might have inputed the wrong path

wind torrent
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yeah im gonna try something else

wind torrent
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lets see if it works

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no error when opening the game

tiny sable
wind torrent
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ah ok

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ill look for a grey sprout

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because i set it to as a sprout

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ok im installing lethal config and cranking the sprout spawn to max

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i can do that right

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i think

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i swear i saw an option where i could

tiny sable
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it's in the cheats section

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all the way at the bottom

wind torrent
tiny sable
edgy sparrow
wind torrent
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i have to fix the throw distance

edgy sparrow
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Make that an option for the rock pikmin and just label it: silly rock

wind torrent
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the leaf is textureless

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he has no animations

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but hes alive

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i also need the audio

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expect for the eyes the main model looks great

wind torrent
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the leaf turned into a bud which is good

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but the bud is also texturless

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and i have to fix the speed because hes very fast compared to the others

tiny sable
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Yeah sorry about that I forgot to change the defult speed after the stutter fix.

wind torrent
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i will send the file if anyone wants to play with broken rock pikmin

tiny sable
wind torrent
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my first step will be fixing leaf, bud and flower textures then ill fix speed and throw distance

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its fine if hes t posing for now

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it might be because his bones are like this

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and i have no idea how to fix the eyes

tiny sable
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the eyes seem to be just clipping into the body so just move them forward a bit in blender

wind torrent
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i dont know if i can do that

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the pikmin model is one thing

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hes also growing a third eye

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@tiny sable whats the default throw force?

tiny sable
ashen spindle
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The whistle doesn't spawn from the dropship for some reason when bought

tiny sable
ashen spindle
wind torrent
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no it should work better

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im not say its gonna work well

tiny sable
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The issue might have to do with KawaiiBone.Remnants, but I'm not sure as I don't see any errors in the log

remote tree
ashen spindle
remote tree
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Btw note, is the orange pikmin (i can tell your making it you put effort with le model) going to be an official addon or an update to the main mod

wind torrent
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i just didnt put them into unity

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and the throw distance and speed are good

remote tree
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So just fix the eyes and its done?

tiny sable
wind torrent
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for now i dont know how to fix that

remote tree
wind torrent
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same for the animations

remote tree
wind torrent
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i can make a better icon for the rock pikmin, add glow, add a sprout and get the audio

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thats basically what i can do

tiny sable
wind torrent
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i am going to send the new rock pikmin file

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if you guys want to use it and are fine with no animations go ahead

remote tree
proud mantle
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Make it a config toggle if a Pikmin type gets their onion

wind torrent
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im gonna be honest i have no idea how im supposed to get the audio of the rock pikmin

remote tree
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btw @tiny sable can we get a config (on by default) to give pikmin theit ghosts from pikmin 3 (and the creature ghost for bulbmin)

tiny sable
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mbaey

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mabey

remote tree
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Yippeeee

wind torrent
remote tree
wind torrent
# wind torrent

i forgot to make them crush resistant so they will get crushed by stuff

remote tree
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Also make them stab resistant (knife)

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And obv not latch (unless you already have)

wind torrent
# remote tree Idk then

i asked on the hocotate hacker server if someone could get them and i havent gotten a response

tiny sable
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crushing resistance does not work yet

wind torrent
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oh

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or note if you have free time could you try and get the rock pikmin audio from pikmin 4

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its fine if you dont have time or dont want to

tiny sable
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The program I use to idntifiy the audio clips is a bit broken currently so some of the names are just numbers

wind torrent
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thanks

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also im pretty sure i checked the box that let pikmin use the container but the rock pikmin cant be stored

tiny sable
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dubble check

wind torrent
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i would need the pikmin 4 model which i dont have

remote tree
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Maybe note can help you get the onion model?

wind torrent
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if he has time

tiny sable
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You don't need the Pikmin 4 model as LethalMin will automatically use the Pikmin 4 onion

remote tree
remote tree
wind torrent
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also is it normal if the rock sprout appear red and not gray

tiny sable
remote tree
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Speaking of onions, would be cool to config which game’s onion model is used

tiny sable
remote tree
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(Also cant wait for whistle+ config/item update)

wind torrent
remote tree
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Oof

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Well 3 would still work

wind torrent
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maybe

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because when its merged its not one solid color like in 4

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so it could be complicated

remote tree
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Also, (in my opinion) pikmin types based on difficulty to add (low to high)

  1. Bulbear
  2. Orange
  3. Rock
  4. Ice
  5. Winged
  6. Glow
remote tree
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Btw, i want oatchi/moss for this

wind torrent
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would you ride them and all

wind torrent
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and i fell like they would be big for the doors

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especially moss

remote tree
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Use logic from lethalmon’s tamed eyeless dog

ashen spindle
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@tiny sable I think I got it to work (I disabled it to spawn on remnants)

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but now its floating

remote tree
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Unless it always floats when dropped

wind torrent
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i will try making a rock onion later

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seems more straight foward than the pikmin

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and i will try and fix the rock pikmins bones

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that might make him move

remote tree
wind torrent
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i think i mightve removed his bones actually

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so i will have to see how to give him some

remote tree
wind torrent
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um

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look

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his bones were sideways

remote tree
wind torrent
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when i put him in blender

remote tree
wind torrent
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so yeah i just deleted them

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same for the bone in the leaf, bud and flower

remote tree
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Oof

wind torrent
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but yeah who need bones anyway

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also i think i know where the rest of his eyes went

remote tree
wind torrent
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i feel like there should be audio when the onion lands

south apex
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I’ll probably make the Breadmin once the tutorial is re made

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I still need to set up the project tho

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It hurts my head agony

wind torrent
south apex
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Note said he was going to improve it I think

wind torrent
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the rock pikmin should now make rock pikmin noises

south apex
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Rock Pikmin make rock noises

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Epic words yoiled

wind torrent
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i am going to attemp making an onion

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@tiny sable can i make both the onion and pikmin on the same file?

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i put them in the same file and they have both loaded in the console

wind torrent
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i can confirm that they make the correct noises now

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i am going to reset my game until it says the rock onion has spawned and then ill find it

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is it possible to make it fuse with the regular onion?

south apex
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You have to leave the planet first

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Then they fuse

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Glad you got it working tho

wind torrent
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well the onion exists

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i just cant place pikmin into it

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which makes it useless

south apex
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Oh dang

wind torrent
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but it was easy to add which is cool

tiny sable
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Did you change the alpha values of your pikmin colors in the unity editor?

wind torrent
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also i just realized rock pikmin have a purple flower

tiny sable
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Because if you don't then it will be transparent like in the photos

wind torrent
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color 1 was at 255 tho

wind torrent
tiny sable
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and put the onions you want to fuse in the compatible onions list

wind torrent
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yeah but i need the onion type things

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if i wanna fuse it with the regular ones

tiny sable
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I don't think there is an easy way to do that currently

wind torrent
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ah ok

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so basically i can just fuse custom onions that are in the same thing

wind torrent
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i set the alphas at max and yeah theres nothing in the onion ui

tiny sable
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Did you also set the alpha values of the onion type colors?

wind torrent
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yes

tiny sable
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dang that must be a bug, does the console log anything when you open the onion meun

wind torrent
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lemme check

tiny sable
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Hold on, @wind torrent did you set your Rock Pikmin PikminType into the "Types Can Hold" list of your onion type?

wind torrent
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i never saw an option for the onion settings but there was one in the pikmin type

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where i choose the onion type

tiny sable
wind torrent
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oh

tiny sable
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my bad too because I should have added a warning that tells you that the TypesCanHold list is empty.

wind torrent
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it works

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it says rock pikmin pikmin tho

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idk why

tiny sable
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Did you put in "Rock Pikmin" as the TypeName?

wind torrent
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yes

tiny sable
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Just put in "Rock".

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Because, (In hind sight I have no idea what I made this decision) Lethal min parses the TypeAffix which is "Pikmin" with the Type Name in this case "Rock Pikmin" Giving you "Rock Pikmin Pikmin"

wind torrent
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the only thing missing is glow on it and animations

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but theres the sounds and the onion

undone hearth
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Guessing you can't replicate the damage done when tossed, since they can't latch in games

tiny sable
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there is a theoretically way to do that, but you need to add custom scripts, and to do that you need to inject the custom scripts because asset bundle cannot contain scripts.

wind torrent
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well i unchecked the box that says latch onto enemies so they shouldnt latch on but damage wouldnt work like in game

tiny sable
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I found the glow

wind torrent
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oh

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why is it there

tiny sable
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I'm not sure, did you set the PikminGlowPath to anything?

wind torrent
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i dont think so

tiny sable
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Normally you won't have to do this, but maybe something is wrong with the way the glow position is assinged. So set the PikminGlowPath to the path where the Leaf/Bud/Flower is parented to.

remote tree
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Btw note, do creators a favor if you can, make it so that for anims, its the same for all types unless overwise registered animations exist

tiny sable
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Rigs can variy between custom pikmin types, but i'll see what I can do

remote tree
wind torrent
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oh ok so i have to animate it

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i thought the example animator thingy gave animations aswell

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i have no idea how to animate stuff

tiny sable
remote tree
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Btw note, how’s progress on the minesweeper going (orange, im going to use him to explode mines)

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Speaking of which, pls make pikmin trigger big bertha and sea mins from surfaced,

wind torrent
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like animations for what

remote tree
tiny sable
wind torrent
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maybe

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i don’t remember

wind torrent
remote tree
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And oranges

tiny sable
tiny sable
wind torrent
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if i had to guess yes

south apex
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yes

tiny sable
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yes

south apex
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I don't think I want my Rock Pikmin flopping around like a fish

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I would have questions...

tiny sable
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working bones as in bones that at least affect the model

wind torrent
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i will try and create new bones for him tomorrow

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because his current ones are sideways

tiny sable
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hey pickle, what is your time zone?

remote tree
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Idk but i can just say im in australia (cant keep track of est, and those, like est is the only one i remember)

tiny sable
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okay

ashen spindle
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Is there a way to make Pikmin spawn less frequently? (I want to make it a special treat to my friend group instead of a daily occurrence)

tiny sable
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by going into the configs you can change the spawn chances for pikmin

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1 is equal to 100% and 0 is equal to 0%

ashen spindle
tiny sable
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This is an early version of the trailer animation. It was scrapped mainly because the sprout didn't use the actual pikmin model and was just a bodyless pikmin.

shy light
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Was curious if it ever might be possible to move the location where the onion lands next to the ship. I use wideship and the onion sort of clips into the side xD

tiny sable
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No not yet

shy light
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Ah fair enough 👍 lovely work so far

tiny sable
plush pike
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Hell yeah!

wind torrent
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it seems that a side effect of adding a custom onion to your save is that it removes all the current ones you have

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on my save file i had all 3 but now i have none

plush pike
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Might have to start a new save

wind torrent
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today ill try making a better icon for the rock pikmin because i just took one i found online

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i will not attempt making animations for it tho

wind torrent
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before the patch it worked fine but now it only whistle like on me

tiny sable
tiny sable
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To clarify, version (0.1) is mainly going to be focusing on bug fixes. While version (0.2) is going to be focusing on qol and other additions. Does anyone have any bugs with the mod currently that I could be forgetting about in this list?

south apex
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Its sad that Pikmin can't grab SellBodiesFixed enemies bodies

gray timber
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why wouldnt they be able to?

tiny sable
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prolly due to the way SellBodies makes enemies grabable

gray timber
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oh, i guess maybe they dont toggle isGrabbableToEnemies

tiny sable
glad mist
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Where are we

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You

tiny sable
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verdance

glad mist
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Is that a new moon?

tiny sable
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no it's a modded moon from LunarLights

glad mist
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What are you trying to show...

tiny sable
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that a pikmin sprout spawned in a graveyard

glad mist
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It's a very cool moon tbh

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I did check though and it's been deprecated?

tiny sable
tiny sable
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I've only tried 2 but from what I've seen, prolly yeah

glad mist
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Nice

wind torrent
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i have managed to get the 4 onions

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which is cool

tiny sable
plush pike
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It seems like turning off the Halloween theme mod increases fps by a good bit, could there be an incompatibility there? I didn’t see any errors

plush pike
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Also does setting the object references refresh rate improve performance?

tiny sable
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yeah setting it to higher values could improve performance.

plush pike
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is there any negative impact from that?

tiny sable
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It could cause pikmin to not attack enemies that recently spawned in between the value you set it at. So for example, if you set the refresh rate to 5, pikmin cannot attack enemies within it's first 5 seconds of spawning.

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This is subject to change

plush pike
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oh ok that makes sense!

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i have it at 2.5 right now and that seems to help with stuttering. but i do have a lot of mods turned on

wind torrent
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also it seems the videos dont play on mobile

tiny sable
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What where you doing when this started happening?

wind torrent
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i was just exploring

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and they started doing that

tiny sable
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Did the console log anything while this was happening

wind torrent
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i did not check

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and i have closed the game since

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next time it happens i will remember to check

tiny sable
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you can get the logout put from your r2modman profile "AppData\Roaming\r2modmanPlus-local\LethalCompany\profiles\profilename\BepInEx\LogOutput.log"

wind torrent
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for some reason i can not send it

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i tried sending a different file earlier and it didnt let me either

tiny sable
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do you have Dynamic Positioning turned on?

wind torrent
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it was at the default state

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dont know if thats on or off

tiny sable
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Could you share your r2ModMan profile code? This might be the doing of another mod

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because I have never had this issue before

wind torrent
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0192d07e-a6e9-7abb-48d6-f726c9225526

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i also have my rock pikmin and i dont know if thatll be with the profile code

glad mist
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@tiny sable

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They arent moving anymore

tiny sable
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This might be due to the fact the Pikmin are attempting to move to a fire exit, but are unable to path to it. Try whistleing them off the onion and eneableing the Only Target Main config option if you're the host

glad mist
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?

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It already is...

tiny sable
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crap

glad mist
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They can carry it outside?

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WEIRD

tiny sable
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is the path to the main entrance blocked in anyway? Liked lock doors, closed securety doors ect

glad mist
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@tiny sable

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Uh...

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New thing

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Again.

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Every once in a while

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I can't throw or use whistles

glad mist
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It's happening alot and there's no errors.

wind torrent
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ive had something like that happen with a flashlight

fickle moth
plush pike
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hey so an issue i ran into was sometimes we could not throw pikmin and would have to restart the round. here is my logs. I think both times it happened we had the toystore interior but Im not positive on that

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2nd one is the client

plush pike
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When we reloaded the lobby we could throw them again

glad mist
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That's two of the same report

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Rest in peace...

tiny sable
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The issues might be occurring due to these errors

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I'll have to look into it more to be sure

tiny sable
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What was exactly happening when these issues started occuring?

kindred hound
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its not saving inputs and usually happens at least in my testing when either player (2 player lobby) dies or round set, but inputs reset the moment you close the settings

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referring to the whislte thing also happening at the same time

tiny sable
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I must have broken something when I added input utils and mod data lib save and didn't catch it because I forgot to test multiplater when after 0.1.6

kindred hound
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otherwise the mod is amazing so far

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even with the bugs

#

It even inspired me to make a end of day/results music mod for when the ship takes off

#

changing the keybinds and then closing the menu restores the original keybinds functionality

#

reordering the whistle makes them work for the round

plush pike
tiny sable
plush pike
#

I’ll test out the throwing stuff soon!

#

Also thought I should mention, over all the mod was a huge hit with my crew

#

One thing we agreed on though, could we possibly add a config to store bulbmin in the ship as well? They’re just the best

kindred hound
#

I like bulbmin not being stored but wish i could decouple the spawn rate from whites/purples since they are kinda op compared to pikmin

wind torrent
#

it seems that i am no longer able to throw pikmin

remote tree
#

Btw (been an issue since the start) the wider and 2+story ship mods floor extensions dont workk w this

wind torrent
#

wdym by dont work

remote tree
#

(They noclip throuh it)

wind torrent
#

doesnt happen to me

remote tree
#

Do you use 3 story config and do you use em both together

wind torrent
#

i do not use 3 story config

remote tree
#

Btw note pls make pikmin put bees on the railing

wind torrent
#

but yeah the bug im having is that i can’t throw them so pikmin are useless

remote tree
#

Oof

wind torrent
#

i might just see if i can use the previous version

remote tree
#

I tested yesterday and it worked

#

Or was an update today

wind torrent
#

0.1.8 came out today

remote tree
#

In the last 13 hours? (Came off that long ago)

wind torrent
remote tree
#

Oh ok, yeah idk then

wind torrent
#

if it works with the older version then i should probably ping note to let him know

#

because not being able to throw pikmin is a big issue

#

@tiny sable cant throw pikmin on the latest version

#

no idea why

tiny sable
#

did you change the keybinds using input utils?

kindred hound
#

they dont seem to break on death now, but they do still revert to original instantly

tiny sable
#

could you show a video of this?

wind torrent
#

no idea if its the downgrade that fixed it or that i reimputed the keybinds

#

also a config option that would be really nice for the future would be being able to keep your pikmin when you die

#

for example you die and had like 50 pikmin and you lose them

#

i think you lose them atleast

tiny sable
#

did you get the console output

wind torrent
#

i forgot again

#

i really need to remember

tiny sable
#

I added a null refernce check in the throwing system so mabey that will fix it

#

I can't seem to replicate it myself, even after changing the bindings using input utils

wind torrent
#

in the end it might just be linux

#

because i use linux and sometimes it likes to do stuff i dont understand

tiny sable
#

well other people are saying they are having the same issue so it might not be linux

wind torrent
#

ah

wind torrent
#

i tried making a better icon for the rock pikmin

#

old one was this

#

i basically just removed all the detail

#

i will add it in later this week

#

and will fix glow at the same time

glad mist
#

@tiny sable

#

Still can't throw pikmin...

tiny sable
#

also are you doing solo?

glad mist
#

Multi

tiny sable
glad mist
#

Yep

tiny sable
#

so you could throw pikmin before this error?

tiny sable
#

What was happening that could have caused this error?

glad mist
tiny sable
#

Did any pikmin die aswell?

wind torrent
#

also am i allowed to post it on thunderstore once im done

tiny sable
glad mist
#

No

#

Since it was a thumper

#

And it's 0.1.9

tiny sable
#

can you show me your LogOutput.log file?

glad mist
tiny sable
#

If you can, could you also record your game play

tiny sable
#

Because I have never seen this error even happen.

south apex
wind torrent
#

im not done

south apex
#

I fixed it

wind torrent
#

he is still a stiff boy

#

i havent animated him

south apex
#

Lol

#

The tposing rock

#

It’s his new name

plush pike
glad mist
#

Ok so if you die.

#

You stop being able to use pikmin

wind torrent
#

i should be able to make animations this weekend

tiny sable
#

Larm, did you die when the issue started happening?

south apex
plush pike
#

so it did work for the first round but it seemed like on the second round we couldnt use the whistle/throw pikmin. i tried ordering a whistle and it did work as far as whistling and dismissing pikmin. but still couldnt throw. at one point i changed my input in the keybinds and it worked for a little? but not consistently. I did not keep track of when it started as far as dying though. Ill keep track next time. We use the intern mod that allows you to respawn. Im not 100% sure but i think we respawned with that on the first round and could still throw them

#

first log is host second is client

#

this client is significant too because when the whistle started working again it worked for everyone except this client, which was weird

#

i can test tomorrow to see if its after we die/respawn

plush pike
#

Yeah quite strange

tiny sable
#

I have an idea but i'll have to test it...

#

in version 0.1.6 I added this method, so maybe it could be causing the issue.

#

Also, try playing with input utils off and see if that affects anything

#

Great news, I was able to replicate the glitch.

tiny sable
#

It seems the glitch is triggered when all players die and or the ship leaves.

#

Not when players die in general

tiny sable
#

from testing, nothing gets logged to the console when this is occoring.

#

Meaning that I check is preventing the pikmin from being thrown...

#

Or something messes up when the ship leaves with multiplayer

glad mist
#

Also people keep mentioning this happening?

tiny sable
#

what is exactly happening here?

tulip pagoda
#

that is a

#

great question

#

it looks like that parenting thing that the cruiser uses to keep people on it

tiny sable
#

So it seems like death does not have to do with the issue at all.

#

Instead it just has to do with the round ending

#

hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

plush pike
#

Makes sense because it was always working the first round! Something about the round transition in multiplayer

kindred hound
#

does anyone elses keybinds snap back to defaults when changing them? Could it be tied to that?

tiny sable
#

nvm the glitch gets triggered when at least one player is dead when the ship leaves.

#

So if only one player dies and gets revived before the ship leaves, the glitch won't occur.

tiny sable
#

I'm not 100% sure, as my testing has shown inconsistant results

glad mist
#

It started around update 1.0.6

#

I would say

#

Or even 1.0.5

tiny sable
#

*0.1.6
*0.1.5

glad mist
#

Trust

tiny sable
#

🧢

glad mist
#

Rest in peace ...

tiny sable
south apex
#

Don’t bring 100 Pikmin onto Artifice (we ended with 29 Pikmin due to Old Birds)

#

They were too slow to make it concern

wind torrent
#

yeah i learned about the existence of artifice yesterday

#

i should not have gone there

south apex
#

Artifice has been released for like 10 months

#

Surprised you haven’t known it existed

wind torrent
#

i bought the game a week ago

dense turret
#

this mod has somehow almost singlehandedly got me back into pikmin

remote tree
tiny sable
#

LethalSnap is now one of my favorite mods

remote tree
plush pike
#

So now when testing we can still throw pikmin on the next round. Client has issue where the steam input we mapped to our controller doesn’t work but the keyboard inputs still do!

#

Also, Tesla gates from piggy’s variety mod kill yellow pikmin

#

And liminal pool rooms interiors water does not drown pikmin

plush pike
#

Also seems like client can hear my pikmin/whistle from any distance

#

I will send their logs soon

plush pike
#

heres host logs

#

here is client

tiny sable
tiny sable
tiny sable
wind torrent
#

i have a suggestion for a qol of life feature that could be added once bugs are done being fixed

plush pike
tiny sable
#

you should be able to just set the controller input in game

plush pike
#

The only reason we bother with the steam input is because you can do things like set button maps like double presses and long presses to give more options

remote tree
#

Can we get vr interactions where you actually have to grab their stem and throw (you tont have to time the release tho, the throw motion is the whole input for the toss) #1220079731957960855

tiny sable
#

mabey in late 0.2

remote tree
#

YIPPEEE

tiny sable
remote tree
#

Also unknown incompat causing two/three story and widership floors to let pikmins noclip

tiny sable
#

when thrown?

remote tree
#

I say by the seems of it as they could just not fit

tiny sable
#

I'm not sure if I can do much about that because the NavMeshes on the ship mods are kinda weird and causes the pikmin to have glitched path finding.

remote tree
#

They can walk on it but noclip when thrown on it

#

(They can follow me)

#

Also i have the container set on the second floor of it

#

Also i gtg

tiny sable
tiny sable
plush pike
#

Btw what is the error with pikmin and the bees/red locust? Should I blacklist then in the config or something?

tiny sable
#

Currently there is an issue with the bees spamming the console with errors that Pineappleguy told me about that I'm not sure how to fix yet.

#

That and the fact bees don't attack pikmin on the client side

#

Actually, I temporarily removed the hoarding bugs and bees ability to attack Pikmin until their issues are fixed

plush pike
wind torrent
#

i have the pikmin plushies on a shelf in my room

#

i need to get them all

south apex
# tiny sable

Did White Pikmin never do poison damage when eaten?

tiny sable
#

I forgot to implument that

south apex
#

Dang I though they have

#

That’s why like 6 whites got eaten by a spider and didn’t die

dense turret
#

hmm, spore lizard puffmin

plush pike
#

That’s a good idea. Or spore lizard poisons all but white

undone hearth
# tiny sable

Producing pikmin, as in pellet posy existing? Also this likely would also mean getting a onion that onion will produce starting pikmin? This would make 0% outside spawn viable.

tiny sable
tiny sable
formal fog
#

Do you know if Lethalmin has incompatibility with LategameUpgrades? LGU is the only mod I have that plays with the dropship and scanner, and while I have Lethalmin enabled both don't work properly, EG. we cant open the dropship and it just sits there forever, while the scanner shows nearby things but not where they are

#

idk how to read the logs, but I have a log file in #help-and-troubleshooting that you could look at to see if its that or something else

tiny sable
#

I've played with LGU before and I have ever had this issue. Are you positive that this issue is caused in part by LGU?

formal fog
#

I am not, it's just the only mod I have that im aware of that does anything to the scanner and dropship. I can post my modlist, you'll know better if theres anything incompatible

tiny sable
formal fog
#

disabling lethalmin does fix the issue, i'll try the opposite now

#

yeah, scanner works properly only if one of them is disabled

#

Yep tried again, its having both enabled at once that seems to be breaking it

formal fog
#

Noticing that Yellow pikmin dont like attacking unless they can latch onto a thing

gray timber
tiny sable
icy lantern
#

Is this in minutes or seconds?

#

And what is this?

south apex
#

Like if there’s a rock, they’ll go around it in a pretty big circle

tiny sable
south apex
#

But if you have it higher, it makes its AI steer away from obstacles better I think

#

Idk tbh

tiny sable
# icy lantern And what is this?

I can't explain it well but here, The Level of obstacle avoidance between pikmin. HighQualityObstacleAvoidance Enables the highest precision so pikmin are better at avoid obsitcles like doors/other pikmin. but has the Highest performance impact. NoObstacleAvoidance Disable avoidance. Meaning that pikmin will just clip through each other and other obstacles.

icy lantern
#

How do you throw Pikmin, and how does the whistle work too?

#

I haven't played much of Pikmin 4 yet, and last time I did was a while ago, so I forgot.

bold ibex
icy lantern
#

Thank u, and one last question:

#

Since I'm unable to register LethalMin keybinds in-game, does the mod recognize the words like mouse1 or mouse4 in its config?

icy lantern
#

Found another solution

#

(InputUtils was just tweaking for no reason)

south apex
#

Dang lol

icy lantern
#

There should be a config for the pikmin's general speed, not when they're just carrying something-

#

@tiny sable BRO, THIS IS PIKMIN, NOT FREAKMIN. WHAT DOES HE WANT FROM ME?? 😭

formal fog
#

Alright so I disabled lethalmin and re-enabled LGU and... the problem is happening. so im thinking its LGU or something else entirely somewhere getting angry

#

had like 40 mod updates today so who knows what it could be tbh..

icy lantern
#

So you don't accidentally send pikmin into Atlantis when dilly-dallying with the pause screen.

gray timber
icy lantern
#

Who up pikking they min rn

icy lantern
#

Oxygen

remote tree
#

Oxygen?

#

Like that stuff humans need to breathe?

icy lantern
#

Yeag

#

Also W DOORS fan

remote tree
gritty thicket
remote tree
gritty thicket
gritty thicket
gritty thicket
#

true..

tiny sable
glad mist
#

TF is that purple beta Pikmin doing here

icy lantern
#

WHY ARE THEY ALL TRAUMATIZED

remote tree
#

red and yellow probably heard the stories

icy lantern
#

Yea, that's normal.

gritty thicket
icy lantern
#

How do you use onions?

gray timber
#

Peel em first

icy lantern
#

No, pikmin onions.

remote tree
icy lantern
#

Yes, I know, but how do I depost/take red/blue/yellow pikmin in and out of it?

icy lantern
#

Aight, thanks.

icy lantern
#

Do onions not persist between days?

#

Our three onions just disappeared.

#

Nvm, I'm a dumbass.

remote tree
icy lantern
#

Yeag

remote tree
#

Are any custom types out yet?

icy lantern
#

Just purple, white, and bulborbs so far.

#

Btw, little critque: The hud shouldn't be super saturated as it is, and also looks a little too static and out of place.

#

It'd look nicer blending in with the rest of the hud by being more dull and glitchy, or at least segmented.

remote tree
icy lantern
#

o

remote tree
#

I mean like orange (made by main mod developer, unreleased, and separate) and rock

wind torrent
#

i will be working on those this weekend

#

once it’ll be finished you’ll be able to find it on thunderstore

wind torrent
tiny sable
formal fog
#

he relakz

proud mantle
tiny sable
tiny sable
#

I just find this image to be funny

undone hearth
tiny sable
#

I pressed alt-f4

proud mantle
#

Telefraging a purple Pikmin crashes Lethal Company

dull token
#

Is there some sort of failsafe for pikmin with pathing if they keep swapping between main and fire exit?

#

While testing with logging, one of the packs I sent with an item got stuck spazzing out. Log showed they kept switching between main entrance and fire exit

tiny sable
#

That is an oversight, but for now, you should beable to fix that by enableing one of these config options

dense turret
#

pikmin drowning, dying and whistling are global sounds. dying makes sense, but drowning and whistling can get a bit annoying with multiple players

tiny sable
#

wdym global sound

wind torrent
#

i suppose it means you can hear it from anywhere

dense turret
#

can hear it from anywhere yeah

tiny sable
#

Dying is intinoal, but the whistles and drowing are mistakes

dense turret
#

bees are ignoring pikmin for some reason

dense turret
#

pikmin don't target masked, that's evil and wicked

tiny sable
dense turret
#

the quota was hopeless, there was only one thing to do

tiny sable
remote tree
fading pendant
#

i just found out turret can kill pikmin throught the wall

glad mist
glad mist
#

@tiny sable

#

One thing when you quit the game

tiny sable
#

does it really matter if the game is being quitted?

#

Like, does it affect anything else when re-joining

dull token
#

Ran into an issue that I can't seem to reproduce consistently in multiplayer, occasionally when restarting a current save the whistle's "circle" will be stuck at the feet of one of the rejoining players. There has been some updates released since then so perhaps it's fixed but I would like to document regardless

dense turret
#

pikmin won't target enemy corpses from sellbodiesfixed

tiny sable
#

Like I've said, I will be implumenting my own way of making Pikmin grab enemy courpses in 0.2.0

dense turret
#

ah

south apex
#

so epic mod

tiny sable
#

LethalMin 0.2.0 Teaser Render

remote tree
#

Good to have puffmin but doesnt make sense its masked rather than spore lizards and even biodiversities protatox

undone hearth
#

Spore feels more like poison enemy

remote tree
#

Mushroom is grown spore

undone hearth
#

Yes but think about it

#

Mask could use puffmin against you unlike spore lizard

remote tree
#

Fair

undone hearth
#

Also mask do infect as well so

remote tree
plush pike
#

Maybe mask can infect your pikmin?

fading pendant
#

when u told ur pikmin to carry the mask to the entrance and come back something wrong with that pikmin

tiny sable
fading pendant
#

is there a way to store bulbmin?

#

also, in bestiary. there's still "???" about bulbmin

tiny sable
tiny sable
remote tree
south apex
#

And latch onto you

#

but also die in like 30 seconds

remote tree
south apex
#

ohh

remote tree
#

Bc if a mask instaspawns it basically spawns with puffmin

#

(Pikmin spawn fairly frequently inside on modded moons/interiors)

south apex
#

Oh so Puffmin will spawn with the Mask when the mask spawns?

remote tree
#

essentially because it will be able to instantly whistle nearby pikmin upon its spawn

south apex
#

Oh thats not good

#

There is a config to change indoor spawn chance tho

remote tree
#

Ok

#

Havent even tested it just have a gut feeling thats going to happen

#

(And reason to think so)

tiny sable
tiny sable
remote tree
plush pike
plush pike
#

Awesome

#

I like the idea for the puffmin btw

#

It’s going to be chaos lol

south apex
#

cause I'm bored

#

If you want me to

south apex
#

@wind torrent I found someone using your mod, first video I saw of the rock pikmin
https://www.youtube.com/watch?v=pmxm5xm513k

Pikmin in Lethal Company in Pikmin in Lethal Company in Pikmin in Lethal Company in Pikmin in Lethal Company in Pikmin in Lethal Company in Pikmin in Lethal Company in Pikmin in Lethal Company in Pikmin in Lethal Company
Anyways I hope that thou may or may not enjoy this vid where me and the fellas play some more of that Lethal Company but this ...

▶ Play video
#

At 1:11

icy lantern
#

Do pikmin take up spawn power?

remote tree
#

has more comp incompat been fixed

main blade
#

Has someone mentioned an idea for linking types to certain types of planets? Yk, blue pikmin from march and on rainy days, red pikmin on the harder moons, and those particular moons would be the only places you can see an onion spawn

(Also an option to have naturally spawning purple and white onions would be cool for a future update)

remote tree
#

for some reason i cannot get enemies apart from old birds and giants to eat pikmins, make it so enemies chase the player but target pikmin for attacking (unless the player is in attack range)

remote tree
wind torrent
south apex
#

It’s kinda dark

wind torrent
#

dont see it

south apex
#

Wait

#

I think I mixed a purple Pikmin for a rock one

#

It’s hard to see the difference in the dark

#

Mb

tiny sable
wind torrent
#

note how do i start animating stuff in unity

#

because i still need to add animations to the rock pikmin

tiny sable
#

In this Unity 3d tutorial we are going to create Simple Animations by animating property in the Animation Window of Unity 3d. We will also learn to create keyframes and animate a Unity Gameobject over timeline.

Subscribe to TechWorld Plaza on YouTube:
https://www.youtube.com/@techworldplaza

Unity 3d:
https://unity3d.com/get-unity/download

#un...

▶ Play video
wind torrent
#

thanks

glad mist
#

For 2.0

#

I assume only Pikmin can pick bodies up?

wind torrent
#

because i can move them in blender but not in unity

tiny sable
glad mist
#

THen what?

wind torrent
#

good news guys

#

the rock pikmins legs move

dense turret
glad mist
wind torrent
#

im making a shitty walking animation and ill see if it works in game

dense turret
#

i think more enemies should be able to shake off pikmin

#

if you throw a single pikmin at a bracken i think it's doomed to die eventually

#

oh god there's videos with titles like this with lethalmin

#

atleast they credit the mod

wind torrent
#

so now the rock pikmin should walk

#

i think

#

it probably wont work

#

holy crap it works

#

the video looks really crappy

drifting parcel
#

Windows has built in recording software yknow?

wind torrent
#

i didn’t

#

i know it has snipping tool

south apex
# tiny sable I coulden't think of anything to write in for Bulbmin

Sigurds log for bulbmin cause I'm bored.

Bulbmin (aka bulborb pikmin)

Sigurds Danger: -100% (even more useful!)

These creatures are called Bulbmin, but their scientific name is Parasiticus pikminicus. Bulbmin look like normal pikmin, but seem to be a parasite pikmin that grown into a creatures body. I have found out that they are immune to fire, water, electricity, and poison. The only downside is that they cannot be stored, but you must leave them behind. Since you have to leave them behind, you can use them to explode landmines, or not be so violent. If you feel like going to a moon with all of these features, best idea to find Bulbmin fast to bring back scrap with ease.

Note from Sigurd: Rich just made us lose 13 pikmin by accidently throwing a Bulbmin on a landmine. Thanks, Rich.

icy lantern
#

Are yellow pikmin resistant to anything?

south apex
icy lantern
#

Yeah, that's what I meant

wispy cape
#

all I remember/know is that they can't die to thunder

icy lantern
#

Pikmin don't do very hot in the Storehouse

#

They get hella stuck a lot

#

But I'm not sure if that's an issue with Generic, or NoteBoxz

tiny sable
#

I use the storehouse and they don't seem to get stuck very often for me

remote tree
remote tree
wind torrent
#

well they currently shouldn’t latch on

#

there’s a box i can tick in the pikmin settings

#

and yeah the eyes i have no idea how to fix

remote tree
remote tree
wind torrent
#

so the entire model is together and the texture file is for the entire body including the eyes

remote tree
wind torrent
#

wdym

#

also pickle man i just realized we are in 11 mutual server which is just an insane amount

remote tree
wind torrent
#

i just imported the model into blender and the textures were on it

plush pike
dense turret
plush pike
#

Awesome thank you

wind torrent
#

when i was playing atleast

icy lantern
glad mist
#

@tiny sable

#

Question

#

How Do I shrink the GUI Again

tiny sable
#

config

glad mist
#

This?

tiny sable
#

yeah

icy lantern
# glad mist

Little tip: Use LethalConfig for editing that while in-game

#

So u can see ur edits in real time, and find out what u like

glad mist