#[Discontinued] LethalMin (LC Pikmin Mod)
1 messages · Page 2 of 1
Happens all the time when making a mod
Also might want a config to disable scanning pikmin
yeah they do that a lot from what ive tried
v 0.1.01
*v0.1.1
something that would be nice is where you double tap the whistle to call pikmin who are carrying stuff
i think thats how i works in the games
thats in pikmin 3 and 4 fyi
there will be a config in the patch
Yay 
Looking forward to the patch but still loving the mod so far
Is there like. Something to why the pikmin move choppy?
no idea
Do you have a lot of mods? This is probably a performance heavy mod
No it's just the pikmin lagging
It's not an issue with other mods, it's just an issue with the path finding
Guys guys Pikmin getting stuck isn't a bug it's accurate to Pikmin 1
OHHHHHHHHH
THEY HAVE A POINT

One must imagine Olimar losing Pikmin on wall
The mod is open source so anyone could try to fix it btw
https://github.com/NoteBoxz/LethalMin
Oh yay custom Pikmin tutorial somewhat
I wonder if the guy who made the intern mod could help. Didn’t he make a mod where you can make other employees who pathfind and stuff?
Do you know if the Pikmin tutorial works with NomNom’s project patcher?
idk
Dang I guess I’ll just have to test
It should be able to
Since NomNom’s I think just adds in the actual game stuff while the one you made it in is useful for creating the mod mostly
wow I didn't even know this existed I'll have to try it https://github.com/nomnomab/unity-lc-project-patcher
I think it’s better than the one your using rn
From what I heard I think yours is a bit buggy but idk
an ingame tutorial for the pikmin would be nice
also maybe using input utils or whatever for the controls instead of the config
Could ask
bug fixes first, qol additions next
👍
Here is the pikmin's navmesh agent. Mabey something in this is causeing the studder?
wait a minute
This is a hoarding bug's navmesh
Auto Breaking is off so the maybe pikmin having Auto Breaking on is the cause of the studder?
what makes dynamic positioning host only?
Pathfinding is only done on the host's side
so if a non-host is the leader, they won't dynamically position?
do onions spawn inside as regular scrap
Yeah
nope it didn't work
i feel like there's meant to be more text here
oops
i assume it means "Makes Hoarding Bugs attack Pikmin if a pikmin attempts to grab its scrap."
yeah
WOAH
Also probably
^^^^
how do you pre-define a spawn position for onions on a modded moon?
Damn...
shotguns can't be carried by pikmin by default i think but what if they could and they had a chance to misfire it every so often if the safety was off
maybe
pikmin seem incredibly slow for some reason, slower than a crouching player
are they leafs? Because Pikmin go faster when they grow into a bud / flower
ah they probably were
also how do you get pikmin to actually pick up scrap? throwing them at it isn't working
oh i had to throw a bunch at once
nevermind
Sometimes you need to move the scrap because pikmin cannot detect items well when items are near walls/edges
you can scan randomly interior spawning pikmin (white, purple, bulbmin) through walls
also after leaving all of my pikmin behind since i didn't have an onion, it said i left behind 0
It only counts pikmin that have onions.
ah
also randomly interior spawnnig pikmin feel really common
LethalMin uses it's own spawning system for pikmin, so instead of spawning through the day, pikmin spawn in instantly when the moon loads.
Yes
I forgoy to fix that
All good lol
Btw Pikmin stutter when walking too
It's a weird kinda stutter

You could ask Xu for some ideas
Can non-hosts use the whistle/"claim" pikmin? I'm watching my friend try and they just ignore him
Like where they're walking here
non-host players should beable to whistle pikmin
after exiting the building on vow, all the pikmin teleported across the bridge instead of to my feet
thats also an issue I don't know how to fix
would be silly if purple pikmin made the bridge shake
pikmin look like they're viciously trying to attack your head if you throw them while a tulip snake is on you
i threw a bunch of pikmin at a large axle at once and the axle, along with a majority of the pikmin, vanished completely
was this on a modded moon?
i'll look into that
pikmin seem to do decently with modded interiors. they can navigate to main and fire exits, but seemed to appear in random spots and can't phase through doors like they can in the regular facility
they have the onion...
BUTLERS POPPING KILLS PIKMIN
THAT MAKES SENSE AND IS GOOD BALANCE BECAUSE THE KNIFE BUT IT'S EVIL
i wonder if it'd be possible to add randomly spawning hazards from pikmin? things like fire geysers, electrical wires, poison emitters
I didn't even intentionally program that in ☠️
real
pikmin sprouts can spawn on bridges
dont worry its just a metalmin
yipee
No more stutter
The cause of the pikmin lag was because the Pikmin had a Rigidbody and a NavMeshAgent on the same object
So it had nothing to do with the navmesh agent
Bad news is I need to figure out how to have the Rigidbody not affect the NavMeshAgent. Which is harder than you might think because you can't just disable a Rigidbody like you can with a navmesh agent. So I might have to reprogram the entire throwing system
what does the funni onion config do?
It replaces the onion model with this
oh lol
It was a placeholder model when I first added onions because I didn't have the onion model from Pikmin 4 yet.
also i think the pikmin container is uhhh, unnapealing to view, it could be smaller at least, and could use a upgraded model, no offence i couldnt do better just saying
ngl I think so too, I might update it later but rn I'm focusing on bug fixing
kk
lol i have 2 pikmin types and not the normal types of pikmin types
as in
the leaf boi from biodiv
some scrap becomes smaller after pikmin grab it i think
prolly because I forgot to add this line of code.
I forgot lethal company shinks items a little when it is held.
when i try buy whistle it does a container or smthn from one of my other mods heres the pack code (minus imperium) 0192bcd7-0b32-e347-9a60-48476426067f
would be nice if the pikmin container was a bit smaller or less obtrusive
bit of a smaller thing but i think that leftclick to toss and rightclick to whistle would be better defaults
just saying as in it feels mrore natural to me
Ik, just saying that I choose the number keys because they are the closest keys to WASD, and right click (or left click i forgoy) is already mappted to the scan thingy
its right, i forgot abt that lol but it still feels fine when i use it, but good point
Belated congratulations on the mod launch! Even if there seems to have been a bunch more bugs discovered upon launch. Hopefully whenever I get the time between life and other projects to work on my mod idea of adding in the Hocotate Ship Drone as some sort of scrap teleporter item or upgrade compatibility can be figured out.
would it be possible to add a weight multiplier config, for how many pikmin it takes to carry each scrap?
also scrap with 40 pikmin worth on it seems to move at the same speed as one with around 10
the onion has a red radar icon for some reason
using the whistle to waken the company is faster than using the bell honestly
the whistle doesn't have gravity when you open the dropship or restart a save file
Isn’t a bug but it was funny
I saw a Bulbmin who wasn’t inside my group and a bunker spider spawned, it went to attack it and got eaten in front of me
I also have no idea how to fix that
There is a config that does that.
When your in the whistle prefab, is there anything at point 0, 0, 0.
Nothing else than just the whistle
Dang nothing I can see wrong sadly
The whistle also doesn’t float anymore if you grab and drop it
Btw have you tried out NomNom’s patcher yet?
No not yet I'm still focusing on the bug fixes
that's subtraction, not multiplier
theres a weird bug causing onions to stay between different saves
they also retain the pikmin left inside
wdym? Like onions from one save file are showing in another?
does the new patch fix the pikmin lag?
yes
great
also is it complicated to add more onions myself?
because i would personally like to have white and purple onions
yes exactly that
had a yellow onion in one save, started a new save file and it showed up on day 1
idk but it could be a mod incompat with LCBettersaves, as that adds in extra saves above the maximum of 3
In general it shouldn't be too difficult. But, you can't give the existing type such as purple and white custom onions (yet) due to the way the mod is made.
https://thunderstore.io/c/lethal-company/p/NotezyTeam/LethalMin/wiki/2680-making-custom-onions/
Yep, that's prolly the cause of the issue.
Will the update be on thunderstore?
ill try if removing it will work
Yeah I just uploaded it, so give it a few for it to show online.
Awesome
I asked meme rapper Kanye East on Cameo to improv a rap about wanting Pikmin 4 a few years ago. Here was the result. It's, uhh, actually amazing, and I have no idea why I never posted this here before this haha but I'm posting it now I guess
ok it worked
this mod could be useful
to better make sure the onions stay tied to a save file
hope it helps 🙏
What is the notice zone lag?
when a player approuches a bunch of idle pikmin at once, there is a very noticeable lag spike.
Speaking of, one thing I noticed is that no matter how far from the pikmin you go, they don’t go idle. In the original game if you out run them a certain distance they go idle. In the mod even if they are very far you can still throw them. This may be a bug?
Oh ok I gotcha
that was something that I was thinking of adding in. But I never did for 2 reasons. 1: Pikmin can get stuck kinda often so if there is a distance limit then sometime pikmin could get stuck forever. Or when in the mineshaft you could throw the pikmin when you're at the lower level of the mineshaft so you don't waste time waiting for pikmin to enter the elevator. 2: I got lazy
Honestly fair points. I was wondering how they’d deal with mineshaft. Seems like a good choice ultimately, unless some major breakthrough with them getting stuck is discovered
OR WHEN MULTIPLE PIKMIN GET HIT BY BEES
@tiny sable
Uh oh
I cant pluck them.
how did this happen
Are you the host of the game?
The issue is caused because the scan node is disabled and the game attempts to get the scan node while it's disabled
So...
Dont?
yep
that kinda happens when they get off of your head if you had them on prior
just make sure to use the whistle, its hella cheap
Ah
Is there gonna be a fix for this
yes just give me a minut
i might try to add a pikmin type then
Im testing rn!
2 days amd the no lag is wonderful
So I just realized that the SnapToPos function (the function that makes it so pikmin latch on to enemies) is broken :D
Is that why they were flying
Ah
prolly because of this line of code in the SnapToPos function
Ah
This is what happens when you rush patches
Not a guarantee of ye ol' bird
Probably
It's all good
You fixed the major issue
For me at least
Oh yeah also when you're done with the base pikmin stuff
Is scrap coming?
This mod is very... bad
No offense.
What's wrong with it?
Scrap is like Too big
The weight is all over the place
It just...
Needs a polish
My only issue with it is that every item is conductive.
THATS
WHAT
SERIOUS?
I'm not sure if that has been fixed or not
Really?
When I tried it a while ago, items that shouldn't have been conductive were conductive.
I just wish it had a rarity config
Just means more use for yellow pikmin !
For porting over the models, it does it's job for me
Granted, looks like I'll have to do a ton of tweaking using LethalCompanyVariables and LethalQuantities
Did...
You change the elevator Music?
they changed the elevator music in v65
so yes its different but its not the mod
Oh
Wow so you pushed both of those updates today!?
yeah
Did you make a config for the speed yet? I can’t tell because I’m on phone rn
Yep!
YAY
Thx so much
Time to make it the actual speed in the Pikmin games
Nothing can go wrong 
@tiny sable how did you get the pikmin 4 models to use in the mod? did you find them online or did you dump the game yourself to get the models
I used Yuzu to dump Pikmin 4 and Fmodel to dump the models
I also had to use Umodel/UE Viewer because Fmodel had some issues when dumping some models
Idk if I should be posting these here but I sim probably make these fellas in a mod
Breadmin: Can carry 3 weight. It it’s found outside but is weaker than normal Pikmin (0.02 damage)
Dweevmin: It’s immune to fire and can carry 5 weight. It’s found inside.
Bulxmin: It can carry 5 weight, but deals high damage. It would be found inside. The Bulxmin is also immune to turrets and land mines (2 damage)
Snitchmin: It cannot be hit by any enemies on the ground but is incredibly weak. It would be found inside (0.02 damage)
Maybe at some point the speed config can be for leaf,bud,flower so people can tweak each one then trying to get leaf a decent speed and bud and flower become sonic
What ai tools were used for this project?
Phind, Github Copilot, Tabnine, Claude Opius 3.5, ChatGpt 4
Any way to hide the LethalMin UI until obtaining a pikmin? Seems to work this way after death but not when initially hosting/joining
There isn't a way to do it automaticly yet, but you cam manually hide it by changing the UI scale config
thanks!
One problem I am having rn with the custom pikmin tutorial and NomNom's patcher is that 2 of these things say that there missing a script, idk what they're called tho
And idk whats missing
Also I can't see the speed config for some reason
It's in the "cheats" section at the bottom
Could you show me the error?
It doesn't have an error, it just says missing script or smth.
And you can replace the script with something else
Also I just feel lazy and don't want to go back into Unity since I closed it
Did you inport the dll before you imported the package?
wdym
Does it need the lethalminassets from the folder like this one?
No I don't think so.
The issue is probably caused by the way unity handles dll's and scriptable assets is weird. So I'm going to try and add presets instead of just the scriptable assets
Alr, thx!
Also I think the speed multiplier only effects flowered pikmin for some reason
Adding the lethalminassets didn't do anything, it still says missing script
I just updated the repo
Alr I'll now try
Wdym by the ? in the inspector?
I think I have to click on something then do it but idk what
Its missing a script, which means the "?" is not there for me
- Right click in the folder in unity.
- Click: Create -> LethalMin -> PikminType, and Create -> LethalMin -> Pikmin Sound pack.
The backwards carry fractions are actually correct for Pikmin 1 and 2, but 3 and 4 (and the 1/2 switch ports) swapped it
Oh shoot I'm the one who made that mod
What treasures were conductive that shouldn't have been?
I don't remember
The first treasure added being the Doomsday Apparatus really screwed with the scaling in retrospect lol, and it was super annoying to change hold positions in LethalExpansion. Now that it's in LLL, I'm probably gonna revamp a lot of stuff
Figuring out what items should be conductive is a very funny process too because, like, tube of paint. It's made of metal I think?
OH
That's great
With 201 treasures, that's a lot of... stuff to get right
Tbh with you
It's a lot
I would honestly downgrade a tiny bit and add the cool treasures
Even if each is at 1 or 2 weight, it completely overtakes the scrap pool just from sheer volume
Again maybe choose specific scrap? Because honestly 201 is a bit overwhelming
OR SPLIT THE MOD INTO SPECIFIC SCRAP?

But I also want the mod to have all 201 scrap because, like, that's just kinda awesome lol
Separate mods could work well
But I also think finally figuring out how to make configs could help too lol
Definitely
Also one thing
I think like you should shrink some of the scrap to about half for all of them tbh
Yeah
And if you need help deciding on which to be conductive I could help
Once again, the first one I added was the Doomsday Apparatus which I felt needed to be 2-handed, and from there I think it fell apart from making more treasures 2-handed
I feel some of the scrap should have functions. More specifically the Main treasures
They need to be large enough to make sense to be 2-handed, but I also wanted to try and keep some of the scaling between treasures consistent. Which I failed at.
2-handed circular objects are rough
The whistle whistles, the Brute Knuckles is a shovel, the Stellar Orb is a flashlight, and the Key is a Key. Very happy with those lol
You could have wrapped functionality with lethal min
Also I didn't know they actually functioned
You know what? It happens lol
Eh, I have a lot of personal stuff I'm working on so I don't want to spend a stupid amount of time working on the scrap mod lol
You know what? That's fair
So I'm just gonna put the rest of the treasures in, redo scale and hold positions, make a more consistent price method, and figure out a way to make managing the 201 treasures easier without the use of external mods
Good luck
(If you do find any bugs or other errors though feel free to let me know)
Alr good to know
Clips of the pikmin are already going viral on tiktok lol
Lol = lots of love
Are there any other steps?
@tiny sable i noticed in that tiktok clip your pikmin register scrap into the ship and the icon pops up, can i ask what you call/the code for all that to work? my guy almost works, but parenting to the ship is weirdly wonky and theres no pop up on the bottom right
with the new PikminType or SoundPack selected. go up to the settings icon next to the small (?) icon in the inspector aboved the open button, click presets, and select the preset for each scriptable asset.
Yep! It looks fun to make a custom Pikmin type. (Obviously when I don’t got to code)
Lethal Company is kinda weird because it's zeekers never updated the names of the varibles after the scrapped elevator from the beta so the term Elevator means ship in this case, but there is also another varible that is named Dropped In Ship Room, it's just really werid. But the way the mod does it is it checks if the pikmin holding the item is in the ship, if so, then parent the item to the ship. and call the SetItemInElevator() method which triggers the pop up.
The Pikmin use the same method players use to check if they are in the ship
Would you be able to add a config for scrap rarities as well?
This is from the PikminItem script so Root is just the grabbable object script of the PikminItem
ahhh gotcha, okay
ill figure out what im doing wrong then, i used setiteminelevator but its weird the icon never pops up, ill debug it further, might be something to do with parenting, ty though!
Gotta love offsite media on discord blasting my fucking ears every time
I agree with this as well
Wdym save each scriptable asset?
i feel like the pikmin storage should be a bit smaller
*select the preset for the PikminType, and then do the same for the SoundPack
It just says this, do I click new preset?
dang it didn't work
Might have to manually share the script
it should say this
I need to redo the tutorial, but for now just Ignore the example types and just create the pikmin type from the scriptable objects you created
alright
How about a config option that adds a small set of treasures to the moon that changes daily, from either a whole list or a specified list from a player
And also some option to disable the mod from editing the scrap pool in case a modpack dev would like to do it though an external mod
Honestly yeah that could work well
Treasures are common, uncommon or rare, and each day a certain amount of each are thrown into the pool, so you’ll see similar scrap each visit but constantly changing. That could work really well
Build up a collection of every treasure but not every treasure is polluting the field at once lol
I was wondering if making the little dudes smaller was planned or if it's a config option (mostly just curious about it, since pikmin are tiiiiny in their own game)
The pikmin size is a config
yipee!!! that's super cool
yep
Also there is a speed config but I think it only works on flowered pikmin for some reason
this mod is the bomb, been slowly looking at progress and it's so cool that it's finally out!!
literally just a copy paste of the trailer...
Just got 51 pikmin, I'm boutta screw up the hoarding bugs
I named them all cause I'm alone and insane (olimar's life)
you think I win?
(I lost because of a Bulter and a Spider ganging up on me)
to be honest i do die quite often
the only reason my run is still going is because i have a mod that saves my scrap when i die and another which i like a quota rollover thing
what are those
Modded enemies
i dont have any extra monsters or moons
can't really explain
ah
onions! save them between moons
speaking of, how does onion spawning work? based on the config it's a percent chance for one to spawn when you land but i've seen multiple onions spawn at once
Its somewhat hard to get onions tho
i have all 3 onions
i got all 3 in like 2 days
I have red and yellow onion
the yellow and blue ones spawned in the same building
Same except for me it was red and yellow
Yeah Notes is gonna change the size one time update
or make it more appealing to look at
so i installed the wider ship and second floor mod so i have space for stuff
and i think the decorations actually do something now so yeah
Only one onion spawns in per-type. By defult, each onion has a 45% chance of spawning. This can be changed in the config. Once an onion is collected, that onion won't spawn again.
Do you guys get fps drops with larger mod packs
i have like 40 mods and it started lagging a bit when i had around 30 pikmin
now try not breaking your ears when 60 pikmin kill something
YAY
ill probably try adding a custom pikmin type this weekend
if i do ill probably just add rock pikmin
Its a bit not working rn, but NoteBoxz is going to fix it
atleast with NomNom's patcher which I'm using
ah
as from this
only issue is if i wanna make an onion for the rock pikmin ill have to find how to get the pikmin 4 models
I'm tryna find Pikmin 4's sounds so I can make stuff like pikmin throw
my dad does not want me to mod the switch
is your game lagging
no
i had like 30 and it started lagging
dandori issue 
also are they t posing
some of them look like they are
i find it funny that when they go into the onion they t pose
I was too lazy to properly animate them entering and exiting the onion
if this man is added my soul will explode
pikmin can get stuck chasing locusts and manticoils if you don't have a whistle
also what can you configure when making a custom pikmin type?
so nothing special really
so it wouldn’t be possible to add winged pikmin that float and stuff
*yet
You are able to add custom scripts on to the pikmin type.
breadmin are finding louies adress for payback. They're going to eat him back
cool
dont know how to code tho so if i wanna try and add winged pikmin ill have to learn
because i feel like winged pikmin could be useful since they could go over enemies
Yeah, but idk how they would work with grabbing objects
I mean like with other pikmin that aren't winged pikmin
Like if a red and winged pikmin are going to carry something
how would that work
lemme see a youtube vid rq
i can just go test real quick instead
bet
bro why am i only on day 68 on my main save
i only have some annoying quests to do i think
but ive 100% all the areas
i went to an area to kill the enemies to transport them but i already killed all of them
Lol
ok yeah they just stay on the ground if theres winged pikmin and another type
So that'll somehow be coded
but I think Note is going to add other pikmin types
from 3 and 4
would be cool
Hey Panda what where you using for the unity project again?
NomNom’s patcher
when i was playing earlier i threw a purple pikmin onto some scrap so it could bring it to the entrance and it started spinning while carrying the piece of scrap
i have no idea why it happened but it was very funny
was this on the upper level of the mineshaft?
crap so that issue is worse that I thought
but it was still moving towards the exit
it was just spinning at the same time
im not sure but i think it was carrying a gold bar
might have something to do with it
It doesn't seem like Pikmin can properly attack modded enemies
sometimes the onion lands on a pikmin sprout and makes you unable to pluck it
so my client was unable to whistle pikmin
i can normally pluck the ones in the onion
I think this is because the onion uses a specific AI node to land, and Pikmin use it too to spawn.
finally got to try out lethalmin in multiplayer, it's somehow even more fun
Were your clients able to whistle/interact with pikmin?
yep
When I test it out the client side is able to whistle pikmin just fine
there was a sizable amount (5 mb worth) of log spam though
what did it say
yeah thats an issue with the hoarder bug's AI with pikmin
is [Info : Unity Log] NOISE D from whenever you use the whistle?
i ask because it spams alot but it's when we were bullying the company with whistles
Wait hold on, where/what moon where you on when the client was whistling
Was the client attempting to whistle pikmin that where like down an edge or something
nvm I'm getting the exact opposite issue
So I’m thinking it must be some mod conflict because it was on experimentation and in multiple parts of the level
And plan on doing some troubleshooting tomorrow with more logging turned on
I can share profile code for now if you want
For mod list
yeah
0192c157-412e-e335-5943-84f5273fda6b
right now info, warning, and i think something else is shut off for logging in the bepinex config though
Larm, did whistleing not work at all on the client side, or did it work sometimes?
honestly this might be one of my favorite mods
We couldn’t get their whistle to work at all but also didn’t play long
Did the Pikmin follow the client when they went up to them without the whistle?
are there any custom types yet
for some reason the pikmin only respond to the host of the lobby
()%#@(%)@%()@#^U_)EVIJGW)(HECTPOMPRQVPO#J()EQKTE_)#)K)(ETEK_
I relesed the mod too early
nah
im not having any issues apart from non-glitch issues (pls make pikmin try to not walk on landminse
yeah online play is scruewd and I can't even debug it because I only have one divice to play test the game on and for one reason or another, the game acts totaly fine when I do it on LAN mode, I can't even test the game on Online Mode because as I only have one computer to playtest this mod on.
Speaking of pathfinding, Pikmin try to path to an area that's far too high and get stuck on some custom interiors
More of a problem with the interior than the Pikmin itself though
oh ok, if anything the only bugs i have enocountered is that pikmin wont pick up some small modded scrap
There is a mod that lets you launch multiple instances let me find it rq
I swear I saw it on thunderstore one day
Idk wtf happened
Started online mode today
5000 loot bugs
They're on the shelves they're on the ceiling they're IN THE PITS
Idk what was happening
The thing that gets me is that many people will be very disappointed that they can't play online. All because I screwed up and releseed it too early.
btw
i have a suggestion
a config/shop item that is a better whistle (better range and pluckaphone upgrades)
also also
i am not even a coder and i feel you
It's not too bad
say, do you know anyone if not yourself that can make orange pikmin for this, as well as the pikmin 3 types and ice pikmin (maybe even glow pikmin that only spawn at night and turn into stackable glow seeks when night comes)
Uh... ATM? No... But tbh you can just rip the models from Pikmin 3
i cant code them tho 

I can't do numbers for shiz
dang

also
i think its funny
that this with biodiversity gives us two pikmin
a config/shop item that is a better whistle (better range and pluckaphone upgrades)
heres the pack i made for the full pikmin experience (if its the wrong one tell me that i am stupids) 0192c211-0e65-fa6a-8718-bfc70300bf49
Found a similar issue where you can scan onions whike your holding them as well
i had a fine time playing multiplayer though?
It happens
me waiting for somebodies opinions on this suggestion:
It's mod issues not lethalmin
lethalmon 
Min MIN
everyone else is saying that the client side is not working
!!!
man said lethalmon at first
Like 5 people told me the client cannot interact with pikmin
Seems fine to me
Had my friend control Pikmin just fine
didnt get the chance to test it
Ye I also didn't have any issues with multi-player
hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
my modpack was pretty much just lethalmin and other recommended mods
yeah just lethalmin, the pikmin clock mods, navmesh in company, lethalconfig, lcmaxsoundsfix and aeioucompany
@dense turret Did you have more company installed?
nope
I FIGURED IT OUT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
The Issue is caused by More Company
I'm not sure how yet, but all I know is that when More Company is installed the pikmin break on the client side
That explains why some people have been getting the glitch and some not.
The funny part is, is that the mod glitches in such a way that It looks like a feature
oh? what happens
Like when a client attempts to call a pikmin, no errors are logged or anything they just entirely ignore them.
interesting
To add on to that, when a client plucks a pikmin it just instantly goes into it's idle state semlessly. When it should go into it's following state
im not a coder but i know that thats a very odd thing, even for a error in code
So when a client attempts to call a pikmin, an warning is logged to the consle saying that the client doesn't have a leader manager. Meaning that the client's leader managers are not being initalized properly when more company is installed.
The leader manager is what allows pikmin to follow players so without it pikmin are entirely useless
huh
i would love to help.. but the problem is... i have absolutely no clue how any of this works
no worries
most of the time these issues can be solved with just a cupple lines of code
kk
I've got all onions, time to kill the maneater
also my lags HARD whenever commanding 76 pikmin into an onion at once
I'm fixing that as well
epic
Oh 5 pikmin died and 4 got left behind
Also where does the onion land on the company
I thought it could
You need to install NavMeshInCompany for that to work https://thunderstore.io/c/lethal-company/p/Kittenji/NavMeshInCompany/
ah
Well I have 100 pikmin
I am now Olimar
Do the pikmin you sprout out of the ground when you have 100 pikmin go to the onion or just dissapear?
they go to the onion if they have one
same with pikmin that spawn indoors
i think i've realized why my strategy of "throw all my pikmin at the thumper and hope it dies before i do" doesn't work. i'm throwing them at the front of it which also has its mouth. i think that's how it worked in pikmin 1 when i played it a while ago so that's probably how it works here
this is what that thumper sees
So uh
if you have a lot of pikmin, they have a hard time coming down the ladder
try throwing them down
i want to try and add rock pikmin but i do not code either
There is a thing that doesn't allow them to latch onto enemies
Also they can be immune to crushing
so rock pikmin would be simple
Yeah
winged pikmin would be more complicated
i would add an onion for rock pikmin but i would need to get the onion model from pikmin 4
Or just have a gray onion texture
If you want me to try making rock pikmin I could
but I think Note said he was going to make other types from 3 and 4 in later updates
i should make evil upside down red pikmin that heal enemies
They seemed to ignore the client entirely
you could do it but i would stil’ try myself
or add puffmin thatll attack the player
Okay so this issue is caused due to the fact that More Company DISABLES THE PLAYER CONTROLLERS which prevents them from full initalizeing their leader manager objects
like in pikmin 1
that'd require coding, out of my skill level
would be a good idea though
What’s your profile code? Maybe I can use process if elimination
It's more company that causes the issue
the issue has already been found!
Alr you can just ask me if your having trouble
Oh hell yeah! Sorry I was still reading lol. That’s awesome the culprit is found
Weird that more company disables the player controller? Will it be possible to work without that?
I'm working on a fix for it rn.
I just need to initalize the leader manager when the player controller is enabled aswell as when it starts
Happy birthday lethal!
Thinking of coding in Groovy Long Legs but yet I don’t know how to code ANYTHING
Would be cool to have in the game
Fun fact: Pikmin can kick the soccer ball
But they can’t carry it 
Reduced Onion Lag
what do the values in the bottom right mean? i thought it meant squad / field / overall but that doesn't seem to line up
You have it right, the overall count includes pikmin that are in the onion aswell
im gonna be honest i have no idea what im doing
i cant even install the unity template thing
I'm gonna make a tutorial vid
taking pikmin out of the onion doesn't affect what should be the field counter though if i'm right
the field counter is the one in the middle. You can see it jump from 6 to 57 when I take the pikmin out of the onion
i think i did it
maybe
not
i dont know
i think his bones are in the wrong direction
i dont think hes ok
you might have to flip the normals
ill find out how to do that
ok that did nothing
i mightve done it wrong
he is no longer transparent but the textures look wrong
you can change it yourself in LLL and other mods
me and my friends love the pikmin scrap mod
and the only problems we've had with it were six months ago when i didn't know how to put it on moons that i wanted
Awesome I’ll test this today!
it says disable natual spawning instead of natural
typo
also i can still scan the whistle while its in my hand
crap
I haven’t tried the new update yet, but I believe that was happening with the onion as well if you didn’t already know
Type Tutorial:https://youtu.be/T5ViWXOWY3Q
links:
https://thunderstore.io/c/lethal-company/p/Evaisa/HookGenPatcher/
https://thunderstore.io/c/lethal-company/p/NotezyTeam/LethalMin/
https://thunderstore.io/c/lethal-company/p/BepInEx/BepInExPack/
https://github.com/EvaisaDev/LethalCompanyUnityTemplate
https://github.com/Unity-Technologies/AssetBundles-Browser
It's unlisted because it's kind a rushed and I want to make a better version, but this will do for now.
BTW will there be compatibility for controller in the future?
there techicly is already controller support, but you have to manually input the buttom mappings. I will add in input utils support later tho.
for example you could set "<XInputController>/buttonEast" for the B button on an Xbox controller in the configs
so there was one error on the client so far but we havent done a level yet. this is just on starting a new save. but i still have the multiple saves mod active. maybe just that?
Are you using BetterSaves
Also don't worry about "[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LethalMin.DebugMenu.Update () (at ./LethalMin/DebugMenu.cs:29)"
yeah better saves is the one
ok so im going to try disabling that because the client froze when we tried to land
Did you make it work with NomNom’s patcher?
No I couldne't figure it out
When I make this Pikmin map
so whistle is working and we are able to land! just curious if this "reset path" has anything to do with lethal min. Is was spamming my logs on offense
Do y'all want like
Enemy skit kit compat to replace designs
Loot bug becomes breadbug...

Yeah It's LethalMin. I forgot to fix that issue in V0.1.5
Is the uh red locust bees issue lethalmin related?
I'm not sure
Yeah
Speaking of issues with BEES i once took off after having yellows take it to the ship qnd the bees wouldnt go back to the nest even after i whistled the piks odd (and the bees stayed between the moons)
Okay I'll look into that
I've been having a problem where the ship gets stuck landing? where the door won't open and it won't fully land cause furniture can't be moved but it is stull on moon. Trying to find what I assume is the confliction
They get huge
I don't think it's lethalmin
I don't know
lol, I get that
logs that is. I haven't had any problems with any of the other mods is the thing
yeah
has that been an issue before?
It works fine with me
And i have the 3 stories on And have the container on le wall
Yeah I think it's just one little mod not playing nice with lethalmin
another small thing i noticed is that the animation for holding the flashlight breaks when you interact with the onion or pluck a pikmin
I have a wide variety of mods but it works fine for me
Applies for whistle aswell
That's an issue I don't know how to fix aswell
actually I might have an idea
Also did you see my “better whistle” idea?
nevermind, gotta figure it out. Might be poltergeist messing up
Really? Huh
yeah
But was it good?
yeah

If your adding it, cant wait
Turns out if you have a yellow pikmin which is flowered and it picks up a circuit bees nest, the yellow pikmin moves too fast for the bees to catch up and chase it, resulting in it killing HALF of my pikmin 
thanks yellow pikmin
the issue was apparently weatherregistry
btw, are there any custom interiors that work with this mod?
all custom interiors should work
unless it does something special like the elevator in piggy's LC office.
i thought the bees didnt kill pikmin
ah
suffer
I might make the Jester eat like 20 pikmin at a time
he looks like a guy who wants to feast on them
I'm going to see if the mod works with Tiny Company (or even if Tiny Company works since it hasn't been updated in 6 months)
The true pickled man experience
whats tiny company
Little company but always tiny
how long does it take you to get to the building if youre tiny
you sprint the same speed but your jump is reduced
ah
I have found these creatures that are like Pik Pik carrots I will name them pikmin
now that there’s a tutorial for custom pikmin i just need to figure out how to make the rock pikmins texture to work to add it in
because it looked like this
Could you do orange aswell
i managed to make it not transparent but the eyes are weird
what would orange pikmin do
Maybe winged and ice even (bulbear would be easy)
Same as pikmin 251
But in lethal it would be the LANDMINE SCOUT
i have not played pikmin 251
It immune to bomb and crush
I think crush might have forgor
But i certain explosion immunity
it might be easy to make
And bulbearmin i think is a purple pikmin bulbmin
winged would be hard because i would need to make extra code so they fly
But its model is bulbear with leaf
Manticoil/old bird/tulip snake
i mean when carrying objects
they would need to do the same movement but above the ground
and not do it if theres other pikmin carrying the same object
Ice pikmin would be useful for freezing floods (might need a buff with the amount needed)
Fair, maybe leave it second to last (last being glow since you would if doing it need to add the lumiknols and starbits and turning into stackable glowseeds when taking off/in the light)
even if i wanted to add ice pikmin getting the model would be hard
Fair
Even p-rip didnt get it to my knowledge
i got the rock pikmin model the the models resource for pikmin 3 but theres basically nothing for pikmin 4
Yeah, maybe ask the developer of p-wip where they got oatchi from and use that source
P-wip from roblox lost media
well note got the onion models from 4
Yea
and the pikmin models used are from 4 too i think
Yeah
I wonder if puffmin (and glow but thats not the main ask) would even be possible
Puffmin would be made my spore lizards/biodiversities prototox
glow pikmin should only work inside and past like 6 or 8 pm
Mmhm, but how would the glow seeds work
Especially taking off and put in inventory
Would they go into the container thing or
maybe a lumiknol can spawn randomly on every map
which could just be like the onion and storage
but ill start with getting rock pikmin to work
even if it does not have a texture thats fine
how much damage do the pikmin do btw?
around 0.01 for any other type and 0.05 for reds
Weird I have weather registry and the doors opened
The addon mod pikmin for lethalmin ideas:
glow: lumiknoll randomly spawns on each map and acts like the onion but the glows can only come out from between 6 and 8pm (or eclipse)
Wing: probably flies directly to the ship but rises and lowers to go over obstacles
Orange: doesnt die to explosions
Bulbear: bulbmin but purple pikmin strength
Ice: freezes water and puddles with enough of them (also stops floods from rising until onfrozen, but careful as the floods will quickly rise to the right place when unfrozen)
is there a config to raise it, that seems really low
Make ourples do 0.1
Yeah there is a damage multipler in the "cheats" section of the config
Dont raise it man
Pikmin are meant for many at once
I honestly just want like .05-.1
Use all reds then
Oh and holding throw on glows will cause a glowmob
I didn't know this until I watched quote's stream, but there is a bug where you can still keep the onions after getting 'fired'.
Keep it
The onions follow the ship
The ship doesnt get sucked out of the ship
Weird that more company disables the player controller?
Its for performance, not disabling inactive ones causes decreased FPS
ohhhhhhhhhhhhhhhhhhhhhhh, okay i see
I just thought that was odd since vanilla doesn't disable the player controllers ever
yeah its not massively noticeable with 4 players
but with like 50 its very noticeable 🤣
yeah XD
So the whistle scan node issue occurs because I'm an idiot and used || instead of && 
Case closed lol
I'm adding the picklemin
i am going to have to dump pikmin 3 and get the audio files for the rock pikmin because i can not find them online
yay
Fun Fact, Pikmin 251 was my first time ever playing Pikmin 2
Until then I had only played Pikmin 3
I figured out how to dump orange pikmin from 251
no way
you adding me
(in another server im in theres a few channels for rp, pikmin making my self insert are called pickle min)
251 is great. Pikmin 2 in general is still my favorite
this mod makes lethal enjoyable solo to a degree (for me, some others might enjoy it anyway/ still not enjoy it with this)
Pikmin 269
🅱️ikmin 269*
idk that part
@tiny sable
Oh yeah btw if a Pikmin spawns on quicksand
The game loses it and keeps saying that an enemy cannot be despawned
odd
i had a pikmin spawn on quicksand
nothing seemed to happen for me
could you show the console log
No I mean in the debug
I got them
@tiny sable
IDK
WHAT IS HAPPENING
BUT THIS LOG IS FUCKED
that doesnt look so bad
Scroll down
btw note, u found what causes the pikmin to not pick up small modded scrap
Idk what biodiversity is doing
ohhhhh nooooo
the odd part is there is seemingly no lethal min errors
note?
Life is good
I'm not sure, could you clairfiy more? Like what do the pikmin do when they fail to pick up small modded scrap
they just dont try, they flat out act as if it doesnt exist
im playing sola aswell
like they don't play the notice sound, they don't move to it, nothin?
nothing
Send logs
what kind of modded scrap are they attempting to pick up.
will next time i can but it basically does nothing at all
Ok so from my logs. I assume it's biodiversity, Locker combined
the elemental stone thingies i forgot the mod name lemme look
From
Uh
RuneScape?
ye,
