#Wider Ship Mod

1 messages · Page 2 of 1

dark jungle
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i saw a mod that just adds a second ship lol

granite solstice
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which mod is that?

dark jungle
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i dont remember tbh, i could look for it real quick

nova escarp
dark jungle
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yee

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yeah i really dont remember what it was called lol

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i saw it when i was searching for additional furniture

pseudo sapphire
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just checking was there or was there not plans to add a second floor?

dusty badger
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Think the inside can be unwrapped as well?

brittle hare
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Shoot i forgot to look it up. I'll do it when I wake up lol

fallow helm
granite solstice
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second floor sounds like an easy escape from dogs

pure basalt
cold badge
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having this is making me wish there was a mod to save decorations and their positions upon eject
or save/load/autobuy a configuration with furniture
i use this with that one furniture mod and you can get a really chill setup going with all the space

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there is a keepunlocks mod but it puts everything into storage

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spending 30 minutes decorating the tin can i will lose in 10 minutes time, peak lethal gameplay

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i've always wanted something like this mod and it's so good it hurts

dusty badger
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now it should look less shiny inside, hopefully

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altho I wasn't very clear on what needed to be unwrapped, so that's also on me haha (Outside and inside extrusions)

pure basalt
pseudo sapphire
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after you leave the file it deletes everything

pure basalt
pseudo sapphire
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@rocky cove XD you interested

pure basalt
dusty badger
pseudo sapphire
# pure basalt

almost forgot to get you the list of moons with navmesh issues

odd dagger
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I think it has some issues with this mod though, could be wrong

dusty badger
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looks like a shitpost to be removed?

pure basalt
dusty badger
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oh? description, and even the Site url is a YT video that has nothing to do with.. anything?

pure basalt
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The description of course won't tell you about this. concern

dusty badger
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improper page == shitpost, or malicious?

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🤷🏿‍♂️

subtle bough
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It adds a second floor? wow

dry flax
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yup, it changes the ship

odd dagger
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Oh I dig that a lot

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Really shitty TS page, mod itself could use polish, but good

subtle bough
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I really like it

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Now if I could have the bigger ship and second floor I'd be ecstatic lol

granite solstice
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they both change the ship too much in different ways it seems

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and i doubt the mod author would work on compatibility

subtle bough
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Well nothing is stopping Fumo from adding a second floor on their own.

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Besides, it was just some wishful thinking on my part. I'm well aware of mod compatibility issues. Kinda have to be when my modpack is over 200 mods lol

odd dagger
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A second floor would actually be a better idea, since it maintains compatibility with the cruiser and mods that modify the bottom floor

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If you implement it correctly anyway

granite solstice
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second floor would need to have a way for enemies to access it so its not cheesy

odd dagger
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I think small enemies not accessing it is fine, but stuff like masked going up makes sense

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Or maybe make the way up only accessible from the outside?

brittle hare
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Enemies weren't climbing the ladder outside for me AND if the ship takes off while on top you slide off. This one could definitely use some polishing up. Would be cool to see Fumo and them colab together to make them compatible just to have the option for that one big ass ship that clearly is overkill lol.

pure basalt
brittle hare
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It's still kind of sad they didn't put effort into their mod page though 😕 so they will not be able to receive feedback.

granite solstice
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with the way its made i bet its just for personal use

brittle hare
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Makes sense.

pseudo sapphire
cold badge
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i was thinking about tallershipmod yesterday
a ladder/stairs to the top floor
nothing other than masked would be able to get up there but it doesn't need to be balanced, just really cool
i'd totally use that one with the stairs if it were polished

pure basalt
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@brittle hare are you happy now?

brittle hare
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Lol I was just messing with ya 😆

half ibex
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i can't be 100% sure this mod is the cause but if i try to land on Etern from Wesley moons, the game locks up, unless i revert back to Wider Ship Mod 1.2.2

bright prairie
pure basalt
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hmm, after 1.2.2 i started deleting ship navmeshes to replace them with vanilla ones on wesley maps (except asteroid 14)

desert prism
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You should add a hatch at the top of the ship you can open and close to drop down into

granite solstice
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put it above the ship camera and add ai to the masked so that they sneak up and drop down on top of people

fossil rain
# granite solstice with the way its made i bet its just for personal use

yeah that about describes it

like, I'm fine taking suggestions, it's just on my end, just like making the mod, I'll only really update it on a whim. So suggestions I'd just treat as optional side quests that I do if I feel like it. But I guess letting people give feedback is good either way

pseudo sapphire
brittle hare
crimson wind
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i want only the one side of the ship to be larger, is that an option yet? I preferred having only the one side larger

pure basalt
coral sluice
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Is it normal for the dogs to still kill you through the doors? (I was trying to kill some eyeless dogs through the ship doors with my shovel and I died.)

pure basalt
regal patio
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would you ever add an option to the mod so that you can buy the wider ship as an addon that you have to pay for in the store like the windows mod?

pure basalt
regal patio
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alright thanks

coral sluice
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hole in the ship.

steep reef
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y'all what mods are you guys using for furniture decor inside the ship

pure basalt
desert prism
pure basalt
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i hate blender concern

desert prism
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Flys and spiders gonna get in now

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Lol I wish blender had a free cam like unity

pure basalt
desert prism
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And then like Keybind to re-centre n stuff

pure basalt
desert prism
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Nuh uh

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They don’t like open ones

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Only small

pure basalt
# desert prism Only small

I watch in horror as a spider larger than me crawls through a small hole instead of going through an open passage a couple of centimeters from the hole

desert prism
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Scary

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I will now make this mod until a patch is made

pure basalt
granite solstice
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anything more than that is overkill to me, furniture needs to be unique for me to want it

steep reef
devout inlet
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really cool mod

dusty badger
dusty badger
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also a bunch of other settings, but this one is the one I turned on because most other 3d software I use has a zoom to what you're hovering over

coral sluice
pseudo sapphire
odd dagger
pseudo sapphire
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ignore the audio lol

odd dagger
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That looks incredible, but does it work incredible

granite solstice
pseudo sapphire
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its fine

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but has some notable issues

odd dagger
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Fog? Rain? Pathfinding? Cruiser?

granite solstice
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i dont understand why they moved the door controls

pseudo sapphire
pseudo sapphire
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enemies cant walk on the new areas

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and masked can enter from the floor in 1 area(being looked into)

granite solstice
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did it just get updated like 5 seconds ago

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alright let me test it now with pipe removal

pseudo sapphire
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I wouldnt bet on pathfinding fixes atm as custom navmesh isnt planned

granite solstice
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at this point we need a mod to let you move the door controls like furniture

pseudo sapphire
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at least not for the time being

granite solstice
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what did you specifically remove with lethal pipe removal

sterile zenith
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why does this require matty fixes

granite solstice
pseudo sapphire
granite solstice
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ok

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what is the door generator

pseudo sapphire
granite solstice
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alright

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i can go upstairs in orbit now thats good

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is this door meant to be unusable

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or do i need to have the wall open in config

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ill test it with both walls open and see how that works

sterile zenith
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you need the wall open yeah

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is it possible to move the suit rack over to the wall?

granite solstice
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i dont know, it looks like lethal pipe has an option but you'd need to figure out the coordinates

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what is this so i can remove it

sterile zenith
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walking too far to the side of the ship seems to count you as outside and thus prevent you from moving furniture until you go back to the ship door

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would be nice if there was a setting to disable the static navigation mesh warning

subtle bough
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I just landed on Junic to test and got that error popup xD

granite solstice
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how it feels to be picky with custom moons rn

odd dagger
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"i want vanilla only"

available moons gets cut to 10

subtle bough
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As far as I'm concerned Wesley's Moons may as well be considered vanilla at this point lol

granite solstice
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nah its not like that

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i just dont like the textures and the enemies spawning outside

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masked ai seems to break when i go up to the second floor

subtle bough
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Watching my friends running and screaming from the outside spiders on Infernis is hilarious

granite solstice
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tried to get the masked to go upstairs and it just phased through a wall

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it refuses to go up

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i got one to come up but they cant kill you for whatever reason

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its also now floating off of the ground

subtle bough
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Second floor being inaccessible to enemies/breaking them has been a known issue if irc

granite solstice
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perfect

odd dagger
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I'm still hoping the bottom floor remains smaller to leave room for the cruiser

granite solstice
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holy shit i can finally use this mod with ship inventory now

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W

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oh yeah thats the good stuff

cursive ferry
pure basalt
brittle hare
desert prism
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For anyone using ship inventory ill try tomorrow to roll out a mod to change its position.

tall vessel
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Is it not registered as a placeable ship object?

desert prism
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i dont know, never used the mod but lots of people post about it

tall vessel
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Hmmm oki

desert prism
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thats if i can make it, i dont know if its gonna break anything about the mod

brittle hare
tall vessel
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The panel was a placeable shiap object?

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And what type of desyncs?

desert prism
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hows that

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for a position

granite solstice
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we’re eating good tonight

desert prism
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should be done now

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gonna test

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nope :/

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if anyone knows why

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but im going to be off the rest of the day so

desert prism
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Might be the game object part

pseudo sapphire
pseudo sapphire
granite solstice
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scaleable tv mod

fallow helm
pure basalt
fallow helm
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🥹

pure basalt
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dont cry

pure basalt
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one day it will be possible

median token
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will this mod be compatible with shipwindows in the future?

granite solstice
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ye

median token
# pure basalt yeah

that's great thank you, also I am currently having an issue with generalimprovements where my previous monitor settings disappeared, is it just on my end?

pure basalt
median token
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okii

desert prism
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But if it goes well then yes

fallow helm
rocky cove
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I wonder... How far are you with ShipWindows support on your side? :3

coral sluice
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@fossil rain Love the bigger ship. I have no idea where to send this so I'll send it here. (My friend and I were testing its limits. with decorations and enemies.) All I hope is collisions are fixed and textures not longer be stretched. Maybe someday the enemies can go to the roof and enemies can go to the 2nd floor. Loving it though!

pure basalt
dusty badger
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UVs are always fun. If I know a part of the mesh is a quad, unwrapping with follow active quads is a nice feature, and then if there's and oddshaped thing (like the top of the ship above the lever) you can pin certain verts and then unwrap so that the odd shape will adjust to try to avoid texture streching

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I wish the Blender team(s) invested a bit more time into overhauling the UV editor, and Texture painter. But hey it's great for something that's free

oblique junco
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I love when my scavenging horror comedy game turns into the Sims 4

dusty badger
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time to romance recruit some of the local monsters to the ~~family ~~ship

fossil rain
sullen pasture
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Would be great if it has shipcolors compatibility cuz having both mods breaks it

runic linden
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I noticed an invisible object behind the ship. Is this known to be here with WiderShip?

runic linden
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Ahhh, gotchya. Thank you for confirming!

unkempt vortex
granite solstice
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ShipHomeDecor and ScaleableTelevision

desert prism
desert prism
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Got it working after abit...

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im not sure if its compatable with the 2 story mod as i dont know what its called.

desert prism
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seems it already has compatibility ill just keep it in the same place so if people change the mod from widership + 2 story then they dont have to reinstall / uninstall the mod

dusky perch
# desert prism im not sure if its compatable with the 2 story mod as i dont know what its calle...
desert prism
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cus its normally here for 2 story and unless u have lethalpiperemoval it looks weird + hanging off

dusky perch
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ah yes

desert prism
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so gonna quick add that then im gonna publish my fix

odd dagger
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Cant you just nudge it to the left a bit?

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Or up for that matter

desert prism
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unless u want it still clipping

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i think it looks better where i wanted it but if u want it somewhere else ill change it

rose flame
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Hey guy, we got some issue to edit WiderShip, we don't understand, we asked for help in modding-general, ato told us to use ILSpy but now we don't understand why somes references, see bellow :

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we think we can't built because somes references is missing

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(sorry if is hard to understand we are french guys)

desert prism
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Anyway what do you need to change widership for?

rose flame
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I'm 3D artist, and we wan't to add an Cargo Ship in Orbit, like the basic ship go in the cargo to dock in it, to have big custom place when we are 30 more players

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is very simplified

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Actualy we just tryp to add an new .fbx file

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Also actually we just try to copy cube (17) an move this cube, an rebuilt just to test if our modification work, but we are stuck because we can not built it

desert prism
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it seems like it would be hard to add support for the ship.

rose flame
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why ?

desert prism
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attaching the whole ship to the side of it

rose flame
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no,i got screen shot

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wait

desert prism
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shouldnt it automaticly have compatibility?

desert prism
rose flame
desert prism
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why would you need widership? I thought you was adding it so the widership can be stored in there

granite solstice
rose flame
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We don't need widership, but we need to add content to original lethal files like company building or shiporbiting, it's for that we need to looks, understand and modidy mods like widership or lethalcasino and others who modified vanilla content

rose flame
granite solstice
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ah ok

desert prism
rose flame
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/tp

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xD

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i don't know now xD

granite solstice
rose flame
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let us dream mate x))

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yep something like that

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The idea behind the big spaceship, is to create some shops with pnj to buy items, modify the ship, crafting many tools with scrap and other things

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like in No man sky spacestation

granite solstice
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thats a whole other ballpark

pure basalt
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without dnspy/ilspy

rose flame
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I don't know how to use Github T_T

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We are sooooo stupid

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omg

pure basalt
rose flame
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why nobody tell us that before you T_T

pure basalt
desert prism
rose flame
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LMAO

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Fumo, is the NewShip the bundleasset ? How can we look inside ?

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is where fbx files are stocked ?

pure basalt
rose flame
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I have already look inside, but we can't add more fbx into ?

pure basalt
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I really like having a bunch of garbage in .fbx yoiled

rose flame
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Okay okay, then i need to create new bundleasset if i want to add some fbx ?

pure basalt
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yeah

rose flame
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okay, thanksfull man really (and ur mod is very insane, probably the one we must waiting)

desert prism
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#1289581619107332197 : This is for anyone using #1279117315941732443 or #1289403092307279907 and has the ship inventory mod.

pure basalt
desert prism
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lol, thats 2 of my mods now

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its gotta wait an hour anyways

pure basalt
desert prism
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i just like to make quality of life stuff

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i just saw lots of people bothering you to fix ship inventory / make compat so i just made it

pure basalt
desert prism
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anything like that (changing positions and scales) im fine to make into a mod for you for free :3

pure basalt
desert prism
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Just tell me if you make that config for disabling one side as i would need to update :]

rose flame
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Atomic, where is the code u modified to add more cubes and other ? We find the navmeshcube in patches, but is for the navmesh not an real cube. Where can we modified ? In functions ?

desert prism
rose flame
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Yep i know ship inventory, but the doorframe in the ship isn't yours

desert prism
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I didnt contribue to the making of wider ship. My only other mod for this is moved magnet switch #1276141048682512486

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oh wait

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are you talking about this?

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thats is apart of #1289403092307279907 , which has compatibility with this. So that is what it looks like if you have that mod installed with wider ship + mine

rose flame
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hooo thank you

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@pure basalt how do you make ur assetbundle without extension ? we need to do the same or not, to create our assetsbundle ?

rose flame
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np

rose flame
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how you export it ? with assetsbundle builder ?

rocky cove
desert prism
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I’m not on my pc for a while

desert prism
# pseudo sapphire

Btw for ship inventory I changed the position of it if you want to check it out #1289581619107332197

dusky raft
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Any word on this btw? It's still a tedious task to sift through our pile every session agony

desert prism
dusky raft
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It's possible, but we have a mod with tons of funny scrap and we like to have it on display.

desert prism
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Yeah just seems like on of those issues, the best you could do is put useless scrap in the inventory then display you’ll have to redo every session, atleast you’ll have less to do

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(If you decide to do this you will need #1289581619107332197 )

dusky raft
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Yeah I thought about that.

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Yea I read about the fix

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I'll keep it in mind

desert prism
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Just an option but atleast it’ll be less tedious until the mod creator can find a fix

blissful shell
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saw this updated, shipwindows compat?

subtle bough
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Not yet

blissful shell
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k

real siren
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@fossil rain hello i have tried to install your 2 story ship mod and i think it looks great,i have one problem tho,when i try to start a run i get stuck on the random seed text and the game gets softlocked,do you maybe have any idea why?

pure basalt
real siren
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yes i did install it

pure basalt
pure basalt
foggy pecan
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for some reason, this, along with another pipe in the ship are still appearing... using this with 2 storey mod

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not sure if this is the right place to post this, sorry if its not!

oblique junco
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Celestial Tint?

foggy pecan
oblique junco
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It's probably it's Display ship parts config option

foggy pecan
brittle hare
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Do you have ship windows on also? If so that needs to be turned off they are not compatible right now.

dry flax
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nope

blissful shell
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Bro didnt scroll up one message?

obtuse gull
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is there a way to enable the widening of only the right side?

pure basalt
obtuse gull
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nice

desert prism
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You should be able to pin stuff in ur own thread

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So you can pin like upcoming features

pure basalt
desert prism
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real

pure basalt
desert prism
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new feature: automessage for your forum

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type the keyword and jeb say pre-made message lol

pure basalt
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It hurts every time to go to Google mail and see messages from people and not posts from Reddit and other spam

desert prism
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welp sent a suggestion lets hope it gets added

brittle hare
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Fumo when do we get the Wider Wide ship? Adds another section onto both sides 😄 lol obviously kidding 🤣

pure basalt
dusty badger
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🤔 a door control hanging just above the door? that would work lol.

pure basalt
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I'll make the panel dependent on the solid wall when I start working on the mod again, but for now I want to take a break from the mess in my code for WS and work on another mod

desert prism
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a hanging sign model from minecraft with the door panel on

dusty badger
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quick mock up, then just rotate the switch+monitor to that?

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I don't care either way just figured if the suggestion was valid that's something that might work

pure basalt
desert prism
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i have 40 hours me pro

dusty badger
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been mucking around with blender for several years, not sure on the hour count. Took a break for half a year but it's more of my blockout skills that rusted 😭 and size could be adjusted if you wanted to slot the camera monitor on it and the control pad + door power %

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like almost done my blockout on this

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then I can bevel edges, set seams, unwrap, adjust hard edges

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older work for valheim

desert prism
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(sweat)

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jk good work

granite solstice
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im just getting into blender. thing thats great about lethal company is that modding it seems feasible

desert prism
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once you know how to mod one unity game it goes from there

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because its all the same basicly

granite solstice
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does this model look bad? who cares, just look at the eyeless dogs

desert prism
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dont dis eyeless dogs like that

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ones gonna go in ur bedroom tonight

pure basalt
dusty badger
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yeah.. the UV unwrapping for the player model is... also something

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gives off a SmartUV-Unwrap vibe

devout inlet
desert prism
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Yeah I had a post about it

devout inlet
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wish you could pin stuff without it though

desert prism
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Yeah that’s what I meant but yk

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If there’s a command they won’t

devout inlet
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I'm smooth brained

desert prism
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lol it’s fine

pure basalt
brittle hare
crimson wind
candid spoke
granite solstice
azure tide
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why can forest giant enter inside?

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wtf

dusty badger
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moon that doesn't allow navmesh regenning?

azure tide
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its vow

dusty badger
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never had that issue on vanilla, oof

azure tide
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gotta be 2nd story mod then

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maybe?

dusty badger
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possibly? I know widership on it's own there's no issue

opaque forge
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do more testing and report back

pure basalt
wanton patrol
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hi author, i was wondering is there already a patch for the display ships parts for celestial tint ?

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because yeah ships windows seems hard to patch so i don't know how it will be for that

pure basalt
wanton patrol
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ho understandable ^^

keen mural
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Is there any way to change the default positions of the furniture in the ship? The suit rack and cupboard are now in the middle of the ship

desert prism
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No another mod would need to be created'

candid spoke
dark jungle
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is there possibly a fix for this coming? yoiled

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it doesnt seem game breaking but it makes landing on bozoros a pain

desert prism
dark jungle
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i dont use 2 story ship, it happens with just wider ship installed

desert prism
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It shouldn’t as wider ship doesn’t have any 2 story ship by default

fossil rain
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I'm pretty sure this is a thing happening with both mods due to regenerating navmesh

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trying to work around that currently does cause a lot of other bugs from what fumo has tested.
Though maybe an idea is having that as a config option for both mods, where the default is the less buggy one, and then the potentially faster loading but more buggy one is a choice the host can make

pure basalt
dark jungle
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awesome :)

scenic marsh
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can you make it where you can disable the left side from being open so that the cruiser doesn't cave inside a wall on maps whenever you land

fossil rain
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fumo planned to do something like this before, just has been taking a break and working on other projects for now

ivory dirge
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I cannot open/close ship doors with this mod, any fix?

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it just zooms into the poster

pure basalt
ivory dirge
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oh that's true lol, thanks alot! forgot this poster was from there

pure basalt
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np

pure basalt
#

So, I am writing this to everyone who is interested.
At the moment I am experiencing problems with Discord (Blocked in Russia) and may disappear from discord for a couple of days/weeks. Use the email to contact me that is listed on the mod page OR GitHub if you have anything to report regarding #1297221989685137498 or #1279117315941732443 .

At the moment, the update for WiderShipMod is about 60% complete, almost finished with only left/only right/both side(s) in the form of navmesh prefabs and the ship prefabs. The only things left to finish are the railings and the code for the config, wall networking (so that they stop being clientside), blacklist, optimization of navmesh generation (including with a 2-story ship), a small rework of the light switching and something else that I forgot to write here.

half maple
ivory dirge
half maple
dusky raft
desert prism
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I already made a mod so its not floating

dusky raft
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Our group's thought of it, we might do it; it's just that we have two story and wider and like to decorate some of the rooms with some modded scrap we find while we wait to sell it. But if we have to call the session we tend to have some stuff still on display that next time we play we have to untangle from a pile in the middle of the ship.

pure basalt
dusky raft
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Way back we talked about it and you said you could reproduce it, so I'm not sure either.

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It was really weirdly inconsistent across profiles

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Like a fresh profile did it, and my 200+ mod profile did it, but my 30 mod dev profile didn't

pure basalt
dusky raft
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Yea, rn it kinda seems to be less forgiving but I'm not sure how close it has to be to the wall now. I could quickly boot up and see

dusky raft
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Seems like its some mod we have in our 200 pack, no clue what tho. I'll see if I can pin it

fossil rain
pure basalt
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there are a bunch of ways to bypass restrictions that I actively use, it's just that lately they stop working one after another

dry flax
pure basalt
bleak flicker
#

@pure basalt I take it it doesn't work properly with ShipWindows?

#

Or can this be fixed in the config?

#

Also, is there any difference between them?

pure basalt
desert prism
bleak flicker
#

will he pick up what this mod needs?

pure basalt
bleak flicker
#

and appear only upon landing

#

Am I understanding correctly?

desert prism
#

It also has lots of other cool features

pure basalt
bleak flicker
#

Is this some kind of config or add-on?

blissful shell
#

Neither

#

Separate mod

blissful shell
#

Just has compat (the mod has a third foor aswell in config)

pure basalt
#

#1289403092307279907

pure basalt
desert prism
midnight folio
#

Mider Whip Sod

pure basalt
#

Sider Mhip Wod

midnight folio
#

wider ship if it was evil

flint harbor
#

a thinner ship where there's no widening at the lever part of the ship and it's generally thinner

pure basalt
midnight folio
somber elbow
#

Is it possible to do a complete model replacement of the ship, to something that doesn't really even resemble the vanilla ship anymore?

#

I could understand requiring the ship door and monitors to be in the same spot

#

But could you make a model that's an entirely different shape from the vanilla ship

#

And use that?

pure basalt
#

but obviously it's better not to make the ship lower because the entire lower part will be underground

pure basalt
somber elbow
#

would it be possible to share your project with me at some point?

#

or at least the things relelvant to replacing the ship model?

pure basalt
somber elbow
#

alr, thx

pure basalt
#

this dot concern

#

@fossil rain It's time to update

#

I probably should have told you first 😆

tall vessel
#

the greatest update htus far, moving the changelog

#

congratulations fumo#

pure basalt
daring quartz
#

yeah justr don't mind that

fierce light
#

but... i liked the inner wall. made my ship feel like you had to go thru decontamination before entering :C

pure basalt
pure basalt
fierce light
#

theyre already being used tho

daring quartz
#

yeah it kinda sucks they're gone

fierce light
#

2 for a ceiling, 1 for a blocker, and 1 for a bathroom wall

daring quartz
#

i just don't use melanie's furniture

#

i tried it and it didn't seem like a good fit for my friend group

#

we just had the right wall on which acted like a seperate room from the rest of the ship

pure basalt
#

as i wrote in the changelog, maybe i will bring them back, it's just that my free time is over for now

fierce light
#

but i getcha

daring quartz
#

alright r2 finally updated

#

are the right and left wall configs just completely gone

#

bc if so then i might need to delete and redo the cfg file

pure basalt
fossil rain
scenic rampart
scenic rampart
#

i see! waiting for the update

dark jungle
daring quartz
#

i don't know if it's this mod or not, but for some reason the lights cause framerate drops??

pure basalt
#

I can guess why but I really don't want it to be because of this

tall vessel
#

lol whjat the heck why IS the lights bein bad like that

daring quartz
#

how lethal company's inner machinations work will forever be an enigma to me

#

i did not use that word right

pure basalt
#

I didn't expect it to be so bad

daring quartz
#

FIVE???

#

yikes dude

#

how bad is the fog without them?

pure basalt
daring quartz
#

ah

#

that'ssss kinda a problem

pure basalt
#

nah

#

it was like that before so it's not a problem

#

just visual crap

tall vessel
#

is it the fog exclusion zone stuff?

pure basalt
tall vessel
#

i didnt realise that shit deleted performance

#

@short star might know of a ebtter alternative for em

pure basalt
short star
#

not sure I do, but there might be knobs that may help reduce the impact?

#

I would also very much hope that it is not that

desert prism
short star
#

should be easy enough to check by deactivating them using UnityExplorer

pure basalt
short star
#

what is that in percentage?

pure basalt
short star
#

oh ouch

pure basalt
#

even more if turn off the lights

pure basalt
#

because

pure basalt
# short star oh ouch

17% with only right side (+3 exclusion zones), I can't imagine how much I would have gotten with both sides (+5 zones)

desert prism
#

Btw i feel the lights are a little too bright

pure basalt
#

maybe I screwed up with the materials again (although this time I set them up manually in the prefab)

desert prism
#

Should i centre it more?

#

Yeah im moving it to below the white sign

#

Well ShipInventory should be working now

#

Moved magnet ill see if i can find the project for it

desert prism
earnest vale
#

i have floating posters issue

earnest vale
#

nvm fixed it

pure basalt
#

I wish to stab kiss the moon makers one day

tall vessel
#

which ones?

#

youcant just kiss em all

pure basalt
#

maybe wesley too

tall vessel
#

they have boyfriends 😔

pure basalt
hushed cloak
#

whenever i land on a moon i have a cruiser automatically attaching to the magnet. it then phases into the ship and i cant get it out. anyone know how to fix this or what mod i can remove to stop the cruiser from spawning when iland

desert prism
#

New widership update 👀

pure basalt
grim marsh
#

hello, since the update i have a issue about the lights in the ship, for some of my friends it's on and for some not ( i know that i have 2-story ship but it does it also without it )

glossy crag
#

Just wondering if their are problems with the wider ship? I am running it with 2 story but heard on certain moons certain enemies will bug out. I just want to make sure what to expect y'know.

pure basalt
glossy crag
pure basalt
# glossy crag Ok! I already asked them but I didn't include I was using wider ship with it. In...

I removed this warning in 1.3.0 because it is no longer needed (there is a whitelist and a blacklist, their description can be read in the config), but right now there are problems with mobs sometimes cannot get onto the ship on some moons or even go through closed door, and the problem with the light that I described above. You can also try WS 1.2.5 because for some reason it is more stable (you can turn off the warning about static navmesh in the config) and 2-story ship 0.4.1

glossy crag
pure basalt
# glossy crag So you recommend WS 1.2.5? You don't recommend the latest of 2storyship?

I don't recommend it, but 1.2.5 is more stable and also much slower in terms of loading maps (for example, bozoros, although it was partially sped up on the bozoros side), it is not compatible with Ship Windows (although you are using a 2-story ship, so this is not a problem for you). Also, I will not be able to collect more logs and bug reports for 1.3.X because of this 🙂

glossy crag
#

I'll do the latest and report any problems I have to both ends if that's fine. What do you mean by light sync btw?

pure basalt
glossy crag
#

Like this occur with wider ship alone?

pure basalt
glossy crag
glossy crag
pure basalt
glossy crag
austere flame
#

iirc you used to be able to enable the walls in the ship from the config file, but it doesn't exist for me anymore. Is that something you removed while updating or did I break something?

pure basalt
austere flame
#

oh okay, thanks for letting me know. i thought i messed it up bad

dark jungle
#

is there a known reason as to why the shipcolors mod doesnt really work after 1.3.0? i use the shared textures option and colors just wont work for the ship walls, they do for the charging station and stuff though. i also just cant figure out how to use the generate config mode for shipcolors, its so confusing.

pure basalt
dark jungle
#

ill have to give it another shot then ig lol

pure basalt
#

usc vortex agony

pale agate
#

This mod seems to be incompatible with Lethal Doors. The ship doors don't deal any damage. Could you add compatibility with it?

pure basalt
#

especially when the coordinates are hardcoded in lethal doors

desert prism
#

Only thing I could think of is hit boxes

#

Depending on how lethal doors set up the hitbox

pure basalt
#

coordinates and "hitbox" both hardcoded

glossy crag
#

Does anyone else remember a wall being behind the suit rack? Like from this mod

glossy crag
desert prism
#

Then people can see what moon might be incompatible, small change but for people than don’t know

pure basalt
pure basalt
rocky cove
desert prism
pure basalt
desert prism
#

Oh

glossy crag
pure basalt
#

or exit ship

glossy crag
#

Ohh okok

pale agate
#

I've changed literally nothing, so I've no idea about what might've happened

viscid stump
#

Hiya! I'm using the Posters_of_Cats_and_More v1.0.3 by skelobite mod and even with the force the poster set to true they're still hung in the default ship locations. I'm guessing wide ship mod doesn't support this poster pack right now?

pure basalt
#

and if they hang without 2ss then most likely something is wrong with the order of loading/executing patches and i will fix it

pure basalt
#

maybe ONE DAY mel will make posters

pure basalt
pure basalt
# pure basalt

I made a small mistake, 1.3.8 will appear in mod managers in 40-60 minutes

daring quartz
desert prism
pure basalt
desert prism
#

Not Qwertz

#

No way

#

Such a fan

pure basalt
desert prism
#

Your not Qwerty

pure basalt
#

false

desert prism
#

TrueLethalCompany Steam Steam Steam Thunderstore Gale Gale Thunderstore perceive sadpou sadpou

viscid stump
# pure basalt

Okay, thank you. I also think I had a config on for windows on that prohibited posters from being moved

viscid stump
pure basalt
#

but again: wider ship config DOES NOT WORK with 2StoryShip

viscid stump
#

Yes. Which is why I changed it back from t/f. I'm fixing a bunch of packs made by friends who are not in here... so there are settings I'm discovering. I'm not pushing back on wider ship and 2 story ship either just saying I also acknowledged another issue with the pack I'm working with is all. I hope that's understandable

viscid stump
#

:/ Thanks anyway. Have a good night.

thorn wolf
#

guys im having problems with the wider ship mod

#

because for some reason whenever i go to load up lethal company with the wider ship mod

#

theres no button to open the door on the ship?

pure basalt
#

there is

thorn wolf
#

not for me

#

😭

pure basalt
#

what is your extended side in the config?

thorn wolf
thorn wolf
#

idk what that means

#

im new as hell to modding

#

but yeah it aint there

#

and the orignal walls are still there??

pure basalt
thorn wolf
#

and how do i find it

pure basalt
#

nvm, just look around

thorn wolf
#

.-.

#

wdym???

#

bro-

#

aint it your mod-

#

...

pure basalt
#

give me a minute

thorn wolf
#

mb

scenic rampart
#

did you look on the top right of the door?

thorn wolf
#

oh

#

thats where it is?

#

😭

#

bro i was dumb and just didnt think to look there

#

i thought it would be in the orignal spot which is easier to access

#

🗿

#

mb gang

scenic rampart
#

yea got the same experience first time playing with the mod no worries 🤣

pure basalt
#

I am not responsible for locations of furniture with a 2story ship

thorn wolf
#

anyways i go now

dark jungle
#

i had to do this to make sure i wasnt going crazy, but i generated a config with ship colors and made every color possible a bright red to see if it was actually applying, and it just seems like no color applies to the ship walls or floor inside. is there something im doing wrong? ive been having to use an older wider ship version (1.2.5) since after 1.3.0 it stopped working

#

profile code if it helps: 01937260-d595-752c-59ec-411fe6457f3c

pure basalt
#

hmm

cursive ferry
#

the configs are generated based on game object names so if your replacement objects have different names the configs will be meaningless 😅

#

Like with ShipWindows I think there might be an issue of the shipwindow object configs being useless after being fired because they are replaced again with a new name(?) not 100% sure tho I haven't looked into it much

#

also no worries for the ping, I was in the middle of posting some updates anyway lmao

pure basalt
#

i see, thanks 👍

pure basalt
dark jungle
#

alright, thank you!

cursive ferry
#

i also dont mind if you use assembly publicizer lol

cursive ferry
oblique junco
#

(till updated, ShipBoth(Clone) and wall_right(Clone)/wall_left(Clone) in GenPermitListObjects)

cursive ferry
#

thats interesting Think

oblique junco
#

Yeah

pure basalt
#

huh

oblique junco
#

but those 3 include like, everything

cursive ferry
#

the mod has some config items to filter out or permit certain game object names

pure basalt
#

These objects themselves are empty, but inside them there are objects with materials

cursive ferry
#

yeah if those parent objects get filtered out everything childed to them will be too

#

so it's totally solvable via config

oblique junco
cursive ferry
#

by default anything with "(Clone)" in the name gets filtered out to avoid scrap items from cluttering the config

pure basalt
#

then it would be easier fix

cursive ferry
#

yeah super easy

#

Screen, (Clone), damageTrigger, ShipBoundsTrigger, ShipInnerRoomBoundsTrigger, ReverbTriggers, ScavengerModelSuitParts, Plane.001, LandingShipNavObstacle, SpawnRoom, VaultDoor, warningStickers is the default GenBannedObjects list (filters out objects with these names or childed to these names)

oblique junco
cursive ferry
oblique junco
#

fair

#

but yeah case in point those 3 objects will allow you to color Wider Ship rn

cursive ferry
oblique junco
#

It's not that hard to find it loool

cursive ferry
#

yeah im just lazy

oblique junco
#

I literally just do this lol

cursive ferry
#

yeah that'll do it

oblique junco
#

Safe measures is making the layers go up to 35 even though I know there's only like 31

#

Totally off topic for this channel

cursive ferry
#

yeah sorry for the hijack @pure basalt lol

pure basalt
#

nah it's fine

oblique junco
#

magenta not purple

#

it's over

#

wait no purple works

#

you're lying to me

#

fake news

cursive ferry
pure basalt
daring quartz
#

i'm getting these errors when i try to land on Orion. when pulling the lever, the game just gets stuck on the "seed:#########" text

daring quartz
# pure basalt

i'm tryna see if this error also occurs on v1.3.9, since i'm currently on v1.3.8,

#

but it's literally been like 4 hours

#

and r2 STILL hasn't updated

pure basalt
#

but easy fix

#

done

pure basalt
desert prism
# pure basalt

Why did you disable lethal config in the first place ? It should of done the “This config was automatically generated”

pure basalt
#

now it's soft dependency

desert prism
#

Strange i dont add lethal config because it automatically generates for me

#

Although I do my configs inside of Plugin.cs

pure basalt
desert prism
#

It could be the way configs are set up although I’m pretty sure it’s one way to setup configs for BepInEx

pure basalt
#

it is one way

desert prism
#

You do Config.Bind() don’t you?

pure basalt
#

yeah

desert prism
#

Hm strange

#

I havnt had it happen to me

#

And I’ve made about 3 config reliant mods

#

Maybe 2 reliant

desert prism
#

Just to make sure you do it like this right?

internal ConfigEntry<bool> whaterverNameConfig;

void Awake()
{
var textSection = "WhateverNameSection";
whaterverNameConfig = Config.Bind(textSection, "Config Dsiplay Name", false, "THis does whatever.");
}
desert prism
#

Strange, thats how i set it up in my shotgun safety

pure basalt
#

I didn't really care that the lethal config didn't generate the config itself

#

Just readded it for my comfort

viscid stump
#

Hello~ I'm spending so much time trying to get colours to apply to the ship but I have no idea why they're not applying. 🤷 I've tried setting hex colours in LC. nothing. Spent SO MUCH time making a config page twice, still nothing. I do have Open Lib and the latest version that should work with wider ship, I'm not sure if it's the FurnitureLock? In the log the mod loads fine. Going to pull in a sec and stop messing with it for know, its been hours :/

pure basalt
#

in ship colors config

viscid stump
#

Indeed

#

I saw a flash happen behind the menu but nothing changed

pure basalt
#

a flash?

viscid stump
#

not a white flash but what looked like assets refreshed

#

it was like less than a millisecond blip after I clicked the button

pure basalt
#

Or ShipRight

#

or ShipLeft

viscid stump
pure basalt
#

in ShipColorsGenerated config

pure basalt
viscid stump
#

It's it not back at the default? Because it should be

#

When I'm back at my deck I'll fix the one profile. On Gale the hex are def the default but I guess they're not moving over to r2mm

viscid stump
#

Weird, I just opened the config in r2mm where I'm running the game and the colours say they're set to their defaults

pure basalt
#

i mean THIS list should be default

#

in shipcolors config

viscid stump
#

Oh I've never changed that in either

pure basalt
#

then it's ok, try find ShipBoth Colors

#

in ShipColors Generated config

viscid stump
#

Nothin'. The only setting I see for ShipBoth/L/R are for the wall options in wider ship. Nothing new came up in the ShipColour configs

pure basalt
#

strange

#

Wider Ship 1.3.10, right?

viscid stump
#

Indeed but, I do see that darmuh has an update for openlib that must of released today

pure basalt
#

yeah, for terminalStuff i think

viscid stump
#

Mmm Alright I'm going to update and see if what gives me any luck anyhow

#

My thought is either I likely have something misconfigured that wasn't an issue for anything until this, Lethal Tube Remover is interfering, or some other mod.

If you'd like to mess with it feel free but it's not game breaking just... pretty... and I can really make the game look like Christmas barfed all over the ship lol

01938010-3767-a6f8-000e-b02fa99b629d (From Gale)

I know Old Bird Fix is yelling at me and there are missing suits from last year Jolly Suit pack from my drive but thats fine. I believe those are the only errors I've seen. Nothing Fatal

pure basalt
#

@cursive ferry i think you should check this code

viscid stump
cursive ferry
#

can you enable these settings and send logs?

viscid stump
#

Will do

cursive ferry
#

thank you 🙏

viscid stump
#

Thank you as well! One moment~

viscid stump
cursive ferry
#

but you're welcome to enable both, will just be extra logs

viscid stump
#

d a t a. c o n s u m e.

pure basalt
#

same for me

cursive ferry
#

weatherregistry logs Aware

viscid stump
#

Oh do they not play nice?

cursive ferry
#

no it's just a lot of information hahaha

#

still trying to find the shipcolors portion of the log

viscid stump
#

I have notepad++ I can reduce if helpful

pure basalt
cursive ferry
#

lmao yeah this is the last thing shipcolors logs in the above

[03:18:21.9684317] [Info :ShipColors] Setting Plugin.instance.Terminal

#

which would mean that nothing is calling ShipColors.Events.StartCustomizer

viscid stump
#

Thats what makes me think it may be the Piperemover mod

cursive ferry
#

since I see ShipWindows is in there, it should be calling it during it's setup logic

pure basalt
pure basalt
#

yeah

cursive ferry
#

not much logging with shipwindows unfortunately

pure basalt
#

by the way, the config is not generated via lethal config

cursive ferry
#

you mean the button? Any logging show up afterwords?

pure basalt
#

and no logs

#

and that how it is looks like

cursive ferry
#

actually, that would make sense

#

basically if a config was never generated it wont generate another one

pure basalt
cursive ferry
#

there's a bool that tracks the first initial config generation (so it doesnt run over and over again)

#

im gonna check something in the main config once this is done lol

viscid stump
#

Yeah that one sucks ass

#

its just videos for the TV its not important

cursive ferry
#

yeah once gale downloads it for the first time it'll be cached and i dont have to worry about it again lmao

#

reason #9999 everyone should use gale over anything else

pure basalt
cursive ferry
#

💀 💀 💀

pure basalt
#

and it is just cache from multiple sessions

viscid stump
#

Yeah, I'm trying to convince people to migrate but 😔 They're creatures of (bad) habit

cursive ferry
#

yeah that said it can get kinda messy when im locally replacing mods with a dev version and forget about it (gale will cache the replacement)

viscid stump
cursive ferry
pure basalt
viscid stump
cursive ferry
#

you have some patient friends who will sit thru these downloads KEKW

viscid stump
#

They havent gotten this yet

cursive ferry
#

ohhhh gotcha

viscid stump
#

I'm likely not going to keep the videos, after I get the mods working THEN I'm doing content folder clean up of the Music, Posters and Videos

cursive ferry
#

ahhhh makes sense

viscid stump
#

Yeah and if anything is a .mov i'll convert to an .mp4, smaller in file size.

#

1.7 GB of video is silly

cursive ferry
#

btw if you have terminalstuff you can specify one of these tv video mods folders as the videoFolderPath to play them on the terminal as well lol

viscid stump
#

Well, I have clips of some of our gameplay and what have you that I'm going to throw in a video folder too

cursive ferry
#

nice!

viscid stump
#

Yur and same for posters. We used the (forgot what it's called) Lethal snap? The polaroid and took pics. I can put that in the small poster folder.

#

Corny. Ass. Christmas time

cursive ferry
#

yeah so I'm seeing the same on my end with your profile. I'm not sure why but ShipWindows is never getting around to calling the customizer which is what results in the issue

#

and even if you generated the config with the button on your own (if I changed the early return), it wouldnt apply on your next lobby load because of the same issue

pure basalt
cursive ferry
#

maybe, I've got no idea since there's not much logs to go off where the shipcolors stuff is called from shipwindows

viscid stump
#

This was the code I generated from the website if that helps any

pure basalt
#

ic, well, im need go to bed ig

cursive ferry
#

yeah lmao get some sleep

viscid stump
#

Good night, thanks for taking a look fumo

cursive ferry
pure basalt
#

it is morning but youre welcome

cursive ferry
#

but otherwise I dont think there's much I can do on my end

cursive ferry
viscid stump
#

Same timezone

cursive ferry
#

ayyyyy

viscid stump
#

SURE FEELS LIKE 2 AM WHEW. Gettin' dark so early now. Also thank YOU again for taking the time to look at the issue, sorry there wasn't a fix or anything you could find :/

cursive ferry
viscid stump
#

No worries! Things happen~ Soon! I have the mod bookmarked so I can check on updates later. I hope you have a great night and enjoy the rest of your weekend! ^w ^7

oblique junco
#

🦐

oblique junco
#

I have a hunch on what's causing the ShipColors config to not generate

#

in the code posted earlier

#

Looks like it's the same issue from a bit ago, just flew under the radar since I guess no1 has been using the mod

#

@desert prism 🫵

#

Moved Magnet Switch changing the order of mods loading so it's screwing up ShipColor's generation stuff

viscid stump
#

AnimatedPlink Oop

oblique junco
#

Same issue was happening with ShipInventory WiderShipFix but was dealt with pretty quickly

viscid stump
#

Yeah I can imagine it's difficult to identify issues or even active issues if they're not reported/the mod isn't getting that much use right now. Well, I'm happy to help in the future for anything if needed!

#

Thanks for jumping in, @oblique junco~

oblique junco
#

ye

oblique junco
#

While I am here talking about ShipColors, there is some funky stuff going on

#

Looks like maybe Wider Ship and maybe ShipWindows is not letting some stuff generate properly???

oblique junco
cursive ferry
cursive ferry
oblique junco
#

nope!

cursive ferry
#

interesting

[Info   :ShipWindows] Replacing object ShipInside with ShipInsideWithWindow100...
[Debug  :ShipColors] allObjects Count - 95
[Debug  :ShipColors] AirFilterThing has no familyTree, processing on it's own
[Debug  :ShipColors] Config has been generated
[Info   :WiderShipMod] window1 done!
[Message:WiderShipMod] I'M ALIVE!!!
[Warning: Unity Log] [Dissonance:Recording] (05:34:49.223) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Delta Time:0.8162709)
[Info   :ShipWindows] Spawning shutter switch...
[Debug  :ShipWindows] Added listener! :)
[Debug  :ShipWindows] Updating Scan Node! :>
[Debug  :ShipColors] allObjects Count - 96
[Debug  :ShipColors] AirFilterThing has no familyTree, processing on it's own
[Debug  :ShipColors] TryGetFamily got familyTree tree for AnimatedShipDoor with [ 14 ] members```
#

so with wider ship and ship windows the generation gets called twice? seems really inefficient lmao

desert prism
cursive ferry
#

i'd guess this has something to do with the inconsistency (maybe)

[Debug  :ShipColors] String detected, checking listing (105)
[Warning:ShipColors] Unable to find left_window/right_vanila/HangarShipRoomMetal (Instance) Color
[Debug  :ShipColors] Generated config setting changed!
[Debug  :ShipColors] String detected, checking listing (106)
[Warning:ShipColors] Unable to find left_window/right_vanila/HangarShipHull.002 (Instance) Color
[Debug  :ShipColors] Generated config setting changed!
[Debug  :ShipColors] String detected, checking listing (107)
[Warning:ShipColors] Unable to find ShipBoth/left_window/HangarShipHull.002 (Instance) Color
[Debug  :ShipColors] Generated config setting changed!
[Debug  :ShipColors] String detected, checking listing (108)
[Warning:ShipColors] Unable to find ShipBoth/left_window/HangarShipRoomMetal (Instance) Color
[Debug  :ShipColors] ShipBoundsTrigger is detected as a banned object!```
#

but would definitely help to have the expected object's name to parse the log for

#

will let fumo comment on that when they're available 👍

oblique junco
#

I checked what gets generated with vs without ShipWindows for Widership

#

the only difference was that these exist but can't be used w/ ShipWindows enabled lol

cursive ferry
#

yeah I'd guess there's something funky going on between the multiple calls of the config generation. In an ideal world it'd be called only once the ship is finally done being modified

#

I also think there's a few things that "lose their color" after the ship firing sequence due to the ship being modified again

oblique junco
#

(I missed having other Windows enabled, the other windows make the floor and wall the windows are on also not change properly)

viscid stump
# cursive ferry bruh

Oh I figured out why it's so big, there's a full 24 min Billy and Mandy episode in there LOL

desert prism
#

@oblique junco I have just tried the same fix i did for ShipInventory WiderShipFix, you can have this early to test if you want but im uploading it now

oblique junco
#

Does indeed fix it

desert prism
desert prism
viscid stump
#

Thank you Atomic! Going to give it ago again~

#

We got colours boiz

regal patio
desert prism
pure basalt
#

ShipColors also can do that iirc

pure basalt
#

wrong thread

regal patio
#

oops

dim zodiac
#

any idea why this part of the ship is showing whenever i land?

pure basalt
dim zodiac
#

dang you're quick, thank you!!

pure basalt
desert prism
#

Hi

pure basalt
#

very funny

dim zodiac
#

and if the issue persists after even ship windows and celestial tint have been removed entirely?

pure basalt
desert prism
dim zodiac
#

I'll do a fresh install of all my mods (without Ship Windows) just to be sure then

pure basalt
dim zodiac
#

i didnt find anything including ship parts so i just got rid of it entirely

#

can configs from deleted mods still affect other mods?

pure basalt
#

only if you don't use a mod manager
edit: I read it wrong

dim zodiac
#

I decided to test in a new profile

so I only have wider ships (and dependencies) installed
The ship part shows up if I have the Right wide side enabled, but not if I have both enabled

pure basalt
#

looks like i forgot to move that object when only right side, oops

nova rapids
#

hello, i just installed this mod but the ladder to climb on top of the ship is still inside the ship and not interactable - did i do something wrong ?

#

i dont have 2-story ship

nova rapids
#

yup!

pure basalt
#

should be turned off

nova rapids
#

oo, i'll give it a try ty!

nova rapids
desert prism
#

Message 1

pure basalt
#

2

pure basalt
#

[1.3.11]

  • Celestial Tint compatibility (ship parts config option in celestial tint config)
  • Fixed position of one trigger for right side of ship
  • Fixed a bug where a prop with only the right side of the ship would appear when landing
#

now i know i have a typo in the changelog, thanks discord

blissful shell
#

The navmesh thing breaks my pack btw

#

Just saying

#

Not urgent since it can be fixed by disabling the config

pure basalt
blissful shell
# pure basalt how

Ship refuses to land (the actual map doesnt load while the lobby does)

pure basalt
#

logs

blissful shell
#

Since disabling the navmesh config fixes it

mild quiver
#

I found an issue with the celestial tint mod. I disabled it and the brightness was gone. I'm gonna report this to their mod channel as well just in case.

Edit: I have Chameleon installed. [Disabling Planet preview in the config](#1198736199297286196 message) fixed the brightness issue.

desert prism
desert prism
#

Plink on top

pure basalt
#

only because you spam it

desert prism
#

Nuh uh

#

see not much

mild quiver
desert prism
wet sleet
#

is there a config I'm missing somewhere that's setting the door buttons all the way to the end of the ship?

#

sorry if this has been asked before, discord sucks and won't let me search within threads

pure basalt
#

Only depends on extended sides

surreal hearth
#

Does anyone else have an issue where if you place items in the extended parts of the ship and reload a save, the items will get teleported into the usual bounds of the ship?

Or is that normal behaviour?

surreal hearth
pure basalt
#

oh, like furniture?

surreal hearth
#

Nah the cupboard itself sticks properly

#

It's the gear I put inside