#Biodiversity - Expanding Lethal Company's flora and fauna.
1 messages · Page 15 of 1
it's doing a great job
its doing
a great job
great great job
job
its
Great
only
Man
pretty sure thats a woman
pretty sure most plants have both genders.
good thing she aint most plants
Aloes are all male actually
and redwood giant is yoda's sister
Sylveon-ass species
nuh uh
What’s the obsession with giving plants genders
Better yet why do they have mouths, eyes, and legs
And arms
because
The worms:
those who worms
0194ec41-5f0e-9689-50c6-a8b970d0720e
any of my mods stand out as a conflict?
aloe is broke in its 3rd phase for me
Oh I can check in a bit
what's broken about it?
and which do you mean by third
healing?
it has wander, stalk, heal, chase and kill
idk about conflicts but if you mean that the aloe picks you up, nurses you "forever" til you break out, then chases you and keeps it going like that endlessly, its happened to me
happened with shrimp on and i went to check if it was in your pack since it was in mine and it broke a lot of stuff
but you dont have it
I mean, that sounds like the intended behavior
The aloe never lets you go by itself
you have to break out
oh but itd keep chasing after me once i got out forever, about 13 times til i died to something else
is that part normal?
Yes, you have to leave the interior for it to stop chasing
ooooh
sorry if that's not super communicated heheh
i was completely under the impression that that wasnt intentional tbh
i saw the configs got a lot in it, is there any way to make it a bit more forgiving in that regard?
I don't remember if there's a speed config in the current build but it's supposed to be somewhat forgiving since it chases between run speed and walk speed
there'll be a speed config for all phrases next release though
sounds good
I may add a sound or smth to help communicate that more
is there any downtime between escapingits grasp and it chasing you again? i forgot
a way to lengthen that in the config, if its not there already, would be nice
yeah there's i-frames
well it's moreso that the aloe can't grab you for about 2 seconds
not i-frames
i see
out of fear of cluttering the config I might not, every phase will have a speed and acceleration config and there's not only that but the already present configs + some new misc ones like the aloe dealing damage instead of healing
but I'll have to see if I can organize it a bit better
there's also a new "chase theme" for when you break out
which helps communicate that part of the enemy better
iirc I sent it here at some point
Is there a list of all compatible moons for Ogopogo?
Since I know that the one in the config is outdated
the defaults but also you found me balancing the weights lol
lemme send you all of them
||Vow:10,March:55,Adamance:35,Submersion:12,Seichi:40,Gorgonzola:5,Phaedra:22,Aquatis:0,Cesspool:0,Gloom:0,Bozoros:15,Monarch:5,Oldred:69,Atlantica:52,Polarus:33,Acidir:16,Alcatras:57,Cubatres:8,Filitrios:21,Brutality:20||
all of these are compatible
the ones w 0 weight are there just so people see that ogopogo CAN work there
it just has 0 weight because it sucks to have him there layout-wise lol
wahooo
when will you gacobj?
When you finish modelling and texturing our next 200 / 100 moons
And 20 enemies
50 items
3 interiors
Interiors are hard 😔
no changes pretty much
but I can send you them if you want
not like they're incompatible with any moons lol
[ ALOE ]
Experimentation:28,Assurance:75,Offense:65,March:55,Artifice:95,Aquatis:18,Integrity:21,Vertigo:36,Solace:12,Solarius:10,Phuket:20,Sierra:40,Fray:45,Fission-C:5,Atlantica:5,Etern:12,Gloom:17,Junic:31,Polarus:13,Seichi:14,USCVortex:8,Hydro:20,Arcadia:40,Olympus:4,Arelion:7,Modded:2,Phaedra:50,Pelagia:18
[ OGOPOGO ]
Vow:10,March:55,Adamance:35,Submersion:12,Seichi:40,Gorgonzola:5,Phaedra:22,Polarus:0,Aquatis:0,Cesspool:0,Gloom:0,Bozoros:15,Monarch:5,Oldred:69,Atlantica:52,Polarus:33,Acidir:16,||Alcatras:57,Cubatres:8,Filitrios:21||,Brutality:20
[ PROTOTAX ]
Experimentation:80,Adamance:8,March:45,Artifice:95,Solace:80,Fray:32,Seichi:16,Olympus:15,Arelion:6,Hydro:38,Collateral:8,Corrosion:5,Icebound:20,USC Vortex:8,Mycorditum:34,Phaedra:40,Pelagia:40
[ LEAF BOY ]
Vow:100,Adamance:15,Experimentation:0,Assurance:85,Offense:30,Artifice:0,Rend:0,Dine:0,Titan:0,Seichi:28,Olympus:1,Arelion:6,Fray:300,Vertigo:12,Integrity:25,Collateral:10,Hydro:38,USC Vortex:12,Phaedra:20
Thanks,
I assume Boom Bird is the Fungi?
Do you want to mark out the chart's reference too?
we saw it with that yellow stuff on its face that was just not working
it did this thing where it just slid in one direction unabled to kill
bep kinda said it had no target to target
most likely, that sounds about right
you'll never be dalice
But wax
who is dalice
Dalice
dallas
NUH UH
smash 
HUH
Still waiting for the Update
heat death of the universe it is
you quite literally never got back to me on that
I didn't mean I would release a beta publically I meant i'd give it to you so you could check if the issue was fixed LOL
I assumed you would release, I didn't intend to test a beta
you're good, I could've explained myself better lol
pawsy became EVIL??
meow
Meow!
Robyn, make this a thing
Cats VS dogs. A tale as old as time
aloes who know
Question
If you allow allow aloes to spawn outside via CentralConfig/LethalLevelLoader, and they teleported back inside
On Wither, this girl should be outside in the daytime roster, not inside. If they do get teleported, please remove it
It does not need to be there
- it breaks them more than anything
Yeah, they literally just
don't work in this state
Idk why this is even a feature
☠️
No, that is not a solution. They shouldn't have this to begin with; it helps nobody.
They work nicely as an ambient daytime entity.
They're not designed to be outdoors though and Biodiversity has not been updated in a while
So for now until it updates
it is your Solution.
Like I can understand when you want them to work a certain way it's frustrating but they're an indoor enemy and they're likely coded in a way that SAIFix doesn't cover because they're a modded enemy
Are they set to naturally spawn outdoors on Wither?
If you're using Starlancer Enemy Escape to have them go in and out I believe SEE has a few things it fixed with Brackens that had to be accounted for and the Aloe prolly isn't covered
I thought you meant it as like a permanent solution, sorry. Though, they still have no reason to have this... safeguard? If you can call it that.
They have traversed the outdoors via StarlancerEnemyEscape just fine, so I see no reason for them to be gatekept.
Aloe isn't the only enemy that breaks if it goes outside than inside if you're using Enemy Escape lol
Spiders do too
Some enemies just break when going out then back in
No idea why
No no
they bug out after they go outside then back inside
I have a whole clip of it
lol
Oh, seems like an issue more with StarlancerEnemyEscape. Just something they didn't patch.
I would just drop EnemyEscape personally til Starlancer gets around to updating it
The Aloe might be a similar situation, it could be it's ai dies if she goes out then back in
Hard to say
This wouldn't matter if she would just... be allowed to spawn outside naturally.
They won't be able to go back in, thus no ability to get broken.
If you're adding her to the outdoor spawn pool then StarlancerAIFix should make her work just fine
EnemyEscape is kind of unnecessary
Yes, it does, but the problem here I'm saying is that she gets teleported back indoors, which doesn't even do a good job at it mind you. It breaks her AI and spams errors in the console.
I don't use StarlancerEnemyEscape rn anyways, so irrelevant.
Hm
It's probably hard coded for her to take you somewhere indoors for the healing mechanic
Errors that are in such a large quantity enough that it lags my game. 😭
IIrc she just uses the furthest node from main, like brackens.
Then idk why she would teleport back inside if you're not using EnemyEscape. If she works the same way as Brackens that wouldn't happen
Brackens when outside never teleport indoors
It's intentional
I think we both know that already, lol.
Monty's mentioned it before, though hasn't given a reason to why.
"Then idk why she would teleport back inside if you're not using EnemyEscape." idk what this means then
I didn't exactly understand/believe what he meant until I saw this shit with my own very two eyes.
You were there when he said that it's because her AI broke when she was outside, even with StarlancerAIFix in their tests ✊😔
I forgor, but still, it shouldn't be there. If she walks, that's be good enough for me, lol.
It's the user's own problem if they want to deal with broken entities.
Some enemies just break if they go outside, not just the Aloe
You kinda need to learn to just accept if it breaks to leave it alone tbh
Yeah, that would be my own problem then, not them.
Stuff like this will happen when you mess with the game as extensively as you do
lol
I know exactly what bullshit I'm getting into by being this invasive with mods.
Bullshit as in it's not the mod creator's fault btw, just to clarify.
You know WHO does work outside?
Lockers.
Some fucking how, they work just fine out there.
so funny seeing them slide at you from miles away
Literal homing missile 😭
They use Navmesh Agents to move is why lol
That's why when they do get stuck on rare occasion like in Mineshaft sometimes
They complain about Navmesh
As long as it has active Navmesh it works
Lmao
I suppose it isn't exactly hard to wrap your head around now that I'm thinking about it.
Outdoor Lockers are genuinely terrifying cus there's no walls or anything to stop them
so if you're far and trigger one it can legit fucking Zoom
I put 'em on the darkest moon in my modpack for extra horror: Volition.
There's darker
I was thinking Lurkin
True
It's creepy to me, and they make Volition scary with them.
Like, not shaking in your boots creepy, but it still unnerves me every time I hear that rumble near fire.
Eh DistinctMoonVariety is just okay to me, I like the unique scraps it adds but none of them go too far to be extra special and the most iconic moon is Detritus
I don't like Detritus mainly because of Rusty. Yes, I'm weird like that, which is why I never asked Distinct to an option to remove them, because that would be fucking stupid.
Like I like them don't get me wrong, but they try too much to be vanilla additions where as I prefer Vanilla+ additions like Wesley's Moons, Journeys has shifted the moons I like as a whole lol
Every other Distinct moon are great, though. Them and Wither are the only custom moons in my modpack.
Wither being 60mb kills me but I plan to check it out
I have 752 gigs available, so it's not a big deal to me, especially as a moon as detailed as it is.
You should see Poppy Playtime. Thirty. Fucking. Gigs.
Honestly I really liked PowerFull's moons tbh, they're all Cruiser moons but they're very good quality
I checked those all out right before Wesley's update dropped and enjoyed them quite a bit
Why is Polarus in here twice? Should Ogo be a weight of 0 or a weight of 33 on there Monty wtf?

110 Assurance bottles ahh weights
I assure you it kills me as well
, trust me I did everything I could think of to get the size that low. it loads decently quick with loadstone at least
Did you look at s1ckboy's guide?
;o
#dev-moons message
yep, made a lot of custom LOD models, almost every texture is 512 or smaller, and so on. I'm probably not perfect but I definitely explored all those avenues. just too many different assets overall, the scene data alone (no actual assets) is like 37 MB (uncompressed). suppose my ambitions got the better of me
Make sure you also dont have Level1Flow as a dungeon type in Systems - DungeonGeneration - LevelGeneration or whatever the name of it is in the hierarchy
That adds another 10~ish mb to it you want it as none cuz its not needed
I made sure to purge all the vanilla references yeah, just looots of small custom files, almost everything is <1MB
Do you have a pic of your bundlesizes? Btw 37mb seems fine I think moons under 40mb are already well optimized in general tho if they are basic moons without too much custom shiz they should be in the range of 15mb (the lowest you can go for is about 8mb)
Ive seen you have some custom code for Wither tho, havent really looked into it too much yet just went thru it quickly
37mb is just for the scene itself, whole scene bundle is 150 MB, luckily compresses down to <60MB
How big is withermoon.lethalbundle once its built?
scene and moon bundles respectively
That seems decent
yaw, I'm decently happy with it, didn't want to have to compromise anymore with my already very decimated models and compressed textures
55 is a bit much but 4.4 looks about right - im also nitpicking tho you should be fine
I think before I started optimizing anything it was like >1 GB uncompressed 🥴
Yeah you want quality over filesize but 55mb tells me you still have some unused vanilla bs or something you mightve missed idk
it's possible, but I think it's just that I use a lot of different materials. if I was able to reference vanilla textures etc. without bundling them would save a looot of space, not possible for copyright reasons tho iirc
Can you show your assetbuilder for the scene with sorting thru the biggest sizes?
dont worry about copyright shit
zeekerrs does not care
its not going to come up
just don't do stuff in bad faith
I just remember seeing somewhere a while back that auto bundling vanilla assets would be pushing the line legally or somethin, might be misremembering
we chilling
well if there is a way to use something like a vanilla mat, texture png, model, etc. without including it in my bundle that would be awesome (something like blank references, but for more than just prefabs and scriptable objects)
we cant do that for other reasons, i probably should have phrased that differently
but copyright not the issue
ye, I gotchu
I've looked at all the >1MB files and decided the large textures are worth the trade-off since any smaller and they display very poorly in-game
I actually made my own compressed versions of some of the vanilla assets I used since some were a bit insane, probably couldve done more of that
This is actually something I wanted to ask cuz I remember @buoyant walrus you talked about this occlusionculling thing. Does it matter if we have it generate on the moons in the end or just adds ~7mb for no reason if we do so? I always forget to ask, I know many dont bother with it and the rest of us are unsure if it works at all?
oh yeah I just baked that cuz I assumed it was better that way, idk much about occlusion culling but that'd be cool file size save
I think lethalcompany has its on occlusion culling or something but Im unsure. Ionno
I’ll look thru this once im done cooking lol
thing is it's first phase revolves around it patrolling the area it spawns in
if you spawn it outside and then it goes back in it just breaks
if the tp'ing back in is part of biodiversity I don't know though
I don't remember suggesting that safeguard at any point of development but I could've
that and special rooms (bracken room in facility)
what when
I've just said that Aloes break outside that's p much it
though I recalled them not even having AI
in any case it's weird that you encounter this bug now, right? haven't you been using Aloes outside for a while now?
Meh I'd be down to find a workaround I guess
Meh it's not being invase you're just using the customization options that are available to you
Can't really blame you but fixing this won't be a priority (them fully functioning outside, I'll look into the teleportation w/ Figo)
what, the prop?
Because it was there before and I just slapped Wesley's weights on it like a day ago
I added 0 weight to some.moons because Ogopogo could function there but it wouldn't work that wel layout wise
there's a bunch of 0s there for that reason
oke so the reason I added that safeguard (side note: ||the big error spams are not intentional 💀, ill fix it/remove the safeguard||) is because yes, whilst technically the aloe will be able to path around n shiz outside perfectly fine, she'd never actually be able to get anywhere near anyone (cuz big ass open spaces). This would probably cause people to complain/say that the aloe is broken when she goes outside, even though shes not meant to be outside in the first place.
I think i'll just remove the safeguard (cuz it doesnt even work anyway lmao), but still include a warning log message if the aloe goes outside (it will only log once per session, not spam it). If you want I can also add a config option that turns the aloe into an ambient enemy (as in she will just roam around and not bother anyone)?
I mean like
You could just do that by setting the health threshold to an invalid number, no?
like 101 health
nah cuz if she gets stunned or hit then shed go into angry mode
i havent seen it with my own eyes, but shes also programmed to hit other enemies if they harm her
I'm unsure, I've tried to see if it was making a difference before and I wasn't able to see any indication of it working, but I would have to mess around with my own scene to be sure
black mesa moon isn't set up in a way that it can use occlusion culling, so I don't really have a good way to look into it yet
the only occlusion culling that the base game may make use of is the unity solution, and I don't know if it works even if it is baked
there is no occlusion culling if that doesn't work
if you want to remove occlusion culling, you should make one asset bundle with the baked occlusion culling and another with the only change being that you have removed that information, then reboot your computer and launch only lethal company, compare before and after in the same location with no other variables changed
the difference could be insignificant but it could be very helpful to have a final answer to this question, especially if whatever scene you're talking about is heavy on the GPU
I do know that yea
Meh I don't think anyone would complain if that was the case, I don't think a config is needed
well we do have this in our scenes so I thought maybe occlusion culling happens on loadtime or whatever - I personally have tried with and without baking occlusion culling and didnt notice difference but I didnt test this thoroughly
it's used at bake time, it appears
does that encompass the playable area of that scene?
not in this scene cuz its in a wip one
but generally yes, I just do that last before release
and you re-bake at that point as well?
well that is my question if theres like any chance Zeekerss calls for it to rebake it at runtime
that's not an option
unity doesn't support that
if it did, CullFactory would be a single function call
fair nuff
well Occlusion Culling and OcclusionArea are differnt things tho in unity
lets move this talk to dev-moons cuz we are hogging the wrong thread 
I wish you wouldn't use buzz words randomly, almost all enemies that move have a navmesh agent, that's not the big solution to having an enemy that works moving around.
The reason is because the lockers behaviour is so simple, you do an action, it finds you, and moves to you.
That's it.
The aloe has a lot of behaviour that I wouldn't be surprised if it broke a million times trying to do a bunch of pathing related things inside and outside when it shouldn't be splitting it's behaviour and territory stuff between the two sections of the game.
Ye
Though removing that safeguard would prolly be for the best
Also even though it doesn't quite matter the Aloe wouldn't live for long outside in broad daylight due to their super sensitive skin
Maybe on Acidir though
or moons with darker days

youre just mad cuz my ocs have lore and yours don't... bleeh!!!!!!!!!
You're not wesley, no lore for you
surfaced lore goes hard and code rebirth lore wild now
Also you lost the game
But not as hard as the CabIn lore!
I dont cRe
too long didn't read I'm sore



The flyer about the sapient old bird, yeah.
This would probably cause people to complain/say that the aloe is broken when she goes outside
Average mod consumer iq
-# /j
sapient?
I know what sapient means but I didn't know it implied it being sapient
That's how I interpreted it. Old birds don't just go rogue like that.
It's either that, or Rusty is being controlled by a third party.
hat
I love distinct moons, they look a lot like vanilla without just being repeats
I am very picky about appearances for mods though
testing weights is fuuun
HOLY SHIT
the friend who drew the banner art for the TS page has a sona with a hat heheh
hehe
uncle monty got a booboo guys... I'm afraid I'll die soon
xu......
if and when I die.... join biodiversity....
compleete my misioooon....
I guess I can take a weekend to finish all the enemies left behind 😔.
First though I'm gonna be going through @wicked belfry's butler concepts
Like the fondler
I hope jacob falls on a rock
thanks
it's so hard to find ACTUAL ENTITIES in the fucking ENTITIES THREAD due to sHEER FUCKING AMOUNT OF BUTLERS IN THER
diue?
Aint no way you're saying the touchler isn't an actual entity
Just PLEASE read the lore on the on the fondler, its peak
what about the tenticler
Omg the lore that shares with Wesley's ||hyve|| is so peak
My Butler was genuine and good 
The whateverler
the only good one
aside from the gardener
Quick to the entities thread
what about my butler variant...
hi dou dou
May I introduce… the BuButlerer. It sweeps up after the Butlers
On death it can deploy mini butlers. Children in a trench coat vibes
"the chef"
when the butler was first teased i imagined a ltitle nightmares kinda vibe where he'd protect the kitchen
that's not it
oh wait I thought you said "a butler varient"
like it was a suggestion
yeah it is a suggestion but it isn't a chef
you're not gonna believe this
Well, great minds think alike. Also, mine are mini
the sneaky stealer
bruh so many bugs 😩
HAHAHAAA
that's really funny
I remember encountering this in beta testing
THE MANEATER????
holy shir
was it clipping through shit or was that just the spectate mode freaking out
nah it definitely went through a wall
Custom interior tbf
it took me too long to discover this mod
i used to make modpacks that had a whole bunch of creatures and for some reason i never saw this one
where were you getting your creatures then...
oh trust me
i have a modpack with almost every modded enemy possible
I'm pretty sure this vent is big enough and intended to be open to pass through
ah, thats fair
was just about to say that. Like, I guess it clips into the top part since it can't crawl but there is a "path" there
This goes for all entities in the Cozy Office fyi, not just the aloe.
phew
great, so no bugs
I did notice the ragdoll is misplaced AND the actual player body is still visible (+ the ragdoll doesn't copy cosmetics or suit color, which is a small problem)
big ahh vent 😭
yeah, I was going to ask about the ragdoll
Yoo wax soldier lore
the ragdoll's supposed to be in place of the actual player model
stop watching tiktok brainrot
last time i saw it was in a playthrough and it didnt do anything because it's not added

he's a goober
crying
the sniffler: similar AI to the Bracken but sneaks up behind you and takes a big sniff
no words
what's the wax soldier gonna do or do we not know yet
this spreadsheet is fuicked up man
that font is insane
you can check the biodiversity encyclopedia over on the ideas thread
it's the default one it's just super zoomed out LMAO
okay good 😭
okay, readable
"weird"
ive showed em already but it's always good to let people to know that this still exists
I didnt wanna name it "purple" teehee
purple
Are you calling purple weird?
don't tell narpy
Yes, it was my idea, I hate purple people and Monty liked the idea of calling them weird.
for all your purple haters
pretty
fuck purple people
my least favorite gender...
no square shadow : D
It is forbidden to post purple things in this chat.
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Hey chat im color blind, hope this image is red
-# I think those reactions are red
Hey, is anyone else having an issue that when an aloe is chasing a player, it causes everyone to have the fear filter?
yup, known bug
Alright
Its lore accurate because we'd all be scared of love
i dont think people feel the emotion "love" if they are being kidnapped 💀
Kidnaps you with love
Stockholm syndrome:
Lmao
Kills you
Im telling narpy
made peak

Just wondering, is this mod only required by host or does everyone need it?
everyone needs it yeah
ty 

what the fuck-
what the fuck is this image 😭
@tropic ingot removed the safe guard
most bugs w the aloe are fixed now, too
wax nation
lil wax man
i thoguht you was looking at the floor gang
mb
make sure to disable his broke ass though
yay
why i fw it
you should make it to be automatically disabled
Or even better, remove it
why though lol
he'll lag your game to hell, cause enemies to be unable to respond, and break other various things
God
Disabling patch shouldve been pushed months ago
And i know figo also already fixed it
Still no update
😔
hes cool tho
He breaks my heart 💔
He burnt down our crops, poisoned our water supply, and brought a plague upon our houses.
Is it finally gonna happen, will there finally be an update soon?
the greatest motivator in all of lethal company
cryptid
(NOT MINE)
I asked a friend to draw the wax soldier and they made peak
it's been removed
No, just because you asked
🤷
I just did not care enough to push out an update for it + scope creep happened and it's been long enough where most people know to disable it
so I just stopped caring
probably atleast 150k unique players, i do not agree with "most people know to disable it" most people dont even know how to access configs lol
can confirm that
It's REALLY hard to explain to my friends to just disable something via config
Agree
a game breaking bug should always be priority over other features
the scope creep is an issue of management
I usually provide the preconfigured profile code but I know a few people in my group that would have a lot of trouble with it
especially if its one that can be fixed in under 5 mins
The global prototax bug 
Idk why y'all just can't push out a minor hotfix for it when it's probably like a couple lines of code
It is genuinely frustrating when there's a prototax and eyeless dog going at it with each other
thats unrelated
thats just how the entity is™️
the distance from which you hear the sound isnt related to the distance the dog hears it
oh i might've misunderstood you
No, I mean that it is annoying to hear the spewing sfx being played over and over for everybody when an eyeless dog and prototax are pretty much softlocked onto each other
yeah okay fair
They don't have specific pathing to get away from each other once aggravated
yoi
whenever the aloe takes someone
theres like a flat player and a ragdolled in its hands
ogopogo still killing people through fall damage...
ye i know
cuz they're getting rewritten
this isnt leaking anything new btw, but yeah in december
sorry, tests and everything have just made managing this a bit hellish and since I don't find these issues myself I just don't mind not pushing it
that's fine
this has been ready for at least 2 months now
They may be getting rewritten, but that doesn't fix the quite frankly huge issue rn
oh the aloe has the pink dot?
i didnt even know that i was just hella confused whenever it popped up lol
the only thing that can save this mod is you adding all the jacob butler variants
The what
Jacob spammed the concepting channel in the biodiversity server with a bunch of butler variant ideas
the fondler is my favourite butler concept
@late hazel reference???
@wicked belfry sorry but i leaked all your amazing ideas
honestly, should be its own mod 100%
ignore the screen tear
Ermm what the leak
someone needs to make JacobsButlerDiversity
my favorite jacob idea is the beekeeper
why would we fix an issue w the current version if they're getting completely re-done
that's just kind of nonsensical
I get the concern it's just not something I'm willing to push for
ye I told figo about that today
if there's a bug in the next update and you don't fix it fast enough i am going to execute you before you redo all the code again and use that as an excuse
when is it gonna be fixed?
Soon(tm)
sick
@solid flax he needs you
small little fish, ogopogo summons them when they grab someone. if you have a mod that makes it so water can't drown you they'll kill you instead
water sucks in lethal
just drink all the water up and you'll be ok
i don't know why people die to water all the time
xu wanted to make a water enemy and i wouldve made a sort of mantaray that saves you from water in surfaced
with a buoy
Because it's making the prototax insufferable while we wait for its rewrite

I'll write a more concise response to everything in a few hours btw, I'm w my wifey rn :)
whichever you want, it just adds a scrap item
nah i did add a fix in the code for it
cuz it was like 1 line of code
what does it add?
what';s the scrap
rubber ducky w different skins
Son of a bitch!
I know I've been pretty bad about updating and keeping the mod "alive" and stable and stuff. I realistically should have released a few patches already as soon as Cc and Figo put them on the github but I kinda just thought it'd be fine if I waited it out, and people didn't seem to mind that much that you have to touch a config file in order for you game to not explode. I never found an issue w it myself and I... sort of? Very sort of have fell out of the game for some time, and between their tests and my tests and me moving I didn't want to bother w/ bothering either of them to give me a build to upload.
It's not really a justification for anything- I'm not trying to do that, I'm just explaining how the neglect came to be I suppose. Wesley's Journeys update got me back into the game (love you to death wesby) which is why there's been a bit more progress bts and stuff, but the neglect on my part's starting to actually reek, so with the Aloe bugs being fixed and the two sillies being done I... might push for an update once the relevant bug fixes are pushed, but don't count on it for some time.
I'm really sorry for how I've been managing the project.
I hope you all understand this is just a passion project of mine and the team and that I really don't take development of this as seriously as some other mod devs would. The neglect has its reasons but ultimately most of the issues with 0.1.3. could've been fixed within a week, and you're right to put that on me, because it is totally my fault. Going forward, don't expect super consistent updates (I don't think you do anyway but, yknow). I'll be better about pushing for fixes for game-breaking shit though, I'll assure you.
Thanks for being patient w/ me, I appreciate y'all playing with me and the team's mod!
ye, If you weren't involved in the conversation above don't bother w/ reading this, I just wanted to make like an all-encompasing response
sorry
tldr im the new manager of biodiversity
Aloe will now explode
Ogopogo explodes
Sus shroom explodes
Forgot the other ones
everyone explodes
When Wax Soldier?
code
Just thought I’d say how much I love this mod, all of the monster concepts and designs fit the vanilla games style so well and adding it to the modpack for the first time made it feel like playing v55 or v60 when an update first released. It’s easily one of if not my favourite monster mods which I add to most of my modpacks even if it does update “slowly”.
-# I’d argue that just makes it more similar to vanilla monsters anyway.
ay, thanks a lot
(might as well compliment it too)
I don't care if the update took years to release for this mod. I think this mod is a trye gem amongst many and deserves all the love and support it so desperately needs. If you ever need help with anything like design or artwork, I will gladly help at any time. More passion projects should feel like this.
Also, I agree with Toast, this is the most vanilla monster mod i have EVER seen (that is a huge compliment btw), some of this mod feels more vanilla than whats in the game to begin with!
Every modpack deserves this mod's exciting takes on the game.
oh yeah btw this is gas
I love their style :3
Ah thanks a lot!! I appreciate you offering help art-wise
POV: You play modded LC with a 80+ mod pack.
Is 80 considered a lot then
At least in lethal company terms
Meanwhile my 220 mod pack 
Okay so it’s not just me phew
I’m sitting at 268 atm
😛
No game breaking bugs either thankfully
At least to my knowledge
Im trying to stay on ~200 number
No game breaking bugs on my side too
I’m just gonna keep going until lethal company refuses to work
But for biodiversity I got rid of ogopogo except for seichi
On seichi I consider him as some sort of sacred snake or something 
Good luck on that
On my side it refused on 280 mods
Heavily depends on PCs I think
I’m on 250
What makes you so sure about that? Other then the fact that it seems fine on your end.
I play it solo 
Touche, i can't imagine what i'd be like in multiplayer.
I had friends I played on my modpack with almost 2 months ago
and now they're gone... like they stopped playing lethal
so I stopped even caring if it would work on clients or not, I'm just enjoying solo 
Yeah i can understand that. But maybe you should at least try to optimize your modpack a little bit in the case that you do get someone to play with.
It feels optimized, since LLL updated I feel decent progress
but you're right, like I need to shorten moon list mostly
I mean, iv only got a 1660 Ti so
It also depends on configurations and compatibilities
3050 Ti for me
I have no clue which is better
I just know mine isn’t amazing but it also isn’t terrible
I obsessively update my pack daily
Have been doing so since modding for lethal became a thing
May be an addiction at this point
Oh well
The ship of Theseus of modpacks
220? Like assurance?
I test my modpack in multiplier by launching 2 clients at once in lan mode
And just joining myself
Let’s me see both sides and get both logs if I happen to come across a bug that only appears in multiplayer
Normally just desyncs
I hate desyncs
I have the same issue
Been non stop updating a pack that was meant for friends
But
My friends are burnt out on the game
So I’m more so just doing it for me at this point
That being said
I have my pack published to the thunderstore so
And I think it’s sitting at 8k downloads or smth like that
So I guess I’m maintaining it for other ppl too
This artstyle heavily reminds me of Nigel and Marmalade. I think it's the teeth and eyes.
this is fucking incredible holy shit
that's wax's canon voice now
hell yeah
Pretty baller actually
@vestal plume look at this NOW
Text kinda smol tho
i was skimming through not really thinking about what i was looking at and thought someone drew wax soldier boba
oop
WHAT
you'll never know
welp im dying now!!
i would tell you but i forgot
fix it quick!
the spelling mistake?
At least it isnt on thunderstore already
exactly
THERE we go (HANGING TRIGGER WARNING)
@vestal plume NOW look at this
I feel like you could give "diversity" some more room by changing it from a literal corpse (which might be a bit too morbid, at least for a site like thunderstore) to something in the shape of a D?
hey did you know the entrance of wesley's etern has a spelling mistake
it says "retured" instead of returned
yee
:3c
this is very cool
I didn't thinkto change the mod icon ever but maybe I will based off this for whenever wax goldier comes out
What version of the mod will it be?
999.99.9
SO PEAAAK
So peak version?
The so peak version.
It's so peak
someone put down this bienea
longer version
i like the lil dalice you snuck in here
dalice! :D
have fuckin adored this thing since whoever it was first dreamed it up and posted about it in the cr thread
Can't wait to see him become real
He silly
twas me
and he SHALL be real
cannot wait
me
that's super cute yeah :3
Marsmallow man from Biodiversity
Thumbnail by @phomtoonlink
Were adding paraffin trooper to code rebirth
He spams errors when he spawns
And attacks players pc directly
is the wax man still broken
Indeed
what does the wax soldier do thats different anyway
the errors causes lower fps, therefore making it harder to kill monsters
it's not supposed to be in the mod, that's why it's broken and breaks things
Horseshoot was the opposite of wax soldier, we accidentally had it spawn, all its code worked but it had no model so it was a white square that launched you
combine their powers

back to my gay ass colorcoding
is the colour like... weather?
nope! it's just to don't forget which of these go where
the numbers don't indicate their actual weight, again it's just to keep track of them
icic
mmmm pink weather
btw any moon makers are free to give me a list of these to be pre-defined for their moons (they don't need to have leafboys as default spawns to have their skins pre-defined there)
can you make all of these appear on fray
can you make none of these appear anywhere
remove leafboys completely
flamthrower
you sure you want the bright pink one to appear on fray?
and the dark purple one?
actually make only the pink one spawn
these are supposed to fit in w/ the vegetation you know 6w6
ii dont know
||im not calling you dumb I just thought of this immediately after you said that LOL||
if you want I could have default, valley and tundra
howdy partner
is this dev stuff?
the handlers are what allows those to exist
if you turn off the handler they won't show up
I recommend turning off wax soldier handler
thank you partner
aloe should be kosher?
yup!
only issue enemies are wax soldier and prototax, since protos have global sounds
you can just turn those off if you want but it's up to you
okay bet ty. Not directly related to your mod but youre active atm and i havent found an answer:
Im making a spreadsheet of enemy names and their corresponding "entity IDs"?
but what is the "entity ID" actually called
like
Bracken is the name of the enemy
but for configs and stuff it is "Flowerman"
code name?
Aloe has a small issue making everyone enter their scared state when someone gets grabbed/get spotted really near the player
just to register enemies or?
for like a modpack?
right like for rarity etc
cuz there's an enemy spreadsheet if you're interested
ahhh cool cool
Aloe is just Aloe ingame
can u send
or, TheAloe I think?
@solid flax @heady flame I think you two were doing that, right?
I don't got the link to it rn lole
what does wiah mean
kills you
congrats
wouldnt be hard tbh
i could do it in one line of code
all sounds in the game, modded included
I know it wouldn't which is why it's so funny
I have the power to wag a finger and break everyone's eardrums... aghh the temptation is killing me
new mod idea
alongside the great nutkicker
nutkicker is a very serious mod
it really completes the word-i-cant-say-becayse-wesley-named-his-nutcracker-moon-something-inappropriate experience
lol ty
I went into imperium and wrote it all down manually 😂
That also the only enemies that work outside of Ooblterra are Gallenarma, Baby Lurker, and Adult/Wanderers
the rest rely on assets of the oobl interior specifically afaik
ahh true true
im trying so hard to find this one fucking gif of a kid screaming at a cashier giving them like 12 dollars worth of coins and smashing them on the counter
chatroom help me
me neither i'm so mad
YEEEES
Monty strikes me as a krillin typea person
monty strikes me as a gnome getting crushed by a mallet typea person
im krillin except I have beautiful luscious locks
bald-monty
Yes
I might go blind
This is mind blowing...
No biodiversity enemy has hair
The wax soldiers boots and hat count as its skin btw

Because theyre made of wax
The rest of the clothing isnt
Its bald and barefoot
Just give him a poofy hat
Exactly
Also make its coat red
And have him be only wood
Oh and give him a shotgun
Then have his head open up with an eye that only sees movement
I hate red people, why were they born with red skin? Long live people with purple skin.

And that's why the Wax Soldier will now be purple.
He decided he liked the manor lords drip
leafboy literally hair with legs
go into biological terms
you rascal
Bioidverisyt - Expanding upon LC's fauna and flora.
can we get a fact check on this
Chat, is this true?
dang
I now have a stroke every time I read the title 
Wooow
hi xu
bivodsersit
Why animation so jittery
is all you do complain big bro
I like the enemy shaking as it goes down hop off the gogo dick

based polarus gogo btw
this was their first time seeing an ogopogo
I love seeing first time reactions lmao
Ogopowerpoint presentation 
Also you called ogo a dick 
im gonna need some visuals to hlep me understand
biodiversigreen 🟢
Baldiversity
Is it just me or does the title get worse every time I look at it? 
Boivideysrt
greenodiversity
Bluodoversity🔵
What about releasediversity
canceliversity
biodeprecaty
if this gets 80 bajillion plink reacts I deprecate biodiversity and jump off my roof
if this message gets 1 kneel-sama react I kill everyone who reacted to the message above with a wide selection of sturdy bricks I stole from a construction site
It has 2, therefore everyone is safe and nobody dies 
WRONG!!!
everyone dies, there is now only one kneel-sama
This is the first time in my entire time using discord I’ve needed nitro
Thanks discord for your useful paywalls
LMAO

