#Moons of Otherworldly Oddity and other Miscellaneous mods

1 messages Ā· Page 6 of 1

upbeat horizon
#

knocking you off into the ocean

#

: )

spring shard
#

no
it's about the moon's layout more than enemies

#

or actually... maybe because of outside spore lizards

#

idk honestly

maiden shard
#

From what I recall of playing Lithium, it's like Hadal in terms of layout. Wide and requires some walking but fairly straightforward.

upbeat horizon
#

big circle

maiden shard
#

Yup!

upbeat horizon
#

JLL has compiled correctly, time to hit the NGTools repair again

maiden shard
#

Going back to skyboxes, I don't know why but I'm obsessed with them. They can add so much to a level's atmosphere. Lithium's, Eclipsed Railroad Ridge's and nighttime Dreck's being big faves.

#

Which is partly why Pandoramus has me all šŸ‘€ at it now!

spring shard
upbeat horizon
#

Itolib wasn't compiling, but I got it to by turning it off and on again

#

Getting Itolib to compile fixed the broken water shaders somehow yipeee

cinder ore
robust glade
balmy orchid
#

I’m ngl I don’t even remember there being water on Pandoramus

#

Lol

upbeat horizon
#

There isn't, the shader covering the portal texture uses a water shader to give it a shimmer

robust glade
#

Clever

#

Efficient too

upbeat horizon
#

Caverns getting standalone release soon

urban folio
#

yippeee!!!!!!!!!!!!!!!!!!!!!!!!!

urban folio
#

is the cavern based off of a game?

robust glade
#

I'm drinking Pepsi to this

upbeat horizon
urban folio
#

wooow

#

then will you be adding it to dull? :3

upbeat horizon
#

yes, but not immediately

urban folio
#

understood!

#

first we serve then we eat

#

-# idk what im saying

balmy orchid
upbeat horizon
#

by the way if y'all haven't been to Vigilance yet I highly recommend setting it up with Sniper1.1s CabIn interior, it's fitting for self evident reasons

#

2.3.1 Nightmare Moons

  • New Icon, and Updated Readme.
  • Removed Spelunkers Caverns.

Abaddon V1.1.0

  • Standalone Release Version.
  • The Finished moon as it was meant to be.
  • Fixed a glitchy door.
  • Rebalanced the Enemy and Hazard Spawns.
  • Added 'Haunted' and 'Bloody' content tags.
  • Interior size increased. (1.55 => 1.6)
  • Increased Scrap count. (20-24 => 21-25)

Vigilance V1.1.0

  • Standalone Release Version.
  • Slight Rebalancing.
  • Ambience changes.
  • Reduced the Routing price. (500 => 400)
robust glade
#

I'm going to melt

cinder ore
upbeat horizon
cinder ore
#

Alright! I’ll let you pick the number. Currently getting a V73 patched project up so hopefully things don’t break terribly and busy with college stuff but I’ll note it down!

I wanted to add some of the new-ish mansion furniture in so when I do that I can add the weight.

upbeat horizon
#

Weight of 300 would work out best

obtuse heron
#

still v72 im guessing?

upbeat horizon
#

If you're using Pacos Fork of LLL it works for V73

robust glade
#

Add fork as knife replacement

obtuse heron
upbeat horizon
#

one way to find out greed

#

If the newest version of JLL is backwards compatible with V72 than maybe

balmy orchid
#

I would assume not since you converted them to the new build of Unity, they might work but some assets might appear fucked idk lol

#

Ig Pepsi will find out

robust glade
#

I will drink cans of him

upbeat horizon
#

sadge

#

mods must march onwards

robust glade
obtuse heron
simple abyss
#

trying out the new moons right now, they feel great! though, ||on abaddon, it seems you can open the door from the outside haha, dont think thats intentional||

unborn warren
#

out of all the moons

#

Abbadon just has such, bad vibes

#

like few moons give me a sense of dread when i play them lol

#

also

Removed Spelunkers Caverns.
:(

spring shard
unborn warren
upbeat horizon
#

2.3.2 Nightmare Moons

Vigilance V1.1.1

  • Filesize Optimizations.
  • Nerfed Interior hazards.
  • Fixed some navmesh quirks around the ship. (forgot to list in the uploaded changelog.)

Abaddon V1.1.1

  • Reduced the Interior hazards by a lot, Landmines are still common but not all over the place.
  • Increased Max Scrap count. (25 => 28)
  • Reduced mineshaft weight. (111 => 62)
  • Nighttime Monsters spawn ever so slightly sooner.
steady flower
#

I am not familiar with UT99, how on the nose is its inspiration on Abaddon? Is it enough of its own thing that it would take a UT99 player a second to recognize it?

upbeat horizon
#

No relation

upbeat horizon
#

The only UT99 map I've made into a moon as of now is Facing worlds

steady flower
#

I see

#

I was just made curious by the ā€œInfluenced by the UT99 community map of the same name authored by Tygra.ā€

upbeat horizon
#

oops

#

that shouldn't be there

#

I copy paste readme templates from other moons and sometimes things slip

upbeat horizon
#

I need to make a Minion car for that Twisted Metal scrap mod at some point

maiden shard
#

I'm thinking of downloading the whole pack of M.O.O.ns and Nightmare Moons. Just wanted to know, which version of them should I download if I'm still on v72?

upbeat horizon
maiden shard
#

Glad to hear šŸ‘ ! Thanks

upbeat horizon
#

Be aware though, that version had spelunkers caverns packed with it and the two new moons are poorly balanced with interior hazards

maiden shard
#

Noted!

maiden shard
#

Damn The Iris is pretty

#

(Almost wrote Irish lol)

obtuse heron
upbeat horizon
#

God I if had the patience to pick apart the cruiser I'd make that a thing

obtuse heron
upbeat horizon
#

Fun fact about those vehicles in that mod, the models and textures were recreated from scratch by looking at their models in game

maiden shard
#

After seeing what spawns there, I had to.

#

Actually, no, that's even better

upbeat horizon
spring shard
#

Christmas Halation

#

holy peak

upbeat horizon
#

Orange isn't a Christmas color plink

spring shard
#

idk it looks like blue/green/red

upbeat horizon
#

It's Orange Green and Purple

hard sorrel
robust glade
#

Idk but it looks sick as hell.

robust glade
steady flower
robust glade
#

Yes and no it does crop up as a side color but it's not a MAIN Christmas color which is usually green, white, red, occasionally blue.

Regardless I don't think it even has anything to do with Christmas at all anyway.

cinder ore
upbeat horizon
spring shard
#

I'm still seeing blue than purple

#

Maybe lmao

urban folio
#

me too

#

blue green red

#

i can see a bit of purple top right

#

but left looks blue

cinder ore
#

I'm seeing black

#

I've gone blind

#

help

urban folio
#

you must be in blackout weather

#

try landing again

spring shard
#

Thank u for updates john mae

upbeat horizon
#

2.5.0 M.O.O.Ns

  • Updated for v73, if you're still on V72, don't update the main pack, Only Lithium and Halation are built for V73 at the moment.

Lithium V2.4.0

  • A big pumpkin sits on the Pylons lamp on Blood Moon, Forsaken, and Hallowed Weathers.

Halation V2.5.0

  • The city is decorated for the season, Happy Halloween. I'll revert the changes after november.
  • Ghost girl temporarily added to the spawn pool with a weight of 15.
restive torrent
#

Thats kinda true though

#

I got this exact colorblindness as well where blue looks like purple vice versa

urban folio
#

wawablind

restive torrent
upbeat horizon
#

That Nightmare moons update was meant to have 3 (minimum) new moons, and I've been focused on fixing and updating the two I did release, I've started work finishing the last one and I wanted to share this curve for Spike traps on it

hard sorrel
#

what does this indicate

upbeat horizon
#

there is approximately a 3% chance for up to 30 spike traps

upbeat horizon
#

: )

steady flower
#

I have always said that there is a fine line between horror and annoyance

#

I did not realize you had plans this big for NM Moons though, I thought it was just a one-off pack compared to MOONs

upbeat horizon
#

I declared it done but I really wanted to expand it for Halloween

steady flower
#

What is the third moon

upbeat horizon
#

Hills Have Eyes reference

#

2.4.0 Nightmare Moons

  • 1 New moon, Cabal.
steady flower
#

New Mexico desert moon?

steady flower
upbeat horizon
#

It was mostly done, It lacked a navmesh, AI nodes, some Details and properly set up entrances

#

I recommend the Cruiser for this one, The Main Entrance is a stones throw away but the Fire Exit is quite a distance away

steady flower
#

Good way to balance a Cruiser moon imo

#

Me and the boys touching down on Summit (it will be 11am before we get anywhere)

upbeat horizon
#

Summit or Pinnacle

steady flower
#

I don’t remember which one

#

Might have actually been pinnacle

upbeat horizon
#

If you mean Jacobs moon, it's pinnacle, Summit is Rosies moon where you take a lot of elevators

steady flower
#

Then pinnacle

#

Really a lot of the Cruiser moons have that issue of just being unfathomably huge. Your Cruiser moons are the only good ones imo, along with a couple of Powerfull’s

#

Most are completely unplayable without Cruiser and the terrain tends to be uninteresting or even completely flat

steel gust
steel gust
obtuse heron
#

cant make icon til i upgrade to v73. not upgrading to v73 until CR's up to date

urban folio
#

CR died :c

fallen steppe
urban folio
#

shot

fallen steppe
#

Culprit at large

obtuse heron
#

culprit?

#

culprit...

#

cullprit

#

cull prit

#

cull factory

#

oh my god

#

fumiko did it

upbeat horizon
balmy orchid
steady flower
#

One day no CR

obtuse heron
spring shard
fallen glacier
#

Does vigilance spawn with a bracken outside of the spawn curves? one is always present despite disabling it.

Is there also a way to lower the intensity or disable the film grain on some of the moons? Specifically, vigilance, abaddon, flicker and pareidolia. Seems untied to fog

maiden shard
#

From playing Abaddon and Lament I really like that each moon fits a specific type of horror.

spring shard
#

I love the fact that nightmare moons keeps expanding

robust glade
#

.....now if only we can get them to make a multi region planet like notzey 🤣

I'm kidding don't do that

spring shard
#

Nah it's good better this way as every (i think) nightmare moon has spooky gimmick

fallen glacier
#

The ambient sounds are amazing on these moons

spring shard
#

-# (Cabal spoiler)

vale pumice
spring shard
robust glade
#

Holy shit, the boy kisser is disguised as two server members!?

slow sable
slow sable
upbeat horizon
#

I've found something that the both of you might get a kick out of @obtuse heron @short kelp

#

This is an Unreal Tournament map called DOM-Darkworld

short kelp
obtuse heron
#

same XD

#

neat find tho

upbeat horizon
fallen glacier
#

Time to move it up from its current grade in my moon list šŸ‘

#

Though i dont mind it

#

It was hard to tell if i did something wrong on my end

#

cabin has never had a better place to call home...

maiden shard
obtuse heron
#

thank you for your patience.

maiden shard
#

Cabal concept-wise reminds me of a horror story I once read.

#

In very broad strokes, it goes "man goes to gas station that has seen better days but is instructed not to take too long. He disregards it and has to use the bathroom. However noises starts coming from the far-end stall and he goes quiet to wait it out. Something comes out of the stall and paces around before going back. Man then realises everything looks worn-out in the bathroom, which extends to the rest of the station. He goes out and notices it's been closed off for years."

upbeat horizon
#

I'll add some stuff to make it easier to find next update

slow sable
#

awesome!! i was going on entire mountain climbing adventures hehe

#

still haven't been able to find it

upbeat horizon
#

oh no you were looking straight towards it at the 1:06 mark lol

slow sable
#

ah man, i thought that might've been it, but i tried climbing the hill but it was too steep for my truck

#

the tyres just slipped

upbeat horizon
#

It's at the lowest point of that particular area you were in

slow sable
#

ohhhhh

upbeat horizon
#

looks like a mine entrance

slow sable
#

i'll take another look lol

slow sable
#

can't find the actual entrance to go through though :(

#

no door or anything

robust glade
#

.......tweaks might be in order

slow sable
#

tried running a mimic over and now i'm crit lmfao, went a bit wrong, straight into a powerline

#

mimics seem to love to spawn here

slow sable
robust glade
#

Weird

#

That looks EXACTLY like where a door should be.

slow sable
#

that's what i thought lol

robust glade
#

Mae what say you?

upbeat horizon
#

You found it but It's missing šŸ¤” I need to double check my project because it was there before it was uploaded

slow sable
#

ah lmao

robust glade
#

Even stranger still

#

What happened???

slow sable
#

this modpack i'm using shouldnt be conflicting, the only thing i have that would affect entrances is ETO

#

this is just a quick pack i threw together for testing purposes

robust glade
#

Disable it and then run it again

slow sable
#

sure

#

anyways i do love more cruiser moons :3

#

gives my truck some actual use

robust glade
#

I do like them but a lot of them lean too hard into it and leave it almost inaccessible for walking.

slow sable
#

this one is cool as not everyone is required to get into a car to go inside facility as well

robust glade
#

Oh cool

slow sable
#

||the main is right next to ship||

robust glade
#

I stare at yoo

slow sable
#

without ETO it's still not there

robust glade
#

.....then it might very well be a moon issue.

#

Re enable eto. Guess we'll have to wait.

upbeat horizon
#

Ok, I see, when I terrameshed the map it covered up the fire exit and made the minecarts float

slow sable
#

Ah lmao, that explains it

upbeat horizon
#

2.4.1 Nightmare Moons

Cabal updates

  • Streetlight lighting has been adjusted.
  • Added a bunch of details and things along the road and map to make it a little less barren.
  • Unburied the fire exit and fixed some floating props.
  • Made the Fire Exit location easier to spot from a distance.
  • Minor performance boost maybe.
urban folio
#

Hey maeee

upbeat horizon
#

šŸ‘ļø

urban folio
#

So the other day i wanted to play votv but saw that its like a tech demo or smth, do you recommend me playing it anyways or waiting for the full release?

hard sorrel
upbeat horizon
#

There's a big update coming on halloween, whether you want to wait for that or just start now I recommend the game either way. (Not me with with 270 hours in VOTV)

urban folio
#

Whaaat

#

So its a replayable game

#

Or very long

hard sorrel
#

guys i think i can recommend lethal company after 3600 hours

urban folio
#

I know nothing but your weather and positive comments

hard sorrel
#

idk for sure tho

upbeat horizon
#

It is a game as wide as a lake but as deep as an ocean

urban folio
#

Purple i will recommend you trials

#

But idk if you'll like it

urban folio
#

But its like in a playable state or just a demonstration

upbeat horizon
#

It's practically a full game

#

The main story isn't finished but there's a whole games worth of content and secrets in the version currently downloadable

urban folio
#

Hmmmm but is there an endpoint?

upbeat horizon
#

Kinda, when the story completes and when you get bored

urban folio
#

:0

#

Hmmmm i think i'll wait for the halloween update then hehe

#

Ty

hard sorrel
#

in fact i havent played/seen a lot of things

urban folio
#

From what i've seen you are more of a gameplay guy

#

So i think trials could peek your interest for the gameplay

#

The visuals tho idk if its too much or not

#

And you dont need to play the other outlast games, in fact i dont know if you would like them

#

Tho of course i could be wrong , if thats so please let me know

hard sorrel
urban folio
#

Hmmm

#

Ok

#

I guess if you say so hehe

#

I dont usually search for that but yeah most people prob do

#

And that also helps confirm what i said that you prob wouldnt like the other outlast games, but trials might be cool checking it out!

steady flower
#

Horror, especially indie/mascot horror, is in a bit of a bubble imo. The wider gaming community does not take FNaF, Poppy, Bendy, or Banban too seriously. Survival horror is popular more because of the survival than the horror

#

Indie horror can be more spectacle over substance

urban folio
#

Where does this come from?

steady flower
#

A lot of the enjoyment of indie horror comes from the story and lore, so if you do not care for that they loose a huge appeal immediately

urban folio
#

Truth bomb

hard sorrel
#

i never said i cant enjoy a game for other reasons

steady flower
#

Even Lethal’s replay-ability is a little overhyped around these parts imo. Unless you consider the 0.33% March Jester to be essential to the experience, can see everything buy and large in about 10 hours

hard sorrel
#

but the gameplay should basically always be concern #1

urban folio
#

I am really glad that i enjoy story focus games, because it has made me experience some really amazing games with really really cool stories, but its sad that i cant recommend it to everybody just because it doesnt have much more than just the story šŸ™

urban folio
hard sorrel
urban folio
#

I dont really mind a basic gameplay if everything else is great

hard sorrel
#

i love how much care zeekerss put into the entire world of the game as a whole

#

theres so many little details, and so many things about how the game is that literally no other dev would do

steady flower
#

I personally like to think of story-first games as ā€œYouTuber Gamesā€ where it kinda is more fun to watch a lets play of it than actually play it, and you do not miss much

urban folio
#

Thats true, and thats also something not many people noticed because they are more focused on the gameplay than everything else

hard sorrel
#

zeekerss has such a unique style of creationism as a whole that barely any mods (besides a lot of moons) for the game that claim to match vanilla even come close to doing so

urban folio
#

But sometimes experiencing them yourself and immersing in their world can make it even more special

steady flower
#

Not to say you are wrong for liking what you like

hard sorrel
#

took me a whole minute to realize i didnt type a word

hard sorrel
#

i love brain!!!!

upbeat horizon
#

The thought of reducing an entire medium of games with great titles like Night in the Woods to 'Youtuber games' feels kinda unfair personally greed

hard sorrel
steady flower
#

I never liked Friendslop, that does ring of people who cannot stay on something for more than a week. Lethal Company and REPO have a lot of cheap imitators, but that should not be held against them

hard sorrel
#

i think what really pisses me off about this "terminology" is the fact the stem of it is basically "you cant enjoy a game with your friends"

#

geez
excuse me
i guess

urban folio
#

But yeah purple i think you would like trials honestly, unless gore is something you cant really stand

upbeat horizon
steady flower
urban folio
hard sorrel
robust glade
urban folio
robust glade
urban folio
steady flower
urban folio
#

Celeste

fallen glacier
#

we got... youtuber slop, friendslop... hero slop... all in one convo!

hard sorrel
#

can i leave

urban folio
#

Never ever

hard sorrel
#

trick question

steady flower
#

Bro nobody was saying that 😭

hard sorrel
#

i am

robust glade
fallen glacier
#

😭

urban folio
#

šŸ˜”

#

What happened...

steady flower
#

YouTubers can never 100% replace a game, I agree. But with a story game they can show you just about everything you may want to see

robust glade
#

I'm sorry I see something like "friendslop" I'm not going to validate it like it's a real word.

#

Damn autocorrect

#

Half of the time it has no actual definition.

urban folio
#

So it still is worth playing them yourself

#

Finding things the youtuber didnt see because it was busy comenting on the game or things like that

steady flower
urban folio
#

And developing your own view in it

robust glade
#

Or worse horribly flawed logic or reasoning.

urban folio
#

Pulling a purple rn

#

Trick question

robust glade
#

Honestly phrases like them to me are like a red flag for heavy bias

steady flower
#

Not alone there

fallen glacier
urban folio
#

Hatslop

fallen glacier
#

NOW we're talking

#

my friend calls me that...

#

I'm goign to dm that group now

urban folio
#

Goodluck

steady flower
# hard sorrel theres so many little details, and so many things about how the game is that lit...

Going back to this though, and also touching on what Cheesenits is saying, I think that this sort of enjoyment is more of a case-by-case. Liking a game because of very niche details is more about your taste than the game’s larger appeal. Games cannot be made with this sort of appeal, they have to sorta get lucky with players.

It often is a double-edged sword too. When I hear ā€œZeekerss styleā€, I think of reused assets and floating props in addition to detailed animations and lore

robust glade
steady flower
#

Darn, what kind of wood are they burning?

#

I also think the cabins are a bit over-scale tbh, the doors are much bigger than vanilla ones

fallen glacier
maiden shard
#

CabIn would probably work best on this moon indeed.
There is no prison interior, so Abaddon probably wouldn't fit any interior yet (Castle did have a prison section and there was SCP Labs too, but I doubt they work anymore) but from the few moons I've been on, here's what I'm thinking:

#

Vigilance - CabIn.
Lament - Dam, maybe? Not sure, it's close to water but it is a port, not a lake. Maybe Sub-Systems.
Flicker and Pareidolia - Haven't tried yet.
The Iris - Halls of Flesh.

#

I'm thinking Slaughterhouse, for Cabal (I have never been there).

spring shard
maiden shard
#

Ah darn...

#

Not suprised, though.

#

I'm reall hoping Scoopy's get picked up because Castle was nice. Bit dated now but nice.

bitter vigil
#

they only appear for a couple frames when landing/launching the ship

short kelp
#

@upbeat horizon just small thing, scald's ground textures could use some work as they are very repetative

short kelp
#

also any of the nightmare moons change drastically or should I just cover the new ones

upbeat horizon
#

They have not been changed at all with the addition of the 3 new ones

upbeat horizon
balmy orchid
#

I know Makron and Ultimatum have it idk if any others do

balmy orchid
#

I know on v72 iirc it was only Makron and Ultimatum for me

#

Yeah it do be all of them for me now

fluid cape
#

Hello! I'm trying out Nightmare Moons, and when you type "The Company Building" in the terminal, it redirects me to The Iris moon. I can only access the company by typing "company". Is a very small issue, but was it intended in some way? ty!

spring shard
urban folio
#

Probably "the" doesnt even do anything

spring shard
urban folio
#

So it goes to the iris

#

Sorry kiszony im waking up

spring shard
#

good morning

urban folio
#

I didnt say everything i wanted hehe

#

It doesnt do anything regarding the company

fluid cape
#

English is not my first language, so I sometimes write it instead of companybecause I didn't know this kind of shotcuts. They'll probably work fine, so thank you ^^

urban folio
#

Like its not even an issue with the terminal

maiden shard
#

I once tried routing to Oldred with just "old" and it wanted to bring me to the Old Birds bestiary entry instead. I think that's definitely caused by "the" in this case.

urban folio
#

English isnt my first laguage either, but at least i knew from before that you could do shortcuts hehe

spring shard
urban folio
#

But now "the" doesnt work with the company

#

If you type the in vanilla it wont do anything

maiden shard
#

I see!

#

What I'm thinking is...
In vanilla, it registers the "company" part out of thecompanybuilding.
With Nightmare Moons, it instead picks up on "the"

#

Could be wrong though.

urban folio
#

Nope

#

Nightmare moons makes it so if you type the it goes to the iris

#

Since the moon name is the iris

#

Not iris

#

Its the 2 words

#

The company building, even tho the game says its all that, company is the only thing you need

maiden shard
#

Unrelated, but I just had a random thought:

#

Thalassophobia moon.

#

Imagine a level similar to the entrance to The Iris except it's the mouth of a freshly-deceased seamonster.

untold bridge
#

i tend to type "com" to go there

#

i just realised this was sent yesterday oopsies

#

Ideally I'd use "gor" if that even works in vanilla (for "gordion") but since I almost always play modded and lll exists "gor" typically tries to simulate interior chances for it rather than routing me there

urban folio
#

Fair

#

Yeah we all use com

upbeat horizon
#

Presented without context, or explanation

hard sorrel
#

the gayer apartments

#

finally

robust glade
#

I love it

#

Like actual apartments but less spooky yet still unnerving

#

I need

m o r e

#

Actually that checkerboard floor kinda reminds of the pattern they made for the mall floor.

upbeat horizon
#

So that if you type out the full name 'the company' it'll actually route you there specifically instead of auto routing to whatever entry also starts with 'the'

urban folio
#

terminalconflictfix

upbeat horizon
#

Thank you

fluid cape
#

I have Terminal Conflict fix installed actually, but still parses The company building to The core

hard sorrel
#

just type "com"

#

or "company"

#

or if you have butteryfixes you can also type "gordion"

hard sorrel
#

didnt even know this one existed

#

i also passed by it initially

#

its ironic a spider made me notice

urban folio
#

my boy charles!!!

upbeat horizon
#

you found 4 out of 12 of the rare game reference posters I think

urban folio
#

Collect my game references

steady flower
#

Did you guys see Two Star (Charles dev) made a new game and it is getting bad reviews because it is too small

#

Charles already felt a bit small for $20, the new game does not even feel its $10 price

urban folio
#

the biggest issue is that with all the game has to offer

#

two star only made ONE map

#

ONE single map

#

that can be beaten in less than a minute

#

is like if zeekers would have made one moon

#

all the game has to offer, but you only get 1 moon

#

its kinda like that

#

it has a workshop, so users can make their own maps

#

but you need to give them a base, one map is crazy

#

they have to play the game first before they want to make maps of their own hehe

steady flower
#

Also the game has 3 paid cosmetic DLCs on launch

upbeat horizon
#

even if you don't commit to finishing the events goal its worth it just to get a handle on the control scheme and how the game tends to playu

upbeat horizon
#

nevermind 0.9 is out it seems

halcyon chasm
#

(yes, I'm in the server :] )

upbeat horizon
#

I just downloaded 0.9 off the itch.io page šŸ¤”

urban folio
#

I'll try it then!!

#

Ty for reminding me :3

urban folio
#

Lets see what all the hype is about :0

halcyon chasm
#

welp, time to check šŸ˜„

halcyon chasm
upbeat horizon
#

apparently the first 0.9 was bugged to hell, taken down, and put back up with some stuff fixed

urban folio
#

:0

robust glade
urban folio
#

Gn norman

robust glade
#

Gn dude

steady flower
#

On Abaddon, you can open the door to the secret fire exit from the outside, through the door/wall. I have a feeling this is not intended

upbeat horizon
#

It's not, it's fixed in a build I haven't uploaded yet.

steady flower
#

Cool cool

#

Also, how do the Brackens on Vigilance work? They are not in the spawn tables, yet still show up anyway?

upbeat horizon
#

Spawned in through JLL at predetermined locations

steady flower
#

I see

upbeat horizon
#

2.4.2 Nightmare Moons

  • All Moons have orbit prefabs now.
  • Removed the door cheese on Abbadon.
#

I thought I uploaded this already but apparently not

urban folio
#

What is a prefab?

halcyon chasm
#

afaik

urban folio
#

Ooooh riiiiight!!!

#

Ty mr moroxide

upbeat horizon
#

Yes

#

They're a bit simplistic, and I want to give them better ones in the future, this was mostly a move to make the globes mod not show my internal trigger texture

balmy orchid
#

I think a couple don't have prefabs iirc

upbeat horizon
#

Only kaleidos and pandoramus lack proper prefabs I think, them and my B-side moons without a proper pack

steel gust
#

I love silence, you cooked

#

very simplistic but it's a vibe

upbeat horizon
obtuse heron
#

M.O.O.ns B-Side
good nuff. pack it. ship it.

upbeat horizon
#

not until I finish the unfinished ones stare

short kelp
#

Moon Of Outstanding Normalcy

#

MOON

#

XD

obtuse heron
#

straight out from the ship, along the left wall

upbeat horizon
#

šŸ¤”

obtuse heron
#

L.U.N.A.

obtuse heron
#

Realms and Environments Potentially Obscured
R.E.P.O.

#

wait a minute...

upbeat horizon
spring shard
#

Say again?

robust glade
upbeat horizon
#

1.5.0 all work and no play makes jack a DULL boy

  • Added Spelunkers Caverns to the pack.
short kelp
#

I was about to report that

#

do spel caves

upbeat horizon
#

oh, I was about to say I haven't recieved any bug reports so I put it in the pack, which variant has holes into the void?

upbeat horizon
#

wha

short kelp
#

its one specific tile cap

#

its hard to notice unless a moon has a bright skybox

upbeat horizon
#

oh you mean like exposed seams?

short kelp
#

also side issue is idk if this can be fixed but this interior is hell for turrets lol

#

ive seen hallways clumped with 6 turrets

upbeat horizon
#

That might be because I was very selective with turret spawn points, so if a moon has a lot of them they tend to clump

#

I can expand the number of tiles that have them, but it may result in some bullshit placements, I'll make the change and if it makes it worse I can revert it

upbeat horizon
short kelp
#

ill send it if I find it tn

upbeat horizon
#

okie dokie

short kelp
#

since most are pretty blocky

upbeat horizon
#

I didn't even add the dungeon to the pack wait a minute

#

1.5.1 DULL

  • Actually added Spelunkers Caverns to the pack this time.

Spelunkers Caverns updated to v1.0.1.

  • Fixed a tile with incorrect mesh smoothing.
  • Fixed a tile with incorrect doorways, leading to it being assigned to the wrong cave type.
  • Increased the amount of tiles that can have turrets, this may make for some unfair turret placements but will alleviate turret clumping.
  • Adjusted some weird geometry on a tile in the Basic Variant.
  • Rooms with Fire Exits will never have landmines or spike traps, this was a massive oversight. Rooms with larger hazard spawn radii may still place them close to them still.
#

I'm nearing story completion in VOTV 0.9 and have very mixed opinions on it, when I do reach it I'll probably be winding down on marathoning the game and tilting back into Lethal stuff again, I got a bunch of stuff I've been wanting to do, and an interior I want to finish among other things.

upbeat horizon
robust glade
#

I fucking love everything about this

#

I need this in a data lab center half life style

short kelp
#

XD

robust glade
#

......what?

#

I find that difficult to believe

short kelp
#

there has been a bunch trying to run scams like that

#

on discord as of late

robust glade
#

That doesn't explain much, it still seems......illogical, a bit much really

short kelp
#

made a joke about an interior which is one of those factories for mining c-r-y-p-t-o

#

with charts showing the currency crashed

robust glade
#

Ohhh

short kelp
robust glade
#

What?

short kelp
# robust glade What?

the bots, they will join, and post their c-r-y-p-t-o mining scam links an every channel of the server than leave

#

ive had it in several servers ive been in

#

so I assume they set up automod to flag stuff like that

robust glade
#

This makes a lot more sense now

#

Yeesh

short kelp
robust glade
#

Jazz pack?

#

Jazz side even?

#

šŸ˜€

coarse charm
#

I scrolled up thru the automod log and its legit like a 10 - 1 ratio of scams stopped to false positives. I know it feels kinda stinky but I see that junk spammed in other servers and we're like the only one nearly 100% safe from it

upbeat horizon
urban folio
coarse charm
upbeat horizon
#

does it trigger on just the word itself or any word with it

coarse charm
#

I've excused a few words that scammers don't use but crypto by itself is gonna land you in jail and most words that compound from it since I could only think of a few to excuse

coarse charm
spring shard
native folioBOT
obtuse heron
#

Meow confirmed

native folioBOT
robust glade
#

AHHHHH-

maiden shard
#

Hello, @upbeat horizon ! Just a quick question since I am doing a v73 pack now, is D.U.L.L. usable for this version? I know M.O.O.ns are and Nightmares aren't, so I wanted to make sure.

short kelp
#

they dont need to be updated

#

it was LLL that broke

#

Wes's did since he had a lot of custom stuff that isnt from a dependancy but hes an exception

maiden shard
#

Oh, noted! That's good to know, thanks šŸ‘ !
Been in the v72 limbo for a while, so I'd never checked what was broken or not.

short kelp
#

besides facility meltdown bc the devs computer is dead atm

maiden shard
maiden shard
#

Lithium still rocks!

steady flower
#

Ye

#

My favorite non-Nightmare DemonMae moon alongside Espira and Praetor

short kelp
# steady flower Ye

I love baykal too but that fucking giant that spawns there is the bane of my existance

#

im so conflicted on it by I love how the moon looks

#

Lithium or Pandouras are prob my fav otherworldly moons

upbeat horizon
#

would y'all prefer Baykal get a difficulty rating upgrade and more loot or keep the difficulty rating the same with nerfed spawns

upbeat horizon
hard sorrel
#

that fucking giant that i hate

short kelp
maiden shard
#

I forget if Baykal is the blue (dabudee dabuda) moon or the one with mountaintops (but I think that one's Calypso).

upbeat horizon
#

Baykal is the blue swamp

royal stump
#

You guys hate Baykal because of giant spawns, i hate Baykal because i fear giants, we are not the same.

maiden shard
#

Majora ~~Baykal ~~ Calypso is so PRETTY

#

Just very hard in solo because the entrance is quite far and the moon doesn't care about extended daytime.

vale pumice
#

uhh isn't that Calypso?

royal stump
#

That is indeed Calypso

maiden shard
#

Oh my bad lol

#

Got them mixed up.

vale pumice
#

no worries haha

upbeat horizon
urban folio
#

hey mae you lied :c

urban folio
upbeat horizon
#

lied about what

urban folio
#

im guessing... moon!

urban folio
spring shard
urban folio
#

tho just ignore it, im sorry for diverting the conversation

upbeat horizon
#

I mean it was hyperbole but I follow a lot of threads and read a lot of messages but rarely ever say anything in them

urban folio
#

its just a joke sorry haha, i sent a message in a thread but you havent found it yet greed

urban folio
#

i loves me interiors

short kelp
#

tho also reminds me of sector beta's back areas

balmy orchid
royal stump
upbeat horizon
#

This interior is designed very specifically for Abaddon and Consternation, but may fit anywhere Habitat and the Sector interiors could go

royal stump
upbeat horizon
#

Not this one.

royal stump
#

Makes sense i think, still very excited to see how it will turn out since i really enjoy all of your moons and interiors a lot ButlerSmile

urban folio
#

mae interiors are soo peaaaak

royal stump
#

100% agree!

obtuse heron
#

Wesley (and his team) dominates the moon scene, but Mae is master of the interior domain

steady flower
#

Mae’s moons are better than Wesley’s imo

#

Enemy spawns actually make sense and the gimmicks are not nearly as obnoxious

#

Wesley has some great moons (Fission, Gratar, and Narcotic), but as a whole they are so hit or miss

obtuse heron
#

it do be subjective

#

apologies for coming off as saying it were facts broiled

slow sable
obtuse heron
#

you do have to admit, tho. he and his team wove an amazing web of unlock methods

slow sable
#

they're too large for me, loot too spread out

steady flower
#

I mean it is true that statically Wesley does dominate the moon scene

#

Sort by downloads and only those ancient Dsfeat moons beat his

obtuse heron
#

right, but in the case of individual opinions, it lies in the air

steady flower
#

You open up these moons in LQ or Lunar and are just like

steady flower
obtuse heron
#

ngl, IF i get around to making a moon, id be terrible at balancing stare

steady flower
#

It is not that hard really if you keep yourself in line, Wesley does things are honestly look straight up malicious

#

Bypassing entity max spawns, spawn curves that make Eclipse look tame, etc

#

Definitely some tomfoolery afoot

obtuse heron
#

sounds like fun to me stare stare

upbeat horizon
#

It helps to have a reference point

steady flower
#

Basing modded moons on vanilla is how I balanced my modpack too

#

Stick to a winning formula

#

You can do it from the ground up but that can be a lot of trial and error to get it right

steady flower
#

I had an idea for Cabal that could help the moon be a bit more immersive than the current ā€œTurn around. This is oobā€ at the end of the road. As you drive as the fence, the fog could quickly get very thick, to the point where you cannot see anything beyond the road. Without you realizing it, you get turned around and end up driving back to the fence. I think it would be cool

upbeat horizon
steady flower
#

Ye

untold geode
#

(the telepoint I mean)

steady flower
#

For some reason, Custom Story Logs only spawns logs on Abaddon if the moon’s name is spelled as ā€œAbbadonā€ (double b instead of double d). It seems to just be a one-off with that mod (other mods work using the correct ā€œAbaddonā€ spelling), so I am not sure which mod is causing this. Not an issue per-se since I made it work, but it is weird

upbeat horizon
steady flower
#

||Lore-friendly SCP facility||

obtuse heron
#

fucking pog

steel gust
#

looks positively fucking awesome

upbeat horizon
#

The interior should be ready by today or tomorrow, I want to do some polish and add contingencies because it doesn't generate well on larger moons

spring shard
obtuse heron
#

||apparatus pull releases specimens?||

livid lotus
#

is this a channel where i can give feedback on deltarune interiors?

hard sorrel
#

yes

livid lotus
#

for the tv world i think it would be a good idea to make the battles go faster in solo,specifically all the specials ones to get rank up keys
one time i managed to get the shadow mantle it took me until 11 pm

#

but they also kinda boring without music

royal stump
#

Music can be activated in the configs i believe, usually they are off because of copyright on YouTube and stuff.

upbeat horizon
#

^ This is true, but only for battle music. The full set requires the interior to be played on Hometown with it's music also enabled

royal stump
obtuse heron
#

the interior battles are still brokey on v73 i take it?

upbeat horizon
#

Not to my knowledge stare

obtuse heron
#

didnt someone report a bug with them a few weeks back?

#

or was that an incompatibility on their end?

upbeat horizon
#

"So I tried the deltarune interiors for V73, they work fine it's just sometimes the battles have sound effects play but then no attack comes. (a perfect example is spamton blowing up twice after you beat him.)"

This one maybe, not unplayably but some issues were present

obtuse heron
#

hmm

#

i'll reenable em and Hometown. if an issue crops up, i'll report. of course, my solo pack is quite hectic and uses RandomMoonFX

spring shard
#

lets goooooo

upbeat horizon
#

The ACF Site Interior is now out, I feel confident in it's current state for an initial release, but there are a few problems with it I'm aware of, some Z fighting on certain tiles, the elevators item storage not functioning, and moons with interior sizes greater than 2.0 having a tendency to lock up the game, so be aware. If you have the means to restrict the interior size I highly recommend setting the maximum generation size to 1.3333, and the minimum to 0.9, as this interior generates a smaller amount of generally larger sized tiles compared to my other work.

spring shard
#

hmmmm

upbeat horizon
#

The default moon weight list

March:25,Embrion:300,Artifice:300,Consternation:300,Pareidolia:100,Abaddon:300,Mazon:150,Pandoramus:300,Kaleidos:50,Acheron:100,Chronos:250,Deadlock:50,Obscura:225,Lua:25,Utril:25,Motra:300,Sorrow:300,Corrosion:150,Temper:150,Temper:150,Bozoros:1

It also uses tags

Military:125,Science:100

#

Temper is on there twice I don't know how I missed that

fast turret
#

Welp time to add more interiors to the pack ishabongo

urban folio
#

WHAT

#

ALREADY OUT

#

omggggggg

#

maeeeeeeee cant stop cooking

#

this is amazing

#

is this a dull interior?

upbeat horizon
#

yes

urban folio
#

yippee!!

obtuse heron
#

not part of the DULL pack yet, tho

urban folio
#

nah yeah i just meant if its like a vanilla interior that would fit dull pack

obtuse heron
#

so what moons was this meant for again? Abaddon and Consternation?

upbeat horizon
#

those two specifically

#

They fit anywhere you'd expect a research facility to be as well

urban folio
#

hyx :o

spring shard
#

secret labs

upbeat horizon
#

lol

obtuse heron
#

Desolation, Sector-0, Sorrow, Gorgonzola, Soreal, Idiosyn...

urban folio
#

repress

#

experimentation

obtuse heron
#

them too, yes

spring shard
urban folio
#

yeah grator

obtuse heron
#

never considered the prison moons. good choices

spring shard
#

I dont see motra as prison moon smh

urban folio
#

bruh

spring shard
#

at all

urban folio
#

open your eyes boy

obtuse heron
#

criminal records and police gear say otherwise. only thing missing is a box of donuts

urban folio
#

motra and alcatras are literally prisons hehehehehfbehjfgbsgbser

upbeat horizon
obtuse heron
#

hmm... now there's an idea for a mod

#

one that adds scrap per moon, based on its lore

#

"Missing Moon Materials"

#

MMM

urban folio
#

wesley:

#

tho yeah it would be kinda neat

#

for non wesleys moons

#

to add smth like that

spring shard
#

my curiosity forced me to check out the interior with imperium before I legit play it
it's fuhkin peaknits
I'm loving it very much so far and might replace (or balance weights of) SCP interior with it

obtuse heron
# urban folio for non wesleys moons

more cheese on Gorgonzola, amethyst chunks on amethyst tagged moons, 2-handed rubber duck on Duckstroid-14, newpaper on urban/city tagged moons, Kizony mugshot on Trite, railroad track on Deadlock, Defectus, and Railroad Ridge

spring shard
#

kiszony WHAT ON WHERE?

obtuse heron
urban folio
#

a painting with the exact moment where kiszony dies from a lone listener on trite

#

like the exact frame

obtuse heron
#

that's the newspaper headline photo

spring shard
livid lotus
#

i managed to get the mantle again,but it was at 11 pm again
fights are way too slow for solos in my onion

#

btw does it even do anything

#

aside from being sellable

upbeat horizon
#

Makes the Knight Fight easier

livid lotus
#

yeah i dont have enough time on the moon for the knight as well

upbeat horizon
#

You can always space it out over a few days

#

Save the keys and bring them another day

livid lotus
#

thats true

livid lotus
#

opinion

#

also wow yall still use the little guy stare

urban folio
upbeat horizon
#

I like the little guy

livid lotus
#

i had a forever mark on the server stare

urban folio
#

its from you?

#

wow

livid lotus
#

not the art

#

but the idea

urban folio
#

i loves me some server lore

livid lotus
#

ignore the folder name its not important

spring shard
livid lotus
#

thats sick

#

finally found him

halcyon chasm
#

also some walls can be scanned through

#

this wall on the ||-1 floor||

#

||this shotgun shell (neat addition btw) spawned under the prop, I was able to grab it btw||

#

||Also maybe a sound when pushing the elevator button?||

#

also, something kinda funny.
Normal hand.png

#

your hand.png

It looks kinda bigger and stretched

fallen steppe
#

It happens when using the vanilla hand sprites in the project for some reason, but making a copy and tweaking its properties can fix da hand

halcyon chasm
#

More bugs to report :]
Some lights are still on despite turning the breaker off

upbeat horizon
#

Some Lights in Containment cells stay on when the power is off but that one shouldn't, gonna fix that real quick and upload the patch

upbeat horizon
#

1.0.1 The ACF Site

  • 1 new end cap tile in Zone 1.
  • Containment rooms have decals naming what is in the room.
  • A box of Donuts spawn in the Zone 1 breakroom if on Motra Specifically.
  • Decals on some tiles indicating what Zone you're in.
  • Scrap can spawn on Office Desks.
  • "Do not tap Glass" warning added to the Maneater containment room.
  • You can't Psychically know what's inside Lockers anymore.
  • Lockers also have some decoration in them.
  • Kizsony.
  • Spawn Blocking Volumes have been added to various objects and the Zone 2 Bulkhead Socket Blockers.
  • Fixed a Blocker not being tagged and layered correctly.
  • Removed a lot of Mesh Colliders from objects that didn't need them.
  • Using elevator buttons plays a noise.
  • The Large Office Tile in Zone 1 has nameplates near the doors.
  • Made a certain texture actually readable.
  • The Large Office Tile in Zone 1 uses the correct light types now.
spring shard
#

Wtf does kizsony mean concern
-# (and I dont mean the mistype)

obtuse heron
spring shard
#

cubatres is staring at me through the door stare

#

-# also what does kizsony mean, where is it if it's even somewhere stare

short kelp
#

even on profitable moons

upbeat horizon
short kelp
#

ive been to the sub layer

#

good amount more

#

than the base floor

upbeat horizon
#

Zone 1 (light containment), Zone 2 (Medium containment), Zone 3 (Heavy Containment)

upbeat horizon
#

ideally scrap should be roughly even throughout all layers

short kelp
upbeat horizon
#

what moon did you test on where the amount of scrap should be high but felt barren? I could do some more in depth testing and do some redsitribution if needed

spring shard
#

wait, there are 3 levels? stare

#

I thought just light and heavy

upbeat horizon
#

There indeed be three levels

spring shard
#

that's huge

short kelp
#

same result essentially each time

#

they all varied in value

upbeat horizon
#

any of them will do in that case

short kelp
high sleet
#

that acf interior heavily reminds me of scp for some reason

short kelp
high sleet
upbeat horizon
#

can't imagine why greed

high sleet
#

Either way, I tried it out and it's pretty awesome! I'm a big fan of SCP stuff from my childhood, so this is top-notch for me. Hope to see more of it!!

upbeat horizon
#

glad you like it

short kelp
#

its aged horribly

#

which makes sence bc it was literally the first interior mod

high sleet
#

are u talking about that old old scp one?

short kelp
high sleet
#

it was good for it's time ig

#

compared to now though...nah

short kelp
high sleet
#

very much so true

#

I always liked it for its 914, though it never worked for most of the scraps and I got to lazy to do all the scraps for modded stuff in the modpack.

short kelp
#

I need scoopy and bunker again

high sleet
#

well you got the sewer from wesley now, now you just need the bunker and the dungeon castle!

short kelp
#

bunker I can live without

#

best we got rn is raven manor

#

for castle

high sleet
#

yup!

upbeat horizon
#

15 items, 5 in Zone 1, 9 in Zone 2, 1 in Zone 3, thats not the greatest plink

high sleet
#

it may not be but it's just the start, it all depends on what moons spawn how many scrap

spring shard
#

mae, do you still have a sheet of compatible interiors with zeranos?

spring shard
#

thanks yoiled

#

they can be set up like normal interiors except for gray apartments and guardia right?

upbeat horizon
#

anything not on this list can be assumed not compatible, and those 2 plus red apartments are the only weird ones

spring shard
#

I see

upbeat horizon
#

everything else just works off the bat

spring shard
#

I have reminded myself about those when I noticed 0 number above main exit at gearworks interior lol

livid lotus
#

what do fun values do

#

if anything

#

i assume 6 summons gaster or smth

halcyon chasm
#

some weird screenshots we've made

upbeat horizon
#

fun values turn on and off a couple of things in the interior, it does nothing in the chapter 3 interior however (Yet).

royal stump
halcyon chasm
#

yup

royal stump
#

Can someone help this gooey lad? He looks like he's in a tough spot laugh_cry

#

Surprisingly i didn't encounter any weird enemy Interactions in the interior, even with some modded ones.

steady flower
#

I thought it was spray paint

short kelp
halcyon chasm
#
  1. If 2 players press the button at the same time, it goes up faster but then go down again
#
  1. Smaller enemies lile Centipedes or Boombas can pass through doors on the 3rd floor
#
  1. Slime pathfinding issue?
#

Btw, there is a pathway room on the 2nd room that have some tubes.
I think it would be good to lower the tube that makes you crouch cuz you can pass through but also get stuck if you just walk normally

upbeat horizon
livid lotus
#

oh

#

havent noticed any on 10

upbeat horizon
short kelp
#

but idk

upbeat horizon
upbeat horizon
#

still haven't figured out how to get monsters to ride elevators, so...

#

It's a little silly but it works

halcyon chasm
#

I get it

#

cool!

#

btw, by any chance can you set this tube a little bit lower?
the current height makes it a little bit janky

upbeat horizon
#

sure

upbeat horizon
#

1.0.2 The ACF Site

  • Scrap can spawn in a lot more places, notabely rooms that never generated scrap to begin with.
  • Adjusted Door hitboxes and doorframe colliders, this should hopefully stop shorter enemies like Snare fleas and Boombas from crawling under doors.
  • swapped the properties of 2 tiles in Zone 3.
  • Adjusted the position of a large pipe in the Pipe Corridor.
topaz lynx
#

Extremely specific nitpick: Scrap spawning stuck inside these wardrobes in the Raven Manor bedroom tiles, I've seen it happen quite a few times now

#

only way I've been able to get things out of that spot is clipping with a ladder

obtuse heron
#

about, yea

short kelp
#

its a bit to repetative so its kinda painful to look at

upbeat horizon
#

The dry cracked texture?

short kelp
#

I think it needs some spots that are less cracked

#

to give a lil more variance

upbeat horizon
#

Before and after, made the tiling size larger and changed the color to roughly match with the sand and stone nearby

#

A different spot

halcyon acorn
#

pareidolia has some massive frame drops once the lights turn red on later quotas with higher enemy spawns, any idea why?

upbeat horizon
#

My best guess is that it's spawning a lotta monsters all at the same time and the frames tank, if that's not the reason I'm not sure

upbeat horizon
topaz lynx
#

Will keep a look out :3

upbeat horizon
#

1.5.2 Vanilla interior pack

Raven Manor v1.1.4

  • Placed Navmesh Blockers in some spots and some props to prevent scrap from generating inside furniture.
  • You shouldn't be able to get in the fireplace in the first place, but if you somehow do there is a kill trigger inside now.

2.5.1 MOONs

Lithium V2.4.1

  • Updated to fix the Water Shader.

Halation V2.5.1

  • The city is decorated for the season, Merry chrimbo.
  • Ghost girl has been removed from the spawn pool, and temporarily replaced with nutcrackers with a weight of 10.
  • Giftboxes have jacked up weights temporarily.

Espira V2.4.1

  • Updated to fix Water shaders.

Makron V2.2.1

  • Updated to fix the Water Shader.

Mazon V2.3.1

  • Updated to fix the Water Shaders.
  • Fixed a niche spot you could inescapably get stuck in.

Rockwell V2.4.1

  • Chrimbo mode reactivated.
  • Updated to fix the Water shader.
  • Removed the Double Sided option for the material on some foliage, this will make it look sparser but less ugly from a distance through the fog.
  • Rotated a lot of trees so they aren't pointing in the same direction with the christmas decorations.

Baykal V2.4.0 (forgot to put this in changelog)

  • Updated for V73.
  • Reduced nighttime max power Count. (8 => 7)
  • Adjusted Mouthdog weight (15 => 20)
  • Adjusted Forest Giant weight (86 => 70)
  • Adjusted Baboon Hawk weight (46 => 55)
  • Adjusted Worm weight (4 => 16)
  • Adjusted Outside Barber weight (3 => 4)
  • Nerfed nighttime spawn curves slightly.

Unsorted Moons

0.1.2 Consternation

  • Updated to fix the Water Shaders.
  • Increased the Max Indoor power count. (4 => 5).
  • Moon has an in-orbit model.
#

1.0.0 Scald

  • Updated to fix the Water shader.
  • Changes to the terrain textures.
  • Hopefully fixed some Out of Bounds clipping issues with enemies and dropped items.
  • Increased Worm weight. (58 => 100).
  • Reduced Babboon Hawk Weight. (100 => 60)
  • Reduced Forest Giant Weight. (17 => 7)
  • Increased Old Bird Weight. (5 => 8)
  • Increased Locust Weight. (60 => 85)
  • Swapped Max Nighttime and Indoor Power levels. (8,9 => 9,8)
  • Max Scrap count increased. (15-19 => 15-20)
  • Bones added to the scrap pool.
  • Increased the rarity of Gold Bars. (4 => 8)
  • Minor nerf to max landmine count.
  • Reduced default Mansion interior weight. (22 => 1)
  • Moon has an in-orbit model.

0.1.4 Trepidation

  • Updated to fix the water shader.
  • Moon has an in-orbit model.

0.1.4 Syndication

  • Moon has an in-orbit model.

1.0.3 Silence

  • Moon has an in-orbit model.
steady flower
#

It’s a fun gimmick, but can be a bit of a performance load

urban folio
#

Maeee will ACF be on DULL? Hehe

spring shard
urban folio
#

Oooh oki thanks

halcyon chasm
#

Also, I know this is really niche, but I don't completely like the "entrance" way with the square .
It kinda looks weird.

(Also, in my mind, the entrance from outside and inside are the same door)

upbeat horizon
#

Yeh I tried forced perspective with the entrance and it looks kinda bad in retrospect, looked a lot better on Guardia than here

upbeat horizon
topaz lynx
maiden shard
#

Amazing, even

cinder ore
#

I want to do some silly stuff like this with my moons/interiors. idk what really, but I want to. Have like one or two ideas I guess but idk when I’ll have time to make stuff

maiden shard
#

If I am to ever make moons, I'll put a small Jeanne d'Arc statue on each of them, somewhere out of bounds.

#

But I guess this is more akin to an Easter egg than a feature...

upbeat horizon
#

1.0.4 ACF

  • Turrets can't shoot through the glass wall in the Spore Lizard containment room anymore.
  • Adjusted the position of a large pipe in the Pipe Corridor a little more.
fallen glacier
#

this is perfect timing considering i threw this interior on experimentation, hopefully its up on thunderstore before i game soon for once in my life

fallen glacier
halcyon chasm
short kelp
#

its a conflict with lunar config

#

because of their internal name being the same as the hoarding bug

#

they will spawn on the same moons as normal hoarding bugs with weight

#

your other varients do not have this issue

balmy orchid
upbeat horizon
#

I onlyt just now learned lethal company multiplies interior sizes by 1.5 no matter what the moon size is, and it explains a whole lot why a lot of my interiors have been said to generate too large agony

fallen steppe
steady flower
#

Zeekerss

upbeat horizon
#

1.1.0 ACF Site

  • Gave the interior the Mineshaft treatment, there are some points in which scrap has fixed spawns.
  • Some minor tweaks to the environment in Zone 2 for aethestic consistency. This will likely go unnoticed.
  • Expanded the default weights.
  • 1 new tile in Zone 1, Snowman containment.
  • 1 new tile in Zone 2, Thumper containment.
  • 1 new tile in Zone 3, The Board room.
  • Reassigned the Layer on a few props.
  • Figured out some background information about how Interiors work, the dungeon will be less massive.
  • The interior has a radar map now.
  • Changed the out of bounds room behind the Main Entrance door.
  • Removed a few Backfaces from a couple tiles I forgot to remove.
  • Placed a navmesh blocker behind the Main Entrance Door.
#

I tested the Interior on Titan, The game no longer locks up when the Interior is placed on moons with a size multiplier of 2.2, huzzah. I'd still be weary about placing it on any moon with a size larger than that however.

untold geode
#
  • Removed Kizsony
spring shard
hard sorrel
#

removed herobrine

upbeat horizon
#

Removed

halcyon chasm
#

the only thing to notice is that this also has the navmesh for the enemies to come down to the 3rd floor

#

also, scrap can be found floating in the elevator if you drop it

upbeat horizon
#

I'm aware of the floating scrap problem, that's consistent with all the interiors I've made with elevators. I'll figure out a fix eventually greed

upbeat horizon
halcyon chasm
#

falled onto zone 3

upbeat horizon
#

weird, gonna take a looksie

upbeat horizon
#

I accidentally deleted the part of the floor that walk off plink

#

ez fix

#

Fix has been uploaded

upbeat horizon
#

I uploaded another fix, Somehow didn't notice the other gaping holes in that same tile.

obtuse heron
upbeat horizon
obtuse heron
#

i think outside would be more "vanilla friendly" as it would require the player to pay attention before entering

#

something like:
[ZONE 2]
|
v
[ZONE 3]

#

or
[ZONE 1]
^
|
[ZONE 2]

#

or just straight up
[to ZONE [#]]

upbeat horizon
obtuse heron
#

beautiful

upbeat horizon
#

1.1.3 ACF

  • Added a bunch of indicators around the interior and primarily around the elevator to signify which zone you are in.
upbeat horizon
#

2.5.0 Nightmare Moons

  • New Company Moon, Shutter. It is what Flicker was originally meant to be.

Cabal updates

  • Road blockers added to both ends of the road.
  • Fog grows when going beyond the end of the road.
#

Cabal also has a standalone release now

short kelp
upbeat horizon
#

yes

short kelp
upbeat horizon
#

Hub?

short kelp
#

for selling + other stuff

upbeat horizon
#

It is a hub yes

#

It's More or less Flicker but replace the interior with a sell point. It also has a soccer field

#

This was something I have been meaning to do for months, Flicker was originally meant to be a company moon but it didn't work, Eventually did with Jacobs help and now it's a hub for selling and watching whatever TVMod videos you may have

tidal shuttle
#

oh sick

#

Is ACF going to be added to the DULL pack or will it only be a standalone release?

upbeat horizon
#

next update it will be

fast turret
#

Ay new company moon, interested in seeing it later when I get home IshaLurk

steady flower
#

Interesting new moon for NMM, I’ll have to check it out

tidal shuttle
obtuse heron
#

turned off the presentation and added a soccer pitch. true cinema

steady flower
#

I don’t know how to say this without sounding like a hater, so my bad. But like, what exactly is Shutter meant to be? Just another moon for us to mess around like we sometimes do on Gordion? The soccer field is cool, but otherwise the moon just feels kinda redundant since it is just Gordion 2 and you cannot really customize it like a normal moon. idk, I don’t see the appeal

#

It is fun to run around though, though I did notice:

  • the moon has the same 556 number as Flicker (maybe intentional)
  • main entrance scan node did not get removed
  • you cannot interact with the company bell through the wall
  • the large tree next to where the fire exit would be is floating (also true on Flicker)
hard sorrel
#

but its a lot more obtuse

#

but it is possible to scan it

steady flower
#

Well it shouldn’t have one either

hard sorrel
#

i think it cant be removed for some hardcode reason is what im saying

#

zeekerss just put it somewhere he thought no one would notice

steady flower
#

Hmm

hard sorrel
#

regardless, just moving it really far away is the solution

upbeat horizon
#

Admittedly if you're not using tv mods to add videos to the big screen you may not get the most out of shutter, the main entrance node being left in was a mistake

steady flower
#

I mean yeah, that is just me

upbeat horizon
#

Which is fair

steady flower
#

You should add a row of chair/sofa props we can lounge on though

upbeat horizon
#

Sounds good,

urban folio
#

Another company moon!!

#

The fact that you have anther option to go sell is enough for me :3 but of course things to do in there wpuld be appreciated too

upbeat horizon
#

The number being the same as flicker was intentional, since they are the same moon from the outset

urban folio
#

Like what galetry and oxyde do

#

Where its not just selling, but they have some other things too

steady flower
upbeat horizon
#

Galetry has a store, oxide has a way to beef up your profit, shutter is for recreational purposes

short kelp
urban folio
#

So cool

#

Its always nice to see a new company moon