#Moons of Otherworldly Oddity and other Miscellaneous mods
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no
it's about the moon's layout more than enemies
or actually... maybe because of outside spore lizards
idk honestly
From what I recall of playing Lithium, it's like Hadal in terms of layout. Wide and requires some walking but fairly straightforward.
big circle
Yup!
JLL has compiled correctly, time to hit the NGTools repair again
Going back to skyboxes, I don't know why but I'm obsessed with them. They can add so much to a level's atmosphere. Lithium's, Eclipsed Railroad Ridge's and nighttime Dreck's being big faves.
Which is partly why Pandoramus has me all š at it now!
looking forward to some bad news
Itolib wasn't compiling, but I got it to by turning it off and on again
Getting Itolib to compile fixed the broken water shaders somehow yipeee
I swear there's some weirdness somewhere in the script compiling stuff. I once created a bad custom script that broke many but not all of the JLL scripts and they didn't fix even after I deleted my script. Ended up just using a backup but maybe turing it off and on again would've fixed it.
Look forward to the good and bad. Flaws and perfections.
There isn't, the shader covering the portal texture uses a water shader to give it a shimmer
Caverns getting standalone release soon
yippeee!!!!!!!!!!!!!!!!!!!!!!!!!
is the cavern based off of a game?
WOOOOOOO
I'm drinking Pepsi to this
no, it's just a set of themed caves
yes, but not immediately
Yay, the interior is so cool
by the way if y'all haven't been to Vigilance yet I highly recommend setting it up with Sniper1.1s CabIn interior, it's fitting for self evident reasons
2.3.1 Nightmare Moons
- New Icon, and Updated Readme.
- Removed Spelunkers Caverns.
Abaddon V1.1.0
- Standalone Release Version.
- The Finished moon as it was meant to be.
- Fixed a glitchy door.
- Rebalanced the Enemy and Hazard Spawns.
- Added 'Haunted' and 'Bloody' content tags.
- Interior size increased. (1.55 => 1.6)
- Increased Scrap count. (20-24 => 21-25)
Vigilance V1.1.0
- Standalone Release Version.
- Slight Rebalancing.
- Ambience changes.
- Reduced the Routing price. (500 => 400)
da links
https://thunderstore.io/c/lethal-company/p/DemonMae/Vigilance_moon/
https://thunderstore.io/c/lethal-company/p/DemonMae/Abaddon_moon/
https://thunderstore.io/c/lethal-company/p/DemonMae/Spelunkers_Caverns_Interior/
I'm going to melt
If you want me to set default weights for it on my end just let me know. I canāt say exactly when Iāll have it done but itās something I can try to do
That'd be neat, don't worry and take your time with it if you do : )
Alright! Iāll let you pick the number. Currently getting a V73 patched project up so hopefully things donāt break terribly and busy with college stuff but Iāll note it down!
I wanted to add some of the new-ish mansion furniture in so when I do that I can add the weight.
Weight of 300 would work out best
still v72 im guessing?
If you're using Pacos Fork of LLL it works for V73
Add fork as knife replacement
so no longer v72 compatible?
one way to find out 
If the newest version of JLL is backwards compatible with V72 than maybe
I would assume not since you converted them to the new build of Unity, they might work but some assets might appear fucked idk lol
Ig Pepsi will find out
it aint. welp
I am drinking your canned essence
agreed
trying out the new moons right now, they feel great! though, ||on abaddon, it seems you can open the door from the outside haha, dont think thats intentional||
out of all the moons
Abbadon just has such, bad vibes
like few moons give me a sense of dread when i play them lol
also
Removed Spelunkers Caverns.
:(
They're standalone now
yeah i just saw it :)
2.3.2 Nightmare Moons
Vigilance V1.1.1
- Filesize Optimizations.
- Nerfed Interior hazards.
- Fixed some navmesh quirks around the ship. (forgot to list in the uploaded changelog.)
Abaddon V1.1.1
- Reduced the Interior hazards by a lot, Landmines are still common but not all over the place.
- Increased Max Scrap count. (25 => 28)
- Reduced mineshaft weight. (111 => 62)
- Nighttime Monsters spawn ever so slightly sooner.
I am not familiar with UT99, how on the nose is its inspiration on Abaddon? Is it enough of its own thing that it would take a UT99 player a second to recognize it?
No relation
ok so I had to look up the map name out of curiosity, the only match is DM-Abaddon by a mapper of the same name, definitely no relation
The only UT99 map I've made into a moon as of now is Facing worlds
I see
I was just made curious by the āInfluenced by the UT99 community map of the same name authored by Tygra.ā
oops
that shouldn't be there
I copy paste readme templates from other moons and sometimes things slip
I'm thinking of downloading the whole pack of M.O.O.ns and Nightmare Moons. Just wanted to know, which version of them should I download if I'm still on v72?
The most recent version of M.o.o.ns was built on V72 so youre good, the last version of nightmare moons that was V72 compatible was V.2.3.0 I believe
Glad to hear š ! Thanks
Be aware though, that version had spelunkers caverns packed with it and the two new moons are poorly balanced with interior hazards
Noted!
Sweet Tooth cruiser replacement
God I if had the patience to pick apart the cruiser I'd make that a thing
Fun fact about those vehicles in that mod, the models and textures were recreated from scratch by looking at their models in game
Soon
Orange isn't a Christmas color 
idk it looks like blue/green/red
It's Orange Green and Purple
last i checked
orange christmas lights exist
I think it's just a visual upgrade to make it look more like how it looks in the game I think?
Idk but it looks sick as hell.
š¤
Still not a Christmas color
Yes and no it does crop up as a side color but it's not a MAIN Christmas color which is usually green, white, red, occasionally blue.
Regardless I don't think it even has anything to do with Christmas at all anyway.
.
It's a spooky Christmas color
It looks red ingame, I swear this must be a dress situation
2.5.0 M.O.O.Ns
- Updated for v73, if you're still on V72, don't update the main pack, Only Lithium and Halation are built for V73 at the moment.
Lithium V2.4.0
- A big pumpkin sits on the Pylons lamp on Blood Moon, Forsaken, and Hallowed Weathers.
Halation V2.5.0
- The city is decorated for the season, Happy Halloween. I'll revert the changes after november.
- Ghost girl temporarily added to the spawn pool with a weight of 15.
Colorblindzony
Thats kinda true though
I got this exact colorblindness as well where blue looks like purple vice versa
wawablind

That Nightmare moons update was meant to have 3 (minimum) new moons, and I've been focused on fixing and updating the two I did release, I've started work finishing the last one and I wanted to share this curve for Spike traps on it
what does this indicate
there is approximately a 3% chance for up to 30 spike traps
: )
I have always said that there is a fine line between horror and annoyance
I did not realize you had plans this big for NM Moons though, I thought it was just a one-off pack compared to MOONs
I declared it done but I really wanted to expand it for Halloween
What is the third moon
New Mexico desert moon?
Darn that was fast
It was mostly done, It lacked a navmesh, AI nodes, some Details and properly set up entrances
I recommend the Cruiser for this one, The Main Entrance is a stones throw away but the Fire Exit is quite a distance away
Good way to balance a Cruiser moon imo
Me and the boys touching down on Summit (it will be 11am before we get anywhere)
Summit or Pinnacle
If you mean Jacobs moon, it's pinnacle, Summit is Rosies moon where you take a lot of elevators
Then pinnacle
Really a lot of the Cruiser moons have that issue of just being unfathomably huge. Your Cruiser moons are the only good ones imo, along with a couple of Powerfullās
Most are completely unplayable without Cruiser and the terrain tends to be uninteresting or even completely flat
Ooh
this looks fucking awesome
you can get to a fire exit that's not too far away
cant make icon til i upgrade to v73. not upgrading to v73 until CR's up to date
CR died :c
CR found dead at 30 in living room š
shot
Culprit at large
culprit?
culprit...
cullprit
cull prit
cull factory
oh my god
fumiko did it
I can send you an isometric map view if you want
We've been playing on v73 patiently without CR
One day no CR
i'll take it
Close enough
Welcome back sanoradia
Does vigilance spawn with a bracken outside of the spawn curves? one is always present despite disabling it.
Is there also a way to lower the intensity or disable the film grain on some of the moons? Specifically, vigilance, abaddon, flicker and pareidolia. Seems untied to fog
Hillbilly horror moon š ?
From playing Abaddon and Lament I really like that each moon fits a specific type of horror.
I love the fact that nightmare moons keeps expanding
.....now if only we can get them to make a multi region planet like notzey š¤£
I'm kidding don't do that
Nah it's good better this way as every (i think) nightmare moon has spooky gimmick
The ambient sounds are amazing on these moons
||holy shit Kiszony reference||
||holy shit Polak reference||
Holy shit, the boy kisser is disguised as two server members!?
the cruiser model is a mess, i've been through it twice over :(
hmmmmm, coincidentally i did want to add a TM easter egg/reference on my Scanvan at one point :)
I've found something that the both of you might get a kick out of @obtuse heron @short kelp
This is an Unreal Tournament map called DOM-Darkworld
that is funny, thought it was a new interior update for a half second LOL
Vigilance has ||fixed spawns for Brackens that can't be turned off||
Time to move it up from its current grade in my moon list š
Though i dont mind it
It was hard to tell if i did something wrong on my end
cabin has never had a better place to call home...
So THAT'S why there's ||none in the LLL configs but one on a screenshot!||
thank you for your patience.
Cabal concept-wise reminds me of a horror story I once read.
In very broad strokes, it goes "man goes to gas station that has seen better days but is instructed not to take too long. He disregards it and has to use the bathroom. However noises starts coming from the far-end stall and he goes quiet to wait it out. Something comes out of the stall and paces around before going back. Man then realises everything looks worn-out in the bathroom, which extends to the rest of the station. He goes out and notices it's been closed off for years."
i cannot find this fire š (sped up)
I'll add some stuff to make it easier to find next update
awesome!! i was going on entire mountain climbing adventures hehe
still haven't been able to find it
oh no you were looking straight towards it at the 1:06 mark lol
ah man, i thought that might've been it, but i tried climbing the hill but it was too steep for my truck
the tyres just slipped
It's at the lowest point of that particular area you were in
ohhhhh
looks like a mine entrance
i'll take another look lol
floating
can't find the actual entrance to go through though :(
no door or anything
.......tweaks might be in order
tried running a mimic over and now i'm crit lmfao, went a bit wrong, straight into a powerline
mimics seem to love to spawn here
atleast, i think i'm driving to the right area, i can't see anywhere else it would be, and i can't see a door anywhere, unless i'm missing smth
that's what i thought lol
Mae what say you?
You found it but It's missing š¤ I need to double check my project because it was there before it was uploaded
ah lmao
this modpack i'm using shouldnt be conflicting, the only thing i have that would affect entrances is ETO
this is just a quick pack i threw together for testing purposes
Disable it and then run it again
I do like them but a lot of them lean too hard into it and leave it almost inaccessible for walking.
this one is cool as not everyone is required to get into a car to go inside facility as well
Oh cool
||the main is right next to ship||
without ETO it's still not there
.....then it might very well be a moon issue.
Re enable eto. Guess we'll have to wait.
Ok, I see, when I terrameshed the map it covered up the fire exit and made the minecarts float
Ah lmao, that explains it
oooooooooof
2.4.1 Nightmare Moons
Cabal updates
- Streetlight lighting has been adjusted.
- Added a bunch of details and things along the road and map to make it a little less barren.
- Unburied the fire exit and fixed some floating props.
- Made the Fire Exit location easier to spot from a distance.
- Minor performance boost maybe.
Hey maeee
šļø
So the other day i wanted to play votv but saw that its like a tech demo or smth, do you recommend me playing it anyways or waiting for the full release?
the iris
There's a big update coming on halloween, whether you want to wait for that or just start now I recommend the game either way. (Not me with with 270 hours in VOTV)
guys i think i can recommend lethal company after 3600 hours
I know nothing but your weather and positive comments
idk for sure tho
It is a game as wide as a lake but as deep as an ocean
Philosophical
But its like in a playable state or just a demonstration
It's practically a full game
The main story isn't finished but there's a whole games worth of content and secrets in the version currently downloadable
Hmmmm but is there an endpoint?
Kinda, when the story completes and when you get bored
i have not played any outlast game
in fact i havent played/seen a lot of things
From what i've seen you are more of a gameplay guy
So i think trials could peek your interest for the gameplay
The visuals tho idk if its too much or not
And you dont need to play the other outlast games, in fact i dont know if you would like them
Tho of course i could be wrong , if thats so please let me know
that is in general what people want from videogames - especially if paid
Hmmm
Ok
I guess if you say so hehe
I dont usually search for that but yeah most people prob do
And that also helps confirm what i said that you prob wouldnt like the other outlast games, but trials might be cool checking it out!
Horror, especially indie/mascot horror, is in a bit of a bubble imo. The wider gaming community does not take FNaF, Poppy, Bendy, or Banban too seriously. Survival horror is popular more because of the survival than the horror
Indie horror can be more spectacle over substance
Where does this come from?
A lot of the enjoyment of indie horror comes from the story and lore, so if you do not care for that they loose a huge appeal immediately
Truth bomb
i never said i cant enjoy a game for other reasons
Even Lethalās replay-ability is a little overhyped around these parts imo. Unless you consider the 0.33% March Jester to be essential to the experience, can see everything buy and large in about 10 hours
but the gameplay should basically always be concern #1
I am really glad that i enjoy story focus games, because it has made me experience some really amazing games with really really cool stories, but its sad that i cant recommend it to everybody just because it doesnt have much more than just the story š
At least for you i guess
i love lethal company for more reasons than just enjoying the gameplay
I dont really mind a basic gameplay if everything else is great
i love how much care zeekerss put into the entire world of the game as a whole
theres so many little details, and so many things about how the game is that literally no other dev would do
I personally like to think of story-first games as āYouTuber Gamesā where it kinda is more fun to watch a lets play of it than actually play it, and you do not miss much
Thats true, and thats also something not many people noticed because they are more focused on the gameplay than everything else
zeekerss has such a unique style of creationism as a whole that barely any mods (besides a lot of moons) for the game that claim to match vanilla even come close to doing so
Maybe yeah
But sometimes experiencing them yourself and immersing in their world can make it even more special
Not to say you are wrong for liking what you like
took me a whole minute to realize i didnt type a word
True
i love brain!!!!
The thought of reducing an entire medium of games with great titles like Night in the Woods to 'Youtuber games' feels kinda unfair personally 
Friendslop
Mascot horror
drown
I never liked Friendslop, that does ring of people who cannot stay on something for more than a week. Lethal Company and REPO have a lot of cheap imitators, but that should not be held against them
i think what really pisses me off about this "terminology" is the fact the stem of it is basically "you cant enjoy a game with your friends"
geez
excuse me
i guess
But yeah purple i think you would like trials honestly, unless gore is something you cant really stand
I'm referring to the story focused games comment
Well yeah, we all have our tastes. But story games are more susceptible to it though. Like, I bet the fan-bases of shooters or platformers have a higher percentage of people who actually play the games vs indie horror
I was referring to every terminology ever where extremely good games are boiled down to a word that usually doesnt benefit them at all
i mean a large chunk is younger people who just straight up cannot buy it or are too weak to horror to properly play (currently)
Little bit of both I guess. I don't think really has an end though.
I'm boiling you down
Thats where mascot horror enters
Boiled cheese
Platformers probably have older audiences, though there is Mario and Sonic. Shooters on the other hand do have tons of young players, especially arena/hero shooters
Celeste
we got... youtuber slop, friendslop... hero slop... all in one convo!
can i leave
Never ever
trick question
Bro nobody was saying that š
i am
That just sounds like a bunch of nonsense
š
YouTubers can never 100% replace a game, I agree. But with a story game they can show you just about everything you may want to see
I'm sorry I see something like "friendslop" I'm not going to validate it like it's a real word.
Damn autocorrect
Half of the time it has no actual definition.
Honestly depends, after all the tine i have spent playing those games i've come to realize well not really but everyone plays in their own way, and also the classic that views on a matter can be influenced by others
So it still is worth playing them yourself
Finding things the youtuber didnt see because it was busy comenting on the game or things like that
So true. A ton of the labels you see nowadays have no meaning, they are often just blind intuition
And developing your own view in it
Or worse horribly flawed logic or reasoning.
Honestly phrases like them to me are like a red flag for heavy bias
Not alone there
This was a joke by the way, you can really add slop after anyones interest to make it seem derailed. The only TRUE use of slop... is AI slop...
Hatslop
Goodluck
No I know
Going back to this though, and also touching on what Cheesenits is saying, I think that this sort of enjoyment is more of a case-by-case. Liking a game because of very niche details is more about your taste than the gameās larger appeal. Games cannot be made with this sort of appeal, they have to sorta get lucky with players.
It often is a double-edged sword too. When I hear āZeekerss styleā, I think of reused assets and floating props in addition to detailed animations and lore
If I thought you meant it I would have had a much hasher tone and cutting things to say.
Darn, what kind of wood are they burning?
I also think the cabins are a bit over-scale tbh, the doors are much bigger than vanilla ones
you should try the cabin interior, i think it suits the map really well
Cabins for giants!
CabIn would probably work best on this moon indeed.
There is no prison interior, so Abaddon probably wouldn't fit any interior yet (Castle did have a prison section and there was SCP Labs too, but I doubt they work anymore) but from the few moons I've been on, here's what I'm thinking:
Vigilance - CabIn.
Lament - Dam, maybe? Not sure, it's close to water but it is a port, not a lake. Maybe Sub-Systems.
Flicker and Pareidolia - Haven't tried yet.
The Iris - Halls of Flesh.
I'm thinking Slaughterhouse, for Cabal (I have never been there).
nope SCP don't work anymore
RPC/Stack Traces spams on the console
Ah darn...
Not suprised, though.
I'm reall hoping Scoopy's get picked up because Castle was nice. Bit dated now but nice.
something is broken with the radar maps i think?
they only appear for a couple frames when landing/launching the ship
@upbeat horizon just small thing, scald's ground textures could use some work as they are very repetative
also any of the nightmare moons change drastically or should I just cover the new ones
They have not been changed at all with the addition of the 3 new ones
This is an off again on again problem I can't seem to fix permanently
It doesn't happen on all the moons just some of them, you can just let Universal Radar apply maps to the ones that have it
I know Makron and Ultimatum have it idk if any others do
If it's reproing constantly after v73 it might just be that the moons need an update, I'll test if it happens on any of the others it normally didn't happen on like Espira
I know on v72 iirc it was only Makron and Ultimatum for me
Yeah it do be all of them for me now
Hello! I'm trying out Nightmare Moons, and when you type "The Company Building" in the terminal, it redirects me to The Iris moon. I can only access the company by typing "company". Is a very small issue, but was it intended in some way? ty!
With full respect, I have never heard about someone typing the whole sentence such as "The company building" to route to the company
It's (acceptably) intended because "The" in the name might catching the first 3 letters by routing to the moon, and "The Iris" apparently has the priority
you can even route to the company typing just "com"
Probably "the" doesnt even do anything
if it wouldn't do anything, it wouldn't route them to the iris
English is not my first language, so I sometimes write it instead of companybecause I didn't know this kind of shotcuts. They'll probably work fine, so thank you ^^
Like its not even an issue with the terminal
fair
I once tried routing to Oldred with just "old" and it wanted to bring me to the Old Birds bestiary entry instead. I think that's definitely caused by "the" in this case.
English isnt my first laguage either, but at least i knew from before that you could do shortcuts hehe
3 first letters of the moon name are more than enough
unless both moons has 3 same first letters
same
I mean, in that case it is a terminal issue
But now "the" doesnt work with the company
If you type the in vanilla it wont do anything
I see!
What I'm thinking is...
In vanilla, it registers the "company" part out of thecompanybuilding.
With Nightmare Moons, it instead picks up on "the"
Could be wrong though.
Nope
Nightmare moons makes it so if you type the it goes to the iris
Since the moon name is the iris
Not iris
Its the 2 words
The company building, even tho the game says its all that, company is the only thing you need
Unrelated, but I just had a random thought:
Thalassophobia moon.
Imagine a level similar to the entrance to The Iris except it's the mouth of a freshly-deceased seamonster.
less even
i tend to type "com" to go there
i just realised this was sent yesterday oopsies
Ideally I'd use "gor" if that even works in vanilla (for "gordion") but since I almost always play modded and lll exists "gor" typically tries to simulate interior chances for it rather than routing me there
Presented without context, or explanation
I love it
Like actual apartments but less spooky yet still unnerving
I need
m o r e
Actually that checkerboard floor kinda reminds of the pattern they made for the mall floor.
There exists a mod that fixes same name entries, I wish I could remember what the mods name is.
So that if you type out the full name 'the company' it'll actually route you there specifically instead of auto routing to whatever entry also starts with 'the'
terminalconflictfix
Thank you
I have Terminal Conflict fix installed actually, but still parses The company building to The core
just type "com"
or "company"
or if you have butteryfixes you can also type "gordion"
didnt even know this one existed
i also passed by it initially
its ironic a spider made me notice
my boy charles!!!
you found 4 out of 12 of the rare game reference posters I think
Did you guys see Two Star (Charles dev) made a new game and it is getting bad reviews because it is too small
Charles already felt a bit small for $20, the new game does not even feel its $10 price
changed the price from 20 to 10
the biggest issue is that with all the game has to offer
two star only made ONE map
ONE single map
that can be beaten in less than a minute
is like if zeekers would have made one moon
all the game has to offer, but you only get 1 moon
its kinda like that
it has a workshop, so users can make their own maps
but you need to give them a base, one map is crazy
they have to play the game first before they want to make maps of their own hehe
Also the game has 3 paid cosmetic DLCs on launch
Btw, Voice of the Voids halloween event is currently underway, not a bad idea to try the halloween mode to get into the swing of things for spooky season before the big 0.9 update
even if you don't commit to finishing the events goal its worth it just to get a handle on the control scheme and how the game tends to playu
nevermind 0.9 is out it seems
afaik not yet
(yes, I'm in the server :] )
Woow!!!!
I'll try it then!!
Ty for reminding me :3
oh
Lets see what all the hype is about :0
Ok. I'm confused :']
apparently the first 0.9 was bugged to hell, taken down, and put back up with some stuff fixed
:0
:0
Gn norman
Gn dude
On Abaddon, you can open the door to the secret fire exit from the outside, through the door/wall. I have a feeling this is not intended
It's not, it's fixed in a build I haven't uploaded yet.
Cool cool
Also, how do the Brackens on Vigilance work? They are not in the spawn tables, yet still show up anyway?
Spawned in through JLL at predetermined locations
I see
2.4.2 Nightmare Moons
- All Moons have orbit prefabs now.
- Removed the door cheese on Abbadon.
I thought I uploaded this already but apparently not
What is a prefab?
Yes
They're a bit simplistic, and I want to give them better ones in the future, this was mostly a move to make the globes mod not show my internal trigger texture
Do they all work okay with the moons in Moons Of Otherworldly Oddity?
I think a couple don't have prefabs iirc
Only kaleidos and pandoramus lack proper prefabs I think, them and my B-side moons without a proper pack
Got ya
Thankies
M.O.O.ns B-Side
good nuff. pack it. ship it.
not until I finish the unfinished ones 
had a funny name idea if you ever made a pack like generic moons
Moon Of Outstanding Normalcy
MOON
XD
if it helps, only thing "unfinished" about Scald is some colliders in the exterior dont line up well with the terrain. was trying to grab some fallen scrap, but the invisible forces of nature kept me from my prize
straight out from the ship, along the left wall
š¤
Lands Utilized for Nabbing Artifacts
L.U.N.A.

Say again?
[Insert obligatory john Cena entrance music here]
1.5.0 all work and no play makes jack a DULL boy
- Added Spelunkers Caverns to the pack.
did you fix the holes to the void in certain tile ends
I was about to report that
do spel caves
oh, I was about to say I haven't recieved any bug reports so I put it in the pack, which variant has holes into the void?
looks like all of them
wha
oh you mean like exposed seams?
ill have to find an example one sec
also side issue is idk if this can be fixed but this interior is hell for turrets lol
ive seen hallways clumped with 6 turrets
That might be because I was very selective with turret spawn points, so if a moon has a lot of them they tend to clump
I can expand the number of tiles that have them, but it may result in some bullshit placements, I'll make the change and if it makes it worse I can revert it
def a hard tradeoff lol
this isn't exactly what I was looking for but I'm not sure how this slipped regardless
ok I cant find an example rn, its prob a certain combination of tiles
ill send it if I find it tn
okie dokie
most likely bc of the funny tile shapes haha
since most are pretty blocky
I didn't even add the dungeon to the pack wait a minute
1.5.1 DULL
- Actually added Spelunkers Caverns to the pack this time.
Spelunkers Caverns updated to v1.0.1.
- Fixed a tile with incorrect mesh smoothing.
- Fixed a tile with incorrect doorways, leading to it being assigned to the wrong cave type.
- Increased the amount of tiles that can have turrets, this may make for some unfair turret placements but will alleviate turret clumping.
- Adjusted some weird geometry on a tile in the Basic Variant.
- Rooms with Fire Exits will never have landmines or spike traps, this was a massive oversight. Rooms with larger hazard spawn radii may still place them close to them still.
I'm nearing story completion in VOTV 0.9 and have very mixed opinions on it, when I do reach it I'll probably be winding down on marathoning the game and tilting back into Lethal stuff again, I got a bunch of stuff I've been wanting to do, and an interior I want to finish among other things.
||Please ignore the fact I misspelled proprietary||
I fucking love everything about this
I need this in a data lab center half life style
I got muted for making a '''''-currency joke
XD
its prob to stop bots
there has been a bunch trying to run scams like that
on discord as of late
That doesn't explain much, it still seems......illogical, a bit much really
made a joke about an interior which is one of those factories for mining c-r-y-p-t-o
with charts showing the currency crashed
Ohhh
nah they post it all at once in every channcel
What?
the bots, they will join, and post their c-r-y-p-t-o mining scam links an every channel of the server than leave
ive had it in several servers ive been in
so I assume they set up automod to flag stuff like that
anyways wonder what the B-side pack will be named
buy my cwypto uwu
I scrolled up thru the automod log and its legit like a 10 - 1 ratio of scams stopped to false positives. I know it feels kinda stinky but I see that junk spammed in other servers and we're like the only one nearly 100% safe from it
Marvelous Expeditions of Ostentatious Wonder
"Nearly" Smxres still wandering around

does it trigger on just the word itself or any word with it
I've excused a few words that scammers don't use but crypto by itself is gonna land you in jail and most words that compound from it since I could only think of a few to excuse

M.E.O.W.
Meow meow!
Meow confirmed
Meow meow!
AHHHHH-
Hello, @upbeat horizon ! Just a quick question since I am doing a v73 pack now, is D.U.L.L. usable for this version? I know M.O.O.ns are and Nightmares aren't, so I wanted to make sure.
99% of moons and interiors are fine
they dont need to be updated
it was LLL that broke
Wes's did since he had a lot of custom stuff that isnt from a dependancy but hes an exception
Oh, noted! That's good to know, thanks š !
Been in the v72 limbo for a while, so I'd never checked what was broken or not.
all the major stuff is fine now
besides facility meltdown bc the devs computer is dead atm
Ah darn! Still, great to know š
Lithium still rocks!
I love baykal too but that fucking giant that spawns there is the bane of my existance
im so conflicted on it by I love how the moon looks
Lithium or Pandouras are prob my fav otherworldly moons
would y'all prefer Baykal get a difficulty rating upgrade and more loot or keep the difficulty rating the same with nerfed spawns
you're not the only one who thinks so lol
that fucking giant that i hate
nerfed spawns this layout does work for giants in a fun way imo
I forget if Baykal is the blue (dabudee dabuda) moon or the one with mountaintops (but I think that one's Calypso).
Baykal is the blue swamp
You guys hate Baykal because of giant spawns, i hate Baykal because i fear giants, we are not the same.

Majora ~~Baykal ~~ Calypso is so PRETTY
Just very hard in solo because the entrance is quite far and the moon doesn't care about extended daytime.
uhh isn't that Calypso?
That is indeed Calypso
no worries haha
hey mae you lied :c
this looks so cool!!
lied about what
im guessing... moon!
hehe
stupid it's interior
tho just ignore it, im sorry for diverting the conversation
I mean it was hyperbole but I follow a lot of threads and read a lot of messages but rarely ever say anything in them
its just a joke sorry haha, i sent a message in a thread but you havent found it yet 
my brain thought this was the habitat interior lol
tho also reminds me of sector beta's back areas
Ooh š
||Laboratory interior?|| š
In a way
This interior is designed very specifically for Abaddon and Consternation, but may fit anywhere Habitat and the Sector interiors could go
Sounds awesome, you're planning to give it different variants like the cavern interior you did?
Not this one.
Makes sense i think, still very excited to see how it will turn out since i really enjoy all of your moons and interiors a lot 
mae interiors are soo peaaaak
100% agree!
Wesley (and his team) dominates the moon scene, but Mae is master of the interior domain
Maeās moons are better than Wesleyās imo
Enemy spawns actually make sense and the gimmicks are not nearly as obnoxious
Wesley has some great moons (Fission, Gratar, and Narcotic), but as a whole they are so hit or miss
if the interior size restriction thing in LLL actually worked i would probably reinstall maes interiors
you do have to admit, tho. he and his team wove an amazing web of unlock methods
they're too large for me, loot too spread out
I mean it is true that statically Wesley does dominate the moon scene
Sort by downloads and only those ancient Dsfeat moons beat his
right, but in the case of individual opinions, it lies in the air
Journeys would be peak if they cared even slightly about how fun the moons are to play beyond a casual level
You open up these moons in LQ or Lunar and are just like

It is opposite for me funny enough, I think Maeās interiors are the only ones that consistently avoid having crazy bad loot circles
True
ngl, IF i get around to making a moon, id be terrible at balancing 
It is not that hard really if you keep yourself in line, Wesley does things are honestly look straight up malicious
Bypassing entity max spawns, spawn curves that make Eclipse look tame, etc
Definitely some tomfoolery afoot
sounds like fun to me

The way I did it initially was taking an existing moons mob spawns and adjust the values a little, and maybe swapping a monster in for another
It helps to have a reference point
Basing modded moons on vanilla is how I balanced my modpack too
Stick to a winning formula
You can do it from the ground up but that can be a lot of trial and error to get it right
I had an idea for Cabal that could help the moon be a bit more immersive than the current āTurn around. This is oobā at the end of the road. As you drive as the fence, the fog could quickly get very thick, to the point where you cannot see anything beyond the road. Without you realizing it, you get turned around and end up driving back to the fence. I think it would be cool
That's a good idea I might implement actually, but probably gonna block off the road so the cruiser can't go beyond the road. (I don't think JLLs teleport script works with vehicles)
Ye
I was just thinking that, I do have that trick in Kiri but to be honest I have not tried with a vehicle lmao
(the telepoint I mean)
For some reason, Custom Story Logs only spawns logs on Abaddon if the moonās name is spelled as āAbbadonā (double b instead of double d). It seems to just be a one-off with that mod (other mods work using the correct āAbaddonā spelling), so I am not sure which mod is causing this. Not an issue per-se since I made it work, but it is weird
||Lore-friendly SCP facility||
fucking pog
looks positively fucking awesome
The interior should be ready by today or tomorrow, I want to do some polish and add contingencies because it doesn't generate well on larger moons
||is this interior, a lethal version of SCP containment?
||
Yes
||apparatus pull releases specimens?||
is this a channel where i can give feedback on deltarune interiors?
yes
for the tv world i think it would be a good idea to make the battles go faster in solo,specifically all the specials ones to get rank up keys
one time i managed to get the shadow mantle it took me until 11 pm
but they also kinda boring without music
Music can be activated in the configs i believe, usually they are off because of copyright on YouTube and stuff.
^ This is true, but only for battle music. The full set requires the interior to be played on Hometown with it's music also enabled

the interior battles are still brokey on v73 i take it?
Not to my knowledge 
didnt someone report a bug with them a few weeks back?
or was that an incompatibility on their end?
"So I tried the deltarune interiors for V73, they work fine it's just sometimes the battles have sound effects play but then no attack comes. (a perfect example is spamton blowing up twice after you beat him.)"
This one maybe, not unplayably but some issues were present
hmm
i'll reenable em and Hometown. if an issue crops up, i'll report. of course, my solo pack is quite hectic and uses RandomMoonFX
The ACF Site Interior is now out, I feel confident in it's current state for an initial release, but there are a few problems with it I'm aware of, some Z fighting on certain tiles, the elevators item storage not functioning, and moons with interior sizes greater than 2.0 having a tendency to lock up the game, so be aware. If you have the means to restrict the interior size I highly recommend setting the maximum generation size to 1.3333, and the minimum to 0.9, as this interior generates a smaller amount of generally larger sized tiles compared to my other work.
hmmmm
The default moon weight list
March:25,Embrion:300,Artifice:300,Consternation:300,Pareidolia:100,Abaddon:300,Mazon:150,Pandoramus:300,Kaleidos:50,Acheron:100,Chronos:250,Deadlock:50,Obscura:225,Lua:25,Utril:25,Motra:300,Sorrow:300,Corrosion:150,Temper:150,Temper:150,Bozoros:1
It also uses tags
Military:125,Science:100
Temper is on there twice I don't know how I missed that
Welp time to add more interiors to the pack 
WHAT
ALREADY OUT
omggggggg
maeeeeeeee cant stop cooking
this is amazing
is this a dull interior?
yes
yippee!!
not part of the DULL pack yet, tho
nah yeah i just meant if its like a vanilla interior that would fit dull pack
so what moons was this meant for again? Abaddon and Consternation?
those two specifically
They fit anywhere you'd expect a research facility to be as well
hyx :o
secret labs
lol
Desolation, Sector-0, Sorrow, Gorgonzola, Soreal, Idiosyn...
them too, yes
Asteroid-13, Motra, Alcatras, Gratar(?)
yeah grator
never considered the prison moons. good choices
I dont see motra as prison moon smh
bruh
at all
open your eyes boy
criminal records and police gear say otherwise. only thing missing is a box of donuts
motra and alcatras are literally prisons hehehehehfbehjfgbsgbser
Adding boxes of donuts if on motra next update
hmm... now there's an idea for a mod
one that adds scrap per moon, based on its lore
"Missing Moon Materials"
MMM
wesley:
tho yeah it would be kinda neat
for non wesleys moons
to add smth like that
my curiosity forced me to check out the interior with imperium before I legit play it
it's fuhkin peaknits
I'm loving it very much so far and might replace (or balance weights of) SCP interior with it

more cheese on Gorgonzola, amethyst chunks on amethyst tagged moons, 2-handed rubber duck on Duckstroid-14, newpaper on urban/city tagged moons, Kizony mugshot on Trite, railroad track on Deadlock, Defectus, and Railroad Ridge

a painting with the exact moment where kiszony dies from a lone listener on trite
like the exact frame
that's the newspaper headline photo
so basically flashing the phone at 3 AM
i managed to get the mantle again,but it was at 11 pm again
fights are way too slow for solos in my onion
btw does it even do anything
aside from being sellable
Makes the Knight Fight easier
yeah i dont have enough time on the moon for the knight as well
You can always space it out over a few days
Save the keys and bring them another day
thats true
wow how can i get an onion? 

i had a forever mark on the server 
i loves me some server lore
ignore the folder name its not important

New interior.
Key's spawn inside some props
also some walls can be scanned through
this wall on the ||-1 floor||
||this shotgun shell (neat addition btw) spawned under the prop, I was able to grab it btw||
||Also maybe a sound when pushing the elevator button?||
also, something kinda funny.
Normal hand.png
your hand.png
It looks kinda bigger and stretched
There be a lot of stretched hands in modded InteractTriggers 
It happens when using the vanilla hand sprites in the project for some reason, but making a copy and tweaking its properties can fix da hand
More bugs to report :]
Some lights are still on despite turning the breaker off
Some Lights in Containment cells stay on when the power is off but that one shouldn't, gonna fix that real quick and upload the patch
1.0.1 The ACF Site
- 1 new end cap tile in Zone 1.
- Containment rooms have decals naming what is in the room.
- A box of Donuts spawn in the Zone 1 breakroom if on Motra Specifically.
- Decals on some tiles indicating what Zone you're in.
- Scrap can spawn on Office Desks.
- "Do not tap Glass" warning added to the Maneater containment room.
- You can't Psychically know what's inside Lockers anymore.
- Lockers also have some decoration in them.
- Kizsony.
- Spawn Blocking Volumes have been added to various objects and the Zone 2 Bulkhead Socket Blockers.
- Fixed a Blocker not being tagged and layered correctly.
- Removed a lot of Mesh Colliders from objects that didn't need them.
- Using elevator buttons plays a noise.
- The Large Office Tile in Zone 1 has nameplates near the doors.
- Made a certain texture actually readable.
- The Large Office Tile in Zone 1 uses the correct light types now.
Wtf does kizsony mean 
-# (and I dont mean the mistype)

Kizsony enemy
Trust
cubatres is staring at me through the door 
-# also what does kizsony mean, where is it if it's even somewhere 
just a lil feedback overall, even after the patch scrap on floor 1 seems really hit or miss
even on profitable moons
how's the scrap distribution in the other zones?
how many total are there
ive been to the sub layer
good amount more
than the base floor
Zone 1 (light containment), Zone 2 (Medium containment), Zone 3 (Heavy Containment)
ok havent made it to heavy
ideally scrap should be roughly even throughout all layers
Light containment seems to be mostly spawning them in the lockers for my group
what moon did you test on where the amount of scrap should be high but felt barren? I could do some more in depth testing and do some redsitribution if needed
There indeed be three levels
that's huge
well this was on a few moons
same result essentially each time
they all varied in value
any of them will do in that case
sierra from harvest moons, kaleidos and Vacuity
that acf interior heavily reminds me of scp for some reason
"for some reason" š

can't imagine why 
Either way, I tried it out and it's pretty awesome! I'm a big fan of SCP stuff from my childhood, so this is top-notch for me. Hope to see more of it!!
glad you like it
also helps the scp interior is actually dogshit to play ngl
its aged horribly
which makes sence bc it was literally the first interior mod
are u talking about that old old scp one?
yes
not even bc it has the issue back that where scrap distrubution made it hell to play
very much so true
I always liked it for its 914, though it never worked for most of the scraps and I got to lazy to do all the scraps for modded stuff in the modpack.
of the 4 classic interiors idk why this is one they kept fixing lol
I need scoopy and bunker again
well you got the sewer from wesley now, now you just need the bunker and the dungeon castle!
yeah I really just miss castle
bunker I can live without
best we got rn is raven manor
for castle
yup!
15 items, 5 in Zone 1, 9 in Zone 2, 1 in Zone 3, thats not the greatest 
it may not be but it's just the start, it all depends on what moons spawn how many scrap
mae, do you still have a sheet of compatible interiors with zeranos?
thanks 
they can be set up like normal interiors except for gray apartments and guardia right?
anything not on this list can be assumed not compatible, and those 2 plus red apartments are the only weird ones
I see
everything else just works off the bat
I have reminded myself about those when I noticed 0 number above main exit at gearworks interior lol
some weird screenshots we've made
fun values turn on and off a couple of things in the interior, it does nothing in the chapter 3 interior however (Yet).
Is that a slime?
yup
Can someone help this gooey lad? He looks like he's in a tough spot 
Surprisingly i didn't encounter any weird enemy Interactions in the interior, even with some modded ones.
I thought it was spray paint
hey small request for some cross compat, if you have either harvest moons or blind pups installed replace the blind dogs inside on silence(or any other moon that adds them inside)
- If 2 players press the button at the same time, it goes up faster but then go down again
- Smaller enemies lile Centipedes or Boombas can pass through doors on the 3rd floor
- Slime pathfinding issue?
Btw, there is a pathway room on the 2nd room that have some tubes.
I think it would be good to lower the tube that makes you crouch cuz you can pass through but also get stuck if you just walk normally
and what are those things
easter eggs and background details in the environment
I would if I could but I don't know how to assign a modded enemy to a moon
I think ive seen people do it with JLL
but idk
This is intended behaviour, it's just unfortunate it looks like that when climbing the Monster stairwell lol
gotcha
still haven't figured out how to get monsters to ride elevators, so...
It's a little silly but it works
I get it
cool!
btw, by any chance can you set this tube a little bit lower?
the current height makes it a little bit janky
sure
1.0.2 The ACF Site
- Scrap can spawn in a lot more places, notabely rooms that never generated scrap to begin with.
- Adjusted Door hitboxes and doorframe colliders, this should hopefully stop shorter enemies like Snare fleas and Boombas from crawling under doors.
- swapped the properties of 2 tiles in Zone 3.
- Adjusted the position of a large pipe in the Pipe Corridor.
Extremely specific nitpick: Scrap spawning stuck inside these wardrobes in the Raven Manor bedroom tiles, I've seen it happen quite a few times now
only way I've been able to get things out of that spot is clipping with a ladder
like around here?
about, yea
side note, mention before but imo scald's ground texture needs some work
its a bit to repetative so its kinda painful to look at
The dry cracked texture?
ye
I think it needs some spots that are less cracked
to give a lil more variance
Before and after, made the tiling size larger and changed the color to roughly match with the sand and stone nearby
A different spot
looking better
pareidolia has some massive frame drops once the lights turn red on later quotas with higher enemy spawns, any idea why?
My best guess is that it's spawning a lotta monsters all at the same time and the frames tank, if that's not the reason I'm not sure
hopefully this fixes it š If it happens elsewhere or keeps occurring in this place let me know
Will keep a look out :3
1.5.2 Vanilla interior pack
Raven Manor v1.1.4
- Placed Navmesh Blockers in some spots and some props to prevent scrap from generating inside furniture.
- You shouldn't be able to get in the fireplace in the first place, but if you somehow do there is a kill trigger inside now.
2.5.1 MOONs
Lithium V2.4.1
- Updated to fix the Water Shader.
Halation V2.5.1
- The city is decorated for the season, Merry chrimbo.
- Ghost girl has been removed from the spawn pool, and temporarily replaced with nutcrackers with a weight of 10.
- Giftboxes have jacked up weights temporarily.
Espira V2.4.1
- Updated to fix Water shaders.
Makron V2.2.1
- Updated to fix the Water Shader.
Mazon V2.3.1
- Updated to fix the Water Shaders.
- Fixed a niche spot you could inescapably get stuck in.
Rockwell V2.4.1
- Chrimbo mode reactivated.
- Updated to fix the Water shader.
- Removed the Double Sided option for the material on some foliage, this will make it look sparser but less ugly from a distance through the fog.
- Rotated a lot of trees so they aren't pointing in the same direction with the christmas decorations.
Baykal V2.4.0 (forgot to put this in changelog)
- Updated for V73.
- Reduced nighttime max power Count. (8 => 7)
- Adjusted Mouthdog weight (15 => 20)
- Adjusted Forest Giant weight (86 => 70)
- Adjusted Baboon Hawk weight (46 => 55)
- Adjusted Worm weight (4 => 16)
- Adjusted Outside Barber weight (3 => 4)
- Nerfed nighttime spawn curves slightly.
Unsorted Moons
0.1.2 Consternation
- Updated to fix the Water Shaders.
- Increased the Max Indoor power count. (4 => 5).
- Moon has an in-orbit model.
1.0.0 Scald
- Updated to fix the Water shader.
- Changes to the terrain textures.
- Hopefully fixed some Out of Bounds clipping issues with enemies and dropped items.
- Increased Worm weight. (58 => 100).
- Reduced Babboon Hawk Weight. (100 => 60)
- Reduced Forest Giant Weight. (17 => 7)
- Increased Old Bird Weight. (5 => 8)
- Increased Locust Weight. (60 => 85)
- Swapped Max Nighttime and Indoor Power levels. (8,9 => 9,8)
- Max Scrap count increased. (15-19 => 15-20)
- Bones added to the scrap pool.
- Increased the rarity of Gold Bars. (4 => 8)
- Minor nerf to max landmine count.
- Reduced default Mansion interior weight. (22 => 1)
- Moon has an in-orbit model.
0.1.4 Trepidation
- Updated to fix the water shader.
- Moon has an in-orbit model.
0.1.4 Syndication
- Moon has an in-orbit model.
1.0.3 Silence
- Moon has an in-orbit model.
That would be my guess, with its default interior spawn curve things usually are completely dead until like 2pm, where the game spawns like 6-10 monsters at once. Other high power level moons like Titan have a more gradual curve that usually has the power cap mostly filled by the time it gets to y=10
Itās a fun gimmick, but can be a bit of a performance load
Maeee will ACF be on DULL? Hehe
it was answered that later
it's still WIP as the loot was dense and max interior size had to be capped
Oooh oki thanks
Sorry :,]
I think the small slope on that part causes it to being difficult to go
Also, I know this is really niche, but I don't completely like the "entrance" way with the square .
It kinda looks weird.
(Also, in my mind, the entrance from outside and inside are the same door)
Yeh I tried forced perspective with the entrance and it looks kinda bad in retrospect, looked a lot better on Guardia than here
Once i solve the game freezing problem I will
My friend group has decided Flicker to be their all time favorite modded moon because of this feature
That is a good feature
Amazing, even
I want to do some silly stuff like this with my moons/interiors. idk what really, but I want to. Have like one or two ideas I guess but idk when Iāll have time to make stuff
If I am to ever make moons, I'll put a small Jeanne d'Arc statue on each of them, somewhere out of bounds.
But I guess this is more akin to an Easter egg than a feature...
1.0.4 ACF
- Turrets can't shoot through the glass wall in the Spore Lizard containment room anymore.
- Adjusted the position of a large pipe in the Pipe Corridor a little more.
this is perfect timing considering i threw this interior on experimentation, hopefully its up on thunderstore before i game soon for once in my life
Report on this - items in the elevator dont go with it, thats kinda it
I think the issue is the white square at the end.
without a flashlight it just looks weird
there is a slight issue with hoarding spirits from espira
its a conflict with lunar config
because of their internal name being the same as the hoarding bug
they will spawn on the same moons as normal hoarding bugs with weight
your other varients do not have this issue
I never had this problem when I still had enemy stuff on in Lunar Config, but I had to disable it cus it breaks from SDM rn
I onlyt just now learned lethal company multiplies interior sizes by 1.5 no matter what the moon size is, and it explains a whole lot why a lot of my interiors have been said to generate too large 

Zeekerss
1.1.0 ACF Site
- Gave the interior the Mineshaft treatment, there are some points in which scrap has fixed spawns.
- Some minor tweaks to the environment in Zone 2 for aethestic consistency. This will likely go unnoticed.
- Expanded the default weights.
- 1 new tile in Zone 1, Snowman containment.
- 1 new tile in Zone 2, Thumper containment.
- 1 new tile in Zone 3, The Board room.
- Reassigned the Layer on a few props.
- Figured out some background information about how Interiors work, the dungeon will be less massive.
- The interior has a radar map now.
- Changed the out of bounds room behind the Main Entrance door.
- Removed a few Backfaces from a couple tiles I forgot to remove.
- Placed a navmesh blocker behind the Main Entrance Door.
I tested the Interior on Titan, The game no longer locks up when the Interior is placed on moons with a size multiplier of 2.2, huzzah. I'd still be weary about placing it on any moon with a size larger than that however.
- Kizsony.

- Removed Kizsony
removed herobrine
Removed
so... I somehow falled under the map to the zone 3 when walking out an elevator
the only thing to notice is that this also has the navmesh for the enemies to come down to the 3rd floor
also, scrap can be found floating in the elevator if you drop it
I'm aware of the floating scrap problem, that's consistent with all the interiors I've made with elevators. I'll figure out a fix eventually 
walking out of which elevator, the one between zones 1 and 2, or zones 2 and 3
zone 1 to 2
falled onto zone 3
weird, gonna take a looksie
I accidentally deleted the part of the floor that walk off 
ez fix
Fix has been uploaded
I uploaded another fix, Somehow didn't notice the other gaping holes in that same tile.
1 simple request. would you mind labeling where the elevators go? friend last night (who inversed in) kept thinking the "ZONE 2" on the wall meant that the elevator took them there
Sure, on the inside of the elevator or outside? Or both
i think outside would be more "vanilla friendly" as it would require the player to pay attention before entering
something like:
[ZONE 2]
|
v
[ZONE 3]
or
[ZONE 1]
^
|
[ZONE 2]
or just straight up
[to ZONE [#]]
beautiful
1.1.3 ACF
- Added a bunch of indicators around the interior and primarily around the elevator to signify which zone you are in.
2.5.0 Nightmare Moons
- New Company Moon, Shutter. It is what Flicker was originally meant to be.
Cabal updates
- Road blockers added to both ends of the road.
- Fog grows when going beyond the end of the road.
Cabal also has a standalone release now
new company moon as in you can sell there? 
yes
is it also a moon for loot as like a combo thing or just another hub
Hub?
hub as in like the company, oxyde, galetry, etc
for selling + other stuff
It is a hub yes
It's More or less Flicker but replace the interior with a sell point. It also has a soccer field
This was something I have been meaning to do for months, Flicker was originally meant to be a company moon but it didn't work, Eventually did with Jacobs help and now it's a hub for selling and watching whatever TVMod videos you may have
oh sick
Is ACF going to be added to the DULL pack or will it only be a standalone release?
next update it will be
@vale pumice
Ay new company moon, interested in seeing it later when I get home 
Interesting new moon for NMM, Iāll have to check it out
turned off the presentation and added a soccer pitch. true cinema
I donāt know how to say this without sounding like a hater, so my bad. But like, what exactly is Shutter meant to be? Just another moon for us to mess around like we sometimes do on Gordion? The soccer field is cool, but otherwise the moon just feels kinda redundant since it is just Gordion 2 and you cannot really customize it like a normal moon. idk, I donāt see the appeal
It is fun to run around though, though I did notice:
- the moon has the same 556 number as Flicker (maybe intentional)
- main entrance scan node did not get removed
- you cannot interact with the company bell through the wall
- the large tree next to where the fire exit would be is floating (also true on Flicker)
funny you mention the main entrance scannode cause gordion also has one
but its a lot more obtuse
but it is possible to scan it
Well it shouldnāt have one either
i think it cant be removed for some hardcode reason is what im saying
zeekerss just put it somewhere he thought no one would notice
Hmm
regardless, just moving it really far away is the solution
Admittedly if you're not using tv mods to add videos to the big screen you may not get the most out of shutter, the main entrance node being left in was a mistake
I mean yeah, that is just me
Which is fair
You should add a row of chair/sofa props we can lounge on though
Sounds good,
Another company moon!!
The fact that you have anther option to go sell is enough for me :3 but of course things to do in there wpuld be appreciated too
The number being the same as flicker was intentional, since they are the same moon from the outset
Like what galetry and oxyde do
Where its not just selling, but they have some other things too
Make this a hard dependency 
https://thunderstore.io/c/lethal-company/p/Spantle/MarkiplierFNAF_TV
Galetry has a store, oxide has a way to beef up your profit, shutter is for recreational purposes
ill prob throw in Shutter as a company moon replacement on some constellations
Yes!!!
So cool
Its always nice to see a new company moon


