#Moons of Otherworldly Oddity and other Miscellaneous mods
1 messages · Page 5 of 1
Btw is it normal that ||pandoramus|| has 100 weight on each vanilla scrap? Making modded ones difficult to spawn? 
If not 100, then still high enough for it to gatekeep modded ones
it is normal

I like the new moons so far, very nice vibe. I was wondering, are the shiny textures on Scald intended though?
Not really, I didn't notice it until playtesting and kinda left it that way.
Will the new beta moons eventually be added into the collection or do they stay separate
Joining to the question
Or maybe new separate moonpack?
That's kinda what i thought which is why i asked. Another thing i noticed is that flooded weather on the moon is pretty evil, i got it first when testing and the hot water is kinda impossible to see from what i noticed.
Otherwise i didn't notice anything that seems too rough or possibly unintended, definitely enjoying the new moons aside from what i mentioned so far!
I've been working on a new moonpack, it currently has 9 moons and progress has been slow, so I took the 4 most complete of the bunch and put them out there like a playable teaser of sorts. Some definitely rougher than others but the biggest issues they had should be ironed out by now.
If everything goes right, they'll have a pseudo progression system. How that works specifically I want to keep a surprise
Current working title is Marvelous Expeditions of Ostentatious Wonder
meow!
Meow meow!
So another pack aside the otherwordly moons, sounds pretty cool! Can't wait to see what the finished pack will look like.
Just did a round on stormy Consternation, was dropping a two handed item while running at this spot on the left when leaving the ship and it clipped through the ground, didn't have it happen before but thought i report it anyway.
I'll take a look at the platforms colliders when I have a chance
will it have a cozy snow moon? 
I mean, Consternation is sort of cozy, no? 
ah didnt see that one yet
overlooked it while scrolling the thunderstore-releases channel
It's pretty neat, especially for early game i would say.
Though i still crave for more, really cool endgame moons like Pandoramus that are just visually really unique.
It would appear dropping items right on this crack will make them fall through
That's probably what happened for me as well.
Sweet was very positively surprised by Wesley so I'm excited to see what you come up with
9 sounds awesome
is the 1.0.0 for Hometown v69 or v70+? my modpack cant update to v70+ yet
I wanna report on another small, possible bug with Scald. It seems that on rainy weather, going in and out of the facility can cause the rain to stay in the interior. I think it's an issue with the moon since i played multiple other moons and never had it happen elsewhere.
with the 4 recent moons what size are they?
As I wanna stick to moons that actually don't fully rely on the crusier or too large to treverse on foot
It was built on V70, might work on V69 but only play testing will tell
Some reverb triggers are screwy, gonna look at it when I can

Consternation and trepidation are roughly experimention sized, Scald is a bit of a long walk but has a few fire exits you can shortcut to with an extension ladder, syndication is fairly large and open but Main is close by
also would it be the same with the other new moons then?
ye
should be fixed in the newest version
Let’s go I get to come back to the news moons let’s gooo
Nice, i will give it some test runs!
1.3.4 D.U.L.L.
Subsystems v1.3.2
- Interior Size and generation rework. The interior being too large is a common complaint, the way the interior generates has been adjusted to make it generate more concisely and with loot rooms more common along the main path and in general. the amount of Branching has also been reduced overall.
Peak-
Anyways I love the new moons,
I feel that Trepidation, should have rain particles like how Chameleon adds it to March and Gordion/Company. And the fire exit was sorta hard to find which I don't mind but perhaps a red light or normal fire would be better.
so tried scald immediate outside area
and had this happen
almost drowned in the air in cruiser
uncruisable I think not
Two small things i noticed:
- this grate texture (used on for example lithium or makron) is scaled in a weird way which makes it create these visual artifacts (more noticeable when moving around)
- not sure if this is intentional, but the lights in the main entrance tile of the studio interior do not turn off after pulling app
and there can be stuck items inside these red boxes (you can still get it with ladder), which might just be a vanilla thing
The Studio lights thing was intentional no worries, the Red boxes in the subsystems however, is not
1.3.3 Subsystems
- Scrap won't spawn under Red Crates anymore.
bad interior unplayable 😡
Fear the floating plant

Subsystems on experimentation barely had any scrap making the amount spawn be like-
So I used science bird tweaks to add 6 extra scrap spawn and it appears to have fixed it-
Not sure about the balance of gray apartments (as their too large) and Studio not spawning lots of scrap. So I might mess with adding additional scrap to them too.
Okay additonal 6 fixed that issue for studio.
Not sure about gray thou-
Experimentations minimum scrap amount is 9 i believe so that feels pretty normal.
I have buttery rebalance and it makes it 11-15 for experimentation
Meaning like a part of them don't spawn
you can always make the interior generate smaller
Didn't know buttery balance does that unless it's something you have to configure first.
Off topic but i really like your current moons btw, can't wait to see what you do next 
yea checked and that setting is automatically on.
But so far I got consistently around like 6 scrap spawn on experimentation with subsystem so it's definitely an issue with it
thank you for the kind words
i am working on something new but i wont have a lot of time the coming weeks so idk when i will be done
Weird, it's only happening with the sub systems?
That's totally fine, good things take time!
how do you determine the amount of items?
using the scan in the ship
And it say 6 most of the time
when that interior showed up
yeah 6 should never happen
Isn't there a thing with the scanner not always being accurate unless mods that fix it are used?
yeah idfk why that's happening for me, same goes to studio
but might be some modtweak or something.
As Hanger from Beanie's scrap amount is good
did it happen once or is it consistent
I think it happened like 2 times for sub.
And for studio I think once but I remember double checking and it having the same issue again
value is mostly double of what it actually is, but count should be right
Strange, either another mod messing something up or it's an issue i myself never really noticed since i always have Mae's dungeons and moons in my modpacks.
probably due to me using vanilla moons atm-
i just tested subsystems on a moon that always spawns 45 items and it spawned that amount
DemonMae's Interior mods are probably the best at having similar scrap per area as vanilla ones
i would have noticed something if any of their interiors made items not spawn
I agree, they are some of the best ones out there.
And the sub systems in particular got an indirect buff by having their corridors made shorter i believe.
Yea idk why I'm having this issue then
did you try setting item amount with LLL instead?
yeah it used to be impossible to full clear sub system on bigger dungeon size moons
That I did not
maybe try to disable the scrap injection from butteryrebalance and use LLL (dont forget to set enable content config to true) instead
Yea I'll try that then when I get the chance
I kinda felt that yeah, now it feels better from the little bit of testing i did but i still have to play with a proper team again.
i dont know what other mod could cause one specific interior to spawn less loot
i think it is way too small now because i already set the size to be lower
i will test a couple more seeds to make sure
okay now i got a seed with 40 items
I think what could help this kind of issue would be some more rooms, similar to how the mansion recently got remade. Maybe it's just me but if i go into a dead end with an interesting looking room to find, it feels less boring than walking through endless hallways.
i think what makes sub systems more difficult is that scrap only spawns in specific tiles
similar to grand armory
Hmm, that sounds fair. I don't have it high in terms of weight on many of the late game moons i think so i experience it more on the earlier moons.
now i am also starting to get some seeds with less items despite the item count being set to exactly 44
might actually be something with sub systems
Mae is probably gonna take a look at it just to see if anything faulty is going on.
That is what I assumed would be the case since the change affected loot rooms
Studio idk
[14:19:59.7869727] [Info : Unity Log] Number of scrap to spawn: 45. minTotalScrapValue: 200. Total value of items: 0. [14:19:59.8055685] [Info : Unity Log] No tiles containing a scrap spawn with item type: Magnifying glass [14:19:59.8055685] [Info : Unity Log] No tiles containing a scrap spawn with item type: Golden cup [14:19:59.8055685] [Info : Unity Log] No tiles containing a scrap spawn with item type: Magnifying glass [14:19:59.8055685] [Info : Unity Log] No tiles containing a scrap spawn with item type: Golden cup [14:19:59.8055685] [Info : Unity Log] No tiles containing a scrap spawn with item type: Magnifying glass [14:19:59.8065613] [Info : Unity Log] No tiles containing a scrap spawn with item type: Magnifying glass [14:19:59.8065613] [Info : Unity Log] No tiles containing a scrap spawn with item type: Magnifying glass [14:19:59.8065613] [Info : Unity Log] No tiles containing a scrap spawn with item type: Magnifying glass [14:19:59.8065613] [Info : Unity Log] No tiles containing a scrap spawn with item type: Magnifying glass [14:19:59.8065613] [Info : Unity Log] No tiles containing a scrap spawn with item type: Golden cup [14:19:59.8065613] [Info : Unity Log] No tiles containing a scrap spawn with item type: Magnifying glass [14:19:59.8065613] [Info : Unity Log] No tiles containing a scrap spawn with item type: Magnifying glass
if these 12 items had spawned the count would be correct
Yea I guess
It's something wrong on studio and Subsystem item spawns
I think I know why that info log is happening
its cause theres no tabletop locations
some scrap items are considered as "tabletop"
magnifying glasses is one
its the same reason in the first v60 beta mineshafts couldnt spawn them
alongside fancy lamps, golden cups, and probably something else i forgot
that would explain why i did not notice that
this is also why in factory you only see magnifying glasses spawn at wooden pallets (dead by daylight)
because usually i have sub systems on moons that dont spawn that type of loot
but i tested on empra which spawns a lot of these
is it facility only?
yeah the pallets in mineshaft dont have loot nodes
scrap can spawn on them due to nodes bleeding onto them
tabletop spots are the orange crates and specific cave tiles
interesting
Gonna have to update every single interior I've made 
What happened? 
Every Scrap spawner has a Missing in the spawn type field, non fatal error but still needs to be fixed
Oof
The fix we never knew we needed!
I want it known this tile was the most arduous to make Radar maps for
Wait what tile is that from??
Rrajigar Mines
updates for everything should be rolling out soonish, I'm not digging up every thread just to post the same patch note for everything.
Stat Trivia for stat likers, every interior ranked by Tile Count:
Cyberworld: 28
Card Castle: 27
Niven Reactor: 27
Red Apartments: 26
Gray Apartments 26
Blue Mines: 25
Nali Haven: 25
Dreary Pipeworks: 24
Gothic Monastery: 24
Chizra Temple: 24
Skaarj Outpost: 24
Green Ruines: 23
Rrajigar Mines: 23
CIDOM Metro: 23
Guardia Fortress: 22
Gearbolt Foundry: 22
Sub Systems 21
Studio: 21
Accursed Crypts: 21
Raven Manor: 19
I thought Raven Manor had more than Studio tbh ngl
The more simple the better lol
🐯 🦊 🐶 🐰 soon
WHAT
Animals are coming soon
Plz don’t send a tiger to my house plz
Peak is gonna come soon?
MRAPI suits from a game I really like. That is all.
https://thunderstore.io/c/lethal-company/p/DemonMae/Lei_Luo_Suit/
https://thunderstore.io/c/lethal-company/p/DemonMae/Li_Suit/
https://thunderstore.io/c/lethal-company/p/DemonMae/Tao_Suit/
https://thunderstore.io/c/lethal-company/p/DemonMae/Ao_Bai_Suit/
2.3.0 Moons of Otherowrldly Odditiy
- Pandoramus Has a separate release now.
- Pandoramus now supports Beanies Liminal house, Playzone, and Gearbolt Foundry.
Halation V2.3.0
- Added some Mansion cars to the Roads.
- Lowered the Weight of the Kiwi. (3 => 1)
Calypso V2.1.2
- Lowered the Weight of the Kiwi. (100 => 70)
@obtuse heron Love the icon
right I don't think many people have even seen it if they haven't looked at the one on the tierlist
hexagons
Seriously though, one of your best icons 🔥
without the background
can you add compatibility for legmrs interiors theyre so peak 🙏🔥
what are they
legmr only puts their stuff into the one mod
theyve just never updated the short description and its only mentioned on the README of the mod
which also contains the changelog because legmr apparently doesnt know how to use that tab on thunderstore releases
but the interiors are nuclear bunker and hotel
I'll consider it for a future update
you dont have to i just think itd be really funny
theyre skippable
I mean I put support for the Digital Hex interior, that probably is my bar
Most peak duo of interiors the 10fps scrap spawning outside map interior and the 1fps turn wrong and the interior deloads
Is ||Keliados|| moon planned to be separate just like Pandoramus?
Ye
is that your child
is there anyway to remove the filter in lament? (and i assume the other moons if they have any)
short of a mod that removes Post Processing there isn't.
whats gemini ?
Do you have the Nightmare Moons bundle installed with the individual release of the Iris
oh wait yea
i didnt know iris was added in there 
did i accidentaly shows a spoiler or something lol
2.3.1 M.O.O.Ns
Baykal Updated to V2.2.3
Calypso Updated to V2.1.3
Espira Updated to V2.3.3
Makron Updated to V2.1.3
Mazon Updated to V2.2.3
Rockwell Updated to V2.3.2
- Moons above have had Changes to some foliage and minor texture changes to Terrain.
Lithium Updated to V2.2.2
- Added more navmesh blockers to try fixing fringe lag issues.
- Added a water layer at the bottom of the map in niche cases the fall doesn't kill.
2.2.2
Flicker Updated to V1.2.2
Lament Updated to V1.1.2
Pareidolia Updated to V1.1.2
- All Moon have also had changes to some foliage and minor terrain texture tweaks
0.1.3 Syndication
- Fixed The Ships Offlinks.
- Changed the textures on the foliage.
1.4.0 Vanilla Ice Interiors
Subsystems updated to v1.4.0
- More Generation adjustments.
- Added and shifted some Scrap spawns.
- Overhauled the Default Weights.
Studio Floor updated to v1.3.3
- Overhauled the Default Weights.
- Doors are a bit thinner.
Raven Manor updated to v1.1.3
- Overhauled the Default Weights.
- Added a bunch of Navmesh Offlinks to hopefully fix some Navigation quirks.
- Added LODs to a bunch of Objects.
The interior list on the DULL interiors now actually has the whole list of weights for each interior within, something I've been neglecting to do. Skelahs moons and Beanies moons are new additions
I love how the entire Moons of Otherworldly Oddity moon pack with 11 moons weights less than a single unoptimized moon
And the interiors too
DemonMae is a master 
I decided to optimise the moons and interiors in my modpack and replace the unoptimized ones with DemonMae's, I ended up with 10 more moons, 12 more interiors and half the size used by all moons and interiors, big W
mfw i check if studio wasnt as bright as i remembered because people are telling me it wasnt
and it is
also funny
Buranyu
none of the moons or interiors seem to load, i mean, they do on the log
uhh
i think pareidolia is on the 2 moon packs
i disabled Nightmare Moons and it works now
@upbeat horizon Are you aware of this?
oops
I was very tired when doing uploads, must've slipped that in there by mistake
uploading version with it gone now
ohh, and thats why the pack was 124 mb instead of 115, i was really confused
I heard you updated the interiors with props
One of the best moon/interior makers. I don't know how you even manage to keep so many of them in check.
Do the weights update automatically or do I need to regenerate the LLL config?
So excited
If you use your own weights don't worry. I'm not sure if they update automatically if you have custom settings off, but you can delete the section with notepad and it'll Regen the missing sections
LLL config doesn't auto update its entries, only its defaults
You can delete and regen that section of the config, or copy paste the new defaults into the list
Either way can be done with vscode
What does "Interior colorations" affect in Apartments?
I think that's in the readme
It affects the lighting.
@rigid gull This is an example of the Lighting option when enabled
That's "Light modes" though, no?
Wait so I can just cut out parts of the LLL config and it will regenerate the missing parts? I have been deleting the whole config every few months and manually inserted my custom weights until now T.T if thats true that would save me so much time and effort
worked when I did it ye
Btw did you ever notice that you gave some interiors like cidom metro 3 weights for harloth?
Mistakes were made 
this shit be like the 111 spawn weight bottles on assurance
after 825 years, i have finally seen a rare painting post-rarity fix
and its one i never saw before
so thats cool
The gunfire reborn painting, 1 of I think 10 or so videogame reference paintings. Collect them all and win a prize. (The joy of knowing you're astronomically lucky)
Don't GFR devs hate modding?
They don't like people modding their game. The VR mod is an exception I think
Makron with Universal Radar.
I personally just disable universal radar on moons that have custom radar manually tbh
i so badly wish radaredits did not fuck with spike traps as much as it does
like, i just do not like the new radar in v70
and radaredits is the only mod that reverts it good
but makes spike traps fucking awful to deal with on the ship
Universal Radar issue
I just posted an image without UR.
#1385016182330888252 message
It should hide custom layers
Anyways you can disable each moon individually from Universal Radar
This image is without UR: #1275707054564180009 message Hello???
it means that UR didn't find all outlines in moon hierarchy
and only hide some of them
Yes, I get that. But orange radar is not normal either way.
orange radar it's moon outline
Good mod but has bugs
Unless Daemon intended it to look like that.
so moon dev did orange
The orange outline comes with the moon, it was manually made by DemonMae
Don't like that, considering it's supposed to be green no matter the planet.
then ask moon dev to not color it by orange
It depends on the person, I like it
Well, that's why I initially posted. To bring it to dev's attention.
It's inconsistent.
Ask DemonMae or wait for universal radar to update, in the next update it's supposed to hide these existing layers (or contour maps) that come with the moon
#1385016182330888252 message
Mostly for @royal stump but also for anyone else looking to unlock Kaleidos. In the last few in game hours, a glowing orb appears on all the moons from the pack, they're in mostly hard to find or out of the way spots, when the moon gets a standalone release, it'll be unlocked from the get go.
Ohhhh
I read about the part about the last few hours but since i never knew exactly what to look for, it was kinda difficult.
I don't remember where I hid them all, but the one on Pandoramus specifically is in an isolated hole
also Radar colors reflect the Color Motif for each moon. same for the Oneshot moons, Nightmare moons play it straight with Green.
I was thinking way too much out of the box i think, i thought it had something to do with barbers for example because of Kaleidos being made of clay iirc.
But that makes me wanna try and unlock it properly now that i know what to look for.
@sharp rivet @rigid gull the Radar is a quad rather than a sprite, guessing that's what makes it look inconsistent
Kinda dig the mix of both styles not gonna lie

Since it's getting a Standalone anyway, Here are the Kaleidos Unlocking orb spots. Spoilered if anyone still desires hunting for them.
Halation: ||On the doorway near the basketball court||
Espira: ||In front of the Gravestone with the JoJo Reference.||
Mazon: ||On the Battlements above the the Fortress's gate||
Praetor: ||Under the Bridge leading to the Fire Exit opposite the Main Entrance, on a small cliff||
Rockwell: ||On the edge of the land behind the Ship||
Calypso: ||Behind the Main Entrance's building||
Makron: ||On the Pipe above the ship.||
Lithium: ||In a shipping container with Cameras and Microphones||
Baykal: ||Upon leaving the ship, turn 45 degrees to the right and keep walking until you find a big tree next to a small lake. It's behind that tree.||
Ultimatum: ||Inside a Crater beneath a watchtower. This one is the hardest to find.||
Pandoramus: ||In a small, deep, and conspicuous hole away from any canyons.||
There was something i have been curious about since earlier, if modded entities are added to the outside of Pandoramus, would they work with Pandoramus unique spawning mechanic?
They would not. Only Vanilla monsters are summoned by the pillars, they can still appear under normal spawning but it's very likely they will get dwarfed since every monster has a weight 100 on the inside
I kinda thought so, it would have been really cool if it worked but it's probably too much.
Seems like the walls around the fire exit on Trepidation are not solid, not sure if intended or not.
oopsies, I'll fix it soon

0.1.3 Trepidation
- Fixed several buildings not having colliders.
- Added a boombox playing music at 'The Joint'.
@upbeat horizon hey just wanted to let u know that all of your moons have this weird effect where the ship goes under the terrain map
also none of your moons have hyphens between the numbers and the moon
just two pretty big minor issues
Unplayable. Uninstalling until that's fixed.
The map radar is a known issue, haven't gotten to it yet
so true
#1241786100201160784 message
Idk I'm just confused
wheres the orb in halation
Man, playing Espira solo is somethimh
I have all the orb locations listed a little further up
couldnt find it
You don't see this after scrolling a few seconds?
i cant find the ORB where demonmae says it is
Well i don't know about that then and i don't wanna spoil myself.
Same, didn't found anything
Apart from ||Espira||, is there any other moons from Moons of Otherworldly Oddity that have custom enemies/reskins?
DistinctMoonVariety with DistinctEnemyVariety.
MoonEnemyVariety for some other custom moons.
I meant from Moons of Otherworldly Oddity, I could have phrased it better so I edited the message, DistinctMoonVariety is very good tho
Custom enemies yes, reskins no
This pack has custom enemies? 
Kaleidos standalone, I will never forget you 😭 😂
Apart from Kaleidos, what other moons have custom enemies?
And by reskin I meant like ||the ghost dog|| which does nothing new and just looks different (unless it does do something new I have never checked)
theres the glass enemies on pandoramus
thats all im aware of tbh
Glass enemies? 
in an older version enemies had a purpley textures to them

oh did you remove them
I was about to say i'm pretty sure i would have noticed since i play Pandora pretty often.
i mean they were a bit off but i could tell what they were meant to represent
idrk why you removed them
unless it was some massive performance issue
I didn't know JLLs entity spawner could work based off name, making the enemies glassy looking was so the moon wouldn't be 50 MB bigger than it needed to be
oh i see
Oof
So just Espira and Kaleidos have anything custom on them, alright this will help, thanks!
some of your interiors work with Zeranos right? which ones were they?
Dreary Pipeworks and Niven Reactor
i see, do you have plans to do some stuff from DULL for zeranos? i think the subsystems would work really well with it
subsystems is a maybe
I'll just send this here. is something broken or is this harmless? (I dunno which of your interiors causes these cuz I have all the packs 😅 )
I've noticed this too, I haven't observed any negative effects so I've been under the assumption that it's probably fine : )
Found a spot where you can't grab the scrap 
what am I looking at here, what's it stuck in
raven interior in the bedrooms scrap spawns there all the time
wasnt sure if i was just missing something or you were supposed to be open the cabinet
this cabinet also has like landmines and stuff spawning inside of it quite often
Yeah it's the wardrobe/cabinet to the left of the bedroom tile in Raven Manor.
Surprisingly the first time i saw scrap being in this place.
no
cabinet who? 
Behold, the originally intended Pandoramus Word art I didn't use because I thought it sucked
I bring this up because Kaleidos standalone release probably later today
2.4.0 moonsofotherworldlyoddity
- Kaleidos has a standalone release now, and it is unlocked from the get go.
- Removed the Kaleidos unlocking methods from all moons.
- Radar maps are rendered as a sprite rather than a quad, this should fix weird radar interactions.
No BarberFixes dependency is surprising, unless the Barber moon is meant to have a singular Barber on it
I forgot to add it as a dependency oh no
didn't need to forward the whole thing
Hometown Moon has been updated, info can be found in the Onshot/Deltarune interiors thread
hello, been noticing that this ladder near the main entrance on lament seems a little funky. cant really grab onto it from the bottom unless i jump towards the upper half. haven't had a problem like this with any other ladder
The ladder is tilted, which apparently Lethal Company doesn't like very much
So, is Kaleidos unlocked in both the pack and standalone or just the latter?
Both. if it isn't, you may need to start a new save, since the unlock method was removed
I'm gonna miss having to unlock Kaleidos, made the moon feel special, but I mean no one would have known about the orbs so
What's the difference between the || iris masked and normal ones||
they have a separate spawn cap
thats it
||i thought you said irs 💀 ||
New masked variant-
They drive around and are the IRS and steals a portion of your credits
"i dont care WHO the irs sends, i am NOT PAYING TAXES!!"
WHERE?!?!
I recently finished a big interior project, and some post release updates and some fixes for raven manor are pending. Zeranos has recently been updated so I have my eyes set on making more of my interiors work on that moon, gearbolt foundry and guardia fortress from UT99 interiors and the subsystems are currently slated, and I'm all ears for any others that people want prioritized.
You might already know, but just a heads-up: you need the TerrainContourMap tag on all your moon radar maps for them to follow below the player and be visible from all elevations. I've been getting a few people asking why Universal Radar isn't detecting your contour maps and that's why lol. I know you have a massive amount of stuff to maintain so it's no rush, I can work around it not being detected by Universal Radar on my end even without the tags.
I was not aware of this, I assumed it was a layering issue with the way they were displayed rather than a tagging related thing
@upbeat horizon can i have the icon for hometown?
Here's the one for Facing Worlds too if you want
thanks................
@digital hemlock Flickers 2nd Fire Exit is a one way exit, and Pandoramus's ambience is global, which is intentional 👍
Noted. Thank you very much for getting back to me! I like Pandoramus but I find the noise a little disorienting at times lmao
Out of curiosity; how difficult was it making Pandoramus's entrance?
inch resting
anyways thanks a lot; keep up the good work!
Posting this in all relevent threads,
Guardia Fortress, Gearbolt Foundry, Skaarj Outpost and Subsystems are now Zeranos Compatible.
I also forgot to put Gearbolt and Sub Systems in the default weights.
🔥
What default weights do you have in mind for them?
Dreary 150
Guardia 200
Niven 150
Gearbolt 200
Skaarj 150
Sub Systems 225
are the weights in editor
👍
colorblindness killing me here
but thank you for your work
now all we need is for zeranos to cycle dungeon flows between generations and its perfect
Btw any reason why Raven Manor isn't slated for compat? I think it could work since someone ported the Vanilla Mansion
same with cidom metro i suppose
I can imagine this would be difficult to implement, it's already impressive it can delete the interior and generate a new layout
that would probably work well
No interior is out of the question, the ones slated are just what I'm prioritizing at the moment
Got ya
Peak ❤️🔥
New List, Studio Floor, Rrajigar mines and both Gray and Red apartments are now Zeranos Compatible. Gray and Red Apps both have separate flows, check your LLL Config. I've also updated the others with measures to hopefully stop Fire Exits from appearing, since Zeranos doesn't have Fire Exits.
Yippee lol, it was very funny that someone went out of a fire exit when we had Guardia and found out what happens lmao
Why do some of the interiors need separate flows for zeranos?
Red and Gray Apartments have 1 of two starting tiles, need to enforce one of them for the elevator to work properly. Guardia fortress needed a different flow because the normal starting tile wouldn't work with the elevator
Yes, but it's negligible. The zeranos variants have an additional tile, but otherwise both flows pull from the same tiles afterwards
You're looking at maybe 100 kilobytes extra for all three combined
Cool
lol
First time making a custom weather type, may need future balancing, should work fine out of the box, go nuts
i really hope we get more weathers that arent just "reducing the players vision"
its kind of ironic how much people hate foggy and yet the most commonly made weather concept is vision reduction
This is Foggy but Different 
I have the modpage up haha. I can see. I figured it wasn't a simple recolor
I get what you mean, but bear in mind this is a first attempt. It was this or the Other one
Daybreak my beloved
Hope you have fun with it, lemme know if it has any problems if you use it
Ofc! I'll have to wait since I'm a gale user for it to even appear but I'll def test it out today and like every day after
Generics weather is what gave me the inspiration to try figuring this out, but the weather is unrelated 
The manuls spread
Itwas brought to my attention the configs for that weather were incomplete, this has been rectified
is it planned to have them be more "faithful" to votv and ||they can kill you||? rn the prying eyes seem rather docile
||potentially. might be a bit jank, gonna be looking into Pacoitos library to make them do the fear effect at the very least if not become aggressive.||
hopefully you can, and also find something more inspired than just ||bad sun||. really like how this plays regardless, adds a perfect dash of terror lol
I wonder if this one's gotta break lethalelements too 
can't imagine how
That's what mrov said 😔
yep 
it's not your fault demonmae btw
generic's blue acts the same
LE is just outdated or mrov did the fuckery 🤷
-# or both
not LethalExpansion 
I'm not that insane
rip
voices of the void mentioned
Wait lethal elements is dead? 💀
Ggs for the new weather! 🙌
if combined with new 0.7.0 WR weathers (black fog, blue), then yes
Anything else planned?

Lmao how is that possible
shoutout to voxx vanishing
Lol but wait, it's just Lethal elements yes? No other mods?
probably yeah
and that's the error from mrov's research while he was figuring out why LE doesn't work with blue
bruh
wait a minute
@green walrus
why does it require OpenBodyCams to load the LE with blue/black fog weathers? 
I literally added OpenBodyCams according to that error, and it loaded
but WHY
aerrrrrrrrrrrrrrr, @cinder ore fix this thank you
lol 
oh right, they've made a fix/reupload, right?
for toxic smog
so maybe sniper will be able to remove openbodycams-related thingy if LE is responsible
for me it would make sense for solar flare glitchy part
I don't know lol
it's okay mrov 
The errors are reflection errors so maybe it's searching by type when Blue and Black Fog are installed?
Otherwise idk
so basically, 0.7.0 WR weathers
It just doesn't make sense why it errors when those are present tbh, this isn't even the first time I've seen LE have weird issues with some mod combinations
I think LE just needs updated more than anything else
I could probably even do the weather that replaces the skybox with 😂 emoji's, and it'll be most likely the same pr sure 
yea
you have chosen this fate, zeekers of weathers
I think that it tries to load that class even though OpenBodyCams are not present, but i cannot figure out why it's happening when WR loads assetbundles
It's possible, but it doesn't error without Blue and Black Fog so that's why I assumed the reflection thing or maybe the patch hooks into a method that gets loaded when they're present
I didn't say you were lol
But you added new stuff to WR right that those mods make use of right? And for some reason it triggers LE to error
idk, lethallib is not present with those mods
it does not help
I confirm that
Blue balls?
as chatgpt suggested:
Hmmm
I mean ye
So it's a run order issue?
Likely missing a [MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)] somewhere
it's calling a mod that doesn't exist
And is thus being gullible to inlining
also no
o
I mean hm
It shouldn't be getting to these methods at all though
exactly
that's why it's really weird that it's happening
because the error is thrown from Assembly.GetExecutingAssembly().GetTypes();
solar flare's OBC glitch REALLY wants to be there lmao
which means it disregards soft-compats
but what 0.7.0 weathers have to do with it then lmao (I know you don't know)
It don't
Is the issue on LethalElements or the new method in WR though?
I'm inclined to believe LE tbh
Actually

I have mine in a try/catch specifically due to soft dependencies
Probably related
Netcode patching requires it 
yeah, try-catching that is the trick
the thing is
does it need to netcode patch
Ye
and is there a better way
because that's netcode patching during runtime - is this any different from doing this during compile?
Solar Flare interacts with a bunch of stuff for instance
Tbh I have Solar Flare disabled and it still errors so it could be nice for it to simply not load stuff if you disable weathers in it's config
Solar Flare is too buggy
It's cool but buggy
To make RPC methods easier to read/parse (in code) 
I do wonder if there's a better way to netcode patch things to not need to use GetTypes cus that is what causes those annoying HarmonyX warnings
Also I just realized it says
If you have soft dependencies of some kind, you might need to wrap this in a try catch block.
Lol
So maybe @cinder ore could update their LE patch to fix it?
Uhhhhhh maybe? 
He wants to contact you about the cruiser's extended warranty.
Could overwrite the original thing I guess lol
Yeah
The mod is abandoned at this point, is it licensed?
Hmmmm
So I take it it can't be forked and reuploaded with fixes? Idk too much about Creative Commons
But I know I've not seen the best things said about it
It can
That specific license ain't restrictive really
Okay okay



does this mean you've fixed it? 🥺
I was summoned? Did Pacoito already fix it? I just woke up where am I?
Yes. We don't know. You're on discord. 

pacoito is working on forking and reuploading a fixed version yeah, he fixed the issue and also fixed Toxic Smog by recomping the mod, I told him about your Snowfall patch that needs implemented and I also told him about the blacklist not working
If he recompiled the mod my snowfall patch should also be irrelevant too. It called the same vanilla game function that toxic smog did so the recompile should resolve it too.
If he uploads a fixed version I’ll swap the dependency of my patch mod to use his and deprecate mine so anyone using it’ll get swapped over.
Unless that causes problems having both LE versions installed? But people should be able to figure out to delete the old and I’d probably put something in the README anyway
Ahhhh okay
If I end up making another Weather, I'm adding the funny black square of death.
Pls
Dark Fountain weather.
the sky runs black. a large smoky geyser erupting from a random spot on the map.
landscape colors are more saturated
Was using Lethal Quantities to set interior weights and was wondering, what's the difference is between GrayApartmentsFlow and GrayApartmentsFlowZ?
Z is for the moon zeranos and you shouldnt use it outside of it
alr ty, ily
bro fell in love with me for explaining what flowZ is
crazy world
also i had this happen earlier
Tsk tsk tsk
Has someone not been taking their meds?
Or they ended so they're basically empty



It's YOUR fault? 
That I put that there? 
maaaybe
1.1.0 Black Fog Weather
- ItoLib is now a dependency.
- Staring at them induces a fear effect.
Kerfus my beloved
what is THAT
i hate fog but this is starting to sound very interesting actualy
your best friend in trying times
Meow!
Meow meow!
@upbeat horizon
what am I looking at here
its one of the window lights
pretty sure its apparatus room with window
and it generated next to that large room with the stairs
what interior is that?
gray apartments i think
correct
-# t-them?
somebody posed the question in a thread I've forgotten the location of why there isn't just a cave interior. So I'm making a cave interior. I want to emphasize it is not a mine.
Another peak interior by DemonMae
This looks fire! Is it gonna have variants too?
yes
Awesome! I can't wait to see what you're cooking up 
It's a cave 
Finally, more of an incentive to play Caves.
I wonder if Atlass Abyss would be a good pick for it, too.
Maybe Infernis or Lecaro too, judging by the lava.
And Zenith if an ice variant is planned 👀
Polarus 🤤
Trite 🔥 🔥 🔥
also when I saw the new interior, it gave me a feeling of the last level from chapter 4 of dark deception
it reminds me of that, but orange (naturally) instead of purple/green
Purple and Green?
so like this or something
Trueee
I kinda see it too
Gold Watchers Manor interior when
crystal scraps, please and thank you 
add granny
give me garten of babnabn
I wouldn't touch Garten games with a 50 foot pole 
Based
Meanwhile the Forest Keepers be looking like:
😭
Yooo it's the Korest Feeper!!
the clorest surgeeper
can the binocular item spawn on ultimatum?
None of my moons spawn unused items
This image fills me with violent bloodlust
may or may not be influenced by the Azure weald
if there is a lush cave i will scream
this is the lush cave
add a stupid cave that makes you stupid when you enter it
if this is a reference to something I don't get it
it isnt its just a joke
o

i mean yeah it looks like one hehe, i was thinking more of lush cave from minecraft
with lots of green!!
and and
water!
and and
cheese!
oh wait no not that one
Cheese cave reskin incoming
gorgonzola caves hehehe
add a bald cave that makes you bald when you enter it

I'm refering to @untold bridge

Honestly this looks like it could even work with the Haunted/Argon tag because of the purple. It reminds me of the Chizra Temple.
you say this and suddenly the reskins are endless
except Dense Biozone... fuck Dense Biozone
Psikoom Chamber of Madness (Chaotic (TV show/TCG))
my think tank (not that one) is pumpng now.
the glass in the library tile of gray apartments isn't turning off when the lights are off inside (unlike the glass in the apartment rooms)
What Moon are you on and settings do you have
tunere, JLL tags are on, mrovweathers blackout, sciencebird tweaks set to blackout sun + lights
sounds like it might be intended behaviour, the light from the windows gets turned off in blackout (Which doesn't make sense given it's meant to be light from outside) but the unlit texture should remain that way regardless of the power or weather.
Unless I'm misinterpreting what the issue is
mainly it's a mismatch
the smaller windows in the apartment rooms were blacked out correctly but that one wasn't
Espira (Headcanon)
What once was a beautiful - mostly oceanic - moon in the Thistle Nebula, this place found residency within a few years of its discovery, being used as a space of luxuric tourist attractions and vacation spaces. It used to be thriving with transportation across water, to go from one Archipelago to the other, with various vacation homes and small towns placed amongst each, some only receiving one or a couple other houses.
One dark night, on the first Halloween day with the residency in tact; coincidentally, the constant swirling in the water from the vehicles running all over it to reach different Archipelagos for candies, it caused an awakening deep under the water, where - at the time - unknown souls were resting deep beneath the waves.
The spirits grew angered from the disturbance caused by the people, it was so much more potent on this day in comparison to any other, so the spirits retalliated and swarmed around the entire moon, causing mass calamity and taking the people down to where they once were resting.
No survivors remained, and the souls and ghouls now reign supreme across the once beautiful moon, corrupting it into a seemingly generic horror attraction. While it may seem funny that this happened on Halloween day, and the vibes can feel like a joke due to the left over decorations, be warned this place has genuine angry spirits, and landing here may be your final sights.
randomly felt like writing this


Give em a smack
ok thats enough of this server for one day
I have a bit of a nitpick with Pareidolia, its fourth Fire Exit in the tunnel uses the red Fire Exit door when the others have the Main-style double doors, creating visual disharmony that bugs me. Could that Fire Exit maybe be designed to resemble the others, or there to be a config to just remove it? I did kinda like the moon having the 3 Fire Exits all clumped with Main in the complex
Having recently watched the source material The Iris is from, I wonder what a Hestia/Kaldu moon would be like.
idk the fire exit in the tunnel isn't within the bounds of the Facilities where the rest of the Matching Fire Exits are, so it seems fitting enough. Don't think a config option can even remove and reduce the amount of Fire exits
are those the Moons orbiting the Iris?
or are they from elsewhere
Looks like a cave interior that it strictly isnt a Mine interior and that is currently being made by DemonMae
Looks cool!!
shrooooom
Dopadream was able to do it for RebalancedMoons, though I am not super knowledgeable on it
questionnnnnnnn why does black fog only happen till 3pm?
The event it's based off only lasts for a few ingame hours in VOTV, It ending at 3PM in Lethal was arbitrary. I think it lasts for 4-5 minutes of realtime and that's just how it lined up
They are (fictional; well, Hestia exists but isn't a moon and Kaldu is made up) moons and part of the First Cluster that the Crusader probe photographs while traveling to the Iris, beyond Neptune's orbit.
Kaldu has half of itself cleanly shaven off, with tendrils going either to or from Hestia and linking the two planets together.
I seee, TBH I kinda forget about that part of the video because of the parts inside the Iris.
Yeah xD Makes sense.
Imo that was the most striking, it was like a threshold between a few oddities and full-on this is wrong.
could maybe try making a moon of them someday maybe, might make for some striking exterior visuals, especially if the Iris is watching you all the while.
Would be cool indeed!
He is watching.
holy shit Gemini expansion would actually be insane
Gardener plushie scrap.
1.4.3 DULL
Gray Apartments v1.5.1
- Extended the bounds of the Power station room to prevent accidental light bleed.
- Fixed the positions of the Lights in the Main Entrance room, They were obnoxiously uneven and I don't know how I kept missing it.
but it was funny (the screenshot i sent) :(
yeah hehe
I mean it's mostly visual so not really a problem haha
"Mostly"
What do you mean mostly 
The Rocks are silent because the Trees are Listening

oofers. icon will have to be tomorrow
This looks cool 
Not the fuckin lone listener the moon 
Such an amazing hazard in such an amazing moon
you wish
Nah
It's either mrov, demonmae, or the company, galetry and oxyde aren't filtered out 
It's funny to see 50/50 moons from weathertweaks that affects galetry and then you see... none or.... snowfall+majoramoon 
Hyx wants to know your location
Is the moon with a special gimmick? Or just filled with brackens? 
Just checked out the moon for myself, a very interesting and unique idea. The moon was not scary for me per se, but definitely atmospheric and a bit eerie. The only issues I saw were that the Main Entrance scan node was useless since it only picked up when you were right in front of the door, and the wind effect persisted while in the facility (which does generate a cool effect, though I doubt this is intentional). The scrap pool is clever and not having to crouch around Dogs is a nice chance, well done
what's inside the level filters? is it Gordion or Company? 🥺
||a s rank free moon..?||
Company
Yes hehehheuejyeueuhe
I mean its not bad, it just happens a lot, is like 50% or more of the times
literally my solopack's penumbra
but costs 2k
I mean the weather doesn't have elements that kill, and it's meant to be spooky so it's not entirely bad innit
surprised Silence isnt part of Nightmare Moons, given the dread it instills
(have yet to try it. @ work)
I remember it still having issues, i mean Blue also just changes the color, but it bugged the company moons in their entirety
Silence is more about tension building and suspense than being explicitly scary, difference in tone and approach
hmm, arite
sounds similiar to tr*te enough
pls asterix in between next time 
trite.

The noise enjoyers when the silent moon meterializes:
nothin to say. it'd break the moon's namesake 🙂
shhhhh
Nice
I quite like the moon’s first icon, but this one is darn good too. Great color gradient, probably one of my favorite BBA icons
icons are always optional. never will i say "hey, you should TOTALLY use this instead of the one you got"
its the wesley influence
probably
I mean they are just plain good too
wes keeps his as simple as possible. i always find myself getting artsy with em
I do like how you incorporate the features of the moon into the icon. I see other moon mods and the icon is just a blue or green sphere, how creative
been likin what @vale pumice 's been using for theirs. they have a stroke of whimsey while also getting the general landscape and gimmicks across
will black fog get weather + weather update?? :3
what is weather + Weather
so basically weather tweaks (the other mod by mrov) has multiple weather shenanigans, one of them is weather + weather, where you can have multiple weathers at the same time
so for example Stormy + Rainy
or Eclipsed + blizzard
it can be multiple ones too like Stormy + Rainy + Flooded + Eclipsed
mrov said that if you are a weather dev you can make your own weather + weather, and you can also have special names for it
zigzag made a Majora Superstorm (Majora + Stormy + Rainy + Tornado)
and i feel Black Fog could have a few ones too, mostly things like black fog + blackout, or blizzard, or solar flare
they would work really well!
I thought those applied automatically
nope, you have to manually make them!
you dont have to if you dont wanna, but i think it would be pretty neat!
specially with blackout hehe
If I can figure it out I'll put compat in it but no promises if and when
oki!! ty anyways haha
Blue + Black Fog
yeah i also thought of that haha but idk if it would work
That cave interior feels like it's in a releasable state but it feels like it needs a bit more of something. Probably will be finished in 1-10 days. Or more, we'll see
seichi-ahh delays 
looking forward 

Contains elements of the first icon but with Pepsimans moon icon
1.0.1 Silence
- Changed the mod icon to one made by BBAPepsiman.
- Fixed the Main Entrance node position.
- Fixed an Navmesh off link not connecting to the ship.
- Fixed the dropship floating in the air.
Fixed but never forgotten
I found that out looking at your Vod lol
Haha
Adjectivenounnumber brought attention to the scan node and I discovered the navmesh link myself when doing a quick patch
Hello, here is a little gift for you 😊
new CombinedWeatherType(
"Stormy + Rainy",
[new WeatherTypeResolvable(LevelWeatherType.Stormy), new WeatherTypeResolvable(LevelWeatherType.Rainy)]
);
You only need to instantiate a new CombinedWeatherType and thats it, Weather registery handles everything else ! You can choose whatever name you want and add any weathers you want even modded ones
You can get a modded weather with this for example
new WeatherNameResolvable("majoramoon")
More examples : https://github.com/AndreyMrovol/LethalWeatherTweaks/blob/main/WeatherTweaks/Init.cs
https://medal.tv/es/games/lethal-company/clips/l0J5sPOlS9Nclm4Ap?invite=cr-MSxWaDcsNDI1OTMzMzU0&v=60
mmmmmmmmmmm cogg
Ver los vídeos de Untitled de ThecheeseXD y millones de otros vídeos de Lethal Company en Medal. Etiquetas: #lethalcompany
The flying landmine of fear and destruction
Looks like a UFO with this lighting
ignore top right it was for funny
Sky puppy eat nanana is now your official avatar in my mind
sky puppy eat nanana
Somehow I read it as “sky puppy eat navmesh” and I have no idea why 😭
sky puppy eat nanana
a simple edit will make it work
I found some incompatibility with, i think CustomEmotesAPI from what the logs show? Whenever the black fog mod installed, if i try to access the terminal it would zoom in slightly and then get stuck like in the screenshot. I can press ESC and move again but i can't access the terminal again or use modded emotes from what i tested. I have literally no idea how or why those two mods would clash but i thought i leave it here since it only happens if black fog is installed.
if you haven't already, you should check with CustomEmotesAPI devs, this mod has no custom code outsideof it's dependencies
I've been on and off trying to figure out the why of this problem, but a few random mods seem to cause emotesAPI to force load LethalVRM + ModelReplacementAPI patches even when said mods aren't present. In lieu of a real solution, having LethalVRM + ModelReplacementAPI present seems to fix it (since the forced loading doesn't cause issues)
and it's not as simple as "mod A does it" since it seems to only happen when sets of mods are installed
Hmmm, that's strange. I will try that later then i think and see if having those two mods will fix it.
needless to say, the cavern interior is being delayed sort of, I started working on something fun and will just be releasing both at the same time

I completely understand you
it's fun to do things you came with an idea all of a sudden and which feels fun to do, rather than things you should do but doesn't feel that fun

Well Mae did not say he doesn't have fun with the cave interior but you know, sometimes you get sudden ideas and wanna work on those instead 
Does it matter if they said it or not?
It matters how mae feels it
I just assumed it was enjoying to work on cave interior until certain point
And i didn't imply anything else, mods are free and if the modder doesn't enjoy working on something then they are not obligated to do so.
This is an issue some mods have had due to soft dependencies not properly being setup, you probably just need to go through and see what's setup incorrectly
Yeah I just checked the errors that throw, it's due to soft deps not being correctly setup
Right, I understand that, but the problem is it works fine in 90% of setups, and I'm pretty sure 90% of people don't have LethalVRM installed.
I forgot to come back to all this, I've got another idea I'll try later today, but no promises since as far as I'm aware, the current setup is valid
i love the gay apartmen
The gayest it ever was

Nightmare moon update is real and it is coming
Excited for it
inspired by The Thing?
All the new moons are vaguely inspired by a few horror movies
This one The Thing inspired yes
wicked
So the pack will have more IP-inspired moons than just The Iris?
Maybe, I've been considering making one of the Iris's moons as a kind of bonus expansion
I do like it as the current 4 moon pack if I say so
Extra Iris moon would be interesting though
Hestia/Kadlu moon ftw
1.1.1 Black Fog Weather
- Company moons should be blacklisted by default.
Does black fog work on company moon if i removed it from the blacklist (thus forcing it to spawn) ?
It worked before, so if you remove it now it'll generate there I think\
I think some people said it causes problems though if you do
I assume it shouldnt be incompatible, the only issue i can see is that if the Black fog event appear and disapear based on the moon actual time clock then it will not work on company moons
Otherwise should be fine
Ill let you know
Black fogs event isn't based on moon time if that matters, it operates on its own timing
It would be cool if one day kaleidos could get its own custom interior centered around everything being either made of clay or being clay adjacent like the manufacture of it or claymation studios. Idk.
Hello! sorry for pinging
It seems there are spots through the walll that can spawn keys on the studio. (not sure if scrap can spawn there too)
It was in the middle room in the 3 room tile
I've noticed a few times in vanilla when I have the "scan through walls" mod that sometimes scrap just spawns outside of the wall in the out of bounds area for whatever reason. Could just be a byproduct of that essentially.
Scrap spawns around certain nodes and on navmesh so if there’s a floor beyond the wall and a node not far, it’s possible it spawned on the navmesh out there.
Keys I think use AI nodes and not the scrap ones, so unless scrap can spawn in that area then probably not? Idk, might be wrong. It’s been too long since I worked on my mods :(
you are correct that is how it works
its also a part of why mineshafts are stupid imo
because keys can spawn in the caves ai nodes, but those are marked specially as "cave nodes"
so it would be 100% possible to code keys not being able to spawn nearby them
and then the notorious effect of never having keys in mineshaft would be lessened
I took a look at the tiles in question to double check I didn't misplace anything, everything seems to be in order. if it's an issue that also happens regularly in vanilla interiors I'm not sure what I can do about it 🤔
it only really happens in factory with keys specifically
the hallway shaped like _/ that i guess
idrk how to describe it
it has the middle section of the large circular shape gray brick hallway spawn behind it out of bounds
and theres still an AI node there, so keys can spawn there
really bad timing with this update, but...
2.4.1 Moons of Otherworldy oddity
Pandoramus Updated to V1.1.0
- Remove a lot of null references.
- Now compatible with TV World, Shattered Rooms, Tonys Fancy House, Junkrooms, Deepcore Mines, Habitat, Greenhouse, Hotel Insanity, and Midnight Sanctuary.
Kaleidos
- Barber fixes is now a dependency
aside from the unity update 1.1.0 release version 🔥
yeah I switched those by accident, it's fixed in my files
How'd that happen? ||Also Will kaleidos ever get an interior of it's own?||
I'm scatter brained and things just happen like that sometimes. And maaaaaaybe, sortof
Nah I feel that. It's a miracle that my own brain functions at any given point.
Also hell
YES
got the VotV painting
is this on V72 or V73 by the way
v72
Bad news bears, opened my project in the new unity project and I cannot understate how turbo fucked everything is
If I can;t find a straightforward solution, the current versions of anything I've posted will be the only version for probably a while
o7
oh god please tell me you got backups

thanks, unity.
I do have backups but they're god knows how old. Currently got NGtools working it's magic
take all the time ya need, fren
not ideal
lol forgot about this
alright soo
I was planning on an update for Nightmare moons
that is kinda out the window now
That's stupid and awful. I'm sorry you have to deal with unity's dog shit.
🥺
but I do have built versions 2 of the 3 moons I was working on, and the cave interior
I'm going to test the moons real quick to make sure they at least sorta work and I'm going to upload them
better than to just sit on them
I hope it's all at least salvageable and that you don't have to like recreate literally everything.
Recreating things is the worst case scenario, I probably just need to wait until nomnoms project patcher is updated, because NGTools is half working
it's not the end of the world either because if Realestudios can port old moons then there is a way to recover things surely
There definitely is, I refuse to believe there isn't. I just hope it isn't painful and complicated.
I reconstructed Bozo in a cave with a box of scraps 
It do be very tedious though, but manageable if you take your time
2.3.0 Nightmare Moons
- 2 new moons, Vigilance, and Abbadon. Because of internal complications, I'm releasing these now, they are still raw and might have problems I will be unable to fix for a while.
- Flicker Updated to V1.2.3
- Lament Updated to V1.1.3
- Pareidolia Updated to V1.1.3
- Spelunkers Caverns, a new interior, is temporarily included in this update.
These are built for V72, Your experience may vary if you're trying these on V73
v72 is perfectly fine with me, fren
abbadon?
like.. labodon..?
@hard sorrel released from prison
labodon is too evil
please just send the attachments rather than linking to them
you cant post images of it
you look like a bot when you link to existing attachments
Labubudon
because its too funny
what is labodon
abibabou
oh
warning! dont stay on here long! labodon gets very dangerous fast! dont stay on here long.
labubudon
Jo Jo coded, looks sick.
......OH
Wait
I know what that is!
That's the precursor series to persona.
It was persona before it was cool or a thing. I think it translates to digital devil story? Or something...
I liked the ones on nes and snes
ill say reale had one hell of a time porting the ones he did, asset ripper was lucky, for example he also wanted to port valor which by comparison to ether or vulcan was quite a simple moon but it couldnt bc if im right bc it was made with probuilder it wasnt ripping properly, tho in ether's case it was because I actually was able to get the og project file from the dev so we could use batby's converter
I do wish you good luck with the long road to v73 once it starts
bc I love your mods
Are the new moons meant to be permanent additions to the pack, or are they just throw-ins for now like the Caverns?
They're permanent
cozy summer camp and snowy field ||horror settings||
Nightmare moons does not even load in v73, guess it is time for to down patch
It will when LLL updates, I've been running the new build that pacoito worked on in my testing profile and it works great but we're waiting on Batby to review the changes and upload it publically
It's written that it's for v72 smh 
Cool beans
🔥
Thanks discord
By the way, if anyone would like a companion moon to The Iris, Beanie did make their own flesh moon. It is not a canon Gemini moon, but works well until DemonMae makes their own
https://thunderstore.io/c/lethal-company/p/Beaniebe/32_Viscera
https://discord.com/channels/1168655651455639582/1314739636668600371
This would be perfect with it
Project mostly recovered through some hackery, looks like the water shader is busted though
THIS LOOKS AMAZING WTF?!
I should really look into more M.O.O.ns (is that the term?), Lithium and Rockwell are amazing but I never looked into the other ones.
I'm a sucker for scenery-spanning skyboxes like Lithium's. It gives such a sense of scale to the exterior.
This moon is called Pandoramus if you're looking for it
Thank you 👍 !
pandoramus is honestly one of the best moons that I'm not playing that often
Speaking of Lithium, gosh I need to play it more.
It's a wonderful moon.
I have a distaste to the lithium for some reason
I can't really tell why
Have you seen what happens when it's eclipsed on Lithium
oh? 👀
Is it the old birds 
Never, no 👀 ! I'm guessing the bulbs all go out.


