#TestAccount Variety

1 messages Β· Page 2 of 1

molten stump
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Well, it definitely works, if you drop it in there xd

molten stump
mystic moat
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Yes

tall valley
molten stump
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Update incoming!

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1.31.0

+ Added Hypercube
* Fixed funny interaction with Imperium
# Rewrote Telepad. Should work properly now

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@proud bear, let's hope we won't find any issues when using the Telepad in your stream SCaraara

proud bear
#

I wonder if your update will push in time

molten stump
proud bear
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It might, still waiting on Rosie's moons to pop up

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Let's hope you got in the same cycle

limber stump
woven cargo
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idk whats going on but the mod isnt working for multiplayer

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or at least on my end

lapis quiver
tall valley
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@limber stump this was the basic idea

limber stump
molten stump
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In case you just want a proper answer:

||When thrown, it will cause an explosion that pulls you towards it instead of pushing you away||

molten stump
# tall valley

Oh... And I forgot to make the item drop configurable... Again....

molten stump
#

Also... What exactly isn't working?

woven cargo
compact totem
#

i don't know where to ask this but when storing 'bomb' scrap item from Testaccount's Variety to the ShipInventory and sells them via SellsMyScrap sometimes (i forgot if we reloaded the lobby) the item becomes the 'bomb' item from Lategame Upgrades' contract. is that normal?
already have SmartItemSaving

molten stump
compact totem
#

i see

molten stump
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-# (Previously, they usually just teleported out since they got stuck inside the Nav Mesh Obstacles)

mystic moat
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I think thats wonderful and makes sense

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If you wanted, you could add a config for how long enemies are trapped for, and have it be a different amount of time than players, as well as a cooldown or whatever to balance it better

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At that point i doubt there could be any complaints

mystic moat
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Honestly, with no prior knowledge, i assume stuff caught in a prison mine (namely players) would be trapped in them indefinitely until someone came and released them by interacting with it
I could see that being incredibly bs in some situations though so i think the way you did it makes alot more sense

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I suppose you could make it not do that if it detects that its a solo player / 1 left alive

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Being able to indefinitely trap an enemy if you lead it there (or stumble across something awful thats already contained and choose to release it just to be evil) also sounds rly fun though
I'll happily take the current way it works though

molten stump
molten stump
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Added a separate collider for enemies in response to @sour tartans feedback

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Not sure which one will become the default option though

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I'm unsure what I broke...

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For comparison

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Enemy Collider:

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Player collider:

brazen oriole
mystic moat
molten stump
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Trapping slime is even easier SCaraara

mystic moat
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Aka shy guy
Jester
CountryRoadsCreature
Rolling giant

molten stump
#

Oh, nvm

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I misread

mystic moat
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But then i found they just went straight threw it

mystic moat
molten stump
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Lemme test a popped Jester real quick. Wanna know if you can trap those now

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Nope... Jesters are still way too fast haf

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They just outrun the bars

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Even with the teleport

mystic moat
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Damm
Tho tbf...
If you stand right next to it, they might kill you but still get trapped
Sacrifice play

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Such is the way of bingo Salute

molten stump
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Next TestAccountCore Update, you will probably have to re-generate your configs.
This affect all mods that use this mod to register map hazards!

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-# To my knowledge, only TestAccountVariety is using TestAccountCore for Map Hazards

molten stump
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Yippee, new system seems to be working

molten stump
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Wtf?

mystic moat
mystic moat
# molten stump So...

@quick mason this might interest you lol
Since you said you use similar methods or something

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Xu theorised it might be a LethalLib bug with spawn curves

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since its been happening in CR with the trap spawns too

molten stump
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Well, guess I'll register the hazards myself then SCaraara

molten stump
mystic moat
molten stump
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Technically no config regen neccessary, but still recommended

molten stump
molten stump
molten stump
quick mason
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but i was wondering how u added it to vanilla moons yourself or with LL

sleek ruin
molten stump
quick mason
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gotcha okay

molten stump
molten stump
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Looks fine to me, tbh

quick mason
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yeah but for some reason a moon gets given the wrong curve i think

molten stump
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That's very weird

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You can try to unspaghettify my code and test it out in CR, I guess

molten stump
quick mason
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oh okay, yeah that'd be why hten

molten stump
# molten stump
poll_question_text

Keep it like that?

victor_answer_votes

12

total_votes

15

victor_answer_id

1

victor_answer_text

Yeah

victor_answer_emoji_id

1181287712943259738

victor_answer_emoji_name

yoiled

quick mason
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@molten stump turns out its a bug with LL

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it assigns the very last curve it registered from the last level it looped through and applies it to all levels

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because it never made unique instances

molten stump
azure flare
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@molten stump hi!

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Question about mimic-gift, the streamer sent a report about the fashion that the same monster appeared 7 TIMES. It's either luck or I have no idea what was wrong...
The default config is in my opinion

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Spawned this monster 7 times

proud bear
azure flare
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Do they prescribe which monster will appear during generation?

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Not on opening time

proud bear
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It's completely rng what you get when you open them I believe

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LethalLib got updated recently so the same monster thing happening might be related

azure flare
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then is it better to report this in another conversation? or is it not so scary and just an accident - that he appeared 7 times in a row

proud bear
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Yeah either bad rng or something with the fix in LL

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No it would be something for @molten stump to look into still

azure flare
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@proud bear by the way, I wanted to ask

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decided to add this, just for variety

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You never had any problems with SkinnedRendererPatch?

molten stump
azure flare
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Then it's just a strong coincidence

molten stump
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@azure flare, the GiftMimic chooses a random enemy as soon as you open it.

It is not predetermined or anything.

As soon as you open it, a random enemy gets chosen.

Every enemy should have the same chance

azure flare
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Well then, I’ll assume that the streamer had it as a wild accident 7 times

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ok, thanks for the information!

molten stump
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Either that or Country Road Creature somehow appears multiple times in the list.

(Or the random isn't as random as I thought)

I'll definitely have a look

azure flare
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0193b73d-7b2a-0f7e-2bff-5e9fd259a6f8

Just in case, I'll leave the assembly, maybe some other mod breaks something

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But it's unlikely

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boxes began to appear often...

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or is it just an event for the same items

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Is there a setting for the number of appearances of mimic-gift in the config?

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I understand this is the main chance for scrap and monster

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very funny mod yoiled

lapis quiver
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Ngl, tried this mod out like yesterday, very cool mood

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πŸ™

limber stump
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does the hypercube have a scan node? it's not showing up as anything for me πŸ€”

molten stump
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Oh... Oops πŸ˜…

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Looks like I somehow deleted the Scan Node Properties

brazen oriole
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scan node just in 4 dimension

molten stump
quick mason
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Gonna need a hypercube collider instead of a box collider

molten stump
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Does anyone have an idea for more decor on the ship? SCaraara

molten stump
lucid yew
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holy yes

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I love testaccount variety

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I love random shit mod (good shit)

molten stump
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Btw... It depends on where you are.

If you are inside the facility, it will toggle the breakers.

If you are outside, it will toggle the ship lights.

Should I keep it like that?
(And what about death chance? xd)

molten stump
lucid yew
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me myself I would probably disable the death chance because funny spam thing, but Id say it should be low to atleast alow you to spam it for a few seconds

molten stump
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Yeah, I'm going for 5% probably

lucid yew
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we already have the premium scrap fake airhorn exploding us

molten stump
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1.33.0

+ Added birthday easter egg to Shiba Plush (Activates on my birthday :>)
+ Added config more options for Cage Mine
+ Added Light Switch
* Fixed Hypercube Scan Node
* Fixed Telepads looking like they're enabled when bought/spawned
# It's now easier to trap enemies using the Cage Mine
# Made changes to map hazards for that one person

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Have fun, guys

lucid yew
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Lesgoo

tight marlin
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Not sure if it's fixable/caused by another mod but the Rock behaves rather weirdly when you add the mod to an existing save at least it seems? Without buying it it's already present and tends to come back after a bit if I move/store it, unmovable and with wierd collision sometimes

molten stump
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(same goes for scrap, but that's usually not too extreme)

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Suits count as unlockables too btw

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The collision being weird is something I'll look into though.

It's just a simple Box Collider though πŸ€”

tight marlin
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It's weird because normally you can walk over it like a step, but in that weird state it's like a small wall, have to manually jump on to it to get past
Figured decor is just like that, since melanie's stuff shows up as if already bought but the game knows it's not bought, those at least can be permanently relocated though... really not sure if it's just a mod that interacts with saving that's being wonky thoyhh

limber stump
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@molten stump uhhh, I don't exactly know how to replicate it (and the log is probably a mess to look through), but the telepad does this weird thing where a hoarding bug picked it up, I killed the hoarding bug, and then the hoarding bug disappeared

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I made another telepad and it sent me into the great unknown (infinite void of death)

limber stump
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I'm guessing it might've done something weird with symbiosis, idk lmao

molten stump
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Probably need to make sure the teleporter deactivates, if a hoarding bug grabs it l SCaraara

quick mason
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Did you have sell bodies?

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The body mightve been sent to the shadow realm

molten stump
limber stump
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I did indeed have sell bodies

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so it probably sold itself to the spirit realm and then I infinite blasted myself into oblivion

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imperium severely disliked when it happened, it was angry af lmao

molten stump
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I dunno... Just reversing the colors looks kinda weird SCaraara

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Red Yippee :>

tall valley
molten stump
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Or after dropping the telepad, which also sounds very funny

tall valley
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Lol

lucid yew
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Eepiy

limber stump
# tall valley Wait that sounds hilarious. What exactly happens?

I can tell you that upon killing the bug holding the telepad, it either sinks into the abyss, or flies somewhere far off in the map. When I spawned another telepad to try and get to it, I ended up being somewhere far beyond and out there that Imperium kept beeping at me to an alarming degree, lol

molten stump
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Guess what I'm currently working on SCaraara

azure flare
molten stump
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Nope, not a mine this time

azure flare
brazen oriole
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10-sided cube

molten stump
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(Visuals will improve πŸ˜…)

craggy lark
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interesting

gleaming zealot
north flicker
molten stump
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I swear, it's not the same ;-;

quick mason
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yeah rodrigo

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this one is vertical

brazen oriole
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only one of these two lasers does not go through walls

north flicker
brazen oriole
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i dont care no one knows context of my answer

molten stump
north flicker
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smh, so what happened to the tesla coil with s1ckboy?

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i was excited to see it

brazen oriole
molten stump
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It ultimately failed at lightning particles πŸ˜…

north flicker
brazen oriole
quick mason
molten stump
tall valley
lucid yew
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except they move

lucid yew
lucid yew
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maybe some indicator that they are about to move, or just slower overall

molten stump
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1.34.0

+ Added Evil Yippee
+ Added Laser Emitter
* Hopefully fixed Telepad for Hoarding Bugs

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Thank you, @sour tartan for the new laser visuals

molten stump
molten stump
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Evil yippee will also become configurable next update

lucid yew
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just realised slimes move so slow they get infinitley trapped in the prison mines

molten stump
north flicker
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make all your hazard meshes on the map hazard layer greed

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so code rebirth's sea mine gal can scan em

molten stump
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#1271086422119677990 message

lucid yew
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I wanted to ask if there's a possibility to make the propulsion mines deal no damage for a config

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I like using them as indoor horseshoots

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also silly

azure flare
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Is this how it should be? What breaks through @molten stump

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oh

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it's on top...

azure flare
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Too tough... At this rate there will be no monsters left in the complex

lapis quiver
azure flare
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I go to Eclipsed all the time, all the monsters that can die die from lasers

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So I have a question @molten stump

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Is it possible to add it in the config so that monsters do not take damage?

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telepad how does it spend energy? from the number of jumps?

azure flare
tall valley
tall valley
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But I do think the laser idea is cool

molten stump
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@lapis quiver @azure flare @tall valley

You can already configure the damage the laser does to enemies.

I'll also add a cool down config next update

tall valley
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I haven't played it yet

molten stump
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I didn't expect my laser to be deadlier than the spike trap, ngl SCaraara

compact totem
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is telepad killing players intended? what is the trigger of that?

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or just chance

molten stump
compact totem
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fun

molten stump
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Since the config class became a little cluttered, I decided to split it into smaller pieces:

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(For you, as a user, nothing should change though ^^)

autumn spindle
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it seems if you use the evil yippee on or nesr the ship, the traps will still be there in orbit or on different moons until you restart the lobby

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dont know if thats intentional or not :P

molten stump
molten stump
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1.35.0

+ Added damage config options for Propulsion Mine
+ Added more config options for Laser Emittery
+ Added a configurable chance for Evil Yippee to spawn a hazard - Defaulting at 100%
* Fixed hazards spawned by Evil Yippee persisting between rounds
# Changed how configs are done. Shouldn't change anything for you

proud bear
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I think I personally prefer Rodrigo over the Evil Yippee, Evil Yippee just doesn't make much sense where as the Rodrigo Bird is original XD

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But that's just me

proud bear
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Yeah I was gonna say it's not a bad idea lol

autumn spindle
compact totem
#

does the bomb always explodes when thrown/dropped?

molten stump
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When thrown, yes. When dropped, no

compact totem
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but there's a chance when dropped?

molten stump
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Yes, there is a low chance when dropped

compact totem
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it seems im so unlucky then 🀣

molten stump
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Yeah... It's like a 4% chance πŸ˜…

compact totem
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next time I'll put it in the shipinventory first πŸ˜‚

autumn spindle
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[19:43:37.2184900] [Error : Unity Log] SpawnStateException: NetworkObject can only be reparented after being spawned
Stack trace:
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkObject:OnTransformParentChanged()
UnityEngine.Transform:set_parent(Transform)
TestAccountVariety.Items.Yippee.EvilYippeeParticles:SpawnHazard() (at ./Items/Yippee/EvilYippeeParticles.cs:81)
TestAccountVariety.Items.Yippee.EvilYippeeParticles:PlayParticlesServerRpc() (at ./Items/Yippee/EvilYippeeParticles.cs:38)
TestAccountVariety.Items.Yippee.EvilYippeeParticles:__rpc_handler_3143191247(NetworkBehaviour, FastBufferReader, __RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ServerRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendServerRpc(FastBufferWriter&, UInt32, ServerRpcParams, RpcDelivery)
TestAccountVariety.Items.Yippee.EvilYippeeParticles:PlayParticlesServerRpc() (at ./Items/Yippee/EvilYippeeParticles.cs:36)
TestAccountVariety.Items.Yippee.EvilYippeeParticles:OnEnable() (at ./Items/Yippee/EvilYippeeParticles.cs:27)

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i get this everytime i use the evil yippee, it seems to work fine though

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also i think something maybe broke the repulsion mines? they dont work for me anymore :<

limber stump
molten stump
autumn spindle
quick mason
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But you do it as part of the instantiate

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4th parameter iirc

quick mason
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It also depends on your network object settings

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You'll want to turn on auto object parent sync and only instantiate with the parent transform + spawn on hosts end

tall valley
north flicker
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love the addition of the kool aid fountain hazards

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lol it looks like koolaid and also sounds like a liquid

azure flare
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How bad is it? @molten stump

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Are you talking about this mod? - StarlancerAIFix

azure flare
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Prison Mine - what if you make it secretive? let's say it's transparent, but it's slightly visible, like the effect of glass - and when it's activated, it shows as in the regular version. After recharging, it takes on the camouflage of transparency glass again... I'm not sure if it's possible to do this on Unity in LC? @molten stump

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and lately they have started to appear 2 next to each other...

molten stump
molten stump
azure flare
craggy lark
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yo testicles

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if you come up with a design I could make a model for the laser emitter (if its still the 2 cylinders)

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or any other existing hazards or future ones (as thats what im here for trolley~1 )

tight marlin
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Lemme know if you figure it out, struggling to consistently replicate to figure out the cause myself :/

azure flare
#

#help-and-troubleshooting message
hmm

molten stump
molten stump
lucid yew
#

For a redesign idea I think the cage mines should be more hidden

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Thats too big of a mine to get surprised by

north flicker
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Cage mine gal

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The redesign will be 4 iron doors around a pressure plate

craggy lark
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I have cage mine disabled because I find it’s more annoying than anything
Super easy to avoid and just kinda blocks a small area

north flicker
quick mason
mystic moat
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Also ty for the changes before
There is now 2 challenges for the prison
I just need to think of one for the new vertical lazer

north flicker
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bigger version

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thats square

quick mason
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can we get a cup scrap that u can fill up with the new slushie hazard?

mystic moat
quick mason
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i call, Eight-Handled Sword Divergent Sila Divine General Lawyer Mahoraga, to bail me out!

mystic moat
quick mason
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the work day never ends for addie

molten stump
north flicker
#

Thats not a round cube

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Thats a sphere smh

mystic moat
molten stump
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A sphere, on the other hand, looks like this:

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Completely different

molten stump
craggy lark
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Make it on the roof so it drops down onto your ass

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You touch a pressure plate on the floor and a trap drops on your head that you have to push off fr fr

north flicker
#

thats a round cube

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dummy

molten stump
lucid yew
lucid yew
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endoskeleton gal

lapis quiver
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what does the prepulsion mine do? I stepped on it twice and it didn't do anything

craggy lark
#

propel you

lapis quiver
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they just beeped

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like occasionaly beeped I mean

craggy lark
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Bugged maybe

lapis quiver
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oh wait mb, I forget to update the varietycoremod

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That's probs why it wasn't working

lapis quiver
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I tried it out even with an updated testaccountcore, they don't seem to be working

molten stump
quick mason
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yeah can confirm

north flicker
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yeah can confirm

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πŸ¦‰

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Confirm what?

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No idea

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What are we confirming?

autumn spindle
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confirm this

split skiff
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anyone have any idea on how to disable the cosmetics from this mod when using more company

molten stump
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Other than that... Only deleting the cosmetics files 🀷

split skiff
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plus I have no clue what they're called in the files

split skiff
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im unsure if im using the wrong names

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or if the commas need spaces after them

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or if its different combinations of those variables

molten stump
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What names are you using?

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Looks like I accidentally named the cosmetics quite inconsistent...

Those are the names of all cosmetics I add:

testaccount.testaccountvariety.cubeshoulder
testaccount.testaccountvariety.cubehead
testaccount.testaccountvariety.shiphat
testaccoun666.shouldercubealt
testaccount666.pikachuhat
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Even have a typo SCaraara

split skiff
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yeah thats defo not how i wrote them down

steep finch
split skiff
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i rarely go looking in the logs its a mess 😭

steep finch
#

πŸ€·β€β™‚οΈ was just saying how to find it in-case you want to disable cosmetics from other mods in future

split skiff
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ohhhh fair enough

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well thank you that is very useful infomation

lucid yew
#

you should defenitley make a 3-story wider ship toy 😈

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just blocks your entire sight

molten stump
#

Actually, it might not be that extreme since most of it is already included

lapis quiver
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Since they aren't working rn, what does the prepulsion mine even do? I figured it would bounce you away but how does that even work in interiors?

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I'm just curious. They look cool

tight marlin
#

Launches you directly away from it, whatever angle that may be, and hurts you

brazen oriole
split skiff
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That would be genius

molten stump
#

Not having this bool activated may be the issue SCaraara

Lemme test rq

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1.35.3

* Fixed Propulsion Mine
# LaserEmitter now calls HitEnemyOnLocalClient instead of directly ClientRpc

brazen oriole
molten stump
craggy lark
#

I havent played in a bit what do things like the light switch do (you should maybe make a more informative readme)
I see it just has a chance to kill you if I look in the config lol

brazen oriole
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and maybe kills

north flicker
#

New enemy for this mod, the kool aid man

sleek ruin
lucid yew
#

better suited for like a custom interior enemy, it just randomly smashes trough walls

north flicker
#

Hears an "Oh yeah!" In the distance

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And hears wall after wall smash slowly getting closer

molten stump
lapis quiver
#

Dang ngl, your hazards are goated

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So many unique ideas

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Cage Mine

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"Bouncy" Mine

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Those lasers

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all goated fr

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I especially love the cage mine

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I wish I could get trapped a bit easier since they so big but even with the cage comming up, I can just menuever out of the way. But yeah, I rly like them

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Especially the cage mine

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Or wait

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Prison mine

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I forget it's name oop

molten stump
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I keep switching between cage and prison anyway

lapis quiver
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I didn't even know that lol

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Prison mine should be a INSANELY long duration cage mine that traps you for a VERYYY long time

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That would be funny

molten stump
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One is the internal name, the other is the one in the config and scan node SCaraara

molten stump
lapis quiver
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but idm I mean I have my cage mine set to max

molten stump
#

Oh agony

azure flare
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Propulsion Mine started to work strangely

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that is, it doesn’t work at all in some cases...

lapis quiver
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Could you give the prison/cage mine the same kinda "trap anyone that barely touches it" that monsters have? You can literally run over a cage mine and not be trapped. Atm, it's not even something I have to avoid, I can just run through. It looks like it kinda snatches enemies. Idk, just maybe a buff to cage mines if you can πŸ™ πŸͺ€

molten stump
#

I finally did some work and added Credits to the readme πŸ˜…

lapis quiver
#

is the big enemy collider config where the cage mine traps enemies like the player? Like it won't pull them in?

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Trying to get the opposite

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Where it'll pull players in

molten stump
wooden shuttle
#

testicle accountant

molten stump
#

Christmas update coming today :3

lucid yew
#

yeahyea

proud bear
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Hope the wait is worth it though

molten stump
molten stump
#

Uploading the update any minute. Just one last quick test

lapis quiver
#

hehe

molten stump
#

1.36.0

||+ Added christmas radio
+ Added two cookies||

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Don't uncover, if you don't want your christmas additions to be spoiled ^^

craggy lark
#

still wanna make a better laser design

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I dont use it because its visually 2 cylinders so it makes my silly brain upset

molten stump
craggy lark
#

oh xu sent you one?

molten stump
#

They sent me a new laser mainly

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But it's URP, not HDRP...

craggy lark
quick mason
#

If it works, something like this

lapis quiver
craggy lark
lapis quiver
#

Not meaning to sound like I'm hating, but can someone discuss their thoughts on the prison mine with me?

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Like running over a mine or a propulsion mine will garentee a hit, but a prison mine can just be ran over and you wont' be trapped despite it's huge size

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and the fact it seems to catch monsters a bit easier

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It seems like an addition more than a hazard in my opinion

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If it pushed the player in the middle and the cage was activated faster it would seem more of a hazard imo

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I like the idea as well as the other hazards, just need some like opinions of others

molten stump
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Yeah... I'll probably speed up the animation in the future so it's harder to escape

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Anyways... Weird question... Are your laser emitters on the ceiling or the floor, guys?

lucid yew
lapis quiver
#

I think with some interiors it may be floor but I think I haven't seen any low

lapis quiver
#

But idk what happened. Maybe in the future

tight marlin
#

The splash particles are on the floor, and it tends to cut through unven geometry, and iirc I was seeing the puck on the ceiling so

weak portal
tight marlin
#

Tripled the filesize wha

azure flare
#

I understand everything, of course, but they don't have enough space to appear in another territory? @molten stump

molten stump
weak portal
#

I made a christmas radio too, and yours has the same color apparently lol

molten stump
#

Oh... Yeah, I just took the blue color and swapped blue and red SCaraara

tight marlin
#

Convergent evolution

molten stump
#

@sleek ruin fix my file size catbox

sleek ruin
#

Bwaaa

#

Give me pics of textures, fbx files

molten stump
#

Will do as soon as I'm on PC :3

molten stump
#

I was able to cut down a lot on file size, but I cannot get it smaller than 41MB :/

#

Only if I streamed the christmas music from internet πŸ€”

molten stump
#

1.36.2

# Reduced vertices count for cookies
# Reduced file size caused by christmas music

#

^
That also made the christmas music quieter btw

tight marlin
#

Just found one after hearing it from across the map, so maybe the quiet will be fine lmao

north flicker
sleek ruin
north flicker
#

More crunching

molten stump
molten stump
lucid yew
sleek ruin
lucid yew
#

NO

#

MORE CRUNCH

north flicker
#

more crunch

molten stump
#

Oh no, what I have I done SCaraara

lucid yew
#

CrunchAccount

lucid yew
# sleek ruin Nuh uh, spherical cubes <a:NODDERS:1027569863109132409>

In PlanetSmith everything is made of hexagons. You might be wondering, why? There's an answer, and it's not just because hexagons are the bestagons!

Join our Discord to learn more: https://buff.ly/4isvNG9

Wishlist on Steam: https://buff.ly/4isvNWF

PlanetSmith is a sandbox survival crafting game set on spherical planets. Explore your world, i...

β–Ά Play video
azure flare
#

This seems to be uncritical and everything works fine

#

he just farts in the console sometimes xD

molten stump
lapis quiver
#

Hey, I noticed the Smoke Detector scrap is gone

proud bear
lapis quiver
#

That and it kinda fit

#

weird

#

oh mb

#

It was fiufkis

#

mbmb

molten stump
proud bear
#

XD

tight marlin
#

I can see it, just mangle the dimensions

molten stump
north flicker
#

Beep

#

Somebody needs to change its battery

proud bear
#

that model is hoenstly ancient

molten stump
molten stump
proud bear
#

It never does anything when I try to use it

#

XD

molten stump
proud bear
#

I have tried

#

it never works

#

lol

#

So not really sure if I'm using it wrong or what

molten stump
#

What items have you tried it on? Maybe it's incompatible somehow

proud bear
#

but I kinda gave up on it

molten stump
#

You just left click a chargable item 🀷

It's just a portable one-time charger basically

proud bear
#

Usually flashlights and walkies that are in the Reserved Slots? Or does it work similar to the tickets where you hover an item and use it?

molten stump
lapis quiver
#

battery has some weird visual lighting ngl

molten stump
lapis quiver
#

this a new hazard or just an addition to the spike traps?

#

Also did you ever decide on the prison mine speed boost?

#

I'm trying to minimalize my hazards atm and the prison mine is very hard to be caught by

lucid yew
lapis quiver
#

wait, that could be a prison cage variation : 0

#

idk tho

north flicker
#

The thingymabob

quick mason
#

New slushie machine?

#

I was getting bored of the red slushie

north flicker
#

Finally the blue variant

#

Blue raspberry

split skiff
#

That the doohickey or the watchmacallit?

split skiff
#

Ah I see you know your jiggery-pokery well

molten stump
quick mason
#

Radiation slushie

polar stone
#

why not lime

#

or green apple

#

also slushies??

north flicker
#

the vertical laser slushie

#

slushie fountain

molten stump
polar stone
#

cleaning drone?

#

ah yeah i was gonna say

#

Got to experience the pyramid earlier, ||genuinely terrifying experience i have grown a hopefully very healthy fear of both pyramids and wesley||

#

||both you and wesley did a fantastic job on making that scrap :DDD||

north flicker
#

now enlighten me on how to make it into a gal

north flicker
#

cuz i cant

#

pawsy

#

meow for me

gritty epochBOT
north flicker
#

good cat

molten stump
lapis quiver
#

in the core api thing it says enemy loading as recent changelog

#

Are you making an enemy or am I missing something here

molten stump
sleek ruin
molten stump
north flicker
#

Generic's moons 2

craggy lark
molten stump
#

While testing with Wesley, we noticed the slushie laser seems to have massive desyncs for some reason SCaraara

quick mason
#

Desync in what way

molten stump
quick mason
#

Use a network transform and just fo all position calculations on the host lol

#

Do*

molten stump
#

1.37.0

* Fixed laser emitter desyncs
# Changed hit detection
# Heavily turned down the spawn weight for christmas cookies and radio

lapis quiver
#

😭

craggy lark
#

Ive been cooking something up...

molten stump
paper pond
lapis quiver
molten stump
#

Also... I'm currently moving millions of files as I'm going to try switching distros SCaraara

lapis quiver
#

Mbmb. What are distros?

polar stone
#

presumably changing version of linux

#

Linux comes in a morbillion shapes and sizes and varying degrees of user-friendliness to my knowledge

#

I've only ever had to interface with linux like once and it was because my college made me get a raspberry pi because it'd be cheaper than getting a specific software my course demanded I use since it comes free with a pi

#

I get the appeal, it seemed super customisable just that it's weird to get things installed on it

#
  • the pi is a goddamn toaster compared to my main pc
craggy lark
polar stone
#

sounds annoying

craggy lark
#

(it turns out they have good specs something is just shitting itself)

tight marlin
#

Whatcha moving to?

molten stump
molten stump
mortal shard
#

Hey, i was wondering if you could add a cool down timer to the evil yippee item

#

cause whenever my friend gets it the moon starts to look like its being invaded by an alien species 😭

molten stump
mortal shard
molten stump
#

1.38.0

+ Added firework rocket (Shop item)
# Renamed the bombto Zort due to poll :>

quick mason
#

Good

paper pond
#

Nice

molten stump
#

Oh no, I can't believe my last update was last year SCaraara

#

-# Such an original joke

split skiff
#

Is the bomb scrap now called Zort

#

Like

#

In configs

#

Like will I have to change bomb to zort in my central config scrap configuration

molten stump
split skiff
#

I shall change it in my configs then tyty

paper pond
sleek ruin
lapis quiver
#

I couldn't find a thread for it but when I scan an item normally the green circle is really like fluent even moving my cursor around. But it seems with gooditemscan, that green circly is really jittery. I don't think it's decreasing my fps and it seems to be only the circle. Just figured I'd let you know because it's a bit noticable

#

This is scanning in vanilla then scanning with gooditemscan

molten stump
lapis quiver
molten stump
lapis quiver
#

Is that when I only scan?

molten stump
#

It will decrease performance the more Scan Nodes you have on screen

lapis quiver
#

That option isn't necessarily increasing scan nodes is it?

#

I mean this happens with just one item

molten stump
tight marlin
#

Any chance the christmas radio could stop defaulting to on on save load at some point? ha

#

FInally decided on a distro? neatto

molten stump
molten stump
tight marlin
#

Not a distro with a bunch of default DEs either?

molten stump
craggy lark
#

kinda buggy with this interior

#

its not on the roof

molten stump
#

Including the vanilla caves πŸ€”

craggy lark
craggy lark
#

is a remodel for the laser hazard btw

autumn spindle
#

new slurpee dispenser

sacred lion
#

...Huh?

tight marlin
#

Those values might be before the game multiplies it with it's bizarre number that's below 1

#

With a min of 60 I think it could go down to like, 24? If .4 is correct

sacred lion
#

What?

paper pond
#

It is indeed 0.4

molten stump
#

I thought about changing it for the sake of easier configuration, but it would cause issues with existing configs SCaraara

wooden shuttle
#

oh yeah, the good 'ol value multipliers

sacred lion
#

what're the codenames of these

#

i wanna disable them

craggy lark
# sacred lion what're the codenames of these

testaccount.testaccountvariety.cubeshoulder,testaccount.testaccountvariety.cubehead,testaccount.testaccountvariety.shiphat,testaccoun666.shouldercubealt,testaccount666.pikachuhat

sacred lion
#

Thank uuu

sacred lion
#

GOD'S LIGHT

molten stump
craggy lark
molten stump
#

Holy haf

wooden shuttle
#

OH

#

does it impact the smaller models?

#

😳

craggy lark
#

do you amp the ship lights for black out?

wooden shuttle
#

yes

#

a fuckton

molten stump
#

I see no problem :>

quick mason
#

i hope you've compressed the mesh and everything of that small ship though worry_wut

molten stump
#

@quick mason, I can, of course, change that if you at least told me how I'd do that with the weird Unity format SCaraara

quick mason
#

Wdym weird unity format

#

Oh honestly, make smores do it, it's gonna be a whole thing

#

It won't be hard just so time consuming

molten stump
#

They aren't FBX files, so I cannot edit them

quick mason
#

Just export your item as an fbx, the root of it

#

You can right click and do that with a unity package I think

#

Fbx exporter it's called iirc

#

Then just remove some unnecessary stuff inside the ship in like blender

#

You don't need super minute details

#

Just keep the big stuff if you really need em

#

Merge it all, export out of blender as an fbx, and use that

molten stump
#

Hehe, that looks funny

craggy lark
molten stump
craggy lark
#

Remove what’s not visible and decimate what’s visible ig

craggy lark
molten stump
#

Do it for me please, SmxrezGPT :>

craggy lark
#

When I get home in like 5-6 hours

north flicker
#

Get home quicker

past dust
#

yo i saw this and was wondering whether it would be possible to aim the firework rockets (i hate giants i want to see them burn to the ground i hate giants so much)

north flicker
#

I was wondering if twe wockets werwe meawnt to bwow me up? πŸ₯Ί

#

Oh yeah also forgot to report, but the firework doesnt seem synced between client and host. Host will see the firework go up in the air while the client has it blow up on the floor and vice versa, been seen in 2 different modpacks with lunxara and glitched

#

No clips of course

#

Fitting of my name greed

craggy lark
#

I blend her now

north flicker
craggy lark
#

blow up i think

#

dude test what the fuck

#

I see the yippie model that you put in as a joke
why are the eyes and face features individual models and not a texture

#

😭

brazen oriole
north flicker
#

True my bad

craggy lark
#

me when I am subjected to more horrid zeekers modeling

north flicker
#

Never again

craggy lark
#

this shit so ass πŸ”₯

#

zeekers die in a car crash thanks!

north flicker
#

Thats why theres no lethal enemy gals

#

Cruiser and terminal sucked so hard to use the models

#

You dont need to model in every rivet in the zap gun

#

For the love of god

#

Use textures

craggy lark
#

zeekers more like freakers

#

seeing other peoples topology always makes me feel better about mine

north flicker
#

And yet he made more money than youll ever see smh

craggy lark
#

lmk if I accidetally broke everything

#

or if it looks like shit ingame

north flicker
#

Retopology

craggy lark
north flicker
#

Its ass

craggy lark
#

zeekers is an example of not needing uhh

#

insane coding / modeling skills to do well

#

make a fun game and boom

north flicker
#

Zeekerss got that roblox modeling

craggy lark
#

zeekers is a roblox dev

north flicker
#

I know

north flicker
craggy lark
molten stump
molten stump
north flicker
#

And shade smooth

craggy lark
#

if you ever need an ego boost of your modeling skills just like

molten stump
craggy lark
#

look at free sketch fab models

#

or zeekers models

craggy lark
#

I deleted alot of the inside aka things you cant see

#

and decimated the remaining model

#

trust me when I say you cant see inside the majority of the time

molten stump
#

Bring the stuff inside back, please... You can see it SCaraara

craggy lark
#

the terminal alone is like over 10% of the models verts

craggy lark
molten stump
#

Deleted the Easter Egg, but kept the switch πŸ˜’

craggy lark
#

I forgot about the switch

#

zeekers topology sucks to work with so like ya gotta understand me

molten stump
#

Just make a new model stonks

craggy lark
#

nuh uh

#

just humor me and testit ingame

molten stump
#

Naaah, we need to bring back the furniture somehow 😦

north flicker
#

Smxrez ruined it

craggy lark
#

if it looks like ass without the furniture then

craggy lark
#

but I feel like it wont be noticable

north flicker
#

Ill know

craggy lark
#

furniture was a large amount of the verts

molten stump
craggy lark
#

nuh uh

#

you cant see inside

#

the way its held

#

and when its on the floor its too low

#

like I said ill fix it if it looks bad ingame

craggy lark
#

I literally threw a decimate modifer lol

#

and removed some things

#

very unprofessional job but like

#

z**kers topology

north flicker
#

Now youre taking that special moment away smh

craggy lark
#

πŸ™„

north flicker
#

πŸ˜”

craggy lark
#

fine liberal

north flicker
#

Can we boycott smxrez

#

And give them the death penalty

#

For hurting my feelings

molten stump
craggy lark
#

that actually proves my point that everything is a grey blob

#

other than like the

#

shelf

north flicker
#

Youre a gray blob

craggy lark
#

im a gay blob

molten stump
craggy lark
#

bunk beds maybe

craggy lark
molten stump
north flicker
#

Every furniture removed i remove one of smxrez limbs, cutely of course

#

πŸ₯° tee hee

molten stump
#
  • The posters
  • The gas tank
  • The desk helmet
  • The shoes
  • The lightswitch

Those can definitely go

north flicker
#

Thats 5 limbs

molten stump
#

Is it possible to replace this with a flat surface?

north flicker
#

Surfaced?!?!

craggy lark
north flicker
#

Flat surfaced

molten stump
#

We can also probably remove some of the pipes on the underside

brazen oriole
craggy lark
#

I am le creature

brazen oriole
#

lethal expansion creature πŸ˜₯

craggy lark
#

yeah I am the bloat in your api mod

molten stump
#

How much effort would it be to replace the terminal with a simpler model?

craggy lark
#

it would be effort

molten stump
craggy lark
#

an amount of

#

that is

molten stump
craggy lark
#

its kinda just like not worth it

#

the test account topology

#

😭

#

3600 verts for this motherfucker

#

thats more than the terminal

molten stump
#

I didn't make this SCaraara

craggy lark
#

oh I assumed you did lol

molten stump
#

I can barely make a Pyramid haf

north flicker
#

Ssh sshhhh

#

Dont summon him

#

greed the webley

craggy lark
#

that shits like 500 verts on a bad day

brazen oriole
molten stump
#

That's the only model I made parts of SCaraara

craggy lark
#

didnt you make the laser emitter

north flicker
#

Slushie yoiled

craggy lark
#

slushie is a badass girl boss now

#

I remodeled

brazen oriole
north flicker
craggy lark
#

that doesnt make any sense what I just said but it sounded funny

molten stump
craggy lark
#

programmer art is like

#

swag

north flicker
#

Shouldve stolen the laser from code rebirth

molten stump
craggy lark
#

its pretty dense

north flicker
craggy lark
#

can I nuke the recharger

north flicker
#

Laser and fan idk what to do

molten stump
#

Is that a separate Mesh?

craggy lark
#

oh yeah I guess I can just like do that lol

#

im just gonna remove a bunch of stuff from the terminal

#

mainly the buttons that you cant see

#

dense mfers

#

bro what is this fucking model

#

the yippies eyes are like 1000 verticies

#

when it could be a texture

molten stump
craggy lark
#

somebody will pay for there blender sins

molten stump
craggy lark
#

can still do that with a texture and even if not it could still be like 20 verts

craggy lark
#

ye that or just like a less topoligied version

molten stump
craggy lark
#

after looking at zeekrs models I getr suoprised the game runs as decently as it does

proud bear
#

Gift Mimic gal when?

molten stump
craggy lark
#

gal gal when?

molten stump
#

Smxrez gal when?

proud bear
#

I'm trying to think of your best things you have in the mod to have gals of

#

Lol

molten stump
#

Oh... That was an actual suggestion? πŸ˜…

craggy lark
north flicker
proud bear
north flicker
#

plink should i post dice gal here

#

I havent shown her model publically yet lol

#

Been done for ages

molten stump
#

How can I recusively selected Meshes, Smxrez?

proud bear
#

The dice gal is actually really well done

#

You just need to pester Slater to update Emergency Dice lol

north flicker
craggy lark
molten stump
# craggy lark wdym

I have this selected, but when I go to the "Modeling" tab, no Mesh is actually selected

craggy lark
#

you have to select on teh indivdual meshes

#

thats just like a parent

brazen oriole
proud bear
#

Testy gal when? peepoGiggles

molten stump
proud bear
#

I feel like her most common voice line would be "Noooo the barrels"

#

XD

craggy lark
north flicker
#

Does test account have something that represents them plink

#

A scrap

molten stump
#

Thanks, Blender

craggy lark
#

the only thing I have to represent me is my fursona that I dont have as my pfp atm

molten stump
craggy lark
proud bear
#

I think the Shiba dog represents him most atm cus he voiced it

north flicker
molten stump
proud bear
#

Wesley was right!!!!

craggy lark
#

its probably because things are mirrored

proud bear
#

He won the coin toss

molten stump
#

Also... Why would it select the right leg, but the left eye

brazen oriole
#

btw, what did that coin decide?

craggy lark
#

only a little bigger than last time with alot of objects kept

#

because I was a bit smarter with what I did

craggy lark
#

its not a mirror like what your thinking of

#

I think the proper term is linking but I forgot

proud bear
#

Smxrez maybe you can help test fix his ship you cosmetic too

#

It's broken in a funny way where the top half of it always keeps vanishing

craggy lark
#

i need to fix the entire mod is hes letting this in it perceive

molten stump
craggy lark
molten stump
craggy lark
#

idk how it would break

north flicker
#

You broke it

north flicker
#

Wrong thread lol

mortal shard
#

what if you made it so cage had the ability to use the texture of the floor it was so it could blend in

molten stump
craggy lark
#

Speaking of I have to fix the texture / mat iirc

molten stump
#

The new laser emitter is giving me slight headaches, so I started playing VR games instead of working in the mod SCaraara

craggy lark
sacred lion
#

Genuinely, wtf did you do

#

I literally don't have Variety installed in my vanilla compatible modpack