#Lethal Elements
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this is something interfering with WeatherRegistry, so not a bug with this mod, however could you send the log? it won't be possible to pinpoint the cause otherwise
do you have the weather option enabled in OpenBodyCams?
DisplayWeatherBasedOnPerspective
yes, that's why it broke
@somber hemlock could you please disable this for custom weathers or at least add a warning in the config that it will break, cause it's not the first report about this 
I'm pretty sure there is a warning?
default is also false, no?
ah ok, but in any case maybe including custom weather stuff can be a separate toogle
I can't get to adding a block on custom weathers just yet, but I guess I could
honestly though I think I'd rather just detect weather registry and block the feature
in my experience if you don't write in CAPS with !!!11 people will not take it seriously T_T
but yeah it's mostly on them
I don't really have any intention of working on it for a while, since there's nothing I can do to fix it for custom weathers yet
yeah i understand, their implementations vary too much, so i'm not sure it's possible to just create a general method covering everything at once
imo it seems like it should be possible for my existing system to work just by asking weather registry which weathers should be enabled, but no custom weathers I know of are designed to work enough like vanilla for that to be the case in practice yet
the problem in my case is by copying effectObject you risk copying a lot more than just particles - like cameras, custom passes and such
Damn, I thought it was another wr issue đż
should i get the beta or your main one from last year?
like is the beta the one your gonna keep up with?
Beta is, well, beta... it has way more features, but it might have some bugs (however at this point they should be pretty minor) that weren't fixed yet. Personally, I think it's pretty stable, I just haven't merged it with the main yet cause I'm implementing one last feature for the frosty weathers.
Marrying thr weather's? Finally
snowfall my beloved
New weather effect "Love is in the air"
Then spawn a new enemy called Love, its just the plague but pink
very whimsical
lasso man reskin, call it the cupid
kidnaps you Ă la bracken but doesnt kill you, instead it drags you to the closest player or masked near you lol
i guess if you're solo it would force a masked to spawn so it works lol
I wonder if some kind of âWild Firesâ weather would be possible or interesting
Parts of the moon would be scorched and charred (with most trees without leaves) and have areas with fire just chilling
Now that I think about it - this would just basically be the toxic smog weather but fire themed
The CodeRebirth mod is adding a âFirestormâ weather in an update soon.
The creator of the mod (Xu) accidentally released the Firestorm weather in a bug fix (iirc) update. Usually it crashes peoples games but I was accidentally on an old version of my modpack which had an old version of WeatherRegistry, which allowed the weather to work. Unsure if I should mention what it did since itâs unreleased content, but it didnât have any cool effects or anything yet since itâs heavily unfinished.
Not entirely what youâre asking about, but Iâm quite excited about it since CodeRebirth is quite a great mod, Iâm sure theyâll make the weather something fun.
Question about the Heatwave: Does the reverb trigger area also require having some sort of roof? Certain parts in an area I have are still getting the heatstroke effect despite being in the trigger with inside lighting, and those parts happen do be the high ceiling area, while the low ceiling areas are not giving the heatstroke effect
These are the conditions for stopping heatwave effects: https://github.com/v0xx-dev/VoxxWeatherPlugin/blob/76f55d79a53a67cffd9c12815e72e8612eee52f8/VoxxWeatherPlugin/src/Patches/HeatwavePatches.cs#L81
Maybe there's another reverb trigger conflicting with yours? Cause I only check the most recent one that was set in PlayerControllerB
Are this the conditions?
I dont know code

From my experience, the "Enemy spawn blacklist" doesn't seem to work
I am still having Bees spawn during Snowfall/Blizzard along with other things
The way they are typed is even identical to the config default value
i am gonna assume it might be that later invalid entries cause the whole thing to not work?
Hi, for some reason, the blizzard effect stays on after leaving a moon with a blizzard
Also the blizzard is extremely bright during the morning on Hydro (possibly other moons), though I forgot to record it
Holy crap, your game runs insanely smooth lmao
a trillion billion fps
What moon is that in the second one (also infinite fps holy shit)
generic moons' collateral
yeah that seems really smooth. Like, the game runs ok but I feel like I still stutter sometimes.
that happened to me aswell
maybe it works if you use "Use volumetric blizzard fog" instead of "Use particle blizzard fog" in the mods config under snow graphics
im surprised it runs like that on collateral of all moons cuz witha lot of generic's moons I tend to lag a lot when looking at certain spots
crazy stuff
this doesn't seem to be the case when i test with just this mod and imperium, might be that some config mods change the spawn conditions? idk for sure, i just set the flag "canSpawn" to false on the EnemyType temporarily and vanilla spawning system respects that, might also be the name comparison acting up but can't test rn
unfortunately i cannot help without any logs AND the modpack code. the only possibility off the top of my head is that if you enable experimental weather setting in OpenBodyCams this will happen 100%
this is just hydro being hydro, i guess, something is going on there and I also have an increased brightness even during normal weather
I use LQ to handle the spawns of enemies
So i guess it might be that then
Yes it was bodycams
Disabling the experimetnal feature fixed it
phew, i was afraid something went totally wrong
Nahh it's good
Still don't know why the blizzard is super bright tho
Im gonna try testing some other moons to see if it's just Hydro
I just tried this mod (the beta) the other day, and must say this is already one of my new favorites. Hot damn. I'm legitimately amazed at how snowfall and blizzard works.
question does solar flare drain the battery of electronic devices even when they are off?
yes
that explains a lot thank you
March blizzard frozen water extends out by the Fire exit near main
Probably just how the vanilla waterâs set up. I think the ice material just replaces the vanilla waterâs material, which might just be lower down slightly due to how its shader is set up. Not certain but from my testing on one of my moons this is how it seems to be.
Is it fixable?
Can lethal elements fix it? Or is it in the moon end
Iâd say itâs more on the moons end
Definitely the moon makers fault. Whoever made march should fix that smh
it is, but in short - it's very hard, maybe it will be addressed once i implement ice breaking, but i'm currently very busy with work so can't give a timeline
Whats rbm?
rebalancedmoons
yup @blazing slate
sniper was pretty much exactly right
the water shader is just lower so you cant notice it ingame
im gonna modify it so it only takes up the space it needs to
Oh i was just reading about that! I want to check it out, does it have compat issues with other mods??
not that i know of, maybe tonightwedine
the water just needs to be moved like -2 on the x axis
yeah but like
Okok ty!
its just way unnecessarily big
it takes up a lot more space than it needs to
like there is no reason for the game to be rendering all that water
Makes me think that the fire exit was intended to be underwater
i just did this
I dont think there's actually much of a rendering cost since its a plane and that part you're not seeing or rendering anyway, but I hate it when moons have huge water colliders for no reason
Oh yeah 100%
the other water planes on the map are properly sized
its just the one in the middle thats rlly weird
Is this not gonna affect flooded?
Okok
It's large enough that if moved over it covers the fire exit perfectly, so I'm pretty sure that was the original design & then zeekers decided against it
10 seconds đ¤
huh
i suppose that is long enough to go there and back..?
prolly super annoying though
bc if it was flooded it would look like this
so uhh
what happens if u get stuck here
lol
am i gonna have to add a way to get out
đ
scream for extension ladder 
I think the same if it was just water
if it was water you drown
and die
i took 20 damage for some reason but now im just stuck
Yeah, without the drowning thing
It would be better to just have a way to die in there, more than a eay to get out
Coz to get out you can grab an extension ladder or smth
idk how i would add a way to die when theres ice
You can have a friend throw you an extension ladder
imagine not having a jetpack/ladder
Skill issue
I just use the ultimate extension ladder
So i can get out of there and out the entire map too
I'm pretty sure you take freezing damage over time
Really? Im not so sure
i stood there for like 10 minutes and only occasionally took intervals of 20 damage from what i assume were avalanches? they were followed by loud rumbling sounds so
i dont think you take freezing damage
Yeah thats the blizzard thing
In freezed water no ionthinkso
Was running on bozoros freezed water and never got hurted
I got scared wirh the ice moving but didnt get hurt by it
the idea is either extension ladders or teleporters, but if u r playing solo... yeah
ice will crack in the future so there will be a way to die eventually
what happened to frostbite
this is from the chilling waves, the may not be very visible due to the fog colliding with the cliff
nothing it's still there
i noticed the blizzard volumetrics also jitter a ton when you're walking around
whats up w/ that
there is a setting for collision camera fps
you need to set it to something higher
the current default value is not ideal
o
not much
it only renders depth so should be ok
i think 20 to 30 should be enough for every case
You can't die to Frostbite like for situations like being stuck in the March lake?
Is it the health regen when <20
yup, it's faster than frostbite
pretty little water worm RIGHT under the bridge... :3c
yeah no kidding đ
this is probably why ice breaking is gonna be implemented
Couldnât be me. Iâd never have absolutely massive colliders
@small cypress so if you leave a lobby during Blizzard Weather Lethal Elements explodes
started spamming this every frame
did you happen to notice if it keeps playing the blizzard wind audio in the menu
It did yes
ok
i was trying out mantif a few days ago and that happened to me, at first i thought it was a mantif problem but i guess it isn't
Nah it's a Lethal Elements bug if you leave while on the planet during Blizzard it seems
yea you just said that
i happened to get it while testing mantif and thought it was mantif since its old and apparently buggy
but it is just an elements bug i suppose
Is this while being in the menu? This implies that Weather Registry didn't disable the weather for some reason (and I cannot control that)
This should also happen with Snowfall, they use the same logic
Could you please send the entire log?
@cold dragon I'm gonna ping you just in case, the error propagates from here: https://github.com/v0xx-dev/VoxxWeatherPlugin/blob/0e867b00efea4a9ece8809678fa64fe0605ce52d/VoxxWeatherPlugin/src/Behaviours/Weathers/SnowfallWeather.cs#L137
It seems like the effectObject didn't get properly disabled by registry for some reason?
Yeah the outside scrap is not working correctly and idk if it is a feature but there is no drop ship
Probably needs CompanyCruiserFix
https://thunderstore.io/c/lethal-company/p/DiFFoZ/CompanyCruiserFix/
itâs deprecated just because itâs no longer maintained and most moons no longer need it, but it still works. When the cruiser was added to the game the dropship had to change to allow the delivery which meant moon makers had to update the dropship on their end. This mod was a bandaid fix for while moon devs were updating their stuff.
Without this mod if that moonâs last update was pre-cruiser itâs likely throwing a bunch of errors and the ship just doesnât work at all.
Oh okok
Yeah when i tried buying things from the store the drop ship wouldnt even come
And if a day passed and i changed the moon then it would finally gave me the items
Is there any reason not to have this mod installed prophylactically? Like a downside other than its filesize/loadtimes?
There is no downside to it being installed
Since it won't run if the moon is setup correctly for cruiser
It only activates for ones that have the cruiser issue
yeah there's no reason not to have it even though most updated moons don't need it
Tbh even though it's so lightweight and nonintrusive I don't like having it installed because it means there is something in my profile that hasn't been updated in a long time
i haven't seen a single popular moon recently that hasn't been updated since v55
zero reason to have it
Offense
there are some that i like that were made by people who aren't really around anymore
like mantif and aerona
i really like those two but they havent been updated in a loooong time
crest đ
Toilation, transmission, bomenoren still need it iirc
Oh the icy lake that can break is not officialâ˘, I prevent the water from freezing normally and replace it specifically during Snowfall
Frozen water during Blizzard's untouched, so that one should hurt 
i mean outside of the small nitpick of the mod not being udated for a bit it shouldn't be too bad to have cruiserfix in there
esp since transmission has no tree spawns iirc?
transmission had a loading time problem
it always took a really long time for it to load
it was kinda like titan in that case
couldve been a huge dungeon generation
since it was more expensive than titan and had more dangerous spawns
i would assume its multiplier was like 2.4 or something
i have the project file for transmission
things are just kind of awkward right now and idk what to do with it
not only that but its super unoptimized (no blank references, probably no texture compression either) and i cba'd to go through it right now anyways
i figured it was poorly optimized
it is really old and there wasn't really as much of an emphasis on optimization
it is a little weird though cus most of its assets are similar to vanilla
it only uses vanilla assets yes
but LLL has stuff in it to tell the game to reference prefabs directly at runtime
so you dont have to repackage every enemy
into a moon mod
so is transmission not doing that
its not
i'm not really following
its really old
transmission was either made before LLL could do that or vye didnt know about it
but they have told me directly they didnt do blank references and yes the project file just has full enemy prefabs in the selectable level
and map objects
thats the only reason its almost 80mb
so in a potential re release for v69 it would have to use those blank references and probably do texture compression/mesh simplifying?
yeah
maybe terrameshing the terrain too
mesh simplifying prolly isnt too necessary
vye probably didn't know about it yea
i finally got to try lunarlights' Boreal with a snow weather
it looks so good
the creek getting frozen is also really good
like there could not be a better map for this weather
even the dog is amazed!
iirc Transmission I think first debuted around v49, ie just before Old Birds came into existence
When will the main branch be updated
Are you gonna update it?
Tomorrow 
update tomorrow
It'll be cool to see that moon return, I really liked it but I ran into issues when I used it
@lime acorn Remembers
He was there when the game exploded somehow from us playing on it
lol
does anyone else have a problem with the game not loading on any version more recent than v1.2.65? I just tried to run an older modpack after updating mods, and any version past that one seems to encounter a loading error when booting
nope
might have to send a log then, I'm not sure what is causing it
most likely you don't have this in your modpack for some reason:
https://thunderstore.io/c/lethal-company/p/v0xx/TerraMesh/
in 1.2.65 this became a dependency
Yeah, but 1.2.65 works, just nothing beyond it. I do have that mod, that's what's weird
Bug in LethalElements stable.
When using BetterInverseTeleporter on a moon with heatwave, items with batteries in the inventory will still be draining after inversing with them. (Potentially an issue with similar mods as well, like LateGameUpgrades which allows you to do the same thing)
Note: I was using ReservedItemSlot mods while experiencing this, so that may or may not also be a factor.
I thought that the battery drain was constant regardless of whether youâre inside or outside, but lessened while in the interior.
idk if it is lessed while in the interior but it definitely drains the battery no matter where you are
by default, batteries don't drain on the inside
it is a bug
Is that a War of the Worlds banner,,
what
is there a way to blacklist weathers on certain moons?
weather registry
Sector-0!!
Hey hi uhm. I have a suggestion/request that I haven't seen anyone else make.
Would be really nice to have a blacklist for moons that water can freeze.
We found the fix for this ^^ it was some weird incompat with the Mono JIT optimizations LethalPerformance was doing and DiFFoZ pushed a patch
Blacklist it in weatherregistry
Thats what i did for Hawalia because the outer water would freeze in this weird way
point is some moons having blizzards and snow thematically work, but freezing of water does not
Like which
Polarus for example with snow is peak, but having the water freeze doesn't work too well cause of the ice platforms
the water is flowing, and flowing water takes a shit ton less energy to freeze
Yeah that makes sense
I guess on maps like tauralis that are snowy but have a huge amount of water in the lower levels as well
potentially
really the main thing is that it'll be a pain getting all moon makers to set up proper compat for Lethal Elements
so a black/whitelistfor water freezable moons would be awesome
Yea cus there are some moon makers that don't consider any other mods when doing it
@small cypress It's been bugging me but is Blizzard wind supposed to be this pixelated and ugly? I swear it used to look better
I've also been having issues where Snow doesn't like to rise a lot and idk why
Isn't that lethalsponge issue?
I have the Sponge Shader off so I don't think so
I also don't see any setting that should affect this đ¤
Also things that shouldn't spawn like bees are
Wondering if it's a bug with the updated TerraMesh
Or if I should downgrade LethalElements
What's your volumetric fog budget in sponge
I tried turning off the setting for it to mess with it and it made 0 difference
it's not sponge
I know basegame gets kinda ugly like that on foggy
So idk
Maybe turn your sponge fog budget to max and try again
I just wanna know why the fucking snow isn't rising
I'm wondering if Mrov broke something
Try it on a moon like Wither or Pandoramus
it won't rise
Nope.
It refuses to rise during Blizzard
Oh wait nvm it's working now
Okay so
It was RebalancedMoons
LOL
Yeah RebalancedMoons breaks it
It doesnt
I use rbm it doesn't affect snow
Have you reported it
Disabling it is what allowed it to rise on Pandoramus
Idk about Wither
If it doesn't work on Wither something is probs broke with Wither
I feel like we had this exact conversation like 2 days ago
Maybe
In that scenario LethalPerformance was doing stuff
Wither seems to still be broken so I think it's a Wither issue
Unsure why it's not working on there
Mention it to sciencebird
Quality of volumetric blizzard fog depends on collision camera resolution (not sure if that's configurable) and its FPS.
It previously used particles so that's why it looked better, if your pc can handle it you can switch back via a toggle in the config.
I highly doubt it can affect this, snow accumulation speed depends on delta time, max/min height and preset min/max time of day for full snow. Snow height is interpolated linearly between minSnowH and maxSnowH in range of [0, random(minTime, maxTime)]
Ah interesting
Any idea why Bees aren't getting blacklisted properly though?
Unless you use something like lethal quantities probably my bad
fucking based and true?
My bad g I'll stop
I'm not using anything like that no lol
I never had snowfall with earth levis active, do they delete snow as they go through the map?
that's what we observed during our session the other day
actually quite frightening seeing the snow a few meters away getting sucked or melted away un huge swaths
frrr
it's super cool
esp on foggy + snowfall
can't see shit in that LOL
but you can still see snow around you getting lower and lower it's spooky
Kinda like those worm monster movies where stuff just gets pulled into the ground when the thing is going after someone
that one boss from pikmin 3
@small cypress If I have particle on, should volumetric be off? Or is the idea to combine them if you can run it fine.
yup, they work together if your computer handles it ok
Tremors?
I'll admit I've tried reenabling the particle based fog and the wind is still really low res and I feel like it's too bright as well a lot of the time, not to mention there is some wicked volumetric flickering it feels like too even if the volumetric wind effects are off
It reallly hurts my eyes nowadays to play with Blizzard weather
I sadly had to result to disabling it for now
Is there a way to blacklist Leaf Boys from Biodiversity from carving into snow, or atleast make them do it a lot less?
If memory serves me correctly there's an option in the config that lets you outright disable listed entities from even spawning if the weather is Snow/Blizzard
Cause the only other option I think is to not let any entity make snow trails, which in turn makes the larger threats like dogs and giants be unable to make trails
Been awhile since I've messed with the config so can't tell you exactly which options those are
the snow on snowfall might be covering the radar text?
i don't think this is from sponge postprocessing stuff
(moon was Motra with snowfall)
It's been a known thing with Snowfall and Blizzard since LE Beta came out
No idea why it happens
The snow is snowier than before
So I did testing, and turning on vfx for the blizzard waves fixes the horrendous light flickering during Blizzard, I'm guessing there's not a proper implementation setup for when that is off
Okay nvm it still does it on experimentation
Idk why it does it
@small cypress hey, just wanted to check in regarding something I noticed with how solar flare interacts with Two Radar Maps with Zagster helping on their end. solar flare will affect the bodycam and the main radar, but will do nothing for the extra radar that is split off into the terminal. I believe it's something you can work with on your end - when you have the time, of course \o/
#1199570032196333648 message
voxx has been gone for like a month
ye is no rush \o/
he makes good things and I appreciate them so I'm chill with waiting
ye no shade, I just hope whatever he's up to that he's doing alright :]
mmhmm
ye no pressure, the important thing is that you do what you enjoy :]

[01:08:30.2660953] [Error :voxx.LethalElementsPlugin] No ground objects to render snow on!
[01:08:30.2700938] [Error :voxx.LethalElementsPlugin] Task failed: System.AggregateException: One or more errors occurred. () ---> System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.Texture2DArray.get_isReadable(UnityEngine.Texture2DArray)
at UnityEngine.Texture2DArray.Apply (System.Boolean updateMipmaps, System.Boolean makeNoLongerReadable) [0x00001] in <e27997765c1848b09d8073e5d642717a>:IL_0001
at VoxxWeatherPlugin.Behaviours.LevelManipulator.SetupGroundForSnowAsync () [0x0041f] in ./src/Behaviours/LevelManipulator.cs:909
--- End of inner exception stack trace ---
---> (Inner Exception #0) System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.Texture2DArray.get_isReadable(UnityEngine.Texture2DArray)
at UnityEngine.Texture2DArray.Apply (System.Boolean updateMipmaps, System.Boolean makeNoLongerReadable) [0x00001] in <e27997765c1848b09d8073e5d642717a>:IL_0001
at VoxxWeatherPlugin.Behaviours.LevelManipulator.SetupGroundForSnowAsync () [0x0041f] in ./src/Behaviours/LevelManipulator.cs:909 <---
Anyone else get this error and then snow doesn't build up on the ground?
Always or under certain circumstances?
It worked early in testing then after a few drops the error pops and no snow. Not sure if its custom moons related or something else.
So im guessing this mod will need an update?
This mod may actually be fine outside of needing a recomp on V70
Just a minor question but is the most common cause for snow/blizzard causing black screens when facing certain directions?
Toxic smog isn't spawning inside any interior. It works fine on the map outside but interior wise it does not.
Yeah toxic smog is broken now
Is voxx on a break or sth?
Noone knows where Voxx has been they just suddenly went MIA iirc, they might have mentioned it
Does this mod work?
prolly!
from what ive heard toxic smog doesn't work that well rn but everything else should be fine
Okayt...
i would recommend beta! toxic smog is broken at the moment but snowfall and blizzard work fine
I was under the impression it was having some issues
I believe the snow works
At least it did on my custom map
on v70
so should be good mostly
For us the snow sometimes breaks. Unsure if its custom moon releated or what. Like some times it works then suddenly it just stops and breaks. Had tried testing to find it but since the dev went MIA I kind of stopped for now until he returns.
I know it didn't work on Wither but that's cus Wither is just incompatible with it rn
That may have been one of them. I did have that in my pack for awhile. I think there are a few others too.
Yea snow might be buggy, but I only had 1 glitch where it didnt want to appear and it suddenly did with a massive fps drop
It does work fine, but I can sadly confirm that the toxic smog is broken
Besides that this mod is 100% fine
id turn off blizzard's wind though
that can get annoying fast at any config setting
@small cypress hey, sorry for the ping. Just curious if you're doing ok. I'm just unaware of anyone having heard anything from you in a while
He's been pinged a few times to no response
Yikes. Kind of genuinely concerned at this point. Like, if they're taking a break that's fine. Just don't recall them announcing it and they've been gone a while I feel.
Yeah I've also been a bit worried
The last thing he said was this, so it's kind of ominous that he just vanished tbh
Dang
As far as I'm aware I don't think he's even been seen online for a while
Me too but I've been genuinely wondering if they are or not
the spike balls got him đ
(god I'm going to feel so bad if I find out he's not ok)
I mean obviously I want the mod, but that should not matter for a persons well being
Life is hard these days
Hes busy, he's told me he's basically gonna be MIA for a while last time we dm'd
He lives!
Thank goodness
Well as long as hes alrifht
Good to hear he's doing well
Any issues I need to be aware of with the current beta?
Toxic smog or whatever itâs called is broken. Wonât crash, but the actual dangerous clouds donât spawn. The dev just needs to recompile the mod but theyâre going to be gone a while according to someone else.
Technically the modâs code is on GitHub. I wonder how ethical it would be for someone to download it, compile it, and upload the fixed version. It mostly works, just the one weather is broken and itâs such an easy fix but I am not under the impression the modâs 100% abandoned, so idk
(Obviously with proper credit and stuff)
I think we can live without one weather.
Yeah, at one point I tried making a mod to patch the broken weather but the way I went about it wouldnât have worked. I tried to basically just surgically replace the one broken line but couldnât. Maybe I could widen my approach to replace the whole broken function with a working copy ÂŻ_(ă)_/ÂŻ
If I have the time maybe I will idk
If they are fine with it, I do kinda miss this mod
I think they wouldn't mind a fix patch for a weather if the code is public honesty.
?
Ok, I can't get it to work. I've tried widening my scope but he has almost everything marked as private/internal so I can't access it. There might be a way around it but I can't get it to work so I'll let another dev do that if they want to. Yes I could just download his code and hit the build button on my machine, then upload that and I think it would work, but reuploading the whole mod just doesn't really sit well with me currently.
Game crashed :( the weather was snowy + solar flare
dev hasn't been active, so you gotta figure this out on your own since the mod isn't updating
okay, i got what was crashing the game, it seems like if it takes a lot of ms to rebake the NavMesh, the game crashes, i got a big game freeze thinking it crashed again, but the navmesh was rebaked in 17s (time the game was frozen), in the last log i sent here, it was 45s
Im not sure why it happens for you, maybe check your pack for mod conflict?
Cause I used to have the exact same issue but with a very old version of the mod and the latest one is fine for me
the beta version?
okay, i can confirm by looking at the code it's a part on the freeze water function
i can turn that off luckily
yeah the beta is fine for me
apparently not toxic smog tho
yeah, sad that its bugged
I think toxic smog just doesn't spawn the deadly clouds from what i noticed.
So it doesn't crash but it also isn't really different from foggy until that's fixed.
So disabling it seems like the simple solution.
yup
We're so back! Breathe it all in (actually don't)! Now, I believe https://thunderstore.io/c/lethal-company/p/Sniper1_1/LEBWeatherFix/ is ready for use until v0xx is able to resume updates.
Huge thanks to @summer mist for explaining how to publicize private methods so that I could actually get in there.
The Beanie weather returns
this is sniper rn
peak thumbnail btw
I'm 99% certain that's all he needs to do and it would've saved me a headache for sure
Hopefully, it all works. It seemed to be fine but I never actually experienced it before. In theory all I am doing is when he called his function it instead does my code which should basically be a 1 to 1 copy of what his was, but mine got compiled against the most recent game version
GOATEED
Iâm honestly surprised none of the the other more knowledgeable devs patched it first. I bet it wouldâve taken them just an afternoon instead of my off-and-on for a few days. Now that itâs done itâs not too complicated, but figuring out what I needed to do was tricky
maybe its bc toxic smog generally isnt liked that much haha
so people just disabled it from spawning and didnt mind
Thank you!
Oh? Are things getting fixed
Temporarily, yes
Curious if you're also going to fix v0xx's moons as well as those don't work in v70 either
Derelict doesn't work due to the method v0xx uses to place the toxic smog clouds in the interior iirc
I forgor Arcadia's reason, but I know he specifically spawns certain enemies at specific times and locations (one being an Old Bird)
I wonât say no, but itâs not really likely unfortunately. I might take a look and see how hard itâd be
Like I really doubt Iâll rip his moon files to fix and reupload, but if thereâs just a simple code thing to do then that is a bit more plausible
does anybody know why i'm getting permanent snow particles after visiting a moon with snowfall? i landed on a new moon and went back into orbit, and they keep spawning in a rectangle around the ship
Its not snow, they are stars 
pretty sure thats snow
XD
certainly an interesting bug, you can see the interior through the snow footsteps added by snowfall/blizzard
I don't think this is a LE issue since I've never had this
Some other mod might be messing with the layers or something
well i literally cannot envision any other mod doing this
Hey everyone, I just updated a couple of mods and now this error appears on the CMD and I have no idea what it means. Does anyone know?
Considering the error I posted above, I think it might have something to do lol
has anyone else experienced an issue where whenever you're somewhere frostbite would apply, you lose control of your camera, your hud stops updating, the mask model around your head stops moving with you and you become unable to interact with things until you get out of the frostbite zone (and this error spams while it happens)
this was caused by the config apparently (fixed itself when i deleted the config) but i don't know what exactly caused it
Yup, honestly thought my mouse died right then and there lol
That's strange, I'll have to try resetting my config too
what does your config look like?
if i had to guess it was because i had snowfall disabled but blizzard enabled, so it was accidentally disabling part of blizzard
I'm at work rn but I do believe I had the same setup
Used to be the inverse until I decided I liked the name "blizzard" better
I'll hopefully (probably not) remember to enable snowfall when I get home and see if it still happens
@scarlet mango the goat. thanks for the fix
you're welcome!
question, is the beta version of this mod broken? I noticed it's not generating its config + weather registery (downdated or not) won't register any of its weathers
Iâm not aware of that being an issue. This mod hasnât updated in a while though so maybe something with WeatherRegistry? If thereâs not another mod conflict at play. How far did you downgrade?
I think 0.7.0
also I had the mod before I started adding new ones to the modlist, so it should have generated well before I added a conflicting mod
(the ones I had at the time I knew were compatible)
even if conflict is in play though, can it even stop a mod's own config from generating at all? I don't know much about config generation
I donât really know. Maybe?
Iâll have to look into it at some point
The âit not workingâ part, not just in general if itâs possible to break config generation
Beta is probably more stable than original at this point tbh
Though do grab https://thunderstore.io/c/lethal-company/p/Sniper1_1/LEBWeatherFix/ because the toxic smog clouds stopped spawning and this fixes that
would be cool if we could pin this message
Yeah. Would be useful. Voxx please. Come back
I was talking to pacoito about how the progress on his fork has been going and you're talking about this lol
Yeah
I remember some talk about that a while back. Howâs it going?
Well he has no internet right now unfortunately but I was asking him about it since I was hoping it'd be possible to have it for tomorrow lol
Tomorrow is my Birthday stream so I wanted to include a bunch of mods I've missed, LE getting fixed would be peak 
so that means, its your birthday!!!!!!!!!!
happy birthday Lunxaraaaa!!!!!!!!
i hope you have an amazing day!
In a half hour in my time zone it'll officially be my Birthday yeah lol
and an incredible session in lc with your pals
oh for me its 30 mins past haha
well i'll be back in 30 mins hehe
Lmao 11:30 pm for me, 30 minutes til midnight
does the glitched out radar on solar flares still work with the new radar changes?
I'd assume not?
yes
oh dang
It does yeah
Happy McBirthday!
-# guess I'm adding this back to my mod list
its amazing how that feature survived while every other radar tweak mod exploded
I think cus it just makes it Glitch which is just a post processing effect
happy slightly too early birdfytday!! đ°
HAPPY BIRTHDAY LUNXARA!!!!!!!!!!!!!!!!!!!!! đ° đ đ§ 𼳠đ
i hope you have an amazing day!!!!!!!!!!!!!!!!!!
Ty 
that... won't change anything
if people aren't experiencing issues too, it just means something's wrong in the modpack, but I don't know how since I have never had conflict straight up prevent config generation
It will prove that its the modpacks fault!
I think it was downloaded by a dependency of LEBWeatherFix because I got that first for some reason, my only guess is it installed incorrectly
...no
that's like, already known
A mod wouldn't just not work for one person but work for everyone else lol
Has happen
To the point config won't generate? Doubt it
I'll uninstall and reinstall it and if that doesn't work oh well I guess I'm not gonna rummage through all the mods to find out which one hates LEB
did not work unsurprisingly
it will now , die , from the pack
on the bright side I am only disappointed that I don't have solar flare, the others weren't too noticeable aside from snowh on the ground (smog was only really noticeable indoors ig)
This gif belongs in the museum
It's beautiful isn't it
Not noticeable???
Solar flare is the least noticeable one what
All the others completely change how you have to play with them
- drains battery life faster
- interior lights keeps blinking
- (forgot) door/hazard malfunctions iirc
compared to:
- heatwave that needs to be adjusted or you wont overheat
- snow. that's about it
- blizzard that needs to be adjusted or you won't freeze
- smog that only really I only ever see indoors and rarely outdoors (unsure if intentional)
- uh
I have no idea what you are talking about adjusting
I've never had to adjust anything for them to work
At most disabling in specific moons
Toxic smog is not only indoors, its a green fog with toxic clouds spread around the map both inside and outside
Not everything is rage bait lmao
I literally never said it does not spawn outdoors
Nah i love using that gif XD
sure
well I did, I'd have to intentionally sit outside for too long because I could make it in and out without ever passing the time to begin overheating/freezing
at best if a giant camped me it would happen
Both have barely killed me multiple times just by being a few seconds outside
I really dont know what you rlaking about
Mayeb the moon you went was kinda buggy
that kinda sounds like a skill issue then cause I have never had problems with them even after adjusting
I mean, the mod is not even working for you so idk xD
yeah the 40 moons sure were buggy
I'm talking about experiences before that???
I said before that the mod worked fine previously
only recently it stopped
Doesnt sound like it worked fine
...what
Right it didn't work fine because I went in/out fast enough for the penalty timer to not trigger
makes sense
It didnt work fine because you said that you had to adjust a few weathers
Thing that is not necessary
Because it works fine by default
what part of "I went in/out faster than the timer could go off" do you not get
Nothing honestly xd
just because I was quick to get inside doesn't mean the mod is broken like what đ
you can't overheat/freeze indoors or on the ship, so obv if I'm quick I won't notice it
But then that doesnt mean its bad, it just means the moon you went is easy to get indoors/outdoors
Idk, were they?
Like maybe 10 of them were straightforward like black mesa or secret labs, but then there were ones that take longer, it doesn't take that long to get in/out of most moons unless it requires cruiser
what đ
Secret labs has tons of roof so it will almost never freeze you
Damn then it's even more unnoticeable than I thought! I usually don't run under anything unless there's a giant or it's just part of the map
I didn't even know taking cover would do anything
But something like egypt that has no roof, and the main entrance is really far, makes heatwave really crazy
I had egypt at that point and it never seemed to bother me
Yeah its a neat feature
I was gonna say to try again but... xD
I mean at worst my stamina would start the drain a bit more near the entrance, but then I was just inside, and then going back it's sloped terrain so you can get back quicker than you got up
Its curious tho, i literally forget when the moon is solar flare, besides the lights sometimes turning off and on
But you saying its like the best weather is interesting
Different experiences i guess
I didn't really say it's the best just that it's the most noticeable given how much happens
it's less noticeable if it's a modded interior that doesn't support flickering lights / has no hazards
oh I forgot it scrambles the ship's monitor and janks up walkie communication too
Snowfall, blizzard and toxic smog are a million times more noticeable imo
Specially toxic smog, since it changes things both inside and outside
Snow/Blizzard for the literal snow on the ground sure but their mechanics not so much
The snow itself slows you down tremendously
well snow is just snow it doesn't really have any mechanics
But you can repeat a path to make it easier to traverse
It would, if I didn't bring a shovel :p
Blizzard also has a fog covering
And periodically there are particles that hurt you and you need to get cover
Is it really that useful??
what are you talking about lmao
I tried it but didnt feel like it was much faster
I have never taken damage from a particle during blizzard
and yes I just spam the shovel while moving but it doesn't really update the snow terrain very fast
Thats like, the feature that differentiates it from snowfall
Together with the wind pushing you and the fog
I have literally only taken damage from being out too long
I never got thwacked by a particle or smth
Oh yeah that feature too hehe
But because you are good or because you have never seen it??
unless I just somehow got the one in a million chance to somehow never get struck
It happens like in specific hours so maybe that
I mean all I saw was snow
I don't remember any other particles
I WOULD double check, if I could get the mod to work
Its a big like wind of cyan particles that move all across the map and if you are stuck while they go through you tyou start taking damage
Not much but everything adds up
have never seen it
Yeah sad
Anyways
For me solar flare is more a visual weather than a gameplay changing weather
Also ghostcodes does really similar things to it
a genuine mystery what mod could possibly be stopping leb from generating its config but I'm seeing nothing but other weather mods that I've already used before so idc enough to look into it, one thing for a mod to have conflict issues, another for it to be bricked completely and I'm just not spending hours to find out why
If i used battery dependant items it would probably be a bit harder, but since i never need them it literally is just lights turning on and off for me hehe
But did it work in a fresh profile?
I'm not wasting my time on the obvious
it's not gonna go from working fine in my previous version's modpack then suddenly not work when I rework the modpack, there's a conflict, I'm just not gonna bother looking for it because it would take far too long to find
Ok then
hehehe𼸠
if you play solo yeah
and if not?
if you don't play solo it's more gameplay focused, obviously
lol
thats what the sentence implies cheese!!!
silly
im killing Zigzag
why would it be more gameplay focused in mp
if its the same
????
because the radar being obscured doesn't matter in solo
neither does the battery drain and walkie talkie interference
5 of the six features don't matter in solo
oooooooooooooooooh
you riiiiiiiiiiiiiiiiiiiiiiiightttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttt
truth nuke!!!
i mean battery drain also affects solo play
I mean it's still more visual than anything there's just a few features it adds that do make a diff
i just never use flashlight or things like that hehe
mainly the radar since you can't check if anyone's alive or not
ye i forgor that
I swear i was laughing so hard just because you forgot 80% of the solar flare gameplay lol
đ đ bullying
I completely forgor about the radarrr
Thats what happens when you play alone im sowwyyy
they fucking got voxx đ
BEANIE NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
This specifically
@brittle rain
The 2nd image anyway
Id removed everything from the black list so i could use experimentation for testing.
A few months prior, id been using Dine i think and the problem was still happening w default settings and no other mods iirc
ig what was kindof expected but only happened once:
Started blizzard (on exp). Blizzard collected like normal, started low, collected slowly.
Footsteps that created paths..worked? But were very delated. About 45 seconds before it actually showed up
Shovel didnt seem to do anything. Whacked the ground, no change
Wind speed was fine, harsh wind worked too (both work even now, just not the snow)
When snow accumulated enough, very noticeable slow down. When crouched below the level, blinding white filter applied.
Then it never happened again inexplicably
hmmmm weird
idk this mod has its bugs
and without the dev around there isnt much we can do
i just recently found out that the mod doesnt even work without openbodycams
news for me
...yk i was removing n adding things quickly. Maybe it was aome hidden requirement.
Apparently TooManyEmotes isnt compatible with 3rd person without that ModelAPI and it wasnt mentioned either
Ill test more tomorrow while im at work
Ok so I'm less stupid in some ways, more in others.
My PC at home, works just fine on a new profile w just its requirements updated.
So that means 1 of 2 things. An incompatability, or my laptop at work just can't handle it. Which is possible because i use HDLC Patch to run the game at half resolution and almost no effects at all just to get about 20-40fps
it working once might be because i'd turned a bunch of stuff off
Found the problem!
So HDLCPatch (by Minty Mods) Post Processing completely disables the snow gathering and breaks everything reguarding weather using the terrain map.
Work around:
- Enable then disable again, but wont be very smooth w updating and remain broken. Itll atleast fix it temporarily
- keep Post Processing enabled in HDLCPatch and use the mod "Disable Post Processing" by Woowz11. Only enable "Disable Outline Effect"
- If you have a beefier laptop than me or a PC, use Fix Camera Resolution for your graphics needs instead as thats what i use on the home PC with none of these issues
For whatever reason HDLCPatch's Post Processing breaks alot of things with Lethal Elements.
Im so glad it was something i could work around and not something like 3rd Person breaking it cuz i love that mod
Tags incase anyone else has an issue with snow buildup breaking
Lethal Elements Blizzard LethalElements Blizzard
HDLethalCompany in general (including the patch) is very broken, and you should use LCUltrawide Community to change the resolution
Ill keep it in mind for sure. Only reason i use it is to half the resolution which i need to test stuff at work for my piece of shit laptop lol
Does it have that feature?
Some mods only increase res, not really focused on lowering it
or lethalsponge that also kinda enhances the viewing
Yeh, better suggestions for sure. Im just glad to gave the snow days back without the cartoon filter
This plus Outpost 31 is just absolutely perfect vibe
Snowfall/Blizzard makes a lot of sense since Outpost 31 canonically is in Antarctica
my fav is motra snowfall and polarus blizzard hehe
I wish there was a way to turn on the funny "Unfortunate Spacemen/The Thing" mod only on certain moons. Would make OP31 its own little game mode moon
Actually kinda crazy that blizzards n snow aren't vanilla weathers now that i think about it 0-ò
Aside from the absurdly rare meteor showers event, I don't think any weathers proper have been added to the base game for a good while, only revised
there havent been any new weathers
vanilla
meteor shower yeah could be a weather, but its most of a event
since it can happen at anytime and can happen with weathers too
Hence why I mentioned the "any weathers proper" since it's an event that acts alike a weather condition but isn't properly classified/handled alike the others
weathers are such wasted potential imo
They really are vanilla-wise, they're just potential extra nuisances for outside and nothing really else
Only Eclipsed does anything for the inside
are you saying using HDLCPatch to turn off post processing causes it?
Patch is not broken btw it is very fine
There's pretty minimal play around weather aside from Stormy where you could potentially use conductive items to kill off problematic outdoor enemies if the scenario aligns well enough
just don't use original HDLC cus patch contains 99% of its features
Rest is just having to play specific ways and/or do specific things so you don't get turbofucked by RNG making things harder on you and everyone else
Yep, flicking it on n off was the issue.
Start with it on (post proc active) -> turn it off mid game problem arises -> turn it back on doesnt fix it, needs a restart
i see
No other setting maxed or mined had an effect for some reason
Other mods that turn off post proc dont have the same issue
i don't touch post processing in HDLCPatch cus lethal sponge does it better imo
if you have that mod you could try it
ye... :c at least we have mods to improve the experience!!!
Well yes, but problem is i hafto use hotspot at work and recently the signal here has been absolute hell
Real shot in the dark if i can connect at all
It still confuses me where Stormy does affect enemies but everything else just does đ to you and not to enemies which is very ???
If only lightning stunned Oldbirds...
like snowfall or meteor shower
Man...
CR meteor shower just straight out kills everything ever
and snowfall slows the entities
yoss
...iirc thats only w a mod, atleast properly. Unless they were fixed?
Likewise like dogs/hawks in flooded weather avoiding spots that are too deep or drown if they're stuck in too deep water for too long.
All enemies just actively avoid quicksand pits and if a dog slides into it, it sinks down into it alike players do
Im still not sure if i need the Slime taming fix mod or if they were patched to work properly
I wish the game was mean to the entities too xD
i love natural selection hehe
Seriously
I imagine you'd probably have to do smth about the AI nodes and disable ones depending on conditions to be able to do that
Oh yeah, w weather tweaks
Does anyone know the difference between Stormy > Rainy and Stormy + Rainy is?
Is it saying Stormy and then progressing to Rainy at a certain time?
stormy > rainy means the weather will start sormy, but later in the day it will change to rainy
stormy + rainy means both at the same time
stormy/rainy means 50/50
Oh crazy!
I doubt ill find a missing combo here, but if i do make one, is it just as simple as adding it to the end?
Of the .cfg
those are the options right now
why are you using the notepad?
Uh, cuz thats what came default. Ig i could open it w notepad++
can't you click on the options from gale??
this
or is it smth else you are doing?
Well yes, but i meant adding something like Blizzard + Solar Flare which doesn't exist default
I wish i had some of those
Tfw you get the mod u were looking for for weeks and it works flawlessly but your greed overwhelms u

Is LethalElements broken in v73? V0xx is absent so it likely wouldnt get a fix for it if so
Paco is working on something đ
On that matter that'd include stuff like diversity too, although thats mostly been broken a while
makes sense
I do worry for the mods made by other absent devs though, having someone make a patch for it wont account for all of them so a lot of mods are going to be lost because of v73
I was told the beta version's fine if you use the patch mod I made ÂŻ_(ă)_/ÂŻ
haven't verified the claim personally
I feel like elements has been broken for a while, no?
its been fine, just the toxic smog weather didnt generate toxic clouds unless you had sn1per's patch
Yep
For anyone wondering why the mod crash in v73, you need this installed : https://thunderstore.io/c/lethal-company/p/Hamunii/TypeLoadExceptionFixer/
its a must have along side Chameleon and Ship windows for me
Game feels like its missing so much sause without it
Lethal elements idk whats with it, its so well done, sometimes you dont even remember some of these weathers are from a mod, its truly amazing and im sad that we havent heard anything from voxx
I really hope he's doing fine
maybe it's not about how well it was made
but the fact that it literally gives you more weather variety
immersive weathers unlike blue, black fog or in a very little bit wesley's weathers
I mean yeah bit we also have other weather mods that even tho they are really cool, they do feel like modded weather, not to say its a bad thing
But like i literally sometimes forget snowfall is from a mod
unarguably yes
they do feel like modded ones
The ambient is so well done omg
the performance sometimes lets you know that it's modded
-# not saying that zeekers also had uhhhhh... issues
One day we went to motra with snowfall, and my friend put "snowfall" that chill song and the vibe was so good we just sat there
Surprisingly they dont run all that bad for me
Maybe im just used to bad framerates xd
me too but it sometimes was noticable
Yeah
And solar flare is also another one thats just simple but gives it so much personality
I still remember when catalyst crashed for me with snowfall
it was the only time that lethal crashed my goddamn pee-see
now because of the v73
I'm basically remaking, reconstructing my lethal modpack
starting off with few vanilla+ interiors and just vanilla moons, and few entities
next I'll be adding halloween stuff such as reenabling wesley's weathers, adding terminus, etc.
when I'm doing to myself this mini-updates, I have control over my configurations
True
I kinda do the same
Tho whenever i remake mine i'll prob change to Lunar
Glad that LEB still works in v73 tho
I wasnt expecting that
What other mods does that fix... fix???
Could enemies be fixed with that?
I'm already on lunar
Didnt know people liked fiend that much wow
I feel empty in lethal without him
he's not overpowered
I found him easy to outrun with full stamina
to the point he gives up
also explosions/stuns/flashes kills him
Im insane, so once I finish my entire moon list I'm going to make BetterFogs for all the weathers which have different colors based on what moon/atmosphere density each has.
So like Experimentation has a sort of polluted yellow color, but March would be different. It's blizzards would be more neutral and "slushy" in comparison to Rend or Dine being super hardh
etc etc
I love weather so much
since voxx is not there for now, can a high ranking person ping this message up there? Because contrary to the fix by sniper, this is absolutely 100% needed or else the mod will just crash on loading
@oblique kayak sorry for the ping, but can you do that please
Im not a fan of toxic smog nor blizzard but the others yes they are very vanilla friendly and that's awesome !
hamunii's not a mod
ah yeah that is true
when in doubt
i always thought she was
wat
thankfully đ§ ?
pin the thing
pin the message please
You know pinbot exists right? Wheres the OP
drama stuff, don't worry about it
1 year MIA
you wanna find him for us atomic?
that was the second person i was about to ping actually lmao
đ oh ok
Im just chilling making mods smh
uhuhh
Thanks
I accidentally made my friend list annoyed i forgot to go invisible on steam and just spam played while testing
I love blizzard
The vibes are really cool
In polarus it fits amazingly
Toxic smog yeah its kinda the weakest one i would say
Still cool nonetheless
If we're pinning stuff, this probably should be pinned too.
If this is needed I could make it a dependency of my patch thing. That would probably make it clear and get it installed into people's profiles.
Thats a good idea
In what context is it crashing? This was fine
what đ
there 0199e43a-0017-59e1-8aa4-d3417ea19314
so it must be some kind of mod combination or something
I set it to where outside has colored thick fog and a couple poison smog plumes, but inside its smog in most places
Takes 5 seconds per 1 damage, so the smog itself acts more as a visual inconvenience and a push to always keep moving rather than a threat itself
Hell, that plus mines and turrets is already hard
In terms of gameplay its a nice switch up from weather always being a problem outside
Itd be interesting if heatwaves and blizzards added slight fog effects inside or slower hypo/hyperthermia
Kinda why i wished BetterFog had interior custom options
Atleast give the illusion
I've not looked at the profile yet, but if it is truly a weird combo of things causing this, it seems a bit odd to include that fix by Hamunii as a dependency since it's not exactly required for Lethal Elements Beta to work. At least, on its own it's not required. Idk, might could mention it in the readme or something. I'm just hesitant to add dependencies where they aren't technically needed (ignoring the fact that I've done that on a few of my moons lol). I still might make it a dependency idk
Let me check whats going on exactly
Ok wtf i found some really strange things
10 mods 0199e4d8-23a1-c545-d0b5-d9fbc44a55bc
LethalElementsBeta is fine on its own but it WILL crash if the mod "Blue" by @karmic ridge is installed đ§ unless TypeLoadExceptionFixer is also installed, in that case it will not crash
Some other notable findings in this small profile
- The mod "SimpleCommands" by @potent seal will throw an error if LLL is not installed
- "Blue" depends on JLL and it seems that JLL will also throw an error (or crash idk for this one) if LLL is not also installed unless again TypeLoadExceptionFixer is installed which will fix all errors
What
This is beyond my basic understanding of TypeLoadExceptions
@oblique kayak if you can please confirm that im not just finding some strange things
ok even weirder
If JLL is installed on its own without any dependants mods (simplecommands and blue disabled , still in the same profile) then it will not throw any errors
It will only throw errors whenever Blue is also installed
can you send me a log of the simple commands thing so I know what to look at?
the simple command error


