#Lethal Elements
1 messages · Page 4 of 1
🤭
i dont alter values for combined weathers since they're their own thing entirely
better not fuck wit them
we love vermin on flooded
we LOVEEE vermin on flooded
That would be a pretty useful fuck up lol, I need to implement this for my weather oof
we LOVEEE vermin on flooded
to add enemies/scrap?
hmm
i am not considering doing that (because too hard) 🤭
Like bees and such
but the idea is good and could be used tbh
ok so i will put a short commentary about betaweather =
snowfall= gorgeous
Blizzard= my favorite weather so far
toxic smog=i like the idea, can't wait to see progression on this one
localised rend for snowfall
would be wayyy easier if users didn't get to stick their hands in every gear imaginable
also is cloudy weather part of betaweatherregistry ? cuz idk the goal of this weather
ALSO THAT
the pandora box has been open by someone and we have to deal with the fallout 😭
darker sky
ho
purely visual
i love to meddle
you'd get used to not having it if you didn't
the second weather idea I have is a Carbon Veil. So visually since carbon dioxide is both oderless and invisible, I guess just the slightest change in the color scheme or something to barely tell it's the weather. Carbon Veil, an excess in Carbon Dioxide causing auditory and possibly visual halluciations. Can just be auditory but visual halluciations is technically possible I thikn. since we have a suit, we don't breath it in, but if you are damaged at all then the air would leak in your suit causing said effects
the issue right now is: people don't like losing stuff they got used to
which is fair, but some things shouldn't be allowed in the first place
make their own mods to fuck it up 🤭
In short for the ideas. Acid Rain, slightly dif color hue or green. Causes scrap value to decrease the longer your exposed. Causes damage if your exposed too long and will continue to take said damage under the rain until you change the suit.
And the Carbon Veil one
Just a suggestion
no one will get that far we chillin
also Cloudy is a darker sky?
I thought it was just a unused weather or somthing
or like a weather that was used to test others
Ozone layer hole weather
Kinda works, but idk how annoying it would be. The second one is basically what toxic smog is on derelict, but it wouldn't work well on other moons
oh no thats your fault for acknowleding that mod
just a big beam of light that goes around the map from the sky burning everything in its path
kinda unrealistic but funny
i was thissss close to outright marking it incompataible
i was too
Well the scrap value decrease could be very small to be not as annoying. And derelict's toxic smog are just small places with green gas that is very avoidable if I remember correctly
probs super hard tho
On stormy it rly doens't affect you until your way back
i'm sadly not the person to pull the trigger on those type of things
Kinda similar to the Carbon Veil idea, since you'd be damaged on your way out
your too nice
if i were, i would be gone from modding in march or something
dustclouds and cloudy are just visuals weather, thats unfortunate, if they could slighty affect you with yoru vision or something it could be cool, but the most unfortunate one is Windy weather, the tornado is ok but i wish like blizzard the map would be full of strong wind sounds and sfx and being slighty pushed by the wind
cause at that point i could barely take it 😂
greatest strength and weakness at the same time
No, when you land during foggy it's basically what you described
I like having cloudy because it lets me make the weather for any cloud based weather higher after that day
Really? I didn't know that. That's pretty cool tbh
literally works as a forcast weather
modding is wayy more fun when you don't listen to the random suggestions
back in the day devs knew what the players wanted 👅
?
there wasn't a random suggestion i've implemented wholesale, never
because that's not the point
i just mean in general
it's a nice place to start, but yeah
i tried to make it then gave up because i HATE unity
oh ok
This is already being developed by Xu, so I can't use this idea
this community has a really bad problem with expectations and it makes it hard to actually try out ideas without being bogged down in allat
my degree was in UI/UX and user-centered design, so going back and forth with people about what's happening and how to move forward is an essential piece in my design process
but i completely agree - the trend is "more, more, more" at whatever cost
oh really??
you make something nice and want to expand it? add configs cause that part is shit
no explanation, no ideas
yeah but thats fucked because someone studying UX shouldn't be in the string based thunderstore config mines
There are screenshots somewhere in this thread, yeah. It's scp themed
that's the reality of job market around here
configs are the worst because they aren't fun to make and users aren't good at making content
without 5 years of professional experience i can dream of making more than minimal wage, working at mcdonalds or other shit
one project is not enough to determine person's skills
No, you need 100500 leetcode problems lol
same as one song doesn't let you determine artist's quality
when day breaks?
I literally live like 50min away from modio cmon now :Sob:
i got more than LLL
dw
ya mans been done
you single-handedly carried the whole modding scene for a few months
get some fucking recognition mate
Yup
i appreciate that but i been doing it 😭
that'll be fun to see
time to pivot then
learn something new, do some heavily experimental shit
the grindset 😭
do what zeekers did essentially
get lucky?
make something, and use that something to branch off onto your own project
pretty much how he started
since he started on roblox shit before unity
he got lucky, but only because he's been grinding until that point for years
zeekerss is a very talented person but it would be very unwise to follow in his footsteps imo
you have to be very fortunate to be in a position to grind on those kinds of projects for that time period
if your career plan is to "make it big by accident" start playing lotteries as well
might make it twice
he nailed game design
with gameplay
and he made the game stand out
you can stand out and go outnoticed
fair point
10/10 mod I fucked with this for hours
You ... did what to that bug for hours?

Give him a sweater based on the weather lol

Yknow I potentially could
I was messing around with the weathers and Ik you have submersion on a blacklist for blizzard but I genuinely loved it so much I’d be willing to make it not have the water at all if it’s not a vanilla weather
Just so it still works
Cus holy FUCK it was pretty
holy
Ye it works there besides the main entrance being blocked lol
we need weather skin injections
because skin registry STILL hasnt fucking added it
With jll you could just disable that part if it's blizzard
Like how once both levers are pulled it’s below the drain
Or lower it like you said
Done ✅
Thanks bro
WeatherRegistry.GetCurrentLevelWeather().Type == WeatherType.Modded
JLL also has this already 🤭
but string based
alrighty 🤭
Like deadass though I was in a trance with blizzard
The details with the cruiser too
Oughhhhh my fucking goddddd
Black
Magic
I would argue tho that they're quite important for getting mods to play nice within a pack around other mods, in terms of balance n stuff like that
Players and by extension their packs can vary alot in like balance, themeing, general vibe etc.
So lack of config for some stuff limits how many packs the mod can work in imo
But, equally, theres plenty of stuff that i think a player shouldnt be able to config ofc
Its normally just the specific numbers on say spawn rates or how much value something is worth etc.
Like with this mod though i havent felt the need to tweak anything, it works out of the box just fine for me
But then like the CR weathers, despite being equally as good in quality to me, needed alot of tweaking to fit in nicely, as like a random example.
thank you, it took a while 
I'm glad people are liking it
It was def worth it
I’m in love
My favorite weather out of any im ngl in anything
Vanilla or modded
It’s actually just so fucking cool
Also just a lil spoiler: the ice won't stay THICC forever 
cracking noises
I don’t think we have good enough tooling to handle configuration to that extent and I also think to an extent the heavy usage of configs in this community has kinda made people forget that the developer can improve that kind of stuff themselves?
There’s a lot of times where people Will download a mod with arguably rough values setup, tweak it through some config mod and the author never gets that feedback
True
yes, but I need to figure out how to selectively make objects fall through
Physics.IgnoreCollision
exactly
that easy, huh? nice!
Tbf we also have authors that get the feedback and don’t do anything with it
Is there a way to ignore collision only with a specific collider? So for example when people fall through the ice they would still collide with what's below it
I’m totally not referencing anyone
Thats it
u pass in two colliders
Ok but that’s not our fault we don’t get paid for this shit
Aaaah, so it's pairwise, great, haven't checked the docs yet sorry
Neither do I bro 😭😭
problem is though that sometimes the default value just cannot please everyone, a config is required for that flexibility
But it should be paired with the feedback
Its also a good way to introduce divisive features into an existing mod without annoying a bunch of the existing playerbase
I just think configs are good man
Didn't I dm u this 🤣
Playing Wesley’s moons in their current state without custom
Configs is torture
simply "not updating" doesnt work when things keep breaking each vanilla or major mod update sadly
I went to asteroid 13 and got actually traumatized
maybe, I forgor 💀
Loool
I don’t think all mods should please everyone
ofc
but if the implementation to add a lil bit of customisation to then largely increase how many can/would use the mod, i say its worth it
If its a pain in the ass just so that like 1 person uses it cough cough me asking for CR to do spawn curves for traps instead of old system cough cough then idk, depends if the dev is cool with it
its all about a balance and proportion as to how much effort it takes to do and how many people it would make accessible to etc.
ofc like say...if you have a mod that is naturally very niche, then asking for a config to make it like more widely usable probably isnt worth it because it defeats the point of the mod originally
Like making a shitposty thing not shitposty
What mean
it's an issue when people are just hellbent on messing with your stuff
To an extent yes but I think the community is way over the line
With no diss to anyone implementing it, configuration curves via a string is fucking stupid
i think it also depends whetther they actually like the original thing but just wanna have it tweaked a lil to work in the pack
Or they straight up dont like it and wanna make it very different, at which point they should proly make their own mod
Changing the name of moons is stupid
Who was asking to change the name of moons what the fuck
changing the names of weathers is pointless
Figuring out what predicates are, resolving LL's weird ass formatting of level names and fixing LL's bugs was all very fun and isn't even close to the obstacles I had to deal with to make my hazards spawn with actual animation curves from a config lol
someone asked for that???
You might be able to guess honestly
I’ve had to say no many times
OH YEAH
I don’t pay attention to non mooners im ngl
Good
Lunx?
Lc fanbase is cooked

Still so funny that high quota community doesn’t do records per update
It baffles me that high quota community also allows a decent number of mods that are kinda cheaty lol
Tbh i would be down with being able to change the name of the moon in like, LQ or LLL or some shit if its a quick and easy lil patch in the config that doenst fuck any mods up, since you can change the desc in LQ and route price etc.
But like otherwise no that sounds like a bad idea
Also brings up issues if someone then pretends its a different moon or someone rebalances a moon alot, gives it a new name and then tries to say its "theres"
Still very baffling
wait you mean like vanilla+ sorta players?
Why 
just because
Dunno what that means but there's like a few mods that they accept in their high quota submission which includes getting rid of company day selling so jeb no more
Quota
cause if it's the first there's no difference whatsoever
So if the game gets nerfed they all fucking winge because their records aren’t per update so they can never beat them
oh, that's true 😆
bruh
i think in ours we dont have anything like that, there is more features to help like the gals but then equally more BS + higher moon prices so it sorta evens out
We tried setting our own little records but we kept just fucking around and being silly and also testing different mods and then started prepping for Bingo so we never got far
NO SHOT Teal Team still has it for the main pack omfg
QUOTA 2
238 what
$
Am I crazy or is that not much at all
our main pack
Me, Rg and Temmie normally would go and do one but we got caught up with Bingo
So instead Teal Team set it
This is the same team that...during bingo...uh....devolved into killing each other
Its literally Quota 2
Adamance….
Did yall also wipe on adamance
My team spent the first hour on adamance
Never survived a day
If we’re talking about bingo
I have zero clue
I wasn’t there for the first like
Hour
Ah fair
I was slumped in bed
But yeah adamance is hell
thats actually what i wasnt sure about doing with ours, cuz i cba to split it into categories for like each update
Having the latest version of the game/pack invalidate the previous is also stinky so i unno
I suppose i should just not care and throw on multiple side by side or something
Fr

I wanted the cake so fucking bad
So we kept routing to the same moon to try it
And we kept just
Rolling other interiors 😭
And then everyone got off
I think it needs more items to compensate
not much was changed iirc besides adding CR trap stuff and the ogopogo to the back of the ship area sometimes
We even buffed the beehive spawn rate to match the vanilla one from other stuff in the pool
Its basically outside-hell-offense rather than indoors
💔
HOLY
@small cypress sorry for filling your thread with sillyness btw
But next time you will come along with us for Bingo

All good lol
btw did you mean remove it from the Snowfall's blacklist? because it's not in the blacklist for blizzard (it was there but i removed it a while ago), maybe you have the old defaults still since they are only set once.
but what about moons that don't have the verticality of derelict?
would still be interesting
the fog is not poisonous, only the fume clouds
ah
Blizzard
Unless blizzard isn’t on your blacklist
I didn’t actually look at the blacklist myself
Cus vodka was telling me about it
Yup, removed it as soon as I allowed blizzard to work on planets without terrain
but why have it on a moon without terrain? most of its gameplay impact is gone
Idk wind and waves
Normal Snowfall is banned on those tho
I didn't put it in the changelog but the wind power is always at max for such moons to increase difficulty
Because it’s PRETTY and it looks COOL

I think Earth Leviathans are getting stuck when there's too much snow
i'll block them from being affected 👍
everytime I take off from a modded weather, I get a null reference and my ship is stuck in motion
0193ff7f-1e24-a3c4-6cdf-2ba661ffdfb5
idk, there are no debug logs so nothing seems out of ordinary and also none of the null references are from me: one is from FurnitureLock and another from LLL (but my mod definitely works with it)
@small cypress out of curiosity since your familiar with the stuffs. When you meshify terrain is it possible to theoretically split the mesh into multiple pieces based on the areas that are only weighted for 1 terrain layer?
Also might be worth benchmarking those propertyblocks? Read online that in pipelines they break batches so dunno how that weighs up
yes, i think you'll need to scan the splatmap (terrainData.GetAlphamaps) first to find these areas just by checking if the values in the array are above zero or not, then using that data to split the mesh (this is the hard part). But adjust for scaling between vertex map and the splatmap.
Do you just want to paint the terrain in patches so to speak for your DOS mod? If so, you can just bake the splatmap in a way that will take only the max value for a layer, quantizing it this way. And then just assign a color for each channel of that splatmap from an average albedo of the corresponding terrain layer.
do you mean for my case? i actually didn't know this, and docs say that they are indeed incompatible...
some moons have multiple ground objects and i didn't want to create several copies of materials just to change one integer for each, otherwise i'll have to cycle through these copies every frame to update the time snow accumulation D:
maybe it's worth checking out still
Is the heatwave weather whitelist for moons that make sense to have it on, or just the only moons heatwave weather will work on?
like the reason for the whitelist, does it not work for all moons?
ahh okok
@small cypress Solar Flare is bugged
LOL
I think this might be cus Halation doesn't have a sun
Lmao
@stiff linden
Look at the funny
XD
Omg, shiny 
bingo
Funni pic
Idk shit about shaders but in a perfect would im pretty sure you can do that in shaders
like handle the lerp in shader where you can get time.deltatime and shit in
It's because I prepared compat for open cams and the way everything spawns and controlled has been changed
I forgot about a small thing during all of this
Yes of course
My dos mod doesn’t have a viable terrain shader rn (or maybe ever(?)
I’ll have to probably re-write the texture per pixel
You can snatch a shader from the terra mesh tool
Oh wait it's hdrp
I can recompile if you need
Should be alright for nows since i can use textures
There's nothing hdrp dependant
If you ever get spare time would love a mod release that just has the runtime terrain to mesh stuff though 😅
It's already baked in this weather mod
Insanely low priority though but might be nice for other mods in the future
yaaa i meant like unbake it but very very low priority
unbake? Like mesh to terrain?
Ah oh wait you mean separate it in a library
I can move it to my triangle.net fork
Whack
Yeee
@small cypress Can confirm Solar Flare is just broken
same issue happens on Rosie's Haul and it has a sun
Wanted to pop in and say with the newest update I noticed landing on moons were a bit of a struggle. once I reverted back it was fine again. I think most times we lagged hard on loading we snow weathers.
It didn't feel any different for me tonight
Just Solar Flare was broken after the new update
are you the creator of derelict and that other moon?
I just noticed both of their weathers are in lethal elements
So I was wondering if you was the same mod creator
Btw @small cypress Relating to the bugs with Solar Flare after the new update, I had a client unable to speak over vc unless they opened their settings menu and I suspect that was cus of LethalElements
But not certain
Thank you. I was just curious.
did you use a gloomy capsule?
rosie's moons use a fancy sun effect that's different from the vanilla sun and directly on the skybox i think
Iirc @plucky yarrow is using physics sky
Everyone in my lobby felt it. With the newest version everyone felt longer than normal landing and some almost crashed. We reverted back and it was fine.
I think I did notice some stutteriness and lag when landing a few times while i was playing last night but i was like "eh it's probably fine sometimes scuff happens it's inevitable"
But I don't have any previous experience with your pack to compare it to so idk
We've been playing it for about 3 days or so and stutter on landing is obviously normal but this was more than the normal. Not sure if it was the change with the snow in the latest update 🤔 I feel it was snow weather's that caused the biggest lag spike. Will run some more tests again soon.
interesting
There should be a number of config options to increase performance, some of which are switched on by default. I'd recommend everyone use the same options if everyone's having trouble with it
Perhaps it could also be the size of the modpack? Not positive, I'm not a coder
i get massive lag spikes when trying to land on a blizzard moon
also crouching into snow makes it seem to think you're not in snow
and i can't carve out paths in snow for some reason, even with a shovel
also the "don't look under the snow" filter pops up sometimes even when i'm standing outside of it
the radioactive waste on fission-c gets frozen over
the snow footsteps seem kinda broken now, i have opaque snow on but the footsteps are transparent and let you see through the snow and terrain through them
enemies and players slightly float on frozen water
@surreal prairie It's possible your lag issues might be from Toxic Smog getting added cus I know I turned that off last night
@sick ridge Another reporting the same as me. Its the blizzard. Was running some solo tests with a different version of my pack that i'm making and its better but still noticable. Blizzard seems to be the hardest performance hitting weather to land on.
I always noticed lag with Blizzard
-_-
but it didn't feel any different last night compared to before
landed on a moon with toxic smog, didn't have nearly the same lag as blizzard
it has a MASSIVE lag spike between everything generating and the ship doors opening
That's why I don't understand why you're saying the previous version is better I don't recall anything with Blizzard changing in the latest version
But maybe it did?
The latest update made it feel worse.
the lag spike did not exist for me before the latest version
Multiple people reported almost crashing in my lobby
Lunxara you also have a good pc some of my players dont
toxic smog generates inside, unsure if this is intentional?
I think it was. but not certain
It is yeah
I get that but I was playing with people last night that's all, granted not as many as usual cus it was Christmas ofc
Interesting
It's meant to work as the same as foggy on Derelict does lol
So not really that interesting XD
ye but indoors too
It's always been indoors on that moon
That's what it does
Ah
It's the same
Ye
@surreal prairie The performance issues I bet are cus of the Improved Snow Overlay Visuals
Those are the 3 main changes for Blizzard and Snowfall
yep thats what i mentioned earlier
@sick ridge
Yeah I would imagine it's the visual change, the bug fixes shouldn't be that expensive
What
the
fuck
The Solar Flare's aurora borealis on ||Idiosyn|| turns a piss yellow, and manifests below the player whenever you're on the autopilot ship's deck/flying with a jetpack
01940564-0492-1b5c-b989-27de618d9ee4
I've already reported this problem it happens on every moon with it rn
Just disable Solar Flare for now
it's broken
Can I just rollback to a version that it isn't broken in instead?
You can rollback to the previous version yeah
Coolio, thanks
Which is recommended rn anyways
Cus Blizzard performs really bad on the current build
I was just asking because I remember rain particles in WeatherRegistry being broken in almost every recent build of it, and was wondering if that was also happening here
hop off my goat aurora borealis
What
(it's not the aurora it's the sun ray geyser thingy)
I'll check, thx
i didn't touch this part, so if it was working before, then not from my side
It's been a bit glitchy lately as a whole, Pepsiman for example has been joining with the wrong mic and has to correct it
by opening settings
once he opens settings it fixes
Idk why
The new lag during loading is due to the fact that i have to rebake navmesh to make enemies walk on ice, it's not exclusive to blizzard. This is most notable on big moons, cause it basically does it twice in a row (first one is vanilla), i'll make a patch for that.
Ahhhhh
Why is the fps lower during Blizzard in general though with the new update?
Also the wind audio can be really loud
like ear blaringly loud
please fix that
v.v
i don't touch any voice settings, i only apply an audio filter and you'd hear something in this case
Okay
nothing changed, it's still the same. as for the visual improvement that you suspected before, i just changed noise scale in the shader, this won't cause anything
Got ya
yes
vanilla doesn't almost crash the game when it regenerates the navmesh
blizzard performance decrease is due to these waves, they have a lot of particles. Supposedly vfx graph is capable of handling millions of them, but for some reason is having hiccups with less than 100k. I reduced it a bit now and simplified the visual effect
can someone tell me why the monitor is just blank since i downloaded this mod
now it's just this
If you read carefully you'd see i wrote that it is happening twice in a row + reshaping the entire level on top of that. It's not crashing but it makes it take around 15 seconds, maybe on bad PCs it takes longer so windows just thinks the app is ded, but you just need to wait.
nevermind
it's not this mod actually
How would it not be from your side?
You changed something that borked it
waves or blizzard itself?
why would lethal elements be messing with voice settings??????
i didnt tho
if we are talking about lunx' voice problems
probably one of the other five billion mods in lunxara's pack
visual bug with flare - yes
never really had that big of a performance issue with the level meshing
The Blizzard wind when it gets stronger
Just sounds like someone blowing into their mic constantly
i don't understand which one are you refering to. one sound comes from those sweeping waves and another is constantly on a loop when you are outside
good for you
ok, new version is up
that is normal, it is marked as water there
Maybe the constant loop one
It gets louder after you go inside the facility then outside I feel like
opaque material is not fully supported yet, i just left it there from testing
this is normal due to the way material is rendered, it will change
the volume is constant everywhere
My ears got destroyed when I was in the ship during a blizzard too once
I love the volume
I feel like a blizzard irl
Would completely disorientate and deafen you
Makes communication with other players harder
On that train of thought
A weather that muffles your voice could be pretty cool
Like smog
It doesn't need to destroy your eardrums, personally
honestly if it's too loud right now, make other sounds quieter instead of loudening the blizzard
to keep the same effect
I agree
Okay I now have a concept
Smog weather
Could be essentially a mix between foggy and blackout except playable
You can’t see past the smog
It muffles your voice
And it sorta keeps an orb of vision around you
"playable" is an optional part 🤭
Kinda like how blindness in Minecraft works
Or literally exactly like that
Except the smog should be grey
Good way of reviving that concept as a different weather
Potentially
I just like the idea of it muffling voices
Vision impairing weathers lowkey suck tho 😭
Being able to navigate and see close things is manageable
It’s more so the part where
Your friends could go ahead
and that's why i opted for something that didn't make flashlights unusable
You hear a muffled scream
And they get yanked into the abyss by an eyeless dog
You essentially wouldn’t be able to hear eyeless dogs
Yeah blackout is still funny
Vanilla fog sucks tho
Or baboon hawks
Thats why I use betterfog
weathertweaks changes how the fog looks 👀
I like weather tweaks fog
Oh it does?
Reminds me of that was scene form
Jp3
I also use betterfog to be able to see moons like titan in all its glory
oh dear
Oh deer
Oh deeyah
thats pretty high
You can achieve this with a custom pass, let me know if you need help
a small thing ive found is that forest giants can still see you when youre crouch in the snow
Ok, the consensus here is that these sounds are indeed loud... I personally don't see it like this, maybe cuz I always play at 20% volume lol, but I'll make a config option for you guys.
Ye, this is not avoidable unfortunately 😖
I mean you also leave a trail so hypothetically they see something is funky
fair
Can somebody confirm that the solar flare visuals work ok now and the stutter from ice rebake is reduced? I won't have a computer this weekend, so if there are still critical bugs I can try tackling them today.
I tested it myself and it seems to work, but still...
Also fyi, if you turn on debug logs you can see exactly how much time each step of the scene rebuilding is taking.
Watch freaky flicker and millions of other Lethal Company videos captured using Medal.
the modded moons here do get a bit quirky at snowfall
went to adamance on snowfall, some of the particles were going extremely fast and i couldn't hear my footsteps. i also wasn't slowed down by snow
went to eden, the main entrance is covered by terrain so it should probably be in the mesh blacklist. also, after jumping off the ship i was slowed down by snow, but after getting back on the ship and walking off i wasn't slowed down anymore
jumped into a big pile of snow, stuck slowed down even outside of snow and on the ship until i jumped
Could you please send a log or a mod list? There can be several reasons for this behaviour, unfortunately 
This appears to be some kind of conflict because it works alright for me.
Thank you, I'll check what's up
As for eden - if the ground is pretty close to the topmost object snow can appear from below due to precision errors. This is possible to fix, but this would make loading times even longer...
Will check, thank you!
no, it's like summit. the main entrance is a cave, with a hole cut in the terrain. with the terrain regenerated, the terrain is put back, blocking the way
aaah, ok, i'll add it to the defaults, nice find 👍
01940ad6-6b82-9348-9a62-316307283c77
better description of snow behavior:
when jumping into snow, i am slowed down. after walking out of the snow, i'm still slowed down.
after jumping out of snow, i am no longer slowed down. after walking back into snow, i am still not slowed down
it was originally on a much larger pack but i was able to recreate it fine on a very small pack
did you teleport with imperium at any point? it breaks some stuff with custom weathers, checking just in case
no, but just incase i'll try disabling imperium and doing it again
no imperium itself works ok, i'm testing with it too
welp. seems to work fine after disabling imperium
wat
i also use it and didn't have problems, hmmm
aaah
maybe you have silent footsteps enabled?
i check what you step on right before it plays a footstep sound, so it will disable this altogether
yeee
does that also explain the broken speed stuff?
also is it possible to make blizzard use the same values as snowfall for time to full snow? i like snowfall's slow start but don't use snowfall
flicker just had to be added to the mesh processing blacklist, it works ok in this case, i'll add it to the defaults
also also, would setting min/max wave count to 99 break anything? don't want the chilling waves to be limited
i can add it to the config
would be epic
it shouldn't, but it will stop the wind from changing direction
as soon as the first wave starts
usually they alternate
what value would keep that?
so basically, if you want neverending waves, but still allow wind to change, you need to set the number of waves to a small number, but wave interval also to a small number. In this case as soon as wave sequence is completed, it will pick randomly either to change the wind or start another wave sequence and so on
the most critical ones are in readme
k
This pack uses an old version that had bugged solar flare, after updating it, i couldn't replicate the issue
I accidentally sent the code as I was downgrading LE
But that's interesting
I'll reinstall the current version and see if it tweaks out again
@small cypress why is ur snow fucky wucky on my scene
It's just a fog volume
in fact i didnt even touch any of the volumes, these are all copied from the vanilla titan scene
so again whats going on here lol
wrong layer?
This cannot crash the game (afaik), also this is not an error or anything, more for me to know what's going on.
okay so heres what happened
we hopped onto solar flare vacuity
all fine and dandy
then when i got to the ship and opened a gift
bam
game crashed
and the last thing it printed out was that
Then it's something from the gift most likely
If there's something wrong during execution of this method the worst it can do is freeze your radar map
I know the discussion is somewhere else but like the new Toxic Smog weather was very stuttery for me and my friend
like actually laggy a bit
Just a heads up, I didn't know if it was normal or not
It doesn't add anything resource intensive so most likely not from it, if you use derelict moon and it works ok then it's something else. The code is just copied from there
hmm, it was that collation moon with the loot bugs. It took forever for us to even land
Though it could be this loadstone mod I haven't update
It only happened on a smog weather tho
I can check later, but during profiling I didn't see anything or if the ordinary. If it happens consistently let me know, I'd understand if blizzard or snow would lag but this really shouldn't
I will! And thank you for the awesome weathers 🫡
I don't think that was the case for me somehow but I should double check. Perhaps a mod incompatibility
Weird bug
01941ffc-1423-8233-ac60-9d01332eb491
Despite having my min and max heatwave stroke times set to 40 and 80, I'm immediately sent to max in under ten seconds after landing
Rolling back to v1.2.50 fixes this issue
Thank you, will check what's up
The log says it is caused by central config, I also don't touch the method where the error has occurred, so not sure.
i mean I have some of your weathers
configured in central config
so makes sense
mbmb
and ty
The error seems to be caused by something related to enemy shuffling in central config
idk if it's even weather related, may be just a coincidence
probably
Oh sorry, I forgot to reply with all the new year stuff, this is probably due to insufficient depth map resolution and the edge of the concrete block being smudged for VFX. I'll check what's up
Sorry for the ping, but I remember you posted about a terrain tool of sorts, and I can't seem to remember where that is. I'm thinking about making a moon, and I'd like to be sure it's compatible with this mod (and otherwise well made/closer to vanilla moons)
no problem, here you go https://discord.com/channels/1168655651455639582/1303914349533990983
Also check the last pinned message here, it should have more info
Thank you 
a lot of people suggest acid rain, but if you happen to add it I think you should pull the quicksand gimmick from vanilla rain and make it do damage if you step in it
I think most people just suggest damage buildup from being in rain and then scrap value changing, but for flavor purposes having "acid quicksand" would be neat
If we're talking suggestions:
- Strong Winds - "Windy" is taken, but essentially the wind effect that's already a part of Blizzard with maybe a subtle visual to replace the blowing snow
- Sandstorm - Desert moon variation of Strong Winds, so the pushing effect + maybe a more intense DustCloud like effect to obscure vision
I will be making my own take on the windy weather, since Xu didn't mind this💨🍃
But first I want to fix the remaining bugs and polish the existing weathers by implementing some of the previous suggestions.
i had an idea for a windy weather, but instead of it actually pushing you, it essentially muffles all noise outside
since normally when it's windy, it's hard to hear anything besides the wind itself
It will probably both push and muffle sounds
- rare localized wind gusts that can push much further
I don't suppose it's possible to... "push" sound?
like it's harder to hear people depending on if you're upwind of them
it'll be funny to see someone get ganked by a earth laviathan nearby because they can't hear it's growl good enough
also occasional tornados, but it's self explanatory
imagine the stealth applications though
I’d rather have tornados as events but thats just me 
^ like vanilla meteor shower
yeah ^^
I wanna make it an event specific to windy weather
So it is not guaranteed to happen
like dogs also being affected by it?
of course
that'd be pretty neat honestly
again, just speculating, no idea if this is possible from a coding perspective
Yeah that makes total sense
It's possible, but at first glance this will not be performance friendly so idk
ah
I'll check it after everything else is done
They are already affected during blizzard btw
oh really?
Their hearing threshold is reduced
So sometimes sounds that would usually trigger them - won't
So should i already use the beta or the new features are bugged
?
You can probably use beta, havent seen any major issues recently tho performance is probably gonna tank a bit 
Oh oke
jojo reference
poison dart frog rain 🥰
Weather that turns you into a snail
I did have a couple ideas for weathers, though I wanna think more about how they could work mechanically before I make the suggestions. Wanna make sure they don't reuse anything unique to existing weathers (such as quicksand, lighting, etc) but visual stuff like rain I think would be fine. I'll reply to this message when I think I'm onto something
Alright, idk if it's been suggested before, but here's my one idea because the other felt kinda weird
Hail
(Or hailstorm/hailing, I just didn't want it to sound redundant with "Stormy")
Main characteristic:
- Destructive
Most common on forest and snowy moons, hail would be a fairly devastating weather - which in real life could cause moderate surface damage, but I felt this effect may need to be exaggerated for lethal company. I wanted this to feel more impactful than just damaging the player in small increments, because that would just be unfair. So instead, I came to the wild thought, "maybe larger hail stones could destroy destructible terrain?"
Perhaps most of pellet particles would be purely visual for atmosphere, like the rain in rainy/stormy/flooded weathers. Then on top of that, the occasional giant cluster would come down like a really small meteor, though much quicker acting. These clusters, as mentioned above, could destroy terrain such as trees (and maybe only trees, come to think of it) and even damage the player and outdoor entities as well.
Make of it what you will, I'm open to ideas
FIRST MODDED EVENT
YEAHHHHHHH
this isn't the first modded event lmao
Hmm, this sounds interesting, but what would make it distinct gameplay wise from a normal meteor shower? 🤔
That was kind of a concern in the back of my head lol, it really does function quite similar to the meteor shower. So I wonder then, if instead of blowing up trees... it would be possible to make the ground more slippery?
Not sure how it would turn out gameplay wise besides making cliffs/lakes more of a hazard, but at least I think this icey take should be more unique
tell me what is it then
It would be the first WEATHER event
but not event in general
I know a few mods that have custom events
Could make noise when you are slipping, getting you killed by dogs. Or you could slip into the hands of a giant
Would be annoying, but maybe larger hail pieces could make you drop items? Or lose stamina
fair enough i guess
?
Yeah I was mainly going for slippery ground physics, could even depend on the weight you're carrying. Could be used to your advantage or work against you depending on the situation
It might not be worth looking into after all lol, who knows
@small cypress Just wanted to let you know I think Solar Flare has some networking issues that affect clients, I had a client earlier that said they got a lag spike everytime the lights flickered from Solar Flare inside the interior but for me as Host it was fine
Maybe too many rpc's are hitting clients when it happens or something idk
@sick ridge hmm, it doesn't use networking tho 
it's synced via predetermined time intervals
i'll check what could be the reason, but honestly it doesn't do much, it just triggers a vanilla animation
Yeah not sure what was happening lol
Maybe it was a reaction with the Bozoros Interior
Vanilla meteors were in the mix 
imagine if the meteors were reskinned in bozoros
what would replace the meteor
Not sure, would be pretty neat though lol
I could also increase chance for vanilla meteor showers
would that conflict with mods that customize meteor shower chances?
No clue! lol
Depends on at which point they modify meteor shower chances
Probably won't mess with chances on Bozoros but it could be interesting to have a perma meteor shower moon in an asteroid field or something (ideally with the warning message disabled 💀)
duckstroid 13 my beloved is forgotten 
meteors are beehives falling from the sky 💀
The snow piling up over time is really cool
Definitely adds some interesting gameplay
I posted a small update that should fix a bunch of annoyances, in the next one i also wanna change how snow looks like (less blue and glowy). the problem with collision on titan is not fully resolved yet tho D:
the last two things are something I'd really like to see be resolved
i thought the titan thing was something i messed up at first :P
it's very weird, it seems like the visual effect sees the edge of the building offset by a certain amount and i'm totally stumped as to why. it might be a bug on unity side cus i found something similar before D:
Hm?
I dont think thats whats happening
im pretty sure its just colliding with the fog volume
no i tested in game, it moves with the wall if i rebake the depth buffer afterwards (and disappers when i disable the building altogether), and it also only extends up to a certain length

thats some fucked up shit
is it just because the building is so viscerally huge
im trying to think of ways i could temporarily circumvent it in #1308174824505479290 since i am replacing titans scene already lol
it's probably not worth doing it yet, this hints at a much bigger problem that is just plainly visible in this case, i'd have to fix it anyway 
idk yet, there's also a thing that teleports particles to loop their positions when player moves and it might somehow contribute to it
@small cypress I'm surprised your Mesh processing blacklist just doesn't include all of Rosie and Mae's moons by default 😆
I remember I manually added them all before besides the ones with no terrain ofc cus they all used your TerraMesh lol
oh, if it's not too much trouble could you send me your list? i wanted to do it myself but always forget cuz i'm too lazy to search who did and who didn't use the tool 
Vow;Adamance;Affliction;Summit;Eden;Feign;Haul;Ichor;Idiosyn;Soreal;Tunere;Espira;Mazon;Praetor;Rockwell;Calypso;Makron;Flicker;Ultimatum;Baykal
is there a way to configure different weather effects? toxic smog is a cool idea but it is kinda unfun imo. the main issue is how frequent the plumes spawn and the fact that they damage you way too quickly. if they behaved like they do in derelict's interior, it would be a lot better. they can do damage and impair vision with enough exposure, but they also increase your stamina like the tzp effect
Yes, there's a config that allows you to change most of this stuff (except tzp, i'm not readding it)
is it just through thunderstore? i didn't see it show up in lethalconfig
ah no, there's a file in the bepinex config folder. do you use a mod laucher?
yea thunderstore
yup, should be there then
alr thanks
oh btw i wasnt talking about the most recent version
i just now saw that you updated it
toxic smog is a lot more balanced as is now
Set up some compatibility with these weathers on my moon earlier and I must say they're really cool. Haven't seen all of them nor have I really played through them, just kind of made sure stuff worked.
Something funny on one of my moons (Phuket) I noticed (and it's on my end more than yours) was that with the water frozen over since one of the fire exits is half submerged if you come out and crouch you clip below the ice. Same thing with some ladders that are in the water for if you fall in. Hopping on the ladder puts you just below the ice collision lol. No real harm in it since you can get out and gameplay wise being at the bottom of the river doesn't really serve any purpose. Just a funny edge case I doubt many will discover but I found amusing.
Also, same moon has a lot of quicksand and snow covering the quicksand is evil but I kind of love it!
Is there any chance that snowfall has any references to blizzard in its code? (this is weird so bear with me) I have BetterFog set up to apply different presets based on weather, and it can recognize LethalElements Beta weathers properly for the most part. I was testing a planet with Snowfall (weatherregistry recognizes the weather as Snowfall, but BetterFog recognized it as Blizzard and applied the blizzard preset. I don't know what would be causing it as every other source sees Snowfall and Blizzard as separate, but I thought i'd let you know
ok nevermind
what i had before was after landing on that same planet with blizzard the day before
on a new save landing immediately with snowfall it seems to recognize correctly
It depends on how detection is coded in that mod. But generally Blizzard is coded as a type of Snowfall and inherits all of its logic + adds some on top of it. I think most of the mods just check the names of each weather which ARE different, but if it checks for a class type it can confuse blizzard with a snowfall (but not the other way around).
oh well 🤭
Yeah, it's not ideal, but unfortunately since it's automatic there will be some edge cases. In your case it can be fixed from your side if you raise the teleport point by 1 on each door that appears submerged.
Yeah but then I think when there’s not ice it might be weird coming out. Doesn’t really matter. Just thought it was funny. Kind of looks like you’re frozen in the ice.
how come the only moon that doesnt get snowfall and blizzard is assurance in the normal configs?
hot
you can turn it back on, just wanted to make offense a bit more distinct
i would have also put offense in that list personally since its literally the same map but understandable
I just liked a snowy desert look and thought I could leave one there 
how do i turn assurance back onto snowfall and blizzard again i forgot
It's a bit of an old pic, but it's basically the same
although this is assurance 🤭
In the weather registry's weights
Lowkey this makes assurance look more like a mountain moon, that's pretty fire
what under in blizzard and snowfall?
I'm not at my computer, so I can't say exactly, but basically for every weather there's a list of levels that act as a blacklist or a whitelist (to understand which one is it check "filtering option" in the same place) you need to modify that
ok thx
why's terramesh a mod on thunderstore now?
It's for mod devs, not the same as the editor version
does Snowfall have Frostbite?
when you're buried in snow, yes
ah
im confused
why are there two now
For dos company it might be better for me to convert terrain to mesh so instead of that being built into lethal elements it’s now more general
do any custom moons use unity terrain?
doesnt that break post processing
a majority do
Yes
the one vanilla uses is paid so
ah
i didna know that
yeah ok that makes more sense then
i assumed it was just neglect from moon creators
yaa naurr
I'm actually still kinda confused about the terramesh tool tbh. Is it a special kind of mesh, or does it literally convert unity terrain into a mesh instance?
In other words, if I were to import my own mesh from blender, would that be the same as using terramesh to convert unity terrain?
Oh, so in that case I could just use blender since I'm more familiar with it? 🤔 or would that cause clipping through the ground
Sorry, you can probably tell I've never worked in unity
Perhaps I should just mess around in it and answer my own questions
honestly
no yeah?
you can just use blender lol
i did my terrain through blender sculpting, works great ingame
just make sure to check read/write when importing your terrain mesh
or it wont generate a navmesh
It exists solely to convert unity terrain into meshes because half the stuff in unity is bugged while using instanced terrain. It can also perform mesh cleaning/ "beautification" to get nicer topology and offers tools to modify them at runtime.
You can use blender to create your mesh of course, but just so you know, if you go too overboard with decimation or create bad topology (like ngons or super thin triangles) there might be visual glitches during snowy weather.
Ahhhh I see, I'll be sure to look out for that. Thank you both for the info 🫡
Question, is there a major benefit to blacklist moons in meshProcessingBlacklist? If so, since I used TerraMesh on my moons (other than Starship-13 as it's just a cube floor) would it be too much to get them thrown in the default list along with some of the other modded moons that are there?
yes, it will speed up loading during landing. Just give me the list of moons and I'll add them 
Valiance
Tundaria
Phuket
Rorm
Timbrance
Torus
Natit
That should be all of them that use it. Thanks!
use package manager to install from github
making a moon? 
teehee
@small cypress Please make it so Blizzard weather doesn't block Ladder climbing ty
it gets annoying
lol
Especially on moons like Titan

It blocks only when you're very cold
Yeah which for some reason that has been kicking in way faster after the recent update
lol
@small cypress btw I think Winter Lodge might be terra-meshed but you'll need to double check lol
so uhh, not sure if thats either the maps fault, or smth up with the mod
so far only found this bug here, on Quasara
Blizzard crashes the game
thats snowfall on the image
same thing on another moon, ill check some more to see if thats a moon thing or if smths up
uhhhhhhhhhhh
thats on, Tunere
here's the log
okay now im on Glen, this time naturally spawned Snowfall, seems fine
i gotta admit, the ones above i spawned using Imperium lol
._.
Snowfall on Ferangdalion causes the, whole floor/ground to just, disappear. Again, spawned via Imperium as im testing stuff. That might be the issue, idk
nothing in the logs
Yeah if you change the weather manually or spawn it via unusual means it will cause these bugs
You need to add it to the moonProcessingBlacklist in the config
Generally assume imperium will create errors going forward
all of the above will be fixed in the new version + there will be a simple snow melting animation if the transition happens mid-round
Gotcha 🤙🗿🤙
Nice
Btw, why did that happen? Like, why did the whole ground just vanished lol
is it intended behavior for the blizzard wind to prevent ladder climbing?
i was testing a new exterior mod for titan, and i had blizzard weather. it was preventing me from climbing to main so i had to go to the stairwell at fire
Is yours updated? I think this was fixed a while back unless it somehow snuck itself back in.
Bugs do like to reappear sometimes so not totally out of the question but worth checking imo.
Were you host or client? I remember when the ladder bug existed it didn't effect me as host but my friend who was the client couldn't do anything.
host bc im just testing things solo rn
i hope i dont have a bunch of client issues lol
this was a bug at first, but now it happens only when you're at maximum frostbite effect
ALTHOUGH i did an oopsie and accidentaly applied temperature reduction speed (which is higher) from snowfall for blizzard as well so you get cold way faster than supposed to.
if you look at the blacklist for the tornado's... so much shit i put in there because any slight pull breaks an interaction 
lol
zeekerss' code is truly amazing
i still hate the fact that when you get moved out of a trigger collider by a teleporter without crossing the edge it doesn't run OnTriggerExit
yea
gotta rely on OnTriggerEnter checking last physics update
OnTriggerStay*
or something completely different
i just reset at the end of LateUpdate 
yeah that makes sense
i think i reset on end of FixedUpdate
iirc the order is OnTriggerStay --> FixedUpdate or the other way around
its been a hot second since i checked
yeah, i don't remember as well 🤭
somethign you do once nad never look at again 
hey voxx
do you know if its possible to convert terrain meshes back to unity terrain somehow
ive never dabbled with that
you want to convert back? why?
nah
i wanna modify vanilla terrain in a healthier way :P
unity terrain does stuff in like a perfect square grid and while blender sculpting works it stretches stuff out
and im worried about it acting funky with this mod as a result
like idk if this matters too much but it probably isnt the best
this mod doesn't need a perfectly square grid, but you need to avoid creating thin and long triangles OR disproportionally big ones
it's possible in theory yeah
but is harder than the other way around, exactly because of that non uniform grid on meshes
i should probably just, test this
with the mod
ive never actually seen how it works out
if it's like in the pic, it's totally fine
i also have "beautification" algorithm included to fix any bad topology
oh this is actually a lot cleaner than i thought lol
this kinda feels ugly though
like i doubt anyone would care but i dont like how the texture looks there
im gonna try to redo it a bit
the bad thing for your case is that the splatmap is a static texture so everything moves with the vertices too D:
ye
but i don't see any problem on your pics
i actually meant something like this (left side)
what the fuck
assurance 
offense too
you haven't seen experimentation
it's actually fucked up in vanilla game
if you look at the edges between sides and top of the hills there you can notice that textures kinda jump wildly
yes, select few moons
where zeekers modified terrain in blender
why not dynamically just do it to all moons
you've looked at offense and assurance quite a lot havent you
do you know why we can double jump on them
because it's not perfect and on some custom moons and causes glitches D:
also it's just unnecessary work for most moons cause snow will work as is anyway
WHAT
idk
another weird thing about them is that OutOfBoundsTerrain overlaps with the normal one, but this cannot be the reason for this?
yeah only the desert moons lol
maybe this has something to do with collision detection? coincidentally only desert moons have this problem
could be, it's only possible on any sort of incline
so i assume it detects you still on ground via local player checks
is there a way to fix that on my end in the meantime? like through the config?
i will post a hotfix now
alr thank you
also still having some issues with the toxic smog poison. i lowered the number of them that could spawn in cfg and its still spawning them in front of entrances like this. and so it insta-poisons you when you go through the door
Toxic Smog as a weather is so buggy compared to how it works on Derelict I noticed
Adding to this, it seems going out the exit while inside a toxic cloud keeps you poisoned forever
i know this is already in a fix
report them 
It was mostly like the screenshots
It just having more coverage than it should inside
there's config for dat
I wasn't sure if it was intended or not tbh
that's why it's in beta, i unfortunately don't have enough time to play it properly so balancing is very guesstimated
i just tuned the damage and spawnrate down quite a lot for mine, 5 damage at tick and 1 second interval is insane, especially if you get caves lol
Very fair lol
i am waiting for responses and tweak defaults based on this
i set the damage to 2 and interval to 3 for now
i changed it as well
its 4 every 2
Defaults prolly should be the same as how it is on Derelict
now at least
but thank you for the cfg options
Also whenever you get around to updating your moons again
but people complained about that (and multiple ones) D:
is Arcadia supposed to spawn a shit ton of dogs later in the day?
I don't remember it doing that in the past
But everytime I play on it now it's just dog hell in the later parts of the day
lol
I'm surprised I always felt like it was balanced on there cus the clouds were small
🤔
the last time i changed the spawn curves was in July lol
Yeah I was gonna say it's possible game updates just messed with it
XD
i felt like they just appeared a lot less but i didnt really play the moon that much
it wasnt working nicely with lq for some reason
it's true that there are less of them
idk if i brainfarted while tweaking it or what
on derelict
ye
like, it was desynced between host and client. same interior type, different seed/layout
but i thought they aren't a threat in that amount considering there's a scrap multiplier for this weather
what
oh i was talking about the issue i had with lethal quantities
probably something i messed up on
ah ok, i got scared for a sec
ok the hotfix is live, but i guess it will appear in an hour on thunderstore
quite an important thing: i consider moons to have a good mesh by default (yay, so optimistic), cuz the blacklist grew to an enormous size and i actually know about problems only on select vanilla moons, so this part of the config will be reset for everyone
Gotta be the colors, Derelict's clouds are smoother and less imposing on my experience
again, same asset 🤭
they do look different based on lighting, so there will be subtle differences between moons i suppose
please let me know if fumes still spawn right in front of entrances, i tweaked something in the new version
yep gotcha
are there any weather multiplier mods that are compatible with this mod?
Yeah, it's gonna be tweaked. The problem is that making it actually white also makes it blinding on moons that aren't dark by default. In vanilla every snow moon basically has no sunlight, so the ground looks fine, if you apply it on assurance for example then your eyes will burn D:
discord added lethal elements???
they stole my work!!1

consider: blow up the sun

