#Luna's Moons
1 messages · Page 8 of 1
Storehouse is way too colorful and welcoming Imo
Yeah I found the sewers by going from the entrance
Going through them I looped back into the building
I probably missed a turn
It's pretty out of place compared to the gritty vanilla, Sewer, and Office interiors
yeah
one external sewer entrance
2 internal
you know i work fast
got nothing better to do
im unemployed
lol
I didnt think you are this fast 
The important thing is that you enjoy doing it.
i very much do
this is stuff i've always wanted to do
and im slowly learning skills i can use for making my own game in the future
good!
Also speaking of this.
This spawn logic includes all the enemies on the moon right?
You probably need it to make sure that ||the dogs spawn in the sewers and masked spawn in the building||
But wouldn't it be possible to seperate surface monster spawns into normal LLL spawn logic?
Here's my opinion on this new interior, the Lost Edifice.
It's unique, it has a pretty vanilla feel similar to Generic's Storehouse as if it were straight from the game. The style is quite noticeable and suits it quite well, I would add it in some moons like some of the new ones from Wesley's Moons. The decor is pretty good, its mansion-like layout brings back a familiar feeling as if you've been here before.
There are some details regarding the navmesh like the wall I reported, but that will definitely be fixed when more tests or videos are made. Also, with the ||middle door closed with a code from the terminal|| it doesn't open despite entering the code.
I'm sure you'll keep updating this dungeon to add more content, and I'll look forward to that so I can enjoy everything you can offer.
the middle door is a secret :3
it isnt meant to be openable yet
you will see what thats all about soon enough
"You probably need it to make sure that the dogs spawn in the sewers and masked spawn in the building"
correct
interesting, cuz using the command in the terminal it does the thing like when you open it
To add to this, my only issue with the int so far is the loot density
I saw a tumbleweed roll by before I found a single piece of scrap, and this was on Artifice
I found a good amount of loot on experimentation, maybe it's the size difference related to the scrap quantity to spawn
Just remembered #1281903801623777371 actually does that. On Retinue there's special area leading to the fire exits where a dog always spawns and patrols around. It still uses LLL for surface spawns though. Maybe you could ask em about their implementation
its more complicated
the masked spawns are simple
it just spawns masked when the game starts
but
dog and giant spawns are controlled by JLL
to keep them seperated
vanilla spawning uses ai nodes to spawn enemies
which enemies also use for navigation
dif convo
Oh
they're talking about a moon
Yeah and that area on retinue is also seperated and it only spawns a single dog
Everything else that can be configured with LLL only spawns on the surface
i needed to replicate vanilla spawn logic using JLL so i could force dogs to only spawn in sewers throughout the day, and only spawn giants on the surface
if better tools become availabe to do that at some point
i'll use them
but currently the way i have it setup is the best implementation of what i specifically needed
Alrighty. It's a shame they're hardcoded for now but your moons are still peak. They fit so well.
ty
likely
when i was testing
even titan had fairly reasonable loot density
wdym
the small gif of the door opening in the terminal when you type the code of the metal door
oh ok
not a big deal
the door will open when it opens
i'll tell you that
but thats all
about to upload a fix
find any other issues?
I'll play with some friends tonight, I'll let you know
alr
Probably an apparatus, "alternative." Only the Factory has an apparatus, while the Manor and Mineshaft are gimmicky enough to not share this commonly used trait in custom interiors, and I think the Warehouse could benefit from that.
I'm... also going to call this interior the Warehouse for convenience.
Calling it Edifice would be better
Since people call generics interior that
And starlancers interior is also called a warehouse I believe
I thought it was called storehouse for generic's interior
Who calls the Storehouse that
Anyways, Warehouse still fits the general description of Edifice better. Edifice sounds like a moon name... and I also don't use Starlancer Warehouse. The times I've referred to it has been, "Starlancer Warehouse", anyway
It's meant to be a hybrid interior of manor and facility
Tranquility if it was good
Wdym?
lol
Tranquility's interior is a frankenstein of the Factory and Manor
The interior as a whole was decent, but its main entrance could look a lot better
Tranquility was a moon with a custom interior, it literally was 2 floors where the 1st floor was a mansion and the basement was a Facility
Lost edifice is meant to be a hybrid of the way mansion and facility generate
I could tell
Awesome
That's the main reason it also has an apparatus
It has all the gimmicks of facility, as well as a similar vibe
But the room generation is more reminiscent of the mansion
I see
Its purpose is
Well
2 things
An interior to fit my moons better
And
Late game facility
The default facility doesn't quite fit the vibe of late game
Lmfao
The first moon that has the Warehouse as its primary interior in my modpack is Assurance 😭
Experimentation:0,Assurance:300,Vow:0,March:0,Offense:75,Adamance:75,Rend:0,Dine:0,Titan:0,Retinue:0,Artifice:300,Embrion:0,Acidir:0
(Reused weights from the Storehouse)
Yes
I actually have assurance as a decent spawn chance as well
By default
There's certain places i feel like it just
Goes
So I put it there
Lol
Titan is practically perfect for the Warehouse
Whys that?
Ginormous, sleek, and jet black, much like the Warehouse
Not to mention its facility canonically having been used for industrial purposes
I like my interior on titan because it squishes the generation in a ton
So loot density becomes reasonable
Somehow you find like everything on Titan solo but that shit becomes an immediate wasteland multiplayer
my first impressions are basically "damn this is some top tier shit"
Agree
Where?
its this room
can take more angles if needed to figure out the room
Nah
I recognize it
The labyrinth tiles are the only ones that aren't immediately clear
I'll look into that tomorrow
@tawdry citrus Why are these moons actually good. I haven’t seen a moon that’s impressed me this much since Wesley’s moons.
@tawdry citrus do you see all the people here?
EVERYONE died falling into "that" jump (me included)
she should make it break if you land on it too many times 😈
Holy moly skill issue

Good
the reason you cant actually open the door miiiight just be a little more obvious in the next update
Ooh!
With the Emblem mod is the easier way
oh okay
how would i use emblem for that?
My bad, Emblem is for MP4 with audio.
LoaforcSoundAPI is for only audio like ".wav" or ".ogg"
wdym?
Emblem is a mod that let you add background with images and videos.
SoundAPI is a mod that let you replace sounds with other sounds
I know how to use both of those, but yeah, I got confused lol
You'd have to set 2 folders, the sound folder and the replacer folder
In the sound folder you paste the audio
In the replacer folder you create a ".json" file with a small code (I'll give you the code, it's kinda hard to explain)
{
"randomness": {
"type": "determinstic"
},
"replacements": [
{
"matches": "MenuManager:Menu1",
"sounds": [
{
"sound": "menu_theme/MenuMusic.ogg"
}
]
}
]
}
how would i add my sound file to that?
in this part:
"sound": "menu_theme/MenuMusic.ogg"
Change "MenuMusic.ogg" to the name of the sound you've made
Just make sure that in the "Sound" folder, you have to make inside another folder called "menu_theme" and then paste the sound inside :]
1st folder with the things to upload
inside the bepinex you make the plugins folder
Inside the plugins folder you make your main sound folder with any name
Inside that folder you make this
i really suck at making music
im so surprised i managed to make actually good music for once
It's good
Btw, I've been using the lost edifice interior constantly these last days
There were 0 issues in all those tests
the ONLY complain is "that" jump
but after that.
It's perfect
thats actually crazy
my least buggy release is a whole interior
oh also
not gonna say much about the next update
but im adding more interactable tiles
yay!
We'll be waiting gladly :]
how does a decontamination room
sound
its gonna lock you and an enemy inside it
will kill the enemy pretty quickly
and bring you down to critical health
thats a bit harsh D:
Scaredy cat
its a way to kill enemies without weapons
bringing down to crit health i mean
it shouldnt be balanced towards the player
if the tile spawns on the path and cannot be avoided
its player activated
ah ok
you turn it on
the point is to use it as a trap agaisnt an enemy
but you wont come out of it much better than the enemy you killed
and you cant use it unless you're full health
unless you wanna sacrifice yourself
you could allow to use it at any health, in this case just scale the damage with player's current health, like 70-80% for example
so at full health it will bring down to critical, but if you're already injured it will be below, and in some cases (like at less than 10 health) it will kill the player
not sure if jll allows such things tho...
i could prob figure something out like that, but i dont wanna
Yeah that just
Dont seem worth it
Like what enemies would it be worth using on
some of the major enemies can’t die
So coilheads, barbers, jesters, and other stuff like that are outta the equation
So now we got
Bunker spiders, thumpers, nutcrackers,
which if you’re stuck in a small room with them, you’re kinda dead anyways
then you got brackens, snare fleas, hoarding bugs, whatever’s left
Which wouldn’t be worth luring into the room
it'll kill enemies quickly enough that spiders and thumpers wont be a threat
you could use it on a nutcracker if you get lucky
and it'd be a fairly easy way to kill a bracken and not have to worry about it anymore
And yet leave you EXTEREMELY vulnerable to other enemies outside decontamination in the process
Not to mention multiple of the same enemy being able to exist at one time
It could function by straight up destroying the enemy, even immortal ones, since the cost is all of your health
Or it could just be a mostly safe breathing spot, where they cant path into, but youll slowly lose health while inside
You are able to run out of the chamber before the doors close
But you do that at the risk of the enemy getting out too
So it isn't guaranteed health loss if you set yourself up for it well enough
I have a fully working build of that tile rn
So it isn't really a theoretical thing
Tbh id love to see you do a mod that adds more ambient music to the game
cause this vibes
i could do that
I actually like this, the menu theme I wasn't too fond of but this could make for a great ambient track in like an interior or on a specific moon or something
damn, you dont like the menu theme?
It just didn't vibe with me personally
Wasn't so much that I disliked it
ohh oki

It's actually really good, but felt like a menu theme for an entirely different game :3
was kinda on purpose
Yeah I figured lol
i honestly wanna slowly make my mods into one big connected thing
thats the menu music for that game
lol
Oh hey, that's me! (a part of me)
i love lethal resonance and will always use it for my modpacks
but i also wanna experiment with sound design and make something themed for me
If you wanna make something for the LR mod, We will always be happy to receive it and see where we can use it.
Sure!
I'm not saying it's an obligation or anything, I'm just saying that if you want something that "could" work for LR, don't hesitate to let us know.
@foggy timber :]
I honestly prefer what LR has already, and even then I turn it off in my own pack personally cus I like the Vanilla Terminal sounds XD
Yeah some terminal sounds could use changes, theyre a bit scattered in terms of style
This I agree with
Not a priority for 5.0 rn, but if someone else does it im gofer for tweaking and implementing 
made one for exiting the terminal too
and also a much more subtle scanner sound
made it to sound like a lil sonar ping
what would that entail?
Nothing really, there are people in the credits who have only provided some sounds and have been added in the credits section.
It doesn't mean that they work for us, just that if you want to contribute something, we would be happy to accept it.
none, just if you have a cool sound that might work on LR, let us know :]
MY GOD THAT DISCORD CRASH
You think any of the sounds I've already made would fit in?
Wdym?
oh, sorry, there was a Discrod shut down and I was not able to send nothing for like 10 minutes
Oh okay
the terminal and the scan could be used, but as a config, cuz we already made one of them :,]
@pastel lynx how would i add an extra sound to the lr sound replacers?
cuz i wanna replace the typo error sound too
you can check PowerSounds, it's an official addon made by another moon maker.
I helped them with that :]
https://thunderstore.io/c/lethal-company/p/PowerFull/PowerSounds/
In short, it's the same thing like the menu you've made before
but don't replace the sounds we've done
i figured out how to add sounds to the replacer scripts
it was a lot easier than i assumed it would be
the sound i made for that
oh, yeah! It's cool
it goes with all my other sounds
time to not update for a long time cuz i decided to work on a large update
well
eh
less of an update
more like something new
and really big
fun
good luck!
wesley proved how big you can really go
so i know that what i want to do can really be done
more colors?
?
in the lost edifice interior
I though you were going to update more tiles into that interior :,]
but the important thing is do what you really like
i am going to
i've got 1/2 tiles that i can add in an update
but thats like
the last thing i'll be doing
for a long while
cuz i've got some big stuff planned
gotcha
ill certainly have to check it out, i didn't mean to sound rude at all, IMO the interior just needed some little bits and bobs that arent gray to stand out against the metal and concrete so it doesn't feel repetetive
bright orange boxes and yellow railings:
on the walls is what i meant
Updates on Pause.
Project Andromeda has started development.
Lunar Lights and Eternal Void are generally in a good place right now, and dont need much work. so i've started work on a new, and far bigger project. i will give updates here as development continues, but there wont be any new updates or releases for a long while.
.
@here sorry for the ping if this works, just thought anyone who follows this thread would like to hear this
honestly doubt just anyone can ping that tho


I don't think the here ping works because its bundled with the everyone ping and you can only turn them on or off together but I can probably ping for you
oh oki
now you'll get the fire for it
it worked
It worked
it worked

It might have worked
the ping was for this message
meow
Meow!

did i get pinged specifically for something or was it because of the here thing above? (i didn't think i was following this thread before so im confused)
If you sent a message in the thread then you are following it
i usually unfollow it after if it's like i got pinged by someone in a random thread but i might've not here or something idk
discord goofy
Ok but how you can’t ping without perms discord is tweaking
And it doesn’t show a glow
I think Robyn is gaslighting us
robyn was the one who pinged
naur
its weird how it said I was pinged and then doesn't show me the message I was pinged for
hmmmmm
it was for this message
It didnt work for me .-.
Good luck with the project 
I just want to say since i'm getting around to trying out the catwalks now and the updated version of the catwalk pieces is pretty cool. you've seemed to fix every issue i mentioned a while back and it's pretty easy to use 👍
Can we get a catrun
great to hear it! I havent checked the updated ones out yet, I'll do it soon ^^
ye, we needed to fix the issues they had for personal use as well cuz the old ones were too hard to work with
and we needed the catwalks for the interior
so that was our motivation for fixing all those issues
lil peek at a moon that'll be in Andromeda
still very early in development
cuz modeling and texturing takes a lot of time
Not quite sure how I feel about it tbh, it feels more like it's supposed to be a space station than a moon atm
It's really pretty though
I'll admit I don't think I wanna see another moon like Rampart though, I ultimately really like that moon stylistically but don't enjoy it much gameplay wise
well
you wont really have to worry about that
wont be making new moons for public release for a while
and also
when this does come out
Regardless it was a cool concept but I felt mixed on how I felt about it in terms of gameplay lol, I love the stuff you make though
dont expect standard gameplay
Andromeda is going to be far from normal lethal company
Loving it so far
this is going to be for the first moon you go to
your first mission will be sending you there
i will not elaborate much further on that tho
thats basically already spoilers
Why did this butler phase through the wall here
how do you even get into rampart? i just stand in front of the large gate or door and we couldnt figure out how to get inside
you should add a video or show the tile where it happened, that way it can be addressed
||there's a sewer||
hey i've been looking for some good interiors to add to my modpack does anybody have screenshots of this one
wow that looks nice
Thx :3
that's going in the pile of mods
Hope you enjoy it
@tawdry citrus I really like the ExternalVoid interior it’s one of my favorite vanilla+ ones. I was wondering if you could add support for mimics on it. Thanks! https://thunderstore.io/c/lethal-company/p/x753/Mimics/
i prob will do that at some point
updates are currently paused tho
so it wont be soon
jade made me (Lacy) the new host of the system
so i'll be the one you all will be seeing for now
if i dont remember something you said to jade at some point
dont blame me
for me the interior fails to generate occasionaly btw
not sure if anyone ever mentioned this befor i just joined chat a few days ago 
atleast i think LostEdifice is the one from here
yeah I had mentioned it to them before, good to see im not crazy lol
i mean when i had this with wesleys interiors several months ago i literally sent him video proof of generation failing like 6 out of 10 times cuz i felt like he didnt wanna believe it lol
i can show more evidence i bet
pretty sure the only way to fix that is to loosen the restrictions on generation
which would be overall sacrificing the experience to fix an occasional issue
if any other devs know how to fix that without loosening generation rules, ill see if i can fix it
@faint star i fucking told u !!!
i know it happens!
but you have to enable that with a mod that turns on the editor/debug/dev
whats happening?
its annoying cause im absolutely not into remaking the lobby every 2nd time i would get edifice
a lot of people are having issues generating it
It's probably an LLL issue. I'm on v1.4.6 because the most recent version is still bricked.
I genuinely have no idea if its a me issue
Or not
Because ive legitimately never had that happen
I would try the UnstableBeta version of Loadstone because it fixed some things with Dungeon Realization btw
It looks like Loadstone was erroring there
I've been using the Beta version and have never seen that error
@remote condor Maybe you should update Loadstone Stable soon to merge in these changes
lol
@tawdry citrus could you add a config to star with the door open on rampart
ill do some testing with that then, might not have time today tho
Adi pushed the changes to the stable release
So you should be good to try the stable update later
Lacy nie jest w stanie Ci pomóc w tej chwili
Lacy can't help atm (idk if only I see this message in polish)
ik its in polish
i just didnt understand the reason to
yeah same
how do you get inside rampart?
nevermind i finally found it
the fog is a loooot on that map
We took a short break cuz we wanted to be at our best when working on this project
I'll be returning to work on it tomorrow
hope your break was refreshing, don't push yourself to work on this if you're not feeling it
Im feeling it
We just needed a break so we could actually do things at the quality we want
gotcha
This uncommonly happens; scrap spawning in walls on certain tiles
i see
i'll get to that at some point
busy with my larger project atm
dont have much to share yet
but i will be sharing progress when i have stuff worth showing
Is it realy inside the wall tho? Feels like the LGU scanner upgrade scanning through walls into another tile
Normaly things don't even scan through walls
Also I just wanna say that I never get this failed to generate dungeon thing when playing in a group
Only in solo when testing stuff
Realy like the interior after having played it a few times
im glad you like it
it'll get some updates at some point
not working on the currently posted mods rn tho
So wanted to bring this up, I've seen lots of requests for Tenebrous to have a seperate upload, have you considered it at all?
its not planned rn
Oh, this interior looks cool
do you have anymore screenshots?
I wanted to try it but was turned away by the lack of screenshots initially...
no idea
@blissful gorge Mod author has already provided some screenshots, but allow me to contirbute some more in-game angles with 0.7 Full Darkness :]
I am quite a fan of the storage lockers and conveyor room variants which act as this interior's loot rooms
With its verticality and scale I like to assign this interior to planets with large industrial complexes the likes of Titan, Feign or CaltPrime
oh I moreso meant in the actual readme/post, but thank you!!
these look awesome
Also.... Mimic compatible xO
I actually didn't know that it would be
not quite, there's a seam there
Close enough :v
not close enough for something trying to mimic it
moon o3o
how does tenebrous and rampart run compared to moons like calamitous, verdance, and incalescence?
i tested them in my profile yesterday, and the latter 3 run really well around 90+ fps but the former 2 are running sub 30fps
is there anything i can do about that?
could you elaborate on the issue?
i dont understand. not your fault
just my autism
lol
oh gotcha
i did a test in my modpack with 5 moons from lunar lights
verdance, incalescence, calamitous, tenebrous, and rampart
all of it was in a continuous session so there weren't any changes between tests
on verdance, incalescence, and calamitous, the game ran at or above 90fps, which i'd consider 60+ to be a baseline for how my game should run
but tenebrous dropped to an average of 35fps, and rampart ran somewhere around 24
i'm not sure why cus i thought in tenebrous' case that there was less of the complex terrain and more geometric shapes
but rampart does make a bit of sense considering how large it is and how much foliage it has
i'm just wondering if there's something on my end i can do to make them run at higher fps? or if it's an optimization that needs to be done on those moons
with tenebrous
thats likely because of how many lights there are
and rampart is partially for the same reason, but also because of the foliage
so, its a moon thing
not a thing on your end
i'd have to optimize performance on the moons to make them run better
Think this belongs here? I had this happen twice now and it's probably due to the size, but I wasn't able to grab a screenshot of the logs last time so I thought I'd do it this time. Just incase it's helpful or not, Experi seems (edit:almost) entirely incompatible with this interior.
It'll attempt to generate it, then fail, then softlock your lobby in orbit stuck perpetually in a pseudo loading phase causing framerate to die. Can't move moons, land, or anything.
Seems it's also occuring on Magic Wesley's Lecaro? Am I the only one who's had issues when this interior generates?
It's not every time, but happens a fair bit.
i only had that happen when being solo honestly
idk how that makes sense but when playing with my friends it has never failed
check your mods
you have a mod that enables in game vanilla debug menu, and due to that it causes dungeon to fail to generate
Will do
Also, I have to retract this. It was originally only happening on this interior, but as I've found it's actually occurring on other interiors as well. It just coincidentally only happened on Lost Edifice for a whole day.
is boreal's creek supposed to be frozen? it looks a little weird since i can stand on it
yes
theres a still frozen layer on the top of the water and you can see the liquid water still flowing underneath
got it
LunarLights / EternalVoid
A space was added in the name probably
Technically two spaces, did a lil digging
This was the previous title apparently
Probs adding spaces makes it easier to search for the thread
Nerd
shush
ya know what'd be really interesting
remaking lethal company with a realistic style in unreal engine
It depends on the point of view, one characteristic of LethalCompany is its visual section
agreed
the visuals do make it very unique and was a big reason why it got so popular imo
but i've always looked at the environments and wondered what they'd look like in a realistic style
and being a 3d environment artist, i've always been curious if i could do it myself
decent chance i could
and if i did, i wouldnt settle for a visual demo
whats that?
Support me on Patreon:
https://patreon.com/gibbsontv
Lethal Company Mini-Series: PILOT
This is a story about a crew of 4 (Sigurd, Desmond, Jess, & Richard) flying through space with the objective of collecting scrap on different abandoned moons to deliver to “The Company”. Unfortunately, these moons are infested with unworldly creatures who...
forgot that it was only a pilot
doing visual testing
just to get the vibe right
meant to be the biome of assurance
obviously its very much separated from the actual assurance visuals
because that doesnt translate well to realism
considering zeekers only used 2 rock meshes
while im just doing biome testing to see how things should look
it'd be nice to get feedback on visuals
It looks really good
does it fit the assurance vibe?
To be honest, I kind of see the resemblance, but the shape of the vegetation, combined with the lack of that contour that makes Assurance special, makes it seem different.
But hey, it's not bad, but I would consider trying to create something unique and distinctive rather than something that's already made from something different.
my plan is to make basically the same map layouts
but i do have a major gameplay change planned
that will influence final map designs
whenever im making the movement system for the game, im gonna add a ledge mantling system
that will also be dependent on not holding a 2 handed item
I hope your vision can work, it is known that it is not easy :,]
I think more dry vegetation would make it seem more like assurance
but that looks nice
Also higher hills maybe
all good feedback :3
I can't wait to have something playable to show off here, but that won't be for a bit
Also
If anyone was wondering
Yeah this is the result of project Andromeda getting too big and needing to be switched over into making something completely new
hey, just a small question.
Do you have plans on continue with LostEdifice and or maintaining your moons?
Yeah, but once this project is done
Pain on Readme Update
What are the interior spawn curves like for Calamitous and Precipice?
When I played those it felt like there were way too many monsters spawning
And why does rampart have so little loot?
to clarify i think lunar light's moons are among the best visually and i really would like to go there more often, but they feel a lot more dangerous than other easier moons that are more profitable
not 100% if rampart is causing the masks to walk weird
but i tried turning off pathfinding lag fix and it didnt stop them from doing this
they also get stuck in corners pretty frequently
not sure what might be causing that
if something weird with rampart is doing that
i wont really be able to fix it cuz im not updating anything rn
Hello!
Small bug report on LostEdifice. (it was on incalescence)
There is a point where the doors stops from being collisionable
https://www.twitch.tv/wendafulfriend/clip/UglyAmericanBisonBloodTrail-7fGA-d5iKZwtZw6R
Me neither. He was the host, so I don't think it's a problem with being a customer or anything like that.
I'll let you know if it happens again.
but it casually happened after I was being dragged down by the walker, from diversity.
I mean, I don't think that's the issue, but it's kinda odd
something something next couple weeks maybe
does this moon perhaps still work in v69?
nothing should've changed so all my moons and stuff should still work
well
whenever it does come out
i'll be making a couple new moons
and doing some fixes on issues people have had
im thinking of doing a sort of desert oasis moon, and a snowy mountain moon
the oasis one would be a bit more on the standard moon side of things
but the mountain one would be more of an interactive experience involving a lot of precarious paths scaling cliffs and avoiding gusts of wind and small avalanches
Heya
V70 is out
I'll start working on new stuff soon
i know nobody will prob care much at this point since everyone has def moved on by now
but i still feel like doing a little something after the update
im still here for it
tho im def worried ab how much shit broke across the board lol
im not gonna start working on anything until everything in the community has been sorted out so issues i might have are already solved
I think the interior issues were solved but bat isnt working on the exterior issues with maps if I read correct, tho voxx may look into it(the revamped map broke maps on modded moons)
wdym?
map was overhauled to show terrain layers(the terminal map), modded moons dont have this so they are just black now
i see
interiors also have more detailed map, tho if im correct batby is working on a fix for this one
what was actually changed with the map?
im pretty sure that was a direct inspriation
he said the new update had stuff inspired after playing repo
pretty much yeah
any screenshots of the new terrain map?
I'm still here :]
im still around too
Me too, love lunarlights

are there any resources for getting moons updated for v70?
same thing for interiors
not that i know of besides making sure you use the newest version of JLL (fix for v70)
for topography lines they're manual
i can get what demonmae did since they already have their topography lines set up
as for interiors, i don't know
their method
I know @peak agate was able to update most of their moons and Interior for v70.
Maybe they can help
slightly different than how zeekers did it
i think what he did was just load the terrain in blender, set flat planes at intervals, deleted non-intersection, and took a screenshot of it
he didn't say what interval he used but i'd assume 5m
as in?
there isn't an automatic tool to make them right now
i see
batby is working on one but it'll be a while
?
48 hundred thousand wasps

what mod is this?
its a moon pack and an interior
Oh neat
im honestly not sure how to get back into modding this game
i want to but i dunno where to start
what does that mean
Everyone has ways to start and/or continue something.
I am no one to say how to do it, but from my own experience I would focus on first correcting the details that are presented before the update so that, with things corrected, the desire to continue and make an effort increases and then find what can happen. to be more complicated.
At the end of the day, the important thing is that you do what you like, if you don't want to continue maintaining the mod it is completely understandable since you have no obligation to do something you don't want to do.
I wanna keep maintaining stuff
we never gave up on this stuff
we just took a break
since the game hadn't been updated in a while and people were starting to move over to other things
also, i dont really understand what starting small would mean for me
im a moon dev
the smallest thing i could do is like
make a moon
and thats also the biggest thing i could do
maybe you can try checking the bugs reported here like this one
More rooms for your interior? 
i have an interesting room already done
i could add that
wouldnt feel right tho
since it wouldnt really be enough
plus
i dont even remember how to do all the modding stuff
technically gonna have to re-learn how to mod the game
lol
things i personally would like to see: standalone upload for the moons, another interior because the 1 existing interior is actualy realy nice (could maybe use some more actualy rooms, too much actual corridors) and i'd gladly take like a cozy snow moon that can exist without insane amounts of fog cause i feel like it just lacking those type of moons, Boreal did it too it just doesnt exactly have a cozy feeling to it lol. a new interior is probably too big of a project to get back into things i could imagine
thats what i could think of right now
i have a new interior planned
just not sure how to get back into modding to actually make it
also, all of our moons have a backstory to them and the two snowy moons arent meant to be cozy because of that
none of our moons are meant to be cozy
they all have a dark backstory
Some of them certainly do feel quite cozy though, especially Verdance
I think they all give off some really good and unique vibes
basically what everyone said
just fix some bugs and add some small changes
Once my sleep schedule is fixed I'm just gonna start working on a new interior
It should honestly be the easiest to make because it shouldn't be hard to use the interior I already made as a template for the functionality
It would just be time consuming for art stuff
Cuz I'd have to be designing and modeling every tile

If you eventually update lost edifice i suggest also fixing common position where items can get stuck
Some i have found during testing are
- under the tile that spawns app
- door concrete tile
- catwalk tile
Thanks, I'll keep that in mind whenever I do
no no. i agree with xu here. certified nerd moment on your part.
Screenshots?
i never got the screenshots 😔
ty
this
Although in some places it had a weird navmesh and sometimes scrap appeared under the floor.
But after that, it's incredible.
this interior walked so fractured complex could run wow
it look astonishingly good
and it doesn't have the v70 map
and please, lets not forget the quality of the moons
The moons are still such high quality that I would recommend playing on them, it seems like the dev's DID system has moved on from working on these projects and it's a shame cus it's some of the best quality work out there
agreed
I may put it back on my modpack
The interior had issues that made it just not hold up over time but the moons are still fantastic
Especially if it was on a large moon, it just unfortunately has almost no tiles
Yeeee
this is how from one of the nearest fire exits to the ship (gone wrong)
Yeah these moons are great. I still use them in my pack
I readded these and I replaced every vanilla weighted interior with Wesley's alt variants so Facility > Fractured Complex, Mansion > Spooky Manor, Mineshaft > Expanded Mineshaft
Fractured especially just compliments the quality put into them
Yeah
There are nitpicky things like the roof of some moons like rampart makes the rain go through
And iirc in tenebrous the navmesh it was kinda weird
But overall still one of the best quality moons out there
Just hope someone could maintain it or at least fix these issues to finally let them rest :']
I thought Tenebrous got fixed but I could be wrong
it is really sad that the other moon pack never released
iirc the preview they sent was very close to what we got with Kenji's Lua anyways, so if you want a moon similar to what was previewed play Lua
yeah, but it is still sad to see
lunarlights has a pretty unique style
I still never played since it always just crashed when trying to generate for me
really, I've checked the moons yesterday and it workes flawlessly
just those nitpicky things
moons fine
just the interior
Interior needs fixing
this is one my main moonpacks haha
but I don't think Aurora could come back :,]
at least the moons are still working
bc id HATE to lose these
yup
just this on the moons
oof
I get it
how broken is the interior
It should still work.
Main things are some weird navmesh on some rooms, making enemies pass through some walls.
Some scrap spawms under the floor.
And I had an issue that if it's a large interior, the doors stop working and have no collision
ah yeah thats too much for me
at least wes's interior is like a bigger scale version of this lol
This Interior fits perfectly on Motra lol
The interior just doesn't have enough tiles imo
The balancing on these moons is a bit questionable, Boreal feels extremely broken in terms of it's curves
I reworked them by adjusting the power levels, feels a ton better
Boreal no longer spawns a million baboon hawks
It always irked me a lil that there's no way to tweak or disable the forced outdoor spawns on Rampart
i think the enemies are spawned via script there
Huh, didn't know people still cared about this stuff
Yes, we care.
These moons are still on top quality
Damn, didn't know my system could make something that people liked that much
We do, despite not writing much here until recently, I have almost always had your moons as a priority in my modpack
And we miss the Interior, sadly it needs some fixes with the newest version of LethalCompany
We don't have any of the original files anymore, they were left behind when switching operating systems. Although i might be interested in attempting to make more things if i can learn how
That's completely understandable, and I'm sorry to hear that.
Ultimately, it all depends on your preferences. We'll be here waiting if you'd like to offer us anything.
I am an artist at heart and could make some quite pretty things, but i don't have any of the information for how to actually make stuff for this game
Seeing that so many of you still enjoy what the others in the past have made, it does make me want to try to "come back" to this
Are there up to date resources for making moons and such?
Im not familiar with how things work here
well theres a new api
called dawnlib
that works like LLL
its VERY experimental on the moon part, but its a very strong api nonetheless
i just saw this channel light up on the threads lol
might aswell join in
theres also weather stuff to it
The creation method remains largely the same as in the last LunarLight update, namely LethalLevelLoader. There is dawnlib but It's mostly in developement.
This applies to both moon and dungeon creation.
The most important thing is the change of version from Unity from 2022.3.9f1 to 2022.3.62f2
I had accidentally clicked on the wrong server and i noticed this thread had activity at some point
So i decided to read it
And seeing what people were talking about made me decide to show myself
That information is mostly unhelpful to me
Sorry
Im not familiar with any part of the moon making process
if you wanna mod to v73
Or how to start in the first place
you gotta change unity versions
and repatch LC with a new patcher
the rest?
pretty much the same
Speak to me about this as if I've never made any lethal company mod in my life
dawnlib is working on explaining how to make moons with it
i mean its been eons since you came here
so
I am disconnected from the information sharing that was done in the past within our system
I dont know what the others knew
And i dont have their work to reference
They didn't keep any of the unity things when switching operating systems
The best way to do this is through a Tutorial.
There is a video that explains how to make a moon
NEW 10/18/2025: Lethal Company switched to a slightly different version of Unity to address a security breach on Unity's end. The version of Unity to use now is 2022.3.62f2. Ignore the version I state in the video. The link below is a direct link to the exact version of Unity being used. This link is also in the Resources section of the descript...
Ah, that sort of thing is what i was hoping for
Thank you
Is that all, or mostly up to date information?
with the description update that should be all
I very much appreciate the help
I hope I'll be able to bring you and any others wishing for more from my system something you enjoy
I'll be here asking plenty of questions and sharing any progress I may make
I personally will be waiting for news, thank you for coming back
Thanks for checking out this server :]
let me know if you need any help setting things up with DawnLib over LLL, the video tutorial will set things up with LLL but the setup will be almost entirely similar in a lot of ways
Your unique smiling emoticon is cute
What exactly is dawnlib?
You seem to be positioning yourself as knowledgeable on the subject
It would be helpful to explain the differences between using LLL and dawnlib so they can decide between the two.
To my knowledge, DawnLib is the most up-to-date and complete library for loading custom content from Lethal Company.
What exactly does it do though?
DawnLib is a library to help creating and loading content in lethal company, nearly the same as lethal level loader (LLL).
the differences are:
- It is more maintained
- Has more features (and can have more if requested)
- Is getting more documentation over time
- More performant in some aspects
it should also have an easier workflow to work with, and as the creator of it I'm more than free to help with some of the stuff
Editor tools that help in creating the content
Easier workflow the bigger the project is
Features like multi-scene support (basically a moon in lethal being able to have more than one "moon" packaged in one) do actually work
Oh i see, i didn't know you were the creator
yeah thats fine and normal
Thats quite nice to see that the creator of such an important tool is active within the community
DawnLib also supports stuff that LethalLevelLoader can't, like Achievements, Skins, Weathers, Inside and Outside Hazards, Ship Upgrades and Ship Decors, Shop items
thank you, I try :p
I can understand if some of this content isn't familiar to you or you don't understand what it means as well, it's just different aspects of Lethal Company, Achievements are very similar to like steam achievements and Skins refers to enemy, item, furniture etc model replacements
LethalLevelLoader does have better Interior support than DawnLib, but that's because I've never made an interior myself so I'm not too sure what goes into it, if someone does ever try I'm sure I'd be able to much more support it
Interior making seems far more complicated than moon making
So i dont believe ill be attempting that for quite a while
That's okay, and yeah I believe it does take quite a bit more work
I would personally prefer to get past the technical things quickly so i can do the art things
i can send some things pretty quickly for all the technicalities you'd need to do
That would be greatly appreciated
Thank you very much for the assistance
With you being busy working on an important tool like dawnlib, what made you chose to take them time to talk in this thread of all places?
i have a bunch of threads open in a lot of mods i am/used to be interested in, and I'm thankfully not the only creator of DawnLib so I have time to focus on other stuff, but working on it is my passion/hobby
I haven't made a moon in a while but I do remember the key steps:
- Create a patched unity lethal company project on the latest version
- Setup your files for moon makin
- Create a bunch of "fake" files so that stuff like LLL or DawnLib can swap them out for the real deal (saves file spaces)
the screenshot helps with the first point
I can send a unity package (you'd just need to open it) for the second point and third points, but you should also give the video way above a watch so you understand the workflow a bit more
everyone deserves time here, we all be modding, tis a hobby/passion for everyone, it'd be weird to make a really amazing public tool and not wanna share it 
The only downside to DawnLib right now is the lack of configuration options for modpack creators like myself. Currently, I have no way to configure the price, difficulty text, description, minimum and maximum scrap amounts, or which enemies can spawn outside, inside, and during the day. The closest thing, currently in development, is LunarConfig (a mod that allows you to modify almost everything), but this mod isn't compatible with the permanent purchase system I use with Darmuh's TerminalStuff.
So sadly i'm kind of limited about these things :'] specially when using Dawnlib at this moment
yeah a lot of that will get solved in due time as DawnLib is still newer and me and Crafty are definitely dedicated to getting LunarConfig to be better and using it for all future content
Wait you working on Lunar too now?? :0000
Nah, but I offer my help where I can
From my perspective, dawnlib seems to be the best and most future proof tool to use as someone wanting to get into lethal company mod making
Even if it may be currently lacking in some aspects
Yeah, currently the way that LunarConfig Works is practically impossible to change price of the moons in middle of a match
Yeah, it will
Or at least I hope that :']
Even in its state, is revolutionary hehe
can stuff like CentralConfig etc edit prices in the middle of a match?
How come?
Yes, it is compatible with Darmuh and LGU moon discount upgrade
Also sad to hear that, i was never able to try this mod, and when moroxide sent images of how they looked like it was really sad, they look extremely peak
Specially the interior
Not sure if it's a patch directly or if it is the way how the things are handled, but I can confirm it works
Looks like fractured complex (a wesley's interior) and thst one is one of the best interiors
i wonder how hard it would be to give it a webeditor like lethalquantities
for mods like those i'll likely reach out to those creators to provide support
For Lunar, cozyton is working on a spreadsheet rn that should make the process easier
if somone knows stuff like web design it might not realy be that insanely hard but i have no idea on that type of thing, and i dont think crafty knows either
That wouldn't be a bad idea, altought Darmuh is currently not avaliable and I'm not sure if Spike could help with that
I would LOVE to help with that but i still gitta learn backend stuff so whatever you input would transfer to it
Rn i have no idea hehe
I hope by the end of the year i know enough :3
I've talked to darmuh a bit, he's down to make compat changes as I offer em, so that part's fine :p
good luck cheese
Cool!
Oh but its not cc that lets you do it, is just a compat stuff, maybe we can ask craftyy
Maybe i can make something even better in the future
Would be really cool!!!
Ill be sure to remember your wishes if i ever do end up making an interior
Tysm Xu ❤️
just becareful if you cook too hard..
Ill personally tell you
I will keep things manageable and as optimized as i can
Dont expect things to look like they were made in unreal engine
people shouldn't expect that ngl lol
People would kill you here if it looked like that
lethal company isn't a 4k 280hz type of game
so you can get away by making it look almost like a ps2 game
Well yes, but i was just using that as a comparison of amount of detail
So, question for the knowledgeable people here
What should my first step be?
Point me to where i need to go to start
You gonna start with moon?
Regarding Dawnlib I think @rustic pine would be the one giving you the first steps
starting with downloading unity if we're going very very first step
honestly you dont really have to do anything different than LLL, paco made a fork that allows it to work for v73
Turning on pc :3
https://thunderstore.io/c/lethal-company/p/TeamXiaolan/DawnLib/wiki/4097-a-unity-setup/ the Project Patcher section of this page has everyhting you need for a first step
i know you werent here to see me say it earlier
but i dont know what others in the past did with LLL
one sec i got you
im effectively brand new here
NEW 10/18/2025: Lethal Company switched to a slightly different version of Unity to address a security breach on Unity's end. The version of Unity to use now is 2022.3.62f2. Ignore the version I state in the video. The link below is a direct link to the exact version of Unity being used. This link is also in the Resources section of the descript...
I just sent that!
i was gonna get that lol
Nah dw lol
oh you did?
but
whoopsies
yeah
this is cute
just follow the video and you're fine
We were all gonna send it
erm! awkward !
is that
Generic made it
i would change a couple of the explanations of a couple of things in that tutorial (that i learned the hard way later) but it's so fucking solid
Mi compa!
I ain't doing that lmao
Hehe
Lol
founded it
If its rewlly badz you could leave a message in thqt tutorial video tho
honestly i was told that baboonhawk model was made by wesley
So we dumber people dont get those same issues 
evil
thank you very much
they were lying to you crow
nah it's a couple of nitpicks on the reverb triggers and low and high altitude sounds mainly


