#Luna's Moons
1 messages · Page 6 of 1
Since you finished the remakes
Exactly
The case here is just a matter of the amount of time it's been out and mod pack usage
Your new version is way better and way higher quality
agreed
People just need time to discover it, I would imagine the original mod probably had less downloads at this point in time of it being out tbh
I don't remember
also, I recommended it a while back for a modpack that's in development
Thanks
Worrying about download count and thinking things are wrong isn't good, you gotta not do that
Guess so
It just not having as much traction made me feel like all the work I've put in wasn't really worth it
Cuz I put a lot of time into making the quality higher in every way I can
Yeah, you just have to understand a lot of the people using them aren't in this server and likely aren't aware the new ones released yet
Love the moons, they feel very vannila-esque.
Just a question about Verdance though, are the ambiant birds supposed to be this loud?
yeah they're meant to be a lil loud
hows this for a swamp style
you're the main target of the question
looks very nice, it fits with the games style a lot
perty
any suggestions?
continue with your vision. thas my suggestion
a hut in the middle of the swamp with a sign saying "BEWARE, OGRE"
nuh uh
this looks like just a foggy forest, not a wooded swampland.
I think thats just a demo of what the trees and foliage will have I presume it'll have permanent mud spots and water
thats not whats lacking lol
whats it need?
the trees arent common to wet/swamplands, and while the vanilla ground foliage fits, it overall doesnt quite click
and its not cause its not a mudpit
as someone who grew up in wetlands my entire life this is the most yankee interpretation of what itd look like lol
not quite there but its got the bones for it
the trees arent what i wanted either
but i couldnt find any fitting assets
i could give you some but youd have to tweak lods to taste
l4d2 also has solid cypress trees
if youre down to fiddle w ripping source assets
what do they look like?
theyre cypress trees. i have them on my own moon, pelagia.
If possible could you put some screenshots of you moons on your mod page. As well as the routeing prices. 😄
I love the moons and I know you will get more downloads with more people seing what you have created.
Oh! Also default interior weights.
These are the prettiest moons modded lethal company has to offer by far. I was already very happy with the old Verdance with its vanilla-like looks and small size. Seeing how it got improved blew my mind. I can't wait to show these moons off in my lobby to the dozen people I play with.
True, LunarLights is one of the best moons packs that you can find rn, but it's hard for new users to know if the moons are great without any screenshots
gonna be working on 2 moons at once
Please don't overwork yourself
i'm not
its doing the opposite
means i can focus on whatever project i'm enjoying more
instead of draining myself on one project even after i stop enjoying it
Understandable, enjoy with the things you like :]
I like it
Do you think it'll be out soon?
I'm excited for this one
honestly, could easily have it out tomorrow
guess so
whys that?
Cus the preview looks really pretty
Idk I just love the snowy moons you make
lol
They're so unique
thanks
heres a top down view
with paths marked out
the layout is kinda similar to titan
but with multiple layers
and you actually have to travel to get up
👀
hmm?
I like it lol, it's a big strange to look at that big almost empty section but I like XD
that big area is gonna be a second mountain peak with paths going up it
but rn its blank
cuz i'm gonna finish the first are before i move to that
side view with stuff marked
the main peak has 3 layers
ship, fire exit, and main entrance
alsoooo
the moon is gonna be very hard
if you drop down to the ship at any point
you're prob not getting back up
that big empty winding path up
the entire purpose of that is to make it impossible to get up when theres giants out
the way you're meant to go up once, and stay up
and just drop loot down to the ship
and not go down until you're 100% ready to leave
pertty 😮
thx

?
Its so pretty 
thanks hehe

not too far off from being done
its a very foggy (and simple) moon
so there isnt anywhere near as much to do
which means i can finish it much faster
i can potentially get it out tonight if i keep working
i like the design but is that not too long to go to the top?
its meant to be longer travel time
cuz you're only meant to go that way once
transferring loot takes like
0 time
oh i see
you can just drop loot literally ontop of the ship
from both entrances
so i made the travel time to the entrances take a bit
since you're only gonna go up that way once
and it basically makes it impossible to go back to the entrance once a giant spawns
but why once? did i miss something important previsously?
cuz you if you go back to the ship, then you need to take the path once more to return to the dungeon no?
main and fire are both right above the ship
so you can just drop loot off of either platform
and never have to go back down to ship
until you're leaving the moon
transferring loot doesnt require going to the ship
its similar to titan with that
Interesting 
ok, but if you do go back down... then you need to take the original path to go back up right?
yes, but you arent supposed to go down
sliding down the cliff
you will die if you just jump
but you can slowly drop down the side of the cliff
Oh like vow fire?
kinda like the opposite of that
but yeah
the way you're meant to play the moon tho
is to go up once
stay at the entrances
and drop stuff down to the ship
to collect later
when you're actually leaving the moon
Ok interesting, hype to play now
the challenge on most moons comes from the late night loot transferring
this one is meant to force you to deal with the interior challenge for the entire day
i tried to do something unique with this moon
i'm making all of my late game moons have something special about them
so they dont feel like just another moon
i want them to have a sort of "boss level" feel to them
before i call this moon done
anyone got anything they think it needs?
not design wise
but for setup of stuff
posting the moon rn
What's SC?
I enjoyed looking at these maps just now. Some notes, they are all missing LLL dynamic tags: Verdance, Valley. Calamitous Canyon. Precipice, Tundra.
Precipice is a very long walk up.
Everyone loves S rank moons, I might suggest Calamitous get moved to A? just a thought due to lack of A difficulty moons, because some mods actually use this. But I didnt' check the monster power which is probably S threat. OR if you like Precipice could get moved since it's rather light on hazards of it's own. This is honestly mostly just my complaint to the modders in general, don't worry about it too much.
The verticality on all 3 of these are quite good.
Best looking canyon I've seen, and lava hops are fun.
Precipice I believe is designed for a Jetpack or Cruiser
So the walk is long by purpose
That checks out, just throwing out some thoughts. Having a cruiser focused moon is fine.
i feel like Lunar Lights is a bit more of a finished product
as of the release of precipice
i feel like my moons cover all areas of gameplay now
verdance for early game
boreal for mid game
and then 2 moons for late game
i feel like thats just enough to not get stale
How are the other 2 moons you were working on coming along?
Luxuriant isnt being worked on anymore cuz of really bad optimization issues
but i will redo it later
the swamp moon is still gonna be worked on
and will be the next release
Noice
i just wanted to make a snowy mountain moon
more than i wanted to work on the swamp
Are you still planning to improve Incalescence and add it back too?
at some point
c;
this ended up not giving me much of a break from the swamp tho
since i made Precipice in one night
i'm very proud of it for how little time it took to make
Oh I missed Boreal when playing. My bad. But still need the LLL dynamic tags.
what are those tags even used for?
There's a lot of interiors now using tags to change design based on moon tags
They're important to setup now lol
ah
i may or may not have missed the mention of Precipice's addition. icon made regardless
cat activated and fully functional
My friends and I got your moons recently and they’re all top tier thanks for making them

yw :3
happy they're good enough for you
They are very good, very well made and fun to play on
If I had to guess I think your download numbers are low compared to other moons because the player count of the game is way way down compared to when most of those came out
Because every time I see a moon tier list yours are in S or A, that’s why I got them so I doubt it’s from people not liking them
Thanks for the reassurance
new project
ocean moon
i'm kinda doing everything to avoid working on the swamp moon
its too much work
and i dont enjoy it as much
remember what I said before :]
If you don't enjoy it then make a moon that you do enjoy
Like you can easily make a swamp moon you enjoy
thats what i'm doin
i'm making the ocean moon we've wanted to make for a long time
fuck I legit made a layout similar to this in class a week ago
this is so insanely peak
ocean moon too, lmaoo
oh?
Thumper
Oh those screenshots look great!
Bruce
I'm not too fond of it being a city moon though, but I'm not really into city moons as a whole
Maybe I'll like it more when I actually get to play on it, I just am weird and feel like city moons don't fit into LC but that's me I don't wanna dissuade Luna cus I'm not into these types of moons XD
its meant to be like a floating research base
Ah okay that makes more sense
on the same planet as the company building
So it's the screenshot doing injustice
Research Base implies
SCP Interior and Xen would work then probably
scp interior would go well with it
I wish Rosie would come back and update it
I miss Sector-0's interior but it had too many desyncs
on the ground, it feels more like an industrial floating base
Hygroderes and thumpers outside? inside you can have those two aswell with a bit of snare fleas, jester, coil head, bunker spider, butler (?), masked
it kinda depends on how hard you want it to be
@tawdry citrus You did an oopsie on Boreal where you left the fox in
Cus we had 2 spawn on there
When there's only supposed to be 1
Wuh?
Yeah lol
Nvm seems it's not a you issue it's happening on Seichi too wtf lol
I knew it wouldn't be
I'm almost certain that the version I used the asset ripper on, was after the fox was removed
And I haven't tried to add it back
Lol
I think it's a funny bug with CodeRebirth from me excluding the fox from the Shockwave Gal
lol
Lol
Remember that I also encountered 2 on StarlancerZero in your stream before and one was invincible and clipped thru the terrain when I killed the other
Yeah I'm curious what's causing it
I have just one idea
If the moon has the moldspreading enabled maybe that could cause it to trigger the mod to spawn another one
It came back after readding HeavyItemSCPs today, so maybe a load order thing that's causing KidnapperFoxSettings to do it or smth
I dont think thats related to it. I dont see a reason why that mod would mess with Foxy
Btw @tawdry citrus I still get the PlayAudioAnimationEvent errors on Boreal
Logs 

We went there first, bunch of PlayAudioAnimationEvent errors
I’ll take a look at it in a sec
Oh yeah this makes sense
The dropships on Luna's moons seem to be bugged and play a quieter version of the default theme
@tawdry citrus I'm guessing you need to figure out what you did wrong lol
being quieter might because of a suggestion I gave to them but that should be still fine, they just need to adjust the audio source
wonder why it only gives errors on boreal
It probably does it on all of them I just never noticed
Cus all the moons have the same issue with the dropship
This also might explain why I had some issues with footstep audio cutting off on Precipice earlier today
doesnt look different to me
Maybe something with the dropship mesh you're using itself?
you might have that script somewhere randomly then maybe you just placed one on something as an accident
^done that before lol
Or if you're using some of zeeker's prefabs and stuff some other random things of his use that script. I'd just check each object in your moon that uses it and see if it's missing a sound or something like that. If you search the exact name of a component in the hierarchy it will show you every object with that component in the scene.
I am making a water plant interior
it would actually go perfectly with this
yeah that shit looks heat
is this a cruiser moon?
it can work with the cruiser
but it isnt exclusively for it
its a moon that was made with the cruiser in mind
although, you'd probably have an easier time with a forklift
I'll have to give that a try tomorrow. That new moon looks sick
i love it. i LOVE IT! the wave motions, the dreary skies, the oceanic platform. great work, friend
i'm super glad you like it!
So dreary pipeworks got it
I think there's a small NavMesh issue in the newest moon
also, when it's rainy, the rain passes through the ship
Might be too many nodes too close to each other
Dunno how I could cause that
Yeah enemies can't get on the ship on the new moon
I like it though
They can, it might just depend on where they're coming from
I've had dogs get on the ship
I'll look into fixing it
Dreary pipeworks was a mistake for this moon though after actually seeing it from the way it's designed Warehouse and Grand Armory likely fit the best
Xen just because you said Research Facility but Warehouse is fitting for that also, I used it on Sector-0 for a while lol
Oh ok
Vanilla Facility will probs work too, just cus Vanilla Facility fits everything lol
Not really tbh, I really enjoy the moon outside of the couple of bugs it's phenomenal
I'm using Vanilla Facility lol
Cuz that's what I was going for
Vanilla facility is such a generic style that there isn't anything it doesn't fit
Btw I think you got some broken AINodes near the ship which is why dogs struggle
Cus we had a Forest Giant spawn that couldn't move
Hmm
Def gonna be looking at that
They serve a similar purpose gameplay wise
yes, it has the quaility
I know it's more dificult to compare cuz this is a more industrial one
but it's really good
Awesome
I probably won't do another moon like it
But I'm glad it works
Gonna go work on bugfixing in a bit
problems might be fixed
Btw since idk if you did it yet, be sure to fix the dropship issues on Incallescence too
:3
pretty sure it wasnt actually dropship issues
it was just the script from the dropship on lights that shouldnt have it
which i didnt use on that moon
posting update that should hopefully fix stuff
Yay
I can't easily test that sort of thing myself
Since I'd have to go to the moon repeatedly
And wait the entire day
And watch what every enemy is doing
So I'm posting the fix that should work
And if it doesn't
I'll have to try something else
too many variables to worry about for solo testing
so i'll have to wait and hope the issue is actually fixed, and if it isnt someone will have to let me know
I mean so long as you made sure AiNodes aren't floating or buried that should have fixed enemies getting stuck lol
should be uploaded now
making another small update to fix another issue i found
i really love this view of the moon
the view you get as you're leaving is perfect
Why does your ui look like that?
The Clock warning and the compass?
🤔
cuz i have mods that make it look like that
I have the clock mod but it doesn't put that warning indicator for me
Oh it's the alt danger icon I'd imagine
ye
Also I stopped using Elads I liked it but it gave some performance issues and I kind of like the Vanilla Hud design a bit more
oh ok
when i was fixing stuff i added this pathway as well btw
the catwalks
it connects the second platform behind the ship to something
and creates a path back to ship from the pillars
also added this branch to the bridge back here
doesnt go anywhere
but thats the point
its so theres a chance for enemies to fuck off behind the building so they arent camping the ship
i also swapped the spawn chances of old birds with forest giants
so you'll prob have 3 old birds on average
with an occasional giant
that also helps a lot with enemies ship camping
cuz old birds like to move around a whole lot more than giants do
anyways
anyone who plays on the new moon
make sure to report any bugs you find to me
@tawdry citrus I would imagine you'd be okay with Metro also being on the moon with a low chance? Since the main entrance door is the same as Calamitous and Precipice
ye

i'm using the same asset pack for all the lategame moons i make for that sort of stuff
to have consistent design
to bring everything together
also means if i decide to make an interior
i can do it like starlancer, where it has the same theme as a lot of my moons
break time
no new content for a bit
only occasional updates for fixes and stuffs
if needed
Thank you for bringing us soo good moons
i'm not vanishing btw
just taking a bit of a break from making new moons and stuff
i'll still be here
You said you're gonna play tomorrow right?
prob
if my brain lets me sleep tonight

insomnia moment
would be cool if we could try out the completed version of tenebrous tomorrow tho
I wonder what I could do to get some traction/attention on my mod while I'm on break from working on stuff
It's already gained traction
Lol
Wdym
That 15k could easily be the same 1k people downloading every update
Nah when you update it more people notice it
Meaning you get new people downloading it
Some will be the same users
But there will also be new traction as well
it's already p popular
but I'd say you could make a little trailer or small post on #mod-showcase
don't farm downloads, just do what you likes
That's the opposite of what I was doing
I know, just saying that because im seeing a lot of "why do my mod does not get that many downloads?" and stuff
Quality work is always better than quantity of downloads, and this moon pack is peak so dont worry 🫡
Hi, is there a way to turn off the Halloween theme for Verdance? Sorry for bothering about that.
Nope, sorry
They'll be off after October
I've found a bug o verdance, but I won't bother you
What's the bug?
I'm fine with doing some bug fixing
Although you technically can download a version of the mod prior to the addition of the decoration
Yeah, that's what I've been doing
Was just curious
And replace "verdancemod" and "verdancemodscene" with the old versions
What you got against spoopy season?
Smh
I have all the bundles separated so you can take out/replace whatever you like
I just like my pretty Verdance forest 
It's still pretty even with the halloween stuff though
Bad argument XD
you got me,
I'm just a halloween hater tbh
I'm gonna cry
Precipice too
They both are tundras lol
I was thinking about it
But
2 things
I may not want to mess with the vibes of my late game moons
And in the future I might wanna save them for something different next year
So I'm not recycling anything
There're some metal pipes with no collision near the main entrance
I'll be sending a video in a bit
and the "a bit" is now
hmm
thats not that big of a deal
will prob remember to fix it alongside whatever i update next
but i's prob fine to leave it for now
it's not a huge issue, but it's a detail that some of my friends have noticed
and, tbh, it shoud have collision
Giant inside a wall on Incalescence
Reminds me of a certain anime about giants
Lunar are you the person who made the modular catwalks thing?
they are
yes
why?
.
Yeah I was helping out somebody with their moon and noticed every piece of the catwalks, like every individual piece of railing and bracket all had individual mesh colliders which is really unoptimized. I just wanted to bring it up to you because I'm guessing that other people using your catwalk pack and probably your moons too also have them split as a ton of tiny mesh colliders
They said they were using your catwalk pack
Yeah, I could probably update the catwalks so they're less janky
Yeah you can easily get away with box colliders for basically everything. There's not a need for any mesh colliders for these models tbh. Also there's like some really tiny parts of meshes that I was kinda confused by. All that being said I still think it's really cool you made these, I may even use them for one of my upcoming things. I'd just like to see an optimized version if you find the time.
That way people don't have to fix it on their ends
should only take me a short time
not gonna do it now
cuz i'm on break
but i'll do it when im off my break
I kinda wish it was easier to search Threads for stuff like images, because I would like to look up screenshots of each moon before downloading.
I'll send screenshots of them all
Verdance, boreal, Calamitous, and tenebrous
This is the best screenshot I have of precipice, its an in development screenshot, showing the layout of where things are
Do they look worth downloading to ya?
:3
hmm, here's an idea
hmm?
a moon, but its landing site is an ancient city floating above the main mass. like Nimbus but more structured and less purple
(i need customers to stop interrupting me while i type)
or it's a floating aerial base of some kind 😛
I'm glad you think so
Triskelion has you covered in Starlancer's Moons
Breathe in that Argon Gas!
If I have too many moons on my list of moons, I will have an aneurysm over the sheer clutter.
i had to start disabling moon mods since they all nearly crashed my computer
it is
My favorite mod for any game ever has 33k downloads over the course of almost 5 years. Over the whole 5 years the guy constantly kept the mod updated and even gave it multiple balance patches a year.
Even if your mod is only getting its downloads from people in this community, we really care about the quality and attention to detail you’re putting in.
I only played two of the moons so far, but they were both great!
which ones?
Verdance and Precipice
oh fun
Yeah, looking forward to playing the others. Hopefully with friends.
So really, keep doing what you're doing.
I think what may help people decide more is if you put screenshots of your moons on the mod page
My personal preference is when I can choose individual moons to download instead of a whole pack, but you can upload those however you want, I guess.
You can choose individual moons
It just makes importing for your friends a lil harder
I have all the bundles separated
So if you don't want let's say, verdance
You could remove verdancemod and verdancemodscene
Eh, I'll be fine taking them all at once if it's too complicated to split them.
But ask some of the mod developers around here how to add images to a mod page
It's always good to see what you're getting yourself into
I like when people give honest feedback and suggestions for improvement
It's what makes this community better
I appreciate the way you brought the suggestion to me as well
You gave the suggestion, and why
And how it might help me and the community
From my personal experience, I don't really feel confident in adding mods if I don't even know what it contains.
Some individuals can be crazy and just throw things at a wall to see what sticks, but I honestly can't do that....
I need to be prepared
When I was just a consumer of mods, rather than a creator
I'd just add whatever looked interesting
And test it
Then remove if I didn't like it
I can see why you'd rather not do that though
I don't really have the time to test things. I would need more tools and a spare save file
I basically test it with my friend once I've seen enough screenshots or I've gotten confirmation that it contains an Apparatus.
I am an Apparatus Hunter, you see
I would second this especially if you’re trying to get downloads from people not in this server it’ll entice people way more
You should add JP
So you can have some competition
What's that?
Buggy stuff happens when an enemy tries to pull the Apparatus, especially in Wesley's Interiors.
Wdym
Hey, I've tried your moons and I must say that I absolutely love the style (esp Tenebrous), they all look fantastic! Can't make any comments on the balancing part, we're yet to play them with my group properly, but I've found some small visual glitches: on precipice there are no snow footprints (unless some of my mods caused it), and on Calamitous texture on some stones warp in a weird way. I assume the last one is known, since the same happened with the lava there? If you want, you can send me the prefab for your lava and these stones with the accompanying shaders and i will fix them for you. ngl that static lava is bothering me too much 😅
The rocks are just wonky and I have no idea what makes them do that
But
Properly animated lava would be nice
It happens for every rock on every moon
There's a lot of technical nonsense that I don't know how to regurgitate for you.
I have an idea why that happens, they do use a custom shader, right? And I remember that lava is already animated too, but you had to remove it due to similar glitches?
To fix both of the problems I need the shader files and any model that can reproduce the issue so I could load it in my editor.
To answer the question about the Apparatus getting bugged, I think it has something to do with how the Apparatus registers and how it's only supposed to be picked up by players. This is what prevents Hoarding Bugs from taking it before players can.
So if someone makes a modded creature that can pick up the App, you dun goof'd.
Will be going to get a CT scan today
Haven't been active here for a bit
Won't be for a lil either
Cuz unless there's terrible news
I'll be starting to pack my stuff up and get ready to move out
In hopefully around a week from now
🫡
🙏
Just got done with the scan
yey
I use this thread as like
Lol
Just posting random life updates and stuff

Wesley seems to set the bar for everyone now. Soon, we'll see moon/interior makers stuffing nonsensical traps and pitfalls on every single one of their mods. /j
yes
I just noticed that in the config files, Tenebrous doesn't have a space between the 00 and the name of the moon.
For LLL that is
Then again, I'm starting to notice that for a few other entries...
I may be off my break, a bit after I've finished moving out
I'll be leaving early to mid November
So
Gotta focus on that
No time for making moons
tyt
@tawdry citrus
I had to drop my 2 cents. https://thunderstore.io/c/lethal-company/p/LustrousLuna/Incalescence/
I think this is a perfect example of the creator being to hard on themself. I think the moons you create are well thought out and fresh. I can tell that you take your time designing each path the player will take and the decor along the way. The maps are Sculpted and Crafted in a way other maps are not.
In my opinion "Incalescence" shows that it is also a well thought out high quality moon. Pat yourself on the back it is great.
based Source
based mr shard
it is very good
the best moon of the pack
oh wait
I swear the modpack is coming haha
I found an invisible object on Tenebrous
Picture is of me standing on it while looking at Main so you could locate where it is
it's big and wide, and ramped.
Realized I could use the Imperium freecam
On a completely unrelated other than loving your moons, and my modpack functioning around it. I ask again, please do add LLL moon tags of appropriate kinds. I can only assume this is not hard to do, and all LLL moons should have them.
I am loving Tenebrous. Jumps to ladders, and all this verticality? Yes thank you, I'll take another 5
hi there! i will be taking your feedback and bug reports
i will remember to fix these issues at some point
although i'm current not available to focus on lethal company modding
i'm in the process of moving out of my parents house
so it may be another month or so before i have everything ready to return to this project
8 Minutes of us being absolutely flabbergasted by the breathtaking beauty of these moons. Can't wait to show it off to a bigger group this weekend. Best looking moons for lethal company by far.
Glad you liked them :3
Yeah, just tested out Tenebrous, Verdance, and Calamitous with a friend.
It is amazing on detail
Are you gonna update the moons pack to take the Halloween Stuff off of Verdance?
uh, in a while
not my focus rn
Oh I know I was just wondering if you were gonna update it soon
wont be an update for a while
pretty much yeah
but
not gonna update anything or worry about this stuff until i'm not focusing on my move
this is pretty low priority rn
Only issue I might have is that there was a pitfall out of bounds from one of the railings in Calamitous, and I had no idea it was out of bounds, so getting killed halfway felt a bit janky.
you jump ontop of the cave?
added the railings to say not to jump
cant really have a big red sign floating out there
Well there's also railings on other spots where it's safe to jump from
What if you put a lava pit out of bounds to explain the sudden death?
dont wanna mess up the view
Hmm...
I mean I get that, but I feel like the map needs to have some distinct layout or at least signs on where NOT to go.
Now I lost my beloved Knife
vanilla maps dont always make it clear where you're allowed to be
Vanilla maps also do that thing where they content-bowl the player into an inescapable bowl unless you got a jetpack
I thought I could jump from the railing and enter the tunnel from the other side.
I had no idea it was out of bounds
you need some yellow paint?
I think the whole yellow-paint thing actually has a good point. When you decorate your scenery so much to the point that you can't tell what's functional and what's for show, there needs to be a certain sense of intentional design to show players where to go.
Because above all else, a videogame was meant for player interaction.
i second this, i think its best to avoid confusing the payer when possible
Also according to OSHA standards, all dangerous ledges need to be blocked off by sturdy railing with yellow safety paint.
I work in a facility with such railings
stuff really isnt lookin good
(political post ^)
im pretty excited to have less rights
(also political post^)
Ma'am, we work at a Lethal Company.
"EEEYIKES!!! We gotta reach this quota before the Lethal Company FIRES us!"
the nefarious bracken:
If going over the railing is instant oob death, it could just have a collider tall enough that you bonk into it?
I'm in my new home now, been here for a few days now
It's really nice
Still sorting everything out
Not getting back to work on this stuff yet
You feel safe in your new enviro?
:3
Yes
Good
That's good, it's always a huge gamble when you go to be with someone you've never met iRL before so I'm happy it's went well 😄
It's gone really well outside of being overwhelmed from all the change
I mean that's normal
And like
Different environment that I actually feel comfortable in
I'm internally reacting differently to emotions
And expressing stuff differently than normal
So it's a lot
And I'm not sure how to deal with it
Just give yourself time and don't stress it
Cuz I don't understand my interal emotions anymore
You need to give yourself time to process everything and I can tell you as a system I know how long that can take
XD
Because we have a comfortable, supportive, and stable environment
Lemme watch in just a sec
I'm hoping Starlancer fixes that when he finally updates his interior, in all my hours of playing I'd never seen 2 turrets together like that so I just stood there and stared like "Wtf am I looking at?"
XD
Lol, that's a mood
Good 😄
Lmfao yes XD
I didn't even remember going "Ope" lol
There's one specific DID gaming moment we had that we'll always remember
We had 2 alters fronting and playing apex together
And 2 people jumped off a building chasing us
And both alters tried to aim at the other person
So we aimed between them
And shot the wall
Lol
Oof
We used to have the clip of it, but it was a long time ago so that clip is long gone
Lmao rip
Every friend we had back then saw that clip tho
It was funny because it was obvious what happened
lol
Oh also
Awesome thing about living with gf
I'm currently wearing thigh highs and a skirt
:3
I actually get to dress how I want now
iRL I don't think our body would look good in stuff like that tbh
😆 Like we could dress like that if we wanted to but eh
Are you considering releasing each moon individually at any point?
I'll return to this moonpack at some point, don't expect updates or anything soon
Prob not actually
Happy late new year
Not really interested in working on this at all
We made what we wanted to
Got our enjoyment out of lethal company
And are moving on
Maybe you can let someone else take on the project? I really like these moons
I'm sure @snow kindle Would be interested since he helped you work on them for example
If @tawdry citrus doesn’t mind. I’d gladly take on the project
, it is sad to hear you are moving on but completely understandable. Hope to see you back sometimes even just to play 
Could you release individual moons for people who just want one out of the five in your collection?
@snow kindle If you get the files, I would love an isolated Tenebrous mod.

It all depends on them but I would probably do standalone uploads 
I've been trying to convince Generic to release a standalone Submersion for a while now.
Individual moons would really cut down on my modpack's memory space since I probably won't be getting the others.
I’ll help him with some filesize reductions once Im back and mention this to him but I dont think he would do it, its a bit annoying to do it ngl.
But the optimizations should help a little
But isn't it rather easy? Just mark the extended mod and the scene file for a separate bundle and that's it? No? I did it like this and all the dependencies were resolved automatically
Just having several folders for readmes,changelogs, manifests is annoying for some. But technically yeah thats basically it
Ah ok, makes sense, but I guess you can just leave empty pages and write everything in the main collection
what we really need is for the halloween update stuff to be reverted haha
That won't do much, the moons still have navmesh issues that need resolved that Lunar was aware of before they left
add that on too haha I was not aware
do you still have the catwalk prefabs u made?
check pins
thx
so i didnt know Tenebrous was actually on Gordion (i won't can't read). made a combined moon icon for the Company moon
What the heck is that thing 😭
the nefarious bracken 
I fucking love that image
Notorious B.R.A.C.K.E.N.
It looks like an old man bracken
A grumpy Bracken, just Angry cuz you stepped into his propperty
Bruh why does it look like Purple Guy from Fnaf but he's not purple?
lol
Legit looks like Purple Guy wtf
gimme all the known bugs and i might fix them
@tired crown you seem to know the most about bugs
I mostly remember the navmesh issues on Tenebrous
- Halloween decoration on January
- Navmesh Issues on some moons, most noticeable on Tenebrous
- Some props can be clipped through, like the tubes in the Verdance Entrance
- (IDK if you wanna fix this) Some enemies, specially giants, can clip/spawn through the mountain walls on Incalescence
Incalescence I really miss
I loved that moon :,]
I still think you should let S1ckboy work on them since you said you didn't want to anymore. He has shown interest in wanting to maintain your moons cus he really loves them
🙂
What are the nav mesh issues?
@tired crown do you have a clip of those navmesh issues?
I mean I remember there's areas where enemies can just spawn and pile in on each other, enemies still break near the ship and can't move
I would have to see if I clipped it
Otherwise I have to go find the vod on my YouTube 
btw, do you still remember where did you get that water shader from? it looks way nicer than anything i've seen for free on the asset store
Iirc they custom made all their assets
Which water shader?
no it's was said it's heavely based on one from the asset store
i thought it's the same one everywhere 
is it not?
Tenebrous has a different one
ah ok, i meant on borealis i guess and the other moons
Ah
That one is just a slightly modified water shader from a unity terrain sample pack i think
Speaking of terrain, your moons are probably due for the terra-mesh treatment
hmm, lemme check
if i update them i'll consider that
depending on how long it takes
if you decide that you're done with map making here, please share the assets with s1ckboi (I can also help) 🙏
your moons are really good visually and gameplay wise and it would be unfortunate to leave them in a state of limbo...
no pressure or anything, just for you to consider
btw it doesn't have it D:
I think she should, she expressed she wanted to be done and move on before and I think it's unfair for her to force herself to work on the moons when someone has picked up interest in maintaining them for her, she could even do something similar to LethalMatt if she wants where s1ckboy primarily works on them but if she comes up with ideas to implement she helps him with it
I mean Bozoros is now primarily maintained by Pacoito but Matt still feeds him ideas and helps him implement them
She has options
Anyone know how to fix the nav mesh issues on tenebrous?
i'll take that as a no
sorry, I don't know :,]
its oki
- Halloween decoration on January
- Navmesh Issues on some moons, most noticeable on Tenebrous
- Some props can be clipped through, like the tubes in the Verdance Entrance
- (IDK if you wanna fix this) Some enemies, specially giants, can clip/spawn through the mountain walls on Incalescence
pasting this so i can see it easier
soooo
are there navmesh issues on verdance?
working on the issues rn
I've not personally seen it.
But some people on my modpack have sent me a report.
also Lunx prob reported it too
@tired crown you able to give info about issues rn?
she is on a stream
I remember mentioning it happens on Verdance sometimes but it was inconsistent and you didn't know how to fix it, like I said hopefully you can get s1ckboy to work with you on the moons and figure out all these issues with him 🙂
He's good at this stuff, and voxx also wants to help you
^^
So grab them all for a vc when you can
i dunno why the others in our system thought incalescence wasnt good
who wants it back in the main pack?
im up for it
doing a smallll polishing update to it
also
is there any good reason to update the moons to the most recent version?
any issues caused by recent updates?
ya know
i wish there was a seperate enemy spawner type thing
instead of just using the nav points
i wanna be able to set where enemies can spawn, and what specific enemy can spawn from that point
imagine certain areas of a moon having specific threats
like
sewer tunnels that only spawn dogs
and above ground only spawns giants
so much more could be done with that
someone should make a mod that lets creators do that
I'm 100% up on it
Incalescence was one of my fav moons :,]
Sorry, I don't know, maybe @primal minnow or @snow kindle would know
testing changes/updates
@tired crown you got any feedback on issues i can work on rn?
Besides the issues I mentioned and converting the moons to terramesh not really lol
What made you wanna work on the moons btw? You seemed adamant about wanting to move on
lol
If you're okay with me asking :3
wasnt me
i havent been in the system since back when we apparently still did regularly work on moons
i've always enjoyed it and ig i havent had the time to get burnt out completely on it
not gonna talk about why im back in the system cuz thats personal stuff
but yeah
dif alter, i still wanna work on moons
Eh if you wanna talk about that our dm's are always available
Not really talk for the server
lol
I agree
we still friends?
we seem to have not really spoken for a while
hmmm
i think i see the problem
dog refuses to pass through the door of the ship on tenebrous
i think its trying to go under the ship
instead of inside
Yeah and there's also an area where enemies can just gather
Happened with the Chicken SCP's when I still had them lol
i reduced the amount of ai nodes
so that might help
i also added nav mesh blockers on all the areas underneath walkable areas
Any reason why you got me blocked? I can't add reactions to your messages.
What?
dont feel like explaining
@tired crown got dogs going inside the ship
so it should be fixed
updating the pack now
if theres more issues, pls tell me
we all know im bad at testing for bugs
damn
when the hell did we almost get to 40k
❤️
?
I was just saying love that you updated to fix the issues
first emote was wrong lol
Oh btw did you also wanna look into the performance issues with the one moon?
I think it was Precipice?
I know that one was pretty laggy last I played on it
But it's been a while
theres performance issues?
i'll have to look into that at some point
soon prob
Yeah iirc that moon was pretty laggy
No idea if it may have had any pathfinding issues or not lol
@primal minnow you should help her terra-mesh the moons btw
was thinking about that
decent chance its the lights
Ye cus that will provide some optimizations
Ooh maybe if they're casting a lot of shadows or smth
jll
elaborate
does it do what i was just saying?
cuz if so, im not looking into it, im just gonna be using it immediately
S1ckboy can help you out with using JLL
JLL can do lots of cool stuff
Man 322.6mb for 6 moons is a lot 👀 @snow kindle you got some file sizes to munch on 
I honestly thought it was a little over 200mb hehe
Actually I bet I know why it's so big, @tawdry citrus You haven't done the stuff @slow shoal Has done where she's merged her full moons bundle into one asset bundle to remove the duplicate assets and stuff, so it's probably large due to that
Ye after you do the terramesh stuff merging the moons into something like a merged LunarLightsAssets.lethalbundle and LunarLightsMod.lethalbundle to remove the duplicate assets will help quite a bit, then I would suggest maybe making the individual moons their own seperate uploads
Ye
s1ckboy might be able to help you reduce the sizes further now tbh cus he's learned more lol but I think the biggest benefit will be when you merge the moons
Yeah Rosie's were similar she shaved off sizes quite a lot by merging her moons cus a lot of the moons shared assets lol
Is it not a good idea to do? I remember Rosie doing it cus she wanted to reduce sizes
I honestly didn't know there was an issue with doing that
I guess we rely on s1ckboy then
No 😅
In the future I’ll show people an alternative
Ooh
53mb per moon average isn’t anything to flex but I wouldn’t call it problematic either
Yeah I was gonna say I imagine s1ckboy and DemonMae might be able to help, DemonMae's moons are crazy optimized and not merged
that's still good especially if they use a lot of custom assets
I feel like the goal nowadays is under 60mb
@gritty fog Dunno if you've tested LunarLights btw but pretty sure Storehouse could work for Incalescence and Calamitous
You would have to try the others
@tawdry citrus I can't remember if there were any of DemonMae's interiors you liked on some of your moons
lol
probably
Btw I think the dropship music is still a bit odd on your moons, it always sounds quiet and distant lol
Not sure how that would be fixed
same
The tool is pretty well documented (I hope) and it's like one button press + selecting an area with a collider, so there won't be any difficulties using it, but in any case there's a thread for questions. I answer there as soon as I can.
oh dope, incalescence got redone
i liked it a lot before, i didnt see why it was excluded but nice
i really like tenebrous and calamitous btw, i use em in my modpack
I was pinged?
@slow shoal Yes
wait I shouldnt include all my moons in one bundle like that?