#LC : Surfaced [v73]
1 messages · Page 10 of 1
D:
now no one can protect mu's bald head
yay
I sold you to malanie
Fumelanieo
you really want us to yap huh
not only in text
malaxation
Ain't no way we got a baldalion of bald mu's☠️ .
i can spread them anywhere i go now because someone gave me nitro for 2 weeks >:3
@unreal harness
For some reason only the host gets the effects when the clownfish is popped and the client does not. Here is the error message.
[22:37:37.8750324] [Error : Unity Log] Only the owner can invoke a ServerRpc that requires ownership!
Why is it happening though
probably solar radiation or something
Can’t remember the exact story but you know that time that a particle from the sun added 4096 votes to a politician because of it flipping a 0 to a 1?
That’s the cause of every error. Bug fixing is a scam and unintentional mistakes in code don’t exist.
bro watched the zackdfilms youtube short
oh nvm it was a magnify short
I didn’t know my Dad was zackdfilms
sorry you had to find out like this...
https://streamable.com/gdcydm i tried to trap a mantis shrimp
Thats a big bird
Lizard*
Arthropod*
That’s an obscure plant
https://www.twitch.tv/pepsimaaaaaan/clip/EndearingBillowingKoupreyStinkyCheese-fpuoyxrHVqUWaZ3C forgot to share this from a couple weeks ago. reactions are a beautiful concept
Watch Pepsimaaaaaan's clip titled "Gaze into the abyss and it shall gaze back. My what pretty eye it has. || !throne"
I can finally thank the modder who taught me a valuable life lesson, never mess with a mantis shrimp 👊
The mod adds tons of content, it was really fun to discover how to deal with (or avoid to deal with) everything in it.
Somehow after playing this mod for a while I am more afraid of bird plushies than I am of sharks, I wonder why 🤔
I would rate this mod 🦞 /10 💖
and a bonus video clip
Yeah mu made surfaced all by herself, isnt that right @frail jackal
It was all mu
Wish I coulda contributed
You can have your moment
It literally wasn't surfaced was your thing
She also made #1241786100201160784
I DIDN'T 😭
Oh yeah she also made #1247609724241969226
we can't forget about Mu's Moons: journey update
and skitt's moons, the journey update
@valid kindle im pretty sure mu made biodiversity, can you confirm though?
my favourite mu mod is #1253705079605956640
😭
dont forget pathfinding lag fix
yeah she did
fix the prototax pls
Pathfinding lag fix was fuckin sorcery I could not have made that
good job mu 🔥
I DIDN'T 😭
exactly
praise mu
I am not that cracked 😭
shes carries the modding scene
you're even more cracked
it only took 4 virgin sacrifices to mu to make #1268919667347427390
you are cracked mu 🔥
don't you know about bepinMu-EX?
i have no idea how she pulled off #1193461151636398080 though, it's crazy good
Wouldn't it be MuInEx
I heard she coded lethal for zeekerss
Mu Injector Extensible
😭
Y'all I'm gonna have to actually make smth to live up to these expectations
This is my entire portfolio and it's dogshit
They're both sound mods 😭
Then just make more mods that aren't just sound mods. Simple! (clueless).
@formal hull and mu doesnt even have modder role for her amazing mods smh
lmao @frail jackal
Mu would be a perfect staff
never give her the role

We get this and this only :3
Pawsy needs the banned role 
i didnt know you made zort 😱
she did
I didn't make a thread because they're shitty sound mods and don't deserve a thread
wtf no
?modder 326068992597032960
Added role Modder to skittymuffins
Yay! @frail jackal you've been assigned the modder role. Head to #role-picker to select which type of modding you're interested and active in.
Do you not want it?
I would have to get admin to unremove it anyway :3
Ngl I took audio when im really bad at audio O-O
Everything else is true
I mean I had a thread for 2 bad mods
Although 1 of them became successful
ig
If I ever make another sound mod maybe I make a collective thread for the lot of them
- I got called a bad modder by robyn (No context shall be given)
LOL
Literally first message that wasn't me was robyn calling me a bad modder
lmfao damn
I don't think I can do that
Then you can surely do Ocarina 2
i also doubt that though it does seem slightly more feasible, maybe

you chose this life mu
now, get to work 
its been forever since i played lethal company
Hello guys, a quick question, could it be possible there is a bug on spawn rate for Surfaced mobs ?
Example : I set All:1 for Bell Crab Spawn weight but i encounter it on almost each interiors
Same for Mantis Shrimp with All:1 I have them on every interior very quickly
Could be, retry by resetting your configs and redownloading the mod
If that doesnt fix it then ill have to test
the future of surfaced is now
Brine the pickle shark
fart shark
fart shart
farh starh
*Employee finds a prickly pickle shark.
*Nudges it a little.
*Dies.
I'm having issues that whenever Rodrigo/Green borb(We call it Duolingo), the map does not ends, the ship goes back into orbit but then nothing happens, there is no end screen of how many people died/how much money we made, any hints on how to fix it without removing the bird?
send logs
can I dm you?
Uh just send them here
But also send the entirety of your log file
Solidlib and surfaced are probably broke for a bit of an extended period of time
and how to fix it?
wait until the devs fix it
LC : Surfaced [1.5.5] Not v70 compat yet
LC : Surfaced [1.5.5] Not V70 compat yet
SolidLib is borked but luckily he gave me and siphon access to it and we can also upload a fix
Hooray
But this was happening before the latest update tho
afaik there were no problems before v70
been having this issue ever since I've turned on the super scary mode
surfaced and solidlib actually look fine, i took some peoples word for it that its broken but its not
mantis shrimp spams errors but its fine and there'll be an update to get rid of those errors, it still works as a mod though
blame me for listening to jori 😔
ye all enemies except mantis shrimp and urchins are perfectly fine
Solid lib was throwing a error but it works fine.
it was not
for me it was
yeah cuz you were using UDA
so?
so you were reporting errors that dont exist
they do exist
[17:55:36.9051262] [Error :UnityDebuggerAssistant]
--- Exception Handler ---
Exception Caught: System.NullReferenceException
Assembly: SolidLib
Plugin Info
GUID: solidlib
NAME/VER: Solid's [email protected]
LOCATION: \plugins\SolidStone-SolidLib\SolidLib.dll
Message: Object reference not set to an instance of an object
Source: SolidLib
--- Begin Frames ---
--FRAME 1:
In Assembly: SolidLib
Target Method: PlayerControllerB_Patch.SPlayFootstepSound_Prefix
--- End Frames ---
--- End Exception Handler ---
I was saying that the mod was working but it was throwing a error
something about footsteps
and this is from you
and UDA is known to throw errors when the mods themselves arent throwing
just stop arguing about it
oh, I meant that were throwing errors mb
I did not know if it was causing other stuff to break also
It happened when I was not using UDA but the error I got was from after I added UDA
1.5.6
-
Fixed for V70
-
Edited some enemy spawn curves
-
Added and removed some scary sounds
-
Fixed bell crab scan node capitalization mistake (Blame mu)
LC : Surfaced [1.5.6] V70 compatible
I'm the one who brought it up I didn't put that capital B there 💀
I wasn't aware it was unintentional
hey at least I know the intended strat now LMAO
enemy skin mod
If you jump when it's doing the bulldoze pecks, it catapults you far thanks to the Horseshoe Crab
I'm now reminded of those clips that troll Lun by pushing a Horseshoe Crab under them
real
surfaced found dead at vaporization
steve le clown fishe
it would be amazing to havbe a pickle shark in this mod
Im not a shark
you will be
It’d be amazing if horseshoe crabs that launch you were added into this mod
I want the horseshoe crab on peak
that would be... very evil
i've been told this logging is coming from this mod, from the seamines
can it be removed? or at least moved to an MLS so it logs under Surfaced instead of Unity Log?
Hey, just wanted to give suggestions for this mod about the clownfish. Fighting monsters while the fish follows you is really annoying sometimes, as you have to be careful not to kill him by accident. it would be great if there was an option to carry him sometimes, making you heavier but atleast he wouldnt be in the way all the time.
i know, because of that issue though it gave me the idea for the manor lord puppet
but yeah i dont plan any major updates or changes to surfaced
oh you also made code rebirth?
in part, xu is the original creator, im the modeller since a while now
ohhh oki
aw damn
this mod has so much potential tho
i know but my original team moved on
and im more invested in code rebirth with xu now
Is anything from this mod you wanted to release getting merged into CR?
scream if waxolotl tomorrow
no not really, maybe some old general concepts but we didnt have many other monster ideas we thought about
I do hope to see the log spam from Seamines get fixed, but if that doesn't happen til after CR's update releases it's fine tbh
You're in no rush
CR's work is priority rn
its such priority rodrigo doesnt wanna play test
like this one
Ye
That is fair honestly
It's a lot of work, and I think taking a couple days off of play testing from time to time is good so you don't burn out
its fine, ill do my own singleplayer testing
I've had to resort to sometimes just lan testing things lol
get subpargaming to test w y'all that mf found like 8 bugs day 1 of the cabinate release
new pufferfish enemy would go hard asf
Killing the clown horn fish gives me a speed boost that lasts forever and stays after death
Fair
I dont have the logs as i closed my game abit ago
0197f15f-8886-6850-5e58-f0a12cac3cfb
it does not matter i no longer have it i replaced it with code rebirth
Is the spawning for Urchins different to other entities, I'm using central config and I cannot get Urchins to spawn at all, ever
I've tried using both "Urchin" and "UrchinAsset"
they're daytime enemies afaik but there's nothing special about how they spaw
yeah i think they are a daytime entity but I've put them as indoor, daytime, and night-time but had no success
this work with late game upgrades?
in which way
this is rad asf
i played with both mods on before and i dont see why it wouldn't, worked fine when i had it on no issues
Its the only mod i know of that messes with running as one time i killed the clown fish and it gave me the speed boost forever
Its supposed to only last a few seconds, it lasting forever is a bug
had this issue happen to be months ago
then i'd say you should report that to LGU's thread
Imperium thing i think
lmao
yeehaw
I thought he was stabbing ts out of bruce 😭🥀
scream if surfaced tommorow or something
wat?
I just found it cool ur in that server too
I legit forgot i was in that server XD
Lol
I watch Karat Feng, kinda how I got into that server
cuz AME is in Karat's server and he advertised his server there
XD
0198495a-ef19-bda4-ee63-c8e7df496a3a it was working fine then clownfish gave me infinite speed boost again i added one moon lithium but its a moon so idk
fsh
Tis a sisyphean task 
What XD
Is there any possible way (that isn't lethal quantities) to disable Sea Mines for a single moon
lethal quantities
I should have mentioned no lethal quantities
Oops
I heard the mod is buggy af so I would rather not use it for one single moon
some parts of it is buggy, but for the purposes i use it, its fine
i don't know any other mod that can adjust a singular trap type's spawn weight
I see, alright I'll give it a shot
fsh
Is it possible that bruce happens to drop the game to literally 5 FPS's on moons such as alcatras or atlantica?
He's present on both of those moons and the game later on lags strong af
Not everytime ofc but he probably lose pathing or something
fsh
fsh
Chat whats the biggest issues and best parts of all the surfaced enemies 
Need an overview for consideration
I've had Slaughterhouse do this on Alcatras but idk about Bruce
It's worth testing disabling him and seeing if it still happens
Horseshoot crab good
Bruce - overall pretty good mechanics, I think idea of using it as a platform and riding is quite cool and maybe could be expanded upon? somehow? not really sure.
Mantis - Pretty well thought out, great stuff
SeaMines - pretty cool mechanically, of course seeing them is always difficult since they produce no light and are basically all black unlike regular landmines, I almost want to suggest tiny lights? setting the sounds to play more often help at least. i feel as though balancing that is tough
Bertha - so much fun. honestly my group's favorite part of the mod (we usually set the blast-through-walls config a bit lower though, otherwise it doesnt feel right exactly).
Urchin - perfect mechanics no notes
Bell crab - I've grown to quite enjoy bellcrab, great take on a mimic item and I wish more mimic stuff like this was a thing, it isn't that dangerous which is refreshing
Horseshoot - so great and leads to really interesting plays and scenarios, though sometimes I've had them stay moving and facing to one specific direction after use, It might be intentional but I'm not really sure, it's made some friends frustrated at times when they really needed it in another direction lol
Clown Horse Fish - mechanics are pretty cool and I like the concept of helpful enemies like this, my only note is that I feel as though it should be just a bit quieter (except when it dies. because thatd be funny) Its been a bit since I played but I believe you can be sent flying from the pop? might be mixing it up with butler. but I like stuff like that, movement options with enemies are great (like horse and bruce, dont see stuff like that very often)
scary mode - too horrifying to even mention.
good mod i like
My only issue is they don't make sense lol. Bruce is the only enemy that feels Lethal Company-ish and even then, it's a floating shark 😂
But they have cool mechanics
well yeah which is why im interested in remaking them for code rebirth in a more vanilla esque style
however only a few of them that would fit
ooh wow cool!
bruce i feel would be interesting to redesign, maybe a shark with limbs sliding around mutated or something lmao, leaning into the man-made damage with the signs on the body and knife in the eye
though maybe thatd be too horrific or something, a bit hard to say
i feel like the clownfish would be cool to redesign too but im not really sure on that either, i thought like maybe a robot thing? (robots are always cool)
clownfish I laready have a design manor themed
as for that idea, thats just thumpers lol
thumpers are based on sharks
too common is the biggest issue apart from that all good
(atleast last time i played, if you changed the defaults then thats mb loll)
horseshoot is great
the rest I don't care too much for tho
please make it so legacy surfaced still exists and the new revamped ones as part of code rebirth dont replace the old standalone mod
surfaced will still exist its just I dont want to maintain any of it
plus its old code and needs a goood revamp
thank you
i dont want everything to be part of the code rebirth spaghetti...
yes the spaghetti is yummy
but
sometimes its a big plate of spaghetti
too big to finish
also i don't wanna download a big ass mod for two enemies
cr absorbing older content is kinda lame
i can agree with that, the giants being in cr is cool but like, it already has alot now lol
ough im so full of every mod
Bell Crabs and Horseshoot Crabs are the best parts of Surfaced. Bruce is the biggest issue, low health = death isn't fun. Urchins can range from good to horrible all based on the moon. Mantis Shrimps, Seamines and Clownhorn Fishes could be tweaked or reworked, they are fine but kinda just mid.
im sad I decided to include giantspecimens into my modpack so late cuz now I have to keep it in a previous version to prevent CR from downloading itself agh
the move imo should be to split up the mod into different releases that each have a different type of enemy (they could do invidiual enemy/hazard releases but that would be so annoying to maintain)
they aleady split up enemies in "Natural" and stuff so it wouldn't be super hard to decide which goes in which release
that's basically what im planning to do with biodiversity
i'd be in favor of that but then you'd have people asking them to be combined again because having them in 2 mods is bloat to them
there really is no winning in this situation
Im not saying to have CR be deprecated or anything, cr can still be the full mod
kind of like moon releases, you can have a full pack and then separate releases
horrible idea
they also already have separate asset bundles and all that jazzy funky stuff so that they don't load at all when toggled off in the config, so it shouldn't be suuuper hard to do
but there's probably some limitation there that prevents them from splitting it up
(or yknow they just don't want to, that could also be it)
you're talking abt coderebirth and not biodiversity right
yeah, im talking about code rebirth
my only real criticisms of surfaced are the spawn rates being way too high by default, and the urchins are just unfun to play with after awhile. I feel similarly to how alot of people felt about vain shrouds, theyre too common and too oppressive. you can go out of your way to kill them during the start of the day, but youll likely somehow find your ship being swarmed later on anyways. they have a cool mechanic but dealing with them really gets old.
as for favorites, bruce awesome and i love flying around with horseshoot crabs
we only have like 6 enemies, we don't need to split anything up rn
ok, for cr i don't really know
That would work great with something like biodiversity, but with CR it's trying to be like the Calamity mod for LC so splitting it would just be not good, you would just be playing a lite version of the mod
It will only get worse and worse to take parts out of CR as the mod develops, with all the lore they have I sure the mod is going to just be worse if you spilt anything
Only thing I think could be forked into a side mod is the Giants
biodiversity seems like it would have a pretty easy time splitting them up since the handlers seem to be separated already anyway?
ye!
the plan has always been to do separate releases after a certain amount of enemies
we initially thought we had a 20mb upload limit for whatever reason, so it was planned from the start to have 6 main enemies in each release
lol, tell that to the people uploading tvloader packs
Honestly, if you want CR you get the full package, otherwise just don't use it
I only see complaints about CR being too large is that everyone only uses and has one mod-pack with everything in it
Just make 2 mod-packs, one with CR and one with the other mods you use, not hard
I mean idk what the state of CR is right now cuz I haven't played it yet
wesleys moons when the update dropped being 1.4 gigs
I just think that if wesley (who's got the most put together lore and progression system i've ever seen for a mod in this game) can have separate releases
any mod should be able to do that too
truthnuke
LMAOO
also people split features from calamity up into separate mods all the time lol
just yesterday i saw a mod that split up its hardmode ore progression into a separate mod
Wesley's moons-ish, you don't want to add new monsters or anything with how much, also theres like 30+ new items now
there's a mod that just adds calamity's vanilla recipes and qol, etc
I mean yeah fair, you'll have to get someone else to maintain it tho
well yeah that's the main roadblock
that they probably don't wanna split up stuff lol
Fun fact, that mod was made without knowing about Calamity doing it, so when the mod author went to check, saw that Calamity did it
imo, if theres plans to integrate surfaced with code rebirth i think it should stay as a separate mod and act as an optional "dlc" that adds onto CR if both are installed 
if it is being integrated, I hope the features aren't tied to oxyde so the features we don't want can be disabled and not loaded
This was said I think, it would be like Giant Specimens, but not deprecated
that's the biggest loss I think, but in the kinda buggy state that GSP was in i guess it makes sense
They likely won't, there is very few things tied to Oxyde anyways
the state of giantspecimens and surfaced is similar, both me and xu had old mods that are out of date and could use a revamp, but doing so with the old code base and models just isnt on par with our vision or quality anymore
Ok honestly why is everyone so annoyed by the wallet????????? Do people just don't like items they can't pick up with there bare hands????????
Why are people so phobic of a new mechanic, scanning it tells you what you need for it, why is the first thing "I hate this I don't like it remove it"
plus maitaining one mod is way easier to do
i think its just because people dont know about the new coin system
the old coins sucked
so people assume they still suck
I'm guessing that's what it is too, maybe like a message or something? I feel like sometimes you just need to feed the user info
I also think it's the fact unless you go to Oxyde and hover over the stand for the wallet, people just think it's more scrap and don't like that
but yeah Im all for configuration and player freedom but ive been more inclined recently to create a proper tailored experience. Like I love the concept of souls game difficulty being the same for everyone, where your knowledge and skill are what allow you to overcome
and people wont like that, which is fine because something that pleases everyone pleases no one
its fun to take risks with modding, especially since we dont depend on it
I very much agree with this, I've been just keeping almost everything on for CR now, the confg is nice for making CR work with modded moons, don't use it outside of that tho
code rebirth is a big mod full of me and xu's want to innovate and create, and most of it doesnt really over take vanilla or other mods ,its all meant to mesh together
but yeah like I like surfaced, it was fun, but without a team and the fact its running old code and depending on a Lib that wont be updated, means its time to move forward
i also want to give the opportunity for those who dont like non vanilla esque stuff to experience the mechanics of surfaced
My only issue with CR is mainly the flora not fitting on some moons (Gorgonzola) and very little biological enemies to fit on non-machinal moons (Seichi, Terra)
all while complementing me and xus other works
CR nature and flora will get a big update eventually

but yeah flora itself itself should have configs so you can disable it on any moon i think
CR WILL WORK AND FIT WITH EVERYTHING ONE DAY
Mostly just setting the spawn rates to 0, Gorgonzola has chesse cactus so I have to remove the best giant or theres 2 cactus types 😔
Doesn't fit lore wise.........
but yeah we cant account for moons that dont fit, we use vanilla nd fitting tags
And that's why there is a confg
I love confgs, I love working on a single mod for over an hour
Also when the movement for Surfaced to CR starts, please keep the Seamines they are the best shitpost trap
Please, I beg
its not really a movement more of just remaking surfaced best mechanics in cr
those are my plans so far
SEAMINES NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO-
seamines and berthas dont fit, urchins will have something similar in the flora update
i mean just keep surfaced for the seamines
surfaced is being updated to cr lib also to support bundle disabling of enemies and better spawn curves
I'm removing the gals 🤬
I never used Surfaced until like 2 weeks ago due to the content looking wack, and I was joking about Seamines I don't like them that much but they are funny with Emergency Dice
Horseshoot would be peak af, I don't like Bruce so I'm scared seeing him as a "maybe"
if my idea for the bruce remake comes to fruition oh so many will be scared 
I don't want to be at 20 hp praying I don't die only to see a bloodstarved beast rush at me at mach 2 and kill me
I hate to say this but CR is not vanilla friendly
Eh, it adds onto the game, following general themes of lethal
visually, artstyle is totally different
with some things I can see the barebones concept maybe fitting
I mean yeah I like making good models
like worker robots
that makes sense
i could sorta see that maybe
but uh
giant seamine women?
idk

stuff like the driftwood i think are passable
for vanilla
The gals are my only issue with CR so
mayb
We can add other stuff that doesnt fit as extras, the general new direction is vanilla esque
it tries to feel vanilla but it misses the mark. that doesnt mean its bad, it just has its own parallel direction to vanilla
i see code rebirth and vanilla as 2 seperate things entirely
Not really
Texturing and modeling are completely different
code rebirth could exist in the lethal company universe (minus some oddities like gals) but it doesnt mimic the games vanilla mechanics itself
LC doesn’t have that many noisy textures and then if you compare it to like
Fucking forklift dude
He’s very very active
Same goes with the items
Almost all items from base game don’t have a texture
Its inspired, its in the realm of possibility for fitting in but it has our own style in it
It’s mostly colors and rarely a normal
No offense to zeekerss but some of his models are simple and texturing is just base colors
yeah the main different i see between cr and vanilla artstyles is that vanilla uses alot less complex models and doesnt use huge colormaps, and instead breaks stuff up with a bunch of seperate textures
it feels like cr is one big detailed texture
I forget what it is exactly but the handheld screen thing is a horrible offender
And almost all the melees are completely out there
@teal quiver I've released you from prison
What he do
Yeah I didn't mean it like that I'm so sorry
Snitch
I didn't even know that's what I meant until I looked it up
Uh oh
Its an actual slur, jeeze
Yeah, just found out about it, very sorry
Code r*birth is a slur
I’m not saying the mod is bad btw I just think saying it’s better for vanilla is just wrong
Yea, it happens in this thread like once a month
Why specifically this thread
Dw @teal quiver I do that too unintentionally ofc, Monty always comes in and tells me im a dumass agane
Or like any of the Beanie dimension threads
@jaunty stag this is all your fault
Everyone bully beanie for me 
I USE ER AT THE END OF THINGS CUZ IT SOUNDS FUNNY I DIDN'T KNOW IT WAS A SLUR
I call them beanington
Oh yeah I did that too like 2 weeks ago
@jaunty stag also get bullied, sry Robyn told me to
I dont remember claiming that, im saying cr can fit with vanilla, unlike something like surfaced
It isnt vanilla which is why its vanilla esque due to its inspired nature
Vanilla focused/inspired would be the word
I personally think surfaced is closer to vanilla than cr
why the FUCK does everyone wanna call me a slur im TIRED OF THIS
in the message about maybe merging it with cr you said it would be better for vanilla or smth like that
Ehhhh I disagree
i hate you
thats why
i agree
I like both mods but Surfaced is definitely not closer to Vanilla
stuff like bruce and the clownhorn fish arent
but the rest is relatively more vanillish
Code Rebirth feels Vanilla+, like Wesley's stuff feels Vanilla+
Surfaced doesn't, Surfaced feels like it's own thing
Thats fine, I also dont think a mod not being vanillalike is a bad thing, but then again I personally like to keep my modpacks pretty tight and packed with stuff that are actually vanilla like
the Gals I dislike but that's a common opinion
Ok so Beanits #5, is Gorgonzola Vanilla friendly......,,..,,.,.,.,.,.,.
I need to know.............
Fortnight is Vanilla+
Yeah, and CodeRebirth has the benefit that anything not enabled isn't loaded or using ram
Okay that's not even a funny joke.
hes trying his best leave him alone man
Wasn't trying to be funny
so rude smh
Okay then don't be rude and shut down other's opinions?
I can go on about why CR (in my opinion) is extremely not vanilla but I dont really see a point in gettin in allat
I didn't mean to come off as rude, sorry
I like CR and Wesley's stuff a ton, if you don't it's fine but you don't need to make a rude joke and say Fortnite is Vanilla+ lol
It's fine
Cuz its not vanilla
Its vanilla inspired
wheres the inspiration
Unlike surfaced which is just haha sea creatures on land
Exactly, CR feels Vanilla+
the Duck and Gals ofc don't but everything else I will say can all fit in a Vanilla+ enviro
Manor lord, mansion, robots, radmech, hoarding bugs, monarch ect
What I meant was the joke wasn't trying to be funny, I was just saying something stupid
I love the Weapons
(although i will say this is absolutely gorgeous)
I mean were allowed to do our own stuff and be creative, its still equipment that could exist and fits with our mining side of lethals story
S1ckboy can you add a magic staff to the next moon I need to fireball my friends like in DND
FUCK
I DIDN'T MEAN TO PING
Generic please spare my family
execution tomorrow
Yeah s1ck do that
#chatting (71-Gordion) 7:00pm be there
a fuzzy manul in a chair
tomorrow
Do we have a "the execution is tomorrow" gif
You totally are, and you guys created great stuff.
S1ckboy when is the blue moon with like blue and stuff
Maybe to the egyptian whenever I get to finish that, no promises tho, currently I want to finish up some stuff
Blue moon?
"WOW LC WHY DOES DAD LET YOU HAVE 3 EGYPT MOONS"
I like to say random ass shit because I'm bored, if I sound like I'm on fent I'm likely bored
You gotta wait a lot for mine, thats like under a bunch of rubbish pile rn
did this for fun
When is someone making the blue moon with like blue on it and a minecraft easter egg with like 5 tf2 piss jars with like a pineapple or a red lime with like uhhhhhhhhhhhhhhh
Reminds me of Playzone, like a lot
I know your the artist but like the design of it screams Playzone
lmao thanks!
i love it lol, always an adorable artstyle
i wish i would take time to properly draw stuff but instead I just model everything
all my concept arts suck
lemme find some
oooooo
OH AWESOME
the basis of these are still quite solid i really like them! the drawings are fun i wouldn't say they're bad at all
big eyes when i did the remodel
OH WOW i didnt know you worked on big eyes!
oxyde and mistress lol
imagine being xu and being sent these crappy drawings all the time lol
which is why i have beef to do better sketches
WOW
manor lord next to her is so funny
thats actually crazy to me because i adore manor lord's design and seeing that the concept art is 3 blobs of color, honestly inspiring
WHAT 😭
he was originally supposed to be a hoarder bug type
thats so funny actually
this is actually very well made i love this one, very nice
interesting process! yeah still really impressive
i love so many designs from what you've worked on its crazy
OH wow cool!
yeah i really like these ones
the reflection in the blood is a cool choice, what exactly is going on in the reflection?
idk lol
i was too lazy to do a proper reflection
but yeah the drawings are just so i can visualize the general concept, then I use references to help get a good base for the model if i need a reference
I leave the drawing to our artist beef
hes great at drawing even if he doesnt always see it himself
oh hell yeah beef is awesome
its always fun as a modder to see actual artists draw your stuff and memes and clips
makes the grind worth it
now back to the grind
work is never finished
the lethal company shader doesn't apply to urchins i think
pic?
they should unless their shadergraph for their spikes somehow stops them from being
fog isn't applying to them the same as other things
@wheat terrace you also stick out in the fog
I shake myself 
Pika- AAAAHHH
disturbing her alone time

😭
its ok mel im also the beanie
you ain't tricking me this time
but i am you

No no no put the gun down
Birbman isnt real he cant hurt you
it's as quality as Wesley's content, but it is also as vanilla matching
ye agreed
lotta effort and quality
Its okay just take a deep breath with me and say the classic line with me like everyone else... "GALS"
Honestly most of this was off putting to wake up to, doesn't help I barely slept but this does go down as one of the more "negative feedback" chat sessions I've seen for me and rodrigos stuff in a while
The intention was to gauge interest on what people want remade in the coderebirth vision, with higher quality coding, visuals and gameplay.
But instead people focused on the wrong things and sometimes would throw out super sure opinions that aren't close to how things work at all
And I wrote a whole thing diving into that but its not helpful at all of me to do that because imma just keep doing what I like doing, you guys would see 0 content out of me if I'm ever forced to mod the way some people have envisioned an extremely optimised version of me would
I'm very thankful to people like @willow bear for the continued support and engagement, its super cool and it's what I mod for, so thank you again
I mean you did ask for feedback, I'm sorry it spiraled into what it did but I think you shouldn't take this as a negative conversation and more as people speaking their mind about what they think about the mod
Feedback doesn't have to be followed up on, so you don't have to feel pressured to act on any of it
I noped out of the conversation a while back cuz I didn't much care to dialogue about it since you guys are allowed to do whatever you guys want and I already spoke my mind and gave credit where credit is due, but I'm pretty sure nobody meant any harm when they said what they said
Everyone here supports you, no one is against you, I hope that's clear to you heheh
Alright, I just read through it all
I think you're being a bit pessimistic! I implore you to re-read the conversation again sometime because there's a lot of love and praise people included in their messages, and I feel like you focused a bit too much on some of the more unfair criticisms thrown in there
Almost all negative feedback was backed up with praise and people saying that the mod was high quality and worth playing
the code rebirth style is great! I like it alot, all we intended to say is that it isnt like vanilla. It doesnt need to be, especially because vanilla has its flaws.
I don't think you should discard all of these as "detractor's statements" and a "negative feedback session"
(this too!)
negative feedback, while negative, can still sometimes be helpful
depends on how important it is though.
You can of course just ignore all of this feedback, you're not obligated to act on it, but I think it's important to acknowledge that most of everyone who said something negative about CR or Surfaced also said something positivie about it, and that shouldn't go ignored!
After all if we only focus on our negatives then we're all just a bunch of poor devils.
And we're all beautiful people who make great stuff!!! :J
it wasnt even negative i just dont think its very "vanilla" in a sense
i do really like some of the things you do in there
(please for the love of god though do not merge surfaced and CR)
oh wow, im happy to have apperently supported enough to get a shoutout like this lol, no problem! i love all these projects and the people that work on them, all very lovely
and yes i agree☝️
by what rodrigo's posted it's not looking like a full merge, just an adaptation
so basically re-doing some mechanics and concepts, putting them into CR and leaving the old mod as it is
i really love what code rebirth adds to the game, ive been having alot of fun with it the past few days. the phrase "vanilla friendly" has like no actual meaning imo, vanilla is unique because zeekers has his own unique style that cant really be copied, as does code rebirth. but i do love how alot of code rebirth is vanilla inspired
Monty please stop speaking facts I can't reply with "Truth Nuke" each time
Beanie that goes for you too
Jokes aside, feedback comes in all forms, with every positive outlook on something, there will always be a negative, it's always seeing the middle ground in things, not one extreme or the other, everyone may have an issue with something they enjoy and that's normal, trying to be perfect is a curse, no one is perfect, and that's a good thing.
I view feedback as something to not take in full, you take multiple peoples feedback and thoughts about something you make, and you take bits and pieces of all that and then think on it a little over taking it straight at yourself.
i feel like some people put down mods sometimes just because it doesnt feel like something zeekers would make. and like, what mods actually do? pretty much none. the closest ive seen imo is the cabinet since it has a similar animation style, even then its a stretch. i think we should appreciate peoples creativity and what these mods add gameplay wise, i dont understand the hyper focus on keeping everything "vanilla friendly" i see here quite often (and this comes from someone who tries to keep a vanilla-styled modpack)
I think the misunderstanding here was that the devs said it was "vanilla inspired" while the other side thought they meant fully "vanilla" stylistically
The main problem is that there's no pleasing the argument of vanilla
And no one is saying you should try to! No one asked for you to make things more vanilla :]
Not explicitly
It was a disagreement based on a misunderstanding
Which is fine, it's just the same old tale
Ye
There's just bound to be disagreements with this subject matter and I think that's fine
What's important is not to only take that away from conversations I think! It is hard to see the compliments when all your brain wants to focus on is the criticism, but I think it's worth to cuz people said a lot of nice things as well :J
Also I WILL call you out on this cuz u SHOULD know slightly better (don't take this the wrong way I'm not mad at it im just clarifying), but there's no reasonable way I can separate coderebirth into different mods, it's a lot more involved than something like moons or interiors because of the code
The content and bundles are split appropriarely (even if it'd mean that there'd be 50 different mods lol), but theres code to handle stuff that's interconnected and there's code that's used centrally on a bunch of other things that would probably take weeks to probably do right
I'll read back the conversation since you're convinced I missed some nice compliments and I couldve tbh
I mean there's no reasonable way for me to know that, idk how your mod works heheh
hope you're feeling alright xuchan
I'm making chicken nuggies
get some veggies in there too
erm, yuck!
ill be honest, the moment you arrive at "modded-land" it stops being vanilla and moreso becomes it's own thing
but its preferable that the community sticks as close to the games style as possible for more consistent visuals
thats why things like peter's house or herobrine exist
truth nuke
truth singularity
they call me an enrichment center the way i enrich trueranium...
fsh
sealfaced when?
after the uhhhh bog crawler and waxolotl and the other thing
Its also redundant cuz like, vanilla in of itself isnt that consistent
It is basically just whatever random stuff zeekers decides to put in
Like imagine Nutcrackers didnt exist (And ig Butlers for this), and someone made it as a mod idea
They're generally considered one of the best designed and most fun enemies
But you could argue "Waaa killing an enemy to obtain a weapon and a thing that you can sell isn't vanilla-style!! Its a GUN, you can just SHOOT enemies thats silly"
And yet since it is a vanilla thing, its okay
i remember people being upset when the cruiser came out lmao
The thing is there is ALWAYS gunna be someone upset
it is cool but
a minigun that shoots 500 bullets per second is mildly overkill
even heavy tf2 cant to that.
and he has all the bullets.
its still sick asf tho
love miniguns
xu out there making shit just because its cool
i repesct
where does the ammo come from?
uhhh
i ate those food
it is....but....
Ngl i could see it in even in vanilla
- Nutcracker, somewhat mechanical enemy, lategame, kinda common, has gun
- Other bigger mechanical enemy, lategame, rare, much bigger gun

it costs the company $400000 to fire this weapon for 12 seconds
its a little overkill but i love it so much
i like that you can use its recoil to jump higher
surprisingly the minigun is on the more balanced side, sure it has infinite ammo but its not that accurate, gets worse the longer you shoot it, overheats damaging you, limited range and has insane knockback
piggy's assault rifle is actually better lol
Unsurprising
welcome @frail jackal to the dev team, throw her a party or something, she's officially in

hi i made folders and moved files around aren't i so awesome
i also typed a lot of words like "horseassets"
wow thanks for adding horses mu
horses were already in the mod
don't worry
i definitely didn't accidentally misplace the horseshoot crab's materials in the bell crab folder
Surfaced is in good hands
shes butchering our poor mod 😔
she's the only non modder that's ever placed interest in modding and actually took my offer to let me help her get acquainted
every other person i ask to let me help just gives up immediately
im proud of mu
Because I'm renaming the config for horseshoots from horse to horseshoot crab?
Look we like clarity here we like it when you can tell what you're configging
I fixed the horseshoot mats the second I realised my mistake so can't be that
😔 horse
hey i TRIED to make that one script… and.. failed.. thats sort of getting help from you without giving up

you don't have to call me out like that 
I specifically told you you got further than most others smh
One day you'll learn how to mod
absolute best part of surfaced is the horseshoot crab. i remember the day i added it to my modpack my friends told me they couldn't play the game without it afterwards. the rest of the mod is simple in design, the bertha was a big favorite on release day, very buggy but everyone loved it the same. the mod just fits extremely well with everything. i dont think i have any issues, only thing i can think of is too much mantis shrimp (fixable) and using rodrigo is a guaranteed death (just don't use him) since you can crouch to dodge spawning sea mines but get pushed under the map when spawning a bertha on you
it's literally perfect
i like how when i first met bruce i immediately knew he was supposed to be this
has anyone tried putting urchins inside the interior yet
Yes, it's an emergency dice effect
Don't
Yeah that sounds like a beautiful nightmare
OMFGGG I LOOOVE IT THANK YOU
so joyous
i love the little differences your design has too, especially that little spring
this was one of the slowest but scariest chases I've been in. The shadow placement was great
What was even behind you?
Shark. You can kind of see on the right near the start of the clip him come out of the snowfall. About 3 seconds in it looks like
the immortal bruce
Redwood giant-like variant for Bruce that has a big mouth like that and eats the entire map all at once in the middle of the day
fucking peak
can we get a patch for this please
Uhm a patch for what exactly
This wouldnt be surfaced unless im missing something
Seamines log objects they see
or rather things that collide with it?
this is the code thats causing it
It's only when the seamine explodes so it's not really a problem imo but I'll get rid of it for when next update eventually happens
#1241786100201160784 message opinions appreciated
Thanks for reminding me to respond here
It is not only when it explodes
It is whenever one is present
The logging stops when they explode
Because of the early return
yeah but the point is that its a trigger enter, some stuff might brush past it, but it shouldn't be spamming anything unless something is repeatedly entering and exiting it, the seamine does have a slight animation so that might be moving it to retrigger on objects? unsure
Whatever it is, can it be changed to an MLS instead of unity log
Its really annoying that its there but I can't turn it off cus I want to see the vanilla info logs
Surfaced
Surfaced will be updated when I can get to it
merger 
No
despair 
this is why its the best mod ever
or maybe the best mod ever is softmaskkiller
not so fast
How could I forget!
Weird mod...
Pretty stinky
New Surfaced enemy. The Hand Nibbler
have you guys heard about rotifers
so glad you are adding rotifer next update
who up rotifieing
Been seeing this a lot after the readdition of Surfaced and Emergency Dice, @maiden jay @unreal harness Do you guys think it could be due to one of the disabled hazards/enemies? 🤔
I can only assume it's that or maybe something with the Haunted Harpist mod somehow
It's obviously a scrap lol
bazinga
Code Rebirth : V1.0.0
v1.2.0
- Other than bug fixes, this is one of the final content updates this mod will likely receive, I hope you've enjoyed the CodeRebirth experience provided to you by the main developers, Rodrigo and Xu Xiaolan.
- Fixed SnailCat names being desynced apparently, host now controls all the names.
- Added all the plushies.
- Added Achievements.
- Fixed some ACUnit and Gunslinger Greg targetting issues.
- Rewrote how some stuff targets entities so driftwood etc shouldnt see any more false positives because of other mods being stupid.
- Fixed crane not killing clients sometimes.
- Fixed Mistress visual issues on dying to something else while she's locking you in place.
- Added MoreCounterplay Compatibility when seamine gal kills the coilhead.
- Added LethalMoonUnlocks Compatibility to Oxyde.
- Fixed MarrowSplitter recharging from hitting non enemy and/or non player.
- Made the crate drops more randomised on a moon.
- Fixed issues with fans pulling through walls.
- Oxyde crane drops ship more slowly to try and mitigate player fall damage.
- Greg and ACUnit should target the players less maybe.
- Greg shouldn't target players on the ship edges on Oxyde anymore.
- Added Configs for cacti toughness against non-scrap and a volume config for terminal gal's special song.
- Made crane deactivate timer a configurable range timer between two numbers.
- Fixed guardsman projectiles not despawning + performance increase with that stuff.
- Monarch ground attack can now be dodged by dodging midair.
- Monarch won't go for air attacks while the target player is inside the ship.
- Fixed a bunch of enemies being able to enter and leave the interior when they're not supposed to.
- Tornado met bruce and got a slight visual revamp.
- Auto routing to company on a full party wipe of oxyde.
- Fixed Incompatibility with GI's door stuff with keys.
- Fixed RadMech destroy sound not being playable from Greg.
- Regenerated all configs for new config system :p
current changelog
gonna update soon
just waiting on a couple icons from beef
yippee i cant wait
what work 😭
I'm not a cr dev tho
yeah you are?
way ahead of you
go mu
im naming mu as me and rodrigo's successor
Chief I have less time/skills than either of you idk if I can
easy, you got this
WHY DID YOU CHANGE YOUR NICK TO THAT
I didn't do shit for cr tho
wel, you made the mod, modelled everything, textured it all too
i didn't do shit 😭
too much to read
are snail cats no longer conductive?
is driftwood giant grabbing clients properly now?
wiwiwi
wewewe
thats how u sound like
Meow meow!
okay correction i may have done shit
||am i among the new plushies||
okay
@frail jackal
are snail cats no longer conductive?
is driftwood giant grabbing clients properly now?
I am getting trophies and medals for doing the dumbest shit
uh
...yes

(doesn't actually know the answer lemme reread changelog)
I'm morving my shit rn

Not seeing anything about the snailcat conductivity thing you were dealing with but that other thing about entity targeting might've fixed your driftwood woes
Might've
I'll blame you for not fixing this
i swear this was not my fault
I have more actual dev credentials in surfaced
And even there idk shit about anything that'd fix that type of issue
lie
||ignoring the fact that this was the surfaced thread until a moment ago|| i have no authority here
Maybe if you reacted to my tiktoks it'd be a different story
god forbid i see you send me smth i can't look at in the moment and i forget
Yeah, GOD FORBID I MAKE FUN OF YOU ANS YOU IGNORE IT
lmfao
cant wait to see Haemoglobin:D
god forbid I barely know how to patch a unity project, organise files and write things in scriptableobjects (and nothing about actually making a moon)
If I were put in charge of haemoglobin and told to release it tomorrow with zero elaboration you would get a moon that's just the ship landing on that fuckass red ball on oxyde's orbit prefab with an entrance and a few fire exits sticking out of it
And I don't think any of us want that
make it happen 
I'm not doing that 😭
but you said you would 

I said I would if I were put into the situation I described
trite
Assuming that haemoglobin and other additions arent coming for a long time (if at all), thought id say thanks for making arguably the best mod in the LC modding scene. Cant wait to see what the devs do in future and Rodrigo's game!
@frail jackal
great mod
tf
@frail jackal promised Haemoglobin tomorrow. dont worry
I NEVER SAID THAT
I NEVER PROMISED ANYTHING
FacilityMeltdown lost it's dependency
wow
Just wait on thunderstore lazy ass
oh it's back nvm
