#LC : Surfaced [v73]

1 messages Β· Page 8 of 1

mild bough
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Honestly it wouldnt be a bad Boomba replacement

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just less explosive, more kinetic

unreal harness
#

the turtle explodes and dies

frail flicker
#

Hmm but a turtle would be quite a slow boomba, needs a bit more speed, so hear me out: buff turtle

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Or a skateboard, that works too

mild bough
mild bough
frail flicker
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Big Bertha Bertle

native pilot
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Code Rebertha

unreal harness
#

chat, new enemy, yes or no

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serious proposition

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funny little guy

frail jackal
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sounds funny, what would it do

lone wave
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Yes

frail jackal
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works for me, give us waxolotl

civic bane
wheat terrace
unreal harness
#

Scary 2

valid kindle
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my dad used to have one w a color super close to that

desert granite
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Looks cool tho what does it do

unreal harness
#

Be a little shit lol

desert granite
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πŸ‘

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Isnt that 50% of lc monsters

unreal harness
#

It keeps its distance shooting wax puddles at players that slow them down, killing it makes it melt and turn into a hydrogere type enemy

wheat terrace
unreal harness
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But if anybody has other ideas

desert granite
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I really dont think we need more "slowing down" enemies in LC, but I like the idea of it turning into a slime upon death

unreal harness
#

You can grab it and shoot projectiles at enemies plink

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Thats a funny idea i just had will need to see

desert granite
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What if it builds obstacles

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That you have to break with your shovel

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Like a wax wall

unreal harness
#

Shoots candle walls lol

strong dome
#

Can someone deprecate this old ahh Pawsy

unreal harness
#

Can someone bury this dead boy

strong dome
unreal harness
#

Candle walls could have a wick and slowly burn down meaning you can use a shovel to break it quick or have to wait for the melting candle

desert granite
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Oo

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What if when it turns into a blob it also drops a candle item that lets you construct said walls

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Idk if making walls messes up enemy AI though..

wheat terrace
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big one

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in factory

desert granite
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I thought you were talking about roblox for a sec lol

simple geyser
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like a charmander

odd trout
urban lake
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collect my urchins

molten charm
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bug: config for horseshoe crabs spawn weight and max number dont actually take effect

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cant believe threads aren't searchable lol

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seems to spawn a minimum of 5 every time

unreal harness
#

The illusion of choice

frail flicker
molten charm
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clownfish also spawns every time but seems to respect the max num

frail flicker
#

That would explain a lot

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Quite the friendly fish I suppose lol

sick knoll
#

I think Rodrigo is looking for players 🧐

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Damn pawsy shot dead out back

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Meow

old daggerBOT
sick knoll
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Looking for players

twilit timber
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would you like a banaynay

civic bane
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nom

stuck jetty
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am i really unlucky on my testing or are mines always spawning?

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if thats the case just having a max for mines isnt enough lol id like them to not be in every moon

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tried three...

mild bough
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Since the config doesnt use a spawn curve, its just a random value between 0 and whatever is set
So even if you make it 1, its a 50-50 between 0 and 1 seamines
Without editing a spawn curve in something like LQ, you will get seamines most of the time

stuck jetty
mild bough
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Yes

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they should show up under traps as "Seamine" or "Sea bauble" depending on what version of the mod you are using

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A simple thing you can do is just give them the same values landmines do, so they will have a similar spawn curve there

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i also like to remove seamines from Snowy moons, and keep them on more Wet/Desert moons

stuck jetty
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ty....

stuck jetty
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any recommendations to make them marginally rarer anyway?

mild bough
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Like these graphs

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you're plotting points on it

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the game then picks a random number between 0 and 1, and it uses the value off the graph

stuck jetty
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ooooooh i hate math 😭 dont wanna be lazy id love to learn but maths the one thing i hate having to bother with

mild bough
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the first graph looks like:
0, 0
0.76, 4
0.9, 12
1, 24

mild bough
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you're just putting in coordinates for the graph

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so in this case, if the game rolls a 0.2, you will get 0, maybe 1 mine

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if it rolls a 0.9. you will get 12

stuck jetty
mild bough
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Key is the first number
Value is the 2nd

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so that would be 4 entries

stuck jetty
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oooh ok wait that was my first guess but i got confused cause i didnt see the + next to key

mild bough
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yee

stuck jetty
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yeah i see

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so to make seamines marginally rarer, i assume ill just have to lower the amount but keep the key the same and that might do?

mild bough
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yeah keep the keys the same

stuck jetty
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something like this

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awesome

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one last thing, not really sure if i shold be using ladmines as reference for big bertha lol

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got any guesses?

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πŸ˜… might be good enough

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actually 0.65 for the first key

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alright enough thread hogging

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sry to keep you around thanks for the help, really didnt wanna just uninstall the mod i love the mines

mild bough
# stuck jetty

so with that, from 0 to 0.76 (3/4 of the time), you will only get between 0 and 3 mines
The last 1/4 you wold be getting from like 4-18 mines

mild bough
# stuck jetty

Here, if its 0.65, you will get 0 mines 1/3 of the time, 1 mine 1/3 of the time, and then between 2-3 mines the last 3rd
Or close enough

stuck jetty
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used my brain for the first time in centuries

swift stone
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MF I HAVE A QUESTION WHY DID THAT THING PARRY MY YEILD SIGN

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THATS COOL BUT WHY

swift stone
swift stone
frail jackal
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mantis shrimps are known irl for being able to hit like a fucking truck

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The mantis shrimp's second pair of thoracic appendages has been highly adapted for powerful close-range combat. These claws can accelerate at a rate comparable to that of a 0.22 caliber bullet when fired, having around 1500 newtons of force with each swing/attack.
from wikipedia

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depending on the species of mantis shrimp that's typically put into either stabbing or blunt force trauma

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i only actually knew about the latter until just now when i looked it up

native pilot
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Mantis Shrimps are experts in the art of Spinjitsu

frail jackal
unreal harness
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Surfaced mantis shrimps also parry shotguns

frail jackal
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yeah no shot an irl mantis shrimp's doing that what the fuck LMAO

native pilot
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should see when they parry the rifle from Piggy's Variety Mod plink

frail jackal
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fucking hell at this rate you're gonna tell me they could kill an old bird all mgr-like concern

native pilot
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if only

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only Betty can kill the birds, but she only references Surfaced and is not full on part of it

frail jackal
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what about earth leviathans

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i'm pre sure if things line up those fucks can and will eat an old bird

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or at least i've heard that

native pilot
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i meant in relation to Surfaced

frail jackal
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ah yeah ig so

broken field
iron relic
stuck jetty
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a surface-like mod themed around insects would be so cool

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thankfully crustaceans sorta do the job

unreal harness
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Bugfaced

stuck jetty
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bugrrowed

unreal harness
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Lethal already got plenty of bugs

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Bee, locusts, hoarder bugs, hornets, spiders, worms, snare fleas

stuck jetty
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huh

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youre very right

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forgot lootbugs were bugs they just look like things lol

deep gyro
unreal harness
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hopefully soon

deep gyro
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speed up myboy

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i want it

unreal harness
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youll get it after me and xu finish janitor enemy and cruiser gal

deep gyro
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idk what janitor is but bc its an enemy ok cool

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but another gal is just another thing im gonna disable lol, as you want

unreal harness
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this is what i leaked

deep gyro
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oh looks interesting

unreal harness
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we have manor lord for mansion and janitor for facility

deep gyro
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ye, lets hope janitor isnt as op as manor lord then

unreal harness
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janitor falls under the category of "little shit" enemies

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manor lord is under the "oh fuck" category

wheat terrace
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oh wait

unreal harness
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earth leviathans inside when?

deep gyro
unreal harness
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i mean i think manor lord isnt actually too op, he's difficult but the fact hes chill after doing his thing means he's barely a direct threat

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just debuffs you in a way

deep gyro
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thats... true

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but i know what he does when you try to kill him

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thats just a bit too much lol

unreal harness
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well he only goes for the puppet and his final enemy phase, just kill the enemies spawned or avoid them till hes done and just 1 tap him

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i thought hed be alot harder but somebody solo'd him with a shovel only day 1

deep gyro
unreal harness
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yeah thats a bug

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only supposed to spawn specific things

deep gyro
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ah that explains it

unreal harness
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2 masked, with 1 of the masked having of chance of being : butler 30%, nutcracker 20%, jester 5%, barber 1%

unreal harness
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cuz i think xu tried to fix it

deep gyro
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i dont remember lol

unreal harness
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ok yeah no update since

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hasnt been fully fixed

deep gyro
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ah ye

unreal harness
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its a weird issue

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but yeah it spawning another one of itself is funny

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not intended

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but def funny

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infinite manor lord glitch

deep gyro
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def funny yeah but so much chaos and a team wipe

unreal harness
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steam id system for manor lord, so that if a steam id player hits it, it spawns 2 manor lords

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mitosis

deep gyro
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lmao cool

winged fossil
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My friend and I found this mod and we think it's pretty cool.
We'd like to adjust some of the mobs, and restrict one of them. Sadly changing the appropriate value in the config doesn't do anything.
Any thoughts on what we could be doing wrong?
We were using the mod that lets you access the config and edit it through the game.

maiden jay
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The values will only apply on a new save

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You gotta restart the game too

winged fossil
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I see, we knew bout the restart but not the new saves.
Thank you a lot :3

desert granite
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Used to think rodrigo was a penguin

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It was fitting with the ocean surfaced theme

unreal harness
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funny

sick knoll
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Can we get proper enable / disable configs please?
I use a mod that lets hazards spawn outside because im weird and like putting some code rebirth hazards outside but it picks from all modded hazards loaded meaning even if I set the weight to 0 they can still spawn

unreal harness
#

maybe after the next few code rebirth updates

sick knoll
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its like a few lines of code you could just "borrow" them from a mod with an MIT license

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I would appreciate it alot

unreal harness
#

xu says we'd have to change alot

sick knoll
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really?

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fuck

maiden jay
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si

sick knoll
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why 😭

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idrk a ton about coding

maiden jay
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notice how surfaced has 1 assetbundle, and coderebirth has 1 for each content thing (like 30~40 rn)

sick knoll
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moonswept has 1 assetbundle and does it

maiden jay
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i wanna say i doubt that

sick knoll
maiden jay
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not doubting that it has 1 assetbundle, but that disablign content disables shit from loading lol

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u cant just pick and choose what u load from an assetbundle

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if u open it u open it

sick knoll
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I thought it did maybe it doesnt lol

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id haev to test

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@true summit does it?

maiden jay
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i dont think there is a single mod other than coderebirth that does it lol

sick knoll
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I thought that if it had an enable / disable config it did

true summit
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Disabling something only makes it stop processing it.

Prefab(s) don't get registered and stuff.

Though, they're technically still present

sick knoll
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idrk how this stuff works

maiden jay
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technically load times gets faster if you disable something but it'll still be loaded into memory

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only reason it loads faster is because lethallib doesnt have to put it into levels

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which is negligble in terms of speed

sick knoll
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if another mod attemps to search / call for it will it be able to be used?

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like the hazard mod for example

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it searches for all modded hazards

maiden jay
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depending on how it looks for em it'll find them

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because they still exist

true summit
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If they do it properly, the mod should never interact with it

sick knoll
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tbh we kinda need a remake of that mod it has like no config options 😭

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its so insanely unconfigurable

maiden jay
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hence why lethallib shop items are still in the ship even though they're disabled, but that's ab it of something else and it still being loaded

sick knoll
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spawn

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when disabled

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if that works would yall mind adding some quick lines of code to have enable / disable options for the stuff in surfaced?

maiden jay
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pretty sure the option already exists for disabling things in surfaced, itll still be loaded into memory though just like every other mod except coderebirth

sick knoll
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tbh i dont really wanna disable seamines I like them

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honestly id rather just not use the hazards outside mod

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despit it being funny

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unfortunate

maiden jay
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if u set teh abundance to 0 that's basically the same as if i added the option to disable in surfaced lol

sick knoll
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the mod is just so unconfigurable

sick knoll
maiden jay
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hmm i guess they're doing it a bit weird lol

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idk maybe next update, but it wont do anything outside of just helping with that mod

sick knoll
true summit
sick knoll
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maybe someday somebody can rework hazards outside to add a blacklist or something

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πŸ™

maiden jay
brittle zenith
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Hello, it appears that with the newest BetterStamina update, the Clownhornfish's movement speed and jump height buffs are compatible with it now (I tested it just now myself).

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The effects wear off after a while as well.

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BetterStamina 1.5.5 Changelog:

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Made various code changes to help with combining modifiers from other mods with BetterStamina.
Note: Depending on how other mods implement changing speed/jump force, they may overwrite any modifiers from this mod.

maiden jay
#

nice

lone orchid
stuck jetty
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god

desert granite
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I really love the seamine "ding"

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with landmines you are already in a panic, but when you hear the "dink" you just have this moment where you stare at the seamine and accept your fate

unreal harness
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"Waiter waiter, another non flashlight user"

true summit
stuck jetty
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the dink paralyzed me

sick knoll
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Mod broken fix now!

unreal harness
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No greed

sick knoll
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Mod broke anybody else issues have is ?

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Fix issue now!

unreal harness
#

Chat i have this issue with my mod

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Where people come into my thread, and suggest things

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How do i fix this?

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This is clearly a bug

sick knoll
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Mod broken shit fix now

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Mod is shit fix broken

unreal harness
#

"Mod is broken"
Looks inside
300+ mods

sick knoll
#

And they had 450 mods

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I’m not kidding

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I just told them I dont care and I’m not fixing it Trollface

unreal harness
#

Best gif

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Also the mewing masked with "logs or it didnt happen"

sick knoll
#

I also love feedback on a mod when it’s just like

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β€œ[feature] sucks make it better”

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β€œ[feature] is ass”

unreal harness
#

"Too many gals, make other content"

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Looks in box

Other content

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People really want 57 more hazards to whine about

sick knoll
#

I fucking hate them all πŸ€‘

stuck jetty
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the config lets you turn the moff

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i turned off all the gals lol

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and for hazards the tesla thing it looked weird

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i have it just for the hazards

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and the tornado

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had*

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too much filesize when im gonna use 3% of the mod :(

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i like when mods split, big variety mods are a hassle

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still a great mod

unreal harness
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easier for xu to have their stuff in 1 unity instead of managing multiple

stuck jetty
#

yes makes snse

unreal harness
#

Also no gals smh

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Not even shockwave

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Also you dont use duck and manor lord?

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Or any of the crates and weapons

sick knoll
#

I stopped using crates after I got 2 jet packs from 1

stuck jetty
#

^

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nothing in the config about that

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disabled the ducksong because i dont like stuff that goes so far from vanilla and thats just a meme

sick knoll
#

Best part about surfaced is the snow globe real

unreal harness
sick knoll
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Weird request but can we get an opinion to let hazards spawn outside

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Outside laser turrets fan flash turret

stuck jetty
#

oh right you gotta disable the items bit by bit...

sick knoll
stuck jetty
#

weapons, disabled them

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shovel & signs were enough

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we dont need something complexc like farming in our group

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still too big of a mod and we disabled most of it so

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its fine to throw away for optimization

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its a super great mod were just not the target audience

sick knoll
#

To remove it

twilit timber
sick knoll
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Configs disable stuff from loading

stuck jetty
#

oh it does?

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great

sick knoll
#

πŸ₯Ί

stuck jetty
#

if we end up missing the beartraps well go get it back

#

im probably just tired of configurating lol

unreal harness
twilit timber
sick knoll
#

They have more effort than vanilla hazards

unreal harness
#

Not just you lol

sick knoll
unreal harness
#

But your friend narpy has been very vocal

sick knoll
#

They clearly have a lot of effort and are good

stuck jetty
#

they might need a bit more polishing or have a few bugs, the laser goes through walls and the turret itself appeared to float for my friends, but they definitely have effort and cool concepts

sick knoll
#

New hazard thats the ceiling leach from drg

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Pulls you up

unreal harness
#

Barnacle black mesa interior

sick knoll
#

Whar

stuck jetty
#

we already got a ceiling enemy thats usually a guaranteed death if you arent looking for it

unreal harness
#

Snare flea

stuck jetty
#

... and spiek trap

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but thats louder

sick knoll
unreal harness
#

Plus ceilings are hell with modded interiors

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Look at GA

sick knoll
#

Snare flea is not an insta death you can hear it drop and avoid it and any weapon saves you

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You can hear spike traps too

stuck jetty
#

if youre not sprinting it falls directly on your head

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not always carrying a weapon

sick knoll
#

If your sprinting it’s easier to avoid it

stuck jetty
#

duh not always sprinting

sick knoll
#

If your walking it’s also not bad if you hear it

unreal harness
#

"Hazard is op and spawns at entrance"
Looks at base game*
Same thing

sick knoll
#

Both arnt that hard to avoid

stuck jetty
#

i dont like entities that are item dependant

sick knoll
#

They arnt

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That’s like calling thumper item dependant

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Because you need a shovel

stuck jetty
#

thumpers are super easy to lose

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3 turns and done

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snare fleas... im not always super attentive n anxious looking at the ceiling

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sometimes im walking talkin with a friend and none of us bring a shovel lol

sick knoll
#

The sfx they make is enough usually

unreal harness
#

Me when another enemy that attacks you on sight and is killed with shovel releases greed (its very creative)

stuck jetty
#

i like the concept of mimics but i uninstalled it because i found the tells not good enough to justify it existing

sick knoll
#

And due to the existence of nutcrackers and butler shovel is a good idea to have on standby if you have several people

sick knoll
#

πŸ—£οΈ

unreal harness
#

Midbile turret

stuck jetty
#

i dont wanna be anxious playin thru and looking for clues lol

unreal harness
#

Whacking it with a shovel

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Easiest tell

stuck jetty
#

again not always bringing a shovel + #1253438625958592522 message

unreal harness
#

Then get lethal hands

stuck jetty
#

too clunky its fuckin tf2 anims n sounds LOL

sick knoll
#

Also spike trap literally makes a sfx when your below it

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Not to mention it slamming is loud so you know it’s around

stuck jetty
#

its just not fun when things like these instakill you because you werent paying maximum attention to things and now one of your friends has to wait 4 minutes

sick knoll
#

Ok then don’t use it

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Or be more careful

stuck jetty
#

i aint using it !

sick knoll
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Nuh uh

stuck jetty
#

brackens way easier to tell

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even if you glance in its general direction and cant see it you get a big scary sfx

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i agree spike trap is easy to see it makes a noise

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but its a bit too fast n annoying so im playing with spiketrap tweaks or whatever its called

sick knoll
#

I hate baboon hawks

stuck jetty
#

either way all the 'annoying' enemies are fine existing

unreal harness
#

Not always, some spike traps only trigger with motion

sick knoll
#

The most complicated enemy in the game

stuck jetty
#

ye

sick knoll
#

It’s way to much to manage

stuck jetty
#

#1324545412111143034 message

stuck jetty
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had a mob idea that isnt close to anything in the game imo

sick knoll
#

This is only part of it

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Baboon Hawk tuah is so fucking annoying

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It has so much

stuck jetty
sick knoll
#

Locker

unreal harness
#

Dog x locker

stuck jetty
#

it is similar to the dog in the noise regard

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but im thinking its like the company where you have to be super loud

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and locker isnt vanilla lol

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cheating atp

unreal harness
#

Locker is peak

sick knoll
#

Trying to avoid mod overlap is a good idea

unreal harness
#

Still one of the best modded enemies

stuck jetty
#

? no just put on another mod Trollface

sick knoll
#

Zeek add locker to vanilla

stuck jetty
#

the walker is one of my fav enemies but it has shortcomings

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not to mention the stairs and spawn mechanics

unreal harness
#

Alan walker

stuck jetty
#

it has barely any setup

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barbers have a loud ass horn blaring through walls to let you know the jumpscare is impending

sick knoll
#

I do want an enemy that reacts to sound inside

stuck jetty
#

blind pup

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the sleepwalker is the perfect candidate tho

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sleeping mannequin that strides around the place

unreal harness
stuck jetty
#

just means you gotta go shhh while it struts around and turn your flash off/away

unreal harness
stuck jetty
#

crouching and not speaking is fun

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when its momentarily

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dogs have a small reach of hearing you

sick knoll
#

Dogs create funny moments

unreal harness
#

Not when theres other enemies inside

sick knoll
#

Having to go silent is funny

sick knoll
stuck jetty
sick knoll
#

Just don’t make it an insta kill

stuck jetty
#

nutcracker isnt fun when theres a thumper/anything else chasing you

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coil isnt fun when everything else is chasing you

unreal harness
#

I mean alot of surfaced and code rebirth is designed with other enemy interactions in mind

stuck jetty
#

bracken is the one that doesnt interfer

sick knoll
#

Enemies synergize to kill you

stuck jetty
#

^

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alone theyre almost never a threat

sick knoll
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It seems intentional

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They pair well together at being problems

stuck jetty
#

sam way with players

unreal harness
#

Manor lord is a good example of enemy synergy

stuck jetty
#

if you got a stun gun guy on a bracken and another with the shovel theyre donezo easy

stuck jetty
#

one very sweaty guy with brightness on full and 942 hours on the game...

sick knoll
#

I use default brightness

unreal harness
sick knoll
#

I also can’t kill a Braken

stuck jetty
#
  • mah immersion
unreal harness
sick knoll
#

Im trying to think of a funny enemy releated to sound for inside

unreal harness
#

Dont get me started on immersion

stuck jetty
#

only immersion breaking thing i use is family guy on the tv because its on the tv

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and emotes because.......my friends really wanted that

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wasnt my plan

unreal harness
#

Chat mansion is immersion breaking, why it spawn in factories?

stuck jetty
#

it dont; i changed it Trollface

sick knoll
#

Could be funny lmao

stuck jetty
#

i dont need to get sucked into the game like a creepypasta

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i need it to feel as 'realsitic' as the vanilla game

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i made your stuff almost exclusively spawn on moons with water

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including the hazards

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makes them special

sick knoll
#

That sounds funny

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Thoughts

unreal harness
#

I once retorqued at someone saying redwood jumping is unrealistic by stating that the earth leviathan can jump too

stuck jetty
#

i think its harder to ask of players to scream than to be quiet

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id play with it

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but ppl without mic/not home alone are powerless unless theyre lucky enough to have a horn or something

unreal harness
sick knoll
#

L

#

Skill issue

#

Loud objects could work too

stuck jetty
#

item dependa

sick knoll
#

Eyeless dogs also have the issue of no mics lol

stuck jetty
#

nah crouching is a detriment already

sick knoll
#

When designing a sound enemy I don’t care about no mic players

unreal harness
sick knoll
#

As it puts too much restriction

unreal harness
#

No mics arent punished

#

While if you have to scream then youre fucked

sick knoll
#

I’d rather just have no mic players not use the mod/enemy

unreal harness
#

You play with narpy

sick knoll
sick knoll
unreal harness
#

No mic my ass

#

Well in glitches lobby we have fumo and melanie with no mics

sick knoll
#

Skill issue

unreal harness
#

Some people arent comfortable using their voice

strong dome
unreal harness
#

Or cant scream

strong dome
#

Stinky mic AnimatedPlink

unreal harness
#

St1nkboy

#

Get ignored

sick knoll
strong dome
sick knoll
#

It won’t be for everybody

#

But I do t see how else you could design it

#

To keep its mechanics similar

#

And have it work with no mic

unreal harness
sick knoll
#

Not to mention to trigger it in the first place you have to make too much noise

#

So if the no mic player is alone there fine

#

If there in a group they are also fine

unreal harness
#

Well i hope it more than just a if you dint do x i attack/kill you enemy

sick knoll
#

Teammate can scream

unreal harness
#

Needs more originality

stuck jetty
#

enemies are there to change how you play around collecting scrap, punishing behaviors, forcing new ones, or being a clearly visible/audible threat meant to make you run or counterplay it

  • the bracken and the snare flea both force you to look around
  • mines punish rushing without a light on
  • thumpers make you run away and use your ears for your advantage
  • lootbugs let you be creative to steal their stuff or just kill them and make scrap collection harder in general
  • nutcrackers halt your movement and put you on edge
  • dogs halt communication and force you to slow down and pick where you run
  • girl forces a player to multitask focus and occasionally run to safety and abandon the party
  • jester and baboon hawk
sick knoll
#

It’s a silly guy who has sensitive senses

Overloading his senses makes him attack you
If you overload them even further while he’s aggro he gets stunned and retreats

#

Senses include sound and light and touch

unreal harness
#

From zort

#

No way

sick knoll
#

Is that a thing in zort

unreal harness
#

Its just the bunny guy from zort

sick knoll
#

I’ve never played zort

unreal harness
#

Spawns if theres too much noise, is stunned by airhorns and loud noises

sick knoll
#

Ok but is the idea good greed

unreal harness
#

Make it in midswept then

sick knoll
#

If you see him you basically wanna reduce your sensory stuff so reduce your sounds and lights to not upset him

#

If you accisnrdaly upset him then you gotta blast him with all sounds lights and weapons

sick knoll
stuck jetty
#

so you just dont bother them too much and avoid groups til they split up

#

thats all they need

sick knoll
# stuck jetty i think hawks should be simpler in design strength in numbers is a good idea for...

Baboon hawk simplification /rework:
Baboons have a "threatened meter"
if they feel too threatened they will attack but if they dont feel threatened enough they will also attack
there meter goes up if

  • they are out numbered (more than 1 player per 2 hawks)
  • you have a weapon
  • you make any form of loud noises
  • you are looking at them
    otherwise if none of those are happening it will go down
    they still steal scrap and sleep that behavior is unchanged
unreal harness
#

Baboon hawk = outside loot bugs

#

Vice versa

stuck jetty
#

loot bugs are way easier to handle and more interesting

unreal harness
#

More interesting? Id say simpler

stuck jetty
#

ive lured them out of their shelter by dropping scrap and taken all their loot lol

sick knoll
stuck jetty
#

complex with 50 ai nodes doesnt equate interesting gameplay

sick knoll
#

Probably would be too much mechanics

#

Not sure

stuck jetty
#

when i see more than one hawk i turn and leave or find another way in

sick knoll
#

It’s hard to see how concepts in paper would play out ingame sometimes

sick knoll
stuck jetty
#

theyre also not like

#

very obvious/telegraphed

unreal harness
stuck jetty
#

what makes them angry? why did they run from you that one time? youll never know unless you watch an ai analysis video or check the wki

unreal harness
#

Making interesting and unique enemies is hard

stuck jetty
#

and i dont wanna look the ai up because that breaks the game for me

unreal harness
#

Our accursed diver idea turned into manor lord

stuck jetty
#

i think lethal could use a big rework thatd make enemy overlap less of an issue

sick knoll
#

Concept:

  • Silly guy who has sensory issues
  • Overloading his senses/making him feel too threatened will cause him to attack (Lights, sounds, touch etc)
  • When aggroed if you even further overload him then he will retreat
#

Thoughts

simple geyser
sick knoll
simple geyser
#

yeah but it can have a similar appearance

unreal harness
#

Nah not for surfaced

sick knoll
#

That wouldn’t really work it’s also not for surfaced

#

We somehow got into discussing enemy designs

#

And then into an enemy concept for my own mod

simple geyser
#

oh. Alright

sick knoll
#

Sorry Rodrigo thread hijack

simple geyser
#

Was about to make a joke if not for surfaced then maybe for submerged Trollface

sick knoll
twilit timber
#

isopod entity

unreal harness
#

Submerged is a mod where we put land animals in water

twilit timber
unreal harness
#

Just gameplay wasnt interesting

sick knoll
twilit timber
#

i mean it could just be a passive mob like manticoils

sick knoll
#

I’ll make it real if people and I like it

cedar furnace
unreal harness
unreal harness
stuck jetty
# stuck jetty i think lethal could use a big rework thatd make enemy overlap less of an issue

when i first got the game i expected each moon to have very different fauna and interiors. this is demented and ambitious, i know that now, but thats the impression i had at first. i think itd be cool if what the monster list looked like was more like:

  • moon 1
    • lootbug, spider, flea, rarely thumper
  • moon 2
    • lootbug, hawk rarely bracken
  • etc
    but limiting the moons enemies spawn in a lot, so you go "oh lootbugs spawn in (only 3 or 4 moons)"
    this means a lot of enemies have to be made, but they can concept overlap easily, just vary them a little
twilit timber
#

oh well ig

unreal harness
#

Seal canon was funny but again not good enough gameplay

sick knoll
#

Going to hack Rodrigo and delete surfaced if nobody provides feedback to my idea smh

#

Rodrigo what do you think of it

stuck jetty
#

doesnt sound convincing at all without examples but a smarter lootbug type thing that "trades" is a good enough variant to warrant lootbugs and this thing being in different places

unreal harness
#

-rene descartes

stuck jetty
#

in practice

twilit timber
#

new entity idea

sick knoll
twilit timber
#

crucified rodrigo

#

does nothing on its own and its just there

sick knoll
#

It’s also an indoor enemy

#

Eyeless dog didn’t invent sound based enemies

stuck jetty
#

@sick knoll how about its small and it hates seeing people looming over it and follows you

#

bracken maneater combo Trollface

#

crouch

sick knoll
unreal harness
sick knoll
stuck jetty
#

ik

unreal harness
#

The caretaker

#

Also maneater 2

sick knoll
twilit timber
#

those sound like the maneater

stuck jetty
sick knoll
unreal harness
simple geyser
# sick knoll Ok but does anybody have thoughts on this 😭

As for serious thoughts this does sound incredibly similar to an eyeless dog just expanded?

Don't get me wrong this idea can definetly work. An enemy who can be avoided but if you do aggro it then you have to keep focusing it, so it leaves you willingly
This enemy would definetly need to be immortal, so you can't just kill it, but rather have to fill up that imaginary aggro meter so it leaves you alone for a moment

sick knoll
twilit timber
#

my friend once suggested a creature that would snatch you like the bracken, and lock you up somewhere

simple geyser
twilit timber
#

and your friends will have to find the cage, kill the entity

#

and unlock the cage

sick knoll
unreal harness
#

Though a warden would be cool

twilit timber
#

thats what i asked him lol

sick knoll
twilit timber
#

but ig you could maybe picklock your way out

unreal harness
#

Also something based on an enemy from dark souls 3 lemme find it

twilit timber
#

and it would be disabled on muliplayer, like how the butler has less health in solo

sick knoll
unreal harness
#

These mfers

#

They drain your life slowly when in line of sight

twilit timber
#

content warning

#

peak..

sick knoll
simple geyser
unreal harness
#

Big bird

twilit timber
#

actually content warning has a lot of cool entity ideas

#

yall should explore them

unreal harness
stuck jetty
#

content warning's entities dont work as well on lethal because the maps are different and harder to traverse

unreal harness
#

How tf you gonna make the big bird attract feature? For the players camera to look at it and walk towards it?

sick knoll
stuck jetty
#

id design lethal company a lot differently if i made it, but in practice if i made it it wouldnt be done Trollface

sick knoll
twilit timber
#

voices of the void also has some cool event ideas, like BAD SUN and the end is coming

sick knoll
#

Texture upgrade and fixes -> WCCA -> Big bird is the plan

twilit timber
#

what if there was an entity that copied all your moves and if it contacts you, something horrible happens

simple geyser
sick knoll
unreal harness
#

Hmm yes big bird, waiter waiter another hidden instakill enemy

sick knoll
#

All senses add up and can cause overload

twilit timber
#

thats NOT instakill

unreal harness
#

Big bird is

twilit timber
#

something like uhhh idk reversed controls?

unreal harness
#

Chomps you

twilit timber
#

oh you talking about big bird lol

wheat terrace
#

big is good

sick knoll
unreal harness
#

Solo players?

twilit timber
sick knoll
unreal harness
#

I drink solo player tears anyways

sick knoll
#

Healing would be hard to like

unreal harness
#

Especially with cr safes

#

When they lock you in

sick knoll
#

Put into the design

simple geyser
wheat terrace
simple geyser
#

Hear me out on this one
The entity could steal from the hoarding bugs without upsetting them

sick knoll
sick knoll
twilit timber
simple geyser
#

that's even cooler

#

maybe the entity could also growl when getting close to reaching the initial upset stage?

stuck jetty
#

if vanilla enemies were more limited and moon weights didnt look like outside spawns: [almost every single enemy with random weights from 1 to 76] and more like outside spawns: lootbug:50,flea:15,bracken:5 (just three) wed have way less issues with overlapping enemy skills and concepts and moons would feel more like their own areas in the inside rather than just the exterior being different, then wed be able to have more enemies similar to existing ones

sick knoll
#

And not just fuck you

unreal harness
#

Would an isopod enemy thats chill just walk around but then start to roll and slowly charge up speed to launch itself in a ball at you sorta like how minecraft goats kick you when not looking be funny for outside?

twilit timber
#

sounds amazing

simple geyser
#

And just because why not, how about the entity is grabbable like the maneater

twilit timber
#

cant wait to be headbutted into the void

simple geyser
#

and pettable with m1

Too many pets would upset it

sick knoll
simple geyser
#

oh so it's a big monster

twilit timber
#

i think enemies should exploit our human nature

simple geyser
#

Alright didn't think of it

twilit timber
#

exactly how man-eater works

#

its concept that is

sick knoll
#

I love man eater

#

My baby

twilit timber
#

human hear cry

unreal harness
#

I put em in the microwave plink

twilit timber
#

human investigate

#

human comfort baby

sick knoll
#

I have a mod that lets you bring baby outside

twilit timber
#

human happy

#

basically like that

sick knoll
#

Steal the man eater

#

Sell too the company

stuck jetty
#

shadow enemy that only exists in light :P

unreal harness
#

We considered making the maneater be able to be put in the microwave, would take like a minute as you hear it cry. A dilemma of morality vs getting scrap

simple geyser
sick knoll
stuck jetty
#

it only EXISTS in lights, not thati ts only visible in lights

#

to save yourself you run to a dark room

#

turning the breaker off has no purpose

#

with this it does

sick knoll
stuck jetty
#

and even then it may haunt your flashlight

sick knoll
#

And if you do he’s your friend and brings you a gift :D

twilit timber
#

thats right

#

everyone loves it since its a baby

#

but once they fuck up big time

#

its no longer the cutesy lil baby anymore

sick knoll
#

Babeh

twilit timber
#

basically it uses our human nature of taking care of defenseless critters

#

everyone's first reaction to it is either "aww lil baby :]]]" to "aww lil baby (drops it in a hole)"

simple geyser
sick knoll
#

I feel like it’s hit the point of doing too much

#

So summarized

  • Large enemy
  • Friendly and curious at first
  • If you make it feel threatened it will aggro (overloading its sensitive senses with sound, light, touch etc) (holding weapons / cornering it)
  • if you overload its senses while aggroed it will retreat
  • if you don’t make it scared after a bit it will go and find an item for you and once it gives it to you it fuck off to the other side of the facility (so you don’t always have to deal with it)
unreal harness
#

When making an enemy its important to have simplicity in function and design

#

Too much and the enemy can become a chore

#

Too little and its redundant

unreal harness
#

Could work

sick knoll
#

The fucking creature

stuck jetty
#

mantis that lends you a tool it has in exchange for playing with yours, follows you around and if you dont return it in a long time, it takes it along with the other item and runs off to another place in the facility, running from you whenever it sees you

sick knoll
#

Real

unreal harness
#

Hoarding bug and shrimp mash up

stuck jetty
#

yep

#

if you give it a flash, it lights the way for you

#

if you give it a shovel, it may hit stuff

unreal harness
#

That wouldnt work for the light much

#

Cuz it would follow behind you

#

And the light would be blocked by you

stuck jetty
#

aware

unreal harness
#

Same issue we have with seamine gals light

stuck jetty
#

but the main point is it likes playing with scavengers' stuff

#

if it gets bored, visibly and audibly, its time to swap items

#

pressing e on it swaps held item, yours and its

sick knoll
#

Give it a shotgun

unreal harness
#

Werent you talking about item dependant enemies?

stuck jetty
#

yep

unreal harness
#

Lol

stuck jetty
#

but this one doesnt kill you

#

this also takes any item

simple geyser
stuck jetty
#

by item dependent enemy i mean you MUST have a shovel

unreal harness
#

Have it poke you and drop all your items

#

To steal em

simple geyser
stuck jetty
#

it kinda steals the item it lended you AND the one you let it play with if you ignore it

#

i think it should have an internal mood counter for each item type

#

obviously giving it anothe rshovel doesnt make shovels fun again for it

#

if you give it scrap it looks at it fora second and ddrops it

#

unless its a noise maker

#

but those make it bored faster than normal items + its gonna make noise

sick knoll
#

Give it a rocket launcher

sick knoll
#

Give it a Jetpack

stuck jetty
#

actually, to simplify its mechanic

#

and make it more akin to shrimp

unreal harness
#

Complicated

stuck jetty
#

it spawns with nothing

#

if it sees you holding nothing it ignores you

#

but if it sees you holding something for a little bit it follows you and knows you have it forever

#

it doesnt do much but gert in the way til you give it an item

#

maybe makes noises or nudges you

#

actually more fun idea for that

#

as it follows you it runs for scraps before you take it

#

and it demands a trade Trollface

sick knoll
#

The issue is having to program interactions for every item

stuck jetty
#

eh id be fine with the enmy not even using the items

#

just being like wooooaaah new flashlight (doesnt know how to turn it on)

mild bough
sick knoll
stuck jetty
#

works

sick knoll
stuck jetty
#

giving it a shotgun is a fucking death sentence

#

but its on you honestly

#

give it toa kid without safety on

simple geyser
stuck jetty
#

also

#

giving it an item and trying to take it back early doesnt work

#

it just clutches onto it

#

thinking its killable but for its death animation it eats the item just to fuck you over

#

ifit blowsu p from an explosion the item just vanishes

#

no anim

#

since im not a modder idk hwo hard the shit is Trollface idea dispensing thats all

sick knoll
unreal harness
#

Moonsneer plink

#

I wouldnt touch that model

simple geyser
unreal harness
#

Because of who its associated with

sick knoll
#

It’s not there model

unreal harness
#

Plus moonsneer looked goofy

sick knoll
#

What they look like

unreal harness
#

And not really what your enemy should look like

sick knoll
#

Tbh lol

sick knoll
#

I don’t really remember well

unreal harness
#

With multiple eyes

#

Big mouth

sick knoll
#

What about for the funny robot design could that work

#

A robot

#

We need more mechanic enemies

unreal harness
#

I mean yeah its what were doing with the janitor

sick knoll
#

Could be more sentient in lore

unreal harness
#

Funny little robot

#

The other mechanical enemies that come to mind are locker and sentinel, and sentinel leaves to be desired

sick knoll
unreal harness
#

True

sick knoll
#

And the cleaning drone that’s different from my cleaning drone

#

That siphon is doing

unreal harness
#

I guess the soon to be sweeper drone

#

We'll have 3 cleaning robot enemies

sick knoll
#

Or is it solid

#

I forgot

sick knoll
unreal harness
#

Janitor, cleaning drone, sweeper drone

sick knoll
#

Real

sick knoll
#

It works

stuck jetty
#

very big frog that runs around with its mouth full, jumping on it causes it to release what its got, usually 1-2 scrap or an enemy Trollface

unreal harness
#

janitor also enforces cleanliness, cant spoil too much

simple geyser
#

I had an idea for an enemy kinda based on metal sonic.
Robot Employee who when spawned would go around the facility, taking random loot. He would have a built-in flashlight, stun grenade launcher which he would use if he met an employee and lockpicker hand which he would use to unlock doors in his way.
Once he fills out 4 inventory slots, he would rush outside, call in the delivery ship, deposit the items to it and then go back into the facility
You could kill it for a free stun grenade and lockpicker + any items he had already found.

simple geyser
#

Basically a direct competition to the player

sick knoll
#

interesting concept though

stuck jetty
#

suitcase scrap/hazard/enemy that, upon activation, displays a 30 second timer for a bomb. can get a safe distance from it, or just let it explode. you have to cut two of three wires to disarm it and take it as scrap, the wires you have to cut are shown on a paper that's now in the facility's breaker room

vivid rivet
#

i walk into the facility and see 15 billion traps

simple geyser
unreal harness
#

we had an idea for a surfaced hazard that was like inside quicksand but quicksand was deemed not fun

vivid rivet
#

i feel like i be in the matrix dodging these traps

unreal harness
#

i mean xu's hazard configs are great for randomizing

vivid rivet
unreal harness
#

so you can have days with none and other days with hazard hell

#

like vanilla

vivid rivet
simple geyser
vivid rivet
#

i have a spreadsheet for all of my enemy configs

unreal harness
#

all:100

#

i drink modpack maker tears

simple geyser
#

the real pain is getting interior sizes right

unreal harness
#

i remember the empty interior plague

#

no loot

vivid rivet
vivid rivet
simple geyser
#

LQ is literally my comfort mod for when I don't like something about a moon

#

Nothing else works as well

#

I once made aquatis full of seamines.
It was very funny and fitting

vivid rivet
#

especially when using Gale

simple geyser
sick knoll
vivid rivet
sick knoll
#

based on the global weights lol

twilit timber
mild bough
unreal harness
#

zeekerss

#

"that bird is quite old, what an old bird"

maiden jay
unreal harness
#

that is stupid

#

a bug that is hoarding makes no sense

unreal harness
#

Am i the man modeling the models, or are the models modeling me as a man

maiden jay
#

join vc rene

maiden jay
#

im not intern slayer

#

@solid crypt if we're sorting z to a on last names, which one goes first:
jennifer zuumba
or
jennipher davies zuuma

unreal harness
#

The red crayon tastes like cherry

maiden jay
#

temp rodrigo wants twice as much red crayons as butter

#

disregard temp rodrigo

civic bane
unreal harness
#

Explodes you with mind*

sick knoll
#

surfaced and moonswept buddies

iron relic
#

Does anyone know what mod the puppeteer comes from?

#

My guess is Code Rebirth

#

I haven't played Lethal in months and all of a sudden there's a bunch of new stuff

#

Duck song enemy, fans, lasers, microwave oven?!

unreal harness
#

yeah me and xu made alot

#

7 hazards, crate redesigns, all the gals, duck, puppeteer, janitor enemy

iron relic
#

Craaazy

#

Personally I think the traps spawn far too frequently and the config is confusing

unreal harness
#

theres a whole tool on the readme for it, but defaults make it like base game, where theres chances of hazard hell days

native pilot
#

can be configured

iron relic
#

Puppeteer is a really cool idea but I don't really understand it fully yet. ||Once it touches you it binds you to a wooden doll that follows you around and if the doll takes damage you take the same amount?||

#

Is that all to the puppeteer

#

Can other enemies hurt the wooden dolls?

twilit timber
native pilot
#

||it also cant take damage til it makes a doll||

iron relic
#

I like just kicking the dolls around

#

I was scared at first

#

I thought the dolls would try and kill me

iron relic
#

Friends were telling me there was no laser but I could clearly see it

#

They could walk through it and stuff too

unreal harness
#

hmmm, recently?

iron relic
#

Monday

unreal harness
#

thats weird, never had any report of such an issue

native pilot
#

i had the same issue the past 2 sundays. thought it was just conflict in my pack so i didn't bother

iron relic
#

Oh hecc that's 2 reports now

unreal harness
#

i mean laser got an update to stop it from shooting through walls

wheat terrace
#

skill issue

native pilot
#

yea, but that was yesterday. issue is at least 2 weeks old. and again, idk if it's some kind of conflict

maiden jay
#

theres no way thats coderebirth, laser turrets have been working from atleast last week lol

unreal harness
#

weve had them always work in lobbies

#

2 weeks old is not possible

iron relic
#

Zort model replacement also doesn't work