#Gale

1 messages Β· Page 6 of 1

umbral herald
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Is it just to thunderstore or does it happen with other places too?

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For example Help>Report a bug

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Or Open in external editor on the config page

wispy shoal
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don't know, haven't checked

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gimme a min

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ok it stopped doing it? that's weird, it happened twice in a row, but it is ok now

haughty night
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@umbral herald hey, is it intentional that when downloading a mod we cant continur browsing while it does it in the background ? i mean the download window we cant hide it we must wait for it to end

umbral herald
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It's that way to prevent issues. For example if you decided to delete or rename the profile while installing, or install another mod while it's in progress

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It's definitely possible, but would require a lot of changes

haughty night
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alright

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cuse with my slow internet its painfull to download large mod like moons

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imma cope with it

main plume
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way better for the program to treat the user as a child because even i can't trust myself

umbral herald
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You can close it in r2

main plume
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ahh

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oh yeah right

haughty night
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@umbral herald Another detail : can't we scroll the modlist when we want to rearange the order ?

main plume
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you can scroll the modlist in custom order setting by putting your cursor with the item at the very bottom of the window

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however this is really buggy and you're better off dropping it at the bottom, scrolling, grabbing and repeating until you find the required spot

haughty night
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yea i noticed

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i also put the zoon to 50%

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just adding the mouse scroll would be perfect

cerulean stream
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How do I see which version of Gale I'm using? there used to be a version text at the bottom right but i dont see that anymore

solar vale
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With Gale, i added "FacelessStalker" to my pack, and even after loading in game with it and in a moon and everything, it hasn't generated a config file at all
I'm gonna do the same with r2 and see if that fixes it

umbral herald
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in the meantime you can right click the executable and go to properties

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or search gale up in windows settings

solar vale
fresh flicker
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i could be mistaken, but doesn't overwriting the current profile essentially do the same?

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Granted it depends on the use case, as 1 person probably still has to do the main stuff

pallid sky
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Invalid args args for command set_pack_args: missing field iconPath.

umbral herald
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I got a new PC and now gale compiles in 11 seconds instead of 4 minutes

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lessgo

umbral herald
umbral herald
finite mason
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found that if i leave the configs opening gale it keeps resetting my configs while im trying to set them in game

umbral herald
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maybe I could set it up to watch the files and do that

pallid sky
umbral herald
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that is r2modman..?

pallid sky
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that's r2modman?

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oh

main plume
short star
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that’s actually TSMM πŸ‘€

cinder basin
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i swear

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i need "Open profile directory" under Profile, not File

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my brain has problem to find it every time XD

digital thorn
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this isn't lethal related, but it said to suggest games here. could Risk of Rain Returns be added to Gale? its on Thunderstore and r2 rn but i think it mightve been added pretty recently

umbral herald
knotty pecan
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Is there any known issues with importing thunderstore codes with gale? My friend downloaded it a few days ago to replace r2modman, and when we tried to play it said he downloaded all the correct mods from the code, but he couldn't join our lobby

umbral herald
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0.8.10 is out!

Changed

  • Moved the Check for updates button to a new About Gale dialog
  • Also look for .sh, .x86_64 and .x86 executables when launching games, instead of only .exe files

Fixed

  • Modpack icon selector throwing an error after selecting a file
  • Cancelling a mod disable dialog causing the target mod to behave as if it was disabled
leaden grove
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Hi, one question: Does anyone know where are the profiles saved using Gale? I found out that this is not like r2mm where you go to %appdata% and then you find it in its folder

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Oh nvm I found it on File > Open Game directory

fickle wigeon
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I think u still should be able to see the mod list too

knotty pecan
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any way to fix issues with importing an R2 code into Gale? my friend uses gale, and I use R2. they aren't able to play with our group because they keep getting NetworkConfig Mismatch errors. is there a way to fix this?

umbral herald
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does r2 work for them?

knotty pecan
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r2 doesn't load the thunderstore modlist at all on their end

twin wigeon
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seems like clicking a link in the description of a mod (i.e. LethalApertureDunGen's link to Lethal Aperture Moon) causes Gale to permanently (?) freeze

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not always though? hmm, I'll have to keep an eye on what I'm doing before this happens

astral slate
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Is there a way to unignore ignored mods?

umbral herald
# astral slate Is there a way to unignore ignored mods?

I assume you mean mod updates. You can still update the mod by finding it in the mod list and clicking update (or change version). Alternatively you could edit the profile file manually, though they're stored as uuids rather than readable mod names. It's also worth noting ignoring a mod update is just for that update; if the author publishes a new version it will show up in the Update All list

astral slate
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Ah ok, thanks for the info.

tender hare
runic cloak
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i've been trying to open two instances of the game with the 'direct' launch mode, but the game doesn't open. it still opens fine when it's set to steam but not when it's on direct for some reason. is there something i didn't do right here?

cobalt ice
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is there a known issue where Gale isnt registering certain mods? i noticed that

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gale isnt registering that i have installed toomanyemotes and i think thats related to another issue ive been having

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starting to think that this is why it hasnt been letting me join peoples games

knotty pecan
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it also doesn't recognize some mods that are already downloadable on r2modman

hardy rover
hardy rover
knotty pecan
cobalt ice
knotty pecan
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we just did some testing on this as well

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in our first test it crashed during loading due to not being able to access a method it needed from high quota fixes

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once we deleted and reinstalled that it was able to get past loading, but still disconnects my friend

umbral herald
umbral herald
# cobalt ice

Can you click TooManyEmotes, go to the three dots and click open directory?

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and show the contents of that, if it opens at all

cobalt ice
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yeah sure just a sec

umbral herald
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wut

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Why is there no files

knotty pecan
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that's what we're asking

cobalt ice
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i tried reinstalling it when i noticed the problem and that didnt fix it

umbral herald
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Go to the gale data directory, then cache and FlipMods-TooManyEmotes

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then BepInEx/plugins/FlipMods-TooManyEmotes and see if there are files there

cobalt ice
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srry about the bad image quality

umbral herald
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that is so weird

cobalt ice
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i dont think this is the only mod this is happening for since TME is clientside

umbral herald
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hmm

cobalt ice
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this is just the only one ive found

umbral herald
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I guess you'll have to delete the whole cache folder and reinstall all your mods

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no idea why gale did that

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can't replicate it

knotty pecan
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it's definitely doing that to something that is all-players too because it throws networkconfig mismatch on my end when he gets disconnected

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we will try redoing the cache and see if that works

umbral herald
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Remember to also reinstall the profiles

cobalt ice
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would exporting them all as codes first work?

umbral herald
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yeah

cobalt ice
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ok bet

umbral herald
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Gale might do it again and in that case something is seriously wrong

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but we'll hope that doesn't happen

knotty pecan
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if they still can't join our session after flushing the cache we'll let you know

knotty pecan
# umbral herald but we'll hope that doesn't happen

just finished checking with a flushed cache, it still doesn't allow them in, and i still get networkconfig mismatch errors in my console. They said the code download failed 3-4 times before it finished, so maybe that has something to do with it?

umbral herald
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Can they check the files?

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and what those errors were

cobalt ice
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i have one of the errors copied on clipboard rn but i dont know what the other ones said

knotty pecan
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i only saw 1 of them myself, when it failed to download something after gale automatically refreshed the modlist

cobalt ice
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Failed to import data - Error while importing mods: failed to install willis81808-LethalSettings: HTTP status server error (520 <unknown status code>) for url (https://thunderstore.io/package/download/willis81808/LethalSettings/1.4.0/).

knotty pecan
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yeah this was after a thunderstore modlist refresh

umbral herald
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probably your connection

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but it shouldn't cause this issue

cobalt ice
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thats the only one i could copy since i was letting it download while i did other things

knotty pecan
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i'm confused on why this is happening with gale specifically

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because when they had r2modman before it stopped working, they could download the pack just fine

umbral herald
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I heard thunderstore had some network issues lately

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but idk

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the files dissappearing issue is probably gale

cobalt ice
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that might be why R2 stopped working in the first place now that i think about it

umbral herald
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#1246088342458863618 message

cobalt ice
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it was failing to get the mod list in the first place thats why i switched to gale

knotty pecan
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we finally got to join a lobby together by just having them reinstall r2modman

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r2 decided to work again after a fresh install so i guess we'll stay using that until gale can fix whatever issue causes incomplete downloads

hardy rover
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It's a Thunderstore CDN issue

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Stop blaming Gale

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You're helping noone by throwing fingers at the mod managers

knotty pecan
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How does that explain both of them doing the same thing but they couldn't join with gale

hardy rover
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You mentioned incomplete downloads, that's not exclusive to Gale in fact I've seen people run into the issue more frequently with R2 and TMM

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It's just an issue that happens for people sometimes idk why

knotty pecan
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I have seen it where it doesn't download everything, where if I sent a code with 90 mods someone would get only 60 or so

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So I agree on that point

hardy rover
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Yeah, that happens regardless of mod manager

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Idk what causes it

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I would assume a Thunderstore CDN issue on that person's end

knotty pecan
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On gale's end it was saying it had the right amount, and every mod that was in my code was in there, but some of the mods were empty in the actual installations

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Which is what led to the network config mismatches

hardy rover
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I've never seen that happen

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Did they import before it finished fetching maybe?

knotty pecan
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When we noticed it we did a test specifically when it finished fetching

hardy rover
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This could also be a case of them needing to clear their cache and make sure the cache folder is excluded in their antivirus

knotty pecan
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The location of some mods had an empty folder named assets instead of the actual items in the zips like usual

hardy rover
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antiviruses are a pain

knotty pecan
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We did clear the cache

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And they only use windows defender

hardy rover
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Yeah and you should still exclude the cache folder

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I only use Windows Defender too

knotty pecan
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It could not have been defender causing it

hardy rover
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You'd be surprised

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lol

knotty pecan
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If defender was causing problems wouldn't it affect r2 as well

hardy rover
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It just depends, R2 and Gale have different cache locations

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Defender can be weird

knotty pecan
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I agree

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But either way they're fine using r2 since the original issue that made them switch wasn't happening anymore after a fresh install

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I don't want to diss on gale at all but my friend hadn't been able to join nearly anyone's sessions ever since they installed it

umbral herald
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Oh it could actually be windows defender

tranquil cradle
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Gale is fantastic. Thanks for this clean and responsive application πŸ’™ I love how it loads TH in the background instead of locking me to a 5 minute wait before i can actually look at my local mod list like TH and R2 does

tranquil cradle
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I also really like that it remembers the last filters I used for TS even after restarting the application

main plume
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oh true

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i've had modpack filtered off and i haven't thought about it

tranquil cradle
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One thing that I think would be convenient, is if a mod has a changelog, I could view it from the confirm updates tab before updating it. πŸ’™

tranquil cradle
main plume
tranquil cradle
solar vale
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The mod count at the top of the profile doesnt seem to update until you reload the mod manager, at least for me. Not a big issue though

main plume
solar vale
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That too

umbral herald
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it's fixed now :)

0.8.11

Added

  • More game icons

Changed

  • Various UI changes

Fixed

  • Direct launch mode
  • Profile mod count not updating when a mod is installed
runic cloak
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yayy :D

rocky tide
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hey, how do I know what I messed up in my modpack metadata?

is the readme too long perhaps?

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this is not actually for lethal company, but rather main thunderstore so it'd be a modpack for Risk of Rain 2

umbral herald
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have you checked that author is the same as the team name?

rocky tide
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it is yea

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at least it seems like it is so

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both are "Phreel"

rocky tide
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found out btw, it was the readme, it hit thunderstore character limit

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it was 2.4k chars above the readme limit

hardy rover
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@umbral herald Looks like the bug came back with Gale where it fails to get the config for HookGenPatcher on a fresh profile

hallow reef
# hardy rover <@308117922260451340> Looks like the bug came back with Gale where it fails to g...

Something I noticed with HookGenPatcher is that it comes with a config file in the download, however if you delete that config and let the game generate a new one, the values in the config will be different. Not sure if this has anything to do with an issue you have but thought it was unique enough to mention. I just provide the one that comes with the download in my Modpack since it seems to have additional values

hardy rover
hardy rover
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Actually it might be fine I think it's just unhappy

umbral herald
hardy rover
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I imagine it's something that gets fixed after the first game launch

umbral herald
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I've heard the word BOM floating around, not exactly sure what that is though

hardy rover
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Dunno

haughty night
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Is there a manip to make gale think i have a mod already downloaded in the cache so i dont have to download it ?

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with my trash internet here i cant download large mod, it end up bugging and have to restart from the beginning

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so i downloaded a mod manually in my browser

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i tried putting it in the cache directory but it did foock up thing like the files got moved in the same directory as the bepinex folder in the profile after starting the download on gale

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the result i need is to thing be just like if i had downloaded it from gale so i can export it as a code

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oh wait... i just forgor to add the subfile...

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i think

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i mean i did half the job

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yea false alarm, im dum

umbral herald
frosty sorrel
pallid sky
lusty granite
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Hello! Firstly, your manager is incredibly fast and performant, it helped my friend with low pc setup, thanks a lot!

Secondly, I can't get "Install with Mod manager" button to work - just nothing happens. latest.log is empty as well 🧐

arctic mortar
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not the end of the world but I would love to be able to left click drag a mod and scroll smoothly
right now it just makes scrolling harder and you end up dragging another mod on the way

arctic mortar
main plume
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better off doing the good ol drag drop scroll and repeat

main plume
arctic mortar
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just me but I like to put certain mods together so I know where they are
like enemy mods together and so on with performance, moon and interior mods.

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that's it really it's just aesthetics and somewhat useful sometimes

uneven crow
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Hi, idk if you know about this bug, but sometimes (anytime btw) setting float value in config using slider causes value to be like 0.7000000001 or 0.6999999999 instead of round one (check screenshot)

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Config shown on the screenshot is from mode ShipWindows, slider Rotate space skybox

magic crow
signal canyon
tranquil cradle
# magic crow

Just updated and also getting that. I regret updating lol

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Gonna see if I can roll back

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Nope, even 0.8.10 does it too, what the heck is going on lol

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Even 0.8.9 does it

magic crow
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Yeah I’m not sure

tranquil cradle
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No one is safe

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Some mods aren't loading either, like LateGameUpgrades, mirror, ect πŸ€”

umbral herald
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Can you do profile/BepInEx/core

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and show the contents (if it even exists)

tranquil cradle
umbral herald
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Well the update might have ruined something

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maybe it deleted some files somehow

tranquil cradle
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Clicking open directory for bepin isn't working but it does for other mods in the same profile

umbral herald
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That's kind of intended

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or more like I can't bother to fix it

tranquil cradle
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oh hahaha

umbral herald
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go to File > Open profile directory instead

tranquil cradle
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And what was it you'd like me to look at in there?

umbral herald
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Send a screenshot of the contents of BepInEx/core

tranquil cradle
umbral herald
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Looks fine, I have no idea why that error is happening

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The fact some mods aren't loading is also worrying

tranquil cradle
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I have a pretty big modlist (That worked fine yesterday) that I can give

umbral herald
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sure

tranquil cradle
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01929ba9-9121-381e-3f53-b8bf52302077

umbral herald
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Works fine for me

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which is even more annoying lol

tranquil cradle
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Debugging software is annoying haha

umbral herald
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try reinstalling the profile (import the code and overwrite it)

tranquil cradle
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you're able to type LGU in the terminal?

umbral herald
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sure one sec

tranquil cradle
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(β•―Β°β–‘Β°)β•―οΈ΅ ┻━┻

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okay, lgu now works like you showed, but mirror doesn't and 2 of my suits I made don't work either (I'll local test those with a local build though)

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That's hella weird, gale is ignoring dll's it seems

Example; https://thunderstore.io/c/lethal-company/p/WolfGang/MayuModel/
I manually download that, and the File structure is BepinEx > plugins (dll is here) > moresuits (Suit texture here)

But in the version Gale downloads, it doesn't have the Mayu.dll

dry ledge
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when given a config with an enum flags type, BepInEx resets the config to default value if no value is specified, so using Gale to turn off all the options resets the config to default value instead of using no options

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placing a 0 instead of leaving the config string empty stops BepInEx from resetting it to default

vital mason
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flag type enums are shown as a list

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you should not be able to set it to an empty string

dry ledge
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i'm suggesting that instead of leaving the config with blank, empty string, it should leave a 0 which BepInEx reads and interprets as 'no flags'

vital mason
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if your enum does not have a name for 0. then it's your issue tbh. but i get what you're saying now

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0 could still be a flag tbh

dry ledge
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actually yeah having a name for 0 would make sense

vital mason
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it's not good practice but it's possible

vital mason
dry ledge
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i did not create a name for 0 in my enum, if that's not good practice then i'll change that in my mod

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up to you whether that's worth fixing or not in gale lol

vital mason
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the chain of messages got confused.
normally a flag enum has a name on 0 that is some iteration of None/Empty ecc

what i was referring as not beeing good practice was the fact that somebody uses Flag Enum 0 as another flag.. which not only confuses users, but def also confuses the code πŸ˜…

dry ledge
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ohh yeah that makes sense, i knew about that haha

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in my case i just didn't name the 0 so it gets a bit confused when no flag is set

vital mason
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i think deciding on what to use as empty value is not a simple thing for Bobo.

remember that Gale can only use the comment in the config to decide how and what to show to the end user. so all it can see is a multi-choice option that could easily be a List of Enums πŸ€”

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probably AsyncLoggers is not the prime example as the LogLevel has a overriden description in BepInEx πŸ˜…

dry ledge
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perhaps just show the same as it does now, but if the user unticks every option, place a 0 instead of leaving the space after the = blank?

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i believe 0 should be interchangeable with any named 0 option

vital mason
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that's only if the entry is a Flag Enum, a List of normal Enums would have almost the same description i belive but will complain about 0 not beeing a valid value on load πŸ€” ( i'm not 100% sure on this, maybe enum lists are differentiable enough )

dry ledge
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ooh yeah, i see

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i'll just add a name for 0 to fix my issue, i think this is more a problem with how BepInEx reads the config since it's not clear what you should put if you want no value set, which does seem to be a valid use case for the config

umbral herald
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I'll look into exactly how BepInEx parses flags

twin wigeon
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and Enum.Parse does indeed accept string representations of underlying values for flags and non-flags enums

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(including undefined values)

umbral herald
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Yeah, and it looks like if the value is left blank BepInEx will simply ignore the option while parsing. When the option is later bound by a mod, the default value is used

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Enum.Parse can both parse the flag names (separated by colon), and integer values

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So setting it to 0 when no flags are selected sounds like the best option, as then BepInEx will read it as just that, 0

tranquil cradle
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This is the file structure of the mod, ignoring everything before BepinEx

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if I manually put my Mayu.dll into that plugins folder, it loads just fine

umbral herald
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Maybe an antivirus issue?

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You could go into the cache and delete the mods with missing dlls

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it'll fix your issue for now but it might come back later as you install newer versions

main plume
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or put an AV exception on the folder

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as a test

tranquil cradle
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adding the dll manually doesn't make it vanish, it's only when installing through gale. I can try with r2modman to see if I have the same issue

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I added an exception to my entire profile folder with my AV and when installing through Gale, it still doesn't add the dll

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I wish I could help out more with diagnosing what's the problem. Gale logs don't show anything. Even when adding/removing mods lol

umbral herald
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Yeah I haven't added much logs

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but I don't think it would help anyway

umbral herald
main plume
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god bless context menus

lunar cave
#

absolutely beautiful mod manager

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so much better than thunderstore

violet osprey
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I agree

umbral herald
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0.9.0 is out!

Added

  • Right-click mod context menu (same as the dropdown on the details panel)

Changed

  • Various UI changes and fixes, including revamped reordering

Fixed

  • Symlinks not having .old appended to them when disabling mods
  • BOM-encoded config files causing a parse error
  • Extra whitespace around config options causing a parse error
  • Install with mod manager button on thunderstore.io
  • Profile mod count not updating when a mod is uninstalled
  • Extra decimals sometimes being added when dragging a config slider
spring crown
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Did the update got removed? I can't update the app and there's no download on GitHub either perceive

umbral herald
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Oh right, I forgot to hit publish

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it should be working now

spring crown
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Yeh, it is :D

sudden walrus
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bug speedrun world record

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i cant believe you actually fixed the reordering πŸ₯Ή

tranquil cradle
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Hey @umbral herald ! I decided to try something, remember when Gale was complaining about Bepin not existing? I decided to delete the Default Profile, make a new one, and this is what's in the core folder

umbral herald
# sudden walrus bug speedrun world record

Kind of a bug, kind of isn't. The component library just works like this and I couldn't find a way to change it to only allow one open. I know it's annoying but also really annoying to fix

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without writing my own one

hardy rover
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Yep cus Gale has never done that for me

tranquil cradle
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what the heckies, but antivirus didn't trip though

main plume
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try adding an exception to the folder just incase

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as a test, you can remove it if it keeps doing it

hardy rover
main plume
#

yeah lol i thought that was github

hardy rover
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I don't get why people don't just stick to what Windows comes included with tbh

hardy rover
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When did they make it look like that? I swear it looked vastly different

tranquil cradle
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I don't remember, but it was either earlier this year, or late last year

main plume
umbral herald
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Well try adding an exception for gale's data folder, delete your cache folder and reinstall your profiles

main plume
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i can't look at the bitdefender site for assistance because geopolitics lol

tranquil cradle
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Cache folder? I don't see one

umbral herald
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it's in the data folder

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just called cache

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I should probably re-add the button to delete the whole cache folder so you don't have to do it manually

hardy rover
main plume
#

also yea malwarebyte's spot scans

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goat

tranquil cradle
hardy rover
main plume
tranquil cradle
umbral herald
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Nice

main plume
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sick

umbral herald
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it was the antivirus removing the dlls in the cache

tranquil cradle
umbral herald
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weird that bitdefender didn't log that though

hardy rover
tranquil cradle
hardy rover
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I just stopped having interest in Nintendo but I get ya

tranquil cradle
sudden walrus
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after updating a mod, the green update button stays there until you refresh the screen or click on it again

wispy shoal
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Not to be rude, but could you change the importing from code mod overview back? the new narrow one really makes it hard with a lot of mods

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or make it an option?

stiff quest
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Yeah, I feel like the old one was probably better SCaraara

hardy rover
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@umbral herald Can't downgrade mods anymore after the new update

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and LGU is broken for me

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Whyyy

umbral herald
umbral herald
#

Maybe a hybrid could work where you still have the expandable list, but if you expand it the popup widens as well

#

but that could feel weird feedback-wise because the window expands

wispy shoal
#

That'd be fine. Personally I look at mod lists a lot especially since I use the unofficial server with randos sometimes and I actually do want to see the mods

umbral herald
#

yeah

#

I'll see what I can cook up

violet osprey
#

bobbo our goat πŸ”₯

#

no rush but when possible can you re-add/fix downgrading mods? I need it sometimes because I do HQ (high quota) on older versions that uses older versions of mods

umbral herald
#

idk

#

at most like 2 weeks

#

If you didn't know you can install older versions of mods from here as well

violet osprey
#

tysm

#

goat

wispy shoal
#

*was

main plume
#

the whole time

viscid meteor
main plume
stiff quest
#

Found another small issue:

stiff quest
#

Could you also bring back the ability to quickly install a mod using Ctrl + Left Click? SCaraara

umbral herald
#

Also I fixed the context menu issue

#

it was much easier than I thought

tranquil cradle
#

It's gotten a lot better than it used to after LC exploded the store haha

near notch
#

Allow what exactly? 128 char package names?

umbral herald
#

Such a long name

dapper harbor
#

gale becomes basically unusable after opening and closing the game? scrolled through chat only a little bit and didnt read anything about it

umbral herald
dapper harbor
#

more like nothing works anymore

#

i cant click on anything anymore

umbral herald
#

Anything at all? Not even the close button?

dapper harbor
#

well now it stopped doing it concern classic

#

basically i tested my model replacement mod and every time i closed the game the only thing it would let me press is minimizing or closing

#

all the menus at the top just stopped working basically

#

oh i think i got it

#

thats atleast how i can recreate it rn

#

the menu points still light up and all its not frozen but nothing just works anymore

#

can still close or minimize it tho

acoustic compass
#

Something similar happens to me when updating the readme in my modpack, gale become partially unresponsive and the preview no longer updates; icons are unclickable.

zenith cape
#

btw, are gale export codes supported by thunderstore? it seems to just.. not work

#

i would look for someone else who asked, but i'm with friends and it's a lil time sensitive

sudden walrus
#

they are

warm topaz
#

from my testing it seems like you just dont append the portion of the config that has the extra white space in it?

umbral herald
#

You can try importing a gale-generated profile into tmm and check if the mods are there in the files

umbral herald
umbral herald
#

0.9.1 is here

Added

  • Support for TCG Card Shop Simulator

Removed

  • Redudant options in the Window menu

Fixed

  • Re-added the ability to edit mod versions
  • Being able to open multiple mod context menus at the same time
  • Importing local mods with BOM-encoded manifests
  • IL2CPP BepInEx packs being extracted incorrectly
  • Small UI fixes
dense nest
umbral herald
#

yep

#

thats gale

urban crater
#

that might be gale

bleak dagger
#

nice gale you got there

solar vale
#

Bro is galepilled, galemaxing
I went to galetown and everyone knew you there

peak latch
#

How would I go about changing mod load order, if possible?

sudden walrus
#

that's not a thing

peak latch
#

Ok

chrome nova
#

this is really cool, I've been looking / hoping for an r2 replacement

#

Reminds me of Modrinth

main plume
#

welcome to the gale club

dapper harbor
keen mulch
#

Not necessarily better than Gale, and neither is Gale better than r2. But nice to have a few options that work for everyone

solar vale
#

Even the thunderstore web page for me bugs out in my browser from time to time

urban crater
#

i've noticed that you cant use gale when its downloading something, which can get annoying if your trying to look for mods while its downloading something big is this intentional?

#

i feel like having the download bar at the bottom like this would make more sense instead of not letting you use the app while its downloading something

umbral herald
#

Might change in the future though

leaden grove
#

@supple osprey This is Gale channel

supple osprey
#

Oh ok ok, ty!

valid veldt
#

hi, i think they are a problem with gale or r2modman/thunderstore, cause when i give to my friend the code of the pack that i create on gale, they cant import the profile on r2dmodman/thunderstore

hoary pawn
#

my friend cant import code or launch lethal using gale.

uneven ether
#

Have seen that issue only once before with a friend and that’s an internet issue not a mod manager issue

solar vale
#

Can also maybe be a storage issue depending on size of modpack

#

Antivirus too i think

misty hazel
#

but using code from r2/thunderstore works perfectly fine

umbral herald
#

Yeah something with the latest r2modman update broke

#

I've talked to ebkr about it

#

still don't know why it's happening though

dapper harbor
#

so is it a r2 issue or a gale issue now imhuhimwuh

misty hazel
#

I think its r2 issue

#

but I suggest they should transfer to gale

umbral herald
#

but you could also say they set the standard

#

Btw r2 still reads and imports codes fine, but it seems to just forget about them right after. After importing a gale-generated code you can see the mods and configs and all are there, but it doesn't populate the mods.yml file with anyhting

short star
#

We’re discussing what to do internally, so there may not be changes on your end but we’ll keep you updated

umbral herald
#

alr

main plume
#

what's the temporary fix for this

#

because export file also doesn't work

#

black mesa and nestfix, runtime net code patcher also gave out an error (apparently quote from friend) which could mean file size problems but . i'm still testing

floral cargo
#

Is there a way to just update a profile instead of overwriting it ?

#

when importing from a code

main aspen
#

For some reason, when people import my modpack, it shows 0 mods.

main plume
#

blame r2 and thunder because we felt like it

chrome nova
#

The same thing was happening with our group

#

All of the sudden I was taking the blame for using something other than R2

#

But the problem is known as seen above

umbral herald
#

or I guess switch to r2 until it’s fixed

umbral herald
#

I COOKED with this one

#

also thoughts on green logo?

tranquil cradle
umbral herald
#

the thing is the app is green

#

which has always been weird to me

tranquil cradle
#

then make the app blue /joke

umbral herald
#

I mean it's not a bad idea

tranquil cradle
#

It's primarily blue

umbral herald
#

but r2modman has blue so

tranquil cradle
#

unless I'm now finding out i'm color blind

umbral herald
#

The accent color is green and everything else is kind of blue. At least to me I think of gale as green

tranquil cradle
#

Green is commonly used as an accent, especially for the reason you're using it. Toggles and update buttons.

sudden walrus
#

gale is def blue

#

making everything green is probably too close to modrinth

misty hazel
hardy rover
#

I honestly prefer the blue logo

dapper harbor
#

how about you let us change the app colors and keep it blue

umbral herald
#

um that would be cool

#

but I have no idea how that would work

main plume
#

it's green?

umbral herald
#

xD this is what happens when you don't think about the colors early on

main plume
#

it's still a solid color .. just blends too well

umbral herald
#

I meant more in that the "brand" color for gale is all over the place

#

2 have said green and like 4 said blue here

dapper harbor
#

probably because blue is a nicer color in general

umbral herald
#

well

#

spotify is green

#

no one going to say it's blue lol

#

But I'll keep the logo blue I guess. Should really have thought over this earlier in development

#

Alternatively I could remove the green in the UI and replace it with blue, but I think that would be too close to r2modman

dapper harbor
#

i dont even know why this coloring is such a concern now i dont think anyone has ever thought about this. also having everything just 1 or 2 colors is not always good (i've been doing retexturing mods for a very long time in another game and trust me it becomes a bad habbit)

#

doesnt have to be rainbow colored but i think simply having more colors will set gale apart

sudden walrus
#

i think everything is perfectly fine as-is

dapper harbor
#

ye

#

blue icon with green app is completly fine

sudden walrus
#

i still see the app as blue personally. the accents are green but blue is still the dominant color

umbral herald
#

I'll keep it as it is

#

I don't agree with having many colors (gale is just the blue/gray and green with splashes of red), but that's a discussion for another day

dapper harbor
#

if it bothers you then feel free to change something i wont be bothered by it but its a very minor thing most people will not care about at all

stiff quest
floral cargo
# umbral herald wdym by updating?

Well, imagine I have a profile with some mods and I wan't to add mods on it by importing them from code, instead of deleting every mods and then adding the mods from the code, it simply adds the mods from the code and dosen't delete the mods already installed previously on the profile

#

I'm not very good at explaining so I hope I made it clear πŸ˜…

main plume
#

oh yeah I also had this idea

#

have like profile packs that you can add on top of existing ones

#

like say I have a profile purely of 5 server sided mods but I can load into it my profile of performance mods

#

similar ideas yours more direct

severe belfry
#

the background of the window, text boxes, icons/text, are definitely blue

cinder basin
warm topaz
#

Recently had to reinstall windows and now I cant get gale to launch 😦 Anyone had the issue where after you install gale it just sits as a background process at ~450MB memory usage? Uninstalling/Reinstalling doesnt change anything :/

low pivot
#

So it shows it running in task manager but the app itself doesn't show up?

#

Hmmm

warm topaz
#

have a feeling it's something persisting from windows.old, I didnt do a fresh install because I had some stuff I wanted to save

umbral herald
#

since those mods you already have are cached, and cached installs are extremely fast

umbral herald
umbral herald
floral cargo
umbral herald
#

oh

floral cargo
#

but from like

#

the import feature

#

I have to use many optimisation mods and my friends keeps on addings mods and giving codes so I gotta download them manually all the time

umbral herald
#

I don't think it's useful enough to implement - there are already tons of "QoL modpacks" that do the same thing

warm topaz
#

@umbral herald Could you tell me which folders gale creates/uses as part of it's installation? I know of the install folder, AppData\Local, and AppData\Roaming. There anywhere else that would have files relating to gale?

#

I tried scrolling thru the chat history here but not seeing anything

umbral herald
warm topaz
umbral herald
#

that's where all the important stuff is, atleast

#

maybe there's something in the logs?

warm topaz
#

I wish, I dont think it's logging anything lol

umbral herald
#

I don't know then, there's so little go off

#

It's just failing to create the window for some reason

warm topaz
#

yeah no worries, im gonna mess around a bit, just wanted to see if there was anything I was missing folder-wise

umbral herald
#

try installing a mod through the button on thunderstore?

umbral herald
floral cargo
#

it works I guess

warm topaz
#

its making these files at least

umbral herald
#

Yeah I think it's just the window that doesn't get created properly

warm topaz
warm topaz
umbral herald
#

can you check if the mod got installed?

warm topaz
#

it would be in roaming right?

umbral herald
#

yeah, lethal-company/profiles/Default/BepInEx/plugins

warm topaz
umbral herald
#

welp

warm topaz
umbral herald
#

I don't know then, this is a really hard issue to debug

warm topaz
#

what is manager.json supposed to look like?

#

just the one line?

umbral herald
#

it should have one field

#

but it might only write once you do something

warm topaz
#

manager.json

  "activeGame": "lethal-company"
}```
umbral herald
#

that's correct

warm topaz
#

prefs.json

  "steamExePath": "C:\\Program Files (x86)\\Steam\\Steam.exe",
  "steamLibraryDir": "C:\\Program Files (x86)\\Steam",
  "dataDir": "C:\\Users\\user\\AppData\\Roaming\\com.kesomannen.gale",
  "cacheDirOld": null,
  "fetchModsAutomatically": true,
  "zoomFactor": 1.0,
  "gamePrefs": {}
}```
#

look normal?

umbral herald
#

yeah

warm topaz
#

😭

umbral herald
#

if you have the time you can try building it from source

#

maybe that will give some pointers

warm topaz
#

maybe another time, it's already 6AM for me and I haven't slept hahaha

umbral herald
#

ah

warm topaz
#

I'll let you know if I figure out how to fix it

umbral herald
#

I think you should sleep xD

warm topaz
#

just figured i'd ask if maybe it was something simple I was missing lol

warm topaz
#

okay it was a me-issue

#

I installed a compact version of windows which comes with a lot of "bloat" features disabled. I went through enabling some things and was able to get the window to appear

#

could have been a handful of things so I don't wanna point you in any specific direction. I wasnt exactly going through each thing one by one to check if gale worked

#

But I guess if you get any reports of it in the future, good thing to ask would be if they are on a modified version of windows

nimble bronze
#

i solved it last time with this

arctic gulch
#

is this correct?

#

the launch game button doesnt do anything

umbral herald
#

like default

arctic gulch
#

oh

arctic gulch
#

so it was empty

umbral herald
#

ah ok

#

It should return an error when it's wrong though πŸ€”

#

Don't know why it didn't do that

arctic gulch
#

ok it works now

#

thanks

#

i think you should make some set to default button

#

just in case

#

inside the field, you know

umbral herald
#

maybe

quasi ridge
tender hare
#

@umbral herald I don’t know if this is a bug or if it’s just me but for some reason when I pin gale to my taskbar it stops showing the icon after a reboot. It just shows a file icon.

main aspen
#

@umbral herald for April Fool’s day, have Gale look like r2modman

#

Or just change the name of Gale to β€œGay”

umbral herald
#

disaster

main aspen
#

Lol

umbral herald
#

windows things

main aspen
#

So, how did you make Gale? How much experience did you have when first working on Gale? It runs like a dream!

umbral herald
#

Didn't have much experience with rust and sveltekit

#

i made like one small desktop app before, but I've programmed other stuff for a long time

#

and gale has also went through a lot of changes, I've probably worked more than 100 hours on it in total

main aspen
#

I remember hearing about it 5 months ago. I’m surprised it only has ~10,000 downloads

#

On Thunderstore

umbral herald
#

I would say 10,000 downloads is a lot xD

#

but compared to mods on thunderstore it doesn't get redownloaded by everyone for every update

#

also people are downloading through github, aur etc

main aspen
#

I forgot about those sites

hallow reef
restive girder
#

Hey, was messing with configs the other day and was struggling to look at and figure out which checkboxes ligned up with what text.
As an accessibility feature of sorts I think it'd be really great if when there are a number of consecutive checkboxes, every other entry had a darker background element, like so:

#

As it currently is this example looks like this, and can be difficult to read.

main plume
#

^

umbral herald
#

soon your gale can be truly blue

main plume
#

you don't understand my novelty excitement over this

dapper harbor
#

what a chad

primal barn
stiff quest
primal barn
#

@umbral herald this you?

#

nvm it is

umbral herald
#

just didn't know you could do it with tailwind

umbral herald
primal barn
fervent frost
#

is there anyway to put disabled mods at the top/bottom of the list?

chrome nova
#

You can drag them manually but a sort option would be nice

fervent frost
#

like i wanna sort by last updated but have disabled all together at the top

warm topaz
#

Steps to reproduce:
Install imperium in a profile
Load game to generate config
exit game and edit any config item in imperium's config
open imperiums config file in text editor to see extra =

#

pretty sure it's because the config item doesnt have a description because I wasnt seeing it with my own blank string config items

dapper harbor
#

i had this with random enemies size too

spring crown
#

This also happened to me with InfectedCompany, when I left empty the keys to activate Infected Mode

mighty oxide
#

any idea why the configs in Gale automatically put '=' in blank config spots, subsequently disabling the mod for the session?

umbral herald
#

Fix is out in about 20 minutes

#

though you will have to manually restore the affected files :/

hardy rover
#

Told you he'd fix it almost instantly :3

mighty oxide
#

noted

hardy rover
# mighty oxide noted

In this case since you said it happened after importing your profile from R2, if you've made no major changes you can just reimport from that right?

mighty oxide
#

we'll see

hardy rover
umbral herald
#

bug in the config parser

#

I think it was from when I fixed something there in the last update

hardy rover
#

Probably

umbral herald
#

here it is

0.9.2

Added

  • Accent color setting

Changes

  • Minor UI tweaks

Fixed

  • Zoom in hotkey (Ctrl +)
  • Empty string config options causing an extra = to be added
hardy rover
#

XD

umbral herald
#

It's a bit more blue yes

#

I used different colors for text and the background before which was weird

#

But I think it looks more cohesive now. I also tried using the background color for text (which is more gray):

#

compared to the bluer version:

warm topaz
#

really like the sky blue variant

hardy rover
warm topaz
hardy rover
#

and none of those purple tones are really my purple I like either

#

XD

hardy rover
umbral herald
#

looks the same to me

warm topaz
hardy rover
#

Might just be cus I have it full screened tbh XD

umbral herald
#

It's not that hard, but you would have to input like 6 different shades

#

the ones you can choose from are just tailwinds built in colors

warm topaz
#

oh jeez, yeah I see why you didnt include the option lol

fervent frost
#

It's just one of the things I found nice of r2

scenic helm
#

Love the new accents

main aspen
#

Could you add a feature where updating a mod in one profile updates the same mod in all other profiles?

solar vale
#

That could be annoying, idk about others but i often keep older versions of my packs as seperate profiles to easily compare and rollback between in case stuff breaks between updates, so i certainly wouldnt want a mod to update in all of those
Once you update a mod that version is cached anyways, so updating the mod to that version in any other profiles should be instant since you arent downloading it again.

main plume
#

true that, cache wise

#

and also

stiff quest
#

Full screen gale has a 1 pixel space between taskbar and application πŸ’€

solar vale
#

RUINED

#

cant unsee

dapper harbor
#

ive been able to ignore it so far

stiff quest
dapper harbor
upper cedar
fallen patrol
#

did the new update mess with the config menu?

#

going into the config when I open up LLL all i see is this now

#

in 0.9.1 it showed up like this

uneven ether
#

Load into a lobby completely, and don't just go to main menu. Then close the game and check Gale again. LLL will refill the rest of the config.

hardy rover
#

Oh I see lol you told them how to fix it

#

My bad

#

XD

fallen patrol
spring crown
#

πŸ€”

#

Could it be possible to add "dividers" or some kind of organizers?

#

Something like this

#

I've been using these "empty" mods to organize modpacks xd

scenic helm
#

yeah, thank god for nickham13 and mod_divider

chrome nova
#

I loaded into a lobby and the config hasn't shown back up
Load up the pack, load into lobby, close Gale, close game, open Gale to show LLL config settings

twin wigeon
#

not sure if it's standard, but from my experience, r2modman looks for an "author" field when adding a local mod, it would be cool if Gale could be consistent with this so that installing a mod locally could apply to an existing mod ID

fervent frost
#

Small issue I noticed the other day but if you try to import a profile from r2modman that has a local mod and is named "Default" it causes Gale to get stuck in a crash loop until you delete the game's folder in gale's AppData

#

I fixed the import failing by removing the local mod then importing it but ofc the crash loop is the main issue with it (even though maybe it should just skip mods it can't find when importing πŸ€”)

hardy rover
#

@umbral herald I've noticed a lot of times after opening the profile directory Gale's ui stops responding

#

As in you suddenly can't interact with anything in it until relaunching it

hallow reef
umbral herald
#

like how and where would you even add/remove/edit those?

obtuse jetty
#

Profile renaming doesn't work anymore?

solar vale
#

for me this happens when i have a file open from inside that folder, such as a config

#

trying again after closing any of the stuff i had open fixed it

#

could also maybe be the file length

umbral herald
#

so close

main plume
#

had to log in in the car

obtuse jetty
#

thanks

umbral herald
#

eyy lets go

sudden walrus
#

scrolling while dragging is very much still broken

#

now after dragging something for a while i just find mods randomly scattered across the list

#

i think it fixes itself after a while or when resetting the tab

#

for example, before and after refreshing tab:

scenic helm
#

I usually just reload the profile after dragging something, where Ill find it off by like one mod

#

it only happens for me when dragging to the top/bottom of the screen so it scrolls

narrow berry
#

I want a neon green version

#

Or a purple version

white aurora
#

anyone know whats going on? it errors any time i open it and this also happens after uninstalling and then reinstalling gale again

wispy shoal
#

noticed this for a while but for some reason didn't report. I've noticed often when exporting from code, it just either doesn't work or sends a completely different profile unrelated to anything

#

I don't think this always happened, but it started like a couple months ago

#

where I noticed it

main plume
#

isn't it just r2 issue or did that get resolved

umbral herald
#

Sounds like the same issue

#

but that didn't start a couple months ago

violet osprey
#

My friend cant import modpacks from gale for some reason? Anyone know why

umbral herald
#

it's going to be fixed in the next one

violet osprey
#

My friend is using thunderstore tho

#

weird

umbral herald
#

thunderstore mod manager and r2 are the same thing

violet osprey
#

Oh im dumb

#

Alr ty

mighty oxide
#

well, almost the same. one has ads and one is r2

main plume
#

r2 is like thunder+

#

same shit different treatment

umbral herald
#

Yeah I meant that they used the same codw

main plume
#

oh rip lazy devs

#

i mean it works so whatever

main plume
#

when would r2 update ..

#

oh it's apparently visual i gotta confirm that later

umbral herald
#

Yeah kind of, r2 does install all the mods and configs but "forgets" about it immediately

main plume
#

you'd think they would push a hot fix just for this by now

#

actually no it's niche you can always just make another modpack or local rip

frigid heron
#

oh, it's only visual?

#

nice, i've lost 2 days because of that πŸ˜†

umbral herald
main plume
umbral herald
#

idk

#

looks like they already fixed it just haven't released a new version yet

short star
#

no guarantee it'll be this weekend, but likely next week

short star
main plume
tawny vale
#

i have a friend that gets this error when importing a profile

#

he tried reinstalling and still gets this

umbral herald
#

network issue

#

I’ve heard thunderstore have had some problems lately

umbral herald
#

I'm thinking about making the next version 1.0

#

I dont think there are any major bugs left

#

except for the r2 import thing but that's not a gale problem

forest trail
dapper harbor
#

its in gale for me

#

a bunch of icons seem to be broken but that game is there

forest trail
#

Oh maybe I need to update

dapper harbor
#

a ton of icons seem to be broken, not sure if thats a me issue or in general tho

forest trail
dapper harbor
#

dont think it matters much but might be something for bobbo to check out

#

also gale still just.. breaks randomly? basically what i showed a while ago where it just doesnt do anything

umbral herald
scenic helm
#

it's not particularly important, but I think it's a bit odd that the mod panel on the right stays open when switching games

#

again, not particularly important, just thought I'd bring it up

#

think it'd make more sense to close the panel on the right when swapping games

tranquil ember
#

Any plans on WEBFISHING support?

finite mason
#

my friend is struggling to test a mod he is making cause gale gives up on importing the dll

#

can anybody explain to me why its doing this

umbral herald
bleak dagger
#

bobbo isn't capable of rewriting the entire thing to support another mod loader :(

#

(a trait with 3 functions)

#

(I am under exaggerating)

dapper harbor
#

how about adding compatibility for every game that has ever existed no matter the engine

main plume
#

I think gale should be compatible with quantum computers

stiff quest
#

Hopefully gale supports my smartfridge soon πŸ‘

primal barn
#

Gale on my pencil when?

chrome nova
sudden walrus
left aspen
#

I'm feeling exceedingly stupid right now. I cannot figure out why BepinEx isn't kicking in. I had to reinstall my computer, so I just dropped the old Gale config folder in, that worked all fine seemingly. I run game, no log, nothing when hitting menu (as I would see changes). Been trying a few things. Like I cleared the profile folder, and Imported mods fresh, still nothing.
On Linux. .deb version. Not sure what on earth I'm missing.

#

I'm not sure it's a Gale issue, but it could be. No error messages or anything in the log. All seems proper on that end, but no bepin when it launches on steam makes me think something is off.

#

Ok I suspect it's some issue with Steam doing protective things, and probably no fault of Gale, if anyone knows, let me know. I'll post ifI figure it out.

#

Ah, see I am the fool, I am the fool that may have updated Headers, and forgot that I should always reboot right after doing that. Silly me. Any other Linux user will be facepalming.

main plume
#

atleast you documented it

runic laurel
tranquil cradle
tranquil cradle
tranquil ember
umbral herald
#

soon

umbral herald
short star
#

get out of my pc

#

firefox gang

tranquil cradle
chrome nova
#

Hi, LLL config is still not showing up for me even after opening the game and starting a lobby

#

I'm still able to open it in my text editor, just can't see it in Gale

sudden walrus
#

you may have to go to a different tab and then go back to config

chrome nova
#

that doesn't fix it

sudden walrus
#

i'm not really sure then. everything works fine on my end

umbral herald
#

does the other options have comments in the file?

frosty sorrel
#

idk why but gale is fetching mods very slowly recently

#

this has been stuck for several minutes

vestal ore
#

It's normal for me.

boreal perch
#

Gale crashes on launch and I don't know why. I open up task manager and it's there but nothing's running.

#

When i click it, it would quickly flash the window then close immediately. Then i have to manually end it in task manager.

crude cove
#

Is there a way to change my directory? I cant seem to get tabs working with the Xbox store like i did with thunderstore

umbral herald
umbral herald
umbral herald
crude cove
#

Damn that’s unfortunate… okay

crude cove
umbral herald
#

maybe

boreal perch
hardy rover
#

Something is weird

umbral herald
#

I dunno

#

can't replicate it

hardy rover
# umbral herald can't replicate it

Steps: File > Open Profile Directory then go to BepInEx, drag your LogOutput.log over to Discord, try interacting with Gale the ui is no longer responsive

#

Can reproduce it

#

every time

umbral herald
#

works fine for me

hardy rover
#

Do you have a 2nd display?

umbral herald
#

yeah

hardy rover
#

Might be a Multi-Monitor issue

#

Literally just reprod it

#

You can't click on anything anymore after

#

It just dies

umbral herald
#

The hover effects still work though

hardy rover
#

Yeah

umbral herald
#

that's weird

hardy rover
#

It just doesn't let you interact anymore

umbral herald
#

can you try using the install with mod manager button on thunderstore while it's frozen

#

I'm gonna send this in the tauri discord as well

hardy rover
#

For some reason the issue started with 0.9.0

umbral herald
#

Does it only happen when you drag the file?

hardy rover
#

Yeah, for some reason I think dragging and dropping stuff causes it to break

#

If I copy and paste it it doesn't break

umbral herald
#

if you just open the profile directory?

hardy rover
#

It's fine

#

It's after dragging and dropping

#

lol

umbral herald
#

so strange

umbral herald
umbral herald
#

only 5 months later than planned :)

1.0.0

Added

  • Open game directory button to File menu
#

As you can see basically nothing changed since the last update

severe belfry
#

A toothpick changes everything

umbral herald
#

also gale is now on every thunderstore community that it supports

kindred stag
#

i love gale raaaahhhh

#

I just realized how far behind I am on versions

#

😭

main plume
#

GG

kindred stag
#

I just went from 0.6.2 to 1.0.0

#

absolutely goated ui and feature

frosty sorrel
#

i've noticed that "ctrl +" doesnt work, only "ctrl -" works

paper raptor
#

can you search within a thread?

#

Failed to import code - Failed to resolve mod references: package Unknown-ConfigurationManager not found.

#

is the error im getting, also i cannot import my profiles from r2modman

#

i think its because i had a local mod installed but not included in my profile.. trying to delete it gives the same issue. i made sure it's not in my plugins folder

#

okay i imported the local mod in r2modman , and that didnt fix the issue

#

yeah i deleted the mod from r2modman and the plugins folder itself, and i cannot remove the reference to this mod

#

okay i figured it out, even though i deleted the mod, it was still in my mod list

umbral herald
paper raptor
#

risk of rain 2

umbral herald
#

alr

#

I'll try to fix this as soon as possible

umbral herald
paper raptor
#

no problem, i was eventually able to the profile imported via code

#

i also submitted a suggestion on github.

umbral herald
# kindred stag LMAO

I'm afraid a lot of people are stuck at this version xD the auto updater broke for just that one

#

Umm ok

frosty sorrel
umbral herald
umbral herald
#

quick fix

1.0.1

Fixed

  • Importing profiles with local mods (they are ignored now)
  • r2modman/Thunderstore Mod Manager profile transfer for Risk Of Rain 2
gritty ivy
#

ive been using gale for about a month and now this has happened and it wont open

primal barn
#

Can I maybe use gale to make a plink mod manager for private use ?

#

It’s a must have for me

#

I can’t stand without plink

nova sandal
#

License allows so as long as its open source

#

The same license is used

#

And the modifications are documented

primal barn
#

Oke

hardy rover
#

@robust lark Now that Gale 1.0 is out, when do we get to see it be pinned like R2? LUBBERS

#

Idk who has to set that up ofc

#

lol

robust lark
#

I'd have to ask who even has the privs to do that

hardy rover
#

Yeah I figured as much ^^

nova sandal
#

Small suggestion: have a small plugin system so the mod manager can be modded to add new features and stuff (something like vencord or vscode extensions)

paper raptor
#

Folders please πŸ₯Ί

umbral herald
#

you should just be able to remove it though, it's called manager.json and is located in gale's data folder

#

#1246088342458863618 message

umbral herald
severe belfry
#

Now that Gale reached 1.0, could be a nice time to start making a dedicated Discord

hardy rover
severe belfry
#

yes

hardy rover
#

Got you

#

I guess that's up to Bobbo, setting up a Discord server is a lot of work especially for one person

severe belfry
#

yeah

umbral herald
#

I actually made one a while back but never made it public

robust lark
#

released from prison

umbral herald
#

thanks

robust lark
#

waah

#

_> I dunno why this keeps happening to people. Its standard practice on like every server I've been in to block outbound invites

umbral herald
#

i forgor

robust lark
#

goofball

severe belfry
#

peak

umbral herald
#

have you changed the gale data directory?

nova sandal
#

Does it currently support adding mods that are not on thunderstore, (the way modrynth allows you to install a mod from file by selecting the corresponding .jar file)

primal barn
#

Import -> local mod -> select the mod and it’s added

nova sandal
#

K thanks

limpid gull
#

ad webfishing plox... . .. . . .

kindred stag
tranquil cradle
tranquil cradle
primal barn
#

Typos can mean alot in dangerous sayings

tranquil cradle
primal barn
#

Especially as you can't change the name after making it so you cant correct it pepecry

stiff quest
#

SCaraara

15:12:13 [ERROR] Failed to duplicate profile: File or directory not found (os error 2).
15:12:22 [ERROR] Failed to duplicate profile: Profile with name 'ScanNodeTesting' already exists.
#

It did copy a lot of mods into the directory... Though, none of them are shown in the gui

solar vale
#

Moving mods up/down the pack is bugged
if the page doesnt need to scroll at all then its fine
but attempting to move a mod across multiple pages where it has to scroll, results in the 2 mods swapping places
Notice BepInEx then dissapearing when i moved that other mod to the top
So right now you need to gradually move it down the list, 1 screen at a time to avoid it teleporting the mods up/down the list

#

this isnt just with whatever mod is at the top, any mod ofc

main plume
#

yea this been known

#

#1246088342458863618 message

solar vale
#

i see i see

#

whats weird is that it didnt happen for me before

#

in one of the 0.9 versions

umbral herald
#

That message is old

main plume
#

yea

#

it's just the earliest i could find

umbral herald
#

Not sure why it's happening now

bleak token
#

just a question about Gale in case anyone else has already seen this before! I ported over my profiles from r2modman which included a LethalPosters mod, but when I launched the game with Gale I was getting this error in the console (and obviously the posters didn't load in game)

#

checking the profile directory, it's true this folder doesn't exist on the path

#

but when I check the manual download for that mod, it does have the posters directory, it's just empty (which ends up working as intended)

#

I guess my question is whether or not Gale might be removing empty directories when installing mods or not or if anyone knows of a way to fix this other than manually creating the directory (which is what I did already to get it working haha)

#

to me it kind of feels like LethalPosters shouldn't be exploding if that directory doesn't exist, and I guess I could write a patch for that, but I digress haha

obtuse jetty
# bleak token

Ooh so it's Gale's fault? I also had that error and never found what broke that mod.

bleak token
#

fresh installing vs importing a profile has the same result with Gale, but I don't get it with r2modman of course

umbral herald
#

Yeah Gale doesn't create empty directories

#

(specifically it only creates the directories that lead up to each file)

#

I feel like the mod should handle that

#

many programs already ignore empty directories, for example git