#Gale

1 messages ¡ Page 5 of 1

umbral herald
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hmm

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must've broke something

fast halo
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where is the old cache located?

umbral herald
fast halo
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the folder called temp?

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I assume I shouldnt touch EBWebView

umbral herald
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No, it's called cache

tender hare
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configuration source file

umbral herald
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if it's not there it probably got deleted

tender hare
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some it is happening

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some not

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which is weird

fast halo
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ah okay

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yeah I guess it did

umbral herald
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did you update straight to 0.8.1?

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from 0.7.8

fast halo
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no, I had 0.8.0 first

umbral herald
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ok huh

fast halo
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there is a folder called cache in roaming/com.kesomannen.gale

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looks like the new one

umbral herald
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yeah that's the new one

fast halo
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is it safe to delete the temp folder in the local/com.kesomannen.gale folder

umbral herald
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yeah, that's an old thing

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I didn't bother making it auto delete since it's usually not that big

fast halo
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btw, there's only 3 plugins in the new cache folder, even though I have way more

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is this how it should be?

umbral herald
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Yeah, old profiles aren't updated to use the new cache

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even then it's fine to not have any mods in the cache

umbral herald
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it's in [data directory]/cache/[mod name]/[version]

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actually I can do it myself

hallow reef
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looking further into the BepInEx.cfg issue, i am able to edit the default config that it installs, that config seems to stay in the cache, \Roaming\com.kesomannen.gale\cache\BepInEx-BepInExPack\5.4.2100\BepInEx\config, so deleting the Gale profile and installing the modpack again will just pull the config from the cache with the correct modified settings, but it wont do this for clean installs after a cache clear, since it cant pull the file from cache

umbral herald
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Seems like an install order problem

hallow reef
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its still an issue cause i have the modified file on thunderstore as part of the download

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yeah

umbral herald
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Not sure what the best approach is here

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Or wait it should be installing the modpack files first

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hmm maybe it's just a bug

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ohhh I figured it ou

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turns out it installs the "root" mod last

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the reason I didn't catch this earlier was that I was testing with megalophobia, which itself doesn't have any config files but has sub-modpacks which do

deep gazelle
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is Gale any good?

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Thunderstore is kind amid

umbral herald
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I would say it's better than thunderstore

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but I wouldn't ask myself xD

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On a more serious note, try it out and see which one sticks with you more

fast halo
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deleted all the old profiles and re-imported to get the new cache system running

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its so faaaaaaaaaaaaast

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awesome work

deep gazelle
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yeah

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been thinking of changing launchers soon

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but I don't know if Gale or R2 is better

fast halo
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let me tell you

deep gazelle
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tho im sure both are great anyways <3

fast halo
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Gale is way better

hallow reef
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i came from R2, not looking back 😄

deep gazelle
fast halo
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Config editing is way better, profile importing is way better (especially now with the new cache system)

hallow reef
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not that anything is wrong with R2, its just not as quick and easy, or sexy

deep gazelle
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i have some friends telling me its good

fast halo
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way more options searching / filtering mods

hallow reef
fast halo
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doesnt freeze up every time it decides to check thunderstore for mod updates

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night and day difference

fast halo
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it used to be a huge pain in the ass every time my friend group needed to update configs or change some mods around

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now its lightning fast

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also, for configs that make use of giant lists or dropdowns

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awful experience in any other mod manager

sudden walrus
tender hare
umbral herald
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no I figured it out

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the update is going live in about 15 minutes

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I forgot to increase the version so I have to redo the build :/

tender hare
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Ok

tender hare
umbral herald
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which version number?

tender hare
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Sorry not version number

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Number of mods

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Total mods

umbral herald
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um

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not for this update

tender hare
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:(

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When I download something it does not change unless I click on the profile again

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Not that big of a issue though

umbral herald
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here it is

0.8.2

Changed

  • Install the root mod before its dependencies, which should fix issues with modpack config files sometimes being skipped
oblique niche
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Would it be possible to add file size to a mods preview/description

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Like next to the download count or something

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Also, total profile file size when importing

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Another thing, the collision for the scroll bar doesnt seem to stretch all the way to the right side of the screen, meaning if you move your mouse all the way to the right of your monitor to manually scroll, you'll miss the scroll bar by 1 pixel

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Infinite scrolling works alright when browsing mods, but I don't think it should work the same on for your profile. Not having the full length of the scroll bar completely ruins manually scrolling. But then again, its kinda minor problem

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I do really like how you can select which mods to update, great QOL

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Also it doesnt crash every 30 mins like thunderstore did, so thats great

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Also, the button to uninstall a mod feels kinda hidden and too many clicks away

deep gazelle
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i got an antivirus warning

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false alarm right?

umbral herald
deep gazelle
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yeah

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just a false alarm tho

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isn't it?

oblique niche
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yea

umbral herald
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It's just window's way of saying the application hasn't been signed by a trusted author

oblique niche
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wow i can access a mod's config directly from the mod list

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how neat

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does that mean its possible to detect which config files arent being used?

umbral herald
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No, it's not full proof

oblique niche
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darn

umbral herald
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for example it doesn't detect when a mod has multiple config files, if it would remove them you would lose data

deep gazelle
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it feels way faster

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the look is a little weirder

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but i like it

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will take a bit to get used to

umbral herald
oblique niche
umbral herald
oblique niche
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oh, i didnt notice that

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yeah, having it on the profile page would be nice too

umbral herald
oblique niche
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possibly, move the file size from the install button to an icon+text next to the download count

umbral herald
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yeah, maybe it could be both

oblique niche
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wdym it hides it?

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like it doesnt get loaded?

umbral herald
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The install button currently shows the file size including all the dependencies, minus any mods you have cached

umbral herald
oblique niche
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alright

umbral herald
oblique niche
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ah i see

umbral herald
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(it can't now before reading the file if it's "orphaned" or not)

deep gazelle
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does gale transfer mods downloaded from thunderstore?

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not like

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when you port a profile

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i mean like

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if you download a mod from thunderstore

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will it also port on Glae?

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Gale*

umbral herald
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you mean thunderstore mod manager?

deep gazelle
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yea

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for exampe I add a moon mod

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on a profile in thunderstore

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will it also download on Glae?

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Gale*

umbral herald
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gale doesn't sync profiles in that way

oblique niche
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the import codes work interchangeably tho

umbral herald
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it basically copies profiles when you transfer them from tmm/r2mm

deep gazelle
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since I want to add vacuity

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but its not on Gale yet

oblique niche
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it is for me

umbral herald
oblique niche
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yeah i was thinking there would be an option for that somewhere

deep gazelle
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oh ok

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ty

umbral herald
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It's probably pretty simple to fix though, I'm just lazy

umbral herald
oblique niche
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cool

oblique niche
deep gazelle
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so you're fine :D

frosty sorrel
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i clicked update like 1-2 hours ago, and its still downloading

sudden walrus
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you probably have to restart it. i got an error earlier when trying to update but i think that was just because it was being uploaded or something. everything works now

frosty sorrel
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yeah it fixed it 👍

oblique niche
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@umbral herald how come the open website button doesnt always show up for a mod?

sudden walrus
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the open website button links to whatever page is linked on thunderstore, which is not always filled out

oblique niche
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also if you scroll down a lot and then search for something, you will be scrolled down further down than the actual modlist and scrollable content, causing it to look like no mods with that search term exist until you scroll

oblique niche
sudden walrus
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you can click the title to go to that

oblique niche
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oh i see

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thats pretty subtle

sudden walrus
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i kinda agree, maybe it could be added to the context menu as well under "Open mod page" or something like that

deep gazelle
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yeah the bug where it doesn't show the proper mod count's kinda annoyin

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but bearable

sudden walrus
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@umbral herald i'm getting an error when trying to install QualityCompany from the thunderstore website
Failed to resolve deep link - invalid dependency string format: Um_no/QualityCompany/1.5.0/

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actually scratch that, it's every mod

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Install with Mod Manager button no longer works on 0.8.2

oblique niche
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yeah doesnt work for me either

deep gazelle
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yeah

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installing stuff seems to be bugged

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though Bobbo's probably doing something rn

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so leave him do it for another time

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if you need to know though you can still download mods from Gale itsself

heady prism
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Compared to both Thunderstore and r2modman

deep gazelle
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yeah

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the startup is like

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1 second

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sometimes 2 seconds

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unliek thunderstore which takes atleast 30 secs

heady prism
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And UI is goated, less steps to do literally everything

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In Thunderstore switching games and profiles now is a bit easier, but in r2modman and old Thunderstore you have to get in settings and find a button that throws you out of profile menu back to game selection, there you select a game, and then profile + loading times. Gale with it's drop downs is much more convenient

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Game selection menu I think technically is not a drop-down, but whatever

umbral herald
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I didn't know there were github scammers lol

dreamy yoke
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0.8.2, when I updated the mods I keep getting this
Failed to update mods - Failed to install JacobG5-JLL: failed to install after download: failed to link file BepInEx\plugins\JacobG5-JLL\JLL\JLL.dll: Incorrect function. (os error 1).

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but the mod is downloaded and successfully instaled tho, just need to go to another tab and go back to Manage Profile Tab

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this is the second time of updating the mod that already being updated

robust lark
urban crater
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why was the name gale chosen im just curious

wild gale
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Bobbo's real name

umbral herald
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but gale means wind which is fast and so is gale

restive girder
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Gale's speed is a life saver.

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Have a friend that uses vegetables in place of memory and storage, their drive speed is SO slow it's ridiculous. Takes upwards of 30 minutes to launch the game just with MoreCompany if logging is enabled (between 2 and 5 with it disabled).
Using the other Thunderstore clients to download and configure modpacks would take . . . hours :(

uncut kraken
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Are right click context menu and multi select planned?

frosty sorrel
umbral herald
tender hare
dreamy yoke
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now I can't download anything

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actually, the mod is in the cache folder but not on my profile

umbral herald
tender hare
tender hare
# umbral herald idk, what would you like?

here is a list of some cool things

Dashboard Overview: A summary of your most recent or frequently used projects, settings, or mods.
Quick Actions: Buttons or links to launch a game, start a new project, or access common tools quickly.
News Feed: Updates from developers, news on game patches, or community announcements.
Profile Information: A quick glance at your profile, recent activity, and settings.
Pinned Items: Allow users to pin specific mods, settings, or notes for quick access.

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got these from chat gpt

umbral herald
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Eh, none of these seem very useful

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plus a bunch of extra work for something rather minor

heady prism
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I have a better suggestion: put a dancing employee in a corner

sudden walrus
oblique niche
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what do you think about the ability to access the change log directly when updating mods, rather than having to open it up on thunderstore's website?

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not worth it?

uncut kraken
uncut kraken
neon kestrel
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would direct launching the game cause any problems as the game runs off steam?

tender hare
neon kestrel
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shhh

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your suggestions are ai generated

tender hare
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So

neon kestrel
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im pretty sure direct doesnt do just that

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it probably has other features

tender hare
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No direct does only that

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It launches the game from the exe

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Instead of using steam launch

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Which lets you load multiple instances of the game

acoustic glacier
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Can confirm, his hairline is Ai generated shit has visible smudges everywhere.

oblique niche
dreamy yoke
oblique niche
umbral herald
oblique niche
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oh lol

steady dew
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i have this error again but this time this version doesnt exist and it has the right author name

opaque sonnet
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Is anyone familiar with Os error 3?

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A unique issue my friend is having

upper cedar
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Are background downloads on the roadmap at all? Would love to continue using the app while my slow internet takes 20 minutes to download mods lol

hardy rover
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It uses vanilla assets it has no reason to be 111.4 mb

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I've seen a lot of interior mods start off large and become smaller, would love to see LC Office be at least around 80ish mb's

pastel grove
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literally just making up numbers

upper cedar
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my download speed is like 2mbps so anytime moons and interiors update i just sit and wait peepoSit

hardy rover
# pastel grove literally just making up numbers

Not trying to tbh, but doesn't LC Office use mostly vanilla assets? I know some are customized like The Upturned reference stuff but if I remember all the floor textures and wall textures and everything are from vanilla assets

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I mean I suppose s1ckboy would have to take a look at it sometime if Piggy would let him

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I'm just making an estimate of what I think it could go down to if all the vanilla stuff is optimized, I know some things will still use space like Shrimp

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Assuming it's not already as optimized as possible

pastel grove
hardy rover
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Yeah

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I should try the mod again tbh, I remember it used to throw a lot of console stuff and complained cus of some duplicated assets it used

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Dunno if that's been fixed

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I imagine if it still throws those warnings though then it probably just needs the duplicated stuff to be removed

twin wigeon
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even if it uses vanilla assets, afaik it would still be necessary to repackage them unless we come up with a solution to build bundles that use references to vanilla assets, which is very tricky

pastel grove
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Any solution like that would be pushing our legal goodwill imo

twin wigeon
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oh? why do you say that? as I understand it, it would just be copying some IDs over

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seems like it's more legally dubious to repackage them

pastel grove
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If we could identify everything and swap via id, maybe

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but

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scene files

umbral herald
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but the difficult part is making sure anything you do during the download doesn't break it

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for example switching game would currently break it completely

robust lark
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I feel like you should be able to encapsulate a download in a way that it doesn't need external anything and then send it off to async land

umbral herald
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Yeah, that's almost how it works already

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but then you also have to prevent multiple downloads of the same mod being started at the same time

robust lark
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niceu

dreamy gazelle
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@umbral herald hi. I am having problems with gale. For some reason if you have Lethal performance 0.3.5 and any version of Cullfactory, the burst lib in the Lethal performance's directory doesnt get generated, and when you launch the game, after splash screens you get a black sceen. The menu works fine its just invisible.

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with lethal performance v 0.3.4:

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(no black screen too)

umbral herald
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You sure this is a gale issue?

dreamy gazelle
dreamy gazelle
umbral herald
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This might be the issue
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Lethal Company/Lethal Company_Data/MonoBleedingEdge/data-00000298034BAB00.dll

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but idk why gale would be the cause of that

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I'd say take this up with diffoz

dreamy gazelle
# umbral herald This might be the issue `Fallback handler could not load library C:/Program File...

okay, it turns out I was looking at the wrong logs. I accidentally gave the logs from Player.log instead of actual logs from bepInEx:[Message: BepInEx] BepInEx 5.4.21.0 - Lethal Company (4/15/2024 11:32:02 PM)
[Info : BepInEx] Running under Unity v2022.3.9.15351836
[Info : BepInEx] CLR runtime version: 4.0.30319.42000
[Info : BepInEx] Supports SRE: True
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.21.0]
[Info : BepInEx] Loaded 1 patcher method from [HarmonyXTranspilerFix 0.0.0.0]
[Info : BepInEx] Loaded 1 patcher method from [LethalPerformance.Patcher 0.3.5.0]
[Info : BepInEx] 3 patcher plugins loaded
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 3 plugins to load
[Warning: BepInEx] Plugin [Lethal Performance Unity 0.0.0] targets a wrong version of BepInEx (5.4.22.0) and might not work until you update
[Info : BepInEx] Loading [CullFactory 1.3.5]
[Info :CullFactory] Loaded CullFactory's Burst assembly.
[Info : BepInEx] Loading [Lethal Performance Unity 0.0.0]
[Info : BepInEx] Loading [LethalPerformance 0.3.5]
[Fatal :LethalPerformance] Failed to find "lib_burst_generated.data"
[Info :LethalPerformance] Disabled StopNan and enabled DepthPrepassWithDeferredRendering globally
[Info :LethalPerformance] Initialized static void LethalPerformance.Utilities.HDRenderPipelineAssetOptimizer::Initialize()
[Info :LethalPerformance] Initialized static void LethalPerformance.Utilities.OpenLogsFolderKeybind::Initialize()
[Message: BepInEx] Chainloader startup complete
[Info :LethalPeformance.Patcher] Saved 3 config(s)

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and here's the logs with lethal performance version 0.3.4:

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[Message: BepInEx] BepInEx 5.4.21.0 - Lethal Company (4/15/2024 11:32:02 PM)
[Info : BepInEx] Running under Unity v2022.3.9.15351836
[Info : BepInEx] CLR runtime version: 4.0.30319.42000
[Info : BepInEx] Supports SRE: True
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.21.0]
[Info : BepInEx] Loaded 1 patcher method from [HarmonyXTranspilerFix 0.0.0.0]
[Info : BepInEx] Loaded 1 patcher method from [LethalPerformance.Patcher 0.3.4.0]
[Info : BepInEx] 3 patcher plugins loaded
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 3 plugins to load
[Warning: BepInEx] Plugin [Lethal Performance Unity 0.0.0] targets a wrong version of BepInEx (5.4.22.0) and might not work until you update
[Info : BepInEx] Loading [CullFactory 1.3.5]
[Info :CullFactory] Loaded CullFactory's Burst assembly.
[Info : BepInEx] Loading [Lethal Performance Unity 0.0.0]
[Info : BepInEx] Loading [LethalPerformance 0.3.4]
[Info :LethalPerformance] Disabled StopNan and enabled DepthPrepassWithDeferredRendering globally
[Info :LethalPerformance] Initialized static void LethalPerformance.Utilities.HDRenderPipelineAssetOptimizer::Initialize()
[Info :LethalPerformance] Initialized static void LethalPerformance.Utilities.OpenLogsFolderKeybind::Initialize()
[Message: BepInEx] Chainloader startup complete
[Info :LethalPeformance.Patcher] Saved 2 config(s)

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gonna dupe this into the lethal performance too rn

twin wigeon
twin wigeon
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it looks like when I import a local mod, it's not refreshing the mod list until I switch tabs and switch back, unless it's just delayed

uncut kraken
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Search fields should reset on close.

dreamy yoke
umbral herald
#

boom

0.8.3

Added

  • File size to mod details menu

Fixed

  • Install with mod manager button on Thunderstore not working
  • Mod list installed indicator being hidden
  • Delete button not working for non-cfg config files
  • Improve error messages for failed modpack uploads
  • Zip archives with backslashes instead of frontslashes extracting incorrectly on Unix platforms
tall marsh
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The app froze for me in the latest version when clicking on most config files and I had to reopen it to fix

uneven ether
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Same issue on my end

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I've rolled back to the last release in the meantime

umbral herald
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Yeah oops, I made a last minute "style" fix which apparently broke it

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because javascript

tall marsh
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No biggie. Thanks for the quick update!

umbral herald
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np

pallid sky
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I can Finally know what mods I have installed on the search tab :]

cerulean stream
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The entire window became scrollable?

heady prism
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How hard would be making aarch64 version of Gale?

strange pollen
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Gale should put deprecated mods towards the top of the list. Not that long ago I had one in my pack for awhile because it was always near the bottom of the list and I never noticed😂

fickle wigeon
hardy rover
fickle wigeon
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But lowering lc offices file size won’t fix his issue

twin wigeon
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it could certainly notify you though

hallow reef
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weird, Gale told me there was an update available when i was already on 0.8.4, clicking the button restarted it but didnt seem to do anything else

dreamy yoke
strange pollen
crisp wyvern
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never seen that before oO. First it was invisible for minutes, then this

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(I clicked update before pulling the ss)

grave sparrow
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So i installed Gale and it gave me this

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Made me extremely nervous

native shadow
marsh eagle
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costs a good chunk of change

native shadow
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yeah the EV is between $250-$700 per year iirc

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standard code signing is $100-$500 per year

marsh eagle
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jeez, i didn't know it was that much

native shadow
short star
lusty ingot
#

Yo guys I need help, my PC crashed while I was downloading some mods on Gale, and it comes up with this error

"Failed to intialize mod manager: failed to read manager save data: expected value at line 1 column 1"

Anyone know what to do?

umbral herald
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It might forget what game you had selected but should not cause any morr harm

lusty ingot
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I did try looking for a file but couldn't find one

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Is gale's data folder in a separate one from the "Gale" folder?

umbral herald
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It's in AppData/Roaming

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Called com.kesomannen.gale

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(if you haven't changed it in settings)

lusty ingot
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Oh yeah I found it

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Is the file just called save file?

umbral herald
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It's called manager.json

lusty ingot
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Found it

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So I just delete that and it should be fine?

umbral herald
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Yeah

lusty ingot
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Still coming up with the same error

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Do I have to reinstall it?

umbral herald
#

brb

lusty ingot
#

K

uncut kraken
bleak dagger
lusty ingot
#

Never keso, I managed to fix it by restarting my PC after deleting manager.json

#

Thanks for the help man

crisp wyvern
pallid sky
wispy shoal
#

Hey, I just got told about this mod lancher and it is amazing! There is one problem I have though for exporting a modpack. I like that people can quick make them and that is great, but i want more customizability. On Thunderstore, you can find your modlist string including the mod versions and the best you can do here is getting your modlist without versions. This makes it so that you can't actually use this list for modpacks. Is there a way you can make another copy button that copies the mods as a dependency string?

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also, is there a way you can make it so that if you click the main config for a mod, it will open all the different things under it and not just have them in their own small lists? This is handy for mods with a buch of separators in their configs

umbral herald
wispy shoal
#

what I mean is I need this
"BunyaPineTree-ModelReplacementAPI-2.4.8",
"Rova-MorshuBombs-1.1.0",
etc.

but I get this
"BunyaPineTree-ModelReplacementAPI",
"Rova-MorshuBombs",
etc.

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so I can't just paste it all into my already set up manifest

twin wigeon
#

is there any way to view the mods that depend on a particular mod yet?

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it doesn't seem to show anything like that in the dependencies modal

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I find it a pretty helpful feature in r2modman so if it was be possible in Gale too that would be cool

twin wigeon
#

ope never mind, I found it

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feels a little odd to have it hidden away in the context menu when dependencies are immediately visible

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but it also feels weird not to be able to right click mods for that context menu, it's not very ergonomic to move my cursor to the top right to open it

sudden walrus
#

that's a planned feature

noble cradle
#

Question, how do I edit .json files in Gale like you would in r2modman? asking because I'm not seeing the files in the .cfg section, so I'm guessing either manually or there's another section I have to look.

sudden walrus
#

you will have to manually edit them yes

#

gale only has support for cfg files

marsh eagle
#

decided to try this out and i absolutely love it, will be running with this client from now on
i have a suggestion that i am not aware anyone else has made so please don't scold me for this but perhaps there can be a "Copy link" in the context menu when you right click on a mod? or just in the kebab menu, which copies the mod's thunderstore link?

umbral herald
marsh eagle
#

my apologies! i am quite embarrassed now, would still be cool if you added it to a context menu of sorts

umbral herald
#

I also played around a bit with the UI

#

it's obviously not in a finished state but let me know what you think about the idea

vital mason
#

WAL go brrr

#

it looks awesome

bleak dagger
#

❤️

umbral herald
#

I might switch it over to a simple search instead

#

like it is rn

bleak dagger
#

or hear me out, an actual search

umbral herald
#

The one it's using in that video is like the official sqlite fts

#

so idk how much better it can get

umbral herald
bleak dagger
#

reading this rn

#

whole buncha yapping

#

google this isnt even what i asked for

fast halo
#

what you should do is, every time the user types in the search bar, gale makes one http request per thunderstore mod to the mod page, parses the html, compiles a regex from the search string and tries to match the regex to the entire html contents. this will be very performant 👍

bleak dagger
fast halo
#

actually dont do that because I am going to file a U.S. patent for this algorithm

bleak dagger
heady prism
umbral herald
#

Just a test tab

#

It's another branch where I'm trying a bunch of things out

#

The whole app is broken rn (you might have noticed the profile says undefined undefined 😅)

warm topaz
#

Small little request, do you think you could have the application fetch mods when importing a code if you have fetch mods automatically disabled? I have it disabled and always forget to click fetch mods before importing a code lol

#

just slightly annoying having to paste the code a second time after I click the button, but very much a skill issue on my part

pastel grove
# umbral herald fully powered by sqlite

@umbral herald I'm not a UX designer whatsoever but I noticed with a little moving of things around you could possibly save a ton of vertical space on those listings without it looking too messy? might be worth playing around with?

#

rough thing in paint

bleak dagger
#

honestly I agree that looks a lot better

oblique niche
#

install button in the bottom right is a must-have tho

#

also everyone should know that the i icon means information, so the more info text isnt really needed

frosty sorrel
#

i tried redesigning it myself from scratch and its not my best work, but its just a proof of concept

deft jackal
#

hello i have a problem for mod manager i keep trying to look up this mod but it somehow doesnt exist and i would love the app more if could fetch mod data faster and im having an issue with downloading large modpacks that are large and take more than 7 minutes to download get frozen

deft jackal
#

and yeah i tried to add this mod manually but it keeps downloading it again when i import from code

umbral herald
#

Have you turned off automatic fetching?

deft jackal
#

so i guess the best way to solve this issue is by having an option is by adding an exclude button so that i would download it manully instead of using the mod manger'

deft jackal
deft jackal
umbral herald
#

no, but it's gonna make sure it actually has fetched mods

deft jackal
#

ok thx

umbral herald
#

or wait, maybe the mod has been removed?

#

seems like a cheat mod

#

yeah not here

#

it got nuked

deft jackal
#

but for some reason it's working on thunder mod manger and that's pretty weired

umbral herald
#

I think other mod managers just ignore it

deft jackal
#

ye

#

but hey is it possible to include the pause and resume button for when downloading mods and i would appreciate if u also include an exclude button for when im importing from code or file so i can manually download large mods

umbral herald
# deft jackal but hey is it possible to include the pause and resume button for when downloadi...

Probably not pause button, I feel like that's too niche for the complexity of implementing it. Plus I plan on making the install more a background thing, so you will be able use the app while it's downloading. I don't know why you'd want to download large mods manually? It doesn't go any faster through the thunderstore website. Also, if you let gale download the mod, it will store it into cache and use the same file for future installations of the same mod.

deft jackal
umbral herald
#

Like the whole app?

#

or just the loading bar?

deft jackal
umbral herald
#

Which step?

#

downloading, extracting or installing?

deft jackal
#

downloading

#

most likely downloading

umbral herald
#

seems like an issue with your network

#

But it's hard to say with this little info

deft jackal
#

hmmmm

#

i mean i noticed that issue not only in your mod manager but in also thunder store mod manger and r2modman and and even the website but the download worked when i was installing the mod from the website because i was able to pause and unpause the download

deft jackal
umbral herald
#

Yeah, it has to finish downloading and extracting for cache to work

deft jackal
#

but idk why it wont skip the large mod when i already downloaded it manually and imported it locally

umbral herald
#

If you overwrite a profile it just deletes the whole thing before importing

deft jackal
#

damn

#

what if i import the mod in another profile will it take copy from the other profiles

umbral herald
#

No

#

local mod imports are very simple

#

because it's not meant to be used for this 😅

deft jackal
#

what do you think i should do?

#

any ideas

umbral herald
#

You can try just installing the big mod in another profile

#

if it succeeds gale will use that same file each time you install the mod

#

otherwise fix your connection 🙃

deft jackal
#

there's no problem with my connection im only suffering from slow internet

umbral herald
#

ah ok

deft jackal
#

and if the download take more than 7 minutes it freeze

umbral herald
#

it's just timing out

deft jackal
#

yes

umbral herald
#

Why does the browser download work then 🤔

#

I feel like pausing it shouldn't make a difference

deft jackal
umbral herald
#

I mean it's the same connection

#

but if it works it works

deft jackal
#

and myabe because im using idm(internet download manger)

deft jackal
#

im sorry for troubling you but is it not possible to add a feature whyy2

umbral herald
#

it's a pretty complicated feature

#

and for a niche use case

short star
#

does Gale not extract local imports to the cache folder?

deft jackal
short star
#

yes

deft jackal
#

and where is the cache folder

#

hello?

umbral herald
#

but idk, maybe it should do that

umbral herald
deft jackal
#

damn

short star
#

We treat it like semver, if someone gives you v1.3.2 and then does further updates and releases it on TS as v1.3.2 then that is their issue as the dev

deft jackal
umbral herald
#

one second

#

I'm playing build battle

#

The cache folder inside in the data folder (by default AppData/Roaming/com.kesomannen.gale)

#

you can have a look around in there

#

you have to structure the mod files like the other ones in there

#

otherwise it wont work

#

I wouldn't recommend it

deft jackal
#

ok thank you

deft jackal
#

im sorry for bothering you but is it really not possible for local mods to be added to cache or at least the feature that i suggested that makes the user exclude a mod

#

if it's not possible then im gonna stop bothering

deep gazelle
#

@umbral herald would it be possible to add a feature where you can ''transport'' mods from one modpack to a different one?

#

cuz its a pain having to launch gale and another thunderstore mod manager just to manually add the mods from a specific modpack

short star
#

so then you have all the modpack dependencies on your profile

hard kestrel
#

does anyone know how well gale works on osx through whiskey? i'm helping a friend get set up

steep dagger
#

Would it be possible to add an option where disabled mods are ignored from profile files and codes?

steep dagger
#

Whenever I'm making a smaller pack for my friends I have to make a copy of my normal pack and then cut it down, which is kinda time consuming when you have around 100 mods

#

I could just use the modpack maker in Gale actually

uncut kraken
#

Which will be even more time consuming.

uncut kraken
#

What's up with that?

umbral herald
#

It's because of the Acceptable values line

#

a bit dumb of the mod to specify that when it's a boolean :/

bleak dagger
#

bwahahah wtf

uncut kraken
#

Works okay in r2 though.

umbral herald
#

r2 always shows a dropdown for bool settings

muted aurora
#

it seems like for game communities that don't have the Modpacks catagory (e.g. Dsyon Sphere Program), clicking on Export modpack button will make the mod manager stuck in blank page. Other buttons will stop responding too

wispy shoal
#

I have a weird weird error where some subcategories of a config refuse to generate

#

the Copy is a older but functionally identical copy of the other one but it's categories show

#

it seems to be some difference inside, but I'm not sure which since copying the text from one to the other makes the other one break as well

#

so it turns out of there are no descriptors for a config, the config doesn't show. This is a massive problem with LLL specifically since over time, descriptors tend to get deleted if you use its config for a while

#

now that I have added the # lines, they appear in the config and so does the LLL subsection

#

but no others do

umbral herald
# wispy shoal it seems to be some difference inside, but I'm not sure which since copying the ...

This is intended behaviour by gale and unintended-ish by LLL. Those entries without comments are orphaned entries, which means no mod read from them the last time the game was launched. This usually means they're unused and not useful to edit, so Gale hides them. LLL is a bit special and doesn't bind the config until you enter a lobby, so if you exit the game without doing that, all of the options become orphaned. IAmBatby is planning to fix this I think

wispy shoal
#

ah, that explains a lot

#

I've been wondering for the longest time why all my LLL configs slowly start losing their descriptions

umbral herald
#

The slow change is probably due to you uninstalling moons and interiors

wispy shoal
#

probably though I've had them sometimes with stuff I do have so idk

#

yeah, I'll often just load to the main menu to generate configs for mods I am testing so I can mess with weights. That is what happened here to cause this

pallid sky
dreamy yoke
umbral herald
pallid sky
# umbral herald not currently

thanks for letting me know.
I'll have to push an experimental version of a branch for a modpack for testing purposes :,]

cinder basin
#

am i able to launch game in vanilla using this mod manager?

sudden walrus
#

not at the moment

vital mason
#

i'm quite sure an empty profile is going to launch vanilla 🤔 or does it auto install BepInEx?

sudden walrus
#

afaik you can't launch the game without bepinex installed

umbral herald
#

If you install BepInEx it'll work

#

basically vanilla

obtuse jetty
#

Can you add the ability to scroll while dragging mods?

umbral herald
#

tried to do it before

#

didn't work out well

eager dragon
#

does using something like the arrow keys or pgdown work

muted aurora
#

How about a editable index, like Steam wish list do?

hallow reef
#

If I install a Modpack (outer) and it has a dependency on another Modpack (inner), can I override the configs of the (inner) pack by providing configs in the (outer) pack? .. hope I'm explaining that right lol

umbral herald
#

Yes, the one that installs first will have priority

deft jackal
#

can you plz make it so that locally imported mods are imported to the cache

severe belfry
umbral herald
umbral herald
#

and require lots of changes to the UI

#

which is not what I'm looking for right now

umbral herald
#

there's problems that could arise with that

short star
umbral herald
pallid sky
#

Hmm? (I can't download the new update)

umbral herald
#

now it shoudl work

#

speaking of

0.8.5

Added

  • "Uninstall disabled mods" button to Profile menu
  • Code highlighting to markdown code blocks

Changed

  • New monospace font
  • Enable gzip for API requests, which can significantly speed up mod fetching
  • The mod index is now always fetched on startup, even if the automatic fetch setting is disabled
  • Minor UI changes

Fixed

  • Local mods not showing in the mod list until the page is refreshed
  • The "Install date" sorting mode being affected by mod updates
heady prism
#

Damn uninstalling disabling mods is a nice feature👍

#

Kind of thing you don't know you need it until you have it

sudden walrus
#

something is very wrong with readme formatting. gale vs thunderstore

upper cedar
#

wow the new fetching is huge

#

it used to take 4-5 minutes for me, now its about 10 seconds

heady prism
obtuse jetty
#

Wait did you get rid of the "Update" button in the corner? I just realized that I've been on v0.6.2 since forever

#

"check for app updates" doesn't work either

#

Looks like I probably have to reinstall it

severe belfry
#

no it was just broken 062-071

hallow reef
low pivot
umbral herald
#

Also the images are broken, seems like discord nuked them

bleak dagger
umbral herald
#

maybe 😶

pastel grove
#

this might be a dumb question but theres no in-app self updating yet is there

umbral herald
#

There is

#

it broke between 0.6.2 and 0.7.1 though

pastel grove
#

ah

umbral herald
#

I think a bunch of people are stuck there currently 😅 here for example #1246088342458863618 message

hardy gale
#

Having a bug where seemingly randomly a left mouse click will minimize gale. Clicking the icon in the taskbar doesn't bring it back. I can hover over the taskbar icon, right click the preview, and hit maximize and it brings it back.

past bane
#

not an issue but, love how the font makes it look like "LethaUoyride"

#

got a laugh out of me

obtuse jetty
#

lol if I didn't see the word jetpack in the description I wouldn't even have realised that it wasn't supposed to be Uoyride

heady prism
#

Perhaps having a toggle somewhere in settings to hide it would be nice

sudden walrus
#

if you're on the latest version of gale then there shouldn't be an update button

heady prism
dreamy yoke
#

are people having different issues with Gale? I feel like I'm the only one with these download/update issues and I don't have the problems that others are experiencing

deep gazelle
#

it happens to me too sometimes

#

but I usually just try again later

dreamy yoke
#

now i can't even open the app

#

nvm

#

forgot to plug the external ssd

celest moth
#

guh

hallow reef
#

Anyone know an easy way to install Gale appimage on Fedora?

hallow reef
#

I must be missing some kind of dependency, Gale tries to open but closes immediately

slow surge
long relic
#

We went through everything, and just couldn't find any differences between our files and settings. Assuming it might be a fluke atm?

umbral herald
dreamy yoke
#

At first I thought it didn't like internal ssd so I moved it to external, so now my guess is it just doesn't like me at all

hardy gale
pallid sky
#

someone knows a way to merge profiles for testing purposes?
I have the branches ready, but I don't wanna upload on thunderstore before making sure everything is ok

celest moth
pallid sky
#

Gale doesn't detect those mods

celest moth
#

it doesnt deteck but i think the mods should still be launched

#

unless they work different when detecting stuff in the bepinex

#

oh unless yer talking bout using gale to upload the modpack ?

celest moth
#

the only reason it doesnt show up i think because all the mod list is outside the bepinex, the list is inside profile.json should be the list

violet osprey
pallid sky
#

ok

pallid sky
#

I think I could make it, but I'm pretty sure that's not the real count

fickle wigeon
uncut kraken
umbral herald
cunning notch
#

Okay I installed Gale for the first time and it seems pretty good so far, though I have some feedback on the UI design.

I find the hierarchy kinda confusing, as the profile is on this top bar thingy, but it completely affects what the manage profile tab shows. It feels kinda weird, especially because you only really see the differences in profiles on the manage profile tab, so it isn't super intuitive. Ofc this isn't a major issue, it's just something I noticed as someone who has done UI design.

I don't really have a solution to this issue, other than just one quite rough mockup I did like 8 months ago for a mod manager concept.

#

Here's the mockup I mentioned btw. It has a focus on the profile being the most important thing pretty much

cunning notch
#

Another way things could be ordered is like this, and a profile could have its own tabs for installed, browse, and configs separately too. And yeah that one square icon is a square because I'm lazy, it'd be the browse icon.

#

but yeah anways that's just an idea on how to possibly make the UI hierarchy make more sense

deep gazelle
#

maybe that was the aim of the design

upper cedar
#

I do think the Home page could change tbh. I dont think showing the changelog is necessarily something that needs to be so front-and-center, but also not sure what else to put on it (or if the app needs a home page)

scenic helm
#

I think a homepage is pretty unnecessary, makes more sense to me that the page with your mods would be the primary page on a mod manager

warm topaz
#

@umbral herald found an issue with the config editor that can cause new faux entries. First screenshot is how to cause a break in the config item, second/third is what results from it

#

another example

#

I guess other mod managers wont have this issue because they dont provide a larger textbox for editing

#

issue was first reported to me here #1180739684654121091 message when the fake config items started throwing errors because they were basically named "\n"

#

tbh idk if this is something you can easily fix so prob just add a warning that any new line that has an equals in it will be treated as a new config item. (or maybe remove the new lines added in your textbox when applying the config i guess)

cunning notch
cunning notch
dreamy yoke
mellow parrot
#

for some reason gale keeps freezing

#

and i can only restart it by force closing it in task manager

#

happens every few minutes, when im switching windows with alt+tab

umbral herald
#

Can't replicate it though

slow surge
#

It would lock up while fetching the mod list IIRC

sudden walrus
umbral herald
#

a link in a readme?

sudden walrus
#

i dont know if i've seen it happen with links in readme

#

usually like headers that link to mod pages

#

i usually see it in the update all window, but i'm pretty sure i've seen it happen elsewhere in the manager too

quasi badger
#

to update gale can i just download the latest version and paste all the files where my old version is currently installed

#

this is probably a dumb question but i just wanna make sure i don't break anything

umbral herald
#

which you can just press and it installs for you

#

Otherwise, to update manually, you don't have to do anything with the files. Just install the newer one and uninstall the old one

quasi badger
calm bane
#

Is it possible to set steam launch parameters in gale?

mellow parrot
#

forgot to mention that in my first messages

fickle wigeon
umbral herald
#

Should I maybe make a dedicated discord server?

#

Especially since I'll be "officially" releasing to all the games soon

warm topaz
#

would be a good idea I think

strange pollen
#

Yeah not a bad idea

cunning notch
knotty sparrow
#

is it possible to set the mods to show disabled first like in r2modman? if not id like to add it as a suggestion

uncut kraken
#

Why?

knotty sparrow
#

ez management

frosty sorrel
#

also @umbral herald , when is the right click comming out?

umbral herald
#

idk, not in the next update probably

#

It's a bit complicated

frosty sorrel
restive marten
#

Sorry if this was suggested before or is already a feature, but it would be nice if I could categorize the mods I've installed into groups/folders (or tag them). For example: Quality of Life, Moons, Interiors, Entities, Suits, Library/API, etc.

sudden walrus
#

you can do this with blank mods

#

it's not the prettiest solution but it works

#

this is what mine looks like

#

wish the 0.0.0 version string would automatically be hidden, i dont think it would really affect anything outside of this one edge case

restive marten
umbral herald
#

Im testing out a bunch of different UI ideas right now, what do you think about this?

umbral herald
#

buttons

#

Im not sure about the darker background color

warm topaz
#

is the client style gonna be configurable? that's pretty sick

frigid vault
#

I like the darker styles, but can agree that style options would be really nice.

umbral herald
#

I've basically redone the entire rust side

warm topaz
#

ohhh gotcha, so you're trying to choose between a couple different button styles?

umbral herald
#

Those are variants of the same design (different colors and weights)

warm topaz
#

makes sense, i have no sense of style so i'll leave the judgment to others lol

umbral herald
#

I also had this

#

looks a bit messy though

tender hare
#

Idk that is just my opinion

sudden walrus
umbral herald
#

something similar to the modrinth app

sudden walrus
#

in that case sounds good, the only thing its missing is a back arrow to go back to the mod list

short orbit
#

I keep trying to import my modpack after my saved one corrupted on R2 (the code I have is not from a corrupted version) and I keep reciving this error:
Failed to import data - Error while importing mods: failed to install Renegades-FlashlightToggle: failed to link file BepInEx\plugins\Renegades-FlashlightToggle\CHANGELOG.md: The system cannot move the file to a different disk drive. (os error 17).
Any fix for this? I set every location is on the same drive as well

umbral herald
#

not sure how that's even possible

short orbit
#

Oh lovely

#

Anything I can do to maybe not have that happen?

main plume
#

oh lol it just got mentioned

#

anyway love you dev i use this over r2modman it's just simply better

short orbit
#

I'll just chock it up to my luck then, terribly sorry for reporting a lottery bug
Edit: It keeps giving checksum errors while importing which I assume it known

umbral herald
main plume
#

modrinth did it 100% right

#

curseforge's too OLD

digital jungle
#

Weird request but could you put a line break after an auto generated changelog? Though it doesn’t affect the output, I personally add a line break every time so it looks nicer

tepid lintel
#

Mod manager looks good, few issues tho.

  • Can't scroll when moving a mod
  • Sometimes it moves a completely different mod than I picked up?
    Does it happen to more people?
main plume
#

lemme try

#

wait you can move mods?

tepid lintel
#

Yes? I am sorting out the list, to be a bit more comprehensible

main plume
#

huh wow you can. i can't. but scrolling wise i think you can scroll down if you put your cursor to the bottom of the list with a mod in your hand

#

like you would in a phone when moving an app

tepid lintel
#

Yeah, it is there, but doesn't really work neither 100% the time

#

When I drag the mod up, position it and release it, it ends up either on the end of the list, or like 20 slots down from the place I wanted to place it at.

#

Also, you don't sort the mods? Does this game even have load order?
I thought so, which is why I always put the library / utils / core mods above the ones that depend on them...

main plume
#

i think it's just voodoo magic that it works

#

maybe there is load order but to me it hasn't mattered

#

keep doing it if you want to though nothing wrong with that

main plume
#

yea holding around there scrolls it

#

but yeah

main plume
#

only way around this is to do it without scrolling

#

so you grab it, drop it at the top and then scroll up and repeat

#

like if you're carrying 30 heavy money bags in payday 2

tepid lintel
#

Yeah...

main plume
#

you do it step by step instead of scrolling all the way to the goal

#

works for me that way

main plume
#

risk of rain 2 modding uses bep (because unity) and yeah never needed to bother there

#

or in bomb rush cyberfunk

#

or content warning ..

tepid lintel
#

Huh... ok... welp, thanks. I just found out tidying the modlist was a waste of time, but on the other and, more time saved in the future

main plume
#

atleast you got to revise your mods at a glance

twin wigeon
#

mod loading order doesn't tend to matter with LC modding anyway, most stuff that is likely to conflict is done through hooks that have their own priority system

bold hornet
#

i evapoerate every mod that loads after mine

dreamy yoke
#

I just published my modpack but it says Error 504 or something and I try to publish again for the second time, but it says modpack already exists. So, is my modpack successfully uploaded to the thunderstore or not?

umbral herald
dreamy yoke
#

I just published it, it might not be there yet (if it does make it to the thunderstore)

umbral herald
#

It should appear almost immediately

#

otherwise it didn't upload successfully

dreamy yoke
#

Failed to upload pack - Failed to submit package: Package of the same namespace, name and version already exists.
should I upload it from the website then?

frigid vault
#

What's the name of your modpack?

dreamy yoke
#

SoLethalEssence

frigid vault
#

I see it on thunderstore. Are you trying to upload a new version?

dreamy yoke
#

no, that's the initial release

#

are you seeing SolethalTheme or SoLethalEssence?

frigid vault
dreamy yoke
#

wtf

frigid vault
#

I didn't realize at first, but modpacks are separated from mods.

#

Maybe that's why you didn't see it?

dreamy yoke
#

yeah I was in the modpack section

#

why my modpack betrayed me

frigid vault
#

Yeah, that's weird...

dreamy yoke
#

maybe I need to wait a little longer

#

holy shit my modpack is in nsfw

#

lmao

frigid vault
#

Ohhhhhh hahaha. I have that enabled to show by default, that would be why lol.

dreamy yoke
#

my bad

#

I feel so dumb

umbral herald
#

I want your input on this issue. Currently updating a mod doesn't override existing config files, which means modpack updates can't actually change the config outside of adding new files. However if it would overwrite, any custom settings would be erased each time you updated

#

I think r2modman overrides, but I'm not sure that's the best option 🤔

bold hornet
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i've had my fair share of making a config, changing the default values, and to this day, 4 months later, i get people in my thread asking why the mod no longer works lol

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overrides are good when done right

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i heavily regret changing the default values 😂

main plume
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yea

umbral herald
bold hornet
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by then i've had like 300k~ downloads so it was very irreversible lol

umbral herald
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tmk bepinex only parses the option values in a config file, not the description, default, e.t.c.

frigid vault
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Oof... That's a tough one. I like not having to worry about updating my configs after every update, and with 200+ mods in my pack that would be a pain lol. But I feel like there's an overwrite design that could work if done right.

umbral herald
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Or wait, do you mean you included a default config file in your mod?

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mods probably shouldn't do that either way

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(to xiaolan)

umbral herald
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this is mostly related to modpacks

bold hornet
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or delete config ofc

umbral herald
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Ok

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That isn't really helped by file overriding though

frigid vault
dreamy yoke
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so if I want to update my modpack, I shouldn't do it in Gale?

umbral herald
dreamy yoke
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which means modpack updates can't actually change the config outside of adding new files.
what is this mean? I'm not quite understand, sorry my English is bad

umbral herald
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that is if you update a modpack that's in your profile, not upload a new version

knotty sparrow
umbral herald
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Probably not

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Since then gale would have to parse and modify the files before installing

vestal torrent
strange pollen
wispy shoal
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couldn't it just see what configs are being added and overwrite them/delete the old ones? I never realized this was a thing. I have a modpack that I constantly tweak config values for and to know that they might not change is problematic

umbral herald
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I mean honestly the whole modpack "system" is kind of wack

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for example if you delete a mod from a modpack that won't affect people

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but I'm gonna switch it to overwriting files instead

wispy shoal
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yeah, the modpack system should probably also make it so that it won't autoupdate mods within the modpack since the modpack is usually based around mod versions

untold turret
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love this mod, it doesn't crash every 3 seconds so it's already way better than thunderstore

hallow reef
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Currently I tell the people I play with to create a new Gale profile and install the modpack for every new version of the modpack, that solves configs that have changed settings and mods that have been removed from the pack.

It would be awesome if for modpacks, Gale would do the following:

  1. overwrite configs
  2. removed mods no longer in the modpack (configs too?)
  3. did not show the prompt to "Update all" unless the modpack itself has an update, and only update to the versions in the modpack manifest

Clicking "Update all" would do all the above?

Gale could recognise a Modpack just off the Thunderstore category tag we set when uploading the pack?

iron carbon
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sorry if this is a common question but is a Linux version in the works?

violet osprey
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We need a mac one too 🙏

wispy shoal
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I tend to just keep on top with mod versions as long as they are stable and log extensively in the changelog for removed mods and the sort, but I know most people don't read those

green wind
iron carbon
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oh i thought there wasn't since it says TBD on the github

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ah shit i gotta build from source don't i 😭

green wind
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there's an appimage in the releases, and it's available on AUR if you're using an Arch based distro

iron carbon
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oooh thank you i should've checked there

umbral herald
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Where the only mod you could interact with is a modpack, and everything else is kept up to date with that

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Maybe modpack profile is a better name

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I dont think adding that functionality into normal profiles is good. For example if you just have a client-side "utility modpack" that would delete all of your other mods as soon as you updated it

wispy shoal
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that sounds interesting. it would also solve the problem of if you are running 2 modpacks with the same mod, which version gets used

umbral herald
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Well, no

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You would only be able to have one modpack in a profile

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or one that is interactable - you could have modpacks that the main one depends on

hallow reef
umbral herald
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To be clear this is for using modpacks, not making them

hallow reef
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Yeah I'll just tell my clients to have 2 profiles, they do now anyway

umbral herald
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Update time! I hope this is one of if not the last update before 1.0

0.8.6

Added

  • Option to filter out enabled mods
  • Keyboard shortcuts for some of the menu items
  • Custom launch arguments
  • Window menu

Removed

  • Home page with changelog. The default when starting the app is now the profile page instead.

Changed

  • UI tweaks and fixes

Fixed

  • Last updated showing NaN on Linux
  • Sometimes being able to scroll the whole window
  • Modpack updates not overriding existing config files
hardy rover
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@umbral herald

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After updating

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LOL

umbral herald
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umm

hardy rover
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Yeahhh

umbral herald
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try toggling the enabled filter

hardy rover
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I'm guessing it just doesn't auto enable that cus it's new

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Lol

umbral herald
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disaster

hardy rover
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You may wanna do a hotfix to make sure it auto enables

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🤭

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But yeah ty XD

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Yeah it errors for browse mods too if that's not ticked

umbral herald
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It works if you untick it though right?

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it should be just before you've interacted with it

hardy rover
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Yeah it does, weird

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Still might be worth hotfixing so you don't get flooded with bug reports

umbral herald
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It's javascript being javascript. Because it doesn't find the stored value of includeEnabled, it sets it to undefined without any warning or anything

hardy rover
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Fun

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New update is nice though and you finally fixed the pesky bug of scrolling the mod manager up and down

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XD

umbral herald
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yeah that was an old one

hardy rover
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I'm surprised you got rid of the changelog page entirely

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and glad you fixed the bug with mod updates not being able to overwrite configs if they include one

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Glad I let you know about that 🤭

umbral herald
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Yeah

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it's only for modpacks btw

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you wouldn't want a mod update to restore your config back to default

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anyway hotfix is building

hardy rover
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That's actually kinda cool to watch ngl

umbral herald
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there we go

0.8.7

Fixed

  • Mod list throwing errors before the Enabled filter is interacted with
hardy rover
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yoiled was fun watching that tbh lol

green wind
dreamy yoke
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I can't see the version number if the mod title is too long

twin wigeon
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seems like the "Open directory" mod context menu option doesn't work anymore after updating possibly?

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also, I'm not seeing any files changing from ".old" to their originals or vice versa when I toggle enable thonk

tepid lintel
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Seems the update fixed the problem with arranging mods.
They still bug a bit when moving them up the list in one go (drag up to scroll the list with the mod in hand).
But they no longer bug when you drag them up tile by tile, which is very good, I'm satisfied.

tepid lintel
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Noticed two problems, anyone got them too?

  • For some reason, mod configs stopped generating randomly (LethalMoonUnlocks for example, doesn't generate its config file, which it should)
  • Deleted a mod, its config file keeps regenerating everytime I launch the game (Cleared mod cache, uninstalled unused mods.)
umbral herald
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Yeah um might have broken uninstalling mods

tepid lintel
umbral herald
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another hotfix is coming soon

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It's probably still going to be broken

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the issue is because of a change in the data format

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actually the old version might not work at all

tepid lintel
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Ah, ok. I see

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Guess ima go play something else for now and get back to messing around with mods later.

umbral herald
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sorry about that 😅

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update should be out in 15 minutes or so

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I should really make some automated tests

tepid lintel
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It's completely okay xD
I'll wait, good luck

umbral herald
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Fix is out now

tepid lintel
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Aight, thx! Genuinely thought it was just a problem happening to me at first cause stuff just keep breaking for me when it comes to this game for some reason. xD

hardy rover
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@umbral herald does the new update also fix mods not updating properly?

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I had updated a mod and it didn't update it like

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At all

umbral herald
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ok

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Didn't know that

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the latest update work on my machine though

hardy rover
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I had updated a mod and it didn't actually update the version

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@umbral herald Yesh it's fixed now

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I checked Zombies cus it had an update and it updated properly

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Good

stiff quest
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Are there plans for an option to support the OS's native title bar?

I prefer it over the embedded one tbh

umbral herald
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no

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seems too annoying

wispy shoal
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I'm having a problem importing local mods and getting this error

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Failed to import local mod - Invalid args `path` for command `import_local_mod`: command import_local_mod missing required key path.

twin wigeon
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looks like local mods still can't be disabled/enabled, or at least two of the ones I have installed won't

left aspen
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Oh thank you, you added the ability to turn off enabled so you can see what is disabled in the list, very very useful for removing stuff.

wispy shoal
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I guess local mods are just broken rn

proud prism
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F

hardy rover
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@umbral herald

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Can't import mods locally anymore

umbral herald
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look at the previous messages 🙃

hardy rover
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Hmmm

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I don't wanna reinstall R2 for testing stuff

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;c

bleak dagger
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update to tauri 2.0 when?

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rc2 doesn't count :3

umbral herald
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it released 16 hours ago chill xD

umbral herald
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kind of my fault for specifying it that way in the manifest

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but I blame typescript for not giving proper type warnings

bold hornet
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typescript not giving type warnings, definitely a first

umbral herald
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Seems like if you don't open the file it doesn't analyse it

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and it doesn't give any warnings when you compile/transpile to js

umbral herald
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I know I might be focusing on the wrong things right now but doesn't this fade effect look cool?

oblique niche
umbral herald
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I wish

stuck cosmos
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How is this working currently? Considering switching from r2modman

oblique niche
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great

wispy shoal
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or is that an "I need to update to fix this" thing

umbral herald
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Needs an update

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You could still place the mods into the profile's plugin folder. Gale won't recognize them, but they should launch just fine

umbral herald
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here it is

0.8.9

Changed

  • Minor UI improvements

Fixed

  • Various issues with importing and managing local mods
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turns out local mod dependencies were also broken

left aspen
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So where is the changelog in app now?

umbral herald
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I was thinking of adding an "About" menu though, with a link to the github and version information

left aspen
# umbral herald gone

fair enough, just checking. I suppose you could make it a menu under help, and maybe even have it pop up for the first open after an update. Just a thought, but I get it's extra work for not a lot of benefit.

slow surge
cerulean stream
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yeah liked reading whats new in recent versions

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I have suggestion for checking updates via Help -> Check for app updates. Add some kind of feedback that the check was done successfully even if there is no newer version.

main plume
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oh yea true

main plume
hallow reef
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The thing I mainly liked about the home screen in Gale was that I would use it as the screen to refresh the mod list on. If you're already on the profile screen you won't see which mods need updating until you leave the profile screen and then return to it 😂

signal jewel
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i installed gale and i am just getting this error and unable to use it

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i downloaded it from the github btw

marsh eagle
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I just wanted to come here and gush over Gale. Literally game changing. It's so fucking good

signal jewel
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i been trying

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hmm

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just spamming it worked but i don't see why

marsh eagle
young sorrel
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@umbral herald

could there be a way to view changelogs in this menu so I can review changes before pushing update all?

umbral herald
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your connection might be too slow or unstable

signal jewel
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spectrum wifi things

short star
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It was likely just an API outage

scenic helm
timid bridge
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well that's a fun error

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have no idea waht's causing it

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btw if you have a harddrive that has an ExFAT format

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don't try to use it unless you switch it to NTFS

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it will break stuff in weird ways

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okay this error's also kind annoyin g

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i'm trying to import a modpack from code and it's saying this

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i'd understand if i hit Import from R2Modman

umbral herald
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It's trying to just install BepInEx

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Are you on the latest version?

nimble bronze
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for some reason im unable to launch gale randomly, running the shortcut does nothing but opening task manager does show it running
ive tried reinstalling and restarting my pc

umbral herald
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I've gotten a couple of reports of this lately

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seems like the window is just not opening

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not sure how to get any more information about it though

nimble bronze
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yeah i was trying to find if there is a file it logs too but didnt find any

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it happened after i was uninstalling some games but thats very likely not related

umbral herald
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there is a log file but it seems like it doesn't log anything

nimble bronze
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ah ok

umbral herald
nimble bronze
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Wonder if downgrading may help

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Ah they also tried, shame

timid bridge
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I got it from thunderstore

umbral herald
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Are you doing something weird with your drives?

timid bridge
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I tried to put the storage directory on a drive that had an ExFAT file type

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Which didn’t work (it froze the manager)

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So i turned the harddrive into an NTFS

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And then tried it

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And it did let me

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But when i tried to use a code it didn’t work still

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R2’s on a different harddrive than gale rn

near notch
# signal jewel just spamming it worked but i don't see why

FWIW this is an issue with the CDN provider Thunderstore uses. The same file downloads without a hitch for one user, but then fails for another user. And usually spamming the same request ~5 times solves the issue, AND protects you from similar issues for a short while. It's so stupid and frustrating and the CDN provider seems to be unable to fix it. I don't have an ETA for migrating all the shit to another service provider, although I can't wait for the day.

tranquil cradle
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Feature request: Being able to resize the window would be really nice. I'm pretty autistic with how wide or tall my applications are and not being able to change either of these is driving me a little crazy x3

cerulean stream
tranquil cradle
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I can't drag the sides of the window to make it longer or taller.

cerulean stream
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I can just fine, any side or corner works

tranquil cradle
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What da heck, imma relaunch it

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Oh, now I can. Guess the version after installing doesn't have that. Very strange

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Thanks xD

cerulean stream
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problem solved 👍

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np lol

nimble bronze
wispy shoal
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I just found out that opening mods in your browser freezes the launcher (for some reason)

umbral herald
wispy shoal
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yeah

umbral herald
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Huh