#Central Config

1 messages · Page 5 of 1

lilac sorrel
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This overrides it if it was added before runtime

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No enemies

stone depot
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Ah, sorry. I was away from my computer and forgot you "remove" by setting the weight to 0, or use the replace list, not an actual remove list.
So if I had embrion's bracken is set to 0 outside, wouldn't foggy weather override it? So is there no way to keep the bracken from spawning on embrion during the fog?

lilac sorrel
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Foggy doesn’t override it

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It will add that weight as well but if you have remove duplicates avd always keep zeros then only the 0 rarity will be used which makes them not spawn

stone depot
lilac sorrel
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Yes, with both settings on

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If there is no zeros it only keeps the highest/lowest based on the other bool

past turret
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Not sure what caused it but I've been having some desync issues as of late, such as apparatus not showing up for host (clients can still see and grab it), generating an extra fire exit for host only which directly connects to main, and spawning more scrap than the upper limit for it should allow on some moons. The culprit(s) could be anything as I have an extensive mod list and I updated a lot of mods recently. However, coincidentally, I've also started getting MissingFieldException every time the level is generated. It's always related to WeatherRegistry so I assume something got updated on it that messed up the compatibility with CentralConfig (?). Here's the error I get:

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probably caused by this change on a WeatherRegistry commit last week (?)

lilac sorrel
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Oh hmm

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I’ll look at it

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Haven’t touched lc this week

lilac sorrel
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oh ok I see, I'll have to adjust to the wr update

lilac sorrel
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Compatdate {0.15.5}

  • Fixed compat with the new WeatherRegistry version.

  • WR will never override the scrapValueMultiplier while using this mod but WR's setting are factored into my scrap calculation

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If you don't want there to be a weather applied multiplier at all then leave the wr multipliers 1 jic

tawdry heath
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Would the last comma in "Airhorn:5,Bell:6,Big bolt:233,Bottles:4," break anything? I have a function in excel to simplify the process, but I'm not sure how to avoid the last comma

past turret
tawdry heath
lilac sorrel
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Since it splits by commas so the nothing after the last is parsed but invalid so it just ignores it

lilac sorrel
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Fix {0.15.6}

  • Fixes compat with Diversity 3.0.0 and beyond
strong perch
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I often get this when trying to generate the Bunker interior, and it makes the ship stuck on the Random Seed screen

[19:17:36.2183633] [Info   :impulse.CentralConfig] Dungeon Length Multiplier reduced to: 0
[19:17:36.2183633] [Info   :impulse.CentralConfig] Dungeon Generation has failed 172 times, this would indicate the dungeon refused to generate at any size. Please notify me if you see this.
[19:17:36.2204071] [Info   :impulse.CentralConfig] Dungeon has been loaded by Central Config. Final dungeon size multiplier is: 0,02x after 172 attempts.
lilac sorrel
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oh... the bunker was deprecated many months ago....

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iirc it has to do with the rats being in the dungeon BEFORE the dungeon generates which is not a good thing

strong perch
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Regenerated LLL's config and Bunker's config and did not have that issue happen again yet

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Unless I got lucky this time

lilac sorrel
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yeah if it generates first try its fine but with the the rats are coded and will always be, the dungeon cannot do any retries

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because of rats spasing when not on the mesh

hot slate
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It'd be cool if we could change moon names I think

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Like it wouldn't actually change anything internally; the display name of the moon would just be diff on the terminal and monitor

tawdry heath
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Might not want to suggest that... (Start here)

lilac sorrel
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display name isn't really different from the terminal and moniter and such, most mods read and display that from their code and use their names in code

hot slate
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Qhar

strong perch
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If a moon gets updated and changes its enemy spawns. Will the changes get added automatically in the config or will I need to add them myself?

lilac sorrel
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they will not be automatic, the config entry’s default value will update but your current config values will not be edited

hot slate
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With CentralConfig

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Without CentralConfig

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CentralConfig seems to break old bird nests (And I presume baboon hawk nests too since they more or less use the same code)

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I'll send a log, but I'm not sure if it'd help

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I hope to see this fixed soon, because this is a MAJOR issue, and this mod is basically the lifeblood of my modpack

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Also the modpack code if you want to look deeper into the problem: 01934e14-1aef-3a30-0b3b-542b2f1b7690

lilac sorrel
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I do not touch any enemy code nor allow you to edit nest data

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nothing in the log, no errors other than lll falsely rejecting ll scrap but doesn't actually

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I don't really see anything of note with the images either? I'm not sure what the issue is here

hot slate
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Odd

hot slate
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Mind you the max power level is 66, and no other entities are in the roster

hot slate
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About 20 or so old birds

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CentralConfig enabled has consistently gotten me only 5-6 old birds on Embrion for over an hour yesterday, no matter the max power level or entity roster

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I’ll fire up my modpack with Message and Info enabled in the logs to see if that helps /w anything

lilac sorrel
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hm so they are outside of the spawning mechanic yeah?

hot slate
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What do you mean?

lilac sorrel
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I mean that embrion doesn't have them spawn

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it has them there already

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I think its baked into the unity asset?

hot slate
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Yeah, half of them aren't spawning as they normally should

lilac sorrel
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think they are placed in PredictAllOutsideEnemies()

hot slate
lilac sorrel
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I don't use that method for anything tho

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think its this code?

hot slate
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I don't use Unity, nor do I code, so I don't rlly know what ur talking about
But yeah, there's a notable difference here (Fyi I have CodeRebirth fucking /w power levels turned off)

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This was also happening before I installed it

lilac sorrel
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hm, what does coderebirth do with power levels now?

hot slate
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Reduce them when their custom weather is active

lilac sorrel
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I removed it since there was too much content for me to read through and manage

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ahh ok

lilac sorrel
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I took like a 2 month break from the game and my pack and it has like 60 updates

hot slate
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YEEEEOWCH

lilac sorrel
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code rebirth I mean, overall it was like 80 mods that had to update and only some were more than 10 for themself

lilac sorrel
hot slate
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These r the settings I have enabled

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Brb, gonna run a fresh copy of CC on vanilla Embrion to see how it goes

lilac sorrel
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oh thats definitely interesting then

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only enemy related thing is the lateral scaler for the spawn curve

hot slate
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God fucking damn it I forgot Embrion is foggy by default

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Even with nothing enabled

lilac sorrel
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Yeah so that narrows it to just a few transpliers and stuff?

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Nvm those don’t enact anyway

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You don’t have lq right?

hot slate
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Nope

lilac sorrel
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Asking other devs they don’t seem to have ever realized Embrion having more birds before

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I think it’s some niche hidden thing that may not be in the code itself

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Like maybe the moon is scripted?

hot slate
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It's something I've noticed on (My edit) of Artifice too way in the past /w CC installed

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Old birds didn't spawn as much there too

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Debugging Embrion's only made me realize now the true cause

lilac sorrel
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Your edit of artifice?

hot slate
lilac sorrel
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What did you change that won’t go through? Did you toss in nest objects?

hot slate
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I... don't mod

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Well, I mean I don't fuck /w technical stuff

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Just configs

lilac sorrel
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Ok

hot slate
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So no, I did nothing /w nest objects

lilac sorrel
hot slate
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Yuh, they're at a weight of 100 after all

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Only 0-1 usually spawn though

lilac sorrel
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What’s the moon power level?

hot slate
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12

lilac sorrel
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Maybe there is a cap on bird spawns at night on most moons

hot slate
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Seems not, since they spawn like normal without CC

lilac sorrel
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If I do it in daytime and boost the enemy count up I can get all 20 spawning

lilac sorrel
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Normally just 0-1 would spawn on artifice no?

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2 sometimes

hot slate
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They should be spawning every day since their weight is 100

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Hold on, let me load Artifice without CC rq

lilac sorrel
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They have different spawn mechanics since they are predicted at the start

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I think the prediction limits them at night

hot slate
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Yeah, they seem to be spawning just fine now

lilac sorrel
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Alright so try more but with flatten enemy curves on

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Each enemy has a unique curve that effects how they spawn throughout the day

hot slate
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Try more? Is that a config setting, or am I stupid?

lilac sorrel
lilac sorrel
hot slate
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Should I disable this in ButteryFixes then?

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Don't they do the same thing?

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I'm actually fucking stupid, I didn't reenable CC

lilac sorrel
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Oh shit yes disable that

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That can cause issues iirc

hot slate
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I disabled it, and enabled that, does nothing tho

lilac sorrel
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I let it go to 99999

hot slate
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Entity weights are animate?…

lilac sorrel
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yes

hot slate
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Huh

lilac sorrel
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part of it could be "require nests to spawn" in buttery fixes?

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that was causing issues between buttery fixes and lq

hot slate
lilac sorrel
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hm

fossil niche
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Sorry whats the issue?

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Number of deactivated Old Birds spawning with Central Config?

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If Night Power is 12 only 4 will spawn because old birds are 3 power

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Nests spawn for all possible old birds, buttery fixes stops old birds from spawning from nothing

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Vanilla has night power at 70 which is why its always covered in old birds

lilac sorrel
hot slate
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The original topic was on Embrion, though

fossil niche
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Yeah but thats how it works

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If you lower the night power thats the cause

fossil niche
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Is there any chance you would consider adding a setting to separate the flatten enemy curves?

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or in hindsight i might be fully misinterpreting what it does lol

lilac sorrel
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no they are having issues with nothing active

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flatten curves just makes it use the pool directly instead of curving each enemy based on the time of day on top of that

fossil niche
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I use this mod too and I tested on Embrion and everything activates just fine

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in fact i gotta change my weights cause at 100 they spawn at like 9am with flatten enemy curves

lilac sorrel
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activate at 9am?

fossil niche
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i didnt check exact time

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but very early in the morning cause of flatten enemy spawn curves

and me setting it to 100 as spawn weight

lilac sorrel
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did they activiate at 9am u mean?

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if u r on embrion I think thats normal?

hot slate
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I mean they're literally not spawning

fossil niche
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They are in your original photo though?

hot slate
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Not all 20 of 'em

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Their numbers are cut in half

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Consistently cut in half

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Without CC, it goes back up to 20 without issue

fossil niche
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Whats the power set to?

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60?

hot slate
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66

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Me and Lass have been over this, so

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I'd be basically repeating myself

fossil niche
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lol sorry

hot slate
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Nah u good

fossil niche
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Just i dont have the issue and im using central config. But i have it lowered down to 22 and i always get the right amount of birds

hot slate
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Agony

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What's even worse, it still happens when freshly installed on a modpack with only it in it

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So IDFK WHY IT'S SPECIFICALLY ME

lilac sorrel
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could be corrupted data but unlikely

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I've had some issues before with remmant data doing stuff until I basically reset all my files

fossil niche
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Ill bump mine up to 66 and get counting

hot slate
lilac sorrel
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trying to remember when this happened and why

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I just vaguely feel like I've had a weird thing before but not like what u have

hot slate
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@fossil niche Could you perhaps hand me ur CC config so I could take a look at it

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Maybe it's like, a very niche setting I need to tick

lilac sorrel
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if you don't have any settings in use then I doubt its that

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I've seen user errors in big string where there is a missing comma or int but that should be logged anywhere it can occur now

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like flowerman:,mouthdog:60,......

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but now it would make it 0 if its unassigned and just log it anyway

fossil niche
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im only counting 2 after setting power

hot slate
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What power?

fossil niche
lilac sorrel
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I don't think blanca is setting it no?

fossil niche
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also for earlier question, yes right at 9 lol

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thats with that config and flatten enemy curve so its entirely my fault

lilac sorrel
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no devs seem to agree with me on why that happens

fossil niche
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?

lilac sorrel
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buttery is pretty well versed with mech spawning and ran through all methods, none of which I edit

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so mech spawning is completely unaltered by this mod

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I really do think it has to do with the moon object itself in unity and some weird thing that happens with that

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generic moons works from my experience no?

hot slate
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But that still begs the question: Why am I the only one with this issue?

fossil niche
hot slate
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HOH

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HOW'D U DO IT

fossil niche
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it says its 10 outdoor power for me

hot slate
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Why?

lilac sorrel
fossil niche
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yeah lol mistyped

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i was thinking oh better change mine back to 20

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its gonna be funny when its changed back to what i had and it no longer works

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thats with 22 night power
Imperium still says 10 so idk

hot slate
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So CC's fucking /w the power levels somehow?

lilac sorrel
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no

fossil niche
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idk maybe a internal cap but im talking out my ass

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either way im stepping out for a bit, if for some reason you need me to do anything just @ me

lilac sorrel
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normally there can be 20 total enemies in a spawn bracket iirc

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there are plenty of them when I opened a new profile

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setting the power level for the moon doesn't cause an issue

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blanca were you testing in a new profile or your same one? I looked at your main one and you have a LOT of deprecated stuff and mods that may touch enemy spawn stuff but I'm not sure

hot slate
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Both

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New profile and same one

lilac sorrel
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I know hdcompany is the devil but don't remember why

hot slate
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019351cf-afd7-4745-63df-ad530183f9ba

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I removed some mods earlier today, so it might help weed out shit a bit

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But the problem still persists I believe

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The only two depracated mods I have rn are ImmersiveVisor and RuntimeNetcodePatcher

hot slate
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Still nothing, even after clearing my local mod data

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and reinstalling Lethal Company

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Wait a god damn minute

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The moment I uninstall Imperium and its dependencies, the nest fix themselves

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I have Imperium disabled normally when debugging this, so I'm wondering if it's one of the dependencies

small mortar
hot slate
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Nope, fuck

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I'll try destroying my CC config as a last resort now

small mortar
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I mean what are you even using CC for?

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If it's not essential I'd just remove it

hot slate
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Hazard & moon description edits

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  • spawn curve edits
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It's essential to me

small mortar
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Editing Hazard and Moon descriptions can cause problems in some cases, I remember talks about that causing problems in the LLL thread in the past

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Which Spawn Curve edits are you using? Isn't there a setting that flattens them out?

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That might mess with Old Birds

hot slate
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No

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The one where you can edit spawn curves via increments

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E.g. x1 or x2

small mortar
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Generally though you could probably swap to LQ for the stuff you're using it for

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If it keeps causing problems

hot slate
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I don't want to use a website to edit my stuff

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What the shit

small mortar
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I mean you would just be copying your stuff over

hot slate
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I am so close, yet so far

fossil niche
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The list feature is really handy so i use both LQ and CentralConfig

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though LQ is more for hand modifying scrap and enemy curves

hot slate
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I'M GETTING SOMEWHERE

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HOLY SHIT

fossil niche
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Whatcha changing?

hot slate
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Right now, I just deleted my config

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Repasted what I had into it to see any change

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PIECE OF SHIT

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IT'S THAT CONFIG SETTING

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THAT WEE LITTLE CONFIG SETTING

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I'M FREE

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MAY THEE ROT IN HELL

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@river wind@small mortar @lilac sorrel

river wind
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my modpack is cooked...

river wind
fossil niche
hot slate
small mortar
lilac sorrel
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Scale enemy spawn rate scales the spawn curve to match the power level, if you are capping the Embrion power level far below 70 then you are going to get less enemies spawning at a given cycle

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So yeah you were using settings and getting the expected result. I do not know why you were saying it happened on a new profile when you are now saying it was a combination of settings you were using all along

hot slate
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It was doing that on a fresh copy of CC

lilac sorrel
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Ok so by fresh copy you mean fresh copy but after enabling some settings

fossil niche
lilac sorrel
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so it functions on the y axis and is automatic

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let me see if I can find the diagrams I drew

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yeah don't see it

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lets say a moon has a interior power count of 8 and you boost it to 16

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the interior spawn curve for the moon will be multiplied by 2 on the y axis at any given point

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so twice as many enemies can spawn at a given time when the curve is above 0

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if yoy reduce the 8 to 6 then enemies 1.5x less enemies will be able to spawn at any given point when the curve is above 0

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it always spawns at least 1 enemy when there is a spawn wave as long as the curve is positive and not all enemies have been spawned for that given pool

hot slate
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I mean /w no settings enabled

hot slate
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The setting where you can edit the spawn curve for each moon individually

fossil niche
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was curious since im trying to balance some of the high end moons down to more playable levels

lilac sorrel
lilac sorrel
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The curve is automatically expanded to have 10 keyframes interpolated to smoothen the curve

hot slate
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After deleting all my data though and disabling that setting, it seemingly went back to normal

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I have not a damn clue how that happens, it makes zero sense

lilac sorrel
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Could have to do with lazy data initialization?

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Not sure how the bepinex fast loader works exactly but that may not be reloading the level from the file and instead memory in which case it still has the modified curve

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You can fix that by clearing its cache in theory

hot slate
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Shrug, but did I use this setting wrong, or does it just fuck /w old birds

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I set Embrion's curve to x1.5

lilac sorrel
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It’s all enemies

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Old bird nests just spawn before they do

hot slate
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This is all sorts of weird lol

small mortar
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And that would make way more sense cus I used ButteryFixes and CC together before without any problems and with Batby now not really wanting to work on Lethal stuff anytime soon I may readd CC just to fix some things that I've been wanting fixed

hot slate
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Yeah, so

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If I increase this to 1.5, old bird nests are reduced by a LOT

small mortar
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It probably is trying to forcefully spawn old birds that are awake

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But it doesn't work

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As nice as this mod is I would love if the options that break stuff would be removed, like the stuff that touches the scanner completely destroys frames

hot slate
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Rather than removal, a patch would be better

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or at worst, a warning in the option's description

small mortar
hot slate
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Not really, this config setting is great for me

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Allows me to make non-Embrion moons harder without issue

small mortar
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Embrion is just a mid moon anyways

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It's a meme moon

hot slate
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E.g. Bozoros, a naturally C-B tier moon

small mortar
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If you want Embrion but Better

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Detritus

hot slate
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But...but

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Embrion funny

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(I already buffed Embrion anyway)

lilac sorrel
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but I can see that being an issue for birds due to their unique spawning

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maybe the buttery fixes setting that removes their need for a nest would fix that, not sure

hot slate
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I'm sure it does, but I prefer old birds being a sleeping-exclusive entity

river wind
hot slate
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Under Enemies

river wind
lilac sorrel
# hot slate Under Enemies

to toggle the setting is under enemies, its accerlate enemy spawning
then it adds that float to each moon

small mortar
lilac sorrel
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Yeah, I may just rewrite the disconnect hook, it’s just to clear a bunch of numbers

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Like it clears the shufflers and resets moons to their default

hot slate
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Thank you so much for making this mod, you don't know HOW MUCH TIME it's saved me...

lilac sorrel
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np, i have ocd and needed to set some things and add some systems

small mortar
hot slate
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Can I make exterior entities spawn on Gordion?

lilac sorrel
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I think with startlancers ai mod? gordion doesn't have ai nodes in vanilla but I think that adds it

hot slate
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Holy shit, I'm about to pull an evil LOL

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(Ogopogo on Gordion)

lilac sorrel
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oh god

tawdry heath
hot slate
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Btw

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Does CC override custom entity spawns (When they're removed from CC's roster)

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or can I still use their own configs for spawning

tidal fern
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i think it overrides

hot slate
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Does it?...

tidal fern
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i have tried with the moai mod, not putting moai to the enemy list would make them not spawn

hot slate
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Ahh okay

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Thanks for letting me know

tidal fern
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np

lilac sorrel
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yeah cc sets and unsets the config data during runtime

hot slate
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I'm sorry??

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Why's my scrap going below what I set as the min?

hot slate
lilac sorrel
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How small is the interior?

hot slate
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Storehouse, x1.5

lilac sorrel
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And do you have a mod that’s decreasing the scrap count multiplier?

hot slate
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Nop

lilac sorrel
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Does storehouse have reduced scrap?

hot slate
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Shouldn't, nowhere is it mentioned

lilac sorrel
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Did you read the log to see how much scrap spawned?

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LLL typically errors and ‘rejects’ LL scrap in a log but that usually doesn’t despawn them

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Storehouse could have a limited scrap spawning mesh but unlikely

hot slate
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Nvm Ig Storehouse just limits scrap when at a size of 1.5

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I changed it to 2.2, and Artifice is chock full of scrap again

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Sorry for the unnecessary ping

lilac sorrel
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Well no I needed to find the issue

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So if you set it to 0.7 you expect a cap of ~15 scrap you think?

hot slate
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Holy mother of god, it didn't fix it

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I have no idea what's wrong with Artifice rn...

lilac sorrel
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is it only artifice?

hot slate
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Not sure, but it seems so

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Lithium and Ooblterra didn't seem to have this issue

lilac sorrel
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hm alright

hot slate
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30 scrap when the min is 32

lilac sorrel
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Hm, send the log please, I want to see what it’s set to and if it’s failing to place some or what

lilac sorrel
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What like lll?

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I think the main messages are in the default log level for it

hot slate
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Log levels, sorry

lilac sorrel
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Oh yeah all

hot slate
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Mk, will do after this session

lilac sorrel
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👍

hot slate
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Also, not sure if the problem with LLL has gotten so bad from its lack of updates, but CC can't affect the spawn of the custom entities from Ooblterra/Seichi

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Only scrap

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E.g. eye security can't spawn on Titan no matter what I do, so the logs that I'll send should say something abt that too Ig

hot slate
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It only happens /w the eye security and oni apparently? What the fuck?? 😭

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Wanderers & oobl ghost spawn just fine

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Yeah, looking at Imperium's oracle rn; one should've spawned, but looking at the object explorer, they clearly didn't

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Nevermind don't listen me anymore?? I may either be legitimately stupid, have a huge consistent case of confirmation bias, or Imperium fixes their spawns somehow

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Nonetheless

lilac sorrel
hot slate
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Artifice still spawned /w 31 scrap tho, 1 short of 32, their custom minimum

lilac sorrel
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I’ll have to check if it’s registered with ll or if it’s on its own

hot slate
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Oki

lilac sorrel
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I’ll have to read it in the morning since I got class and it’s 3am already kuromi_sleepy

hot slate
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Aight, take care and gn 👋

lilac sorrel
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Gn

lilac sorrel
# hot slate

yeah this log ends before the game finished loading

hot slate
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What the fuck

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Hold on, I'll get another

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Which is like, fucking stupid

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But whatever

lilac sorrel
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this log doesn't have the ship collider errors so it doesn't seem to opened a lobby?

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like this log always looks like the game started opening and then got alt f4ed

hot slate
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What the fuck

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That's what I did...

lilac sorrel
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huh

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you don't have a log from LLL

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usually it gives all the information about the day

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also it looks like you have advancedcompany? That is likely to blame for any and all issues that could occur? I know batby was telling me it could not be supported to work alongside LLL?

hot slate
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I don't have AdvancedCompany

lilac sorrel
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odd

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wonder why its in the log

hot slate
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It is?? Tf

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I've never installed AdvancedCompany on my new hardware, ever

lilac sorrel
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ok its terminal formatter erroring when patching compat with it

hot slate
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I'll try to get a log, but I have no idea how to make a log save

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I thought it just saved every few min or so

lilac sorrel
#

code rebirth is erroring because you dont have modelreplacementapi

lilac sorrel
#

you can just look at if unless you made it not open

hot slate
#

It's open, yeah

#

I'll just screenshot what I can then

hot slate
#

I'm about to go fucking insane

#

Artifice isn't spawning below 32 scrap, CC is not affecting Gorgonzola's power nor spawn curve, and entities are getting stuck on said moon

#

I have to enable both LLL's content configuration and CC's edits at the same time to get my edits of Gorgonzola to work

#

NOTHING is going how I want it to, I am about to lose it

lilac sorrel
#

getting stuck??

#

like gorgonzola has funky nodes?

#

does gordonzola not have surface creatures normally?

#

perhaps the dev didn't add ai nodes?

#

@mighty reef you iirc?

hot slate
#

@lilac sorrel HOLY SHIT

#

Idk if it'll inform you of spawn curves somehow though, but now I can finally get shit going /w the original problem: Artifice

#

AUGH

#

Sorry for going off like a dumbass in your thread but I've debugged so much over the past week like GOD

lilac sorrel
#

do you still have issues?

#

or is it all good now

hot slate
#

Artifice still has the issue, but I must've just overlooked Gorgonzola

lilac sorrel
#

you have quite a few mods that change stuff and things so I think thats why you are the only person to be having this issues

#

nav issues?

hot slate
#

No, spawn curve issues

#

Right now, Gorgonzola's spawn curve is at 1.5

#

But entity spawns are going up to 10 PM, judging by Imperium's oracle

#

Unlike Artifice's oracle, where all entities spawn before 12 PM

lilac sorrel
#

each moon has their own spawn curve

#

its an animationcurve

#

its a wavy line

hot slate
#

I'm aware

lilac sorrel
#

so enemies are uhhh like done spawning??

#

I don't get why you saying there is an issue

hot slate
#

Both Artifice and Gorgonzola have a spawn curve of 1.5 as I've set thru your setting, however, Artifice's entities finish spawning at 12 PM, unlike Gorgonzola's majority of entities that extend to 10 PM

#

Not sure if that's just an issue /w Gorgonzola though ;w;

lilac sorrel
#

and this is a x-axis dilation?

#

also wdym "finish spawning"

hot slate
#

As in no more entities spawn beyond that time

lilac sorrel
#

you sure they didn't just all spawn?

#

if your issue is that enemies spawn too soon then why are you using the setting that makes enemies spawn sooner?

hot slate
#

No...

lilac sorrel
#

increasing the value above 1 will push all enemies spawns sooner since the spawn curve is being pinched

hot slate
#

I want Artifice's entities to spawn earlier, and they do, resulting in no other entities spawning beyond 12 PM (Afternoon), which is good
Gorgonzola on the other hand is not affected by the setting, and entity spawn times go all the way up to 11 PM, despite having the same setting as Artifice

#

Gorgonzola in my modpack is a Tier 4 moon, so y'know, I want it to be hard

lilac sorrel
#

ahhhhh

#

I can't really do much about that since its gorgonzola's spawn curve

#

I don't even know what it looks like

#

it may be an outlier in where it decays over time due to other hazards on the moon

#

the dev would have to show you what the curve looks like

mighty reef
#

...actually, this might be a me issue as far as enemies getting stuck

lilac sorrel
#

yeah I don't edit the nav

#

just set moon values like scrap count and dilate spawn curves

mighty reef
#

Yeah apparently Gorgonzola's Navmesh has been broken for like a week x_x Apparently when I sent it to s1ckboy and he sent it back via Unity Version Control, at some point Unity decided I no longer needed the Navmesh

#

Super infuriating cuz it means it's been broken for a while

lilac sorrel
#

ah

#

yeah people find really weird random specific bugs in my thread idk why

small mortar
lilac sorrel
#

Most of the issues from cc are just it not changing a thing when it should tbh

#

Like I think loading errors were the most common

hot slate
#

Mineshaft seems to be desyncing between clients, and I'm not sure why. Could be an incompat /w RebalancedMineshaft, but again, I'm not sure.

upper granite
#

I'm wondering, does the CentralConfig plugin do anything with a DungeonFlow's branch size?

hot slate
#

Update: #1286974103323938850 message

#

01938238-6d71-9659-60d1-e80bf3434c04

lilac sorrel
#

yeah reading the logs its doing a fuck ton of stuff to the dungeon size and layout of the dungeon

#

seed is synced

lilac sorrel
fossil niche
#

Ive been running both of these mods every saturday and have never noticed a desync between the maps

#

on mineshaft

lilac sorrel
#

alright so they may have a third issue at play or a rare bug from that mod?

hot slate
hot slate
#

Lass...

#

I have confirmed that it was CentralConfig desyncing the interiors

#

Even with the interior settings off, it still desyncs them

river wind
#

:SeekTulip:

hot slate
#

I already sent the logs, so the most I can do now I send my modpack code for you to examine: 01938542-25c5-57fb-0fc4-b349c292a1eb

#

Actually, since I already have them on-hand right now, I'll send the newest logs anyway. Here is @river wind's log:

lilac sorrel
#

and if you have the settings off and yeah nothing can be desyncing it

#

you must have another mod that is desyncing something

hot slate
#

I'm not sure what could be desyncing it, I've already tested the ones that I thought were the issue by disabling them and running the game /w a friend

#

So far I have disabled:

  • Generic Interiors
  • Scoopy's Variety Mod
  • Gray Apartments Interior
  • Runtime Netcode Patcher
  • General Improvements
  • Test Account Fixes
  • Buttery Fixes
  • Lethal Performance
  • Additional Networking
  • Lobby Control
  • Lobby Improvements
#

None of which has given me any positive results, the only mod that has given me a positive result so far is this mod

small mortar
#

Turn off safeguards for one

#

Those seem to just cause issues, I saw reports of problems in Black Mesa's thread regarding those

hot slate
small mortar
#

and make sure LLL isn't also applying weights

hot slate
#

Yuh, confirmed both of those.

hot slate
hot slate
#

You could say

#

that I only have one shot

hot slate
#

It didn't work

lilac sorrel
tawdry heath
#

Reoccurring problem with SCP Dungeon not loading. I'm not sure why it keeps failing, but the logs told me to notify so I figured I'd send the logs

small mortar
#

Also idk why it'd be looking for ModelReplacementAPI

hot slate
#

I beg of you to fix to old bird speed scaling sometime because this is just... yeah 😭 If it's even something you can fix

#

Hell, the spark towers seen here reuse the same nest/wake up code from the old birds, yet they're just fine

#

Even /w ButteryFixes' Unlimited Old Bird setting on, old birds beyond who's spawned just refuse to spawn

lilac sorrel
#

yeah this is a loadstone problem

#

I think ill have to blacklist the scp dungeon from it

hot slate
#

As I've reported b4

lilac sorrel
#

then don't change the spawn curve

hot slate
lilac sorrel
#

this is an expected outcome

#

if you make enemies spawn earlier then they will spawn earlier

hot slate
#

Even when there's no other entities in the exterior roster?? Shouldn't be old birds be waking up earlier, not disappearing?

lilac sorrel
#

maybe zeekers did something weird with them?

#

I haven't had any issues with old bird count

#

Using the settings you have I was getting the correct amount of them to spawn

hot slate
#

Shrug, the only mod of mine that affects old birds at all is ButteryFixes, and the setting for them has always been disabled

lilac sorrel
#

yeah its confusing

#

as long as they intend to be spawned as decided by the unaltered method that plans outside enemies it should place down their 'nests' and as they spawn they will inherit the nest

hot slate
#

Also, an update on the interior desync thing: I disabled every setting in CC's dungeon section, and the interior desync stopped. I've come to the conclusion that since @frozen crystal's modpack doesn't have this issue, despite having the same settings enabled and working just fine, that there's either a mod conflict, or my game/modpack corrupted somehow

#

Are there any known mods that conflict /w CC

frozen crystal
#

hey like

#

no offense

#

but can you stop adding me to fourm posts by pinging me

#

thx

frozen crystal
hot slate
#

Sure, whatever

lilac sorrel
hot slate
#

Yes, 100% positive

lilac sorrel
#

I can't recreate the issue hm

#

when i was testing what needs to be synced and what doesn't, only all of the dungeon size settings needed to be manually synced, I was planning on adding syncing for it but attaining it syncronously is a pain, I'm used to async functions

mental merlin
#

is it possible to spawn daytime entities in gordion using this mod?

mighty reef
#

Otherwise the enemies will break and spam errors

mental merlin
#

I've tried using navmeshincompany but nothing spawns

hallow jungle
#

gordion doesn't have a spawn curve

#

nor time

#

i don't think it can spawn anything

mighty reef
lilac sorrel
frozen crystal
#

seems like central config doesnt always properly end days

#

its not the bug with time changing cause i never changed time on any moons

mental merlin
lilac sorrel
lilac sorrel
#

you are the first person to ever have such an issue

#

You should test with no other mods

frozen crystal
hot slate
#

Same thing happens to me btw

frozen crystal
#

and i havent installed any other major mods

#

i think its cause of the setting for time to wait for the ship to land before starting

#

i just disabled it on every moon and it seems fine now

lilac sorrel
#

You said you weren’t using any settings grrrrrr

hot slate
#

Idk why he didn't mention this, but he proposed to me in vc that it could be the config option that freezes the timer until the ship lands

#

Both of us use that setting

frozen crystal
#

and all i did was disable it waiting to start once the ship lands to see if that fixed it

#

i changed nothing else related to it

lilac sorrel
#

Ah

#

Yeah zeekers code is kinda fucked when it comes to time so hhhh

#

What is happening? The day ends and it stays the same day?

#

Like it goes 3 days until quota again?

#

Zeekers measures how many seconds were spent on the moon then adds to it so that it equals a constant and moves the day one time (instead of just doing “oh it’s been a day, -1 days til quota”

#

Other than going to the company I don’t see any reason for the day to not pass

#

But I also don’t want to completely replace methods since other mods won’t work/I would need to recode them into the mod

frozen crystal
#

@lilac sorrel suddenly regret muting this forum post after blanca pinged me here...

#

it was mostly just days not passing, but one time it jumped from 3 days left to 5 days left

lilac sorrel
#

any other mods?

keen wharf
#

would there be an option to change routing messages?

#

like how on vanilla, all of the moons have "Enjoy your flight" message

#

while embrion has "Good luck."

frozen crystal
# lilac sorrel any other mods?

you can check yourself if you want to, as well as see if any settings are messed up in centralconfigs... config
01939f1b-01c8-155a-96a3-e406defb0803

#

but nah i dont have any other mods at all that mess with time

#

the closest is generalimprovements 24 hour clock setting but i dont use it since im not european

lilac sorrel
#

hard to say, if another mod is patching over the weird time stuff in vanilla it could be interferring with mine

#

rn I count the time spent in the level along with reduce the timeuntildeadline then find the difference between the time spent in the level and the manimum (980) and subtract that so it should always be 1 day

frozen crystal
#

@lilac sorrel i think i know whats causing this

#

its savescumming

#

i believe

lilac sorrel
#

Haven’t heard of that mod

#

What does it do?

hot slate
#

If I assume what they're describing correctly, it's not a mod

#

Save-scumming is when you restart the lobby mid-game to avoid losses

#

Aka, this bug only manifests when Purple restarts their lobby while the ship is landed, and this happens to me too

lilac sorrel
#

Ahhhhh

#

That makes sense

#

I’ll read my code again but it’s probably stuck

#

Also would carry over the time spent in the day so I need to clear that

keen wharf
frozen crystal
#

and maybe artifice i dont remember

#

also its not guaranteed so

fossil niche
#

is there a way to alter the amount of traps (landmines, turrets and spike traps) based off the interior?

lilac sorrel
lilac sorrel
#

I could add incrementation for trap count with just the 3 vanilla, takes up a lot of space tho

heady arch
lilac sorrel
#

Wait what did you have become nuget?

heady arch
#

less dlls to track locally? 🥲

hot slate
#

CC doesn't seem like it wants to generate an option to lock ||Penumbra||

#

Even adding the option manually through notepad results in it getting automatically removed upon reopening Lethal Company

small mortar
#

I mean I'm pretty sure locking moons would require a way to unlock them I had a handful of moons that couldn't be locked outside of Rosie's

hot slate
#

@woeful matrix I saw you typing both in Rosie's Mod thread and here, did you have anything of note to say?

small mortar
#

Locking them means you can't route to them, and with no way to unlock them they'll be unroutable

hot slate
#

I don't like ||Penumbra||

woeful matrix
hot slate
#

o ok

small mortar
hot slate
#

I guess, but I'd still prefer its existence from my modpack entirely wiped clean

#

Once it's discovered, my friends will want to go to it

#

Oh, what the fuck?

small mortar
#

What you got against it? I thought it was a really cool anomaly moon

hot slate
#

Since CC didn't override the registration of the moon, LLL is able to unregister it itself

#

That's cool

small mortar
#

I had to remove CC, CC explodes atm after WeatherRegistry's update

#

and I'm not downgrading WeatherRegistry since it contains bug fixes

hot slate
#

Pretty much a carbon copy of Untitled too, just without terrain

small mortar
#

Eh not really, but Penumbra is about to get improvements Rosie has been hyping it

hot slate
#

I like legitimate anomalies, not Matrix/simulation stuff

small mortar
#

You should experience DemonMae's

#

It's prolly my favorite

hot slate
#

I don't like what DemonMae does with her interiors, Lithium being among the worst

small mortar
#

I love DemonMae's moons

hot slate
#

She doesn't seem to have any intention of making it a config option, so I'd prefer not to use them

small mortar
#

The anomaly moon she did is peak

hot slate
#

The interiors are bad though

small mortar
#

I disagree

#

Unreal Interiors I can understand Rrajigar and Nali aren't good imo but I love the UT99 ones

hot slate
#

Only ever played her Gray Apartments since they're more vanilla-like

#

Well, I technically also played her OneShot interiors, but that's far in the past

hot slate
#

(Spoiler it if it's hidden by default)

small mortar
#

It's hidden and locked :3

hot slate
#

You can either give me the name, or I'll cheat it in myself lol

lilac sorrel
lilac sorrel
hot slate
#

Did you mean you'll let Rosie handle that?

lilac sorrel
#

No like they have funny stuff they coded no?

lilac sorrel
#

Eh whatever, ig I’ll remove it

small mortar
lilac sorrel
#

Yeah I’ll pull and release that when I’m back, at some birthdays rn

lilac sorrel
#

testing it rn with a maybe fix for time with savescumming

lilac sorrel
#

Fixdate {0.15.7}

  • Fixed compatibility with new WeatherRegistry Update (thank u mrov<3)

  • Fixed time settings skipping a day(s) until deadline if the player disconnects mid day but doesn't close the application (savescumming).

  • Cleared hard blacklist for locking/unlocking certain moons that were story log unlocks (you can now lock Rosie's p moon).

frozen crystal
#

lol dope, nice to see i was right and help with that issue

tidal fern
#

also for some reason it won't show up in the moons section on central config's config

heady arch
lilac sorrel
#

greattt, the log just tells me there is a null something on the moon

#

but yes I can see that it goes to process the moons and errors when it gets to that moon

#

ah interesting

#

it is not a moon value that it null
I know this because if I isolate and test every value of the moon (read route price in a launch, then only read scrap count in a launch) I will still see a null

#

this implies that the moon itself is null as it appears in PatchedContent.ExtendedLevels

#

Not sure what would cause this as LLL moons are all set in unity

#

I notified the dev, I cannot fix that on my end

lilac sorrel
# heady arch yes 😅

I see how that works now, its the same data but grabbed from online instead of locally I would imagine?

tidal fern
hot slate
#

It is not

tidal fern
#

oh

hot slate
#

It breaks CentralConfig's method of patching increased/decreased moon times

lilac sorrel
hot slate
#

Kinda pulled a Lunxara by speaking for the dev, but it's something I've experienced for myself, so I figured might as well chime in

lilac sorrel
tidal fern
#

two of the moons in my pack depends on this, i wonder would the moons break if i uninstall day speed patcher

#

or maybe if i don't touch the time related configs on the central? would that work?

hot slate
#

Not sure since I don't code, all I know is that MDSMP messes with CentralConfig's patch to the point that iIrc either days, or extra days are added to a quota when entering orbit

lilac sorrel
#

ok maybe not, their mod is a crazy wall of intermediate transcriptions

hot slate
#

Actually, I'm wondering if that's what caused Purple's quotas to fuck up

#

I'm not sure if they actually had said mod though, was it in their modpack when you looked?

tidal fern
#

i see, so i should delete one or the other i guess

hot slate
#

Depends on what Lass will say next

lilac sorrel
# hot slate Actually, I'm wondering if that's what caused Purple's quotas to fuck up

oh thats easy,
for god knows why there is timeuntildeadline in addition to daysuntildeadline

timeuntildeadline is decreased by the second but each day is 980 seconds so I use a number to count the seconds in the level and use 980-that to remove the rest of the day on the day passing

I did NOT account for disconnects so if you stay on a level for 5 minutes then dc and go again you will now be 5 minutes ahead on the quota

Now I correctly reset the time in the level to 0 and add back the time spent into the timeuntildeadline

hot slate
#

I like your funny words, Magic Woman

#

(I have no fucking clue what you're talking about, I'm again not a dev lol)

lilac sorrel
#

disconnecting would break a thing since a number i use in the deadline math is not reset so it carries over

hot slate
#

Now we're talking (I understand now)

lilac sorrel
#

I handle the time differently

#

ig it you are not using time multipliers through cc and are from something else then it may work since I should be skipping my methods

#

I haven't seen if lgu's quantum disrupter works with cc with/without time settings

#

I think whitespike really really likes transpliers so its hard to understand what its really doing

tidal fern
lilac sorrel
#

it is doesn't work I'll probably have to add soft compat to grab the current time modifier from lgu and multiply that with the global one

#

yeah I double checked, I think its just moveglobaltime and passtimetonextday that I handle totally different and they both return true immediately (run unaltered by me) if time settings are false

tidal fern
#

i see, btw i have never come across any issue with both mods present.

#

i mostly tested solo tho

lilac sorrel
#

I doubt it would have a gameplay impact yeah

misty shoal
small mortar
misty shoal
#

It's for whatever allows you to modify the data already available from the moons.

small mortar
#

Ye

misty shoal
#

Because there was a couple of moon makers arguing over the day speed multiplier having to be set to 1.0 because anything else would cause unexpected behaviour.

#

The mod is solely to open that avenue.

lilac sorrel
#

yeah, it is kinda the silly how zeekers has it exist but moveglobaltime doesn't factor it in while it easily can its like 4 lines and the timespeedmultiplier is used just above

misty shoal
#

Artifacts are prone to happen when changing mechanics.
This is probably due to changing from hour/minute til deadline to day til deadline and the moon speed multiplier was left behind during the change.

lilac sorrel
#

Yes

small mortar
# lilac sorrel Yes

Still throws that error I sent you before on Lobby disconnect btw - unsure if you still plan to fix that but wanted to mention it :3

lilac sorrel
#

Yeah I’ll probably rewrite it so it has everything anyway

hot slate
#

Issue /w the custom description feature where it only appears after you switch moons/land the ship

#

Oh yeah, and again a patch to increase the character limit on this thing so you can see the full description would be nice

#

Makes the feature semi-redundant without it

river wind
hot slate
#

Yeah

lilac sorrel
#

i guess it doesn't read the moon properties on that screen? I'm not sure

hot slate
#

Yeah

#

Below Climate should be Fauna, but it cuts off

lilac sorrel
#

I fit the whole bee movie script on screen

#

well not on screen

#

but there doesn

#

't seem to be a character limit

hot slate
#

How come the rest of my description isn't appearing then?...

lilac sorrel
#

hm not sure

hot slate
#

This is the full thing for reference:

#

SECTOR: Arsenal
POPULATION: Inhabited
CLIMATE: 130°F Arid, minimal breathable air. Flat terrain, composed of amethyst, containing a thriving fauna-based ecosystem underground.
FAUNA: High number of fauna in a geothermal cave network located below this sector, of which rarely surfaces.

#

I have no idea what other mod could be causing this, and... I believe I've had enough debugging my modpack atm

#

Good news though that the interior desyncs no longer manifest it seems

lilac sorrel
#

ah its 5 rows, 15 columns

summer moon
#

thats only relevant for editor

hot slate
hot slate
lilac sorrel
#

I mean the method is reading and using it

hot slate
#

Odd

lilac sorrel
summer moon
#

yeah but that attribute has no relevence on how the game works

#

it controls how big the textbox in editor is

hot slate
#

Isn't that the sole issue though?

summer moon
#

are you modifying this in the unity editor

hot slate
#

...I'm using CentralConfig, so I pretty much have no idea of all this technical stuff

lilac sorrel
#

nah, the person is just saying that typing too much text prevents the game from rendering it

summer moon
#

then that attribute is not relevant

#

the game doesnt know it exists

lilac sorrel
#

maybe the max characters property for the textmeshprougui is set somewhere?

#

by default its 8 so it has to be set by zeek

#

looking that up it seems that actually an allocation thing not a text property

#

TextMeshProUGUI shouldn't have a character limit

#

The only thing I can think would be a line limit for the hud element, I haven't made a hud text in unity but I would imagine it has a set portion of the screen to use and does not auto size the text to fit

hot slate
#

Probably

lilac sorrel
#

Fix {0.15.8}

  • Fixed interior shuffler picking the same random number for every interior on day passing.
#

(I was seeding the random generator INSIDE the foreach loop 😔)

#

so yeah instead of adding say 3 rarity to all moons it will be random correctly now

#

(but still synced since it is seeded)

#

actually wait interior selection is host only anyway so it only runs on host

#

whatever

lilac sorrel
#

I don't think there are any modded interiors that don't

#

LLL is a dep too, its all built around types in it

#

like ExtendedLevel and ExtendedDungeonFlow

small mortar
#

I'm glad to see you 2 getting along now LUBBERS

hot slate
#

They had beef? Tf?

small mortar
#

So it's good to see them getting along

hot slate
#

?? Why tf isn't CC registering Poolroom's existence

#

It's just not there

#

Yeah, if I use LLL's config instead, it registers just fine

frozen crystal
#

this is why i dont use the by tag feature

hot slate
#

I don't use that

#

I use by moon name

frozen crystal
#

whar

hot slate
#

I'm sorry? You're using it yourself though?

frozen crystal
#

i dont use the by tag thing

#

you put the weight string into by tag but you just said you dont use tags

hot slate
#

I use this, but I'll try that

#

¯_(ツ)_/¯

heady arch
#

planet TAGS, not names

hot slate
#

WAIT WHAT

#

Wait I may be a dumbass

#

...Never listen to me again.

hot slate
#

I accidentally put its weights in tags, not names

lilac sorrel
#

you are putting planet names in the tags

hot slate
#

True...

lilac sorrel
#

silly

hot slate
haughty lion
#

Right now, i am using LLL to set what interiors spawn on what moons, and i am using LQ to handle stuff like scrap/enemy spawns, moon routing prices etc. basically everything else
However messing with interior sizes via LLL apparently doesnt work, and LQ desyncs if you mess with interiors from my experience
Would i be able to add CentralConfig to my pack and just change the size multipliers for interiors without needing to change anything else / import a bunch of other configs from those mods?

small mortar
fossil niche
#

I myself have not tried with LLL and I dont run LQ and Central Config

but just CentralConfig I have done this very easily by enabling dungeon size options

haughty lion
small mortar
#

since moon devs alter those constantly

#

Like this

haughty lion
lilac sorrel
#

dungeon size has to be synced between all players, that is not rpced

#

so you have to use the same config for sure if you use dungeon size stuff

small mortar
#

lol

#

so I like to just blacklist them from generating in CC

haughty lion
haughty lion
small mortar
#

Yeah I personally like to just leave the Vanilla Interiors alone peepoGiggles

hot slate
#

What do moon devs do /w the vanilla interiors that're so important

small mortar
#

Meanwhile if you've manually tweaked it I'm pretty sure it won't add those automatically

hot slate
#

I've never had them manifest, so

#

Volition and Attenuation didn't have an int until I gave them one, and it didn't put its weights in by default

small mortar
#

I remember Attenutation generating Mineshaft by default and Volition should favor Mansion

hot slate
#

Volition is the Gray Apartments and Attenuation is the Poolrooms for mine lol

#

(Volition's sector is a train station, and Attenuation's sector is an animal sanctuary)

small mortar
#

Poolrooms I will never readd to my pack, the lack of tile variety and always getting the same layout soured that interior for me

#

XD

#

It's a nice interior but it really does not fit into LC very well

hot slate
#

Yeah it could use some variety, but it's the only other good vanilla-like int aside from Storehouse

#

(Cozy Office is good, but I didn't mention it because I use Gray Apartments over it)

small mortar
#

I miss the Mental Hospital

hot slate
#

Mental Hospital was a fucking mess

small mortar
#

It was such a cool interior though

hot slate
#

Built off of free models with horrendous performance

#

I wouldn't say it's cool because mental hospitals aren't my thing in horror lol

hot slate
#

(Please do not fuck up the Hadal Laboratory)

small mortar
#

I think your performance issues have to do with some of the mods you use from the sound of it cus I never had any performance issues with it besides when it had issues with generating entrances

#

and that got fixed

hot slate
#

This was way back when, waaaaay before CC finally got on its feet

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Way before v50

hot slate
small mortar
#

I ended up having to pull it due to it having some corrupted asset in it's bundle that would cause crashes on game launch

hot slate
#

Lord

river wind
hot slate
#

I was gonna say Storehouse reference but apparently another mod is just fucking /w it

#

What mod? God knows

river wind
#

true..

lilac sorrel
#

my main issue with the mental hospital is that it always gigantic and physically cannot load any smaller than a specific size

#

I will walk around for the entire day and find 1 thing

frozen crystal
#

the mental hospital interior update is coming soon guys trust

small mortar
#

Even if you downscale it to a reasonable size all the loot seems to generate in 1 specific spot

frozen crystal
#

so, loot spawns by using a circle radius attached to rooms

#

for example, locker rooms in facility

#

the hallways of facility dont actually have loot circles

#

but loot can spawn in them due to loot circles bleeding into their area

#

a lot of modded interiors set up very minimal loot circles for rooms

#

and therefore its harder to find loot in modded interiors usually

hot slate
#

Purple, I asked you a damn question in the gc

frozen crystal
#

why im assuming developers dont set up the circles is cause they assume loot can spawn anywhere by default and the circles are just able to make more loot spawn in specific areas

#

but no if an interior had no circles, no loot spawns at all

frozen crystal
#

feature request: disabling the ability for moons to be selected as the challenge moon

mental merlin
mental merlin
#

xen looks great but like i see no scrap

frozen crystal
#

yes

#

it is a niche feature, but im sure some mod pack developers would appreciate it, cause moons with disabled routing can still be the challenge moon, and if they only want a specific moon from a moon pack that doesnt have separate download options, its a tad annoying

#

ran into this issue with snipers moons before he made them all separated downloads

lilac sorrel
#

interesting

#

I thought the dev specifically picked the moon itself and not just a seed

proper canopy
lilac sorrel
#

ah, that would do it

frozen crystal
#

thats why v50 beta and v49 had different challenge moons for like 2 weeks

lilac sorrel
#

Update {0.16.0}

  • Added new setting Adjust Dungeon Size for PlayerCount - Same math and location as the ScrapValue adjustment for PlayerCount but dungeon size is directly correlated to PlayerCount. This setting has its own Threshold,Percent,PercentChange, and Min/Max Values.

  • Changed some descriptions for scaling settings to clarify calculations. !!This may default their values!!

  • Tweaked Fine Override math and added more text variants, (now has custom text for when you make money from dying horribly).

  • When using a scrap saver and all players die, the scrap collected that round is now displayed correctly in the EndGameStats, (was previously shown as 0).

  • Fixed the mod breaking when a moon name contains an apostrophe.

  • The default value for dungeon selection by route price now omits 0 rarity entries.

  • The Cyrillic lettered moons used by RebalancedMoons no longer appear as duplicate moons in the config (they cannot be visited so there is no need to edit them). These moons are also omitted in the default values for dungeon selection by PlanetName.

  • Edited some logs.

  • The crown from Scoopy's Variety is now affected by the scrapValueMultiplier (as a treat<3).

hot slate
#

Was this to fix the issue /w the description pop-up as you land not scaling, or is this something different?

lilac sorrel
#

no

#

that I cannot fix

hot slate
#

rip

hot slate
#

Whatever this is ends up crashing the game upon clicking on the main menu's exit button

lilac sorrel
#

That’s not an issue

#

Just a null thing on disconnect, can be like 50 things

#

It’s not crashing the game, it closed because you closed the game

hot slate
#

Strange

#

It's gotten me that Unity crash pop-up

fossil niche
#

they arent even in the vents?

#

also isnt that a modded interior?

lilac sorrel
night wagon
#

I do like this mod a lot and read all of the settings but I am currently suffering from this weird issue where monsters that have max spawn count appear more. For example, there were 4 blobs at a same time or 3 SCP427-1 which I put max spawn count of 1 or 2 ghost girls appearing simultaneously. Is there a way to fix spawn count by using this mod? or do you possibly know why this is occurring?

lilac sorrel
#

where are they originating?

#

this mod does not change the individual max counts for enemies so perhaps they are spawning as part of different spawn types?

#

or it may be because there are several entries of that enemy in the spawn pool, if you have girl:50, and girl:53, I believe 2 can spawn? haven't tested that

#

it depends on if it is returning the enemies count and checking the whole scene for them first or if its just incrementing the spawn counts for each entry in the spawn pool individually

night wagon
#

I double checked the entries but there were no multiple entries

#

Maybe then it is occurring because of other mods such as lethal escape or lost enemy fix

#

ty for the reply

frozen crystal
#

if there are multiple spawn weights of the same thing in one string, the game adds both into a final total number

#

thats why assurance has so many bottles spawn, it has 111 spawn weight for bottles

#

zeekerss accidentally put two bottles spawn weight entries into assurances loot table

#

one with 58 weight, one with 53

lilac sorrel
#

where is that?

frozen crystal
#

check the default string

#

its literally true

lilac sorrel
#

no I mean like what method is the strings entries getting abridged

frozen crystal
#

oh im not sure about that

#

i just know the game adds all entries of the same thing into a final big number

lilac sorrel
#

I just can't find that anywhere in the code

#

you may just be thinking about how it works mathwise

#

this isn't about selection however, this is about if it is actually removing duplicate entries when spawning enemies or if they are considered to be separate possibilities, iirc correctly the logs indicate that if you have butler:100,butler:100,butler:100... etc. then enemy 0 will be butler, enemy 1 will be butler, enemy 2 will be butler and so on

#

when it plots out which enemies to spawn it may be saying oh well enemy #7 (the butler) hit its spawn cap so instead it will spawn enemy #4 (another butler) which has not hit its spawn cap

frozen crystal
#

ill check if thats a thing in vanilla

#

well
ill use LLL to do it but

#

still basically vanilla

fossil lichen
#

there isn't any code that adds weights together, but having the same item on the list multiple times is mathematically identical to adding all of their weights into a single entry

#

if a moon has ghost girl twice on the list, her effective spawn weight will be those two weights added together

#

but both would reference the same enemy type and both would be subject to the same spawn cap

#

you can not get 2 ghost girls at once

summer moon
lilac sorrel
#

yeah hard to know

#

cc doesn't affect max count for the enemies and I have never seen more than one ghost girl in a day so its probably another mod

hot slate
#

I wasn't able to replicate this with two lan clients, but

#

custom moon prices for the vanilla moons don't change for clients

#

Only for the host it does

#

Idk why

#

@fast charm

#

This might be your doing

#

Since

#

CC doesn't register your custom vanilla scenes anymore

#

But Idk

fast charm
#

do you use uhh

#

diminishing returns perchance

#

just wondering

hot slate
#

No

fast charm
#

ok

#

im not sure

#

uhh

hot slate
#

I used to

#

But I got rid of it and its config awhile back

fast charm
#

you said you couldnt replicate this in lan?

hot slate
#

Yes

#

I was not able to

fast charm
#

that's really strange

hot slate
#

The prices were of the custom ones I set

fast charm
#

to me it sounds like config desync somehow but im not entirely sure

hot slate
#

Me neither

#

HOLD ON

#

IT IS YOU

#

ARTIFICE, THE ONLY MOON YOU HAVEN'T EDITED YET IN REBALANCEDMOONS, IS OF A CUSTOM PRICE FOR SOOZGOOZ

#

$1625

#

Revolutionary

#

@fast charm

fast charm
#

?

#

oh i see