#Code Rebirth [V§O∆X∆O§]

1 messages · Page 75 of 1

cedar plinth
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he is not short

gusty kiln
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Thats spooky!!

cedar plinth
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ok the model is mostly done now time to texture

reef wolf
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beef

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When are we getting the beefmobile

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as a sidegrade to the cruiser

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and the horn goes

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beeef beeeeef

cedar plinth
woeful solar
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this redwood giant reskin looks derpy

cedar plinth
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redid a bit of it

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more stitches

mild storm
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hehe rodigo

feral cape
cedar plinth
tawny hare
tawny hare
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i wish 😔

feral cape
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ror2 terminal

tawny hare
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i dont remember terminals in ror 2

mild storm
fast wing
feral cape
wise stag
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I've always wanted to play with one of those

knotty lynx
feral cape
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Lazy rodgo

reef wolf
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nodrigo

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he nodded off

knotty lynx
cedar plinth
reef wolf
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im trying to understand this

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i

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cannot

reef wolf
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something something american celebration

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something something hotdog

oak lagoon
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Their Mom wants help painting their bathroom with their Dad(?) on Presidents day, and will make them porkchops for dinner in exchange

feral cape
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Her parents hate each others guts but they like day of the dead since they’re all dead

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Big fan of how in CR lore the mistress and little girl are (presumably) ghosts but the manor lord is springtrap with drip

cedar plinth
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never forget what they took from us

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the swarm of Jimo-bees™

wise stag
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Sigh, pulls out ukulele

mild storm
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stare🎸 peep this sick solo

cedar plinth
mild storm
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I miss a to mike

cedar plinth
cedar plinth
viscid rock
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I just saw the guardsman a few days ago for the first time and oh my god 😭

mild storm
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Cake Party!

gusty kiln
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Plushies for everyone

woeful solar
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look at these bunch of losers

feral cape
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this red guy hidden at the back of the image (just barely visible) is a neat callback to the giant specimens made by xu

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it was cool of mu (the sole dev of CR) to add in such a niche reference like that

steel basalt
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people still remember that mod?

steel basalt
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all roads

gusty kiln
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every single plausible path

halcyon chasm
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just a bit of a thinker here but maaaybe infinitely spawning butterflies isn't a good idea :s (meteors kept hitting them, we had like 100+ monarchs by the end and we had like, 2 fps)

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default configs, i didnt touch anything

wise stag
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Would be a mod incompat

halcyon chasm
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I don't know how but I still don't think infinite butterfly spawning is the way to go

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that was kind of obnoxious and also hurt our ears constantly getting the warning 10 times within 3s

wise stag
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yeah i'd agree...

slow mountain
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Option to maybe prevent the monarchs from spawning cutieflies?

halcyon chasm
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Now that I think about it

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It might've not been meteors, might've been dogs or baboon hawks

wise stag
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again, not possible, unless another mod was doing it

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it needs to be a hit attributed to a player

halcyon chasm
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Idk what else to say. None of us touched them, and the message was spamming at a rate something camping them would be the only way so many spawned. We couldn't investigate cause of the fps drops. (As for me, I fell in the gloop so I was dead.)

wise stag
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i would appreciate a modpack code

halcyon chasm
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019c6eb3-5228-c083-f7a0-e0ba3f9f9867

Should be it

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I honestly don't know what could've killed them so quickly and counted as a player

wise stag
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they're one hp only, all it takes is a tickle

halcyon chasm
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Makes sense, and them spawning more only kept the cycle going

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I honestly am surprised we didn't all die on that day

slow mountain
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Would waterwraith kill them? i attacks and kills everything or SCP 682

wise stag
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only if the hits are attributed to the player

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so basically, the enemy thinks the player was the one who hit them

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stuff like seamine gal etc make enemies think that the player hit em when the gals hit the enemies

slow mountain
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alr

wise stag
halcyon chasm
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Vanilla

cedar plinth
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that makes sense

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Vanilla meteorites do a lot of damage

cedar plinth
fresh thunder
# cedar plinth

i've always been irked by the simple eyes on these kinds of piranha-plant-esque creatures Cri2
I personally think they look best either with no eyes (which is less original, common trope) or make the eyes seem like an actual part of the plant
Best idea i can think of is a flower head with an eye in the middle, like Hanami in JJK or something
Like, picture this below but inverted, with 1 maw and several smaller eye-flowers
The eyes positioned lower / in random positions also makes it look less goofy and more intimidating imo than 2 eyes just above

slow mountain
slow mountain
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Oh ok so just death ok

mild storm
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The mimic crates in current release are pretty hard to discern

slow mountain
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Wait hard to discern? you mean to tell me there is away to tell?????

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also the crashing ship is supposed to stop crashing if you got the item ye?

mild storm
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Once you unlock oxyde yes

mild storm
slow mountain
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ah

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alr thanks for the info

mild storm
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But next update theres a bunch of better tells and even a way to deal with the crates

slow mountain
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The ones that launch you with late game upgrades its no biggie the ones that eat you is another story

thin axle
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waiting patiently for this awesome

hot light
wild oyster
feral cape
mild storm
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why do you think he's so round

steel basalt
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why do you have a reserved weed killer slot

woeful solar
reef wolf
mild storm
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they prefer the term nomadic

wise stag
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W Rodrigo ❤️

mild storm
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W Xu ❤️

reef wolf
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THESE HOMELESS PEOPLE ARE CHASING MEE

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🦉 🦉 🦉

wise stag
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🔥 👆 W homeless people ❤️

tacit badge
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wtf discord bugged out and it replaced an image in another server w the giant specimen plush

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I was so fucking confused

autumn pagoda
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lmao

mild storm
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i say as my phone gives me the 5% warning

tacit badge
autumn pagoda
flat rose
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Hey everyone! What is the best way to fix the absence of wooden and metal crates after configuring moons in lunar config? I started using configs of LunarConfig recently to adjust spawn of entities and now we don't have any crates

mild storm
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what a name

wise stag
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if not, you'll have to just apply the configs that are in coderebirth onto the lunarconfig configs

wise stag
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oh, then i guess its still broken

gusty kiln
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🙏

flat rose
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Noob question: what does it mean to regenerate configs? I hope it doesn't mean deleting them and generating new ones cuz I've spent 2 hours editing them to add some diversity to spawning of interiors and entities

wise stag
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some mod managers like gale have a button to reset a config entry to its default, idk if other than gale they do

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but thats what that means

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it wont help you since its broken in lunar config still it seems like

flat rose
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It's strange that inside LunarConfig there are weights for crates..

wise stag
wise stag
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basically a graph that goes from 0 to 1 in x and 0 to 0 in y (meaning 0 spawns)

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ill try to get a fix out for that within dawnlib itself (which it depends on) but for now, you could edit those entries that you see

flat rose
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Okay, I understand now! I will edit them manually for now. Thank you so much!

mild storm
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something for the ship people

fresh thunder
reef wolf
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(i am worried about the little details being lost)

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but they look great

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the only way to solve that really is making them bigger which has other problems

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but that looks big enough judging by the scale

reef wolf
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actually just force the game to render at a higher quality when code rebirth is installed

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so simple

reef wolf
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see that little employee for scale? Thats greg

mild storm
hot light
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wooooow

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(works for me)

feral cape
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its so neats

lavish saffron
mild storm
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Asking for those interested, this isnt for normal gameplay, but were making devtools in the mod for our purposes, however is there anything people like modpack makers or people who review mods ect would like as test tools heres our current selection :

#

Devtools

  • Debug stick : Able to cycle through hazards with Q and E, projects a hologram of where it will be placed, click to spawn hazard, Press R to remove all hazards, Rotate hazard with left and right arrow keys, Upd and down to lower or lift hazard
  • Xubuck : click to buy denominator and get 999 coins, press R to reset coins to 0, Press Z to enter debt mode
  • AutoGambler9000 : Click to unlock a random deco, R to unlock every deco/ship upgrade at once, Press Z to store all furniture and upgrades
mild storm
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stare We got tired of always using the shovel to slowly cycle hazards

fresh thunder
# mild storm Asking for those interested, this isnt for normal gameplay, but were making devt...
  • A tool to spawn crates/safes, and/or to do a "roll" for the drop on the moon, to test the loot and stuff
  • Maybe a tool to see where Crates/Safes can spawn on a moon? Same for beartraps actually
  • Some kind of "puppet" that enemies treat as a player, but you can move it around freely with the cursor, to test pathfinding / aggro radius / general behaviour of the enemy in a 3rd person perspective
mild storm
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safe and crates are included in hazards

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theyre registered as outside hazards

fresh thunder
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i see i see

mild storm
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Guess who ate all the seamines again

tropic sage
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I enjoy this image

slow mountain
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Something i noticed when installing Code Rebirth it installs a old version of ReXuvination

mild storm
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lol should probably be updated on our end

slow mountain
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Thats what i have been doing

woeful solar
mild storm
wild oyster
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only a hammerfull

limpid summit
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were getting lethal snap and littlecompany?

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Jee wizz how many how compatabilities/additions are there

gusty kiln
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devs trying their hardest to not make CR a monopoly

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CR:

slow mountain
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That game was fun still is

thin axle
gusty kiln
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Lethal company?

slow mountain
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Outcome memories a roblox game that the image monty posted refs

gusty kiln
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Shi couldnt be more niche omg

feral cape
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I think CodeRebirth is a cool mod and all but it’d be neat if there was a config option to disable the maneater

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IMO it doesn’t really fit the vanilla games style and I had to use Lunar to remove it

cedar plinth
feral cape
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Would you consider adding the kidnapper fox back to the mod? I thought it was cool and I don’t know why you removed it

wise stag
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okay fine ill add the carjack bloke

mild storm
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Guys I was playing on vowdamance and when i went back out my cruiser was jacked, i think I also saw something hide behind it but it was all goopy and totalled it was probably the most gross thing ive seen

cedar plinth
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did you see a lasso tied around the back

reef wolf
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did you see something like,,, crawling?

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out of the bog?

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like some kind of?

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bog crawler??

wise stag
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wip but is useable

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ignore unreleased shit, you're not really supposed to see that

mild storm
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Guys at 0:44 in you can see the carjacker bloke in the back

reef wolf
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kamikaze jimothy

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common and legendary vending machines

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and

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the splonmgle horn of doom

cedar plinth
reef wolf
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oh

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ive never seen it before

cedar plinth
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its on oxyde

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lets you grind all your items instantly

reef wolf
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OOHHH

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i knew about that

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but

cedar plinth
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lol

reef wolf
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didnt know that was its name

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i thought it was a jim with like

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bombs strapped to it

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would be funny…

cedar plinth
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if youve ever gotten the achievement you'd know

reef wolf
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beep beep then he drives at you while holding a nuke on a pallet

visual perch
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Is my code rebirth outdated? The icon looks like this

feral cape
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If that doesn’t work then we kill Cheese or something

mild storm
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stare we do have 2 jojo refs in the mod

mild storm
knotty lynx
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CR merch!

hot light
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had to turn the carni plants off on my end. too many instances of them spawning right on top of me, giving me -2 seconds to react

mild storm
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welcome to my house

steel basalt
feral cape
gusty kiln
mild storm
#

Haemoglobin will be full of mud and sand

daring cape
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Is it just me or do the hazards in this mod spawn WAYYYY too frequently?

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I love this mod but damn i have to tweak it every time

reef wolf
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i too think by default they spawn too frequently

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but yeah, they can be tweaked

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although i think a bit ago they reduced them

mild storm
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How long have you had the mod? cuz defaults dont update unless you regenerate configs

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I didnt know beanie was team code rebirth member

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get to work

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50 models rn

reef wolf
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hands you one polygon

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its my greatest work!

daring cape
mild storm
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cuz i remember they were heavily lowered... Like some are hard capped by default like 3 max fans

reef wolf
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i think the main issue is not the max cap but rather the fact theres so many different hazards

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it isnt specific to code rebirth either: having a ton of hazard mods, even when tuned down alot, just results in a ton of hazards

mild storm
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any particular hazard spawning way too often?

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or is it general

daring cape
reef wolf
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mhm

daring cape
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lasers, alot of lasers

mild storm
reef wolf
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(im beating rodrigo at his own game)

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ok imma go now

daring cape
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Also i forgot to mention, im running Hazards Outside with custom hazards enabled so that also kinda increases the amount outside, but inside is also really packed with those hazards

mild storm
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can you get me the laser turrets config spawn weights

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post them here i mightve discovered a big issue with it but idk if its release or just dev version

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the one with all the long numbers

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i just really need the ones for default

daring cape
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Vanilla - 0.00,0.00 ; 0.11,0.13 ; 0.22,0.17 ; 0.33,0.20 ; 0.44,0.32 ; 0.56,0.60 ; 0.67,1.15 ; 0.78,2.14 ; 0.89,3.56 ; 1.00,5.00 | Custom- 0.00,0.00 ; 0.11,0.13 ; 0.22,0.17 ; 0.33,0.20 ; 0.44,0.32 ; 0.56,0.60 ; 0.67,1.15 ; 0.78,2.14 ; 0.89,3.56 ; 1.00,5.00

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this should be it, i thought the volume of them was how you are supposed to regulate how many spawn

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i had it set to like 0.3

wise stag
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that looks fine relatively, this is basically that 70% of the time you only get 1

mild storm
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Unrelated to the mod but enjoy this Aphiuma

wise stag
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#mod-showcase message i dont know who this is but finding out im blocked by trying to fire react their work is probably the funniest shit ever

mild storm
#

Im blocking you rn

wise stag
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good

mild storm
#

Everyone block xu

wise stag
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i've been waiting for this for a long time

wise stag
#

wow paco

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didnt block me

lavish saffron
wise stag
valid drum
wise stag
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afaik it was just the carpet but i dont really remember

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i think i was mostly on their side of that argument anyway, i called out how wesley's done way worse by not crediting likely hundreds of models from sketchfab, but whatever lol

valid drum
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☠️ Too nice to them ig

feral cape
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@wise stag can you react to this with a plink? greed

wise stag
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WOW

lavish saffron
wise stag
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yeah just did

cobalt mango
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good

lavish saffron
wise stag
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lol have you ever even talked to them

cobalt mango
lavish saffron
#

<- (Not blocked chilling)

wise stag
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i dont think i've ever been in his thread

feral cape
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All of the models and textures from my new moon are ripped from CodeRebirth but if someone calls me out on it I’ll block them and the problem will go away

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the main entrance door is green Jimothy

lavish saffron
#

Doesn't justify it though, it'd just be nice if done at least for new future content plink

hazy thicket
mild storm
#

ive already said my take to wesley but imo the worst part is that instead of credits, kofi was linked, but s1ckboy says [its secret info apparently oops] BabyManater

feral cape
#

He probably just didn’t think it was necessary or didn’t want to credit people back then and now it’s nigh impossible to find every old model.

Still doesn’t stop him from crediting any new models used, but if he’s redoing the assets that’s atleast an effort.

lavish saffron
hazy thicket
#

then they have way too much work to do

lavish saffron
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I imagine that's the case with a good portion of stuff he used lol

reef wolf
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for some reason im not blocked by them

lavish saffron
reef wolf
#

why tf are you two

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blocked

wise stag
lavish saffron
wise stag
mild storm
lavish saffron
#

Holy shit lore drop

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Maybe we're all Sketchfab models 😔

lapis flax
lavish saffron
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💀

autumn pagoda
autumn pagoda
reef wolf
#

what the fuck

feral cape
#

Scarily accurate @autumn pagoda

autumn pagoda
wise stag
#

he's fat 😔

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lowkey i thought that was a screenshot for s1ckboy

hot light
#

wait it wasnt?

autumn pagoda
wise stag
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broo this shi aint even released

feral cape
#

then we're asked to recycle and use as little water as possible so big corporations have an excuse to keep doing it

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i hate how i sound like a conspiracy theorist but its just true

mild storm
wise stag
#

oh wait is wunderfoto pro flash camera the flash turret

steel basalt
#

yes

gusty kiln
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Was

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Waw

cedar plinth
mild storm
limpid summit
#

Finally I can put the merchant on the company building!

mild storm
#

rodrigo king castle

young umbra
digital wharf
tropic sage
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omg 😭

ashen peak
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angry owls

feral cape
reef wolf
#

snuck a catapult in there

mild storm
#

Enemy stunning coming next update greed

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for the following : ||Peacekeeper, Nancy, Jimothy, Scrap-E, Monarch, Driftwood Giant and cutieflies||

knotty lynx
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stunning

ashen peak
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cream if

reef wolf
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cream
If stun birth tmr

mild storm
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its also a new way to open up scrap-e and take his items greed while he's stunned

mild storm
#

wax soldier when?

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guys beef told me this

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secret info btw

feral cape
#

and

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make him crusade the ship

mild storm
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put a flamethrower trap inside when he opens up

feral cape
#

add pocketroom support where scrap-e can pick you up

feral cape
#

he only picks up trash so itll really reflect your skill if you get grabbed

deep sentinel
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Is it not possible to disable mimic crates, currently? The entry in the config keeps getting reenabled every time Lethal Company is started.

wise stag
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it'll be directly above the entry

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top one in this list

viscid rock
#

Why did discord recommend me to invite rodrigo to ultrakill

steel basalt
#

well why didn't you

mild storm
#

greed ultrakil

autumn pagoda
reef wolf
feral cape
#

Do we think lethal company will get multiplayer one day?

gusty kiln
reef wolf
#

only mod it

reef wolf
wise stag
mild storm
#

you get to discuss nothing of oxyde's rework raaargh

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all mine

wise stag
#

you heard him boys, start packing up

feral cape
#

I snuck onto Oxyde island and found spoilers for the rework

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Jimothy dies in endgame

reef wolf
wise stag
feral cape
#

scrap-e is mentioned in the files more than 3500 times

reef wolf
#

dont tell anyone about what he did on hemoglobin island

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is it he- or hae-

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i cant remember

feral cape
#

haemogoblin these nuts

mild storm
#

no but if anybody has ideas for oxyde ill take them into account

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we didnt really get much feedback when asked if i recall

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other than vague general flaws, like selling takes too long which it does

feral cape
#

Is it a complete rework of the current system or more-so just changes to the process?

mild storm
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I mean so far the core loop is the same with alot more variations but its up to change if we get better ideas

lavish saffron
#

moon

steel basalt
mild storm
#

Im sorry but haemoglobin is under quarantine currently. A bad case of crimson blight erupted and the site is closed

feral cape
#

Can’t wait for my grandchildren to play Haemoglobin

mild storm
#

lol it is far

wise stag
#

i never played halo, what's the hive mind lore there

feral cape
#

I haven’t played it but it’s the best example of the genre that I know of

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Yummy eldritch horror

mild storm
#
  1. QoL nursed to health (this update)
  2. Site [Redacted] and Oxyde revamp
  3. Persitent pests and Hazardous flora
  4. Ambience update
  5. [Redacted]
  6. [Redacted]
  7. Haemoglobin
  8. [Redacted]
feral cape
#

The numbers correlate to how many decades each update will take to release

wise stag
#

ding ding ding

mild storm
#

BabyManater Scope creep my beloved

feral cape
wise stag
#

Haemoglobin has been under quarantine for a while, the biomes have their own co-related purpose though

mild storm
#

yoiled they dont want you to know about their failure with oxyde and haemoglobin

wild oyster
#

Is the blight edible greed

wise stag
#

tastes like jelly

mild storm
dense hazel
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ok so

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small question

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where the fuck do i go for oxyde

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i can't find the selling location and the fact the map is dark as hell doesn't help

mild storm
#

stare

  1. Dont go on non sell day
  2. Find the cabin and head upstairs to find the tutorial tape
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Right now oxyde has night shift when its not sell day but were removing that until we rework it

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Basically dark and very dangerous

dense hazel
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weird to have it so that you can only go on the sell day but ok

mild storm
#

Well we didnt want people to go on non sell day since it can have scrap (although rarely) and sells for 3x so it mightve been op

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But like i said its been removed next update

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Going on oxyde alsp didnt take a day off quota so yeah it wouldve been very abusable

vestal python
#

do moon tags like Tundra have to be formatted like lethal_company:tundra now? i set cactus man to not spawn on tundra but he still harasses me on tunere

mild storm
#

set it to 0 i dont know if negatives work

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Tundra=+0

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also thats funny he spawns on tundra should be 0 but idk if we messed up some values

gusty kiln
#

negatives work!!

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me thinks?

mild storm
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xu says they work ok so idk why he spawns

vestal python
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tunere

mild storm
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cuz if its not vanilla it might be a tag issue

vestal python
#

i set it on tundra=+0 and they stopped spawning

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but idk if that was because dogs n other stuff started spawning instead

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i might as well just do the setting for that moon specifically

mild storm
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the config prioritizes moons over tags

wild oyster
#

It seems to do double negatives for negative value weights greed

vestal python
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why it do that

wise stag
#

try doing =*0

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seems like the double negative is a dawnlib bug? ill have to check

vestal python
mild storm
#

guys i have an idea

gusty kiln
#

do it

reef wolf
mild storm
gusty kiln
#

just how you melted the carpet out of existence....

magic cypress
# mild storm

Oh hey it's the forks I stuck in the electrical socket as a kid, I was wondering where they ended up.

magic cypress
# mild storm

Man you know you're screwed when you piss off the big gorilla tree

hot light
dense hazel
#

So what is "the pricing strategy" and what's the platinum thing?

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also will there eventually be the option of being able to disable the traps like how you can with turrets n what not

mild storm
#

though next update were adding map icons to all of them

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so thats already a good step

mild storm
mild storm
#

platinum is the platinum achievement for getting all achievements

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idk about the other

dense hazel
#

okie dokie

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also uhm uhh

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small lil suggestion

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i get this might be alot to do but ill suggest it anyway

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could y'all maybe have separate parts of the mod?

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like enemies gets their own mod

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upgrades get theirs

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I want the giants in my game

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they're coo

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but i don't want some other aspects of the mod in and it's a pain having to disable 7 million different things just to get the things i enjoy

mild storm
#

No. We've been clear and adamant about this. The mod is meant to be one package, its easier for us to maintain the mod this way and also you can disable all the features and they wont effect loading times. So we see no need to split it apart.

wise stag
#

today we've been working on some stuff with all the giants
it would've probably taken like 5x longer to do that if the stuff like enemies were separated

#

i'd need to also create a CodeRebirthMain mod that they all depend on

#

its just not a maintainable thing to do

#

the main motivation of something like DawnLib existing and being so configurable is to support projects like this too

dense hazel
#

could y'all at least have the config a bit more categorized?

wise stag
#

shoot suggestions and im down to improve stuff

#

right now they are slightly overbloated, the last update was meant to be one of the last as me and rodrigo were done, but we came back

#

so i left everything configurable

#

even things that didnt make sense

dense hazel
#

i get having the config be advanced so people can specifically tweak it to their liking but this is just a pain to go though

wise stag
#

oh, i mean, that's probably not getting an improvement that part

#

it's alphabetically organised, and the top config for each category is the Enabled option for em

dense hazel
#

like have the traps be in their own config together

wise stag
#

how would you improve this?

dense hazel
#

and so on and so forth

wise stag
#

maybe? but that wouldnt work when a thing contains multiple content types

#

like the merchant having something like items and a hazard in it can't coexist in both

#

since then the main configs related to enabling and disabling it just wont have a good place to exist

dense hazel
mild storm
#

ill work on putting all the gal decors in one bundle that will declutter a bit

wise stag
#

they are, but you asked for a config section for hazards (which the merchant is a part of)

#

so it would be:

  • Hazards -> Merchant -> Merchant Items?
dense hazel
#

the merchant is a enemy

#

right?

wise stag
#

Hazard and Enemy

#

the bundle also contains items

dense hazel
wise stag
#

it's closer to a Hazard than an Enemy, but mechanically it really doesn't play as either, it's a Merchant (hence the category name being Merchant Options)

hazy thicket
#

not to jump in here but this sounds like limitations on the mod managers end tbh

dense hazel
#

if something is complex enough just give them their own config file

dense hazel
lavish saffron
#

-# Biodiversity

wise stag
#

yeah, i personally hate going through configs like LunarConfig and Biodiversities because of that

dense hazel
#

files as in like categories on the main .cgf

#

should have elaborated more

lavish saffron
#

o plink

wise stag
#

that's what already happens though

#

Merchant Options contains the enemy, hazard, items, etc all related to the merchant bundle

#

coderebirth is just that big of a mod it might not seem like it

dense hazel
#

i understand the merchant getting their own category

#

they seem complex

#

to the point where they can't really be classified as a singular thing

wise stag
#

you want the monarch to be bundled into one big enemies config with other simple config enemies?

dense hazel
#

that was an example

#

should have just said the driftwood or something else

#

all im saying is that it would be nice if the config was a bit simpler

dense hazel
#

I feel like this big ass config would scare alot of people off

#

since like

#

lets be honest here who the fuck would bother taking their time to go though this shit

mild storm
#

modpack makers are masochists

wise stag
#

im gonna be honest, if you ask around, some people would probably prefer that over it all being condensed under lesser entries

dense hazel
#

this feels like making a settings menu but just dumping all of the settings into one page instead of splitting them into categories like video and audio

mild storm
#

I mean they are properly named, and due to limitations and the size of the mod we cant do what you ask currently

gusty kiln
mild storm
#

and bundling stuff together would defeat the purpose of disabled things not being loaded and upping loading times

wise stag
#

coderebirth will almost always be the exception not the norm
And like rodrigo says, if i put the monarch and driftwood configs under one config category, people won't know what disables what

#

also i'm gonna have a hellish time navigating my own configs lowkey

toxic crane
#

you know, i thought it was easier to put weights in dawnlibs item registry in unity editor than it was in any config

wise stag
dense hazel
#

just consider finding some sort of workaround to this config

#

this is a pain in the ass to go though

wise stag
#

okay lets say you wanna enable driftwood and disable monarch, but they're both in the same category, how would you imagine that working?

dense hazel
#

i didn't know they were that complicated

wise stag
#

no i know it was an example

#

pretend monarch is simple

#

how would you control enabling one enemy out of two in the same big "Enemies" config category in a way that's easier for you

dense hazel
#

label the config options

mild storm
#

What im imagining you want is bigger categories on top of the existing ones so like
Enemies

  • Monarch
  • Driftwood
  • Dog
  • etc
#

right?

dense hazel
#

something like that?

mild storm
#

so like Hazards, Enemies, Items, ect with all the other ones under

dense hazel
#

my idea was just to have the enemies config with the seperate enemy configures in it

#

and then just labeling them and having them organized

#

like how y'all did with the plushies config

#

i get that would be a tad harder because of enemy specific configs buh like

#

it would be understandable as long as each configure option is labeled

wise stag
#

@toxic crane make a better LethalConfig 🥺

mild storm
#

yeah we cant combine them into one config like you ask because enemies dont share bundles, if they did then disabling one enemy would still load all the others

wise stag
#

my ass is too busy

mild storm
#

an issue we also have no control over is the configs in gale are sorted by alphabetical order so we cant order them there

#

and we cant really make a big config that controls smaller configs to my knowledge

#

again due to the launchers own limitations

dense hazel
#

alright

mild storm
#

they are are they not?

#

we can add a prefix to the names like enemy: Janitor perhaps

dense hazel
#

right?

#

the ones in categories?

mild storm
#

forced alphabetical

reef wolf
#

That would solve a bit of it

mild storm
#

what im suggesting is something like this

dense hazel
#

so would this not hypothetically work?

Redwood is enabled? [true]
yada yada redwood stuff here
Driftwood is enabled [true]
ect

reef wolf
dense hazel
#

something kinda like that?

mild storm
dense hazel
mild storm
#

again bundle issue

dense hazel
#

huh

reef wolf
#

Seems like best option here is what rigo said

dense hazel
#

spitball idea i had is that you can do something similar to lethal quantities

#

and have a custom config menu on a website

#

like github

wise stag
#

above my ability sadly, i haven't really dabbled into website design like that

dense hazel
#

I mean you could get someone to do it 🤷

wise stag
#

if someone wants to, they're free to, and i'd be even happier if they could make it more generic to work with other mods

#

but like, who would I get? there's not many people I'm aware of in this community with the time/want/ability to do this

dense hazel
#

i wouldn't know who

#

it was an idea

#

but im sure someone has the ability and time to do it

mild storm
#

for now weve merged a few things that could be merged together to lessen the amount of configs and removed unused ones that were accidentally left in

dense hazel
#

oh also you should update the modpage desc if you can

#

it seems a tad outdated

#

there's no mentions of the merchant or whatever the fuck a nancy is

#

and maybe remove these allow editing config options

mild storm
#

for nancy

dense hazel
#

right

mild storm
#

but yes the readme will get updated

gusty kiln
mild storm
#

working with markdown preview is such a slow process sometimes

#

takes forever to update such a big page

knotty lynx
dense hazel
#

fair enough

dense hazel
#

and just have the mod go off of that?

#

i can maybe see it being useful for if another mod also messes with configurations

#

so a thing to keep the default values the default is fine

knotty lynx
#

It is but if you change something and then the vanilla values change, does it overwrite your manual changes? Iirc the check there means those configs will be overwritten if the defaults change but will be preserved if you change stuff

#

Idk, might be remembering wrong

dense hazel
#

ok fair enough

toxic crane
dense hazel
#

also does the cactus building literally just spawn cacti near and or on you?

#

and just roll away when hit?

mild storm
mild storm
#

people generally dont like budling, weve been planning to rework it but not this update

dense hazel
#

yeah their thing seems just

#

annoying at best

#

and pretty wimpy for an alternate fortest keeper

mild storm
#

We want to keep the outside enemy that can attack inside we just have to rethink some aspects

#

since that concept is unique and can lead to interesting things

feral cape
#

I love CodeRebirth

#

its peam

#

yummy hazards

gusty kiln
#

I also love rebirth!!!!

#

Its so cool!!

feral cape
candid lark
#

maybe in the future i could help once again..

#

wink wink

mild storm
#

i put your snail in amber

candid lark
mild storm
#

sealed away forever

candid lark
#

bro hes actually there no way 😭

#

now let me make a new entity model and it hopefully wont get put into amber 🤫

mild storm
#

its going in amber

livid axle
#

you don't know why cactus spawn and hit you

gusty kiln
#

True

candid lark
livid axle
#

cactus forest keeper would be fine if for example he attacked you only in some radius of him.
But that is of course removing the entire aspect of outside enemy attacking inside.

candid lark
wild oyster
#

Release him

gusty kiln
#

89

feral cape
#

Imprison him

gusty kiln
#

sorry my earphones were walking in the keyboard and typed that

obsidian gorge
feral cape
#

It can actually be pretty fun

#

If you’re also using LunarConfig then it’s not so bad :p

compact prism
#

-# apologies for the ping lmao

compact prism
mild storm
#

i really dont care bout pings lol anyways uhm a distinct sound could be interesting

compact prism
#

the first thing my mind went to was a guttertank like drop pod with a super loud thud as it landed, but that could be too similar to the falling ship

mild storm
#

i mean im thinking underground noises with a bit of screenshake, like its rooting and disturbing the ground

compact prism
#

-# i had an idea about like spawning a node it could attack around (a radius so its not just global) inside but that wouldnt really solve the issue of knowing the outside enemy was the attacker

reef wolf
compact prism
#

-# what kind of idea im so curious

compact prism
#

thats so peak

mild storm
#

bastion overwatch

reef wolf
#

bro will never live because coders dont exist

compact prism
#

literallyyyyy

reef wolf
#

and i dont wanna learn more oughhh its difficult

compact prism
#

-# im trying to get into it but its roughhhh

#

maybe eventually :|

reef wolf
#

oh

#

well

reef wolf
#

ill do it anyways!!!

#

im evil

#

(this enemy will NEVER finish)

compact prism
#

-# nah we just gotta believe hard enough youll get to it one day lmao

tawny hare
#

@mild storm

mild storm
#

Mods excommunicate this man

tropic sage
feral cape
mild storm
#

Hi toes

feral cape
#

If "Outside Spawn Prioritise Moon" is disable, will it prioritise the interior spawn weight instead?

feral cape
#

awesome :>

wise stag
#

having too much fun with the debug stick

#

breaking down the trees is also fun

reef wolf
wise stag
#

lol

ruby rune
#

amazon rainforest live footage

wise stag
#

i need my pencils

ruby rune
#

just a few more trees never hurt nobody

reef wolf
#

pencilslop

#

yum

spark storm
#

What exactly does the puppeteer do?

mild storm
#

Grab players and create a voodoo puppet that follows them. That puppet if damaged or touched by enemies damages the player as well

#

The puppet can be kicked around to get it out of danger and you can kill the puppeteer

#

stare though only with enough skill

feral cape
loud mica
#

Can the usual scrap toolbox work with code rebirth traps?

wise stag
#

Doubt

feral cape
#

What does CodeRebirth look for with interior names? The name listed in LLL, LunarConfig or something different?

wise stag
#

For the weights?

#

It looks for the stuff generated by DawnLib

#

Stuff like
magicwesleysmod:therubberrooms

#

LunarConfig might show em to you

feral cape
#

Ah I see

wise stag
#

Also that was an example Idr the actual rubber rooms UUID

feral cape
#

Thanks

loud mica
steel basalt
#

and then it waddled away wad wad

mild storm
#

lol the bear trap trying to get the bees

wise stag
#

peak video

loud mica
umbral maple
#

Oxyde so exciting, the whole team disbanded before had a change to figure out what is going on 😕

#

is there any Main/Fire at all? or is it a completely different game?

feral cape
umbral maple
umbral maple
feral cape
#

But it’s very much riskier

umbral maple
#

cruiser got stuck in the ground and just exploded at some point after trying to unmagnet / magnet it couple of times

#

/sell all

steel basalt
umbral maple
#

so is not playing the game because everybody's gone 😭

feral cape
#

At that point you may as well be spawning scrap with imperium, what’s the point of playing the game lmao

umbral maple
#

that's a great philosophical question

#

I think Oxyde didn't set the expectations straight / was a bit hyped / promoted in a trailer, and now I feel disappointed because I expected something else, and everybody got bored and left, ehhhhh

feral cape
#

Besides lore stuff there’s like one other major thing, I’d give it a proper look around :p

mild storm
#

move over toat

#

daddy's home

#

mom wants you to know shes playing ultrakill

#

lazy ah xu

umbral maple
feral cape
#

I’m going to glaze Oxyde until I die

mild storm
#

Were aware of information issues regarding the purpose and layout of the moon

#

but we do plan on addressing it

umbral maple
#

middle east bazaar simulator

mild storm
#

but yeah oxyde was a place to experiment with a more engaging sell process and to also give a main place for lore. We dont plan dozens of moons for our story, just a few key points

#

Oxyde
and Haemoglobin are our only planned moons but there will be a few more spaces to see greed

mild storm
# umbral maple

yeah this is some weirdness with tilting the ship, were probably gonna not make it land tilted when we rework

#

causes too many issues

mild storm
#

but yeah heres the updates, were currently working on v1.5.0

wild oyster
#

Excited for the Nursed moon

mild storm
#

the infirmary

#

needles litter the ground hurting you a bit making all the 50 nancies chase you

tropic sage
# umbral maple I think Oxyde didn't set the expectations straight / was a bit hyped / promoted ...

I feel like it being described as "a second company moon" doesn't really give a good idea of how it actually plays. I'm not sure how much I want to spoil about it, since you're new, so I'll put a few spoilers where I just say what you do here, in sections, but ||it's kind of like more working at a factory, instead of just selling||:

||to start, the cabin people are talking about, is to show you how you're supposed to process all your items into the new product, and what to do with the product.||
||You'll need to bring you scrap to a shredder, further from the cabin, and across the bridge. Alternatively, players can look around the map for a jimothy core, place (not drop) all the scrap inside an open safe near the ship, and then insert the core so all the loot is brought immediately, for them, into the shredder.||
||You then need to take the shredded scrap from where it was shot off and landed, into a compressor. Activating it will crush everything inside into a single compressed cube item, but will spawn more enemies. You can also non-shredded items inside, but will take longer, and spawn more enemies.||
||Then you need to bring the cube to the giant gun at one of the corners in the map. Ring the bell to call the chamber, place the cube(s) in, ring it again to bring it up. Then you return to the cabin, press a button in the monitor room, to launch the gun (will increase enemy spawns even more), and then you can leave the moon once it finishes selling.||

woeful solar
#

tldr; stare

tropic sage
#

GO CHOKE ON A CACTUS

young umbra
reef wolf
#

instructions unclear

#

cha-cha'd on a cactus

feral cape
hot light
#

aside from the Sapsucker bug, the only thing i dont like about Oxyde is that Mistress can still show up during daytime. albeit rarely, the chances aren't 0%

ashen peak
#

cod rebir

magic cypress
magic cypress
#

Me waiting for the 10th and seeing that it's the 5th

young umbra
woeful solar
# feral cape

Hi
Xu is not here today because I ate them whole. So on their behalf I kindly request y'all to ⭐ this message and spread the violence that mel express stare

#

Thank you from the mountain

magic cypress
autumn pagoda
#

Wat did I do

spiral badger
hot light
#

context is lost on me. thekidneystone

mild storm
cedar plinth
autumn pagoda
tawny hare
limpid summit
#

Hey is there some type of incompatability with oxidizer with another mod?

#

cause last I checked the flames don't really start far away from the oxidizer

wise stag
#

I wouldn't know about an incompat

#

But if you find it please let us know

limpid summit
#

I might be close to finding it, I only disabled 4 mods and it just started working again.

limpid summit
#

when disabled the oxidizer shoots out flames normally, but when it's enabled it will begin to shoot far away from the spot it's meant to be shooting from.

magic cypress
mild storm
#

if you want it come and take it

mild storm
#

hahaha i am full of explosives

mild storm
#

mmmmm sound design at 2am...

lavish saffron
feral cape
#

They just growing cacti anywhere now

cedar plinth
timid wadi
#

Any chance there is a way to disable the floating meteors in the sky during the meteor shower???

#

If not, i can probably live with it

#

But i (personal opinion only) am not a big fan of how low they are. If they were a lot higher it would prob look more realistic

magic cypress
# cedar plinth

It looks like the hill is flipping off everyone with the cactus.....I mean what a prick man. 😀

mild storm
#

Update

#

NEVER

#

-# cancelled due to laziness

gusty kiln
#

Who would have thought

loud mica
#

I play with a friend's modpack and only weathers are active.

So I plan on copying their config to make it easier to edit. As I want the weather's only too-

But what's a good scary/vanilla based enemy I can enable? Not counting giants and the large robot

gusty kiln
#

Thats like 80% of enemies...

#

Purple likes puppeteer

#

I like mistress :3

#

What else hmmm

#

Oh wait you said large robot, not robots hehe

#

In that case, most robots are perfect

loud mica
#

Yea like I scrap E fr fr

gusty kiln
#

Jimothy my boy

#

Peace keeper is really interesting

#

Snail cats!!

#

Raahh im not the one to ask

#

I love this mod

#

Hazards and enemies are so well done in this mod

#

Only one i dont like as much is duck just because of how out of place he is, but even then it has a reason to why its like that so

loud mica
#

Yea that I can agree on

gusty kiln
#

Even the gals which i dont like much are really good aaahhhh

#

Those are the only 2 things i have disabled

#

So sorry, cant help you, ill just tell you to acrivate everything hehehe

mild storm
#

Nature enemies are either hostile or passive and workforce are the robots which each one is passive until triggered

#

But yeah I like all our enemies except carnivorous plant and budling

#

Carnivorous plant was added before i joined the team and budling needs a massuve rework

gusty kiln
#

Budling is peak

#

Could be even better but i like it :3

#

Carnivorous plant tho... yeah that needs an epic rework

#

Like complete remake

tropic sage
gusty kiln
#

Mel born yesterday

knotty lynx
#

MelanieMinor

reef wolf
#

dont scream

tawny hare
wise stag
#

pushed a new version of surfaced, bugs should be fixed, lmk if any arent

knotty lynx
#

Just pretend it’s “surfaced” and “now”

vestal python
#

forgot surfaced thread is deprecated

#

is surfaced fixey?

mild storm
#

Update is pushed yes

#

-# for surfaced

#

Imma shadow drop the cr update when yall least expect it stare

#

Like right

#

Never

feral cape
#

What was broken in surfaced?

mild storm
#

The toastistoasty enemy

ashen peak
#

surfaced changelog
-fix buge
-added sea lion
-baaaaa

gusty kiln
#

Pls add surfaced to cr

#

Actually, why hasnt it been added to cr? Are they too different and not what cr tries to accomplish?

toxic crane
#

not enough credits

toxic crane
mild storm
#

0 survival instincts

reef wolf
#

just a little

#

-# brrt

mild storm
#

Download me

young umbra
reef wolf
gusty kiln
autumn pagoda
reef wolf
#

ah.. true

#

what if its a rodrigo forged tennis racket

autumn pagoda
#

I break

reef wolf
#

Good

#

getting my rodrigo patented racket rn

feral cape
reef wolf
tame gale
#

i woke up to find surfaced update jumpscare bwaaa

gusty kiln
#

No one replied to the surfaced question i asked :(

#

Is it that stupid? Im sorry

gusty kiln
#

I mean

#

Nah i almost said something too insane

mild storm
#

oh right that question

gusty kiln
#

Gotta chill outtt

mild storm
#

there are plans already

gusty kiln
gusty kiln
#

CA

#

-# res

#

Me :3

#

Still Alive (Radio Mix Clean)

mild storm
#

Matriarch
Fernhead
DrillSnout
Splithead
greed

#

but in 2 updates