#Code Rebirth [V§O∆X∆O§]
1 messages · Page 59 of 1
XDDD
Half the streamers I usually hear people talk about aren't tbf
I mean i was a streamer once... hehe
also they play vanilla
two halves make a whole frfr
mmmm... pie...
Thats crazy for me
dont even remind me of takerst 😭
spams jetpacks, calls his stuff the hardest modpack
and doesnt have any hard mods
Like, vanilla is amazing, but the mods makes it even better
Wasn't takerst like a big motivation for that
cruiser users are still under my radar
my stance:
BEAR TRAPS ARE SUPPOSED TO POP THE TIRES
NO MODE OF TRANSPORATION IS SAFE ONCE I FIX THAT
Hoverboard
uhm i think cruiser is fine uhm..!!
I think with the amount of big shit you guys have added cruiser ain't that good, like how am I supposed to cruise with redwood in there
It has sent me to the void too many times
well according to a few people u can just run him over
apparently
Its funny cuz you could.just instakill it
it has hp?
that was removed
60 hp iirc?
Definitely used to
yeah u cant instakill anymore but u used to beable to
Zeekerss didnt want people cheesing the bird so badly he finally nerfed the cruiser
he buffed the cruiser tbh
He loves that bird
Bug?
modders if adding hp pools to impossible to kill enemies was a job
Damn time for cruiser leeches that drain hp 
ogopogo my beloved
(im modders)
100% true
yeah!!!
Tho it depends
Can’t stop me where I am going 🙂
With cruiser
today, i added rust to minecraft
now if you leave your car out for too long it rusts and dies
Unless I am met with the invincible cactus
I was only able to kill the cruiser by dropping it down from the top of autumnis' new moon victory
Vermins!!!
are they still not breakable?
every other method I tried fucking failed
yeah the cruiser a lil strong
new cruiser is lame asfk
Hmmmm last time I tried it didnt work
Here give me a couple minutes
Battery dies, tyres go flat and the fuel goes bad
I mean i did pitch an idea for a robot that would move your cruiser around if you disnt pay the coin fee lol. But it just didnt work of theres no cruiser
Then just return false on the trycarignition :)
Smh my head
Wheres the recluse one xui
Whos xui btw???
the mistress is also based on me 
:0
Is that the ghost mom??
smthn like that
mistress design
mistress lore
Time to add runflat tyres to my truck 💪
Like those late 2000s BMWs had
your wheel friction is not safe
that could be a fun mechanic to have tbh lmao
ofc it depends on being able to pop the tyres
True
I've driven my truck over the beartraps multiple times and i didn't notice it doing anything
it might just be overloading with how many colliders are on there so ill prob redo that
you gonna make a certain truck user bawl his eyes out
Lunxara gonna have to disable bear traps
@pure jetty eat my fat bear trap
nah you can break them with cruiser
sick
nom nom nom mmmmm bear trap
i thought ifixed that but i wasnt 100% sure
I must have not seen that before
It's a small thing but you could also make the radius of the wheelcollider decrease slightly to mimick how a flat tyre looks
Uninstalling code rebirth
Since they won't stay pumped up fully if they have a gaping hole in them
cause when I was playing with the cactus giant orginally I couldn't break anything
honestly i dont even know how the wheel collider works, it looked so weird 😭 there's so much weirdness in that part of the truck i gotta still look into
there was a time it wasnt working cuz i forgot a collider i believe
default wheelcolliders are pretty shit
ah gotcha
also today I killed a peace keeper by sitting on a railing on titan
no clue why he didnt attack me
Today we had pir first experience with mommy ghost!!!
Well, a friend got it, we all thought he was insane
Because we know the ghost is a girl!!
weird, ill check that out, was he doing the attack animations or anything?
my experience with "ghost mommy" was sitting in my truck, then she severely broke my vehicle animations in extremely funky ways, it was great
But he was saying nonono she is a full on woman
ghost mommy has a license trust
And rhen he teleported
I got a clip actually
And then we all died
lemme see
Truly marvelous experience
Amazing!!!!
Making compatibility with other mods is so fun!!!!!
it's because of the shockingminigame stuff that the ghost mommy uses
Im sure you were so happy when this happened!!!

it was truly an.. interesting experience
Xd
I sat on a railing
thats pretty much it
like its also near another glitch spot too for normal enemies
but he didnt even go to the correct spot
the only reason I "died"
was because he body blocked the doorway with his corpse
So yea no clue what was going on with him
credits of wut
the bottom of the readme should have the credits
I wanna knoww
there were a decent chunk of people who did stuff here and there
There's ofc you
Xu Xiaolan : Coding, Moon work,
QWERTYrodrigo : Modeling/Designs, Moon work, Sounds, Ideas/lore, Voice acting
Bongo : Coding
S1ckboy : Modeling/Designs, Moon work,
MrSaltedBeef : Concept art, Art, New mod icon
Siphonife : Modeling/Designs, Visuals
SolidStone : Modeling/Designs, Moon work,
TestAccount666 : Coding
WhiteSpike : Coding
v0xx : Modeling/Designs
IntegrityChaos : Modeling/Designs
Bobilka : Modeling/Designs
Oof Bubble : Sounds
Moroxide : Sounds
Flameburnt : Concept art
NutDaddy : Ideas, Testing
Lizziegirl0099 : Voice acting, Testing
A Glitched NPC : Testing, Bald
Smxrez : Misc/Organisation
Slayer6409 : Testing
CoddingCat : Old snail cat model
MayaModez : Visit Bozoros poster in shipyard
NatsuBerry : Shockwave and Seamine gal art on the cabin magazine
SkittyMuffins : Made a funny trailer that one time
Fumo M. Borsh : Backseating
Amazing thanks
Thats a great cast wow!!
This like the avengers uniting to make the best mod ever
I bet that was the most important role out of all
carried
the entire team
@tawny hare any wise words?
There's nothing more upsetting than watching Scrap-E systematically stealing all your scrap
Nom nom nom
Worst part is we killed in and it just dropped a common enemy sample then despawned 😭
Pretty sure I can fix it by blacklisting it in SellBodies but still upsetting
Blacklist it in Sell Bodies, though with Oxyde existing I did away with Sell Bodies and Enhanced Monsters
they didn't feel necessary anymore and they cause some desyncs and other problems
Yeah that's fair, ngl I'm still trying to figure out how to balance my pack around Oxyde's x3 sell rate
Might remove scrap value scaling with quota beyond 2000 (or was it 2500?)
I'm hoping CC's proportial fines will help Oxyde out, cus the default penalty system with MoreCompany kinda sucks since you lose all money basically regardless of lobby size if 4 players die
I think it's a vanilla hard cap or smth
I turned off the other garbage though like Rank Rewards and stuff
not a fan of that
It's not vanilla and it just feels too cheesy
Oh I had no idea CentralConfig could do that, that's rlly helpful
Rank rewards?
Ye hope it helps
Yeah it basically will add credits based on the reward and stuff after a day, I just set them all to 0, and also got rid of it being able to Boost the credit threshold
Do the gordion settings apply to other company moons? Namely Oxyde and Galetry?
nah it's specifically for the base company moon
You'd want this mod to control them elsewhere, I turned Oxyde's back on since having No Penalty on Oxyde is broken for balancing and if the Proportianal Fine stuff works it should feel better than Vanilla's stuff
Makes sense, I'll do that when we finish our current run and I can safely update the pack without risking bricking the save
Which has happened far too many times, I'm not gonna lie
Big is good
Bear trap generated on the crane's ladder 😭
LMAO
LOL
Boce Derirth
can i see some screenshots of where?
I’ve noticed snailcat colours and names aren’t synced between everyone. Not in a host-client kind of way but some people see one name and colour, while the rest see another.
They also change colour and name randomly when going into orbit
Unsure if this is a mod incompatibility. Potentially with some fix mod that changes how items save or something.
I’ll try it standalone a little later, just a bit busy at the moment and only now remembered to report this
yeah i think i fixed it
its just im in the middle of also adding a bunch of other shit
like plushies, hoverboard rework, achievements
and i think thats it
I'll check the pipes next time I get on and ss and send here
Also I'm very much looking forward to the achievements
yea im almost done implementing coderebirth's achievements, then i just gotta finish some stuff to do with the platinum achievement, border and gradient text colour
compat.......
compat with what
Your mother
I’ll see myself out
idk i think an achievement lib for developers would be nice
or moon makers with storylines like wesley's moons
Its in code rebirth lib
Any dev can use it
thats new to me

i was gonna make a joke about how only i have access to it but got distracted by a dm 😔
rodrigo beat me to telling the truth
update your WIKI!!!!!!!!!!
i havent released the achievements stuff yet smh
it's also a lot of work updating teh wiki 😭
we have a wiki?
coderebirthlib
we
@wise stag i felt like doing this
theres something so funny about cheesy valentines like this
Lmao
And 24 carat labubu
The employee stole it 😔
i stole the one and only 24 karat gold labubu
cant wait to tell my friends to stand underneath the crane cause im bored
the idea of crashing ships intrigues me greatly ngl
watching the tragic final moments of a crew soar through the sky in a blazing inferno of regrets, littering the soil once more with steel and melted flesh (free loot)
THAT INTERIOR STILL WORKS?
what even is that interior
its the sewer
Granted, last time I used them was in v69, but they worked like a charm, both of them.
didnt really expect SVM to have survived for as long as it did
One time in Castle I got literally zero loot I could find, for some reason, but the issue never occurred again.
considering it was one of the first content adding mods and has been dead in the water for over a year
Has no one managed to contact Scoopy to ask if ownership could be transfered?
there is a public github by babty for a remake of SVM but its not in active development for what i can remember
they work completely fine
a moon/interior not being updated for a while does not mean theyre broken
they would only be so if scripts they use for something like ladders were randomly updated by zeekerss in a later version
batby was working on it for a bit but then just kinda stopped
V73 update where everything moon based is updated to change a single line of code that wipes out 80% of non-actively developed moon mods
ooooooh im killing myself!!
i know
i just didnt know
if they in specific
had issues or not
So this is where the unbeatable, cheating Pangya Offline CPUs have gone!
they have issues
but nothing really broken
mostly visual bugs, and balancing issues
the merchant selling a clock to the employees:
lmfao
Nope, this was on selling day
Found a Compatibility bug with GeneralImprovements and CodeRebirth
If you have enabled the option to use keys on your inventory.
When opening a metal crate, if you have a key in your inventory, but not on your hand, the crate will be unlocked but the key wont be consumed.
use keys from inventory is buggy anyways
just turn it off
It has always been working for me, the only key related bug with that is with the crate
Speaking of safes, if two people are holding E to crack the code and one person moves their camera off of the safe door then the door will not be visually open upon the 15s being up.
It won’t have collision and you can still grab loot through it. It’s also rather obscure so probably not a priority.
is there a way to configure the items and ship upgrades?
Yes, in the config
Yea would be something on GI's end, I assumed they fixed this but ig not
gotcha, I'll send it there
Can anyone send me the image for what AC Unit bullets look like?
that or gregory?
Better yet, are these what they look like?
hmm these are ACUnit bullets
that is odd
Do you remember that breathing noise I heard on galetry that was super weird on only in one spot that persisted in the same distance from the ship between moons? Well that noise was coming from those things
It was the exact same noise
I mentioned it awhile back.
yummy gradients
Oh god
Not the secret achievements 
I just found out Martial Peak ended, I don't know if anyone ever kept up with the manga (I read the novel and finished it ages ago), but it was a great 4000 chapter journey
I just found out you could split the mod up into 50 other mods, since you already have the bundles split up
Omg you're so rigjt

i just found out there is no reason to do that
Bbb but but it would be funny
(Not really)
What if CR was like all seperate mods that all hard depend on each other
Otherwise they dont work
That would be the best
Do that for CRLib too, please
Would make modpack creation easier for end users
And would make it easier for modders to implement features
I cant tell if this is an actual request, do what with crlib?
Cut it all up into smaller mods that all depend on each other
-# ||Its not an actual request||
Oh okay lmao
Mfs when the library mod has to much library to work with
It's okay ill minimise the dependencies, I'll just remove the WR soft dependency and make my own weather stuff 
Mrov crashing out after Xu makes WR 2 but it's apart of CRLib
(WR becomes useless)
then we will fuse together into a singularity
World Record
Yet u haven't used it...
Apparently hard to make a moon out of weather
no but ive seen what generic made and its so peak
best weather
cant reveal any details
but its better than every other weather ever made
@jovial grotto knows
but its a secret..
yeah
is it this cat bouncing all over the map and you have to avoid being crushed?
Gatekeeping fr
gaslight gatekeep generic 
Standalone tornado mod:
Basically my only idea tbh
That and maybe a giant specimens re-release I guess
I mean instead of everything being a standalone mod, it could be packs like, weather, enemies, hazards, etc.
But its not really necessary
I mean, the peak that is unloading everything you dont want
And if you wanted everything standalone, it would probably still require at least a few dependencies, so if that's your issue, this is not gonna fix it xD
where is reason
The gatekeeping is crazy........ 😭
[02:06:21.3680127] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LCBetterEXP.patches.InsideCompletion.UpdatePlayer (GameNetcodeStuff.PlayerControllerB player) (at <ae6b8e6e97a6424682db082583e68687>:IL_0001)
LCBetterEXP.patches.NotesPatch.PlayerUpdate (GameNetcodeStuff.PlayerControllerB& __instance) (at <ae6b8e6e97a6424682db082583e68687>:IL_0014)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::Update>(GameNetcodeStuff.PlayerControllerB)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<GameNetcodeStuff.PlayerControllerB::Update>?49635552(GameNetcodeStuff.PlayerControllerB)
CodeRebirth.src.Patches.PlayerControllerBPatch.PlayerControllerB_Update (On.GameNetcodeStuff.PlayerControllerB+orig_Update orig, GameNetcodeStuff.PlayerControllerB self) (at ./src/Patches/PlayerControllerBPatch.cs:94)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<GameNetcodeStuff.PlayerControllerB::Update>?-2107308372(GameNetcodeStuff.PlayerControllerB)
Do you know what this is? I only post it here do it actually saying coderebirth and lcbetterexp
dunno, its an lcbetterexp problem though
A freind had it spammed so quick his log was like 200mb
Hmm ok. I'll post it there. Mb!
all good
we re-released them in cr 
enjoy
Yippeeee!!!!!
When you take a shower

So never
now go back to deeproot gardens
to wallow in the mud
damn
damn
re-released when?
damn
can I have each tile as a standalone mod
i like tyle
you like other stuff other than tiles
deeproot stinky
women do interest me too
we're beefs

ignore the nickname
true
ignore the nickname
📞
hello, yes hello is this Mel's Sugar mommy?
Where do you sell on Oxy?
ignore the nickname
go to the inconspicuous cabin 
ah gotcha
spoilers in case you want to figure out this part: ||there should be a video tape in cabin that gives you instructions||
what in the good god those legs are snapping like twigs
you can run but you cant hide
lmao
sir what is that name
i hope youll be able to update deeproot garden before my stream tommorow! 
sinc ewhen did you play peepo
tupid
Dog ate it
I placed the cube on the gun but never found out how to fire it
cabin
masked love to stay on the mining ships and get brought back to oxyde
Well ||fuck|| the masked
Do not the masked
there are no laws against the masked batman
I mean they seem good at ||making out|| so idk
@wise stag is the puppeteer supposed to not always drop its needle now
it should drop it
it either always drops it or it never drops it (assuming i screwed something up on that end)
i havent seen it drop it any time i killed it in imperium recently
Hey can you add a feature where whenever someone within earshot says “Code Rebirth”, it appears in your vision for a few seconds like the invincible title card, before disappearing like nothing happened.
I think this would be a really good addition to the mod and would diversify its lore quite the fair bit.
i was testing lunxara's pack to see what was causing beanie's issues with the bridge
and midway through it jumpscared me
😔
lmfao
where are the blue and purple colors 
its only 4 colours rn, and thats the most ill allow on the gradient since gradients arent really very supported in unity
fair
Quick question for Oxyde, what's the point of the shredder? Still get the x3 profit multiplier without using it, is that intended?
shredder makes compacting a lot easier and causes a lot less enemies to spawn
CodeRebirth is making the Deadlock moon from Skelaah's moons softlock on loading
This error log generates when loading.
Will send a full log soon
I guess Deadlock has a "Deadlock" with this mod
So that's why skelaah just started asking me questions
@bronze hare even if it's just one, please add it somewhere, it'll be a while before I'm able to update lol
will do yeah
sorry about this I genuinely didn't know this could happen lmao
It's alright loool
did you even sleep
No but I've removed LL from CRLib in terms of inside AND outside hazards, so progress
Yep
interesting thing happened. i just finished selling at Oxyde. as my ship was rising, a GREG was hurling its rockets like a gatling gun at me. the explosion sounds and screen shaking persisted even into orbit, and even after the game presented my new quota
plenty of spam occured. near the end of the log
Hello CR fans can I get a modpack review rq
I wanna play as close to the original vision as possible, so I only added small stuff that shouldn't affect the mod's main content at all
01986cf6-987a-a26f-fb24-8c3db73de09e
my only fear is LethalProgression's stamina upgrades making it too easy to deal w/ certain threats
there are no cr fans
only snare fleas
just play with whatever, the mod works fine with any mod really
staying closer to vanilla is preferable but not necessary
weve had people play with wesleys journey stuff
Wesley's Moons with Code Rebirth is a fever dream, I'm sure of it
i dont think it will, if you config right
i dont like base lethal progression
its too strong
but i assume you made some minor changes?
Yeah but I wanna actually play how it's intended to be played
lol
I'm working on my own CR mod-pack so I'm gonna take a look for inspiration
it's literally just base CR and Rebalanced moons with lethal progression and small QoL
Honestly Rebalanced Moons sounds like it would be better with CR then custom Moons, unless the devs want to give me the uhhh moons list or something
if I get speed upgrades and can get from one side of the moon to the other in 20 seconds when you're supposed to take longer to do so then I don't think that's intended
which is why I'm asking
lol
I wanna actually play the mod the way im supposed to play not with 250 mods that make the game 10x easier
so I wanted to know what would be unintended for CR, that's p much it lol
I only disabled getting EXP from enemies dying
I don't think you should use Progression, that is just me, but also CR adds a few new items that are powerful like ||a flamethrower, a very powerful gun, a minigun (but very balanced unlike piggy's assault rifle), a very big airhorn that can remove foggy weather, etc||
I think using Progression would remove the purpose of playing around the new items, due to you just being able to run and miss funny things, and whatever else Progression gives you crack wise
hmmm gotcha
well the session's already started sadly LOL
but I'll try not to use stamina upgrades to prevent stuff like that
most popular modern enemy mod btw
add rolling chair
Oh yeah I also removed the extra value upgrade and the ship door upgrade
I don't much like the 1st one and the 2nd one is kinda redundant imo
teehee
can't have too much peak in one place
This is why you make 7 different mod-packs
oh and sprint speed too

Whats zort???
I know the instrument thingy are in the zort config
But no idea what it is
great indie game
Oh yeah but why does a band have to do?
Is it related to the game?
I played it for a bit but didn't finish it haha
Turtle gifted it to me for my birthday 
all the songs and instruments are from that game
Mistress is disabled yet she still spawned and attacked me
Forced on by oxyde
yeah I think you should revisit Zort :p part 2 had it and it was really cool ^^
Oki!! Ye i'll finish it one day, its not my kind of game but it was a turtle gift so now im morally obligated hehe
:0
if you have oxyde enabled it force enables certain features
it forces on necessary features for the moon
ah
Did you not like her?
Im in single player
Im not for being harassed by her really
I still dont know what she does haha
she works kinda like ghost girl you have to break line of sight if i recall
I was out in the open and once i backed up enough she left so
if you know shes after you, dont go out in the open 
or wait for her to attack
shes pretty slow between attacks
staying near cover is essential
She also likes tundra and mansion moons
Peeper is the eye in the ceiling??
Yeah
There are so many peppers is crazyy
We made her before we played repo too lol
Crazy
She was the first enemy of the update actually, she pre dates the entire update, then it was the merchant supposed to be on gordion but eventually the moon idea came to be
That explains her on icebound XD
Best idea ever
?
Bnuy

In singleplayer he is friend, multiplayer not so much
Uh. uh uhm uh
Lol, maybe disabling the ladder when it moves might prevent this
Yeah 100%
uhm I documented each day until we wiped so I can drop em here
Day 1, Assurance
pretty clean! Found some two handers, got stuck inside the safe which is kinda bullshit cuz I had no way to know that but other than that nothing weird
Jimothy came by and planted a spike trap next to the ship
Cacti kept spawning all over the place, saw a big potato thing
Beanie said that he found a Xu plushie that spawned a masked on him
Day 2, Vow
I tried opening a box and there was a weird sound and then it opened up and killed me
Crew except beanie (afk) died to bracken + maneater so we had to vote to leave.
Day 3, Offense
Did the jump and went straight to fire. Joey and Key died to a giant fuckall crane 😭 it was really funny. Cool hazard, interesting to play around especially cuz I fucking dropped a maneater outside like a chud
Kry died to the maneater, we also got a 13 dollar zed dog FUCK
Me and beanie didn't die, we earned a total of 723 credits on our first quota
Day 5 (Day 4 was sell day), Eclipsed Adamance
Never got to go in, I tried to eject jump to fire and died LMAO
Beanie and Key tried to get the cruiser past a redwood titan and it was cool
Day 6, Flooded Adamance
Buncha laser traps spawned, they're pretty cool, not really unbalanced at all.
Driftwood things spawned, they look great, they killed a lot of shit but no people thankfully, Vodka disconnected.
Me and Joey died to a Nutcracker inside after finding a cash register, beanie got some stuff at main.
Sapsucker was also there but died to Driftwoods, led to easy egg looting
Day 7, Clear Adamance
Day starts and I go fire exit with beanie, we find a stop sign and I go unlock a security door, once I come back I go into main and immediately get Duck'd.
I go look for the grape, and the combined might of a thumper, an industrial fan, a microwave, a spiketrap, turret, landmine and a security door blocking the Grape led to my doom. Also the model looks really weird, it's not a ragdoll and it doesn't check for suit colors at all so it doesn't fully but I suppose making custom ragdolls is really hard (it was the one w the grape head)
Kry went to get the apparatus and succeeded, but got fucking mauled by a Driftwood giant on their way back
Day 9 (Day 8 was sell day), Stormy Experimentation
We went because I put Joey on the electric chair and I wanted to kill them LMAO
Main entrance was demented with an industrial fan on the front path next to a laser mining thing, microwave and BEAR TRAPS WHY DO THEY GENERATE INSIDE WTFF
Went to the ship to carry some stuff back and then saw that there was a cloud of smoke next to the ship and it was the Oxyde event, cool stuff, the ship's textures are really noisy but it looks really cool
Went to get the wallet for collecting coins but I ended up dying to a snare flea + bear trap combo
Day 10, Rainy March
I went into left fire exit and got two inventories worth of loot + 2 CR coins with the wallet! I went in with my best friend in the world, Daryl!!!! I love you daryl, you're my best friend
I got the cruiser to fire exit and got both inventories back, I noticed everyone died but yeah apart from that nothing much happened. There was a spider and a thumper inside
Day 11, Clear Offense
I went with the cruiser and parked it near main, got off and got caught by a bear trap that had dynamite attached to it. It exploded even though I opened the trap but I guess you're just supposed to run away as soon as you do so, wasn't very well communicated and it feels like overkill; however now that I know how it works it could be more fun, just wish it was on harder moons and not free moons.
Joey took the car and crashed it and killed 6 eyeless dogs in the process.
We all died and we wiped lol
Day 12, Oxyde
The landing sequence was cool, kinda strange that you float down instead of how the ship normally lands, but the crane magneting the ship was super cool.
Joey immediately touched a button as we were climbing the crane, which led to me falling to my death and Kry getting stuck in the air; thankfully I bought a teleporter after the second quota so Kry was able to be saved!
Afterwards they explored a bunch, found some neat things, Joey saw the training video and left halfway to look at something on the other room LOL
Joey then found a big robot dude that had items on pedestals and without thinking about it just took it, and then it just created explosions around itself? I think it was trying to shoot at Joey but it was really confusing cuz it didn't look like it was doing that, there were just explosions happening, Joey ended up hiding next to the stairs that went up to the robot guy and then ended up spontanously dying after the explosions were over I think?
Kry and key were in the house now and tried grabbing the little orange cat but were sad that they couldn't (they got like a jimothy core i think thats what thats called), they then both went to the guy with the items and key grabbed a rock, proceeded to die the same way Joey did to the robot dude, and then Kry later saw key's dead body and grabbed a rock out of the floor and was chased by explosions until they died
How does the ||Rabbit Magician|| works?
I found the info I was looking for 😄
Holy
I was pleasently surprised with how good the mod has gotten 👍
Sadly my Oxyde visit was a bit of a disappointment because I really couldn't interact with any of it but that's just cuz of Joey lol
I will say some parts of Oxyde are not communicated well, if it wasn't for people telling me about it before I tried the mod I wouldn't have waited until the last day of quota to go to it and my first impression would've been Nightshift Oxyde which would not have been great
Maybe I missed some part of the notification we got when we picked up the tablet and it did say to only visit on sell day
Wait, do you go to the company before quota day?
No? I don't think there's a way of knowing Oxyde is a moon you sell at, it only says something about training in there
Anyone who wasn't initiated on the fact that it's a moon you sell at would probably just leave the moon they're at to go to the fancy new one they just unlocked (I know cuz my friend did that)
Oh so you mean that oxyde being a company moon is the thing thats not comunicated well??
There's also that robot salesman guy, I feel like my friends are pretty stupid but maybe having the price displays propped up on a stick or something next to the item would make it more obvious that you have to pay for that stuff
It is still a flaw in the moon's design imo
I mean nothing in galetry tells you its a selling moon either
Yeah but there's a counter two steps from the ship
And there's not a nightshift on it or anything, it's just a company moon you can go to at any time cuz it's designed to just be another place to sell
What does nightshift even do
Whereas I assume Oxyde is a place you go to loot and also sell? but again this is a moon you unlock so it's definitely not the same as Galetry, even if Galetry also can have issues communicating its purpose to the player
I was told it made the moon super dark so I avoided going there as soon as I unlocked it
I just waited for the last day so it wasn't nightshift (I was also told about that) and then routed to it then
Well you can tell it's a moon that has ties to the company, just not that you can sell at it until you see the video
I assume its purpose is to discourage visiting it outside of sell day? Or to make it harder, to be on the moon when not on sell day
Just assuming, I don't really know what the intention behind it is
And also the kill method looks kinda funky
Don't have anything super positive to say about Oxyde sadly cuz I didn't get to play it at all, just got to spectate. I'll try it again some other time, but it looks pretty cool and the unlock method is really unique
Just wish it was more clear about when you're supposed to visit it and for that robot dude to not kill you with its mind
Also saw the screens, nice :J
I mean, thats the thing about learning
You would have probably only needed a day to know going in any day besides quota is not a good idea
Yeah that's cool and all but it's nice to have things designed in a way that you don't need to die to understand how something works
Esp when it's a moon and not an enemy
Cuz that just creates a frustrating experience (which is what happened to another friend group who tried it without me a bit ago)
If it doesnt remove a day you basically dont loose anything beside a bit of time to learn what that moon is
Hindsight is 20/20, that's just how that stuff goes I guess
Maybe?
Like not really though
Idk I haven't played it enough
😡
Forgot I wanted to add a communication thing that pops up when you get the tablet
Telling you to.go to oxydes cabin
Didnt say anything mel, shoo 

That does show up i think! Unsure if that only showed up for me and joey who were on the crashed ship tho
My main thing is that no one knew it was a selling moon or that you were supposed to go on quota day only (even the friend I was with who read the message), had to tell em
No it doesnt, unless xu changed the popup, only place it says it is on the read me
Oh really?
I got a popup
Oh xu did add it
I like the part where it fits in the box
the text is just going thru the box LOL
Its temporary
😀
so true 😀ie
While we make proper ui for it
It simply can not be contained!
Current release of CR is a vast improvement to what it used to be before, only can think of one or two things to tweak or disable atm, whereas before I had it installed for one or two things only
got some funny clips too
I don't think I'll keep it as a mainstay on any of the stuff I have already but it'll be in its own pack I can choose from like Wesley's moon stuff
make it borderline unplayable

(which is intentional)
you arent supposed to go there during it
Achivevement for selling on nightshift 
But yeah it higly discourages because it could be abused otherwise
Since scrap can spawn there
Oxyde is for those who can play well enough to be rewarded and also a possible way of saving a run where you wiped before sell day
yeah that makes total sense
me when I save a second cube to bring on ship, and sell it on nightshift
Nightshift isnt as calm as regular day mel 
It would definitely be abused, I think beanie brought up how you could get infinite money on oxyde if it didn't have nightshift
technically
you still can
its just really freaking hard
ye it's just harder
oh yeah this is what i meant here
i like that there's a lil shop though
is that where I use the coins?
wow, I can really visualize what this is supposed to look like
Some are really good items
thank you ship girl
that's shit girl to you
she be like that sometimes
😀
it would probably be more immediately noticeable for first time players and also less awkward to have to look down at a texture that also has shadows on top to check a price (although this still wouldn't prevent the 2nd thing)
my whole crew was fuckin confused as to why they were spontaneously combusting
LOL
You dont steal from the meechant 
they could add spotlights that point to the values
@mild storm did u do this yet
But yeah I think xu forgot to put the guardsman bullets on the merchant also

I mean theres a spot light pointing at the barrels already yes
ah ok
dude 😭
Important stuff has spotlights usually
Meow
Meow meow!
is it also supposed to not have an animation for it firing? or was that a freak accident type of thing
fuck you pawsy
I mean the cannons turn and fire at you
ive seen animations mess up sometimes for enemies or other stuff thats why i ask
there's cannons?
Dual shoulder cannons
the cannons do flips and the 🔥 s @ you
Its a war machine
these things?
Yep
it exists!
Greg needs to learn to chill when landing btw and stop firing at the ship lol
Momo
les vengo a tirar una bomba
no wonder I never see flies there
There were supposed to be massive anti ship turrets on all 4 wall corners
That would follow the ship on land
Oof
But uhm i never did em cuz lazy
So crane grabs it instead lol
Crane was always there
They were supposed to shoot you down instead of merchant though
Also in terms of communicating info, we originally wanted the jimothy director in the cabin to speak via the speakers and in the cabin to explain whatto do
But we never figured out the voice acting
sign language
We gave him mel language instead
What if he spoke through a broken down scrap-e
You can just get TTS
i mean, it's a robot
get a tts voice that sounds appropriate n just use that I suppose1
Watch Crane Mistake by definitelyjoey and millions of other Lethal Company videos on Medal. Tags: #lethalcompany
didn't get to edit my clips tonight, but this is what joey's pov looked like when he dropped me from the crane
fucking idiot LMAOO
OH thats what probably killed me last time
I did not know how to buy things
you know thats the first time i've seen anyone mention or even see rocky, i havent even seen rocky myself either
The rock
the original plan was actually to pay gianni to do it
but uh, i dont have money rn lmao, plus it probably wouldnt fit
matriagano?
i think thats how you spell it
i have no idea much about him so i looked it up but yeah, gianni matragrano
all i know is he voiced gabriel in ultrakill
and someone was like "have him voice jimothy"
and i waslike sure
bro 😭
just get a tts voice to do it it'll be ok
for the future tho when you have the money that would be sick asf
havent found any non terrible sounding free tts
plus i like personality in my robots
it would be a placeholder
not like a permanent thing
lol
I think it's silly to forgo communicating things to the player more efficiently simply due to not having the right voice for it, but that's just me
jacu found a dos one that sounds quite good
they all sound like robots tho, not really anything super... natural sounding from tts really LOL
use 079's voice from scp containment breach
Oxyde doesn't, even if you sell which is prolly an oversight
Oh ok, mb
i can look at the vanilla code later just incase but it should (and it does from my own gameplay) increment when you sell
also where would people wanna see a reset achievements button?
You going to allow individual resets or just a single reset all button?
individual
Maybe to the right in the achievements menu? Can you send a pic of the full menu for reference?
Abysmally low effort edit by me but could do it like this?
Obviously with a much better looking button
yeah im opening the project to show that rn
Should prolly include the word "reset" or at least have a warning prompt if it doesn't
definitely will
Otherwise ppl might think a little 'x' in the corner just closes it / marks it as read
your image is kind of too big so im worried people might accidently click it and even with a confirmation button
Ah yeah no ignore the scale I was just showing the positioning
Looks good
Still pretty rough but I'm working in powerpoint here so cut me a little slack
But I think an actual "trash" icon looks better and is pretty clear
Do you want it to reset one by one or all the achievements at once?
one by one, an all achievements button might be convenient but idk if people would rather reset all than just one by one
Personally I'd like both, although probably have it do it for that mod only? Assuming other mods use this system too which I hope they do
I see, then that approach seems ok, I would use an icon like 🔃
I'd hope so too, i might do an all achievements for a mod but unlikely to be priority (ill have to figure out where to put THAT one too smh)
I've been thinking of getting into LC modding for a while, do you reckon doing an achievements addon be a good starting point or no?
achievements kind of need you to either code or have a moon/interior to be able to use em
you can make em without code but to trigger their completion or progress you need to do it via stuff in code or already made scripts in unity
I can code, I'm a 3rd year computer science undergrad and I've made mods for other stuff before
Not too familiar with unity though, I won't lie
oh itll be fine then
this is sort of how i do my trigger achievements in code for completing them, it's super simple
Yeah I do something similar for my minecraft mods, makes sense
Well not quite the same but close enough
yeah basically the same idea
I would love for it to have an API (or some sort of script that triggers an achievement) because I would like to have an achievement for my moon saga
ye that exists
you can either set an achievement as complete (only works for the achievements that dont have any requirements other than just being completed)
or increase a number on an achievement and if it increases past a certain number it becomes complete
or "discover more progress" which is what i use for like plushies
i.e. collect all plushies, everytime you collect one i feed it the name of the plushie, if it already exists it doesnt do anything, if not it saves it and then keeps track, once all are in it completes it automatically
and then theres a "parent achievement", which is what im using for a platinum achievement, u give it the names of all the achievements you've already made that you wanna put into it, and when they're all completed it gets auto completed too
i plan on having a secret location locked by a password, it would be neat to trigger an achievement the first time you arrive there, I think that's pretty easy to set up
yeah super easy to do
you'd just have a trigger that runs the script's TryCompleteAchievement
if you had a number of moons and you wanted to give an achievement for visiting all moons you could have a trigger which "discovers" by using the moon's name or whatever, and when they've visited them all it auto triggers completing the achievement
ooooooh
would you mind if I pester you once I have nearly completed everything?? I still have to do some stuff before even thinking of adding achievements
yeah of course
It's such a cool idea
i'd love for more people to get interested and use a lot of this stuff, i plan to slowly replace LL completely with everything people need
making configs and making sure they're parsed right in code is very tough, and there's like a million mods to configure stuff, so easier for it to just be part of the mod the person makes
the only things i wont touch are interiors and moons
oh and weathers
but i technically already do via Soft Dependency
and if i really have nothing to do one day i would do moons and interiors extra features via soft dependency with LLL lol
your momma
Im going to add one achievement for myself if I ever find my action figure 
lol, achievement exclusive for just s1ckboy
reminds me of those old roblox game achievements
which is just to be in a lobby with the dev
lmao
I go to Galetry, theres like 15 action figures, still none mine, i killbind. We go to oxyde, mine doesnt spawn at the guardian I killbind
womp womp wo womp
i havent really been playing much so tbh idek if action figures are spawning
Ive seen normal action figure
the logs would tell me but im too lazy to figure out how all the wesley stuff works and set it up
Idk if the thing I asked actually works tho
there's one thats called "Action Figure"?
Aye
lemme check my code if it allows for that
i assume it was always "x Action Figure"
assumed*
yeah you'll only see the basic action figure
ideally wesley would rename it to like "Normal Action Figure"
is that you sickboy
either that or i could go to the merchant and just change it from "Action Figure" to "Figure" but that might pick up some other stuff lol
Fair xd
@radiant raft what do you think
I would call it
-# i killbinded right after the picture
Standard Action Figure
I'll name it "Action Figure Action Figure"
perfect
Action Figuraction Figure
i dont know if itll work without the space LOL
holy shit, I just read this, and we had this thought a minute apart in different places
i told you yall were just saying what was in my thread but like 30 seconds before
another day another achievement done
Not really
The website has info
But not all
yeah, it doesnt really say anything about what any of the enemies do or how anything is unlocked or used
my eyes hurt
The idea they are going right now is for you to explore and figure these things out by yourself
naturally i did, but hit a wall with some things and got tired of others
i resurrected jimothy and now i see him sometimes but have absolutely no idea what the point of that was
I love jimothy
If you followed him you could see he drove himself to the shredder, he killed himself the instant he got sentience
put a snailcat in the microwave
The idea is that you'd put all your scrap inside his safe
And activate him
And itd save you time going to the shredder with all your items 4 at a time
The head is guaranteed to spawn everyday on oxyde but the location is random between a dozen spots
he had a safe?
oh
thats
im pretty sure i also saw him on other moons
im also not sure what im meant to do with the other parts, i went all over oxyde but didnt see anything to stick them on
in my experience dude just walked around digging up cacti so thats what i assumed he did, de-hazarded the place
Other parts? You only need to attach the core to him
i mean i had parts for other robots too
He does exist as a standalone "enemy" though, picks up all the hazards, inside or outside, and puts them somewhere random, inside or outside
Hes doing a great job
Ah right, inside the cabin is a machine that allows you to use those parts to unlock the gals, who are 5 really OP ship upgrades
Next to the projector room is jimothys work station
i see, next time i play ill give that a look ty
trashcan looks good
would people prefer hidden achievements to be viewable but "hidden" by default, i.e. u gotta click to view the information on it?
keeping in mind that the achievement creator also decides the name and description of the achievement so u can keep it vague even if the achievement isnt forced to be unviewable
I think the description should have an option to be shown, but not the name or icon.
so that way people can find out what to do but still have a bit of satisfactory once they complete it and figure out the witty name/icon
I'd have thought the name would be visible (as a teaser / rough indicator) and the proper description (and icon) would be hidden
well rn it works almost exactly like how it is on stream
well i dont think the name is quite enough to help players understand enough
Stream?
steam*
ah actually i guess i misremembered how steam's is, you can choose to keep the description hidden on mine
iirc you can press the achievement on steam to reveal it though right?
only if you're comparing achievements and/or checking the global statistics (afaik)
honestly thats the only place i know where to find achievements on steam
if you check your achievements from a game you have you are not allowed to see it
if you check globally you can click to reveal
huh
okay so far, i need to change up the hidden part so it also hides the icon and name, but i still need to debate whether clicking em should reveal the stuff about the achievement
it'd be really funny to see a "global statistics" thing lmao (but that's not possible)
not without server-wide tracking
honestly i dont even remember what's required for that type of stuff, on the legal end anyway
but i know who to ask if im just curious
@spiral badger if my mod has achievements and im requesting one specific statistic from players into something i access externally, which would be whether they've finished or completed an achievement, whats the legal stand on something like that? i wouldnt care about stuff like steam name and whatnot just whether they've completed the thing im adding
Are "ingredient items" from CodeRebirth? What are they for?
theyre from wesleys moons
Tried taking a Rubber Roll to Jimothy's workship place on Oxyde but couldn't do anything with it
Certain progression system there
The cabin has a rare chance for scrap to spawn in boxes
yet another mod has been absorbed into code rebirth 😔
We're a little wary of data exfiltration but we do allow mods like lethal statistics(?) or analytics(?) I think was the name. You just have to be upfront that you collect and store X data
The ones we bonked either didn't tell users about the data they collected or straight up sent files to an unknown server (yes I had to delete one, RECENTLY, that just copied the user's entire chainloader to a remote server)
entire chainloader? what even in here?
Every mod is now CodeRebirth
They used Bepins chainloader to get the contents of every DLL file loaded and sent those to a server somewhere in Kalamazoo
How did you change ur hotbar color

so they just sended il codes?
or meta data
No they just asked the chainloader for the file location of every DLL and then sent FileReadAllBytes() to a server somewhere
sickos

