#Code Rebirth [V§O∆X∆O§]

1 messages · Page 55 of 1

woven anchor
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Sorry for the reply but did you have anything on the ship when you went to ||oxyde||? As stated above, I just tried it out and was ejected from both the company, and ||oxyde|| on the last day. It was only me though that time

pallid dagger
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seems like the fix only ffixed it for some ppl lol

last anvil
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Kinda? This is probably better if you want exactly 8%

Oxyde Crashed Ship | Outside Spawn Weights = Paid - 0.00,0.00 ; 0.91,0.00 ; 0.92,1.00 ; 1.00,1.00
pallid dagger
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it ok

olive vapor
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i just wanna say that the update has been INCREDIBLE. and has taken up most of my life for the past few days configuring it all. I am very grateful for it. just incredible. the team is going far in the future i can tell

ashen peak
shrewd quest
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can you actually disable all the grass that coderebirth adds with the cacti?

shrewd quest
cobalt mango
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i forgot the name

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but it's something among these lines

shrewd quest
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oh yeah its in there. i thought it was like the entities which you cant configure

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at least not in bulk

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ty

pallid dagger
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hey so friends are telling me that lethalelements' snowy weather can obscure beartraps

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thats bad

reef wolf
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they cant really do anything about that

gusty jackal
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i had a case where the crusher thing would get inside me instead of crushing me, playing at low fps

reef wolf
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just

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be aware

pallid dagger
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yeah but like should i tell the lethalelements ppl

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maybe theres a way to turn the hazard off in those weathers

wise stag
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Flora + snowy + bear traps

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Perfect combo

pallid dagger
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either way i halved the amount for them

placid veldt
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Might I seek some assistance with CRLib :3

terse sigil
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Is it alright to disable Seamine gal, Cruiser Gal and Lizzie or will it mess something up?

woven anchor
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Also sorry for the second reply ahah, but do you have the log for that session on my modpack that didn't work? Idk if you checked ||Oxyde|| or that plus the company but I just figured if you did could I see? Even though you probably saw any problem/error already

wise stag
fresh thunder
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A couple things to report:

  • ||The Monarch can't bite you if you stand on top of the ship dashboard, making it quite easy to cheese. I think the hitbox needs to extend vertically a bit more. It also struggles to get you if you go behind the terminal + ship dashboard in that corner in the normal ship.||
  • ||Another issue with the Monarch, unsure if its intentional, is that the body it spawns on death has collision still. This can very easily get people trapped or softlocked, especially if it comes into the ship and you aren't using wider ship or something. If it is intentional, i think an option to make the body dissapear or lose its collision would be a good idea||
  • Seems that meteors now strike the giant "floating" meteors as they come down, meaning not that many land on the moon surface compared to before. I assume that's a bug? Also, i guess its worth mentioning here that a big issue i noticed in old CodeRebirth was that meteors could strike trees and then spawn gems in inaccessible spots like that. If they don't already, perhaps having them destroy trees they hit would be a good idea. Would also make finding gems easier when its finished.
  • The Driftwood AI seems really bugged out. I assumed it was because i first tested with Imperium, but it happens anytime it spawns anywhere. It like...seems to stutter as it is moving, something i have only seen Jimothy do as well on rare occasions. It also targets Cutieflies, despite them being blacklisted by default in the config and i havent changed the blacklist at all. It repeatedly tries to attack them, and seems really bad at spotting and chasing players compared to the GiantSpecimens version, i expect that the issues are coming from it targetting things it shouldnt and then its freaking out.
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I'll get some clips in a sec

haughty palm
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Hey, idk if you know this yet but it seems that Code Rebirth Breaks the terminals map

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at least for me it does

woven anchor
placid veldt
# wise stag Yees, ask anytime I'm not always checking but I do see pingd

Looking at CRLib's map objects and their OutsideSpawnMechanics, seems like it has properties for curves on all moons, vanilla, custom, and overrides for specific ones, is there a way I can just find out what it has on Experimentation or any other moon without having to pretty much figure it out myself from those properties?

wise stag
placid veldt
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Start of the game

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Like when you load into the lobby

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Is when I want to know what it is, I'll probably only set it like after the interior generates

gusty jackal
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Could it be CodeRebirth? From the last error

EDIT: it could be a bad placed comma on the spawn weights configs
EDIT2: The error is still there

woeful solar
fresh thunder
wise stag
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Which I assume you do

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Then just run the spawnrate curve function with the specific SelectableLevel ya want

wise stag
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What do you think?

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Also that model looks super shiny on those floating meteors

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Ill have to check that

fresh thunder
wise stag
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I did see other people with that happening so potentially yeah

wise stag
gusty jackal
fresh thunder
# wise stag What do you think?

Well, for me personally, meteor shower (as it was) was mine (and most of my group's) favourite weather
Peak
The mad rush to get inside at the start, then hiding away inside until about 6pm~ (in our pack) with the boosted monster power and higher scrap value (or gambling and trying to run home with items early), then having the end of the day to bring stuff back and look for gems as a few outside enemies start spawning
Feels distinct compared to a normal run, more dangerous but worth it for the gems + higher scrap value
Meteors also kinda balance themselves based on moon size
Smaller moons like Triskelion make meteors really bad, but also makes finding gems easy later. It also makes it easier to get inside before the meteors can reach you.
Larger moons meanwhile make it much less likely a meteor will hit you, but also makes finding the gems harder.
It all kinda naturally balanced out well, so long as you kept it as a rare + profitable weather
We also make meteors slightly slower (40 iirc), which makes them just about reactable if you look up, enough to sprint out of the way if you judge the trajectory, but still an issue cuz of beartraps and stuff

If meteors now are stopped by the giant floating rocks, well...it kinda undermines the whole danger of it a lot. Would also make it less profitable. Basically just waters it down to being a nuisance weather.
I think those people prefer meteors being blocked by the rocks because they probably dont have the speed of them turned down (so they cant really dodge them), struggle to find gems and dont have the scrap value boosted enough....or play in packs with stuff like Casino or SellBodies on default settings KaguyaStare where balance doesnt matter so they dont care for the boosted scrap value and just dont like the weather killing them lol

tropic sage
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read my shorter message, instead

wise stag
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Hmm ic

fresh thunder
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You could maybe turn it into a mechanic...like...maybe the meteors batter the big rocks until they eventually break, which then causes more to rain down?

wise stag
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Hmmmmmmm

fresh thunder
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Byeah, mechanically, all it really does is add an rng chance for the meteor to not hit the surface
So overall less deadly but less profitable
Unless the gems fall or something, in which case, just less deadly

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I think a simply dirty way of making the weather less annoying for people is to make the damage configurable
It is ridiculous you could get hit by a meteor and survive
But....you can now with the AC unit
And in vanilla you can tank multiple rockets from an old bird so ShantaeShrug
Its never exactly been realistic

wise stag
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Tru

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Though acunit shouldn't really kill anymore

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Like I don't think I'll see any more deaths from it lol

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The last changes made made extra sure that only jetpack people were targetted

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And they'll get knocked into hell and back

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So they miiiight die

fresh thunder
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I see i see
I did figure that was because ||the new turret kinda takes the role of the old AC unit||

fresh thunder
fresh thunder
fresh thunder
# fresh thunder A couple things to report: - ||The Monarch can't bite you if you stand on top of...

Here is the ||Monarch|| stuff. First time i ran away because i thought it'd kill my friend but it didnt. As you can see though, it tried to bite us and only pushed me off the ship dashboard, and when i came back it still couldnt hit him, so it was pretty easy to kill from there. Had we not slipped off the dashboard, we could have killed it from just sitting on there and hitting it i am sure.
You can also see him get stuck after it dies for a bit, though that was partially because of the terminal. Had it died by the wall though, same thing probably would have happened

wise stag
placid veldt
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I assume that ||CompactorToby, Guardsman, Jimifice, and ShreddingSarah|| are not meant to spawn anywhere ||(except maybe Oxyde)||?

wise stag
fresh thunder
wise stag
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2nd video makes me think either targetting unreachable player or unreachable enemy.
Either way there seems to be problems with the enemy blacklist anyway

fresh thunder
placid veldt
placid veldt
fresh thunder
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Ahh i see

fresh thunder
wise stag
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Fuck now I called it a ||guardsman||

spice lagoon
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how do i sell items in ||oxyde|| ?

wise stag
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||merchant!||

wise stag
placid veldt
wise stag
fresh thunder
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wait, no, i cant even tell anymore

placid veldt
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||Also I mean like any of those four things elsewhere||

wise stag
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You can make em spawn anywhere it's just that where they're placed matter a lot ||except for merchant||

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||shredder and jimifice also can't work without eachother technically||

spice lagoon
wise stag
spice lagoon
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ah k

woeful solar
tropic sage
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My anxiety grows bigger and bigger by seeing this big-ass

reef wolf
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also you lose all of the money from the gems cus they float in the sky

wise stag
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Hmm u right

knotty lynx
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Can we get a heat seeking meteor that knows where you are? /j

and a stink seeking one that knows where Beanie is?

reef wolf
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the stink seeing one would fly back up

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my smell would be too good

tiny parcel
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@wise stag || so we went on quota day and when we left to do regular quota after getting our bots unlocked, we got sent out, isn't it supposed to not count as a day? ||

tawny hare
tiny parcel
devout kernel
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did you sell anything while you were there?

tawny hare
devout kernel
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if it counts as a company moon, leaving on the last day without selling will always get you ejected

woven anchor
tiny parcel
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thought it was like the other days

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my bad

woven anchor
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Who's correct here?

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Fumo and Fuzzball said two different answers did they not?

tawny hare
tiny parcel
woven anchor
devout kernel
# woven anchor wait what?

||moons can be tagged as "company moons". These moons do not progress the day counter, usually have no daylight-cycle, and have a way of selling scrap available to the player

Shyling left Oxyde on the final day ("0 days left") without selling any scrap, and since Oxyde is considered a "company moon", they were immediately ejected after leaving, as is the case with all company moons when you fail to make quota on the final day||

woven anchor
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Agh I wish that one person would reply to me. They tested my modpack, had the same problem, but like nothing else has been said about it. My problem was it didn't eject going to ||oxyde|| with 0 days remaining. Like it just stayed 0 and we went back as many times as we wanted

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But I have yet to replicate it

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So I'm worried about a bug that I can't fix rn cuz idk what caused it

strange fox
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chat mu is running for their life on hyve while being almost kidnapped by 6 lootbugs send help

woven anchor
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Also just for closure, this person tested and said it was bugged before using my modpack to test it. So I do think that this issue is coderebirth related. If it's not, then of course I won't say it isn't but again, they tested and confirmed even before my modpack from what I understand. I also tested to make sure it wasn't just vanilla behaviour, and I can confirm, you are ejected 0 days remaining on company moons with or without scrap/with or without selling. Though on my current modpack the issue isn't present and I now get fired normally such as after leaving 0 day ||oxyde||, I have done nothing to my modpack since then except for one small thing so it may be something that appears occasionaly. This is just an overall reminder as it seemed like it was just my modpack that was causing this when (as it stands) it wasn't. I'll try to see what could be causing it though if it ever happens again.

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Sorry for the ridiculous sized message haha

strange fox
flat tusk
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how do you build an enemy bundle with coderebirthlib? i've got the container and definition but the wiki doesn't say anything about actually making the mod exist outside unity

reef wolf
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could you add a config to make it so the cacti giant doesnt spawn cacti inside? i just think its kind of annoying being forced to take a shovel inside due to an outside enemy.

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yes i know you can smack it or kill it but

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plink shouldnt be punished inside for something that just happens to spawn outside

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also it just looks odd

strange fox
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he dont look funny

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:I

reef wolf
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no no

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the cacti coming out of concrete

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THAT looks odd

strange fox
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a little

reef wolf
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or cacti growing out of steel in 1 second

strange fox
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I mean the cacti also can be brought in from jimothy

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but like 5 cacti being inside is not a huge problem in my opinion

mild storm
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Only thing id be fine doing is editing some visuals to make it look better

ashen peak
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but i just wanna watch ||the training tape|| without being harassed with cacti UAHGHHUAHGHHH

strange fox
strange fox
mild storm
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Which is why lethal force is recommended

strange fox
strange fox
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Can they even take damage from cruiser

mild storm
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Should

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And it should one shot them

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If cruiser does 12 dmg

strange fox
mild storm
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I think budling is 10 hp

strange fox
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Hmmm I see

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Well then I must cruiser over to them every time I see a cactus appear

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😦

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Big sad

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Or the one max I have set currently

mild storm
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greed we give you better tools, you get harder enemies

strange fox
mild storm
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stare COINS!!! Oh so precious and yummy

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Company issued token

strange fox
mild storm
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Its funny because i dont think alot of people realized the coins are dofferent now and act as a special currency

mild storm
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They are the only way of accessing certain special items

strange fox
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Saw in chat

strange fox
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2 dying on the moon oxyde once more due to skill issues

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And then going with the coins to not have the item in stock

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Then

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I found a weapon

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On oxyde

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And then died

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Due to skill issue from freaky deaky ghost thing

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It seems that it didnt like turbulence

mild storm
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Night shift? stare

strange fox
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I tried cause I said screw it

mild storm
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Ayep shes basically guaranteed there

strange fox
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She’s on normal moons right?

mild storm
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Rarely

strange fox
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There is also something to not get your self killed right?

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Don’t want to know the way

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Just want to know if there’s a way to avoid it

mild storm
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There are strats, you have to be careful once you spot it

mild storm
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But she wont stop till you get what you deserve beevil

strange fox
feral cape
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Since in some modpacks it doesn’t make much sense. It’s legitimately painful to be liminal house without a shovel when a cactus giant happens to spawn outside.

mild storm
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stare prickly situation

last anvil
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I think the inside cacti are fun, but they can be really annoying without a weapon so maybe a configurable timer?

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Like after 30 seconds of being inside or on the ship, it stops targeting you?

wise stag
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If you have the editor dll put into your project, then you can build your mod in the unity editor to get a zip

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The place where you find the button to build is in Mod Information

flat tusk
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is the mod information required? i'd rather just write the text files myself

wise stag
flat tusk
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also what do i build the content definition and enemy definition as

wise stag
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The one with enemy definition needs to have the same name you put for it in the Content definition

flat tusk
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the extension is what i meant

wise stag
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Yeah extension isn't needed for anything that isn't the main bundle

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Extensions are basically what me and batby use to find your bundles because they could have any name, so I use it for the main bundle and from there I can find the other bundles if it follows a specific folder structure nearby the main bundle

gusty jackal
gusty jackal
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You can see the error at the end, but fair enough, I won't get in my pc till in a couple of hours

wise stag
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the error at the end means nothing, i'll need the entire log file

gusty jackal
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Does the oxyde moon have interior or scrap?

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#1352724025750585505 message

mild storm
mild storm
wise stag
mild storm
wise stag
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I would like to thank everyone for the 41 million dowloads and 6000 likes

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i appreciate all the love and support

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of these totally real numbers that thunderstore somehow came up with

young umbra
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YEEEE

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plink❤️

tender kayak
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ok but in all seriousness tho

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cr getting to 1mil downloads wen

wise stag
wise stag
tawny hare
tender kayak
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doubt i can bring that much reach to the mod

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as much as i wish i could

wise stag
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you're literally the most important person in the world

tender kayak
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again, doubt

strange fox
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It’s very enticing to throw you on landmines

lavish saffron
tender kayak
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My head isn't reflective I have hair

strange fox
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So that’s why I downloaded

tender kayak
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but the idea of a jimothysignal or smth like that is hilarious

woeful solar
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fake
both screens

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there are only 7 million people alive

woeful solar
tender kayak
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I'm not bald either

woeful solar
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uh

gusty jackal
mild storm
woeful solar
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mu have a plush?

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show me show me show me

tender kayak
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I don't even have a plush

woeful solar
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I know only that snail cat can be named "Mu"

mild storm
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too big

woeful solar
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but that she has a plushie is a suprise

mild storm
woeful solar
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yeti

mild storm
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anyways mu plush with detachable wig soon tm

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when im not lazy

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which is never

tender kayak
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I swear if you make the hair removable I'm killing you

feral cape
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Waiting for purchasable Jimothy plush to be available soon

strange fox
halcyon chasm
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stinks to ask instead of experience but what exactly does ||rabbit magician|| do and why does it have a power level of 3 (i have no idea when this update released so playing it safe with spoilers)

last anvil
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^^^

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@halcyon chasm

halcyon chasm
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also wanted to say brrreaker doesn't work with LGU's whichever upgrade that lowers weight on stuff, sticking it in the ground reduces weight correctly but taking it back/jumping adds full weight so you can become obese

halcyon chasm
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an interesting concept

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also rip flora config got butchered so bad

last anvil
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The change to spawn curves is a good thing though

halcyon chasm
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I'm fine with the resets (although it 100% bugged out my test save, thank the company it's a test save) but like bro why remove the ability to assign them to unique moons

also I disagree spawn curves on objects n stuff is really annoying config-wise, that's better suited for moon content handling (i.e. scrap, enemy curves etc)

last anvil
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You can still assign them to unique moons tho?

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For example this is a how I've banned AC Units spawning on certain moons

Air Control Unit | Outside Spawn Weights = Vanilla - 0.00,0.00 ; 0.49,0.00 ; 0.50,1.00 ; 0.94,1.0 ; 0.95,2.00 ; 1.00,2.00 | Custom - 0.00,0.00 ; 0.49,0.00 ; 0.50,1.00 ; 0.94,1.0 ; 0.95,2.00 ; 1.00,2.00 | Oxyde - 0.00,0.00 ; 1.00, 0.10 | Titan - 0.00,0.00 ; 1.00, 0.00 | Embrion - 0.00,0.00 ; 1.00, 0.00 | Verdance - 0.00,0.00 ; 1.00, 0.00 | Derelict - 0.00,0.00 ; 1.00, 0.00 | Junic - 0.00,0.00 ; 1.00, 0.00 | Aquatis - 0.00,0.00 ; 1.00, 0.00 | Asteroid-13 - 0.00,0.00 ; 1.00, 0.00 | Atlantica - 0.00,0.00 ; 1.00, 0.00 | Gloom - 0.00,0.00 ; 1.00, 0.00 | Detritus - 0.00,0.00 ; 1.00, 0.00 | EGypt - 0.00,0.00 ; 1.00, 0.00 | Arcadia - 0.00,0.00 ; 1.00, 0.00 | Infernis - 0.00,0.00 ; 1.00, 0.00 | Calist - 0.00,0.00 ; 1.00, 0.00 | Thalasso - 0.00,0.00 ; 1.00, 0.00 | Gratar - 0.00,0.00 ; 1.00, 0.00 | Lecaro - 0.00,0.00 ; 1.00, 0.00 | Nephrite - 0.00,0.00 ; 1.00, 0.00 | Sector-0 - 0.00,0.00 ; 1.00, 0.00 | Empra - 0.00,0.00 ; 1.00, 0.00 | Precipice - 0.00,0.00 ; 1.00, 0.00 | Valunarion - 0.00,0.00 ; 1.00, 0.00 | Scallg - 0.00,0.00 ; 1.00, 0.00 | Tauralis - 0.00,0.00 ; 1.00, 0.00 | Quasara - 0.00,0.00 ; 1.00, 0.00 | Ferangdalion - 0.00,0.00 ; 1.00, 0.00 | Duckstroid-14 - 0.00,0.00 ; 1.00, 0.00 | Demetrica - 0.00,0.00 ; 1.00, 0.00 | Affliction - 0.00,0.00 ; 1.00, 0.00 | Celest - 0.00,0.00 ; 1.00, 0.00 | Oldred - 0.00,0.00 ; 1.00, 0.00
wise stag
halcyon chasm
gusty jackal
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How many decimals can the spawn weight random value (0-1) have?

tawny hare
halcyon chasm
last anvil
halcyon chasm
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config im ean

last anvil
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AC Units spawning on bridges and spinning to knock ppl off when they try to climb it is hillarious, but ppl asked me to ban it on those moons 😔

halcyon chasm
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like that's less than the moons I've got and it's still so much larger 😭

tawny hare
last anvil
halcyon chasm
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anyway aside from flora the rest of the update is good

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also I tried out meteor shower and none rained down on me, is it bugged?

last anvil
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Yh I've been super nitpicky but I love the new update, Xu did a great job

tawny hare
last anvil
tawny hare
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who knows

last anvil
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Happened a lot on Oldred too, idk why it spawned on bridges so much

halcyon chasm
last anvil
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I had to get an old version of my configs from before the update from a friend because new update nuked a lot of them

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Since stuff got changed around internally and the mod automatically deletes unused config stuff

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But other than that I've had an almost entirely positive experience with the new stuff

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Especially the enemies, they're all really well done

halcyon chasm
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I never play with the hazards n stuff anyway so the config changes wasn't the worst for me, my save still works but my ship was flooded by random... things. Idek what they were or why they appeared but yeah that's why you don't force-enable configs like that lmao

I like the enemies for the most part, but I can't tell if funny driftwood man attacks any entity or only outdoors cause IMPERIUM is still BROKEN and won't let me SPAWN VANILLA ENEMIES grgrgrrkr

last anvil
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I think the gals are the only thing I have disabled, although I massively lowered the spawnrates of hazards and crates and the like

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Otherwise it's just too overwhelming, especially when combined with other mods like TestAccountVariety

halcyon chasm
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crates are smelly

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should be spawn CHANCE not guaranteed . .. . . . .

last anvil
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You can configure them to do that

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That's why spawn curves are good

halcyon chasm
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was that a thing before cause I swear they would always spawn the set amount

halcyon chasm
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im just kinda chillin here and a random snail cat just walked up to me wtf is this thing im gonna drop it off the bridge gekgnejnge

last anvil
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nooo not the snailcat :(

halcyon chasm
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im assuming it's just a passive entity

last anvil
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I've actually never seen one, I had them disabled before but I've re-enabled them now that they're more polished

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I think you can pick them up and keep them as pets or smth?

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I assume it's like the cat mod, which one of my friends rlly likes hence why I re-enabled them

halcyon chasm
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you can pick them up and they follow you slowly but that's all i know

last anvil
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Can you sell them as scrap?

halcyon chasm
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took it in the ship and no scrap icon appeared so presumably no

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makes funny noise if you hit it

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(i am a very terrible person)

last anvil
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Actual psychopath behaviour

halcyon chasm
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oh god it commited mitosis there's two of them

last anvil
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btw do you know what the ||Mistress|| enemy does? I've seen it once and it seems to ||act like the ghost girl, but without attacking? I know it can chop your head off but idk what it's attack condition is||

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||I think it also hit me with a slow effect, but that could've been something else||

halcyon chasm
wise stag
halcyon chasm
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dunno what the attack condition is, so I assume it's just random when seeing her

halcyon chasm
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yeah I really like that enemy

wise stag
halcyon chasm
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it's a great update anyhow

wise stag
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yes if you had a previous save before it might do that

halcyon chasm
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lots of cool stuffs

last anvil
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That happens when you go back to an old save with new mods / features

wise stag
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stuff like adding new content will always fuck with saves weirdly

last anvil
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^^

wise stag
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also the ||mistress guillotine has a different interaction on multiplayer||

halcyon chasm
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but yeah this was a really big update so it's no surprise the configs enabling went a bit wack on the old save

last anvil
wise stag
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ye

halcyon chasm
loud mica
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Question,

|| Is the peacekeeper a inside enemy?||

wise stag
halcyon chasm
last anvil
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Oh btw is it intended that GREG doesn't have a scan node?

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Or at least the ones I found I couldn't scan

wise stag
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ill check

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hes meant to

gusty jackal
halcyon chasm
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oh yeah anyone using imperium don't spawn the new hazards lol lmao even

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(they get stuck and do not delete upon leaving the moon)

wise stag
gusty jackal
#

ok, was just for knowing if i could have ... ; 0.96,2.00 ; 1.00,9.00 to make a lot spawn but with a low chance

wise stag
#

oh that

#

yeah u can

proven minnow
#

Just so we're clear, ||Cactus budling IS the cactus giant yes?||

reef wolf
fresh thunder
wise stag
fresh thunder
#

Byeah i do think it being configurable would be a good idea
Though i can also see why that would mess it up mechanically

wise stag
#

im saying it defeats the purpose of the enemy, could potentially improve the visuals for it and other little things

#

the cacti are pretty harmless even if you dont have a weapon with you

mild storm
#

greed its in the lore guys, budling W

fresh thunder
#

I think it makes more sense than the scrap-e trashcans being everywhere even if it didnt spawn in yet

#

It makes sense for the enemy to do that

reef wolf
#

if they cant currently spawn in the ship, you could add a config for that

#

that way instead of being constantly annoying inside and forcing you to take a shovel, it becomes an enemy that causes problems for your trip back to the ship, and becomes a whack-a-mole situation for ship guy

#

ship guy usually has a shovel lying around somewhere, so that i dont see being an issue. he sits still anyways, so its not like being forced to sacrafice 15 pounds of weight simply because an enemy exists

fresh thunder
#

Wouldn't you always need a shovel to deal with scrap-e in this mod anyways?

#

I disabled it a while ago, but i remember that fella just gobbles up all the scrap it finds and you have to shovel it to get it back

last anvil
#

I actually didn't know he did that, I thought he just attacked you for littering and ate any items you dropped

mild storm
#

The cactus budling is meant to be dangerous, I knew people would find it "annoying" but its meant to pressure you, contrasting with the other giants which are overall less lethal, and cacti dont kill you at critical so if you are caught by cacti its not too bad. We'll add a config for cacti to degrade after a bit but nothing else

fresh thunder
mild storm
#

He always attacked you if you dropped items

#

carrying you to trash cans

#

with the added mechanic of him collecting stuff

#

which can be good and bad

#

since killing one can make getting its scrap easier

fresh thunder
#

Yeah
Its kinda the same as letting lootbugs pile up all the items in 1 spot for you
Though you need a shovel in scrap-e's case

mild storm
#

kind of a dull argument, any enemies counter is a shovel

#

thats how you kill it

fresh thunder
#

True but, they withhold scrap from you

#

The main like, point of the game

mild storm
#

collect faster

fresh thunder
#

Other enemies do not withhold scrap from you

mild storm
proven minnow
#

Give scrapie a button which opens his scrap hatch and gets him very angry :3

fresh thunder
tawny hare
mild storm
#

everytime we find one it has like 1-2 items

fresh thunder
#

Cuz if its a high chance early in the day its fucked 💀
Ah i see

mild storm
#

they dont know where scrap is, only once theyre close

#

but yeah I also like more challenging enemies, seeing people breeze through hyper modded isnt fun

fresh thunder
#

Fair
I feel a middleground is good

mild storm
#

id say our harder enemies are balanced, rather through rarity or mechanics

fresh thunder
#

What i originally thought scrap-e did was collect scraps, and deposit them in the trashcans and then patrol around
So you could like, try and sneak to them to loot them, and pay attention to where they spawn
Dynamic bird nests, if you will

cedar plinth
#

nope

#

he a fatass

fresh thunder
#

I was a lil disappointed he didnt do that

cedar plinth
#

if he did that it'd be a free scrap collector

mild storm
#

og idea wouldve compacted the stuff

fresh thunder
tawny hare
fresh thunder
#

I.e. kill you if he catches you stealing from then

mild storm
#

hmmm

#

seems similar to a bug type enemy

fresh thunder
mild storm
#

eh, its unique in a sense its competition for scrap collection to employees

#

plus shovels are cheap and basic equipment

#

you arent severly punished for not killing scrap-e

#

theres no way he out collects players

fresh thunder
#

Fine
i'll turn him back on for bingo

#

Yet again, there is so much content in CR its gonna be a CR bingo board mostly

wise stag
#

kill a scrap-e worth 1000 scrap

#

lmao

fresh thunder
#

Make a quota entirely from ||Night Shift Oxyde|| runs

#

I think the Jimothy one has gotta be like, screenshot him carrying 5 different things or something

#

Or get killed by a trap he is currently carrying

wise stag
#

witness jimothy carrying every single unique hazard

#

would be insanely hard lol

fresh thunder
wise stag
#

though some hazards he doesnt carry

#

like microwave, crane and uh

#

maybe other stuff i forgot

#

whatever, go my rodrigo @mild storm

reef wolf
#

jimothy carrying coin

#

rarest

fresh thunder
#

Give a KingRigo and Xui to Scrap-E

reef wolf
#

these homeless people

#

are chasing me

wise stag
#

carry 4 kingrigos, and thus be chased by 80 little rigos

fresh thunder
#

Jesus

ashen peak
#

the homeless epidemic has gotten out of hand

reef wolf
#

THIS HOMELESS HORDE IS CHASING ME

fresh thunder
#

i'll proly start making notes of challenges n stuff for it
I gotta kinda do it in order though, i need to Balance + tweak my pack --> update the variations of my pack --> make a cutdown bingo pack --> tweak, add and remove some challenges --> test internally with my group --> start posting about it here

ashen peak
#

ive been getting this error everytime ||i land on oxyde.|| it doesnt seem to affect anything but i thought it was worth mentioning

wise stag
#

hmm that seems problematic i have to go now so i cant check but ill give it a look

#

am glad it doesnt seem to be causing any problems

fresh thunder
#

How come ||Peacekeeper has 50 HP? Is that proportional to the strength of the weapon he drops?||

wise stag
#
poll_question_text

Is beanie stinky AND stupid??

victor_answer_votes

6

total_votes

8

victor_answer_id

1

victor_answer_text

YES

reef wolf
#

grr

reef wolf
#
poll_question_text

Is xu even more dumb

victor_answer_votes

4

total_votes

7

victor_answer_id

2

victor_answer_text

I don’t agree, I am exercising democracy

#

everyone hates me

#

cancelling all my WIP interiors

#

deprecating my mods

fresh thunder
# reef wolf ||yes, but i feel like a weapon being locked behind having to cheese an enemy is...

||Ah, i see. Yeah. if thats the case, i may make it have less HP and increase the weight of the weapon to make it less practical. Having something be unkillable except via cheese kinda sucks if it provides something of high value, similar issue to the sapsucker only be killable via infighting / weather effects / cruiser which are all niche and moon specific. I'd rather it be more like a nutcracker where you can do it fairly consistently with practise and skill and all, though that would make them maybe too similar||

reef wolf
wise stag
#

You can legitimately kill him

reef wolf
fresh thunder
#

It sounds like you would need to all gang up on him with shovels

reef wolf
#

||he seems to just turn you into swiss cheese and punch you into space||

wise stag
#

Bro there's more to life than unga bunga shovel

#

You don't gotta go head on at him

reef wolf
#

12 billion damage truck

#

GO!

wise stag
wise stag
reef wolf
#

maybe im schizo

wise stag
#

A lot of inside enemies can spawn on dat moon

fresh thunder
#

i mean, within my pack we sometimes use Landmines or turrets since we use FairAI (turrets dont target enemies, but stray bullets from them going beserk can hit them)
Also bait them into TestAccount prison mines and smack em from there

wise stag
#

But he's primarily inside

#

Ye that could work, you'd have to mess with him and see what you can do really

reef wolf
wise stag
#

There's a bunch of different ways to kill him

reef wolf
#

xu

#

foolish xu

wise stag
reef wolf
#

couldnt you run him over with a truck then?

wise stag
#

Is scrap e an outside enemy now?

reef wolf
#

no

wise stag
#

No cuz trucks are ass at damage and good luck driving a truck at that moon

wise stag
reef wolf
#

they are quite tanky now

fresh thunder
wise stag
#

I'm just following your logic here

hot light
reef wolf
#

stop assuming shit

#

stinky..

wise stag
reef wolf
#

quote it

wise stag
#

I'm not assuming shit, you're just being difficult on purpose

reef wolf
#

right now

#

quote it

#

scroll up and quote it

wise stag
mild storm
reef wolf
#

i wanna see it

wise stag
#

Here

reef wolf
#

i didnt say they were mainly an outside enemy

#

i stated a fact

#

there is a moon in which they spawn outside

#

thats a fact

wise stag
#

Bro is going off of technicalities now 😭

#

Beanie find a hobby

reef wolf
#

i didnt say they only spawn outside

reef wolf
#

you assuming that i think it only spawns outside due to one sentence

wise stag
#

Yes technically the peacekeeper DOES spawn outside for a rare exception, and yes technically you DIDNT say they were an outside enemy, just that they spawn outside

#

Did you phrase things like this on purpose and act like they're not what you mean? No idea

reef wolf
#

i just stated a fact 😭

wise stag
#

Insufferable

hot light
mild storm
#

ask xu

#

probably something like archaic snailcat

#

wayfarers snailcat

wise stag
#

💀

#

Everyone's after my ass

#

Go check the unity project yourself

#

My fault for fixing the wallet from not working

mild storm
#

mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

#

i could check

#

but that would require effort

#

fumo do it for me

tawny hare
#

writing messages also requires effort

#

chat can we kill this green bird thing

wise stag
fresh thunder
#

I see i see

#

So its really a matter of balancing the weapon spawns then i suppose

#

or shopkeeper stuff etc.

mild storm
#

weapons are already pretty balanced

#

spawnwise and damage wise

#

most op is oxidizer honestly

#

even the big ||ceasefire minigun|| has a ton of drawbacks and is worse than like piggys assault rifle

#

it has limited range, insane recoil, dmg reduces overtime, overheating damage

#

2 handed, super heavy

ashen peak
hot light
#

spaces included?

ashen peak
#

ye

hot light
#

noted

forest grove
#

Just saw the ||Cactus Budling for the first time and hit him to see what happens, in no universe did i expect bro to stand up and roll away like an armadillo lmao||

feral kindle
#

question: does the lithium battery upgrade from lgu ||reduce the amount of battery loss upon hitting an enemy with the marrow splitter?||

#

cuz it probably runs on different battery drain logic just curious

shadow kernel
#

@wise stag the hoverboard is acting kind of... dastardly..

shadow kernel
#

yeah it's uh

#

very interesting

wise stag
woeful solar
#

no

#

I love hoverboard

wise stag
# shadow kernel

Seems like I missed something with it, I'll fix it next update

woeful solar
#

also, ||nancy today killed me||

shadow kernel
#

also if you pay attention in the second clip

wise stag
shadow kernel
#

the battery just never runs out

woeful solar
#

no

wise stag
#

Prob cuz it errored

shadow kernel
#

yeah

#

anyways im going to the moon

woeful solar
wise stag
#

Lol

wise stag
#

Go kill mu

woeful solar
#

can't, streams down

woeful solar
wise stag
#

Why would stream be down

woeful solar
#

you have no right to 🇩🇪 me

wise stag
#

What'd yall do

woeful solar
#

well, lunxara can't update the pack PikaHoldIN

#

and her internet is shitty

#

hi mel

mild storm
#

lunxara pissed off zeus

#

and got struck down

wise stag
#

Lol what

woeful solar
#

oh shit you're not mel

mild storm
wise stag
#

Its mel

mild storm
woeful solar
#

no it's not

shadow kernel
woeful solar
#

I know mel when I see her

shadow kernel
#

good bye..,

mild storm
#

Bad bye

woeful solar
#

neutral bye

mild storm
#

secret bye

woeful solar
#

fake bye

tropic sage
tropic sage
tropic sage
forest grove
mild storm
#

tomorrow

#

updating all my repo interiors

tropic sage
#

😭

mild storm
#

hi rodrigo

mild storm
#

NO

forest grove
#

Repo monsters in Lethal

mild storm
#

WHAT

tropic sage
#

WHAT

mild storm
#

WHAT DID I DO

tropic sage
#

I HATE THAT THAT'S ACTUALLY JUST ME

mild storm
#

WHY DO YOU ALWAYS YELL

tropic sage
#

TO SCARE THE BABIES 😢

mild storm
#

SMH

forest grove
#

Welcome to Code Rebirth we have Melanie and Melanie

wise stag
#

Meanie and Meanie 2

forest grove
#

And then there's Beanie

tropic sage
#

Melanie with no L's is Meanie, that's why I have to be mean all the time

#

WOW

#

Belanie

#

Bethany

reef wolf
reef wolf
forest grove
feral cape
#

Beanie made Melanie’s interiors?

#

Why am I just now hearing of this

forest grove
#

Beanie has cameras in my room that's how he knows whenever i say his name

tropic sage
forest grove
forest grove
#

Crazy

feral cape
forest grove
#

I have the proof

#

Hidden somewhere

#

🕵️

tropic sage
feral cape
tropic sage
#

wow

#

I am shcok

forest grove
#

Discord is against me

tropic sage
#

me when the cord I'm referring to is against me

mild storm
#

hi cord

forest grove
#

Cord? You mean the rod of discord?

mild storm
#

what about that cord?

forest grove
#

That should be in CR

feral cape
forest grove
#

So i can teleport while holding it

tropic sage
#

add Discord to Code Rebort

mild storm
#

ok mel get to it

#

youre the new maintainer

forest grove
tropic sage
#

WOW

#

you'll never see any errors once everything is try catched

forest grove
#

Congrats Mel! _Yayy_Party

#

Time to maintain

feral cape
#

Mel can you port CR to tetris

#

I think it’d be more fun than in lethal company and would add a lot to the gameplay

tropic sage
#

yes

forest grove
#

No no do it the other way around

#

Giant tetris blocks attacking me in the new CR update

shadow kernel
reef wolf
forest grove
#

I have surfaced

feral cape
#

Sounds like a srupid mod

shadow kernel
#

apoligies

reef wolf
knotty lynx
feral cape
#

i misspelled stupid once and now it gets autocorrect everytime

shadow kernel
#

they have biodiversified...

#

thats better

feral cape
#

I’m going to Jill myself

#

RAAAAAA

wise stag
reef wolf
reef wolf
placid veldt
#

@wise stag How might I go about taking a CRMapObjectDefinition and making it spawn with a certain curve on a certain moon? I see a 'LevelOverrides' property in the outside spawn mechanics but I'm not sure how to add something to it or if that's the right way.

#

Also talking about specifically outside spawning not inside

gusty jackal
#

Is this code rebirth???

#

scared the hell out of me

placid veldt
#

Think so

#

Don't know what it is but I'm pretty sure it's CR

gusty jackal
#

it says G.R.E.G.

placid veldt
#

(Probably play on SAM missiles)

frosty venture
wise stag
placid veldt
#

A string array I think

wise stag
#

It's been a hot minute since I looked at that stuff so it might take a second but iirc there was an array of some sort for vanilla levels and levelOverrides for custom levels

#

I'll check in a sec

narrow rune
#

||is oxyde a company moon?||

wise stag
#

@placid veldt revised the code a bit and basically, if you wanna modify a moon's curve for that hazard, you'd first need to check if either the InsideMapObjectSpawnMechanics or OutsideMapObjectSpawnMechanics for their curves dictionary

#

They have two curve dictionaries

#

One for custom lebels

#

Levels

#

And one for vanilla levels

#

First you'd check if the dictionary has the moon entry to begin with, if it does you can replace it, if not you can add to it

#

The vanilla dictionary is a bit weird since its based on an enum for all vanilla levels rather than their name

#

Which is eehhhhh

#

But here's the relevant code

#

You'll wanna edit the custom or normal one depending on what moon you have

forest grove
#

||Driftwood boi needs to step up his hunting game, bro keeps getting stuck smh||

wise stag
#

Reminds me

#

@fresh thunder can I get ur driftwood blacklist config

fresh thunder
#

SnailCat, CutieFly, Nancy, Transporter, Docile Locust Bees, Red Locust Bees, Circuit Bees, Manticoil, Tulip Snake, Horse, Mistress, Girl, Lord of the manor

forest grove
#

Horse

#

I still have no clue what that is

fresh thunder
#

Horseshoot crab from Surfaced

forest grove
#

Ohhhh that makes sense.

#

I never played that mod but i remember they exist.

feral cape
#

You should, the horseshoot crabs are fun

forest grove
#

The reworked Driftwood is fire af though, watching him effortlessly destroy the T-Rex from JPog is crazy

forest grove
placid veldt
#

Like the numberless planet name from LLL or something

feral cape
#

Super good on hilly or vertical maps like adamance

#

You can push them to a better location or hit them with a shovel to change how high they’ll launch you

wise stag
#

Which is an LL function I made/rewrote a while ago

placid veldt
#

'level' there is just the SelectableLevel object?

wise stag
forest grove
placid veldt
#

Well is there a way to get the LevelType of a SO?

wise stag
feral kindle
#

what does the mod page say by it adds ||"1 [REDACTED]" 😨||

wise stag
#

1 redacted clearly

feral kindle
#

also how do i get the ||lore docs are they just rare scrap||

autumn pagoda
#

Dont show this to fumo

wise stag
#

||different locations have different types of lore too||

autumn pagoda
wise stag
#

Nooo

knotty lynx
pure jetty
feral kindle
#

can someone help my friend pretty please teeheeeee sorry if im annoying yall
hes hitting online and nothings happening

mild storm
wise stag
#

i found beef's vegan alter

wise stag
# feral kindle

lethal internship was error
if you have a mod like intro tweaks that tries to skip the splash screen or stuff similar to that hten i'd remove it

#

but yeah i think u have a mod skipping important stuff

#

last thing in the log is LLL complaining about it

forest grove
#

Levitating Mel

mild storm
#

HISSSSSSSSSS

forest grove
#

Discord is still hating me i see

limpid summit
#

honestly should make it an option for the duck to not have it's spawn sound (That way it's more of a suprise rather than giving it away right as he spawns)

knotty lynx
#

Fear the duck

forest grove
autumn pagoda
#

OINK

forest grove
#

It changed again, i didn't even know this thing had skins.

#

Who's that Pokemon?

onyx wren
#

how does the wallet work? I feel like I'm not collecting anything despite the money vanishing when I click it.

tawny hare
onyx wren
#

ohhh

#

Thanks

placid veldt
wise stag
#

so after my mod loads

#

or atleast after all mods load

#

something like that

placid veldt
#

Well I'm changing it after the interior on a moon loads and it doesn't work so I suspect that might be after they've already been spawned

#

Though I may be doing something wrong as well let me check

#

Yeah it seems like my LevelTypes are messed up so I'll fix that later

regal loom
#

Um bear traps in the ship?

#

Happened on Submersion

autumn pagoda
#

100% intended

regal loom
#

who put them there :SSSS

#

scary

knotty lynx
#

Bears

#

They put out the traps

#

That’s why they’re bear traps

autumn pagoda
#

Wait until you learn about || boom traps ||

reef wolf
#

dude... bear traps scare me

#

once i saw this big metal bear put one down

#

he had like a funny bowtie and hat

autumn pagoda
#

What a gentlebear

regal loom
#

Damn bears always one step ahead. Never caught one setting them up

#

Who would win one bear or 1000 employees?

wise stag
#

1000 bear traps vs one careful employee

reef wolf
#

1 fred vs 12 cruisers

autumn pagoda
#

1 Xu vs 10 Rodrigo

wary storm
#

Oh, it's a magnetic disk, I get it.

wary storm
#

Is there an AC cannon as a decoration on a working planet?

pure jetty
wary storm
#

@pure jetty And what was the name of the Mod Tool in which you can test, spit something and so on ... I forgot the name

pure jetty
#

Imperium

wary storm
#

Thank you)

frosty venture
#

||Apart from Haemoglobin, are there any other plans for new moons?||

mild storm
frosty venture
wary storm
#

@pure jetty I did not succeed with IMPERIUM to go.
at the start, throws at some point, the reason without the concept of what

pure jetty
#

Go report it then #1225942840282976316

olive vapor
wise stag
olive vapor
#

i'll be sure to give her this good advice next time

tiny parcel
#

I love them but I miss them :(

placid veldt
#

Hehe, I'm still working on vanilla moons but I do got it working on modded ones, rough time here:

wise stag
#

lmao

#

noice

placid veldt
#

Main is half buried due to their bases x)

feral kindle
#

srry to bother yall again :P

wise stag
#

same issue i mentioned last time

#

get rid of the mod that's skipping the loading screen

feral kindle
#

hes sendign me a new log rn

#

gimme a sec

#

why is it spoilered? idk thats how he sent it to me

unique niche
#

I am a big fan cof fghte mod Code Rbeirth, i thinm the e nemies are col and the lore so far is cooler I like it all very much xu is an awweosme modder fore making it and Rodrigo is also awesome and soi s everyone eoseo who wiorkfnednfdsfsdfnkax fojfa

radiant raft
#

I am a big fan cof fghte mod Code Rbeirth, i thinm the e nemies are col and the lore so far is cooler I like it all very much xu is an awweosme modder fore making it and Rodrigo is also awesome and soi s everyone eoseo who wiorkfnednfdsfsdfnkax fojfa

tender kayak
#

I am a big fan cof fghte mod Code Rbeirth, i thinm the e nemies are col and the lore so far is cooler I like it all very much xu is an awweosme modder fore making it and Rodrigo is also awesome and soi s everyone eoseo who wiorkfnednfdsfsdfnkax fojfa

valid drum
#

I am a big fan cof fghte mod Code Rbeirth, i thinm the e nemies are col and the lore so far is cooler I like it all very much xu is an awweosme modder fore making it and Rodrigo is also awesome and soi s everyone eoseo who wiorkfnednfdsfsdfnkax fojfa

lavish saffron
#

I am a big fan cof fghte mod Code Rbeirht, I thinm the e nemies are col and the lore so far is cooler I like it all very much xu is an awweosme modder fore making it and rodrigo is also awesome and and soi s eveyrone eoseo who wiorkfnednfdsfsdfnkax fojfa

reef wolf
#

I am a big fan cof fghte mod Code Rbeirht, I thinm the e nemies are col and the lore so far is cooler I like it all very much xu is an stinkyingly modder fore making it and rodrigo is also awesome and and soi s eveyrone eoseo who wiorkfnednfdsfsdfnkax fojfa

knotty lynx
#

I am a big fan cof fghte mod Code Rbeirth, i thinm the e nemies are col and the lore so far is cooler I like it all very much xu is an awweosme modder fore making it and Rodrigo is also awesome and soi s everyone eoseo who wiorkfnednfdsfsdfnkax fojfa

tiny parcel
#

I am a big fan cof fghte mod Code Rbeirth, i thinm the e nemies are col and the lore so far is cooler I like it all very much xu is an awweosme modder fore making it and Rodrigo is also awesome and soi s everyone eoseo who wiorkfnednfdsfsdfnkax fojfa

tender kayak
#

once i've seen all the new content I'm making the most spoilery shitpost trailer imaginable to go with it

#

the sequel to my previous one

frosty venture
#

I am a big fan cof fghte mod Code Unbeerth, i thinm the e nemies are col and the lore so far is cooler I like it all very much xu is an awweosme modder fore making it and Rodrigo is also awesome and soi s everyone SUCSK I HATE THIS I HATE EVERYTHING RAAHHHHHHHHHHHHHHHH THE CODE WILL UNBIRTH FUCK YOU

cedar plinth
#

I am a big fan cof fghte mod Code Rbeirth, i thinm the e nemies are col and the lore so far is cooler I like it all very much xu is an awweosme modder fore making it and Rodrigo is also awesome and soi s everyone eoseo who wiorkfnednfdsfsdfnkax fojfa

strange fox
#

I am a big fan cof fghte mod Code Rbeirth, i thinm the e nemies are col and the lore so far is cooler I like it all very much xu is an awweosme modder fore making it and Rodrigo is also awesome and soi s everyone eoseo who wiorkfnednfdsfsdfnkax fojfa and I threw mu on a mine

cobalt mango
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I am a big HATER cof fghte mod Code Rbeirth, i thinm the e nemies are HORRIVLE and the lore so far is WORSE I HATE it all very much xu is a STUPID BAD BAD modder fore making it and Rodrigo is also DUMB and soi s everyone eoseo who wiorkfnednfdsfsdfnkax fojfa

hot light
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chat, be honest. too much?
||im not getting rid of them, either way 🙂 ||

strange fox
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you are carrying a arsenal and weigh 0lbs

hot light
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corporation nepotism is one hell of a drug

vestal python
hot light
strange fox
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no drugs make you that strong

hot light
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fiiiine, i'll pin it on the suit

wise stag
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v1.1.7

  • Guardsman no longer targets earth leviathan.
  • Fixed dropping rotation of Brrreaker.
  • Guardsman blacklist not working for cutiefly fixed?.
  • MeteorShower meteors hitting the top meteor fixed.
  • Extended the monarch's bite hitbox a bit up.
  • Gave the monarch beam more outward range.
  • Disable collision on enemy deaths like monarch, peacekeeper, driftwood, redwood, etc.
  • Fixed cruiser not dealing damage to cacti.
  • Cacti go back to the ground after 30 to 45 seconds (if spawned in).
  • Fixed a despawning issue with cacti.
  • Fixed hoverboard.
  • Got rid of GhostGirl from oxyde.
  • Buffed monarch laser up a bit.
  • Made training tape slightly shorter.
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i forgot to make the cacti thing a config disabled by default

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ill do it later

tropic sage
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SO LAZY

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uninstalling rn

wise stag
fresh thunder
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I've got a few more things to report from when we played again last night, if you want any of it on the github lmk

  • Coins in the ship from the Piggy Bank persist after being ejected. We broke a piggy bank during the eject sequence, and then when we respawned in the ship on quota 1 the coins were still there. Dont know if its because we did it then, or they just persist in general
  • Similarly, ||Oxyde|| remains unlocked after wiping. Dunno if its intentional, since thats how ||Wesley's moons work in Journeys||, but thought i should mention anyways. I think it might be cool to have an option so it doesn't save, that way you gotta earn ||Oxyde|| intentionally on a run. Like, in my pack, i'd proly make it so the ||crashed ship|| has a higher chance to spawn on deadlier moons, the idea being you route there to try to unlock it intentionally, since it is very rewarding afterall
  • Several times now, the ||Oxyde unlock item thingy|| is spawning under the ||crashed ship||. I believe this happens if it lands on the terrain at an awkward angle or something, i can probably get a clip of it soon
  • The enemies at ||Oxyde||, namely the cactus giant love to swarm around the trash compactor, often getting stuck in it if they roll into it
  • ||Shockwave drone assembly parts|| showup in LQ as a scrap, as well as ||Jar of 999||, but none of the other ||parts|| do? Yet they showup on Imperium. Are the others just variants of the first item, like how some scraps have different textures? In any case, i will try adding them to the Wooden crate list of items and see if they spawn
  • ||I noticed the config for farming, but, what items actually let you destroy trees to get seeds now? Is the plant pot price no longer configurable? Are the seeds and the plant pot still a thing??||
  • I think a solution to the driftwood chasing Cutieflies and Boom birds issue would be to make it so that within a certain range or something, the Driftwood prioritises the player over other enemies if it sees them maybe? I noticed attacking the driftwood causes it to switch priorities, but in general it does not
  • I know this is something you generally don't do with traps, but i do really think it would make sense for the ||Crane|| to be able to squash enemies you bait under it. Its risky, It still doesnt target them, but being able to bait a dog or giant under it to squash it would be fun! Also adds some nuance to the whole "turn it off" thing. Like...sure that stops it being dangerous, but now you cant use it to kill enemies, i think that adds some interesting decision making.
fresh thunder
feral cape
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Unless this is my modpack being funky I’ve noticed snailcats move towards the player while waking up.

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Snailcats are still unarguably the best part of the mod

flat tusk
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||does the crashing ship have any specific time it lands, and can it land if you have oxyde off?||

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||the crane kind of works like a lookout tower which is cool, if it spawns close enough to the ship you can have a good and safe view over the entire moon||

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||also, what does the gunslinger hazard thing do||

feral cape
formal sinew
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Mmm i love the brrreaker.

The breaker that makes you cold: ❄️

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-# P.S. sorry xu i just had to.

fresh thunder
fresh thunder
patent ember
reef wolf
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u partially solved the issue without gutting the mechanic totally

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good job xu

wise stag
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Shush

feral cape
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Indoor cactus nerf

wise stag
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It'll be off later

reef wolf
wise stag
loud mica
forest grove
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I can't believe the cruiser can survive the ||deadly force of the crane crusher.||

ruby rune
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the Cruiser is just built built differently

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||the crane crusher|| tried to crush my truck about 3 times before it ended up flinging it

wise stag
wise stag
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Which technically means that if you don't get the lore document specific to that ship you'll never have all the lore documents @tender kayak

flat tusk
wise stag
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||and yeah disabling oxyde would also allow you to disable moon unlocked||

flat tusk
wise stag
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||that's good then, the actual code doesn't check whether oxyde exists or the tablet etc, it just checks if oxyde is hidden or not and despawns the ship immediately after it spawns if it needs to, so it'll still work with or without anything oxyde related||

patent ember
formal sinew
wise stag
wise stag
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||The brrreaker is an ice pick||

tawny hare
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||rip ice hammer 😔 ||

wise stag
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Oh whoops pressed enter, oh well

white dragon
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This chat looks like an scp page

wise stag
# fresh thunder I've got a few more things to report from when we played again last night, if yo...
  1. I havent seen it spawn under the ship yet ever since I fixed that internally in dev testing but I'll improve my code for this stuff and let you know, though its probably a mod on your end
  2. Compactor has a feature that attracts all enemies to the compactor once used, I'm gonna rewrite it so it doesn't break my enemies lol
  3. This might be because their ScriptableObject has the same name, although their unlockable name is different, I'll change it and you can let me know if it makes a difference
  4. Farming is temporarily gone until I can work out a better way to do it and still be fun.
  5. If it still targets cutieflies then something is wrong with your pack, but I'll check the boombirds
  6. I think the crane already damages enemies
fresh thunder
flat tusk
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||what's the downside to putting scrap in the compactor without shredding it first?||

tawny hare
wise stag
wise stag
reef wolf
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we out here playing rust bro

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recycling to get comps for increased value

wise stag
placid veldt
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Got any idea why this isn't getting me the vanilla types? Level is the ExtendedLevel object and I also tried getting the NumberlessPlanetName, is there a different name I'm supposed to use?

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More of a CRLib question

reef wolf
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i read it as "it takes 30 seconds to process and during that time it also spawns more enemies"

reef wolf
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when i heard timer thats what i assumed

placid veldt
wise stag
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Sorry you just made it sound like it only increased time

reef wolf
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i just

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didnt communicate it right

wise stag
wise stag
placid veldt
reef wolf
feral cape
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Someone make an isekai anime with an obnoxiously long title about this

reef wolf
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One day, I died and I was suddenly reborn as a cedarbridgesky.png in a fantasy world

forest grove
fresh thunder
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Okay so, i did some more testing
Literally the only thing i managed to kill with the crane was the ||Monarch||
It either isn't damaging all other enemies, or it deals like literally 1 damage to them or something, and even then that doenst add up because the ||Monarch|| has 10 hp according to LQ
Here, it doesnt seem to be working on the Giant or Dog
No damage noises coming from them etc.
The only times i hear it is when the giant touches the dog itself

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First few hits on the ||Monarch|| didnt do anything, but then maybe the 3rd or 4th one killed it

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And then Urchins, a Masked and Nemo all seem immune to it as well
So it seems like nothing dies to it except ||Monarchs|| for some reason, unless the hitbox for hitting enemies is extremely precise and weird about it

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Also, could be a niche thing, but a "flattened body" is spawned everytime i am hit, even though i have godmode
Might be worth looking into, in case of other mods or perhaps things like Dice effects granting invincibility and such

placid veldt
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Do those bodies even count as bodies when you bring them back to the ship? They seem to just be like regular scrap

placid veldt
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And they persist in your ship when you leave the moon

placid veldt
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It's pretty much just a $5 scrap

fresh thunder
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Ig it doesnt matter then, unless they persist on wipe

placid veldt
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I haven't tried that but I doubt it