#Code Rebirth [V§O∆X∆O§]

1 messages · Page 22 of 1

thorny shuttle
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2nd one

honest basalt
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Gotchu

opaque spoke
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Whus Shockwave Gal do

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Considering enabling them

woven anchor
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Shockwave Gal just one shot a driftwood and redwood giant

high zenith
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and kill some enemies

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with limited charges

opaque spoke
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Yea imma need to balance her a bit then before doing anything

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Sounds cool tho

high zenith
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I decided seamine gal is gonna be my fighter

opaque spoke
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Nature is so beautiful

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Momma seamine /w her child

plucky sedge
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LOL

high zenith
opaque spoke
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Why he so fucking small

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Bro's built like a rock pikmin

high zenith
opaque spoke
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The anomaly

plucky sedge
opaque spoke
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@plucky sedge

plucky sedge
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wtf-

opaque spoke
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Nova doesn't see it

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Bug?

plucky sedge
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its not there on my end..

dusk field
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You would have her kill the funny fish??

opaque spoke
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Why's the clown fish have a flashlight

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...and also lack AI

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any collision too for that matter

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Random request I just realized from a bug /w the Drone Gal suit

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A config option to remove the Drone Gal's eyelashes and iris would go hard

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She actually looks super fucking sick that way

opaque spoke
plucky sedge
opaque spoke
opaque spoke
#

HE MISSED HIS SHOT

plucky sedge
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Death...

meager gorge
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i would love to see a snow globe mod pack like the one in this mod

supple maple
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disable money and wallet, maybe (deleted message above me)

viscid rock
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why did she hit a jojo pose

tawny hare
supple maple
mild storm
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And sea mines are unbreakable

young umbra
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She yearned for the mines

mild storm
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And she has a battle tendency for some phantom blood

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She also lives in an ocean with stone

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Shes also a steel ball that runs

mild storm
#

Maybe violence is the answer

daring cape
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is the obssesive spawning of the new hazards fixed? or should i lower the spawn weights myself?

mild storm
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Dunno, have a cat gif as compensation

hot light
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lower them yerself. config's there for reasons yoiled

mild storm
#

What will we do with a drunken modder

hot light
#

early in the quooooota

mild storm
tawny hare
autumn pagoda
woven anchor
#

Hey, I noticed in my log somewhere it said CodeRebirth open/close doors

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I think that was related to the ship. If that is what the log means, I have a huge problme I think that might originate from this mod. I'm not too sure though

ancient thicket
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Is it an error?

mild storm
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she sends shivers down fear incarnate itself

woven anchor
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ins't an error

ancient thicket
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then no

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not coderebirth

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the dev would've logged it as an error if it was an error

woven anchor
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sorry but I ask you let me finish rq. You never know

ancient thicket
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you kinda do know though

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since its, yknow, not an error

woven anchor
ancient thicket
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i get that a lot

woven anchor
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It might not be an error but it seems to be related to some door since it says it, but my ship dysnc has this problem where rarely the ship will do what it says in my support thread. Wider ship and 2 story ship says they don't mess with the door at all, but if that code rebirth log thingy means it does then it might be the cause. I don't know for sure though

#

Though you could check the support thread, with how you sound, doubt you'll do it

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so I'll post the error here

ancient thicket
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have u tried seeing what IS erroring?

woven anchor
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yes I was getting there

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again let me finish

mild storm
ancient thicket
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okay go on

tawny hare
mild storm
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nuh uh

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nothing exists outside this thread

woven anchor
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I posted the thread my goodness

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But i'll post it here let me get it rq

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I think this is it

ancient thicket
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instead of posting and letting others deal with it here to a mod thread that's probably unrelated, have u tried reading the errors in teh log?

woven anchor
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Yes I have read the errors in the log

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Tf you think I'm doing?

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I literally said I did earlier

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knock it off

young umbra
ancient thicket
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not reading the errors? because the cause is so damn obvious 🤣

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you have probably 25mb of the exact same error being spammed in your logs

young umbra
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sorry to drop in on this

ancient thicket
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and you went to coderebirth

young umbra
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I'll leave y'all to it

woven anchor
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Those errors are from two dumb mods my friend wanted

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though the error regarding the ship has been present since before I added those two mods

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And the error regarding the ship is what I copy and pasted here earlier

ancient thicket
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well coderebirth didnt pop up near any errors, any u have 25mb of the exact same error being spammed every frame

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so even if you say its not that mod

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its hard to believe its not

tawny hare
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@mild storm any idea on what this thing is?

ancient thicket
mild storm
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not code rebirth

woven anchor
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That error was in the middle of rounds, not when I was in the ship or landing on the moon

narrow rune
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i never thought to ask this but whys the mod called code rebirth

woven anchor
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Again, this has happened without those errors being spamme

tawny hare
woven anchor
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I just got unfortanate and just now got the logs when I happened

ancient thicket
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so your best bet is to reproduce it without that mod

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and THEN you'll have a better shot of figuring it out

woven anchor
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oh doesn't look like I pasted the error itself

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hold on

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(wrapper dynamic-method) StartOfRound+<openingDoorsSequence>d265.DMD<StartOfRound+<openingDoorsSequence>d265::MoveNext>(StartOfRound/<openingDoorsSequence>d__265)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)

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This is the same error that appears whenever the glitch happens

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I didn't copy the first words but it didn't say code rebirth

trim ivy
ancient thicket
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it could be related, and/or not the actual cause, again, it's almost impossible to figure out what the error is with how many errors are in your log

woven anchor
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I'll try to reproduce sometime today. And send some cleaner logs

ancient thicket
mild storm
trim ivy
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That should be fixable between host and clients as they open and close the ship doors.

ancient thicket
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also after checkign coderebirth's code, it doesnt touch the ship, at all, so wouldnt be coderebirth anyway

woven anchor
ancient thicket
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no reference to the ship anywhere

trim ivy
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I'm here to offer assistance via vc on the mod pack

woven anchor
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I just noticed somewhere it mentioned Code Rebirth Open/Close door or something like that with a bunch of teleporting logs around it. Figured that was related to the ship and the ship only has one door. That's why I asked for help in case it was that

trim ivy
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Yes which I'm here to help.

woven anchor
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Sorry that was just thrown in there and didn't know for sure

trim ivy
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Yes so you can better explain what is happening

woven anchor
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Okok, where do I go for that exactly?

trim ivy
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And I would like to see your mod pack

woven anchor
trim ivy
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Just hope in a vc here in the server and I'll be there in a minute or two

woven anchor
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though when it happened it was the exact same modpack but with two other mods that where joke monster mods

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I can send that one as well

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ok, thank you

woven anchor
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That is with lethalhands+internship+broly cujo+some spongebob mod

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Though it has been present without those mods by at least two times so I don't think they are the problem

trim ivy
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follow me to chatting

woven anchor
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Where is chatting?

trim ivy
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scroll up

woven anchor
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All I see is Start Crew and LFG Crew

fresh thunder
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Hey so uh
What exactly are the power level changes from Windy and Meteor Shower?

young umbra
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I don't know

hot light
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if i had to guess, it's because the tornado is actually coded as an enemy. dont know which setting would make less monsters spawn in that regard, tho

mild storm
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meaning more stuff can spawn

young umbra
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can it be configured?

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I wanna make things hell on earth

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or well... not on earth but

feral cape
ancient thicket
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looking at coderebirth's code, it looks like it removes 3 daytime, 3 outside, and adds 6 inside

thorny shuttle
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Yes

limpid summit
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Is there a way to make only scrap spawn in the crates or safes? (I'm just testing some stuff out and I just realized how op the crates could be. Sure I could blacklist items but that could take awhile)

tacit badge
wise stag
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came back just to say

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this is absolute peak

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#1265423220102660229 message

young umbra
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Yay Xu!

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Haaaai

glossy swallow
wise stag
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also whatever that not-really-chill chill dude said, not coderebirth, lol

spiral badger
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?modder 514120543046336516

thick vortexBOT
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dynoSuccess Added role Modder to xuxiaolan

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Yay! @wise stag you've been assigned the modder role. Head to #role-picker to select which type of modding you're interested and active in.

young umbra
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YAAAAY

spiral badger
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I don't remember what roles ur supposed to have xubert so leave me a message

wise stag
spiral badger
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I'm going to bed

wise stag
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i wasnt back for long

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smh

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lol

young umbra
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Oh

wise stag
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ill let u know later when im free to come back fully

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tanks tho

spiral badger
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fine, ur a bot now

opaque spoke
young umbra
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thats crazy

spiral badger
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okay I gotta go to bed and I don't remember what perms those roles I gave you have so ur grey again

lament ingot
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Any compatibility issue using giant specimens with CR?

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Can’t leave my driftwood

hot light
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just disable the redwood and its associated values in there and you should be fine

lament ingot
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Thankss!

dense hazel
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bug report: so i was in a fanmade moon called Detritus, near something that could charge dull aparatuses to be worth more, i was by that area, both me and drone gal were holding a dull apartus. I charged mine and placed it down, but when i had her drop her's, it just vanished out of thin air???

knotty lynx
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Was just looking through CodeRebirth's changelog and config and was wondering about something. In the debug section should "remove interior fog" really default true? I know it's controversial but it is an intended vanilla feature. I like the option being there, but I don't know that personally I like the default being to get rid of it. I don't think I would've known this mod was getting rid of it if I hadn't seen the changelog mention the option.

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Yes I know it's an easy toggle and I've already done that. Just my personal opinion.

fresh thunder
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If thats the case though, i wont need RemoveInteriorFog anymore then

dusk field
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I wouldn't mind the fog if it didn't turn the lights into permanent flashbang zones

wise stag
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i had it defaulted to true because it was made for a specific purpose and i accidently removed it and there was just a lot of conflicting stuff on ma mind at the time kek, ill default it to false in a couple days when i know something i want to know for sure

knotty lynx
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Ok cool! Thanks Xu!

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Looking forward to trying this mod out more in depth. Added it to a pack that I intend to share with my friends (if I can ever get all of them on again lol). Looks really cool from the README and bare minimum, non invasive testing I did to see about any potential pack issues.

limpid summit
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shockwave gal just decided "No I will not take any of your items" basically they're not taking my items and it just drops them on the floor infront of her (Also still finding issues with the bigger ship mods like two story and wider ship where at certain points of the ship she just puts the items on the outside of the ship or just clips through the walls"

mild storm
full seal
limpid summit
mild storm
limpid summit
mild storm
hot light
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  • seems we're unable to spectate anyone wearing the Delilah suit?

  • moving repositioning Betty's chair seems to not move Betty herself?

  • microwave's items are inside the unit for the host, but for clients theyre on the floor where im assuming they spawned

| client log
v

opaque spoke
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Please fix the shockwave gals absolutely decimating the Cruiser

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It's literally unusable /w her because she fucks over the truck's physics when in the back

knotty lynx
opaque spoke
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It was funny at first, but now it's annoying

plucky sedge
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how come she starts doing it when ur driving 😭

opaque spoke
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NO CLUE

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caps

tawny hare
opaque spoke
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Oh wtf

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Well still regardless, she shouldn't be able to do that 😭

woven anchor
full seal
woven anchor
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Ok, give me a sec

full seal
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I was killed when the meteor shower hit me directly, but after I died, the sound effect of the hit kept repeating.

full seal
woven anchor
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But yes, I removed the end section of all of them

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So I only get a few traps instead of there being a chance where a lot of the same one can spawn per map

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But again, this happened twice in the old config. So I don't think it was the traps

full seal
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The problem I encountered was that I modified the trap generation parameters incorrectly, which led to the wrong parameters and I couldn't land, which showed that the spaceship could open the door but couldn't go out.

woven anchor
full seal
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If you think this problem is caused by Coderebirth, Then you can try to delete the current configuration and start the game to generate a default configuration file.

woven anchor
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I don't think it is, it had it's old config last two times. Do you have LCOffice in your modpack?

full seal
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If you still can't land under the default configuration, it means it's not the problem of Coderebirth.

full seal
woven anchor
full seal
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Good luck. I spent a lot of time troubleshooting configuration problems and finally found that I couldn't land because I adjusted the wrong parameters myself. I hope you can find out the problem as soon as possible.

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Btw, maybe you can send your configuration file if it's convenient for you, so I can see for myself whether those humble numbers are wrong.

woven anchor
trim ivy
vital vector
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i found out bear traps can spawn inside the ship and sometime right in front of the lever. if u take off while being trapped inside the ship, u'll clip down the ship and leave u

tawny hare
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From Xu:

v0.8.4

  • Made the seamine gal scanner a LOT better, you can put down the pitch forks now.
  • Tried to fix automatic issues with gal.
neon glacier
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what seamine gal do? I'm a little behind with the updates

neon glacier
#

no explosions?

tawny hare
neon glacier
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hell yea!

visual perch
valid drum
valid drum
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Matty found it

plucky sedge
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yes..

full seal
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Version 0.8.4 still exists that the client is not affected by tornado.
The following is the Server Log record

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The following are the records of customers who are not affected by tornadoes

wary storm
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Traps traps
Why are there so many of them and all in one place on top of each other...

supple maple
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you can always lower it

wary storm
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But not the quantity

mild storm
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I blame zeekerss

wary storm
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But then why are the treasure boxes scattered correctly?

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But there are no traps :с

mild storm
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Ok chat very important question and poll coming. To gauge if people want the other gals enough for me and xu to finish them. Im kinda demotivated and need confirmation. Ill post a poll with the description of the other 2 gals.

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Terminal gal :

  • sends out a scan that shows loot
  • unlocks doors and safes
  • recharges equipment
  • can tp you back to the ship instantly with all items once (emergency tp)
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Cruiser gal :

  • can launch you up like a horseshoot with an eject seat
  • can carry alot of items back to the ship quickly (alot more than shockwave gal)
  • can control when to send her back with items any time
mild storm
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Both of these gals arent combat orientated and cant deal with monsters

neon glacier
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can we ride cruiser gal-

young umbra
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THATS INSANE-

mild storm
# mild storm

Anyways important poll that decides if me and xu finish what we promised

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Cant pin it

young umbra
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that depends

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I mean

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do you want to be motivated?

mild storm
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I did the gals for the community but the complaints have gotten to me and i need to see that people want them

young umbra
#

who tf is complaining

hybrid flume
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Hmm

young umbra
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I'll fight them

mild storm
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Otherwise im done and moving on to other projects

feral cape
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I don’t play with gals enabled.

Where’s the option for whatever you and Xu prefer?

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-# That’s probably just don’t care

mild storm
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I mean alot of people dont use them since theyre not vanilla

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Which is another reason for me to not continue

young umbra
#

Insert Mithzan here

feral cape
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Max isn’t really likely to use 4 gals

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Krista would question the hell out of

neon glacier
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we use them! they are fun

young umbra
mild storm
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Its up to the poll now

feral cape
young umbra
young umbra
feral cape
#

To be frankly honest it sounds like you and Xu don’t really want to make more Gals and would rather either take a break or work on something else you’d enjoy more.

2 is probably enough option for most players anyway, and cruiser and terminal gal don’t have many abilities that the others don’t, or that don’t exist in other similar mods.

young umbra
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Yeah so everyone lets vote neither

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the two mfs that said both

cobalt mango
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"the gals are not vanilly"
YOU ARE PLAYING MODDED LETHAL COMPANY NOTHING IS VANILLA AT THAT POINT

feral cape
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Just don’t want them to feel forced to do it if they’re getting burnt out on working on Gals

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Working on a project you hate sucks a lot

young umbra
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I completely agree with you

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like genuinely

cobalt mango
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real

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we don't want a second viral company situation

feral cape
#

Heck even if add both wins they should probably just add it in the future instead

mild storm
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I mean i want to add them but i dont think people want to them

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And i wont put effort for people to not use them

feral cape
#

If you want them in the mod you don’t technically need to do it now. I’d view this as a poll on what it should be for the minute, and if you and Xu have the motivation and want to add them in future you can.

mild storm
#

Well its because im goingnback to my game after this

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I probably wont come back to lethal modding

cobalt mango
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dang

mild storm
#

Ill still be around and am modeling for other mods rn

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But i wont be this active

mild storm
tacit badge
#

also YOUR FUCKING PC WHAT IS THEMF RAME DROPS BRO

tawny hare
tacit badge
visual perch
#

I got you

visual perch
wary storm
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hmm, I'm not exactly sure

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but can crates generate loot?

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Either DynamicInteriorVariety is messing around...

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The device is completely gone xD

narrow rune
#

if a lot of people use the gals and a lot of people dont, maybe give the gals their own mod?

hybrid flume
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There's no real point making it a mod, it's already configurable to not have them.

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Rather than being a bool, it's just a download button.

hot light
#

@mild storm of course i want em both, even selected that in the poll, and i always have em in my singleplayer runs. my personal preference overall is for you 2 to have peace of mind.

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dont know why the fuck any complaints became so dynamic. if there's a bug, calmly report it. if you dont want them, disable them (like @hybrid flume said).

ancient thicket
#

it's the way the cookie crumbles

narrow rune
hot light
#

a lot of people these days accept face value as the full package. they never look into the extra features and just want what's possible to be on by default. in video game design, it's impossible to please everyone. developers know that well, but a vast amount of consumers take it as a personal attack.

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sorry for the rant. i just wanted the message to be clear 😓

narrow rune
#

what is pjonk turkey

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found this while looking thru the config

ancient thicket
#

not something anyone except the mithzan group should enable according to changelogs

feral cape
wary storm
#

Is loot in boxes generated only when opened? @mild storm

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Or is it already there right away during generation? But it seemed like there was less loot inside :с

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Either it's LLL or DynamicInteriorVariety that's stressing me out

honest basalt
#

are the visor effects from CR or another mod? I haven't actually tried this put for myself yet I'm just following updates

wary storm
#

I'm still afraid to use VisorHD...

feral cape
#

That’s immersive visor. A deprecated mod since the visor cracking doesn’t work anymore.

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If you want to use it disable visor cracking

honest basalt
#

Ohh dang

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I mean as long as it doesn't cause any other instabilities

trim ivy
#

The thing about the Gals is if people don't like them they can disable them. Code Rebirth isn't just about Gals it's about the variety of content you can pick and choose to add. Every piece in it is their passion created for us. People need to understand that not every update is gonna be to their liking and should just leave it be. Their work is so impressive and amazing. I nerfed the Gals my self as they are a bit strong but I balanced them. Their whole design is just so cool and impressive. Even if I choose to not use one it's still cool to have seamine gal in her chair in the ship watching over it. It's shows their passion and commitment to their work they made for us.

#

If they choose to not continue i will respect that decision, but i honestly hope they do cause when they started the Gal project for Code Rebirth they were so excited, and I was excited for them. The more motivated they are and passionate they are about something you know it's gonna be good and even if you don't like them you have to admit what they pulled off is impressive!

wise stag
wise stag
#

no

visual perch
wise stag
#

just sharing this website thing since it's to help with the configs and later getting help from matty and zaggy about something else

visual perch
#

Want me to pin it?

wise stag
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sure, it's being worked on rn anyway

feral cape
#

Xu’s back for another 30 minutes!

hot light
#

._.

visual perch
spiral badger
#

ur a fan artist now

wise stag
#

im gonna fan ur artist

spiral badger
#

fartist

visual perch
#

I like stairs greed

mild storm
#

Live slipper lobster reaction

visual perch
cobalt mango
#

he looks just like me

mild storm
#

Live tadpole shrimp reaction

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Sponge crab reaction

tawny hare
fickle parcel
#

Is there any way to buy more than one plant pot?

opaque spoke
#

@cold zealot

tawny hare
#

old photo

opaque spoke
#

I have a giant cheeto in my head rn

visual perch
#

Guys important news

opaque spoke
#

no

visual perch
#

Xu hasn’t left yet

opaque spoke
#

Wait maybe yeah

visual perch
visual perch
#

No it was from the discord shield

visual perch
#

I might change the tick

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One min

tawny hare
visual perch
cold zealot
#

I LOVE IT

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I WANT ONE

vital vector
#

pls let us disarm the bear trap and pick it up and re-arm it in other place

opaque spoke
#

That's like moving a landmine and putting it somewhere else whut

timber lion
hot light
spiral badger
#

yer

hot light
#

coughs in almost 200 icons

timber lion
#

sorry you need 300 to qualify

spiral badger
#

pretty sure I tried to give you roles before and you declined, goober

hot light
#

regardless, thanks. finally got some color to my name ^^

knotty lynx
night forge
#

my favorite "AC unit"

wise stag
#

it's pretty cool

night forge
#

cant wait to cool down the sky with my artilleries

wise stag
#

global warming was a big problem back then

wise stag
#

v0.8.5

  • Buffed redwood giant's kick and jump actions.
  • Laser turret should perform a tiny bit better.
  • Crates should shoot up the same as for host and client now.
  • Completely fixed parenting and position issues with latejoin clients and other clients with the gals and their chargers.
  • Improved redwood giant search routine for clients.
mild storm
#

No new gals?

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Smh

wise stag
#

no sleep?

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smh

mild storm
#

Was talking with slayer about effects for the gal

wise stag
#

go sleep

mild storm
full seal
wise stag
#

no idea, it'd be pretty hard to diagnose an issue that occurs when there's more than 4 players since i cant test on more than 4 instances myself

full seal
wise stag
#

i mean if there's 5 people willing to spend a good 30~ minutes hopping onto a lobby and just seeing if the tornado pulls em then that's fine with me lol

full seal
#

Maybe you can seek volunteers here lol.

#

My friend and I may have time. I wonder if you would like to.

dense hazel
#

can you make it so that some of the new traps could be like temporarly disabled via the consol?

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like with the other traps

wise stag
#

not planned anywhere in the near future unfortunately

dense hazel
#

damn

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could y'all concider it?

wise stag
#

consider yes, execute, ehhh idk how long it'll take to mess with the terminal and figure it out lol

full seal
#

Btw, I don't know how to solve the problem that the items generated in the microwave oven will stay on the ground from the perspective of the client.

wise stag
#

right, forgot about that, ill fix it soon

cold zealot
viscid rock
#

Yeah happened to me too

#

Just use fire exits for "exit" only

pine ember
#

If you can get there... evil laugh

(Also what interior is that?)

vestal python
cold zealot
vestal python
#

interesting, must be a room i havent found yet

wary storm
#

is it possible that the turret cannon does not start firing for the first time for 5 seconds at the beginning, at least when landing?(((

#

my friends want to admire the beauty of landing, and then they are shot down by the air system while they run on the bridge of the ship during landing 🥺

waxen otter
#

do you have a clip of that, sounds hilarious

narrow rune
#

whats the internal name for redwood?

full seal
wise stag
#

there u go guys, plantpot

mild storm
#

Plant pot gal

fresh thunder
#

One cool thing to note whilst testing, is that crates spawned on experimentation seem to love to spawn inside that random barnhouse thats like never used for much

hot light
#

good. gives the building a purpose

feral cape
#

Uninstalling all other suit mods

wary storm
#

Will there be a rebalance of the mortar? xd

#

Like - it doesn’t fire for the first 6 seconds when the ship lands

wise stag
#

you want it to start firing immediately?

knotty lynx
mild storm
#

you heard em

wise stag
#

alright ill buff it

#

you all said it not me

mild storm
#

360 angle, no ground check

#

can see through walls

neon glacier
#

uh oh

mild storm
#

shoots the ship down and run is over

fresh thunder
#

One thing to note is that scraps spawned from a wooden crate via the whitelist dont respect the LQ config for their min/max values being overridden
Note in LQ the max value i set is much lower than the default (which is 480, which x0.4 is 192, whereas mine is 240, which is 96 when x0.4, yet the one from the crate is using the default value)
In fact its even higher than that, but thats due to Rainy as well (x1.15)

#

its not a big deal, i probably wont even have the fire axe in crates because its a bit too strong

#

it might matter a bit for dice since i halved all their value since they can just have it gambled off
Otherwise, scrap items added to the wooden crates work fine

wise stag
#

not sure how LQ is setting the min and max

#

but i cant do better than this

exotic olive
#

the sea mine girl doesnt have her head thingy

#

is this a bug?

wise stag
#

chat shes bald

#

but uh

#

shes out of charges

#

thats how u can tell she has no more charges

#

u gotta either recharge her via going to orbit or feeding a key to her belt

exotic olive
#

oh you can recharge her?

wise stag
#

ye

#

with a key

hot light
#

stick a key in her lower front area?

#

bold

exotic olive
#

also should i be afraid?

fresh thunder
#

Also i can confirm seeds are dropping from trees properly now

mild storm
#

lol

wise stag
mild storm
#

yes

hot light
#

should u?

wise stag
#

@radiant raft can you give every single nutcracker in toystore teh enemy layer on their renderer just to freak people out

hot light
fresh thunder
wise stag
#

lol

exotic olive
#

shes ugly without pins

hot light
#

she's gorgeous regardless

exotic olive
#

and i mean its a pretty weird thing a spiky ball head

hot light
#

well, she's a sea mine, so

#

only fitting

hot light
#

ye .u.

feral cape
# radiant raft Lmao maybe

Wrong. Do it to only some of them

Have it be occasional so people get suspicious, and even more anxious when nothing is happening.

feral cape
#

In hindsight you probably realised what they were saying based on the wording but I don’t want to ghost ping

wise stag
#

boom

wary storm
#

In the safe, sometimes the loot falls a little lower, which is why you can’t take it(

#

Especially when it appears at an angle, it’s generally impossible to grab anything inside...

tawny hare
wise stag
#

check ur config

#

well its a problem with me-ish

#

i forgot to rename this

#

to wooden crate value multiplier

fresh thunder
wise stag
#

oh

fresh thunder
#

thats the full config atm

wise stag
#

yeah i have no idea DogeKEK ill look at what LQ edits later but im not sure i can do anything about it

fresh thunder
#

its fine, for now i am just blacklisting any scrap where i nerfed the value from appearing in metal crates, and being careful what i add to wooden crates

#

say, one workaround would be having an option so that any "scrap" placed into wooden crates always have their value set to 0

#

I mean wooden crate is mostly for gear, by default its just shop items

#

so i would be fine with Dice and other such things having a value of 0 if they come from the wooden crate rather than found in the facility

mild storm
# mild storm
poll_question_text

Other 2 main robot gals

victor_answer_votes

24

total_votes

42

victor_answer_id

2

victor_answer_text

Add both

victor_answer_emoji_id

1181287712943259738

victor_answer_emoji_name

yoiled

wise stag
#

oh wait

#

bruh

#

i mixed up wooden and metal crates

#

a 2nd time

#

i keep forgetting

#

wooden is shop items

#

metal is scrap items

fresh thunder
#

Yeah

wise stag
#

nvm it gives them both a scrap value

#

lol

hybrid flume
#

Damn, you're green now.

honest basalt
honest basalt
#

If using lethal quantities it should give the right name in parenthesis

wise stag
#

lethal quantites gives the wrong internal name lol

glad harness
fierce sparrow
#

Is the driftwood giant in the coderebirth mod or do I have to download giant specimens?

fierce sparrow
#

okay thanks chill guy

feral cape
fierce sparrow
#

okay

cobalt mango
#

am i the only one whos having an issue with this mod screwing seed generation?

#

every time i try to land it does that

#

i disabled it, worked fine

#

enabled it, seed gen's stuck

feral cape
#

Some incompatibility with another mod probably

cobalt mango
#

i never had problems with it

#

didnt even download any new mods

feral cape
#

Updated any?

fierce sparrow
#

have you tried to change save file ?

cobalt mango
#

but then again, it works fine

#

both of them

cobalt mango
feral cape
#

Tried disabling them and then trying?

cobalt mango
#

gordion and code rebirth? didnt work

#

gordion? worked

#

code rebirth? didnt work

fierce sparrow
#

does it work when you just disable gordion saga?

#

okay

#

strange

cobalt mango
#

let me try to regenerate the configs to see if its that

fierce sparrow
#

gonna test on my modpack rn i have these mods

#

work fine on my modpack

dusk field
#

Would be fun if it actually takes a combo of three different mods

cobalt mango
#

well managed to fix it anyway

#

i just needed to regen the configs

dusk field
#

Oh yay

fresh thunder
#

i was tweaking

fresh thunder
patent ember
#

hey @wise stag, I've not been to in-depth lately on LC lately, so I have some small questions.

  1. ||Why does the microwave explodes every time it opens?||
  2. ||Why does the Charred Baby has a battery capacity?||
wise stag
#

and um, for the second, no reason

#

charge the charred baby

patent ember
wise stag
#

good

patent ember
#

yeah, I see

cobalt mango
#

LMFAOOOOO

#

i was doing the same thing

fresh thunder
#

it not only did the crash thing
and made traps dissapear from LQ
But actually everything CR dissapeared from LQ

#

redwood, snailcat, butterfly, the weapons

cobalt mango
#

christ

fresh thunder
#

Skill issue on my part for not backing it up at any point whilst doing a bunch of changes

cobalt mango
#

well i didnt have anything major going for code rebirth

#

aside from the price changes

sweet plover
#

seems as hazards are desynced possibly

hot light
#

^

cobalt mango
#

yyyyup

valid drum
#

SQLite as well cus they're useful as fuck

vital vector
#

petition for nutcracker gal

wise stag
#

Imma need yalls configs

#

Well

#

Pepsimans and lunxaras

#

Just send me the log file

#

I feel like you guys have a desynced config

#

@hot light @valid drum

valid drum
#

I'll send you the pack code

wise stag
#

If u can reproduce, need everyone to enable extended logging and reproduce

valid drum
#

01936a23-8c94-a6ef-4240-18748e9d7100

wise stag
#

I'm seeing LLL error a couple times I dunno

#

Not necessarily LLL issue but there could be a chain there

#

cant figure out how to open the sqlite files to read em, tried a few applications

#

plus no one's reported any desync in the hazards yet so the current best guess is a mismatched config

valid drum
#

We downgraded for now but if @trim ivy Can test that would be great

wise stag
#

i didnt touch hazards last update lol

wise stag
#

need this gif but with "configs or it didnt happen"

trim ivy
valid drum
#

But Moon was named Untitled, Interior was Starlancer Warehouse

valid drum
#

01936a23-8c94-a6ef-4240-18748e9d7100

#

Code again

trim ivy
#

The hell is that???

valid drum
trim ivy
#

Maybe its an issue with the moon or interior???

valid drum
valid drum
wise stag
#

the latest update could desync the position of the LASER turrets, but nothing else

valid drum
#

Cus they saw Teslas where I wasn't

#

and I saw Lasers where they didn't

#

Prolly that Xu

wise stag
#

tesla position wouldnt change

#

only laser

#

so that desync idk

valid drum
#

Idk

#

It doesn't repro on 0.8.4 though so it's strange

glacial imp
#

Is anyone else having an issue where when you spawn in the seamine gal it freezes you and you can't move?

wise stag
#

by spawn in you mean buy the charger?

#

send logs

glacial imp
#

Oh, its when I press e on her

#

Where are the logs?

#

Found it, ill send rn

wise stag
wise stag
unkempt knot
#

when i used this mod, it fucked with the weather values and made them spawn every day. is this just a problem with my mods or is it some issue with the mod?

unkempt knot
#

hhh thats hard to think of, it was likely a few month ago before most of traps were added and it was mostly just the coins, friendly monsters and the weather events

#

4-5 i believe

wise stag
#

I believe its better now yeah, if its still bad you can adjust weather weights in weather registry mod dependency

unkempt knot
#

alright!! i'll go check it out later. thanks for answering the questions :3

wise stag
#

Yee gl

mild storm
#

see if it happens if she walks before you hug

#

like let her follow you a bit then hug

unkempt knot
#

oh, i forgot to mention, is there anywhere where i can see descriptions of what things in the mod do, mostly the traps? This is a stupid question but i'd just like to ask

glacial imp
unkempt knot
#

Alright, thanks!! :3

pine ember
#

Ehh, okay, for whatever reason, I am no longer seeing any of the indoor hazards. In fact, I am barely seeing any of these hazards at all, just some bear traps scattered here and there. Not even an ACU in sight

#

Did you change how the config has to recognize the inputs or something?

wise stag
#

The config was indeed changed, but ur old config values shoulda been overwritten

#

You can try regen'ing configs?

unkempt knot
#

everything is still super weathery. last time i tried fixing the weatherregistry i didn't really know how to change the chances back. I'll check again and ask if you can help me.

pine ember
#

Yeah, I did that, I'll set it back up

#

By the way, I don't know if I got a response to this when I first asked this, but if I wanna set up hazard curves for a specific moon, it would simply be MoonName - x,y ; x,y ; x,y ; x,y, right?

#

Where MoonName is the specific moon rather than just Vanilla or Custom?

visual perch
#

hmmm letters

pure robin
#

Oh god what the hell is the microwave?

#

I just reinstalled this mod after being away for awhile and there's like 8 new hazards and a shockwave robot I don't understand

pine ember
#

The microwave should be the least of your concerns

#

Just wait til you meet the fan

visual perch
#

A microwave is a microwave, would you like to tip 20%, 50% or 100%?

pure robin
#

It kept exploding it was so scary

pine ember
#

Oh, that meant there was something in it, you can snag it when it's active to sell it for a few extra credits

pure robin
#

Oh ok. Risk v Reward, not just some roaming landmine

glacial imp
#

What was the new update?

visual perch
wise stag
valid drum
unkempt knot
#

how do the trap spawn curves oork

#

they confuse me

glacial imp
valid drum
#

@wise stag Bug report

#

New update explodes on lobby reload

#

Redwood

wise stag
#

oh lol

glacial imp
#

There's this bug on any moons with meteor shower where you can't hear like half the sounds in the game, the main one being footsteps and some sounds of other entities.

wanton dune
#

im really enjoying the mod keep up the good work team

glacial imp
#

real

wanton dune
#

Is LEC still broken

#

wrong chat

wise stag
#

lmao

wise stag
wary storm
#

I even turned off the meteors somehow...

wanton dune
opaque spoke
#

Wtf is higgle

wanton dune
#

I looked it up on rhymezone

unique yew
#

So how do I fix Shockwave gal? She isn’t at her charging dock and I don’t know how to fix it

opaque spoke
#

Pick her up and slam her down on there like a cartoon

unique yew
#

How

#

She isn’t even on the ship

#

Image for reference

wary storm
#

By the way yes

#

I had the same problem today

unique yew
#

I forgot to add the image

wary storm
#

More precisely, from the streamer...

#

I just watched him cry that his waifu had disappeared

#

God, can you customize the sound of this android? It makes such a loud noise, like some kind of pots

#

xD

wise stag
#

lol

#

if u press and press the charger again it'll get the gal back

wary storm
#

More pleasant sounds for example...

unique yew
wise stag
#

you just need to be landed first ofc

wary storm
#

And when does she attack?

#

When are you in a good mood? xD

#

A spider bit me, she's just running around

opaque spoke
wary storm
opaque spoke
wary storm
#

just 2 devices

opaque spoke
#

Never speak again

plucky sedge
plucky sedge
plucky sedge
wary storm
#

The first aid kit is too strong, endless and heals gradually...

plucky sedge
#

oh yeah i was supposed to install that mod awhile ago but i forgot...

wary storm
#

But I needed it in the build, because some players often take damage and are afraid of everything...

#

causality, but at what cost :с

opaque spoke
#

Big feet

cobalt mango
#

thank you for this blessing

opaque spoke
#

Your'e welcom

wary storm
opaque spoke
fresh thunder
#

A config for the value / chance of the Charred baby and other microwave scrap would be really good, because atm the value is rly rly high

wanton dune
#

i like the microwave rework

wary storm
#

Can you put a vanilla cannibal in there and kill him right away?

wanton dune
#

maybe

wary storm
#

damn it...

plucky sedge
# wanton dune

@opaque spoke this is what we want to do to the maneater

plucky sedge
#

opaque spoke
wary storm
#

But in general, the microwave doesn’t do anything else?

wary storm
#

Except how it squeaks throughout the entire complex - annoying all the ready-to-fake nuggets

unique yew
wary storm
#

what if you rearrange the item?

#

Does re-logging into the lobby help?

#

What if you put it in Storage and return it back?

fresh thunder
#

The value do go kinda crazy from the microwaves
We do have a higher spawn of them, for larger interiors where we agreed it was better to have more so they do something and are more likely to block doors
But yeah its alot Cri2

unique yew
wise stag
#

and she wasnt bought on a separate update of CR?

#

and yeah ill add a config for micorwave stuff next update

unique yew
wary storm
#

A

#

Understood

#

if you bought an update last year - re-logged in - updated

#

Could there be problems? It’s just that one player bought it and hasn’t updated for a long time, the problem was the same...

unique yew
#

It should be the most recent version, or at least I bought it around .8-ish?

wary storm
#

Crap...

#

I gave her an ogre

#

And now I can’t take him when he jumped from her...

#

Zero interaction...

#

maybe that's how it was intended? xD

#

I don't think...

unique yew
#

I’m gonna try starting a new file and I’ll see if she works there

opaque spoke
unique yew
#

Yeah she works fine in a new file so idk

wary storm
wary storm
#

She was holding a first aid kit and a couple of scraps

#

after which I asked to reset things...

#

The first aid kit has disappeared :с

#

or maybe he’s on a ship..., I’ll find out after death xD

wary storm
glacial imp
#

Was the Redwood Titan completely ripped from the original mod or is is different?

wise stag
#

and if it wasnt clear, i made the original mod, lol

glacial imp
#

oh

#

didnt know

#

I noticed it got stuck really easily on trees, a suggestion I have is it to break trees to avoid getting stuck

fresh thunder
# wanton dune

Also the scraps from the microwave pretty often spawned on the floor, instead of inside the microwave

#

no errors in log or anything like that

woven anchor
unique yew
#

All I did was reload the game and she’s gone now

wise stag
#

she'll be there when u activate the charger

#

she's just not there visually temporarily

#

i've tried fixing this issue multiple times and I have no idea

#

but it doesnt cause any actual problems

unique yew
#

She doesn’t show up even if I do though

wise stag
#

can you record yourself activating her?

unique yew
#

I can try, It won’t look great but I can try

wise stag
#

that's fine

mild storm
#

in the end, he was just a family guy

unique yew
wise stag
#

and just to be completely clear, thats when u were fully landed?

#

it was like past 8:20am ingame

unique yew
#

Yes

wise stag
#

that's really weird, I'm not sure what the issue is since i just played with peopel and it was working fine oin their pack with restarts

unique yew
#

I can tell because the pikmin container from another mod lets me interact with it

sly belfry
wise stag
#

you could send logs but im not sure i could get anything out from there

wise stag
unique yew
#

She’s just back now

#

All I did was quit and enter the session again

wise stag
#

weird

unique yew
#

That didn’t work before

unique yew
#

You can’t stop me

mild storm
#

controller players get burned at the stake for no reason

#

thems the rules

unique yew
#

That’s not gonna stop me from using what I like

mild storm
#

my one weakness

#

a good argument

unkempt knot
mild storm
#

posting this before the thing

wise stag
#

Currently I see no bugs with CodeRebirth that need me to prioritise fixing, some small tiny issues here and there but nothing that would actually pose any problems to players normally, so I'm finally going to take my break, don't ping me, don't bother me, if there's any bugs you put em on the github and I'll take a look then.

Reasons I'm taking a break:

  • First of, the excuse/not-actually-a-reason reason, Which is that I've got University and I need to deal with that, so far I've just been doing both and it's not really a healthy way of doing things but I've never actually cared too much about it.
  • Second of all, this thread had become a place of toxicity a few times and this mod itself has become a thing that caused me to feel hate and/or absolutely be feeling like trash, this could be for reasons like people going out of their way to recommend people to not touch the mod and make up false reasons for why, such as lag, I'm sure that at some points for this mod there were times where it would cause lag, but I don't believe I've ever let anything of that sort stay on this mod for more than a singular day at most, and seeing people I looked up to and enjoyed talking with doing these actions, whether it was behind my back or not, made me feel not great, understandably, this thread was also just not that great at all, with times where me and rodrigo's work would be summed up as having 0 time or effort put into it, when I've spent multiple hours, everyday, without break, for the last maybe 10 months on modding.
    Now whether you believe that my actions here are childish or unreasonable or I'm overexaggerating like some people in my absence suggested, that's up to you, I'm only giving a reason so that people understand why I'm done.
    And by done I mean I do not enjoy working on this mod at all anymore, it was fun, I did unique things no one ever did before, one of
#

the first custom weathers, pioneered enemies, hazards, items and a million other things.
As a famous quote goes: "I came, I saw, I Conquered".
Now im a modding addict, so i'll probably go back on my words and update if there's anything cool I think of, plus I still need a few gals to implement and a couple mod compats into the mod before I'm fully done.
But again, there's a lot of two-faced behaviour and I'm also a bit guilty of that and I apologise for anyone I've talked badly about behind said back, It's hypocritical of me but here I am.
Anyway, this isn't to say that a lot of people don't enjoy the mod, what I make and so on, I'm fully aware of that, and while I don't understand entirely how much people like it, I'm sure there's a lot and I'm sure they like it a lot and I'm very thankful for everyone who's supported the mod's development, whether it was via encouraging words or donating by ko-fi or just spreading the good word of the mod, I appreciate it wholeheartedly, but words are a bitch and I just feel better not being here right now, I'll ask for this thread to be closed now.
And don't worry, I'm feeling fine, happy even, while it's sucked for a long time my mental health has never been something for me to worry about so for anyone that worries, it's fine, I'm completely okay and probably better than I might sound like right now lol.

wise stag
#

v0.8.8

  • Fixed icy hammer and made it have a 75% chance to slow.
  • Fixed microwave scrap not following microwave for clients (maybe).
  • Fan doesn't push you through railing now :<.
  • Added redwood spawning with breaking trees sometimes.
  • Fixed seamine gal dance anim.
  • Changed weights of all the weapons to be less and gave them a small sound when grabbing dropping etc.
  • Fixed hazard spawning for non host clients in debug mode.
  • Fixed item spawning value for microwave scrap.
  • Fixed wooden seed spawning (maybe).
  • Got rid of lineofsight check for seamine gal's explosion.
  • Fixed bug with gals where they'd disappear when lobby was reloaded.

Also check the tool in pins for the hazard config if you wanna change it, You can add or remove points with left click and right click, then there's more settings that u can read when u delete the default entry, but the defaults are pretty good

#

hotfix because of the gal issue where they'd disappear forever

#

rest just happened because it was in the way, im back on break after this Deadge

valid drum
#

We love you lunxara_love_with_tail

wise stag
#

not back, if theres any issues, people report them to the github

#

lol

#

i forgot to add rodrigo's christmas textures so i might do that later

mild storm
#

plink github

wise stag
#

v0.8.9

  • Added christmas texture for shockwave gal and seamine gal.
#

too many updates in one day

#

time to disappear forever

spiral badger
#

if I have to lock this thread one more time

ashen peak
wise stag
#

Smh

spiral badger
#

I did it the first time tho

high zenith
#

She really rebirthed my code

cobalt mango
#

withered shockwave drone

spiral badger
#

punished shockwave drone

young umbra
#

Omg wait

#

this is back!?

#

I knew you were strong

patent ember
untold star
weary tulip
#

Thanks for the patch, nice to have the fix for the gals vanishing when you open a lobby.

narrow rune
narrow rune
#

kinda funny how charred baby has battery

autumn heart
#

Live photos of a dead red wood blocking the enterance to the ship

untold star
untold star
narrow rune
plucky sedge
narrow rune
#

im assuming health

untold star
narrow rune
#

no

untold star
#

my apologies. i dont quite understand then.

narrow rune
#

they are an item that can be charged

untold star
#

ooooohhh. well shit xD

#

i didnt realize that. never tried it. haha

narrow rune
#

its a bug

untold star
#

thank you for clarifying~

untold star
wise stag
wise stag
wise stag
feral cape
wise stag
#

Lol

autumn heart
#

Reopening the doors pushes our bodies back up

wise stag
#

Ye dat makes sense, I guess I'll try to think of something for next time for the Redwood corpses

autumn heart
#

And then after the minute the heart pops out instead of it dropping instantly maybe?

wise stag
hybrid flume
#

Damn, this is open now.

#

I feel like in a roller coaster.

untold star
autumn heart
#

How does the spawn curve work for hazzards

wise stag
#

I have a tool in pins to make the config easier to generate

visual perch
mild storm
#

You can lock my thread anytime 😏

#

plink surfaced thread locked

#

Boo womp

wise stag
#

lock surfaced and coderebirth

#

best ending

visual perch
mild storm
#

yoiled dont send my thread to davy jones locker

narrow rune
#

surfaced rebirth

#

resurfaced

tawny hare
#

code surfaced

mild storm
#

All of the surfaced gals greed

tawny hare
spiral badger
#

gal gal

visual perch
#

Cruiser teminal Gal

tawny hare
visual perch