#Code Rebirth [V§O∆X∆O§]

1 messages · Page 15 of 1

wise stag
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greatest thing rodrigo ever made for me

mild storm
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Code rebug

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No multiplayer testing

wise stag
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I dont need to test multiplayer, ever, I'm just that good

mild storm
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Preach!

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Slay queen

visual perch
mild storm
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facts

hot light
mild storm
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Prismatic bot

flat tusk
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is the estimated time still friday or has it changed at all

wise stag
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it was so hard to get the mapdot to be yellow

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had to combine an emissive white map with an orange base colour

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terminal sucks ass

wise stag
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also ill be posting the shockwave gal's textures and model later incase anyone's interested in making variants, and if they look good i might add em idk

mild storm
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red gal. blue gal

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make em fight

fast wing
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Cleaning Gal from Immersive Company

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also i dont want to insult Xu Xialoan's creative direction, but does anyone think that the weapons are too fantastical for lethal company? Like it doesnt fit well with the rest of the game or the mod itself.

wise stag
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probably lol

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the assets looked good, and they were free for a limited time

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at some point i wanted to add more animations for bows, spears and stuff like that but its a lot more work to make stuff like that properly compatible

wise stag
fast wing
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replicator gal

wise stag
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tanks debby

timber lion
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cleaner drone gal that makes you high

mild storm
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dont tempt me

dreamy geyser
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oh yea @wise stag have you had a look at what OpenBodyCams does with your new map target? lol

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I imagine it probably sticks the camera in the floor or something right?

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I probably need to give you some API

wise stag
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huh i havent seen nop,e ill have to check

dreamy geyser
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I'm sure it'll be a problem, so I'll see what I can do for API while I'm changing how I attach the camera

wise stag
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okir

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okie

mild storm
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xu will release without multiplayer testing

wise stag
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also @valid drum, rodrigo says he tested the new update and tested everthing including multiplayer testing

wise stag
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and he says its all workign

valid drum
feral cape
# wise stag

Wait will she be called Delilah on the monitor?

wise stag
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yes

mild storm
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cuz mithzan crew called her delilah

feral cape
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I’m aware, it’s a nice reference :D

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Considering the alternative is robot bitch

radiant wigeon
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Would it be possible to have it show the collected message in the corner when the shockwave gal returns loot?

mild storm
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Ye, seems fixed in the next update

wise stag
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I couldn't actually figure out why the gal can't shoe the corner thing in the bottom right when she returns, but she does send her own notif now with a bit of an improved parenting onto ship system

radiant wigeon
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Even better! The main reason I wanted it was so I knew she was successful, so her having her own is nice

wise stag
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alright, rodrigo tested everything so yall can have a very smooth experience, ill post update in a bit

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so if i screwed anything up

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you can blame my testers, glitched npc and rodrigo

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if its something sound related, i fucked up, cuz neither of them tested that, and im too lazy to keep delaying the update another day to test sounds on clients

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v0.7.0

  • Added 7 new hazards.
    • TeslaShock.
      • Damages nearby players with metallic items, chains enemies and players alike.
    • Functional Microwave.
      • Wanders the facility... very slowly... while cooking it up.
    • Air Control Unit.
      • Screw jetpack users.
    • Laser Turret.
      • With gems stolen from Henry Stickman, some mad scientist created a big ass turret that went wild.
    • Bear Traps.
      • Usually is for bears.
    • Flash Turret.
      • Say cheese!
    • Industrial Fan.
      • Back when employees used to work overtime in the hot summers.
  • Fixed bug with getting fired.
  • Made it so you can drop gal's items while she's delivering them.
  • Cleaned up triggers with gal so prompt wont pop up unless you fulfill conditions.
  • Gave gal a radar dot so you can look at her in the terminal's radar, goes by Delilah.
    • Works with the OpenBodyCams mod not really the POV is from her feet.
  • Made it so gal doesnt jitter for clients on ship land/takeoff.
  • Gal probably doesnt jitter in the elevator anymore.
  • Fixed several bugs with gal killing enemies.
  • Fixed gal dropping off items onto ship, they now stay there with the ship, notif doesnt always show up though, so gal has her own notif now.
  • Massively improved gal selling mechanics.
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update will show in 40~ minutes

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screenshots etc are all available in the readme

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have fun yall

wise stag
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everything

hot light
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based

wise stag
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well, answer is still everything

hot light
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looking forward to trying all this

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and sincerely hoping the firing bug is fixed. friend LOVES to eject us as soon as we start

placid cradle
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hihi!! just saw the mods page on thunderstore so i came to ask, is anything in the mod toggleable? everything here looks fantastic, but theres only a few things that i personally would like to have (and also im not one to add too much going on in my friend mod pack)

thorny shuttle
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Everything

wise stag
thorny shuttle
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#first

wise stag
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lol

placid cradle
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oh sweet!! tysm for the response!!

wise stag
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config is super open and i sometimes get asked to add more, so yeah you'll probably find what ya want there

placid cradle
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thats perfect, thank you! again the mod looks really fun, cant wait to try it out when my friends are available lol

wise stag
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have fun

mild storm
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Also im putting this here but the read me lore for the hazards is random xu nonsense rn, i didnt write their lore down yet but that will be updated soon

wise stag
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tesla shock and laser turret arent to ofar off from what you told me iirc

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the rest just say what they do for hte most part lol

mild storm
solid mural
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Bro @wise stag

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The rocket turret is not fair lmfao

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That thing just beams you anywhere

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I can’t even jetpack

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It’s so hard to avoid on titan

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But all the hazards are dope

wise stag
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🤣

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yeah i didnt like testing it on titan either

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the config should allow u to make it less on titan tho!

solid mural
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Only 1 spawns for me

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but that 1 is enough to fuck everything up

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it spawned behind the ship

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and was sniping me from the main entrance at titan

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I had to get the gal to take back all the loot for me

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legit could not step outside

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its a nice update though I like it

wise stag
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lmaooo

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yeah fair enough honestly

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such a vertical map it would just snipe you constantly

hot light
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question, is the ACUnit only supposed to fire when you have a Jetpack?

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or just whenever you're jumping?

mild storm
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So long as it has line of sight and youre above it it will shoot

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We'll have to see with feedback for ac unit cuz balancing it is a challenge

hot light
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hmk

mild storm
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All hazards together here, like a little family

vestal python
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sooooo

hot light
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may need a delay before starting up as the ship lands

mild storm
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People vs ac unit lol

vestal python
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personally i don't mind it trying to hit people as they jump but maybe it should have a minimum time before it locks onto someone?

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so that a normal height jump can't trigger it?

mild storm
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Xu's adding it so you have to be above it at a certain height for it to trigger, so you need to be above it, in its angle range and with line of sight

wise stag
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i can add like a 10 second headstart timer for hte player

mild storm
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Also heres abridged hazard lore :

  • Flash turret : surveying camera
  • Laser : mining laser used to extract ores
  • Microwave : used to weaken and crack rock to help with mining
  • Fan : aeration system while mining
  • Bear trap : used against local wildlife as defense while mining
  • Bug zapper : used against the bigger enemies as a defense while mining
  • Air control : used againt air enemies as a defense while mining

All were pieces of equipment used for a mining operation that went south when all the software bugged, making the machines go haywire and kill the crew

vestal python
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explains why all the screens are the bsod then

wise stag
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v0.7.1

  • Fixed potential bug with ACUnit where it wouldnt despawn on moon unload.
  • Fixed animator bug with bear trap.
  • Fixed problem with industrial fan not spawning red mist.
  • Fixed Tesla Shock targetting the first person through walls.
  • Fixed Laser Turret not rotating for clients.
  • Stopped ACU while ship is leaving.
  • Potentially fixed flash camera not working on other clients.
  • Nerfed ACU a tiny bit.
  • Fixed bug with gal not picking up items properly or not able to be activated by clients.
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update in 40~ mins

pine ember
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The new hazards/traps should spawn on all moons, modded and vanilla, assuming one hasn't changed how traps spawn via outside means (as in, Lethal Quantities), yes?

vestal python
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is there a reason why the ACunit has an abundance value instead of a spawn chance?

pine ember
feral cape
wise stag
mild storm
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Outside hazards are quirky like that

deft ember
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So I got these errors and I couldnt enter the facility, any clue whats going on?

deft ember
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Found the issue, was Loadstone nightly

wise stag
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Gal would basically break on that moon since the fire exits didn't generate properly, and I usually test with loadstone nightly so dunno if it's that

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Well, maybe just regular loadstone but still

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@ripe saffron any ideas?

ripe saffron
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the dungeon didn't generate correctly for some reason or another

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are there any other errors further up?

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any logs from loadstone?

ripe saffron
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nightly has a separate guid now

wise stag
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i dont think i patch really anything relevant for loadstone or dungeon generation

feral cape
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Might work then?

ripe saffron
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nightly should be identical except for an extra config option

feral cape
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Then don’t use Loadstone or don’t use CodeRebirth for the time being

wise stag
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both mods work fine with me together

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lol

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must be something to do with the moon he was going to

ripe saffron
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yeah, this sounds like a conflict with some other mod

wise stag
ripe saffron
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I should get back to updating loadstone some time soon. I've been pushing bugfixes as needed, but the core features haven't changed in a while

deft ember
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It was on the moon Asteroid-14, I'll reenable loadstone and try to replicate the error to get you the log

deft ember
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Did not get the same error this time, I did get a couple errors but they were different ones and I don't know if they're related to your mod even. I'll send the log incase you still want to look though.

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0192e348-ad0c-8066-2e43-a8a065eeab1c and heres the code

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I think I just had deleted the lethallevelloader config and this was the first moon I had landed on, don't know if that's relevant.

flat tusk
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the ac unit is easy to dodge if you know what you're doing with the jetpack

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it just feels like it'd discourage people from learning it

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laser turret laser can go through walls if it spawns close enough to them

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microwaves can get stuck on eachother and doors

wise stag
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microwaves are silly, ill increase the range for them opening doors since they're supposed to do that

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in terms of laser turret i think thats just the visual of the impact

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i dont think you'd get hurt

feral cape
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The microwave watching in horror as I walk towards it with a metallic object

fresh thunder
flat tusk
fresh thunder
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Pack makers, i.e. someone using LQ or something

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For all creature / trap mods i enable them on all moons and set the chance to 0, then add them in LQ where i want them

wise stag
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and acu is getting one next update

flat tusk
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oh

wise stag
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LQ wouldnt be compatible with ACU as its not classified as a hazard ingame really, so i have to do the config for that one on my end

wise stag
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outside hazards dont work on LL so i have to do all my registeration on my own logic lol

wise stag
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alright next update is almost ready, just waiting on something from rodrigo in 30~ to 60 mins

v0.7.2

  • Gave ACU a spawn weight config based on moon + value.
  • Gave microwave bigger collider to open doors.
  • Gave all hazards lore in the readme.
autumn cipher
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I can say that that air protection thing xD is lethal on experimentation

hot light
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should see it on Seichi. helped me discover some assets from one of S1ckboy's other moons XD

hot light
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guess im goin to the doctor

timber lion
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horseshoot crabs from Surfaced and ACUs are a dangerous combination

timber lion
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i just got clay shot because one yeeted my ass into their line of fire

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also, side note, don't refer to clay shooting by its other term, i just got an automatic warning for that, lmao

mild storm
timber lion
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and i thought crabs would only be my enemy on maps like Black Mesa...

dreamy geyser
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I really wish the edge detection in LC wasn't so sensitive so that detailed textures like this could really shine

mild storm
dreamy geyser
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wow discord renders that really well

hot light
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ACUnit with Horseshoot projectiles

wise stag
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lol

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anyway update uploaded

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added config and lore in readme

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should show up within 40~ minutes

mild storm
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players eating good

ashen peak
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mmm soup

hot light
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soap

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🧼

waxen otter
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I think I'm gonna leave ACUnits off for now.. lol
Is there a way to configure rarity instead of quantity? Like I wouldn't mind 5 bear traps spawning but maybe not on every single moon

velvet jay
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I love that this also happens when the turret spawns next to ship too

feral cape
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Can the new hazards harm enemies?

I can imagine something like ACUnit igniting a giant if it gets hit but will I just see a microwaved hoarding bug in the building?

hot light
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ACUnit vs Redwood
.3.

mild storm
# waxen otter

lol i tested ac units in call with xu, had one right outside the ship doors, got flung and died

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they are oppressive

opaque spoke
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Are there any plans to separate CodeRebirth's flora and hazards into their own respective mods? Having to download everything despite having 99% of them disabled is kind of mental, especially when installing it into a fresh modpack, where it takes a hell of a long time to load upon initial startup.

mild storm
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if something is disabled its not supposed to be loaded up on startup

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it doesnt load those assets

opaque spoke
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It's weird. So like, unpon a fresh install of CodeRebirth, it takes like 10 years for the game to boot up. Once after the game has actually registered the mod though and created all of its configs; it's fast again.

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Even so, having to go through the entire mod just for some plants and hazards is kind of a hassle, and takes up unnecessary space.

supple maple
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i think a mod should load everything it provides first so it doesn't break anything

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because it makes sense

wise stag
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i'd halt productivity by like 5x separating everything into its own mod just for a faster minute on first time load

supple maple
opaque spoke
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It's kind of like downloading a whole-ass moon just for its exclusive interior. Cough, Tranquility.

wise stag
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it doesnt really take up unnecessary space though

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the whole mod is 50mb, doesnt load into RAM if you disable something

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so its just disk space

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the difference between a whole ass moon is that those are usually made not with optimisation, like 80mb and are always loaded into memory so do actually mess with performance

opaque spoke
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Hm.

wise stag
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also what do people think about a good default number for the hazards? the mod has 7 hazards and im not sure how to balance the number of them that should be spawning by default, rn i just put a number randomly without thinking while making the config, 5, which means that anywhere from 0 to 5 can spawn

feral cape
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Not sure if it already works like this but hazards should have a ramping behaviour.

If one spawns having a second spawn becomes less likely. Or alternatively a set chance for one to spawn which ramps higher each time increasing chance of having a group of 2-3.

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Mobs like nutcrackers and baboon hawks work like this in vanilla

wise stag
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right now the graph for them to spawn is linear, but i could try making an inversely exponential/whatever the graph is called

feral cape
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Might work best with bear traps to have a higher chance of multiple spawning, instead of just having a set chance which makes it mostly random.

mild storm
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yeah rn the hazards spawnweights are not balanced

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these hazards will need alot of work

waxen otter
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I would like a spawn weight alongside max number of hazards

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Seeing a moon with like 10 ACUnits would be cool if it happened only once every 15+ moons for example

mild storm
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@wise stag is spawnweight possible with hazards? i dont think its in vanilla

waxen otter
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When playing vanilla I've been to Rend with like 6 turrets in just the mansion entrance, maybe 15+ in the entire interior and Rend with no turrets at all

feral cape
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You yet been to titan with 4 turrets in a hallway + 2 nutcrackers?

wise stag
wise stag
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some of my friends really hated the fog, and i dint really have much stuff to do im able to do rn so i changed configs a bit so your configs might've been reset for the hazards, but i decreased their abundance to something more reasonable and gave them a better description, in terms of the haloween fog i added a config thats disabled by default htat gets rid of the fog

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so yeah, updatein 40~ mins

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v0.7.3

  • Added a debug config to disable halloween fog for my own testing and whoever else wants.
  • Reworked config names and values for hazards to be less and gave a better description for them.

heres the actual changelog

hybrid flume
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Sheesh.

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Seeing the code of these hazards sounds fun to do.

wise stag
mild storm
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also make ac unit not shoot players on the ground maybe

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would be nice

hybrid flume
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Set each other on the clients?

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What do you mean? Lol.

wise stag
# hybrid flume Set each other on the clients?

shockwavegalai has a shockwavecharger field and shockwavecharger has a shockwavegalai field, both of them work and set each other fine on the server, but because of how i instantiate and spawn the gal, the client isnt seeing the info

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i thought i fixed it but someone told me its still broken lol

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i also dont really like my bandaid

hybrid flume
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Will it always have one of each?

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Or do you plan later to have more copies of these?

wise stag
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but its fine if its not possible

hybrid flume
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Maybe RPCing their references after they spawned?

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So like

wise stag
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i tried client rpc'ing the networkobjectreference after gal spawned in shockwavecharger's start but for some reason that just didnt work

hybrid flume
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Hm, you still need to find the other anyways.

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So what are you doing right now?

wise stag
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findobjectbytype in the startupdelay

hybrid flume
wise stag
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apparently stil didnt work for clients, though it was a latejoin client too so idek

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lol

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its also such a yucky looking solution

crude vale
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damn the big turret just push you really far xD i thought they would shoot very big explosion

hybrid flume
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I would have to look at the code to understand better.

wise stag
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plus if u had a jetpack u could recover, ish

wise stag
crude vale
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yeah it is funny, but jeez the pression and the massive fear they give you when they litteraly stare at you

mild storm
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they put the fear of god in you

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i had one right out the ship door

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i got launched and died

limpid summit
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You're evil.

hybrid flume
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Looks disarmable.

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Just throw a sausage at it

mild storm
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Racism in a nutshell

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poor bear trap

flat tusk
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all the hazards should be configured by default to have triple the amount on embrion

hybrid flume
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Clearly not updated. hehe

dreamy geyser
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not sure if that could be your issue

wise stag
dreamy geyser
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hum, but the gal appeared in the world despite that? something must be funky there

wise stag
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v0.7.4

  • Improving ACU as best as I can, doesn't target you if you're actively on the ground or have something blocking LoS.
  • Improved BearTrap spawning.
  • Decreased IndustrialFan power by 25%.
valid drum
pure jetty
wise stag
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v0.7.5

  • Made shockwave gal resync with clients on lobby reload/late joiners.
  • Fixed teslashock shocking everyone lol.
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alright, that should be it

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i hope, lol

runic trellis
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what do the infectious biomes do?

wise stag
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aiming to do something similar to terraria biomes via enemies and flora

runic trellis
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tfw going back to the ship with full inventory of heavy ass loot and get attacked by a crimera 💀

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I added this mod to my modpack just for the newer redwood, but the rest of the mod is really cool too

wise stag
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ty, a lot of work has been put into it by a lot of people and we all appreciate the kind words Pray

runic trellis
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I think my favourite part so far was getting yeeted into the sky by the "windy" weather while trying to get my flashlight from the dropship, because I got really unlucky and EVERY free moon on the first day of the save was either windy, meteor shower or eclipsed

wise stag
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RIP

runic trellis
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the next day it was all clear so I just used LGU's forcecredits command to get back the credits needed to re-buy my unfairly lost flashlight

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was very funny getting yeeted though

dreamy geyser
runic trellis
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I imagine it would be hilarious if a driftwood giant yeeted you into the tornado, which then yeeted you into the sky

dreamy geyser
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should be soon, the weathers stuff is actually almost done I think

wise stag
dreamy geyser
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I mean... it has to be more than that

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not like I can make a tag :(

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it'll be little soft compat class to register a callback

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and then you'll just set the attachment point to whatever in there

wise stag
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thats probably good enough

dreamy geyser
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Visual Studio just hallucinated an annotation, that's a first

wise stag
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me when the robot is clearly sending a message to me through the monitor: weird annotation this AI sent me

dreamy geyser
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using BepInEx.Bootstrap;
using System.Runtime.CompilerServices;
using UnityEngine;

namespace OpenBodyCams.Compatibility;

internal static class TestCompat
{
    internal static void Initialize()
    {
        if (Chainloader.PluginInfos.ContainsKey("Zaggy1024.OpenBodyCams"))
            InitializeImpl();
    }

    [MethodImpl(MethodImplOptions.NoInlining)]
    private static void InitializeImpl()
    {
        BodyCamComponent.BeforeTargetChangedToTransform += (BodyCamComponent _, Transform target, ref Transform attachmentPoint, ref Vector3 _, ref Quaternion _) => OverrideAttachmentPoint(target, ref attachmentPoint);
    }

    private static bool OverrideAttachmentPoint(Transform target, ref Transform attachmentPoint)
    {
        if (target.TryGetComponent<Gal>(out var gal))
        {
            attachmentPoint = gal.headTransform;
            return true;
        }
        return false;
    }
}

I believe something like this should work

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if you wanna test it with that version I sent you earlier that would be cool, hopefully nothing breaks

wise stag
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fine let me give it a try lol

dreamy geyser
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(note that I specifically discarded the BodyCamComponent so that the signature of OverrideAttachmentPoint doesn't cause the class to load any OpenBodyCams classes when it is loaded, otherwise you'll get a missing class exception when you call Initialize())

wise stag
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time to try it

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first try

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great job honestly

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the eldrich horror face is some blendshape stuff that makes up her face lol

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but otherwise looks like it works @dreamy geyser

dreamy geyser
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ohh right

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hmmm

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I have an existing callback for this but it does require another delegate

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not a huge deal though I think, one sec

wise stag
dreamy geyser
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actually screw it, I'll integrate it into this delegate and add another ref parameter

wise stag
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alright

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im also having the problem of the soft dependency breaking on not being there lol, i hate working with soft dependencies bleh

dreamy geyser
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ope

wise stag
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not really sure where i went wrong with it too

dreamy geyser
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what's the error?

wise stag
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ill pull it up rq

dreamy geyser
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huh, is InitializeNetworkBehaviours where you're calling the soft compat method?

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and what's the soft compat class look like on your end now?

wise stag
# dreamy geyser and what's the soft compat class look like on your end now?
using System.Runtime.CompilerServices;
using CodeRebirth.src.Content.Unlockables;
using UnityEngine;
using OpenBodyCams;

namespace CodeRebirth.src.ModCompats;
public static class OpenBodyCamCompatibilityChecker
{
    public static bool Enabled { get { return BepInEx.Bootstrap.Chainloader.PluginInfos.ContainsKey("Zaggy1024.OpenBodyCams"); } }
    
    [MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
    public static void Init()
    {
        Plugin.ExtendedLogging("No way openbodycams is on?!");
        Plugin.OpenBodyCamsIsOn = true;
        InitializeImpl();
    }

    [MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
    private static void InitializeImpl()
    {
        BodyCamComponent.BeforeTargetChangedToTransform += (BodyCamComponent _, Transform target, ref Transform attachmentPoint, ref Vector3 _, ref Quaternion _) => OverrideAttachmentPoint(target, ref attachmentPoint);
    }

    [MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
    private static bool OverrideAttachmentPoint(Transform target, ref Transform attachmentPoint)
    {
        if (target.TryGetComponent<ShockwaveGalAI>(out var gal))
        {
            attachmentPoint = gal.DroneEye;
            return true;
        }
        return false;
    }
}
dreamy geyser
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oh

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uh

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this is annoying

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I forgot that when it loads this class it's going to try to load the class that contains that lambda's implementation

wise stag
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ic

dreamy geyser
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that is very annoying

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I'm gonna have to rethink all my other events now lol

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next update will be a API-breaking one probably

wise stag
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very fun, imma just comment this out until you've got smthn else thats workin then lol

trim ivy
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Did you just add a body cam to gal???

dreamy geyser
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shouldn't take long

wise stag
dreamy geyser
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I'll just make another prototype of the hook you need and then change everything else after

wise stag
dreamy geyser
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ahh gotcha

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sounds good, I'll DM you a new version in a bit but no rush on trying it

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should be a little simpler actually

wise stag
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yee

wise stag
polar wraith
dreamy geyser
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you mean the thing about it not finding the gal after spawn?

polar wraith
#

oh i meant the type error thing

dreamy geyser
#

sounds..curious

#

wait oh

polar wraith
#

i just responded to the last message because i thought it was still relevant lol

dreamy geyser
#

yeah.... I hate that snippet of code

#

just scan the whole assembly for annotations weeeeeeeeeeee

#

surely nothing will go wrong !!

polar wraith
#

meltdown solves it by just me manually hardcoding the only 2 network behaviours lmao

dreamy geyser
#

I really wish that it required a stub method that it injected calls to those annotated methods in directly

#

yea

#

I did similarly in Black Mesa

#

not really necessary yet but I much prefer it to scanning the whole assembly, getting all that reflection info is not fast

reef locust
#

The tesla shock should freeze you for a few seconds perceive

mild storm
#

Bear trap

thorny shuttle
#

Captivate the bear

haughty rover
#

hey xiao

#

its me, the guy that opened the log

#

i discovered what is already

wise stag
#

Oh nice, what was it?

haughty rover
#

the problem was the version, i tried on v67 and it looks fine, but i usually play on v64 because its better for me

#

the newer versions have a lot of stuffs that i dont like

wise stag
#

Ahhh yeah I added a Halloween fog thing that'd be why

#

Basically the config has an option to disable Halloween fog in the debug section

#

Because it was annoying me too lol

haughty rover
#

ohh

#

so if i disable it work?

wise stag
#

Nah probably won't work still, since it's code it'll be looking for it in v64

#

It's disabled by default anyway

haughty rover
#

aw D:
do you still need the log?

#

i recorded too to show what it looks like if you need

wise stag
#

The last two versions of this mod don't add too much anyway

#

Just a bug fix for non host clients for the gal and smthn for the air control unit

haughty rover
#

i downloaded 0.7.4 because the fan thing that you reduced, i really like the fan but it was so strong
but i can disable it too

wise stag
#

yeah dont worry its still strong anyway DogeKEK

haughty rover
#

lmao

#

zxvkojbbiuo

#

okay so

#

thank you!

flat tusk
#

is the fan strength configurable perchance?

wise stag
#

ill make it configurable next update

mild storm
#

Yeah and the fan was also nerfed, the pull force was too strong

timber lion
#

xu's the goat

visual perch
#

No xu is alpha skibidirizz

hybrid flume
#

Nom nom.

#

Is ACUnit supposed to always check all players whenever it found one targetable?

fierce sparrow
#

Great great traps

mild storm
#

Great great great asset to the company

wise stag
#

A lot of the ACU was a headache trying to detect when it starts and stops

viscid rock
flat tusk
mild storm
#

Now thats an armory

#

With real weaponry

cursive thistle
#

Is it normal for bear traps to all spawn in a group and not be scattered on the map?

mild storm
#

Yeah, when 1 spawns it spawns a group around it

#

So its clusters

#

Instead of them being very spread out

#

So they are spread out but when they spawn they spawn in groups

flat tusk
viscid rock
mild storm
#

Can you see if they follow you smoothly in the air or do they jitter around when turning

viscid rock
#

but besides that I am absoloutley in love with the hazards, finally we have bear traps! Could there be a possibility to make bear traps spawn inside too?

mild storm
#

I did also think of them being inside but i think outside lacks hazards

viscid rock
viscid rock
#

I just think they should be more.... lethal

#

they aren't that dangerous compared to the other hazards

#

I mean it does make flying jetpacks feel way more epic

mild storm
#

The bullet woosh is way better than we thought lol

#

But yeah depends what were the circumstances, like how fast you flew, how well you flew, if there were 1 or more.cannons

#

We dont want to make jetpacks useless

#

Just more risky

#

Because i got tired of seeing pro players just wiz by all danger with the jetpack

#

And wanted to spice things up

#

Testing is hard cuz im not good with a jetpack

hot light
#

gonna have to put 4 of these ACUnits on Trenches and 2 on Fortress

hot light
#

Glitch: Triggers Shy Guy
Also Glitch: Gets stuck in bear trap while trying to run away

valid drum
#

"You motherf*ckers!!!!" Kek

hot light
#

delicious

mild storm
#

We'll add ac units to the inside of grand armory lol

wise stag
#

lol

hot light
#

easy way to the top floor

#

yknow hwat, just make a tank. primarily moves forward, turns slowly, and projectiles fire at a set relative angle to the body. GCUnit

#

or just

  • Tank
    • What name were you expecting?
mild storm
#

A tank that looks like a tank but its really a water tank

wise stag
#

a tank that just makes you wet

#

it changes shape depending on the person

#

my tank looks like @polar wraith

#

and with that im gonna stop talking about this tank

mild storm
#

Leaping tank

wise stag
#

more mines

hot light
#

2 fish are in a tank and one of them asks, "How the hell do you drive this thing?"

trim ivy
viscid rock
#

but maybe the acunits should instakill? Its kinda wierd getting launched to the border of the map and then just peacefully landing with the jetpack again

mild storm
#

lol the original plan was it only doing knockback that was strong but not insanely so like right now, it was like a pressure wave made to mess around with your jetpack handling

steep sun
#

just installed this mod, should I disable the redwood from giant specimens?

valid drum
#

@wise stag laser turrets still shoot through walls

#

:c

#

Also meteor shower has a bug when landing that makes it really loud

#

But going inside an interior and exiting fixes it

mild storm
fresh thunder
#

Did the infinite money generation of tomatoes at the company building ever get fixed?

wise stag
fresh thunder
#

yeah i couldnt see it in the changelogs

#

Just asking because me and friends wanted to start keeping track of our quota records within our pack
but if thats still in i will need to explicitly say you're not allowed to do that strat, since if you're patient enough you can 100% make any quota off just tomatoes Cri2

mild storm
#

yes

glad harness
#

Knew it

mild storm
#

it needs to yeet players

viscid rock
flat tusk
mild storm
#

ye it seems the ac unit has some detection issues sometimes

#

me and xu tried to figure it out yesterday for a while

#

we thought it was fixed

wise stag
#

Yeah I'm kind of sure I fixed it this time around, it might break if you're at fast speeds though?

#

Not 100% sure on the speed part

viscid rock
#

bear trap ontop of the ship lol

valid drum
#

But it's like the audio is just stacked on top of itself til then

hot light
#

hmm

wise stag
#

ill look into the audio stuff

hot light
#

had a similar issue last night. thought Ganimedes had a reverb issue again

wise stag
valid drum
#

lol

wise stag
#

well it depends how you define bug, is it just very loud?

hot light
#

not a huge deal for me, but that's because i use loudness equalization

valid drum
#

Like if you listen to the clip that is not the audio source playing once, but it sounds like it's doubling or tripling

wise stag
#

every meteor probably has its own audiosource that its playing

hot light
#

like multiple instances of the exact same sound playing at the exact same time

wise stag
#

lol

valid drum
#

For some reason entering and leaving the facility fixes it and it goes back to normal

wise stag
#

ill have to see a clip of that

#

it might just be that the audio isnt looping

wise stag
#

so it just stopped

valid drum
#

It just sounded normal after going back outside

wise stag
#

honestly

#

the meteors probably moved away

#

lol

#

the visual ones at the top of the moon

valid drum
#

Possible

wise stag
#

they probably just left the vicinity

#

they tend to do that since i dont restrict them really

valid drum
#

So the stacked audio is something going on with those atm

wise stag
#

ye

#

ill just reduce their volume itself to 0.01

#

if they're the visual ones

#

hmm actually

#

if the size is big, ill leave it to be as it is

#

but if its the small ones ill reduce volume to 0

viscid rock
#

NOO

mild storm
#

also put metallic items in it and have it explode the entire facility

hot light
#

maybe not the entire facility... but a Big Bertha effect

#

requires conductive item

#

turns item into Gold Bar for some reason post explosion

#

1 time use

mild storm
#

turns it into a gold bar and also summons 50 zappers around it

hot light
#

🗒️🖋️

#

(im doing nothing with these notes yoiled )

hot light
#

seriously tho, great hazards. Gratar gonna become funner

wise stag
#

my favourite twitch streamers tbh

#

sorry @trim ivy but donald trump is just a much better streamer to watch 😔

viscid rock
#

since when is politics a streaming category 😭

wise stag
#

you're missing the fact that A. this is apparently RECOMMENDED CHANNELS to me alongside the vtubers and silly people AND b. his profile picture is his face on the american flag 🤣

viscid rock
#

ITS NOT EDITED?

mild storm
#

ye its real, ive gotten it in my recommended too

lapis flax
#

election is in 2 days, no?

mild storm
#

you have my vote president morv

#

🫡

#

now if only i was american...

lapis flax
#

please don't vote for me 😭

#

i have a bad economic policy

mild storm
#

MORV! MORV! MORV!

lapis flax
#

👀

mild storm
#

I love you president morv!

#

have my baby

lapis flax
#

oh dear

wise stag
#

This Morv guy has been acting like a tyrant... I think its time someone takes him... "out"

#

of the picture

tawny hare
#

I think the gal breaks when aiming and when I take off on the jetpack

tawny hare
#

She also didn't bring things and left them in the air in front of the ship many times after/on Artifice

#

she also couldn't get through some rooms in black mesa, but that's a map problem I think

wise stag
#

yeah ill talk to the mesa guys and test her there

wise stag
wise stag
#

which could result in her flying for a bit

tawny hare
#

until she was turned off

wise stag
wise stag
tawny hare
#

She tried to kill the giant at that moment but she never hit

wise stag
#

icic

tawny hare
#

30 mb concern

wise stag
#

ill give it a look lol

tawny hare
#

also on Artifice she got stuck somewhere and couldn't return after she ran away with items (entered through the fire exit) and it seems she couldn't find the way to the fire exit inside? (there were mines, and she run away to main)

wise stag
#

interesting, i think i saw something similar on artifice before, lets hope zeekerss didnt fuck em up

wise stag
#

they grow up so fast... already married off

solid hedge
wise stag
#

didnt see this message but ye

#

this one has a much better model, textures, animations, more features

#

and doesnt clip through the ship if the door is closed

viscid rock
patent ember
wise stag
# viscid rock what is this supposed to be?

thats teh ACU bullet, im giving it a weaker impact trail but unity doesnt auto implement shapes like cones so i have to make it in blender then add a mesh collider to it that goes around the shape

#

basically a bunch of unity yap

high zenith
wise stag
#

nope cuz its abundance

high zenith
wise stag
#

and i dont know how you'd get 0.5 bear traps

#

lol

high zenith
patent ember
#

cuz that's not working for me

hybrid flume
#

Yesn't.

#

It will spawn 2 """"primary"""" bear traps.

wise stag
#

oh yeah

#

that too

#

2 clusters of bear traps

#

rather than 2 bear traps

hybrid flume
#

You should fix that writing.

patent ember
#

oh, CLUSTERS

#

that explains

wise stag
cursive thistle
#

Where do you get seeds?

solid hedge
mild storm
#

i thought it was chopping down trees

solid hedge
mild storm
#

oh thats cuz you needed to chop 101 trees

trim ivy
wise stag
#

lol

solid hedge
mild storm
#

the grind never stops

solid hedge
wise stag
#

when fate permits

misty chasm
#

Hello, i had this bug whenever i buy the Shockwave Gal and we wipe and got fired i got a lot of error in the console

wise stag
#

can you send the logs?

mild storm
night forge
#

No

#

Nothing is coming to moonsweptt

#

Everything is coming to sandswept however

#

Our other mod

mild storm
#

Yeah but moonswept

night forge
steep sun
#

good mod

odd briar
#

Need a red bloon enemy now

night forge
#

"bear trap"

tawny hare
wise stag
flat tusk
night forge
high zenith
wise stag
#

the company forgot to pack that crate, dont mind it 🤣

mild storm
#

Crate to go

narrow rune
#

new hazards are so overly chaotic its perfect

mild storm
high zenith
hybrid flume
#

Still? Damn.

#

Should just explode the crates for increased dopamine gain.

wise stag
timber lion
#

Sometimes I find metal crates with the lids already gone.

#

Or the lid's just... zero-gravity floating away.

#

Pretty funny.

viscid rock
mild storm
#

depends how feasible it is to code, it may be pretty unstable to try and launch an enemy around

wise stag
#

by remove i mean disable teh assetbundle loading by default

hybrid flume
#

So changing defaults?

wise stag
#

ye

#

doesnt do any harm in keeping them in but defaulted to not spawn

mild storm
#

spring mod cleaning

hot light
#

where's "Remove Rodrigo"?

wise stag
#

v0.7.6

  • Fixed endless growing of the plants by abusing going to company moon.
  • Reverted the halloween fog changes because zeekerss made it less common.
  • Added gal compatibility with openbodycams.
  • Cleaned up the gal's hand triggers, they won't show unless she's activate and you're holding an item.
  • Added appropriate screenshakes.
  • Polished tesla shock to be a stronger hit that has a longer cooldown.
  • Added a config to enable bear traps inside the interior.
  • Industrial fan had frame rate issues.
  • Fixed flash turret not working for clients.
  • Gave ACUnit bullet a trail that explodes you less far.

update should show in 40~ mins

#

Code Rebirth

hybrid flume
#

Damn.

viscid rock
#

like fireworks in the sky

young umbra
#

Crazy

#

Also Heya Xu

#

I would use the emoji

#

but external emojis aren't allowed for some damn reason

high zenith
#

otherwise bear traps inside

#

fun

#

I love breaking my leg

viscid rock
#

I gotta say, me personally I don't like the teslas, but the bear traps are beautiful

high zenith
viscid rock
high zenith
#

if I remember right

viscid rock
#

cage mines, gift mimics and knockback mines?

#

I don't remember a 4th hazard

wise stag
#

she never attacks

high zenith
viscid rock
high zenith
viscid rock
#

oh

#

yeah in that case same

#

but I was talking about the mechanic

mild storm
#

I designed a tesla x plasma globe

#

it even has the plasma globe lightning effect

#

xu will get a photo

wise stag
#

at the moment of striking the player

crude flume
#

australians will see this amount of spiders and think it's an acceptable place to live

wise stag
#

lol

visual perch
hot light
#

there still a blacklist slated for what the wife gal can/can't hold?

timber lion
#

note to self: test tesla effectiveness while holding safer spaces from the lacrimosum mod

#

last i checked the time between zaps is long enough not to get hurt.

#

but to weaponize it....

wise stag
#

if something drops on its own, just tell the gal to drop all items

#

and itll free up her slots

hot light
#

not her, but the player

#

in terms of breaking

wise stag
#

what item could break te player by giving it to the gal?

hot light
#

sometimes i accidentally hand her my Rifle (Piggy's Variety) when trying to reload. after reclaiming it, my player animations are sped up (just the animations)

wise stag
#

ill add a blacklist next update but it aint my fault lol

hot light
#

makin me move like the dude from The Upturned

wise stag
#

wait but to hand her something i do the same calls for the player dropping an item

#

are u sure this problem doesnt happen when you drop the item while reloading irregardless of the gal

hot light
#

positive

#

dropped it several times when organizing my shit for a final sale

#

that bug aside, there are also some other items that have dropping in their mechanics. prime example is the Explosive Barrel from Lambda Company. drop without crouch and 💥

viscid rock
#

no hate against the design but it does seem really silly to have a giant tesla ball in the interior 😂

wise stag
#

read the lore next time

#

smh

visual perch
#

yeah 🙄

wise stag
hot light
#

yeh

#

although, that does give me ideas yoiled

#

Step 1: Explosive Barrel
Step 2: Give it to her
Step 3: Send her back to ship
Step 4: Hope she stops right next to ship mom
Step 5: 💥🪦

wise stag
#

lol#

hot light
#

Easter Eggs are also fun

hybrid flume
#

You forgot to call GrabbableObject.DiscardItem() Hmm

#

I only see from enemy.

wise stag
#

might be that then

#

lets hope no items expect the playerheldby to be real in discarditem then

#

:p

wise stag
#

DiscardHeldObject() does all that

hybrid flume
#

Hmm, I am only looking at DropAllHeldItems.

wise stag
#

because the way it should be workign is that the player discards their held item, then the gal picks it up

#

which would do what piggy's variety mod needs to for it to fix the animator

#

unless the mod is doing something really weird

hybrid flume
#

It supposedly stops reloading when it's discarded.

icy sluice
#

Having this weird tp thing with the industrial fan only when its pulling you in in the latest update (didnt happen prior)

#

happens almost every time

wise stag
#

that's weird, is the pulling power on that side that strong?

#

i coulda sworn i put it at 2 after i reworked the pulling

icy sluice
#

it insta pulls

wise stag
#

ill give it a check ingame, thats a whoopsie, im currently reworking metal crate so fix might be a bit if its really broken xd

#

@fresh thunder i know you like to balance stuff so heres a heads up, when I do update the metal crate and wooden crate, the ways to open them will be swapped, metal crate will require a key to start opening it, and the loot inside wooden crate will be shop items while metal crate would hold valuable scrap

fresh thunder
#

i see i see

#

balancing crate stuff is on my list but wasnt a highest priority

supple maple
#

oh interesting choice

fresh thunder
#

i havent changed much in the config for it besides lowering how many spawn

wise stag
#

oki

#

it just made more sense to do it this way with the new models

fresh thunder
#

I see i see

wise stag
#

preview

hybrid flume
#

Finally, I can store my coins somewhere.

visual perch
wise stag
#

no its a safe

wise stag
#

u can store the coins in the wooden crate tho

visual perch
#

loot bug lore will go crazy

mild storm
#

i made the wooden crates and the safe be part of the hazard lore

#

Wooden crates and safes were brought with the crew, the crates served to store various equiment and the hazard parts, the safes were used to safely store valuable minerals and items to send back

feral cape
#

Now make the lore behind the sonic the hedgehog coins

#

He needs to know who the employer is. It’ll help with taxes.

mild storm
#

the coins are the money i dropped in the facility

#

after my gambling spree

feral cape
#

Canon.

mild storm
#

cannon

flat tusk
#

that's the game title not the company's name

timber lion
#

the company is lethal

flat tusk
#

you use violence instead of making your mod good...

mild storm
#

yes

#

i make violence hazards

wise stag
#

It's a different company

#

We aint the only scavengers of moons

#

It's um

mild storm
#

the lethal company

wise stag
#

A side hustle of mine

mild storm
#

John lethal

visual perch
mild storm
#

@wise stag care to destroy em

#

or shall i do the honors

visual perch
#

Told you mines better

mild storm
#

the wood looks edible

#

our wood is 100% natural wood

#

yours is clearly plastic

wise stag
#

Yout wood looks like its made out of rubber

mild storm
#

made from locally sourced, eco friendly planks

wise stag
#

Your*

#

The colour needs to be a bit less of that shade of brown for the boards

visual perch
#

I fried it

mild storm
#

kentucky fried crate

wise stag
#

i forgot about this

wise stag
#

lol

hot light
#

so... mayyyyybe the fan's suction was actually increased? feels stronger anyway

wise stag
#

it used to be dependent on frame rate so the previous tests might've been a bit faulty lol

hot light
#

hmk

mild storm
#

ye higher fps made it very weak

#

now it should be constant for every fps

novel zinc
wise stag
#

ill look into that

mild storm
#

it might still be a little too strong, they way i had for me before the changes was pretty good

#

but that was at my 30 fps cap

#

which meant higher fps made it weak af

mild storm
flat tusk
#

yeah sure good enough

mild storm
#

now back i go to microwaving babies

flat tusk
#

why would you do tyhat tyhats a bad thing to do horible p;edrson

wise stag
#

so thats why the fans were strong

mild storm
#

Readers added additional information : 6 is strong

wise stag
#

yeah, 2 was the intended value

wise stag
#

v0.7.7

  • Fixed really strong industrial fans.
  • Added metal safes, removed metal crates, changed how metal safes work from metal crates, same with wooden crates, changed how they work.
    • Basically swapped features of metal crate and wooden crate.
tacit badge
hot light
#

bash the wood. got it

wise stag
tacit badge
#

it's like if they had a chest in Minecraft with a high quality texture that was just the game's logo or smth

wise stag
#

they're the ones with shop items now

#

cuz it made more sense

hot light
#

oh

#

looks like im swapping configs yoiled

wise stag
#

thats if your configs even stayed

hot light
#

yeh

#

if i find Rodrigo in a safe im putting it back 🙂

mild storm
valid drum
#

I got sucked in by one twice when I was so far back

#

XD

wise stag
#

to be clear, thats still gonna happen with this interior, they need bigger colliders lol

#

i dont control the physics engine

valid drum
#

What interior even is this?

wise stag
#

dunno

tacit badge
#

with your "I ain't no artist" shit you shit out good ass concept art and hq models and textures like it's nothing

wise stag
#

lol

tacit badge
#

do not dare give me that shit, you're a sick artist

wise stag
#

rodrigo is an L artist

mild storm
#

traditional drawing artist then

tacit badge
#

an Legendary artiste

mild storm
#

also im lazy to make a logo

#

save some glazing for the other donuts lol

wise stag
#

did u wake up with your head on the wrong bed today monty? glazer 9000

tacit badge
tacit badge
#

bitch!!!!

wise stag
#

cant relate personally

#

no one deserves my praise 😔

tacit badge
#

anyway I ain't making you no logo, but also the one that's just "company" works just fine lol

mild storm
#

Xu is a code artist, with a keyboard as a brush and visual studio as a canvas

wise stag
#

me and rodrigo argued a bit about it

tacit badge
#

I don't have much of an issue w the og I just think it's kind of goofy, not in a bad way

wise stag
#

company alone is like

#

worse than lethal company

#

atleast in my opinion

mild storm
tacit badge
wise stag
#

it feels worse to just have a crate that says company in the middle of buck fuck nowehre than one with lethal company imo

tacit badge
#

you can also just kinda not have a logo, would declutter the design

wise stag
#

probably

mild storm
#

classic safe design with the company name

tacit badge
#

also the halten electronics logo is right there

mild storm
#

the wha

tacit badge
#

that's the name of the company

#

halden electronics

#

like, the company from the game

wise stag
#

no but like i said earlier

#

its a subsidiary

#

that i made

#

so tahts why

#

for sure

mild storm
#

that could be the manufacturer of the product

#

not the company itself

#

its like general electrics

#

the company buys products from 3rd parties

tacit badge
#

not gonna talk about lore but literally everything in the game points to halden being the company

#

also we're like, going off on a tangent

mild storm
#

@opaque spoke

#

lore person

tacit badge
#

ew don't bring them here

tacit badge
#

hate lore!!!

wise stag
#

and in the fandom wiki i believe

tacit badge
#

yeah why would the manual detailing the shit you need to do for the company be under a different company's name

#

anyway uh

wise stag
#

i mean honestly i just believed zeekerss never gave an actual name to the company

tacit badge
#

yeah the logo's fine do whatever you want lole

wise stag
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cuz it makes more sense not to give it an official one

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lol

mild storm
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i mean like construction companies, they dont make the machines, they buy them from another company

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it's just a bit goofy to have it literally say "lethal company"

mild storm
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hell no

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i dont read

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then shut up 😭😭😭

mild storm
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nuh uh

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go back to your thread

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anyway look at my halloween costume

opaque spoke
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I'm a job application!!!!

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tremble at my feet

mild storm
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never seen that before

wise stag
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mythical creature

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thorny shuttle
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is that real?

wise stag
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the costume? no, monty's never seen a job application

mild storm
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ive only ever seen this

wise stag
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its just an imitation

mild storm
wise stag
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dont get too scared

thorny shuttle
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ohh

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I would never get a job, obviously

thorny shuttle
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so is it kinda like dressing up as a unicorn

wise stag
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unicorns are real though

thorny shuttle
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true that was an unfair comparison

wise stag
mild storm
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yeah well they were

wise stag
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why else would it be the national animal of scotland

mild storm
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until they got hunted to extinction

reef locust
valid drum
mild storm
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dont you have gorgonzola?

valid drum
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Gorgonzola Nikki has actually put effort into to fit though tbh lol, and Generic's interior references it as an Easter Egg

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I originally never had plans to use Gorg

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XD

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Like it's supposed to be a company moon and everything

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lol

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I think what Lunx usually means by "LC styled" is just "grounded"

mild storm
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grounded?

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like punishment

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in the floor

wise stag
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nah, like, settled down

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got kids

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a job

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grounded grounded grounded grounded!!!

mild storm
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oh like the game