#Code Rebirth [V§O∆X∆O§]
1 messages · Page 11 of 1
|| meteor shower is now vanilla||
Bro don’t worry I feel your pain
Your not alone
😭
||all I see is something about the belt bag lol, no meteor shower||
I would contiue it, but updating the patcher kills it
for some reason he didnt mention it, happened to see it in code and it DOES currentloy work too
its a 0.6% everyday,
i had to manually enable it through Unity Explorer lol
||oh lol its not a weather condition tho, so I think ur meteor shower is still fine tho||
yeah, its effects are also not that great, and im also gonna steal one of the things zeekerss added to make it better lol
do you have a video of the vanilla one?
#1256293433035985067 message
why not improve what zeekers did?
i dont like messing with vanilla in general, but also its super low chance for it to happen + the way he spawns em is entirely different
dont have accsess
oh alr let me join rq
CR showers are better
u have the part 2?
directly under it
||oh I see there actually both great, I think taking hte mechanic of the meteor exploding and stealing those rock effects would be cool, maybe like a 50/50 chance of it exploding, or it staying and creating the fire, think it will add to the variety||
A black/whitelist for the crates would be nice
how did you enable it with unity explorer?
I'll post instructions in a sec


Almost there
V64 best feature which made me cry, spoilers ahead!!
I'll need to spoil the feature because while you try to enable it you'll stumble upon what it basically is, so you've been warned.
|| Install a mod called Unity Explorer, this will create a debug pop up onto your lethal screen that you can enable and disable with F7, Find the Object Explorer and type "MeteorShowers", yes, my mod has been taken by zeekerss, I cry, anyway, this is gonna be a bit laggy because unity explorer is laggy so don't worry just wait for it to process, you'll need to click on the MeteorShower inside TimeOfDay, that'll open a window, in that window it should say MeteorShower as one of the options at the bottom right of that window, press that, the game will pause to load it for a good few seconds, then there'll be a new search filter, type in start and then the first thing it finds press evaluate then press F7, it should start the event||
No screenshots rn but if u know how to use UE you'll be fine
||rename to meteor storm? 🤔||
asteroid anarchy? XD
||object inspector? do you mean the explorer? also, searching meteorshowers doesn't seem to bring up any timeofday||
Oh yeah it's on that
that was cool
I snagged some screenshots
||meteor shower|| is beatifull
has anyone who tried v64 figured out how the ||beltbag|| works?
||you drop the item and click "q" to store it||
didnt seem to work
lemme try again
only works with items that aren't scrap
I tried that too
yeah nothing happens when I press Q
They need to be on the ground
it is
Huh
Errors?
while holding the bag
lemme try on the planet, im in the test room rn
yeah that's it probably
Should still work.
it works for me
Ye
please use spoilers ||example spoiler||
the item isn't really a spoiler
from what im hearing version didnt break anything
suprised it even works with modded tools
||WAIT ITS ONLY 45$ !!!||
my assumption of how it works: can only contain items that are not scrap (and the baby)
apparentky doesnt work with shotgun shells but works with the shotgun
its the inverse
shotgun has value but shells have none
Saw it and though of you lol
Afaik it’s not a ||weathertype, more of a random event||
Yea
getting ||meteor shower while meteor weather would terrify me||
||Did it already get released||
riding enemys dosent work no work, i try to ride, it not woirk
i remember it work before v60, but is not work, please fix
(i wantr to ride snail and buttorlies)
No I mean the lethal company beta that came out
Is the thing you said in there
The hoverboard seems utterly broken for anybody except the host
any non-host can mount the hoverboard but can't move and starts spinning in all sorts of directions
Huh weird, I'll look into that
Will look into that too
also as a suggestion it would be cool if while riding the ai, that you could use left and right arrow keys to guide it
this is true
Also it'd be nice to be able to hold the movement keys instead of having to mash them
True, I only made the forward a held but I should make the others held
Forward isn't a held button for me, still need to mash it
that... explains why I have been moving incredibly slowly
oh i thought that bit was just slow
Sorry but im curious about this, em i correct in assuming this?
meteors speed: 1 = super slower , 100 = super fast
meteor spawn cycle: 1 = constantly spawning, 100 = very slow spawning
that screenshot is
1st option is higher = move faster in the air
2nd option is higher = more chances for the meteorite scrap to spawn from a meteor
earthquake event?
facepalm god dang it, it says meteorite (which i knew means the gems) spawn right there! im an idiot XD
however the 1st option is definitely what i needed to know, thank you!
I just noticed this, that's super weird, I'll give that a look too but last test I could hold the forward button and it'd hold
Probably not, messing with the terrain is practically impossible
meteor showers in v64 beta... wheres your royalties???
read that as v40 beta for some reason and was like wtf
Gonna knock on zeekerss door fr
The "Prevent meteors from hitting the ship" option doesn't work
It landed right in front of the ship door
Couldn't leave and I burned
Well
It won't hit the ship
It might block the way out
I'll increase the range though
I took this chance to rewrite some hoverboard code, it should be more stable, probably
I realised the left and right keys were flipped in code as well so that's a thing
Well you wouldn't necessarily need to mess with terrain, you could apply some z momentum to the character, combining that with the jetpack camera shake or just the jetpack camera shake could be enough
Hmm maybe
Imma also spend some time to rewrite a bit of the meteors to make em spawn higher up and maybe steal zeekerss's 2d sprite trick, and also make overhead meteors small
The more vanilla assets the better, I already love the mod so I'm in no rush. But yeah overhead meteors could be smaller to sell the effect better
Thanks!
is anyone else having problems with the log being spammed after the most recent update?
I'm still on v62 though
Whats the log?
I dont think u should be getting any logs unless u enable extended logging
exceeded the value and will be ignored type stuff
That's unity lol
What is the hud mod that makes the player animated?
Ah ok thanks
5 more hit and it open normally
?
And that caused the scrap not to spawn inside?
I didn't know that was a feature
Or unintended feature
what different redwood from coderebirth and thegiantspecimens? because in config coderebirth showing redwood text config
i forgor to remove it from config, but itll be a reworked version when i do add it
it's currently in testing
I've seen this happen all the time. I just assumed this was on purpose.
So now we have meteor showers events and this mod adds meteor showers as a weather. Has anyone had them both take place simultaneously?
First zeekers murders GhostCodes with vanilla haunted doors, now Code Rebirth with new vanilla Meteors?!?! Zeekers hates mods with "code" in the name 😤
/joke
Or he loves mods with code in the name
Maybe
tried it once, it was alright, i like the HUD thing he added
wait zeekers added meteors ?
si
wait so your meteawahs are now obsolete or you will just reskin the vanilla ? 😢
nah mine still debatebly look better and are a weather
his are very rare vanilla event that can happen anytime
but i like how his meteors look too
welp lets say it just never happen so
i was wondering , cuz yesterday my crew told me our modpack was not working and i couldnt check why
v64 broke everything 💢
i hope so xD
wait i just noticed that meteors can break trees but not a freaking bridge
bridge is too op nerf it pls
bridge unites all
Bridges 
that thing is the next trevor henderson creature
Humans can break bridges but meteor can't 💀
nor can old bird
Thats because humans and forest giants have pocket dimensions inside them where they store scrap/eaten humans, thats why they weigh extra when walking over bridges
code rebirth meteor shower weather washed?
No
the skybox change makes it better than vanilla imo
also vanilla's sound design is either bugged or bad because you cant hear the meteors land from afar, you hear them fall in the sky then just nothing
anticlimactic
I like them tbh, also I'm sure LethalResonance will get an update that changes the sounds for them XD
xu did it better
the vanilla look cool but xu's is better when they land and in atmosphere
I just need the CodeRebirth one to be optimized which I know Xu is still working on, I've had them disabled since my 400 follower stream cus people complained about the lag
Who ever says Xu didn't is gonna get a Xu meteor dropped on them lol
Xu's is the original so yeah
We dunno what made Zeekerss add it in natively, but the optimizations from vanilla could likely be stolen and integrated into Xu's
also they pretty loud
thankfully it's a config but I can never find a sweet spot for the noise 😔
the vanilla meteors actually fit stylistically....
they fit with the style but gameplay and sound wise, they are worse than code rebirths
they just land and dont cause anything to the ground, no fire or crater
just big rock
mhm
they are a lot better in that regard, but I still like the skybox better
Because they're both rocks
well the thing is your rock has a lot more visible detail, that's pretty much it
fire effects too
it's not like... a point against your meteorites anyway
your stuff doesn't fit basegame at all and that's not a bad thing 👍
Lmao
tell that to alot of vanilla feel people
I am a vanilla feel person :P
smh cant make fun things that deviate from lethals style
you're yelling at a cloud, no one's shutting your content down because it doesn't fit the game
and the people who even complain about that are yelling at a cloud themselves lol
vanilla meteor shower will never capture the awe that is a new player looking up in the sky to see a giant meteor throwing smaller meteors to the ground
does the biome do anything
not yet
is it possible to make each tornado have different config settings? itd be cool if the red tornados had a special thing only they do or whatever
fast one/slow one pull rates n shit yall got in there
that's pretty much how they work
OH!
they all have little quirks and different abiilities
the blue one drowns you, that's all I know though
Shark tornado when 🙏🏻
?
i think the rightclick scan for box is broken. only work if already dig
idk maybe? because i never using coderebirth for crate box
When he was devolving more moons he had a video of a meteor hitting him
devolving? pretty sure meteor shower was in the works for a mod before even january lol
maybe thats only me but this mod's meteor shower drops my fps to 15 lol
how old is your cpu?
i didnt tested the vanilla one, but it feels more clean ig
i bet you dont wanna know lol
i mean if its very old then you've got the answer as to why it drops fps 
particles like my meteor shower rely on the cpu
just checked
Intel core i5 1135G7
ig its a miracle that runs lethal tbh
so since zeekers added a meteor shower event would it be possible to make an option to trigger your meteor shower weather when the meteor shower event happens?
they can both happen at the same time so it would be cool to see
as well as make the possibility of meteor shower event during meteor shower weather make more sense
I mean if you wanna use CodeRebirth's meteor shower I would disable the vanilla one
I mean thats also a possibility but the vanillia one's start and code rebirths actual implementation are both pretty cool
I was thinking of stealing the HUD and some effects from vanilla, I can also just have vanilla's happen when mine does too
yeah i hope u meteor shower like vanilla. the effect from vanilla epico + the hud for alert so nice
epico
epicardo
devoloping I mean
Epiquisimo!
insanito ...
sure but no, batby was 100% not the first lol, maybe the 3rd, my meteor shower originated from @naive patrol
i would have both, ty 
how dare you @ me
i just love being a rebel
Anyone also having a bug with coins ? We can't pick them up
you need a wallet to get rid of em, they dont take up scrap slots since they're part of the dungeon random spawns
Did the coins tooltip change to not mention needing the wallet?
Watching a streamer rn and I'm not sure if it's me or them
hmm. idk this is from coderebirth or no but i see console scream about coderebirth
Wouldn't be me, I don't do anything at the line it's pointing to
Send ur whole log tho
this is. sry slow reply, cause sleep
All good, ty
i havent played lethal in like ages do you know what mod is is that has the spreading color or is it part of the base game
CodeRebirth, biomes
okay does it do anything
is looks pretty cool
okay i read the mod page it doesnt seem like it does
it reminds me alot of those minecraft videos with grass or mycelium spreading
oh this makes sense now
what's the difference between your meteor shower and the vanilla one? I've never seen vanilla meteor shower before
theres a cool HUD thing on the beginning of the vanilla one, but other than that, there's just some slight differences in effects
it could really be seen that zeekerss' is a direct inspiration
as a few people have dmed me congratulations lol
though i personally wouldnt know if it was
oh and
the vanilla one isnt a weather
its just a random evnet
- A new, rare 0.6% chance weather event can now occur on any day at a random time.
this one?
yeah its not a weather exactly
can you make it so that you can configure it so biomes have a lower chance of spawning
and a config to decrease the rate of spread
sure, i can do both of those
im still kinda struggling on thinking of what i should make the biomes do though
Rainbowwood 
Maybe the spread can be type dependant like the elemental tornados
Red biome: players take damage over time if they linger to much on it
Blue biome: slow you down like if the player was walking on water
Green biome: heals the player, but it spreads the slowest.
Spitballing ideas XD maybe it will inspire you to think about alternatives
Maybe, I've kinda just got the blue red and purple based on terraria
Ah memories of terraria...I should play that game again sometime
can you add the devourer of worlds and brain of cthulhu
EATER OF WORLDS
NOT DEVOURER
New enemy mob idea though? I like the sound of
"Devourer of Worlds" sounds like some Galactus or Unicron title
New weather type maybe? Like you just see this giant abomination in the sky and it's tentacles slowly descend piercing the planet, heck you can reuse the biome code as a "absorption" that is spreading and consuming the moon
maybe you could base their debuffs off of the cursed flames and ichor debuffs from terraria?
so purple would do damage over time in small amounts and being on the red one would cause you to get dealt more damage? but idk how that would work with like, half outside entities being ohko LMAO

Yeah I was originally planning on having the biomes spawn enemies but I just don't currently have models for 3 different biomed which would need 2 enemies each
Code is the easy part 
Probably could, I just suck scrolling through that, gotta get @grave cairn to do it for me
Only took me like a day to add the plants he found
D: I've become a search engine
Yes
Also idk if I ever told you
But one of the plants u linked
Just had an fbx for each frame of its animation
😂
@grave cairn show me images of xu making a good mod
oops no results found
@wise stag so sad
well, that's certainly one way of doing it 🤭
you should make a super rare Good weather that doesnt like lower spawn rates or anythign but does somehting positive
it makes the sky blue and the sun have sunglasses and everything is oversaturated
Ohko'd but faster
you die so much that if you get revived you die again
Pretty sure there was a weather like this made back in the modding competition
oh ain know peeps was just popping out weathers like that
yeah it was either a map or a weather
Positive is questionable for what that weather did
But it also modified the whole games graphics globally,
Noxious Fumes
I thought this one was for all the weather and not just a meteor shower, no?
This would be cool
I want more interactive weather like weather events that are not spoiled by terminal
I saw config for destructive trees with shovel is it working?
Ye, with epic axe, im planning on fleshing it out with some drops from trees etc
minecraft here we come
I am steve
Being outside (open air) damages you over time while applying tzp. It's a blessing and a curse
just messing around with some weather stuff for #1247624947451297863
Sundowner smiles upon ye
Typo, Its codename SWRD1
a locomotive
Dum
Dumdum
Lmao no
I mean it can have to do with rails
a... razor?
Oh, that's an SCP thing?
The lights ye
does the mod work on the newest update? i would check myself but i dont have a lot of time rn
Ye
Ty 
You finally doing when day breaks
Lol I did it ages ago
Same with the other scp commission
Just been waiting on em to be tested
I’m not able to use shovels or keys to get the crates for some reason (idk if this is known or not)
weird, ill look into it, afaik i've seen it working though
Did the mod update recently? I remember opening a crate awhile ago
not recently no, i've been working on a big update
maybe I have a conflict?
what exactly happens, do the crates not go up the ground when u hit em?
wait actually I never tried shovels idk why I said that, meant that atleast keys no prompt would come up
well ye you'd need to dig up the crate before opening it with a key
it's alright, i need to bring up the scannode to make it clearer anywayt
ty for reminding me
lol
Btw I love that when dead with SpectateEnemies Tornados can be spectated
XD
ye they're enemies too lol
I find it so funny
Btw I feel like the Spiky Mace is a bit too big
The handle especially is so long
should be teh same size as all the others
Yeah I think it's handle is just longer
So it uses a lot more space on the ship
Lmao
I don't think the avoid ship meteor setting works at all
This was on Offense
Had it off and everything
Hmm
True that doesn't look very accurate
I'll change how it works for next update too then
fatal 😨
Lol u rolled a pretty rare event, I hamdle it though so should be fine
alrighty
terrible developer smh, using inappropriate log levels
uwu
meow
fill this thread with catgirls :3
Nice tail, keep it shakin
thanks uwu
Nou, typically that log means the game exploded
But since they didn't exploded
It means that the meteor organically picked vector3.zero as a place to land
Out of probably millions of options
but if you handle it from breaking the whole game, it should be an error or a warning
does this mean im special
can i hang it in a museum
I literally can't handle it
They just got a weirdly lucky false positive
I cant just tell the game "work better" when it breaks
Yes
yay
@wise stag do you know what's the error that happens anyway?
Yeah, weather doesn't deactivate, spams the logs, meteors keep falling on vector3.zero
Becomes unplayable
Hasn't happened for months but it's still there
cus I can see you are committing sins by not specifying the error you are catching, and not even logging the error
I dont need to
I know the error
The position wasn't set to random
It's in the logger
but which line throws?
None
wha
It's a logic error
bruv
And I don't really need to know the error, because I already know the error
yeah you could fix that instead of try catching, which would be the optimal way to do it
prevent the code from throwing?
@lapis flax sorry, as per hamuniis suggestion, I'm going back to lethallib, actually I might just make my own weather registry
Sometimes u infuriate me hamunii
by investigating what line(s) throw(s) and having some if statement or something
I know uwu
I literally can't bruh, the point of the catch is to stop the weather
It errors, return vector3.zero, don't do anything
If u know then stop
but you could prevent the exception being thrown in the first place and just returning
I'm discussing this thing though, it's relevant
The point of the try catch is to catch the exception safely
Why u acting like you've never coded in your life
I'm trying to say, if you don't need the try catch, you should handle the exception before it happens by checking for it, like null checks for example
You're not discussing it, you're trying to force me to change something done intentionally so that it potentially breaks
can yall stop arguing
No
im tryna make funny
I'm just trying to explain how to improve the code
Fried cat paws
See that sounds really egotistical
When it's not really an improvement
like, me as a person who's not familiar with the code, I have no idea what throws and I have no idea why either because the information is missing because it's just some generic try catch
being hurtful is evolutionary maybe you SHOULD listen (joke)
Lol
But you don't get a line number for the error, you don't know what the exact exception was
I dont need to log the exception when I can log the reason because I already knkw
I know exactly what the exception was
is the exception fixable by not doing try catch?
what is the exception then?
Literally told you, happens when the weather fails to deactivate, which is a whole chain reaction
Which is NOT on my end to handle
fine, but the code could be improved by writing it in such a way that it's explained what goes wrong and why
anyways, so is this Weather Registry breaking?
I put in exactly what the problem is and handle it, there's no "why" that I can just figure out the root cause and there's no need for a bigger explanation because what I log is the explanation
a better way to handle it though would be just to try catch the part of code that throws and catch the specific error that you are expecting
because otherwise the error is a complete mystery for anyone else
I cant return vector3.zero if I don't catch it there so, too bad
And I'm not refactoring my code because you A. Don't wanna spend 20 seconds asking me what caused the error and B. Don't wanna read my code to figure out what went wrong in 30 seconds
the thing is that it should never error in other cases, and if it does, you don't hide other potential errors by ignoring it
You'd know that if u read the code
in that case, it shouldn't be a problem to make the error handling more understandable
Hi going fucking insane
It is understandable, try reading the log next time
Let me know if you'd still like to argue, I'm available all day xoxo
Okay, which line here throws? https://github.com/XuuXiao/CodeRebirth/blob/adf8f5/Plugin/src/Content/Weathers/Tornados.cs#L554-L559
Is it RoundManager.Instance.GetRandomNavMeshPositionInBoxPredictable(pos: position, radius: radius, randomSeed: random);?
Earlier than that
position += new Vector3(random.NextFloat(minX, maxX), random.NextFloat(minY, maxY), random.NextFloat(minZ, maxZ));?
Use your head, where do you see an error happening there
What part of that like could possible be null, or error out
probably if minX is higher than maxX for example,
or something before that is null and you try to dereference it
yeah but that could be an issue
see, this is just proving that understanding where the error is is hard and terrible
IOORE
what's that
index out of range exception
Code rebirth, more like code argue
She knows what the problem is, she's just heavily nitpicking it for no reason
All because I used a try catch when shit broke 😭
Also maybe you should try to remain calm and discuss rather than turn to arguing
I still can't find the exact part where it would throw 😭

Hard to when she's purposefully looking where it wouldn't be
no exception logging
Nah I'm not doing that
There's like 3 lines of code, you know it's not the 2nd or 3rd because it wouldn't even get to 3rd and 2nd is literally just using random between two numbers that are shown above when the method is called to be valid
You don't need me to hold your hand to tell you 2 is smaller than 3
I'm scared, why are the devs fighting again
reasons
So is that a reason to argue? Maybe be the bigger person, hear what she has to say and calmly explain your point of view and if it never settles then just end it or leave.

This throws?
public static T NextItem<T>(this Random random, List<T> collection) {
int index = random.Next(collection.Count);
return collection[index];
}
that's boring
Bruh, I've heard what she has to say and it's nitpicking something irrelevant, I've explained that the error is on weather registry's end if it does happen
let them fight it out see who comes out on top
Ye youre right, dev fighting is fun
🍿
There is no "pov" in this, I've explained why I wrote the code like this and where the error comes from
sure it might be irrelevant in this case, I'm just trying to teach you to write better error handling

Whats shisha doin here
my girl
my target practice
I wanted to show a gif of two dbz characters or whatever shooting beams at each other but idk how to make discord reveal it in search so...
where were u wen code rebirth die
i was at rend collecting scrap when phone ring
"Code rebirth is kil"
"no"
Guys, leave it alone, seems Xu is no longer here
Yeah she did, she’ll be back probably, let her cool down
Hope she's doing alright
it was the tulip snake spirits
here is a message the spirits left: .... . .-.. .-.. --- --..-- / .-- . / .... .- ...- . / ..-. --- .-. -.-. . -.. / -..- ..- / - --- / .-.. . .- ...- . / .- ... / .-. . ...- . -. --. . / ..-. --- .-. / - .... . / -.-. --- ..- -. - .-.. . ... ... / -- ..- .-. -.. . .-. ... / -... -.-- / -- .. .-.. .-.. .. --- -. ... / --- ..-. / . -- .--. .-.. --- -.-- . . ... .-.-.-
I think the crates are kinda broken tbh
Are they meant to spawn with the lid gone? (Sometimes)
I've only seen it happen with equipment crates
We thought it was the meteorite that opened it last time but in this instance I was on a flooded moon
I have never seen that happen
i've had it happen a couple of times
I'll change it to make sure only player damage counts
But it probably allowed for everything to count so far
hey nova, do you accept me into the server with the tulip emote variants?
Awww this is so cute
Cool idea too
Will it increase in value as the days go by?
You could sell the tomatoes as the days go by and you could even sell the whole plant during desperate times
tentacle aint a cow he aint gonna eat the plants
only the tomatoes
Coctail tomato is good?
the 3rd image's tomato is literally just a texture that's really wellmade
its not even a model
oh not a tomato, just the plant like the 3rd image but without the tomatoes
Okie
every few days, plant drops a tomato as scrap?
Mhm smthn like that
free food 😮
but you gotta water it, remove the weeds, trim the dead leaves, fertilise the soil, give it sunlight
kill pests eating it
for a 5 scrap worth tomato
do i need to give it my credit card info?
ye that too
You gotta talk to it too
nurture it
Do we go on a date too
back off, the plant's mine 😠
Does it tie into custom boombox music so if I play classical music it thrives better?
plz make wallets go back to their smaller model size if value is taken back out of them (such as via the Lethal Casino ATM, which my party uses to devalue the wallets of their coins and keep them for next quota) ❤️ @wise stag
ill add an event for that, didnt think people would be doing that tho lol
Hey parachute for avoiding giant/horseshoescrab/tornado would be great
a parachute would be cool
Jetpack 😔
Could it be possible to add a setting to assign certain types of tornadoes to specific moons?
forgor about this, would be really hard but was something i wanted to eventually maybe make
im not good with names lol
I thought it was like a toxic/radioactive tornado
Yeah they just told me that
oh, lol
we tried telling you to name the green one after Lyra 🤭
I'm surprised you like 1 specific color I kind of find it fun to keep them being rng
they don't visually fit with all moons that's why
imo, tornado colors should be way less saturated
That is true
I wouldn't want a green tornado on Infernis for example
I think the difficult part about this for Xu
is that Xu is colorblind
ye
ohhh
one day ill implement tornado type per moon
i didnt know that
Yeah that will work
Smoke one should be on Tundra moons for example
ehh im actually kinda stuck with the shockwave gal implementation rn, ill just do the tornado type stuff rn
nah not tags, ill do moon name, i dont really ever trust tags
this one
this is gonna make the config file a bit big since im doing one per each tornado type lol
Wouldn't it be possible to do something like this? "Polarus: Smoke,Windy"
yeah but parsing it is just yucky ish, ill try doing it like that
Is there a config for the specific tornado colours?
Ye
Smoky is the gray one
Thank you!
what is the redwood? I see options for it in the config but nothing on the website
it's not enabled yet, will be added later. config being there was an oopsie
Might be talking about redwood giant from Xu's other mod Giant Specimens
Yes, texture the Redwood wen rodrigo
horse go byebye
I already told her I could help her w getting better hex values for the tornados but I don't think she ever got back to me on that :P
I'm still up for it- It'd literally just be a 2 second thing for me to give her less saturated colors
I already said it ain't a hex value thing, it's a particle system not a texture, can't really do much about it due to shaders
All I understood is that it's not a hex value, but fair enough :]

Life of a rodrigian
did you guys hear something?
Nice.
Whitespike had a job too, somehow escaped
Either that or I felt bad cuz it seemed like he was one step away from grabbing a gun on himself
get back in yer cage 
I never managed to actually get to him
I got stuck at the fog guy
Skill issue
Couldn't figure out how to properly parry stuff lol
Is there no way to put none for tornados throwing you btw? lol
I mean, just leave it empty
It was so funny I found out if you jump at all when a Tornado is near you it yeets you
LOL
I was trying to jump onto the ship's reailing earlier when a tornado was a bit behind me
got yeeted
Just bad timing lol
Cant make it, cant make it, this shit's stuck
Can some one explain if this mods meteor shower is similar to the newly implemented one
next time dont drive into it
not entirely, theres a few differences such as mine is an actual weather, mine has more effects in general, more dangerous, more rewarding, etc
Spawned inside the cruiser, no room to move around
bah, funny, i wonder how it even picked that spawnpoint lol
Could it be possible to prevent the vanilla meteor shower from happening when we're on a moon with yours or would that be too complicates?
probably possible but i think they're fine together
i think it it should summon another smaller moon to crash into yours
also due to some unexpected help, im massively updating the meteor shower visuals for next update
Oooh
Is the hoverboard not working?
i believe someone said for non hosts it isnt, it's working in dev release but unfortunate itll take a while for next update
I see, yeah I'm not the host haha. It just doesnt move
Can this mod work in any capacity without weather registry?
unfortunately not
Two meteors showers in same time , our computers will Explode lmao
Because it screws with lethal quantities. I have my difficult moons set to higher scrap value and the weather multiplier overwrites it
When I set them to -1 it made no scrap spawn. It only seems to go from 0 and up
Ill let mrov know
the burning world
A config for the value of the gems from the Meteorites, as well as specifying what items can come from crates would be great!
only Easter eggs come from crates
fine. only Rodrigos in the crates
So real
*Also maybe being able to set a time as a "cutoff point" where the meteors stop further raining down would be nice too
Where idk, 1.0 is how it is rn, 0.0 means they wouldnt spawn at all, and 0.5 means they would stop halfway through the day
ill add a config for item worths since i forgor about those, as for specifying what items can come from crates uhhhh i can try to do a string match but you'll have to make sure you use teh right itemName stuff
also ofc this update will probably come in like a week or two since im in the middle of another
a weather thats rough early on but chill later would be fairly unique i think
Foggy/Rainy are the same throughout
Stormy is more annoying later
And Flooded becomes hell later
And eclipsed idk, hell all the way through (?)
All day meteors is also fine, in which case i would probably lower the frequency personally on my end
Alright nice!
hmm, ill try making a config that's like, normalisedtimeofday for when it'd stop, should be easy
Weather: Pollen
Effect: Spawns a number of bee swarms with no hives.
was bored at work and thought of this 
average wesley moon
did the first thing for each item that has a value in coderebirth so far
its just a string config where u put "-1,-1" if u wanna use my values or whatever "20,40" will be between 20 and 40
hmm... that can be useful for my Ganimedes runs 
to be clear, not per moon
, these are global values
doing the crates rn
added config thing for wooden crates
time to do metal crates
added it for metal crates
oh i figured XD
no brucenado 😔
Shockwave Gal my beloved 
How close is the update to coming out? Also I say keep the wooden crates being allowed to be open with shovels as an easter egg, but just increase their health
Cus I think it's cool tbh, maybe make the max hits be like 12-15
never
kinda defeats their purpose unfortunately, also maybe a week or two, dunno
Fair lol
Bruce, but he spins and makes the tornado above him
Soon™️
It tells you when you scan them
What?
I'm talking about the bug atm with the wooden crates where they work the same as metal crates and you can keep hitting them til they open
you were not paying attention
lol
Ah, i assumed that was the intended behaviour, with the difference being the loot inside only
you're supposed to dig it out then either slowly open it or open it with a key lol
for wooden
Wouldn't it make more sense that you could smash open wood, and that the metal one had a mechanism?
I have found it a little odd
Yeah bc right now metal has more useful loot and is easier to open than wooden
Maybe, it's kinda tedious to switch stuff out rn tbh but maybe
"worthiness" just makes me think of Thor lol
I didnt know what other word to use lol
Yo I think the metal crate can spawn in disabled items
I have night vision goggles disabled from lgu I think it's from and I got it from a crates
I wasn't able to use or scan I though
Also tested hoverboard is still broken sadly
The one day that it worked months ago was so fire
Yeah same here. (Including wooden crates) scrap that has 0 spawn weight spawn from crates and disabled equipment spawns from them too. (I don't mind the equipment a couple times but scrap that I want gone is a whole different story)
Oh that's a bit more concerning then
Also why is there redwood configuration options in code rebirth I thought it was only in giantspecs
preparation for if when Giant Specimens is merged into here
#1208964227835109407 message
what are the biomes for, do they do anything?
Pretty colors 
just spray paint the floor
Not rn
And I haven't been able to come up with many good ideas for em either lol
colorful spots on the ground
also don't they spread
i feel like every time i exit the facility they're larger
They replicate the terraria biomes
So yea They spread
that's pretty cool but yeah seems like it'd be hard to think of anything they can be used for
It's also like, if I had the modellers, I could do anything lol
you don't model your own stuff?
I've been helping code stuff in surfaced and the surfaced devs have been helping me model some stuff occasionally
But there's some stuff which is more complicated that I don't find people for
Like enemies etc
I used to
I still probably could
I modelled giant specimens entirely back then
i love giant specimens
I love it too
Progress is being done after quite a while on it so with a few changes it'll probably depend on coderebirth
as in giant specimens are gonna be apart of coderebirth?
Yea
🔥
i wonder what this is about...
How hungry
Very hungry
evil pink
Cotton candy
(Serious answer) corruption from terraria
Funny biome thing
itll have additions to it later
iirc
omg what did you do
operate ur very own gundam
The day is never finished for you xu
hell no 😭
Add a little platform to his head you can park the cruiser on
Red wood treehouse
kill a redwood, and from now on in vow and march u get a treehouse with food and water, but then the ship stops working
ur son gets sick
and the native tribe kidnaps him
you could even now call him... a son of the forest...
wilsooon
finished messing with redwood, time to go back to finishing shockwave bitch...
Woooooo finally Redwood is arriving
I assume it's a bug, but apparently wooden crates can be opened by hitting them with a shovel?
yea, a bug I think
testing some more stuff with flora to make it make more sense with less focused config'ing
any way to blacklist/whitelist crate drops? There are only 100 specific scrap I use, the rest are duplicates or bugged
There will be in next release
bro was taking a selfie
Ignore the bottom right laser beam
Anyway
I'm thinking I should do something for spookinews
Spookiness
What would you all want to see?
Carved pumpkins.
flying pumpkin? 😄
Model me then
I’m not sure what a Xu Xiaolan would look like but just have a mini one walking around.

This is too much for me I’m removing Coderebirth from my modpack.
2Scary4Me

MORE LOOT BUG CONTENT
a mini Xu that nips at your ankles
I no modsl
Model
Or a xu that spawns only on custom moons
And just calls this garbage
And shit
Depending on a variety of statistics like file size
The terrain tags
Size of the moon
Number of ai nodes
And other stuff
fps
I'm not sure if I could emulate that but there are ways to get pretty close
Everytime you're on seichi it just tells you you're using a garbage moon and u need to get out immediately
It actually flips the lever FOR you
but only when it spawns, meaning it can leave you behind
hmm... actually, that gives me an idea
It seems punching crates using Lethal Hands opens them like shovels do
Any chance we can get an option in an update to prevent that?
Si already a config in dev release
I'm hoping to release update in the next 2 to 3 days but I'm currently bedridden lol
So 3 pieces of advice, which all relate to eachother.
Don't get into a fight with your mom.
Don't eat food off the floor.
Don't get stabbed by dirty nails.
I'm sorry but you ate food off the floor? Are you good.
Not gonna elaborate
Anyone else experiencing being unable to pick up coins with the wallet?
Or, to be precise
You can pick them up, but they don't disappear and only increase wallet's value?
aye, ima find a coin and spam it a few times and get you a pic
This is the same error, twice
ill look into it ty
I am highly suspicious it could be a conflict with something, but what, that's beyond me.
If it'll help you a bit, I could provide my modpack profile code for further testing.
Affraid it's a pretty big one, however.
01925d85-3312-83fa-8ae9-fc8bf0703cd7
do you have a mod that messes with radar icons?
Yes, ScanTweaks, think that could be the problem?
by radar icons i mean the things above items in the ship camera that u see that indicates that theres an item there
scan tweaks messes with those?
Possibly.
Made the item radar icons disappear when the player gets eaten.
One of the features
It's the only mod that I know of that explicitly says it touches the radar in any way.
i'd suggest u maybe try without that mod, im not too sure
No problem, I'll try to disable it and do a test run and get back here.
Yes, it works completely fine now.
Alright, happy to help. Good luck with the fix.
jesus christ
hope you get better bud
eh ill just be bedridden for a few days lol
I hope you’ll get better soon! 
alright alright i think i see the vision
let me set this up real quick
damn
get well soon
is there a way to turn off the pink invasion
Biome config
What does the pink even do?
is it just turn off biomes enabled
Yeah
Rn decoration
got it, thanks
Similar to terraria biomee



