#Lost Souls Trap/Enemy

2 messages · Page 1 of 1 (latest)

worldly sierra
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Lost Souls Trap/Enemy Concept:

I don't know how I got this idea, but I thought, why not share it with you?

  1. Lore:

I thought about an indoor trap/enemy that spawns while the seed is created indoors. It can't move and could appear at a random location in the facility. The lore would be that some time before you started this mission, there was another team of employees, but of course, they didn't make it out alive. Their souls adapted to the environment of the ground and merged with it. But as they noticed another team would start this mission on the moon to empty the building, their lost souls became angry and don't want you to succeed. The company never told you that on this moon another team already tried their luck but wasn't able to come back alive. You could blame the company for this action.

  1. Behavior:

I think it works like quicksand on rainy moon days but indoors. They grab you if you don't watch your step, and I thought about 2 options for how they react:

They surprise you and grab your legs if you don't use your flashlight to fill the hallways with light. If you run through the hallways without a flashlight on, they use the chance and grab the first employee in targetable range.

They would react to noises. The louder you talk and the louder your footsteps are, especially while running, the more likely they are to catch you if you are near them.

They would only spawn in hallways where there is not much room to dodge them, not in bigger rooms if possible.

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  1. Escaping the Trap:

If you get caught in their arms, they start pulling you into the void. The time they would take to pull you in would be between 10 - 30 seconds (as preferred in config). During this time, you can still use your walkie-talkie and main voice to scream for help and hope another employee notices your fatal fate. If another employee is near you and could help you, my idea is they can press 'E' to interact with you and take your hands to try to pull you away. If the interaction happens, a small quicktime event occurs. In this time, the employee who tries to rescue you needs to be successful.

  1. Quicktime Event:

If the quicktime event were possible, it would work like this in my idea:

Orange area: You failed to save your employee, and his fate is sealed.
Red area: You failed even more, so your employee who is sucked in doesn't let your hands go and pulls you with him (double kill).
Green area: You have strong hands and were able to pull him out. The souls accept it and vanish forever.

  1. Additional Features:

As an extra, if the quicktime event is possible, why not implement it also for the quicksand outside? This would give you a chance to rescue your employees from it too, if you get there in time.

Additionally, we could consider integrating this idea with the mod https://thunderstore.io/c/lethal-company/p/KawaiiBone/Remnants/. This would add another layer of complexity and interest to the gameplay and would serve as a hint those souls could be somewhere in the facility.

Furthermore, players could notice something is odd if they find randomly spawned bones or skeletons in the facility. This could serve as a hint that these lost souls could be somewhere nearby, adding to the atmosphere and suspense of the game.